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User talk:Mr. Wolf: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)
:Hmmm. :)
:Hmmm. :)
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)

Revision as of 10:21, 3 March 2011

Black MAC 10

It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's Black. Sense is not it's strong point. Vangelis 07:50, 27 February 2011 (UTC)

Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD
Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (Haze and Blacksite: Area 51 both feature holographic reflex sights that aren't actually switched on, for example). Vangelis 08:30, 27 February 2011 (UTC)
For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - Mr. Wolf

Crysis

Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. Vangelis 10:08, 27 February 2011 (UTC)

All right. :) - Mr. Wolf

G3KA4

Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. Vangelis 08:50, 3 March 2011 (UTC)

No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle.
I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. Vangelis 09:20, 3 March 2011 (UTC)
Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft.

As for the SVD, it's still an odd hold since you'd have to stick the stock inside your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). Vangelis 10:12, 3 March 2011 (UTC)

Hmmm. :)

You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) Vangelis 10:21, 3 March 2011 (UTC)