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Talk:Command & Conquer: Red Alert 2: Difference between revisions

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Never played World in Conflict. .Now for me it was this arcade-y, less serious tone that made it my favorite. Besides I hated Tiberian Sun, it tried to be like Starcraft because all the AI would do is rush in the first five minutes of a match. But hey, your have your opinion and I have mine [[User:BeardedHoplite|BeardedHoplite]] 23:39, 17 May 2010 (UTC)
Never played World in Conflict. .Now for me it was this arcade-y, less serious tone that made it my favorite. Besides I hated Tiberian Sun, it tried to be like Starcraft because all the AI would do is rush in the first five minutes of a match. But hey, your have your opinion and I have mine [[User:BeardedHoplite|BeardedHoplite]] 23:39, 17 May 2010 (UTC)
Now that you say that, i do remember the Dune games [[User:BeardedHoplite|BeardedHoplite]] 14:34, 23 May 2010 (UTC)

Revision as of 14:34, 23 May 2010

Game Reviews

Anybody agree that this was the best C&C game ever? BeardedHoplite 23:18, 16 May 2010 (UTC)

Not to me it wasn't. As a fan of the classic Westwood Studios, to me the campy cutscenes and simple gameplay are quite a step backward from the original Red Alert's serious tone and the new features Tiberian Sun introduced. Now before you tell me to go play World In Conflict instead (which features a similar "USSR invades America" scenario but with a darker and more serious tone), here's a sampling of what the original Red Alert had.
Allied Side: Watching Tanya get tortured in the fifth mission, stopping a nuclear missile launch by the Soviets in the 10th (and watching Paris get obliterated by nuclear fire if you failed), and watching your own commandos bloodily gut enemy sentries.
Soviet Side: Watching Soviet Yak planes strafe a village full of civilians (including children) in the very first mission, watching an execution of an Allied operative by firing squad in the third mission, and watching three of your superior officers assassinated right before your eyes.
Given this kind of trend I was hoping RA2 to have more of the serious war tone, but that was not to be. It was also disappointing that the new features that Tiberian Sun had introduced (such as line of sight and ballistic physics actually applying to certain weapons, or how you still had to make silos to store your money--all of which made it a better game than its more popular brother Starcraft in my view) were gone, gone, gone. Westwood had also done nothing to stop the constant spamming of units that unbalanced both the original Command and Conquer, as well as Red Alert 1. RA2 was not a bad game, but I expected more from Westwood. Too bad it was the point where the classic Westwood died, which was a pity since Westwood was so much more than C&C. Ever heard of Lands of Lore, Nox, Emperor: Battle for Dune, Legend of Kyrandia, Earth and Beyond, or Eye of the Beholder? No? Then you're living proof, one among millions, of how EA thoroughly destroyed the soul of Westwood and turned it into a money farm for producing C&C and RA titles. --Mazryonh 02:16, 17 May 2010 (UTC)


Never played World in Conflict. .Now for me it was this arcade-y, less serious tone that made it my favorite. Besides I hated Tiberian Sun, it tried to be like Starcraft because all the AI would do is rush in the first five minutes of a match. But hey, your have your opinion and I have mine BeardedHoplite 23:39, 17 May 2010 (UTC)

Now that you say that, i do remember the Dune games BeardedHoplite 14:34, 23 May 2010 (UTC)