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F.E.A.R. 3: Difference between revisions

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==G3A3==
==G3A3==
The G3A3, not to be confused with the [[Heckler & Koch G3|Heckler & Koch's G3A3 battle rifle]], is a 3-round burst Assualt Rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. Somewhat similar to TDI's proposed Kriss Super V assault rifle.
The G3A3, not to be confused with the [[Heckler & Koch G3|Heckler & Koch's G3A3 battle rifle]], is a 3-round burst Assualt Rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. Somewhat similar to TDI's proposed Kriss Super V assault rifle.
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]



Revision as of 04:50, 4 July 2011

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F.E.A.R. 3 (2011)

F.E.A.R. 3 (also known as F.3.A.R.) is the sequel of F.E.A.R. 2: Project Origin for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, John Carpenter. The player once again assumes the role of Point Man, the main protagonist in F.E.A.R.. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.

The following weapons appear in the video game F.E.A.R. 3:


Strader Mk. VII

A weapon that seems to based on a mixture of the Walther P99 and the Beretta 92FS with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&W. The illuminated sights turn red when placed on an enemy combatant.

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Walther P99 - 9x19mm
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Beretta 92FS - 9x19mm
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Point Man holds the Strader Mk. VII.
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Strader Mk. VII iron sights.
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Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.

Heckler & Koch UMP45

The Heckler & Koch UMP45 with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as "Briggs SMG" in the game. The charging handle also reciprocates.

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Heckler & Koch UMP45 - .45 ACP
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Point Man holds the Briggs SMG.
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Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back.
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Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.
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ATC guards shooting with Briggs SMG's on a promotional image.
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A discarded Briggs SMG on the ground.

MP-970

Based on a mixture of the PM-98 "Glauberyt" and the Steyr TMP. It is always dual-wielded, where both guns hold 35 rounds.

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PM-98 Glauberyt - 9x18 Makarov
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Steyr TMP 9x19mm
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Point Man holds two MP-970 machine pistols.
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Shooting the dual MP-970s.
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Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP
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In-world model.

General Dynamics GAU-19/A

The GAU-19/A machine gun can be seen as part of the EPA (Enhanced Power Armor).

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GD GAU-19/A with muzzle brake and mount - .50 BMG
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The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.
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Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.
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The Armacham auto-turrets are also fitted with GAU-19/A machine guns.

Heckler & Koch SL8

The Heckler & Koch SL8 rifle seen in F.E.A.R. makes a short "cameo" appearance during the intro of the game.

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H&K SL8 Rifle - 5.56x45mm NATO
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Replica forces prepare for the assault on the Armacham prison.

Beretta 92FS

The Beretta 92FS can be seen on the "Death From Below!" challenge's icon, but cannot be used in the game.

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Beretta 92FS - 9x19mm
The Beretta 92FS in the game.

Arsenal AR

A customized Bulgarian Arsenal AR used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.

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Arsenal AR - 7.62x39mm
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The only place where the customized butt-stock of the AR can be seen in-game is the score screen.
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Point Man with a modified Bulgarian Arsenal AR.
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Another shot of the modified Bulgarian Arsenal AR.
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Point Man with the modified Bulgarian Arsenal AR in a different trailer.

G3A3

The G3A3, not to be confused with the Heckler & Koch's G3A3 battle rifle, is a 3-round burst Assualt Rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the Bushmaster ACR and the TDI Vector. Somewhat similar to TDI's proposed Kriss Super V assault rifle.

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TDI Vector SMG - .45 ACP
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Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm