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F.E.A.R. 3: Difference between revisions

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==Walther P99==
==Walther P99==
The [[Walther P99]] with a heavily modified slide and flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&W. The illuminated sights turn red when placed on an enemy combatant. Also note it incorporates an external hammer where's the real P99's in internal.
The [[Walther P99]] with a heavily modified slide and flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&W. The illuminated sights turn red when placed on an enemy combatant. Also note it incorporates an external hammer where's the real P99's is internal.


[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|First Generation Walther P99 - 9x19mm.]]
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|500px|First Generation Walther P99 - 9x19mm.]]

Revision as of 17:35, 27 June 2011

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F.E.A.R. 3 (2011)

F.E.A.R. 3 (also known as F.3.A.R.) is the sequel of F.E.A.R. 2: Project Origin for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, John Carpenter. The player once again assumes the role of Point Man, the main protagonist in F.E.A.R.. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.

The following weapons appear in the video game F.E.A.R. 3:


Walther P99

The Walther P99 with a heavily modified slide and flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&W. The illuminated sights turn red when placed on an enemy combatant. Also note it incorporates an external hammer where's the real P99's is internal.

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First Generation Walther P99 - 9x19mm.
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Point Man holds the Strader Mk. VII.
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Strader Mk. VII iron sights.
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Reloading the Strader Mk. VII.

Heckler & Koch UMP45

The Heckler & Koch UMP45 with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as "Briggs SMG" in the game. The charging handle also reciprocates.

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Heckler & Koch UMP45 - .45 ACP
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Point Man holds the Briggs SMG.
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Point Man reloads the Briggs SMG while battling the first Phase Commander in the game.
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Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.
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ATC guards shooting with Briggs SMG's on a promotional image.
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A discarded Briggs SMG on the ground.

PM-98 "Glauberyt"

The PM-98 "Glauberyt" with a slight high-tech modification appears as "MP-970" in the game. It is always dual-wielded, where both guns hold 35 rounds.

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PM-98 Glauberyt - 9x18 Makarov
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Point Man holds two MP-970 machine pistols.
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Shooting the dual MP-970s.
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Reloading the weapons. This weapon is correctly set to full-auto.
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In-world model.

General Dynamics GAU-19/A

The GAU-19/A machine gun can be seen as part of the EPA (Enhanced Power Armor).

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GD GAU-19/A with muzzle brake and mount - .50 BMG
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The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.
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Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.
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The Armacham auto-turrets are also fitted with GAU-19/A machine guns.

Heckler & Koch SL8

The Heckler & Koch SL8 rifle seen in F.E.A.R. makes a short "cameo" appearance during the intro of the game.

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H&K SL8 Rifle - 5.56x45mm NATO
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Replica forces prepare for the assault on the Armacham prison.

Beretta 92FS

The Beretta 92FS can be seen on the "Death From Below!" challenge's icon, but cannot be used in the game.

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Beretta 92FS - 9x19mm
The Beretta 92FS in the game.

Arsenal AR

A customized Bulgarian Arsenal AR used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock.

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Arsenal AR - 7.62x39mm
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The only place where the customized butt-stock of the AR can be seen in-game is the score screen.
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Point Man with a modified Bulgarian Arsenal AR.
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Another shot of the modified Bulgarian Arsenal AR.
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Point Man with the modified Bulgarian Arsenal AR in a different trailer.