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Project IGI: I'm Going In: Difference between revisions

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==Heckler & Koch MP5SD3==
==Heckler & Koch MP5SD3==
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an incorrect 32-round magazine instead of 30.
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an incorrect 32-round magazine instead of 30.
[[file:H&KMP5A3slimforearm.jpg‎|thumb|none|350px|Heckler & Koch MP5SD3 with original "slimline" forearm - 9x19mm.]]
[[File:MP5SD3.jpg|thumb|none|350px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
[[file:Mp5 SD3 holding.jpg‎|thumb|none|550px|The player holding a MP5SD3.]]
[[file:Mp5 SD3 holding.jpg‎|thumb|none|550px|The player holding a MP5SD3.]]
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|The player reloading the MP5SD3. Note the safety, which is clearly on.]]
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|The player reloading the MP5SD3. Note the safety, which is clearly on.]]
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==IMI Uzi==
==IMI Uzi==
The [[Uzi]] appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, at 900 RPM versus the real 600 (it is close to the Mini Uzi variant's 950 RPM).
The [[Uzi]] appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, at 900 RPM versus the real 600 (it is close to the Mini Uzi variant's 950 RPM).
[[File:Uzi Stock Removed.jpg|thumb|none|351px|IMI Uzi with stock removed - 9x19mm]]
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]
[[file:Uzi holding.jpg‎|thumb|none|550px|The player holding a Uzi.]]
[[file:Uzi holding.jpg‎|thumb|none|550px|The player holding a Uzi.]]
[[file:Igi1-uzi akimbo.jpg‎|thumb|none|550px|The player holding dual Uzis.]]
[[file:Igi1-uzi akimbo.jpg‎|thumb|none|550px|The player holding dual Uzis.]]

Revision as of 18:48, 27 January 2017


Project IGI: I'm Going In
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Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda appears in the last level of the game.

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Colt Anaconda with 6" barrel - .44 Magnum
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The player holding a Colt Anaconda.
File:Igi1-colt anaconda ikona.jpg
Icon of the Colt Anaconda.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.

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Desert Eagle Mark XIX - .50 AE
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The player holding a Desert Eagle Mark XIX.
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The player reloading the Desert Eagle.
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Icon and world model of the Desert Eagle.

Glock 17

The Glock 17 appears in the game.

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Glock 17 - 9x19mm.
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The player holding a Glock 17.
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The player reloading the Glock 17.
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Icon and world model of the Glock 17.

Submachine Guns

Heckler & Koch MP5SD3

The H&K MP5SD3 appears with an incorrect 32-round magazine instead of 30.

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Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
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The player holding a MP5SD3.
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The player reloading the MP5SD3. Note the safety, which is clearly on.
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Icon and world model of the MP5SD3.

IMI Uzi

The Uzi appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, at 900 RPM versus the real 600 (it is close to the Mini Uzi variant's 950 RPM).

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IMI Uzi with stock removed - 9x19mm
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The player holding a Uzi.
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The player holding dual Uzis.
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The player reloading a Uzi.
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Icon and world model of the Uzi.

Shotguns

Pancor Jackhammer

The Pancor Jackhammer appears with an incorrect 12-round magazine instead of 10.

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Pancor Jackhammer, 12 Gauge.
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The player holding a Pancor Jackhammer.
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The player reloading the Pancor Jackhammer.
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Icon and world model of the Pancor Jackhammer.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game.

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Franchi SPAS-12, 12 Gauge.
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The player holding a SPAS-12.
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The player reloading the SPAS-12.
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Icon and world model of the SPAS-12.

Assault Rifles

Norinco Type 56

The Norinco Type 56 appears in the game, erroneously referred to as the original AK-47, and with an incorrect 32-round magazine instead of 30.

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Norinco Type 56 - 7.62x39mm.
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The player holding a Norinco Type 56.
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The player reloading the Norinco Type 56.
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Icon and world model of the Norinco Type 56.

Colt XM177E2

The Colt XM177E2 appears with an M203 grenade launcher. It is erroneously referred to as the M16A2, and in-game it fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality..

File:1294085967664064692.jpg
Colt XM177E2/M203 - 5,56x45mm/40mm
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The player holding a Colt XM177E2 with the M203.
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The player reloading the XM177E2.
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Icon and world model of the XM177E2/M203.

Sniper Rifles

Hybrid Izhmash SVD Dragunov / FPK/PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. It is equipped with a suppressor.

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Izhmash SVD - 7.62x54mm R
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Romanian FPK/PSL - 7.62x54mm R
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The player holding a "Dragunov".
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The player reloading the Dragunov.
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Icon and world model of the Dragunov.

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

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Browning M2 - .50 BMG.
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The player manning a Browning M2HB.
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World model of the Browning M2HB.
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Another view of the Browning M2HB.

FN Minimi

The FN Minimi appears in the game with a 100-round magazine.

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FN Minimi - 5,56x45mm.
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The player holding a FN Minimi.
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The player reloading a FN Minimi.
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Icon and world model a FN Minimi.

Launchers

LAW 80

The LAW 80 appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.

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LAW 80 - 94mm
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The player holding a LAW 80.
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Icon and world model of the LAW 80.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

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M203 grenade launcher - 40x46mm.
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The player reloading the M203 grenade launcher.

Grenades

ALS T-470 Stun Grenade

The in-game "flashbang" is an ALS T-470 Stun Grenade.

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The player holding a ALS T-470 Stun Grenade.
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The player reloading a ALS T-470 Stun Grenade.
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Icon and world model a ALS T-470 Stun Grenade.

C4

C4 explosives are used at scripted times, not as a standard weapon.

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Icon and world model of the C4.
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Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

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L2A2 High-Explosive Fragmentation hand grenade.
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The player holding an L2A2 Hand Grenade.
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The player pulling the grenade's pin.
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Icon and world model of the genade.

Proximity Mine

Unknown proximity mines appear in the game

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The player holding a Proximity Mine.
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Icon and world model of the Proximity Mine.

Others

Unknown Gatling Gun

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See Also