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Arma: Armed Assault: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] is door-mounted on the UH-60 Blackhawk and is the primary armament of the AH-6 "Little Bird" used by the US and RACS. It is referred to in-game as the M134 and can be fired at 2000 or 4000 rpm.
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] is door-mounted on the UH-60 Blackhawk and is the primary armament of the AH-6 "Little Bird" used by the US and RACS. It is referred to in-game as the M134 and can be fired at 2000 or 4000 rpm.
[[File:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]
[[File:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]
[[File:ArmaGAU17-AH6.jpg|thumb|none|60px|In-game GAU-17/A mounted on US ''AH-6''.]]
[[File:ArmaGAU17-AH6.jpg|thumb|none|600px|In-game GAU-17/A mounted on US ''AH-6''.]]
[[File:ArmaGAU17-UH60.jpg|thumb|none|600px|In-game GAU-17/A mounted on US ''UH-60''.]]
[[File:ArmaGAU17-UH60.jpg|thumb|none|600px|In-game GAU-17/A mounted on US ''UH-60''.]]



Revision as of 23:39, 8 June 2018


ArmA: Armed Assault
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PC Boxart
Release Date: 2007
Developer: Bohemia Interactive Studio
Publisher: 505 Games
Atari
Series: ArmA
Platforms: PC
Genre: Tactical Shooter


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ArmA: Queen's Gambit (2007)

ArmA: Armed Assault (also known as ArmA: Combat Operations in North America and simply referred to as "ArmA") is the first installment of the ArmA series, considered as the spiritual successor to the original Operation Flashpoint. It was released in North America on May 4, 2007.

The storyline revolves around a war in the fictional island of Sahrani, which was divided into two regimes; Democratic Republic of Sahrani - DRS in the north, and Kingdom of South Sahrani in the south. The player takes the role of a United States Army soldier fighting with his platoon and collaborating with the Royal Army Corps of Sahrani (RACS, based on the Saudi Arabian Army) against the Sahrani Liberation Army (SLA, based on the Yemeni Army). Like Operation Flashpoint, the campaign also allows players to fight as a Special Forces Operative, a Main Battle Tank crewman and a Helicopter Transport/Attack pilot.

An expansion pack called ArmA: Queen's Gambit was released on September 28 in the same year and features new weapons, new characters (including Mercenaries and Partisans), new missions, two new storylines and gameplay improvement.

The following weapons appear in the video game ArmA: Armed Assault and its expansion pack, ArmA: Queen's Gambit:


Sidearms

Beretta M9

The Beretta M9 is the standard issue sidearm for both the US and RACS factions. An M9 fitted with AAC EVOLUTION 9mm suppressor is also available for Special Forces operators. Trivia: The expression "STFU" is engraved on the M9's slide in-game, and is the initials for "Shut The F*** Up".

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Beretta M9 - 9x19mm
In-game M9.
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The player holding a Beretta 92FS.
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The player holding a Beretta 92FS.
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The player aiming a Beretta 92FS.
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World Model of a Beretta 92FS.
In-game M9 Silencer.
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The player holding a Beretta 92FS Silencer.
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The player holding a Beretta 92FS Silencer.
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The player aiming a Beretta 92FS Silencer.
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World Model of a Beretta 92FS Silencer.

Makarov PM

The Makarov PM is the standard sidearm for the SLA faction in-game.

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Makarov PM - 9x18mm Makarov
In-game Makarov PM.
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The player holding a Makarov PM.
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The player holding a Makarov PM.
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The player aiming a Makarov PM.
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World Model of a Makarov PM.

Makarov PB

The suppressed Makarov PB is used by SLA commandos. It is referred to as the 69P in-game.

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Makarov PB with integral suppressor - 9x18mm Makarov
In-game Makarov PM.
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The player holding a Makarov PB.
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The player holding a Makarov PB.
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The player aiming a Makarov PB.
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World Model of a Makarov PB.

Submachine Guns

Heckler & Koch MP5A5

The H&K MP5A5 is the standard-issue weapon for the RACS Helicopter and Vehicle crewman, with the ability to fire semi-automatic, with three-round bursts or full-automatic.

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Heckler and Koch MP5A5 - 9x19mm
In-game MP5A5.
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The player holding a Heckler & Koch MP5A5.
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The player holding a Heckler & Koch MP5A5.
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The player aiming a Heckler & Koch MP5A5.
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World Model of a Heckler & Koch MP5A5.

Heckler & Koch MP5SD6

The suppressed Heckler & Koch MP5SD6 is used by RACS Royal Commando's, firing semi-automatic, with three-round bursts or full-automatic.

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Heckler & Koch MP5SD6 with Stock Extended and 3-round trigger group - 9x19mm
In-game MP5SD6.
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The player holding a Heckler & Koch MP5SD6.
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The player holding a Heckler & Koch MP5SD6.
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The player aiming a Heckler & Koch MP5SD6.
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World Model of a Heckler & Koch MP5SD6.

Assault Rifle and Carbines

Colt M4 Carbine

The standard-issue weapon for the US in-game is the original M4 Carbine, which fires in either semi-automatic or with three-round bursts, unlike the later M4A1 which can fire at full-automatic. It is available with either standard ironsights, M68 Aimpoint CCO or a Trijicon ACOG, as well as the M203A1 Grenade Launcher.

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Original M4 Carbine - 5.56x45mm NATO
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The player holding a Colt M4 Carbine.
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The player holding a Colt M4 Carbine.
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The player aiming a Colt M4 Carbine.
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World Model of a Colt M4 Carbine.
In-game M4 Aimpoint.
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The player holding a Colt M4 Carbine with Aimpoint.
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The player holding a Colt M4 Carbine with Aimpoint.
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The player aiming a Colt M4 Carbine with Aimpoint.
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World Model of a Colt M4 Carbine with Aimpoint.
In-game M4 M203.
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The player holding a Colt M4 Carbine + M203 + ACOG. Note that, as with all rifles fitted with grenade launchers, the player character's hand clips through the launcher. This is because the hand positions are simply recycled from the standard rifle that lacks a launcher.
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The player holding a Colt M4 Carbine + M203 + ACOG.
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The player aiming a Colt M4 Carbine + M203 + ACOG.
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World Model of a Colt M4 Carbine + M203 + ACOG.

Colt M4A1 Carbine

The full-automatic M4A1 Carbine also appears in-game, mounting either standard ironsights, the M68 Aimpoint CCO or a Trijicon ACOG, as well as the M203A1 Grenade Launcher. The M4A1 Carbine used by Special Forces operatives also mounts a KAC QDSS-NT4 suppressor and a Surefire Tactical Flashlight. All models except the latter are fitted with an AN/PEQ-2 IR Designator.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO
In-game M4A1 QDS CompM2.
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The player holding a Colt M4A1 QDS + CompM2.
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The player holding a Colt M4A1 QDS + CompM2.
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The player aiming a Colt M4A1 QDS + CompM2.
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World Model of a Colt M4A1 QDS + CompM2.
In-game M4 M203.
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The player holding a Colt M4A1 Carbine + M203 + ACOG.
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The player holding a Colt M4A1 Carbine + M203 + ACOG.
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The player aiming a Colt M4A1 Carbine + M203 + ACOG.
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World Model of a Colt M4A1 Carbine + M203 + ACOG.

Colt M16A2

The M16A2 is the standard-issue weapon of the RACS in-game, available with only standard ironsights, although it can be fitted with an M203 Grenade Launcher. It can be fired at either semi-automatic or with three-round bursts.

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M16A2 Rifle - 5.56x45mm NATO
In-game M16A2.
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The player holding a Colt M16A2.
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The player holding a Colt M16A2.
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The player aiming a Colt M16A2.
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World Model of a Colt M16A2.
In-game M16A2 + M203.
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The player holding a Colt M16A2 + M203.
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The player holding a Colt M16A2 + M203.
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The player aiming a Colt M16A2 + M203.
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World Model of a Colt M16A2 + M203.

Colt M16A4

The M16A4 is introduced with the 1.04 update, and standard in the Queen's Gambit expansion pack, where it is used primarily by the USMC. It can be fitted with a Trijicon ACOG or standard ironsights and the M203A2 Grenade Launcher, although all models are equipped with the AN/PEQ-2 IR Designator.

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M16A4 MWS (Modular Weapon System), fitted with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG - 5.56x45mm NATO
In-game M16A4.
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The player holding a Colt M16A4.
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The player holding a Colt M16A4.
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The player aiming a Colt M16A4.
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World Model of a Colt M16A4.
In-game M16A4 ACOG.
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The player holding a Colt M16A4 + ACOG.
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The player holding a Colt M16A4 + ACOG.
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The player aiming a Colt M16A4 + ACOG.
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World Model of a Colt M16A4 + ACOG.
In-game M16A4 GL.
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The player holding a Colt M16A4 + M203.
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The player holding a Colt M16A4 + M203.
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The player aiming a Colt M16A4 + M203.
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World Model of a Colt M16A4 + M203.
In-game M16A4 ACOG GL.
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The player holding a Colt M16A4 + M203 + ACOG.
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The player holding a Colt M16A4 + M203 + ACOG.
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The player aiming a Colt M16A4 + M203 + ACOG.
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World Model of a Colt M16A4 + M203 + ACOG.

Heckler & Koch G36

The Heckler & Koch G36, fitted with a ZF 3x4° dual optical sight, is carried by the RACS Royal Marksman class. It can be fired at semi-automatic, in (incorrect) three-round bursts and full-automatic.

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Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm
In-game G36.
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The player holding a Heckler & Koch G36.
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The player holding a Heckler & Koch G36.
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The player aiming a Heckler & Koch G36.
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World Model of a Heckler & Koch G36.

Heckler & Koch G36K

The Heckler & Koch G36K, fitted with a ZF 3x4° dual optical sight, is used by the Mercenary Team Leader class. It can be fired at semi-automatic, in (also incorrect) three-round bursts and full-automatic.

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Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO
In-game G36 K.
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The player holding a Heckler & Koch G36K.
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The player holding a Heckler & Koch G36K.
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The player aiming a Heckler & Koch G36K.
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World Model of a Heckler & Koch G36K.

Heckler & Koch G36C

The Heckler & Koch G36C is used by the RACS Royal Guard class. For some reason, even though possible, the G36C is fitted with a standard carry handle/ZF 3x4° dual optical sight instead of its original rail-top carry handle as seen below, and also erroneously features a three-round burst fire mode.

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Heckler & Koch G36C with an attached G36K-type carry handle - 5.56x45mm
In-game G36 C.
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The player holding a Heckler & Koch G36C.
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The player holding a Heckler & Koch G36C.
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The player aiming a Heckler & Koch G36C.
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World Model of a Heckler & Koch G36C.

Izhmash AK-74

The AK-74 is the main weapon of the SLA. It can be fitted with a GP-25 Grenade Launcher. It fires in semi-automatic or full-automatic.

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AK-74 - 5.45x39mm
In-game AK-74.
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The player holding a Izhmash AK-74.
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The player holding a Izhmash AK-74.
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The player aiming a Izhmash AK-74.
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World Model of a Izhmash AK-74.
In-game AK-74 + GP-25.
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The player holding a Izhmash AK-74 + GP-25.
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The player holding a Izhmash AK-74 + GP-25.
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The player aiming a Izhmash AK-74 + GP-25.
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World Model of a Izhmash AK-74 + GP-25.

Izhmash AKS-74

The AKS-74, fitted with a PSO-1 scope and used by the SLA Especas Marksman class, is introduced in the 1.04 update.

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AKS-74 - 5.45x39mm
In-game AKS-74 PSO1.
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The player holding a Izhmash AK-74 + PSO-1.
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The player holding a Izhmash AK-74 + PSO-1.
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The player aiming a Izhmash AK-74 + PSO-1.
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World Model of a Izhmash AK-74 + PSO-1.

Izhmash AKS-74U

The AKS-74U is used by SLA Helicopter and Vehicle Crewman, as well as by Especas operatives. The Especas Saboteur class use a model referred to as the AKS-74UN and fitted with a PBS-4 Cound suppressor. It is erroneously listed as a "submachine gun" in-game, although understandable due to it's small length compared to most assault rifles or carbines.

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AKS-74U - 5.45x39mm
In-game AKS-74U.
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The player holding a Izhmash AKS-74U.
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The player holding a Izhmash AKS-74U.
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The player aiming a Izhmash AKS-74U.
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World Model of a Izhmash AKS-74U.
In-game AKS-74UN.
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The player holding a Izhmash AKS-74UN.
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The player holding a Izhmash AKS-74UN.
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The player aiming a Izhmash AKS-74UN.
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World Model of a Izhmash AKS-74UN.

Sniper Rifles

Barrett M107

The Barrett M107 was introduced in the v1.04 update.

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Barrett M107 long range sniper rifle with Leupold Mark 4 scope - .50 BMG
In-game M107.
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The player holding a Barrett M107.
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The player holding a Barrett M107.
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The player aiming a Barrett M107.
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World Model of a Barrett M107.

Izhmash SVD Dragunov

The SVD Dragunov is the standard-issue sniper rifle for the SLA in-game.

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SVD Dragunov with PSO-1 scope - 7.62x54mmR
In-game SVD Dragunov.
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The player holding a Izhmash SVD Dragunov.
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The player holding a Izhmash SVD Dragunov.
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The player aiming a Izhmash SVD Dragunov.
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World Model of a Izhmash SVD Dragunov.

Mark 12 Mod 0 Special Purpose Rifle

The Mk 12 Mod 0 SPR is used by US and Mercenary designated marksmen. The Mk 12 can be loaded with a 30-round magazine, though it erroneously uses a model of a 20-round magazine.

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Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Parker & Hale bipod - 5.56x45mm NATO
In-game Mk12 SPR.
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The player holding a Mark 12 Mod 0 Special Purpose Rifle.
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The player holding a Mark 12 Mod 0 Special Purpose Rifle.
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The player aiming a Mark 12 Mod 0 Special Purpose Rifle.
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World Model of a Mark 12 Mod 0 Special Purpose Rifle.

Remington M24 Sniper Weapon System

The M24 SWS is the standard issue sniper rifle for the US and RACS forces in-game, and features a woodland camouflage scheme.

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M24 sniper rifle with Harris bipod - .300 Winchester Magnum
In-game M24.
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The player holding a Remington M24 Sniper Weapon System.
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The player holding a Remington M24 Sniper Weapon System.
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The player aiming a Remington M24 Sniper Weapon System.
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World Model of a Remington M24 Sniper Weapon System.

ZiD KSVK

The KSVK was introduced in the v1.04 update as the counterpart to the Barrett M107.

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KSVK sniper rifle - 12.7x108 mm
In-game KSVK.
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The player holding a ZiD KSVK.
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The player holding a ZiD KSVK.
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The player aiming a ZiD KSVK.
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World Model of a ZiD KSVK.

Machine Guns

FN M240G

The M240G is used as a General Purpose Machine Gun (GMPG) by the US forces, as well as the standard-issue machine gun for the RACS. Note that whilst the M240G is correct for the USMC forces depicted in-game, the M240B would be more accurate for the US Army faction. It is also mounted in both US and RACS machine gun nests.

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M240G - USMC style with no heat shield - 7.62x51mm NATO
In-game M240.
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The player holding a FN M240G.
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The player holding a FN M240G.
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The player aiming a FN M240G.
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World Model of a FN M240G.

FN M249-E2 SAW

The M249-E2 SAW is used by the US Automatic Rifleman class.

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M249-E2 SAW - 5.56x45mm NATO
In-game M249 SAW.
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The player holding a FN M249-E2 SAW.
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The player holding a FN M249-E2 SAW.
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The player aiming a FN M249-E2 SAW.
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World Model of a FN M249-E2 SAW.

ZiD PKM

The PKM is the standard-issue machine gun for SLA forces. It is also mounted in SLA machine gun nests, on the back of the Datsun and Hilux "Technicals", and door-mounted on the Mi-17 Transport Helicopter.

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PKM with latest version of Flash hider - 7.62x54mmR
In-game PKM.
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The player holding a PKM.
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The player holding a PKM.
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The player aiming a PKM.
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World Model of a PKM.

Launchers

FGM-148 Javelin

The FGM-148 Javelin is used by USMC anti-tank gunners. Funnily enough, not only the Command Launch Unit (CLU) have a rather generic tracking system, the animation shows the rocket apparently being launched with the CLU! A waste of $125,000.

FGM-148 Javelin - 127mm
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The player holding a FGM-148 Javelin.
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The player holding a FGM-148 Javelin.
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The player aiming a FGM-148 Javelin.
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World Model of a FGM-148 Javelin.

GP-25 Grenade Launcher

The GP-25 Grenade Launcher is mounted on SLA AK-74s.

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GP-25 Grenade Launcher - 40mm
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World Model of a Izhmash AK-74 + GP-25.

M136 AT4

The M136 AT4 is the standard anti-tank weapon for the US and RACS forces. It is erroneously depicted as reloadable despite the real-life AT4 being a disposable, "fire and forget" weapon. The reload animation also depicts the imaginary warhead as being loaded into the front of the weapon, making one suspect the reload animation is copied from the SLA RPG-7V. This errors are also depict in Operation Flashpoint.

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M136 AT4 Anti-Tank recoilless launcher - 84mm
In-game M136 Launcher.
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The player holding a M136 AT4.
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The player holding a M136 AT4.
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The player aiming a M136 AT4.
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World Model of a M136 AT4.

M203 / KAC M203A1 / M203A2 Grenade Launchers

The M203 is featured in three different models in-game: the original M203 fitted on the RACS M16A2, the M203A1 fitted on the US M4 and M4A1 Carbines, as well as the M203A2 fitted on the USMC M16A4.

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Original M203 - 40x46mm
Knight's Armament Company M203A1 - 40x46mm
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World Model of a Colt M4 Carbine + M203 + ACOG.
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World Model of a Colt M4A1 Carbine + M203 + ACOG.
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World Model of a Colt M16A2 + M203.
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World Model of a Colt M16A4 + M203.
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World Model of a Colt M16A4 + M203 + ACOG.

RG-6 Grenade Launcher

The RG-6 Grenade Launcher, referred to as the 6G30 in-game, was introduced in the Queens Gambit expansion pack for use by the SLA.

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RG-6 / 6G-30 Grenade Launcher - 40mm Caseless

RPG-7

The RPG-7 is the main antitank weapon for the SLA. It is referred to as the RPG-7V in-game, and can fire both PG-7V Single-stage HEAT and PG-7VR Tandem HEAT rockets.

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RPG-7 - 40mm
In-game RPG-7V Launcher.
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The player holding an RPG-7 (if you can really call this "holding").
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The player holding an RPG-7.
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The player aiming an RPG-7.
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World Model of an RPG-7.

SA-7 Grail (9K32 Strela)

The SA-7 Grail is used as an anti-aircraft weapon by the SLA in-game, where it is referred to as the 9K32 Strela. It is also mounted on a static twin-turret mount.

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SA-7 Grail launcher and missile - 72mm
In-game 9K32 Strela Launcher.
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The player holding a SA-7 Grail (9K32 Strela). Note the considerable amount of clipping and the completely ignored pistol grip and trigger, once again due to animation re-use.
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The player holding a SA-7 Grail (9K32 Strela).
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The player aiming a SA-7 Grail (9K32 Strela).
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World Model of a SA-7 Grail (9K32 Strela).

Training Set Guided Missile M134

An M134 guided missile trainer standing in for an FIM-92 Stinger is used by the US and RACS forces in-game. It is also seen in a static twin-turret mount.

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Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm
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Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.
In-game M134 guided missile trainer.
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The player holding an M134 guided missile trainer. Note the projecting training battery.
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The player holding an M134 guided missile trainer.
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The player aiming an M134 guided missile trainer.
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World Model of the M134 guided missile trainer.

Explosives

M15 Anti-Tank Mine

The M15 is used by both US and RACS factions in-game.

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M15 Anti-Tank mine
In-game AT Mine.
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World Model of a M15 Anti-Tank Mine.

M67 Fragmentation Grenade

The M67 is used by both US and RACS factions.

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M67 fragmentation grenade
In-game M67.
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M67 in game.

RGD-5 Fragmentation Grenade

The RGD-5 is used by the SLA faction, but erroneously referred to as the "RGO"

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RGD-5 High-Explosive Fragmentation hand grenade
In-game RGO.
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RGD-5 in game.

TM-46

The TM-46 anti-tank mine is used by both US and RACS factions in-game.

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TM-46 Anti-Tank mine
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World Model of a TM-46 Anti-Tank Mine.

Emplaced Weapons

BGM-71 TOW

The BGM-71 TOW, mounted on the M220 Tripod, is used as a static anti-tank weapon by the US and SLA in-game. It is also mounted on the turret of the M1025 Humvee.

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BGM-71 TOW mounted on M220 tripod - 152mm

Browning M2HB

The Browning M2HB appears in numerous configurations in the game. It is used by the US as static, mounted on an M3 tripod and a stand. (The RACS also use a stand-mounted M2HB). It is also the primary weapon of the M1126 Stryker Infantry Carrier Vehicle (ICV), and is mounted on the bow of the Rigid-Hull Inflatable Boat (RHIB) and on the turret of the RACS 4 x 4 carrier, the US M1025 Humvee and M939 5t Truck, the M113 Armoured Personnel Carrier (also used by the RACS) and the Commander's Hatch of the M1A1 Abrams Main Battle Tank.

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Browning M2HB on M3 tripod - .50 BMG
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Browning M2HB on vehicle mount - .50 BMG
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In-game M2HB mounted on RACS Army 4x4 (M2).
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In-game M2HB mounted on US HMMWV (M2).
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In-game M2HB mounted on US 5t Truck (Machine Gun).
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In-game M2HB mounted on US M113.
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In-game M2HB mounted on US Stryker ICV (M2).
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In-game M2HB mounted on US M1A1.

DShkM

The DShKM is used by the SLA as static. It is also mounted on the back of the Datsun and Hilux "Technicals", the turret of the UAZ-469 and the Commander's Hatch of the T-72 (also used by the RACS), although the NSVT would be more accurate for the latter.

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DShKM on tripod - 12.7x108mm
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DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm
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In-game DShKM mounted on SLA 4x4 Hilux.
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In-game DShKM mounted on SLA UAZ (Machine Gun).
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In-game DShKM mounted on SLA T-72.

FN M240C

The M240C machine gun is mounted coaxially on the M1A1 Abrams Main Battle Tank.

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M240C vehicle coaxial-mount version - 7.62x51mm NATO
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In-game M240C coaxial-mounted on US M1A1.

General Electric GAU-8/A Avenger

The A-10 Thunderbolt is introduced in the 1.04 update, mounting a General Electric GAU-8/A Avenger.

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General Electric GAU-8/A Avenger - 30x173mm

General Dynamics GAU-17/A

The General Dynamics GAU-17/A is door-mounted on the UH-60 Blackhawk and is the primary armament of the AH-6 "Little Bird" used by the US and RACS. It is referred to in-game as the M134 and can be fired at 2000 or 4000 rpm.

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General Dynamics GAU-17/A - 7.62x51mm NATO
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In-game GAU-17/A mounted on US AH-6.
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In-game GAU-17/A mounted on US UH-60.

General Dynamics GAU-12/U

The General Dynamics GAU-12/U is mounted on the AV-8B Harrier.

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General Dynamics GAU-12/U with unfired rounds - 25mm
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In-game GAU-12/U mounted on US AV-8B.

General Dynamics M197 Vulcan

The GD M197 Vulcan is mounted on the US AH-1Z Viper helicopter. Erroneously though, sometimes the Viper is referred to as the "AH-1W Super Cobra" in-game, the variant which the AH-1Z is based on. Also, it will be more accurate to see the AH-64 Apache or AH-64D Apache Longbow used by the US Army faction.

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General Dynamics M197 Vulcan - 20mm
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In-game M197 Vulcan mounted on US AH-1Z.

General Electric M61 Vulcan

The M61 Vulcan is mounted on the M163 Vulcan Air Defense System (VADS) used by the US and RACS.

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GE M61 Vulcan Cannon - 20mm
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In-game M61 Vulcan mounted on US M163 Vulcan.

Gryazev-Shipunov GSh-30-1

The Gryazev-Shipunov GSh-30-1 is mounted on the Su-34 and Su-34B "Fullback" fighter jets used by the SLA.

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Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm
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In-game GSh-30-1 mounted on SLA Su-34.

KBP Instrument Design Bureau AGS-30 Plamya

The AGS-30 Playma is used by the SLA, either tripod-mounted as static or on the turret of the UAZ-469. In both configurations, it is fitted with a PAG-17 scope.

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AGS-30 on tripod - 30mm
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In-game AGS-30 mounted on SLA UAZ (AGS-30).

KPVT

The KPVT is mounted on the turret of the SLA BRDM Amphibious Armoured Car.

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KPVT Heavy Machine Gun - 14.5x114mm
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In-game KPVT mounted on SLA BRDM.

Mark 19 Mod 3 Automatic Grenade Launcher

The Mk 19 Mod 3 is used by the US as static, mounted on an M3 tripod. It can also be mounted on the turret of the M1025 Humvee, the stern of the Rigid-Hull Inflatable Boat (RHIB) and as the main gun of the M1126 Stryker Infantry Carrier Vehicle (ICV).

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Mk 19 grenade launcher with ammo box on M3 tripod - 40x53mm
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Mk 19 grenade launcher in vehicle mounting - 40x53mm
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In-game Mk 19 Mod 3 mounted on US Stryker ICV (MK19).

Shipunov 2A42

The Shipunov 2A42 is mounted on the BMP-2 Infantry Fighting Vehicle and Ka-50 Ground Attack Helicopter used by the SLA forces.

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Shipunov 2A42 30mm automatic cannon - 30x165mm
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In-game Shipunov 2A42 mounted on SLA BMP-2.

ZiD PKT

The PKT is mounted coaxially on the T-72 Main Battle Tank used by both RACS and SLA factions in-game, as well as on the SLA's BMP-2 Infantry Fighting Vehicle and BRDM Amphibious Armored Car.

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PKT machine gun with 250-round ammo drum - 7.62x54mmR
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In-game PKT (circled in red) mounted on SLA BRDM.
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In-game PKT mounted on SLA BMP-2.
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In-game PKT mounted on SLA T-72.

ZU-23

A four-barreled ZU-23 is mounted on the SLA ZSU-23-4 Shilka self-propelled anti-aircraft gun.

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ZU-23-2 - 23x152mm
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In-game four-barreled ZU-23 mounted on SLA Shilka.

See Also

ArmA Franchise
Main series Operation Flashpoint (2001)  •  ArmA: Armed Assault (2007)  •  ArmA II (2009)  •  ArmA III (2013)
Operation Flashpoint Operation Flashpoint 2: Dragon Rising (2009)  •  Operation Flashpoint: Red River (2011)
Other ArmA Tactics (2013)
Third-Party Modifications RHS: Escalation (2015)