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Talk:Call of Duty: Modern Warfare II (2022): Difference between revisions

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[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the bugged gunsmith preview screen.]]
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=="Combat Knife"==
=="Combat Knife"==
The "Combat Knife" seems to be based on SOG knives, particularly SOG Pillar.
The "Combat Knife" seems to be based on SOG knives, particularly SOG Pillar.
==KOI Artisan Chef Knife==
A stylized KOI Artisan Chef Knife is featured as the "Chef's Shank" blueprint for the Combat Knife.
==Chainsaw==
A chainsaw based on the one that is used in the original [[Doom (VG)|Doom]] series appears, only available through the DOOM bundle. Like the [[Sawed-Off Double Barrel Shotgun|Sawed-Off Side by Side Shotgun]], the chainsaw is also animated frame-by-frame, and it uses sounds from its source material.


==Container-Launched Missile System==
==Container-Launched Missile System==
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A slightly altered Leupold LCO red dot sight was added with Season 1 as the "SZ Battle Optic".
A slightly altered Leupold LCO red dot sight was added with Season 1 as the "SZ Battle Optic".


==="Schlager 4X"===
===Hensoldt ZO 4x30i===
The "Schlager 4X" is based on the Hensoldt ZO 4x30i scope.
A stylized Hensoldt ZO 4x30i scope appears as the "Schlager 4X". The "BPZ40 Hybrid" is the same optic with a "Cronen Mini Pro" (see below) red dot mounted onto an angled mount.


==="Thermo-Optic X9"===
==="Thermo-Optic X9"===
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::Baseless speculation on my part: I suspect "pkilob" refers to that Zenitco bullpup PKP (i.e. "PKB" being short for "PK Bullpup"); given the relative abundance of Russian weapons in this list compared to MWII (and the current two-game trend of giving us increasingly-large revolvers), I'd also be tempted to say that "rsierra12" is an RSh-12. Definitely not the full list, though - there's some stuff in the above leak that's not here (the AK-101, the Cadex, et cetera) - and if that's the case, there'll be quite a lot of stuff in the third game. Now if only they'd stop messing with the designs... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])
::Baseless speculation on my part: I suspect "pkilob" refers to that Zenitco bullpup PKP (i.e. "PKB" being short for "PK Bullpup"); given the relative abundance of Russian weapons in this list compared to MWII (and the current two-game trend of giving us increasingly-large revolvers), I'd also be tempted to say that "rsierra12" is an RSh-12. Definitely not the full list, though - there's some stuff in the above leak that's not here (the AK-101, the Cadex, et cetera) - and if that's the case, there'll be quite a lot of stuff in the third game. Now if only they'd stop messing with the designs... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])
:::Thanks for the corrections, I edited the list and now it's complete. Kinda curious that they have now at least 3 DMRs using intermediate cartridges. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:35, 2 August 2023 (UTC)
:::Thanks for the corrections, I edited the list and now it's complete. Kinda curious that they have now at least 3 DMRs using intermediate cartridges. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 23:35, 2 August 2023 (UTC)
::::Assuming what I read was true, all weapons from this game will return in addition to the ones mentioned. I have to wonder if it will be something similar to what they did for the original Warzone or if it will include multiplayer, since what they stated included cosmetics and unlocks from this game. In any case I'm gonna assume if they are bringing everything back, that they will keep all animations and models the same. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:46, 17 August 2023 (UTC)
:::::[https://www.callofduty.com/blog/2023/08/call-of-duty-modern-warfare-II-to-modern-warfare-III-carry-forward It's already been confirmed that basically everything is carrying over to MWIII multiplayer.] Assuming the models/animations/etc are the same (which they definitely will be) it's probably best if we ''don't'' list the MWII weapons on the MWIII page, and simply note any relevant differences, changes, new potential gunsmith combos, etc where relevant. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:26, 18 August 2023 (UTC)
::::::Seconded. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 21:09, 20 August 2023 (UTC)
== The Classic Pack ==
So there is the new Classic Pack, which reference to the original CoD Captain Price, and two weapons. One is the blueprint of the Remington M24 SWS and the TEC-9, as reference to WWII weapons, even though there’s the M14 so they could use as an M1 Garand (with at least the BAR mag), or the Staccato which could be the Colt. 1911A1. So the best weapon that could be the WWII equivalent of the Remington M24 SWS is the Remington Model 720 (a variant of the Remington Model 30), considering that it’s the great grandfather of the weapon.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:36, 4 September 2023 (UTC)

Latest revision as of 12:32, 11 October 2023

Extraneous Images

For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.

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The Colt Model 901 in the gunsmith preview. Prior to the Season One update, it is not possible to preview the weapon's 3D model akin to previous games, so a workaround was used to preview most of the weapons this way.
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The HK91A2's left side in the loadout screen.
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Its right side.
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The Marlin 336 in the loadout screen.
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The Desert Eagle in the bugged gunsmith preview screen.
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The Benelli in the loadout screen.
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The M4 Super 90 in the weapon inspect menu.
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The 725 in the loadout screen.
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The Browning Citori 725 in the weapon preview menu.
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Ejecting the last shell on a dry magazine tube.
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Placing a new shell into the chamber.
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The 590M in the loadout screen.
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The AK-103's left side in the bugged gunsmith preview screen.
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The rifle's right side.
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An AK-105 in the loadout screen.
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The AKS-74U in the weapon preview menu screen.
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The SSR lookalike in the loadout screen.
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The SCAR-L in the old gunsmith preview screen.
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The gunsmith menu text was really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle. This was later fixed, now the barrel is labeled as a 17.5.
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Left side of the pseudo-HK91A3.
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Winding in a new set of 40mm rounds with the XRK branded speedloader.

Miscellaneous

CBU-97 Sensor Fuzed Weapon

The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the "Stealth Bomber" killstreak.

"Snapshot Grenade"

The fictional self flying disco ball inspired "Snapshot Grenade" returns from Modern Warfare.

"Drill Charge"

The "Drill Charge" is a fictional device loosely resembling the Hafthohlladung magnet mine.

"Combat Knife"

The "Combat Knife" seems to be based on SOG knives, particularly SOG Pillar.

KOI Artisan Chef Knife

A stylized KOI Artisan Chef Knife is featured as the "Chef's Shank" blueprint for the Combat Knife.

Chainsaw

A chainsaw based on the one that is used in the original Doom series appears, only available through the DOOM bundle. Like the Sawed-Off Side by Side Shotgun, the chainsaw is also animated frame-by-frame, and it uses sounds from its source material.

Container-Launched Missile System

A fictional American container-launched ballistic missile system serves as the central catalyst for the campaign storyline. The appearance of the missile itself resembles a US Tomahawk or Russian Kalibr. In the opening mission, it is utilized by Shadow Company PMCs to eliminate the fictional Iranian general Ghorbrani; the real life event that inspired this scene, the assassination of Qasem Soleimani, was instead executed via an MQ-9 Reaper drone.

The missile system is a container-launched missile system, able to be transported and launched from a standard shipping container. In real life, such container-launched missile systems have been (as of 2022) developed and/or produced by Russia (in the Club-K), China (in the YJ-18C), and Israel (in the LORA) since 2010. The in-game missile system appears to be primarily based on the Club-K in its structural configuration, though the in-game system features only one launch tube instead of four.

MK-12A

The same True Lies inspired MK-12A nuclear warhead returns from Modern Warfare. It is seen in the "Low Profile" spec ops mission.

MIM-23 Hawk

The MIM-23 Hawk surface-to-air missile system is featured in the "Denied Area" spec ops mission. It is misattributed as "Russian-made" when in reality it is of US origin.

Storm Shadow/AGM-154 JSOW hybrid

The same SCALP-EG/AGM-154 JSOW hybrid cruise missile from Modern Warfare returns along with all its fictionalizations as the Cruise Missile killstreak.

Attachments

Optics

Aimpoint CompM2

A stylized Aimpoint CompM2 is featured as the "SZ Sro-7" ("SZ Reflex" in the beta).

Aimpoint Micro T-1

The Aimpoint Micro T-1 based "Aim-Op" from Modern Warfare was added with Season 1 as the "Aim Op-V4".

Colt Scope

The "Forge-Tac Delta 4" is based on the Colt Scope.

"Corvus Downrange-00"

A slightly altered DI Optical EG1.

Hensoldt ZF 6×42 PSG1

The "Lachmann Impact 9" is based on the ZF 6×42 PSG1, the PSG1's proprietary scope; its stylization also makes it resemble the very similar ZF 6×42 BL scope from the SG 550. The ZF 6×42 PSG1 is fittingly unlocked by using the PSG1's sister rifle, the SR9 ("LM-S"), and as that rifle lacks the PSG1's built-in scope mounts it instead attaches using a G3 claw mount. Interestingly, while its reticle is incorrect for the real ZF 6×42 PSG1 (that being a completely basic, simple crosshair), its in-game reticle is a very close match to a reticle from a different Hensoldt scope that comes up prominently when performing an internet image search for "ZF 6×42 PSG1", which while incorrect, does speak to developer intent.

SIG-Sauer ROMEO 3 MAX

The SIG-Sauer ROMEO 3 MAX based "Cronen LP945 Mini Reflex" from Modern Warfare returns as "Cronen Mini Red Dot".

"SZ Lonewolf Optic"

The "SZ Lonewolf Optic" is the EOtech style holographic sight stand in for MWII.

Leupold LCO

A slightly altered Leupold LCO red dot sight was added with Season 1 as the "SZ Battle Optic".

Hensoldt ZO 4x30i

A stylized Hensoldt ZO 4x30i scope appears as the "Schlager 4X". The "BPZ40 Hybrid" is the same optic with a "Cronen Mini Pro" (see below) red dot mounted onto an angled mount.

"Thermo-Optic X9"

The "Thermo-Optic X9" appears to be a stylized Steiner Optics CQT with some kind of magnifier.

Leupold HAMR

The Leupold HAMR based "Integral Hybrid" from Modern Warfare returns as "Hybrid Firepoint".

ELCAN SpectreDR

Appears as the "Cronen Zero-P Optic".

Vortex Venom Red Dot

The Vortex Venom Red Dot based "Solozero Optics Mini Reflex" from Modern Warfare returns as "SZ Mini".

"Cronen Mini Pro"

The "Cronen Mini Pro" is a reincarnation of the same Docter based red dot from the original Modern Warfare 2.

"SZ Sigma-IV Optic"

The "SZ Sigma-IV Optic" seems to be loosely inspired by the Trijicon RMR.

"SZ Recharge-DX"

A slightly altered Trijicon SRS.

HoloSun HS510C

The HoloSun HS510C based "Operator Reflex Sight" from Modern Warfare returns as "XRK On-Point Optic".

Kobra Red Dot

The Kobra Red Dot based "Viper Reflex Sight" from Modern Warfare returns as "DF105 Reflex Sight". Its description correctly states that it is of Russian make.

Aimpoint ACRO P-1

A stylized Aimpoint ACRO P-1 is featured as the "SZ Minitac-40".

OKP-7

The OKP-7 based "Monocle Reflex Sight" from Modern Warfare returns as "Monocle CT90". Its description correctly states that it is of Russian origin.

"Corio RE-X Pro"

The "Corio RE-X Pro" resembles Meprolight M21 with control buttons from HoloSun HS510C.

BelOMO PK-AS-W

The BelOMO PK-AS-W based "APX5 Holographic Sight" from Modern Warfare returns as "Kazan-Holo". Its description states that it is of Russian origin rather than Belarussian.

1P29 Scope

The 1P29 Scope based "VLK 3.0x Optic" from Modern Warfare returns as "VLK 4.0 Optic". Its description correctly states that it is of Russian origin and has 4x magnification.

Trijicon ACOG

A stylized Trijicon ACOG is featured as the "SZ Bullseye Optic".

Zeiss Z-Point

A stylized Zeiss Z-Point/Hensoldt RSA red dot is featured as the "Corvus SOL-76".

Leupold Mark 6

A stylized Leupold Mark 6 appears as the "Luca Field-6", added alongside the SR-25 ("Tempus Torrent").

Muzzle devices

Dead Air Odessa-9

The "Forge DX90-F" is a slightly visually altered Dead Air Silencers Odessa-9.

OSS HELIX HX 762 Suppressor

The "Forge-Tac Dreadnaught Suppressor" appears to be an OSS HELIX HX 762 Suppressor.

Rugged Suppressors Obsidian

The "CN30 Suppressor" is a Rugged Suppressors Obsidian pistol silencer.

SOCOM556 MINI2 Suppressor

The "Echoline GS-X Suppressor" is a stylized SureFire SOCOM556 MINI2 Suppressor.

Silencerco Osprey 45

The "FT Steelfire" is based on the Silencerco Osprey.

SureFire Warden

Appears as the "Corvus Slash Gen. 2" flash hider.

SureFire Warcomp

The "TZL-90 V3" is a SureFire Warcomp three prong flash hider.

Grips

"D15 Grip"

The "D15 Grip" is loosely based on Stark Equipment grips.

"Sakin ZX Grip"

The "Sakin ZX Grip" appears to be a combination of Hera Arms and Magpul grips.

"Phantom Grip"

The "Phantom Grip" is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.

"Support CP90 Grip"

The "Support CP90 Grip" is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.

"Ivanov ST-70 Grip"

Loosely based on the ZenitCo RK-3 AK pistol grip.

Magazines & Ammunition

MG15 Saddle Drum (modified)

A modified MG15 Saddle Drum is available for the G3 as the "50-Round Drum". Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. Additional info.

SureFire MAG5-60

The 60 round magazines for the M4 and SCAR-L are based on the SureFire MAG5-60.

Magpul PMAG-40

The 40 round magazine for the SCAR-L is a stylized PMAG-40.

45 round STANAG

The 45 round magazine for the M4 and M16 (and the 15 rounder for the FTac Recon) is based on many generic 40-round metal magazines made by different companies. 45-rounders in this format exist, but they are longer and more curved than the one in game.

G2 Research R.I.P. 9mm

G2 Research Radically Invasive Projectile 9mm ammunition is available for submachine guns and pistols as the "9mm Frangible".

Lasers

"Corvus PEQ Beam-5"

The "Corvus PEQ Beam-5" appears to be a stylized Wilcox Raid X.

"FSS Ole-V Laser"

The "FSS Ole-V Laser" appears to be a stylized AN/PEQ-5 CVL Carbine Visible Laser.

"Corio Laz-44 V3"

The "Corio Laz-44 V3" appears to be a stylized B.E. Meyers MAWL.

"SZ 1MW PEQ"

The "SZ 1MW PEQ" appears to be a stylized AN/PEQ-15.

"STOVL DR Laser Box"

The "STOVL DR Laser Box" appears to be a stylized ZenitCo Perst-3.

"DXS Flash 90"

The "DXS Flash 90" appears to combine a Tactical Modlite ModButton combined with some kind of SureFire-like flashlight.

"Schlager PEQ Box IV"

The "Schlager PEQ Box IV" is a stylized Steiner DBAL with elements from Steiner Offset Tactical Aiming Laser.

"DZM-1000 L"

The "DZM-1000 L" is a stylized SureFire X400 Ultra WeaponLight.

"FTac Grimline Laser"

The "FTac Grimline Laser" is a stylized B.E. Meyers DIAL 100G.

"XTEN Sidearm-L400"

The Steiner DBAL-PL based "5mw Laser" from Modern Warfare returns as "XTEN Sidearm-L400" albeit with some alterations.

Discussion

P220

Found a video of it, it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the "weapon family" system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) Alex T Snow (talk) 19:02, 17 September 2022 (UTC)

PK and AK on Farm 18

There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. Alex T Snow (talk) 02:09, 26 September 2022 (UTC)

The Benelli

Since I figure this'll be a point of discussion later on: I think the "Expedite 12" (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? Pyr0m4n14c (talk) 00:27, 28 September 2022 (UTC)

I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. Alex T Snow (talk) 01:07, 28 September 2022 (UTC)
Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--AgentGumby (talk) 01:18, 28 September 2022 (UTC)

Identifying the "FTac Recon"

So... any idea regarding this? As far as I can tell, the left side is reminiscent of the "XRK M4" blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --Ultimate94ninja (talk) 20:44, 1 October 2022 (UTC)

Bit of info: the internal name of this weapon is "br_msecho". --Ultimate94ninja (talk) 15:04, 5 November 2022 (UTC)

Referring to the G3 family as civilian versions

I feel that "no paddle release means civilian" is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing "real" props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just "no paddle". The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the "standard" way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like "Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern" or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. Alex T Snow (talk) 20:09, 16 October 2022 (UTC)

The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --Ultimate94ninja (talk) 22:31, 16 October 2022 (UTC)
I would go ahead and identify them as their military variants, as should be expected with a military shooter. The paddle release is the only thing that's making people ID them as civilian models, ignoring things like barrel lenght, the muzzle devices on the MP5 and the trigger groups. I'm gonna work on adding info and caps to these guns, and call them by their military name. If you guys want to edit them and ID them as civilian rifles go ahead. --AndreaPortapizze (talk)
We previously made notes of civilian models in military shooters (such as the HK91A3 in CoD4, the Uzi in Black Ops/BO2 and the FN SCAR in MW3/BO2); I don't see why we should be doing things differently here. And like I said above, those civilian HK rifles can be fitted with full-auto trigger groups (as you can see here and here). The HK94 can also be modified with an MP5's muzzle device, as seen here. --Ultimate94ninja (talk) 10:50, 5 November 2022 (UTC)

Launch weapon count

Per this absolutely enormous blog, which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-three platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. Alex T Snow (talk) 20:28, 18 October 2022 (UTC)

Boney Hadger

I'm not too invested in this, but I think it might make sense to ID it as both. The model is just probably stylized outright and I think the right side has some resemblance to the Q variant. We've had some people in the discord ask why it has been remarked as the AAC version.--AgentGumby (talk) 22:05, 21 October 2022 (UTC)

If there is some Q influence in it, feel free to add it (we need some proper footage of the gun's right side regarding this). But the weapon overall seems to be mainly based on the AAC version, as noted by the magwell on the left side and the bulge between the bolt catch and the trigger guard. Plus, the line between the pistol grip and the fire selector is completely horizontal on the AAC version (the in-game rendition kinda looks like this), which is not the case for the Q version. --Ultimate94ninja (talk) 22:43, 21 October 2022 (UTC)
https://cdn.discordapp.com/attachments/801926953292398685/1033044694508245043/unknown.png This was shared - noticed it has a MCX charging handle, since the game is putting them in the same family.--AgentGumby (talk) 22:56, 21 October 2022 (UTC)
Ah yeah, on the right side the upper is based on the Q model. --Ultimate94ninja (talk) 23:08, 21 October 2022 (UTC)

The weapon appears to have been cut from the final release. I'm looking through the gunsmith after the MP version has gone live and I'm not seeing it. The MPX and MCX also cannot be found in the gunsmith, though the MPX is in the campaign. HashiriyaR32 (talk) 17:12, 30 October 2022 (UTC)

The AW50 is missing as well. Given the Honey Badger is being considered part of the MCX family, that this group wasn't quite as polished as most of the other guns in the early build where they were seen, and the obviously-missing MCX Spear, the general consensus is that the MCX family is likely to be added alongside Season 1 in a few weeks. Hopefully the AW50 returns soon too. There were/are a few attachments and camos that were seen that are either now also missing (flat black camo) or don't seem to have any unlock requirements (one of the red dots), so they're likely tied to these unreleased weapons. Alex T Snow (talk) 18:01, 30 October 2022 (UTC)
The Honey Badger is also currently exclusive to the campaign; a non-suppressed one is the starting weapon in the first mission. The MCX VIRTUS doesn't seem to be available in the campaign, though it's used by Kyle Garrick and Rodolfo Parra while they are NPCs. If the MCX will be added in Season 1, it would be cool if it ends up being replaced by the new SPEAR LT (which is unlikely, but hey, a man can dream). --Ultimate94ninja (talk) 18:17, 3 November 2022 (UTC)

COD 2024 leaked weapon list

Posting this here because I doubt the admins would allow the creation of a page for a game that will be released in 2 years that has not be officially announced yet.

So in July/2022 someone datamined the .apk for the Warzone Mobile Alpha build and found loads of strings relating to Treyarch's 2024 Cold War sequel including maps names/images, new game modes, the story setting and more importantly to us a partial list of the guns that will be in the game. This was possible because MWII, WZ2.0, WZM and COD 2024 will all run on the same Infinity Ward updated engine, WZM that releases in 2023 is already using the same weapon models/animations from MWII/WZ2.0 for example. Here are screenshots of all the COD 2024 weapon strings so far(same can be found in MWII's code now): https://i.imgur.com/DkRtTep.jpg https://i.imgur.com/7ZdP0UC.jpg https://i.imgur.com/jeeKKe0.jpg

Explaining the rationale of identifying the guns by the strings: t10(Treyarch's 10th lead developer game)_ar(assault rifle)_p01(weapon platform number 01)_coslo723(Colt 723, initials using their own phonetic alphabet plus numbers)_variant_0(the base model of the gun, the special blueprints start from variant_1)

The game's story is set in the early to mid 90's(at least) since there are map images of one of Saddam's palaces being raided, an American base housing a Lockheed F-117 Nighthawk being bombarded and there are references in strings to the Mogadishu battle.

But only now people were able to accurately name every weapon from the strings bar a single one. The game will use the same weapon platform system from MWII for different receivers that include either a different caliber, a different shooting mode(full or semi) or a different combat role(battle rifle or dmr) on the same platform. From the list below you can see they really took care not to overlap with the guns that are already in MWII and to keep them accurate to the game's time period. Here's the list with my commentaries:

AR = Assault Rifle BR = Battle Rifle DM = Marksman Rifle LM = Light Machine Gun PI = Pistol SH = Shotgun SM = Submachine Gun SN = Sniper Rifle ME = Melee LA = Launcher

ArmaLite platform:

AR: Colt Model 723

DM: M16

LM: AR-10 LMG(obscure prototype, belt or magazine-fed)

SN: SR-25

  • The 723 was the obvious stand-in for the M4. They have a hard on to always make the M16 a DMR like it was in CW, but if they really wanted to do so they could have used the period accurate Colt Sporter Rifle Delta HBAR. The 7,62×51mm AR-10 LMG prototype was a really obscure choice, they could have gone with a C7A1 LSW with a Beta C-Mag instead. The SR-25 is finally in a COD game, but there is another string that has it as a DMR which is more accurate on how the sniper rifles in MWII all have larger calibers while the dmrs use calibers around the 7,62×51mm size. They could have easily had a Colt 9mm SMG too since it's period accurate.

AK-74 platform:

AR: AK-74

SM: Gepard PDW(obscure prototype)

LM: PU-21(obscure prototype, belt or magazine-fed)

BR: AEK-973(however 7.62x39mm isn't a battle rifle caliber, just like the .458 SOCOM Ftac Recon in MWII)

  • The base AK-74 is finally in a COD game. The Gepard is very obscure and its main gimmick is being able to use various calibers with minor modification, it may use one of the armor piercing rounds it could use instead of being vanilla 9mm. The PU-21 is on the same level of obscurity, but we will be able to make the RPK-74 anyway. An AEK series is finally in COD, but they made the same mistake of putting it into the battle rifle category while using an intermediate cartridge (A Galil in 7.62x51mm NATO would be more accurate for the category but not in the same weapon family). A Saiga-12 could easily be part of this platform, maybe even converted to full-auto.

SIG platform:

AR: SIG SG 550

BR: SIG SG 542

SM: FAMAE SAF

  • FAMAE debuts in COD. A 550-1/550 SR will appear as an attachment variation.

CETME&HK platform:

AR: CETME Model L

BR: CETME Model C

SM: MP5

  • Model L is new to COD. Funny how you can make a H&K MP5 from a CETME Model C, so making a 5.56x45mm HK23 or GR9 would not be that far fetched for this platform(the HK21 is already in MWII).

FAL platform:

BR: FN FAL

DM: either the IMI Rovat, the Belgian M2 sniper variant(obscure and just a FAL with a sniper scope) or something else way more obscure

SM: IMBEL MD1(obscure prototype)

  • The MD1 was a cool choice, they really did their homework and it even has some attachment variations despite being a prototype. The DMR of the this platform is the only weapon that couldn't be positively identified(an accurized FAL? lol)

AS Val platform:

AR: AS Val

SM: SR-3 Vikhr

  • Vintorez will be just an attachment variant, it seems.

Kulspruta platform:

LM: Ksp 58(6.5x55 mm)

LM: Ksp 58D(shorter modernized variant in 7.62x51mm NATO)

  • Weird choice, but at least the calibers are different. Guess they didn't want to use the obvious M240.

PGM platform:

SN: PGM Ultima Ratio

SN: PGM Hécate II

  • Cool choice. The .338 Mini Hecate could easily be here, unless the Ultima is using something larger than 7.62x51mm NATO.

Dragunov platform:

SN: SVD Dragunov

DM: SVU Dragunov

  • First time both guns will be playable in MP in the same COD game(BO2 had the SVD as campaign only).

Mossberg platform:

SH: Mossberg 500

SH: Bullpup Mossberg 500

  • Bullpup will debut in a COD game.

Break-Action Shotgun platform:

SH: CBC Model SB(single barrel)

SH: Rottweil Skeet Olympia 72(over-under double barrel)

  • Finally the actual Olympia will be in a COD game.

Grendel platform:

PI: Grendel P30(.22 Winchester Magnum Rimfire)

SM: Grendel R31(converted to full-auto)

  • Cool choice and caliber.

USP platform:

PI: H&K USP(9x19mm)

PI: H&K USP(.40 S&W)

  • Mk 23/SOCOM could easily fill the .45 ACP pistol spot here.

Makarov platform:

PI: Makarov PM

PI: Stechkin APS

  • Russian forces will finally have their time period adequate loadout with the AK-74, RPK-74(attachment variation only), Makarov and Dragunov.

Melee platform:

ME: Knife

Panzerfaust platform:

LA: Panzerfaust 3

  • Cool choice but since it's semi reloadable I wonder how they're gonna do its reloading animation. Could they finally give us the RPG-29 Vampir instead of the RPG-7 that's already in MWII?

So, for now we have: -16 platforms. 5 ARs, 3 DMs, 4 BRs, 4 LMs, 6 SMs, 4 SHs, 4 SNs, 5 PIs, 1 ME, 1 LA=37 weapons in total

Reminder that this leak doesn't have any solitary weapon that doesn't have any receiver variation(besides the knife and Panzerfaust 3), but single weapon platforms will surely be in the game(as they are in MWII) and around that time period we had some crazy prototypes like the G11 and flechette rifles.

So leave your corrections, additions(like what other guns could be part of these platforms) or thoughts below since we have 2 years until it releases. --Phillip Graves (talk) 01:32, 25 October 2022 (UTC)

That's a really cool list, I would have loved to see quite a few of these (SG 550, Model L, FAL, Hécate II, USP) in MWII. :( Alex T Snow (talk) 01:59, 25 October 2022 (UTC)
For the sake of those less technically inclined, I emphasize this is data publicly released by the publisher (albeit by accident), not something that falls under the "No bootleg" policy. VladVladson (talk) 07:10, 25 October 2022 (UTC)
I am really concerned that they would "stylize" some if not all of these weapons. Otherwise, the weapon choice seems interesting. Lunar Watcher (talk) 12:55, 25 October 2022 (UTC)
I can already see Saddam's troops wielding rare and obscure prototype guns, Black Ops gonna Black Ops :D On the suggestions side, I can propose the Steyr ACR, it fits all the Black Ops requirements, namely rare and never used prototype! --Nanomat (talk) 00:41, 26 October 2022 (UTC)
Only now realized that the Ksp 58D is the only really anachronistic gun in the roster, from what I can gather it had a DF test version before being adopted in the mid to late 2000s.--Phillip Graves (talk) 01:04, 26 October 2022 (UTC)
With the Tempus Torrent(SR25) now in MWII we got another gun that will overlap besides the M16 and the MP5. --Phillip Graves (talk) 06:19, 25 March 2023 (UTC)

Magfed Mossberg

Is it just me or its magwell and magazine are straight up copied or at least very heavily inspired by the Vepr-12 relevant parts? Pics that are currently on IMFDB don't seem to reflect the version that I had in mind so I am linking to the Molot-Oruzhie web page instead. Lunar Watcher (talk) 01:40, 29 October 2022 (UTC)

Indeed, even the magazine capacities match with 8, 10 and 12. Guess they wanted to make the Vepr-12 part of the AK platform but backed down. --Phillip Graves (talk) 18:16, 29 October 2022 (UTC)
Right down to the magazine manufacturer being VLK, an in-universe Russian company.--Aidoru (talk) 07:08, 31 October 2022 (UTC)
To further confirm, the Bryson 890's internal name is "mviktor" which stands for Molot Vepr. So it was supposed to be part of the AK platform probably by leveling the RPK, as they are related in real life. Guess they didn't want the AK platform to have 7 guns...--Phillip Graves (talk) 00:00, 3 November 2022 (UTC)

Viewing weapons in gunsmith

Just a heads up for those who don't know, the MW19-style ability to rotate the gun (and zoom this time!) is actually in the game, just quite hidden, as it seems to be not quite finished yet. Not sure of the Keyboard equivalents, but on controller you go into the charm/decal/sticker selection menu and click left stick to go into it. From there you can press Y to hide the UI and click LS again to get the MW19-style preview animation. Zooming in is the right trigger, you can move the camera vertically with the right stick, and you can move the gun left/right with the left stick. And as always, you can go into a private match to have access to all the weapons and attachments. :) Alex T Snow (talk) 00:39, 1 November 2022 (UTC)

A follow up to this, it seems that if you go into a private match set to one of the CDL modes (and wait a moment so you can start the match, when the little lock icons go away) you can access all the weapon/operator skins (and charms/stickers) that are in the current build of the game. Or rather, all of the weapons that aren't restricted from use by these supposedly "pro" players lol. You may have to scroll away from something then back to it to get it to load, and these are all VERY work in progress. For a few maybe interesting things I found, the camo/ghillie MRAD and M4 from the campaign are present, as are the gold AK and Desert Eagle from the same mission, there's a really nice MP5 called The Bureau which features a black SEF trigger group attachment (would be super handy for builds, with the default being tan and not matching anything), a gorgeous Equinox style version of the P220, some of the small red dots are sometimes on risers and sometimes not depending on different skins, the fictional Matuzek company is from the Czech Republic (per one of the alternate P220 slide markings), and as these are again very work in progress there's an amazingly hilarious P90 with a optic rail on its optic rail. Alex T Snow (talk) 22:26, 5 November 2022 (UTC)
At least there arent any goofy masterclass blueprints with animated levitating skulls or dragons.--Aidoru (talk) 01:16, 7 November 2022 (UTC)

The "AK-74M" railed handguard dissected

Gonna put this here due to being too much for the "summary" section. This and this confirm the origin of this "AK-74M"-ish railed handguard as being from AK-9. According to English wiki it was made at some vague 2000s, but the Russian wiki narrows it down to being introduced in 2005. Anyway, it appears this was the first model that the handguard was developed for and then subsequently it was used with newer 100 series AKs, therefore I suggest we call it the AK-9 handguard. Also just for reference, LCT AK-9 is the airsoft copy. --Nanomat (talk) 01:42, 5 November 2022 (UTC)

MRAD named "Victus XMR"

I don't have the game, so I want to ask, where is the name "Victus XMR" used on the MRAD? The loadout screenshot clearly shows it being named MCPR-300, and not Victus XMR. --Wuzh (talk) 02:37, 18 November 2022 (UTC)

It shows up in-game, as the display name above the gun's HUD icon and also above the pick-up icon. --MonocledTarantula432 (talk) 04:16, 18 November 2022 (UTC)
Can confirm, booted up the game as of Nov 24, 2022 and started the mission "Recon By Fire". The rifle still shows as "Victus XMR" instead of "MCPR-300" so I added that it's incorrect back onto the MRAD entry, doesn't appear to have been fixed in the latest patches. Antediluvial (talk) 05:34, 25 November 2022 (UTC)

M16 ID

The supposed "M16A3" ID is rather flimsy. The gun is intended to be an A4 (and features its flattop upper), while the lower is marked both "M16A2" and "Auto" at the same time, which is obviously a goof no matter how you spin it. The M16A3 is a full-auto A2 anyway, not an A4; it doesn't have a flattop. The only two IDs that actually make sense are either "M16A4 with incorrect and inconsistent markings" (the better option), or if we want to be exceptionally pedantic "M16A2 with A4 upper and incorrect M16/A1/A3 Auto marking". But the current ID just doesn't work, both because it's a flattop and because we're apparently prioritizing the "Auto" text above the "M16A2" text, above the flattop upper, and above the burst functionality in gameplay, all of which should really be higher priority than the selector marking. Alex T Snow (talk) 22:46, 23 November 2022 (UTC)

Here and here; the markings and flattop match the in-game rifle. What you have to keep in mind is that the page currently mentions specifically the Colt R0901, which does have a flattop upper (though I'm not sure if this version was officially designated "M16A3" or was colloquially marketed as such). Plus, it isn't a goof to see "M16A2" and "Auto" markings simultaneously, since M16A3s manufactured by Colt have been marked "M16A2" on the receiver (while other manufacturers like FN apparently did use "M16A3" markings). Now, if the devs later decide to fix the "Auto" marking, we will make the changes accordingly. --Ultimate94ninja (talk) 16:39, 26 November 2022 (UTC)
I changed the section's title to "Colt Model 901" to prevent confusion, in case the M16A3 designation turns out not to be really the proper one for this version. --Ultimate94ninja (talk)

HK Machinegun variants

Not sure if these really count as they are more of a mockup, but I realized that it's possible to build HK11/HK13 esque weapons from the LM-762 and LM-556. Also a pseudo HK51-B with the RAPP's shortest barrel, though the sliding stock can't be equipped unfortunately.--AgentGumby (talk) 04:13, 7 December 2022 (UTC)

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Yeah, I'd agree with adding these to the page. As for the HK51-B style build, you could use a fixed stock, since there are some builds in this configuration, though I'd recommend replacing the PTR 9KT style trigger group by another attachment. --Ultimate94ninja (talk) 22:22, 8 December 2022 (UTC)

Slimeline Pro is possibly a SM26013

This is possibly the closest thing I can find

https://www.midwayusa.com/product/1020040977

I don’t know if I’m right--Treliazz (talk) 05:31, 4 February 2023 (UTC)

FA-MAS in loading screens

Might be worth adding to the unusable weapons list, the "Triple Threat" and "Wading" loading screens feature the rifle, the former with the newer low rail and the latter with the classic carry handle. Alex T Snow (talk) 08:17, 23 February 2023 (UTC)

9mm M4 in the current Shoot The Ship playlist tile

Probably the MW19 model, just figured I'd mention it's there. Alex T Snow (talk) 03:50, 2 March 2023 (UTC)

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Here it is, not sure why you don't just get a screencap of it yourself. Anyway, it has a Mlok rail and distinct PEQ and red dot, looks like it's made for the artwork and isn't the previous game's model. The CoD wiki also has those loading images with the FAMASs mentioned above.--AgentGumby (talk) 23:24, 2 March 2023 (UTC)
Speaking of unusable weapons, there's a picture of Los Vaqueros members carrying some rifles in the intro cutscene of Prison Break. At first glance, they seemed to me like DDM4s, judging by the stock on the rifle on the left. But then again, we can't see much details, so it may or may not be one of the in-game weapons with a buttstock attachment, I'm not sure. --Ultimate94ninja (talk) 18:13, 18 March 2023 (UTC)

Remaining upcoming DLC weapons have been datamined

iw9_me_sword02 - another kind of sword

iw9_br_ngsierra - MCX Spear(from the NGSW acronym)

iw9_sn_india - M200 Intervention

iw9_pi_tango9 - Tec-9

iw9_ar_helima - Springfield Hellion

iw9_sm_acharlie45 - APC 45

iw9_sh_tsierra - Tavor TS12

iw9_sn_walpha - WA 2000

iw9_pi_mike2011 - Staccato 2011(already appears in the campaign)

iw9_ar_malima - Malyuk

iw9_sm_acharlie9 - APC 9

iw9_me_kamas - Kamas(Japanese sickles)

iw9_me_kalisticks- Kali Sticks

What are your thoughts? --Phillip Graves (talk) 04:47, 28 March 2023 (UTC)

Thanks! Assuming this is the full list, there's definitely some stuff I would have liked to see that's apparently not coming back from MW19 (G36, SG 550, L85, FAL, FA-MAS, M9, PM especially). But more positively I'm happy about the M1911 (well, 2011) and it's neat to see the Hellion/VHS-2 showing up in the roster, it's such a cool rifle. It's amusing to see the M200 and WA 2000 as MW2 throwbacks, but not getting the also-MW2 F2000, or especially the FAL when we finally have a battle rifle category is just criminal. :( Alex T Snow (talk) 05:17, 28 March 2023 (UTC)
Looking forward to the VHS in particular, I love that gun. Would be nice if it comes with the flip-up sights the real Hellion is sold with - hell, at this point I'd even take it having the same sights as the M4 - but realistically it's gonna just be the G36-style irons it has in everything else. Kadorhal (talk) 07:44, 28 March 2023 (UTC)
BTW the Uzi(coming in S3), the Minimi(same Bruen Mk9 from MW19, which will be called "Serval" in MWII) and the FAMAS(which seems to have 2 separate versions, probably as full auto/semi and burst only) are in the files too. --Phillip Graves (talk) 02:39, 29 March 2023 (UTC)
Oh good, those three/four I would love to see. Alex T Snow (talk) 07:14, 29 March 2023 (UTC)
Season 3 teaser dropped today, showcasing the FJX Imperium (Intervention). Interestingly, it is shown to be chambered in "6.8 Wrath", which sounds an awful lot like 6.8 FURY, used in the MCX SPEAR/XM7. Probably not intentional, but curious nevertheless. MonocledTarantula432 (talk) 06:04, 3 April 2023 (UTC)
"6.8 Wrath" is most definitely intended to be .277 Fury / 6.8x51mm, I just wish all the fake gun names were this on the nose about it. And there really wouldn't be any reason to rechamber the M200 in this cartridge if we weren't also getting the Spear, so that'll definitely come too. Alex T Snow (talk) 22:30, 3 April 2023 (UTC)
Well... the S3 content has been officially revealed today. The cool thing is that it does include an NGSW rifle, but kinda disappointingly it's not the SPEAR, but the RM277. --Ultimate94ninja (talk) 18:31, 6 April 2023 (UTC)
Neat. It may not fit into the existing platform, but I do think it's the most interesting of the three program rifles. On another note, the main blog also mentions another full-auto pistol mid-season (in addition to the TEC-9), which is described as "high-calibre" and "modified to full-auto". Maybe the 2011? Alex T Snow (talk) 23:34, 6 April 2023 (UTC)
The "high-calibre" and "modded to full-auto" seems to refer to the full-auto Desert Eagle, the "GS Magna", that was accidentally revealed in a Japanese announcement. HashiriyaR32 (talk) 22:22, 3 May 2023 (UTC)

EBR-14

So for this thing, which characteristic takes precedence - the receiver selector or the default barrel length?

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Here's what the right side of the receiver looks like, it's the same for both variants.--AgentGumby (talk) 03:27, 3 April 2023 (UTC)

I remember a similar situation that happened in the past on one of the Ghost Recon pages, and a user who's knowledgeable on the M14 series stated that the presence of a select-fire lever rules out the M14 EBR-RI identification - and I agree with this; the selector is more important. Consequently, it's gotta be IDed either as a Mk 14 Mod 0 EBR with a long barrel, or as an M14 with a Sage chassis and a Mk 14 gas system. I'd go with the former, especially that the in-game gun can be modified with a Mk 14-length barrel (now, the selector is fictionalized, but still). -Ultimate94ninja (talk) 15:49, 3 April 2023 (UTC)
Ok. I'll keep the EBR-RI image there though as that at least is the default barrel.--AgentGumby (talk) 02:47, 10 April 2023 (UTC)
Actually, per the comment that I just added on BF2042's talk page, it turns out that the M14 w/ Sage chassis image that we currently have on IMFDB has a longer handguard (the gas system is the same on the M14 and Mk 14), but the chassis is actually available in the same shorter length as the Mk 14. As such, I guess that it would be more appropriate to identify the "EBR-14" as an M14 with a Sage chassis (I'll upload an appropriate reference image in a while). --Ultimate94ninja (talk) 15:17, 26 April 2023 (UTC)

Should these be ignored or added?

On a few maps (including Al Mazrah), there are destroyed M1A2 TUSK Abrams models. They have ports for M240C guns but no actual guns in them.

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Also, only on the MP map Taraq (doesn't appear in Warzone/Ground War versions of this map or anywhere else) there is a T-55 AM-2 model from MW2019. The machinegun port has a cover over it.

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--Kona (talk) 08:46, 19 April 2023 (UTC)

I'd say no since the guns both aren't visible and since the tanks are static and are never seen using the coaxial MGs.--AgentGumby (talk) 14:53, 19 April 2023 (UTC)
They should. Guns being integrally fitted to a vehicle (where they can't be seen directly) are still known/understood to be present; their main cannons are guns as well and will also have their own designation (which I don't know off the top of my head). Same way if we had, say, an early-model Spitfire in a WWII game that wasn't seen to fire its Brownings, they should still be listed because they're known to be there. Alex T Snow (talk) 23:28, 19 April 2023 (UTC)
Yeah my thoughts too was based on previous pages where we would include weapons based on them being mounted on the real vehicles.
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Also I noticed on other Call of Duty pages the Semtex Grenades were never added, so I'm wondering if they should be here or not since other fictional weapons were included.

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In addition, the Shock Stick returned from BOII and still somewhat resembles the POMZ-2M anti-personnel mine.

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The Drill Charge somewhat resembles the HHL-3 Hafthohlladung (and functions somewhat similarly).

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I'm unsure what the Decoy Grenade resembles nor Snapshot Grenade (though I heard the Snapshot was based on a toy).

--Kona (talk) 05:45, 20 April 2023 (UTC)

We already have a few things like this at the top of the top page (Drill Charge and Snapshot) alongside other miscellaneous stuff and optics, so that's probably the best place for these. Alex T Snow (talk) 18:32, 20 April 2023 (UTC)
Ohh gotcha. So I'll add Semtex/Shock Stick there then. Kona (talk) 01:57, 21 April 2023 (UTC)

The remaining DLC weapons found in a datamine

The shotgun coming in Season 4 Reloaded is the Tavor TS12. Besides the already known: Malyuk, APC 9, Kamas and STI 2011 the following weapons are also coming: falpha=FAMAS(burst), fecho=probably stands for Félin so a FAMAS(full auto), mkilo3=Minimi(the Bruen from MW19) and the ralpha=probably the Remington ACR. The WA 2000 seems to be removed. These are confirmed because they all got calling cards entries for the weapon masteries in the data. --Phillip Graves (talk) 06:18, 17 June 2023 (UTC)

Well that's good news, especially looking forward to the 2011 (to have it for itself, and to free up some P220 custom save slots), both FA-MASs, and the Minimi. It's interesting they're apparently making them two separate rifles, instead of having the Félin upper tied to a barrel attachment and the gun's fire modes be auto/burst (like the game's MP5), but maybe they'll be easier to balance that way. How certain are we that "ralpha" is the ACR? It seems odd the devs would go out of their way to make the APC556 (of all things) cosplay an ACR in a couple places, just to add the actual thing later on. Not that they couldn't do that lol. Alex T Snow (talk) 16:27, 18 June 2023 (UTC)
yeah I taking some of those with a truckload of salt, the ACR seems unlikely as Alex said above. The Malyuk and FAMAS don't really fit the setting that much either.--AgentGumby (talk) 17:46, 18 June 2023 (UTC)
FAMAS and Minimi have had their soundbanks in the game since the beta (they're just MW19's sounds) so not really sure if they actually are being added, or if miscellaneous foley from their sound sets are being reused on other guns. Then again, the 500 Magnum also reused the 357's sounds in the beta as well. "fecho" is the only one with new sounds. Fine cuisine (talk) 06:35, 13 July 2023 (UTC)
The MCX Rattler was recently leaked, with a complete calling card, emblem, and weapon icon. This is very likely to be the "ralpha" rifle. Kind of a shame that we might get a redundant weapon that we can already effectively recreate with the "M13B". MonocledTarantula432 (talk) 19:20, 16 July 2023 (UTC)
Interestingly, some previously revealed loading screens show Valeria holding a blurred carbine that looks like an MCX Rattler; it does have the corresponding folding stock, at least. --Ultimate94ninja (talk) 14:29, 17 July 2023 (UTC)
Yeah the Rattler has been confirmed as the ralpha, ACR is confirmed for MWIII from today's leaks --Phillip Graves (talk) 19:21, 17 July 2023 (UTC)
Told you the FAMAS is coming--Phillip Graves (talk) 22:20, 26 July 2023 (UTC)
If there’s one thing that bothers me is the fact that there’s another MP5! Instead of let’s see, the LWRC SMG-9, UMP-9, APC-9, or they could have a new LMG, because there’s not a single new LMG.--Treliazz (talk) 02:55, 28 July 2023 (UTC)
The ar_fecho is confirmed to be the FR Avancer so that leaves the ar_falpha as a probable burst FAMAS for S6(nostalgia factor). The other S6 weapons are probably the Malyuk, APC 9, Minimi and Kamas.--Phillip Graves (talk) 23:43, 2 August 2023 (UTC)

Modern Warfare III weapons have leaked!

Screenshots:

https://imgur.com/neAlNPO

https://imgur.com/dRGyXQA

https://imgur.com/do6smsV

https://imgur.com/jay5OWG

https://imgur.com/9xdE6Au


Assault Rifles:

AK-556 = AK-101

CDG-58 = QBZ 97 NSR Gen 3

ANVL-B = F2000

MCW = ACR

MTZ 556 = CZ Bren 2

You can see the Holger name at right part of the screenshot so the G36 is back, maybe with a MG36 LMG receiver


Snipers/Marksmen Rifles:

KVS Terminus = SVCh

AMR 50 = Steyr HS .50 M1

JP10 = Cadex Tremor 50

KVB 73 = ?


Battle Rifles:

MTZ 762 = CZ Bren 2 BR

BAS B = MCX Spear (aka XM5/XM7)

Sidewinder = ACR in 6.5mm?

Beretta ARX-200 mentioned as br_aromeo200 in the battle rifle screenshot(that probably means the ARX-160 is in as an assault rifle too)


Sub Machine Guns:

Striker 45 = UMP45

SAR-9 = AR15 in 9mm, don't know the specific one

WSP-9 = Uzi

Lach-9 = LWRC SMG-45 icon from MW19, maybe it's supposed to be the never released LWRC SMG-9 conversion?

Rival-9 = CZ SCORPION EVO 3


Pistols:

Raffica = Beretta 93R


Pretty cool list, feel free to correct or add anything.--Phillip Graves (talk) 23:48, 17 July 2023 (UTC)

Shout out to the people who keep reposting illegally leaked images here for clout, gotta be my favorite kind of editor.--AgentGumby (talk) 00:20, 18 July 2023 (UTC)
Thanks, as always. :) Lots of really cool inclusions here; I'm definitely happy to see the F2000, G36, UMP45, and 93R. Still hoping that maybe there will be some sort of cross-usability with MWII weapons, since they're rather bizarrely releasing these games back-to-back. (Edit: They've confirmed weapons and other stuff from MWII will carry over to MWIII!) I do find it hilarious they can't keep the name structure for their internal fake names straight; the SMG-9 is named "Lach-9" implying it's an HK gun (UMP9), while the UMP45 is taking what used to be the SMG-45's "Striker 45" name (instead of the more appropriate "Striker 9" and "Lach-45"). Alex T Snow (talk) 05:49, 18 July 2023 (UTC)
Looking back, the KVB 73 can't be a Zastava M76, so any ideas? The cutoff SMG was just the Rival-9 again. --Phillip Graves (talk) 06:26, 18 July 2023 (UTC)
Hyper-modern stuff isn't quite my area, but maybe a stylized AK-107 or MK-107? The fancy recoil system doesn't look to be above the barrel like the real one, but maybe that's what the funky looking handguard area is supposed to be. Given that it appears to be in the Sniper Rifle category despite looking to be a 5.45mm AK, maybe it having effectively zero recoil (plus maybe also full-auto) is why it's in that class? Alex T Snow (talk) 06:48, 18 July 2023 (UTC)

Modern Warfare III weapons bigger leak!!!!

Assault Rifles:

jup_ar_acharlie = Bushmaster ACR in 5.56

jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout

jup_ar_golf36 = Heckler & Koch G36

jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39

jup_ar_bromeo805 = CZ 805 BREN in 5.56

jup_ar_foxtrot2000 = FN F2000

jup_ar_qbravo95 = QBZ-95 in 5.8x42

jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56

Battle Rifles:

jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster

jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51

jup_br_xmike5 = MCX Spear(XM7)

Designated Marksman Rifles:

jup_dm_acharlied = ACR DMR (in 5.56?)

jup_dm_bromeop = CZ BREN 2 PPS

jup_dm_slima8 = Heckler & Koch SL8

jup_dm_svictork = Kalashnikov SVK

Machine Guns:

jup_lm_evictor = FN EVOLYS

jup_lm_mgolf36 = Heckler & Koch MG36

jup_lm_pkilob = Bullpup PKP Pecheneg

jup_lm_pkilop = PKP Pecheneg

jup_lm_qbravo95lsw = QJB-95 LSW

Pistols:

jup_pi_glima21 = Glock 21

jup_pi_mike93 = Beretta 93R

jup_pi_rsierra12 = RSh-12

jup_pi_uzulum = Micro Uzi

Shotguns:

jup_sh_pump = ?

jup_sh_semi = ?

Submachine Guns:

jup_sm_coscar635 = Colt Model 635

jup_sm_lwhiskey = LWRC SMG-45

jup_sm_scharlie3 = CZ SCORPION EVO 3

jup_sm_umike = Heckler & Koch UMP

jup_sm_uzulu = Uzi

jup_sm_uzulup = Uzi Pro

Sniper Rifles:

jup_sn_hsierra = Steyr HS .50 M1

jup_sn_svictor = SVCh

Lethal Equipment:

jup_eq_butterfly_mine = PFM-1 mine

Killstreaks:

jup_ks_lrad = Long-range acoustic device

jup_ks_switchblade_drone = AeroVironment Switchblade


No ideas for the pistol called rsierra12, maybe the Ukranian Fort-12. Also weird to have a DMR in 5.56 like the supposed Zastava M76 in intermediate cartridges. Maybe we're getting the SPAS-12. --Phillip Graves (talk) 20:20, 2 August 2023 (UTC)

Neat to see so many variants, they're really embracing the platform system and I love that. I suspected we'd get the SL8, and it's nice to see a few QBZ-family rifles too. The Micro Uzi as a sidearm fits well, and it'll also make the Uzi platform the only one with primaries and secondaries in it. The Glock 21 returning from MW19 makes sense, filling the .45 role and also being a part of an existing platform. Good to see the Model 635 named specifically in the files, as ID'ing it from the fairly stylized silhouette may have been tough. Alex T Snow (talk) 21:25, 2 August 2023 (UTC)
Baseless speculation on my part: I suspect "pkilob" refers to that Zenitco bullpup PKP (i.e. "PKB" being short for "PK Bullpup"); given the relative abundance of Russian weapons in this list compared to MWII (and the current two-game trend of giving us increasingly-large revolvers), I'd also be tempted to say that "rsierra12" is an RSh-12. Definitely not the full list, though - there's some stuff in the above leak that's not here (the AK-101, the Cadex, et cetera) - and if that's the case, there'll be quite a lot of stuff in the third game. Now if only they'd stop messing with the designs... Pyr0m4n14c (talk)
Thanks for the corrections, I edited the list and now it's complete. Kinda curious that they have now at least 3 DMRs using intermediate cartridges. --Phillip Graves (talk) 23:35, 2 August 2023 (UTC)
Assuming what I read was true, all weapons from this game will return in addition to the ones mentioned. I have to wonder if it will be something similar to what they did for the original Warzone or if it will include multiplayer, since what they stated included cosmetics and unlocks from this game. In any case I'm gonna assume if they are bringing everything back, that they will keep all animations and models the same. Kona (talk) 21:46, 17 August 2023 (UTC)
It's already been confirmed that basically everything is carrying over to MWIII multiplayer. Assuming the models/animations/etc are the same (which they definitely will be) it's probably best if we don't list the MWII weapons on the MWIII page, and simply note any relevant differences, changes, new potential gunsmith combos, etc where relevant. Alex T Snow (talk) 03:26, 18 August 2023 (UTC)
Seconded. --Ultimate94ninja (talk) 21:09, 20 August 2023 (UTC)

The Classic Pack

So there is the new Classic Pack, which reference to the original CoD Captain Price, and two weapons. One is the blueprint of the Remington M24 SWS and the TEC-9, as reference to WWII weapons, even though there’s the M14 so they could use as an M1 Garand (with at least the BAR mag), or the Staccato which could be the Colt. 1911A1. So the best weapon that could be the WWII equivalent of the Remington M24 SWS is the Remington Model 720 (a variant of the Remington Model 30), considering that it’s the great grandfather of the weapon.--Treliazz (talk) 15:36, 4 September 2023 (UTC)