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Battlefield: Bad Company 2: Difference between revisions
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==Tracer Dart Gun== | ==Tracer Dart Gun== | ||
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will | The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles. | ||
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]] | [[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]] | ||
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]] | [[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]] | ||
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the | [[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]] | ||
=Submachine Guns= | =Submachine Guns= |
Revision as of 02:28, 28 April 2010
Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". B:BC 2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.
The following guns can be seen in the video game:
Handguns
Can be used by any class once unlocked.
Beretta M9
Standard Semi-Automatic Pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443.
MP-412 REX
Most powerful, slowest firing and lowest capacity handgun in the game.
Colt M1911A1
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled "WWII M1911 .45" in-game yet they forgot that for the 1911 series of pistols is a single action only type of firearm meaning in order for it to fire the hammer has to be in the cocked postiion.
MP-443 Grach
The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, tied with the M9 and higher than the M93R. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and hold onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.
Beretta 92FS Inox (mocked up as M93R)
The Beretta 93R in the game is actually a modified Beretta 92FS Inox with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an M9 that fires in 3-round burst.
Tracer Dart Gun
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.
Submachine Guns
IMI Uzi
The IMI Uzi appears in the game and is equipped with a silencer.
M1928 Thompson
The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. Furthermore, it has a 30 round mag capacity despite the in-game model having a 20-round mag.
PP-2000
The older version of the PP-2000 appears in the game equipped with a silencer and is referred as the 'PP-2000 Avtomat'. Magazine holds 40 rounds despite being modeled with the 20-round magazine.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game equipped with a silencer and a Picatinny rail below the handguard.
Type 100
The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.
Battle Rifles
Can be used by any class once unlocked.
M1 Garand
This weapon can be unlocked by registering as a Battlefield "veteran" (i.e. registering a copy of Battlefield 1943). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.
Heckler & Koch G3A3
Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.
MK 14 Mod 0 EBR
M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description.
Type 5 Garand Copy
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had a capacity of 10 rounds and used stripper clips to be recharged. Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.
Assault Rifles
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm flechette rounds.
9A-91
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.
Heckler & Koch XM8 Compact
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.
AKS-74U
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a silencer. Refered to as the AKS-74U Krinkov in-game.
FN SCAR-L
Available to the Engineer class. Equipped with a suppressor.
Heckler & Koch XM8
Heckler & Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.
Heckler & Koch HK416
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the M416 designation.
Colt M4A1
Seen being held by the soldier on the box art, but is not in the game.
AEK-971
Called "AEK-971 Vintovka" in the weapons screen. Equipped with the GP-25 40mm underbarrel grenade launcher.
AN-94
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.
M16A4
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size ,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.
Steyr AUG A3
Called "STG.77 AUG" in-game, as in the official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.
FN F2000 Tactical
Called the "F2000 Assault" in the game. Equipped with the EGLM 40mm underbarrel grenade launcher.
Sniper Rifles
QBU-88
Called Type 88 Sniper in-game.
SV-98
Called SV-98 Snaiperskaya in the game. It has a matte black finish instead of normal green color, with the bipod folded in.
VSS Vintorez
In-game identified as "VSS Snaiperskaya Special". Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only.
M24 Sniper Rifle
The M24 sniper rifle is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.
Barrett M95
Called the "M95 Sniper" in the game.
GOL
Called the "GOL Sniper Magnum" in the game.
SVU
Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
Shotguns
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.
Remington 870MCS
Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags.
Franchi SPAS-12
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.
NeoStead 2000
Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags.
Saiga-20
Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.
USAS-12
Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.
TOZ-194
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.
Machine Guns
Available to the Medic class.
M249 SAW Paratrooper
Called "M249 SAW" in the game. Has a 200 round belt.
PKM
Called "PKM LMG" in the game. Has a 100 round belt.
Heckler & Koch MG36
Called he "MG36" in the game. Has a 100 round Beta-C Mag. The standard optical sight loses its reticule in hardcore mode.
XM8 LMG
Called "XM8 LMG" in the game. Has the same magazine as the MG36.
QJY-88
Called "Type-88 LMG" in the game. Has a 200 round belt.
M60
Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
MG3
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.
Launchers
M203
Mounted on the HK416, M16A4, and AUG.
GP-30
Mounted on the AEK-971 and the AN-94.
Heckler & Koch AG-36
Mounted on the XM8.
RPG-7
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.
M136 AT4
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
Carl Gustav M3
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.
Emplaced Weapons
XM307 and XM312
Mounted on Humvees and stationary turrets.
Kord
Mounted on stationary turrets and Vodniks.
Browning 1919
Browning 1919 only appears in the first level as a mounted machine gun used by the Japanese.
M134 Minigun
Mounted on MH-60 Black Hawks.
QLZ-87
The emplaced version of the QLZ-87 is found only in the single player game.
BGM-71 TOW
Mounted on stationary turrets and some Humvees.
AT-14 Kornet
Mounted on stationary turrets.