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GoldenEye 007: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== M16A3 Rifle ==
== M16A3 Rifle ==


The [[M16 rifle series#M16A2 Rifle|M16A3 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, making it an M16A3, not an "M16 A/2" as the early version was called.
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is capable of firing in semi auto when using manual aim, full auto, and (when not aiming manually) three-round burst from a single tap of the fire button.


[[Image:M16A2.jpg|thumb|350px|none|M16A3 5.56x45mm]]
[[Image:M16A2.jpg|thumb|350px|none|M16A3 5.56x45mm]]

Revision as of 06:28, 17 June 2009

The following weapons were used in the video game GoldenEye 007:

Walther PPK

The Walther PPK appears in the game as the "PP7", available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.

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Walther PPK with silencer .380 ACP
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The "PP7" in GoldenEye 007, fitted with silencer
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Walther PPK .380 ACP
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The "PP7" in GoldenEye 007

Heckler & Koch MP5K

The Heckler & Koch MP5K appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's.

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Heckler & Koch MP5K 9x19mm
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The "D5K Deutsche" in GoldenEye 007

Micro Uzi

The Micro Uzi appears in the game as the "ZMG 9mm" and like the D5K can be wielded one in each hand.

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Micro Uzi 9x19mm with 32-round magazine
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The "ZMG 9mm" being double-wielded in GoldenEye 007

FN P90

The FN P90 appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body.

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Fabrique Nationale P90 5.7x28mm
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The "RC-P90" in GoldenEye 007

M16A3 Rifle

The M16A2 rifle appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is capable of firing in semi auto when using manual aim, full auto, and (when not aiming manually) three-round burst from a single tap of the fire button.

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M16A3 5.56x45mm
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The "AR33" in GoldenEye 007

Kalashnikov AKMS

The AKMS appears in the game as the "KF-7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "Kalashnikov AK-47."

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AKMS 7.62x39mm
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The "KF7 Soviet" in GoldenEye 007

Ruger Redhawk

The Ruger Redhawk appears in the game as the "Cougar Magnum". Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force.

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Ruger Redhawk .44 Magnum
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The "Cougar Magnum" in GoldenEye 007

Tokarev TT-33

The Tokarev TT-33 appears in the game as the "DD44 Dostovei", with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo.

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Tokarev TT-33 7.62x25m Tokarev
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The "DD44 Dostovei" in GoldenEye 007

Skorpion SA Vz 61

The Skorpion SA Vz 61 appears in the game as the "Klobb," after Goldeneye staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name also had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy.

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Skorpion SA Vz 61 .38 ACP
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The "Klobb" being wielded akimbo in GoldenEye 007

Spectre M4

The Spectre M4 appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same sound effect as the KF7 Soviet.

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Spectre M4 9x19mm
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The "Phantom" being wielded akimbo in GoldenEye 007

Fictional Sniper Rifle

The "Sniper Rifle" is a silenced semiautomatic sniper rifle not based on any real weapon.

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The "Sniper Rifle" in GoldenEye 007

Fictional Semiautomatic Shotgun

This gun is found in a few levels late in the game being used by Janus forces. It may or may not be based on a Benelli or Remington shotgun. It looks nothing at all like a Franchi SPAS-12, stop calling it that.

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The "Auto Shotgun" in GoldenEye 007

GE M134 Minigun

In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of remote-controlled gun turrets mounted on the ceiling equipped with GE M134 Miniguns. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.

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GE M134 Minigun in 7.62x51mm NATO
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An automated Minigun turret in GoldenEye 007
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The second design of the automated Minigun in later levels of GoldenEye 007

Golden Gun

The fictional Golden Gun makes an appearance, in the game being used against Baron Samedi in a bonus level, as well as multiplayer and as a cheat.

Golden Gun
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The "Golden Gun" in GoldenEye 007

Remington 870 Folding Stock

An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock.

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Remington 870 folding stock 12 gauge
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The "Shotgun" in GoldenEye 007

Fictional Rocket Launcher

Loosely based on the RPG-7V, but horribly inaccurately rendered.

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The "Rocket Launcher" in GoldenEye 007

Fictional Grenade Launcher

The Russians do use a 6 shot grenade launcher, this looks nothing like it. It's based on the idea of a repeating grenade launcher, of which there are many models. This particular one looks nothing like any of them.

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The "Grenade Launcher" in GoldenEye 007

Mk 2 Hand Grenade

The Mk 2 hand grenade appears in the game as the "Hand Grenade". When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player.

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Mk 2 High-Explosive Fragmentation hand grenade
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The "Grenade" in mid-throw in GoldenEye 007

Mines

In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

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The "Remote Mine" in GoldenEye 007

Moonraker Laser

The Moonraker Laser makes an appearance in the Moonraker-based multiplayer level.

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The "Moonraker Laser" in GoldenEye 007

Taser

A comically designed Taser, known in-game as a "Tazer Boy" can be unlocked with the "All Guns" cheat.

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The "Tazer Boy" in GoldenEye 007