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Call of Duty: Modern Warfare 2: Difference between revisions

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=Machine Pistols=
=Machine Pistols=


== Beretta 93R ==
== Beretta 92FS converted to full-auto ==
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R, 9x19mm]]
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R, 9x19mm.  The model in game does not match this, however, as there is a slide-mounted safety present.]]
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Beretta 93R as the M93 Raffica]]
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica]]
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Beretta 93R in game.]]
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]
:*It appears to be a converted 92, by the slide-mounted safety.


== Glock 17 Converted ==
== Glock 17 Converted ==

Revision as of 04:22, 25 December 2009

The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:

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Modern Warfare 2 (2009)

Handguns

Heckler & Koch USP45

The Heckler & Koch USP45 has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces.

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Heckler & Koch USP - .45ACP

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File:Iexplore 2009-09-01 21-24-28-59.png
Reloading the USP during a CTF.

This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail.

File:Mw2 usptk ego idle.jpg
USP with Silencer and a tactical knife.

Beretta 92SB

As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.

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Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).
File:Mw2m9.PNG
Player with Beretta 92SB pistol (posing as the M9).
File:Mw2wall.PNG
92SB pistol is under SPAS-12's pistol grip.
File:Mw2 m9 ego idle.jpg
Beretta 92SB in egoview.

Springfield Armory Professional 1911

It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.

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Springfield Armory Pro Tactical, this is an airsoft replica of the real model
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Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.
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A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.
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M1911 in egoview.

IMI Desert Eagle

Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.

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Desert Eagle Mark XIX - .50 AE Black finish
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Desert Eagle, as unlocked in Create a Class at Level 62.
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The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.
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A Brazilian militant aims and fires a Desert Eagle in the trailer.
File:Moder warfare 2 deagle 2.jpg
A bigger picture and a clear look at the laser module.
File:Mw2 deagle ego.jpg
Desert Egale in egoview. Note the incorrect sights.

Colt Anaconda .44

Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.

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Colt Anaconda .44

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File:Mw2 44 ego idle.jpg
Colt Anaconda .44 in egoview.

Machine Pistols

Beretta 92FS converted to full-auto

A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.

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Beretta 93R, 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.
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Full-auto converted Beretta 92FS as the M93 Raffica
File:Mw2 93r ego idle.jpg
Full-auto converted Beretta 92FS in game.

Glock 17 Converted

The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Glock 18 Select fire handgun manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs.

File:Glock 17machinepistol.jpg
Glock 17 converted to full atuo with 33 round magazine - 9x19mm
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A Glock 17 converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.
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The Glock 17 converted known as "G18" in the create a class menu.
File:Mw2 glock ego idle.jpg
The Glock 17 converted in egoview, idle.

Brügger And Thomet MP9

This Swiss-made Steyr TMP variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).

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B&T MP9 - 9x19mm
File:Mw2wall.PNG
B&T MP9 is under SPAS-12's barrel.
File:Tmp.jpg
B&T MP9 (called TMP in game) in egoview, with olive lower receiver, ghost ring sights, and unused side rails.

PP-2000

Used by Russian military. Can be equipped with assorted sights and scopes, including a thermal sight.

File:Pp2000 01.jpg
PP-2000 9x19mm
File:Mw2wall.PNG
PP 2000 is under M9 pistol.
File:Mw2 p2000 ego.jpg
PP 2000 with Reflex (Doctor?) in Egoview

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IMI Mini-Uzi

Seen in the "Infamy" trailer. Used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.

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Mini Uzi with stock folded - 9mm
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Mini Uzi ingame.
File:Mw2 uzi ego idle.jpg
Mini UZI in egoview.

Sub-machine Guns

Heckler & Koch MP5K

The MP5K with custom Rail Interface System appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.

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Heckler & Koch MP5K - 9x19mm
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MP5K R.I.S. System (modeled after an ICS Airsoft RAS)
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Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.
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MP5K In Create a Class Menu
File:MW2-MP5K-1.jpg
MP5K in action during Flag Runner mode.

Heckler & Koch UMP 45

Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. Can be equipped with extended magazines, and is one of the only SMGs to use scopes.

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Heckler & Koch UMP - .45 ACP
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Two terroists with an UMP.
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One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.
File:Mw2 ump.png
The UMP in game.

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TDI Vector

The May 24th trailer shows a brief scene of the TDI Vector being used with it's experimental 26 round magazine and possible Eotech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.

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TDI Vector - .45 ACP
File:MW2TDIVector.jpg
A russian ultranationalist with a TDI Vector.
File:Iexplore 2009-09-01 21-45-38-52.png
TDI Vector equipped with a suppressor and a red dot sight in multiplayer.

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FN P90TR

Used by Russians in singleplayer.

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FN P90TR
File:Mw2wall.PNG
The FN P90TR is under Steyr AUG.
File:Mw2 p90 ego idle.jpg
FN P90 with Reflexsight (Doctor?) in egoview

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Assault Rifles

FN F2000

An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singlelayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.

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FN F2000 Tactical - 5.56x45mm NATO
File:MW2TR6.jpg
The FN2000 Tactical with "Masterkey" shotgun.
File:Mw2wall.PNG
FN F2000 Tactical is on the right of WA2000.
File:Mw2 fn2000 ego.jpg
FN2000 Tactical with infraredscope, egoview.

FAMAS F1

The FAMAS F1 is seen in the game. It can only fire in bursts, and is used mostly by Russians.

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FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.
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Russian ultra-nationalist with a FAMAS assault rifle.
File:FAMAS modern warafe 2.JPG
FAMAS assault rifle first person.
File:FAMAS2Reloading.jpg
Reloading the FAMAS. This is unlike the first game, Roach is reloading with his finger OFF the trigger.

IMI Tavor TAR-21

The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight. (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable)

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IMI Tavor TAR-21 - 5.56x45mm
File:Mw2wall.PNG
IMI Tavor TAR-21 on the wall.
File:ModernWarfare2TAR-21.jpg
The IMI Tavor TAR-21 known as the "TAR-21" seen in the create a class menu

.

File:Mw2 tar21 ego.jpg
IMI Tar 21 with EoTech signt in egoview
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In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.
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How an Tavor/M203 combo SHOULD look like for comparison.

M4A1 Carbine

Colt M4 variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.

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Colt M4A1 with 6 position collapsible stock - 5.56x45mm.
File:SIR.jpg
S.I.R. System
File:MW2ColtM933.jpg
M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.
File:MW2 screen 13-1024x768.jpg
Captain Soap MacTavish with M4A1 S.I.R.
File:MW2SpOpsM4.jpg
US Army Ranger with a M4 Carbine with a M203 grenade launcher, EoTech sight, and desert camouflaged stock and pistol grip.
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Ghost with his M4A1 S.I.R
File:Mw2wall.PNG
M4A1 S.I.R. with a M203 grenade launcher and EoTech sight on the bottom left corner of the wall.
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M4A1 in egoview.
  • A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.

M16A4

Seen in the "Infamy" trailer. Correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington DC missions.

Just like in Call of Duty 4, Modern Warfare, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.

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M16A4 Modular Weapon System
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US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed
File:389.png
M16A4 with M203 in "Infamy" trailer
File:Mw2 m16 ego idle.jpg
M16A4 with ACOG in Egoview

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File:Mw2 m16 ego idle2.jpg
Close up of Ozone's M16A4

AK-47

The AK-47 variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.

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AK-47 - 7,62x39mm
File:AKMW2.png
AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.
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Captain "Soap" MacTavish with an AK-47.
File:MW2AK-47 Red Dot Sight2.jpg
The AK-47 with a Red Dot Sight on Mission "Cliffhangar".
File:Mw2wall.PNG
AK-47 with underbarrel shotgun on the bottom right corner of the wall.

Remington ACR

It is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul's Masada.

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Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm
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Bushmaster ACR used by "Roach" in Mission "Cliffhangar".
File:MW2ACRReloading.jpg
Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.

FN FAL

FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.

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FN FAL - 7.62x51mm NATO
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DSArms SA58 OSW Carbine - 7.62x51mm NATO
File:Ka-falras.jpg
R.I.S.
File:MW2TR2.jpg
Brazilian militia with FN FAL
File:Mw2 fal ego idle.jpg
FN FAL in egoview.
File:Mw2 fal ego idle2.jpg
Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.

FN SCAR-H CQC

Seen in game trailers and magazines. One of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used ingame, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.

File:2fff2537c0.jpg
FN SCAR-H CQC (third generation) - 7.62x51mm
File:PrestigeMW2.png
Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.
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Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight .
File:MW2-Scar-1.jpg
The FN SCAR-H in action during the video of Flag Runner mode.

Heckler & Koch G3A4

Appears in trailers and early screenshots, but appears to have been dropped.

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H&K G3A4 7.62x51mm

IMI Galil

During briefing for "No Russian" a newspaper article is seen showing an ultranationalist with a Galil.



FN SCAR-L

In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L but it was never used in the game

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Sniper Rifles

M14 EBR

This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".

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Mk 14 Mod 1 - 7.62x51 NATO
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Soap with the M14 EBR with a suppressor on his back.
Soap with the M14 EBR. Note the Magpul CTR stock.
File:Mw2 m14ebr ego idle.jpg
M14 EBR in egoview.

Walther WA 2000

Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes.

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Walther WA 2000
File:WA2000.jpg
File:Mw2wall.PNG
Walther WA 2000 is on the right of TAR-21.
Walther WA 2000 in game trailer.
Walther WA 2000 in game trailer.
File:Mw2 wa2000 egoview.jpg
Walther WA 2000 in egoview.

Dragunov SVD

The Dragunov SVD is only featured in campaign. Has winter furniture in the level "Contingency".

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SVD Dragunov sniper rifle - 7.6x54mm R
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Brazilian militia with a SVD sniper rifle.
File:Mw2 svd ego idle.jpg
SVD in egoview.

Cheyenne Tactical M-200 Intervention

Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.

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Chey-Tac M-200, .408
File:Interventionm200mw2.png
M200 in class menu with PP-2000 Below
File:Mw2 cheytech ego idle.jpg
Cheytech M200 I in egoview.

Accuracy International Arctic Warfare

Seen in Multiplayer Menu Background art.

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Barrett M82

Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).

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Barret M82 .50.
File:Mw2wall.PNG
The Barret M82 in the sacred room.

Machine Guns

Steyr AUG Hbar

A Steyr AUG H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.

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Steyr AUG Hbar - 5.56mm
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Russian ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.
File:MW2TR3.jpg
Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.
File:Mw2 aug ego.jpg
Steyr Aug with A1 scope and olive body in egoview.

L86A1 LSW

Seen in the "Afganistan" MP gameplay footages. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.

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L86A1 Light Support Weapon 5.56mm
File:Mw2l86lswbling.png
L86 LSW
File:Mw2 l86 ego idle.jpg
L86 in Egoview.

M60E3

Seen in game trailers.

M60E3 machine gun 7.62x51mm NATO

M240

Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblence to the motion sensors from Aliens is entirely coincidental... yeah right).

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M240B 7.62x51mm NATO with newer style lower handguard
File:MW2FNminimi.png
M240 machine gun held by a Russian terrorist in the contrivercial level "No Russian".
File:M240 heartbeatsensor.jpg
M240 with Heartbeat sensor

RPD Light Machine Gun

The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra Nationalist. Used by Brazilians and some Russians.

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RPD light machine gun - 7.62x39mm
File:ModernWarfare2RPD.jpg
The RPD light machine gun and M136 AT4 in the create a class menu.
File:ModernWarfare2-Screenshot1-1920x1200.jpg
Russian special force with a RPD light machine gun.
File:Mw2 rpd ego idle.jpg
RDP with Reflexsight in egoview.

Heckler & Koch MG4

Used by Russians in some levels.

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Heckler & Koch MG4-5.56x45mm NATO
File:PrestigeMW2MG.png
Robert Bowling showing the artbook of the prestige edition.
File:Mw2 mg4 ego idle.jpg
MG4 in egoview.

Shotguns

Winchester 1200

A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.

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A Heavily Modified Winchester 1200, used by the Marine Corps in the game
File:MW2shotgun.png
A Russian Internal Troop with a Winchester 1200 with extended magazine.

Winchester Model 1887

Used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day.

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Winchester Model 1887 shotgun in 12 Gauge
File:M1887.jpg
File:MW2Winch1887.jpg
The Winchester Model 1887 wielded by a russian ultranationalist.
File:Mw2 win1887 ego.jpg
Winchester Model 1887 in Egoview.
File:Mw2 1887 ego repeating.jpg
Winchester Model 1887 chambering a new round in Egoview.

Sawn Off Double Barrel Shotgun

An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.

File:Ranger.jpg
Sawn Off Shotgun, Hammerless
File:Mw2 ranger ego idle.jpg
Ranger in egoview.

Armsel Striker

Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.

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SWD/Cobray Street Sweeper 12-gauge.
File:MW2Armsel.png
A russian terrorist with an Armsel Striker type shotgun.
File:Mw2 striker ego.jpg
Armsel Striker with Reflexsight (Doctor?) in egoview.

Franchi SPAS-12

Used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.

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Franchi SPAS-12 12-gauge with optional screw-on choke
File:Mw2suppressedspas12.png
Suppressed SPAS-12 shotgun.
File:Mw2wall.PNG
SPAS-12 is under TAR-21.
File:Mw2 spas ego idle.jpg
SPAS 12 in egoview.

Benelli M4 Super 90

Seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.

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Benelli M4 Super 90 12 gauge also known as the M1014 shotgun.
File:Mw2m1014.PNG
Benelli M4 Super 90 in Special Ops.

AA-12

Seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once.

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AA-12 (Auto Assault-12) with 8 round magazine.
File:MW2AA12.jpg
The AA-12 shotgun shown in the first multiplayer video.
File:Mw2aa12.PNG
Reloading AA-12. Note the straight feeding lips.
File:Mw2wall.PNG
AA-12 is under FN-2000.

Launchers

RPG-7

Seen in the "Infamy" trailer.

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RPG-7 70mm Grenade Launcher
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A Midle East Insurgent with RPG-7 ingame.
File:Mw2 rpg ego idle.jpg
RPG idle in egoview.

AT4

The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.

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M136 AT4 Anti-Tank rocket launcher - 84mm
File:MW2AT4.jpg
The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.

M79 grenade launcher

Issued with a black stock and grip and called the "Thumper".

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M79 grenade launcher - 40mm
File:MW2m79.jpg
File:Mw2 eisenbeisser ego idle.jpg
M79 "Thumper" in egoview.

FIM-92A Stinger

Used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.

File:-0976t.jpg
FIM-92A Stinger, 70mm
File:StingerMW.jpg
FIM-92 Stinger Launcher
File:Mw2 singer ego idle.jpg
Stinger in game.

FGM-148 Javelin

A Javelin Launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters.

I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in War of the Worlds and Cloverfield). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--Wildcards 19:16, 16 November 2009 (UTC)
FGM-148 Javelin, 142mm
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Javelin, ingame.

Attachments

M203 grenade launcher

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M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.
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M203 Launcher attached to a M4A1, ready to fire.
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M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.

Knight's Armament Masterkey

The 'Masterkey' shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.

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Example of a Masterkey shotgun fitted to a M4
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Masterkey shotgun displayed in class customization menu.
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Masterkey shotgun attached to an AK47 ready to fire in egoview.
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Masterkey shotgun during reloading in egoview.

Grenades

M67 hand grenade

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
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Brazilian militia with a M67 fragmentation grenade on his chest.

Mounted

GE M134 Minigun

GE M134 Minigun's are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.

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Dillon Aero M134 with flash suppressor - 7.62x51mm.
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First person view. Check out the soldiers with cell phones.
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M134 on Humvees.
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Another good view of the M134 used in the game.

Mark 19 Mod 3 Automatic Grenade Launcher

A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.

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Mk 19 grenade launcher 40mm with ammo box on M3 tripod

M2 Browning Machine gun

Seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. (Note the lack of ammo box or bullets [pic to come])