ArmA II (or Armed Assault 2) is the sequel to ArmA: Combat Operations and the spiritual successor to Operation Flashpoint. The game will revolve around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 variants of the weapons available in the game.
ArmA II is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game.
==Pistols==
==Pistols==
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[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]]
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]]
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]
===M16A2===
===M16A2===
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[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]
ArmA II is the sequel to ArmA: Combat Operations and the spiritual successor to Operation Flashpoint. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game.
The Makarov PM pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers.
The Beretta M9 pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor.
The MP5SD6 submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions.
Error creating thumbnail: File missingHeckler & Koch MP5SD6 9mm with Stock Extended and 3-round trigger group. What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.
The AKMS rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in Call of Duty 4: Modern Warfare) is also programmed to occasionally appear in the hands of insurgents as an easter egg.
The AK-74 rifle appears in a standard variant and one fitted with a GP30 grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.
Error creating thumbnail: File missingGeneral Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.