Sniper Elite 4: Difference between revisions
Sniper Elite 4: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Sniper Elite 4: Difference between revisions
The [[M1_Garand|M1C Garand]] is available in the "Allied Forces Rifle" DLC pack.
The [[M1_Garand|M1C Garand]] is available in the "Allied Forces Rifle" DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]
This article is still under construction. It may contain factual errors. See Talk:Sniper Elite 4 for current discussions. Content is subject to change.
The Webley Mk. VI is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.
The Welrod pistol Mark I is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.
The Italian FNAB-43 submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.
The M1A1 Thompson is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.
The Sten Mk II is available in the "Urban Assault Expansion" DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.
The M30 Luftwaffe Drilling is available in the "Lock and Load Weapons" DLC pack. It's a drilling (German for "triplet") combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.
The Carcano M91/41 is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.
The Lee-Enfield No. 4 Mk I. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine.
The M1C Garand is available in the "Allied Forces Rifle" DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.
The Mosin-Nagant M91/30. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called "Greta". The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.
The ZH-29 is available in the "Cold Warfare Winter Expansion" DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.
The Panzerfaust is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to RPG-2 and RPG-7, despite being a single shot, disposable launcher.
The Leuchtpistole can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.
The Stielhandgranate M24 returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.