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Fahrenheit: Indigo Prophecy: Difference between revisions

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{{incomplete}}
{{Unidentified}}
{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = ''Fahrenheit: Indigo Prophecy''
|name = ''Fahrenheit: Indigo Prophecy''
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=Rifles=
=Rifles=


==AK-74U==
==AKS-74U==
Two [[AKS-74U]] rifles appear in the subway camp.
Two [[AKS-74U]] rifles appear in the subway camp.
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
[[File:FahrenheitIndigoProphecyAK-74U.jpg|600px|thumb|none|An AK-74U laid against the wall.]]
[[File:FahrenheitIndigoProphecyAK-74U.jpg|600px|thumb|none|An AKS-74U laid against the wall.]]


==M1 Garand==
==M1 Garand==

Latest revision as of 20:36, 2 October 2023

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Fahrenheit: Indigo Prophecy
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Release Date: 2005
Developer: Quantic Dream
Publisher: Atari
Platforms: PC
Genre: Action-Adventure


Fahrenheit: Indigo Prophecy is a 2005 adventure game by Quantic Dream set in the then-future of 2009, where the player steps into the shoes as both Lucas Kane, who finds himself wanted for murder after being controlled by an unknown force to murder a man in a diner, and police detectives Carla Valenti and Tyler Miles who are pursuing him. Originally named Fahrenheit in Europe and then Indigo Prophecy in North America, the remaster would mix both titles to avoid confusion.



The following weapons appear in the video game Fahrenheit: Indigo Prophecy:


Pistols

Beretta 92G Elite II

The Beretta 92G Elite II appears as the sidearm of Carla, Tyler, and Robert Mitchell. It does not seem to be standard-issue, as every other police officer is seen using a fictional futuristic looking handgun. Despite most mechanics in the game being used multiple times, the player is only able to use it in the Police University during the chapter "Questions and Bullets" at the shooting range.

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Beretta 92G Elite II - 9x21mm
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Carla inserts a magazine into her Beretta 92G Elite II before slapping it further in; her racking the slide afterwards is only mimed unfortunately.
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Carla aims her Beretta 92G Elite II at the firing range; the texture was merely flipped for the other side of the weapon, resulting in the text being backwards.
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The other side of the Beretta 92G Elite II. Note the text isn't backwards on this side.
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Aiming the Beretta 92G Elite II during gameplay.
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Reloading the Beretta 92G Elite II during gameplay; despite a magazine being properly inserted in-engine before the FPS section, here reloading is just miming inserting a new magazine without racking the slide even on an empty reload.

Desert Eagle Mark XIX

The icon for picking up the Beretta 92G Elite II in the firing range is a Desert Eagle Mark XIX.

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Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
The Desert Eagle icon.

Revolver

A low-quality Revolver is seen in the holster of Captain Jones.

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Captain Jones' revolver in its holster.

Futristic pistols

Two different kinds of Futuristic pistols appear in-game, one is used by most NYPD members and the other is used by some NYPD officers practicing at the police academy firing range.

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NYPD Officers aim their handguns.
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An officer at the firing range fires his futuristic pistol.

Rifles

AKS-74U

Two AKS-74U rifles appear in the subway camp.

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AKS-74U - 5.45x39mm
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An AKS-74U laid against the wall.

M1 Garand

What appears to be a very low detail M1 Garand appears held by US soldiers guarding the Air Force base in the flashbacks.

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M1 Garand with leather M1917 sling - .30-06
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A soldier with his very low-detail M1 Garand.

Unknown Rifle

An unknown rifle appears being used by Orange Clan soldiers.

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Orange Clan soldiers with their rifles.
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An Orange Clan soldier aims his rifle.