<?xml version="1.0"?>
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	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Resident_Evil_Gaiden</id>
	<title>Resident Evil Gaiden - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Resident_Evil_Gaiden"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;action=history"/>
	<updated>2026-05-03T03:46:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1629124&amp;oldid=prev</id>
		<title>Samz at 11:50, 19 November 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1629124&amp;oldid=prev"/>
		<updated>2023-11-19T11:50:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:50, 19 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player plays as Barry Burton as he searches for Leon Kennedy as contact was lost with him above the passanger ship &amp;quot;Starlight&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player plays as Barry Burton as he searches for Leon Kennedy as contact was lost with him above the passanger ship &amp;quot;Starlight&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of top down &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exporation &lt;/del&gt;with first person combat with the player being able to quickly swap between 3 characters with their own health bars in combat, Barry, Leon and Lucia, the sole survivor of the ship's passengers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of top down &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration &lt;/ins&gt;with first person combat with the player being able to quickly swap between 3 characters with their own health bars in combat, Barry, Leon and Lucia, the sole survivor of the ship's passengers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During combat, the player has a slider that moves back and forth across a bar with white zones (with a dark middle) under each enemy, the player must press attack when the slider is in a white zone to white to hit the enemy with the dark middle zone resulting in headshots for extra damage, generally the more powerful weapons have the slider move faster which makes landing shots harder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During combat, the player has a slider that moves back and forth across a bar with white zones (with a dark middle) under each enemy, the player must press attack when the slider is in a white zone to white to hit the enemy with the dark middle zone resulting in headshots for extra damage, generally the more powerful weapons have the slider move faster which makes landing shots harder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628511&amp;oldid=prev</id>
		<title>Samz at 00:55, 17 November 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628511&amp;oldid=prev"/>
		<updated>2023-11-17T00:55:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:55, 17 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= M202 FLASH =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= M202 FLASH =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[M202 FLASH]] returns from ''Resident Evil 3 Nemesis'' with ''Gaiden's'' icon for it clearly being a recreation of the RE3 icon for the M202.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[M202 FLASH]] returns from ''Resident Evil 3 Nemesis'' with ''Gaiden's'' icon for it clearly being a recreation of the RE3 icon for the M202.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sadly just like the Grenade Launcher, damage is both dissapointing as the &quot;Blue&quot; zombies can survive ''multiple rockets'' without a headshot, ammo is even more limited, the weapon lacks splash damage and the aiming slider moves incredibly quickly, making the M202 actually arguably the worst weapon in the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as weapons &lt;/del&gt;due to how difficult it is to land &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shots &lt;/del&gt;as well as the scarcity of rockets compared to more practical weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sadly just like the Grenade Launcher, damage is both dissapointing as the &quot;Blue&quot; zombies can survive ''multiple rockets'' without a headshot, ammo is even more limited, the weapon lacks splash damage and the aiming slider moves incredibly quickly, making the M202 actually arguably the worst weapon in the game due to how difficult it is to land &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks &lt;/ins&gt;as well as the scarcity of rockets compared to more practical weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:RE3 FLASH.jpg|thumb|none|400px|M202 FLASH as seen in RE3]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:RE3 FLASH.jpg|thumb|none|400px|M202 FLASH as seen in RE3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628507&amp;oldid=prev</id>
		<title>Samz at 22:48, 16 November 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628507&amp;oldid=prev"/>
		<updated>2023-11-16T22:48:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:48, 16 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zombie]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zombie]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Resident Evil]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Resident Evil]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Japanese Produced/Filmed]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628505&amp;oldid=prev</id>
		<title>Samz at 22:47, 16 November 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628505&amp;oldid=prev"/>
		<updated>2023-11-16T22:47:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:47, 16 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Resident Evil Gaiden''''' is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2001 &lt;/del&gt;Gameboy Color spin-off title for the [[Resident Evil]] series.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:ResidentEvilGaidenBoxArt.jpg|right|thumb|300px|''Resident Evil Gaiden'' (2002)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Resident Evil Gaiden''''' is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2002 &lt;/ins&gt;Gameboy Color spin-off title for the [[Resident Evil]] series.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player plays as Barry Burton as he searches for Leon Kennedy as contact was lost with him above the passanger ship &amp;quot;Starlight&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player plays as Barry Burton as he searches for Leon Kennedy as contact was lost with him above the passanger ship &amp;quot;Starlight&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628502&amp;oldid=prev</id>
		<title>Samz: Created page with &quot;'''''Resident Evil Gaiden''''' is a 2001 Gameboy Color spin-off title for the Resident Evil series. The player plays as Barry Burton as he searches for Leon Kennedy as con...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Gaiden&amp;diff=1628502&amp;oldid=prev"/>
		<updated>2023-11-16T22:35:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Resident Evil Gaiden&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 2001 Gameboy Color spin-off title for the &lt;a href=&quot;/wiki/Resident_Evil&quot; class=&quot;mw-redirect&quot; title=&quot;Resident Evil&quot;&gt;Resident Evil&lt;/a&gt; series. The player plays as Barry Burton as he searches for Leon Kennedy as con...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''''Resident Evil Gaiden''''' is a 2001 Gameboy Color spin-off title for the [[Resident Evil]] series.&lt;br /&gt;
The player plays as Barry Burton as he searches for Leon Kennedy as contact was lost with him above the passanger ship &amp;quot;Starlight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gameplay consists of top down exporation with first person combat with the player being able to quickly swap between 3 characters with their own health bars in combat, Barry, Leon and Lucia, the sole survivor of the ship's passengers.&lt;br /&gt;
&lt;br /&gt;
During combat, the player has a slider that moves back and forth across a bar with white zones (with a dark middle) under each enemy, the player must press attack when the slider is in a white zone to white to hit the enemy with the dark middle zone resulting in headshots for extra damage, generally the more powerful weapons have the slider move faster which makes landing shots harder.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Glock=&lt;br /&gt;
An [[Glock]] pistol that's too low detail to tell it's exact model appears as the &amp;quot;Handgun&amp;quot; and is the player's starting weapon.&lt;br /&gt;
Due to the game's mechanics, the pistol can only be equipped by one party member at a time despite both Leon and Barry being shown with pistols at the same time in one cutscene.&lt;br /&gt;
&lt;br /&gt;
The game's artwork in cutscenes depicts the pistol mostly generic looking and with the ejection port often switching sides.&lt;br /&gt;
It may possibly be a [[Glock 17]] as the icon is similar to the Glock 17 from [[Resident Evil Survivor]] and several other inventory icons appear to be recreated from weapon icons from the console RE games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Gen) - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil HandgunA.jpg‎|thumb|none|500px|Survivor's Glock 17.]]&lt;br /&gt;
[[Image:ResidentEvilGaidenPistolInventory.jpg|thumb|none|600px|The &amp;quot;Handgun&amp;quot; in the inventory.]]&lt;br /&gt;
[[Image:ResidentEvilGaidenPistolCutscene.jpg|thumb|none|600px|The most detailed look at the &amp;quot;Handgun&amp;quot; in one of the game's cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
A generic Shotgun can be found by the player in one of the ship's corridors near the start of the game.&lt;br /&gt;
It's sprite doesn't appear to be based on any of the console Resident Evil weapons or if it was, has been altered to the point of no longer resembling it.&lt;br /&gt;
[[Image:Resident Evil Gaiden Shotgun.jpg‎|thumb|none|600px|The Shotgun in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifle=&lt;br /&gt;
An Assault Rifle can be found by the player in one of the 3F Cabins.&lt;br /&gt;
&lt;br /&gt;
While the icon is new and the stock is now wooden, the rifle appears to be an attempt to recreate the [[Resident Evil 3: Nemesis]] assault rifle, (Which was an [[M4A1 Carbine]] in gameplay and a [[Colt Law Enforcement Carbine]] in the inventory) with a very similar scope, foregrip and bipod though with a straight magazine.&lt;br /&gt;
&lt;br /&gt;
Each ammo pick-up gives 16 bursts and the weapon is fairly high damage for an early Resident Evil assault rifle but the slider moves faster making landing shots harder.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|500px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[Image:RE3 M4A1.jpg‎|thumb|none|600px|The Colt Law Enforcement Carbine as seen in RE3.]]&lt;br /&gt;
[[Image:Resident Evil Gaiden Assault Rifle.jpg‎|thumb|none|600px|The Gaiden &amp;quot;Assault Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= &amp;quot;Hk-p&amp;quot; (Fictional Grenade Launcher) =&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Hk-p&amp;quot; Grenade Launcher from ''Resident Evil 3 Nemesis'' based on an [[Smith &amp;amp; Wesson 276 Gas Gun#Defense Technologies 37mm Gas Gun|DefTech 1315]] 37mm gas gun and [[M79 grenade launcher]] returns with slightly edited icons as two seperate weapons firing either regular grenades or gas grenades.&lt;br /&gt;
&lt;br /&gt;
Sadly for fans of Resident Evil's explosive weaponry, the Grenade Launcher is relatively weak in this installment, with the blue stronger version of the basic zombies that are common in the late-game easily survivng multiple grenades and the weapon lacking any sort of splash damage mechanic.&lt;br /&gt;
&lt;br /&gt;
The Gas version however will deal damage even if it misses a target as after it's fired the battle screen will be filled with green gas that deals passive damage quickly to all enemies on-screen making it the only weapon that can hit multiple enemies at once as well as being highly effective against the Tyrant boss.&lt;br /&gt;
[[Image:DefTech1315.jpg|thumb|none|450px|DefTech 1315 - 37mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RE3-Grenade-Launcher-Menu.jpg|thumb|none|600px|The &amp;quot;Hk-p&amp;quot; in the inventory screen of Resident Evil 3 Nemesis.]]&lt;br /&gt;
[[File:Resident Evil Gaiden Grenade Launcher.jpg|thumb|none|600px|The Gaiden &amp;quot;Grenade&amp;quot; launcher.]]&lt;br /&gt;
[[File:Resident Evil Gaiden Gas Grenade Launcher.jpg|thumb|none|600px|The Gaiden &amp;quot;Gas&amp;quot; launcher.]]&lt;br /&gt;
&lt;br /&gt;
= M202 FLASH =&lt;br /&gt;
The [[M202 FLASH]] returns from ''Resident Evil 3 Nemesis'' with ''Gaiden's'' icon for it clearly being a recreation of the RE3 icon for the M202.&lt;br /&gt;
Sadly just like the Grenade Launcher, damage is both dissapointing as the &amp;quot;Blue&amp;quot; zombies can survive ''multiple rockets'' without a headshot, ammo is even more limited, the weapon lacks splash damage and the aiming slider moves incredibly quickly, making the M202 actually arguably the worst weapon in the game as weapons due to how difficult it is to land shots as well as the scarcity of rockets compared to more practical weapons.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:RE3 FLASH.jpg|thumb|none|400px|M202 FLASH as seen in RE3]]&lt;br /&gt;
[[File:Resident Evil Gaiden M202 Flash.jpg|thumb|none|600px|Gaiden's M202 Flash icon.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Gun=&lt;br /&gt;
An unusable machine gun is used by Umbrella personnel, it is presumably ment to be an [[Heckler &amp;amp; Koch MP5]] considering how Umbrella personal tend to be depicted with it, such as U.S.S Commandos in ''Resident Evil 2'' and later Umbrella troopers in [[Resident Evil Zero]].&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil Gaiden cutscene Machine Gun.jpg|thumb|none|600px|Umbrella personnel with their machine guns.]]&lt;br /&gt;
[[File:Resident Evil Gaiden cutscene Machine Gun2.jpg|thumb|none|600px|The Umbrella personnel fire their machine guns in an animated scene.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
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