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Komodo vs. Cobra: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The Following firearms appear in the movie Komodo vs Cobra, psuedo-remake of Curse of the Komodo.
The Following firearms appear in the movie Komodo vs Cobra, pseudo-remake of Curse of the Komodo. The writer/director is B-movie schlock-meister Jim Wynorski who seems to delight in recycling entire scripts, locations and casts like his mentor, Roger Corman.
 
 


== Beretta 92FS ==
== Beretta 92FS ==
Likely the same prop from the last film, the Beretta 92FS makes an appearance, along with the first movie's trademark infinite capacity and CG Muzzle Flashes, and most of the cast...
Likely the same prop from the last film, the Beretta 92FS makes an appearance, along with the first movie's trademark infinite capacity and CG Muzzle Flashes, and most of the cast...
 
[[Image:KomodoCobraBeretta.JPG|thumb|none|500px|Dr. Richardson ([[Jay Richardson]]) emotes wildly while 'mime' firing the non-firing Beretta 92FS]]
 
[[Image:KomodoCobraBerettaMuzzleFlash.JPG|thumb|none|500px|CG Muzzle Flash]]
 
[[Image:KomodoCobraBeretta3.JPG|thumb|none|right|500px|]]
[[Image:KomodoCobraBeretta.JPG|thumb|none|400px|Flinching even though he is not even firing blanks]]
[[Image:KvC Beretta 92FS.JPG|thumb|none|500px|"It's gonna take a lot more than a .38 to stop what's on this island"]]
 
[[Image:KvC EmptyBeretta 1.JPG|thumb|none|500px|Dr. Richardson ([[Jay Richardson]]) runs with a Beretta 92FS that seems locked back in the 'empty' position, but later fires it without loading.  The location is the main building of the Los Angeles County Arboretum & Botanical Garden, which was also used in the director's previous film ''[[Curse of the Komodo]]''.]]
[[Image:KomodoCobraBerettaMuzzleFlash.JPG|thumb|none|400px|CG Muzzle Flash]]
[[Image:KvC Toy Gun.jpg|thumb|none|500px|This gun is pretty obviously a toy of some sort.]]
 
[[Image:KvC Dual Wieldan.jpg|thumb|none|500px|Dual Wielding the now dual 92FSs.]]
[[Image:KomodoCobraBeretta3.JPG|thumb|none|right|400px|Teacupping]]
 
[[Image:KvC Beretta 92FS.JPG|thumb|none|400px|"It's gonna take a lot more than a .38 to stop what's on this island"]]
 
[[Image:KvC EmptyBeretta 1.JPG|thumb|none|400px|It's hard to tell, but this 92FS is empty from the get go, yet he still manages to fire it. More ridiculous than the semi-auto bolt-action rifle in the first one.]]
 
[[Image:KvC Toy Gun.jpg|thumb|none|400px|This gun is pretty obviously a toy of some sort.]]
 
[[Image:KvC Dual Wieldan.jpg|thumb|none|400px|Dual Wielding the now dual 92FSs.]]


== AR-15-Style Rifles ==
== AR-15-Style Rifles ==
Some military men, one played by the "Gang Leader" in the first film, wield some type of AR-15 platform, likely an M4gery of some sort.
Some military men, one played by the "Gang Leader" in the first film, wield some type of AR-15 platform, likely an M4gery of some sort. Some have scopes, some have carrying handles. Probably also from the last film.
 
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]
Some have scopes, some have carrying handles.
[[Image:KomodoCobraAR15.JPG|thumb|none|500px]]
 
[[Image:KomodoCobraAR152.JPG|thumb|none|500px|]]
Probably also from the last film.
500px
 
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm.]]
[[Image:KomodoCobraAR15.JPG|thumb|none|400px]]
[[Image:KomodoCobraAR152.JPG|thumb|none|400px|]]
[[Image:KomodoCobraAR153.JPG|thumb|none|400px]]


== 1911 ==
== 1911 ==
Michael Pare's gun switches from a Beretta to a Colt 1911 at one point.
Michael Pare's gun switches from a Beretta to a Colt 1911 at one point.
 
[[Image:KvC 1911 3.JPG|thumb|none|500px|It's clearly a 1911 now]]
[[Image:KvC 1911 3.JPG|thumb|none|300px|It's clearly a 1911 now]]
[[Image:KvC 1911 2.JPG|thumb|none|500px|Gun safety would be an issue here...if the gunfire were not CGI]]
 
[[Image:KvC 1911 2.JPG|thumb|none|300px|Gun safety would be an issue here...If they were using any form of pyrotechnics.]]
[[Category:Movie]]
[[Category:Movie]]

Revision as of 00:34, 28 February 2010

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The Following firearms appear in the movie Komodo vs Cobra, pseudo-remake of Curse of the Komodo. The writer/director is B-movie schlock-meister Jim Wynorski who seems to delight in recycling entire scripts, locations and casts like his mentor, Roger Corman.

Beretta 92FS

Likely the same prop from the last film, the Beretta 92FS makes an appearance, along with the first movie's trademark infinite capacity and CG Muzzle Flashes, and most of the cast...

Error creating thumbnail: File missing
Dr. Richardson (Jay Richardson) emotes wildly while 'mime' firing the non-firing Beretta 92FS
Error creating thumbnail: File missing
CG Muzzle Flash
Error creating thumbnail: File missing
Error creating thumbnail: File missing
"It's gonna take a lot more than a .38 to stop what's on this island"
Error creating thumbnail: File missing
Dr. Richardson (Jay Richardson) runs with a Beretta 92FS that seems locked back in the 'empty' position, but later fires it without loading. The location is the main building of the Los Angeles County Arboretum & Botanical Garden, which was also used in the director's previous film Curse of the Komodo.
Error creating thumbnail: File missing
This gun is pretty obviously a toy of some sort.
Error creating thumbnail: File missing
Dual Wielding the now dual 92FSs.

AR-15-Style Rifles

Some military men, one played by the "Gang Leader" in the first film, wield some type of AR-15 platform, likely an M4gery of some sort. Some have scopes, some have carrying handles. Probably also from the last film.

Error creating thumbnail: File missing
M16A1 with 20 round magazine - 5.56x45mm.
Error creating thumbnail: File missing
Error creating thumbnail: File missing

500px

1911

Michael Pare's gun switches from a Beretta to a Colt 1911 at one point.

Error creating thumbnail: File missing
It's clearly a 1911 now
Error creating thumbnail: File missing
Gun safety would be an issue here...if the gunfire were not CGI