Ironsight: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Ironsight: Difference between revisions
An [[M4A1]] model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It's available for 4200 GP for one day or permanently for 20000 and appears in Mission: EMP, used by Sentinel drones.
An [[M4A1]] model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It's available for 4200 GP for one day or permanently for 20000 and appears in Mission: EMP, used by Sentinel drones.
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|450px|'''Airsoft''' Tokyo Marui M4A1 S-System]]
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|450px|'''Airsoft''' Tokyo Marui M4A1 S-System]]
[[File:Colt ACC-M.jpg|thumb|none|450px|Colt ACC-M, for comparison - 5.56x45mm NATO]]
[[File:Colt P0923 APC.jpg|thumb|none|450px|Colt Advanced Piston Carbine, for comparison - 5.56×45mm NATO. The APC and ACC-M both feature the same monolithic upper receiver, differing only in the ACC-M being direct-impingement operated.]]
[[File:Ironsight M4 ACC-M.jpg|thumb|600px|none|]]
[[File:Ironsight M4 ACC-M.jpg|thumb|600px|none|]]
[[File:Ironsight M4 ACC-M First Person.jpg|thumb|600px|none|First Person view of the M4 ACC-M.]]
[[File:Ironsight M4 ACC-M First Person.jpg|thumb|600px|none|First Person view of the M4 ACC-M.]]
The Colt Python is available for 2300 GP for one day or permanently for 12000. The description erroneously states that it uses an 8-ich barrel while it's actually modelled with a 6-inch.
The "TAC-OPS" appears to be a modified tactical M1911 modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.
The TDI Kard is available for 2300 GP for one day or permanently for 12000. Similarly to Black Ops II, it fires in automatic rather than semi-automatic.
The FN P90 TR is available for 4200 GP for one day or permanently for 20000, a variant called Chapeau Bleu appears as one of the login rewards and features a unique reload animation.
The Heckler & Koch MP7A1 is available for 4200 GP for one day or permanently for 20000. Despite being modelled with a 40-round magazine, the MP7 in-game only has 30 rounds.
The PP-90M1 is available for 4200 for one day or permanently for 20000. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.
The AN-94 is available for 4200 GP for one day or permanently for 20000, it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.
The Daewoo K2C is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.
The Heckler & Koch G36C is available for 4200 GP for one day or permanently for 20000. A unique version of the G36C called the Atrium is also available.
The Heckler & Koch HK417 is one of two DMRs available in game, the M39 being the second. It's available for for 4200 GP for one day or permanently for 20000.
The M39 Enhanced Marksman Rifle is one of the two DMRs available in game, the HK417 being the first. It's available for 4200 GP for one day or permanently for 20000.
The Colt Model 723 appears as the "Training M4", it's hidden and only appears when the player equips a weapon with 0 durability or an expired timed weapon. The equipped weapon will turn into the Training M4 the moment the player enters a game. It cannot use any attachments.
An M4A1 model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It's available for 4200 GP for one day or permanently for 20000 and appears in Mission: EMP, used by Sentinel drones.
The SIG SG 553 is available for 4200 GP for one day or permanently for 20000, a variant called Dragon Fang appears as one of the login rewards with a unique reload animation.
The Steyr AUG A3-CQC is available for 4200 GP for one day or permanently for 20000. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.
The M249 is available as the MK46, which likely refers to the Mk 46 Mod 0. It has the Mk 46's heat shield, but also the M249's STANAG adaptor. It is available for 4200 GP for one day or permanently for 20000.
The Heckler & Koch PSG-1 is available for 4200 GP for one day or permanently for 20000. It has a wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.
All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses regular rounds.
Heckler & Koch M320
The Heckler & Koch M320 is available for 2300 GP for one day or permanently for 12000.
The Mark 14 MGL appears as the EMP MSGL was added via the content update "Downtown" on July 6th, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds. It's available for 2300 GP for one day or permanently for 12000.
The Mk 153 Mod 0 SMAW appears as the EMP Launcher, it's modified to fire EMP warheads as supposed to traditional ones. It's available for 2300 GP for one day or permanently for 12000.
Throwables and explosives can only be bought for temporary use, the maximum days that a player can have these are 11 days in total for 11500 GP.
"M14" Frag Grenade
A fictional frag grenade, the M14 as seen on the shell, is available by default for all players. It cannot be cooked and won't explode until the player throws it.