Talk:Operation: Harsh Doorstop: Difference between revisions
Talk:Operation: Harsh Doorstop: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Talk:Operation: Harsh Doorstop: Difference between revisions
A [[SIG_SG_550#SIG_SG_552.2F553|SIG SG-552]] is used by the Medic kit. It differs slightly from it's CS counter part, most notably the lack of the ACOG style sight from the original source material.
A [[SIG_SG_550#SIG_SG_552.2F553|SIG SG-552]] is used by the Medic kit. It differs slightly from its CS counter part, most notably the lack of the ACOG style sight from the original source material.
[[File:SIG-SG-552 (1).jpg|600px|thumb|none|A Phoenix medic going AFK real quick with his Swissgewehr.]]
[[File:SIG-SG-552 (1).jpg|600px|thumb|none|A Phoenix medic going AFK real quick with his Swissgewehr.]]
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===Heckler & Koch G3SG/1===
===Heckler & Koch G3SG/1===
The [[Heckler & Koch G3SG/1|G3SG/1]] used by the Marksman kit. It's capable of fully automatic fire, however it's appears to be around 500 RPM, it could be to emulate the G3's slow rate of fire in the original game.
The [[Heckler & Koch G3SG/1|G3SG/1]] used by the Marksman kit. It's capable of fully automatic fire, however it appears to be around 500 RPM, it could be to emulate the G3's slow rate of fire in the original game.
[[File:G3SG1 (2).jpg|600px|thumb|none|The fan favorite, classic accurized G3, second only to the PSG-1.]]
[[File:G3SG1 (2).jpg|600px|thumb|none|The fan favorite, classic accurized G3, second only to the PSG-1.]]
Latest revision as of 15:44, 3 March 2023
The section will be used as a sort of honorable mentions for the weapons featured in higher quality faction mods for the game. Given some mods re-use base game weapons/assets, albeit some exceptions will be made if there is a significant difference, pure vanilla weapons will be excluded in this section.
This section will be covering the ANZAC faction mod. It is based on the 1st ATF (Australian Task Force), and also features New Zealand SAS Regiment operatives in the Vietnam War, as evidenced in the kit names. Link to the mod can be found here.
Pistols
FN Browning Hi-Power
The Browning Hi-Power is available to most kits in the ANZAC team. The animations are re-used from the M1911A1.
The M16A1 returns, in the form of a mock up trying to pass for an XM16E1. Exclusive to the ATF Squad Leader kit. This time in wrapped in a sling, fitted with an (unusable) M7 bayonet and a Colt 3x20 scope. A variant sporting a Tiger Stripe pattern with an M203 is also available to the SASR Grenadier Kit.
The L1A1 is available to most kits in the ANZAC. It is correctly depicted as semi-automatic only, a shortened variant with foregrip is available to the SASR Pointman kit, the same carbine variant fitted with a scope is exclusive to the SASR Marksman kit.
The Sterling L34A1 is available to the SASR Specialist kit. The animations are taken from the FG-42, which explains why it doesn't exactly line up properly.
A tricked out MAC-10 is available to the Specialist kit. It looks to be bearing Cobray markings on the receiver. As well as featuring a Pan AV Ultra Dot sight, or at least one of its many knock offs.
The TEC-9 is another kit specific weapon, a back up to the Marksman and Sniper. However, unlike its CSGO counterpart, this one is capable of select-fire.
A Colt 723 is available to the tertiary Rifleman kit. As seen in the screens, it's fitted with an Aimpoint 2000 reflex sight mounted to a picatinny adapter in the carry handle. Despite being modeled with a standard safe-semi-auto selector markings, it is somehow able to be set to semi, full auto, and 3-round burst. While four position lowers do exist (i.e. Colt Model 708/M16A2 "Enhanced"), it's more plausible the user is manually performing burst fire while on automatic.
Available to the primary Rifleman kit, the FN FAL "G Series" makes an appearance. Somewhat similar to the ANZAC L1A1 seen above, this one is accurately depicted as select-fire. Given it's an FAL, it, too re-uses the SA-58's reload animations from the base game.
A SIG SG-552 is used by the Medic kit. It differs slightly from its CS counter part, most notably the lack of the ACOG style sight from the original source material.
The G3SG/1 used by the Marksman kit. It's capable of fully automatic fire, however it appears to be around 500 RPM, it could be to emulate the G3's slow rate of fire in the original game.