Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Max Payne 3: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
Line 246: Line 246:
[[File:Mp3tav.jpg|thumb|none|600px]]
[[File:Mp3tav.jpg|thumb|none|600px]]


==Ruger Mini-30==
==Ruger Mini Thirty==
The [[Ruger Mini-30]] makes its video-game debut as simply the "Mini-30", and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini Thirty. Several snipers use them with laser sights as late as the final chapter.
The [[Ruger Mini Thirty]] makes its video-game debut as simply the "Mini-30", and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini Thirty. Several snipers use them with laser sights as late as the final chapter.
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini Thirty new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]
[[File:RugerMini30NewSS.jpg|thumb|none|450px|Stainless Ruger Mini Thirty new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|450px|none|For comparison: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]
[[File:Ruger Mini-14 Custom de.wiki.jpg|thumb|450px|none|For comparison: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington]]

Revision as of 14:39, 11 November 2022


Max Payne 3
Error creating thumbnail: File missing
Offical Boxart
Release Date: 2012
Developer: Rockstar Studios
Publisher: Rockstar Games
Series: Max Payne
Platforms: Xbox 360
Playstation 3
PC
Genre: Third-Person Shooter


Max Payne 3 is the third game in the Max Payne third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of Max Payne 2, with Max having quit the NYPD to become a private security guard for the rich and influential Branco family in São Paulo. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.


The following weapons appear in the video game Max Payne 3:


Overview

Max Payne 3 dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.

As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion "bullet time" and "shootdodge" abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the "in the zone" mechanic of Max Payne 2 which allowed for showy slow-motion reloads, it retains the "bullet cam" showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.

Throughout the game, secret "gold" weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.

Handguns

Colt M1911A1

The Colt M1911A1 (simply referred to as the "1911") is a fairly common handgun throughout the game, appearing first in the New York flashback levels. It is incorrectly depicted as double-action only. The M1911 offers higher damage than many of the game's other pistols, but only holds 8 rounds per magazine (unless you find all the gold parts, which increases the magazine capacity to 12). Interestingly, at the beginning of Chapter 12, Max is seen pulling out an M1911A1 and attaching a makeshift suppressor, but as soon as the cutscene ends, the M1911A1 is replaced with the Taurus PT92 below.

Error creating thumbnail: File missing
Colt M1911A1 - .45 ACP
Error creating thumbnail: File missing
Max skulks around New York with his 1911, note the uncocked hammer.
Error creating thumbnail: File missing
Before interrogating another M1911 dropped by a dead goon.
Error creating thumbnail: File missing
A pair of 1911's in the weapon menu.
Error creating thumbnail: File missing
Gold tone replica of an M1911A1.
Error creating thumbnail: File missing
Having collected all the parts, Max takes his single Golden 1911 for a stroll through the UFE station.
Error creating thumbnail: File missing
Back in the past, Max ducks behind a car to show everyone at home his pair of pimp guns.

Glock 17

Third-generation full-auto Glock 17s are available in several levels as the "Auto 9mm", with one being the starting handgun in Chapter 11. It can be identified as a Gen 3 model by the finger grooves in the grip and accessory rail groove. The actual notch is oddly modeled, it only appears visible when looking from below the gun. The Glock comes with Glock 18C-style compensator ports on the top of the slide and a compensated barrel. Unlike the 18C however, there is no fire-select switch on the slide. Despite being modelled with the standard 17-round magazine, the Glock has a magazine capacity of 33 rounds. The Glock 17 has the same damage of that as the PT92 but offers faster rate of fire and magazine size (which when fully upgraded can have up to 42 rounds per magazine). Depending on the player's progress, the model of the gun will have an extended magazine if all golden gun parts are found. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes despite lacking a selector lever.

Error creating thumbnail: File missing
Glock 17 converted to full auto with 33 round magazine - 9x19mm Parabellum
Error creating thumbnail: File missing
Max clears the Branco offices with his Glock 17.
Error creating thumbnail: File missing
While doing so from another angle, it allows us to see the 18C compensator ports, different from the 17C.
Error creating thumbnail: File missing
Max waves his golden Glock at the camera, showing us the accesory cuts and the underbarrel rail cut.
Error creating thumbnail: File missing
Max menaces a Glock with his golden Uzi, asking it why the rail cut keeps vanishing.
Error creating thumbnail: File missing
...before taking a break and looking at it in the in-game weapon wheel.
Error creating thumbnail: File missing
While on a boat in the middle of a hijacking, Max does some room clearing with the pimp Glock.

IMI/Magnum Research Desert Eagle

The Desert Eagle makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel with a lack of scope mounts but a Mark XIX's taller slide serrations. Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition. Unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.

Error creating thumbnail: File missing
Desert Eagle MK VII with nickel finish - .44 Magnum
Error creating thumbnail: File missing
Desert Eagle Mark XIX - .50 AE
Error creating thumbnail: File missing
Max takes his Desert Eagle for a lovely tour of a museum built in the Panama Canal.
Error creating thumbnail: File missing
Before questioning it with his Golden FAL about why it mixes so many of its parts.
Error creating thumbnail: File missing
The "DE .50" in the in-game weapon wheel.
Error creating thumbnail: File missing
Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum
Error creating thumbnail: File missing
Of all the weapons to have a gold version, this one makes the most sense.

Smith & Wesson Model 20

The Smith & Wesson Model 20 is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. Called the "Revolver .38", it offers higher stopping power than the PT92 but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during "killcam" moments.

Error creating thumbnail: File missing
Smith & Wesson Model 20 - .38/44
Error creating thumbnail: File missing
Max uses a borrowed Model 20 on the dance floor, showing off the gun's larger size that helps ID it as the Model 20 over the Model 10.
Error creating thumbnail: File missing
If that wasn't enough, it even comes in a gold flavor complete with golden grips.
Error creating thumbnail: File missing
Max aims at a Model 20 dropped on the floor, asking it what it knows.
Error creating thumbnail: File missing
The Revolver .38 in the in-game weapon wheel, the screencaps are in Polish, don't ask questions.
Error creating thumbnail: File missing
Max chases after some gang members with his golden Model 20.

Taurus Model 608

The Taurus 608 is a relatively uncommon revolver, but found more commonly than the Desert Eagle. Referred to as the 608 Bull, it seems to confuse itself with the Raging Bull but the 8 shot cylinder confirms it as the 608. Unlike the .38 revolver, this one uses a speed-loader. When the "killcam" focuses on the .608, the cylinder can be seen rotating.

Error creating thumbnail: File missing
Taurus Model 608 with 6.5" barrel and a matte finish- .357 Magnum
Error creating thumbnail: File missing
Max does some sneaky business with a very much not sneaky Taurus 608.
Error creating thumbnail: File missing
Past Max flexes his treasure hunting muscles with a Golden 608.
Error creating thumbnail: File missing
Glowering at garbage, not including a dropped Taurus.
Error creating thumbnail: File missing
The 608 in the weapon wheel.
Error creating thumbnail: File missing
Max ducks for cover with his shiny revolver.

Taurus PT92AF

Standing in for Max's signature Beretta 92FS sidearm is its Brazilian cousin, the Taurus PT92AF, where it appears under the correct moniker of "PT92." The PT92 shown in the game is a modern production version with large cocking serrations and no accessory rail. The weapon can be found with a light, although it's tacked onto the frame due to the lack of a rail. The light - similarly to Battlefield 3 - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the Glock 17 for highest handgun magazine capacity and it can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. After Max discards the suppressor, the tape remains wrapped around the gun. For whatever reason, this particular Taurus holds 16 rounds, whereas every other one in the game holds an appropriate 15.

Error creating thumbnail: File missing
Blued Taurus PT92AF - 9x19mm Parabellum. The version in the game does not have a rail.
Error creating thumbnail: File missing
Max takes his 92's Brazilian cousin for a spin at the Branco HQ.
Error creating thumbnail: File missing
For comparision: Gold plated Beretta 92FS - 9x19mm
Error creating thumbnail: File missing
Sneaking around, Max flashes off his shiny Golden Taurus.
Error creating thumbnail: File missing
Having remembered he's trying to be stealthy, he switches back to his suppressed Taurus, fitted with a weaponlight.
Error creating thumbnail: File missing
Going for the best of both worlds, there is also a golden suppressed version.
Error creating thumbnail: File missing
Before ending with the improvised suppressed version.
Error creating thumbnail: File missing
And yes it comes in gold too.
Error creating thumbnail: File missing
Max glances down at a discarded PT92 and gets an idea.
Error creating thumbnail: File missing
The pair of PT92's in the in-game weapon wheel.
Error creating thumbnail: File missing
Max takes a pair of golden PT92's while chasing after Rodrigo Branco's kidnappers.
Error creating thumbnail: File missing
Out in the Amazon on a rescue mission, Max brings his glittery stealth Taurus.

Submachine Guns

Heckler & Koch MP5/40

The Heckler & Koch MP5/40 appears as the "MPK" in-game. The weapon has the shape of an MP5/40 with the straight mags, but the paddle magazine release is on the front of the magazine well.

Error creating thumbnail: File missing
Heckler & Koch MP5/40 - .40 S&W
Error creating thumbnail: File missing
Max takes a purloined MP5 for a spin at the abandoned hotel, you can just barely see the magazine release in front of the mag.
Error creating thumbnail: File missing
Back in the past, Max takes his golden MP5 on a trip around NJ's criminal underbelly.
Error creating thumbnail: File missing
Over in Panama, Max checks out a MP5 with a red dot sight, attachments like this appear randomly with enemies, with certain stat benefits like increased accuracy in the case of the sight.
Error creating thumbnail: File missing
To round the group off, the gold plated MP5 complete with a gold red dot sight.
Error creating thumbnail: File missing
Max menaces a dropped MP5 with his Taurus.
Error creating thumbnail: File missing
The MP5 in the in-game menu, note the 20 round capacity which is inaccurate. The gold version is the only one to get the capacity correct.
Error creating thumbnail: File missing
Having been shot in the shoulder and menaced by angry paramilitaries, Max takes his MP5 for a very angry spin.
Error creating thumbnail: File missing
Max interrogates a scoped MP5 with his gold Taurus.

IMI Mini/Micro UZI

A strange IMI Uzi hybrid is available throughout the game starting from the second chapter as the "Micro 9mm". It appears to be a Mini Uzi with the folding stock removed and the whole thing shrunk to the Micro Uzi size.

Error creating thumbnail: File missing
IMI Micro Uzi - 9x19mm Parabellum
Error creating thumbnail: File missing
Max takes his adorable tiny Mini Uzi for a trip to the club.
Error creating thumbnail: File missing
And yes, it does come in a gaudy gold version as seen here.
Error creating thumbnail: File missing
Max ignores his own monologue by looking down at a spilled martini and Uzi.
Error creating thumbnail: File missing
The Uzi in the weapon wheel.
Error creating thumbnail: File missing
Having forsaken stealth, Max opts for the most unstealthy gun possible.

Ingram MAC-10

The Ingram MAC-10 appears as the "M10", commonly used by mob hitmen in the New York/New Jersey flashbacks.

Error creating thumbnail: File missing
MAC-10 - .45 ACP
Error creating thumbnail: File missing
Having angered every mob goon in New Jersey, Max grabs a stolen MAC to make his escape.
Error creating thumbnail: File missing
Later on, he finds the shiny gold version.
Error creating thumbnail: File missing
Max aims down at a MAC-10 with his shiny M1911's.
Error creating thumbnail: File missing
Max checks the weapon wheel while dodging DeMarco snipers.
Error creating thumbnail: File missing
Before combo'ing his golden MAC-10 with a M1911. This feature applies to all one handed weapons, including revolvers and sawn off shotguns.
Error creating thumbnail: File missing
A DeMarco hitman fires his MAC-10 in a cutscene.

Taurus M972

The Taurus M972 is featured as the "M972". The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. It's found relatively uncommon through the game, first in the favela levels.

Taurus M972 - 9x19mm Parabellum
Error creating thumbnail: File missing
Max walks through the favela with his shortie M972.
Error creating thumbnail: File missing
Not to be outdone, past Max wields its gold plated cousin.
Error creating thumbnail: File missing
Max looks down on a dropped M972 while holding his newly found G36.
Error creating thumbnail: File missing
The M972 in the in-game weapon wheel.
Error creating thumbnail: File missing
Max ducks for cover, revealing that the gun is sadly rendered as closed bolt.
Error creating thumbnail: File missing
A Taurus on a table with some booze and an ashtray.
Error creating thumbnail: File missing
Outrunning both local favela gangs as well as the UFE, Max opts for his shiny Taurus as his defensive weapon..

Taurus MT-40

The Taurus MT-40, a .40 caliber version of the Chilean FAMAE SAF built under license in Brazil appears as the "SAF .40" fitted with an MP5K PDW-style folding stock. It is only usable in Chapter 13, being a common weapon of the UFE paramilitary group.

Error creating thumbnail: File missing
Taurus MT-40 - .40 S&W
Error creating thumbnail: File missing
Max brings the fight to the UFE with a borrowed MT-40.
Error creating thumbnail: File missing
Having forsaken all less pimpy armament, Max opts for a shiny gold MT-40.
Error creating thumbnail: File missing
While sweeping through the station, Max finds a MT left behind on a table.
Error creating thumbnail: File missing
The MT-40 in the weapon wheel.
Error creating thumbnail: File missing
Max takes cover with his pimp MT-40.

Shotguns

Benelli M4 Super 90

A Benelli M4 Super 90 is available throughout the game as the "M4 Super 90". It is shown with a 4-shot tube magazine, even for the "gold" version which has a capacity of 7 rounds.

Error creating thumbnail: File missing
Benelli M4 Super 90 with 4-shot tube - 12 gauge
Error creating thumbnail: File missing
Max sweeps the stadium with his M4 Super 90.
Error creating thumbnail: File missing
Future Max sweeps the police station instead, with the golden Super 90..
Error creating thumbnail: File missing
Max threatens a former paramilitary Super 90 with his golden PT92.
Error creating thumbnail: File missing
The Benelli M4 Super 90 in the weapon wheel.
Error creating thumbnail: File missing
Nax ducking for cover with the M4 Super 90 in its normal version...
Error creating thumbnail: File missing
...and the gold version

Franchi SPAS-15

The Franchi SPAS-15 appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.

Error creating thumbnail: File missing
Franchi SPAS-15 - 12 gauge
Error creating thumbnail: File missing
Max plays around with the formerly mafia SPAS-15.
Error creating thumbnail: File missing
Down in Panama, Max does some boat clearing with the gold SPAS-15.
Error creating thumbnail: File missing
Max finds the goon's SPAS-15 on the floor next to him.
Error creating thumbnail: File missing
The SPAS-15 in the weapon wheel.
Error creating thumbnail: File missing
Max ducks from DeMarco gunfire with the gold SPAS-15.

Remington 870 Folding Stock

The Remington 870 Folding Stock appears in the game as the "M500" (apparently confusing it with the Mossberg 500) and holds 6 rounds. It is seen with wooden furniture, ghost ring sights,a heat shield, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest fire rate of all the shotguns, while sacrificing its accuracy at even mid range distances.

Error creating thumbnail: File missing
Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge
Error creating thumbnail: File missing
Max wields a former gang member's "M500". Note the Remington receiver and trigger pack. The gun is filled with modeling errors, such as the folding stock being connected to the receiver instead of the pistol grip, and the heat shield being devoid of any actual holes.
Error creating thumbnail: File missing
Oddly, the folding stock is modeled correctly on the weapon wheel image.
Error creating thumbnail: File missing
But appears a lot higher on the in-game model.
Error creating thumbnail: File missing
Max wields the Golden Remington, really revealing the hole-less heat shield.
Error creating thumbnail: File missing
Not letting that stop him from attacking angry gang members, he takes cover with his shiny boomstick.

Winchester Super X3 Coyote

A Winchester Super X3 Coyote appears in game relatively uncommonly as the "Super Sport". It's only used by the Paramilitary group in the abandoned hotel.

Error creating thumbnail: File missing
Winchester Super X3 Coyote - 12 gauge
Error creating thumbnail: File missing
Max sweeps the hotel with his X3.
Error creating thumbnail: File missing
Not to be outdone, he later finds the gold plated version.
Error creating thumbnail: File missing
Max interrogates a X3 with his Golden FAL about where the paramilitary is hiding people.
Error creating thumbnail: File missing
The "Super Sport" in the weapon wheel.
Error creating thumbnail: File missing
Max ducks behind cover with his shiny duck hunting gun.

Sawed off side by side shotgun

A sawed off side by side shotgun appears a few times, referred to as simply the "Sawn-Off" and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.

Error creating thumbnail: File missing
Screen-used Victor Sarasqueta sawed-off shotgun from Mad Max: Fury Road. Image from MIL.SPEC.
Error creating thumbnail: File missing
Max rips up the bar with his sawn off shotgun.
Error creating thumbnail: File missing
And yes, there is a golden version of it.
Error creating thumbnail: File missing
Staring down at a discarded sawn off.
Error creating thumbnail: File missing
Max ducks for cover with his boomstick.

"Hammerhead"

The "Hammerhead" shotgun was added in the Disorderly Conduct DLC, and is only available in multiplayer; it appears to be a rather odd hybrid of the Pancor Jackhammer and the Daewoo USAS-12.

Error creating thumbnail: File missing
Pancor Jackhammer (toolroom prototype) - 12 gauge
Error creating thumbnail: File missing
Daewoo USAS-12 CQ with 20-round drum - 12 gauge
The "G9 Grenade Launcher" and "Hammerhead".

Rifles

AK-47

The AK-47 is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.

Error creating thumbnail: File missing
Izhmash AK-47 - 7.62x39mm
Error creating thumbnail: File missing
Max takes his borrowed AK for a whirl, revealing the stamped receiver and straight AK stock.
Error creating thumbnail: File missing
Back in the present, sneaky Max uses a gold version to kill angry gang members. Note the lack of strengthening ribs on the receiver cover, confirming it's still a normal AK-47.
Error creating thumbnail: File missing
Past Max gazes on a discarded AK on the floor.
Error creating thumbnail: File missing
The AK in the in-game weapon wheel.
Error creating thumbnail: File missing
Max hides from enemy gun fighter with an AK-47.

FN FAL

The FN FAL appears as "FAL" and it is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard 7.62 FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds. It is worth noting that it is partially based on the L1A1, namely the two vent hole handguard and a shortened version of the L1A1 flash hider.

Error creating thumbnail: File missing
FN FAL 50.00 - 7.62x51mm NATO
Error creating thumbnail: File missing
L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.
Error creating thumbnail: File missing
Max aims a borrowed FAL, note the L1A1 handguard and flash hider.
Error creating thumbnail: File missing
Panama Max aims the gold version, revealing the lack of a larger magazine release of the L1A1.
Error creating thumbnail: File missing
Back to the jungle, Max aims a FAL fitted with a teeny tiny red dot sight.
Error creating thumbnail: File missing
Before finding one with a fancy gold finish.
Error creating thumbnail: File missing
The FAL in the weapon wheel, here with the correct M964 muzzle brake.
Error creating thumbnail: File missing
Max skulks around with the FAL first without a scope.
Error creating thumbnail: File missing
Then with a scope.
Error creating thumbnail: File missing
Then using a scoped one to look at a non-scoped FAL.
Error creating thumbnail: File missing
Before hiding in cover with the golden FAL.

Heckler & Koch G36V

The UFE paramilitary unit use the Heckler & Koch G36V which is called the "G6 Commando" in-game. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that it's juat a G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. The golden upgrade has a Beta C-Mag that only holds 40 rounds, and sometimes rifles will spawn with normal mags as well as the Beta C.

Error creating thumbnail: File missing
Heckler & Koch G36V with export optical sight - 5.56x45mm NATO
FX-05 Xiuhcoatl for comparison - 5.56x45mm NATO
Error creating thumbnail: File missing
Max takes a former UFE G36 for a spin in the favela, note the selector switch is set to semi-auto.
Error creating thumbnail: File missing
Later on in the UFE station, Max finds a golden one fitted with a Beta C mag and a laser sight.
Error creating thumbnail: File missing
The G36V on the ground, the layer of vent holes seem to resemble the handguards for G36's mounting the AG36 grenade launcher.
Error creating thumbnail: File missing
Max has a lie down after a very hectic firefight with the UFE and uses this time to check the weapon wheel.
Error creating thumbnail: File missing
With hordes of angry UFE members hot on his heels, Max runs with his G36V.

IMBEL MD-97 LC

The IMBEL MD-97 LC is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the "MD-97L", which is the designation for the full-length rifle, not the carbine.

Error creating thumbnail: File missing
Imbel MD 97 LC - 5.56x45mm NATO
Error creating thumbnail: File missing
Max takes a former paramilitary MD-97 for a spin at the Branco HQ.
Error creating thumbnail: File missing
Not to be outdone, he later takes the gold one for a test drive at the UFE HQ.
Error creating thumbnail: File missing
Having wiped a few angry goons out, Max checks out one of their MD-97's.
Error creating thumbnail: File missing
The MD-97 LC in the weapon wheel, showcasing its incorrect name.
Error creating thumbnail: File missing
Max takes cover first with the normal MD.
Error creating thumbnail: File missing
And later with the shiny gold MD.

IMI Galil ARM

The IMI Galil ARM with an unlockable red dot sight is added in the Painful Memories DLC pack. It is incorrectly depicted as firing in 3-round bursts.

Error creating thumbnail: File missing
IMI Galil ARM - 5.56x45mm NATO
Error creating thumbnail: File missing

IMI Tavor TAR-21

The IMI Tavor TAR-21 with an unlockable red dot sight and suppressor is added in the Painful Memories DLC pack. Notably it was the base for the "advanced rifle" in Grand Theft Auto 5's trailer.

Error creating thumbnail: File missing
IWI Tavor TAR-21 (civilian version) with flat top, Surefire Universal weaponlight, RIS foregrip, and Meprolight red dot sight - .223 Remington
Error creating thumbnail: File missing

Ruger Mini Thirty

The Ruger Mini Thirty makes its video-game debut as simply the "Mini-30", and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini Thirty. Several snipers use them with laser sights as late as the final chapter.

Error creating thumbnail: File missing
Stainless Ruger Mini Thirty new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm
Error creating thumbnail: File missing
For comparison: Custom Ruger Mini-14 with aftermarket folding stock, sniper scope and muzzle brake - .223 Remington
Error creating thumbnail: File missing
Max holds a Mini Thirty with a laser sight as he provides cover from a helicopter in the second chapter.
Error creating thumbnail: File missing
Max aims a former gang member's Mini Thirty while doing a room sweep.
Error creating thumbnail: File missing
Out in the jungle, Max aims a Mini Thirty with a red dot sight.
Error creating thumbnail: File missing
Chasing after his employer's kidnappers, Max checks out a dropped Mini Thirty.
Error creating thumbnail: File missing
The Mini Thirty in the in-game weapon wheel.
Error creating thumbnail: File missing
Max checks out a red dot Mini Thirty on the ground.
Error creating thumbnail: File missing
The golden Mini Thirty with an extended banana mag.
Error creating thumbnail: File missing
And yes, it does come with the scope as well.
Error creating thumbnail: File missing
Max hides in cover with his banana gun.

Colt Model 933

An Colt Model 933 assault rifle with optional red dot sight was added in the multiplayer DLC pack Local Justice. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.

Error creating thumbnail: File missing
Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO
Error creating thumbnail: File missing
A San Paolo Police Officer fires his flat-topped "M4" in multiplayer.
Error creating thumbnail: File missing
A multiplayer character walks with his flat top 933.

Sniper Rifles

Barrett M107

Snipers use Barrett M107 anti-materiel rifles to ambush a deal in the soccer stadium in Chapter 3, while the rifle only being usable in Chapter 12. It is incorrectly referred to in-game as the "M82A1". Max takes a round to the shoulder from one, but thanks to the magic of video games, Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself. In keeping with Max's surprisingly quick recovery, the M107 in-game is severely underpowered, taking 2 to 3 bodyshots to kill basic enemies, and being utterly incapable of piercing kevlar vests.

Error creating thumbnail: File missing
Barrett M107 - .50 BMG
Error creating thumbnail: File missing
Max finally takes a M107 for a spin.
Error creating thumbnail: File missing
If that wasn't enough, it has a gold version.
Error creating thumbnail: File missing
Max stares down at a discarded M107.
Error creating thumbnail: File missing
The Barrett M107 in the in-game menu.
Error creating thumbnail: File missing
Max tries to hide his very large golden Barrett behind cover.

Heckler & Koch G3SG/1

A scoped Heckler & Koch G3SG/1 appears as its Portuguese version, the FMP G3S (Fábrica de Braço de Prata, G3 Sniper). It is the rarest gun in the game, only found in the hands of two enemies in Chapter 13 and only acquirable if you incapacitate them, making them drop the rifle.

Error creating thumbnail: File missing
Heckler & Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.
Error creating thumbnail: File missing
Max aims the G3SG/1, the rifle seems to be missing both the cheek rest as well as the rear sight diopter.
Error creating thumbnail: File missing
The golden G3SG/1 in all its weirdly shiny glory.
Error creating thumbnail: File missing
Max checks a dropped G3SG/1 with his pimp Uzi.
Error creating thumbnail: File missing
The in-game weapon wheel for the G3SG/1.
Error creating thumbnail: File missing
Max does some room clearing through a kill course with the SG/1.

IMBEL IA2

The 7.62mm sniper-rifle-configured version of Brazil's new service rifle, the IMBEL IA2, was added in the Hostage Negotiation DLC pack, with an unlockable scope.

Error creating thumbnail: File missing
IMBEL IA2 7.62mm Prototype - 7.62x51mm NATO
Error creating thumbnail: File missing
Photoshopped mock-up of IMBEL IA2 7.62mm sniper rifle - 7.62x51mm NATO. This image was made by the Small Arms Illustrated project.
Error creating thumbnail: File missing

M24 Sniper Weapon System

The M24 SWS was added in the Hostage Negotiation DLC pack, with an unlockable suppressor.

File:M24A2.jpg
M24 SWS - 7.62x51mm NATO
Error creating thumbnail: File missing

Machine Guns

With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do not have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.

Heckler & Koch HK21

The Heckler & Koch HK21 with the bipod is seen several times as the "LMG .30". First in the speedboat chase, it appears with a belt box and infinite ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.

Error creating thumbnail: File missing
Heckler & Koch HK21 - 7.62x51mm NATO
Error creating thumbnail: File missing
Heckler & Koch HK21 with rear mounted bipod and magazine feed - 7.62x51mm NATO
Error creating thumbnail: File missing
Max grabs the HK21 from a crashed paramilitary jeep.
Error creating thumbnail: File missing
Later he brings the pain to the UFE with the gold version.
Error creating thumbnail: File missing
Earlier on the boat, Max uses the belt box model. The box has no real feed mechanism so how it feeds all the ammo through the standard mag feed is a mystery.
Error creating thumbnail: File missing
And no this isn't exempt from the golden gun rule.
Error creating thumbnail: File missing
Max glances down at a dropped HK 21 from an enemy heavy.
Error creating thumbnail: File missing
The HK21 in the in-game weapon wheel, sadly it can't ever be refilled with more ammo.
Error creating thumbnail: File missing
Max hides behind cover with his 20 pounds of gold plated German engineering.
Error creating thumbnail: File missing
Back on the river, Max uses his shiny 21 to rip apart a bunch of speed boats.
Error creating thumbnail: File missing
Before wincing from the boat's blown up engine.

RPD

The RPD with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the "gold" version has the correct capacity.

Error creating thumbnail: File missing
RPD - 7.62x39mm
Error creating thumbnail: File missing
Max prepares to sweep the room with his RPD.
Error creating thumbnail: File missing
Before opting for the one covered in gold.
Error creating thumbnail: File missing
Max aims his tactically bottle suppressed Taurus at a discarded RPD.
Error creating thumbnail: File missing
The RPD in the in-game weapon wheel.
Error creating thumbnail: File missing
Max hides behind a wall with his RPD, dodging angry paramilitary gunfire.

Launchers

DefTech 37mm Launcher

The DefTech 37mm Launcher appears as the "Rotary Grenade Launcher" with a 6-round cylinder, available in a few levels and inaccurately shooting explosive projectiles. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.

DefTech 37mm Launcher - 37mm
Error creating thumbnail: File missing
Max aims his grenade launcher in the hotel, realizing this might not be a good idea for close quarters.
Error creating thumbnail: File missing
Past Max waltzes around a New Jersey grave yard with his golden bloop machine.
Error creating thumbnail: File missing
Max gazes on a dropped grenade launcher.
Error creating thumbnail: File missing
The grenade launcher in the in-game weapon menu.
Error creating thumbnail: File missing
Hiding from roving mobsters with the Deftech.

"G9 Grenade Launcher"

The "G9 Grenade Launcher" was added in the Disorderly Conduct DLC along side the Hammerhead Shotgun. It appears to be a combination of the Heckler & Koch HK69A1 and a standalone M203; for reasons which are not readily apparent, it also features the stock of an FN F2000.

Error creating thumbnail: File missing
Heckler & Koch HK69A1 - 40x46mm
Error creating thumbnail: File missing
RM Equipment M203PI with Tactical Mounting System stock and vertical grip - 40x46mm
Error creating thumbnail: File missing
FN F2000 - 5.56x45mm NATO
The "G9 Grenade Launcher" and "Hammerhead".

M72A2 LAW

The M72A2 LAW appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip.

Error creating thumbnail: File missing
M72A2 LAW - 66mm
Error creating thumbnail: File missing
Max grabs a LAW as he prepares to delete the truck.
Error creating thumbnail: File missing
No one is safe from the golden guns, not even a rocket launcher.
Error creating thumbnail: File missing
Max aims down on the discarded LAW.
Error creating thumbnail: File missing
The LAW in the in-game weapon wheel, you can keep it after this set piece but you don't get more ammo for it.
Error creating thumbnail: File missing
Having removed the truck from existence, Max dramatically poses behind cover with the spent LAW tube.

RPG-7

The RPG-7 appears simply as the "RPG". The weapon is used by enemies in singleplayer, but can never be picked up. For some reason, golden RPG-7 parts can be found in Chapter 12, serving absolutely no practical purpose whatsoever.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
A thug takes aim at Max's helicopter with his RPG-7.
Error creating thumbnail: File missing
A paramilitary goon sights up Max's helicopter with his own RPG-7.
Error creating thumbnail: File missing
Before his commander tells him to let him go.

Other

UFE Arsenal

In several points in the game, the player comes across several cabinets and lockers of unusable firearms, mostly using the same models from the game.

Error creating thumbnail: File missing
Max threatens an arms locker to give him his toys, including a normal G36K model, an AK-101 lookalike and a FAL.
Error creating thumbnail: File missing
Higher up is another FAL.
Error creating thumbnail: File missing
A bunch of very low poly MP5's.
Error creating thumbnail: File missing
Another G36 and FAL.
Error creating thumbnail: File missing
A rack of normal wood stocked Mini-14's.
Error creating thumbnail: File missing
And normal stocked Mossberg 590's.

See Also

Video Games:

Film:

  • Max Payne - The film, based loosely on the videogame series.