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Talk:Silent Storm: Sentinels: Difference between revisions
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Sentinels also added both a money system (instead of faction-alligned gear being free and unlocked by plot progression.) and alternative ammo types for weapons such as hollow points for guns and anti-armor rockets for the launchers. | Sentinels also added both a money system (instead of faction-alligned gear being free and unlocked by plot progression.) and alternative ammo types for weapons such as hollow points for guns and anti-armor rockets for the launchers. | ||
Hammer & Sickle changes how stats/mechanics work and added carry weight to the game with the | Hammer & Sickle changes how stats/mechanics work and added carry weight to the game with the total weight of the equipment the player is carrying impacting them as well as having relatively more of a focus on espionage and stealth over combat. | ||
A notable inclusion are "Panzerkleins" fictional mech suits that can be equipped with some heavier weaponry that wouldn't be man-portable (or are man portable in reality but locked to them like the Boys AT Rifle) for infantry, Panzerkleins also return in Sentinels though their stats are heavily rebalanced while Hammer & Sickle doesn't include them. | A notable inclusion are "Panzerkleins" fictional mech suits that can be equipped with some heavier weaponry that wouldn't be man-portable (or are man portable in reality but locked to them like the Boys AT Rifle) for infantry, Panzerkleins also return in Sentinels though their stats are heavily rebalanced while Hammer & Sickle doesn't include them. |
Revision as of 01:39, 30 November 2023
- Why is there an AK-47 in a WW2 game?-S&Wshooter 21:01, 11 June 2009 (UTC)
- The game is set a few years after the orignal 1948 I think. - Domj29 01:49, 12 June 2009 (UTC)
- Also, Why is there a Sterling Sub Machine gun? The Sterling only came into service in 1953.-Oliveira 12:45, 12 June 2009 (UTC)
- Its not historically accurate the game also features armoured mech suits and laser weapons. - Domj29 14:33, 12 June 2009 (UTC)
- Oh well. Atleast i get to kill nazis with a AK-47.-Oliveira 13:55, 12 June 2009 (UTC)
- Also, Why is there a Sterling Sub Machine gun? The Sterling only came into service in 1953.-Oliveira 12:45, 12 June 2009 (UTC)
- The game is set a few years after the orignal 1948 I think. - Domj29 01:49, 12 June 2009 (UTC)
- Making new version of the page with images. -Samz 16:20, 6 November 2023 (UTC)
Silent Storm S2 is a WW2 tactical turn-based strategy game.
The game notably features a focus on destructable environments as well as bullet penetration. It received sequels with an expansion pack called Sentinels moving the action to Post WW2 with the player recruiting characters from both the Allied/Axis campaigns from S2 as mercenaries. Hammer & Sickle, a mod turned standalone game, moves the action further into 1949 with the player as a Soviet Commando doing covert operatons behind British-American lines.
Sentinels also added both a money system (instead of faction-alligned gear being free and unlocked by plot progression.) and alternative ammo types for weapons such as hollow points for guns and anti-armor rockets for the launchers.
Hammer & Sickle changes how stats/mechanics work and added carry weight to the game with the total weight of the equipment the player is carrying impacting them as well as having relatively more of a focus on espionage and stealth over combat.
A notable inclusion are "Panzerkleins" fictional mech suits that can be equipped with some heavier weaponry that wouldn't be man-portable (or are man portable in reality but locked to them like the Boys AT Rifle) for infantry, Panzerkleins also return in Sentinels though their stats are heavily rebalanced while Hammer & Sickle doesn't include them.
While Sentinels is included in digital versions of Silent Storm, Hammer & Sickle has not seen a digital release. (and sadly is trapped behind Starforce DRM.)
Weapons added in Sentinels will have Italic Text.
Weapons added in Hammer & Sickle will have Bold Text
Pistols
Browning Hi-Power
The Browning Hi-Power is added in Sentinels.
Colt Detective Special
The Colt Detective Special is added in Sentinels.
Nagant M1895
The Nagant M1895 revolver appears as the "Nagant 1910" in both a suppressed and unsuppressed version. It is depicted as the only "multifaction" realistic weapon as both Quartermasters for the Allied/Axis campaigns will supply the player both this weapon and ammunition for it. Unlike other firearms which use magazines or speedloaders, the Nagant M1895's ammo is (visually) just 7 cartridges taking up 1 inventory tile that's actually up to 21 rounds for the Nagant, it's the only firearm that has it's ammunition supply more ammo than the capacity of the weapon.
Stechkin APS
The Stechkin APS appears as a new pistol in Hammer & Sickle.
Webley & Scott Revolver
An unknown Webley & Scott Revolver is available as the "Webley & Scott" chambered in .455 Webley. It functions as the sterotypical "Magnum" of the game, dealing extremely high damage (capable of surpassing rifles) with low accuracy. Sentinels reworks the Webley to have lower damage but can now be aimed like other pistols instead of only low-accuracy snap shots.
Submachine Guns
IMI UZI
The Uzi is added in Hammer & Sickle.
MAT-49
The MAT-49 is added in Hammer & Sickle.
Sterling SMG
The Sterling SMG is added in Sentinels.
Rifles
Gustloff Volkssturmgewehr
The Gustloff Volkssturmgewehr appears as new weapon in Sentinels. While it's called an "Assault Rifle" when the cursor is placed over it, is classified mechanically with perks and the inventory as a submachine gun with abnormally high range and damage, a rather unusual choice as the real deal was not select fire.
Machine Guns
Bren Mk1
The Bren Mk1 appears as one of the machine guns
DP Machine Gun
What is either the DP-27 or DP-28 from the DP from the Degtyaryov DP Series Machine Gun appears as the "DP".
DShK
The DShK appears either mounted as a stationary turret or as a machine gun mounted on Panzerkleins.
RPD
The RPD appears as one of the Allied machine guns.
OSS "Bigot" M1911
The OSS "Bigot" M1911 appears as a rare weapon from a specific random encounter and is misidentified as the "Big Joe". (presumably the Big Joe 5 Crossbow.) It fires explosive darts. In Sentinels it is now available from the Arms Dealer.
Little Joe Crossbow
The "Little Joe" Crossbow appears as a rare weapon, notably not only is in different random encounters for both Allied/Axis players, both encounters will only sometimes spawn the weapon in a specific variant of the encounter. It can be instead purchased from the Arms Dealer in Sentinels.