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=="SMP-9 Submachine Gun"==
=="SMP-9 Submachine Gun"==
The only SMG in the game, this frankengun seems to be an amalgamation of a [[SG 552]] with the magazine of a [[Heckler & Koch UMP-45]]. While it's not the strongest gun in the game, it is prevalent throughout the entire campaign due to every soldier using one.
The only SMG in the game, this frankengun seems to be an amalgamation of a [[SG 552]] with the magazine of a [[Heckler & Koch UMP-45]]. While it's not the strongest gun in the game, it is prevalent throughout the entire campaign due to every soldier using one.
[[File:SIG SG 553-2.jpg|thumb|401px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm]]
[[File:SIG SG 552-2.jpg|thumb|400px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm]]
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]]
[[File:LegendarySMG.jpg|thumb|none|600px|Menu description of the FrankenSMG. Note how it supposedly fires 5.7x28mm, despite the magazine not seeming large enough for this.]]
[[File:LegendarySMG.jpg|thumb|none|600px|Menu description of the FrankenSMG. Note how it supposedly fires 5.7x28mm, despite the magazine not seeming large enough for this.]]
[[File:LegendarySMGViewModel.jpg|thumb|none|600px|Decker holds the "SMP-9" while gazing at a cat calendar.]]
[[File:LegendarySMGViewModel.jpg|thumb|none|600px|Decker holds the "SMP-9" while gazing at a cat calendar.]]
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=Assault Rifle=
=Assault Rifle=


=="XT9-MU Assault Rifle"==
=="XT9-MU Assault Rifle"==
Another frankengun, the "XT9-MU" appears to be built around a Heckler & Koch G36 with what appears to be the front end of a SPAS-12. The gun also doubles as a Sniper Rifle due to being the only gun in the game to have a scope on it. Unlike the other guns, the reload animation is very simple: Decker drops the empty magazine and inserts a new one, but doesn't bother to chamber the gun.
Another frankengun, the "XT9-MU" appears to be built around a [[Heckler & Koch SL8]] with what appears to be the front end of a [[SPAS-12]]. The gun also doubles as a Sniper Rifle due to being the only gun in the game to have a scope on it. Unlike the other guns, the reload animation is very simple: Decker drops the empty magazine and inserts a new one, but doesn't bother to chamber the gun.
[[Image:H&KSL8Tactical.jpg‎|thumb|none|400px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm.]]
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 gauge]]
[[File:LegendaryARMenu.jpg|thumb|none|600px|Menu description of the "XT9-MU" FrankenAssault Rifle]]
[[File:LegendaryARMenu.jpg|thumb|none|600px|Menu description of the "XT9-MU" FrankenAssault Rifle]]
[[File:LegendaryARFiring.jpg|thumb|none|600px|Thinking he heard a creature, Decker fires the Frankengun down a corridor (Note the muzzle flash at the bottom of the screen)]]
[[File:LegendaryARFiring.jpg|thumb|none|600px|Thinking he heard a creature, Decker fires the Frankengun down a corridor (Note the muzzle flash at the bottom of the screen)]]
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==M249 Squad Automatic Weapon (SAW)==
==M249 Squad Automatic Weapon (SAW)==
The second gun to not have a name change, the M249 the only LMG that one can acquire in the game.
The second gun to not have a name change, the [[M249]] is the only LMG that one can acquire in the game.
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]
[[File:LegendaryLMGMenu.jpg|thumb|none|600px|Menu description of the M249. Note the absence of a stock]]
[[File:LegendaryLMGMenu.jpg|thumb|none|600px|Menu description of the M249. Note the absence of a stock]]
[[File:LegendaryLMGViewModel.jpg|thumb|none|600px|Decker holds the M249 while observing a werewolf that decided to dance with a soldier, for some reason]]
[[File:LegendaryLMGViewModel.jpg|thumb|none|600px|Decker holds the M249 while observing a werewolf that decided to dance with a soldier, for some reason]]
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=="Anti-Air Missile Mark 7"==
=="Anti-Air Missile Mark 7"==
The "Billburg-Osterman Tech Shoulder Launched Anti-Air Missile Mark 7", aside from having the longest name, seems to be somewhat based on the SMAW and is the most powerful weapon in the game, able to destroy all enemies in one hit, including the Gryphons. It is able to be free-fired or fired via a lock-on signal.
The "Billburg-Osterman Tech Shoulder Launched Anti-Air Missile Mark 7", aside from having the longest name, seems to be somewhat based on the [[Mk 153 SMAW]] and the [[FGM-172 SRAW]] and is the most powerful weapon in the game, able to destroy all enemies in one hit, including the Gryphons. It is able to be free-fired or fired via a lock-on signal.
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]
[[Image:Pic-product-predator.jpg|thumb|none|450px|FGM-172 SRAW - 139.7mm]]
[[File:LegendaryRocket.jpg|thumb|none|600px|Menu description of the "Billburg-Osterman Tech Shoulder Launched Anti-Air Missile Mark 7"]]
[[File:LegendaryRocket.jpg|thumb|none|600px|Menu description of the "Billburg-Osterman Tech Shoulder Launched Anti-Air Missile Mark 7"]]
[[File:LegendaryRocketView.jpg|thumb|none|600px|While facing down the Kraken, Decker grabs the launcher and aims]]
[[File:LegendaryRocketView.jpg|thumb|none|600px|While facing down the Kraken, Decker grabs the launcher and aims.]]
[[File:LegendaryRocketFire.jpg|thumb|none|600px|After knocking out the tentacles, he then fires into the gaping mouth of the creature]]
[[File:LegendaryRocketFire.jpg|thumb|none|600px|After knocking out the tentacles, he then fires into the gaping mouth of the creature.]]





Latest revision as of 07:21, 2 November 2021

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Legendary for current discussions. Content is subject to change.

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Legendary (2008)



The following weapons appear in the video game Legendary:


Handguns

"H662 9mm Pistol'

The very first handgun you collect in the game, the "TechLite Arms H662 9mm Pistol" seems to be based somewhat on a Walther P99, with a slide-mounted safety. The reloading animation shows Decker dropping the magazine, inserting a new one, and pulling the slide, regardless of you whether or not the weapon was actually empty when the weapon was reloaded.

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Walther P99 - 9x19mm.
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Menu Description of the pistol. Note that it is correctly described as being short-recoil, as well as "mechanically locked"; this is rather strange, as virtually any locked-breech firearm is mechanically locked.

Desert Eagle .50AE

One of the only guns in-game not to have some sort of made-up name, the Desert Eagle is the second most powerful weapon in the game, able to take out most enemies in two shots.

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Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
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Menu description of the Desert Eagle.
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Decker firing the Desert Eagle at a downed Werewolf (Note: Even though it looks like he's holding it with one hand, he is using a cup-and-saucer grip.)
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Sprinting with the Desert Eagle. Note that you can make out the inscription on the barrel.
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After killing a Minotaur, Decker reloads the Desert Eagle

Sub-Machine Guns

"SMP-9 Submachine Gun"

The only SMG in the game, this frankengun seems to be an amalgamation of a SG 552 with the magazine of a Heckler & Koch UMP-45. While it's not the strongest gun in the game, it is prevalent throughout the entire campaign due to every soldier using one.

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SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm
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Heckler & Koch UMP45 - .45 ACP
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Menu description of the FrankenSMG. Note how it supposedly fires 5.7x28mm, despite the magazine not seeming large enough for this.
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Decker holds the "SMP-9" while gazing at a cat calendar.
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After a firefight, Decker reloads the "SMP-9" via replacing the magazine and pulling the cocking lever, which seems to be similar to the UMP-45.

Assault Rifle

"XT9-MU Assault Rifle"

Another frankengun, the "XT9-MU" appears to be built around a Heckler & Koch SL8 with what appears to be the front end of a SPAS-12. The gun also doubles as a Sniper Rifle due to being the only gun in the game to have a scope on it. Unlike the other guns, the reload animation is very simple: Decker drops the empty magazine and inserts a new one, but doesn't bother to chamber the gun.

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Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm.
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Franchi SPAS-12 - 12 gauge
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Menu description of the "XT9-MU" FrankenAssault Rifle
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Thinking he heard a creature, Decker fires the Frankengun down a corridor (Note the muzzle flash at the bottom of the screen)
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While scoped, the gun becomes a burst fire weapon
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With his back to a wall, Decker reloads the AR via dropping the magazine then inserting a new one

Shotguns

"Marauder Model 1010 Shotgun"

The only shotgun in the game, the "Marauder Model 1010 Shotgun" is the third most powerful weapon in the game, able to decapitate werewolves at close range in one shot. This weapon is also seen in Decker hands during most of the later cutscenes.

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Menu description of the "Marauder Model 1010 Shotgun"
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Decker aims the shotgun at the Minotaur mini-boss (Note that the sights looks to be based on the sights from a LMG
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Decker fires the shotgun at the Minotaur (Talk about muzzle flash!)
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After pumping the beasty full of shot, he goes to reload the shotgun, which uses the same shotgun reloading sound-effect from Half-Life 2
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The shotgun as it appears in one of the hand-drawn cutscenes.

Heavy Weapons

M249 Squad Automatic Weapon (SAW)

The second gun to not have a name change, the M249 is the only LMG that one can acquire in the game.

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M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm
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Menu description of the M249. Note the absence of a stock
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Decker holds the M249 while observing a werewolf that decided to dance with a soldier, for some reason
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Deciding that he is the better dancer, Decker proceeds to fire at the Werewolf, while wondering why the muzzle flash is below the barrel
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After offing the werewolf, Decker retreats to a corner to reload the M249

"Anti-Air Missile Mark 7"

The "Billburg-Osterman Tech Shoulder Launched Anti-Air Missile Mark 7", aside from having the longest name, seems to be somewhat based on the Mk 153 SMAW and the FGM-172 SRAW and is the most powerful weapon in the game, able to destroy all enemies in one hit, including the Gryphons. It is able to be free-fired or fired via a lock-on signal.

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Mk 153 Mod 0 SMAW - 83mm
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FGM-172 SRAW - 139.7mm
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Menu description of the "Billburg-Osterman Tech Shoulder Launched Anti-Air Missile Mark 7"
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While facing down the Kraken, Decker grabs the launcher and aims.
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After knocking out the tentacles, he then fires into the gaping mouth of the creature.