Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles: Difference between revisions
[[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]]
[[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]]
[[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]]
[[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]]
[[File:H3VR AKM Battlesight.JPG|thumb|none|600px|The new adjustable ladder sights from Update #94; On its default setting, which in Russian stands for "battle zero setting," the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high.]]
[[File:H3VR AKM Battlesight.JPG|thumb|none|600px|The new adjustable ladder sights from Update #94; on its default setting, which in Russian stands for "battle zero setting", the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high.]]
[[File:H3VR AKM 100range.JPG|thumb|none|600px|From there, the range increases by 100 meter increments...]]
[[File:H3VR AKM 100range.JPG|thumb|none|600px|From there, the range increases by 100 meter increments...]]
[[File:H3VR Creedmoor 1000range.JPG|thumb|none|600px|...to an improbable maximum range of 1000 meters.]]
[[File:H3VR Creedmoor 1000range.JPG|thumb|none|600px|...to an improbable maximum range of 1000 meters.]]
[[File:H3VR AKM elevated sights.JPG|thumb|none|600px|From the side, you can see the level of offset for the sights.]]
[[File:H3VR AKM elevated sights.JPG|thumb|none|600px|From the side, you can see the level of offset for the sights.]]
[[File:H3VR AKM RomanianGrip.JPG|thumb|none|600px|Update #94 also introduced three bespoke Foregrips for the AKM, AK-74N, AK-101, and Kalashniluger. This is the Romanian Grip, patterned off of the [[AK47#PM_md._63.2F65.2F90|PM 63]], affectionately known as the "Dong" grip.]]
[[File:H3VR AKM RomanianGrip.JPG|thumb|none|600px|Update #94 also introduced three bespoke foregrips for the AKM, AK-74N, AK-101, and Kalashniluger. This is the Romanian Grip, patterned off of the [[PM md. 63]], affectionately known as the "Dong" grip.]]
[[File:H3VR AKM SharkGrip.JPG|thumb|none|600px|We also have the slightly smaller "Shark" grip...]]
[[File:H3VR AKM SharkGrip.JPG|thumb|none|600px|We also have the slightly smaller "Shark" grip...]]
[[File:H3VR AKM B10Grip.JPG|thumb|none|600px|And lastly, the "B10" grip, which adds a rail surface. Note how the AKM barrel is exposed beneath grip surface.]]
[[File:H3VR AKM B10Grip.JPG|thumb|none|600px|...and lastly, the "B10" grip, which adds a rail surface. Note how the AKM barrel is exposed beneath the grip surface.]]
[[File:H3VR AKM TacticoolMods.JPG|thumb|none|600px|Which gives us the perfect excuse to look at some of Update #94's many other attachments; here we have a Cutts compensator, a "Valk" foregrip, and an EG1 Reflex Sight.]]
[[File:H3VR AKM TacticoolMods.JPG|thumb|none|600px|Which gives us the perfect excuse to look at some of Update #94's many other attachments; here we have a Cutts compensator, a "Valk" foregrip, and an EG1 Reflex Sight.]]
[[File:H3VR AKM EG1.JPG|thumb|none|600px|Peering through the EG1 gives us a nice, wide sight picture for our red dot, even with the boxy frame surrounding it.]]
[[File:H3VR AKM EG1.JPG|thumb|none|600px|Peering through the EG1 gives us a nice, wide sight picture for our red dot, even with the boxy frame surrounding it.]]
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[[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]]
[[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]]
==Colt Model 601==
==Colt Canada C7A1==
The Colt Model 601 was added in Update #106, which was the first entry for a long-planned model refresh of the AR15 family of rifles.
The [[Diemaco C7/Colt Model 715|Colt Canada C7A1]] was added in the Meatmas 2023 Update. The long absence of this branch of the AR family tree was a running gag for many years, with a box containing just the magazine and a non-interactive shadow being added previously.
Update #107's fourth experimental build replaced the "M4A1 Classic" with an original [[M4 Carbine]]; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well.
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]
[[File:H3VR M4 Left.jpg|thumb|none|600px|Taking the M4's truest form to the Warehouse Range.]]
[[File:H3VR M4 Right.jpg|thumb|none|600px|After all, what better place to end things than where it all began?]]
[[File:H3VR M4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG - much the same as the originals, but now properly standardized in terms of dimensions. No more cross-compatibility worries, hopefully.]]
[[File:H3VR M4 Charging.jpg|thumb|none|600px|Chambering a round of 5.56. And yes, the screencapping of the new ARs has straddled the cartridge re-vamp. It has, in fact, taken that long. Sue me.]]
[[File:H3VR M4 Adjusting.jpg|thumb|none|600px|Adjusting the classic Fiberlite stock, showing in the process how the circle at the center of its buttplate is actually just the end of the buffer tube. Whether this is an earlier two-position version or a later four-position variant is a bit of a moot point, since collapsible stocks in ''H3'' are adjustable to completely arbitrary lengths.]]
[[File:H3VR M4 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, giving a good view of the lower's rather convincing-looking "DOLT" trade dress. Also note the use of the same "scope" from all those years ago...]]
[[File:H3VR M4 Magnified.jpg|thumb|none|600px|...which has, at some point in the interim, been turned into the simple magnifier that it's actually modeled as. Suffice it to say, the lack of a reticle makes using it without another optic rather challenging.]]
[[File:H3VR M4 Explosion.jpg|thumb|none|600px|But not, by any means, impossible. Pro tip: when you're aiming through an empty lens like this, try to imagine what it'd look like if there was a reticle, and use that to aim.]]
[[File:H3VR M4 Burst.jpg|thumb|none|600px|Alternatively, you can just use the gun as it was actually intended. Note the selector - this being an M4, rather than the more ubiquitous M4A1, the third position is "BURST" instead of "AUTO".]]
[[File:H3VR M4 Aiming.jpg|thumb|none|600px|Getting a good look at that classic sight picture once more. For all the new features that've been added, the Warehouse's simple little target-wave system still remains a fun activity.]]
[[File:H3VR M4 Firing.jpg|thumb|none|600px|Sadly, looking through the sights doesn't leave enough space on the screen for at least 3 cases, so we're stuck doing... whatever this is instead.]]
[[File:H3VR M4 Ejecting.jpg|thumb|none|600px|Holding that position for no particular reason, and dumping out the now-empty magazine.]]
[[File:H3VR M4 Releasing.jpg|thumb|none|600px|In with a new one, and finishing things off with a quick tap of the bolt release. Back to it.]]
==Colt M4A1==
==Colt M4A1==
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Update #70's 4th alpha added yet another variant of the carbine, the "Classic"; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.
Update #70's 4th alpha added yet another variant of the carbine, the "Classic"; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.
The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the "M4A1 Block1 Carbine", the classic model was replaced with an original M4 carbine, the "Left Hook" model was likewise replaced with a dimensionally correct version, and the "Shorty" version was replaced with a Mk18 Mod 0, also known as the CQBR receiver.
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]]
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]]
===M4A1 Block 1===
This was the model that replaced the V2 above. It got a corresponding "Left Hook" variant; notably, in lieu of a fictional mirrored lower, it actually uses the normal one, fitted with an aftermarket ambidextrous selector and magazine release.
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 Block I; the main upgrade is the Knight's Armament RAS railed handguard and set of attachments - 5.56x45mm NATO]]
[[File:H3VR M4A1 New Right.jpg|thumb|none|600px|Admiring the newerest M4A1 in the not-yet-finished-at-the-time Institution scene. Gotta love that lighting.]]
[[File:H3VR M4A1 New Left.jpg|thumb|none|600px|The other side, now set up for [[Escape from Tarkov|decent recoil, without sacrificing too much in ergos]].]]
[[File:H3VR M4A1 New Charging.jpg|thumb|none|600px|Heading to a little nook with considerably worse lighting, and watching the bolt go into battery.]]
[[File:H3VR M4A1 New Auto.jpg|thumb|none|600px|With low enough recoil and enough ammo, naturally, you can just settle in and spray - no need for ammo conservation when there's a wipe around the corner, anyhow.]]
[[File:H3VR M4A1 New Aiming.jpg|thumb|none|600px|Trying out the sights - elevate the shotgun-style ghost ring enough, and it'll line up with the factory FSP just fine. The result is a wide-open picture, good for quick acquisition at the cost of precision - in other words, a quintessential video-gamey ADS view.]]
[[File:H3VR M4A1 New Firing.jpg|thumb|none|600px|Taking some potshots at the concrete, and lighting up the corner a fair bit better than the single lamp in it.]]
[[File:H3VR M4A1 New Spraying.jpg|thumb|none|600px|''"Hey, you really shouldn't diss the lights, Rob. They can hear you." <br> <br> "So what? Mike, it's just a lamp, not like it's gonna do anything." <br> <br> "No, seriously man, don't do that." <br> <br> "What, is the God of Lamps gonna come get me? OoOoOoOoh, I'm sooooo scared. I could shoot the damn thing and it wouldn't make a difference - watch."'']]
[[File:H3VR M4A1 New Ejecting.jpg|thumb|none|600px|''"See, dumped the rest of the mag, and nothing happened."'']]
[[File:H3VR M4A1 New Loading.jpg|thumb|none|600px|''"Hell, I'll do it again - just load up another one..."'']]
[[File:H3VR M4A1 New Turning.jpg|thumb|none|600px|''"...then flip it over to pull the charging..."'']]
[[File:H3VR M4A1 Leftie New Right.jpg|thumb|none|600px|''"...handle?"'']]
[[File:H3VR M4A1 Leftie New Releasing.jpg|thumb|none|600px|Trying to stomp down the chill running up his spine, the operator pushes his rifle's somewhat out-of-place bolt release.]]
[[File:H3VR M4A1 Leftie New Left.jpg|thumb|none|600px|''"Huh, that's... weird. And the lighting's gotten brighter, too. You seeing this, Mike?" <br> <br> "...Mike?"'']]
[[File:H3VR M4A1 Leftie New Aiming.jpg|thumb|none|600px|Turning in horror, doЯ sights up the Great Lamp, realizing what's been done.]]
[[File:H3VR M4A1 Leftie New Firing.jpg|thumb|none|600px|''"You... you... YOU THINK THIS IS GONNA MAKE ME REPENT?! NEVER! I MEANT WHAT I SAID, AND I'LL NEVER FORGIVE YOU FOR THIS!"'']]
[[File:H3VR M4A1 Leftie New Ejecting.jpg|thumb|none|600px|Having exhausted the last of his ammunition, doЯ makes one final act of defiance, and throws his magazine at the Great Lamp, willing to spend an eternity in the Prison of Reflected Light if the alternative is kneeling before a cruel god.]]
==="M4A1 Classic"===
==="M4A1 Classic"===
[[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the "Classic" M4A1. Truly, a most glorious return.]]
[[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the "Classic" M4A1. Truly, a most glorious return.]]
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[[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]]
[[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]]
==="M4A1 Shorty"===
==="M4A1 Shorty"===
Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower.
Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model.
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO <br> Somewhere between this...]]
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO <br> Somewhere between this...]]
[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]]
[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]]
==CZ 806 BREN 2==
==Colt Model 601==
2018's Meatmas update added a [[CZ 805 BREN#CZ BREN 2|CZ 806 BREN 2]], the successor to the [[CZ 805 BREN]], on Day 4. Notably, this is the rifle's first major documented media appearance.
The [[M16 rifle series|Colt Model 601]] was added in Update #107, as part of a long-planned model refresh of the [[AR-15]] family of rifles; in-game, it goes by the simplified name "C601".
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The 806's advent calendar box, which it shares with its sibling. Believe me, they were ''not'' happy about this arrangement.]]
[[File:H3VR C601 Left.jpg|thumb|none|600px|Behold: where it all began.]]
[[File:H3VR C601 Right.jpg|thumb|none|600px|Well, all the serially-produced ones, anyway. Note the... well, nothing, on the right side of the receiver; familiar features like pin reinforcement, magazine release fencing, forward assists, and brass deflectors would come along in subsequent variants.]]
[[File:H3VR C601 Loading.jpg|thumb|none|600px|Loading in an early 20-round "waffle" magazine...]]
[[File:H3VR C601 Charging.jpg|thumb|none|600px|...and chambering a round in the lean, green machine, the dustcover popping open as it would on any subsequent variant.]]
[[File:H3VR C601 Aiming.jpg|thumb|none|600px|Aiming at an arbitrary part of the ceiling; the sights are likewise familiar.]]
[[File:H3VR C601 Small.jpg|thumb|none|600px|Right down to the secondary, smaller flip-up aperture.]]
[[File:H3VR C601 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]
[[File:H3VR C601 Firing.jpg|thumb|none|600px|...and engaging a completely different, equally-arbitrary bit of the wall instead. While hard to distinguish, the gray spot on the wooden barricade (just to the left of the metal one) is actually a dust cloud from the impact of a ricocheting bullet.]]
[[File:H3VR C601 Auto.jpg|thumb|none|600px|Taking advantage of the modeled autosear pin, and setting the rifle to maximum speed.]]
[[File:H3VR C601 Locked.jpg|thumb|none|600px|Sadly, this also equates to maximum speed of ammo consumption, quickly leaving the rifle high and dry.]]
[[File:H3VR C601 Ejecting.jpg|thumb|none|600px|Lifting it higher, and starting the process of making it less dry; another nice detail included in the AR family refresh comes in the form of animated magazine releases, as seen here. This also gives something of an idea as to why the magazine release fencing would be added to later models.]]
[[File:H3VR C601 Slashing.jpg|thumb|none|600px|While cross-compatible, the Model 601 does have two attachments specifically meant for use with it - a bayonet, and a carry-handle-mounted scope. Perfect for long-range precision sausage-slashing.]]
==Colt Model 604==
The USAF variant of the [[M16]], the Colt Model 604, was also added in the full release of Update #107, under the simple name "M16".
[[File:USAF Colt Model 604.jpg|thumb|none|450px|Colt USAF M16/Model 604 - 5.56x45mm NATO]]
[[File:H3VR M16 Left.jpg|thumb|none|600px|Examining the USAF M16 in a... wait, hang on a second.]]
[[File:H3VR M16 Right.jpg|thumb|none|600px|There we go, in an appropriate location. Apart from the obvious change in furniture color, this version differs from the Model 601 above in its muzzle device (a 3-prong flash hider, rather than the earlier (and notoriously fragile) "duckbill" of the original version) and lower receiver (a later "partial fence" design, with a ridge just below the ejection port to hold the detent spring for the redesigned front receiver pin - contrary to the name, it has little to do with the magazine release fencing of the later models). This also distinguishes it from the Army-issued M16, the Model 602 - while early 604s had almost all the same features (right down to the storage-compartmentless stock), no 602s had partial-fence lowers.]]
[[File:H3VR M16 Charging.jpg|thumb|none|600px|In the time it took to go through that bit of AR-related nerdery, a magazine managed to find its way into the well, and the charging handle got halfway through its round trip to the stock before it got caught.]]
[[File:H3VR M16 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, and getting a good view of the rather detailed trade dress; apart from the stated manufacturer ("Dolt's Patent Firearms", out of "Hazardville, Connecticut"), these are more or less perfectly accurate. Unlike the floating-point coordinates of the gun's various vertices, which are starting to get a little out of whack this far from the origin.]]
[[File:H3VR M16 Aiming.jpg|thumb|none|600px|Needless to say, this does make aiming at ground targets a bit tricky - though not nearly so much as the limited render distance, in this case. Good thing we've got that specialty "Dolt" 3x20 scope, right?]]
[[File:H3VR M16 Scope.jpg|thumb|none|600px|Nevermind; there are other issues at play here, apparently.]]
[[File:H3VR M16 Firing.jpg|thumb|none|600px|Having failed to spot any enemy aircraft through his glitch-occluded optic, the airman decides to simply guess and hope for the best.]]
[[File:H3VR M16 Ejecting.jpg|thumb|none|600px|On the plus side, the fact that the empty mag (visually) goes upward when released means that he's at least on his way down. Gonna be an awfully long drop.]]
==CZ BREN 2 (5.56x45mm)==
2018's Meatmas update added a [[CZ BREN 2]], the successor to the [[CZ 805 BREN]], on Day 4, under the name "Bren 806". Notably, this is the rifle's first major documented media appearance.
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The BREN 2's advent calendar box, which it shares with its sibling. Believe me, they were ''not'' happy about this arrangement.]]
[[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]]
[[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]]
[[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]]
[[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]]
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[[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]]
[[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]]
[[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the 806 is just edgy like that.]]
[[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the BREN 2 is just edgy like that.]]
[[File:H3VR 806 Right.jpg|thumb|none|600px|"''It's not a phase, Mom!''"]]
[[File:H3VR 806 Right.jpg|thumb|none|600px|"''It's not a phase, Mom!''"]]
[[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ 806, before it proceeded to run up to its room, slam and lock the door, and blast death metal at max volume.]]
[[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ BREN 2, before it proceeded to run up to its room, slam and lock the door, and blast death metal at max volume.]]
==CZ 807 BREN 2==
==CZ BREN 2 (7.62x39mm)==
Accompanying the [[CZ 805 BREN#CZ BREN 2|806]] in Meatmas 2018's 4th day was its larger-caliber sibling, the [[CZ 805 BREN#CZ BREN 2|CZ 807 BREN 2]].
Accompanying the 5.56 [[CZ BREN 2|BREN 2]] in Meatmas 2018's 4th day was its 7.62x39mm larger-caliber sibling. It is incorrectly referred to as an 807, which is actually a different variant.
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]]
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]]
[[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ 807; while it might look like an aftermarket 7.62x39mm [[AK]] magazine, it's actually entirely proprietary.]]
[[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ BREN 2; while it might look like an aftermarket 7.62x39mm [[AK]] magazine, it's actually entirely proprietary.]]
[[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the 807 happily shows its safe position, without any complaints.]]
[[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the BREN 2 happily shows its safe position, without any complaints.]]
[[File:H3VR 807 Semi.jpg|thumb|none|600px|"''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''"]]
[[File:H3VR 807 Semi.jpg|thumb|none|600px|"''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''"]]
[[File:H3VR 807 Auto.jpg|thumb|none|600px|"''Now, now, 7, we love all our children equally.''" <br> "''But-''" <br> "'''''Equally.'''"]]
[[File:H3VR 807 Auto.jpg|thumb|none|600px|"''Now, now, 7, we love all our children equally.''" <br> "''But-''" <br> "'''''Equally.'''"]]
[[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the 807 takes some equally sightless aim...]]
[[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the BREN 2 takes some equally sightless aim...]]
[[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]]
[[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]]
[[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ 807; without a magazine, it's practically indistinguishable from its smaller-bore sibling.]]
[[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ BREN 2; without a magazine, it's practically indistinguishable from its smaller-bore sibling.]]
[[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]]
[[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]]
[[File:H3VR 807 Folding.jpg|thumb|none|600px|"''Look, see? My stock can fold...''"]]
[[File:H3VR 807 Folding.jpg|thumb|none|600px|"''Look, see? My stock can fold...''"]]
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[[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]]
[[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]]
[[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]]
[[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]]
[[File:H3VR HK416newmodel leftside.jpg|600px|thumb|none|The first patch of Update #111 saw the HK416 given a proper face-lift in the form of a new, much more dimensionally accurate model. ]]
[[File:H3VR HK416newmodel rightside.jpg|600px|thumb|none|The other side of the refreshed assault rifle, featuring some spoofed markings. Everyone knows the "HK" in HK416 stands for "Heckle & Mock GmbH", which is famously headquartered in Bumpass, Virginia. ]]
==IMBEL IA2==
==IMBEL IA2==
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==M16A1==
==M16A1==
The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope.
The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one; this also conveniently fixed the previously-largely-unnoticed issue of the original model being based off a civilian semi-auto variant, with no autosear pin and a two-position selector (the third position being selectable, but unmarked).
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]
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[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]
[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]
[[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]]
[[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]]
[[File:H3VR M16A1 New Right.jpg|thumb|none|600px|New model, same war.]]
[[File:H3VR M16A1 New Left.jpg|thumb|none|600px|Although, the more authentically-modeled rifle certainly merits some more appropriate scenery. It's not quite a Southeast Asian jungle, but it'll do.]]
[[File:H3VR M16A1 New Loading.jpg|thumb|none|600px|Loading in a slightly longer-than-normal straight magazine; this is a 25-rounder, tested with some early AR-15 variants but ultimately unsuccessful. Brownells makes repros, if you're interested.]]
[[File:H3VR M16A1 New Charging.jpg|thumb|none|600px|Chambering a round in the old poodle-shooter.]]
[[File:H3VR M16A1 New Firing.jpg|thumb|none|600px|Hearing some suspicious rustling in the foliage, Gee Eye Schmo sends a .223 through the leaves. Can't be too careful out here.]]
[[File:H3VR M16A1 New Scope.jpg|thumb|none|600px|Deciding that he'd rather see what he's shooting at, Pvt. Schmo decides to stick a scope on the carrying handle. This, too, is a new model - a Leatherwood ART 3-9X scope on an M16-carry-handle-specific mount.]]
[[File:H3VR M16A1 New Small.jpg|thumb|none|600px|Taking aim at a friendly trooper - although, out in the jungle, "friendly" doesn't stretch much further than "probably not going to kill you". Though, in fairness, it'd be a bit hypocritical of Schmo to criticize such behavior at the moment.]]
[[File:H3VR M16A1 New Adjusting.jpg|thumb|none|600px|Deciding he'd rather see things a bit more clearly, he dials the magnification up to 9X - "ART" is short for "Adjustable Ranging Telescope", not a self-aggrandizing statement by the scope's manufacturer. Sadly - though understandably - the real scope's complex automatic range compensation behavior isn't represented in-game - not leastly because it revolves around gradually adjusting the magnification until a known-sized target fits in the range-finder (with this camming the scope up or down accordingly), while ''H3'''s magnification adjustment is both step-wise and completely separate from the zero distance adjustment (as seen here).]]
[[File:H3VR M16A1 New Reticle.jpg|thumb|none|600px|It does at least bring the reticle closer, as it's supposed to - this makes said reticle's details much easier to see, along with any prospective target's helmet art, beard stubble, and bun crumbs.]]
[[File:H3VR M16A1 New Aiming.jpg|thumb|none|600px|It also allows you to use the irons, just in case those that rustling starts getting a little too close for comfort. Don't ever let your guard down - that's when they'll get you.]]
==M16A2==
The [[M16A2]] was added in the full release of Update #107.
[[File:H3VR M16A2 Left.jpg|thumb|none|600px|Standing guard over the (incomplete) Institution's northbound train line with an M16A2.]]
[[File:H3VR M16A2 Right.jpg|thumb|none|600px|After all, grayscale 80s-90s firearms and angular brutalist architecture go together like concrete and rebar.]]
[[File:H3VR M16A2 Loading.jpg|thumb|none|600px|Loading in a standard aluminum 30-round STANAG magazine. While familiar now, there was a time when these were still relatively novel. Granted, that was back in the late sixties, so they were pretty much standard by the time the A2 rolled around in '82, but still.]]
[[File:H3VR M16A2 Charging.jpg|thumb|none|600px|Chambering a round...]]
[[File:H3VR M16A2 Closing.jpg|thumb|none|600px|...and shutting the dust cover. There's not much practical point to this - even if guns could jam due to dust accumulation in-game, the air in the Institution is impeccably clean - but it's a nice detail to have nevertheless, and is shared across more or less every gun in the game with such a cover.]]
[[File:H3VR M16A2 Semi.jpg|thumb|none|600px|Disengaging the safety; the longer word in the third position is a surprise tool that'll help us later.]]
[[File:H3VR M16A2 Aiming.jpg|thumb|none|600px|Looking through the sights. While the sight picture is pretty much the same as usual, the sights themselves have seen some noticeable alteration, being much more finely-adjustable than the older variants', and allowing for windage adjustments without the aid of a tool (or a live round).]]
[[File:H3VR M16A2 Firing.jpg|thumb|none|600px|Firing, on the other hand, is pretty much the same. The thicker barrel (generally just called an "A2-profile" barrel, as opposed to the earlier variants' "A1" or "pencil" barrels) could in theory help keep the recoil down a bit, but in practice, the recoil of a 20" 5.56mm rifle in semi-auto is pretty much negligible anyway.]]
[[File:H3VR M16A2 Sights.jpg|thumb|none|600px|Should the normal aperture prove insufficiently precise for you, simply give it a flip...]]
[[File:H3VR M16A2 Small.jpg|thumb|none|600px|...and you'll get this. Probably not the best choice in an area where some halls aren't too far off the color of the sights themselves, but it's there if you want it.]]
[[File:H3VR M16A2 Burst.jpg|thumb|none|600px|Right, back to the main thing about the A2 that people care about: the selector. Rather than the earlier versions' Safe/Semi/Auto trigger packs (excluding some experimental models), the A2 introduced a new Safe/Semi/Burst selector, to discourage inexperienced soldiers from clutching the trigger and wasting ammunition.]]
[[File:H3VR M16A2 Ejecting.jpg|thumb|none|600px|''"Oh, they think I'll waste ammo? I'll show them "wasting ammo"..."'']]
==M16A3==
Along with its burst-fire cousin, the [[M16A3]] was added in Update #107's full release.
[[File:H3VR M16A3 Left.jpg|thumb|none|600px|Meanwhile, a short distance away, another trooper stands guard over the sorthbound line with an M16 that's exactly 1 A greater than his compatriot's. After all, an M16A3 only seems appropriate for an [[Battlefield 3|operation in a metro]] - even more so if it's a real one.]]
[[File:H3VR M16A3 Charging.jpg|thumb|none|600px|Sadly, said real M16A3 is almost visually indistinguishable from its even-numbered predecessor (to the point that the first image could very well have been an A2, and you'd be none the wiser); to prevent this section from being completely redundant, it's been spiced up with a few of the concurrently-added attachments, for some nice vintage tacticool action.]]
[[File:H3VR M16A3 Semi.jpg|thumb|none|600px|Disengaging the safety, and viewing the only real visual distinction between this and the A2 in-game: the markings. Aside from the obvious differences in the selector (which'll be addressed in a moment), the in-game M16A3 is apparently made by "FUN MFG, INC." in "COWARD, SC" (with a manufacturer code of "H3VR0"); this is presumably meant to represent an [[FN]]-produced rifle, in a similar vein to the "Dolt" markings on the game's earlier Colt-produced ARs. Also plainly visible here is the 40-round USGI-pattern magazine; while not officially adopted in any known capacity, magazines of this type have existed for a while, and have been produced by various third-party manufacturers, with frustratingly little concrete info on their actual origins.]]
[[File:H3VR M16A3 Aiming.jpg|thumb|none|600px|Taking aim; the "goose-neck" rail seen here is one of two in-game solutions for mounting optics onto AR carry handles, and was a relatively popular option for this purpose in reality during the early days of widespread infantry optic use and optic rail standardization. Its main advantage over a simple vertical adaptor is the lower mounting, allowing for a better cheek weld and making the rifle take up less vertical space; a side effect of this is that it also allows for co-witnessing with certain optics, such as this relatively-appropriate Aimpoint.]]
[[File:H3VR M16A3 Firing.jpg|thumb|none|600px|But hey, why use two sets of sights at once when you could use zero at once? Especially when the selector manages to sneak its way over to the full-auto position, I swear, it just did that on its own.]]
[[File:H3VR M16A3 Locked.jpg|thumb|none|600px|See, the A3 was a relatively lightly-produced variant, only used by a few select Navy units who were apparently thought trustworthy enough to not waste their entire magazine in one go if given a gun that allowed it. Clearly, the individual to whom this rifle was handed gave that impression falsely.]]
[[File:H3VR M16A3 Releasing.jpg|thumb|none|600px|One quick mag swap, one tap of the (visually popped-up) bolt release, and nobody's any the wiser. Except for the empty mag on the floor. And the 40 spent cases a few feet away. And the 40 bulletholes in the concrete. Minor details, easily ignored.]]
[[File:H3VR M16A3 Clipping.jpg|thumb|none|600px|Not really segue-able, but as an aside: the suppressor on the end is known in-game as the "HEM4", shortened from its more complete name of "HEL M4" (with "HEL" referring to the Army's not-at-all-concerningly-named Human Engineering Laboratory); this was developed during the sixties, and intended specifically for full-length M16s (whether or not it'd fit onto an A2-profile barrel is not entirely clear), fitting over most of the exposed portion without extending as far past it as a normal suppressor would. In-game, as with the real suppressor's need for a specialized bolt carrier to handle the increased back pressure (remember, this is before the days of ARs with adjustable gas regulators), this proprietarity is omitted for the sake of gameplay convenience; its backwards-tucked nature is instead facilitated by making the entire back end of the suppressor completely intangible, as demonstrated here.]]
==M16A4==
==M16A4==
Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts.
Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version.
[[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]]
[[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]]
[[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]]
[[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]]
[[File:H3VR M16A4 New Left.jpg|thumb|none|600px|Heading somewhere (presumably) warmer to show off the new M16A4.]]
[[File:H3VR M16A4 New Right.jpg|thumb|none|600px|Not much has changed, so we'll just get straight to decking it out with attachments. Similar to last time, but with a USMC-style bayonet. Plus, now the foregrip's tan.]]
[[File:H3VR M16A4 New Loading.jpg|thumb|none|600px|As is the magazine, a windowed 30-round PMag. Black and green versions are also available.]]
[[File:H3VR M16A4 New Aiming.jpg|thumb|none|600px|Aiming through the carry handle's rear sight; the picture hasn't changed much...]]
[[File:H3VR M16A4 New Adjusting.jpg|thumb|none|600px|...but the sight itself has, now being adjustable out to 800 meters in 100-meter increments. How helpful that is in a place like this is debatable.]]
[[File:H3VR M16A4 New Firing.jpg|thumb|none|600px|Making a strong, confident statement on the debate, and declining to use the sights entirely. To be fair, it's a bit easier when you've got bullet trails enabled.]]
[[File:H3VR M16A4 New Ejecting.jpg|thumb|none|600px|Plus 30 holes in some wooden cubes, minus 30 rounds in the mag. Not only are the spring and follower modeled, but the PMags' distinctive orange-painted spring coil (meant as an easy indicator of remaining ammo once it gets past the window) is depicted as well.]]
==Malyuk==
==Malyuk==
The [[Malyuk]], a Ukranian prototype bullpup [[AK]] derivative, makes its media debut in ''H3'', being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.
The [[Malyuk]], a Ukranian bullpup [[AK]] derivative, makes its media debut in ''H3'', being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.
[[File:H3VR Malyuk Box.jpg|thumb|none|600px|"''Wait, isn't the baby supposed to go in a manger, not a box?''"]]
[[File:H3VR Malyuk Box.jpg|thumb|none|600px|"''Wait, isn't the baby supposed to go in a manger, not a box?''"]]
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[[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]]
[[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]]
[[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]]
[[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]]
==Mk 18 Mod 0==
Update #107 added a [[Mk 18 Mod 0]] to replace the fictional "M4A1 Shorty"; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight.
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]
[[File:H3VR Mk18 0 Left.jpg|thumb|none|600px|Having been assigned as part of a watermelon protection detail, a guard examines his issued Mk 18.]]
[[File:H3VR Mk18 0 Right.jpg|thumb|none|600px|You know the drill by now, so let’s just cut to the chase and stick some attachments on. And adjust the stock, while we’re at it.]]
[[File:H3VR Mk18 0 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine - to make things a little more tactical, this one’s got some extra texturing, and a handling loop to boot.]]
[[File:H3VR Mk18 0 Charging.jpg|thumb|none|600px|Chambering a round. For maximum speed and minimum drag, make sure to cover up any unused rail space - optics rail included.]]
[[File:H3VR Mk18 0 Semi.jpg|thumb|none|600px|Disengaging the safety.]]
[[File:H3VR Mk18 0 Aiming.jpg|thumb|none|600px|Taking aim at a distant threat; the LMT rear sight gives a familiar picture for anyone used to the usual carrying handle. Which makes sense, since it basically is a carrying handle rear sight, minus the actual carrying handle.]]
[[File:H3VR Mk18 0 Aperture.jpg|thumb|none|600px|And, just like a carrying handle rear sight, it’s got two differently-sized apertures. For all that precision shooting you’re gonna be doing with a 10.5” carbine.]]
[[File:H3VR Mk18 0 Firing.jpg|thumb|none|600px|Letting some rounds fly, and noting the nicely-rendered primer dimple of the new spent casing model.]]
[[File:H3VR Mk18 0 Flash.jpg|thumb|none|600px|Another view, showing the rather considerable muzzle blast generated by 5.56 coming out of a barrel this short. It’s a good thing that melons don’t have eardrums.]]
==Mk 18 Mod 1==
==Mk 18 Mod 1==
Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word "Custom" to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it is categorized in-game with the assault rifles. Update #92 replaced the model entirely; the new one has standard furniture, with the pistol grip and stock being brown, and the handguard being black.
Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word "Custom" to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it was originally categorized in-game with the assault rifles. Update #92 replaced the model entirely, and placed it in the carbine section instead; this version had standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced this model to make it more consistent with the others; this version is referred to as the "M4A1 Block 2 CQBR," which is a correct designation for the Mk 18 when not used by the Navy.
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]]
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]]
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]]
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]]
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[[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]]
[[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]]
[[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]]
[[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]]
[[File:H3VR Mk18 1 Left.jpg|thumb|none|600px|After showing exceptional skill and valor in his prior melon-defending mission, the former guard gets a promotion to a specialized unit, and a promoted carbine as part of the package. Apparently, they had a gap to fill.]]
[[File:H3VR Mk18 1 Right.jpg|thumb|none|600px|New rails, new attachments. Well, the same ones as before, but re-modeled to be more consistent - including the tan, which is once again a nice, uniform shade.]]
[[File:H3VR Mk18 1 Loading.jpg|thumb|none|600px|Loading in a tan 20-round PMag, which makes its own attempt at stealth by disguising itself as a 30-rounder. Being this far out of the magazine well, it exposes the giant "20" molded into its body, making this disguise a bit less than satisfactory.]]
[[File:H3VR Mk18 1 Charging.jpg|thumb|none|600px|After convincing the magazine to abandon such silly antics and get into proper feeding position, the operator chambers a round...]]
[[File:H3VR Mk18 1 Semi.jpg|thumb|none|600px|...and then flips the rifle to semi-auto, taking advantage of its aftermarket ambidextrous selector switch. Perk of being in a more important position: nobody can force you to shoot right-handed - even the sling mount's ambidextrous.]]
[[File:H3VR Mk18 1 Aiming.jpg|thumb|none|600px|Taking aim at the mission's target; the flip-up KAC sights offer a nice, clean picture, though one can't help wonder why such an ostensibly-important operator wasn't given an optic.]]
[[File:H3VR Mk18 1 Firing.jpg|thumb|none|600px|Taking the mission-critical shot.]]
[[File:H3VR Mk18 1 Auto.jpg|thumb|none|600px|The situation having escalated, our hero flips the ambidextrous selector one position further...]]
[[File:H3VR Mk18 1 Reloading.jpg|thumb|none|600px|...and abandons any hope of going prone.]]
[[File:H3VR Mk18 1 Spraying.jpg|thumb|none|600px|Fortunately, while it shrugged off the first shot, the target doesn't manage the same feat with the next 40. ''"Target down. Don't suppose you'll tell me why you sent me to assassinate a truck?"'']]
==Micro Draco Pistol==
==Micro Draco Pistol==
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==Norinco QBZ-95==
==Norinco QBZ-95==
The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first and only Chinese firearm (and, as such, the first and only one to use 5.8x42mm ammunition).
The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition).
[[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]]
[[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]]
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[[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]]
[[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]]
[[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]]
[[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]]
==Sako RK 95 TP==
The [[Valmet_Assault_Rifle_Series#M95|RK 95 TP]] was added in Alpha 4 of Update #110.
[[File:H3VR RK95 leftside.jpg|600px|thumb|none|The AK goes to Finland. This brings the count of AK-pattern weapons in ''H3VR'' to approximately... many.]]
[[File:H3VR RK95 rightside.jpg|600px|thumb|none|Flipping the rifle over to confirm that, yep, it's an AK derivative. The RK 95's fire selector features handy markings to differentiate between semi-automatic (one dot) and fully-automatic (three dots). ]]
[[File:H3VR RK95 insertmag.jpg|600px|thumb|none|Slotting a 30-round RK magazine into the rifle, although other 7.62x39mm AK mags can also be used. ]]
[[File:H3VR RK95 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber, after remembering to disengage the safety. ]]
[[File:H3VR RK95 ADS.jpg|600px|thumb|none|Aiming down the RK 95 TP's iron sights. ]]
[[File:H3VR RK95 foldstock.jpg|600px|thumb|none|Folding up the stock in a bid to make things a bit more interesting. ]]
[[File:H3VR RK95 firing.jpg|600px|thumb|none|Going ham. ]]
==SIG SG 550==
==SIG SG 550==
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Battle Rifles|here]] to view the game's battle rifles.
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Battle Rifles|here]] to view the game's battle rifles.
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]]
H3VR's assault rifles are generally classified either as such or as carbines, with the sole notable exception being directly below.
AAC Honey Badger
The 21st gift added in the 2018 Meatmas event was an AAC Honey Badger. It is chambered in .300 AAC Blackout (making it the first in-game weapon to use the round), and is fitted with an aftermarket ergonomic pistol grip. As stated above, it is classified as neither an assault rifle nor a carbine; instead, it is the only rifle-caliber weapon amongst the game's PDWs.
AK-101
An AK-101 was added on the eleventh day of the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).
AK-12
The fourth alpha build of Update #90 added the much-requested AK-12; in an unusual move for a game, both the 2018 production model and the oft-seen prototype are present, with the former being called the "AK-12" and the latter the "AK-12 Prototype".
AK-74
The much-requested AK-74 was added in the third alpha build of Update #76.
AKM
An AKM is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a "Tactical" model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. Update #94 made the ladder sights on all AK-Pattern firearms (and several more) functional, as well.
AKM Tactical
AKS-74U
The AKS-74U is one of the available firearms in-game, having been added in Update #18. Update #55 added a "Tactical" version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines.
ArmaLite AR-18
Update #102's first experimental build brought along several ArmaLite AR-18 variants - a full-length rifle, a short-barreled carbine, and a stockless, foregrip-equipped "pistol" variant. All 3 feature the AR-18's proprietary scope rail, which can fit either a proprietary scope or a Picatinny adaptor.
ArmaLite AR-18 Carbine
ArmaLite AR-18 Carbine (serial number 021)
The "pistol" variant of the AR-18 is directly modeled after ArmaLite AR-18 serial number 021, which features a unique set of custom parts.
AS Val
Added on the 14th day of Meatmas 2018, the long-requested AS Val makes an appearance in H3 (along with its sniper-rifle sibling), in the carbine class.
Bofors Ak 5C
The 13th day of the Meatmas 2018 update added a Bofors Ak 5C.
Colt Canada C7A1
The Colt Canada C7A1 was added in the Meatmas 2023 Update. The long absence of this branch of the AR family tree was a running gag for many years, with a box containing just the magazine and a non-interactive shadow being added previously.
Update #107's fourth experimental build replaced the "M4A1 Classic" with an original M4 Carbine; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well.
Colt M4A1
The M4A1 is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a publicly-available asset made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems.
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users. All of these variants are categorized in-game as carbines.
Update #70's 4th alpha added yet another variant of the carbine, the "Classic"; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.
The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the "M4A1 Block1 Carbine", the classic model was replaced with an original M4 carbine, the "Left Hook" model was likewise replaced with a dimensionally correct version, and the "Shorty" version was replaced with a Mk18 Mod 0, also known as the CQBR receiver.
"M4A1 v2"
M4A1 Block 1
This was the model that replaced the V2 above. It got a corresponding "Left Hook" variant; notably, in lieu of a fictional mirrored lower, it actually uses the normal one, fitted with an aftermarket ambidextrous selector and magazine release.
"M4A1 Classic"
"M4A1 Shorty"
Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model.
Colt Model 601
The Colt Model 601 was added in Update #107, as part of a long-planned model refresh of the AR-15 family of rifles; in-game, it goes by the simplified name "C601".
Colt Model 604
The USAF variant of the M16, the Colt Model 604, was also added in the full release of Update #107, under the simple name "M16".
CZ BREN 2 (5.56x45mm)
2018's Meatmas update added a CZ BREN 2, the successor to the CZ 805 BREN, on Day 4, under the name "Bren 806". Notably, this is the rifle's first major documented media appearance.
CZ BREN 2 (7.62x39mm)
Accompanying the 5.56 BREN 2 in Meatmas 2018's 4th day was its 7.62x39mm larger-caliber sibling. It is incorrectly referred to as an 807, which is actually a different variant.
CZ Sa vz. 58 P
The final, full release of Update #59 brought along a series of CZ Sa vz. 58 variants, the first of which is a standard, full-stocked vz. 58 P ("Pěchotní", Czech for "infantry").
CZ Sa vz. 58 V
To compliment the full-stocked vz. 58 P, Update #59 also added a CZ Sa vz. 58 V, the folding-stocked paratrooper model (the "V" standing for "Výsadkový", Czech for "airborne"). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the "Custom" variant.
Custom
CSA Sa vz. 58 Compact
Along with the full-length variants, Update #59 brought along a CSA Sa vz. 58 Compact. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks. As one might expect, it is classified in-game as a carbine.
Enfield EM-2
The Enfield EM-2 was added on day 16 of the Meatmas 2020 Advent Calendar event.
FN F2000 Tactical
The FN F2000 Tactical was prominently featured in the trailer for the 2019 Meatmas event, referencing a running community in-joke about game developer Anton Hand's personal distaste for the rifle (and the repeated assurances that, no matter how many times it is requested, it will never be added to the game).
FAMAS F1
The FAMAS F1 was the first weapon in the "Bullpup Trifecta" that was added in the ninth day of the first Meatmas update, alongside the L85A2 and the AUG A3. The sixth alpha of Update #99 gave the F1 a new model, and the weapon's rails were made a seperate attachment.
FAMAS G2
In addition to the F1's new model, Update #99's sixth alpha also brought along the FAMAS G2.
The 24th day of the Meatmas 2018 event added another frequent fan request, the Heckler & Koch G11; more specifically, a G11 K1, the penultimate variant of the rifle.
After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a Heckler & Koch HK416. It goes by the name "H416" in-game, and is fitted with a Command Arms UPG-16 pistol grip and a Magpul MOE stock.
IMBEL IA2
The 5.56mm assault rifle version of the IMBEL IA2 is one of the available firearms in-game; it was added in the 1st Meatmas Update.
L85A2
The L85A2 is the 2nd part of the first Meatmas update's "Bullpup Trifecta", alongside the FAMAS F1 and AUG A3. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.
M16A1
The M16A1 is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one; this also conveniently fixed the previously-largely-unnoticed issue of the original model being based off a civilian semi-auto variant, with no autosear pin and a two-position selector (the third position being selectable, but unmarked).
M16A2
The M16A2 was added in the full release of Update #107.
M16A3
Along with its burst-fire cousin, the M16A3 was added in Update #107's full release.
M16A4
Update #92 added the long-requested M16A4 with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version.
Malyuk
The Malyuk, a Ukranian bullpup AK derivative, makes its media debut in H3, being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.
Mk 18 Mod 0
Update #107 added a Mk 18 Mod 0 to replace the fictional "M4A1 Shorty"; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight.
Mk 18 Mod 1
Update #10 added a Mk 18 Mod 1, fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word "Custom" to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the M4A1 Carbine, it was originally categorized in-game with the assault rifles. Update #92 replaced the model entirely, and placed it in the carbine section instead; this version had standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced this model to make it more consistent with the others; this version is referred to as the "M4A1 Block 2 CQBR," which is a correct designation for the Mk 18 when not used by the Navy.
Micro Draco Pistol
Alpha 3 of Update #96 added the Micro Draco Pistol, a compact carbine variant of the AIMR categorized under US law as a pistol. Interestingly, the one in-game is select-fire; in fact, it consists of an AKM receiver rebuilt with Micro Draco parts, given the Russian АВ-ОД selector markings, as well the two-rivet pattern of an AKM at the rear of the receiver.
Norinco QBZ-95
The sixth day of the 2018 Meatmas event brought along a Norinco QBZ-95, the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition).
Added in Update #53, the SIG SG 550 is one of H3's usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available.
SIG SG 552
The SIG SG 552 is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments; both are categorized as carbines.
SR-3M
Alpha 1 of Update #94 added the SR-3M, along with a long-requested thirty-round 9x39mm magazine that's interchangeable with those of the AS Val and VSS Vintorez.
Steyr AUG A1
Update #89 added a grey-stocked Steyr AUG A1, to complement the pre-existing-yet-concurrently-added A3.
Steyr AUG A3
Rounding out the "Bullpup Trifecta" of the 1st Meatmas update is the Steyr AUG A3, categorized in-game as a carbine. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is very rare in games. Update #89 replaced the weapon's model, with the replacement one having an underbarrel rail segment in place of the original's integrated foregrip.
Stoner 63 Assault Rifle
The Stoner 63 in its Assault Rifle configuration was added on Meatmas Day 2020.
Sturmgewehr 44
The famous Sturmgewehr 44 was added to the game in Update #48, cementing itself as the oldest weapon in the in-game Assault Rifle category.
Click here to return to the main index page, or click here to view the game's battle rifles.