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Talk:Call of Duty: World at War: Difference between revisions
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Although it looks strange it seems to be right. The PTRS was loaded that way. Source: "II. Weltkrieg - Handfeuerwaffen" (German title) by John Weeks, Orbis Publishing Limited, London 1979. 30.04.2010; Paul_Baeumer | Although it looks strange it seems to be right. The PTRS was loaded that way. Source: "II. Weltkrieg - Handfeuerwaffen" (German title) by John Weeks, Orbis Publishing Limited, London 1979. 30.04.2010; Paul_Baeumer | ||
==PTRS-41== | |||
Does someone have any ideas who inspired Treyarch to make a hand-held 14.5x114 mm rifle? Only Halo comes to mind...--[[Special:Contributions/109.252.15.58|109.252.15.58]] 14:12, 16 February 2011 (UTC) |
Revision as of 14:12, 16 February 2011
Knives
KA-BAR Knife
The knife in Call of Duty: World at War is rather inconsistent in its ability to connect and kill enemies. It also makes a very loud and distinguishable swinging noise, often causing the user to be exposed, as it is highly unreliable. This knife is only consistent at a one to two foot range, where it usually guarantees a kill.
Bayonet
The Bayonet is an alternative to the knife, and can be attached on all bolt-action rifles - the Kar98k, Springfield, Mosin Nagant and Arisaka - the M1897 Trenchgun, the M1 Garand, the M1A1 Carbine and the Type 99. The Bayonet increases the lunge distance and thereby increases the odds of a successful attack.
Bowie Knife
In the Nazi Zombies map Der Riese the players can replace their usual knife with the Bowie knife for 3000 points that multiplies damage many-fold, allowing one-hit kills up to round 15 and double or triple strikes for as long as any game could hope to last. The Bowie knife upgrade remains after death and respawn, adding value.
Discussion
The picture for the M7 Grenade Launcher seems to be incorrect. It's showing the M9A1 bazooka
I think a double barrel shotgun varient can be used in the nazi zombies bonus level, but I can be mistaken
- You can get the double barrel shotgun in the Nazi Zombie game, but you can only get the sawed off double barrel from the magic box as I call it, among other guns. Excalibur01 06:14, 16 January 2009 (UTC)
- No, you get the full length one. If you can fend them off with the .45 and the knife long enough to open the door and grab the boomstick, zombie mode gets a lot easier. I think the zombie mode could have had more potential, maybe more levels and some open spaces. - Gunmaster45
PV-1?
Are you guys sure the MGs on the russian tanks aren't PV-1s? the game has realistic weapons for each side of the war, it would make sense that the MG would be the PV-1 Goryunov. and seeing as how its sights, barrel and overall look are similar to the PV-1, it could be a mis-ID. ive taken a close look at it and i think it is the PV-1 Shown here http://en.wikipedia.org/wiki/File:Bepo_022.jpg -User:SargeOverkill
Guns that aren't here but should have been
I wonder why the M3 (Grease gun) wasn't in this game. Or why the Tommy are using the 20 round mags and not the 30 round mags? What about the PPS-43? We also don't see the paratrooper verison of the M1 Carbine with the folding stock and pistol grip. I can understand in single player Marines in the Pacific might not be armed with the paratrooper verison of the carbine, but the Russian single player shoulda gotten the PPS-43, or even in multi player, it would have just been an extra gun to use. Excalibur01 06:14, 16 January 2009 (UTC)
- What do you expect, Activision doesn't know shit about guns. Did you notice how a lot of the gun reloading animations were stolen straight from COD2? And for some reason, they did choose to issue 20 round mags with the Thompsons far more often then the 30s. During the Normandy invasion, 30s made their shine. Keep in mind, the gun in the game is the M1928A1 Thompson. Those were issed 20 round sticks. Then again, it would have been cool if you could use a Thompson with a drum. Personally, I was disapointed by this game. Two campaigns? No U.K.? I was expecting Pacific, Europe, Russia and UK. I guess they were so excited that they got Keifer Sutherland, they didn't think they needed another campaign. I think this game was way too short. I beat it in a day. At least it was better than COD3. Activision is getting a little better. - Gunmaster45
activison didn't make this game treyarch did
The Thompson SMG can be upgraded to a drum mag in multiplayer so that isn't as bad and also the PS2 version has a UK campaign where you are a UK soldier trying to cross the Rhine River and get into the heart of Germany.TheDon152 21:45, 18 February 2009 (UTC)
- To be fair, COD4 Modern Warfare was a great breath of fresh air to the franchise and rather accurate when it came to weapons. But it was also handled by a different, much more capable developer (Infinity Ward, instead of COD3 and WaW's Treyarch). Frankly, if they haven't fired off every single round possible when it comes to WW2, then they're down to their last few bullets, so to speak. The COD franchise needs to replant itself back in modern times (or at the very least, sometime other than 1941-1945) and possibly, focus on maybe law enforcement areas and not just military aspects. Just my opinion. --Clutch 07:38, 21 January 2009 (UTC)
- I say Vietnam, or Korea next, maybe even the First and second Gulf War. Excalibur01 09:41, 21 January 2009 (UTC)
- Korea, yes. Vietnam will be touchy at best and possibly disastrous at worst to handle. The First Gulf War, I can see. The second...well, I think that COD4 touched on that basis already with the Marine levels... ----Clutch 00:45, 22 January 2009 (UTC)
- What's so touchy about Vietnam that hasn't already been said about, parodied about, satired, joked, or debated? It's been almost 40 years, that's long enough for most things to be put to rest. Excalibur01 02:58, 22 January 2009 (UTC)
- Well, the COD series has never been about parodies...and IIRC, the last serious depiction of Vietnam to show true-blue heroism was Forrest Gump and some episodes of the History Channel's Dogfights (a show about aerial dogfights - not another COD specialty). Point is, unless Activision and whomever develops it strays away from focusing on the general Army and focuses on specialized units - and if they do that, a long conversation and a military advisor credit had better be heading Dick Marcinko's way - any attempt may bring a lot of controversy with it. ----Clutch 04:00, 22 January 2009 (UTC)
I can't disagree with these arguments. While not a bad game by any means, about the only pros about W.A.W. were that you could take control of a tank or two, because it added a new game play dynamic by forcing players to use explosives for more then just pissing people off while they giggle like little boys in the first grade who have just heard the word p3n15 and think its just fr1661n6 hilarious (anyone can make a kill with a gigantic grenade that can fly you pint of annoyance!), the voice acting was well done (I'm sorry, but Keifer Sutherland as a marine that shoots copious numbers of people, well, he's played both parts of that combination very well, i.e. A Few Good Men and 24 and does a fine job of combining the two), the Nazi zombie level, the Co-op action, and the extra upgrade slots that you unlock when you use Prestige mode. personally, I'm pretty sure the L-E angle is well covered by Rainbow Six and SWAT, if you have a good enough PC. one idea that i haven't seen would be to have combined arms campaigns, probably Infantry, Vehicular, Aviation, and maybe Naval or Artillery to round out the spectrum. kinda like battlefield, but you would have to remain in that area until the campaign was over, instead of respawning as a different class, and of course you would have to customize your character for each mission, e.g. upgrades, weapons, perks, etc., and that would be single player. You could then take (one of) your Player Character(s) over to multiplayer. If Electronic Arts can do it several times over without making the series as bland as their sports games like madden, then Infinity Ward and Activision could probably do it, but make it better.
Another idea, which is a bit more in line with the topic of this discussion (sorry about that, I'm very tangent-prone), would be several small campaigns over the past century leading up to some fictional conflict in the year 2015, keeping the same character, with all of the progression of equipment, uniforms, weaponry, etc. with upgrades, and you can keep your say, FG-42 and bring it into Korea or The Middle East, either unmodified or with some modernizations, ex reflex sight. i have no idea how you could rationalize that, (I'm thinking Captain Price, before we were told that they were two different characters :) or maybe Wolverine, even though he's making his own movie/game at the moment), and i have no idea why you would bring a 60-ish year old battle rifle when there are better weapons, but you would probably have your reasons.
- Some of these ideas sound good. Others, like the last paragraph...well, I just have to ask...How the hell did Wolverine get into this conversation? :) ----Clutch 00:45, 22 January 2009 (UTC)
Okay, i forgot to mention the Wolverine part. Sorry about that. Just look at the page for the new X-Men movie and you'll understand. Is it X-men Origins, or Legends? i forget
Does anyone else see the side by side shotgun ejecting a shell casing there while firing?67.149.192.84 07:12, 1 July 2009 (UTC) i thought i saw something like that in one of the pics
Would this page like some shots of every weapon? I could probably do some shots of them, as some are missing.
Ammo belt on M1919
Correct me if I am wrong. Far as I know, US only use metal disintegrating ammo belts on aircraft in WW2 and ground troops only issued with fabric belt. Did the guys nick those off from the flyboys?
Mosin-Nagant 91/30
At a glance the ingame rifle's world model seems to be closer in length to an M38 than a 91/30, including the sniper version... can someone who isn't half asleep confirm this?
If I recall correctly, I can confirm this. Another strange things about the Nagants: The standard models have bent bolt handles as they were used for the sniper versions, but only in the first person perspective. When you see rifles laying on the ground the bolt handle is straight as it should be. The weirdest thing: Also the sniper versions have straight bolt handles which would make them useless because the scope would block the bolt, but only when the rifle is not seen from the first person perspective. Conclusion: Treyarch made two bolt handle versions for the Nagant, but they mixed them up in a weird way. Sry for my bad and confusing English. ;) Greetings from Franconia. Paul_Baeumer 26.04.2010
Reload on the PTRS-41
Can anyone confirm, the last time I played this I was sure the completely botched the reload animation. I know the real thing takes 5 round en bloc clips, and they go that right IIRC, but they loaded it by opening the magazine release and shoving the up into it rather than opening the bolt and seating them down as I believe you're supposed to load the gun.
Although it looks strange it seems to be right. The PTRS was loaded that way. Source: "II. Weltkrieg - Handfeuerwaffen" (German title) by John Weeks, Orbis Publishing Limited, London 1979. 30.04.2010; Paul_Baeumer
PTRS-41
Does someone have any ideas who inspired Treyarch to make a hand-held 14.5x114 mm rifle? Only Halo comes to mind...--109.252.15.58 14:12, 16 February 2011 (UTC)