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Project IGI: I'm Going In: Difference between revisions

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(Good job on noticing this anyway. I'm changing the ID to Glock 32 accordingly; the frame size matches it as well (more closely seen on the third-person model).)
 
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|name = Project IGI: I'm Going In
|name = Project IGI: I'm Going In
|picture = IGI-1-2.jpg
|picture = IGI-1-2.jpg
|caption = ''Offical EUROPE Boxart''
|caption = ''Offical EUROPE Boxart''
|series= Project IGI
|series= Project IGI
|date= 2000
|date= 2000
Line 14: Line 14:
__TOC__<br clear=all>
__TOC__<br clear=all>


= Handguns =
=Handguns=


== Colt Anaconda ==
==Colt Anaconda==
The [[Colt Anaconda]] can be found in a hidden spot in the last level of the game.
[[File:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
[[File:Igi1-colt anaconda.jpg‎|thumb|none|550px|David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.]]
[[File:Igi1-ColtAnaconda-thirdperson.jpg‎|thumb|none|550px|Third-person model of the Colt, with the cylinder and the trigger missing.]]


The [[Colt Anaconda|Colt Anaconda]] appears ingame as the "Colt Anaconda".
==Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX]] is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and 9-round magazine, it is actually modeled after the .50 AE variant, as evidenced by the lack of a fluted barrel.
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]
[[File:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]]
[[File:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-Desert Eagle world.jpg‎|thumb|none|550px|A Desert Eagle in third person.]]


[[Image:Colt Anaconda HQ.jpg‎|thumb|none|300px|Colt Anaconda with 6" barrel - .44 Magnum.]]
==Glock 32==
[[Image:Igi1-colt anaconda.jpg‎|thumb|none|500px|The player holding a Colt Anaconda.]]
The [[Glock 32]] appears in the game, available as a starting weapon in several missions. Conversely, it is referred to as a "[[Glock 17]]", and uses the latter's corresponding 9x19mm ammunition and 17-round magazine.
[[Image:Igi1-colt anaconda ikona.jpg‎|thumb|none|500px|Icon a Colt Anaconda.]]
[[File:G32.jpg|thumb|none|300px|Glock 32 - .357 SIG]]
[[File:Glock 17 holding.jpg‎|thumb|none|550px|The Glock 32 being held in the first level of the game.]]
[[File:Glock 17 reloaded.jpg‎|thumb|none|550px|Ejecting the magazine. If one looks closely, the pistol is marked "32" and ".357", meaning it's actually modeled after a Glock 32 in .357 SIG caliber instead of a Glock 17.]]
[[File:Glock 17 world.jpg‎|thumb|none|550px|Jones climbing a ladder with a Glock on his back. Note the compact size matching the Glock 32, as opposed to the full-sized Glock 17. Also note that the model is mirrored.]]


== Desert Eagle Mark XIX ==
=Submachine Guns=


The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]]. Game Name "Desert Eagle".
==Heckler & Koch MP5A3==
A suppressed [[Heckler & Koch MP5]] is commonly available as a starting weapon. Despite being referred to as "Mp5 SD3" in-game, it is actually modeled after an MP5A3 with an original "slimline" handguard and a non-integral suppressor. The alternate fire button allows for an increased zoom, even though there isn't any sort of scope present on the weapon. It has an overloaded 32-round capacity, which in reality would make reloading difficult.
[[File:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm]]
[[File:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 - 9x19mm, for comparison]]
[[File:Mp5 SD3 holding.jpg‎|thumb|none|550px|The suppressed MP5A3 in first person.]]
[[File:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|Reloading. Note the safety, which is clearly on.]]
[[File:Mp5 SD3 world.jpg‎|thumb|none|550px|Third-person view of the MP5.]]


[[Image:Desert-Eagle.jpeg|thumb|none|300px|Desert Eagle Mark XIX - .50 AE.]]
==IMI Uzi==
[[Image:Igi1-Desert Eagle holding.jpg‎|thumb|none|500px|The player holding a Desert Eagle Mark XIX.]]
The [[Uzi]] commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.
[[Image:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|500px|The player reloading a Desert Eagle Mark XIX.]]
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]
[[Image:Igi1-Desert Eagle world.jpg‎|thumb|none|500px|Icon and world model a Desert Eagle Mark XIX.]]
[[File:Uzi holding.jpg‎|thumb|none|550px|A single Uzi in first person.]]
[[File:Uzi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-uzi akimbo.jpg‎|thumb|none|550px|Dual Uzis.]]
[[File:Uzi world.jpg‎|thumb|none|550px|Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi.]]


== Glock 17 Generation 3 ==
=Shotguns=


The [[Glock_17#Glock_17|Glock 17]]. Game Name "Glock 17".
==Franchi SPAS-12==
The [[Franchi SPAS-12]] can be found in enemy hands; it is only used in pump-action mode.
[[File:Franchi-SPAS12.jpg‎|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]
[[File:Igi1-spas 12 holding.jpg‎|thumb|none|550px|Jones with a SPAS-12.]]
[[File:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|Reloading; note the shell being inserted backwards.]]
[[File:Igi1-spas 12 world.jpg‎|thumb|none|550px|World model of the SPAS-12.]]


[[Image:Glock173rdGen.jpg‎|thumb|none|300px|Glock 17 Generation 3 - 9x19mm.]]
==Pancor Jackhammer==
[[Image:Glock 17 holding.jpg‎|thumb|none|500px|The player holding a Glock 17 Gen 3.]]
The [[Pancor Jackhammer]] can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
[[Image:Glock 17 reloaded.jpg‎|thumb|none|500px|The player reloading a Glock 17 Gen 3.]]
[[File:Jackhammer.jpg‎|thumb|none|400px|Pancor Jackhammer - 12 gauge]]
[[Image:Glock 17 world.jpg‎|thumb|none|500px|Icon and world model a Glock 17 Gen 3.]]
[[File:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The Pancor Jackhammer being held.]]
[[File:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|Replacing the ammo cassette.]]
[[File:Igi1-Jackhammer world.jpg‎|thumb|none|550px|A Jackhammer with some 12 gauge boxes.]]


= Submachine Guns =
=Assault Rifles=
==Colt XM177E2==
The "M16 A2" in the game is actually a [[Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires in fully-automatic mode, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being seemingly modeled with a 30-rounder.
[[File:ColtM177E2.jpg|thumb|none|400px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]]
[[File:Colt XM177E2 with M203 grenade launcher.jpg‎|thumb|none|400px|G&P '''Airsoft''' Colt XM177E2/M203 - 5.56x45mm/40mm]]
[[File:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]]
[[File:M16 A2 reloaded M16.jpg‎|thumb|none|550px|Switching magazines.]]
[[File:M16 A2 world.jpg‎|thumb|none|550px|The XM177/M203 combo in third person.]]


== MP5SD3 ==
===Colt M16 with A2 handguards===
A loading screen shows Jones aiming a [[M16 Rifle|Colt M16]] fitted with A2 handguards and an M203 grenade launcher. It is not used during gameplay though; the aforementioned XM177E2 is used instead.
[[File:M16-SP1.jpg|thumb|none|400px|The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm]]
[[File:IGI1-M16-loadingscreen.jpg‎|thumb|none|550px|The M16 in the loading screen; note the flash hider.]]


The [[MP5#Heckler_.26_Koch_MP5A3|MP5SD3]]. Game Name "Mp5 SD3".
==Zastava M70B1==
The first-person model of the "AK47" is actually that of a [[Zastava M70B1]], albeit modeled with the full-circle front sight of a [[Type 56 assault rifle|Type 56]]. It is the most commonly found weapon in enemy hands. It has an incorrect 32-round magazine instead of 30, and is modeled with the charging handle, ejection port, and fire selector on the left side.
[[File:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 - 7.62x39mm]]
[[File:Type56Standard.jpg‎|thumb|none|400px|Type 56 - 7.62x39mm]]
[[File:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.]]
[[File:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading. Note the selector being incorrectly set to semi-automatic mode.]]


[[Image:H&KMP5A3slimforearm.jpg‎|thumb|none|300px|Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm.]]
===AK-47===
[[Image:Mp5 SD3 holding.jpg‎|thumb|none|500px|The player holding a MP5SD3.]]
The third-person model appears to show a true [[AK-47]], in contrast to the Zastava seen in first person.
[[Image:Mp5 SD3 reloaded.jpg‎|thumb|none|500px|The player reloading a MP5SD3.]]
[[File:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
[[Image:Mp5 SD3 world.jpg‎|thumb|none|500px|Icon and world model a MP5SD3.]]
[[File:Igi1-AK-47 world.jpg‎|thumb|none|550px|Third-person view of the weapon. The ejection port and the fire selector are mirrored on both sides, and the selector is set to safe, unlike the Zastava.]]


== UZI ==
=Sniper Rifles=


The [[Uzi#Uzi|UZI]]. Game Name "UZI".
==Hybrid SVD Dragunov / PSL==
The Dragunov in-game is actually a hybrid of the [[SVD Dragunov]] and the Romanian [[PSL Sniper Rifle]]. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
[[File:SVD Rifle.jpg‎|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]
[[File:Romanian-FPK-PSL.jpg|thumb|none|400px|PSL - 7.62x54mm R]]
[[File:Igi1-Dragunov holding.jpg‎|thumb|none|550px|Jones holding the sniper rifle.]]
[[File:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-Dragunov world.jpg‎|thumb|none|550px|A "Dragunov" on the ground.]]


[[Image:Uzi.jpg‎|thumb|none|300px|UZI - 9x19mm.]]
=Machine guns=
[[Image:Uzi holding.jpg‎|thumb|none|500px|The player holding a UZI.]]
[[Image:Igi1-uzi akimbo.jpg‎|thumb|none|500px|The player holding a UZI Akimbo.]]
[[Image:Uzi reloaded.jpg‎|thumb|none|500px|The player reloading a UZI.]]
[[Image:Uzi world.jpg‎|thumb|none|500px|Icon and world model a UZI.]]


= Shotguns =
==Browning M2HB==
The [[Browning M2HB]] is mounted in several places in the game.
[[File:BrowningM2.jpg‎|thumb|none|400px|Browning M2 - .50 BMG.]]
[[File:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player character manning a Browning M2HB.]]
[[File:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|Left side view of the M2HB.]]
[[File:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Right side view.]]


== Pancor Jackhammer ==
==FN Minimi==
The [[FN Minimi]] is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.
[[File:M249Minimi1stPattern.jpg‎|thumb|none|400px|FN Minimi - 5,56x45mm.]]
[[File:Igi1-Minimi holding.jpg‎|thumb|none|550px|The FN Minimi in first person.]]
[[File:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-Minimi world.jpg‎|thumb|none|550px|World model of the Minimi.]]


The [[Pancor Jackhammer|Pancor Jackhammer]]. Game Name "Jackhammer".
==Four-Barreled Rotary Gun==
[[File:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
[[File:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]


[[Image:Jackhammer.jpg‎|thumb|none|300px|Pancor Jackhammer, 12 Gauge.]]
==Eight-Barreled Rotary Gun==
[[Image:Igi1-Jackhammer holding.jpg‎|thumb|none|500px|The player holding a Pancor Jackhammer.]]
Sentry guns appear in the game, each one consisting of a rotary gun that has eight barrels
[[Image:Igi1-Jackhammer reloaded.jpg‎|thumb|none|500px|The player reloading a Pancor Jackhammer.]]
[[File:IGI1-SentryGun.jpg|thumb|none|550px|]]
[[Image:Igi1-Jackhammer world.jpg‎|thumb|none|500px|Icon and world model a Pancor Jackhammer.]]


== SPAS-12 ==
=Launchers=


The [[Franchi SPAS-12|Franchi SPAS-12]]. Game Name "Spas 12".
==LAW 80==
The [[LAW 80]] often appears when the player is tasked with destroying enemy tanks. At some point in the game, three LAW 80s can be found in the same level, in which case the ammunition can be stacked and the weapon will be able to fire the three rockets in a semi-automatic fashion. This is obviously incorrect, as the real LAW 80 is single-shot and disposable.
[[File:Law94mm.jpg‎|thumb|none|400px|LAW 80 - 94mm]]
[[File:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|David Jones holding a LAW 80.]]
[[File:Igi1-LAW 80 world.jpg‎|thumb|none|550px|The LAW 80 in third person.]]


[[Image:Franchi-SPAS12.jpg‎|thumb|none|300px|Franchi SPAS-12, 12 Gauge.]]
==M203==
[[Image:Igi1-spas 12 holding.jpg‎|thumb|none|500px|The player holding a SPAS-12.]]
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
[[Image:Igi1-spas 12 reloaded.jpg‎|thumb|none|500px|The player reloading a SPAS-12.]]
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
[[Image:Igi1-spas 12 world.jpg‎|thumb|none|500px|Icon and world model a SPAS-12.]]
[[File:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The incorrect operation of the M203 after firing.]]


= Assault Rifles =
=Explosives=


== Norinco Type 56 ==
==Stun Grenade==
Stun grenades (referred to as Flashbangs in-game) can be found in some missions.
[[File:Igi1-FlashBang holding.jpg‎|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]]
[[File:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[File:Igi1-FlashBang world.jpg‎|thumb|none|550px|Some flashbangs on a table.]]


The [[AK-47#Norinco_Type_56|Norinco Type 56]]. Game Name "AK-47".
==C4==
Jones is required to use C4 explosives at scripted times, but not as a standard weapon.
[[File:Igi1-C4 world 1.jpg‎|thumb|none|550px|A placed C4 charge.]]
[[File:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]


[[Image:Type56Standard.jpg‎|thumb|none|300px|Norinco Type 56 - 7.62x39mm.]]
==L2A2 Hand Grenade==
[[Image:Igi1-AK-47 holding.jpg‎|thumb|none|500px|The player holding a Norinco Type 56.]]
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
[[Image:igi1-AK-47 reloaded.jpg‎|thumb|none|500px|The player reloading a Norinco Type 56.]]
[[File:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
[[Image:Igi1-AK-47 world.jpg‎|thumb|none|500px|Icon and world model a Norinco Type 56.]]
[[File:Hand Grenade holding.jpg‎|thumb|none|550px|The L2A2 Hand Grenade in first person.]]
[[File:Hand Grenade reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[File:Hand Grenade world.jpg‎|thumb|none|550px|L2A2 grenades on a crate.]]


== XM177E2/M203 ==
==Proximity Mine==
The [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|M16A2/M203]]. Game Name "M16 A2".
Unknown proximity mines are available for use in-game.
[[Image:1294085967664064692.jpg‎|thumb|none|300px|XM177E2/M203 - 5,56x45mm/40mm]]
[[File:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|Jones holding a proximity mine.]]
[[Image:Igi1-M16 A2 holding.jpg‎|thumb|none|500px|The player holding a M16A2/M203.]]
[[File:Igi1-Proximitymine world.jpg‎|thumb|none|550px|Two non-activated proximity mines.]]
[[Image:M16 A2 reloaded M16.jpg‎|thumb|none|500px|The player reloading a  M16A2.]]
[[Image:M16 A2 reloaded M203.jpg‎|thumb|none|500px|The player reloading a  M203.]]
[[Image:M16 A2 world.jpg‎|thumb|none|500px|Icon and world model a  M16A2/M203.]]


= Sniper Rifles =
=See Also=
 
*''[[IGI 2: Covert Strike]]''
==Hybrid SVD Dragunov/Romanian-FPK-PSL==
*''[[IGI: Origins]]''
The hybrid off [[SVD_Dragunov#SVD_Dragunov|SVD Dragunov]] and [[FPK / PSL Sniper Rifle|Romanian-FPK-PSL]]. Game Name "Dragunov".
[[Image:SVD Rifle.jpg‎|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]
[[Image:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian-FPK-PSL - 7.62x54mm R]]
[[Image:Igi1-Dragunov holding.jpg‎|thumb|none|500px|The player holding a SVD Dragunov.]]
[[Image:Igi1-Dragunov reloaded.jpg‎|thumb|none|500px|The player reloading a SVD Dragunov.]]
[[Image:Igi1-Dragunov world.jpg‎|thumb|none|500px|Icon and world model a SVD Dragunov.]]
 
= Machine guns =
 
== Browning M2HB ==
 
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]].
 
[[Image:BrowningM2.jpg‎|thumb|none|300px|Browning M2 - .50 BMG.]]
[[Image:Igi1-Browning M2HB holding.jpg‎|thumb|none|500px|The player holding a Browning M2HB.]]
[[Image:Igi1-Browning M2HB world 1.jpg‎|thumb|none|500px|World model a Browning M2HB.]]
[[Image:Igi1-Browning M2HB world 2.jpg‎|thumb|none|500px|World model a Browning M2HB.]]
 
== FN Minimi ==
 
The [[FN_Minimi#FN_Minimi|FN Minimi]]. Game Name "Minimi".
 
[[Image:M249Minimi1stPattern.jpg‎|thumb|none|300px|FN Minimi - 5,56x45mm.]]
[[Image:Igi1-Minimi holding.jpg‎|thumb|none|500px|The player holding a FN Minimi.]]
[[Image:Igi1-Minimi reloaded.jpg‎|thumb|none|500px|The player reloading a FN Minimi.]]
[[Image:Igi1-Minimi world.jpg‎|thumb|none|500px|Icon and world model a FN Minimi.]]
 
= Launcher =
 
== LAW 80 ==
 
The [[LAW 80|LAW 80]]. Game Name "LAW 80".
 
[[Image:Law94mm.jpg‎|thumb|none|300px|LAW 80 - 94mm.]]
[[Image:Igi1-LAW 80 holding.jpg‎|thumb|none|500px|The player holding a LAW 80.]]
[[Image:Igi1-LAW 80 world.jpg‎|thumb|none|500px|Icon and world model a LAW 80.]]
 
= Grenades =
 
== ALS T-470 Stun Grenade ==
 
The ALS T-470 Stun Grenade. Game Name "FlashBang".
 
[[Image:Igi1-FlashBang holding.jpg‎|thumb|none|500px|The player holding a ALS T-470 Stun Grenade.]]
[[Image:Igi1-FlashBang reloaded.jpg‎|thumb|none|500px|The player reloading a ALS T-470 Stun Grenade.]]
[[Image:Igi1-FlashBang world.jpg‎|thumb|none|500px|Icon and world model a ALS T-470 Stun Grenade.]]
 
== C4 ==
 
[[Image:Igi1-C4 world 1.jpg‎|thumb|none|500px|Icon and world model a C4.]]
[[Image:Igi1-C4 world 2.jpg‎|thumb|none|500px|Icon and world model a C4.]]
 
== L2A2 Hand Grenade ==
 
The [[M26_hand_grenade#L2A2_Hand_Grenade|L2A2 Hand Grenade]]. Game Name "Hand Grenade".
 
[[Image:L2A2.jpg‎|thumb|none|300px|L2A2 High-Explosive Fragmentation hand grenade.]]
[[Image:Hand Grenade holding.jpg‎|thumb|none|500px|The player holding a L2A2 Hand Grenade.]]
[[Image:Hand Grenade reloaded.jpg‎|thumb|none|500px|The player reloading a L2A2 Hand Grenade.]]
[[Image:Hand Grenade world.jpg‎|thumb|none|500px|Icon and world model a L2A2 Hand Grenade.]]
 
== Proximity Mine ==
 
The Proximity Mine. Game Name "ProximitmMine".
 
[[Image:Igi1-Proximitymine holding.jpg‎|thumb|none|500px|The player holding a Proximity Mine.]]
[[Image:Igi1-Proximitymine world.jpg‎|thumb|none|500px|Icon and world model a Proximity Mine.]]
 
= Others =
 
== Unknown Gatling Gun ==
 
[[Image:Igi1-unknown gatling 1.jpg‎|thumb|none|500px|]]
[[Image:Igi1-unknown gatling 2.jpg‎|thumb|none|500px|]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]

Latest revision as of 22:20, 14 May 2023


Project IGI: I'm Going In
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Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda can be found in a hidden spot in the last level of the game.

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Colt Anaconda with 6" barrel - .44 Magnum
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David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.
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Third-person model of the Colt, with the cylinder and the trigger missing.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and 9-round magazine, it is actually modeled after the .50 AE variant, as evidenced by the lack of a fluted barrel.

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Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.
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Reloading.
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A Desert Eagle in third person.

Glock 32

The Glock 32 appears in the game, available as a starting weapon in several missions. Conversely, it is referred to as a "Glock 17", and uses the latter's corresponding 9x19mm ammunition and 17-round magazine.

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Glock 32 - .357 SIG
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The Glock 32 being held in the first level of the game.
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Ejecting the magazine. If one looks closely, the pistol is marked "32" and ".357", meaning it's actually modeled after a Glock 32 in .357 SIG caliber instead of a Glock 17.
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Jones climbing a ladder with a Glock on his back. Note the compact size matching the Glock 32, as opposed to the full-sized Glock 17. Also note that the model is mirrored.

Submachine Guns

Heckler & Koch MP5A3

A suppressed Heckler & Koch MP5 is commonly available as a starting weapon. Despite being referred to as "Mp5 SD3" in-game, it is actually modeled after an MP5A3 with an original "slimline" handguard and a non-integral suppressor. The alternate fire button allows for an increased zoom, even though there isn't any sort of scope present on the weapon. It has an overloaded 32-round capacity, which in reality would make reloading difficult.

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Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
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Heckler & Koch MP5SD3 - 9x19mm, for comparison
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The suppressed MP5A3 in first person.
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Reloading. Note the safety, which is clearly on.
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Third-person view of the MP5.

IMI Uzi

The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.

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IMI Uzi with stock removed - 9x19mm
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A single Uzi in first person.
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Reloading.
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Dual Uzis.
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Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.

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Franchi SPAS-12 - 12 gauge
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Jones with a SPAS-12.
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Reloading; note the shell being inserted backwards.
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World model of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.

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Pancor Jackhammer - 12 gauge
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The Pancor Jackhammer being held.
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Replacing the ammo cassette.
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A Jackhammer with some 12 gauge boxes.

Assault Rifles

Colt XM177E2

The "M16 A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires in fully-automatic mode, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being seemingly modeled with a 30-rounder.

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XM177E2 Carbine aka Colt Model 629 - 5.56x45mm
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G&P Airsoft Colt XM177E2/M203 - 5.56x45mm/40mm
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First-person view of the Colt XM177E2 with the M203.
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Switching magazines.
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The XM177/M203 combo in third person.

Colt M16 with A2 handguards

A loading screen shows Jones aiming a Colt M16 fitted with A2 handguards and an M203 grenade launcher. It is not used during gameplay though; the aforementioned XM177E2 is used instead.

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The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm
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The M16 in the loading screen; note the flash hider.

Zastava M70B1

The first-person model of the "AK47" is actually that of a Zastava M70B1, albeit modeled with the full-circle front sight of a Type 56. It is the most commonly found weapon in enemy hands. It has an incorrect 32-round magazine instead of 30, and is modeled with the charging handle, ejection port, and fire selector on the left side.

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Zastava M70B1 - 7.62x39mm
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Type 56 - 7.62x39mm
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Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.
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Reloading. Note the selector being incorrectly set to semi-automatic mode.

AK-47

The third-person model appears to show a true AK-47, in contrast to the Zastava seen in first person.

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AK-47 - 7.62x39mm
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Third-person view of the weapon. The ejection port and the fire selector are mirrored on both sides, and the selector is set to safe, unlike the Zastava.

Sniper Rifles

Hybrid SVD Dragunov / PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian PSL Sniper Rifle. The weapon is silenced in-game, despite the model not featuring a suppressor visually.

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SVD Dragunov - 7.62x54mm R
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PSL - 7.62x54mm R
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Jones holding the sniper rifle.
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Reloading.
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A "Dragunov" on the ground.

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

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Browning M2 - .50 BMG.
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The player character manning a Browning M2HB.
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Left side view of the M2HB.
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Right side view.

FN Minimi

The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.

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FN Minimi - 5,56x45mm.
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The FN Minimi in first person.
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Reloading.
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World model of the Minimi.

Four-Barreled Rotary Gun

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Eight-Barreled Rotary Gun

Sentry guns appear in the game, each one consisting of a rotary gun that has eight barrels

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Launchers

LAW 80

The LAW 80 often appears when the player is tasked with destroying enemy tanks. At some point in the game, three LAW 80s can be found in the same level, in which case the ammunition can be stacked and the weapon will be able to fire the three rockets in a semi-automatic fashion. This is obviously incorrect, as the real LAW 80 is single-shot and disposable.

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LAW 80 - 94mm
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David Jones holding a LAW 80.
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The LAW 80 in third person.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

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M203 grenade launcher - 40x46mm.
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The incorrect operation of the M203 after firing.

Explosives

Stun Grenade

Stun grenades (referred to as Flashbangs in-game) can be found in some missions.

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Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.
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Pulling the pin.
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Some flashbangs on a table.

C4

Jones is required to use C4 explosives at scripted times, but not as a standard weapon.

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A placed C4 charge.
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Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

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L2A2 High-Explosive Fragmentation hand grenade.
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The L2A2 Hand Grenade in first person.
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Pulling the pin.
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L2A2 grenades on a crate.

Proximity Mine

Unknown proximity mines are available for use in-game.

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Jones holding a proximity mine.
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Two non-activated proximity mines.

See Also