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		<id>https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639653</id>
		<title>Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639653"/>
		<updated>2023-12-31T20:28:07Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Max Payne 2: The Fall of Max Payne''&lt;br /&gt;
|picture = Mp2posnf9.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= ''[[Max Payne (disambiguation)|Max Payne]]''&lt;br /&gt;
|date= 2003&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;PlayStation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game and the sequel to ''[[Max Payne (video game)|Max Payne]]'', released for the PC, Xbox and PS2 in 2003. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Like the first game, the PC version does not properly support widescreen resolutions by default. Playing the game in 16:9 or 16:10 aspect ratios results in a &amp;quot;squashed&amp;quot; look as the game still renders a 4:3 image but compresses it vertically to fit. Fan-made patches exist that correct this error, but the screenshots below were not taken with them.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Max Payne's signature &amp;quot;9mm Pistol&amp;quot; is now an actual [[Beretta 92FS]], as opposed to the previous game's [[Reck Miami 92F]]. The magazine capacity for the Beretta in this game is 16 rounds, down from 18 in the previous game; while a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous, and the 17-round magazines that could be underloaded to 16 were not available at the time of the game's release. Like the previous game, the Beretta's appearance in the game is a [[John Woo]] homage, as the 92FS isn't actually an authorised service weapon of the NYPD in the real world. Oddly, the trigger is always in the single-action position, despite the fact that the hammer is never cocked. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots and in the previous game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]]&lt;br /&gt;
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]]&lt;br /&gt;
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while Shootdodging.]]&lt;br /&gt;
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]]&lt;br /&gt;
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an &amp;quot;American's Avenger&amp;quot;, which is ironic because the Beretta is an Italian gun however it could be referring to its [[Beretta M9|cousin in the military]]. This poster is a remake of a billboard featured in the first game, with the obviously fake Beretta previously featured replaced with a real example.]]&lt;br /&gt;
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say &amp;quot;Beretta Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game appears to have been based on the one in ''[[The Sopranos]]'', as it has a very shiny chrome finish with gold controls and ivory grips. The magazine capacity for the Desert Eagle in this game is 10 rounds, down from the 12 in the first game; this is erroneous, as a 10-round capacity is only possible with a Desert Eagle in .357 Magnum with a round chambered and a full magazine. However, the gun in the game is modeled after a .50 AE variant (the barrel is unfluted and has a &amp;quot;.50AE&amp;quot; mark at the front). Unlike the Beretta, the slide does properly cycle when fired, but is incorrectly shown as firing in double-action only. As seen in some [[:File:Mp2colt.jpg|pre-release images]], the gun was originally fitted with a scope, but this was removed prior to release. Unlike the Desert Eagle in the previous game, Max can dual-wield the Desert Eagle.&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|400px|none|Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''.]]&lt;br /&gt;
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]]&lt;br /&gt;
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. The taller cocking serrations and scope rails are clear in this shot, indicating a Mark XIX variant. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]]&lt;br /&gt;
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see it clearly marked &amp;quot;.50AE&amp;quot;.]]&lt;br /&gt;
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]]&lt;br /&gt;
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles cycle.]]&lt;br /&gt;
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. It holds 7 shells in a tubular magazine that should realistically only hold 4. The cleaning company members often carry it.&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a Shootdodge with the Remington shotgun in his hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun, using a strange &amp;quot;hold the grip in between the ring and middle finger&amp;quot; approach.]]&lt;br /&gt;
[[Image:MP2-870-2.jpg|thumb|none|600px|Max pumps the 870.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double-Barrel shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] is the first shotgun found by Max. Its primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded by performing a strange &amp;quot;spinning crouch&amp;quot; animation that somehow completely reloads the weapon(s) in the player's hand(s) - thus, when bullet-time mode is active, the sawed-off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's &amp;quot;Dead Man Walking&amp;quot; mode, as it would provide an overly easy method of achieving a high score.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]]&lt;br /&gt;
[[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his sawed-off shotgun.]]&lt;br /&gt;
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]]&lt;br /&gt;
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
A later model [[Sentinel Arms Striker-12]] with a short 7&amp;quot; barrel is known as the &amp;quot;Striker&amp;quot; in-game. It has a 10-round capacity (correct for some variants - specifically those sold in locales with capacity restrictions, where the normal 12-round capacity is over the limit), and fires continuously as if it is fully automatic, essentially serving as a replacement for the previous game's [[Pancor Jackhammer]]. Also like the Jackhammer, it inexplicably doesn't share ammunition with the rest of the game's shotguns. Max reloads the weapon by replacing the drum &amp;quot;magazine&amp;quot;, which is impossible in real life; said drum is actually a fixed revolving cylinder that requires shells to be inserted one-by-one.&lt;br /&gt;
[[File:Penn Arms Striker-12.jpg|thumb|none|400px|Sentinel/Penn Arms Striker-12 (later model) - 12 gauge]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Max shoots the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-1.jpg|thumb|none|600px|Max kills two of Gognitti's goons with the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-2.jpg|thumb|none|600px|Max reloads the Striker in an absolutely impossible way.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The &amp;quot;Ingram&amp;quot; from the first game returns, now modelled after a proper [[MAC-10]] instead of a [[Cobray M11/9]]. It is used frequently by both Max and gangsters throughout the game. It now has a proper 32-round magazine, which likely denotes it as the 9x19mm version (though its in-game ammo pool is independent from both the HK94A3 mentioned below and Beretta 92FS). Like with its prequel's counterpart, the MAC-10 can also be dual-wielded. The MAC fires in a 2-round burst when the fire key is tapped, lowered from the previous game's 4-round burst, and fires in full-auto when the button is held down. When looking inside the open ejection port, the magazine is visibly empty.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]]&lt;br /&gt;
[[File:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]]&lt;br /&gt;
[[File:MP2-M10-6.jpg|thumb|none|600px|Mona fires the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10. Note that the selector is now pointed at semi-auto, which is strange given that it was correctly set to full in the first game.]]&lt;br /&gt;
[[File:MP2vinnieIngram.jpg|thumb|none|600px|''&amp;quot;You'll fucking pay for this, Russian! You'll fucking pay!&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MACs in his hands.]]&lt;br /&gt;
[[File:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]]&lt;br /&gt;
[[File:MP2-M10-2.jpg|thumb|none|600px|Two boxes of ammunition for the MAC-10, symbolized only by an illustration of the gun, like with other weapon ammo pickups.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
Called simply the &amp;quot;MP5&amp;quot;, the weapon is actually a chopped and converted [[Heckler &amp;amp; Koch HK94A3]]. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual [[MP5A3]]s). The distinguishing features of the HK94 are its lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the lack of barrel lugs for attaching suppressors. The weapon in-game also features a mounted AGOG scope.&lt;br /&gt;
[[Image:H%26K94Conversion.jpg‎|thumb|none|400px|Chopped and converted Heckler &amp;amp; Koch HK94A3 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, shown for comparison - 9x19mm]]&lt;br /&gt;
[[Image:MP2mp5.jpg|thumb|none|600px|Max holds his &amp;quot;MP5&amp;quot; while talking to Mona. Note the lack of a paddle magazine release, non-lugged barrel, and the differing pistol grip and metal lower receiver. The bolt is for some reason always shown in the locked-open position, which would render the weapon unable to fire in reality.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-HK94ammo.jpg|thumb|none|600px|Two boxes of &amp;quot;MP5&amp;quot; ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
The [[Norinco Type 56]] appears in the game as the &amp;quot;Kalashnikov&amp;quot;. Obtainable early in the game, the first character seen using it is Mike the Cowboy, one of Vladimir's high ranking soldiers, and can be acquired on that level from either Gognitti's goons or Mike himself if he dies. In an inversion of typical video game tropes, the Type 56 is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragna Rock nightclub (now Vlad's &amp;quot;Vodka&amp;quot; restaurant).]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the &amp;quot;Kalashnikov&amp;quot;. Note that it has slant muzzle brake, like the AKM.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]]&lt;br /&gt;
[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]]&lt;br /&gt;
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56. Here can clearly be seen the hooded front sight, a feature unique to Type 56 AKs, as well as the mount intended for its folding bayonet.]]&lt;br /&gt;
[[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a rather unique trigger guard can be seen on a poster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[Colt M4A1]] appears in game as the &amp;quot;M4 Carbine&amp;quot;, which actually refers to the burst-fire version. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game rifle is only modelled with safe and semi settings on the selector. The gun's HUD icon shows it loaded with a 20-round magazine.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, while the rifle on the bottom one is fitted with a vertical foregrip and suppressor, and both of them show the M4 with an early 4-position stock. None of these accessories are available in the actual game.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands. Like the MP5, the bolt is always shown as locked-open.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site. Note the strange flash hider.]]&lt;br /&gt;
[[Image:MP2-M4A1-1.jpg|thumb|none|600px|A close look at the rifle shows the selector set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the &amp;quot;Sniper Rifle&amp;quot;. It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, the bolt is shown to cycle itself, and the gun's rate of fire is faster than the bolt animation. It retains the adjustable scope zoom, and Max can now Shootdodge while holding the weapon.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. As in the previous game, the rifle is equipped with a 10-shot mag but holds only 5 rounds. Also note the double set trigger.]]&lt;br /&gt;
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]]&lt;br /&gt;
[[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]]&lt;br /&gt;
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|''&amp;quot;My lord, Jack!&amp;quot;''&amp;lt;br&amp;gt;Max ventilates some awful TV.]]&lt;br /&gt;
[[Image:MP2-SSG-2.jpg|thumb|none|600px|A bullet fired from the SSG 69 PII as seen through the &amp;quot;bullet camera&amp;quot;. This feature occurs only if the bullet will kill the target, but only if fired from the SSG 69 PII. The PSL does not have this view.]]&lt;br /&gt;
&lt;br /&gt;
==PSL Sniper Rifle==&lt;br /&gt;
The [[PSL Sniper Rifle]] appears in the game as the &amp;quot;[[Dragunov]]&amp;quot;, a rifle which the PSL is often used to stand in for. A semi-automatic sniper rifle with a 10-round magazine, it is Mona's other signature weapon, and is the only weapon never acquired by Max. The PSL is only usable by the player in the last three chapters of Part II.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|PSL - 7.62x54mmR]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the &amp;quot;Dragunov&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-FPK-1.jpg|thumb|none|600px|Mona chambers a round.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the PSL's PSO-1 scope. The reticle has all the range numbers missing, and the fourth chevron in the middle replaced with a red dot.]]&lt;br /&gt;
[[Image:MP2-FPK-2.jpg|thumb|none|600px|Note the distinctive &amp;quot;X&amp;quot; shaped ribbing on the PSL magazine which is not found on genuine SVD magazines.]]&lt;br /&gt;
[[Image:MP2-FPK-3.jpg|thumb|none|600px|Mona with the PSL in one of the graphic novel cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades are now bound to a &amp;quot;quick-use&amp;quot; button rather than selecting them on their own as in the previous game. The same applies to melee attacks.&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] can be found and used by both Max and Mona. It is actually based on an inert training grenade, as the bottom of the body is drilled out and the lever is painted blue.&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.&lt;br /&gt;
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few Molotov cocktails at the funhouse.]]&lt;br /&gt;
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Posters of [[Gatling Gun]]s can be seen inside Vlad's warehouse.&lt;br /&gt;
[[File:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun - .50-70 Government]]&lt;br /&gt;
[[File:MP2-SVD.jpg|thumb|none|600px|Max looks at posters for a Gatling Gun and Dragunov, wishing he could have either of those.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
In the level &amp;quot;The Dearest of All My Frieds&amp;quot;, the cleaners throw [[M18 smoke grenade]]s into Gognitti's hideout. It is not usable by Max.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mp2smoke-1.jpg|thumb|none|600px|The M18 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The Mk 2 hand grenade shows up as an [[M26 hand grenade]] when in inventory view.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 hand grenade]]&lt;br /&gt;
[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas. This is a sprite reused from the first game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
''Dick Justice'' is an in-game TV show, named after its title character, and by extension one of Max's own planned names during development. Dick Justice, just like [[Dirty Harry]], uses a [[Smith &amp;amp; Wesson Model 29]] in the TV series. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sound [[Max Payne (video game)|familiar]]?&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, ''Dick Justice''.]]&lt;br /&gt;
[[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]]&lt;br /&gt;
[[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]]&lt;br /&gt;
[[Image:MP2-M29-4.jpg|thumb|none|600px|Another poster of Dick Justice at Mona's hideout.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639652</id>
		<title>Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639652"/>
		<updated>2023-12-31T20:25:23Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Gatling Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Max Payne 2: The Fall of Max Payne''&lt;br /&gt;
|picture = Mp2posnf9.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= ''[[Max Payne (disambiguation)|Max Payne]]''&lt;br /&gt;
|date= 2003&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;PlayStation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game and the sequel to ''[[Max Payne (video game)|Max Payne]]'', released for the PC, Xbox and PS2 in 2003. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Like the first game, the PC version does not properly support widescreen resolutions by default. Playing the game in 16:9 or 16:10 aspect ratios results in a &amp;quot;squashed&amp;quot; look as the game still renders a 4:3 image but compresses it vertically to fit. Fan-made patches exist that correct this error, but the screenshots below were not taken with them.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Max Payne's signature &amp;quot;9mm Pistol&amp;quot; is now an actual [[Beretta 92FS]], as opposed to the previous game's [[Reck Miami 92F]]. The magazine capacity for the Beretta in this game is 16 rounds, down from 18 in the previous game; while a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous, and the 17-round magazines that could be underloaded to 16 were not available at the time of the game's release. Like the previous game, the Beretta's appearance in the game is a [[John Woo]] homage, as the 92FS isn't actually an authorised service weapon of the NYPD in the real world. Oddly, the trigger is always in the single-action position, despite the fact that the hammer is never cocked. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots and in the previous game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]]&lt;br /&gt;
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]]&lt;br /&gt;
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while Shootdodging.]]&lt;br /&gt;
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]]&lt;br /&gt;
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an &amp;quot;American's Avenger&amp;quot;, which is ironic because the Beretta is an Italian gun however it could be referring to its [[Beretta M9|cousin in the military]]. This poster is a remake of a billboard featured in the first game, with the obviously fake Beretta previously featured replaced with a real example.]]&lt;br /&gt;
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say &amp;quot;Beretta Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game appears to have been based on the one in ''[[The Sopranos]]'', as it has a very shiny chrome finish with gold controls and ivory grips. The magazine capacity for the Desert Eagle in this game is 10 rounds, down from the 12 in the first game; this is erroneous, as a 10-round capacity is only possible with a Desert Eagle in .357 Magnum with a round chambered and a full magazine. However, the gun in the game is modeled after a .50 AE variant (the barrel is unfluted and has a &amp;quot;.50AE&amp;quot; mark at the front). Unlike the Beretta, the slide does properly cycle when fired, but is incorrectly shown as firing in double-action only. As seen in some [[:File:Mp2colt.jpg|pre-release images]], the gun was originally fitted with a scope, but this was removed prior to release. Unlike the Desert Eagle in the previous game, Max can dual-wield the Desert Eagle.&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|400px|none|Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''.]]&lt;br /&gt;
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]]&lt;br /&gt;
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. The taller cocking serrations and scope rails are clear in this shot, indicating a Mark XIX variant. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]]&lt;br /&gt;
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see it clearly marked &amp;quot;.50AE&amp;quot;.]]&lt;br /&gt;
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]]&lt;br /&gt;
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles cycle.]]&lt;br /&gt;
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. It holds 7 shells in a tubular magazine that should realistically only hold 4. The cleaning company members often carry it.&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a Shootdodge with the Remington shotgun in his hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun, using a strange &amp;quot;hold the grip in between the ring and middle finger&amp;quot; approach.]]&lt;br /&gt;
[[Image:MP2-870-2.jpg|thumb|none|600px|Max pumps the 870.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double-Barrel shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] is the first shotgun found by Max. Its primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded by performing a strange &amp;quot;spinning crouch&amp;quot; animation that somehow completely reloads the weapon(s) in the player's hand(s) - thus, when bullet-time mode is active, the sawed-off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's &amp;quot;Dead Man Walking&amp;quot; mode, as it would provide an overly easy method of achieving a high score.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]]&lt;br /&gt;
[[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his sawed-off shotgun.]]&lt;br /&gt;
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]]&lt;br /&gt;
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
A later model [[Sentinel Arms Striker-12]] with a short 7&amp;quot; barrel is known as the &amp;quot;Striker&amp;quot; in-game. It has a 10-round capacity (correct for some variants - specifically those sold in locales with capacity restrictions, where the normal 12-round capacity is over the limit), and fires continuously as if it is fully automatic, essentially serving as a replacement for the previous game's [[Pancor Jackhammer]]. Also like the Jackhammer, it inexplicably doesn't share ammunition with the rest of the game's shotguns. Max reloads the weapon by replacing the drum &amp;quot;magazine&amp;quot;, which is impossible in real life; said drum is actually a fixed revolving cylinder that requires shells to be inserted one-by-one.&lt;br /&gt;
[[File:Penn Arms Striker-12.jpg|thumb|none|400px|Sentinel/Penn Arms Striker-12 (later model) - 12 gauge]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Max shoots the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-1.jpg|thumb|none|600px|Max kills two of Gognitti's goons with the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-2.jpg|thumb|none|600px|Max reloads the Striker in an absolutely impossible way.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The &amp;quot;Ingram&amp;quot; from the first game returns, now modelled after a proper [[MAC-10]] instead of a [[Cobray M11/9]]. It is used frequently by both Max and gangsters throughout the game. It also now has a proper 32-round magazine and can still be dual-wielded. The MAC fires in 2-round burst when the fire key is tapped, lowered from the previous game's 4-round burst, and fires in full-auto when the button is held down. When looking inside the open ejection port, the magazine is visibly empty.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[File:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]]&lt;br /&gt;
[[File:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]]&lt;br /&gt;
[[File:MP2-M10-6.jpg|thumb|none|600px|Mona fires the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10. Note that the selector is now pointed at semi-auto, which is strange given that it was correctly set on full in the first game.]]&lt;br /&gt;
[[File:MP2vinnieIngram.jpg|thumb|none|600px|''&amp;quot;You'll fucking pay for this, Russian! You'll fucking pay!&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MACs in his hands.]]&lt;br /&gt;
[[File:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]]&lt;br /&gt;
[[File:MP2-M10-2.jpg|thumb|none|600px|Two boxes of MAC-10 ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
Called simply the &amp;quot;MP5&amp;quot;, the weapon is actually a chopped and converted [[Heckler &amp;amp; Koch HK94A3]]. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual [[MP5A3]]s). The distinguishing features of the HK94 are its lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the lack of barrel lugs for attaching suppressors. The weapon in-game also features a mounted AGOG scope.&lt;br /&gt;
[[Image:H%26K94Conversion.jpg‎|thumb|none|400px|Chopped and converted Heckler &amp;amp; Koch HK94A3 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, shown for comparison - 9x19mm]]&lt;br /&gt;
[[Image:MP2mp5.jpg|thumb|none|600px|Max holds his &amp;quot;MP5&amp;quot; while talking to Mona. Note the lack of a paddle magazine release, non-lugged barrel, and the differing pistol grip and metal lower receiver. The bolt is for some reason always shown in the locked-open position, which would render the weapon unable to fire in reality.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-HK94ammo.jpg|thumb|none|600px|Two boxes of &amp;quot;MP5&amp;quot; ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
The [[Norinco Type 56]] appears in the game as the &amp;quot;Kalashnikov&amp;quot;. Obtainable early in the game, the first character seen using it is Mike the Cowboy, one of Vladimir's high ranking soldiers, and can be acquired on that level from either Gognitti's goons or Mike himself if he dies. In an inversion of typical video game tropes, the Type 56 is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragna Rock nightclub (now Vlad's &amp;quot;Vodka&amp;quot; restaurant).]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the &amp;quot;Kalashnikov&amp;quot;. Note that it has slant muzzle brake, like the AKM.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]]&lt;br /&gt;
[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]]&lt;br /&gt;
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56. Here can clearly be seen the hooded front sight, a feature unique to Type 56 AKs, as well as the mount intended for its folding bayonet.]]&lt;br /&gt;
[[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a rather unique trigger guard can be seen on a poster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[Colt M4A1]] appears in game as the &amp;quot;M4 Carbine&amp;quot;, which actually refers to the burst-fire version. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game rifle is only modelled with safe and semi settings on the selector. The gun's HUD icon shows it loaded with a 20-round magazine.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, while the rifle on the bottom one is fitted with a vertical foregrip and suppressor, and both of them show the M4 with an early 4-position stock. None of these accessories are available in the actual game.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands. Like the MP5, the bolt is always shown as locked-open.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site. Note the strange flash hider.]]&lt;br /&gt;
[[Image:MP2-M4A1-1.jpg|thumb|none|600px|A close look at the rifle shows the selector set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the &amp;quot;Sniper Rifle&amp;quot;. It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, the bolt is shown to cycle itself, and the gun's rate of fire is faster than the bolt animation. It retains the adjustable scope zoom, and Max can now Shootdodge while holding the weapon.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. As in the previous game, the rifle is equipped with a 10-shot mag but holds only 5 rounds. Also note the double set trigger.]]&lt;br /&gt;
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]]&lt;br /&gt;
[[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]]&lt;br /&gt;
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|''&amp;quot;My lord, Jack!&amp;quot;''&amp;lt;br&amp;gt;Max ventilates some awful TV.]]&lt;br /&gt;
[[Image:MP2-SSG-2.jpg|thumb|none|600px|A bullet fired from the SSG 69 PII as seen through the &amp;quot;bullet camera&amp;quot;. This feature occurs only if the bullet will kill the target, but only if fired from the SSG 69 PII. The PSL does not have this view.]]&lt;br /&gt;
&lt;br /&gt;
==PSL Sniper Rifle==&lt;br /&gt;
The [[PSL Sniper Rifle]] appears in the game as the &amp;quot;[[Dragunov]]&amp;quot;, a rifle which the PSL is often used to stand in for. A semi-automatic sniper rifle with a 10-round magazine, it is Mona's other signature weapon, and is the only weapon never acquired by Max. The PSL is only usable by the player in the last three chapters of Part II.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|PSL - 7.62x54mmR]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the &amp;quot;Dragunov&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-FPK-1.jpg|thumb|none|600px|Mona chambers a round.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the PSL's PSO-1 scope. The reticle has all the range numbers missing, and the fourth chevron in the middle replaced with a red dot.]]&lt;br /&gt;
[[Image:MP2-FPK-2.jpg|thumb|none|600px|Note the distinctive &amp;quot;X&amp;quot; shaped ribbing on the PSL magazine which is not found on genuine SVD magazines.]]&lt;br /&gt;
[[Image:MP2-FPK-3.jpg|thumb|none|600px|Mona with the PSL in one of the graphic novel cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades are now bound to a &amp;quot;quick-use&amp;quot; button rather than selecting them on their own as in the previous game. The same applies to melee attacks.&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] can be found and used by both Max and Mona. It is actually based on an inert training grenade, as the bottom of the body is drilled out and the lever is painted blue.&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.&lt;br /&gt;
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few Molotov cocktails at the funhouse.]]&lt;br /&gt;
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Posters of [[Gatling Gun]]s can be seen inside Vlad's warehouse.&lt;br /&gt;
[[File:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun - .50-70 Government]]&lt;br /&gt;
[[File:MP2-SVD.jpg|thumb|none|600px|Max looks at posters for a Gatling Gun and Dragunov, wishing he could have either of those.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
In the level &amp;quot;The Dearest of All My Frieds&amp;quot;, the cleaners throw [[M18 smoke grenade]]s into Gognitti's hideout. It is not usable by Max.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mp2smoke-1.jpg|thumb|none|600px|The M18 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The Mk 2 hand grenade shows up as an [[M26 hand grenade]] when in inventory view.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 hand grenade]]&lt;br /&gt;
[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas. This is a sprite reused from the first game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
''Dick Justice'' is an in-game TV show, named after its title character, and by extension one of Max's own planned names during development. Dick Justice, just like [[Dirty Harry]], uses a [[Smith &amp;amp; Wesson Model 29]] in the TV series. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sound [[Max Payne (video game)|familiar]]?&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, ''Dick Justice''.]]&lt;br /&gt;
[[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]]&lt;br /&gt;
[[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]]&lt;br /&gt;
[[Image:MP2-M29-4.jpg|thumb|none|600px|Another poster of Dick Justice at Mona's hideout.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639644</id>
		<title>Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=1639644"/>
		<updated>2023-12-31T19:52:36Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Max Payne 2: The Fall of Max Payne''&lt;br /&gt;
|picture = Mp2posnf9.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= ''[[Max Payne (disambiguation)|Max Payne]]''&lt;br /&gt;
|date= 2003&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;PlayStation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game and the sequel to ''[[Max Payne (video game)|Max Payne]]'', released for the PC, Xbox and PS2 in 2003. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Like the first game, the PC version does not properly support widescreen resolutions by default. Playing the game in 16:9 or 16:10 aspect ratios results in a &amp;quot;squashed&amp;quot; look as the game still renders a 4:3 image but compresses it vertically to fit. Fan-made patches exist that correct this error, but the screenshots below were not taken with them.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Max Payne's signature &amp;quot;9mm Pistol&amp;quot; is now an actual [[Beretta 92FS]], as opposed to the previous game's [[Reck Miami 92F]]. The magazine capacity for the Beretta in this game is 16 rounds, down from 18 in the previous game; while a 16 round capacity can be achieved with a full 15-round standard magazine and extra round in the chamber, a 16-round magazine itself is erroneous, and the 17-round magazines that could be underloaded to 16 were not available at the time of the game's release. Like the previous game, the Beretta's appearance in the game is a [[John Woo]] homage, as the 92FS isn't actually an authorised service weapon of the NYPD in the real world. Oddly, the trigger is always in the single-action position, despite the fact that the hammer is never cocked. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots and in the previous game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]]&lt;br /&gt;
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]]&lt;br /&gt;
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while Shootdodging.]]&lt;br /&gt;
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]]&lt;br /&gt;
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an &amp;quot;American's Avenger&amp;quot;, which is ironic because the Beretta is an Italian gun however it could be referring to its [[Beretta M9|cousin in the military]]. This poster is a remake of a billboard featured in the first game, with the obviously fake Beretta previously featured replaced with a real example.]]&lt;br /&gt;
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say &amp;quot;Beretta Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game appears to have been based on the one in ''[[The Sopranos]]'', as it has a very shiny chrome finish with gold controls and ivory grips. The magazine capacity for the Desert Eagle in this game is 10 rounds, down from the 12 in the first game; this is erroneous, as a 10-round capacity is only possible with a Desert Eagle in .357 Magnum with a round chambered and a full magazine. However, the gun in the game is modeled after a .50 AE variant (the barrel is unfluted and has a &amp;quot;.50AE&amp;quot; mark at the front). Unlike the Beretta, the slide does properly cycle when fired, but is incorrectly shown as firing in double-action only. As seen in some [[:File:Mp2colt.jpg|pre-release images]], the gun was originally fitted with a scope, but this was removed prior to release. Unlike the Desert Eagle in the previous game, Max can dual-wield the Desert Eagle.&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|400px|none|Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''.]]&lt;br /&gt;
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]]&lt;br /&gt;
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. The taller cocking serrations and scope rails are clear in this shot, indicating a Mark XIX variant. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]]&lt;br /&gt;
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see it clearly marked &amp;quot;.50AE&amp;quot;.]]&lt;br /&gt;
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]]&lt;br /&gt;
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles cycle.]]&lt;br /&gt;
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. It holds 7 shells in a tubular magazine that should realistically only hold 4. The cleaning company members often carry it.&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a Shootdodge with the Remington shotgun in his hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun, using a strange &amp;quot;hold the grip in between the ring and middle finger&amp;quot; approach.]]&lt;br /&gt;
[[Image:MP2-870-2.jpg|thumb|none|600px|Max pumps the 870.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double-Barrel shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] is the first shotgun found by Max. Its primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded by performing a strange &amp;quot;spinning crouch&amp;quot; animation that somehow completely reloads the weapon(s) in the player's hand(s) - thus, when bullet-time mode is active, the sawed-off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's &amp;quot;Dead Man Walking&amp;quot; mode, as it would provide an overly easy method of achieving a high score.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]]&lt;br /&gt;
[[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his sawed-off shotgun.]]&lt;br /&gt;
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]]&lt;br /&gt;
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
A later model [[Sentinel Arms Striker-12]] with a short 7&amp;quot; barrel is known as the &amp;quot;Striker&amp;quot; in-game. It has a 10-round capacity (correct for some variants - specifically those sold in locales with capacity restrictions, where the normal 12-round capacity is over the limit), and fires continuously as if it is fully automatic, essentially serving as a replacement for the previous game's [[Pancor Jackhammer]]. Also like the Jackhammer, it inexplicably doesn't share ammunition with the rest of the game's shotguns. Max reloads the weapon by replacing the drum &amp;quot;magazine&amp;quot;, which is impossible in real life; said drum is actually a fixed revolving cylinder that requires shells to be inserted one-by-one.&lt;br /&gt;
[[File:Penn Arms Striker-12.jpg|thumb|none|400px|Sentinel/Penn Arms Striker-12 (later model) - 12 gauge]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]]&lt;br /&gt;
[[File:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Max shoots the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-1.jpg|thumb|none|600px|Max kills two of Gognitti's goons with the Striker.]]&lt;br /&gt;
[[File:MP2-Striker-2.jpg|thumb|none|600px|Max reloads the Striker in an absolutely impossible way.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The &amp;quot;Ingram&amp;quot; from the first game returns, now modelled after a proper [[MAC-10]] instead of a [[Cobray M11/9]]. It is used frequently by both Max and gangsters throughout the game. It also now has a proper 32-round magazine and can still be dual-wielded. The MAC fires in 2-round burst when the fire key is tapped, lowered from the previous game's 4-round burst, and fires in full-auto when the button is held down. When looking inside the open ejection port, the magazine is visibly empty.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[File:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]]&lt;br /&gt;
[[File:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]]&lt;br /&gt;
[[File:MP2-M10-6.jpg|thumb|none|600px|Mona fires the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10. Note that the selector is now pointed at semi-auto, which is strange given that it was correctly set on full in the first game.]]&lt;br /&gt;
[[File:MP2vinnieIngram.jpg|thumb|none|600px|''&amp;quot;You'll fucking pay for this, Russian! You'll fucking pay!&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MACs in his hands.]]&lt;br /&gt;
[[File:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]]&lt;br /&gt;
[[File:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]]&lt;br /&gt;
[[File:MP2-M10-2.jpg|thumb|none|600px|Two boxes of MAC-10 ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
Called simply the &amp;quot;MP5&amp;quot;, the weapon is actually a chopped and converted [[Heckler &amp;amp; Koch HK94A3]]. This is likely because the developers were given an HK94 to model the game weapon from (the chopped-and-converted HK94 carbines are often seen used in films and TV as a stand-in for actual [[MP5A3]]s). The distinguishing features of the HK94 are its lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the lack of barrel lugs for attaching suppressors. The weapon in-game also features a mounted AGOG scope.&lt;br /&gt;
[[Image:H%26K94Conversion.jpg‎|thumb|none|400px|Chopped and converted Heckler &amp;amp; Koch HK94A3 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, shown for comparison - 9x19mm]]&lt;br /&gt;
[[Image:MP2mp5.jpg|thumb|none|600px|Max holds his &amp;quot;MP5&amp;quot; while talking to Mona. Note the lack of a paddle magazine release, non-lugged barrel, and the differing pistol grip and metal lower receiver. The bolt is for some reason always shown in the locked-open position, which would render the weapon unable to fire in reality.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the &amp;quot;MP5&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-HK94ammo.jpg|thumb|none|600px|Two boxes of &amp;quot;MP5&amp;quot; ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
The [[Norinco Type 56]] appears in the game as the &amp;quot;Kalashnikov&amp;quot;. Obtainable early in the game, the first character seen using it is Mike the Cowboy, one of Vladimir's high ranking soldiers, and can be acquired on that level from either Gognitti's goons or Mike himself if he dies. In an inversion of typical video game tropes, the Type 56 is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragna Rock nightclub (now Vlad's &amp;quot;Vodka&amp;quot; restaurant).]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the &amp;quot;Kalashnikov&amp;quot;. Note that it has slant muzzle brake, like the AKM.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]]&lt;br /&gt;
[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]]&lt;br /&gt;
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56. Here can clearly be seen the hooded front sight, a feature unique to Type 56 AKs, as well as the mount intended for its folding bayonet.]]&lt;br /&gt;
[[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a rather unique trigger guard can be seen on a poster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[Colt M4A1]] appears in game as the &amp;quot;M4 Carbine&amp;quot;, which actually refers to the burst-fire version. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game rifle is only modelled with safe and semi settings on the selector. The gun's HUD icon shows it loaded with a 20-round magazine.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, while the rifle on the bottom one is fitted with a vertical foregrip and suppressor, and both of them show the M4 with an early 4-position stock. None of these accessories are available in the actual game.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands. Like the MP5, the bolt is always shown as locked-open.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site. Note the strange flash hider.]]&lt;br /&gt;
[[Image:MP2-M4A1-1.jpg|thumb|none|600px|A close look at the rifle shows the selector set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the &amp;quot;Sniper Rifle&amp;quot;. It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, the bolt is shown to cycle itself, and the gun's rate of fire is faster than the bolt animation. It retains the adjustable scope zoom, and Max can now Shootdodge while holding the weapon.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. As in the previous game, the rifle is equipped with a 10-shot mag but holds only 5 rounds. Also note the double set trigger.]]&lt;br /&gt;
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]]&lt;br /&gt;
[[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]]&lt;br /&gt;
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|''&amp;quot;My lord, Jack!&amp;quot;''&amp;lt;br&amp;gt;Max ventilates some awful TV.]]&lt;br /&gt;
[[Image:MP2-SSG-2.jpg|thumb|none|600px|A bullet fired from the SSG 69 PII as seen through the &amp;quot;bullet camera&amp;quot;. This feature occurs only if the bullet will kill the target, but only if fired from the SSG 69 PII. The PSL does not have this view.]]&lt;br /&gt;
&lt;br /&gt;
==PSL Sniper Rifle==&lt;br /&gt;
The [[PSL Sniper Rifle]] appears in the game as the &amp;quot;[[Dragunov]]&amp;quot;, a rifle which the PSL is often used to stand in for. A semi-automatic sniper rifle with a 10-round magazine, it is Mona's other signature weapon, and is the only weapon never acquired by Max. The PSL is only usable by the player in the last three chapters of Part II.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|PSL - 7.62x54mmR]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the &amp;quot;Dragunov&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-FPK-1.jpg|thumb|none|600px|Mona chambers a round.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the PSL's PSO-1 scope. The reticle has all the range numbers missing, and the fourth chevron in the middle replaced with a red dot.]]&lt;br /&gt;
[[Image:MP2-FPK-2.jpg|thumb|none|600px|Note the distinctive &amp;quot;X&amp;quot; shaped ribbing on the PSL magazine which is not found on genuine SVD magazines.]]&lt;br /&gt;
[[Image:MP2-FPK-3.jpg|thumb|none|600px|Mona with the PSL in one of the graphic novel cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades are now bound to a &amp;quot;quick-use&amp;quot; button rather than selecting them on their own as in the previous game. The same applies to melee attacks.&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] can be found and used by both Max and Mona. It is actually based on an inert training grenade, as the bottom of the body is drilled out and the lever is painted blue.&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.&lt;br /&gt;
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few Molotov cocktails at the funhouse.]]&lt;br /&gt;
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Posters of [[Gatling Gun]]s can be seen inside Vlad's warehouse.&lt;br /&gt;
[[File:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun - .50-70 Government]]&lt;br /&gt;
[[File:MP2-SVD.jpg|thumb|none|600px|Max looks at posters for a Gatling Gun and Dragunov, whishing he could have either of those.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
In the level &amp;quot;The Dearest of All My Frieds&amp;quot;, the cleaners throw [[M18 smoke grenade]]s into Gognitti's hideout. It is not usable by Max.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mp2smoke-1.jpg|thumb|none|600px|The M18 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The Mk 2 hand grenade shows up as an [[M26 hand grenade]] when in inventory view.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 hand grenade]]&lt;br /&gt;
[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas. This is a sprite reused from the first game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
''Dick Justice'' is an in-game TV show, named after its title character, and by extension one of Max's own planned names during development. Dick Justice, just like [[Dirty Harry]], uses a [[Smith &amp;amp; Wesson Model 29]] in the TV series. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sound [[Max Payne (video game)|familiar]]?&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, ''Dick Justice''.]]&lt;br /&gt;
[[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]]&lt;br /&gt;
[[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]]&lt;br /&gt;
[[Image:MP2-M29-4.jpg|thumb|none|600px|Another poster of Dick Justice at Mona's hideout.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=1638928</id>
		<title>Max Payne (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=1638928"/>
		<updated>2023-12-29T23:52:51Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne&lt;br /&gt;
|picture = Max_payne.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2001&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Nintendo Gameboy&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne''''' is a 2001 third-person shooter developed by Remedy Entertainment and the first entry in the ''[[Max Payne]]'' series. The game spawned two sequels, ''[[Max Payne 2: The Fall of Max Payne]]'' and ''[[Max Payne 3]]'', as well as a [[Max Payne (2008)|film adaptation]] directed by [[John Moore]]. The story revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul. &lt;br /&gt;
&lt;br /&gt;
The game unashamedly borrows many cinematic and action elements from the films of [[John Woo]], notably ''[[Hard Boiled]]'' (an in-game difficulty setting is even named after the film), in the way it uses slow-motion &amp;quot;bullet time&amp;quot; gameplay (one of the first video games to use this as a major game mechanic), the widespread use of dual-wielded guns, and the slow-motion &amp;quot;Shootdodge&amp;quot; moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the ''[[F.E.A.R.]]'' and ''[[Red Dead Revolver]]'' series, along with the John Woo-directed ''[[Stranglehold]]''. Incidentally, it does ''not'' borrow from ''[[The Matrix]]'', a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and originally set for a 1999 launch, before being pulled back for a revamp and release in 2001.&lt;br /&gt;
&lt;br /&gt;
Another major gimmick in ''Max Payne'' (at least for the time when the game was released) is that rather than the weapons using instantaneous &amp;quot;hitscan&amp;quot; traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all in-game projectile velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in &amp;quot;bullet hell&amp;quot; shooters in this regard.&lt;br /&gt;
&lt;br /&gt;
With no budget to hire actors, the characters' in-game models and appearances in the graphic novel-style cutscenes are digitised from photographs of the dev team, their families, and even random people who walked past Remedy's offices during development. Most famously, Max Payne is Sam Lake, the lead writer, while Nicole Horne is Lake's mother, Tuula Järvi.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Max Payne}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Reck Miami 92F==&lt;br /&gt;
Although supposed to be a [[Beretta 92FS]], the &amp;quot;Beretta&amp;quot; in the game is actually based on the [[Reck Miami 92F]], a German-made blank-firing replica. It is the first firearm available in the game as Max already has one in his inventory in the Prologue, and is also Max Payne's signature weapon, as it is used in any cutscenes he shoots in; the Beretta is also used by all NPC factions in the game. It is one of the two weapons in the game that can be dual wielded. The in-game pistol has an 18-round magazine capacity as opposed to the correct 15 for a Beretta, or 11 for a Reck. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD or DEA; the gun's presence most likely comes from the influence of [[John Woo]] movies on the game, as the 92FS is well-known to be Woo's favourite handgun.&lt;br /&gt;
[[File:Reck miami 92F.jpg|thumb|none|350px|Reck Miami 92F - 9mm P.A.K. blanks]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS, for comparison - 9x19mm]]&lt;br /&gt;
[[Image:Max payne92FS.jpg|thumb|none|600px|Closeup of Max firing his Reck Miami 92F. Note the obfuscated markings on the slide, denoting it as a &amp;quot;Ckeck Miami Mod. 9&amp;quot;, although the Reck branding is still visible on the grip panels. This is a pre-release screenshot and shows Max with a different-looking jacket and shirt; other screenshots also show unmodified Reck legends on the slide.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|600px|[[Hard Boiled|''&amp;quot;Give a guy a gun and he's Superman. Give him two and he's God!&amp;quot;]]''&amp;lt;br&amp;gt;Max fires at a fleeing Vinnie Gognitti with his Reck Miami 92Fs. Incidentally, John Woo and [[Chow Yun-Fat]] are mentioned by name in this game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|600px|''&amp;quot;Do you have any idea why this is called Operation Dead Eyes?&amp;quot;''&amp;lt;br&amp;gt;Two Killer Suits executing an uncooperative Mercenary.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
Another common weapon in the game is a chrome or nickel plated [[Desert Eagle Mark I]]. The gun first shows up in the hands of some of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that is used to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, both of which play more prominent roles in [[Max Payne 2: The Fall of Max Payne|the next game]]. Unlike the next game, this weapon cannot be dual-wielded. The Desert Eagle in the game unrealistically holds 12 rounds in its magazines.&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|none|350px|Desert Eagle Mark I with nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles, ejecting what appears to be a steel casing. Note the shorter cocking serrations as well as the lack of scope rails; although hard make out due to the texture's low resolution, the pistol also has the early &amp;quot;teardrop&amp;quot; safety, indicating it is modeled after a Mark I variant.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|600px|none|''&amp;quot;I don't know about angels, but it's fear that gives men wings.&amp;quot;''&amp;lt;br&amp;gt;Vinnie Gognitti fires his Desert Eagle at a pursuing Max.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|600px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment, so she is never seen using her weapon in-game. The distinctive safety of the Mark I is also more visible here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Incorrectly referred to as an &amp;quot;Ingram&amp;quot; in-game, this machine pistol is not a Gordon Ingram-designed [[MAC-10]] but its well known stand-in, the [[Cobray M11/9]]. This can be seen by the elongated rear of the receiver and disk-shaped charging handle, though, the receiver appears to be heightened to a size similar on the MAC-10. Max first obtains the Cobray M11/9 from Rico Muerte, the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie &amp;quot;The Bat&amp;quot; Niagara during the second major bar shootout at Lupino's hotel. Nicole Horne also uses one in the last level. It shoots in full-auto if the fire button is held down, but a four-round burst if tapped. The Cobray M11/9 in-game has an incorrect 50-round magazine capacity.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|600px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]&lt;br /&gt;
[[Image:MaxPayneImgram.jpg|thumb|none|600px|A good side view of the M11/9 as it lays on a table. The receiver appears to have been scaled roughly to the size from that of a MAC-10's, but the ejection port is shorter.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|600px|Max blazes away with two M11/9s while Shootdodging. This angle gives a clear view of the M11/9's cocking handle, elongated rear receiver, and sights.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
Max's primary shotgun is the [[Winchester 1300 Defender]]. It is first seen in-game in a first-floor closet in his New Jersey home during the Prologue level. The Winchester is a powerful, but slow-firing weapon used by all NPC factions, but it loses effectiveness in the third part where Max begins to face many enemies who wear body armor and pack assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one in his boss fight. It has a correct 7-round tube magazine capacity.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester 1300 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|600px|Rico Muerte rigged his hotel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|600px|''&amp;quot;Tell the Devil that Dime sent you.&amp;quot;''&amp;lt;br&amp;gt;Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] first makes its appearance during the &amp;quot;Live at the Crime Scene&amp;quot; stage, in the hands of a punk who guns down his buddy during an argument over a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the Pump-Action Shotgun, but is obviously limited to two shots.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Sawed-off Stevens 311R - 12 gauge]]&lt;br /&gt;
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|600px|none|''&amp;quot;The transparent cylinders glowed green, full of Valkyr.&amp;quot;''&amp;lt;br&amp;gt;Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a Sawed-Off Shotgun on the table. For some reason, break-action guns like the Sawed-Off Shotgun are always depicted as open when not held by a character.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|600px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal way to use this weapon.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|600px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|600px|none|''&amp;quot;DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!&amp;quot;''&amp;lt;br&amp;gt;A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, Sawed-Off Shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the &amp;quot;Backstabbing Bastard&amp;quot; chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game, the Jackhammer is capable of fully automatic fire, and has a detachable cassette cylinder that incorrectly holds 12 rounds instead of the 10 on real Pancor Jackhammer prototypes. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. The Jackhammer in the game is something of a hybrid between the toolroom prototype and the Mk3-A2, being mostly based on the toolroom example but with the Mk3-A2's heat vents, barrel and forend.&lt;br /&gt;
[[File:Pancor_Jackhammer_Mk1.jpg|thumb|none|450px|Pancor Jackhammer toolroom prototype - 12 gauge]]&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3-A2 - 12 gauge]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|600px|''&amp;quot;Take him down. Shoot to kill. Let's '''finish''' this!&amp;quot;''&amp;lt;br&amp;gt;A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|600px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
Max first gets ahold of the [[Colt Model 733]] &amp;quot;Commando&amp;quot; when he raids Boris Dime's weapon stockpile on his cargo ship ''Charon'', but is initially seen used by NYPD SWAT officers in Part I. It's a powerful weapon that often shows up in the hands of Nicole Horne's mercenaries and Killer Suits in the third part &amp;quot;A Bit Closer to Heaven&amp;quot;. The muzzle flash is shown as if it came out of an early 3-prong flash hider, rather than the proper 6-slot &amp;quot;birdcage&amp;quot; flash hider. The Commando has a magazine capacity of 30 rounds and is restricted to fully-automatic fire, but fires unrealistically slow, making single shots easy to pull off. One brief sequence in the Asgard building shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but this is purely a scripted effect, as it disappears immediately afterwards and the gun wielded by the NPC is no different from the other 733s in the game.&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Model 733 Commando. Note his carbine is almost the same configuration as the image above, as it has a Canadian-spec A1E1 receiver (forward assist and shell deflector but retaining A1-style sights) but with a fiberlite stock (identifiable from the two small ridges on the side) instead.]]&lt;br /&gt;
[[Image:MaxPayneColt733.jpg|thumb|600px|none|Max stands smug with his newly acquired Colt Commando.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|600px|none|Max runs from the self-destructing Cold Steel foundry with a Colt Commando in his hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|600px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full_Metal_Jacket#M14|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his &amp;quot;Dick Justice&amp;quot;. This quip is a reference to one of Max's suggested names during development and would also be used as the title of a TV show in the next game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|600px|none|Max Payne rains lead and brass with his Colt Commando in the lobby of the Asgard building, demonstrating the incorrect muzzle flash. As in many videogames, casings don't move at realistic velocities, allowing Max to outrun them by strafing to his right while shooting as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
Max and some hostile NPCs use the [[Steyr SSG 69|Steyr SSG 69 PII]], simply named the &amp;quot;Sniper Rifle&amp;quot;. The rifle is modeled with a ten-shot detachable magazine which only holds 5 rounds in-game. For some reason, the rifle is shown as self-cycling, and no characters actually work the bolt action in the game; the bolt animation also doesn't need to be finished for the rifle to fire again, being able to do so around the point where the bolt is fully open. The rifle has an adjustable scope zoom level, controlled by holding down the button to use the scope, and then releasing at the desired amount of zoom. When the rifle is equipped, Max cannot Shootdodge. This sniper rifle is first seen in the game's intro, but is not available for use until the second chapter of Part II, &amp;quot;An Offer You Can't Refuse&amp;quot;.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|600px|''&amp;quot;I doubted the letter was a receipt.&amp;quot;''&amp;lt;br&amp;gt;Max looks at the first Steyr SSG 69 in the game, a briefcase of money, a box of &amp;quot;Sniper Ammo&amp;quot;, and a letter addressed to the late assassin Rico Muerte.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|600px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on full-auto is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|600px|''Max Payne'' is among the first video game titles to feature the &amp;quot;follow-the-bullet killcam&amp;quot; view, which is triggered whenever Max fires a shot that is likely to hit while looking through the scope. Here, one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Max first encounters the [[M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, as well as the player if they aren't careful enough, which is made more difficult since the weapon has a steep trajectory for its projectiles. More enemies using this weapon show up in Part III, albeit very rarely.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands. The weapon lacks its folding leaf-sight.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|600px|An M79 Grenade Launcher in an arms stash located in a parking garage of all places; to the left are some Colt Model 733 carbines. Like the Sawed-Off Shotgun, it is shown as broken-open when not in use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|600px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|600px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
Max can also find and use [[Mk 2 hand grenade]]s throughout the game. However, due to technical constraints, the fragmentation grooves are simply represented by a flat texture. They are used by all factions in the game.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk. 2 hand grenade]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|600px|A Mk. 2 grenade and some ammunition on a shelf in the Cold Steel foundry.]]&lt;br /&gt;
&lt;br /&gt;
=Cut &amp;amp; Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] was meant to be featured in the game, but was cut before release. The gun can still be found in the game's files. It appears to have been replaced with the Colt Commando at some point during development, as the Commando is referred to as the &amp;quot;MP5&amp;quot; internally.&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm]]&lt;br /&gt;
[[File:MaxPayne Cut MP5SD.jpg|thumb|500px|none|The render of the removed MP5SD. Note that the magazine is ribbed like the early straight &amp;quot;waffle&amp;quot; magazines, but curved like the standard-production ones.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Boris Dime is seen holding a [[Norinco Type 56]] in a graphic novel cutscene. When he is actually fought in-game, he wields a Winchester 1300 instead.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with under-folding bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:Boris Dime.jpg‎|thumb|400px|none|Boris Dime showing off his Type 56 in a graphic novel cutscene. Despite the rough art of the image, the 'pig-sticker' folding bayonet seen on PLA-issue Type 56 AKs is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Max Payne, Jack Lupino, Nicole Horne, Horne's bodyguards, and NYPD officers carry full-size [[IMI Uzi]]s in graphic novel cutscenes.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP1 - PC - Uzi SMG (Jack Lupino).jpg|thumb|none|600px|Jack Lupino with an Uzi in a graphic novel sequence. As seen above, he uses a Sawed-Off Shotgun as soon as the gameplay actually starts.]]&lt;br /&gt;
[[File:MP1 - PC - Uzi SMG (Nicole Horne).jpg|thumb|none|600px|Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower. In the only time she directly fires at Max, she uses a Cobray M11/9.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=1638926</id>
		<title>Max Payne (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=1638926"/>
		<updated>2023-12-29T23:47:43Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Pancor Jackhammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne&lt;br /&gt;
|picture = Max_payne.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2001&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Nintendo Gameboy&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne''''' is a 2001 third-person shooter developed by Remedy Entertainment and the first entry in the ''[[Max Payne]]'' series. The game spawned two sequels, ''[[Max Payne 2: The Fall of Max Payne]]'' and ''[[Max Payne 3]]'', as well as a [[Max Payne (2008)|film adaptation]] directed by [[John Moore]]. The story revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul. &lt;br /&gt;
&lt;br /&gt;
The game unashamedly borrows many cinematic and action elements from the films of [[John Woo]], notably ''[[Hard Boiled]]'' (an in-game difficulty setting is even named after the film), in the way it uses slow-motion &amp;quot;bullet time&amp;quot; gameplay (one of the first video games to use this as a major game mechanic), the widespread use of dual-wielded guns, and the slow-motion &amp;quot;Shootdodge&amp;quot; moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the ''[[F.E.A.R.]]'' and ''[[Red Dead Revolver]]'' series, along with the John Woo-directed ''[[Stranglehold]]''. Incidentally, it does ''not'' borrow from ''[[The Matrix]]'', a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and originally set for a 1999 launch, before being pulled back for a revamp and release in 2001.&lt;br /&gt;
&lt;br /&gt;
Another major gimmick in ''Max Payne'' (at least for the time when the game was released) is that rather than the weapons using instantaneous &amp;quot;hitscan&amp;quot; traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all in-game projectile velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in &amp;quot;bullet hell&amp;quot; shooters in this regard.&lt;br /&gt;
&lt;br /&gt;
With no budget to hire actors, the characters' in-game models and appearances in the graphic novel-style cutscenes are digitised from photographs of the dev team, their families, and even random people who walked past Remedy's offices during development. Most famously, Max Payne is Sam Lake, the lead writer, while Nicole Horne is Lake's mother, Tuula Järvi.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Max Payne}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Reck Miami 92F==&lt;br /&gt;
Although supposed to be a [[Beretta 92FS]], the &amp;quot;Beretta&amp;quot; in the game is actually based on the [[Reck Miami 92F]], a German-made blank-firing replica. It is the first firearm available in the game as Max already has one in his inventory in the Prologue, and is also Max Payne's signature weapon, as it is used in any cutscenes he shoots in; the Beretta is also used by all NPC factions in the game. It is one of the two weapons in the game that can be dual wielded. The in-game pistol has an 18-round magazine capacity as opposed to the correct 15 for a Beretta, or 11 for a Reck. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD or DEA; the gun's presence most likely comes from the influence of [[John Woo]] movies on the game, as the 92FS is well-known to be Woo's favourite handgun.&lt;br /&gt;
[[File:Reck miami 92F.jpg|thumb|none|350px|Reck Miami 92F - 9mm P.A.K. blanks]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS, for comparison - 9x19mm]]&lt;br /&gt;
[[Image:Max payne92FS.jpg|thumb|none|600px|Closeup of Max firing his Reck Miami 92F. Note the obfuscated markings on the slide, denoting it as a &amp;quot;Ckeck Miami Mod. 9&amp;quot;, although the Reck branding is still visible on the grip panels. This is a pre-release screenshot and shows Max with a different-looking jacket and shirt; other screenshots also show unmodified Reck legends on the slide.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|600px|[[Hard Boiled|''&amp;quot;Give a guy a gun and he's Superman. Give him two and he's God!&amp;quot;]]''&amp;lt;br&amp;gt;Max fires at a fleeing Vinnie Gognitti with his Reck Miami 92Fs. Incidentally, John Woo and [[Chow Yun-Fat]] are mentioned by name in this game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|600px|''&amp;quot;Do you have any idea why this is called Operation Dead Eyes?&amp;quot;''&amp;lt;br&amp;gt;Two Killer Suits executing an uncooperative Mercenary.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
Another common weapon in the game is a chrome or nickel plated [[Desert Eagle Mark I]]. The gun first shows up in the hands of some of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that is used to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, both of which play more prominent roles in [[Max Payne 2: The Fall of Max Payne|the next game]]. Unlike the next game, this weapon cannot be dual-wielded. The Desert Eagle in the game unrealistically holds 12 rounds in its magazines.&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|none|350px|Desert Eagle Mark I with nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles. Note the shorter cocking serrations as well as the lack of scope rails; although hard make out due to the texture's low resolution, the pistol also has the early &amp;quot;teardrop&amp;quot; safety, indicating it is modeled after a Mark I variant.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|600px|none|''&amp;quot;I don't know about angels, but it's fear that gives men wings.&amp;quot;''&amp;lt;br&amp;gt;Vinnie Gognitti fires his Desert Eagle at a pursuing Max.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|600px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment, so she is never seen using her weapon in-game. The distinctive safety of the Mark I is also more visible here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Incorrectly referred to as an &amp;quot;Ingram&amp;quot; in-game, this machine pistol is not a Gordon Ingram-designed [[MAC-10]] but its well known stand-in, the [[Cobray M11/9]]. This can be seen by the elongated rear of the receiver and disk-shaped charging handle, though, the receiver appears to be heightened to a size similar on the MAC-10. Max first obtains the Cobray M11/9 from Rico Muerte, the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie &amp;quot;The Bat&amp;quot; Niagara during the second major bar shootout at Lupino's hotel. Nicole Horne also uses one in the last level. It shoots in full-auto if the fire button is held down, but a four-round burst if tapped. The Cobray M11/9 in-game has an incorrect 50-round magazine capacity.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|600px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]&lt;br /&gt;
[[Image:MaxPayneImgram.jpg|thumb|none|600px|A good side view of the M11/9 as it lays on a table. The receiver appears to have been scaled roughly to the size from that of a MAC-10's, but the ejection port is shorter.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|600px|Max blazes away with two M11/9s while Shootdodging. This angle gives a clear view of the M11/9's cocking handle, elongated rear receiver, and sights.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
Max's primary shotgun is the [[Winchester 1300 Defender]]. It is first seen in-game in a first-floor closet in his New Jersey home during the Prologue level. The Winchester is a powerful, but slow-firing weapon used by all NPC factions, but it loses effectiveness in the third part where Max begins to face many enemies who wear body armor and pack assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one in his boss fight. It has a correct 7-round tube magazine capacity.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester 1300 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|600px|Rico Muerte rigged his hotel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|600px|''&amp;quot;Tell the Devil that Dime sent you.&amp;quot;''&amp;lt;br&amp;gt;Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] first makes its appearance during the &amp;quot;Live at the Crime Scene&amp;quot; stage, in the hands of a punk who guns down his buddy during an argument over a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the Pump-Action Shotgun, but is obviously limited to two shots.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Sawed-off Stevens 311R - 12 gauge]]&lt;br /&gt;
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|600px|none|''&amp;quot;The transparent cylinders glowed green, full of Valkyr.&amp;quot;''&amp;lt;br&amp;gt;Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a Sawed-Off Shotgun on the table. For some reason, break-action guns like the Sawed-Off Shotgun are always depicted as open when not held by a character.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|600px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal way to use this weapon.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|600px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|600px|none|''&amp;quot;DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!&amp;quot;''&amp;lt;br&amp;gt;A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, Sawed-Off Shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the &amp;quot;Backstabbing Bastard&amp;quot; chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully automatic fire, and has a detachable cassette cylinder that incorrectly holds 12 rounds instead of the 10 on real Pancor Jackhammer prototypes. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. The Jackhammer in the game is something of a hybrid between the toolroom prototype and the Mk3-A2, being mostly based on the toolroom example but with the Mk3-A2's heat vents, barrel and forend.&lt;br /&gt;
[[File:Pancor_Jackhammer_Mk1.jpg|thumb|none|450px|Pancor Jackhammer toolroom prototype - 12 gauge]]&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3-A2 - 12 gauge]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|600px|''&amp;quot;Take him down. Shoot to kill. Let's '''finish''' this!&amp;quot;''&amp;lt;br&amp;gt;A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|600px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
Max first gets ahold of the [[Colt Model 733]] &amp;quot;Commando&amp;quot; when he raids Boris Dime's weapon stockpile on his cargo ship ''Charon'', but is initially seen used by NYPD SWAT officers in Part I. It's a powerful weapon that often shows up in the hands of Nicole Horne's mercenaries and Killer Suits in the third part &amp;quot;A Bit Closer to Heaven&amp;quot;. The muzzle flash is shown as if it came out of an early 3-prong flash hider, rather than the proper 6-slot &amp;quot;birdcage&amp;quot; flash hider. The Commando has a magazine capacity of 30 rounds and is restricted to fully-automatic fire, but fires unrealistically slowly, making single shots easy to pull off. One brief sequence in the Asgard building shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but this is purely a scripted effect, as it disappears immediately afterwards and the gun wielded by the NPC is no different from the other 733s in the game.&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Model 733 Commando. Note his carbine is almost the same configuration as the image above, as it has a Canadian-spec A1E1 receiver (forward assist and shell deflector but retaining A1-style sights) but with a fiberlite stock (identifiable from the two small ridges on the side) instead.]]&lt;br /&gt;
[[Image:MaxPayneColt733.jpg|thumb|600px|none|Max stands smug with his newly acquired Colt Commando.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|600px|none|Max runs from the self-destructing Cold Steel foundry with a Colt Commando in his hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|600px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full_Metal_Jacket#M14|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his &amp;quot;Dick Justice&amp;quot;. This quip is a reference to one of Max's suggested names during development and would also be used as the title of a TV show in the next game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|600px|none|Max Payne rains lead and brass with his Colt Commando in the lobby of the Asgard building, demonstrating the incorrect muzzle flash. As in many videogames, casings don't move at realistic velocities, allowing Max to outrun them by strafing to his right while shooting as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
Max and some hostile NPCs use the [[Steyr SSG 69|Steyr SSG 69 PII]], simply named the &amp;quot;Sniper Rifle&amp;quot;. The rifle is modeled with a ten-shot detachable magazine which only holds 5 rounds in-game. For some reason, the rifle is shown as self-cycling, and no characters actually work the bolt action in the game; the bolt animation also doesn't need to be finished for the rifle to fire again, being able to do so around the point where the bolt is fully open. The rifle has an adjustable scope zoom level, controlled by holding down the button to use the scope, and then releasing at the desired amount of zoom. When the rifle is equipped, Max cannot Shootdodge. This sniper rifle is first seen in the game's intro, but is not available for use until the second chapter of Part II, &amp;quot;An Offer You Can't Refuse&amp;quot;.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|600px|''&amp;quot;I doubted the letter was a receipt.&amp;quot;''&amp;lt;br&amp;gt;Max looks at the first Steyr SSG 69 in the game, a briefcase of money, a box of &amp;quot;Sniper Ammo&amp;quot;, and a letter addressed to the late assassin Rico Muerte.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|600px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on full-auto is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|600px|''Max Payne'' is among the first video game titles to feature the &amp;quot;follow-the-bullet killcam&amp;quot; view, which is triggered whenever Max fires a shot that is likely to hit while looking through the scope. Here, one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Max first encounters the [[M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, as well as the player if they aren't careful enough, which is made more difficult since the weapon has a steep trajectory for its projectiles. More enemies using this weapon show up in Part III, albeit very rarely.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands. The weapon lacks its folding leaf-sight.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|600px|An M79 Grenade Launcher in an arms stash located in a parking garage of all places; to the left are some Colt Model 733 carbines. Like the Sawed-Off Shotgun, it is shown as broken-open when not in use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|600px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|600px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
Max can also find and use [[Mk 2 hand grenade]]s throughout the game. However, due to technical constraints, the fragmentation grooves are simply represented by a flat texture. They are used by all factions in the game.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk. 2 hand grenade]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|600px|A Mk. 2 grenade and some ammunition on a shelf in the Cold Steel foundry.]]&lt;br /&gt;
&lt;br /&gt;
=Cut &amp;amp; Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] was meant to be featured in the game, but was cut before release. The gun can still be found in the game's files. It appears to have been replaced with the Colt Commando at some point during development, as the Commando is referred to as the &amp;quot;MP5&amp;quot; internally.&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm]]&lt;br /&gt;
[[File:MaxPayne Cut MP5SD.jpg|thumb|500px|none|The render of the removed MP5SD. Note that the magazine is ribbed like the early straight &amp;quot;waffle&amp;quot; magazines, but curved like the standard-production ones.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Boris Dime is seen holding a [[Norinco Type 56]] in a graphic novel cutscene. When he is actually fought in-game, he wields a Winchester 1300 instead.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with under-folding bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:Boris Dime.jpg‎|thumb|400px|none|Boris Dime showing off his Type 56 in a graphic novel cutscene. Despite the rough art of the image, the 'pig-sticker' folding bayonet seen on PLA-issue Type 56 AKs is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Max Payne, Jack Lupino, Nicole Horne, Horne's bodyguards, and NYPD officers carry full-size [[IMI Uzi]]s in graphic novel cutscenes.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP1 - PC - Uzi SMG (Jack Lupino).jpg|thumb|none|600px|Jack Lupino with an Uzi in a graphic novel sequence. As seen above, he uses a Sawed-Off Shotgun as soon as the gameplay actually starts.]]&lt;br /&gt;
[[File:MP1 - PC - Uzi SMG (Nicole Horne).jpg|thumb|none|600px|Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower. In the only time she directly fires at Max, she uses a Cobray M11/9.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=1638925</id>
		<title>Max Payne (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=1638925"/>
		<updated>2023-12-29T23:44:29Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Cobray M11/9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne&lt;br /&gt;
|picture = Max_payne.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2001&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Nintendo Gameboy&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Max Payne''''' is a 2001 third-person shooter developed by Remedy Entertainment and the first entry in the ''[[Max Payne]]'' series. The game spawned two sequels, ''[[Max Payne 2: The Fall of Max Payne]]'' and ''[[Max Payne 3]]'', as well as a [[Max Payne (2008)|film adaptation]] directed by [[John Moore]]. The story revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul. &lt;br /&gt;
&lt;br /&gt;
The game unashamedly borrows many cinematic and action elements from the films of [[John Woo]], notably ''[[Hard Boiled]]'' (an in-game difficulty setting is even named after the film), in the way it uses slow-motion &amp;quot;bullet time&amp;quot; gameplay (one of the first video games to use this as a major game mechanic), the widespread use of dual-wielded guns, and the slow-motion &amp;quot;Shootdodge&amp;quot; moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the ''[[F.E.A.R.]]'' and ''[[Red Dead Revolver]]'' series, along with the John Woo-directed ''[[Stranglehold]]''. Incidentally, it does ''not'' borrow from ''[[The Matrix]]'', a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and originally set for a 1999 launch, before being pulled back for a revamp and release in 2001.&lt;br /&gt;
&lt;br /&gt;
Another major gimmick in ''Max Payne'' (at least for the time when the game was released) is that rather than the weapons using instantaneous &amp;quot;hitscan&amp;quot; traces where the impact is calculated in the same instant the shot is fired, all weapons fire modelled projectiles with defined muzzle velocities. However, all in-game projectile velocities are unrealistically slow, to the point that Max can dodge most gunfire just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. It is likely that this was a conscious choice on the part of the developers for gameplay purposes, since realistic muzzle velocities would leave no room for dodging, even with the bullet-time mechanic; it is rather like the unrealistically slow gunfire in &amp;quot;bullet hell&amp;quot; shooters in this regard.&lt;br /&gt;
&lt;br /&gt;
With no budget to hire actors, the characters' in-game models and appearances in the graphic novel-style cutscenes are digitised from photographs of the dev team, their families, and even random people who walked past Remedy's offices during development. Most famously, Max Payne is Sam Lake, the lead writer, while Nicole Horne is Lake's mother, Tuula Järvi.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Max Payne}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Reck Miami 92F==&lt;br /&gt;
Although supposed to be a [[Beretta 92FS]], the &amp;quot;Beretta&amp;quot; in the game is actually based on the [[Reck Miami 92F]], a German-made blank-firing replica. It is the first firearm available in the game as Max already has one in his inventory in the Prologue, and is also Max Payne's signature weapon, as it is used in any cutscenes he shoots in; the Beretta is also used by all NPC factions in the game. It is one of the two weapons in the game that can be dual wielded. The in-game pistol has an 18-round magazine capacity as opposed to the correct 15 for a Beretta, or 11 for a Reck. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD or DEA; the gun's presence most likely comes from the influence of [[John Woo]] movies on the game, as the 92FS is well-known to be Woo's favourite handgun.&lt;br /&gt;
[[File:Reck miami 92F.jpg|thumb|none|350px|Reck Miami 92F - 9mm P.A.K. blanks]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS, for comparison - 9x19mm]]&lt;br /&gt;
[[Image:Max payne92FS.jpg|thumb|none|600px|Closeup of Max firing his Reck Miami 92F. Note the obfuscated markings on the slide, denoting it as a &amp;quot;Ckeck Miami Mod. 9&amp;quot;, although the Reck branding is still visible on the grip panels. This is a pre-release screenshot and shows Max with a different-looking jacket and shirt; other screenshots also show unmodified Reck legends on the slide.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|600px|[[Hard Boiled|''&amp;quot;Give a guy a gun and he's Superman. Give him two and he's God!&amp;quot;]]''&amp;lt;br&amp;gt;Max fires at a fleeing Vinnie Gognitti with his Reck Miami 92Fs. Incidentally, John Woo and [[Chow Yun-Fat]] are mentioned by name in this game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|600px|''&amp;quot;Do you have any idea why this is called Operation Dead Eyes?&amp;quot;''&amp;lt;br&amp;gt;Two Killer Suits executing an uncooperative Mercenary.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
Another common weapon in the game is a chrome or nickel plated [[Desert Eagle Mark I]]. The gun first shows up in the hands of some of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that is used to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, both of which play more prominent roles in [[Max Payne 2: The Fall of Max Payne|the next game]]. Unlike the next game, this weapon cannot be dual-wielded. The Desert Eagle in the game unrealistically holds 12 rounds in its magazines.&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|none|350px|Desert Eagle Mark I with nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles. Note the shorter cocking serrations as well as the lack of scope rails; although hard make out due to the texture's low resolution, the pistol also has the early &amp;quot;teardrop&amp;quot; safety, indicating it is modeled after a Mark I variant.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|600px|none|''&amp;quot;I don't know about angels, but it's fear that gives men wings.&amp;quot;''&amp;lt;br&amp;gt;Vinnie Gognitti fires his Desert Eagle at a pursuing Max.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|600px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment, so she is never seen using her weapon in-game. The distinctive safety of the Mark I is also more visible here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Incorrectly referred to as an &amp;quot;Ingram&amp;quot; in-game, this machine pistol is not a Gordon Ingram-designed [[MAC-10]] but its well known stand-in, the [[Cobray M11/9]]. This can be seen by the elongated rear of the receiver and disk-shaped charging handle, though, the receiver appears to be heightened to a size similar on the MAC-10. Max first obtains the Cobray M11/9 from Rico Muerte, the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie &amp;quot;The Bat&amp;quot; Niagara during the second major bar shootout at Lupino's hotel. Nicole Horne also uses one in the last level. It shoots in full-auto if the fire button is held down, but a four-round burst if tapped. The Cobray M11/9 in-game has an incorrect 50-round magazine capacity.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|350px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|600px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]&lt;br /&gt;
[[Image:MaxPayneImgram.jpg|thumb|none|600px|A good side view of the M11/9 as it lays on a table. The receiver appears to have been scaled roughly to the size from that of a MAC-10's, but the ejection port is shorter.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|600px|Max blazes away with two M11/9s while Shootdodging. This angle gives a clear view of the M11/9's cocking handle, elongated rear receiver, and sights.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
Max's primary shotgun is the [[Winchester 1300 Defender]]. It is first seen in-game in a first-floor closet in his New Jersey home during the Prologue level. The Winchester is a powerful, but slow-firing weapon used by all NPC factions, but it loses effectiveness in the third part where Max begins to face many enemies who wear body armor and pack assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one in his boss fight. It has a correct 7-round tube magazine capacity.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester 1300 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|600px|Rico Muerte rigged his hotel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|600px|''&amp;quot;Tell the Devil that Dime sent you.&amp;quot;''&amp;lt;br&amp;gt;Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] first makes its appearance during the &amp;quot;Live at the Crime Scene&amp;quot; stage, in the hands of a punk who guns down his buddy during an argument over a detonator to clear their escape route. Unlike most sawn-off double-barreled shotguns in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the Pump-Action Shotgun, but is obviously limited to two shots.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Sawed-off Stevens 311R - 12 gauge]]&lt;br /&gt;
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|600px|none|''&amp;quot;The transparent cylinders glowed green, full of Valkyr.&amp;quot;''&amp;lt;br&amp;gt;Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a Sawed-Off Shotgun on the table. For some reason, break-action guns like the Sawed-Off Shotgun are always depicted as open when not held by a character.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|600px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal way to use this weapon.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|600px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|600px|none|''&amp;quot;DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!&amp;quot;''&amp;lt;br&amp;gt;A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, Sawed-Off Shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the &amp;quot;Backstabbing Bastard&amp;quot; chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. The Jackhammer in the game is something of a hybrid between the toolroom prototype and the Mk3-A2, being mostly based on the toolroom example but with the Mk3-A2's heat vents, barrel and pump handle.&lt;br /&gt;
[[File:Pancor_Jackhammer_Mk1.jpg|thumb|none|450px|Pancor Jackhammer toolroom prototype - 12 gauge]]&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3-A2 - 12 gauge]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|600px|''&amp;quot;Take him down. Shoot to kill. Let's '''finish''' this!&amp;quot;''&amp;lt;br&amp;gt;A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|600px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
Max first gets ahold of the [[Colt Model 733]] &amp;quot;Commando&amp;quot; when he raids Boris Dime's weapon stockpile on his cargo ship ''Charon'', but is initially seen used by NYPD SWAT officers in Part I. It's a powerful weapon that often shows up in the hands of Nicole Horne's mercenaries and Killer Suits in the third part &amp;quot;A Bit Closer to Heaven&amp;quot;. The muzzle flash is shown as if it came out of an early 3-prong flash hider, rather than the proper 6-slot &amp;quot;birdcage&amp;quot; flash hider. The Commando has a magazine capacity of 30 rounds and is restricted to fully-automatic fire, but fires unrealistically slowly, making single shots easy to pull off. One brief sequence in the Asgard building shows a mercenary with a laser-sight-equipped Model 733 emitting a visible beam, but this is purely a scripted effect, as it disappears immediately afterwards and the gun wielded by the NPC is no different from the other 733s in the game.&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Model 733 Commando. Note his carbine is almost the same configuration as the image above, as it has a Canadian-spec A1E1 receiver (forward assist and shell deflector but retaining A1-style sights) but with a fiberlite stock (identifiable from the two small ridges on the side) instead.]]&lt;br /&gt;
[[Image:MaxPayneColt733.jpg|thumb|600px|none|Max stands smug with his newly acquired Colt Commando.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|600px|none|Max runs from the self-destructing Cold Steel foundry with a Colt Commando in his hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|600px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full_Metal_Jacket#M14|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his &amp;quot;Dick Justice&amp;quot;. This quip is a reference to one of Max's suggested names during development and would also be used as the title of a TV show in the next game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|600px|none|Max Payne rains lead and brass with his Colt Commando in the lobby of the Asgard building, demonstrating the incorrect muzzle flash. As in many videogames, casings don't move at realistic velocities, allowing Max to outrun them by strafing to his right while shooting as seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
Max and some hostile NPCs use the [[Steyr SSG 69|Steyr SSG 69 PII]], simply named the &amp;quot;Sniper Rifle&amp;quot;. The rifle is modeled with a ten-shot detachable magazine which only holds 5 rounds in-game. For some reason, the rifle is shown as self-cycling, and no characters actually work the bolt action in the game; the bolt animation also doesn't need to be finished for the rifle to fire again, being able to do so around the point where the bolt is fully open. The rifle has an adjustable scope zoom level, controlled by holding down the button to use the scope, and then releasing at the desired amount of zoom. When the rifle is equipped, Max cannot Shootdodge. This sniper rifle is first seen in the game's intro, but is not available for use until the second chapter of Part II, &amp;quot;An Offer You Can't Refuse&amp;quot;.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|600px|''&amp;quot;I doubted the letter was a receipt.&amp;quot;''&amp;lt;br&amp;gt;Max looks at the first Steyr SSG 69 in the game, a briefcase of money, a box of &amp;quot;Sniper Ammo&amp;quot;, and a letter addressed to the late assassin Rico Muerte.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|600px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on full-auto is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|600px|''Max Payne'' is among the first video game titles to feature the &amp;quot;follow-the-bullet killcam&amp;quot; view, which is triggered whenever Max fires a shot that is likely to hit while looking through the scope. Here, one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Max first encounters the [[M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, as well as the player if they aren't careful enough, which is made more difficult since the weapon has a steep trajectory for its projectiles. More enemies using this weapon show up in Part III, albeit very rarely.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands. The weapon lacks its folding leaf-sight.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|600px|An M79 Grenade Launcher in an arms stash located in a parking garage of all places; to the left are some Colt Model 733 carbines. Like the Sawed-Off Shotgun, it is shown as broken-open when not in use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|600px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|600px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
Max can also find and use [[Mk 2 hand grenade]]s throughout the game. However, due to technical constraints, the fragmentation grooves are simply represented by a flat texture. They are used by all factions in the game.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk. 2 hand grenade]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|600px|A Mk. 2 grenade and some ammunition on a shelf in the Cold Steel foundry.]]&lt;br /&gt;
&lt;br /&gt;
=Cut &amp;amp; Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] was meant to be featured in the game, but was cut before release. The gun can still be found in the game's files. It appears to have been replaced with the Colt Commando at some point during development, as the Commando is referred to as the &amp;quot;MP5&amp;quot; internally.&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm]]&lt;br /&gt;
[[File:MaxPayne Cut MP5SD.jpg|thumb|500px|none|The render of the removed MP5SD. Note that the magazine is ribbed like the early straight &amp;quot;waffle&amp;quot; magazines, but curved like the standard-production ones.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Boris Dime is seen holding a [[Norinco Type 56]] in a graphic novel cutscene. When he is actually fought in-game, he wields a Winchester 1300 instead.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with under-folding bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:Boris Dime.jpg‎|thumb|400px|none|Boris Dime showing off his Type 56 in a graphic novel cutscene. Despite the rough art of the image, the 'pig-sticker' folding bayonet seen on PLA-issue Type 56 AKs is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Max Payne, Jack Lupino, Nicole Horne, Horne's bodyguards, and NYPD officers carry full-size [[IMI Uzi]]s in graphic novel cutscenes.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP1 - PC - Uzi SMG (Jack Lupino).jpg|thumb|none|600px|Jack Lupino with an Uzi in a graphic novel sequence. As seen above, he uses a Sawed-Off Shotgun as soon as the gameplay actually starts.]]&lt;br /&gt;
[[File:MP1 - PC - Uzi SMG (Nicole Horne).jpg|thumb|none|600px|Nicole Horne with an Uzi as Max confronts her on the top floor of the Aesir Corporation tower. In the only time she directly fires at Max, she uses a Cobray M11/9.]]&lt;br /&gt;
&lt;br /&gt;
{{Max Payne Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MAC-10&amp;diff=1638924</id>
		<title>MAC-10</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MAC-10&amp;diff=1638924"/>
		<updated>2023-12-29T23:37:48Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Cobray M11/9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ingram Model 10''', better known as the '''MAC-10''', named after its producer Military Armament Corporation, is an American open bolt submachine gun designed by Gordon Ingram in 1965. In 1970, the company Ingram worked for, Sionics Inc, was merged into the larger Military Armament Corporation, and there MAC-10 was put into production. The 9x19mm and .45 ACP versions were introduced simultaneously. The .380 ACP version was introduced later in the same year. The MAC-10 was then offered to the U.S. Military during the final years of the Vietnam War as a weapon for special operations and for support personnel, like armored units (hoping to replace the [[M3_/_M3A1_&amp;quot;Grease_Gun&amp;quot;|M3A1 &amp;quot;Grease Gun&amp;quot; Submachine gun]] as the self defense weapon of most tank crews).&lt;br /&gt;
&lt;br /&gt;
The MAC-10 didn't generate a lot of interest from the U.S. Military due to its small size and high rate of fire (too high it turns out for most operational uses). The lack of a foregrip motivated M.A.C. to provide a grip strap in front so that a second hand could hold down the gun and control the extreme muzzle climb when firing a long burst. But it was still an awkward weapon to fire and was most popular when mated with the efficient Sionics Two Stage Sound Suppressor. The Sionics Suppressor increased the length, quieted the sound (in a manner that was impressive for its day), and gave the shooter a stable point to grab with the second hand.&lt;br /&gt;
&lt;br /&gt;
CIA and SEAL units used the MAC-10 in Vietnam, and Special Ops units from other countries (Israel, UK and West Germany to name a few) have been seen wielding versions of the MAC-10 during that time period. Unfortunately no major military ever formally adopted the weapon and it was sold mostly to elite police units (foreign and domestic) as well as special covert ops units until Military Armament Corporation went bankrupt in 1976. The death knell was the U.S. Government ban on selling Silencers/Suppressors to other countries (a ban that has since been lifted). As foreign clients only wanted the MAC-10 with the Sionics Suppressor, orders fell to nothing. Ingram MAC-10s can still be seen in South and Central America (usually 'gifts' from the CIA over the years) and in the armories of some European countries, but no one uses it as a 'front line' weapon any more.  &lt;br /&gt;
&lt;br /&gt;
Other companies then built transferable versions of the MAC-10/9, MAC-10/45 and MAC-11 : most notably RPB Industries and SWD Corporation.  Only the MAC guns built by M.A.C. (when Gordon Ingram was there) can be called &amp;quot;Ingram MAC-10s&amp;quot;. It is worth noting that this is not official nomenclature (Military Armament Corporation only ever called them the M10 and M11) but since it is so frequently used by dealers, collectors and firearms authorities, it has become more or less the generally accepted name for these guns.&lt;br /&gt;
&lt;br /&gt;
'''''Note: The correct nomenclature is &amp;quot;MAC-10&amp;quot;, not &amp;quot;Mac-10&amp;quot;. MAC is an acronym for Military Armament Corporation.'''''&lt;br /&gt;
  &lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=MAC-10=&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|right|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|350px|right|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1970 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' .45 ACP, 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.26 lbs (2.84 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 11.6 in (29.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.49 in (14.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30 (.45 ACP), 32 (9x19mm)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|- ''[[Live and Let Die]]'' || || Kananga's Men || barrel extension || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[McQ]]'' || [[John Wayne]] || Lt. Lon McQ || With suppressor || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Black Windmill]]'' || [[Michael Caine]] || Major John Tarrant || rowspan=3| || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[John Vernon]] || Drabble&lt;br /&gt;
|-&lt;br /&gt;
| || Drabble's henchman&lt;br /&gt;
|-&lt;br /&gt;
|''[[Friday Foster]]''||[[Thalmus Rasulala]]||Blake Tarr||||1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Killer Elite, The (1975)|The Killer Elite]]'' || [[Burt Young]] || Mac || || rowspan=3|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Bo Hopkins]] || Jerome Miller || With [[Uzi]] fore-stock and barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[James Caan]] || Mike Locken || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Moves]]'' ||[[Kenneth Mars]] || Nick || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sheba, Baby]]'' || [[Pam Grier]] || Sheba Shayne || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones and the Casino of Gold]]'' ||  ||  ||In gun cabinet, with fake silencers || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Three Days of the Condor]]'' || [[Hank Garrett]] || Mailman || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Izraeli commando, Terrorist || With [[Uzi]] fore-stock and barrel || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sweeney!]]'' || Michael Coles || Johnson || rowspan=2|With fake suppressor and jungle-taped magazines || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| Antony Scott || Johnson's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury, The|The Fury]]''||||operative||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese, The|The Wild Geese]]'' || || Mafia hitman || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good Guys Wear Black]]'' || || The Black Tigers || Suppressed || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Sleep, The (1978)|The Big Sleep]]''||[[Richard Boone]]||Lash Canino||||1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Moonraker]]'' || [[Richard Kiel]] || Jaws || With an extended shrouded barrel || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| || Drax henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love and Bullets]]'' || || A mobster || With sound suppressor || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Borderline]]'' || [[Ed Harris]] || Hotchkiss || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Octagon, The|The Octagon]]'' || [[Benjamin J. Perry]] || The male terrorist || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Carol Bagdasarian]] || Aura&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Outsider (1980)|The Outsider]]'' ||  || IRA bodyguard || ||1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Nighthawks]]'' || [[Rutger Hauer]] || Wulfgar || rowspan=3| || rowspan=3|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Persis Khambatta]] || Shakka&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]] || Det.Sgt. Deke DeSilva&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Escape from New York]]'' || [[Kurt Russell]] || Snake Plissken || rowspan=2|With suppressor || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Isaac Hayes]] || The Duke &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Stripes]]'' || [[Bill Murray]] || Army PFC John Winger || rowspan=3| || rowspan=3|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Harold Ramis]] || Army PFC Russell Ziskey&lt;br /&gt;
|-&lt;br /&gt;
| [[P.J. Soles]] || Army MP Stella Hansen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Final Option]]'' || [[Ingrid Pitt]] || Helga || rowspan=4| || rowspan=4|1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Collins]] || Captain Peter Skellen&lt;br /&gt;
|-&lt;br /&gt;
| [[John Duttine]] || Rod Walker&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || [[Thomas F. Duffy]] || Nirvana || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forced Vengeance]]'' || [[Cheng Shu Fung]] || Chinese hitman || Suppressed || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espion, lève-toi]]'' || || Terrorists || Suppressed || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lone Wolf McQuade]]'' || [[Chuck Norris]] || J.J McQuade || rowspan=2| || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Beltran]] || Kayo Ramos&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Scarface (1983)|Scarface]]'' || [[Steven Bauer]] || Manny || || rowspan=4|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbra Perez]] || Marta || With suppressor&lt;br /&gt;
|-&lt;br /&gt;
| || Colombian thugs || With suppressors&lt;br /&gt;
|-&lt;br /&gt;
| || Babylon Club hitmen || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge of the Ninja]]'' || || A gangster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Night of the Comet]]'' || [[Catherine Mary Stewart]] || Reggie || rowspan=2| || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelli Maroney]] || Sam&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exterminator 2]]'' || [[Frankie Faison]] || Be Gee || With barrel extention || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stick]]'' || ||Thug||||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invasion U.S.A.]]'' || || Communist terrorists  || Suppressed || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Spies Like Us]]'' || [[Charles McKeown]] || GLG-20 Jerry Hadley || rowspan=3| || rowspan=3|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Donna Dixon]] || GLG-20 Karen Boyer&lt;br /&gt;
|-&lt;br /&gt;
| [[Dan Aykroyd]] || GLG-20 Austin Milbarge&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Commando]]'' || [[Bill Duke]] || Cooke || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Cervantes]] || Diaz&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 3]]'' || [[Gavan O'Herlihy]] || Manny || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Highlander]]'' || [[Christopher Malcolm]] || Kirk Matunas || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Trouble in Little China]]'' || || Chang Sing gang member || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Waise Lee]] || Shing || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal (1986)|Raw Deal]]''||||Mobsters||||1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Band of the Hand]]''||[[James Remar]]||Nestor|| || rowspan=3|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Robinson]] || Moss || rowspan=2|With barrel extension&lt;br /&gt;
|-&lt;br /&gt;
| || Cream's men&lt;br /&gt;
|-&lt;br /&gt;
|''[[8 Million Ways to Die]]'' || [[Vance Valencia]] || Quintero || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Club Paradise]]'' || || soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination]]'' || || An assassin || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 4]]'' || [[Charles Bronson]] || Paul Kersey || With suppressor || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steele Justice]]'' || || Hitmen || Suppressed || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ishtar]]'' || [[Isabelle Adjani]] || Shirra Assel || rowspan=2|With suppressor || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Fijad Hageb]] || Abdul&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' || [[Paul McCrane]] || Emil Antonowsky || With modified stock and compensator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[A Better Tomorrow 2]]'' || [[Chow Yun-Fat]] || Ken Lee || rowspan=3| || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Ti Lung]] || Sung Tse-Ho&lt;br /&gt;
|-&lt;br /&gt;
| [[Dean Shek]] || Lung Si&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[ Extreme Prejudice]]'' || [[Clancy Brown]] || MSgt. Larry McRose || || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ironside]] || Maj. Paul Hackett || With suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Mulhern]] || SSgt. Declan Patrick Coker || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bourne Identity, The (1988)|The Bourne Identity]]'' || [[Richard Chamberlain]] || Jason Bourne || rowspan=2| || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Terry Richards]] || Johann&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||[[Frank Military]]||Bobby Burns||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || || U.S. Army soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Rain]]'' || || Sato's henchmen || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Believer]]'' || || Scarecrow's partner || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Abyss]]'' || [[Christopher Murphy]] || Schoenick || rowspan=3| Fitted with barrel shroud || rowspan=3 |1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Graff]] || Alan &amp;quot;Hippy&amp;quot; Carnes&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Burmester]] || &amp;quot;Catfish&amp;quot;    &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kinjite: Forbidden Subjects]]'' || [[Juan Fernández]] || Duke || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last of the Finest, The|The Last of the Finest]]''||||criminals||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[RoboCop 2]]'' || || A Nuke cartel gunman || With unusually extended magazine || rowspan=2|1990&lt;br /&gt;
|-&lt;br /&gt;
|  ||Detroit Police officer || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[State of Grace]]'' || [[Gary Oldman]] || Jackie || rowspan=2| || rowspan=2|1990&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boyz N The Hood]]'' || || A crip gang member || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' ||  || A mercenary  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[El Mariachi]]'' || [[Carlos Gallardo]] || El Mariachi || rowspan=2| || rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| || Moco's thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Down]]'' || [[Michael Douglas]] || William 'D-Fence' Foster || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Curacao]]'' || [[Alexei Sayle]] || Seemuller || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pulp Fiction]]'' || [[Bruce Willis]] || Butch Coolidge || Suppressed || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ri¢hie Ri¢h ]]'' || [[Eddie Bo Smith Jr.]] || Ambler || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[True Lies]]'' || [[Arnold Schwarzenegger]] || Harry Tasker || rowspan=3| || rowspan=3|1994&lt;br /&gt;
|-&lt;br /&gt;
| '[[Jamie Lee Curtis]] || Helen Tasker&lt;br /&gt;
|-&lt;br /&gt;
|  || Crimson Jihad terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Beverly Hills Cop III]]'' || [[Eddie Murphy]] || Axel Foley || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[David Parry]] || Taddeo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || [[Lorenzo Lamas]] || Travis Blackstone || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Cyber Tracker]]'' || [[Steve Burton]] || Jared || rowspan=3| || rowspan=3|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Stacie Foster]] || Connie Griffith&lt;br /&gt;
|-&lt;br /&gt;
| [[Lisa Larosa]] || Ally&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The plane flies to Russia (Samolyot letit v Rossiyu)]]'' || || Mafia members || With supressor || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Friday]]'' || || A drive-by gunman || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Desperado]]'' || [[Antonio Banderas]] || El Mariachi || || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| || Bucho's men || With and without suppressors &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Congo]]'' || [[Adewale Akinnuoye-Agbaje]] || Kahega || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard with a Vengeance]]'' || [[Bruce Willis]] || Detective John McClaine || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || || Cambodian and Russian mobsters || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman III: Die Darkman Die]]'' || [[Ronn Sarosiak]] || Mack || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask of Death]]'' || || Mason's henchman || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Ken Leung]] || Sang || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' || || PIRA terrorists || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grosse Pointe Blank]]'' || || Felix || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Rage, The (1997)|The Rage]]'' || [[Gary Busey]] || Art Dacy || rowspan=2| || rowspan=2|1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiani Warden]] || Cyndi&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Seen in Phil Cage's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Big Money Hustlas]]'' || [[Violent J]] || Big Baby Sweets || || rowspan=3| 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Madrox]] || Big Stank ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Monoxide]] || Lil' Poot ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stacy: Attack of the Schoolgirl Zombies]]'' || Tomoka Hayashi || Mercenary Nozomi || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Pierce Brosnan]] || James Bond || With muzzle shroud || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Cradle 2 the Grave]]'' || [[Kelly Hu]] || Sona || rowspan=2| || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabrielle Union]] || Daria&lt;br /&gt;
|-&lt;br /&gt;
|''[[Layer Cake]]''||[[Sally Hawkins]]||Slasher||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cutter]]'' || || Kidnappers and Dirk's henchmen || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Piranha (Okhota na piranyu)]]'' || [[Vladimir Mashkov]] || Kirill Mazur || rowspan=3| || rowspan=3|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Novin]] || Guns dealer&lt;br /&gt;
|-&lt;br /&gt;
|  || Prokhor's men&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Departed]]'' || ||  Costello thug || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' || || Dead drug dealers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || || A drive by shooter || suppressed || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gran Torino]]'' || || Hmong gang members || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fifty Dead Men Walking]]'' || || Libyan arms dealers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Ciro Petrone]] || Ciro || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || || A gang member || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || Kidnappers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]'' || [[Asami Sugiura]] || Asami || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Icarus]]''|| || Russian hitman || With suppressor; stock &amp;amp; front sight removed || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]''|| ||  || several examples in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Owen Burke]] || Dez || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings 2: Motor City]]''|| ||thug|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cherry Bomb]]''||[[Julin Jean]]||Cherry|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' ||  || Mental || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe]]'' || || Chinese gangsters ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]''|| || || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Courier]]''||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Calder's gunslinger || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]''|| [[Rasmus Hardiker]] || Terry || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Man 3]]''||[[Robert Downey, Jr.]]||Tony Stark||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Project: Panacea (Proyekt: Panatseya)]]''|| Aleksandra Yarovaya || Inga ||rowspan=4| || rowspan=4|2013&lt;br /&gt;
|-&lt;br /&gt;
| Dmitriy Turok || Kot &lt;br /&gt;
|-&lt;br /&gt;
| Denis Gorin || Arthur &lt;br /&gt;
|-&lt;br /&gt;
| Svetlana Nikolaeva || Laura &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hansel vs. Gretel]]'' || || || seen in Hansel's car || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tracers]]''|| || Henchman || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bright]]''||||Hang member||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in Venice]]'' || [[John Goodman]] || Dave || suppressed || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys for Life]]''||[[Jacob Scipio]]||Armando Armas||||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || || ||seen in armory || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-O (1968) - Season 9]]'' || [[Jack Lord]] || Steve McGarrett || &amp;quot;Double Exposure&amp;quot; (s09e09) || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professionals (TV Series), The]]'' || || Kidnappers || &amp;quot;First Night&amp;quot; || 1977-1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 1|Magnum P.I.]]'' || [[Larry Manetti]] || Rick Orville Wright ||Episode: &amp;quot;Don't Eat The Snow In Hawaii&amp;quot; Pt. 2 || 1980-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || [[Lance LeGault]] || Col. Roderick Decker || &amp;quot;When You Comin' Back, Range Rider?&amp;quot;|| 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || [[George Peppard]] || Hannibal || With suppressor || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 1|Miami Vice]]'' ||  || Calderone's driver ||&amp;quot;Pilot ep.&amp;quot;, With elongated barrel || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 1|Miami Vice]]''  || Coati Mundi || Ramone || &amp;quot;No Exit&amp;quot;|| 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 1|Miami Vice]]''  ||  || Bramlette's man || &amp;quot;Glades&amp;quot; || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 1|Miami Vice]]''  ||  || Elio Escobar ||&amp;quot;The Maze&amp;quot; || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 1|Miami Vice]]'' || [[William Russ]] || Evan ||&amp;quot;Evan&amp;quot;  || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 2|Miami Vice]]''||[[Dean Stockwell]]||Jack Gretzky||&amp;quot;Bushido&amp;quot; (S02E08)||1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || [[Michael Ironside]] || Ham Tyler || || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || [[Jeff Yagher]] || Kyle Bates || || 1984-1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' || ||Various terrorists || || 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' || [[Michael Halphie]] ||Khalil ||&amp;quot;Nowhere to Run&amp;quot; (S01E06) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]]'' || ||Coltrane´s henchman ||&amp;quot;Burning&amp;quot; Part 2(S02E02)  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 4|Bergerac]]'' || Ian Redford || Mick Davies || Probably 9mm version; &amp;quot;Avenge O Lord&amp;quot; (S04E09) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bergerac - Season 7|Bergerac]]'' || Donald Sumpter || Harry Tilson || rowspan=2|&amp;quot;Second Time Around&amp;quot; (S07E09) || rowspan=2|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Prentis Hancock]] || Arthur Medley&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Suppressed; seen in Hapgood's gun collection; &amp;quot;The Assassin&amp;quot; (S09E09) || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order - Season 1]]'' ||  || Hitmen || &amp;quot;The Torrents of Greed Part 2&amp;quot; (S01E16) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strapped]]''||[[Fredro Starr]]||Bamboo||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]''  ||  || Terrorists ||&amp;quot;Fly Hard&amp;quot; || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[The X-Files]]'' ||  || Black-ops personnel || &amp;quot;Apocrypha&amp;quot; (S3E16) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| || || Seen in crate / &amp;quot;The Pine Bluff Variant&amp;quot; (S5E18) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary || &amp;quot;Jump The Shark&amp;quot; (S9E15) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' ||  || Various criminals and gang members || || 2000-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trailer Park Boys]]'' || [[Mike Smith]] || Bubbles || || 2001 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 2]]'' || [[Kiefer Sutherland]] || Agent Jack Bauer || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 2]]'' || [[Gregg Henry]] || Captain Jonathan Wallace || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 7]]'' || [[Arjay Smith]] || Laurent Dubaku ||Ep.12, Non Gun || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' ||  || A gang member || &amp;quot;From the Grave&amp;quot; (S4E01)|| 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 7]]'' ||  || Crypt Kings gang members ||&amp;quot;Resurrection&amp;quot; (S07E01)  || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force - Season 3]]''  ||  || Terrorists ||&amp;quot;Class of 1980&amp;quot; (S03E03) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force - Season 4]]''  || [[Anna-Louise Plowman]] || Braun ||&amp;quot;Slow Bomb&amp;quot; (S04E05) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (2008 miniseries)|Guns]]'' || [[Shawn Doyle]] || Merriweather || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || ||  &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 2]]''  || [[Kevin Alejandro]] || Raul ||&amp;quot;Turn and Burn&amp;quot; (S02E02) || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 2]]'' ||  || Prescott's men ||&amp;quot;Bad Breaks&amp;quot; (S02E13), With suppressors || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 3]]''  ||  || Bennett Tash ||&amp;quot;Friends Like These&amp;quot; (S03E08) || 2009-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 3]]'' ||  || ||&amp;quot;One Minute&amp;quot; (S3E07)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 4]]'' || [[Gabrielle Anwar]] || Fiona ||&amp;quot;Friends Like These&amp;quot; (S03E08) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 4]]''  || [[Jeffrey Donovan]] || Michael || &amp;quot;Friends Like These&amp;quot; (S03E08)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 5]]''  || [[Michael T. Weiss]] || Holcomb || &amp;quot;Army of One&amp;quot; (S05E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary - Season 5|Elementary]]'' ||||motorcycle assassin||&amp;quot;Fidelity&amp;quot; (S05E16)||2012-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Mo McRae]] || Anthony 'Suger' Cascade || &amp;quot;State of the Union&amp;quot; (S2E07) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder in the First]]'' || [[Hopsin]] || Fatty B || &amp;quot;State of the Union&amp;quot; (S2E07) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''  ||  ||  || hanged on the wall || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trotsky]]'' || || Members of Siqueiros' group || Standard and with barrel extension || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Watchmen (2019 Series)]]''||||SK militiaman||&amp;quot;It's Summer and We're Running Out of Ice&amp;quot; (S1E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alice in Borderland - Season 1]]'' ||  ||  ||  || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Falcon and the Winter Soldier]]'' || || LAF criminal member || &amp;quot;New World Order&amp;quot; (S1E01) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[The Continental: From the World of John Wick]]'' ||[[Simon Wan]] ||Razo||&amp;quot;Brothers in Arms&amp;quot; (S1E01) ||rowspan=5| 2023&lt;br /&gt;
|-&lt;br /&gt;
|  || Uzan's Henchman||w/suppressor; &amp;quot;Brothers in Arms&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
|  || Continental Enforcers and Guest||&amp;quot;Brothers in Arms&amp;quot; (S1E01), &amp;quot;Loyalty to the Master&amp;quot; (S1E02), &amp;quot;Theater of Pain&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dempsey Bovell]] ||Bowery member ||w/suppressor; &amp;quot;Theater of Pain&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ayomide Adegun]] ||Charon||&amp;quot;Theater of Pain&amp;quot; (S1E03)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil (1996)|Resident Evil]]'' || || || In 9x19 version || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (1996 VG)|Tomb Raider]]'' || &amp;quot;Uzis&amp;quot; || || 9x19 caliber; dual-wielded || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider II]]'' || &amp;quot;Uzis&amp;quot; || || 9x19 caliber; dual-wielded || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider III]]'' || &amp;quot;Uzis&amp;quot; || || 9x19 caliber; dual-wielded || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Last Revelation]]'' || || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' || || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' || &amp;quot;Ingalls Type 20&amp;quot; || || Fitted with suppressor || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;Ingram&amp;quot; || || Resistance expansion pack || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' || &amp;quot;0.45 Auto Pistol&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || &amp;quot;Mac&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI 2: Covert Strike]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaser]]'' || &amp;quot;Ingram Mac10&amp;quot; or &amp;quot;&amp;quot;Ingram M10&amp;quot; || || In 9x19mm version || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;Ingram&amp;quot; || || Can be dual-wielded || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || &amp;quot;Ingram MAC-10&amp;quot; || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Ingram MAC-10&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || &amp;quot;Ingram MAC-10&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || || Holds 60 rounds despite being modelled with 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || &amp;quot;Ingram MAC-10&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[House of the Dead 4, The|The House of the Dead 4]]'' || || || Appear as the game's controller, in-game protagonists uses [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_TP9|Brügger &amp;amp; Thomet TP9]] instead || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|Punisher]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black]]'' || &amp;quot;MAC-10 Elite&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;Silenced MG&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Anniversary]]'' || &amp;quot;Mini SMG&amp;quot; || || Dual wield-only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;MAC-10&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Ingram MAC-10&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M10&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;MAC-10&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;Silenced Submachine Gun&amp;quot; || Mitchell Werbell suppressor, flashlight zip-tied to suppressor, optional laser sight || 50-round magazine capacity || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || || Suppressor || Fires incendiary bullets with &amp;quot;Firebug&amp;quot; perk; added in a patch in 2011 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M10&amp;quot; || Battlefield: Bad Company 2: Vietnam || With 40-round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M10&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resonance of Fate]]'' || || Sometimes seen with suppressor || Not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' || || || Not usable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;MAC-10&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Specialists]]'' || || || Removed from the game after version 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || &amp;quot;M10&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || &amp;quot;SMG&amp;quot; ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Orange FPS]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;M-10&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || &amp;quot;SMG&amp;quot; || || 9mm || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Ingram MAC-10 ||suppressor, barrel extension, grip and compensator  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;Mac 10&amp;quot; || With cloth strap foregrip, Sionics Two-Stage Sound Suppressor, detachable barrel extension|| Chambered in .45 ACP || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || &amp;quot;Sidekick&amp;quot; || || customized || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Superhot VR]]''|| || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;Mac-10&amp;quot; || || Added in update || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]''|| &amp;quot;SMG-11&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza Kiwami]]'' || || Front handgrip || ||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza Kiwami 2]]''|| &amp;quot;Kiwami Machine Gun&amp;quot; || Front handgrip ||Apparently holds 120 rounds || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]''|| || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Krunker]]'' || Agent Mastery || Suppressed || Incorrectly holds 14 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;MAC-10&amp;quot; ||w/ various attachments ||Added in Season One update (Dec 2020) || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]''|| &amp;quot;MAC-10&amp;quot; || suppressor or barrel extension || chambered in .45 ACP || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golgo 13: The Professional]]'' || Bob || With extended barrel || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Violence Jack: Harem Bomber]] || Harem's soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appleseed]]''||Briareos || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Up!]]''||Thugs|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golgo 13: Queen Bee]]''||Mercenary|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devil Lady]]'' || FBI agents || &amp;quot;Corpses&amp;quot; (E20) || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop]]'' ||Red Dragon Syndicate and Space Warriors || ||1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You're Under Arrest: Fast &amp;amp; Furious]]'' || Natsumi Tsujimoto|| File #5 &amp;quot;Chase the Spook Theft Corps&amp;quot;; paintball  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Noir]]''|| Albert Dux' various henchmen and Christian Gare || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Punk]]''||  || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn-Up Scramble]]''|| Maya Jingu || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boondocks, The|The Boondocks]]|| || ||2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed: The Private Eyes' Requiem]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]''||Various thugs || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Full Throttle]]'' || || File #4 &amp;quot;Bokuto Station Snake Panic&amp;quot; (&amp;quot;Snake Panic at Bokuto Station&amp;quot;); AEG || 2007 - 2008&lt;br /&gt;
|- &lt;br /&gt;
|''[[Batman: Gotham Knight]]''|| Sal Maroni  || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Gunslinger Girl]]''||Jose|| Suppressed ||rowspan=&amp;quot;2&amp;quot;|2008&lt;br /&gt;
|-&lt;br /&gt;
|Padania Terrorist&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd vs. Detective Conan]]''|| Fujiko || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Phantom: Requiem for the Phantom]]''||Triads||rowspan=&amp;quot;2&amp;quot;|  ||rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
|Xu Jian Fa&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''||Cult Members|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]]'' || M-10 || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JoJo's Bizarre Adventure]]'' || Rudol von Stroheim || Suppressed; S1E26, &amp;quot;The Ascendant One&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Stella Women's Academy, High School Division Class C3]]''||Tournament Competitor|| Airsoft, suppressed ||rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
|| Aoi Seto || Airsoft &lt;br /&gt;
|-&lt;br /&gt;
|''[[Punch Line]]'' || Bus hijackers || &amp;quot;Panty Panic&amp;quot; (E01) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||w/barrel extension, scope and suppressor, seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=MAC-11=&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|right|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|right|350px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1972 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' .380 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.51 lbs (1.59 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 9.76 in (24.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.08 in (12.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 16, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cleopatra Jones]]'' || [[Tamara Dobson]] || Cleopatra Jones ||Fake flash suppressor|| 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[99 and 44/100% Dead]]'' || [[Chuck Connors]] || Marvin &amp;quot;Claw&amp;quot; Zuckerman || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An American Werewolf in London]]'' || || &amp;quot;Nazi&amp;quot; werewolf || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Royal Warriors]]'' || [[David Lam]] || Dragon || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Spectacles]]'' || || A man in the opening shootout || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' || [[Michael Ironside]] || Richter || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safari No6]]'' || Viktor Shustov || Captain Ander	 || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cliffhanger]]'' || [[Leon Robinson]] || Keynette || without stock || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop and a Half]]'' || || Vinnie and Chu || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Last Action Hero]]'' || [[Arnold Schwarzenegger]] || Jack Slater || rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
|  || A random thug&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[RoboCop 3]]'' || || Rehab officer || rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Jill Hennessy]] || Dr. Marie Lazerus&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || || Serlano's thugs || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crying Freeman]]''|| || ||seen in arsenal||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gates of Hell (1995)]]''|| || chinese gang member || RPB Industries M11A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Set It Off]]''||[[Samuel Monroe Jr.]]||Lorenz||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' || [[Robert Patrick]] || Officer Jackie Rucker || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade]]'' || [[Wesley Snipes]] || Blade || modified front || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || [[Dave Chappelle]] || Tulley || Semi-auto RPB M11 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondock Saints, The]]'' || || || in the armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead or Alive (Hanzaisha) (1999)]]'' || [[Shingo Tsurumi]] || Chen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogma]]'' || [[Jason Lee]] || Azrael || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Seen in Phil Cage's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Wesley Snipes]] || Blade || modified front || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in Mexico]]'' || [[Johnny Depp]] || Sands || with supressor || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I, Robot]]'' || || street gang member || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultraviolet]]'' || [[Milla Jovovich]] || Violet || heavily modified || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || [[Nicolas Cage]] || Joe || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tokyo Gore Police]]'' || [[Yukihide Benny]] || Tokyo Police Chief Officer || rowspan=2|MGC replica || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || actor in police recruiting video &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hello Herman]]'' || [[Garrett Backstrom]] || Herman Howards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider: Spirit of Vengeance]]'' || || thug || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' || [[Anthony Mackie]] || Sam Wilson || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick]]''||  || ||Seen in arsenal ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am A Hero]]'' ||  ||  || airsoft || 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Project Gutenberg]]''||Paulyn Sun||Lam Lai-wah||rowspan=2|Suppressor; continuity error||rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
|Joyce Feng||Ng Sau-ching&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Clive Revill]] || Joe Devlin || &amp;quot;The Conspirators&amp;quot; (S07E05) || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Albert Paulsen]] || Vincent Pauley || &amp;quot;The Conspirators&amp;quot; (S07E05) || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[World War III]]''||||Soviet agent||suppressed||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order - Season 8|Law &amp;amp; Order]]'' ||  || Robbers || &amp;quot;Nullification&amp;quot; (S08E05) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' || [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' || [[Christine Evangelista]] || Ashley Beck || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' || || One of The Duke's henchmen || &amp;quot;Penance&amp;quot; (S02E09) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The (TV Series)|The Walking Dead]]'' || [[Melissa McBride]]||Carol Peletier ||||2010-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 1|Grimm]]''|| || || ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||  Colalition Kings members || with and without silencers || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' || [[Lexa Doig]] ||  Sonya Valentine ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 3]]||[[Matthew Rauch]]  ||Clay Burton ||  Episode 2 ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]''|| || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Code Veronica]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' ||&amp;quot;[[Uzi]]&amp;quot;|| || 2002 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 3]]'' || Machine gun || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''||&amp;quot;Ingram SMG&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || || cut from final version || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]''||MAC11 || Anachronistic || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || Mark 11 || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || MAC-11 || w/ various mods || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Mark 10&amp;quot; || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || SMG-11/SMG-11 'Spec Ops' || Suppressed variant available || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BrainBread 2]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || Mac-11 ||With cloth strap foregrip  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Brain Massage || Micro Uzi/MAC-11 Hybrid, dual wielded, suppressed, holds 14 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]''||Plainclothes cop || ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]]''||Leona Ozaki|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''||A Triad member and Motoko Kusanagi || ||2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C3]]''||Momoka Seto|| Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C3]]''||Midori Seto|| Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Cobray M11/9=&lt;br /&gt;
&lt;br /&gt;
[[Image:M11 2.jpg|thumb|right|350px|Cobray M11/9 - 9x19mm. Note how the selector switch is on the opposite side of the receiver and the pins in it are positioned differently.]]&lt;br /&gt;
[[Image:M11SMG.jpg|thumb|right|350px|SWD/Cobray M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Cobray M11/9 is not a 'true MAC' in that it was an updated design 'based' on the MAC-11 blueprints by SWD Industries.  [[Cobray]] was the company that emerged when SWD closed down in 1986, however SWD was the first company to design the 'elongated' M11/9 pistol that Cobray became famous for.  All of the fully transferable SWD/Cobray M11 submachine guns were actually built by SWD between 1978 and 1986.   Cobray continued placing the SWD logo on many of their frames, but Cobray (the new company) actually only manufactured semi-automatic pistols for public sale after 1986 until they themselves folded (for the most part) in the late 1990s (though they still exist now, selling replacement parts for their guns, they are just a shadow of their former selves).&lt;br /&gt;
&lt;br /&gt;
In movies and TV shows, particularly those made in the U.S. and Canada, the M11/9 appears quite regularly as a stand-in for the MAC-10 and MAC-11, which means that it is often mistaken for the Ingram guns. When identifying MAC variants on IMFDB, look closely at the back of the receiver to see if it is elongated.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Heat]]''||||Assassins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Narrow Margin]]'' || [[James B. Sikking]] || Nelson || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''||||Chang's henchmen||||1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || rowspan=2| || rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Chiu Wai]] || Alan&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Under Siege]]'' || [[Steven Seagal]] || Casey Ryback || rowspan=2| || rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Troy Evans]] || Granger&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lethal Weapon 3]]'' || [[Danny Glover]] || Detective Roger Murtaugh || rowspan=3| || rowspan=3|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]] || Detective Martin Riggs&lt;br /&gt;
|-&lt;br /&gt;
| || A gangbanger&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater III: His Law]]'' || [[Chip Chuipka]] || Turk || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' || [[David Johansen]] || David || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Martial Outlaw]]'' || [[Al Leong]] || A robber || rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Rodchenko's henchman&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || rowspan=5| || rowspan=5|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Marjorie Andrade]] || Belasco&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Ward]] || Jackson&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Dean Fields]] || Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Steph DuVall]] || Hicks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bad Blood]]'' || [[Cole S. McKay]] || Baggy || Suppressed || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
|  || Chang's henchmen || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Last Man Standing (1995)]]'' || [[Ava Fabian]] || Lucretia || rowspan=3| || rowspan=3|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonathan Fuller]] || 'Snake' Underwood&lt;br /&gt;
|-&lt;br /&gt;
|  || Criminals&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Point]]'' || || A Chinese mobster || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Normal Life]]'' || [[Luke Perry]] || Chris Anderson || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashley Judd]] || Pam Anderson&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Heat]]'' || || Payne's henchmen || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Spawn]]'' || [[Michael Jai White]] || Spawn || rowspan=3|Heavily customized || rowspan=3|1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Melinda Clarke]] || Jessica Priest&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Sheen]] || Jason Wynn&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road Ends]]''|| || Orosco's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || || Shorty Dee's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Rage, The (1997)|The Rage]]'' || [[Tiani Warden]] || Cyndi || rowspan=3| || rowspan=3|1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Smith]] || Sheriff Len Dobson&lt;br /&gt;
|-&lt;br /&gt;
|  || Dacy's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Julian Arahanga]] || Apoc || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || || Dalton's operative || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' || [[Sergei Bodrov]] || Danila Bagrov || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reindeer Games]]''||[[Dennis Farina]]||Jack Bangs||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Air Rage]] || Richard Anthony Crenna || Vincent Dalton || Fitted with barrel shroud || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || || Criminal || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2003)|S.W.A.T.]]'' || || Gang members || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Whole Ten Yards]]'' || || A thug || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Departed]]'' || || Chinese gangsters || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skinwalkers]]''||[[Natassia Malthe]]||Sonja||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' || || A drug dealer || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missionary Man]]'' || || A henchman || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Give 'em Hell Malone]]'' ||  || Police officer ||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || || Thug || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Josh Peck]]||Matt Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machete Kills]]'' || [[Alexa Vega]] || KillJoy || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bright]]''||||gang member||||2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Project Gutenberg]]''||Paulyn Sun||Lam Lai-wah||rowspan=2|Rail mount and suppressor||rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
|Joyce Feng||Ng Sau-ching&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt]]'' || || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;210&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice - Season 3]]'' || || A corrupt DEA agent ||  &amp;quot;Knock, Knock, Who's There?&amp;quot;|| 1986-1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viper (TV Series)]]'' || || Bad guys || &amp;quot;Talk Is Cheap&amp;quot;; &amp;quot;Standoff&amp;quot;; &amp;quot;Street Pirates&amp;quot; || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || Billy Ray Gallion || 'Retro' || &amp;quot;First Person Shooter&amp;quot; (S7E13) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' ||   ||   ||  &amp;quot;Random Acts of Violence&amp;quot;|| 2000 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 2]]'' || Extra || Dirk || &amp;quot;Prodigal&amp;quot; (S2E15) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3]]'' || [[Bokeem Woodbine]] || Byron Middlebrook || &amp;quot;Pro-Per&amp;quot; (S03E02) || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unit]]'' || [[Yasen Peyankov]] || Dragovich || &amp;quot;The Wall&amp;quot; (S01E13) || 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 2]]'' ||||Los Hermanos member  ||&amp;quot;Los Muertos&amp;quot; (S2E09), &amp;quot;North&amp;quot; (S2E15)|| 2016 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accidental Narco]]'' ||  || Chinese gangster|| Episode 5 || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' ||MAC-11|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Jacket's Piece&amp;quot; || Added in Jacket Character Pack (2015) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || Cobray M11/9 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;SMG-11&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || &amp;quot;SMG-11&amp;quot; || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;SMG-11&amp;quot; || || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''|| || ||1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''|| || ||2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Little Witch Tsukune-chan]]''|| Handsome Hunter || Ep.03 || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armscor BXP=&lt;br /&gt;
The Armscor BXP is a South African machine pistol based on the Ingram Model 10 design. Numerous upgrades have been made in materials, stock design, fire controls, and accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:MilkorBXP.jpg|thumb|right|400px|Armscorp BXP - 9x19mm]]&lt;br /&gt;
[[Image:Bxp.jpg|thumb|right|400px|Armscor BXP with suppressor and laser aiming module attached; spare magazine, grenade spigot, and muzzle brakes - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 2: The Confrontation]]'' || || The Lion's guards || Early version || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Face/Off]]'' || [[Tommy Flanagan]] || Leo || rowspan=2| || rowspan=2|1997&lt;br /&gt;
|-&lt;br /&gt;
| [[John Travolta]] || Sean Archer/Castor Troy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Stander]]'' || [[Thomas Jane]] || Andre Stander || rowspan=3| || rowspan=3|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Dexter Fletcher]] || Lee McCall&lt;br /&gt;
|-&lt;br /&gt;
| [[David O'Hara]] || Heyl&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary for Justice]]'' || [[Langley Kirkwood]] || Kruger || Suppressed || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' || || A thug || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]]'' || [[David James]] || Koobus Venter || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Yolandi Visser]] || Yolandi || Painted bright pink || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Redemption]]'' || . || African Rebel || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 2]]'' || || || Dual BXPs sits unused in grab bag || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 3]]'' || [[Sullivan Stapleton]] || Sgt. Damien Scott || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Strike Back - Season 4]]'' || Various || Terrorists || S04E01 - S04E04|| rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lyne Renée]] || Rebecca Levi || S04E02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Masterpiece Arms MPA=&lt;br /&gt;
The MPA series are diverging pistols produced by Masterpiece Arms.&lt;br /&gt;
&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|right|350px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Mpa935SST.jpg|thumb|right|350px|MasterPiece Arms MPA935SST - 9x19mm]]&lt;br /&gt;
[[File:MPA930DMG.jpg|thumb|right|350px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3: Drake's Deception]]'' || &amp;quot;Arm Micro&amp;quot; || || MPA930SST || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;MPA10SST‐X&amp;quot; ||  || MPA10SST-X  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;MPA 930DMG&amp;quot; ||suppressor ||MPA930DMG&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;DMG 40&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Depth]]'' || &amp;quot;AAP-8&amp;quot; || || MPA30DMG; added in &amp;quot;Armament&amp;quot; update in 2018 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;SMG-11&amp;quot;,&amp;lt;br&amp;gt;&amp;quot;SMG-12&amp;quot; || || MPA10SST,&amp;lt;br&amp;gt;MPA930DMG / MPA935SST hybrid || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || &amp;quot;DMG Nine-Milli&amp;quot; || || MPA930DMG; added in 2019 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Denel]] - A list of weapons produced by Denel&lt;br /&gt;
* [[Cobray]] - A list of weapons produced by Cobray&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1638541</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1638541"/>
		<updated>2023-12-28T00:17:58Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* M79 grenade launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for 7th-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in later versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the enhanced versions. The weapon comes with an incorrect 18-round magazine and can be upgraded with a ridiculous 36-round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed and rimmed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It erroneously holds 33 rounds in 15-round magazines, and a further 60 in magazines modelled slightly longer than the real gun's 30-rounder. The Tactical SMG is described as the &amp;quot;Micro SMG's (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except a slightly similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. The Tactical SMG manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
[[File:GTAvO SteyrSMG.jpg|thumb|none|600px|The in-game model for the &amp;quot;Tactical SMG&amp;quot;. Interestingly, it is modelled with its mode selector on both sides.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-round magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by the the Austrian firearms company Vom Feuer in-game. Ironically, while there is an actual Austrian copy made by [[Steyr]] and called &amp;quot;StG-58&amp;quot;, the rifle in game is modelled after the Belgian 50.00 variant.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:GTAvO FALstore.jpg|thumb|none|600px|Shop view of the FN FAL, with an extended magazine very visually similar to that of the in-game &amp;quot;Marksman Rifle&amp;quot;.]]&lt;br /&gt;
[[File:GTAvO FAL3rd1.jpg|thumb|none|600px|A player holds his newly acquired FAL, featuring a magazine upgrade.]]&lt;br /&gt;
[[File:GTAvO FAL3rd2.jpg|thumb|none|600px|Pulling the charging handle, which is seemingly ahead of the user's left hand.]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px|The in-game FAL on standby, first-person mode.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px|Aiming down the H&amp;amp;K-style sights.]]&lt;br /&gt;
[[File:GTAvO FALrel1.jpg|thumb|none|600px|Replacing the FAL's magazine in first-person.]]&lt;br /&gt;
[[File:GTAvO FALrel2.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In December 2023, as part of the ''Chop Shop'' update, a &amp;quot;weapon&amp;quot; named the &amp;quot;Snowball Launcher&amp;quot; was added to the game. Visually, it uses the same stubby M79 model, but in a festive wrapper-styled finish. As per its name, it does nothing more than launch a harmless snowball, though, it can still knock down pedestrians and aggravate police officers. Despite its model, the Snowball Launcher's breech is never broken open to load a new projectile, rather &amp;quot;reloading&amp;quot; is done through an automatic cooldown process very similar to the &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
[[File:GTAvO M79snow.jpg|thumb|none|600px|The &amp;quot;Snowball Launcher&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvO_M79snow.jpg&amp;diff=1638540</id>
		<title>File:GTAvO M79snow.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvO_M79snow.jpg&amp;diff=1638540"/>
		<updated>2023-12-28T00:17:08Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Thelma_%26_Louise&amp;diff=1637807</id>
		<title>Thelma &amp; Louise</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Thelma_%26_Louise&amp;diff=1637807"/>
		<updated>2023-12-25T00:35:07Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Thelma &amp;amp; Louise&lt;br /&gt;
|picture = Thelma and louise poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Ridley Scott]]&lt;br /&gt;
|date= 1991&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Pathé Entertainment&amp;lt;br&amp;gt;Metro-Goldwyn-Mayer (MGM)&lt;br /&gt;
|distributor= Metro-Goldwyn-Mayer (MGM)&lt;br /&gt;
|character1=Thelma Dickinson&lt;br /&gt;
|actor1=[[Geena Davis]]&lt;br /&gt;
|character2=Louise Sawyer&lt;br /&gt;
|actor2=[[Susan Sarandon]]&lt;br /&gt;
|character3=Jimmy Lennox&lt;br /&gt;
|actor3=[[Michael Madsen]]&lt;br /&gt;
|character4=Detective Hal Slocumb&lt;br /&gt;
|actor4=[[Harvey Keitel]]&lt;br /&gt;
|character5=Darryl Dickinson&lt;br /&gt;
|actor5=[[Christopher McDonald]]&lt;br /&gt;
|character6=J. D. &lt;br /&gt;
|actor6=[[Brad Pitt]]&lt;br /&gt;
|character7=Harlan Puckett&lt;br /&gt;
|actor7=[[Timothy Carhart]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Thelma &amp;amp; Louise''''' is a 1991 drama directed by [[Ridley Scott]] that stars [[Susan Sarandon]] and [[Geena Davis]] as two friends who embark on an innocent road trip only to find themselves being chased throughout the Southwestern United States by law enforcement after they unexpectedly go on a crime spree. In 2016, the film was deemed &amp;quot;culturally, historically, and aesthetically significant&amp;quot; and selected for preservation in the National Film Registry by the United States Library of Congress. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Detective Special Nickel 3rd Generation==&lt;br /&gt;
The [[Colt Detective Special|Colt Detective Special Nickel 3rd Gen]] is the main firearm seen in the film. The revolver has a custom rubber grip and is used by both Thelma ([[Geena Davis]]) and Louise ([[Susan Sarandon]]) at various times. Louise first uses it first and Thelma later uses it to shoot a tanker truck.&lt;br /&gt;
[[Image:Colt-Detective-Special-Final-Gen.jpg|thumb|none|300px|Colt Detective Special Nickel 3rd Gen - .38 Special]]&lt;br /&gt;
[[Image:TL 001.jpg|thumb|none|600px|Louise holds the Colt on Harlan ([[Timothy Carhart]]).]]&lt;br /&gt;
[[Image:TL 003.jpg|thumb|none|600px|Louise ([[Susan Sarandon]]) holds the Colt.]]&lt;br /&gt;
[[Image:TL 004.jpg|thumb|none|600px|Closeup of the Colt.]]&lt;br /&gt;
[[Image:TL 5.jpg|thumb|none|600px|Thelma ([[Geena Davis]]) aims the gun at at the officer.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] fitted with custom grips is the sidearm of the State Trooper ([[Jason Beghe]]), who gets it taken away by Louise.  Louise uses it to shoot at the sexist truck driver, and then to destroy his oil tanker.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:TL 012.jpg|thumb|none|600px|Louise ([[Susan Sarandon]]) holds the 1911A1 after she shoots the tanker.]]&lt;br /&gt;
[[Image:TL 009.jpg|thumb|none|600px|Louise holds the 1911A1 on the truck driver.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A1==&lt;br /&gt;
Arizona State police carry [[M16A1]] rifles in the standoff with Thelma &amp;amp; Louise at the climax of the film.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TL 015.jpg|thumb|none|600px|A trooper holds the M16A1.]]&lt;br /&gt;
[[Image:TL 406.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14]] is seen loaded in the standoff with Thelma &amp;amp; Louise at the climax of the film.&lt;br /&gt;
[[File:Mini14f.jpg|thumb|500px|none|Stainless steel Ruger Mini-14 F with folding stock and 30-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TL 407.jpg|thumb|none|600px|A [[Ruger Mini-14]] is seen loaded in the standoff with Thelma &amp;amp; Louise at the climax of the film.  This Ruger is a Stainless Steel Mini-14 in a factory Stainless Side Folding stock.]]&lt;br /&gt;
[[Image:TL 402.jpg|thumb|none|600px|The trooper chambers the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
One Arizona State trooper is seen with a [[Remington 700]] bolt action rifle with scope as in the standoff with Thelma &amp;amp; Louise at the climax of the film.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|500px|Remington 700 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TL 014.jpg|thumb|none|600px|A trooper aims the rifle.]]&lt;br /&gt;
[[Image:TL 404.jpg|thumb|none|600px|Closeup of the bolt can be seen.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
One Arizona State trooper is seen with an [[Ithaca 37]] shotgun in the standoff with Thelma &amp;amp; Louise at the climax of the film.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|500px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:TL 405.jpg|thumb|none|600px|One Arizona State trooper is seen with an [[Ithaca 37]] shotgun as in the standoff with Thelma &amp;amp; Louise at the climax of the film.]]&lt;br /&gt;
[[Image:TL 401.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;br /&gt;
[[Category:Ridley Scott]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=There_Will_Be_Blood&amp;diff=1637560</id>
		<title>There Will Be Blood</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=There_Will_Be_Blood&amp;diff=1637560"/>
		<updated>2023-12-24T00:13:53Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''There Will Be Blood''&lt;br /&gt;
|picture = ThereWillBeBloodPoster.jpg‎&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = United States&lt;br /&gt;
|director = [[Paul Thomas Anderson]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|language = English&lt;br /&gt;
|Studio = Ghoulardi Film Company &amp;lt;br&amp;gt;Scott Rudin Productions&lt;br /&gt;
|distributor = Paramount Vantage&lt;br /&gt;
|character1 = Daniel Plainview&lt;br /&gt;
|actor1 = [[Daniel Day-Lewis]]&lt;br /&gt;
|character2 = Paul and Eli Sunday&lt;br /&gt;
|actor2 = [[Paul Dano]]&lt;br /&gt;
|character3 = H.W. Plainview&lt;br /&gt;
|actor3 = Russell Harvard&lt;br /&gt;
|character4 = Henry&lt;br /&gt;
|actor4 = [[Kevin J. O'Connor ]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''There Will Be Blood''''' is a 2007 historical drama film directed by [[Paul Thomas Anderson]]. Set in the late 19th to early 20th centuries, the film follows Daniel Plainview ([[Daniel Day-Lewis]]) and his rise from impoverished miner to wealthy oil baron. While his ruthless methods lead to success and great wealth, it may come at the cost of his humanity and the few remaining human connections he has.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
In the beginning of the film, Daniel Plainview ([[Daniel Day-Lewis]]) is mining his hole for silver while he has a [[12 Gauge Double Barreled Shotgun]] with exposed hammers slung over his back. Daniel and H.W. ([[Dillon Freasier]]) are also seen hunting quail with hammerless double barreled shotguns. William Bandy ([[Hans Howes]]) also is seen with one, which is also a hammerless model.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|none|450px|Charles Parker 1878 Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:ThereWillBeBloodShotgun.JPG‎|thumb|none|600px|Daniel Plainview ([[Daniel Day-Lewis]]) with his double barreled shotgun while mining silver.]]&lt;br /&gt;
[[Image:ThereWillBeBloodShotgun2.JPG|thumb|none|600px|Daniel's ([[Daniel Day-Lewis]]) double barreled exposed hammer shotgun at his side.]]&lt;br /&gt;
[[Image:twbb001.jpg|thumb|none|600px|Daniel Plainview ([[Daniel Day-Lewis]]) with the double barreled shotgun.]]&lt;br /&gt;
[[Image:twbb002.jpg|thumb|none|600px|H.W. ([[Dillon Freasier]]) hunting quail with the double barreled shotgun.]]&lt;br /&gt;
[[Image:twbb003.jpg|thumb|none|600px|William Bandy ([[Hans Howes]]) with his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Safety Hammerless  ==&lt;br /&gt;
Near the end of the film, Daniel ([[Daniel Day-Lewis]]) threatens Henry ([[Kevin J. O'Connor]]) and kills him with what appears to be a [[Smith &amp;amp; Wesson Safety Hammerless]]. William Bandy ([[Hans Howes]]) is later seen giving it back to Daniel. &lt;br /&gt;
[[Image:SW32.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Safety Hammerless nickel - .32 S&amp;amp;W]]&lt;br /&gt;
[[Image:ThereWillBeBloodS&amp;amp;W.JPG|thumb|none|600px|Daniel ([[Daniel Day-Lewis]]) draws his Smith &amp;amp; Wesson Safety Hammerless on Henry.]]&lt;br /&gt;
[[Image:twbb003.jpg|thumb|none|600px|William Bandy ([[Hans Howes]]) gives the S&amp;amp;W back to Daniel.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:P.T. Anderson]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Dial_of_Destiny&amp;diff=1637277</id>
		<title>Indiana Jones and the Dial of Destiny</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Indiana_Jones_and_the_Dial_of_Destiny&amp;diff=1637277"/>
		<updated>2023-12-22T15:45:36Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Ingram MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dial.jpg|thumb|right|300px|''[[Indiana Jones and the Dial of Destiny]]'' (2023)]] &lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' is the fifth and perhaps final installment in the [[Indiana Jones]] feature film series.  [[Harrison Ford]] returns for perhaps his final time in the 2023 film as the iconic archaeologist, who, at the end of the 1960s, is reunited with his goddaughter Helena (Phoebe Waller-Bridge) as they attempt to prevent a scientist from Indy's past ([[Mads Mikkelsen]]) from retrieving an artifact that could tear the very fabric of time. ''Dial of Destiny'' also was the first time in the series that [[Steven Spielberg]] did not return as director, as [[James Mangold]] took the reins, and the cast includes [[Boyd Holbrook]] (whom Mangold directed in the feature film ''[[Logan]]''), [[Toby Jones]], and [[Antonio Banderas]], in addition to [[John Rhys-Davies]], who returns as Sallah. The film was released to theaters in June of 2023. This also appears to be the first [[Indiana Jones]] movie in which Indy doesn't appear to use or even carry his signature [[Smith &amp;amp; Wesson]] or [[Webley]] revolver. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol is seen used by German officers during World War II, including Colonel Weber ([[Thomas Kretschmann]]).  This pistol is also ssen used by Basil Shaw ([[Toby Jones]]).&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:DoD 107.jpg|thumb|none|600px|The [[Luger P08]] pistol is seen in the hands of  Basil Shaw ([[Toby Jones]]).]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Pistol==&lt;br /&gt;
Disguised CIA men are seen pointing M1911-style pistols at Indy ([[Harrison Ford]]), though the exact model has not been identified. Voller ([[Mads Mikkelsen]]) also uses one on the helicopter. After it gets knocked from his hand, Klaber ([[Boyd Holbrook]]) grabs it.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is carried by German officers in the film's beginning during the flashback in 1944. In 1969, the P38 is also used by Klaber ([[Boyd Holbrook]]). It is briefly used by Indy ([[Harrison Ford]]) prior to the climax.&lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:DoD 102.jpg|thumb|none|600px|In 1969 during the Apollo 11 parade, the  [[Walther P38]] pistol is fired in the air by Klaber ([[Boyd Holbrook]]).]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Jürgen Voller ([[Mads Mikkelsen]]) carries a [[Walther PPK]] as his personnal weapon in 1969.&lt;br /&gt;
[[File:WaltherPPK.jpg‎|thumb|350px|none|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:DoD 104.jpg|thumb|none|600px|Jürgen Voller ([[Mads Mikkelsen]]) uses his [[Walther PPK]] pistol during a confrontation.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The huge thug protecting Voller in 1969 carries an Ingram [[MAC-11]] fitted with a 10-round magazine and briefly uses it, including once while suppressed. The thug only uses his MAC-11 in semi-automatic mode. As the film takes place in 1969, the appearance of a MAC-11 is anachronistic due to it being designed in 1972.&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:IJDoD_206.jpg|thumb|none|600px|The large thug on the left holds an Ingram [[MAC-11]].]]&lt;br /&gt;
[[File:IJDoD_207.jpg|thumb|none|600px|The Ingram [[MAC-11]] submachine gun is visible on the right side as Indiana ducks away from the gunfire.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by both German troops at the film's beginning. It is to be noted that the MP40 is among the weapons Jürgen Voller (Mads Mikkelsen) and his Nazi-dressed henchmen bring onto a plane while preparing to time travel to 1939, creating a potential anachronism by about a year.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears during the chase in Tangier.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:IJDoD_204.jpg|thumb|none|600px|The [[PPSh-41]] appears during the chase in Tangier.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
U.S. soldiers recovering Voller in Tangier are seen carrying [[M4A1]] carbines, which are extremely anachronistic for the film's 1969 setting, even though they could be a stand-in for period appropriate [[CAR-15]]s. The M4A1 carbines are clearly fitted with detachable carry handles.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle is seen used by German soldiers at the film's beginning.&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k sniper rifle - 7.92x57mm Mauser]] &lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Tangier mob henchman uses a sawed-off [[Remington 870]] during the auto rickshaw chase.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|450px|Remington Model 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG34==&lt;br /&gt;
Klaber ([[Boyd Holbrook]]) uses an MG34 machine gun fitted with anti aircraft sights and a 75-round doppeltrommel magazine to fire at Romans during the Siege of Syracuse in 212 BC.&lt;br /&gt;
[[File:MG34 Patronentrommel34.jpg|thumb|none|450px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
During the flashback in 1944, [[MG42]] machine guns are seen mounted on German motorcycles. In one scene, a bike-mounted MG42 is briefly fired.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Indiana Jones}}&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=1637129</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=1637129"/>
		<updated>2023-12-21T20:43:39Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto IV&lt;br /&gt;
|picture = Gta-iv-boxart.png&lt;br /&gt;
|caption =  ''Grand Theft Auto IV''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Grand Theft Auto IV''''' is the fourth numbered game in the popular ''Grand Theft Auto'' franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, ''The Lost and the Damned'' and ''The Ballad of Gay Tony'', were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.&lt;br /&gt;
&lt;br /&gt;
The game is set in &amp;quot;Liberty City&amp;quot;, a fictionalized, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a first generation [[Glock 17]]. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. The texture on the slide misidentifies it as a [[Glock 22]]; on the frame, there is only one pin above the trigger, confirming that it is in fact a Glock 17 as suggested by the in-game references to it being a &amp;quot;9mm&amp;quot;. In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking. The gun also has a wide slide that is typically found on a [[Glock 21]].&lt;br /&gt;
&lt;br /&gt;
In ''The Ballad of Gay Tony'', Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he &amp;quot;didn't know to take the safety off&amp;quot;. This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.&lt;br /&gt;
[[File:Glock171stGen.jpg|thumb|none|300px|Glock 17 (1st Generation) - 9x19mm]]&lt;br /&gt;
[[File:Glock 22.jpg|thumb|none|300px|Glock 22 (2nd Generation) - .40 S&amp;amp;W, for comparison. Note how this model has a second pin behind the takedown lever, for retention of the locking block.]]&lt;br /&gt;
[[File:Pistol 4.png|thumb|none|300px|The in-game &amp;quot;Pistol&amp;quot;. Note the &amp;quot;22&amp;quot; marking and the barely visible [[Glock (Manufacturer)|Glock]] logo.]]&lt;br /&gt;
[[File:GTAIV glock world.jpg|thumb|none|600px|A Glock on the ground.]]&lt;br /&gt;
[[File:GTAIV glock holding.jpg|thumb|none|600px|Niko takes aim at nothing in particular with his Glock.]]&lt;br /&gt;
[[File:GTAIVTBOGTGlock22.jpg|thumb|none|600px|Liberty City Gun Club (a parody of the NRA) member Eugene Reaper playing hero during the mission &amp;quot;Three Leaf Clover&amp;quot; takes aim with his Glock. Here you can see the gun has a wide slide that is typically found on a .45 caliber [[Glock 21]]. As an interesting easter egg if you listen to this guy's dialogue while he is on the floor you can spot a reference to a [[Point Break (1991)|certain movie with a similar scene]].]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A variety of characters use the &amp;quot;Combat Pistol&amp;quot;, a [[Desert Eagle Mark XIX]] with a 9-round magazine, but with the .50 AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50 AE or .44 markings, since it says it is a &amp;quot;Deagle .47&amp;quot;. It is (obviously) more powerful than the Glock, though the lower capacity make its superiority to the Glock a matter of opinion.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:GTAIV desetr eagle world.jpg|thumb|600px|none|In-game &amp;quot;Combat Pistol&amp;quot;. It was likely based on a replica: note the missing magazine release and uneven coloration typical of poor-quality plastic. Note also the incorrect short slide serrations (which appear closer to that of an earlier [[Desert Eagle Mark VII|Mark VII]] variant). However, the top rail - a Mark XIX feature - is also visible in this image.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-1.jpg|thumb|none|600px|Having just been run over by a car, Niko is in no mood for ornery pedestrians. True to its nature, the Desert Eagle has visibly more recoil than Glock, although not seen in this frame. However, this is only the case in the PC version of GTA IV; in the console counterpart and in all versions of TLAD/TBoGT, it has the same visual recoil as the Glock.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-2.jpg|thumb|none|600px|His anger satisfied for now, Niko reloads. Reloads in GTA IV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;== &lt;br /&gt;
A cheap and poorly done airsoft version of the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] appears as the &amp;quot;Pump Shotgun&amp;quot;. As usual for cheap replicas, the details of this are mixed with another model, in this case with the trigger guard and ejection port of the [[Remington 870]]. Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB (in-game counterpart of the real FBI) officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four. Packie McReary uses one during &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK-47 and Gordon Sargent uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;. When reloading, Niko always loads two shells, regardless of the number of rounds remaining.&lt;br /&gt;
[[Image:xxhardball.jpg|none|400px|thumb|'''Airsoft''' Ithaca 37 &amp;quot;Stakeout&amp;quot; replica, identical to the one used in the game.]]&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|An actual Ithaca 37 &amp;quot;Stakeout&amp;quot; for comparison - 12 gauge]]&lt;br /&gt;
[[Image:GTAIV itacha world.jpg|thumb|none|600px|In-game &amp;quot;Pump Shotgun&amp;quot;. Note obvious features from the above Airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.]]&lt;br /&gt;
[[Image:GTAIV-Stakeout-1.jpg|none|600px|thumb|The Ithaca 37 held by Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene.jpg|none|600px|thumb|A paranoid Jimmy Pegorino holds an Ithaca 37 at Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene2.jpg|none|600px|thumb|Another angle of Jimmy holding the Ithaca 37.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene3.jpg|none|600px|thumb|Packie McReary holds the Ithaca 37 during the famous bank robbery mission.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100 TAC 4==&lt;br /&gt;
The semi-auto [[Remington Model 1100|Remington 1100 TAC 4]] appears as the &amp;quot;Combat Shotgun&amp;quot;. It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump. As with the Ithaca, the player character always loads two shells when reloading. In the PC version of GTA IV, Niko erroneously inserts ''both'' shells into the side's ejection port, while in the console counterpart and in all versions of TLAD/TBoGT they are correctly inserted in the loading port at the bottom.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|500px|Remington Model 1100 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle.]]&lt;br /&gt;
[[Image:GTAIV tac1100 world.jpg|thumb|none|600px|The &amp;quot;Combat Shotgun&amp;quot; on the ground.]]&lt;br /&gt;
[[Image:GTAIV-Remington-1.jpg|none|600px|thumb|Niko holds his Remington Model 1100 TAC 4 shotgun as he hides in the subway after angering the cops.]]&lt;br /&gt;
[[Image:GTAIV-Remington-2.jpg|none|600px|thumb|Remembering the title of the game, Niko uses his Model 1100 to commit the deed in question.]]&lt;br /&gt;
[[File:GTAIVRemington1187.jpg|none|600px|thumb|A closeup on Niko's Remington 1100 TAC 4.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Many criminals in Liberty City use the [[Micro Uzi]]. The weapon packs 50 rounds into the modeled 32-round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|325px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm]]&lt;br /&gt;
[[Image:GTAIV micro uzi world.jpg|thumb|none|600px|The &amp;quot;Micro SMG&amp;quot; on the ground. The &amp;quot;A-F-S&amp;quot; selector markings indicate that this is an Uzi Pistol that has been converted to full-auto.]]&lt;br /&gt;
[[Image:GTAIV micro uzi holding.jpg|thumb|600px|none|Niko holds a Micro Uzi in the PC version of GTA IV. In the console counterpart and in all versions of TLAD/TBoGT, the player character grasps the pistol grip with both hands.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons MP-10==&lt;br /&gt;
The [[Special Weapons MP-10|MP-10]] is a standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range. In the PC version of GTA IV, Niko racks the charging handle after reloading, while in the console counterpart and in all versions of TLAD/TBoGT, only an HK slap is performed, indicating that the charging handle incorrectly locked back on its own before changing the magazine.&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|Special Weapons MP-10 - 9x19mm]]&lt;br /&gt;
[[Image:GTAIV mp10 world.jpg|thumb|none|600px|In-game &amp;quot;SMG&amp;quot;. Humorously, the fire selector is both backwards and set on safe.]]&lt;br /&gt;
[[Image:GTAIV mp10 holding.jpg|thumb|none|600px|Niko holds an MP-10 in the lobby of a safehouse.]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|600px|Niko brandishes an MP-10 in a shot from a trailer. Note the early lower-quality texture and charging handle on the right side.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|600px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Liberty City's criminals make extensive use of [[AK-47]]s. It is also seen in Niko's hands to execute the final antagonist in the &amp;quot;Revenge&amp;quot; ending of the game (even if the player was not equipped with one before that cutscene).&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAIV ak47 world.jpg|thumb|600px|none|The &amp;quot;Assault Rifle&amp;quot; in-game.]]&lt;br /&gt;
[[Image:GTAIV-AK-1.jpg|thumb|600px|none|The &amp;quot;rifle in cover&amp;quot; hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.]]&lt;br /&gt;
[[File:GTAIVAK47Finale.jpg|thumb|600px|none|Jimmy Pegorino opens fire with an AK-47.]]&lt;br /&gt;
[[File:GTAIVAK47TBoGT.jpg|thumb|600px|none|An arms-smuggling thug in TBGoT's mission [[Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan|Sexy Time]] runs with his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. The firearm also appears in the hands of organized crime groups. It also appears to have a much longer barrel than the standard 14.5 inch. Niko uses an M4A1 during the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with carry handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAIV m4 world.jpg|thumb|600px|none|In-game &amp;quot;Carbine Rifle&amp;quot;. This is a contradiction in the strictest sense, since &amp;quot;carbine&amp;quot; usually refers to a shortened version of a full-sized rifle or musket; &amp;quot;carbine rifle&amp;quot; would mean the weapon is both shortened ''and'' full-length. Note the fire selector is on semi.]]&lt;br /&gt;
[[Image:GTAIV-M4.jpg|thumb|none|600px|Niko lurks around near the El, armed with an M4A1.]]&lt;br /&gt;
[[Image:GTAIV-M4-2.jpg|thumb|none|600px|Niko uses the iron sights of the M4A1 as he very slowly evades the police.]]&lt;br /&gt;
[[Image:GTAIV m4 reloading.jpg|none|thumb|600px|Niko reloads his M4A1 by pulling a non-existent charging handle on the side of the weapon, simply willing 30 fresh bullets into existence.]]&lt;br /&gt;
[[File:GTAIVM4A1TBoGT.jpg|none|thumb|600px|Niko holds the M4A1 in the mission during the robbery in &amp;quot;Three Leaf Clover&amp;quot;.]]&lt;br /&gt;
[[File:GTAIVFIBM4A1.jpg|none|thumb|600px|An FIB squad with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The basic bolt-action sniper rifle featured in the game is the [[Remington 700]], used by the majority of the marksmen. The weapon is fitted with an extended ten-round detachable box magazine, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|500px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTAIV r700 world.jpg|thumb|none|600px|The in-game &amp;quot;Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-4.jpg|thumb|none|600px|Niko with a Remington 700. Note the &amp;quot;rifle in cover&amp;quot; hand positions again, here meaning Niko is gripping a non-existent pistol grip.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-1.jpg|thumb|none|600px|Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-2.jpg|thumb|none|600px|The Remington uses a mil-dot scope with an illuminated centre.]]&lt;br /&gt;
[[Image:GTAIV r700 reloading.jpg|thumb|none|600px|Niko reloads the Remington. As well as the usual static magazine, he operates the bolt as if it is ''left'' handed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The &amp;quot;Combat Sniper&amp;quot; rifle is a [[Heckler &amp;amp; Koch PSG-1]]. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modeled after the [[SVD Dragunov]]s PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAIV psg1 world.jpg|thumb|none|600px|In-game &amp;quot;Combat Sniper&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-1.jpg|thumb|none|600px|Out and about at dawn, Niko brandishes his H&amp;amp;K PSG-1.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-2.jpg|thumb|none|600px|Niko sights up a gang member with the scope of his PSG-1.]]&lt;br /&gt;
[[Image:GTAIV psg1 reloading.jpg|thumb|none|600px|Reloading the PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 rocket launcher - 40mm]]&lt;br /&gt;
[[Image:GTAIV rpg7 world.jpg‎|thumb|600px|none|An unloaded &amp;quot;Rocket Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-RPG-1.jpg|none|thumb|600px|Niko holds an RPG-7.  Note that he uses only the rear grip while the weapon is not in use.]]&lt;br /&gt;
[[Image:GTAIV-RPG-2.jpg|none|thumb|600px|On the other hand, he holds it properly when aiming down the sights.]]&lt;br /&gt;
[[Image:GTAIV-RPG-3.jpg|none|thumb|600px|The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.]]&lt;br /&gt;
[[Image:GTAIV-RPG-4.jpg|none|thumb|600px|An RPG-7 can be seen on the &amp;quot;Battle Babe&amp;quot; poster left of the gun dealer's head.]]&lt;br /&gt;
[[File:GTAIVNikoRPG7.jpg|none|thumb|600px|Closeup on the blast port and sights from a pre-release screenshot.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==M26A1 Grenade==&lt;br /&gt;
The [[M26 hand grenade]] has a five-second fuse from pin release. An audible alarm beep sounds after three seconds when trying to &amp;quot;cook off&amp;quot; the grenade.&lt;br /&gt;
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[file:GTAIV m26 granatworld.jpg|thumb|none|600px|The in-game &amp;quot;Grenade&amp;quot;.]]&lt;br /&gt;
[[file:GTAIV m26 granat holding.jpg|thumb|none|600px|Niko holds an M26A1 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktails==&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
[[file:GTAIV molotov world.jpg|thumb|none|600px|The in-game &amp;quot;Molotov&amp;quot;.]]&lt;br /&gt;
[[file:GTAIV molotov holding.jpg|thumb|none|600px|Niko holds a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
=''The Lost and Damned''=&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|thumb|300px|''GTA IV - The Lost and Damned'']]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in addition to the previously listed weapons in ''Grand Theft Auto IV''''':&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The expansion pack ''The Lost and Damned'' features a [[CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds seventeen rounds in the standard magazine (which seems to imply that one round is always chambered) and is referred to as the &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate and has a very high firing rate, but it isn't that powerful. The original game's Glock &amp;quot;Pistol&amp;quot; even seems to do more damage than this weapon. &lt;br /&gt;
[[file:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[file:EFLC tlad cz75 holding.jpg|thumb|none|600px|Johnny aiming the &amp;quot;Automatic 9mm&amp;quot;.]]&lt;br /&gt;
[[file:EFLC tlad cz75 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad cz75 world.jpg|thumb|none|600px|The CZ 75 Automatic on the ground; note how it lacks a spare magazine. It also has an atypical steel finish and wooden grips.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100 TAC 4 (with collapsible stock and pistol grip)==&lt;br /&gt;
''The Lost and Damned''’ rendition of the [[Remington Model 1100|Remington 1100 TAC 4]] is fitted with an M4 Carbine-style collapsible stock and a pistol grip. Note that the thumbhole-stocked model from the original game (seen above) is seen when purchasing from Terry's gun van and normal weapon shops, but the new version is always used during gameplay.&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|500px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 holding.jpg|thumb|none|600px|Johnny aims his story exclusive &amp;quot;Combat Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 world.jpg|thumb|none|600px|The Remington 1100 TAC 4 leaning against a wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barreled Shotgun== &lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] is called the &amp;quot;Sawn-Off Shotgun&amp;quot; in the game. It is the first weapon that Johnny is equipped with at the start. It is the first shotgun in the series that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but it can't compare to the Striker-12.&lt;br /&gt;
[[file:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad saweed of holding.jpg|thumb|none|600px|Johnny gets sick of his bike and decides to put it down with his Sawn-off.]]&lt;br /&gt;
[[file:EFLC tlad saweed of reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad saweed of world.jpg|thumb|none|600px|The weapon on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Sentinel Arms Striker-12|Penn Arms Striker-12]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but characters also refer to it as a &amp;quot;Street Sweeper&amp;quot;. It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission &amp;quot;Heavy Toll&amp;quot;, but is notably used during the mission &amp;quot;Shifting Weight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As with the assault rifles in the base game, in-game characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the magazine, and doesn't have a cocking handle.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|450px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad sweeper holding.jpg|thumb|none|600px|The Postal Dude aims his new-found Striker as he realizes he isn't in Arizona anymore.]]&lt;br /&gt;
[[file:EFLC tlad sweeper reloading.jpg|thumb|none|600px|Reloading the weapon by simply on a nonexistent charging handle.]]&lt;br /&gt;
[[file:EFLC tlad sweeper world.jpg|thumb|none|600px|The Striker-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots the intended target. Though it fires one grenade at a time, up to twenty can be held in reserve.&lt;br /&gt;
[[file:HK69A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 holding.jpg|thumb|none|600px|Finding that his bike is quite resilient to buckshot, Johnny takes a more explosive option.]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 reloading.jpg|thumb|none|600px|Loading a round.]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 world.jpg|thumb|none|600px|The HK69A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Pipe Bombs==&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
[[file:EFLC tlad Pipe Bombs holding.jpg|thumb|none|600px|Johnny with a pipe bomb in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=''The Ballad of Gay Tony''=&lt;br /&gt;
[[Image:gta ballad of gay tony.jpg|thumb|right|300px|''GTA IV - The Ballad of Gay Tony'']]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in addition to the previously listed weapons in ''Grand Theft Auto IV''''':&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;.44&amp;quot;, and still oddly shares ammo with the two other pistols. It is first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission. It is more powerful than the Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9-round capacity and fires slower. One early press screenshot from the beta version of the GTA IV depicted Niko holding this pistol, from which it can be concluded that it was originally to be used in the original game, but was removed, and returned only in the DLC.&lt;br /&gt;
[[Image:Automag.jpg|thumb|350px|none|Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:EFLC gay tony auto mag holding.jpg|thumb|none|600px|Luis aiming the &amp;quot;.44&amp;quot;, relieved by the fact that gunshots automatically prompt nearby drivers to abandon their vehicles instead of fleeing in them.]]&lt;br /&gt;
[[file:EFLC gay tony auto mag reloading.jpg|thumb|none|600px|Having angered the LCPD by scaring pedestrians with gunfire, Luis racks the slide of his &amp;quot;.44&amp;quot;.]]&lt;br /&gt;
[[file:EFLC gay tony auto mag world.jpg|thumb|none|600px|Luis takes a look at an Auto Mag pistol after eliminating its previous owner.]]&lt;br /&gt;
[[file:GTAIV prelease Niko on the roof.jpg|thumb|none|600px|An Auto Mag seen in Niko's hand in a pre-release screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
An [[AA-12|AA-12 CQB]] with a twenty-round drum magazine appears as the &amp;quot;Automatic Shotgun&amp;quot;, despite the fact that it (incorrectly) fires in semi-automatic mode, at a slow firing rate of 120 RPM. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. Real semi-auto versions (such as the ones developed by Sol Invictus Arms) wouldn't enter production until many years after TBoGT's release. Through a bug, however is possible to fire the weapon with a more realistic rate of fire&lt;br /&gt;
&lt;br /&gt;
It is also available as the &amp;quot;Explosive Shotgun&amp;quot; which, as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact and easily getting cars to start burning in a few shots. This would especially explain why the firing rate is much lower than it would normally be. &lt;br /&gt;
&lt;br /&gt;
[[file:AA-12 CQB.jpg|thumb|450px|none|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[file:EFLC gay tony aa12 holding.jpg|thumb|none|600px|Luis uses his newfound Automatic Shotgun to catch a cab with force.]]&lt;br /&gt;
[[file:EFLC gay tony aa12 reloading 1.jpg|thumb|none|600px|Having failed, he mimes a reload as per the GTA IV reload by-laws.]]&lt;br /&gt;
[[file:EFLC gay tony aa12 world.jpg|thumb|none|600px|The AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a suppressor and despite using the proprietary 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs (which are chambered in 9x19mm). It's the only SMG that cannot be used for drive-by shootings, though in reality the balancing and size of the P90 make it less unwieldy when fired one-handed than what might be expected.&lt;br /&gt;
[[File:FN P90 with suppressor.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[file:EFLC gay tony P90holding.jpg|thumb|none|600px|With his phone entirely replacing it, Luis decides to sight in a telephone booth.]]&lt;br /&gt;
[[file:EFLC gay tony P90 reloading 1.jpg|thumb|none|600px|Reloading the &amp;quot;Assault SMG&amp;quot;.]]&lt;br /&gt;
[[file:EFLC gay tony P90 world.jpg|thumb|none|600px|World model of the P90.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The &amp;quot;Gold SMG&amp;quot;, obtained from Yusuf Amir's car after finishing all of his missions, is a full-size [[Uzi#Uzi|IMI Uzi]] submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs available, but suffers from poor accuracy on account of being hip-fired. It also holds 30-rounds in its 32-round modelled magazine.&lt;br /&gt;
[[File:GTAIVTBoGTGoldUzi.jpg|thumb|none|400px|Gold IMI Uzi similar to the one in game - 9x19mm]]&lt;br /&gt;
[[file:EFLC gay tony uzi holding.jpg|thumb|none|600px|Having survived Yusuf's incredibly elaborate missions, Luis celebrates by aiming his &amp;quot;Gold SMG&amp;quot; at passing traffic.]]&lt;br /&gt;
[[file:EFLC gay tony uzi reloading.jpg|thumb|none|600px|Cocking the weapon by ramming his arm into the cocking handle.]]&lt;br /&gt;
[[file:EFLC gay tony uzi world.jpg|thumb|none|600px|The golden Uzi on the ground in all its excessively rich and wasteful glory. Though in a brief display of sensibility, the magazine has not been gold plated.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any bullet-firing weapon in the series (later tied with the extended belt version of its GTA V counterpart), only outnumbered by the minigun in other GTA games.&lt;br /&gt;
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[file:EFLC gay tony m249 holding.jpg|thumb|none|600px|Store brand Luis becomes enraged at the lack of baseball at this diamond and fires his &amp;quot;Advanced MG&amp;quot; in rage.]]&lt;br /&gt;
[[file:EFLC gay tony m249 reloading.jpg|thumb|none|600px|Reloading reveals an attempt to close a feed cover still fixed to the gun.]]&lt;br /&gt;
[[file:EFLC gay tony m249 world.jpg|thumb|none|600px|The M249 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-1==&lt;br /&gt;
The [[DSR-Precision DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds ten rounds (the real DSR only holding 4 or 5 rounds, depending on caliber), has an unique green-tinted scope and is able to fire explosive rounds (only in multiplayer; in singleplayer it fires standard rounds).&lt;br /&gt;
[[file:Dsr1.jpg|thumb|none|450px|DSR-precision DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 holding.jpg|thumb|none|600px|Having angered the LCPD for the daring act of existing, Luis fires his &amp;quot;Advanced Sniper&amp;quot; from cover.]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 reloading.jpg|thumb|none|600px|Luis about to cock the weapon with a mildly overkill overhand technique.]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 world.jpg|thumb|none|600px|The DSR-1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is the only weapon returning from ''The Lost and Damned'' expansion pack. This time, the grenades explode on impact with enemies, otherwise still on a timer.&lt;br /&gt;
[[file:HK69A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 holding.jpg|thumb|none|600px|Learned his lesson from events prior, Luis decides to test his grenade launcher in a safe back alley.]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 world.jpg|thumb|none|600px|The HK69A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charges==&lt;br /&gt;
Satchel charges called &amp;quot;Sticky Bombs&amp;quot; are first used in the &amp;quot;Bang Bang&amp;quot; mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-Pad (consoles) or keyboard (PC), and they can also stick to walls, floors and cars. Multiple sticky bombs can be placed and then detonated at the same time, but to conserve memory, the computer will start deleting sticky bombs if the player attempts to place more than 10 at a time.&lt;br /&gt;
[[file:EFLC gay tony c4 holding.jpg|thumb|none|600px|Luis readying a satchel charge.]]&lt;br /&gt;
[[file:EFLC gay tony c4 world.jpg|thumb|none|600px|The placed &amp;quot;sticky bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in ''The Lost and Damned'' &amp;amp; ''The Ballad of Gay Tony'', the Annihilator will fire explosive rounds making it much more effective. The miniguns on the Annihilator fire alternately, at a much slower rate than that of a real minigun, which typically has a fire rate of 2000 to 6000 rounds per minute. The TLAD/TBoGT Annihilator has an even slower fire rate, to balance out their explosive rounds. The Buzzard's MG has a much faster fire rate, more in-keeping with that of a real minigun.&lt;br /&gt;
[[file:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[file:EFLC gay tony annihilator.jpg|thumb|none|600px|Taking a visit to the local airport, Luis gases on the GE M134 Minigun mounted on the Annihilator.]]&lt;br /&gt;
[[file:EFLC gay tony buzzard.jpg|thumb|none|600px|After that, he takes a look at the GE M134 Minigun mounted on the Buzzard to even it out.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler &amp;amp; Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, an early artwork of Niko depicts him holding a [[Franchi SPAS-12]] with its stock removed. &lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 combat shotgun with stock removed - 12 gauge]]&lt;br /&gt;
[[Image:GTAIVPolice.jpg|thumb|none|450px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]&lt;br /&gt;
[[File:GTAIVSpas12NoStock.jpg|thumb|none|400px|Niko holding a stockless SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:3373 gta iv artwork shootout.jpg|thumb|none|450px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a [[Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3 Navy]] with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the [[Special Weapons MP-10|MP-10]]. This was presumably due to H&amp;amp;K's trademarking of the distinctive shape of the MP5.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm]]&lt;br /&gt;
[[File:Gta4.jpg|thumb|none|600px|Niko holds a Heckler &amp;amp; Koch MP5A3 in the beta version of the game. Note the Navy lower receiver/trigger pack. Note also the weapon appears to have a 15-round magazine in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
An [[Uzi]] with the stock removed is seen on a piece of artwork for ''The Lost and Damned''. It is curious that this is the same configuration as that of the gold Uzi in TBoGT.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|400px|IMI Uzi with buttstock removed - 9x19mm]]&lt;br /&gt;
[[File:GTATLADUzi.jpg|thumb|none|400px|The Uzi in the hands of Angus.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
What appears to be a 3rd Gen [[Glock 23]] pistol is seen in the holster of the armored truck guards. However, they cannot be used, and the guards will still attack the player using the normal Pistol. It is assumed this is a Glock 23 because of the .40 S&amp;amp;W ammunition, which is used in the United States by almost all security services, and because of the large rear sights. The model of the guard is re-used in GTA V.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 Smith &amp;amp; Wesson]]&lt;br /&gt;
[[Image:GTAIV-Glock.jpg|thumb|none|450px|The Glock 23 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
The [[Zastava M70AB2]] was a planed to appear as the in game &amp;quot;Assault Rifle&amp;quot;. In the final version, It being replaced to more traditional AK-47. A Zastava can be seen on one of the concept artwork for Little Jacob.&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|none|450px|Zastava M70AB2 folding stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAIV ZastavaM70Nico.jpg|thumb|none|600px|Niko firing the Zastava M70AB2 in the &amp;quot;Looking For That Special Someone&amp;quot; trailer.]]&lt;br /&gt;
[[Image:GTAIV ZastavaM70Jacob.jpg|thumb|none|600px|Little Jacob with the Zastava M70AB2 in artwork.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a pistol with a suppressor. However, this weapon was removed from the final version of the game. According to the game files and the remaining gun's texture, one can be suppose that it was a suppressed [[Beretta 92FS]], and that it was planned to appears in the game as &amp;quot;Silenced 9mm&amp;quot;. The pistol also has &amp;quot;9mm Ecal 28&amp;quot; markings.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[file:Beta GTAIV Niko with supressed pistol.jpg|thumb|none|600px|Niko holds the suppressed pistol in the pre-release promotional screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
A [[Galil ARM]]'s graffiti appears in one of the apartment buildings, notably when Packie McReary asks to take a picture of Gracie Ancelotti and send the photo to her father.&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[file:GTAIV Galil.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
In the gun shops, a &amp;quot;W.O.M.D.&amp;quot; poster shows a [[Smith &amp;amp; Wesson 76|Smith &amp;amp; Wesson MK760]], a Canadian [[Sten Mk II]], an [[M3A1 &amp;quot;Grease Gun&amp;quot;]], an [[MP40]], an [[M1A1 Thompson]] with Cutts compensator, a [[Heckler &amp;amp; Koch MP5A3]] with a short muzzle brake like that of the MP54 prototype, a [[CAR-15|Colt Model 607]], an [[Uzi]] with a wood buttstock and a suppressed [[Madsen M50]].&lt;br /&gt;
[[File:GTAIV Gunstore.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=1637128</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=1637128"/>
		<updated>2023-12-21T20:43:01Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto IV&lt;br /&gt;
|picture = Gta-iv-boxart.png&lt;br /&gt;
|caption =  ''Grand Theft Auto IV''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Grand Theft Auto IV''''' is the fourth numbered game in the popular ''Grand Theft Auto'' franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, ''The Lost and the Damned'' and ''The Ballad of Gay Tony'', were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.&lt;br /&gt;
&lt;br /&gt;
The game is set in &amp;quot;Liberty City&amp;quot;, a fictionalized, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a first generation [[Glock 17]]. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. The texture on the slide misidentifies it as a [[Glock 22]]; on the frame, there is only one pin above the trigger, confirming that it is in fact a Glock 17 as suggested by the in-game references to it being a &amp;quot;9mm&amp;quot;. In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking. The gun also has a wide slide that is typically found on a [[Glock 21]].&lt;br /&gt;
&lt;br /&gt;
In ''The Ballad of Gay Tony'', Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he &amp;quot;didn't know to take the safety off&amp;quot;. This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.&lt;br /&gt;
[[File:Glock171stGen.jpg|thumb|none|300px|Glock 17 (1st Generation) - 9x19mm]]&lt;br /&gt;
[[File:Glock 22.jpg|thumb|none|300px|Glock 22 (2nd Generation) - .40 S&amp;amp;W, for comparison. Note how this model has a second pin behind the takedown lever, for retention of the locking block.]]&lt;br /&gt;
[[File:Pistol 4.png|thumb|none|300px|The in-game &amp;quot;Pistol&amp;quot;. Note the &amp;quot;22&amp;quot; marking and the barely visible [[Glock (Manufacturer)|Glock]] logo.]]&lt;br /&gt;
[[File:GTAIV glock world.jpg|thumb|none|600px|A Glock on the ground.]]&lt;br /&gt;
[[File:GTAIV glock holding.jpg|thumb|none|600px|Niko takes aim at nothing in particular with his Glock.]]&lt;br /&gt;
[[File:GTAIVTBOGTGlock22.jpg|thumb|none|600px|Liberty City Gun Club (a parody of the NRA) member Eugene Reaper playing hero during the mission &amp;quot;Three Leaf Clover&amp;quot; takes aim with his Glock. Here you can see the gun has a wide slide that is typically found on a .45 caliber [[Glock 21]]. As an interesting easter egg if you listen to this guy's dialogue while he is on the floor you can spot a reference to a [[Point Break (1991)|certain movie with a similar scene]].]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A variety of characters use the &amp;quot;Combat Pistol&amp;quot;, a [[Desert Eagle Mark XIX]] with a 9-round magazine, but with the .50 AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50 AE or .44 markings, since it says it is a &amp;quot;Deagle .47&amp;quot;. It is (obviously) more powerful than the Glock, though the lower capacity make its superiority to the Glock a matter of opinion.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:GTAIV desetr eagle world.jpg|thumb|600px|none|In-game &amp;quot;Combat Pistol&amp;quot;. It was likely based on a replica: note the missing magazine release and uneven coloration typical of poor-quality plastic. Note also the incorrect short slide serrations (which appear closer to that of an earlier [[Desert Eagle Mark VII|Mark VII]] variant). However, the top rail - a Mark XIX feature - is also visible in this image.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-1.jpg|thumb|none|600px|Having just been run over by a car, Niko is in no mood for ornery pedestrians. True to its nature, the Desert Eagle has visibly more recoil than Glock, although not seen in this frame. However, this is only the case in the PC version of GTA IV; in the console counterpart and in all versions of TLAD/TBoGT, it has the same visual recoil as the Glock.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-2.jpg|thumb|none|600px|His anger satisfied for now, Niko reloads. Reloads in GTA IV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;== &lt;br /&gt;
A cheap and poorly done airsoft version of the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] appears as the &amp;quot;Pump Shotgun&amp;quot;. As usual for cheap replicas, the details of this are mixed with another model, in this case with the trigger guard and ejection port of the [[Remington 870]]. Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB (in-game counterpart of the real FBI) officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four. Packie McReary uses one during &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK-47 and Gordon Sargent uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;. When reloading, Niko always loads two shells, regardless of the number of rounds remaining.&lt;br /&gt;
[[Image:xxhardball.jpg|none|400px|thumb|'''Airsoft''' Ithaca 37 &amp;quot;Stakeout&amp;quot; replica, identical to the one used in the game.]]&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|An actual Ithaca 37 &amp;quot;Stakeout&amp;quot; for comparison - 12 gauge]]&lt;br /&gt;
[[Image:GTAIV itacha world.jpg|thumb|none|600px|In-game &amp;quot;Pump Shotgun&amp;quot;. Note obvious features from the above Airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.]]&lt;br /&gt;
[[Image:GTAIV-Stakeout-1.jpg|none|600px|thumb|The Ithaca 37 held by Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene.jpg|none|600px|thumb|A paranoid Jimmy Pegorino holds an Ithaca 37 at Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene2.jpg|none|600px|thumb|Another angle of Jimmy holding the Ithaca 37.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene3.jpg|none|600px|thumb|Packie McReary holds the Ithaca 37 during the famous bank robbery mission.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100 TAC 4==&lt;br /&gt;
The semi-auto [[Remington Model 1100|Remington 1100 TAC 4]] appears as the &amp;quot;Combat Shotgun&amp;quot;. It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump. As with the Ithaca, the player character always loads two shells when reloading. In the PC version of GTA IV, Niko erroneously inserts ''both'' shells into the side's ejection port, while in the console counterpart and in all versions of TLAD/TBoGT they are correctly inserted in the loading port at the bottom.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|500px|Remington Model 1100 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle.]]&lt;br /&gt;
[[Image:GTAIV tac1100 world.jpg|thumb|none|600px|The &amp;quot;Combat Shotgun&amp;quot; on the ground.]]&lt;br /&gt;
[[Image:GTAIV-Remington-1.jpg|none|600px|thumb|Niko holds his Remington Model 1100 TAC 4 shotgun as he hides in the subway after angering the cops.]]&lt;br /&gt;
[[Image:GTAIV-Remington-2.jpg|none|600px|thumb|Remembering the title of the game, Niko uses his Model 1100 to commit the deed in question.]]&lt;br /&gt;
[[File:GTAIVRemington1187.jpg|none|600px|thumb|A closeup on Niko's Remington 1100 TAC 4.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Many criminals in Liberty City use the [[Micro Uzi]]. The weapon packs 50 rounds into the modeled 32-round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|325px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm]]&lt;br /&gt;
[[Image:GTAIV micro uzi world.jpg|thumb|none|600px|The &amp;quot;Micro SMG&amp;quot; on the ground. The &amp;quot;A-F-S&amp;quot; selector markings indicate that this is an Uzi Pistol that has been converted to full-auto.]]&lt;br /&gt;
[[Image:GTAIV micro uzi holding.jpg|thumb|600px|none|Niko holds a Micro Uzi in the PC version of GTA IV. In the console counterpart and in all versions of TLAD/TBoGT, the player character grasps the pistol grip with both hands.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons MP-10==&lt;br /&gt;
The [[Special Weapons MP-10|MP-10]] is a standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range. In the PC version of GTA IV, Niko racks the charging handle after reloading, while in the console counterpart and in all versions of TLAD/TBoGT, only an HK slap is performed, indicating that the charging handle incorrectly locked back on its own before changing the magazine.&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|Special Weapons MP-10 - 9x19mm]]&lt;br /&gt;
[[Image:GTAIV mp10 world.jpg|thumb|none|600px|In-game &amp;quot;SMG&amp;quot;. Humorously, the fire selector is both backwards and set on safe.]]&lt;br /&gt;
[[Image:GTAIV mp10 holding.jpg|thumb|none|600px|Niko holds an MP-10 in the lobby of a safehouse.]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|600px|Niko brandishes an MP-10 in a shot from a trailer. Note the early lower-quality texture and charging handle on the right side.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|600px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Liberty City's criminals make extensive use of [[AK-47]]s. It is also seen in Niko's hands to execute the final antagonist in the &amp;quot;Revenge&amp;quot; ending of the game (even if the player was not equipped with one before that cutscene).&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAIV ak47 world.jpg|thumb|600px|none|The &amp;quot;Assault Rifle&amp;quot; in-game.]]&lt;br /&gt;
[[Image:GTAIV-AK-1.jpg|thumb|600px|none|The &amp;quot;rifle in cover&amp;quot; hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.]]&lt;br /&gt;
[[File:GTAIVAK47Finale.jpg|thumb|600px|none|Jimmy Pegorino opens fire with an AK-47.]]&lt;br /&gt;
[[File:GTAIVAK47TBoGT.jpg|thumb|600px|none|An arms-smuggling thug in TBGoT's mission [[Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan|Sexy Time]] runs with his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. The firearm also appears in the hands of organized crime groups. It also appears to have a much longer barrel than the standard 14.5 inch. Niko uses an M4A1 during the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with carry handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAIV m4 world.jpg|thumb|600px|none|In-game &amp;quot;Carbine Rifle&amp;quot;. This is a contradiction in the strictest sense, since &amp;quot;carbine&amp;quot; usually refers to a shortened version of a full-sized rifle or musket; &amp;quot;carbine rifle&amp;quot; would mean the weapon is both shortened ''and'' full-length. Note the fire selector is on semi.]]&lt;br /&gt;
[[Image:GTAIV-M4.jpg|thumb|none|600px|Niko lurks around near the El, armed with an M4A1.]]&lt;br /&gt;
[[Image:GTAIV-M4-2.jpg|thumb|none|600px|Niko uses the iron sights of the M4A1 as he very slowly evades the police.]]&lt;br /&gt;
[[Image:GTAIV m4 reloading.jpg|none|thumb|600px|Niko reloads his M4A1 by pulling a non-existent charging handle on the side of the weapon, simply willing 30 fresh bullets into existence.]]&lt;br /&gt;
[[File:GTAIVM4A1TBoGT.jpg|none|thumb|600px|Niko holds the M4A1 in the mission during the robbery in &amp;quot;Three Leaf Clover&amp;quot;.]]&lt;br /&gt;
[[File:GTAIVFIBM4A1.jpg|none|thumb|600px|An FIB squad with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The basic bolt-action sniper rifle featured in the game is the [[Remington 700]], used by the majority of the marksmen. The weapon is fitted with an extended ten-round detachable box magazine, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|500px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTAIV r700 world.jpg|thumb|none|600px|The in-game &amp;quot;Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-4.jpg|thumb|none|600px|Niko with a Remington 700. Note the &amp;quot;rifle in cover&amp;quot; hand positions again, here meaning Niko is gripping a non-existent pistol grip.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-1.jpg|thumb|none|600px|Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-2.jpg|thumb|none|600px|The Remington uses a mil-dot scope with an illuminated centre.]]&lt;br /&gt;
[[Image:GTAIV r700 reloading.jpg|thumb|none|600px|Niko reloads the Remington. As well as the usual static magazine, he operates the bolt as if it is ''left'' handed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The &amp;quot;Combat Sniper&amp;quot; rifle is a [[Heckler &amp;amp; Koch PSG-1]]. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modeled after the [[SVD Dragunov]]s PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAIV psg1 world.jpg|thumb|none|600px|In-game &amp;quot;Combat Sniper&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-1.jpg|thumb|none|600px|Out and about at dawn, Niko brandishes his H&amp;amp;K PSG-1.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-2.jpg|thumb|none|600px|Niko sights up a gang member with the scope of his PSG-1.]]&lt;br /&gt;
[[Image:GTAIV psg1 reloading.jpg|thumb|none|600px|Reloading the PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 rocket launcher - 40mm]]&lt;br /&gt;
[[Image:GTAIV rpg7 world.jpg‎|thumb|600px|none|An unloaded &amp;quot;Rocket Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-RPG-1.jpg|none|thumb|600px|Niko holds an RPG-7.  Note that he uses only the rear grip while the weapon is not in use.]]&lt;br /&gt;
[[Image:GTAIV-RPG-2.jpg|none|thumb|600px|On the other hand, he holds it properly when aiming down the sights.]]&lt;br /&gt;
[[Image:GTAIV-RPG-3.jpg|none|thumb|600px|The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.]]&lt;br /&gt;
[[Image:GTAIV-RPG-4.jpg|none|thumb|600px|An RPG-7 can be seen on the &amp;quot;Battle Babe&amp;quot; poster left of the gun dealer's head.]]&lt;br /&gt;
[[File:GTAIVNikoRPG7.jpg|none|thumb|600px|Closeup on the blast port and sights from a pre-release screenshot.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==M26A1 Grenade==&lt;br /&gt;
The [[M26 hand grenade]] has a five-second fuse from pin release. An audible alarm beep sounds after three seconds when trying to &amp;quot;cook off&amp;quot; the grenade.&lt;br /&gt;
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[file:GTAIV m26 granatworld.jpg|thumb|none|600px|The in-game &amp;quot;Grenade&amp;quot;.]]&lt;br /&gt;
[[file:GTAIV m26 granat holding.jpg|thumb|none|600px|Niko holds an M26A1 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktails==&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
[[file:GTAIV molotov world.jpg|thumb|none|600px|The in-game &amp;quot;Molotov&amp;quot;.]]&lt;br /&gt;
[[file:GTAIV molotov holding.jpg|thumb|none|600px|Niko holds a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
=''The Lost and Damned''=&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|thumb|300px|''GTA IV - The Lost and Damned'']]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in addition to the previously listed weapons in ''Grand Theft Auto IV''''':&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The expansion pack ''The Lost and Damned'' features a [[CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds seventeen rounds in the standard magazine (which seems to imply that one round is always chambered) and is referred to as the &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate and has a very high firing rate, but it isn't that powerful. The original game's Glock &amp;quot;Pistol&amp;quot; even seems to do more damage than this weapon. &lt;br /&gt;
[[file:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[file:EFLC tlad cz75 holding.jpg|thumb|none|600px|Johnny aiming the &amp;quot;Automatic 9mm&amp;quot;.]]&lt;br /&gt;
[[file:EFLC tlad cz75 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad cz75 world.jpg|thumb|none|600px|The CZ 75 Automatic on the ground; note how it lacks a spare magazine. It also has an atypical steel finish and wooden grips.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100 TAC 4 (with collapsible stock and pistol grip)==&lt;br /&gt;
''The Lost and Damned''’ rendition of the [[Remington Model 1100|Remington 1100 TAC 4]] is fitted with an M4 Carbine-style collapsible stock and a pistol grip. Note that the thumbhole-stocked model from the original game (seen above) is seen when purchasing from Terry's gun van and normal weapon shops, but the new version is always used during gameplay.&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|500px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 holding.jpg|thumb|none|600px|Johnny aims his story exclusive &amp;quot;Combat Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 world.jpg|thumb|none|600px|The Remington 1100 TAC 4 leaning against a wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barreled Shotgun== &lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] is called the &amp;quot;Sawn-Off Shotgun&amp;quot; in the game. It is the first weapon that Johnny is equipped with at the start. It is the first shotgun in the series that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but it can't compare to the Striker-12.&lt;br /&gt;
[[file:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad saweed of holding.jpg|thumb|none|600px|Johnny gets sick of his bike and decides to put it down with his Sawn-off.]]&lt;br /&gt;
[[file:EFLC tlad saweed of reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad saweed of world.jpg|thumb|none|600px|The weapon on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Sentinel Arms Striker-12|Penn Arms Striker-12]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but characters also refer to it as a &amp;quot;Street Sweeper&amp;quot;. It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission &amp;quot;Heavy Toll&amp;quot;, but is notably used during the mission &amp;quot;Shifting Weight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As with the assault rifles in the base game, in-game characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the magazine, and doesn't have a cocking handle.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|450px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad sweeper holding.jpg|thumb|none|600px|The Postal Dude aims his new-found Striker as he realizes he isn't in Arizona anymore.]]&lt;br /&gt;
[[file:EFLC tlad sweeper reloading.jpg|thumb|none|600px|Reloading the weapon by simply on a nonexistent charging handle.]]&lt;br /&gt;
[[file:EFLC tlad sweeper world.jpg|thumb|none|600px|The Striker-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots the intended target. Though it fires one grenade at a time, up to twenty can be held in reserve.&lt;br /&gt;
[[file:HK69A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 holding.jpg|thumb|none|600px|Finding that his bike is quite resilient to buckshot, Johnny takes a more explosive option.]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 reloading.jpg|thumb|none|600px|Loading a round.]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 world.jpg|thumb|none|600px|The HK69A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Pipe Bombs==&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
[[file:EFLC tlad Pipe Bombs holding.jpg|thumb|none|600px|Johnny with a pipe bomb in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=''The Ballad of Gay Tony''=&lt;br /&gt;
[[Image:gta ballad of gay tony.jpg|thumb|right|300px|''GTA IV - The Ballad of Gay Tony'']]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in addition to the previously listed weapons in ''Grand Theft Auto IV''''':&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;.44&amp;quot;, and still oddly shares ammo with the two other pistols. It is first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission. It is more powerful than the Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9-round capacity and fires slower. One early press screenshot from the beta version of the GTA IV depicted Niko holding this pistol, from which it can be concluded that it was originally to be used in the original game, but was removed, and returned only in the DLC.&lt;br /&gt;
[[Image:Automag.jpg|thumb|350px|none|Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:EFLC gay tony auto mag holding.jpg|thumb|none|600px|Luis aiming the &amp;quot;.44&amp;quot;, relieved by the fact that gunshots automatically prompt nearby drivers to abandon their vehicles instead of fleeing in them.]]&lt;br /&gt;
[[file:EFLC gay tony auto mag reloading.jpg|thumb|none|600px|Having angered the LCPD by scaring pedestrians with gunfire, Luis racks the slide of his &amp;quot;.44&amp;quot;.]]&lt;br /&gt;
[[file:EFLC gay tony auto mag world.jpg|thumb|none|600px|Luis takes a look at an Auto Mag pistol after eliminating its previous owner.]]&lt;br /&gt;
[[file:GTAIV prelease Niko on the roof.jpg|thumb|none|600px|An Auto Mag seen in Niko's hand in a pre-release screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
An [[AA-12|AA-12 CQB]] with a twenty-round drum magazine appears as the &amp;quot;Automatic Shotgun&amp;quot;, despite the fact that it (incorrectly) fires in semi-automatic mode, at a slow firing rate of 120 RPM. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. Real semi-auto versions (such as the ones developed by Sol Invictus Arms) wouldn't enter production until many years after TBoGT's release. Through a bug, however is possible to fire the weapon with a more realistic rate of fire&lt;br /&gt;
&lt;br /&gt;
It is also available as the &amp;quot;Explosive Shotgun&amp;quot; which, as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact and easily getting cars to start burning in a few shots. This would especially explain why the firing rate is much lower than it would normally be. &lt;br /&gt;
&lt;br /&gt;
[[file:AA-12 CQB.jpg|thumb|450px|none|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[file:EFLC gay tony aa12 holding.jpg|thumb|none|600px|Luis uses his newfound Automatic Shotgun to catch a cab with force.]]&lt;br /&gt;
[[file:EFLC gay tony aa12 reloading 1.jpg|thumb|none|600px|Having failed, he mimes a reload as per the GTA IV reload by-laws.]]&lt;br /&gt;
[[file:EFLC gay tony aa12 world.jpg|thumb|none|600px|The AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a suppressor and despite using the proprietary 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs (which are chambered in 9x19mm). It's the only SMG that cannot be used for drive-by shootings, though in reality the balancing and size of the P90 make it less unwieldy when fired one-handed than what might be expected.&lt;br /&gt;
[[File:FN P90 with suppressor.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[file:EFLC gay tony P90holding.jpg|thumb|none|600px|With his phone entirely replacing it, Luis decides to sight in a telephone booth.]]&lt;br /&gt;
[[file:EFLC gay tony P90 reloading 1.jpg|thumb|none|600px|Reloading the &amp;quot;Assault SMG&amp;quot;.]]&lt;br /&gt;
[[file:EFLC gay tony P90 world.jpg|thumb|none|600px|World model of the P90.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The &amp;quot;Gold SMG&amp;quot;, obtained from Yusuf Amir's car after finishing all of his missions, is a full-size [[Uzi#Uzi|IMI Uzi]] submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs available, but suffers from poor accuracy on account of being hip-fired. It also holds 30-rounds in its 32-round modelled magazine.&lt;br /&gt;
[[File:GTAIVTBoGTGoldUzi.jpg|thumb|none|400px|Gold IMI Uzi similar to the one in game - 9x19mm]]&lt;br /&gt;
[[file:EFLC gay tony uzi holding.jpg|thumb|none|600px|Having survived Yusuf's incredibly elaborate missions, Luis celebrates by aiming his &amp;quot;Gold SMG&amp;quot; at passing traffic.]]&lt;br /&gt;
[[file:EFLC gay tony uzi reloading.jpg|thumb|none|600px|Cocking the weapon by ramming his arm into the cocking handle.]]&lt;br /&gt;
[[file:EFLC gay tony uzi world.jpg|thumb|none|600px|The golden Uzi on the ground in all its excessively rich and wasteful glory. Though in a brief display of sensibility, the magazine has not been gold plated.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any bullet-firing weapon in the series (later tied with the extended mag version of its GTA V counterpart), only outnumbered by the minigun in other GTA games.&lt;br /&gt;
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[file:EFLC gay tony m249 holding.jpg|thumb|none|600px|Store brand Luis becomes enraged at the lack of baseball at this diamond and fires his &amp;quot;Advanced MG&amp;quot; in rage.]]&lt;br /&gt;
[[file:EFLC gay tony m249 reloading.jpg|thumb|none|600px|Reloading reveals an attempt to close a feed cover still fixed to the gun.]]&lt;br /&gt;
[[file:EFLC gay tony m249 world.jpg|thumb|none|600px|The M249 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-1==&lt;br /&gt;
The [[DSR-Precision DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds ten rounds (the real DSR only holding 4 or 5 rounds, depending on caliber), has an unique green-tinted scope and is able to fire explosive rounds (only in multiplayer; in singleplayer it fires standard rounds).&lt;br /&gt;
[[file:Dsr1.jpg|thumb|none|450px|DSR-precision DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 holding.jpg|thumb|none|600px|Having angered the LCPD for the daring act of existing, Luis fires his &amp;quot;Advanced Sniper&amp;quot; from cover.]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 reloading.jpg|thumb|none|600px|Luis about to cock the weapon with a mildly overkill overhand technique.]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 world.jpg|thumb|none|600px|The DSR-1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is the only weapon returning from ''The Lost and Damned'' expansion pack. This time, the grenades explode on impact with enemies, otherwise still on a timer.&lt;br /&gt;
[[file:HK69A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 holding.jpg|thumb|none|600px|Learned his lesson from events prior, Luis decides to test his grenade launcher in a safe back alley.]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 world.jpg|thumb|none|600px|The HK69A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charges==&lt;br /&gt;
Satchel charges called &amp;quot;Sticky Bombs&amp;quot; are first used in the &amp;quot;Bang Bang&amp;quot; mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-Pad (consoles) or keyboard (PC), and they can also stick to walls, floors and cars. Multiple sticky bombs can be placed and then detonated at the same time, but to conserve memory, the computer will start deleting sticky bombs if the player attempts to place more than 10 at a time.&lt;br /&gt;
[[file:EFLC gay tony c4 holding.jpg|thumb|none|600px|Luis readying a satchel charge.]]&lt;br /&gt;
[[file:EFLC gay tony c4 world.jpg|thumb|none|600px|The placed &amp;quot;sticky bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in ''The Lost and Damned'' &amp;amp; ''The Ballad of Gay Tony'', the Annihilator will fire explosive rounds making it much more effective. The miniguns on the Annihilator fire alternately, at a much slower rate than that of a real minigun, which typically has a fire rate of 2000 to 6000 rounds per minute. The TLAD/TBoGT Annihilator has an even slower fire rate, to balance out their explosive rounds. The Buzzard's MG has a much faster fire rate, more in-keeping with that of a real minigun.&lt;br /&gt;
[[file:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[file:EFLC gay tony annihilator.jpg|thumb|none|600px|Taking a visit to the local airport, Luis gases on the GE M134 Minigun mounted on the Annihilator.]]&lt;br /&gt;
[[file:EFLC gay tony buzzard.jpg|thumb|none|600px|After that, he takes a look at the GE M134 Minigun mounted on the Buzzard to even it out.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler &amp;amp; Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, an early artwork of Niko depicts him holding a [[Franchi SPAS-12]] with its stock removed. &lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 combat shotgun with stock removed - 12 gauge]]&lt;br /&gt;
[[Image:GTAIVPolice.jpg|thumb|none|450px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]&lt;br /&gt;
[[File:GTAIVSpas12NoStock.jpg|thumb|none|400px|Niko holding a stockless SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:3373 gta iv artwork shootout.jpg|thumb|none|450px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a [[Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3 Navy]] with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the [[Special Weapons MP-10|MP-10]]. This was presumably due to H&amp;amp;K's trademarking of the distinctive shape of the MP5.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm]]&lt;br /&gt;
[[File:Gta4.jpg|thumb|none|600px|Niko holds a Heckler &amp;amp; Koch MP5A3 in the beta version of the game. Note the Navy lower receiver/trigger pack. Note also the weapon appears to have a 15-round magazine in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
An [[Uzi]] with the stock removed is seen on a piece of artwork for ''The Lost and Damned''. It is curious that this is the same configuration as that of the gold Uzi in TBoGT.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|400px|IMI Uzi with buttstock removed - 9x19mm]]&lt;br /&gt;
[[File:GTATLADUzi.jpg|thumb|none|400px|The Uzi in the hands of Angus.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
What appears to be a 3rd Gen [[Glock 23]] pistol is seen in the holster of the armored truck guards. However, they cannot be used, and the guards will still attack the player using the normal Pistol. It is assumed this is a Glock 23 because of the .40 S&amp;amp;W ammunition, which is used in the United States by almost all security services, and because of the large rear sights. The model of the guard is re-used in GTA V.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 Smith &amp;amp; Wesson]]&lt;br /&gt;
[[Image:GTAIV-Glock.jpg|thumb|none|450px|The Glock 23 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
The [[Zastava M70AB2]] was a planed to appear as the in game &amp;quot;Assault Rifle&amp;quot;. In the final version, It being replaced to more traditional AK-47. A Zastava can be seen on one of the concept artwork for Little Jacob.&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|none|450px|Zastava M70AB2 folding stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAIV ZastavaM70Nico.jpg|thumb|none|600px|Niko firing the Zastava M70AB2 in the &amp;quot;Looking For That Special Someone&amp;quot; trailer.]]&lt;br /&gt;
[[Image:GTAIV ZastavaM70Jacob.jpg|thumb|none|600px|Little Jacob with the Zastava M70AB2 in artwork.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a pistol with a suppressor. However, this weapon was removed from the final version of the game. According to the game files and the remaining gun's texture, one can be suppose that it was a suppressed [[Beretta 92FS]], and that it was planned to appears in the game as &amp;quot;Silenced 9mm&amp;quot;. The pistol also has &amp;quot;9mm Ecal 28&amp;quot; markings.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[file:Beta GTAIV Niko with supressed pistol.jpg|thumb|none|600px|Niko holds the suppressed pistol in the pre-release promotional screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
A [[Galil ARM]]'s graffiti appears in one of the apartment buildings, notably when Packie McReary asks to take a picture of Gracie Ancelotti and send the photo to her father.&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[file:GTAIV Galil.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
In the gun shops, a &amp;quot;W.O.M.D.&amp;quot; poster shows a [[Smith &amp;amp; Wesson 76|Smith &amp;amp; Wesson MK760]], a Canadian [[Sten Mk II]], an [[M3A1 &amp;quot;Grease Gun&amp;quot;]], an [[MP40]], an [[M1A1 Thompson]] with Cutts compensator, a [[Heckler &amp;amp; Koch MP5A3]] with a short muzzle brake like that of the MP54 prototype, a [[CAR-15|Colt Model 607]], an [[Uzi]] with a wood buttstock and a suppressed [[Madsen M50]].&lt;br /&gt;
[[File:GTAIV Gunstore.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=1637127</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=1637127"/>
		<updated>2023-12-21T20:42:13Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Special Weapons MP-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto IV&lt;br /&gt;
|picture = Gta-iv-boxart.png&lt;br /&gt;
|caption =  ''Grand Theft Auto IV''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Grand Theft Auto IV''''' is the fourth numbered game in the popular ''Grand Theft Auto'' franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, ''The Lost and the Damned'' and ''The Ballad of Gay Tony'', were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.&lt;br /&gt;
&lt;br /&gt;
The game is set in &amp;quot;Liberty City&amp;quot;, a fictionalized, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a first generation [[Glock 17]]. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. The texture on the slide misidentifies it as a [[Glock 22]]; on the frame, there is only one pin above the trigger, confirming that it is in fact a Glock 17 as suggested by the in-game references to it being a &amp;quot;9mm&amp;quot;. In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking. The gun also has a wide slide that is typically found on a [[Glock 21]].&lt;br /&gt;
&lt;br /&gt;
In ''The Ballad of Gay Tony'', Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he &amp;quot;didn't know to take the safety off&amp;quot;. This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.&lt;br /&gt;
[[File:Glock171stGen.jpg|thumb|none|300px|Glock 17 (1st Generation) - 9x19mm]]&lt;br /&gt;
[[File:Glock 22.jpg|thumb|none|300px|Glock 22 (2nd Generation) - .40 S&amp;amp;W, for comparison. Note how this model has a second pin behind the takedown lever, for retention of the locking block.]]&lt;br /&gt;
[[File:Pistol 4.png|thumb|none|300px|The in-game &amp;quot;Pistol&amp;quot;. Note the &amp;quot;22&amp;quot; marking and the barely visible [[Glock (Manufacturer)|Glock]] logo.]]&lt;br /&gt;
[[File:GTAIV glock world.jpg|thumb|none|600px|A Glock on the ground.]]&lt;br /&gt;
[[File:GTAIV glock holding.jpg|thumb|none|600px|Niko takes aim at nothing in particular with his Glock.]]&lt;br /&gt;
[[File:GTAIVTBOGTGlock22.jpg|thumb|none|600px|Liberty City Gun Club (a parody of the NRA) member Eugene Reaper playing hero during the mission &amp;quot;Three Leaf Clover&amp;quot; takes aim with his Glock. Here you can see the gun has a wide slide that is typically found on a .45 caliber [[Glock 21]]. As an interesting easter egg if you listen to this guy's dialogue while he is on the floor you can spot a reference to a [[Point Break (1991)|certain movie with a similar scene]].]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A variety of characters use the &amp;quot;Combat Pistol&amp;quot;, a [[Desert Eagle Mark XIX]] with a 9-round magazine, but with the .50 AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50 AE or .44 markings, since it says it is a &amp;quot;Deagle .47&amp;quot;. It is (obviously) more powerful than the Glock, though the lower capacity make its superiority to the Glock a matter of opinion.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:GTAIV desetr eagle world.jpg|thumb|600px|none|In-game &amp;quot;Combat Pistol&amp;quot;. It was likely based on a replica: note the missing magazine release and uneven coloration typical of poor-quality plastic. Note also the incorrect short slide serrations (which appear closer to that of an earlier [[Desert Eagle Mark VII|Mark VII]] variant). However, the top rail - a Mark XIX feature - is also visible in this image.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-1.jpg|thumb|none|600px|Having just been run over by a car, Niko is in no mood for ornery pedestrians. True to its nature, the Desert Eagle has visibly more recoil than Glock, although not seen in this frame. However, this is only the case in the PC version of GTA IV; in the console counterpart and in all versions of TLAD/TBoGT, it has the same visual recoil as the Glock.]]&lt;br /&gt;
[[Image:GTAIV-Deagle-2.jpg|thumb|none|600px|His anger satisfied for now, Niko reloads. Reloads in GTA IV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;== &lt;br /&gt;
A cheap and poorly done airsoft version of the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] appears as the &amp;quot;Pump Shotgun&amp;quot;. As usual for cheap replicas, the details of this are mixed with another model, in this case with the trigger guard and ejection port of the [[Remington 870]]. Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB (in-game counterpart of the real FBI) officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four. Packie McReary uses one during &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK-47 and Gordon Sargent uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;. When reloading, Niko always loads two shells, regardless of the number of rounds remaining.&lt;br /&gt;
[[Image:xxhardball.jpg|none|400px|thumb|'''Airsoft''' Ithaca 37 &amp;quot;Stakeout&amp;quot; replica, identical to the one used in the game.]]&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|An actual Ithaca 37 &amp;quot;Stakeout&amp;quot; for comparison - 12 gauge]]&lt;br /&gt;
[[Image:GTAIV itacha world.jpg|thumb|none|600px|In-game &amp;quot;Pump Shotgun&amp;quot;. Note obvious features from the above Airsoft gun, including the missing loading port and a receiver which is both too short and upside-down, grip and trigger guard, and strange flared section at the base of the barrel.]]&lt;br /&gt;
[[Image:GTAIV-Stakeout-1.jpg|none|600px|thumb|The Ithaca 37 held by Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene.jpg|none|600px|thumb|A paranoid Jimmy Pegorino holds an Ithaca 37 at Niko.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene2.jpg|none|600px|thumb|Another angle of Jimmy holding the Ithaca 37.]]&lt;br /&gt;
[[File:GTAIVIthaca37Cutscene3.jpg|none|600px|thumb|Packie McReary holds the Ithaca 37 during the famous bank robbery mission.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100 TAC 4==&lt;br /&gt;
The semi-auto [[Remington Model 1100|Remington 1100 TAC 4]] appears as the &amp;quot;Combat Shotgun&amp;quot;. It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner, Niko will rack a non-existent pump. As with the Ithaca, the player character always loads two shells when reloading. In the PC version of GTA IV, Niko erroneously inserts ''both'' shells into the side's ejection port, while in the console counterpart and in all versions of TLAD/TBoGT they are correctly inserted in the loading port at the bottom.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|500px|Remington Model 1100 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle.]]&lt;br /&gt;
[[Image:GTAIV tac1100 world.jpg|thumb|none|600px|The &amp;quot;Combat Shotgun&amp;quot; on the ground.]]&lt;br /&gt;
[[Image:GTAIV-Remington-1.jpg|none|600px|thumb|Niko holds his Remington Model 1100 TAC 4 shotgun as he hides in the subway after angering the cops.]]&lt;br /&gt;
[[Image:GTAIV-Remington-2.jpg|none|600px|thumb|Remembering the title of the game, Niko uses his Model 1100 to commit the deed in question.]]&lt;br /&gt;
[[File:GTAIVRemington1187.jpg|none|600px|thumb|A closeup on Niko's Remington 1100 TAC 4.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Many criminals in Liberty City use the [[Micro Uzi]]. The weapon packs 50 rounds into the modeled 32-round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|325px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm]]&lt;br /&gt;
[[Image:GTAIV micro uzi world.jpg|thumb|none|600px|The &amp;quot;Micro SMG&amp;quot; on the ground. The &amp;quot;A-F-S&amp;quot; selector markings indicate that this is an Uzi Pistol that has been converted to full-auto.]]&lt;br /&gt;
[[Image:GTAIV micro uzi holding.jpg|thumb|600px|none|Niko holds a Micro Uzi in the PC version of GTA IV. In the console counterpart and in all versions of TLAD/TBoGT, the player character grasps the pistol grip with both hands.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons MP-10==&lt;br /&gt;
The [[Special Weapons MP-10|MP-10]] is a standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range. In the PC version of GTA IV, Niko racks the charging handle after reloading, while in the console counterpart and in all versions of TLAD/TBoGT, only an HK slap is performed, indicating that the charging handle incorrectly locked back on its own before changing the magazine.&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|Special Weapons MP-10 - 9x19mm]]&lt;br /&gt;
[[Image:GTAIV mp10 world.jpg|thumb|none|600px|In-game &amp;quot;SMG&amp;quot;. Humorously, the fire selector is both backwards and set on safe.]]&lt;br /&gt;
[[Image:GTAIV mp10 holding.jpg|thumb|none|600px|Niko holds an MP-10 in the lobby of a safehouse.]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|600px|Niko brandishes an MP-10 in a shot from a trailer. Note the early lower-quality texture and charging handle on the right side.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|600px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
Liberty City's criminals make extensive use of [[AK-47]]s. It is also seen in Niko's hands to execute the final antagonist in the &amp;quot;Revenge&amp;quot; ending of the game (even if the player was not equipped with one before that cutscene).&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAIV ak47 world.jpg|thumb|600px|none|The &amp;quot;Assault Rifle&amp;quot; in-game.]]&lt;br /&gt;
[[Image:GTAIV-AK-1.jpg|thumb|600px|none|The &amp;quot;rifle in cover&amp;quot; hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.]]&lt;br /&gt;
[[File:GTAIVAK47Finale.jpg|thumb|600px|none|Jimmy Pegorino opens fire with an AK-47.]]&lt;br /&gt;
[[File:GTAIVAK47TBoGT.jpg|thumb|600px|none|An arms-smuggling thug in TBGoT's mission [[Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan|Sexy Time]] runs with his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. The firearm also appears in the hands of organized crime groups. It also appears to have a much longer barrel than the standard 14.5 inch. Niko uses an M4A1 during the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with carry handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAIV m4 world.jpg|thumb|600px|none|In-game &amp;quot;Carbine Rifle&amp;quot;. This is a contradiction in the strictest sense, since &amp;quot;carbine&amp;quot; usually refers to a shortened version of a full-sized rifle or musket; &amp;quot;carbine rifle&amp;quot; would mean the weapon is both shortened ''and'' full-length. Note the fire selector is on semi.]]&lt;br /&gt;
[[Image:GTAIV-M4.jpg|thumb|none|600px|Niko lurks around near the El, armed with an M4A1.]]&lt;br /&gt;
[[Image:GTAIV-M4-2.jpg|thumb|none|600px|Niko uses the iron sights of the M4A1 as he very slowly evades the police.]]&lt;br /&gt;
[[Image:GTAIV m4 reloading.jpg|none|thumb|600px|Niko reloads his M4A1 by pulling a non-existent charging handle on the side of the weapon, simply willing 30 fresh bullets into existence.]]&lt;br /&gt;
[[File:GTAIVM4A1TBoGT.jpg|none|thumb|600px|Niko holds the M4A1 in the mission during the robbery in &amp;quot;Three Leaf Clover&amp;quot;.]]&lt;br /&gt;
[[File:GTAIVFIBM4A1.jpg|none|thumb|600px|An FIB squad with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The basic bolt-action sniper rifle featured in the game is the [[Remington 700]], used by the majority of the marksmen. The weapon is fitted with an extended ten-round detachable box magazine, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|500px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTAIV r700 world.jpg|thumb|none|600px|The in-game &amp;quot;Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-4.jpg|thumb|none|600px|Niko with a Remington 700. Note the &amp;quot;rifle in cover&amp;quot; hand positions again, here meaning Niko is gripping a non-existent pistol grip.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-1.jpg|thumb|none|600px|Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.]]&lt;br /&gt;
[[Image:GTAIV-Sniper-2.jpg|thumb|none|600px|The Remington uses a mil-dot scope with an illuminated centre.]]&lt;br /&gt;
[[Image:GTAIV r700 reloading.jpg|thumb|none|600px|Niko reloads the Remington. As well as the usual static magazine, he operates the bolt as if it is ''left'' handed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The &amp;quot;Combat Sniper&amp;quot; rifle is a [[Heckler &amp;amp; Koch PSG-1]]. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modeled after the [[SVD Dragunov]]s PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAIV psg1 world.jpg|thumb|none|600px|In-game &amp;quot;Combat Sniper&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-1.jpg|thumb|none|600px|Out and about at dawn, Niko brandishes his H&amp;amp;K PSG-1.]]&lt;br /&gt;
[[Image:GTAIV-PSG1-2.jpg|thumb|none|600px|Niko sights up a gang member with the scope of his PSG-1.]]&lt;br /&gt;
[[Image:GTAIV psg1 reloading.jpg|thumb|none|600px|Reloading the PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 rocket launcher - 40mm]]&lt;br /&gt;
[[Image:GTAIV rpg7 world.jpg‎|thumb|600px|none|An unloaded &amp;quot;Rocket Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:GTAIV-RPG-1.jpg|none|thumb|600px|Niko holds an RPG-7.  Note that he uses only the rear grip while the weapon is not in use.]]&lt;br /&gt;
[[Image:GTAIV-RPG-2.jpg|none|thumb|600px|On the other hand, he holds it properly when aiming down the sights.]]&lt;br /&gt;
[[Image:GTAIV-RPG-3.jpg|none|thumb|600px|The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.]]&lt;br /&gt;
[[Image:GTAIV-RPG-4.jpg|none|thumb|600px|An RPG-7 can be seen on the &amp;quot;Battle Babe&amp;quot; poster left of the gun dealer's head.]]&lt;br /&gt;
[[File:GTAIVNikoRPG7.jpg|none|thumb|600px|Closeup on the blast port and sights from a pre-release screenshot.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==M26A1 Grenade==&lt;br /&gt;
The [[M26 hand grenade]] has a five-second fuse from pin release. An audible alarm beep sounds after three seconds when trying to &amp;quot;cook off&amp;quot; the grenade.&lt;br /&gt;
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[file:GTAIV m26 granatworld.jpg|thumb|none|600px|The in-game &amp;quot;Grenade&amp;quot;.]]&lt;br /&gt;
[[file:GTAIV m26 granat holding.jpg|thumb|none|600px|Niko holds an M26A1 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktails==&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
[[file:GTAIV molotov world.jpg|thumb|none|600px|The in-game &amp;quot;Molotov&amp;quot;.]]&lt;br /&gt;
[[file:GTAIV molotov holding.jpg|thumb|none|600px|Niko holds a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
=''The Lost and Damned''=&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|thumb|300px|''GTA IV - The Lost and Damned'']]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in addition to the previously listed weapons in ''Grand Theft Auto IV''''':&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The expansion pack ''The Lost and Damned'' features a [[CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds seventeen rounds in the standard magazine (which seems to imply that one round is always chambered) and is referred to as the &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate and has a very high firing rate, but it isn't that powerful. The original game's Glock &amp;quot;Pistol&amp;quot; even seems to do more damage than this weapon. &lt;br /&gt;
[[file:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[file:EFLC tlad cz75 holding.jpg|thumb|none|600px|Johnny aiming the &amp;quot;Automatic 9mm&amp;quot;.]]&lt;br /&gt;
[[file:EFLC tlad cz75 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad cz75 world.jpg|thumb|none|600px|The CZ 75 Automatic on the ground; note how it lacks a spare magazine. It also has an atypical steel finish and wooden grips.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100 TAC 4 (with collapsible stock and pistol grip)==&lt;br /&gt;
''The Lost and Damned''’ rendition of the [[Remington Model 1100|Remington 1100 TAC 4]] is fitted with an M4 Carbine-style collapsible stock and a pistol grip. Note that the thumbhole-stocked model from the original game (seen above) is seen when purchasing from Terry's gun van and normal weapon shops, but the new version is always used during gameplay.&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|500px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 holding.jpg|thumb|none|600px|Johnny aims his story exclusive &amp;quot;Combat Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad Remington 1100 TAC 4 world.jpg|thumb|none|600px|The Remington 1100 TAC 4 leaning against a wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barreled Shotgun== &lt;br /&gt;
The [[Sawed-off Double Barrel Shotgun]] is called the &amp;quot;Sawn-Off Shotgun&amp;quot; in the game. It is the first weapon that Johnny is equipped with at the start. It is the first shotgun in the series that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but it can't compare to the Striker-12.&lt;br /&gt;
[[file:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad saweed of holding.jpg|thumb|none|600px|Johnny gets sick of his bike and decides to put it down with his Sawn-off.]]&lt;br /&gt;
[[file:EFLC tlad saweed of reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC tlad saweed of world.jpg|thumb|none|600px|The weapon on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Sentinel Arms Striker-12|Penn Arms Striker-12]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but characters also refer to it as a &amp;quot;Street Sweeper&amp;quot;. It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission &amp;quot;Heavy Toll&amp;quot;, but is notably used during the mission &amp;quot;Shifting Weight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As with the assault rifles in the base game, in-game characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the magazine, and doesn't have a cocking handle.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|450px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[file:EFLC tlad sweeper holding.jpg|thumb|none|600px|The Postal Dude aims his new-found Striker as he realizes he isn't in Arizona anymore.]]&lt;br /&gt;
[[file:EFLC tlad sweeper reloading.jpg|thumb|none|600px|Reloading the weapon by simply on a nonexistent charging handle.]]&lt;br /&gt;
[[file:EFLC tlad sweeper world.jpg|thumb|none|600px|The Striker-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots the intended target. Though it fires one grenade at a time, up to twenty can be held in reserve.&lt;br /&gt;
[[file:HK69A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 holding.jpg|thumb|none|600px|Finding that his bike is quite resilient to buckshot, Johnny takes a more explosive option.]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 reloading.jpg|thumb|none|600px|Loading a round.]]&lt;br /&gt;
[[file:EFLC tlad HK69A1 world.jpg|thumb|none|600px|The HK69A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Pipe Bombs==&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
[[file:EFLC tlad Pipe Bombs holding.jpg|thumb|none|600px|Johnny with a pipe bomb in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=''The Ballad of Gay Tony''=&lt;br /&gt;
[[Image:gta ballad of gay tony.jpg|thumb|right|300px|''GTA IV - The Ballad of Gay Tony'']]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in addition to the previously listed weapons in ''Grand Theft Auto IV''''':&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;.44&amp;quot;, and still oddly shares ammo with the two other pistols. It is first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission. It is more powerful than the Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9-round capacity and fires slower. One early press screenshot from the beta version of the GTA IV depicted Niko holding this pistol, from which it can be concluded that it was originally to be used in the original game, but was removed, and returned only in the DLC.&lt;br /&gt;
[[Image:Automag.jpg|thumb|350px|none|Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:EFLC gay tony auto mag holding.jpg|thumb|none|600px|Luis aiming the &amp;quot;.44&amp;quot;, relieved by the fact that gunshots automatically prompt nearby drivers to abandon their vehicles instead of fleeing in them.]]&lt;br /&gt;
[[file:EFLC gay tony auto mag reloading.jpg|thumb|none|600px|Having angered the LCPD by scaring pedestrians with gunfire, Luis racks the slide of his &amp;quot;.44&amp;quot;.]]&lt;br /&gt;
[[file:EFLC gay tony auto mag world.jpg|thumb|none|600px|Luis takes a look at an Auto Mag pistol after eliminating its previous owner.]]&lt;br /&gt;
[[file:GTAIV prelease Niko on the roof.jpg|thumb|none|600px|An Auto Mag seen in Niko's hand in a pre-release screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
An [[AA-12|AA-12 CQB]] with a twenty-round drum magazine appears as the &amp;quot;Automatic Shotgun&amp;quot;, despite the fact that it (incorrectly) fires in semi-automatic mode, at a slow firing rate of 120 RPM. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. Real semi-auto versions (such as the ones developed by Sol Invictus Arms) wouldn't enter production until many years after TBoGT's release. Through a bug, however is possible to fire the weapon with a more realistic rate of fire&lt;br /&gt;
&lt;br /&gt;
It is also available as the &amp;quot;Explosive Shotgun&amp;quot; which, as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact and easily getting cars to start burning in a few shots. This would especially explain why the firing rate is much lower than it would normally be. &lt;br /&gt;
&lt;br /&gt;
[[file:AA-12 CQB.jpg|thumb|450px|none|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[file:EFLC gay tony aa12 holding.jpg|thumb|none|600px|Luis uses his newfound Automatic Shotgun to catch a cab with force.]]&lt;br /&gt;
[[file:EFLC gay tony aa12 reloading 1.jpg|thumb|none|600px|Having failed, he mimes a reload as per the GTA IV reload by-laws.]]&lt;br /&gt;
[[file:EFLC gay tony aa12 world.jpg|thumb|none|600px|The AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a suppressor and despite using the proprietary 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs (which are chambered in 9x19mm). It's the only SMG that cannot be used for drive-by shootings, though in reality the balancing and size of the P90 make it less unwieldy when fired one-handed than what might be expected.&lt;br /&gt;
[[File:FN P90 with suppressor.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[file:EFLC gay tony P90holding.jpg|thumb|none|600px|With his phone entirely replacing it, Luis decides to sight in a telephone booth.]]&lt;br /&gt;
[[file:EFLC gay tony P90 reloading 1.jpg|thumb|none|600px|Reloading the &amp;quot;Assault SMG&amp;quot;.]]&lt;br /&gt;
[[file:EFLC gay tony P90 world.jpg|thumb|none|600px|World model of the P90.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The &amp;quot;Gold SMG&amp;quot;, obtained from Yusuf Amir's car after finishing all of his missions, is a full-size [[Uzi#Uzi|IMI Uzi]] submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs available, but suffers from poor accuracy on account of being hip-fired.&lt;br /&gt;
[[File:GTAIVTBoGTGoldUzi.jpg|thumb|none|400px|Gold IMI Uzi similar to the one in game - 9x19mm]]&lt;br /&gt;
[[file:EFLC gay tony uzi holding.jpg|thumb|none|600px|Having survived Yusuf's incredibly elaborate missions, Luis celebrates by aiming his &amp;quot;Gold SMG&amp;quot; at passing traffic.]]&lt;br /&gt;
[[file:EFLC gay tony uzi reloading.jpg|thumb|none|600px|Cocking the weapon by ramming his arm into the cocking handle.]]&lt;br /&gt;
[[file:EFLC gay tony uzi world.jpg|thumb|none|600px|The golden Uzi on the ground in all its excessively rich and wasteful glory. Though in a brief display of sensibility, the magazine has not been gold plated.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any bullet-firing weapon in the series (later tied with the extended mag version of its GTA V counterpart), only outnumbered by the minigun in other GTA games.&lt;br /&gt;
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[file:EFLC gay tony m249 holding.jpg|thumb|none|600px|Store brand Luis becomes enraged at the lack of baseball at this diamond and fires his &amp;quot;Advanced MG&amp;quot; in rage.]]&lt;br /&gt;
[[file:EFLC gay tony m249 reloading.jpg|thumb|none|600px|Reloading reveals an attempt to close a feed cover still fixed to the gun.]]&lt;br /&gt;
[[file:EFLC gay tony m249 world.jpg|thumb|none|600px|The M249 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-1==&lt;br /&gt;
The [[DSR-Precision DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds ten rounds (the real DSR only holding 4 or 5 rounds, depending on caliber), has an unique green-tinted scope and is able to fire explosive rounds (only in multiplayer; in singleplayer it fires standard rounds).&lt;br /&gt;
[[file:Dsr1.jpg|thumb|none|450px|DSR-precision DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 holding.jpg|thumb|none|600px|Having angered the LCPD for the daring act of existing, Luis fires his &amp;quot;Advanced Sniper&amp;quot; from cover.]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 reloading.jpg|thumb|none|600px|Luis about to cock the weapon with a mildly overkill overhand technique.]]&lt;br /&gt;
[[file:EFLC gay tony dsr-1 world.jpg|thumb|none|600px|The DSR-1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is the only weapon returning from ''The Lost and Damned'' expansion pack. This time, the grenades explode on impact with enemies, otherwise still on a timer.&lt;br /&gt;
[[file:HK69A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 holding.jpg|thumb|none|600px|Learned his lesson from events prior, Luis decides to test his grenade launcher in a safe back alley.]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:EFLC gay tony HK69A1 world.jpg|thumb|none|600px|The HK69A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charges==&lt;br /&gt;
Satchel charges called &amp;quot;Sticky Bombs&amp;quot; are first used in the &amp;quot;Bang Bang&amp;quot; mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-Pad (consoles) or keyboard (PC), and they can also stick to walls, floors and cars. Multiple sticky bombs can be placed and then detonated at the same time, but to conserve memory, the computer will start deleting sticky bombs if the player attempts to place more than 10 at a time.&lt;br /&gt;
[[file:EFLC gay tony c4 holding.jpg|thumb|none|600px|Luis readying a satchel charge.]]&lt;br /&gt;
[[file:EFLC gay tony c4 world.jpg|thumb|none|600px|The placed &amp;quot;sticky bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in ''The Lost and Damned'' &amp;amp; ''The Ballad of Gay Tony'', the Annihilator will fire explosive rounds making it much more effective. The miniguns on the Annihilator fire alternately, at a much slower rate than that of a real minigun, which typically has a fire rate of 2000 to 6000 rounds per minute. The TLAD/TBoGT Annihilator has an even slower fire rate, to balance out their explosive rounds. The Buzzard's MG has a much faster fire rate, more in-keeping with that of a real minigun.&lt;br /&gt;
[[file:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[file:EFLC gay tony annihilator.jpg|thumb|none|600px|Taking a visit to the local airport, Luis gases on the GE M134 Minigun mounted on the Annihilator.]]&lt;br /&gt;
[[file:EFLC gay tony buzzard.jpg|thumb|none|600px|After that, he takes a look at the GE M134 Minigun mounted on the Buzzard to even it out.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler &amp;amp; Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, an early artwork of Niko depicts him holding a [[Franchi SPAS-12]] with its stock removed. &lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 combat shotgun with stock removed - 12 gauge]]&lt;br /&gt;
[[Image:GTAIVPolice.jpg|thumb|none|450px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]&lt;br /&gt;
[[File:GTAIVSpas12NoStock.jpg|thumb|none|400px|Niko holding a stockless SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:3373 gta iv artwork shootout.jpg|thumb|none|450px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a [[Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3 Navy]] with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the [[Special Weapons MP-10|MP-10]]. This was presumably due to H&amp;amp;K's trademarking of the distinctive shape of the MP5.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm]]&lt;br /&gt;
[[File:Gta4.jpg|thumb|none|600px|Niko holds a Heckler &amp;amp; Koch MP5A3 in the beta version of the game. Note the Navy lower receiver/trigger pack. Note also the weapon appears to have a 15-round magazine in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
An [[Uzi]] with the stock removed is seen on a piece of artwork for ''The Lost and Damned''. It is curious that this is the same configuration as that of the gold Uzi in TBoGT.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|400px|IMI Uzi with buttstock removed - 9x19mm]]&lt;br /&gt;
[[File:GTATLADUzi.jpg|thumb|none|400px|The Uzi in the hands of Angus.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
What appears to be a 3rd Gen [[Glock 23]] pistol is seen in the holster of the armored truck guards. However, they cannot be used, and the guards will still attack the player using the normal Pistol. It is assumed this is a Glock 23 because of the .40 S&amp;amp;W ammunition, which is used in the United States by almost all security services, and because of the large rear sights. The model of the guard is re-used in GTA V.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 (3rd Generation) - .40 Smith &amp;amp; Wesson]]&lt;br /&gt;
[[Image:GTAIV-Glock.jpg|thumb|none|450px|The Glock 23 holstered.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
The [[Zastava M70AB2]] was a planed to appear as the in game &amp;quot;Assault Rifle&amp;quot;. In the final version, It being replaced to more traditional AK-47. A Zastava can be seen on one of the concept artwork for Little Jacob.&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|none|450px|Zastava M70AB2 folding stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAIV ZastavaM70Nico.jpg|thumb|none|600px|Niko firing the Zastava M70AB2 in the &amp;quot;Looking For That Special Someone&amp;quot; trailer.]]&lt;br /&gt;
[[Image:GTAIV ZastavaM70Jacob.jpg|thumb|none|600px|Little Jacob with the Zastava M70AB2 in artwork.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One early press screenshot from the beta version of the game depicted Niko holding a pistol with a suppressor. However, this weapon was removed from the final version of the game. According to the game files and the remaining gun's texture, one can be suppose that it was a suppressed [[Beretta 92FS]], and that it was planned to appears in the game as &amp;quot;Silenced 9mm&amp;quot;. The pistol also has &amp;quot;9mm Ecal 28&amp;quot; markings.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[file:Beta GTAIV Niko with supressed pistol.jpg|thumb|none|600px|Niko holds the suppressed pistol in the pre-release promotional screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
A [[Galil ARM]]'s graffiti appears in one of the apartment buildings, notably when Packie McReary asks to take a picture of Gracie Ancelotti and send the photo to her father.&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[file:GTAIV Galil.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Poster Weapons==&lt;br /&gt;
In the gun shops, a &amp;quot;W.O.M.D.&amp;quot; poster shows a [[Smith &amp;amp; Wesson 76|Smith &amp;amp; Wesson MK760]], a Canadian [[Sten Mk II]], an [[M3A1 &amp;quot;Grease Gun&amp;quot;]], an [[MP40]], an [[M1A1 Thompson]] with Cutts compensator, a [[Heckler &amp;amp; Koch MP5A3]] with a short muzzle brake like that of the MP54 prototype, a [[CAR-15|Colt Model 607]], an [[Uzi]] with a wood buttstock and a suppressed [[Madsen M50]].&lt;br /&gt;
[[File:GTAIV Gunstore.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1637015</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1637015"/>
		<updated>2023-12-21T00:05:51Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Steyr SPP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for 7th-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in later versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the enhanced versions. The weapon comes with an incorrect 18-round magazine and can be upgraded with a ridiculous 36-round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed and rimmed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It erroneously holds 33 rounds in 15-round magazines, and a further 60 in magazines modelled slightly longer than the real gun's 30-rounder. The Tactical SMG is described as the &amp;quot;Micro SMG's (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except a slightly similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. The Tactical SMG manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
[[File:GTAvO SteyrSMG.jpg|thumb|none|600px|The in-game model for the &amp;quot;Tactical SMG&amp;quot;. Interestingly, it is modelled with its mode selector on both sides.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-round magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:GTAvO FALstore.jpg|thumb|none|600px|Shop view of the FN FAL, with an extended magazine very visually similar to that of the in-game &amp;quot;Marksman Rifle&amp;quot;.]]&lt;br /&gt;
[[File:GTAvO FAL3rd1.jpg|thumb|none|600px|A player holds his newly acquired FAL, featuring a magazine upgrade.]]&lt;br /&gt;
[[File:GTAvO FAL3rd2.jpg|thumb|none|600px|Pulling the charging handle, which is seemingly ahead of the user's left hand.]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px|The in-game FAL on standby, first-person mode.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px|Aiming down the H&amp;amp;K-style sights.]]&lt;br /&gt;
[[File:GTAvO FALrel1.jpg|thumb|none|600px|Replacing the FAL's magazine in first-person.]]&lt;br /&gt;
[[File:GTAvO FALrel2.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvO_SteyrSMG.jpg&amp;diff=1637014</id>
		<title>File:GTAvO SteyrSMG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvO_SteyrSMG.jpg&amp;diff=1637014"/>
		<updated>2023-12-21T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Credit to gta wiki at https://gta.fandom.com/wiki/File:TacticalSMG-GTAOe.png

Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Credit to gta wiki at https://gta.fandom.com/wiki/File:TacticalSMG-GTAOe.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1637013</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1637013"/>
		<updated>2023-12-20T23:51:00Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for 7th-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in later versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the enhanced versions. The weapon comes with an incorrect 18-round magazine and can be upgraded with a ridiculous 36-round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed and rimmed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-round magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:GTAvO FALstore.jpg|thumb|none|600px|Shop view of the FN FAL, with an extended magazine very visually similar to that of the in-game &amp;quot;Marksman Rifle&amp;quot;.]]&lt;br /&gt;
[[File:GTAvO FAL3rd1.jpg|thumb|none|600px|A player holds his newly acquired FAL, featuring a magazine upgrade.]]&lt;br /&gt;
[[File:GTAvO FAL3rd2.jpg|thumb|none|600px|Pulling the charging handle, which is seemingly ahead of the user's left hand.]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px|The in-game FAL on standby, first-person mode.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px|Aiming down the H&amp;amp;K-style sights.]]&lt;br /&gt;
[[File:GTAvO FALrel1.jpg|thumb|none|600px|Replacing the FAL's magazine in first-person.]]&lt;br /&gt;
[[File:GTAvO FALrel2.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvO_FAL3rd2.jpg&amp;diff=1637012</id>
		<title>File:GTAvO FAL3rd2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvO_FAL3rd2.jpg&amp;diff=1637012"/>
		<updated>2023-12-20T23:50:27Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvO_FAL3rd1.jpg&amp;diff=1637011</id>
		<title>File:GTAvO FAL3rd1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvO_FAL3rd1.jpg&amp;diff=1637011"/>
		<updated>2023-12-20T23:49:56Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvO_FALstore.jpg&amp;diff=1637010</id>
		<title>File:GTAvO FALstore.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvO_FALstore.jpg&amp;diff=1637010"/>
		<updated>2023-12-20T23:49:17Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvO_FALrel1.jpg&amp;diff=1637009</id>
		<title>File:GTAvO FALrel1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvO_FALrel1.jpg&amp;diff=1637009"/>
		<updated>2023-12-20T23:48:32Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvO_FALrel2.jpg&amp;diff=1637008</id>
		<title>File:GTAvO FALrel2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvO_FALrel2.jpg&amp;diff=1637008"/>
		<updated>2023-12-20T23:47:49Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1637006</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1637006"/>
		<updated>2023-12-20T23:33:12Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Entreprise Arms Wide Body 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for 7th-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in later versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the enhanced versions. The weapon comes with an incorrect 18-round magazine and can be upgraded with a ridiculous 36-round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed and rimmed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=1636956</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=1636956"/>
		<updated>2023-12-20T19:04:20Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield: Bad Company 2&lt;br /&gt;
|picture = BFBC2.jpg&lt;br /&gt;
|caption = ''PC Box Cover''&lt;br /&gt;
|developer= EA Digital Illusions CE&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|publisher= Electronic Arts&lt;br /&gt;
|date= 2010&lt;br /&gt;
|platforms= Windows &amp;lt;br&amp;gt;iOS&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Battlefield: Bad Company 2''''' is the sequel to the original ''[[Battlefield: Bad Company]]''. ''Bad Company 2'', utilizing a newer version of the Frostbite engine, enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A preorder package came with instantly unlocked unlockable weapons and vehicle upgrades, including the Thompson M1928, Colt M1911A1, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offered the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield: Bad Company 2: Vietnam''''' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
As of December 2023, ''Bad Company 2'', along with its prequel and ''[[Battlefield: 1943]]'', have their online multiplayer components shut down, making it impossible to access many of the multiplayer-online weapons and content available in these modes. The ''Vietnam'' expansion pack cannot be accessed either, due to it being a multiplayer-only DLC.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Several of the guns in-game are mirrored, having the ejection port on the left side of the gun despite all characters being right-handed.&lt;br /&gt;
&lt;br /&gt;
All weapons have only one reload animation, and there is no tracking of +1 chambered rounds. Unlike the the first game which had singular reload animations that always involved racking the bolt, ''Bad Company 2'' reload animations generally go the opposite way simple involve a mag swap, save for the WWII weapons, M16A2, and shotguns, sniper rifles, and machine guns.&lt;br /&gt;
&lt;br /&gt;
The first level of the singleplayer campaign, &amp;quot;Operation Aurora,&amp;quot; is set in WWII. Many of the weapons in that level are recycled from ''[[Battlefield: 1943]]'', and are generally unusable in multiplayer or unusable by the player at all.&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (functions as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with a 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In-game however, it is the same model as the M9 but with a stainless finish, 3-round burst, and though not visibly different to the M9, a 20-round magazine. In the kill feed it was formerly incorrectly called the &amp;quot;M9-3&amp;quot;, though this was later fixed to call it &amp;quot;M93R Burst&amp;quot;. In-game, the fake 93R is a very weak weapon that deals low damage per shot, with almost a full magazine being required usually to kill an enemy at full health. For that reason, it may be better suited as a finisher to low-health targets.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 92FS Inox (1).jpg|thumb|none|600px|A US Army soldier holds the burst Beretta out in a settlement on the Atacama Desert level.]]&lt;br /&gt;
[[File:BFBC2 92FS Inox (2).jpg|thumb|none|600px|The 92FS' Inox sights. Real Inoxes usually have red inserts on the posts.]]&lt;br /&gt;
[[File:BFBC2 92FS Inox (3).jpg|thumb|none|600px|Dumping a mag out after blasting away at a short fence.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. It had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the release game (the same thing happened in ''Medal of Honor 2010'''s multiplayer, also from DICE). As of the final R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is DICE has instead dressed up a Beretta 96 as the M9. In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 holding.jpg|thumb|none|600px|The Beretta M9 in first person.]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 reloading 2.jpg|thumb|none|600px|Pulling the slide of the M9.]]&lt;br /&gt;
[[File:BFBC2 M9 Kirilenko.jpg|thumb|none|600px|Kirilenko gestures at the end of High Value Target. He rather oddly has a M9 pistol in his shoulder holster, although the model is shared from the standard American waist holster.]]&lt;br /&gt;
[[File:BFBC2 M9 Marlowe.jpg|thumb|none|600px|Marlowe draws and chambers an M9 at the end of the game, although it morphs into the MP-443 that's only usable in Campaign otherwise.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 ACP chambering, it has the second highest damage of the pistols, beaten only by the MP412 REX which uses .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in the game, it is correctly modeled with the right side ejection port. This is because its model is from ''[[Battlefield 1943]]'', which features proper right-handed weapons, and the uncocked hammer comes from that game too. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (1).jpg|thumb|none|600px|The M1911A1 pistol in-game.]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (2).jpg|thumb|none|600px|Aiming at the shed.]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (3).jpg|thumb|none|600px|Loading up the seven shot magazine.]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (4).jpg|thumb|none|600px|Chambering the M1911 - the .45 cartridge clips through the rather lipless magazine.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but also the slowest firing and lowest capacity handgun in the game. The reload animation for the REX depicts it with no automatic cartridge extractor, causing the player to manually dump out spent casings. The model has been changed to an extended barrel variant compared to the previous game and later appearances of the REX in the series.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MP-412 (1).jpg|thumb|none|600px|A Russian Army soldier brandishing the MP-412.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (2).jpg|thumb|none|600px|The revolver's iron sights.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (3).jpg|thumb|none|600px|Sending out the unfired rounds at the start of a reload. Note the difference in barrel length is very clear here.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (4).jpg|thumb|none|600px|Speed-loading in more .357 Magnum rounds.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (5).jpg|thumb|none|600px|Spinning the REX's cylinder.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the second highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MP-443 (1).jpg|thumb|none|600px|A Russian Paratrooper with the MP-443 pistol out at Port Valdez, Alaska. Note that the rear of the slide is modeled completely wrong, lacking a hammer and treating the pistol as striker fired.]]&lt;br /&gt;
[[File:BFBC2 MP-443 (2).jpg|thumb|none|600px|Aiming the MP-443.]]&lt;br /&gt;
[[File:BFBC2 MP-443 (3).jpg|thumb|none|600px|Reloading with a low-detail magazine.]]&lt;br /&gt;
[[File:BFBC2 MP-443 (4).jpg|thumb|none|600px|About to rack the Grach's slide.]]&lt;br /&gt;
[[File:BFBC2 MP-443 Aguire (1).jpg|thumb|none|600px|&amp;quot;''Gun.''&amp;quot; &amp;lt;BR&amp;gt; Aguire urges Sweetwater to stand aside by aiming a MP-443 at him...]]&lt;br /&gt;
[[File:BFBC2 MP-443 Aguire (2).jpg|thumb|none|600px|...and blasts a Russian spec-ops soldier that was about to get the jump on them.]]&lt;br /&gt;
[[File:BFBC2 MP-443 Flynn.jpg|thumb|none|600px|&amp;quot;''Even the Buddha had to kick a little ass.''&amp;quot; &amp;lt;BR&amp;gt; Flynn aims another Grach pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14 (Transition model)===&lt;br /&gt;
In the first single-player level, Operation Aurora, Watanabe is seen using a [[Nambu Type 14]]. Like the other WWII weapons, its model is recycled from ''[[Battlefield 1943]]'', though it is unusable by the player in ''Bad Company 2''.&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.]]&lt;br /&gt;
[[File:BFBC2Game Nambu Type 14 1.jpg|thumb|none|600px|The Nambu Type 14 in-game. Note the enlarged trigger guard from later the Type 14 model and the early-style cocking piece.]]&lt;br /&gt;
[[File:BFBC2Game Nambu Type 14 2.jpg|thumb|none|600px|Right side view. Note the Black Sun emblem on Watanabe's jacket, indicating that the Scalar Weapon may have been a join Axis project with Nazi connections.]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|600px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|600px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Submachine guns are available to the Engineer role in Multiplayer alongside compact-carbine sized assault rifles. The Type 100 is the only usable SMG in the campaign, in the WWII prologue.&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the final unlock for the Engineer class at 43,000 points. It again features a suppressor, and can be equipped with the Kobra or ACOG scope. A camouflaged version is available with the SPECACT DLC. &lt;br /&gt;
[[Image:HK UMP Suppressed 45ACP.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 with Suppressor - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 UMP45 (1).jpg|thumb|none|600px|A US Engineer views a Humvee with his UMP.]]&lt;br /&gt;
[[File:BFBC2 UMP45 (2).jpg|thumb|none|600px|The UMP's iron sights, with the rear aperture flipped up.]]&lt;br /&gt;
[[File:BFBC2 UMP45 (3).jpg|thumb|none|600px|It reloads without the first game's full HK procedure. The windowed magazine model doesn't reflect the amount of rounds in the actual magazine.]]&lt;br /&gt;
[[File:BFBC2 UMP45 (4).jpg|thumb|none|600px|Smacking in a new magazine while getting taunted by the server message.]]&lt;br /&gt;
[[File:BFBC2 UMP45 SA (1).jpg|thumb|none|600px|The UMP45 SA in desert camouflage.]]&lt;br /&gt;
[[File:BFBC2 UMP45 SA (2).jpg|thumb|none|600px|A woodland camo'ed UMP SA with an ACOG scope.]]&lt;br /&gt;
[[File:BFBC2 UMP45 SA (3).jpg|thumb|none|600px|And the arctic camo UMP45.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears only in Multiplayer and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Mini Uzi]] (which is technically possible, as smaller Uzi variant bolts are backwards compatible in the original design). It is unlocked for 26000 points in the Engineer kit.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 Uzi (1).jpg|thumb|none|600px|Holding the Uzi upon a hostile four-wheeler.]]&lt;br /&gt;
[[File:BFBC2 Uzi (2).jpg|thumb|none|600px|Checking the Uzi's sights against the blue wall.]]&lt;br /&gt;
[[File:BFBC2 Uzi (3).jpg|thumb|none|600px|Letting out a burst, which shows the bolt and charging handle reciprocating (the latter is non-reciprocating in reality). Spent casings are present, just not in-frame here.]]&lt;br /&gt;
[[File:BFBC2 Uzi (4).jpg|thumb|none|600px|The Uzi's reload, which lacks running the charging handle from ''BC1''.]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game, used by the American strike team in the Operation Aurora prologue (though the player character loses his). In Multiplayer, it is readily available for players who pre-ordered Battlefield: Bad Company 2, and unlocked at rank 10 otherwise. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from ''[[Battlefield 1943]]''.&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels. Also, triggering the reload animation will have the bolt force itself closed before the player immediately pulls it open again as the first step; while not technically incorrect due to the gun being an open-bolt design (although doing this step first was only strictly necessary when using drum mags), this will also cause an empty casing to eject from the gun, even if the magazine was emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson. Note that the magazine incorrectly fills the entire space in the magazine well.]]&lt;br /&gt;
[[File:BFBC2 Thompson (0).jpg|thumb|none|600px|Wyatt loses his M1928 after the squad is detected at the start of Operation Aurora.]]&lt;br /&gt;
[[File:BFBC2 Thompson (1).jpg|thumb|none|600px|A ghillied Russian wades ashore on the Atacama Desert with his M1928 Thompson, ready to liberate the desert from rocks and cactus.]]&lt;br /&gt;
[[File:BFBC2 Thompson (2).jpg|thumb|none|600px|Aiming the Thompson against the shore. The actual rear notch sight blurs completely out of focus here; the front sight is instead lined against the charging handle.]]&lt;br /&gt;
[[File:BFBC2 Thompson (3).jpg|thumb|none|600px|Blazing away with the Thompson recoiling quite a bit upwards.]]&lt;br /&gt;
[[File:BFBC2 Thompson (4).jpg|thumb|none|600px|Pulling the charging handle back - note the casing ejecting out is fired.]]&lt;br /&gt;
[[File:BFBC2 Thompson (5).jpg|thumb|none|600px|And the rather curious AK-like loading of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). The PP-2000 is only available in Multiplayer, as the Engineer class's second to last unlock at 32,000 points. It has a 40 round capacity despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than  any other weapon in-game except the MG3.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 PP-2000 (1).jpg|thumb|none|600px|A Russian Engineer holds his PP-2000 out by his T-90 tank.]]&lt;br /&gt;
[[File:BFBC2 PP-2000 (2).jpg|thumb|none|600px|He's grateful that the iron sights are now usable.]]&lt;br /&gt;
[[File:BFBC2 PP-2000 (3).jpg|thumb|none|600px|Putting the T-90's side armor to the test of 9x19. Note the charging handle's (which is modeled as a solid tube instead of being an ambidextrous lever) sleeve cycles back with the bolt.]]&lt;br /&gt;
[[File:BFBC2 PP-2000.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Type 100===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora, recycled from ''Battlefield 1943''.&lt;br /&gt;
[[file:Submachine gun Type 100.jpg|thumb|none|350px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[file:BFBC2Game Type 100 holding.jpg|thumb|none|600px|The Type 100 in Operation Aurora. Note that the receiver's endcap is flat; it is hollow in reality.]]&lt;br /&gt;
[[file:BFBC2Game Type 100 aim.jpg|thumb|none|600px|Aiming - the sights are aren't aligned; the rear peep hole is ignored.]]&lt;br /&gt;
[[file:BFBC2Game Type 100 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game Type 100 reloading 2.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[file:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 holding.jpg|thumb|none|600px|The 9A-91 in first person.]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 reloading 1.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 reloading 2.jpg|thumb|none|600px|Reloading the 9A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault kit's starting assault rifle and is the standard rifle used by the South American soldiers in the campaign. As with the previous game, it is equipped with the GP-30 underbarrel grenade launcher.&lt;br /&gt;
[[file:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 holding.jpg|thumb|none|600px|Holding AEK-971 with the GP-30.]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 reloading 1.jpg|thumb|none|600px|The player character about to remove the old magazine.]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] appears in the final campaign mission, and is unlocked at 16,000 points for the Engineer class in Multiplayer. As with all Engineer class weapons, it is suppressed and is referred to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[File:Suppressed AKS-74U with folded stock.jpg|thumb|none|450px|AKS-74U with folded stock and suppressor - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|600px|A Kobra-equipped AKS-74U acquired at the start of the final mission. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (2).jpg|thumb|none|600px|A standard AKS-74U obtained later in the An-124's cargo hold.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (3).jpg|thumb|none|600px|Aiming the AKS-74U.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (4).jpg|thumb|none|600px|Reloading the 5.45 magazine. The incorrect milled receiver cutout is easily visible here.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (5).jpg|thumb|none|600px|The squad discusses their next move while armed with AKS-74Us - note the wooden rail segment on Preston's AKS-74U. The right side of the receiver is also mirrored from the left in third person.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (6).jpg|thumb|none|600px|Sweetwater holding the AKS-74U in an odd way, probably due to reused hand positions for his original M60.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] with a GP-30 returns, now as the standard service rifle for the Russian Army in the story (replacing the AEK-971 in that role in the prior game). It is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. The AN-94 is unlocked at 28,000 score in the Assault class in multiplayer.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 AN-94 (1).jpg|thumb|none|600px|The AN-94 out by a Russian rest area.]]&lt;br /&gt;
[[File:BFBC2 AN-94 (2).jpg|thumb|none|600px|Aiming is identical to the first game.]]&lt;br /&gt;
[[File:BFBC2 AN-94 (3).jpg|thumb|none|600px|Letting a two-round burst out, which shows the mirrored system in action.]]&lt;br /&gt;
[[File:BFBC2 AN-94 (4).jpg|thumb|none|600px|Reloading the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16A4 rifle]] appears only as the last unlockable assault rifle. The model is the same one from the original game, thought it appears as the &amp;quot;M16A2&amp;quot; but has the detachable rear sight of the A4 pattern. The ''Bad Company 2'' &amp;quot;M16A2&amp;quot; differs from the original &amp;quot;M16&amp;quot; that was used in the first ''Bad Company'' in multiple ways: the magazine has the correct 30-round capacity instead of 50, a three-round burst mode instead of being fully automatic, and Kobra sight or ACOG scope attachments (as is the case with most weapons in Bad Company 2). It requires 47,000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 with M203 40mm grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 M16A2 (1).jpg|thumb|none|600px|Patrolling the big sandbox with the M16A4/M203 combo.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (2).jpg|thumb|none|600px|Aiming the M16 - note that the carry handle sight is entirely mirrored; the attachment knobs and sight adjustment dial are opposite of where they normally would be.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (3).jpg|thumb|none|600px|Firing - unlike the HK416, a new round isn't present inside the chamber.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (4).jpg|thumb|none|600px|Reloading a STANAG.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (5).jpg|thumb|none|600px|The very rare sight of a charging handle being used on a rifle in ''Bad Company 2''. The forward assist maneuver from the first game is skipped.]]&lt;br /&gt;
[[File:BFBC2 M16A2 SA (2).jpg|thumb|none|600px|The desert camo M16A2 SA rifle.]]&lt;br /&gt;
[[File:BFBC2 M16A2 SA (1).jpg|thumb|none|600px|The M16A2 SA's woodland appearance as seen on Isla Innocentes.]]&lt;br /&gt;
[[File:BFBC2 M16A2 SA (3).jpg|thumb|none|600px|And the winter M16A2 SA, inside a MCOM house on nighttime Nelson Bay.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is called the &amp;quot;F2000 Assault&amp;quot; in the game. It is always equipped with the [[FN EGLM|FN GL-1]]. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster. It can first be found in the Sangre Del Toro mission, and appears later on sporadically as used by some of the Latin American troops and Russian special forces. In Multiplayer, it unlocks at 8,000 Assault score.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|600px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000|FS2000]] with a FN GL-1 grenade launcher. Also note the alternate grenade launchers, which are never actually used.]]&lt;br /&gt;
[[File:BFBC2 F2000 (0).jpg|thumb|none|600px|An F2000 found on a weapon crate in the Sangre Del Toro mission, with a two-tone appearance.]]&lt;br /&gt;
[[File:BFBC2 F2000 (1).jpg|thumb|none|600px|Marlowe with the F2000 in the prison camp liberated in the No One Gets Left Behind mission. It has a full tan finish in temperate and arid levels.]]&lt;br /&gt;
[[File:BFBC2 F2000 (2).jpg|thumb|none|600px|The F2000's iron sights.]]&lt;br /&gt;
[[File:BFBC2 F2000 (3).jpg|thumb|none|600px|Firing the F2000 while getting an eyeful of lens flare. The charging handle slightly reciprocates, and casings can be seen correctly spewing out the front.]]&lt;br /&gt;
[[File:BFBC2 F2000 (4).jpg|thumb|none|600px|Reloading a STANAG.]]&lt;br /&gt;
[[File:BFBC2 F2000 (5).jpg|thumb|none|600px|The black-finished F2000 as seen on Port Valdez. Note the ACOG scope slightly clips with the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
The [[FN SCAR-L]] CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer (at 2,500 points), and found occasionally in the campaign mode. Russian SF troops can be seen using it in the Zero Dark Thirty mission. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from ''[[Battlefield: Bad Company]]'', in which it had a faster ROF.&lt;br /&gt;
[[File:Scar l-1.jpg|thumb|400px|none|First Generation FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|600px|The SCAR-L's menu card, it still has the camouflage finish from the previous game here.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (1).jpg|thumb|none|600px|Engaging an enemy soldier in the South American logging camp with the SCAR-L CQC.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (2).jpg|thumb|none|600px|Blasting away, showing the left handed bolt cycling and 5.56 casings spewing out.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (3).jpg|thumb|none|600px|The SCAR-L's sights - the rear is cropped, and blurred out of focus.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (4).jpg|thumb|none|600px|Reloading the SCAR, with some nicely modeled cartridges in the magazine.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (5).jpg|thumb|none|600px|In winter levels, the SCAR-L has a two-tone gray/black appearance.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (6).jpg|thumb|none|600px|Getting a view of the black bottom rail and lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416 D10RS===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. It is unlocked at 35,000 Assault class score. A well-balanced and versatile rifle, the HK416 is popular in multiplayer and can be outfitted with standard assault rifle attachments, such as a red dot sight, 4x scope and underslung M203, capable of firing flechette, HE or smoke rounds.&lt;br /&gt;
[[File:HK 416 D.jpg|thumb|none|350px|HK416 D10RS - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 HK416 (1).jpg|thumb|none|600px|The HK416 carbine out in the US deployment area of Atacama Desert.]]&lt;br /&gt;
[[File:BFBC2 HK416 (2).jpg|thumb|none|600px|The 416's iron sights.]]&lt;br /&gt;
[[File:BFBC2 HK416 (3).jpg|thumb|none|600px|Firing away with the apparently spring-returned dust cover flapping half open, which allows spent casings out.]]&lt;br /&gt;
[[File:BFBC2 HK416 (4).jpg|thumb|none|600px|The reload animation is changed from ''BC1'' with the HK being mostly held skywards while a new magazine is loaded and slapped in.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] with the XM320 underbarrel grenade launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Promotional image of a US Army soldier firing the XM8/XM320 combo..]]&lt;br /&gt;
[[File:BFBC2 XM8 (1).jpg|thumb|none|600px|The XM8 and XM320 out on Isla Innocentes in multiplayer.]]&lt;br /&gt;
[[File:BFBC2 XM8 (2).jpg|thumb|none|600px|Aiming with the HK style iron sights.]]&lt;br /&gt;
[[File:BFBC2 XM8 (3).jpg|thumb|none|600px|The XM8's reload.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is an available weapon for the Engineer Class, unlocked at 6,500 points. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 XM8C (1).jpg|thumb|none|600px|The XM8 Compact out in the Atacama wastes.]]&lt;br /&gt;
[[File:BFBC2 XM8C (2).jpg|thumb|none|600px|Firing, with the casing ejecting out leftward.]]&lt;br /&gt;
[[File:BFBC2 XM8C (3).jpg|thumb|none|600px|Reloading reveals the rather primitive look of the magazine texture that normally hides away in the magwell.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] appears as the &amp;quot;STG.77 AUG&amp;quot; in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted. It unlocks at 20,000 score with the Assault Class in Multiplayer.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3-CQC (5.56x45mm) with prototype Steyr GL2 40mm grenade launcher]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 AUG A3 (1).jpg|thumb|none|600px|The iron sights AUG A3 in-game.]]&lt;br /&gt;
[[File:BFBC2 AUG A3 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFBC2 AUG A3 (3).jpg|thumb|none|600px|Reloading the AUG, less pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
A [[Heckler &amp;amp; Koch G3|G3A3]] appears simply as the &amp;quot;G3&amp;quot; and is only available as a multiplayer unlock. Despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. It has a 20-round magazine and full-auto fire capability. It can be set to any class' primary slot. Elite tier Russian forces use the G3A3 in Onslaught mode.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 G3A3 (1).jpg|thumb|none|600px|The G3A3 out in the Atacama wastes.]]&lt;br /&gt;
[[File:BFBC2 G3A3 (2).jpg|thumb|none|600px|As with the HK416, the front sight seems to be aligned with the top of the rear drum rather than its actual notch.]]&lt;br /&gt;
[[File:BFBC2 G3A3 (3).jpg|thumb|none|600px|The box magazine is totally empty during reloads.]]&lt;br /&gt;
[[File:BFBC2 G3A3 (4).jpg|thumb|none|600px|Smacking in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Can be set to any class' primary slot. Another weapon carried over from ''1943'', and hence has correct right-hand ejection and charging handle. Oddly, the image for the weapon in the weapon info screen is the in-game model of the Type 5 rifle (which is itself based on the M1 Garand model).&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|600px|Note the thicker wood furniture, indicating that this is the Type 5 model.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand holding.jpg|thumb|none|600px|The M1 Garand in first person.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand reloading 1.jpg|thumb|none|600px|The empty clip being ejected.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand reloading 2.jpg|thumb|none|600px|Inserting a new 8-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) appears only in Multiplayer, unlocked at rank 19 (First Sergeant I). It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. The Mk 14 has a semi-auto only firing option, can be equipped as a primary weapon for any class and has a 10 round capacity in gameplay despite what the weapon page description claims. Although it has the same in-game stats as the M1 Garand (excluding capacity), the Mk 14 reloads slightly faster and the player equipping it spawns with less reserve ammo for the rifle. The Mk 14 also has a right-handed bolt, but spent casings eject to the left. The related original [[M14]] appears in the Vietnam expansion pack. &lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 Mk14 (1).jpg|thumb|none|600px|The Mk 14 EBR out in a Chilean desert ville.]]&lt;br /&gt;
[[File:BFBC2 Mk14 (2).jpg|thumb|none|600px|The Mk 14's iron sights. The rear sight here is a bit better portrayal of the M1/M14's peep sight, compared to the in-game Garand's ghost ring sight seen above.]]&lt;br /&gt;
[[File:BFBC2 Mk14 (3).jpg|thumb|none|600px|It recoils quite hard from the hip; the action is cycling here, and the spent round pops out and is visible just above the front rail.]]&lt;br /&gt;
[[File:BFBC2 Mk14 (4).jpg|thumb|none|600px|The magazine appears to have been quite burned on top.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Rifle (M1 Garand mock-up) ===&lt;br /&gt;
Reused from ''[[Battlefield: 1943]]'', the [[M1 Garand]] modified to stand in for the rare Japanese [[Type 5 Rifle]] is the standard weapon for the Japanese forces in the single-player mode. It has the clip latch which the Type 5 lacks, and functions in an identical fashion to the M1 Garand, complete with using en-bloc clips instead of the real weapon's stripper clips.&lt;br /&gt;
&lt;br /&gt;
Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. There is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty. Unlike in ''Battlefield: 1943'', ejecting a clip does not produce a ping sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[file:Type5.jpg‎|thumb|none|350px|Type 5 Garand Copy - 7.7x58mm]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy holding.jpg|thumb|none|600px|The Type 5 being held.]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy reloading 1.jpg|thumb|none|600px|The clip being ejected at the start of a reload; note how it is full.]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy reloading 2.jpg|thumb|none|600px|Inserting a fresh clip.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the Recon class.&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] returns as the &amp;quot;M95 Sniper&amp;quot; in ''Bad Company 2''. The M95 can be found first in Crack The Sky in the story, and is used by Russian snipers in later missions. It is the final Recon unlock in Multiplayer, at 34,000 points. As per its .50 BMG chambering, it is very powerful, having some of the best penetration through cover (and will destroy light obstacles such as fences and doors). It can damage all vehicles, save for tanks, and is especially powerful against light vehicles and boats.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|600px|In fact, it is an anti-materi'''a'''l rifle]]&lt;br /&gt;
[[File:BFBC2 M95 (1).jpg|thumb|none|600px|Using a winter-camouflaged Barrett M95 during the assault on the Russian-occupied satellite station in the Andes.]]&lt;br /&gt;
[[File:BFBC2 M95 (2).jpg|thumb|none|600px|Sighting in the fast-roping reinforcements.]]&lt;br /&gt;
[[File:BFBC2 M95 (3).jpg|thumb|none|600px|Working the M95's bolt.]]&lt;br /&gt;
[[File:BFBC2 M95 (4).jpg|thumb|none|600px|Reloading a five-round magazine...]]&lt;br /&gt;
[[File:BFBC2 M95 (5).jpg|thumb|none|600px|...and pushing the bolt forward.]]&lt;br /&gt;
[[File:BFBC2 M95 SA.jpg|thumb|none|600px|The M95 SA variant in multiplayer; in an inversion of all the other SPECACT weapons, it lacks a camouflage finish as the default M95 already has dynamic camo colors.]]&lt;br /&gt;
[[File:BFBC2 M95 Hags (1).jpg|thumb|none|600px|Haggard shoulders and chambers the Barrett in the intro of the Sangre Del Toro mission. Note the M9 pistol in Sweetwater's holster.]]&lt;br /&gt;
[[File:BFBC2 M95 Hags (2).jpg|thumb|none|600px|Taking aim upon a Russian desert patrol.]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game, only appearing in Multiplayer as a unlock at 21,000 points in the Recon kit.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 GOL (1).jpg|thumb|none|600px|The GOL sniper rifle out on the Atacama Desert.]]&lt;br /&gt;
[[File:BFBC2 GOL (2).jpg|thumb|none|600px|The view through the GOL's scope.]]&lt;br /&gt;
[[File:BFBC2 GOL (3).jpg|thumb|none|600px|Working the bolt action.]]&lt;br /&gt;
[[File:BFBC2 GOL (4).jpg|thumb|none|600px|The GOL's reload.]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class, referred to as the &amp;quot;M24 Sniper&amp;quot;.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle holding.jpg|thumb|none|600px|The M24A2 being held.]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle reloading 2.jpg|thumb|none|600px|Pulling the bolt.]]&lt;br /&gt;
[[File:BFBC2 M24 (0).jpg|thumb|none|600px|The arid camouflaged M24 rifle, overlooking the Arica town.]]&lt;br /&gt;
[[File:BFBC2 M24 (1).jpg|thumb|none|600px|A woodland M24A2 on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The [[QBU-88]] appears as the &amp;quot;Type 88 Sniper&amp;quot; and the first sniper rifle found in the campaign, used in Upriver. In Multiplayer, it is unlocked at 1,300 points in the Recon class.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (1).jpg|thumb|none|600px|Preston overlooking enemy sentries with the QBU-88 rifle.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (2).jpg|thumb|none|600px|Drawing a bead through the QBU's scope.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (3).jpg|thumb|none|600px|Reloading while the rest of the squad pushes downhill.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (4).jpg|thumb|none|600px|A view of the right side before working the charging handle.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (5).jpg|thumb|none|600px|The QBU-88 in the hands of a Bolivian sharpshooter.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 Sweetwater.jpg|thumb|none|600px|Sweetwater briefly uses a QBU-88 at the beginning of No One Gets Left Behind. His hands appear to be misaligned with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in. It is only found in Multiplayer, unlocked at 6,000 Recon score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 SV-98 (1.jpg|thumb|none|600px|Overlooking the Atacama Desert level with the SV-98.]]&lt;br /&gt;
[[File:BFBC2 SV-98 (2).jpg|thumb|none|600px|The view through the PKS-07 optic.]]&lt;br /&gt;
[[File:BFBC2 SV-98 (3).jpg|thumb|none|600px|Operating the bolt.]]&lt;br /&gt;
[[File:BFBC2 SV-98 (4).jpg|thumb|none|600px|Reloading the box magazine.]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope. It also is only in MP, unlocked at 15,000 Recon points.&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 SVU (1).jpg|thumb|none|600px|The SVU Dragunov atop a desert rooftop.]]&lt;br /&gt;
[[File:BFBC2 SVU (2).jpg|thumb|none|600px|Aiming with the SVU's default PSO-1 optic.]]&lt;br /&gt;
[[File:BFBC2 SVU (3).jpg|thumb|none|600px|Reloading the ten-round SVD magazine.]]&lt;br /&gt;
[[File:BFBC2 SVU (4).jpg|thumb|none|600px|About to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], in-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. The VSS is the second-to-last unlock in MP, at 26,000 Recon points.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 VSS (1).jpg|thumb|none|600px|The VSS rifle in-game.]]&lt;br /&gt;
[[File:BFBC2 VSS (2).jpg|thumb|none|600px|It's PSO-1 features the same rather odd reticle from the first game.]]&lt;br /&gt;
[[File:BFBC2 VSS (3).jpg|thumb|none|600px|Reloading the Vintorez.]]&lt;br /&gt;
[[File:BFBC2 VSS (4).jpg|thumb|none|600px|About to cycle the action.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] returns from the prior game, but only appears in MP as a late Medic unlock at 42,000 points. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MG36 (1).jpg|thumb|none|600px|The MG36 in multiplayer. Note the scope lacks the green lens from the last game.]]&lt;br /&gt;
[[File:BFBC2 MG36 (2).jpg|thumb|none|600px|However, the red sight now lacks magnification by default.]]&lt;br /&gt;
[[File:BFBC2 MG36 (3).jpg|thumb|none|600px|Firing the MG36.]]&lt;br /&gt;
[[File:BFBC2 MG36 (4).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFBC2 MG36 (5).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment. It unlocks for the Medic class at 42,000 points.&lt;br /&gt;
[[Image:XM8 LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 XM8AR (1).jpg|thumb|none|600px|The XM8 Automatic Rifle out in the Oasis harbor area.]]&lt;br /&gt;
[[File:BFBC2 XM8AR (2).jpg|thumb|none|600px|Reloading with a C-Mag. Note that the actual charging handle tip disappears during the reload animation, oddly.]]&lt;br /&gt;
[[File:BFBC2 XM8AR (3).jpg|thumb|none|600px|Pulling the charging handle-less operating rod.]]&lt;br /&gt;
[[File:BFBC2 XM8AR (4).jpg|thumb|none|600px|After a few frames, it appears to pop back into place, correctly under tension.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. It can be found in the Sangre Del Toro mission, and is unlocked at 25,000 Medic score in MP.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|600px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|601px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and and the rest of the squad with XM8/XM320 combos.]]&lt;br /&gt;
[[File:BFBC2 M60 (1).jpg|thumb|none|600px|The M60 as seen in the Force Multiplier mission.]]&lt;br /&gt;
[[File:BFBC2 M60 (2).jpg|thumb|none|600px|The M60's iron sights - all but the front post is blurred out, a nice detail.]]&lt;br /&gt;
[[File:BFBC2 M60 (3).jpg|thumb|none|600px|Handing a belt box during the reload.]]&lt;br /&gt;
[[File:BFBC2 M60 (4).jpg|thumb|none|600px|Feeding in the 7.62 links.]]&lt;br /&gt;
[[File:BFBC2 M60 (5).jpg|thumb|none|600px|Knocking the top cover closed.]]&lt;br /&gt;
[[File:BFBC2 M60 Melee.jpg|thumb|none|600px|Sweetwater bludgeons an enemy soldier with his M60 after disembarking Flynn's UH-60 in Crack the Sky.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game and only appears in Multiplayer, as first LMG unlock for medics at 3,300 score. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 M249 (1).jpg|thumb|none|600px|Observing a miniature Patriot missile battery with the M249 Para.]]&lt;br /&gt;
[[File:BFBC2 M249 (2).jpg|thumb|none|600px|The SAW's iron sights.]]&lt;br /&gt;
[[File:BFBC2 M249 (3).jpg|thumb|none|600px|Reloading the belt box.]]&lt;br /&gt;
[[File:BFBC2 M249 (4).jpg|thumb|none|600px|Feeding in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFBC2 M249 (5).jpg|thumb|none|600px|And closing the top cover, which appears to be completely black on the bottom.]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded as the [[MG3]] returns from the previous game. It has a 100 round belt and the highest rate of fire of any of the machine guns. It can be first acquired in the Heart of Darkness mission, and appears later on the campaign as used by elite-tier Russian troops. They also use the MG3 in Onslaught mode. It is the final Medic unlock, at 52,000 points.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MG3 (1).jpg|thumb|none|600px|A Russian Army medic armed with the MG3 machine gun on Laguna Presa.]]&lt;br /&gt;
[[File:BFBC2 MG3 (2).jpg|thumb|none|600px|ADS of the MG3.]]&lt;br /&gt;
[[File:BFBC2 MG3 (3).jpg|thumb|none|600px|Blazing away - the brass rather oddly ejects near the front end of the MG, perhaps due to sharing coding from the F2000.]]&lt;br /&gt;
[[File:BFBC2 MG3 (4).jpg|thumb|none|600px|The MG3's reload; it appears to feed 7.62 rounds into a black void.]]&lt;br /&gt;
[[File:BFBC2 MG3 (5).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BFBC2 MG3 SA (1).jpg|thumb|none|600px|Patrolling the Atacama shores with the desert-camo MG3 SA.]]&lt;br /&gt;
[[File:BFBC2 MG3 SA (2).jpg|thumb|none|600px|The temperate colored MG3 SA with an ACOG scope.]]&lt;br /&gt;
[[File:BFBC2 MG3 SA (3).jpg|thumb|none|600px|Looking at the Navy submarine pens across Nelson Bay with the arctic MG3 SA.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|350px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game PKM holding.jpg|thumb|none|600px|The PKM being held.]]&lt;br /&gt;
[[file:BFBC2Game PKM aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:BFBC2Game PKM reloading 1.jpg|thumb|none|600px|Unlike most of the other machine guns, the internals are fairly modeled on the inside during the reload.]]&lt;br /&gt;
[[file:BFBC2Game PKM reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt. It is the standard LMG used by the Russian forces and South American militia in the campaign. The QJY-88 is unlocked at 8,600 Medic points in Multiplayer.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (1).jpg|thumb|none|600px|Overlooking the Valparaiso coast with the QJY-88.]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (2).jpg|thumb|none|600px|Aiming the QJY-88.]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (3).jpg|thumb|none|600px|Reloading a 5.8mm belt.]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (4).jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game - it is found early on in Heart of Darkness, and is unlocked at Rank 18 (Master Sergeant III) in MP. The [[Franchi SPAS-12]] has the same damage statistics as the 870 MCS and NS2000, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant, however it incorrectly holds 8 rounds in singleplayer and in multiplayer (when equipped with the &amp;quot;extended magazine tube&amp;quot; perk). The description states that &amp;quot;it's been in service for over 37 years&amp;quot;; with the real SPAS-12 having entered service in 1979, this suggests that the game is set after 2016.&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (1).jpg|thumb|none|600px|Wary of any ''[[Jurassic Park]]'' jokes, Marlowe wields the SPAS-12 near where it can be found initially in the Heart of Darkness level.]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (2).jpg|thumb|none|600px|ADS of the SPAS.]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (3).jpg|thumb|none|600px|Loading up a 12 gauge shell. Filling up the magazine tube on the real SPAS-12 requires the user to push down on the carrier latch button, something that the player character never does.]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
The [[Saiga 12K]] from the first game, again incorrectly identified as the 20 gauge Saiga 20K, reappears as the &amp;quot;Saiga 20K Semi&amp;quot;. It has a six shot magazine as standard, increased to twelve with extended mags. It only appears in Multiplayer, and is used by some Russian engineers in Onslaught mode. The Saiga is unlocked early on at Rank 2, Private II. The Saiga 12k correctly holds 6 rounds, however, its magazine visually remains the same when the gun is equipped with the &amp;quot;extended shotgun magazine&amp;quot; perk which raises its ammo capacity to 12 rounds.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K for comparison - 20 gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 Saiga (1).jpg|thumb|none|600px|Inspecting a derelict truck with the Saiga shotgun.]]&lt;br /&gt;
[[File:BFBC2 Saiga (2).jpg|thumb|none|600px|The Saiga's ADS state.]]&lt;br /&gt;
[[File:BFBC2 Saiga (3).jpg|thumb|none|600px|The Saiga being reloaded. Note the slightly short green 12 gauge shell.]]&lt;br /&gt;
[[File:BFBC2 Saiga (4).jpg|thumb|none|600px|Running the action.]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags. Statistically, it is identical to the SPAS-12 and 870 MCS but comes with two advantages: its users cycle it faster than any of the other pump-action shotguns and it is reloaded two shells at a time (regardless if the player reloads it with an odd amount of rounds left in the weapon). It is only in Multiplayer, unlocked at Rank 20, First Sergeant II.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 NS2000 (1).jpg|thumb|none|600px|The NeoStead in the hands of a Russian Engineer, a certified ''Bad Company'' oddball classic.]]&lt;br /&gt;
[[File:BFBC2 NS2000 (2).jpg|thumb|none|600px|Aiming sans the actual sights.]]&lt;br /&gt;
[[File:BFBC2 NS2000 (3).jpg|thumb|none|600px|Palming in twin shotgun shells on a reload.]]&lt;br /&gt;
[[File:BFBC2 NS2000 (4).jpg|thumb|none|600px|Working the forward pump reveals an untextured black void underneath.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun at rank 1, Private I.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 870 (1).jpg|thumb|none|600px|An American soldier stakes his claim on the enemy patio with the Remington 870.]]&lt;br /&gt;
[[File:BFBC2 870 (2.jpg|thumb|none|600px|Aiming in the classic &amp;quot;Battlefield&amp;quot; shotgun style.]]&lt;br /&gt;
[[File:BFBC2 870 (3).jpg|thumb|none|600px|Cycling the pump-action.]]&lt;br /&gt;
[[File:BFBC2 870 (4).jpg|thumb|none|600px|Loading a shell into the 870 MCS.]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. The shotgun has a capacity of 8 shots, one more round than its real-life counterpart. A version that fires slugs can also be found in singleplayer, although fired slugs seem to ''explode'' on impact, making it quite useful as an accurate &amp;quot;power weapon&amp;quot;. In the game's multiplayer beta, the TOZ-194 would have been available as a usable weapon, but was likely removed due to it having very similar stats to the SPAS-12, NeoStead 200 and M870 MCS.&lt;br /&gt;
[[file:Toz194.jpg|thumb|none|350px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 holding.jpg|thumb|none|600px|The TOZ-194 being held. When picked up (either from a weapons box or downed enemy), the shotgun will always have 4 rounds remaining.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 aim.jpg|thumb|none|600px|As with other shotguns, the iron sights are not used in-game. Pressing the &amp;quot;aim&amp;quot; button simply increases the zoom.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 reloading 2.jpg|thumb|none|600px|Pumping the TOZ-194.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 world.jpg|thumb|none|600px|Third-person view of the weapon.]]&lt;br /&gt;
[[File:BFBC2 TOZ-194 (1).jpg|thumb|none|600px|The explosive effect of the apparent FRAG-12-loaded TOZ found in the Heart of Darkness mission. It also manages to deform the terrain with little craters.]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K. It can occasionally be found on weapon crates in the campaign, and is used by Russian spec-ops soldiers late in the campaign. The USAS is the last unlocked shotgun, at level 21 (First Sergeant III). The USAS-12 is modelled with a 10-round magazine but incorrectly holds 12 in both singleplayer and multiplayer. In the latter however, the USAS will hold 6 rounds at a time when not equipped with the &amp;quot;extended shotgun magazine&amp;quot; perk.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (1).jpg|thumb|none|600px|Breaching into the An-124's cabin in the final mission - to his horror, Marlowe discovers that the crew received complimentary in-flight MG3s.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (2).jpg|thumb|none|600px|Aiming the USAS during the plane firefight.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (3).jpg|thumb|none|600px|Letting out a burst of 12 gauge.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (4).jpg|thumb|none|600px|Marlowe reloads the USAS-12. This is what happens when you unload several 12-round, 12 gauge magazines in rapid succession inside an airplane.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (5).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
All of the Assault kit assault rifles are paired with underbarrel 40mm launchers. HE rounds are used by default; smoke and buckshot loadings can be unlocked and used instead.&lt;br /&gt;
&lt;br /&gt;
On consoles and in the PC campaign mode, there is an animation for unfolding the launchers' sights. For whatever reason, the UBGLs are treated as a separate weapon in the PC version's Multiplayer, and lack this animation. Switching to the 40mm simply plays the equip animation again, with the sights unfolded. Kobra or ACOG sights will also disappear if equipped while using the grenade launcher, but return when switching back to the parent rifle. &lt;br /&gt;
===FN GL-1===&lt;br /&gt;
The GL-1 is mounted on the FN F2000 Tactical. As with its parent weapon, it has either a black or tan finish depending on the terrain.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN GL-1 40mm grenade launcher mounted to an [[FN F2000]] (5.56x45mm NATO)]]&lt;br /&gt;
[[File:BFBC2 GL-1 (1).jpg|thumb|none|600px|Unfolding the GL-1's right-side sight.]]&lt;br /&gt;
[[File:BFBC2 GL-1 (2).jpg|thumb|none|600px|Observing a destroyed BMD-3 with the F2000/GL-1 combo.]]&lt;br /&gt;
[[File:BFBC2 GL-1 (3).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade launcher.]]&lt;br /&gt;
[[File:BFBC2 GL-1 (4).jpg|thumb|none|600px|Reloading with a 40mm round.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[File:BFBC2 GP-30 (1).jpg|thumb|none|600px|Using the GP-30 slung under the AEK-971.]]&lt;br /&gt;
[[File:BFBC2 GP-30 (2).jpg|thumb|none|600px|ADS of the GP-30.]]&lt;br /&gt;
[[File:BFBC2 GP-30 (3).jpg|thumb|none|600px|It incorrectly reloads with a NATO 40mm round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a [[Heckler &amp;amp; Koch XM8]] - 5.56x45mm &amp;amp; 40x46mm. Note different trigger guard and trigger.]]&lt;br /&gt;
[[File:BFBC2 XM320 (1).jpg|thumb|none|600px|Activating the XM320 involves unfolding its sights.]]&lt;br /&gt;
[[File:BFBC2 XM320 (2).jpg|thumb|none|600px|Marlowe making use of the XM320.]]&lt;br /&gt;
[[File:BFBC2 XM320 (3).jpg|thumb|none|600px|Aiming without actually using the sights that he took the time to unfold.]]&lt;br /&gt;
[[File:BFBC2 XM320 (4).jpg|thumb|none|600px|Reloading after demolishing a tree - an odd frame occurs here, where some sort of cartridge briefly appears before the spent casing falls out.]]&lt;br /&gt;
[[File:BFBC2 XM320 (5).jpg|thumb|none|600px|The actual falling shell is the correct 40mm casing.]]&lt;br /&gt;
[[File:BFBC2 XM320 (6).jpg|thumb|none|600px|Sliding in a new one, then the tube is smacked closed.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, and AUG A3.&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[File:BFBC2 M16 M203 (1).jpg|thumb|none|600px|The M16 with the M203 activated.]]&lt;br /&gt;
[[File:BFBC2 M16 M203 (2).jpg|thumb|none|600px|Aiming with the HUD crosshair.]]&lt;br /&gt;
[[File:BFBC2 M16 M203 (3).jpg|thumb|none|600px|Reloading - while not very visible here, the character uses his right hand to fire the M203.]]&lt;br /&gt;
[[File:BFBC2 HK416 M203 (1).jpg|thumb|none|600px|Using the 416's M203. Its leaf sight seems to be missing the screw at the base.]]&lt;br /&gt;
[[File:BFBC2 HK416 M203 (2).jpg|thumb|none|600px|The HK416's M203 reload.]]&lt;br /&gt;
[[File:BFBC2 AUG M203 (1).jpg|thumb|none|600px|And lastly, the M203 on the AUG A3 rifle.]]&lt;br /&gt;
[[File:BFBC2 AUG M203 (2).jpg|thumb|none|600px|Loading up the AUG's M203.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket/Missile Launchers==&lt;br /&gt;
Launchers are used by the Engineer role in multiplayer. The Carl Gustav is a selectable primary in the campaign.&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] returns as an Anti-Tank recoilless rifle. In the story, it is used universally by both the South American and Russian forces despite the presence of the RPG-7 on AT/Engineer character models. In multiplayer, it is unlocked at 8,700 score with the Engineer class. Like the RPG-7, it can be used as a guided rocket launcher in combination with the Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 M2 CG (1).jpg|thumb|none|600px|A Russian Engineer shoulders the Carl Gustav out in the town on Oasis.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (2).jpg|thumb|none|600px|The view through the M3's scope.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (3).jpg|thumb|none|600px|Reloading the Carl G - removing the spent shell.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (4).jpg|thumb|none|600px|Inserting a new, terrifyingly black 84mm warhead.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (5).jpg|thumb|none|600px|Closing the Venturi cone. The step of latching the cone is skipped, although it appears to be missing anyway.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Recoilless Rifle===&lt;br /&gt;
In &amp;quot;Operation Aurora&amp;quot;, Japanese soldiers can be seen using the [[M18 Recoilless Rifle]], another idiosyncrasy recycled from ''Battlefield: 1943''. They are unusable by the player.&lt;br /&gt;
[[Image:M18 Recoilless.jpg|none|thumb|none|400px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:BFBC2 M18.jpg|thumb|none|600px|Closeup of a Japanese soldier equipped with the M18 Recoilless Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The Swedish Army version of the [[M136 AT4]], the Pansarskott m/86, appears only in MP as an unlock at 19,000 Engineer score. It has a fictional built-in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to eight AT4s on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:Pskott86.jpg‎ |thumb|none|400px|The Pansarskott m/86. ]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|600px|The m/86 in ''BF:BC2''.]]&lt;br /&gt;
[[File:BFBC2 AT4 (1).jpg|thumb|none|600px|A shouldered Pansarskott m/86 in multiplayer.]]&lt;br /&gt;
[[File:BFBC2 AT4 (2).jpg|thumb|none|600px|The view through the fictional scope.]]&lt;br /&gt;
[[File:BFBC2 AT4 (3).jpg|thumb|none|600px|Firing a rocket and aiming it at the wood shed.]]&lt;br /&gt;
[[File:BFBC2 AT4 (4).jpg|thumb|none|600px|Pulling the safety off another m/86 launcher.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Engineer class in Multiplayer. It is an unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using the Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[file:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 holding.jpg|thumb|none|600px|The RPG-7 being held.]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 aim.jpg|thumb|none|600px|Aiming with the PGO-7 scope. Compared to ''Battlefield 2'', the reticle is much closer to the real one. However, the position of the boresight mark is too low and too close to the rangefinder, likely so that players won't get confused and use the rangefinder as a crosshair.]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 reloading 1.jpg|thumb|none|600px|Loading a fresh rocket.]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 reloading 2.jpg|thumb|none|600px|Finishing the reload process.]]&lt;br /&gt;
[[File:BFBC2 RPG-7 Milita.jpg|thumb|none|600px|A South American militant uses the RPG-7 in a cutscene late in the story. He also has the Carl Gustav launcher on his back, as its part of the character model.]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Dynamite===&lt;br /&gt;
Remote-detonated TNT sticks are available briefly at the end of Operation Aurora.&lt;br /&gt;
[[file:BFBC2Game dynamite.jpg|thumb|none|600px|Dynamite in-game.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The same [[Mills Bomb]]/[[M67 frag grenade]] hybrid that appeared as the &amp;quot;HG-2&amp;quot; in the original ''Bad Company'' returns, although it is no longer treated as its own piece of equipment unique to certain kits and is instead usable by all kits (and by default in the campaign). It just has the generic designation of &amp;quot;Frag Grenade&amp;quot; in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFBC2 Mills (1).jpg|thumb|none|600px|Preston pulls the signature Bad Company smiley pin on the hybrid grenade. This animation plays extremely fast, the pin is just barely visible for a split-second.]]&lt;br /&gt;
[[File:BFBC2 Mills (2).jpg|thumb|none|600px|The Mills body just in mid-air, it is actually missing the fuse assembly, which is a correct detail. Thrown grenades also leave something of a smoke trail when thrown.]]&lt;br /&gt;
[[File:BFBC2 Mills (3).jpg|thumb|none|600px|Taking a rather inadvisable gander at a live grenade in the snow.]]&lt;br /&gt;
[[File:BFBC2 Sweetwater FRAGS.jpg|thumb|none|600px|Sweetwater with an HG-2 in the &amp;quot;[https://www.youtube.com/watch?v=K2Qpui1hYBw&amp;amp;ab_channel=ElectronicArts '''Friends Really Against Grenade Spam''']&amp;quot; video, which was a response to an infamous ''Modern Warfare 2'' PSA video.]]&lt;br /&gt;
&lt;br /&gt;
===M112 C4 Demolition Pack===&lt;br /&gt;
C4 bundles return from the prior game, and can be found in a few story missions. In MP, they are available to the Assault class if primary weapon other than an assault rifle is selected, and are in the Recon class.&lt;br /&gt;
[[File:M112.jpg|thumb|400px|none|M112 C4 demolition charge]]&lt;br /&gt;
[[File:BFBC2 C4.jpg|thumb|none|600px|Haggard setting up some M112 charges at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50 Anti-Personnel Mine===&lt;br /&gt;
The same enlarged [[TS-50 anti-personnel mine]] is available to the Engineer kit as the &amp;quot;AT Mine,&amp;quot; and is an alternate option to the rocket launchers.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|300px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFBC2 TS-50.jpg|thumb|none|600px|The TS-50 in hand and deployed in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
The [[AT-14 Spriggan]] (Russian designation 9M133 ''Kornet'') is the standard ATGM for the Russian Army.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG‎|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFBC2 9M133.jpg|thumb|none|600px|A 9M133 Kornet in the Russian base on Atacama Desert.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
[[Bofors 40mm]] cannons can be found in the first level.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:BFBC2Game canon 1.jpg|thumb|none|600px|The Bofors 40mm in-game.]]&lt;br /&gt;
[[file:BFBC2Game canon 2.jpg|thumb|none|600px|Left side view.]]&lt;br /&gt;
[[file:BFBC2Game canon 3.jpg|thumb|none|600px|Another view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]]s are used the antitank missile for the US Army. They appear mostly in multiplayer as static emplacements. Some of the Humvees in High Value Target sport TOW turrets. The only usable appearance of the TOW Humvee is on Atacama Desert in the console-only Onslaught mode. &lt;br /&gt;
It is also usable on the M2A3 Bradley with the &amp;quot;V ALT W&amp;quot; specialization.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
[[File:BFBC2 TOW (1).jpg|thumb|none|600px|The M220 TOW system in the US deployment on Atacama Desert.]]&lt;br /&gt;
[[File:BFBC2 TOW (2).jpg|thumb|none|600px|Using the TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[file:BrowningM37MG.jpg|thumb|none|350px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This is the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[file:BFBC2Game Browning M1919 2.jpg|thumb|none|600px|The Browning M1919 in use.]]&lt;br /&gt;
[[file:BFBC2Game Browning M1919 3.jpg|thumb|none|600px|Increased zoom.]]&lt;br /&gt;
[[file:BFBC2Game Browning M1919 1.jpg|thumb|none|600px|Third-person view of the Browning M1919.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 Abrams, in a CROWS system. It only appears on the Abrams; the Bradley appears to use a RWS version of the XM312.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|600px|Promotional image of the M1A2 firing all of its guns.]]&lt;br /&gt;
[[File:BFBC2 M2HB.jpg|thumb|none|600px|The Browning M2 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster M242 chaingun===&lt;br /&gt;
M2A3 Bradleys feature [[M242 Bushmaster chaingun]] as their primary armament in multiplayer.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:BFBC2 M242 (1).jpg|thumb|none|600px|A closeup of the Bradley's turret.]]&lt;br /&gt;
[[File:BFBC2 M242 (2).jpg|thumb|none|600px|The Bushmaster gun as seen from the gunner's view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[M240C]] is coaxial mounted on the M1A2 Abrams MBT and usable by the &amp;quot;V ALT W&amp;quot; specialization. It is also present on the M2 Bradley, but not usable as its TOW tubes are used instead with that specialization.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFBC2 M242 (1).jpg|thumb|none|600px|The exposed M240C as seen on the Bradley.]]&lt;br /&gt;
&lt;br /&gt;
===GAU-8/A Avenger===&lt;br /&gt;
US Air Force A-10s appear briefly in ''Bad Company 2'', namely at the end of Heavy Metal when Marlowe has to call in airstrikes on an occupied town, and some MP levels such as Arica Harbor. In all instances, they are shown firing their [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFBC2 A-10.jpg|thumb|none|600px|Promotional image of the A-10s firing over Arica Harbor. Note the models have the same textures from ''[[Battlefield 2]]''.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The South African Mi-24 &amp;quot;Super Hind&amp;quot; returns from the previous game, equipped with the [[GIAT M693]].&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFBC2 Mi-24 M693.jpg|thumb|none|600px|Business end of the Super Hind's GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
Russian Air Force/VVS Su-25 attack jets armed with the [[Gryazev-Shipunov GSh-30-2]] appear rarely on certain MP levels, namely in some of the victory cutscenes for the Russian faction.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BFBC2 Su-25.jpg|thumb|none|600px|Promotional image of Su-25s and a Mi-28 over the Atacama Desert. The afterburner effect is incorrect as the Su-25 lacks them and is a sub-sonic aircraft.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets, GAZ-3937 Vodniks, and the Otokar Cobra truck.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFBC2 Kord (1).jpg|thumb|none|600px|A Kord HMG as seen on the Cobra transport.]]&lt;br /&gt;
[[File:BFBC2 Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFBC2 Kord (3).jpg|thumb|none|600px|Firing, which shows the left side cover popping open and spent shells flying out.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[File:BFBC2 M134 (1).jpg|thumb|none|600px|Preston manning a M134 at the start of the Crack the Sky mission.]]&lt;br /&gt;
[[File:BFBC2 M134 (2).jpg|thumb|none|600px|Looking at Russian positions from behind the M134.]]&lt;br /&gt;
[[File:BFBC2 M134 (3).jpg|thumb|none|600px|Opening fire with the minigun. It features quite a bit of spool-time, whereas real M134s fire instantaneously.]]&lt;br /&gt;
[[File:BFBC2 M134 (4).jpg|thumb|none|600px|Front view of Flynn's UH-60 at the end of No One Gets Left Behind. Here it also sports what appears to be SUU-12/A gunpods with Browning machine guns.]]&lt;br /&gt;
[[File:BFBC2 M134 (5).jpg|thumb|none|600px|A closeup of a M134 on a landed Blawkhawk in Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
The [[M61 Vulcan|M167 VADS]] was introduced in a June 8th update, appearing in the multiplayer stats section and added in the Map Pack 4 levels, Atacama Desert Rush and Port Valdez Conquest. A cut &amp;quot;ACV-S&amp;quot; M113 that mounted the VADS was supposed to appear as the US Army's AA vehicle, but the only trace left is a menu entry picture in the game files and in the image for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
USMC F/A-18A Hornets (which carry a [[M61A1 Vulcan]]) from ''[[Battlefield 2]]'' appear in the story and in some scripted scenarios in Multiplayer.&lt;br /&gt;
[[File:M167-Vulcan.jpg|thumb|none|450px|M167A2 VADS (Vulcan Air Defense System) - 20x102mm HEIT-SD]]&lt;br /&gt;
[[File:BFBC2 M167 VADS (1).jpg|thumb|none|600px|A VADS atop a portable building at the first firebase on Atacama Desert Rush.]]&lt;br /&gt;
[[File:BFBC2 M167 VADS (2).jpg|thumb|none|600px|The VADS' left side.]]&lt;br /&gt;
[[File:BFBC2 FA-18.jpg|thumb|none|600px|Marlowe watching a Hornet perform an airstrike in High Value Target.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
AH-64 Apaches return as the US Army's attack helicopter, with the [[M230 Chain Gun]] as the gunner's main armament.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFBC2 M230.jpg|thumb|none|600px|The M230 under an AH-64.]]&lt;br /&gt;
&lt;br /&gt;
===QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[File:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[File:BFBC2 QLZ-87 (1).jpg|thumb|none|600px|A QLZ-87 found in the Crack the Sky mission.]]&lt;br /&gt;
[[File:BFBC2 QLZ-87 (2).jpg|thumb|none|600px|Using the QLZ.]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
Russian BMD-3s and the Mil Mi-28N Havoc have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BFBC2 2A42 (1).jpg|thumb|none|600px|The Shipunov gun on the Mi-28N.]]&lt;br /&gt;
[[File:BFBC2 2A42 (2).jpg|thumb|none|600px|And a look at the BMD-3's autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Aircraft Machine Gun===&lt;br /&gt;
Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters are armed with [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[Image:BFBC2-T97Air.jpg|thumb|none|600px|One muzzle of machine guns seen in the Zero's nose.]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 light machine gun===&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted in Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BFBC2-T97tank.jpg|thumb|none|600px|The tank with the mounted Type 97 LMG.]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Cannon===&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[Image:BFBC2-T99c.jpg|thumb|none|600px|Wyatt looks at a destroyed A6M fighter's Type 99 cannon.]]&lt;br /&gt;
&lt;br /&gt;
===XM307 ACSW===&lt;br /&gt;
The [[XM307 ACSW]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June, the standalone XM307 has been added to the multiplayer stats section, and has been added to the game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[File:BFBC2 XM307 (1).jpg|thumb|none|600px|Getting a look at the XM307 mounted atop the CAV used in the Sangre Del Toro mission.]]&lt;br /&gt;
[[File:BFBC2 XM307 (2).jpg|thumb|none|600px|Later in in that mission, Preston can somehow use it ''[[Crysis]]'' style during the solo sequence.]]&lt;br /&gt;
[[File:BFBC2 XM307 (3).jpg|thumb|none|600px|Manning a boat-mounted XM307 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[File:BFBC2 XM312 (1).jpg|thumb|none|600px|The General Dynamics guns as seen on a CAV during the satellite chase sequence in Crack the Sky.]]&lt;br /&gt;
[[File:BFBC2 XM312 (2).jpg|thumb|none|600px|Preston using a XM312 during the Humvee ride during High Value Target.]]&lt;br /&gt;
[[File:BFBC2 XM312 (3).jpg|thumb|none|600px|Firing the XM312.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
The [[ZU-23-2]] is used as the standard AA emplacement throughout the game. It mostly appears in the Heavy Metal and High Value Target missions in the campaign, and in several multiplayer levels. The Russian Forces have a BMD-3 with a ZU-23 turret as their unique AA vehicle in a few scenarios. &lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:BFBC2 ZU-23 (1).jpg|thumb|none|600px|A ZU-23 turret in the Atacama Desert map.]]&lt;br /&gt;
[[File:BFBC2 ZU-23 (2).jpg|thumb|none|600px|Firing a burst from the ZU-23.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art and in the main menu background, but is not in the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
A 12 gauge [[Orion Flare Gun]] is worn by the Russian Recon class, though, it is unusable in gameplay.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|450px|none|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:BFBC2 OrionFlareClass.jpg|thumb|600px|none|Render of the Russian Army Recon class, flare gun present on chest.]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BBC2V-M1911.jpg|thumb|none|600px|Stats of the M1911A1.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (1).jpg|thumb|none|600px|thumb|none|The M1911A1 in game.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (2).jpg|thumb|none|600px|thumb|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (3).jpg|thumb|none|600px|thumb|none|Reloading. Inserting a fresh magazine.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (4).jpg|thumb|none|600px|thumb|none|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. It incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:BBC2V-TT33-1.jpg|thumb|none|600px|Stats of the TT-33.]]&lt;br /&gt;
[[File:BC2VN TT-33 (1).jpg|thumb|none|600px|thumb|none|The Tokarev in the hands of a NVA soldier in &amp;quot;Operation Hastings.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN TT-33 (2).jpg|thumb|none|600px|thumb|none|Aiming. Note the uncocked hammer and the front sight post is rather high.]]&lt;br /&gt;
[[File:BC2VN TT-33 (3).jpg|thumb|none|600px|thumb|none|Reloading the TT-33 with an empty magazine. Note the awkward weapon proportions in which it appears to be oversized.]]&lt;br /&gt;
[[File:BC2VN TT-33 (4).jpg|thumb|none|600px|thumb|none|Reloading. Pulling the slide back.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi stat card.]]&lt;br /&gt;
[[File:BC2VN Uzi (1).jpg|thumb|none|600px|thumb|none|The IMI Uzi in Vietnam, fresh out of the Six-Day War. Note the closed bolt.]]&lt;br /&gt;
[[File:BC2VN Uzi (2).jpg|thumb|none|600px|thumb|none|Finally some aligned iron sights! Too bad they are the rather infamously cluttered Uzi sights though.]]&lt;br /&gt;
[[File:BC2VN Uzi (3).jpg|thumb|none|600px|thumb|none|Firing, showing off the cycling action and ejecting casings.]]&lt;br /&gt;
[[File:BC2VN Uzi (4).jpg|thumb|none|600px|thumb|none|Sliding in a fresh magazine into the Uzi. The gun's selector appears to be set to semi-auto, despite being shown as firing otherwise.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity, due to it being a re-skin of the PP2000 from the base game. It also incorrectly fires from a closed bolt.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10 stat page entry.]]&lt;br /&gt;
[[File:BC2VN MAC-10 (1).jpg|thumb|none|600px|thumb|none|An American engineer takes in the scenery, armed with a MAC.]]&lt;br /&gt;
[[File:BC2VN MAC-10 (2).jpg|thumb|none|600px|thumb|none|He is also lacking in the sight alignment department. Not that it really matters with an Ingram. Note the kill marks and peace sign etched into the backplate.]]&lt;br /&gt;
[[File:BC2VN MAC-10 (3).jpg|thumb|none|600px|thumb|none|Reloading the stick magazine. As it reuses the PP2000's animations, it's still dumped out by a non-existent button release. Like with the Uzi above, the MAC-10's selector is oddly set to semi-automatic.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] is also present as an all kit, WWII vintage weapon in the game. It functions the same as well, save for looking a little worse-for-wear.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:BC2VN Thompson (1).jpg|thumb|none|600px|An American soldier patrols through &amp;quot;Cao Son Temple&amp;quot; with his M1928A1.]]&lt;br /&gt;
[[File:BC2VN Thompson (2).jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
[[File:BC2VN Thompson (3).jpg|thumb|none|600px|Like in the base game, the Thompson's reload animation has the bolt pulled back and a casing incorrectly ejected.]]&lt;br /&gt;
[[File:BC2VN Thompson (4).jpg|thumb|none|600px|Attempting to rock in the magazine, AK-style. Note the strangely pointed bullets in the magazine's rounds; a feature present in both the base game and origin game's M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon is a re-skin of the UMP45 from the base game, and thus has a paltry 25-round magazine capacity and slow rate of fire, but deals a decent amount of damage per shot.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41 stats entry. Note the missing magazine release lever. It is also incorrectly referred to as a machine pistol.]]&lt;br /&gt;
[[File:BC2VN PPSh-41 (1).jpg|thumb|none|600px|thumb|none|An NVA engineer guards the battered ensign of North Vietnam, PPSh-41 in hand.]]&lt;br /&gt;
[[File:BC2VN PPSh-41 (2).jpg|thumb|none|600px|thumb|none|He's yet to figure out aligning the iron sights.]]&lt;br /&gt;
[[File:BC2VN PPSh-41 (3).jpg|thumb|none|600px|thumb|none|And how to depict cartridges in the underloaded drum. He's still on the winning side though. Note the bolt is also closed, and the mag release is AWOL.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles / Battle Rifles==&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy. The model appears to be derived from the AK that appears in [[Medal of Honor (2010)]]'s multiplayer.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47 stat card. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation and covers the safety lever.]]&lt;br /&gt;
[[File:BC2VN AK-47 (1).jpg|thumb|none|600px|thumb|none|The AK-47 in game. It is a bit of a hybrid model, using the AKM's stamped reciever and style of rear trunnion.]]&lt;br /&gt;
[[File:BC2VN AK-47 (2).jpg|thumb|none|600px|thumb|none|As with many games, the sight picture is a bit misaligned - the front post is too high.]]&lt;br /&gt;
[[File:BC2VN AK-47 (3).jpg|thumb|none|600px|thumb|none|Reloading the AK with some actual cartridges (that suspiciously look like .223 Rem. rounds). Note the hammer and sickle icon.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 715===&lt;br /&gt;
The [[Colt Model 715]] is issued to the Assault Kit. It can be identified by the brass deflector and modern forward assist. It has been modeled with a three prong flash hider and a triangular handguard. A similar configuration can be seen in the film [[Operation Dumbo Drop]]. It is called [[M16A1]] in-game. Has the highest rate of fire but the slowest reload animation among the assault rifles (though the charging handle animation can be canceled). It also has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg|thumb|none|500px|Colt Model 715 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|The &amp;quot;M16A1&amp;quot; stat entry. It's missing bayonet lugs on the front sight.]]&lt;br /&gt;
[[File:BC2VN M16A1 (1).jpg|thumb|none|600px|thumb|none|The &amp;quot;M16A1&amp;quot; in the central hill of &amp;quot;Vantage Point.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M16A1 (2).jpg|thumb|none|600px|thumb|none|Aiming the M16. Unlike the base game, the ''Vietnam'' expansion does not blur out the area of a sight picture that should be out of focus.]]&lt;br /&gt;
[[File:BC2VN M16A1 (3).jpg|thumb|none|600px|thumb|none|Reloading the 20-rounder magazine that holds 30 by game magic.]]&lt;br /&gt;
[[File:BC2VN M16A1 (4).jpg|thumb|none|600px|thumb|none|Pulling the charging handle. Note the dust cover is actually permanently down, unlike the base game's AR derivatives.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The bonus WWII-era [[M1 Garand]] from the base game is also available in the ''Vietnam'' expansion. It is an all kit weapon and functions much the same.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:BC2VN M1 Garand (1).jpg|thumb|none|600px|The M1 Garand in the marketplace in &amp;quot;Cao Son Temple.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M1 Garand (2).jpg|thumb|none|600px|Per most games, the rear sight aperture is more of a ghost ring to reduce clutter. Note the &amp;quot;CAL 30MM&amp;quot; rollmarks!]]&lt;br /&gt;
[[File:BC2VN M1 Garand (3).jpg|thumb|none|600px|Ejecting a spent clip. Note that it weirdly is always shown with two unfired rounds in it, whether it is being loaded into the rifle or ejected on a reload.]]&lt;br /&gt;
[[File:BC2VN M1 Garand (4).jpg|thumb|none|600px|Pushing in a new en-bloc clip of only two rounds.]]&lt;br /&gt;
[[File:BC2VN M1 Garand (5).jpg|thumb|none|600px|The bolt handle is given a tap and drives home.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|Stat page of the M14.]]&lt;br /&gt;
[[File:BC2VN M14 (1).jpg|thumb|none|600px|thumb|none|A GI with an M14 in &amp;quot;Hill 137.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M14 (2).jpg|thumb|none|600px|thumb|none|ADS of the rifle.]]&lt;br /&gt;
[[File:BC2VN M14 (3).jpg|thumb|none|600px|thumb|none|Reloading the box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the SVD Dragunov in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BBC2V-M21-1.jpg|thumb|none|600px|Stats of the M21 rifle.]]&lt;br /&gt;
[[File:BC2VN M21 (1).jpg|thumb|none|600px|thumb|none|Patrolling the US base in &amp;quot;Phu Bai Valley.&amp;quot; Note the scope has a modern RIS mount.]]&lt;br /&gt;
[[File:BC2VN M21 (2).jpg|thumb|none|600px|thumb|none|Looking at the sky though the M21's scope.]]&lt;br /&gt;
[[File:BC2VN M21 (3).jpg|thumb|none|600px|thumb|none|Reloading the under-loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine; this is because it is another weapon model shared between ''Bad Company 2: Vietnam'' and [[Medal of Honor (2010)]], specifically the M24 in ''MoH'''s multiplayer.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|500px|M40 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|500px|M24 with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BBC2V-M40-1.jpg|600px|thumb|none|The M40's stats.]]&lt;br /&gt;
[[File:BC2VN M40 (1).jpg|thumb|none|600px|thumb|none|The &amp;quot;M40&amp;quot; Sniper Rifle out on &amp;quot;Operation Hastings.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M40 (2).jpg|thumb|none|600px|thumb|none|The rifle's scope reticle.]]&lt;br /&gt;
[[File:BC2VN M40 (3).jpg|thumb|none|600px|thumb|none|Working the action. A spent casing is never present.]]&lt;br /&gt;
[[File:BC2VN M40 (4).jpg|thumb|none|600px|thumb|none|Note the magazine seems to be a smushed model of the M21's seen below.]]&lt;br /&gt;
&lt;br /&gt;
===NDM-86===&lt;br /&gt;
The [[NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a [[SVD]] in-game when in-fact it is a NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic, and was probably shared from [[Medal of Honor (2010)]]'s multiplayer.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BBC2V-NDM86-2.jpg|thumb|none|600px|Stats of the &amp;quot;SVD&amp;quot;.]]&lt;br /&gt;
[[File:BC2VN NDM-86 (1).jpg|thumb|none|600px|thumb|none|The NDM-86 in game.]]&lt;br /&gt;
[[File:BC2VN NDM-86 (2).jpg|thumb|none|600px|thumb|none|Aiming through the PSO-1 scope.]]&lt;br /&gt;
[[File:BC2VN NDM-86 (3).jpg|thumb|none|600px|thumb|none|Reloading. The magazine has cartridges modeled in it, though they are a bit low.]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion. It has wooden furniture and no accessory rails, and does even higher damage at close range than in the base game.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:USMC870.jpg|thumb|none|500px|thumb|none|Remington 870 in USMC configuration - 12 Gauge]]&lt;br /&gt;
[[Image:BBC2V-870-1.jpg|thumb|none|600px|Stats of the Remington 870.]]&lt;br /&gt;
[[File:BC2VN 870 (1).jpg|thumb|none|600px|thumb|none|A US grunt looks for signs of enemy activity, 870 in hand.]]&lt;br /&gt;
[[File:BC2VN 870 (2).jpg|thumb|none|600px|thumb|none|&amp;quot;Aiming&amp;quot; the shotgun.]]&lt;br /&gt;
[[File:BC2VN 870 (3).jpg|thumb|none|600px|thumb|none|Reloading the magazine tube.]]&lt;br /&gt;
[[File:BC2VN 870 (4).jpg|thumb|none|600px|thumb|none|Working the pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60 stat entry.]]&lt;br /&gt;
[[File:BC2VN M60 (1).jpg|thumb|none|600px|thumb|none|A US medic holds his camouflaged M60.]]&lt;br /&gt;
[[File:BC2VN M60 (2).jpg|thumb|none|600px|thumb|none|Looking down the iron sights.]]&lt;br /&gt;
[[File:BC2VN M60 (3).jpg|thumb|none|600px|thumb|none|Reloading the M60's belt box.]]&lt;br /&gt;
[[File:BC2VN M60 (4).jpg|thumb|none|600px|thumb|none|Smacking the receiver cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It is modeled with the lower handguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
[[File:BC2VN M60D (1).jpg|thumb|none|600px|thumb|none|Right side view of the M60D.]]&lt;br /&gt;
[[File:BC2VN M60D (2).jpg|thumb|none|600px|thumb|none|View of the left side.]]&lt;br /&gt;
[[File:BC2VN M60D (3).jpg|thumb|none|600px|thumb|none|Manning the M60D.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. It has the fastest reload time among the light machine guns. Likely due to reused code from the base game's MG36 or XM8AR, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port. Due to a bug, the rear sight and bipod are missing on the first person model except during its reload animation.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|501px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK stat entry.]]&lt;br /&gt;
[[File:BC2VN RPK (1).jpg|thumb|none|600px|thumb|none|As with a lot of video game RPKs, the model is the same as the base AK-47 with a longer barrel and appropriate stock.]]&lt;br /&gt;
[[File:BC2VN RPK (2).jpg|thumb|none|600px|thumb|none|Aiming the RPK, without even a rear sight present.]]&lt;br /&gt;
[[File:BC2VN RPK (3).jpg|thumb|none|600px|thumb|none|Changing out the RPK's drum magazine. Note the reappearance of the bipod and rear sight.]]&lt;br /&gt;
[[File:BC2VN RPK (4).jpg|thumb|none|600px|thumb|none|Reloading. Working the action.]]&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] in the Commando (or Mark 23) configuration is called the &amp;quot;XM22&amp;quot; in the game. The designation is technically incorrect, since XM22 designates the Stoner 63 in the rifle configuration. It feeds from a 100-round belt box that holds 200-round in gameplay. Possibly in order to fit the animations of the M249 from the base game, the Stoner has the Mk. 23 horizontally mounted belt box, but feeds from the left side instead of the right, and retains the Stoner's original side-mounted charging handle instead of the underbarrel one. It also lacks the belt cover that would be attached to the Mk. 23's box holder.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stat entry of the Stoner 63.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (1).jpg|thumb|none|600px|thumb|none|The Stoner 63 in-game.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (2).jpg|thumb|none|600px|thumb|none|Aiming; the rear sight seems to be missing its rear aperture.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (3).jpg|thumb|none|600px|thumb|none|Reloading the Stoner 63.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (4).jpg|thumb|none|600px|thumb|none|Closing the top cover.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (5).jpg|thumb|none|600px|thumb|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M151A1 MUTT jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[File:BC2VN M1919 (1).jpg|thumb|none|600px|thumb|none|Holding down a US shoreside base with the M151-mounted Browning. Note the surf boards.]]&lt;br /&gt;
[[File:BC2VN M1919 (2).jpg|thumb|none|600px|thumb|none|The dual boat Brownings.]]&lt;br /&gt;
[[File:BC2VN M1919 (3).jpg|thumb|none|600px|thumb|none|Manning the PBR's M1919s.]]&lt;br /&gt;
[[File:BC2VN M1919 (4).jpg|thumb|none|600px|thumb|none|The PBR's rear mounted machine gun.]]&lt;br /&gt;
[[File:BC2VN M1919 (5).jpg|thumb|none|600px|thumb|none|Using the stern M1919 fitted with an AA sight.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
[[File:BC2VN M2HB (1).jpg|thumb|none|600px|thumb|none|The Browning M2 as seen outside of the tank.]]&lt;br /&gt;
[[File:BC2VN M2HB (2).jpg|thumb|none|600px|thumb|none|Operating the secondary machine gun seat.]]&lt;br /&gt;
&lt;br /&gt;
===MG 34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks. Its use by the Communist Vietnamese forces is actually historically accurate, as they received MG 34s from the USSR and China as aid, and the French also brought many examples into the country during Vietnam's prior war for independence. &lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG 34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BC2VN MG 34 (1).jpg|thumb|none|600px|thumb|none|World view of the GAZ69's MG 34. Note the bolt handle is locked back, and the brown pistol grip.]]&lt;br /&gt;
[[File:BC2VN MG 34 (2).jpg|thumb|none|600px|thumb|none|the MG 34 in first person use. The odd rear sight off the MG 42/MG3 and belt box indicate it was probably modeled from the base game's MG3.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the ''Vietnam'' expansion's equivalent of the underbarrel 40mm grenade launchers from the base game. The M79 in-game is decked out in a tiger-stripe paint scheme as seen on a different M79 in ''[[Apocalypse Now]]''. Erroneously, the launcher's reload animation doesn't involve removing the spent 40mm casing, making the weapon's grenades appear to be caseless.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:BBC2V-M79.jpg|thumb|none|600px|Stats of the M79 grenade launcher.]]&lt;br /&gt;
[[File:BC2VN M79 (1).jpg|thumb|none|600px|Equipping the M79. The soldier unfolds the rear sight.]]&lt;br /&gt;
[[File:BC2VN M79 (2).jpg|thumb|none|600px|The M79 has a spiraling tiger stripe pattern on it, featured in the original ''[[Battlefield: Vietnam]]'', and an obvious homage to ''Apocalypse Now''.]]&lt;br /&gt;
[[File:BC2VN M79 (3).jpg|thumb|none|600px|Aiming the grenade launcher.]]&lt;br /&gt;
[[File:BC2VN M79 (4).jpg|thumb|none|600px|Opening up the breech.]]&lt;br /&gt;
[[File:BC2VN M79 (5).jpg|thumb|none|600px|Sending in a new 40mm round with no regard to the case from the previously fired grenade.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It now features its standard iron sights but is otherwise similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BC2VN RPG-7 (1).jpg|thumb|none|600px|This NVA engineer has taken good care of his RPG, watering it everday to keep its leaves nice and healthy.]]&lt;br /&gt;
[[File:BC2VN RPG-7 (2).jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:BC2VN RPG-7 (3).jpg|thumb|none|600px|Reloading a new warhead.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===M9-2 Flamethrower===&lt;br /&gt;
The M9-2 is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M9 with M2 wand.jpg|thumb|none|400px|[[M9 Flamethrower]] tanks with the [[M2 Flamethrower]] wand giving it the M9-2 designation]]&lt;br /&gt;
[[Image:BBC2V-M2-1.jpg|thumb|none|600px|Stats of the M9-2 flamethrower. Note: the pressure bottle appears to be missing, likely to be an error by the developers]]&lt;br /&gt;
[[File:BC2VN M2 Flamethrower (1).jpg|thumb|none|600px|The M2 wick in game.]]&lt;br /&gt;
[[File:BC2VN M2 Flamethrower (2).jpg|thumb|none|600px|Burning out some shrubbery.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50 mine===&lt;br /&gt;
The same scaled-up [[TS-50 anti-personnel mine]] from the base game is available to the Engineer class as an alternative to the RPG-7 and serves as an anti-vehicle mine.&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BC2VN TS-50.jpg|thumb|none|600px|The &amp;quot;AT Mine&amp;quot; in hand and deployed in the dirt.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=1636945</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=1636945"/>
		<updated>2023-12-20T18:49:59Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Ingram MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield: Bad Company 2&lt;br /&gt;
|picture = BFBC2.jpg&lt;br /&gt;
|caption = ''PC Box Cover''&lt;br /&gt;
|developer= EA Digital Illusions CE&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|publisher= Electronic Arts&lt;br /&gt;
|date= 2010&lt;br /&gt;
|platforms= Windows &amp;lt;br&amp;gt;iOS&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Battlefield: Bad Company 2''''' is the sequel to the original ''[[Battlefield: Bad Company]]''. ''Bad Company 2'', utilizing a newer version of the Frostbite engine, enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A preorder package came with instantly unlocked unlockable weapons and vehicle upgrades, including the Thompson M1928, Colt M1911A1, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offered the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield: Bad Company 2: Vietnam''''' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
As of December 2023, ''Bad Company 2'', along with its prequel and ''[[Battlefield: 1943]]'', have their online multiplayer components shut down, making it impossible to access many of the multiplayer-online weapons and content available in these modes. The ''Vietnam'' expansion pack cannot be accessed either, due to it being a multiplayer-only DLC.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Several of the guns in-game are mirrored, having the ejection port on the left side of the gun despite all characters being right-handed.&lt;br /&gt;
&lt;br /&gt;
All weapons have only one reload animation, and there is no tracking of +1 chambered rounds. Unlike the the first game which had singular reload animations that always involved racking the bolt, ''Bad Company 2'' reload animations generally go the opposite way simple involve a mag swap, save for the WWII weapons, M16A2, and shotguns, sniper rifles, and machine guns.&lt;br /&gt;
&lt;br /&gt;
The first level of the singleplayer campaign, &amp;quot;Operation Aurora,&amp;quot; is set in WWII. Many of the weapons in that level are recycled from ''[[Battlefield: 1943]]'', and are generally unusable in multiplayer or unusable by the player at all.&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (functions as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with a 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In-game however, it is the same model as the M9 but with a stainless finish, 3-round burst, and though not visibly different to the M9, a 20-round magazine. In the kill feed it was formerly incorrectly called the &amp;quot;M9-3&amp;quot;, though this was later fixed to call it &amp;quot;M93R Burst&amp;quot;. In-game, the fake 93R is a very weak weapon that deals low damage per shot, with almost a full magazine being required usually to kill an enemy at full health. For that reason, it may be better suited as a finisher to low-health targets.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 92FS Inox (1).jpg|thumb|none|600px|A US Army soldier holds the burst Beretta out in a settlement on the Atacama Desert level.]]&lt;br /&gt;
[[File:BFBC2 92FS Inox (2).jpg|thumb|none|600px|The 92FS' Inox sights. Real Inoxes usually have red inserts on the posts.]]&lt;br /&gt;
[[File:BFBC2 92FS Inox (3).jpg|thumb|none|600px|Dumping a mag out after blasting away at a short fence.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. It had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the release game (the same thing happened in ''Medal of Honor 2010'''s multiplayer, also from DICE). As of the final R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is DICE has instead dressed up a Beretta 96 as the M9. In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 holding.jpg|thumb|none|600px|The Beretta M9 in first person.]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game Beretta M9 reloading 2.jpg|thumb|none|600px|Pulling the slide of the M9.]]&lt;br /&gt;
[[File:BFBC2 M9 Kirilenko.jpg|thumb|none|600px|Kirilenko gestures at the end of High Value Target. He rather oddly has a M9 pistol in his shoulder holster, although the model is shared from the standard American waist holster.]]&lt;br /&gt;
[[File:BFBC2 M9 Marlowe.jpg|thumb|none|600px|Marlowe draws and chambers an M9 at the end of the game, although it morphs into the MP-443 that's only usable in Campaign otherwise.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 ACP chambering, it has the second highest damage of the pistols, beaten only by the MP412 REX which uses .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in the game, it is correctly modeled with the right side ejection port. This is because its model is from ''[[Battlefield 1943]]'', which features proper right-handed weapons, and the uncocked hammer comes from that game too. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (1).jpg|thumb|none|600px|The M1911A1 pistol in-game.]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (2).jpg|thumb|none|600px|Aiming at the shed.]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (3).jpg|thumb|none|600px|Loading up the seven shot magazine.]]&lt;br /&gt;
[[File:BFBC2 M1911A1 (4).jpg|thumb|none|600px|Chambering the M1911 - the .45 cartridge clips through the rather lipless magazine.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but also the slowest firing and lowest capacity handgun in the game. The reload animation for the REX depicts it with no automatic cartridge extractor, causing the player to manually dump out spent casings. The model has been changed to an extended barrel variant compared to the previous game and later appearances of the REX in the series.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MP-412 (1).jpg|thumb|none|600px|A Russian Army soldier brandishing the MP-412.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (2).jpg|thumb|none|600px|The revolver's iron sights.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (3).jpg|thumb|none|600px|Sending out the unfired rounds at the start of a reload. Note the difference in barrel length is very clear here.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (4).jpg|thumb|none|600px|Speed-loading in more .357 Magnum rounds.]]&lt;br /&gt;
[[File:BFBC2 MP-412 (5).jpg|thumb|none|600px|Spinning the REX's cylinder.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the second highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MP-443 (1).jpg|thumb|none|600px|A Russian Paratrooper with the MP-443 pistol out at Port Valdez, Alaska. Note that the rear of the slide is modeled completely wrong, lacking a hammer and treating the pistol as striker fired.]]&lt;br /&gt;
[[File:BFBC2 MP-443 (2).jpg|thumb|none|600px|Aiming the MP-443.]]&lt;br /&gt;
[[File:BFBC2 MP-443 (3).jpg|thumb|none|600px|Reloading with a low-detail magazine.]]&lt;br /&gt;
[[File:BFBC2 MP-443 (4).jpg|thumb|none|600px|About to rack the Grach's slide.]]&lt;br /&gt;
[[File:BFBC2 MP-443 Aguire (1).jpg|thumb|none|600px|&amp;quot;''Gun.''&amp;quot; &amp;lt;BR&amp;gt; Aguire urges Sweetwater to stand aside by aiming a MP-443 at him...]]&lt;br /&gt;
[[File:BFBC2 MP-443 Aguire (2).jpg|thumb|none|600px|...and blasts a Russian spec-ops soldier that was about to get the jump on them.]]&lt;br /&gt;
[[File:BFBC2 MP-443 Flynn.jpg|thumb|none|600px|&amp;quot;''Even the Buddha had to kick a little ass.''&amp;quot; &amp;lt;BR&amp;gt; Flynn aims another Grach pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14 (Transition model)===&lt;br /&gt;
In the first single-player level, Operation Aurora, Watanabe is seen using a [[Nambu Type 14]]. Like the other WWII weapons, its model is recycled from ''[[Battlefield 1943]]'', though it is unusable by the player in ''Bad Company 2''.&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.]]&lt;br /&gt;
[[File:BFBC2Game Nambu Type 14 1.jpg|thumb|none|600px|The Nambu Type 14 in-game. Note the enlarged trigger guard from later the Type 14 model and the early-style cocking piece.]]&lt;br /&gt;
[[File:BFBC2Game Nambu Type 14 2.jpg|thumb|none|600px|Right side view. Note the Black Sun emblem on Watanabe's jacket, indicating that the Scalar Weapon may have been a join Axis project with Nazi connections.]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|600px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|600px|Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Submachine guns are available to the Engineer role in Multiplayer alongside compact-carbine sized assault rifles. The Type 100 is the only usable SMG in the campaign, in the WWII prologue.&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the final unlock for the Engineer class at 43,000 points. It again features a suppressor, and can be equipped with the Kobra or ACOG scope. A camouflaged version is available with the SPECACT DLC. &lt;br /&gt;
[[Image:HK UMP Suppressed 45ACP.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 with Suppressor - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 UMP45 (1).jpg|thumb|none|600px|A US Engineer views a Humvee with his UMP.]]&lt;br /&gt;
[[File:BFBC2 UMP45 (2).jpg|thumb|none|600px|The UMP's iron sights, with the rear aperture flipped up.]]&lt;br /&gt;
[[File:BFBC2 UMP45 (3).jpg|thumb|none|600px|It reloads without the first game's full HK procedure. The windowed magazine model doesn't reflect the amount of rounds in the actual magazine.]]&lt;br /&gt;
[[File:BFBC2 UMP45 (4).jpg|thumb|none|600px|Smacking in a new magazine while getting taunted by the server message.]]&lt;br /&gt;
[[File:BFBC2 UMP45 SA (1).jpg|thumb|none|600px|The UMP45 SA in desert camouflage.]]&lt;br /&gt;
[[File:BFBC2 UMP45 SA (2).jpg|thumb|none|600px|A woodland camo'ed UMP SA with an ACOG scope.]]&lt;br /&gt;
[[File:BFBC2 UMP45 SA (3).jpg|thumb|none|600px|And the arctic camo UMP45.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears only in Multiplayer and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Mini Uzi]] (which is technically possible, as smaller Uzi variant bolts are backwards compatible in the original design). It is unlocked for 26000 points in the Engineer kit.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 Uzi (1).jpg|thumb|none|600px|Holding the Uzi upon a hostile four-wheeler.]]&lt;br /&gt;
[[File:BFBC2 Uzi (2).jpg|thumb|none|600px|Checking the Uzi's sights against the blue wall.]]&lt;br /&gt;
[[File:BFBC2 Uzi (3).jpg|thumb|none|600px|Letting out a burst, which shows the bolt and charging handle reciprocating (the latter is non-reciprocating in reality). Spent casings are present, just not in-frame here.]]&lt;br /&gt;
[[File:BFBC2 Uzi (4).jpg|thumb|none|600px|The Uzi's reload, which lacks running the charging handle from ''BC1''.]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game, used by the American strike team in the Operation Aurora prologue (though the player character loses his). In Multiplayer, it is readily available for players who pre-ordered Battlefield: Bad Company 2, and unlocked at rank 10 otherwise. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from ''[[Battlefield 1943]]''.&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels. Also, triggering the reload animation will have the bolt force itself closed before the player immediately pulls it open again as the first step; while not technically incorrect due to the gun being an open-bolt design (although doing this step first was only strictly necessary when using drum mags), this will also cause an empty casing to eject from the gun, even if the magazine was emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson. Note that the magazine incorrectly fills the entire space in the magazine well.]]&lt;br /&gt;
[[File:BFBC2 Thompson (0).jpg|thumb|none|600px|Wyatt loses his M1928 after the squad is detected at the start of Operation Aurora.]]&lt;br /&gt;
[[File:BFBC2 Thompson (1).jpg|thumb|none|600px|A ghillied Russian wades ashore on the Atacama Desert with his M1928 Thompson, ready to liberate the desert from rocks and cactus.]]&lt;br /&gt;
[[File:BFBC2 Thompson (2).jpg|thumb|none|600px|Aiming the Thompson against the shore. The actual rear notch sight blurs completely out of focus here; the front sight is instead lined against the charging handle.]]&lt;br /&gt;
[[File:BFBC2 Thompson (3).jpg|thumb|none|600px|Blazing away with the Thompson recoiling quite a bit upwards.]]&lt;br /&gt;
[[File:BFBC2 Thompson (4).jpg|thumb|none|600px|Pulling the charging handle back - note the casing ejecting out is fired.]]&lt;br /&gt;
[[File:BFBC2 Thompson (5).jpg|thumb|none|600px|And the rather curious AK-like loading of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). The PP-2000 is only available in Multiplayer, as the Engineer class's second to last unlock at 32,000 points. It has a 40 round capacity despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than  any other weapon in-game except the MG3.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 PP-2000 (1).jpg|thumb|none|600px|A Russian Engineer holds his PP-2000 out by his T-90 tank.]]&lt;br /&gt;
[[File:BFBC2 PP-2000 (2).jpg|thumb|none|600px|He's grateful that the iron sights are now usable.]]&lt;br /&gt;
[[File:BFBC2 PP-2000 (3).jpg|thumb|none|600px|Putting the T-90's side armor to the test of 9x19. Note the charging handle's (which is modeled as a solid tube instead of being an ambidextrous lever) sleeve cycles back with the bolt.]]&lt;br /&gt;
[[File:BFBC2 PP-2000.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Type 100===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora, recycled from ''Battlefield 1943''.&lt;br /&gt;
[[file:Submachine gun Type 100.jpg|thumb|none|350px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[file:BFBC2Game Type 100 holding.jpg|thumb|none|600px|The Type 100 in Operation Aurora. Note that the receiver's endcap is flat; it is hollow in reality.]]&lt;br /&gt;
[[file:BFBC2Game Type 100 aim.jpg|thumb|none|600px|Aiming - the sights are aren't aligned; the rear peep hole is ignored.]]&lt;br /&gt;
[[file:BFBC2Game Type 100 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game Type 100 reloading 2.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[file:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 holding.jpg|thumb|none|600px|The 9A-91 in first person.]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 reloading 1.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[file:BFBC2Game 9A-91 reloading 2.jpg|thumb|none|600px|Reloading the 9A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault kit's starting assault rifle and is the standard rifle used by the South American soldiers in the campaign. As with the previous game, it is equipped with the GP-30 underbarrel grenade launcher.&lt;br /&gt;
[[file:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 holding.jpg|thumb|none|600px|Holding AEK-971 with the GP-30.]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 reloading 1.jpg|thumb|none|600px|The player character about to remove the old magazine.]]&lt;br /&gt;
[[file:BFBC2Game AEK-971 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] appears in the final campaign mission, and is unlocked at 16,000 points for the Engineer class in Multiplayer. As with all Engineer class weapons, it is suppressed and is referred to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[File:Suppressed AKS-74U with folded stock.jpg|thumb|none|450px|AKS-74U with folded stock and suppressor - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|600px|A Kobra-equipped AKS-74U acquired at the start of the final mission. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (2).jpg|thumb|none|600px|A standard AKS-74U obtained later in the An-124's cargo hold.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (3).jpg|thumb|none|600px|Aiming the AKS-74U.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (4).jpg|thumb|none|600px|Reloading the 5.45 magazine. The incorrect milled receiver cutout is easily visible here.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (5).jpg|thumb|none|600px|The squad discusses their next move while armed with AKS-74Us - note the wooden rail segment on Preston's AKS-74U. The right side of the receiver is also mirrored from the left in third person.]]&lt;br /&gt;
[[File:BFBC2 AKS-74U (6).jpg|thumb|none|600px|Sweetwater holding the AKS-74U in an odd way, probably due to reused hand positions for his original M60.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] with a GP-30 returns, now as the standard service rifle for the Russian Army in the story (replacing the AEK-971 in that role in the prior game). It is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. The AN-94 is unlocked at 28,000 score in the Assault class in multiplayer.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 AN-94 (1).jpg|thumb|none|600px|The AN-94 out by a Russian rest area.]]&lt;br /&gt;
[[File:BFBC2 AN-94 (2).jpg|thumb|none|600px|Aiming is identical to the first game.]]&lt;br /&gt;
[[File:BFBC2 AN-94 (3).jpg|thumb|none|600px|Letting a two-round burst out, which shows the mirrored system in action.]]&lt;br /&gt;
[[File:BFBC2 AN-94 (4).jpg|thumb|none|600px|Reloading the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16A4 rifle]] appears only as the last unlockable assault rifle. The model is the same one from the original game, thought it appears as the &amp;quot;M16A2&amp;quot; but has the detachable rear sight of the A4 pattern. The ''Bad Company 2'' &amp;quot;M16A2&amp;quot; differs from the original &amp;quot;M16&amp;quot; that was used in the first ''Bad Company'' in multiple ways: the magazine has the correct 30-round capacity instead of 50, a three-round burst mode instead of being fully automatic, and Kobra sight or ACOG scope attachments (as is the case with most weapons in Bad Company 2). It requires 47,000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 with M203 40mm grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 M16A2 (1).jpg|thumb|none|600px|Patrolling the big sandbox with the M16A4/M203 combo.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (2).jpg|thumb|none|600px|Aiming the M16 - note that the carry handle sight is entirely mirrored; the attachment knobs and sight adjustment dial are opposite of where they normally would be.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (3).jpg|thumb|none|600px|Firing - unlike the HK416, a new round isn't present inside the chamber.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (4).jpg|thumb|none|600px|Reloading a STANAG.]]&lt;br /&gt;
[[File:BFBC2 M16A2 (5).jpg|thumb|none|600px|The very rare sight of a charging handle being used on a rifle in ''Bad Company 2''. The forward assist maneuver from the first game is skipped.]]&lt;br /&gt;
[[File:BFBC2 M16A2 SA (2).jpg|thumb|none|600px|The desert camo M16A2 SA rifle.]]&lt;br /&gt;
[[File:BFBC2 M16A2 SA (1).jpg|thumb|none|600px|The M16A2 SA's woodland appearance as seen on Isla Innocentes.]]&lt;br /&gt;
[[File:BFBC2 M16A2 SA (3).jpg|thumb|none|600px|And the winter M16A2 SA, inside a MCOM house on nighttime Nelson Bay.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is called the &amp;quot;F2000 Assault&amp;quot; in the game. It is always equipped with the [[FN EGLM|FN GL-1]]. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster. It can first be found in the Sangre Del Toro mission, and appears later on sporadically as used by some of the Latin American troops and Russian special forces. In Multiplayer, it unlocks at 8,000 Assault score.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|600px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000|FS2000]] with a FN GL-1 grenade launcher. Also note the alternate grenade launchers, which are never actually used.]]&lt;br /&gt;
[[File:BFBC2 F2000 (0).jpg|thumb|none|600px|An F2000 found on a weapon crate in the Sangre Del Toro mission, with a two-tone appearance.]]&lt;br /&gt;
[[File:BFBC2 F2000 (1).jpg|thumb|none|600px|Marlowe with the F2000 in the prison camp liberated in the No One Gets Left Behind mission. It has a full tan finish in temperate and arid levels.]]&lt;br /&gt;
[[File:BFBC2 F2000 (2).jpg|thumb|none|600px|The F2000's iron sights.]]&lt;br /&gt;
[[File:BFBC2 F2000 (3).jpg|thumb|none|600px|Firing the F2000 while getting an eyeful of lens flare. The charging handle slightly reciprocates, and casings can be seen correctly spewing out the front.]]&lt;br /&gt;
[[File:BFBC2 F2000 (4).jpg|thumb|none|600px|Reloading a STANAG.]]&lt;br /&gt;
[[File:BFBC2 F2000 (5).jpg|thumb|none|600px|The black-finished F2000 as seen on Port Valdez. Note the ACOG scope slightly clips with the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
The [[FN SCAR-L]] CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer (at 2,500 points), and found occasionally in the campaign mode. Russian SF troops can be seen using it in the Zero Dark Thirty mission. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from ''[[Battlefield: Bad Company]]'', in which it had a faster ROF.&lt;br /&gt;
[[File:Scar l-1.jpg|thumb|400px|none|First Generation FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|600px|The SCAR-L's menu card, it still has the camouflage finish from the previous game here.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (1).jpg|thumb|none|600px|Engaging an enemy soldier in the South American logging camp with the SCAR-L CQC.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (2).jpg|thumb|none|600px|Blasting away, showing the left handed bolt cycling and 5.56 casings spewing out.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (3).jpg|thumb|none|600px|The SCAR-L's sights - the rear is cropped, and blurred out of focus.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (4).jpg|thumb|none|600px|Reloading the SCAR, with some nicely modeled cartridges in the magazine.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (5).jpg|thumb|none|600px|In winter levels, the SCAR-L has a two-tone gray/black appearance.]]&lt;br /&gt;
[[File:BFBC2 SCAR-L (6).jpg|thumb|none|600px|Getting a view of the black bottom rail and lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416 D10RS===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. It is unlocked at 35,000 Assault class score. A well-balanced and versatile rifle, the HK416 is popular in multiplayer and can be outfitted with standard assault rifle attachments, such as a red dot sight, 4x scope and underslung M203, capable of firing flechette, HE or smoke rounds.&lt;br /&gt;
[[File:HK 416 D.jpg|thumb|none|350px|HK416 D10RS - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 HK416 (1).jpg|thumb|none|600px|The HK416 carbine out in the US deployment area of Atacama Desert.]]&lt;br /&gt;
[[File:BFBC2 HK416 (2).jpg|thumb|none|600px|The 416's iron sights.]]&lt;br /&gt;
[[File:BFBC2 HK416 (3).jpg|thumb|none|600px|Firing away with the apparently spring-returned dust cover flapping half open, which allows spent casings out.]]&lt;br /&gt;
[[File:BFBC2 HK416 (4).jpg|thumb|none|600px|The reload animation is changed from ''BC1'' with the HK being mostly held skywards while a new magazine is loaded and slapped in.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] with the XM320 underbarrel grenade launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Promotional image of a US Army soldier firing the XM8/XM320 combo..]]&lt;br /&gt;
[[File:BFBC2 XM8 (1).jpg|thumb|none|600px|The XM8 and XM320 out on Isla Innocentes in multiplayer.]]&lt;br /&gt;
[[File:BFBC2 XM8 (2).jpg|thumb|none|600px|Aiming with the HK style iron sights.]]&lt;br /&gt;
[[File:BFBC2 XM8 (3).jpg|thumb|none|600px|The XM8's reload.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is an available weapon for the Engineer Class, unlocked at 6,500 points. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 XM8C (1).jpg|thumb|none|600px|The XM8 Compact out in the Atacama wastes.]]&lt;br /&gt;
[[File:BFBC2 XM8C (2).jpg|thumb|none|600px|Firing, with the casing ejecting out leftward.]]&lt;br /&gt;
[[File:BFBC2 XM8C (3).jpg|thumb|none|600px|Reloading reveals the rather primitive look of the magazine texture that normally hides away in the magwell.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3-CQC===&lt;br /&gt;
The [[Steyr AUG A3-CQC]] appears as the &amp;quot;STG.77 AUG&amp;quot; in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted. It unlocks at 20,000 score with the Assault Class in Multiplayer.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3-CQC (5.56x45mm) with prototype Steyr GL2 40mm grenade launcher]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 AUG A3 (1).jpg|thumb|none|600px|The iron sights AUG A3 in-game.]]&lt;br /&gt;
[[File:BFBC2 AUG A3 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFBC2 AUG A3 (3).jpg|thumb|none|600px|Reloading the AUG, less pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
A [[Heckler &amp;amp; Koch G3|G3A3]] appears simply as the &amp;quot;G3&amp;quot; and is only available as a multiplayer unlock. Despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. It has a 20-round magazine and full-auto fire capability. It can be set to any class' primary slot. Elite tier Russian forces use the G3A3 in Onslaught mode.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 G3A3 (1).jpg|thumb|none|600px|The G3A3 out in the Atacama wastes.]]&lt;br /&gt;
[[File:BFBC2 G3A3 (2).jpg|thumb|none|600px|As with the HK416, the front sight seems to be aligned with the top of the rear drum rather than its actual notch.]]&lt;br /&gt;
[[File:BFBC2 G3A3 (3).jpg|thumb|none|600px|The box magazine is totally empty during reloads.]]&lt;br /&gt;
[[File:BFBC2 G3A3 (4).jpg|thumb|none|600px|Smacking in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Can be set to any class' primary slot. Another weapon carried over from ''1943'', and hence has correct right-hand ejection and charging handle. Oddly, the image for the weapon in the weapon info screen is the in-game model of the Type 5 rifle (which is itself based on the M1 Garand model).&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|600px|Note the thicker wood furniture, indicating that this is the Type 5 model.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand holding.jpg|thumb|none|600px|The M1 Garand in first person.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand reloading 1.jpg|thumb|none|600px|The empty clip being ejected.]]&lt;br /&gt;
[[file:BFBC2Game M1 Garand reloading 2.jpg|thumb|none|600px|Inserting a new 8-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) appears only in Multiplayer, unlocked at rank 19 (First Sergeant I). It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. The Mk 14 has a semi-auto only firing option, can be equipped as a primary weapon for any class and has a 10 round capacity in gameplay despite what the weapon page description claims. Although it has the same in-game stats as the M1 Garand (excluding capacity), the Mk 14 reloads slightly faster and the player equipping it spawns with less reserve ammo for the rifle. The Mk 14 also has a right-handed bolt, but spent casings eject to the left. The related original [[M14]] appears in the Vietnam expansion pack. &lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 Mk14 (1).jpg|thumb|none|600px|The Mk 14 EBR out in a Chilean desert ville.]]&lt;br /&gt;
[[File:BFBC2 Mk14 (2).jpg|thumb|none|600px|The Mk 14's iron sights. The rear sight here is a bit better portrayal of the M1/M14's peep sight, compared to the in-game Garand's ghost ring sight seen above.]]&lt;br /&gt;
[[File:BFBC2 Mk14 (3).jpg|thumb|none|600px|It recoils quite hard from the hip; the action is cycling here, and the spent round pops out and is visible just above the front rail.]]&lt;br /&gt;
[[File:BFBC2 Mk14 (4).jpg|thumb|none|600px|The magazine appears to have been quite burned on top.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Rifle (M1 Garand mock-up) ===&lt;br /&gt;
Reused from ''[[Battlefield: 1943]]'', the [[M1 Garand]] modified to stand in for the rare Japanese [[Type 5 Rifle]] is the standard weapon for the Japanese forces in the single-player mode. It has the clip latch which the Type 5 lacks, and functions in an identical fashion to the M1 Garand, complete with using en-bloc clips instead of the real weapon's stripper clips.&lt;br /&gt;
&lt;br /&gt;
Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. There is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty. Unlike in ''Battlefield: 1943'', ejecting a clip does not produce a ping sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|350px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[file:Type5.jpg‎|thumb|none|350px|Type 5 Garand Copy - 7.7x58mm]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy holding.jpg|thumb|none|600px|The Type 5 being held.]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy reloading 1.jpg|thumb|none|600px|The clip being ejected at the start of a reload; note how it is full.]]&lt;br /&gt;
[[file:BFBC2Game Type 5 Garand Copy reloading 2.jpg|thumb|none|600px|Inserting a fresh clip.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the Recon class.&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] returns as the &amp;quot;M95 Sniper&amp;quot; in ''Bad Company 2''. The M95 can be found first in Crack The Sky in the story, and is used by Russian snipers in later missions. It is the final Recon unlock in Multiplayer, at 34,000 points. As per its .50 BMG chambering, it is very powerful, having some of the best penetration through cover (and will destroy light obstacles such as fences and doors). It can damage all vehicles, save for tanks, and is especially powerful against light vehicles and boats.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|600px|In fact, it is an anti-materi'''a'''l rifle]]&lt;br /&gt;
[[File:BFBC2 M95 (1).jpg|thumb|none|600px|Using a winter-camouflaged Barrett M95 during the assault on the Russian-occupied satellite station in the Andes.]]&lt;br /&gt;
[[File:BFBC2 M95 (2).jpg|thumb|none|600px|Sighting in the fast-roping reinforcements.]]&lt;br /&gt;
[[File:BFBC2 M95 (3).jpg|thumb|none|600px|Working the M95's bolt.]]&lt;br /&gt;
[[File:BFBC2 M95 (4).jpg|thumb|none|600px|Reloading a five-round magazine...]]&lt;br /&gt;
[[File:BFBC2 M95 (5).jpg|thumb|none|600px|...and pushing the bolt forward.]]&lt;br /&gt;
[[File:BFBC2 M95 SA.jpg|thumb|none|600px|The M95 SA variant in multiplayer; in an inversion of all the other SPECACT weapons, it lacks a camouflage finish as the default M95 already has dynamic camo colors.]]&lt;br /&gt;
[[File:BFBC2 M95 Hags (1).jpg|thumb|none|600px|Haggard shoulders and chambers the Barrett in the intro of the Sangre Del Toro mission. Note the M9 pistol in Sweetwater's holster.]]&lt;br /&gt;
[[File:BFBC2 M95 Hags (2).jpg|thumb|none|600px|Taking aim upon a Russian desert patrol.]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game, only appearing in Multiplayer as a unlock at 21,000 points in the Recon kit.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 GOL (1).jpg|thumb|none|600px|The GOL sniper rifle out on the Atacama Desert.]]&lt;br /&gt;
[[File:BFBC2 GOL (2).jpg|thumb|none|600px|The view through the GOL's scope.]]&lt;br /&gt;
[[File:BFBC2 GOL (3).jpg|thumb|none|600px|Working the bolt action.]]&lt;br /&gt;
[[File:BFBC2 GOL (4).jpg|thumb|none|600px|The GOL's reload.]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class, referred to as the &amp;quot;M24 Sniper&amp;quot;.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle holding.jpg|thumb|none|600px|The M24A2 being held.]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game M24A2 Sniper Rifle reloading 2.jpg|thumb|none|600px|Pulling the bolt.]]&lt;br /&gt;
[[File:BFBC2 M24 (0).jpg|thumb|none|600px|The arid camouflaged M24 rifle, overlooking the Arica town.]]&lt;br /&gt;
[[File:BFBC2 M24 (1).jpg|thumb|none|600px|A woodland M24A2 on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
The [[QBU-88]] appears as the &amp;quot;Type 88 Sniper&amp;quot; and the first sniper rifle found in the campaign, used in Upriver. In Multiplayer, it is unlocked at 1,300 points in the Recon class.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (1).jpg|thumb|none|600px|Preston overlooking enemy sentries with the QBU-88 rifle.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (2).jpg|thumb|none|600px|Drawing a bead through the QBU's scope.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (3).jpg|thumb|none|600px|Reloading while the rest of the squad pushes downhill.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (4).jpg|thumb|none|600px|A view of the right side before working the charging handle.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 (5).jpg|thumb|none|600px|The QBU-88 in the hands of a Bolivian sharpshooter.]]&lt;br /&gt;
[[File:BFBC2 QBU-88 Sweetwater.jpg|thumb|none|600px|Sweetwater briefly uses a QBU-88 at the beginning of No One Gets Left Behind. His hands appear to be misaligned with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in. It is only found in Multiplayer, unlocked at 6,000 Recon score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 SV-98 (1.jpg|thumb|none|600px|Overlooking the Atacama Desert level with the SV-98.]]&lt;br /&gt;
[[File:BFBC2 SV-98 (2).jpg|thumb|none|600px|The view through the PKS-07 optic.]]&lt;br /&gt;
[[File:BFBC2 SV-98 (3).jpg|thumb|none|600px|Operating the bolt.]]&lt;br /&gt;
[[File:BFBC2 SV-98 (4).jpg|thumb|none|600px|Reloading the box magazine.]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope. It also is only in MP, unlocked at 15,000 Recon points.&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 SVU (1).jpg|thumb|none|600px|The SVU Dragunov atop a desert rooftop.]]&lt;br /&gt;
[[File:BFBC2 SVU (2).jpg|thumb|none|600px|Aiming with the SVU's default PSO-1 optic.]]&lt;br /&gt;
[[File:BFBC2 SVU (3).jpg|thumb|none|600px|Reloading the ten-round SVD magazine.]]&lt;br /&gt;
[[File:BFBC2 SVU (4).jpg|thumb|none|600px|About to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], in-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire. The VSS is the second-to-last unlock in MP, at 26,000 Recon points.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 VSS (1).jpg|thumb|none|600px|The VSS rifle in-game.]]&lt;br /&gt;
[[File:BFBC2 VSS (2).jpg|thumb|none|600px|It's PSO-1 features the same rather odd reticle from the first game.]]&lt;br /&gt;
[[File:BFBC2 VSS (3).jpg|thumb|none|600px|Reloading the Vintorez.]]&lt;br /&gt;
[[File:BFBC2 VSS (4).jpg|thumb|none|600px|About to cycle the action.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] returns from the prior game, but only appears in MP as a late Medic unlock at 42,000 points. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MG36 (1).jpg|thumb|none|600px|The MG36 in multiplayer. Note the scope lacks the green lens from the last game.]]&lt;br /&gt;
[[File:BFBC2 MG36 (2).jpg|thumb|none|600px|However, the red sight now lacks magnification by default.]]&lt;br /&gt;
[[File:BFBC2 MG36 (3).jpg|thumb|none|600px|Firing the MG36.]]&lt;br /&gt;
[[File:BFBC2 MG36 (4).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFBC2 MG36 (5).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment. It unlocks for the Medic class at 42,000 points.&lt;br /&gt;
[[Image:XM8 LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 XM8AR (1).jpg|thumb|none|600px|The XM8 Automatic Rifle out in the Oasis harbor area.]]&lt;br /&gt;
[[File:BFBC2 XM8AR (2).jpg|thumb|none|600px|Reloading with a C-Mag. Note that the actual charging handle tip disappears during the reload animation, oddly.]]&lt;br /&gt;
[[File:BFBC2 XM8AR (3).jpg|thumb|none|600px|Pulling the charging handle-less operating rod.]]&lt;br /&gt;
[[File:BFBC2 XM8AR (4).jpg|thumb|none|600px|After a few frames, it appears to pop back into place, correctly under tension.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. It can be found in the Sangre Del Toro mission, and is unlocked at 25,000 Medic score in MP.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|600px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|601px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and and the rest of the squad with XM8/XM320 combos.]]&lt;br /&gt;
[[File:BFBC2 M60 (1).jpg|thumb|none|600px|The M60 as seen in the Force Multiplier mission.]]&lt;br /&gt;
[[File:BFBC2 M60 (2).jpg|thumb|none|600px|The M60's iron sights - all but the front post is blurred out, a nice detail.]]&lt;br /&gt;
[[File:BFBC2 M60 (3).jpg|thumb|none|600px|Handing a belt box during the reload.]]&lt;br /&gt;
[[File:BFBC2 M60 (4).jpg|thumb|none|600px|Feeding in the 7.62 links.]]&lt;br /&gt;
[[File:BFBC2 M60 (5).jpg|thumb|none|600px|Knocking the top cover closed.]]&lt;br /&gt;
[[File:BFBC2 M60 Melee.jpg|thumb|none|600px|Sweetwater bludgeons an enemy soldier with his M60 after disembarking Flynn's UH-60 in Crack the Sky.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game and only appears in Multiplayer, as first LMG unlock for medics at 3,300 score. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 M249 (1).jpg|thumb|none|600px|Observing a miniature Patriot missile battery with the M249 Para.]]&lt;br /&gt;
[[File:BFBC2 M249 (2).jpg|thumb|none|600px|The SAW's iron sights.]]&lt;br /&gt;
[[File:BFBC2 M249 (3).jpg|thumb|none|600px|Reloading the belt box.]]&lt;br /&gt;
[[File:BFBC2 M249 (4).jpg|thumb|none|600px|Feeding in a new 5.56 belt.]]&lt;br /&gt;
[[File:BFBC2 M249 (5).jpg|thumb|none|600px|And closing the top cover, which appears to be completely black on the bottom.]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded as the [[MG3]] returns from the previous game. It has a 100 round belt and the highest rate of fire of any of the machine guns. It can be first acquired in the Heart of Darkness mission, and appears later on the campaign as used by elite-tier Russian troops. They also use the MG3 in Onslaught mode. It is the final Medic unlock, at 52,000 points.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 MG3 (1).jpg|thumb|none|600px|A Russian Army medic armed with the MG3 machine gun on Laguna Presa.]]&lt;br /&gt;
[[File:BFBC2 MG3 (2).jpg|thumb|none|600px|ADS of the MG3.]]&lt;br /&gt;
[[File:BFBC2 MG3 (3).jpg|thumb|none|600px|Blazing away - the brass rather oddly ejects near the front end of the MG, perhaps due to sharing coding from the F2000.]]&lt;br /&gt;
[[File:BFBC2 MG3 (4).jpg|thumb|none|600px|The MG3's reload; it appears to feed 7.62 rounds into a black void.]]&lt;br /&gt;
[[File:BFBC2 MG3 (5).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BFBC2 MG3 SA (1).jpg|thumb|none|600px|Patrolling the Atacama shores with the desert-camo MG3 SA.]]&lt;br /&gt;
[[File:BFBC2 MG3 SA (2).jpg|thumb|none|600px|The temperate colored MG3 SA with an ACOG scope.]]&lt;br /&gt;
[[File:BFBC2 MG3 SA (3).jpg|thumb|none|600px|Looking at the Navy submarine pens across Nelson Bay with the arctic MG3 SA.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|350px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game PKM holding.jpg|thumb|none|600px|The PKM being held.]]&lt;br /&gt;
[[file:BFBC2Game PKM aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:BFBC2Game PKM reloading 1.jpg|thumb|none|600px|Unlike most of the other machine guns, the internals are fairly modeled on the inside during the reload.]]&lt;br /&gt;
[[file:BFBC2Game PKM reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt. It is the standard LMG used by the Russian forces and South American militia in the campaign. The QJY-88 is unlocked at 8,600 Medic points in Multiplayer.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (1).jpg|thumb|none|600px|Overlooking the Valparaiso coast with the QJY-88.]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (2).jpg|thumb|none|600px|Aiming the QJY-88.]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (3).jpg|thumb|none|600px|Reloading a 5.8mm belt.]]&lt;br /&gt;
[[File:BFBC2 QJY-88 (4).jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game - it is found early on in Heart of Darkness, and is unlocked at Rank 18 (Master Sergeant III) in MP. The [[Franchi SPAS-12]] has the same damage statistics as the 870 MCS and NS2000, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant, however it incorrectly holds 8 rounds in singleplayer and in multiplayer (when equipped with the &amp;quot;extended magazine tube&amp;quot; perk). The description states that &amp;quot;it's been in service for over 37 years&amp;quot;; with the real SPAS-12 having entered service in 1979, this suggests that the game is set after 2016.&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (1).jpg|thumb|none|600px|Wary of any ''[[Jurassic Park]]'' jokes, Marlowe wields the SPAS-12 near where it can be found initially in the Heart of Darkness level.]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (2).jpg|thumb|none|600px|ADS of the SPAS.]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (3).jpg|thumb|none|600px|Loading up a 12 gauge shell. Filling up the magazine tube on the real SPAS-12 requires the user to push down on the carrier latch button, something that the player character never does.]]&lt;br /&gt;
[[File:BFBC2 SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
The [[Saiga 12K]] from the first game, again incorrectly identified as the 20 gauge Saiga 20K, reappears as the &amp;quot;Saiga 20K Semi&amp;quot;. It has a six shot magazine as standard, increased to twelve with extended mags. It only appears in Multiplayer, and is used by some Russian engineers in Onslaught mode. The Saiga is unlocked early on at Rank 2, Private II. The Saiga 12k correctly holds 6 rounds, however, its magazine visually remains the same when the gun is equipped with the &amp;quot;extended shotgun magazine&amp;quot; perk which raises its ammo capacity to 12 rounds.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K for comparison - 20 gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 Saiga (1).jpg|thumb|none|600px|Inspecting a derelict truck with the Saiga shotgun.]]&lt;br /&gt;
[[File:BFBC2 Saiga (2).jpg|thumb|none|600px|The Saiga's ADS state.]]&lt;br /&gt;
[[File:BFBC2 Saiga (3).jpg|thumb|none|600px|The Saiga being reloaded. Note the slightly short green 12 gauge shell.]]&lt;br /&gt;
[[File:BFBC2 Saiga (4).jpg|thumb|none|600px|Running the action.]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags. Statistically, it is identical to the SPAS-12 and 870 MCS but comes with two advantages: its users cycle it faster than any of the other pump-action shotguns and it is reloaded two shells at a time (regardless if the player reloads it with an odd amount of rounds left in the weapon). It is only in Multiplayer, unlocked at Rank 20, First Sergeant II.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 NS2000 (1).jpg|thumb|none|600px|The NeoStead in the hands of a Russian Engineer, a certified ''Bad Company'' oddball classic.]]&lt;br /&gt;
[[File:BFBC2 NS2000 (2).jpg|thumb|none|600px|Aiming sans the actual sights.]]&lt;br /&gt;
[[File:BFBC2 NS2000 (3).jpg|thumb|none|600px|Palming in twin shotgun shells on a reload.]]&lt;br /&gt;
[[File:BFBC2 NS2000 (4).jpg|thumb|none|600px|Working the forward pump reveals an untextured black void underneath.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun at rank 1, Private I.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 870 (1).jpg|thumb|none|600px|An American soldier stakes his claim on the enemy patio with the Remington 870.]]&lt;br /&gt;
[[File:BFBC2 870 (2.jpg|thumb|none|600px|Aiming in the classic &amp;quot;Battlefield&amp;quot; shotgun style.]]&lt;br /&gt;
[[File:BFBC2 870 (3).jpg|thumb|none|600px|Cycling the pump-action.]]&lt;br /&gt;
[[File:BFBC2 870 (4).jpg|thumb|none|600px|Loading a shell into the 870 MCS.]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. The shotgun has a capacity of 8 shots, one more round than its real-life counterpart. A version that fires slugs can also be found in singleplayer, although fired slugs seem to ''explode'' on impact, making it quite useful as an accurate &amp;quot;power weapon&amp;quot;. In the game's multiplayer beta, the TOZ-194 would have been available as a usable weapon, but was likely removed due to it having very similar stats to the SPAS-12, NeoStead 200 and M870 MCS.&lt;br /&gt;
[[file:Toz194.jpg|thumb|none|350px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 holding.jpg|thumb|none|600px|The TOZ-194 being held. When picked up (either from a weapons box or downed enemy), the shotgun will always have 4 rounds remaining.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 aim.jpg|thumb|none|600px|As with other shotguns, the iron sights are not used in-game. Pressing the &amp;quot;aim&amp;quot; button simply increases the zoom.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 reloading 2.jpg|thumb|none|600px|Pumping the TOZ-194.]]&lt;br /&gt;
[[file:BFBC2Game TOZ-194 world.jpg|thumb|none|600px|Third-person view of the weapon.]]&lt;br /&gt;
[[File:BFBC2 TOZ-194 (1).jpg|thumb|none|600px|The explosive effect of the apparent FRAG-12-loaded TOZ found in the Heart of Darkness mission. It also manages to deform the terrain with little craters.]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K. It can occasionally be found on weapon crates in the campaign, and is used by Russian spec-ops soldiers late in the campaign. The USAS is the last unlocked shotgun, at level 21 (First Sergeant III). The USAS-12 is modelled with a 10-round magazine but incorrectly holds 12 in both singleplayer and multiplayer. In the latter however, the USAS will hold 6 rounds at a time when not equipped with the &amp;quot;extended shotgun magazine&amp;quot; perk.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (1).jpg|thumb|none|600px|Breaching into the An-124's cabin in the final mission - to his horror, Marlowe discovers that the crew received complimentary in-flight MG3s.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (2).jpg|thumb|none|600px|Aiming the USAS during the plane firefight.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (3).jpg|thumb|none|600px|Letting out a burst of 12 gauge.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (4).jpg|thumb|none|600px|Marlowe reloads the USAS-12. This is what happens when you unload several 12-round, 12 gauge magazines in rapid succession inside an airplane.]]&lt;br /&gt;
[[File:BFBC2 USAS-12 (5).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
All of the Assault kit assault rifles are paired with underbarrel 40mm launchers. HE rounds are used by default; smoke and buckshot loadings can be unlocked and used instead.&lt;br /&gt;
&lt;br /&gt;
On consoles and in the PC campaign mode, there is an animation for unfolding the launchers' sights. For whatever reason, the UBGLs are treated as a separate weapon in the PC version's Multiplayer, and lack this animation. Switching to the 40mm simply plays the equip animation again, with the sights unfolded. Kobra or ACOG sights will also disappear if equipped while using the grenade launcher, but return when switching back to the parent rifle. &lt;br /&gt;
===FN GL-1===&lt;br /&gt;
The GL-1 is mounted on the FN F2000 Tactical. As with its parent weapon, it has either a black or tan finish depending on the terrain.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN GL-1 40mm grenade launcher mounted to an [[FN F2000]] (5.56x45mm NATO)]]&lt;br /&gt;
[[File:BFBC2 GL-1 (1).jpg|thumb|none|600px|Unfolding the GL-1's right-side sight.]]&lt;br /&gt;
[[File:BFBC2 GL-1 (2).jpg|thumb|none|600px|Observing a destroyed BMD-3 with the F2000/GL-1 combo.]]&lt;br /&gt;
[[File:BFBC2 GL-1 (3).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade launcher.]]&lt;br /&gt;
[[File:BFBC2 GL-1 (4).jpg|thumb|none|600px|Reloading with a 40mm round.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[File:BFBC2 GP-30 (1).jpg|thumb|none|600px|Using the GP-30 slung under the AEK-971.]]&lt;br /&gt;
[[File:BFBC2 GP-30 (2).jpg|thumb|none|600px|ADS of the GP-30.]]&lt;br /&gt;
[[File:BFBC2 GP-30 (3).jpg|thumb|none|600px|It incorrectly reloads with a NATO 40mm round.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a [[Heckler &amp;amp; Koch XM8]] - 5.56x45mm &amp;amp; 40x46mm. Note different trigger guard and trigger.]]&lt;br /&gt;
[[File:BFBC2 XM320 (1).jpg|thumb|none|600px|Activating the XM320 involves unfolding its sights.]]&lt;br /&gt;
[[File:BFBC2 XM320 (2).jpg|thumb|none|600px|Marlowe making use of the XM320.]]&lt;br /&gt;
[[File:BFBC2 XM320 (3).jpg|thumb|none|600px|Aiming without actually using the sights that he took the time to unfold.]]&lt;br /&gt;
[[File:BFBC2 XM320 (4).jpg|thumb|none|600px|Reloading after demolishing a tree - an odd frame occurs here, where some sort of cartridge briefly appears before the spent casing falls out.]]&lt;br /&gt;
[[File:BFBC2 XM320 (5).jpg|thumb|none|600px|The actual falling shell is the correct 40mm casing.]]&lt;br /&gt;
[[File:BFBC2 XM320 (6).jpg|thumb|none|600px|Sliding in a new one, then the tube is smacked closed.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, and AUG A3.&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[File:BFBC2 M16 M203 (1).jpg|thumb|none|600px|The M16 with the M203 activated.]]&lt;br /&gt;
[[File:BFBC2 M16 M203 (2).jpg|thumb|none|600px|Aiming with the HUD crosshair.]]&lt;br /&gt;
[[File:BFBC2 M16 M203 (3).jpg|thumb|none|600px|Reloading - while not very visible here, the character uses his right hand to fire the M203.]]&lt;br /&gt;
[[File:BFBC2 HK416 M203 (1).jpg|thumb|none|600px|Using the 416's M203. Its leaf sight seems to be missing the screw at the base.]]&lt;br /&gt;
[[File:BFBC2 HK416 M203 (2).jpg|thumb|none|600px|The HK416's M203 reload.]]&lt;br /&gt;
[[File:BFBC2 AUG M203 (1).jpg|thumb|none|600px|And lastly, the M203 on the AUG A3 rifle.]]&lt;br /&gt;
[[File:BFBC2 AUG M203 (2).jpg|thumb|none|600px|Loading up the AUG's M203.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket/Missile Launchers==&lt;br /&gt;
Launchers are used by the Engineer role in multiplayer. The Carl Gustav is a selectable primary in the campaign.&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] returns as an Anti-Tank recoilless rifle. In the story, it is used universally by both the South American and Russian forces despite the presence of the RPG-7 on AT/Engineer character models. In multiplayer, it is unlocked at 8,700 score with the Engineer class. Like the RPG-7, it can be used as a guided rocket launcher in combination with the Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BFBC2 M2 CG (1).jpg|thumb|none|600px|A Russian Engineer shoulders the Carl Gustav out in the town on Oasis.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (2).jpg|thumb|none|600px|The view through the M3's scope.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (3).jpg|thumb|none|600px|Reloading the Carl G - removing the spent shell.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (4).jpg|thumb|none|600px|Inserting a new, terrifyingly black 84mm warhead.]]&lt;br /&gt;
[[File:BFBC2 M2 CG (5).jpg|thumb|none|600px|Closing the Venturi cone. The step of latching the cone is skipped, although it appears to be missing anyway.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Recoilless Rifle===&lt;br /&gt;
In &amp;quot;Operation Aurora&amp;quot;, Japanese soldiers can be seen using the [[M18 Recoilless Rifle]], another idiosyncrasy recycled from ''Battlefield: 1943''. They are unusable by the player.&lt;br /&gt;
[[Image:M18 Recoilless.jpg|none|thumb|none|400px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:BFBC2 M18.jpg|thumb|none|600px|Closeup of a Japanese soldier equipped with the M18 Recoilless Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The Swedish Army version of the [[M136 AT4]], the Pansarskott m/86, appears only in MP as an unlock at 19,000 Engineer score. It has a fictional built-in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to eight AT4s on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:Pskott86.jpg‎ |thumb|none|400px|The Pansarskott m/86. ]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|600px|The m/86 in ''BF:BC2''.]]&lt;br /&gt;
[[File:BFBC2 AT4 (1).jpg|thumb|none|600px|A shouldered Pansarskott m/86 in multiplayer.]]&lt;br /&gt;
[[File:BFBC2 AT4 (2).jpg|thumb|none|600px|The view through the fictional scope.]]&lt;br /&gt;
[[File:BFBC2 AT4 (3).jpg|thumb|none|600px|Firing a rocket and aiming it at the wood shed.]]&lt;br /&gt;
[[File:BFBC2 AT4 (4).jpg|thumb|none|600px|Pulling the safety off another m/86 launcher.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Engineer class in Multiplayer. It is an unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using the Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[file:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 holding.jpg|thumb|none|600px|The RPG-7 being held.]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 aim.jpg|thumb|none|600px|Aiming with the PGO-7 scope. Compared to ''Battlefield 2'', the reticle is much closer to the real one. However, the position of the boresight mark is too low and too close to the rangefinder, likely so that players won't get confused and use the rangefinder as a crosshair.]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 reloading 1.jpg|thumb|none|600px|Loading a fresh rocket.]]&lt;br /&gt;
[[file:BFBC2Game RPG-7 reloading 2.jpg|thumb|none|600px|Finishing the reload process.]]&lt;br /&gt;
[[File:BFBC2 RPG-7 Milita.jpg|thumb|none|600px|A South American militant uses the RPG-7 in a cutscene late in the story. He also has the Carl Gustav launcher on his back, as its part of the character model.]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Dynamite===&lt;br /&gt;
Remote-detonated TNT sticks are available briefly at the end of Operation Aurora.&lt;br /&gt;
[[file:BFBC2Game dynamite.jpg|thumb|none|600px|Dynamite in-game.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The same [[Mills Bomb]]/[[M67 frag grenade]] hybrid that appeared as the &amp;quot;HG-2&amp;quot; in the original ''Bad Company'' returns, although it is no longer treated as its own piece of equipment unique to certain kits and is instead usable by all kits (and by default in the campaign). It just has the generic designation of &amp;quot;Frag Grenade&amp;quot; in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFBC2 Mills (1).jpg|thumb|none|600px|Preston pulls the signature Bad Company smiley pin on the hybrid grenade. This animation plays extremely fast, the pin is just barely visible for a split-second.]]&lt;br /&gt;
[[File:BFBC2 Mills (2).jpg|thumb|none|600px|The Mills body just in mid-air, it is actually missing the fuse assembly, which is a correct detail. Thrown grenades also leave something of a smoke trail when thrown.]]&lt;br /&gt;
[[File:BFBC2 Mills (3).jpg|thumb|none|600px|Taking a rather inadvisable gander at a live grenade in the snow.]]&lt;br /&gt;
[[File:BFBC2 Sweetwater FRAGS.jpg|thumb|none|600px|Sweetwater with an HG-2 in the &amp;quot;[https://www.youtube.com/watch?v=K2Qpui1hYBw&amp;amp;ab_channel=ElectronicArts '''Friends Really Against Grenade Spam''']&amp;quot; video, which was a response to an infamous ''Modern Warfare 2'' PSA video.]]&lt;br /&gt;
&lt;br /&gt;
===M112 C4 Demolition Pack===&lt;br /&gt;
C4 bundles return from the prior game, and can be found in a few story missions. In MP, they are available to the Assault class if primary weapon other than an assault rifle is selected, and are in the Recon class.&lt;br /&gt;
[[File:M112.jpg|thumb|400px|none|M112 C4 demolition charge]]&lt;br /&gt;
[[File:BFBC2 C4.jpg|thumb|none|600px|Haggard setting up some M112 charges at the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50 Anti-Personnel Mine===&lt;br /&gt;
The same enlarged [[TS-50 anti-personnel mine]] is available to the Engineer kit as the &amp;quot;AT Mine,&amp;quot; and is an alternate option to the rocket launchers.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|300px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFBC2 TS-50.jpg|thumb|none|600px|The TS-50 in hand and deployed in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
The [[AT-14 Spriggan]] (Russian designation 9M133 ''Kornet'') is the standard ATGM for the Russian Army.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG‎|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFBC2 9M133.jpg|thumb|none|600px|A 9M133 Kornet in the Russian base on Atacama Desert.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
[[Bofors 40mm]] cannons can be found in the first level.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:BFBC2Game canon 1.jpg|thumb|none|600px|The Bofors 40mm in-game.]]&lt;br /&gt;
[[file:BFBC2Game canon 2.jpg|thumb|none|600px|Left side view.]]&lt;br /&gt;
[[file:BFBC2Game canon 3.jpg|thumb|none|600px|Another view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]]s are used the antitank missile for the US Army. They appear mostly in multiplayer as static emplacements. Some of the Humvees in High Value Target sport TOW turrets. The only usable appearance of the TOW Humvee is on Atacama Desert in the console-only Onslaught mode. &lt;br /&gt;
It is also usable on the M2A3 Bradley with the &amp;quot;V ALT W&amp;quot; specialization.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
[[File:BFBC2 TOW (1).jpg|thumb|none|600px|The M220 TOW system in the US deployment on Atacama Desert.]]&lt;br /&gt;
[[File:BFBC2 TOW (2).jpg|thumb|none|600px|Using the TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[file:BrowningM37MG.jpg|thumb|none|350px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This is the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[file:BFBC2Game Browning M1919 2.jpg|thumb|none|600px|The Browning M1919 in use.]]&lt;br /&gt;
[[file:BFBC2Game Browning M1919 3.jpg|thumb|none|600px|Increased zoom.]]&lt;br /&gt;
[[file:BFBC2Game Browning M1919 1.jpg|thumb|none|600px|Third-person view of the Browning M1919.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 Abrams, in a CROWS system. It only appears on the Abrams; the Bradley appears to use a RWS version of the XM312.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|600px|Promotional image of the M1A2 firing all of its guns.]]&lt;br /&gt;
[[File:BFBC2 M2HB.jpg|thumb|none|600px|The Browning M2 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Bushmaster M242 chaingun===&lt;br /&gt;
M2A3 Bradleys feature [[M242 Bushmaster chaingun]] as their primary armament in multiplayer.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:BFBC2 M242 (1).jpg|thumb|none|600px|A closeup of the Bradley's turret.]]&lt;br /&gt;
[[File:BFBC2 M242 (2).jpg|thumb|none|600px|The Bushmaster gun as seen from the gunner's view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[M240C]] is coaxial mounted on the M1A2 Abrams MBT and usable by the &amp;quot;V ALT W&amp;quot; specialization. It is also present on the M2 Bradley, but not usable as its TOW tubes are used instead with that specialization.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFBC2 M242 (1).jpg|thumb|none|600px|The exposed M240C as seen on the Bradley.]]&lt;br /&gt;
&lt;br /&gt;
===GAU-8/A Avenger===&lt;br /&gt;
US Air Force A-10s appear briefly in ''Bad Company 2'', namely at the end of Heavy Metal when Marlowe has to call in airstrikes on an occupied town, and some MP levels such as Arica Harbor. In all instances, they are shown firing their [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BFBC2 A-10.jpg|thumb|none|600px|Promotional image of the A-10s firing over Arica Harbor. Note the models have the same textures from ''[[Battlefield 2]]''.]]&lt;br /&gt;
&lt;br /&gt;
===GIAT M693===&lt;br /&gt;
The South African Mi-24 &amp;quot;Super Hind&amp;quot; returns from the previous game, equipped with the [[GIAT M693]].&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|450px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:BFBC2 Mi-24 M693.jpg|thumb|none|600px|Business end of the Super Hind's GIAT autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-2===&lt;br /&gt;
Russian Air Force/VVS Su-25 attack jets armed with the [[Gryazev-Shipunov GSh-30-2]] appear rarely on certain MP levels, namely in some of the victory cutscenes for the Russian faction.&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BFBC2 Su-25.jpg|thumb|none|600px|Promotional image of Su-25s and a Mi-28 over the Atacama Desert. The afterburner effect is incorrect as the Su-25 lacks them and is a sub-sonic aircraft.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets, GAZ-3937 Vodniks, and the Otokar Cobra truck.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:BFBC2 Kord (1).jpg|thumb|none|600px|A Kord HMG as seen on the Cobra transport.]]&lt;br /&gt;
[[File:BFBC2 Kord (2).jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:BFBC2 Kord (3).jpg|thumb|none|600px|Firing, which shows the left side cover popping open and spent shells flying out.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[File:BFBC2 M134 (1).jpg|thumb|none|600px|Preston manning a M134 at the start of the Crack the Sky mission.]]&lt;br /&gt;
[[File:BFBC2 M134 (2).jpg|thumb|none|600px|Looking at Russian positions from behind the M134.]]&lt;br /&gt;
[[File:BFBC2 M134 (3).jpg|thumb|none|600px|Opening fire with the minigun. It features quite a bit of spool-time, whereas real M134s fire instantaneously.]]&lt;br /&gt;
[[File:BFBC2 M134 (4).jpg|thumb|none|600px|Front view of Flynn's UH-60 at the end of No One Gets Left Behind. Here it also sports what appears to be SUU-12/A gunpods with Browning machine guns.]]&lt;br /&gt;
[[File:BFBC2 M134 (5).jpg|thumb|none|600px|A closeup of a M134 on a landed Blawkhawk in Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
The [[M61 Vulcan|M167 VADS]] was introduced in a June 8th update, appearing in the multiplayer stats section and added in the Map Pack 4 levels, Atacama Desert Rush and Port Valdez Conquest. A cut &amp;quot;ACV-S&amp;quot; M113 that mounted the VADS was supposed to appear as the US Army's AA vehicle, but the only trace left is a menu entry picture in the game files and in the image for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
USMC F/A-18A Hornets (which carry a [[M61A1 Vulcan]]) from ''[[Battlefield 2]]'' appear in the story and in some scripted scenarios in Multiplayer.&lt;br /&gt;
[[File:M167-Vulcan.jpg|thumb|none|450px|M167A2 VADS (Vulcan Air Defense System) - 20x102mm HEIT-SD]]&lt;br /&gt;
[[File:BFBC2 M167 VADS (1).jpg|thumb|none|600px|A VADS atop a portable building at the first firebase on Atacama Desert Rush.]]&lt;br /&gt;
[[File:BFBC2 M167 VADS (2).jpg|thumb|none|600px|The VADS' left side.]]&lt;br /&gt;
[[File:BFBC2 FA-18.jpg|thumb|none|600px|Marlowe watching a Hornet perform an airstrike in High Value Target.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
AH-64 Apaches return as the US Army's attack helicopter, with the [[M230 Chain Gun]] as the gunner's main armament.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFBC2 M230.jpg|thumb|none|600px|The M230 under an AH-64.]]&lt;br /&gt;
&lt;br /&gt;
===QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[File:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[File:BFBC2 QLZ-87 (1).jpg|thumb|none|600px|A QLZ-87 found in the Crack the Sky mission.]]&lt;br /&gt;
[[File:BFBC2 QLZ-87 (2).jpg|thumb|none|600px|Using the QLZ.]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
Russian BMD-3s and the Mil Mi-28N Havoc have [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BFBC2 2A42 (1).jpg|thumb|none|600px|The Shipunov gun on the Mi-28N.]]&lt;br /&gt;
[[File:BFBC2 2A42 (2).jpg|thumb|none|600px|And a look at the BMD-3's autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Aircraft Machine Gun===&lt;br /&gt;
Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters are armed with [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[Image:BFBC2-T97Air.jpg|thumb|none|600px|One muzzle of machine guns seen in the Zero's nose.]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 light machine gun===&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted in Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:BFBC2-T97tank.jpg|thumb|none|600px|The tank with the mounted Type 97 LMG.]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Cannon===&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[Image:BFBC2-T99c.jpg|thumb|none|600px|Wyatt looks at a destroyed A6M fighter's Type 99 cannon.]]&lt;br /&gt;
&lt;br /&gt;
===XM307 ACSW===&lt;br /&gt;
The [[XM307 ACSW]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June, the standalone XM307 has been added to the multiplayer stats section, and has been added to the game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[File:BFBC2 XM307 (1).jpg|thumb|none|600px|Getting a look at the XM307 mounted atop the CAV used in the Sangre Del Toro mission.]]&lt;br /&gt;
[[File:BFBC2 XM307 (2).jpg|thumb|none|600px|Later in in that mission, Preston can somehow use it ''[[Crysis]]'' style during the solo sequence.]]&lt;br /&gt;
[[File:BFBC2 XM307 (3).jpg|thumb|none|600px|Manning a boat-mounted XM307 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[File:BFBC2 XM312 (1).jpg|thumb|none|600px|The General Dynamics guns as seen on a CAV during the satellite chase sequence in Crack the Sky.]]&lt;br /&gt;
[[File:BFBC2 XM312 (2).jpg|thumb|none|600px|Preston using a XM312 during the Humvee ride during High Value Target.]]&lt;br /&gt;
[[File:BFBC2 XM312 (3).jpg|thumb|none|600px|Firing the XM312.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
The [[ZU-23-2]] is used as the standard AA emplacement throughout the game. It mostly appears in the Heavy Metal and High Value Target missions in the campaign, and in several multiplayer levels. The Russian Forces have a BMD-3 with a ZU-23 turret as their unique AA vehicle in a few scenarios. &lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:BFBC2 ZU-23 (1).jpg|thumb|none|600px|A ZU-23 turret in the Atacama Desert map.]]&lt;br /&gt;
[[File:BFBC2 ZU-23 (2).jpg|thumb|none|600px|Firing a burst from the ZU-23.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art and in the main menu background, but is not in the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
A 12 gauge [[Orion Flare Gun]] is worn by the Russian Recon class, though, it is unusable in gameplay.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|450px|none|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:BFBC2 OrionFlareClass.jpg|thumb|600px|none|Render of the Russian Army Recon class, flare gun present on chest.]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BBC2V-M1911.jpg|thumb|none|600px|Stats of the M1911A1.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (1).jpg|thumb|none|600px|thumb|none|The M1911A1 in game.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (2).jpg|thumb|none|600px|thumb|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (3).jpg|thumb|none|600px|thumb|none|Reloading. Inserting a fresh magazine.]]&lt;br /&gt;
[[File:BC2VN M1911A1 (4).jpg|thumb|none|600px|thumb|none|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. It incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:BBC2V-TT33-1.jpg|thumb|none|600px|Stats of the TT-33.]]&lt;br /&gt;
[[File:BC2VN TT-33 (1).jpg|thumb|none|600px|thumb|none|The Tokarev in the hands of a NVA soldier in &amp;quot;Operation Hastings.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN TT-33 (2).jpg|thumb|none|600px|thumb|none|Aiming. Note the uncocked hammer and the front sight post is rather high.]]&lt;br /&gt;
[[File:BC2VN TT-33 (3).jpg|thumb|none|600px|thumb|none|Reloading the TT-33 with an empty magazine. Note the awkward weapon proportions in which it appears to be oversized.]]&lt;br /&gt;
[[File:BC2VN TT-33 (4).jpg|thumb|none|600px|thumb|none|Reloading. Pulling the slide back.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi stat card.]]&lt;br /&gt;
[[File:BC2VN Uzi (1).jpg|thumb|none|600px|thumb|none|The IMI Uzi in Vietnam, fresh out of the Six-Day War. Note the closed bolt.]]&lt;br /&gt;
[[File:BC2VN Uzi (2).jpg|thumb|none|600px|thumb|none|Finally some aligned iron sights! Too bad they are the rather infamously cluttered Uzi sights though.]]&lt;br /&gt;
[[File:BC2VN Uzi (3).jpg|thumb|none|600px|thumb|none|Firing, showing off the cycling action and ejecting casings.]]&lt;br /&gt;
[[File:BC2VN Uzi (4).jpg|thumb|none|600px|thumb|none|Sliding in a fresh magazine into the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity, due to it being a re-skin of the PP2000 from the base game. It also incorrectly fires from a closed bolt.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10 stat page entry.]]&lt;br /&gt;
[[File:BC2VN MAC-10 (1).jpg|thumb|none|600px|thumb|none|An American engineer takes in the scenery, armed with a MAC.]]&lt;br /&gt;
[[File:BC2VN MAC-10 (2).jpg|thumb|none|600px|thumb|none|He is also lacking in the sight alignment department. Not that it really matters with an Ingram. Note the kill marks and peace sign etched into the backplate.]]&lt;br /&gt;
[[File:BC2VN MAC-10 (3).jpg|thumb|none|600px|thumb|none|Reloading the stick magazine. As it reuses the PP2000's animations, it's still dumped out by a non-existent button release.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] is also present as an all kit, WWII vintage weapon in the game. It functions the same as well, save for looking a little worse-for-wear.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:BC2VN Thompson (1).jpg|thumb|none|600px|An American soldier patrols through &amp;quot;Cao Son Temple&amp;quot; with his M1928A1.]]&lt;br /&gt;
[[File:BC2VN Thompson (2).jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
[[File:BC2VN Thompson (3).jpg|thumb|none|600px|The reload animation has the bolt pulled  back and a casing ejected.]]&lt;br /&gt;
[[File:BC2VN Thompson (4).jpg|thumb|none|600px|Attempting to rock in the magazine, AK-style.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon is a re-skin of the UMP45 from the base game, and thus has a paltry 25-round magazine capacity, and slow rate of fire but deals a decent amount of damage per shot.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41 stats entry. Note the missing magazine release lever. It is also incorrectly referred to as a machine pistol.]]&lt;br /&gt;
[[File:BC2VN PPSh-41 (1).jpg|thumb|none|600px|thumb|none|An NVA engineer guards the battered ensign of North Vietnam, PPSh-41 in hand.]]&lt;br /&gt;
[[File:BC2VN PPSh-41 (2).jpg|thumb|none|600px|thumb|none|He's yet to figure out aligning the iron sights.]]&lt;br /&gt;
[[File:BC2VN PPSh-41 (3).jpg|thumb|none|600px|thumb|none|And how to depict cartridges in the underloaded drum. He's still on the winning side though. Note the bolt is also closed, and the mag release is AWOL.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles / Battle Rifles==&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy. The model appears to be derived from the AK that appears in [[Medal of Honor (2010)]]'s multiplayer.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47 stat card. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation and covers the safety lever.]]&lt;br /&gt;
[[File:BC2VN AK-47 (1).jpg|thumb|none|600px|thumb|none|The AK-47 in game. It is a bit of a hybrid model, using the AKM's stamped reciever and style of rear trunnion.]]&lt;br /&gt;
[[File:BC2VN AK-47 (2).jpg|thumb|none|600px|thumb|none|As with many games, the sight picture is a bit misaligned - the front post is too high.]]&lt;br /&gt;
[[File:BC2VN AK-47 (3).jpg|thumb|none|600px|thumb|none|Reloading the AK with some actual cartridges (that suspiciously look like .223 Rem. rounds). Note the hammer and sickle icon.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 715===&lt;br /&gt;
The [[Colt Model 715]] is issued to the Assault Kit. It can be identified by the brass deflector and modern forward assist. It has been modeled with a three prong flash hider and a triangular handguard. A similar configuration can be seen in the film [[Operation Dumbo Drop]]. It is called [[M16A1]] in-game. Has the highest rate of fire but the slowest reload animation among the assault rifles (though the charging handle animation can be canceled). It also has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg|thumb|none|500px|Colt Model 715 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|The &amp;quot;M16A1&amp;quot; stat entry. It's missing bayonet lugs on the front sight.]]&lt;br /&gt;
[[File:BC2VN M16A1 (1).jpg|thumb|none|600px|thumb|none|The &amp;quot;M16A1&amp;quot; in the central hill of &amp;quot;Vantage Point.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M16A1 (2).jpg|thumb|none|600px|thumb|none|Aiming the M16. Unlike the base game, the ''Vietnam'' expansion does not blur out the area of a sight picture that should be out of focus.]]&lt;br /&gt;
[[File:BC2VN M16A1 (3).jpg|thumb|none|600px|thumb|none|Reloading the 20-rounder magazine that holds 30 by game magic.]]&lt;br /&gt;
[[File:BC2VN M16A1 (4).jpg|thumb|none|600px|thumb|none|Pulling the charging handle. Note the dust cover is actually permanently down, unlike the base game's AR derivatives.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The bonus WWII-era [[M1 Garand]] from the base game is also available in the ''Vietnam'' expansion. It is an all kit weapon and functions much the same.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:BC2VN M1 Garand (1).jpg|thumb|none|600px|The M1 Garand in the marketplace in &amp;quot;Cao Son Temple.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M1 Garand (2).jpg|thumb|none|600px|Per most games, the rear sight aperture is more of a ghost ring to reduce clutter. Note the &amp;quot;CAL 30MM&amp;quot; rollmarks!]]&lt;br /&gt;
[[File:BC2VN M1 Garand (3).jpg|thumb|none|600px|Ejecting a spent clip. Note that it weirdly is always shown with two unfired rounds in it, whether it is being loaded into the rifle or ejected on a reload.]]&lt;br /&gt;
[[File:BC2VN M1 Garand (4).jpg|thumb|none|600px|Pushing in a new en-bloc clip of only two rounds.]]&lt;br /&gt;
[[File:BC2VN M1 Garand (5).jpg|thumb|none|600px|The bolt handle is given a tap and drives home.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|Stat page of the M14.]]&lt;br /&gt;
[[File:BC2VN M14 (1).jpg|thumb|none|600px|thumb|none|A GI with an M14 in &amp;quot;Hill 137.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M14 (2).jpg|thumb|none|600px|thumb|none|ADS of the rifle.]]&lt;br /&gt;
[[File:BC2VN M14 (3).jpg|thumb|none|600px|thumb|none|Reloading the box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the SVD Dragunov in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BBC2V-M21-1.jpg|thumb|none|600px|Stats of the M21 rifle.]]&lt;br /&gt;
[[File:BC2VN M21 (1).jpg|thumb|none|600px|thumb|none|Patrolling the US base in &amp;quot;Phu Bai Valley.&amp;quot; Note the scope has a modern RIS mount.]]&lt;br /&gt;
[[File:BC2VN M21 (2).jpg|thumb|none|600px|thumb|none|Looking at the sky though the M21's scope.]]&lt;br /&gt;
[[File:BC2VN M21 (3).jpg|thumb|none|600px|thumb|none|Reloading the under-loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine; this is because it is another weapon model shared between ''Bad Company 2: Vietnam'' and [[Medal of Honor (2010)]], specifically the M24 in ''MoH'''s multiplayer.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|500px|M40 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|500px|M24 with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BBC2V-M40-1.jpg|600px|thumb|none|The M40's stats.]]&lt;br /&gt;
[[File:BC2VN M40 (1).jpg|thumb|none|600px|thumb|none|The &amp;quot;M40&amp;quot; Sniper Rifle out on &amp;quot;Operation Hastings.&amp;quot;]]&lt;br /&gt;
[[File:BC2VN M40 (2).jpg|thumb|none|600px|thumb|none|The rifle's scope reticle.]]&lt;br /&gt;
[[File:BC2VN M40 (3).jpg|thumb|none|600px|thumb|none|Working the action. A spent casing is never present.]]&lt;br /&gt;
[[File:BC2VN M40 (4).jpg|thumb|none|600px|thumb|none|Note the magazine seems to be a smushed model of the M21's seen below.]]&lt;br /&gt;
&lt;br /&gt;
===NDM-86===&lt;br /&gt;
The [[NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a [[SVD]] in-game when in-fact it is a NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic, and was probably shared from [[Medal of Honor (2010)]]'s multiplayer.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BBC2V-NDM86-2.jpg|thumb|none|600px|Stats of the &amp;quot;SVD&amp;quot;.]]&lt;br /&gt;
[[File:BC2VN NDM-86 (1).jpg|thumb|none|600px|thumb|none|The NDM-86 in game.]]&lt;br /&gt;
[[File:BC2VN NDM-86 (2).jpg|thumb|none|600px|thumb|none|Aiming through the PSO-1 scope.]]&lt;br /&gt;
[[File:BC2VN NDM-86 (3).jpg|thumb|none|600px|thumb|none|Reloading. The magazine has cartridges modeled in it, though they are a bit low.]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion. It has wooden furniture and no accessory rails, and does even higher damage at close range than in the base game.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:USMC870.jpg|thumb|none|500px|thumb|none|Remington 870 in USMC configuration - 12 Gauge]]&lt;br /&gt;
[[Image:BBC2V-870-1.jpg|thumb|none|600px|Stats of the Remington 870.]]&lt;br /&gt;
[[File:BC2VN 870 (1).jpg|thumb|none|600px|thumb|none|A US grunt looks for signs of enemy activity, 870 in hand.]]&lt;br /&gt;
[[File:BC2VN 870 (2).jpg|thumb|none|600px|thumb|none|&amp;quot;Aiming&amp;quot; the shotgun.]]&lt;br /&gt;
[[File:BC2VN 870 (3).jpg|thumb|none|600px|thumb|none|Reloading the magazine tube.]]&lt;br /&gt;
[[File:BC2VN 870 (4).jpg|thumb|none|600px|thumb|none|Working the pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60 stat entry.]]&lt;br /&gt;
[[File:BC2VN M60 (1).jpg|thumb|none|600px|thumb|none|A US medic holds his camouflaged M60.]]&lt;br /&gt;
[[File:BC2VN M60 (2).jpg|thumb|none|600px|thumb|none|Looking down the iron sights.]]&lt;br /&gt;
[[File:BC2VN M60 (3).jpg|thumb|none|600px|thumb|none|Reloading the M60's belt box.]]&lt;br /&gt;
[[File:BC2VN M60 (4).jpg|thumb|none|600px|thumb|none|Smacking the receiver cover closed.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It is modeled with the lower handguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
[[File:BC2VN M60D (1).jpg|thumb|none|600px|thumb|none|Right side view of the M60D.]]&lt;br /&gt;
[[File:BC2VN M60D (2).jpg|thumb|none|600px|thumb|none|View of the left side.]]&lt;br /&gt;
[[File:BC2VN M60D (3).jpg|thumb|none|600px|thumb|none|Manning the M60D.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. It has the fastest reload time among the light machine guns. Likely due to reused code from the base game's MG36 or XM8AR, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port. Due to a bug, the rear sight and bipod are missing on the first person model except during its reload animation.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|501px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK stat entry.]]&lt;br /&gt;
[[File:BC2VN RPK (1).jpg|thumb|none|600px|thumb|none|As with a lot of video game RPKs, the model is the same as the base AK-47 with a longer barrel and appropriate stock.]]&lt;br /&gt;
[[File:BC2VN RPK (2).jpg|thumb|none|600px|thumb|none|Aiming the RPK, without even a rear sight present.]]&lt;br /&gt;
[[File:BC2VN RPK (3).jpg|thumb|none|600px|thumb|none|Changing out the RPK's drum magazine. Note the reappearance of the bipod and rear sight.]]&lt;br /&gt;
[[File:BC2VN RPK (4).jpg|thumb|none|600px|thumb|none|Reloading. Working the action.]]&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] in the Commando (or Mark 23) configuration is called the &amp;quot;XM22&amp;quot; in the game. The designation is technically incorrect, since XM22 designates the Stoner 63 in the rifle configuration. It feeds from a 100-round belt box that holds 200-round in gameplay. Possibly in order to fit the animations of the M249 from the base game, the Stoner has the Mk. 23 horizontally mounted belt box, but feeds from the left side instead of the right, and retains the Stoner's original side-mounted charging handle instead of the underbarrel one. It also lacks the belt cover that would be attached to the Mk. 23's box holder.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stat entry of the Stoner 63.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (1).jpg|thumb|none|600px|thumb|none|The Stoner 63 in-game.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (2).jpg|thumb|none|600px|thumb|none|Aiming; the rear sight seems to be missing its rear aperture.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (3).jpg|thumb|none|600px|thumb|none|Reloading the Stoner 63.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (4).jpg|thumb|none|600px|thumb|none|Closing the top cover.]]&lt;br /&gt;
[[File:BC2VN Stoner 63 (5).jpg|thumb|none|600px|thumb|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M151A1 MUTT jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[File:BC2VN M1919 (1).jpg|thumb|none|600px|thumb|none|Holding down a US shoreside base with the M151-mounted Browning. Note the surf boards.]]&lt;br /&gt;
[[File:BC2VN M1919 (2).jpg|thumb|none|600px|thumb|none|The dual boat Brownings.]]&lt;br /&gt;
[[File:BC2VN M1919 (3).jpg|thumb|none|600px|thumb|none|Manning the PBR's M1919s.]]&lt;br /&gt;
[[File:BC2VN M1919 (4).jpg|thumb|none|600px|thumb|none|The PBR's rear mounted machine gun.]]&lt;br /&gt;
[[File:BC2VN M1919 (5).jpg|thumb|none|600px|thumb|none|Using the stern M1919 fitted with an AA sight.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
[[File:BC2VN M2HB (1).jpg|thumb|none|600px|thumb|none|The Browning M2 as seen outside of the tank.]]&lt;br /&gt;
[[File:BC2VN M2HB (2).jpg|thumb|none|600px|thumb|none|Operating the secondary machine gun seat.]]&lt;br /&gt;
&lt;br /&gt;
===MG 34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks. Its use by the Communist Vietnamese forces is actually historically accurate, as they received MG 34s from the USSR and China as aid, and the French also brought many examples into the country during Vietnam's prior war for independence. &lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG 34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BC2VN MG 34 (1).jpg|thumb|none|600px|thumb|none|World view of the GAZ69's MG 34. Note the bolt handle is locked back, and the brown pistol grip.]]&lt;br /&gt;
[[File:BC2VN MG 34 (2).jpg|thumb|none|600px|thumb|none|the MG 34 in first person use. The odd rear sight off the MG 42/MG3 and belt box indicate it was probably modeled from the base game's MG3.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the ''Vietnam'' expansion's equivalent of the underbarrel 40mm grenade launchers from the base game. The M79 in-game is decked out in a tiger-stripe paint scheme as seen on a different M79 in ''[[Apocalypse Now]]''. Erroneously, the launcher's reload animation doesn't involve removing the spent 40mm casing, making the weapon's grenades appear to be caseless.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:BBC2V-M79.jpg|thumb|none|600px|Stats of the M79 grenade launcher.]]&lt;br /&gt;
[[File:BC2VN M79 (1).jpg|thumb|none|600px|Equipping the M79. The soldier unfolds the rear sight.]]&lt;br /&gt;
[[File:BC2VN M79 (2).jpg|thumb|none|600px|The M79 has a spiraling tiger stripe pattern on it, featured in the original ''[[Battlefield: Vietnam]]'', and an obvious homage to ''Apocalypse Now''.]]&lt;br /&gt;
[[File:BC2VN M79 (3).jpg|thumb|none|600px|Aiming the grenade launcher.]]&lt;br /&gt;
[[File:BC2VN M79 (4).jpg|thumb|none|600px|Opening up the breech.]]&lt;br /&gt;
[[File:BC2VN M79 (5).jpg|thumb|none|600px|Sending in a new 40mm round with no regard to the case from the previously fired grenade.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It now features its standard iron sights but is otherwise similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BC2VN RPG-7 (1).jpg|thumb|none|600px|This NVA engineer has taken good care of his RPG, watering it everday to keep its leaves nice and healthy.]]&lt;br /&gt;
[[File:BC2VN RPG-7 (2).jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:BC2VN RPG-7 (3).jpg|thumb|none|600px|Reloading a new warhead.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===M9-2 Flamethrower===&lt;br /&gt;
The M9-2 is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M9 with M2 wand.jpg|thumb|none|400px|[[M9 Flamethrower]] tanks with the [[M2 Flamethrower]] wand giving it the M9-2 designation]]&lt;br /&gt;
[[Image:BBC2V-M2-1.jpg|thumb|none|600px|Stats of the M9-2 flamethrower. Note: the pressure bottle appears to be missing, likely to be an error by the developers]]&lt;br /&gt;
[[File:BC2VN M2 Flamethrower (1).jpg|thumb|none|600px|The M2 wick in game.]]&lt;br /&gt;
[[File:BC2VN M2 Flamethrower (2).jpg|thumb|none|600px|Burning out some shrubbery.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50 mine===&lt;br /&gt;
The same scaled-up [[TS-50 anti-personnel mine]] from the base game is available to the Engineer class as an alternative to the RPG-7 and serves as an anti-vehicle mine.&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BC2VN TS-50.jpg|thumb|none|600px|The &amp;quot;AT Mine&amp;quot; in hand and deployed in the dirt.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six:_Vegas_2&amp;diff=1636942</id>
		<title>Rainbow Six: Vegas 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six:_Vegas_2&amp;diff=1636942"/>
		<updated>2023-12-20T18:41:22Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Ingram MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rainbow Six: Vegas 2&lt;br /&gt;
|picture = Tcrbsv2-360-cover.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Rainbow Six&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Tactical First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Rainbow Six: Vegas 2''''' is a first-person tactical shooter, the 2008 sequel of ''[[Rainbow Six: Vegas]]''. All the weapons and features from ''Vegas 1'' return, along with various new ones: The player is now allowed to sprint for a short distance, customize his character much more deeply, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber for closed-bolt weapons, and most weapons feature usable fire-mode selector switches with correct firing modes. New to the game is the &amp;quot;Persistent Elite Creation&amp;quot; system, wherein players can modify their character how they see fit, with new levels available in both the typical experience/rank system (unlocking new options for armor and clothing for the player character) and the &amp;quot;ACES&amp;quot; system (unlocking new weapons). ACES points are split between Marksman (kills made at long ranges, with headshots, while on a rope or against enemies on a rope themselves, which unlock sniper rifles and pistols or assault rifles that emphasize long-range accuracy), Assault (kills with explosives, by shooting an enemy through cover, or on enemies utilizing ballistic shields or a mounted machine gun, which unlock machine guns and more powerful pistols or assault rifles), and CQB (kills at short ranges, from behind, on enemies whose vision is impaired, or while blind-firing, which unlock shotguns, submachine guns and machine pistols).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns act as tertiary weapons in the single-player campaign or terrorist hunt, and as secondaries in competitive multiplayer. Handguns can be used in conjunction with a riot shield (which is the last unlock for CQB points), or while rappelling on a rope. Pistols can be modified with high-capacity magazines or laser sights on top of a detachable suppressor. All pistols have unlimited reserve ammunition in all game modes.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in the game as the &amp;quot;92FS&amp;quot;, and can be fully modified. It is the fourth weapon unlocked with Marksman points from the ACES system. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in the game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RSV2m92fs.jpg|thumb|600px|none|Bishop with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2m92fsreload.jpg|thumb|600px|none|Bishop empty-reloads the 92FS in the game.]]&lt;br /&gt;
[[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] appears in the game as &amp;quot;G18&amp;quot; and can be modified with a laser sight and high capacity magazines, but no suppressor (as the compensator cuts in the barrel would make such an addition quite useless), as the fourth weapon unlocked through CQB points. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine.  Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casings (this is of course not the case with the real weapon). The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, ''[[Ghost Recon Advanced Warfighter 2]]'', which even had an appropriately-shaped muzzle flash for its compensator port. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:RSV2glock.jpg|thumb|600px|none|Bishop prepares to rope down from the roof while holding his Glock 18C.]]&lt;br /&gt;
[[Image:RSV2glockfireing.jpg|thumb|600px|none|But changes his mind in the last second and engages some &amp;quot;freshly spawned&amp;quot; terrorists on the adjacent roof.]]&lt;br /&gt;
[[Image:RSV2glockironsights.jpg|thumb|600px|none|Bishop uses the Glock's iron sights, as a terrorist gets shot to bloody pieces.]]&lt;br /&gt;
[[Image:RSV2glockreload.jpg|thumb|600px|none|A couple of minutes and a lots of dead bad guys later Bishop reloads his trusty Glock 18C. Its selector always stays on semi-auto. Unlike ''[[Ghost Recon Advanced Warfighter]]'', ''Vegas'' and ''Vegas 2'' do not feature animations for switching fire-modes.]]&lt;br /&gt;
[[Image:R6V2-G18-1.jpg|thumb|600px|none|Bishop blindfires the G18C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] appears in the game as the &amp;quot;MK.23&amp;quot; and can be modified like all the pistols. It is the most popular pistol on online servers, owing to it being the most powerful of the three starting handguns. In game it is the standard sidearm used by the Rainbow team. Riot shield terrorists are seen exclusively carrying this pistol. The Mark 23 is one of the pistols that is used in every ''Rainbow Six'' video game; in the novels, it became Rainbow's sidearm during the events of ''Dead or Alive.''&lt;br /&gt;
[[File:Mk 23 Phase 2 OHWS.jpg|thumb|400px|none|Heckler &amp;amp; Koch Mk 23 Mod 0 Phase II Prototype - .45 ACP]]&lt;br /&gt;
[[Image:Mk231.jpg‎|thumb|600px|none|Bishop with a Mark 23 during a terrorist hunt.]]&lt;br /&gt;
[[Image:Mk23 sights.jpg‎|thumb|600px|none|The Mark 23's iron sights.]]&lt;br /&gt;
[[Image:Mk23reload.jpg|thumb|600px|none|Bishop reloads his Mark 23. The gun actually is the Phase II Prototype version, which had front grip grooves on the slide, which were removed from the final version of the pistol.]]&lt;br /&gt;
[[Image:Mk23 3rd.jpg|thumb|600px|none|Third-person view of the Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP40]] appears in the game as the .40 caliber variant &amp;quot;USP40&amp;quot;, returning from previous ''Rainbow Six'' games as one of the starting handguns, and can be fully modified. It is used by some of the Rainbow operatives.&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RSV2usp45.jpg|thumb|600px|none|The USP40 equipped with a laser sight during the tutorial level of the game.]]&lt;br /&gt;
[[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The USP40's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2usp45laser.jpg|thumb|600px|none|The team prepares to breach a door during the first level. Logan and Gabe are armed with suppressed MP5N's, while Bishop holds a USP with laser sight. As in the previous game, the teammates cannot attach or remove suppressors, instead they carry a suppressed and a non-suppressed long gun.]]&lt;br /&gt;
[[Image:RSV2usp45reload.jpg|thumb|600px|none|Bishop reloads his suppressed USP40 in the game.]]&lt;br /&gt;
[[Image:R6V2-USP40-1.jpg|thumb|600px|none|Bishop aims his suppressed USP40 at the head of a terrorist while hanging from a rope upside down.]]&lt;br /&gt;
[[Image:R6V2-USP40-2.jpg|thumb|600px|none|Bishop holds a USP with the slide locked back. There is no auto-reload in the game, but unlike in the first ''Vegas'', pressing the &amp;quot;fire&amp;quot; key when a gun runs out of ammo will always initiate a reload.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
The [[IMI Desert Eagle Mark I]] appears simply as &amp;quot;Desert Eagle&amp;quot; in the game, and is the second weapon unlocked via Assault points. It can be modified with a laser sight and high-capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity (the high-capacity mags attachment fixes this). It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint).&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RSV2deserteagle.jpg|thumb|600px|none|Bishop holds a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:RSV2deserteagleironsights.jpg|thumb|600px|none|The Desert Eagle's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2deserteaglereload.jpg|thumb|600px|none|Reloading a Desert Eagle with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-DE-1.jpg|thumb|600px|none|A Desert Eagle with an (as always for video games, completely invisible) hi-cap mag, giving it a 9+1 round capacity. Note the uncocked hammer, which would render the pistol unable to fire in real life. For some reason, ''all'' handguns in the game are shown as DAO in the third-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the fifth weapon unlocked with Assault points, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .44 Magnum due to its 6-round cylinder capacity and massive power. &lt;br /&gt;
[[Image:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|450px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:R6V2-RB-2.jpg|thumb|600px|none|Bishop with a Raging Bull during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-RB-1.jpg|thumb|600px|none|Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.]]&lt;br /&gt;
[[Image:R6V2-RB-3.jpg|thumb|600px|none|Reloading the Raging Bull. Despite being a revolver, there are two different reload animations for this weapon. If it is reloaded while there are still unfired rounds in the cylinder, the player character will properly push the cylinder closed with the off-hand after using a speedloader. However, if the cylinder is emptied, the player character will take a moment to spin the cylinder before flicking it shut with the firing hand after reloading.]]&lt;br /&gt;
[[Image:R6V2-Bull-1.jpg|thumb|600px|none|Bishop uses a Raging Bull in conjunction with a riot shield. Shields give the player high protection against enemy bullets, but limit the view and remove the ability to sprint or take cover against walls until it is put away or dropped. Reloading a gun while using a shield is always done off-screen.]]&lt;br /&gt;
[[Image:R6V2-Bull-2.jpg|thumb|600px|none|Bishop takes cover while holding a Raging Bull fitted with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-Bull-3.jpg|thumb|600px|none|As his last resort, Bishop switches to his Raging Bull and blindfires it, trying to take out as many goons as possible, before meeting his Maker...]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] is the only new usable sidearm in the game, and is one of the three beginning handguns alongside the USP and Mark 23. It is chambered in .40 S&amp;amp;W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RSV2p99fire.jpg|thumb|600px|none|Walther P99 being fired.]]&lt;br /&gt;
[[Image:RSV2p99ironsight.jpg|thumb|600px|none|The P99's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]]&lt;br /&gt;
[[Image:R6V2-P99.jpg|thumb|600px|none|Bishop attaches a sound suppressor onto the P99. Note &amp;quot;P99&amp;quot; and the &amp;quot;Walther&amp;quot; logo on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. Submachine guns can be modified with a suppressor alongside a reflex scope, ACOG, rifle scope, laser sight or high-capacity magazine, unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is in the game as the &amp;quot;MP9&amp;quot;, as one of the starting SMGs that can be modified with everything.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-MP9-1.jpg|thumb|600px|none|Bishop armed with an MP9 fitted with a laser sight during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-MP9-2.jpg|thumb|600px|none|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-MP9-3.jpg|thumb|600px|none|Bishop retreats inside a safe train cabin and reloads the suppressed MP9.]]&lt;br /&gt;
[[Image:R6V2-MP9-4.jpg|thumb|600px|none|Blindfiring the B+T MP9 during the last mission in the game.]]&lt;br /&gt;
[[Image:R6V2-MP9-7.jpg|thumb|600px|none|As with most of the weapons, the MP9's sights are also misaligned.]]&lt;br /&gt;
[[Image:R6V2-MP9-5.jpg|thumb|600px|none|Bishop pulls the charging handle and chambers a round. Note that the ejection port is open.]]&lt;br /&gt;
[[Image:R6V2-MP9-6.jpg|thumb|600px|none|Bishop takes cover with an MP9 equipped with a high-cap magazine, which is just as long as the default 30-rounder. Also note &amp;quot;MP9&amp;quot; on the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 83 Skorpion==&lt;br /&gt;
The [[Sa. Vz. 83 Skorpion]] appears in the game as the &amp;quot;Skorpion VZ83&amp;quot; chambered in .380 ACP, and can be modified with everything except for the ACOG, and is the seventh weapon unlocked through CQB points. It is occasionally used by terrorists in game. The PC version allows for semi-auto fire as well as the default full-auto option, but the sights become misaligned in first-person after a single shot in this mode until the weapon is un- and re-aimed.&lt;br /&gt;
[[Image:Vz83.jpg|thumb|400px|none|CZ Skorpion Vz.83 with 30-round magazine - .380 ACP]]&lt;br /&gt;
[[Image:R6V2-Skorpio-1.jpg|thumb|600px|none|Iron sights of the Skorpion Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-Skorpio-2.jpg|thumb|600px|none|Bishop attaches the sound suppressor onto the Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-Skorpio-3.jpg|thumb|600px|none|Reloading a suppressed Skorpion. The gun is modeled with a 20-round magazine, but holds 30+1 rounds.]]&lt;br /&gt;
[[Image:R6V2-VZ83-1.jpg|thumb|600px|none|Bishop pulls the cocking handle of the Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-VZ83-2.jpg|thumb|600px|none|Blindfiring a Skorpion with some bloody results.]]&lt;br /&gt;
[[Image:R6V2-VZ83-3.jpg|thumb|600px|none|Bishop takes cover and reloads his Skorpion Vz. 83.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 / P90TR==&lt;br /&gt;
The [[FN P90]] is in the game, as the fifth weapon unlocked through CQB points, and can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Like in ''Vegas'', the P90 turns into a [[FN P90 TR]] once a reflex sight, ACOG or rifle scope gets mounted on it. Occasionally, terrorists will be equipped with this weapon.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:R6V2-P90-1.jpg|thumb|600px|none|Bishop takes cover while holding a P90.]]&lt;br /&gt;
[[Image:R6V2-P90-2.jpg|thumb|600px|none|View through the default sight of the P90.]]&lt;br /&gt;
[[Image:R6V2-P90TR.jpg|thumb|600px|none|A P90TR equipped with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-P90-5.jpg|thumb|600px|none|Bishop removes the magazine of the P90TR.]]&lt;br /&gt;
[[Image:R6V2-P90-3.jpg|thumb|600px|none|Bishop inserts a fresh magazine into the P90.]]&lt;br /&gt;
[[Image:R6V2-P90-4.jpg|thumb|600px|none|Bishop pulls the charging handle of the P90TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N/MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5N]] is in the game as the &amp;quot;MP5N&amp;quot; cosign used by the United States Navy and the SEALs, the default SMG in the game as it was in the first ''Vegas'', and is modifiable like all weapons in the game. It is used by Rainbow (especially Gabe and Logan in the first level), LVPD SWAT, and by the terrorists. The in-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun, but it nevertheless has a three-round burst setting, making it an MP5A5.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5N - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-MP5N-6.jpg|thumb|600px|none|Bishop wields an MP5N with a reflex scope, while observing the image from a satellite projected right onto his HUD. The Thermal Scan is one of the new features in the game.]]&lt;br /&gt;
[[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The MP5N equipped with a suppressor and ACOG.]]&lt;br /&gt;
[[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The MP5N in a third-person view. Note the selector set to &amp;quot;3-round burst&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-MP5N-2.jpg|thumb|600px|none|View through the iron sights of the MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-3.jpg|thumb|600px|none|Bishop reloads his MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-5.jpg|thumb|600px|none|Bishop does an HK-slap on his scoped MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-4.jpg|thumb|600px|none|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-MP5N-1.jpg|thumb|600px|none|A Rainbow Operative with his MP5N on a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine and is unlocked at the sixth CQB level. The MP7A1 is used with a suppressor and reflex sight by several Rainbow operatives; it is the secondary weapon for both Jung Park and Michael Walters when told to go silent. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|420px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:R6V2-MP7A1-2.jpg|thumb|600px|none|''&amp;quot;Regroup on me.&amp;quot;''&amp;lt;br&amp;gt;Bishop gives a fall-in order while holding an MP7A1 fitted with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-MP7-1.jpg|thumb|600px|none|Bishop holds an MP7A1 with an ACOG during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-4.jpg|thumb|600px|none|Bishop holds an MP7A1 modded with a reflex sight.]]&lt;br /&gt;
[[Image:R6V2-MP7-2.jpg|thumb|600px|none|Bishop reloads the MP7A1. The gun is always fitted with a 40-round magazine.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-1.jpg|thumb|600px|none|Bishop pulls the charging handle of her MP7A1.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-3.jpg|thumb|600px|none|Attaching a sound suppressor onto the MP7A1.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-5.jpg|thumb|600px|none|Bishop hides behind a notice board and waits for the room to be cleared by Jung and Michael. Her MP7A1 is fitted with a rifle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is in the game, and is the second weapon unlocked via CQB points. It can be modified with everything. Holds 25+1 rounds and has an additional 2-round burst mode. It is often used by terrorists later in game.&lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 with a C-More Systems red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]]&lt;br /&gt;
[[Image:R6V2-UMP-2.jpg|thumb|600px|none|The UMP45 with reflex sight in Killhouse. This weapon always comes with a vertical foregrip, due to the high recoil of the .45 ACP round.]]&lt;br /&gt;
[[Image:R6V2-UMP45-3.jpg|thumb|600px|none|Bishop pulls back the bolt of his UMP45 when it runs dry.]]&lt;br /&gt;
[[Image:R6V2-UMP-1.jpg|thumb|600px|none|Bishop reloads the UMP45. Note how the selector is set to safe and clearly lacks the 2-round burst option.]]&lt;br /&gt;
[[Image:R6V2-UMP-3.jpg|thumb|600px|none|Bishop does a HK-slap on his UMP45.]]&lt;br /&gt;
[[Image:R6V2-UMP45-1.jpg|thumb|600px|none|Iron sights of the UMP45.]]&lt;br /&gt;
[[Image:R6V2-UMP-4.jpg|thumb|600px|none|Attaching the sound suppressor onto the UMP.]]&lt;br /&gt;
[[Image:R6V2-UMP45-2.jpg|thumb|600px|none|Third-person view of a UMP.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the &amp;quot;Cut Weapons&amp;quot; section below.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-Uzi.jpg|thumb|600px|none|Uzi with stock extended circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[Ingram MAC-11]], referred to as the &amp;quot;M11&amp;quot; is in the game, one of the starting SMGs alongside the MP5N and MP9, and like the other weapons, it can be modified. It is often seen in terrorist hands. Uses 32-round magazines by default. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended. &lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|Ingram MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:RSV2m11.jpg|thumb|none|600px|Bishop overlooks Vegas with an M11 equipped with a hi-cap magazine in his hands.]]&lt;br /&gt;
[[Image:R6V2-M11-5.jpg|thumb|none|600px|The M11's misaligned iron sights in the game.]]&lt;br /&gt;
[[Image:R6Vegas2_-_PC_-_FPV_-_M11_(Attaching_Silencer).jpg|thumb|none|601px|Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.]]&lt;br /&gt;
[[Image:R6V2-M11-3.jpg|thumb|none|600px|Bishop reloads the MAC-11 fitted with a reflex scope. When an optic is selected as the attachment, it will be mounted on a scope mount so it won't obstruct the bolt handle.]]&lt;br /&gt;
[[Image:R6V2-M11-2.jpg|thumb|none|600px|Bishop pulls the bolt handle of the M11.]]&lt;br /&gt;
[[Image:R6V2-M11-4.jpg|thumb|none|600px|Bishop pulls the extended bolt handle of his scoped M11.]]&lt;br /&gt;
[[Image:R6V2-M11-1.jpg|thumb|none|600px|An unmodified MAC-11 in Bishop's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe QCQ-05==&lt;br /&gt;
The [[QCQ-05|Jianshe QCQ-05]] appears in the game as the &amp;quot;Type 05&amp;quot;, as the eighth weapon unlocked through CQB points. It is one of the more powerful submachine guns in-game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The QCQ-05 can be seen in terrorist hands fairly often.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|450px|Jianshe QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:R6V2-TYPE-1.jpg|thumb|600px|none|Bishop armed with a QCQ-05.]]&lt;br /&gt;
[[Image:R6V2-QCQ05-1.jpg|thumb|600px|none|Bishop gives a hold position order while holding his QCQ-05 equipped with an ACOG. Note the removed front sight.]]&lt;br /&gt;
[[Image:R6V2-TYPE-2.jpg|thumb|600px|none|Third-person view of a stock QCQ-05 SMG.]]&lt;br /&gt;
[[Image:R6V2-TYPE-3.jpg|thumb|600px|none|Bishop reloads the QCQ-05 submachine gun.]]&lt;br /&gt;
[[Image:R6V2-QCQ05-2.jpg|thumb|600px|none|Bishop pulls the charging handle of the QCQ-05.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG Para==&lt;br /&gt;
The [[Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is the ninth weapon unlocked through CQB points. It is fed from 25-round [[Steyr MPi 69/81]] magazines. It is used by LVPD SWAT and by terrorists. As with the AUG A3, the in-game depiction of this weapon ditches the AUG's two-stage trigger (squeeze halfway for single shots, pull all the way for full-auto) in favor of a fire selector, as the 2-stage trigger would be impossible to depict for PC players.&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|none|450px|Late version Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-AUGP-1.jpg|thumb|601px|none|Bishop wields an AUG Para on the helipad of &amp;quot;Calypso Casino&amp;quot;. This level was added to the game in a free DLC, and is ported directly from ''[[Rainbow Six: Vegas]]''.]]&lt;br /&gt;
[[Image:AUGpara.jpg|thumb|none|601px|Bishop with an AUG Para fitted with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-AUGP-2.jpg|thumb|600px|none|Bishop reloads his AUG Para.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-2.jpg|thumb|600px|none|Attaching the sound suppressor onto the AUG Para.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-4.jpg|thumb|600px|none|Bishop pulls the bolt handle of the AUG.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-3.jpg|thumb|600px|none|Bishop holds a stock AUG Para. The ugly camouflage she's wearing was custom made by herself, using the game's camouflage editor.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-6.jpg|thumb|600px|none|An LVPD SWAT officer holds an AUG Para with a reflex scope when the Rainbows meet her during Chapter 4.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for the pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M3 Super 90]] appears in the game as &amp;quot;M3&amp;quot;, and is one of two starting shotguns in the game. Holds 8 shells, while the real M3's max capacity is 7. It is portrayed as pump-action only, whereas the real version is convertible pump/semi.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]]&lt;br /&gt;
[[Image:R6V2-M3-1.jpg|thumb|600px|none|Bishop blows away a bad guy with his M3 Super 90 during a terrorist hunt. The map is called &amp;quot;Presidio&amp;quot;, and is one of the maps that appeared in ''[[Rainbow Six: Rogue Spear]]'' and were re-made for ''Vegas 2''.]]&lt;br /&gt;
[[Image:R6V2-M3-3.jpg|thumb|600px|none|Bishop pumps his modded M3 after blasting away a terrorist with the shotgun.]]&lt;br /&gt;
[[Image:R6V2-M3-2.jpg|thumb|600px|none|Bishop reloads the M3 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==C-More Systems M26 Modular Accessory Shotgun System==&lt;br /&gt;
The stand-alone version of the [[M26 Modular Accessory Shotgun System]] appears in the game as &amp;quot;XM-26 LSS&amp;quot; (Lightweight Shotgun System), and is the third weapon unlocked through CQB points. Has a 5+1 shell capacity. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action; the bolt-action mechanism instead repurposed as a charging handle for rechambering the weapon after an empty reload.&lt;br /&gt;
[[File:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:R6V2-M26-1.jpg|thumb|600px|none|Bishop sprints with the M26 MASS in his hands. Sprinting for a short time is one of the new additions in the game.]]&lt;br /&gt;
[[Image:R6V2-MASS-2.jpg|thumb|600px|none|Bishop opens a door with the M26, unlucky for the guy behind it.]]&lt;br /&gt;
[[Image:R6V2-M26-2.jpg|thumb|600px|none|Bishop reloads the M26 MASS. Note the low-quality texture of the magazine.]]&lt;br /&gt;
[[Image:R6V2-MASS-1.jpg|thumb|600px|none|Pulling of the bolt should be done after each shot, but instead it is pulled only after reloads from empty.]]&lt;br /&gt;
[[Image:R6V2-M26-3.jpg|thumb|600px|none|Iron sights of the M26.]]&lt;br /&gt;
[[Image:R6V2-MASS-3.jpg|thumb|600px|none|Bishop takes cover with an M26 MASS fitted with a rifle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Another cut weapon is the [[USAS-12]]. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:R6V2-USAS12.jpg|thumb|600px|none|An USAS-12 with magazine removed circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game as &amp;quot;SPAS 12&amp;quot;, and is the first weapon unlocked via CQB points. Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun, with the pump-action mode meant solely for lower-powered less-lethal shells. Appears with an 8-round military tube. On the weapon selection quick-menu, the stock is folded.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:spas1.jpg|thumb|600px|none|Bishop holds a SPAS-12 modded with a reflex sight during a terrorist hunt at the &amp;quot;Killhouse&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-2.jpg|thumb|600px|none|Bishop armed with a SPAS-12 fitted with a rifle scope during the segment &amp;quot;Chase&amp;quot;.]]&lt;br /&gt;
[[Image:spasiron.jpg|thumb|600px|none|The SPAS-12's bare iron sights.]]&lt;br /&gt;
[[Image:Spasreload.jpg|thumb|600px|none|Bishop reloads the SPAS-12 fitted with a laser sight.]]&lt;br /&gt;
[[Image:Spas3rdperson.jpg|thumb|600px|none|Third-person view of the SPAS-12. Notice the unfolded stock.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-1.jpg|thumb|600px|none|A SPAS-12 on the ground.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-3.jpg|thumb|600px|none|Bishop blindfires his scoped SPAS. Note [[Single Action Army]] in the cowboy's holster on the sign.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Tactical==&lt;br /&gt;
The [[Mossberg 500]] appears in the game as the &amp;quot;500 Tactical&amp;quot; (in the &amp;quot;New Weapons&amp;quot; trailer it was called &amp;quot;Tactical 500&amp;quot;, but got renamed to &amp;quot;500 Tactical&amp;quot; before release). It is fitted with a heat-shield, a short picatinny rail on top and a pistol grip combined with a fixed stock. Can be fully modified. It is used often by the terrorists in the game. The M500 is the tenth and final weapon to be unlocked with CQB points.&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|450px|Mossberg 500 with heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg 500 tactical.jpg|thumb|none|450px|Mossberg 500 Tactical - 12 Gauge&amp;lt;br&amp;gt;The length of the tubular magazine is similar to this model, but the in-game version has a fixed stock, not the retractable one pictured here.]]&lt;br /&gt;
[[Image:R6V2-500-2.jpg|thumb|600px|none|Bishop with an unmodified Mossberg 500.]]&lt;br /&gt;
[[Image:R6V2-500-1.jpg|thumb|600px|none|A Mossberg 500 with reflex scope in the Nevada desert.]]&lt;br /&gt;
[[Image:R6V2-500-3.jpg|thumb|600px|none|Reloading the Mossberg with laser sight turned off. The magazine tube is clearly too short to hold 8 shells.]]&lt;br /&gt;
[[Image:R6V2-Mossberg500Tactical.jpg|thumb|600px|none|Third-person view of a Mossberg 500 modded with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-Moss500.jpg|thumb|600px|none|A 3D render of the M500 (without the fore-end for some reason), showing the pistol grip perfectly. This image is ''not'' taken from in-game. It can be found among the game files of the PC version. That's why there is no in-game hint or &amp;quot;Loading...&amp;quot; text in the bottom of the screen.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870 MCS]] appears in the game with an 8-shell capacity. Terrorists use this weapon fairly often, and it is one of the starting shotguns available to the player.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:R6V2-870MCS-1.jpg|thumb|600px|none|Bishop wields a Remington 870 MCS fitted with a laser sight during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-870-2.jpg|thumb|600px|none|Bishop stops for a second and realizes the equipping the 870 MCS with the ACOG was not his brightest idea.]]&lt;br /&gt;
[[Image:R6V2-870-3.jpg|thumb|600px|none|A 870 MCS modded with a reflex scope.]]&lt;br /&gt;
[[Image:R6V2-870MCS-2.jpg|thumb|600px|none|Bishop reloads the 870 MCS.]]&lt;br /&gt;
[[Image:R6V2-870-1.jpg|thumb|600px|none|Bishop with a 870 MCS.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
Assault and battle rifles can be modified with reflex sights, ACOG's, 6X scopes, lasers and high-capacity magazines alongside a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is the last assault rifle that can be unlocked in the game, the tenth weapon for Assault points. It may be a little bit outdated for a special operations team, but still, it is one of the most powerful weapons with superb penetrating power and moderate accuracy. The specific variant used in game is the original Type I AK-47 which featured a unique stamped receiver, and is incorrectly modeled with a 5.45x39mm [[AK-74]]-type magazine.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|500px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:RSV2ak47.jpg|600px|thumb|none|The AK-47 in the game. Equipped with an extended magazine.]]&lt;br /&gt;
[[Image:RSV2ak47suppressed.jpg|600px|thumb|none|Bishop with a suppressed AK-47.]]&lt;br /&gt;
[[Image:R6V2-AK47-1.jpg|thumb|600px|none|Third-person view of the Kalashnikov. Note the [[AK-74]]-type magazine.]]&lt;br /&gt;
[[Image:R6V2-AK47-2.jpg|thumb|601px|none|Bishop reloads his scoped AK after gunning down some terrorist spec ops guys. Note the empty magazine being inserted.]]&lt;br /&gt;
[[Image:R6V2-47-3.jpg|thumb|601px|none|Bishop pushes forward the bolt after a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-47-4.jpg|thumb|601px|none|Bishop takes cover with a stock AK-47.]]&lt;br /&gt;
[[Image:R6V2-47-2.jpg|thumb|601px|none|Bishop blindfires the AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is a new assault rifle available for use, and is the sixth weapon unlocked via Assault points. It can be seen in terrorist hands in the game. Appears with steel magazines. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. The actual model for the gun appears to be based on the in game AK-47 but with a folding stock, flash hider, shortened barrel and relocated sights, featuring the same Type I stamped receiver.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:R6V2-AKS74U-4.jpg|thumb|600px|none|Bishop holds an AKS-74U. ''Vegas 2'' is one of the few games where the AKS-74U appears as an '''assault rifle''' and has the '''correct''' name.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-1.jpg|thumb|600px|none|Iron sights of the AKS-74U, pretty much same as the AK-47's.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-2.jpg|thumb|600px|none|Bishop lowers his AKS-74U when Jung wanders in front of him.]]&lt;br /&gt;
[[Image:R6V2-74U-2.jpg|thumb|600px|none|Bishop reloads his AKS-74U.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-3.jpg|thumb|600px|none|Bishop pushed forward the bolt after a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-74U-1.jpg|thumb|600px|none|Bishop takes cover with an AKS-74U at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M468==&lt;br /&gt;
The [[Barrett M468]] is one of the new additions to the Rainbow arsenal, the third weapon unlocked with Marksman points. It can be seen used by terrorists in the Nevada Desert in game. Appears as &amp;quot;M468&amp;quot;. Note that despite being capable of automatic fire, the selector only has &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; positions and the lower receiver lacks a hole for the autosear above the selector.&lt;br /&gt;
[[Image:BarrettM468.jpg|thumb|none|500px|Barrett M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:RSV2m468.jpg|thumb|none|601px|Bishop holds an M468 fitted with an ACOG, admiring a poster of ''[[Far Cry 2]]''. The game uses a so called in-game advertising system. Various films and video games were advertised in ''Vegas 2'', including: ''[[The Dark Knight]]'', ''[[Tropic Thunder]]'', ''[[I Am Legend]]'', ''[[Quantum of Solace]]'', ''[[Iron Man]]'', various other Ubisoft games, and even some games from the ''rival'' franchise, like ''[[Battlefield: Bad Company]]''.]]&lt;br /&gt;
[[Image:R6V2-M468-3.jpg|thumb|600px|none|The M468 has two reloading animations: Here pictured the &amp;quot;Tactical Reload&amp;quot;, which is done if there are some unfired bullets in the magazine.]]&lt;br /&gt;
[[Image:RSV2m468reload.jpg|thumb|none|601px|And the second reloading animation: Bishop quickly pulls out the empty magazine.]]&lt;br /&gt;
[[Image:R6V2-M468-2.jpg|thumb|600px|none|Bishop always pulls the charging handle instead of using the bolt-catch release button when reloading from empty.]]&lt;br /&gt;
[[Image:R6V2-M468-4.jpg|thumb|600px|none|Bishop takes cover with the M468 at the ready.]]&lt;br /&gt;
[[Image:R6V2-M468-1.jpg|thumb|600px|none|Bishop covers a corridor with his M468.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85A2]] can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original ''[[Rainbow Six: Vegas]]'', despite having two different calibres.&lt;br /&gt;
Curiously, the developers have depicted the L85 with pistol-style iron sights, rather than the correct ghost-ring style rear-sight. &lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 / SA80A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:RSV2l85a2.jpg|thumb|none|601px|''&amp;quot;Hustle!&amp;quot;''&amp;lt;br&amp;gt;Bishop sends the squad forward while holding a stock L85A2.]]&lt;br /&gt;
[[Image:RSV2l85a2ironsights.jpg|thumb|none|601px|Iron sights of an L85A2 fitted with a hi-cap magazine, giving it a 35+1 round capacity. For some reason, the L85A2 holds only 25+1 rounds by default, even if in the &amp;quot;New Weapons&amp;quot; trailer it was shown with a 30-round capacity.]]&lt;br /&gt;
[[Image:R6V2-L85A2-2.jpg|thumb|none|600px|Suppressed L85A2 with a reflex sight. Note the removed front sight.]]&lt;br /&gt;
[[Image:R6V2-L85A2-3.jpg|thumb|none|600px|View through the reflex scope mounted on the L85A2.]]&lt;br /&gt;
[[Image:R6V2-L85A2-7.jpg|thumb|none|600px|An L85A2 fitted with an ACOG.]]&lt;br /&gt;
[[Image:RSV2l85a2reload.jpg|thumb|none|601px|Bishop reloads the L85A2 fitted with a rifle scope.]]&lt;br /&gt;
[[Image:R6V2-L85A2-6.jpg|thumb|none|600px|Bishop utilizes an interesting method to release the locked-back bolt handle of his rifle.]]&lt;br /&gt;
[[Image:RSV2l85a2thirdperson.jpg|thumb|none|601px|Bishop blindfires the Enfield, and miraculously, hits the goon across the room.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
In ''Vegas 2'', the developers went back to the roots and brought back various things that did not make it to the first ''Vegas''; including several guns, maps, and even weapon attachments. The [[FN FNC]] is one of those weapons, which were available in ''[[Rainbow Six: Rogue Spear|Rogue Spear]]'' and ''[[Rainbow Six 3: Raven Shield|Raven Shield]]'', but were left out of ''Vegas''. It is the eighth weapon unlocked through Assault points. The FNC can be equipped with all assault rifle attachments. It is sometimes used by Rainbow operatives and is very often used by the terrorists.&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|500px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-FNC-5.jpg|thumb|600px|none|Good view of an FNC with ACOG as Bishop takes cover from enemy fire.]]&lt;br /&gt;
[[Image:R6V2-FNC-3.jpg|thumb|600px|none|Bishop attaches a sound suppressor onto the FNC in the map &amp;quot;Import/Export&amp;quot;, which was also re-made for ''Vegas 2''. It was originally featured in ''Rainbow Six 3: Raven Shield''.]]&lt;br /&gt;
[[Image:R6V2-FNC-1.jpg|thumb|600px|none|View through the iron sights of the FNC.]]&lt;br /&gt;
[[Image:R6V2-FNC-4.jpg|thumb|600px|none|Bishop blindfires his FNC.]]&lt;br /&gt;
[[Image:R6V2-FNC-6.jpg|thumb|600px|none|Bishop reloads the FNC at the Vegas Convention Center Monorail Station.]]&lt;br /&gt;
[[Image:R6V2-FNC-2.jpg|thumb|600px|none|Bishop pushes the bolt handle forward to chamber a round after performing a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-FNC-7.jpg|thumb|600px|none|One of the player's characters is tasked to cover a door during a CO-OP Terrorist Hunt.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The First Generation [[FN SCAR-H CQC]] is in the game, it is one of the default assault/battle rifles and can be modified with everything. It still incorrectly holds 30 rounds per magazine. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the prologue mission.&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|First Generation Fabrique Nationale SCAR-H CQC with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SCARH-2.jpg|thumb|none|600px|Bishop holds a SCAR-H CQC fitted with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-SCARH-3.jpg|thumb|none|600px|Bishop reloads the SCAR-H CQC with an extended 40-round magazine. Like the UMP45, the SCAR is also always fitted with a foregrip.]]&lt;br /&gt;
[[Image:R6V2-SCARH-1.jpg|thumb|none|600px|Pulling the charging handle of the rifle.]]&lt;br /&gt;
[[Image:R6V2-SCARH-4.jpg|thumb|none|600px|Iron sights of the SCAR-H CQC, very similar to the AUG A3's.]]&lt;br /&gt;
[[Image:R6V2-SCARH-5.jpg|thumb|none|600px|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-SCARH-6.jpg|thumb|none|600px|Bishop takes cover with a suppressed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]], with a correct 25+1-round capacity, is in the game as the &amp;quot;FAMAS&amp;quot;, one of the default assault rifles that can be modified with everything. It can sometimes be seen in terrorist hands.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-F1-3.jpg|600px|thumb|none|Bishop examines an equipment crate while holding a stock FAMAS F1.]]&lt;br /&gt;
[[Image:R6V2-F1-1.jpg|600px|thumb|none|A FAMAS fitted with an ACOG.]]&lt;br /&gt;
[[Image:RSV2famaswithscope.jpg|600px|thumb|none|Bishop with a FAMAS F1 equipped with a 6X scope.]]&lt;br /&gt;
[[Image:RSV2famasthirdperson.jpg|600px|thumb|none|A shot of the FAMAS in a third-person view.]]&lt;br /&gt;
[[Image:RSV2famasfiring.jpg|600px|thumb|none|A terrorist getting shot to pieces with a FAMAS.]]&lt;br /&gt;
[[Image:R6V2-F1-2.jpg|600px|thumb|none|Bishop reloads his FAMAS.]]&lt;br /&gt;
[[Image:R6V2-F1-4.jpg|600px|thumb|none|Bishop pulls the charging handle of the FAMAS F1. Note how still &amp;quot;0&amp;quot; appears on the HUD. It will change only when the reload is done completely.]]&lt;br /&gt;
[[Image:R6V2-F1-5.jpg|600px|thumb|none|Bishop blindfires the FAMAS F1 inside the parking lot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3KA4]] is in the game, it can be modified with everything. It is the third weapon unlocked with Assault points. It is occasionally used by terrorists. There are some inaccuracies in that it has a 30 round magazine capacity despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-G3-1.jpg|thumb|600px|none|Bishop holds a G3KA4 without any attachments during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-G3-2.jpg|thumb|600px|none|The G3KA4 being reloaded.]]&lt;br /&gt;
[[Image:R6V2-G3-3.jpg|thumb|600px|none|HK-slap...]]&lt;br /&gt;
[[Image:R6V2-G3KA4-1.jpg|thumb|600px|none|Bishop removes the sound suppressor from the G3KA4.]]&lt;br /&gt;
[[Image:R6V2-G3KA4-2.jpg|thumb|600px|none|A G3KA4 on the ground.]]&lt;br /&gt;
[[Image:R6V2-G3KA4-3.jpg|thumb|600px|none|Bishop hides behind a car and reloads his G3KA4 fitted with a reflex scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon, and is available for Bishop's use from the beginning.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:RSV2g36c.jpg|thumb|600px|none|Bishop holds a G36C equipped with a high-cap magazine.]]&lt;br /&gt;
[[Image:RSV2g36cthirdperson.jpg|thumb|600px|none|A third-person view of the G36C.]]&lt;br /&gt;
[[Image:R6V2-G36C-1.jpg|thumb|600px|none|Bishop reloads his G36C fitted with a scope. Note selector set to safe.]]&lt;br /&gt;
[[Image:R6V2-G36C-2.jpg|thumb|600px|none|Bishop pulls the charging handle of his modified G36C. This is one of the few weapons, where the iron sights disappear when an optic gets mounted on the carrying handle.]]&lt;br /&gt;
[[Image:R6V2-G36C-3.jpg|thumb|600px|none|Bishop blindfires his G36C inside the library.]]&lt;br /&gt;
[[Image:RSV2g36cjung2.jpg|thumb|600px|none|Jung Park's G36C equipped with an ACOG onboard a helicopter en-route to the mission level. For an unknown reason, he uses a low-quality model G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] appears in the game as the &amp;quot;M8&amp;quot;, it can be modified with everything. It is obtained late in the game, as the eighth weapon unlocked through Marksman points, and Bishop him/herself is the only user of this weapon. The in-game version is based on the late XM8 R variation adopted by the Royal Malaysian Navy, which has an accessory rail that extends to the end of the carrying handle.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|500px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 (Malaysian version) - 5.56x45mm. Note the railed carry handle.]]&lt;br /&gt;
[[Image:R6V2-M8-1.jpg|thumb|600px|none|Bishop armed with an XM8 rifle.]]&lt;br /&gt;
[[Image:R6V2-XM8-4.jpg|thumb|600px|none|An XM8 with ACOG. Instead of being folded down, the flip-up iron sights are usually removed once an optic gets attached to a gun.]]&lt;br /&gt;
[[Image:R6V2-XM8-1.jpg|thumb|600px|none|Bishop attaches the suppressor onto the XM8.]]&lt;br /&gt;
[[Image:R6V2-M8-2.jpg|thumb|600px|none|Bishop reloads the XM8 assault rifle during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-XM8-3.jpg|thumb|600px|none|Bishop opens fire on some terrorists conveniently hiding behind a bench during the prologue mission of the game.]]&lt;br /&gt;
[[Image:R6V2-XM8-2.jpg|thumb|600px|none|A good view of the w_model of the &amp;quot;M8&amp;quot; as bearded Bishop prepares to safely open a door.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[Tavor TAR-21]] is in the game and can be modified with everything. Now it correctly appears as &amp;quot;TAR21&amp;quot;, not as &amp;quot;MTAR21&amp;quot; as in the original. It is the second weapon unlocked through Marksman points, and is very popular on online servers due to their high rate of fire. It has no iron sights available; attempting to use it without a scope attachment of some kind gives it the MARS sight. An upside to this is that you can use either of the non-optical attachments while having the equivalent of the reflex sight. It is sometimes used by Rainbow operatives and is quite common in terrorist use.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-TAR-1.jpg|thumb|600px|none|The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in ''[[Modern Warfare 2]]''.]]&lt;br /&gt;
[[Image:R6V2-TAR-2.jpg|thumb|600px|none|Bishop about to insert a new magazine into the TAR-21.]]&lt;br /&gt;
[[Image:R6V2-TAR-3.jpg|thumb|600px|none|Bishop pulls the charging handle and chambers a bullet. Note the low-quality model of the MARS sight.]]&lt;br /&gt;
[[Image:R6V2-TAR21-1.jpg|thumb|600px|none|A dead LVPD SWAT offices holds onto his scoped TAR-21.]]&lt;br /&gt;
[[Image:R6V2-TAR21-2.jpg|thumb|600px|none|Bishop screws on a sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-TAR21-3.jpg|thumb|600px|none|Bishop takes cover behind a thin concrete wall, what the enemy bullets can easily penetrate.]]&lt;br /&gt;
[[Image:R6V2-TAR21-4.jpg|thumb|600px|none|Even if there are no iron sights available, the TAR-21 is shown without any kind of optic when on the ground. Also note the absence of the flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor MTAR-21 Prototype==&lt;br /&gt;
The TAR-21 (still) shows up as the [[MTAR-21|MTAR-21 Prototype]] on the weapon selection quick-menu.&lt;br /&gt;
[[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-MTAR21 (Prototype).jpg|thumb|600px|none|Close-up of the weapon selection quick-menu, showing the MTAR-21 Prototype as the icon of the TAR-21. Some other weapons also have wrong icons, like the SPAS-12 is shown with stock folded, or the M249 SPW a with correct Para stock despite having an E2 stock in-game, This is the only time when a completely different weapon's image is used on a gun icon.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] appears in the game as the &amp;quot;552 Commando&amp;quot;, as the default assault rifle, and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and &amp;quot;Ding&amp;quot; Chavez) and is also sometimes used by terrorists.  Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag.  Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).&lt;br /&gt;
[[Image:SIG SG 5532.jpg|thumb|450px|none|SIG SG 552-2 fitted  with the 30-round magazine and C-More sight. - 5.56x45mm.]]&lt;br /&gt;
[[Image:R6V2-552Commando-1.jpg|thumb|600px|none|Bishop takes cover from enemy fire while holding an SG 552 fitted with a 4x ACOG. The length of the magazine can be seen on this image. Also note how the third-person model of the rifle has no flash hider.]]&lt;br /&gt;
[[Image:R6V2-SG552-2.jpg|thumb|600px|none|Bishop with an SG 552 during a terrorist hunt gameplay. The rifle features a full-length rail on top.]]&lt;br /&gt;
[[Image:R6V2-SG552-1.jpg|thumb|600px|none|Iron sights of the SG 552.]]&lt;br /&gt;
[[Image:R6V2-SG552-3.jpg|thumb|600px|none|Bishop reloads his suppressed SIG.]]&lt;br /&gt;
[[Image:R6V2-552Commando-2.jpg|thumb|600px|none|Bishop chambers a round on his 552 Commando.]]&lt;br /&gt;
[[Image:R6V2-552Commando-3.jpg|thumb|600px|none|Bishop blindfires the SG 552 when he gets cornered by hostile forces.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] is in the game as the &amp;quot;AUG A3&amp;quot; and can be modified with everything. It is the fifth weapon unlocked through Marksman points. It is occasionally used by the terrorists. Like the AUG Para, its two-stage trigger is dumped in favor of a fire selector.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-AUG3-5.jpg|600px|thumb|none|Bishop watches the hostages as they retreat to safe distance with his AUG A3 in his hands. His AUG is equipped with an extended magazine, hence the 40-round capacity on the HUD.]]&lt;br /&gt;
[[Image:R6V2-AUG3-2.jpg|600px|thumb|none|An AUG A3 with a reflex scope during the final mission of the game.]]&lt;br /&gt;
[[Image:R6V2-AUG3-3.jpg|600px|thumb|none|View through the extremely small iron sights of the AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-4.jpg|600px|thumb|none|Bishop takes cover with an AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-6.jpg|600px|thumb|none|Reloading animation of the AUG.]]&lt;br /&gt;
[[Image:R6V2-AUG3-1.jpg|600px|thumb|none|Bishop pulls the cocking handle of his scoped AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-7.jpg|600px|thumb|none|Bishop luckily hits a terrorist when he blindfires his scoped AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles are the most powerful weapons in the game, although the low rate of fire and the shortage of maneuverability in close-quarters can be a problem. Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes. To make aiming harder and more realistic, sniper rifles have no hip-fire crosshairs except when hiding behind cover, where they will use the normal cross-shaped reticule.&lt;br /&gt;
An interesting note is that weapon attachments are not visible on dropped weapons. This is most obvious with the sniper rifles, as, even though the ''only'' attachments available for them are scopes, they are not exempt and will appear scopeless when dropped.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is the one of the new usable sniper rifles in the game. It appears in the game as &amp;quot;L96 Arctic Warfare&amp;quot;. This is the tenth and last weapon to be unlocked with Marksman Points.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-AW-1.jpg|thumb|600px|none|Bishop holds the Arctic Warfare in ''Vegas 2''.]]&lt;br /&gt;
[[Image:R6V2-AW-2.jpg|thumb|600px|none|Bishop operates the bolt of the rifle after a shot.]]&lt;br /&gt;
[[Image:R6V2-ArcticWarfare.jpg|thumb|600px|none|Bishop reloads the Arctic Warfare after clearing a courtyard full of goons.]]&lt;br /&gt;
[[Image:R6V2-ArcWar-1.jpg|thumb|600px|none|Bishop takes cover with the Arctic Warfare.]]&lt;br /&gt;
[[Image:R6V2-ArcWar-2.jpg|thumb|600px|none|The in-world model of the AW always has the scope removed.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in the armory behind Bishop in the character customization, but is not usable in the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:R6V2-AS50.jpg|thumb|600px|none|Low quality model of the AI AS50 without magazine and telescope circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle, but nevertheless is the sixth weapon unlocked through Marksman points.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-PSG-2.jpg|thumb|600px|none|The PSG-1 in the hands of Bishop.]]&lt;br /&gt;
[[Image:R6V2-PSG1-3.jpg|thumb|600px|none|Bishop pulls back the bolt when the PSG runs empty.]]&lt;br /&gt;
[[Image:R6V2-PSG-1.jpg|thumb|600px|none|Bishop inserts a new magazine into the rifle.]]&lt;br /&gt;
[[Image:R6V2-PSG1-4.jpg|thumb|600px|none|Bishop reloads the PSG-1 while taking cover in the library.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the &amp;quot;SV-98&amp;quot;. It is often used by terrorist snipers in the game, contrary to its real-world use by Russian counter-terrorist units. It is the first weapon unlocked via Marksman points.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm R]]&lt;br /&gt;
[[Image:R6V2-SV-1.jpg|thumb|600px|none|Bishop wield an SV-98 during the level &amp;quot;Gymnasium&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-SV98-4.jpg|thumb|600px|none|An empty casing flies away as Bishop operates the bolt of the SV-98.]]&lt;br /&gt;
[[Image:R6V2-SV-3.jpg|thumb|600px|none|Bishop reloads the SV-98.]]&lt;br /&gt;
[[Image:R6V2-SV-2.jpg|thumb|600px|none|Third-person view of the SV-98.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears in the game as &amp;quot;SR-25 SD&amp;quot;, and is fitted with a non-removable suppressor, making it the only dedicated sniper rifle that can utilize one. For balancing purposes, it holds only 5+1 rounds. Can be seen used by Rainbow operatives in game, and is one of two starting sniper rifles. Unlike any other weapon in the game, it does not eject empty casings when fired, probably due to a coding glitch.&lt;br /&gt;
[[Image:SR-25 (Early).jpg|thumb|none|500px|Early version Knight's Armament SR-25 with Harris bipod and 10-round magzine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SR25-1.jpg|thumb|600px|none|The suppressed SR-25 in R6V2.]]&lt;br /&gt;
[[Image:R6V2-SR25-2.jpg|thumb|600px|none|Bishop reloads the sniper rifle.]]&lt;br /&gt;
[[Image:R6V2-SR25-3.jpg|thumb|600px|none|Bishop pulls the charging handle of the SR-25. The developers modeled the gun with a 10-round magazine, but it holds only 5 rounds. Five round magazines do not exist for the SR-25 rifle in real life.]]&lt;br /&gt;
[[Image:R6V2-SR25-4.jpg|thumb|600px|none|Bishop takes cover with a suppressed SR-25.]]&lt;br /&gt;
[[Image:R6V2-SR25-5.jpg|thumb|600px|none|A dropped SR-25 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington/USMC M40A1==&lt;br /&gt;
The [[M40A1]] appears in the game with a wooden camouflage finish, and like the other sniper rifles, it can be modified with various scopes. It is the fourth weapon unlocked through Marksman points. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of an internal magazine that is loaded one round at a time - the [[M40A5]] is the variant that is fed from a 5-shot box magazine. A note of interest is that the A5 version wasn't even introduced when the game was made. It is used by a terrorist sniper in the Refinery.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎|thumb|none|500px|Remington/USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-M40-1.jpg|thumb|600px|none|Bishop wields an M40A1 with a wooden camouflage finish as he receives new orders from &amp;quot;Six&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-M40-2.jpg|thumb|600px|none|Bishop operates the bolt of the M40A1.]]&lt;br /&gt;
[[Image:R6V2-M40-3.jpg|thumb|600px|none|Reload animation of the M40A1. On the image, Bishop is inserting a new magazine into the rifle. Surprisingly, ''Vegas'' and ''Vegas 2'' are not the only video games to portray the M40A1 with a detachable magazine: ''[[Half-Life|Half-Life: Opposing Force]]'' also had an M40A1 with the same incorrect feature.]]&lt;br /&gt;
[[Image:R6V2-M40-4.jpg|thumb|600px|none|Bishop takes cover with the M40A1 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout Tactical==&lt;br /&gt;
The [[Steyr Scout|Steyr Scout Tactical]] appears in the game as &amp;quot;Scout Tactical&amp;quot;, and is one of two starting sniper rifles. A few of the terrorist snipers use this rifle. Like every other sniper rifle, it has a 5+1 round capacity.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|450px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SCOUT-1.jpg|thumb|600px|none|Bishop with a Scout Tactical during the gymnasium level.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-2.jpg|thumb|600px|none|Bishop operates the bolt of the same Scout after a well-placed headshot.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-4.jpg|thumb|600px|none|Bishop takes cover with a Scout Tactical.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-5.jpg|thumb|600px|none|Bishop reloads the Scout Tactical.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-6.jpg|thumb|600px|none|World-model of the rifle.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-3.jpg|thumb|600px|none|Bishop with the Scout Tactical in the Outfitting menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil-control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the magazine-fed MG36).&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21E]] is in the game as simply the &amp;quot;21E&amp;quot;. It is used by the terrorists often, and is the first weapon unlocked for the player through Assault points; Michael Walters will also tote the weapon for no particular reason during the ending cutscene, despite his preference across the entire rest of the game for the Mk 46. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RSV2hk21e.jpg|thumb|none|600px|Bishop wields an HK21E. Note the short picatinny rail on top.]]&lt;br /&gt;
[[Image:R6V2-HK21E-4.jpg|thumb|600px|none|Bishop holds a scoped HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-1.jpg|thumb|600px|none|Third-person view of the HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-3.jpg|thumb|600px|none|Bishop pulls back the bolt of the HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-2.jpg|thumb|600px|none|Reloading animation of the HK21E. Note the selector set to safe.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is frequently used by enemies in the game, and is unlocked at the fourth Assault level. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though the real weapon can fire in semi-auto, full-auto and optional 2-round burst modes. The gun is correctly portrayed with usable selector switch in the Ghost Recon series, another title endorsed by [[Tom Clancy]].&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-MG36-2.jpg|thumb|none|600px|Bishop wields a factory-stock MG36. The rail on the top appears to be fictional, as H&amp;amp;K never offered carrying handles with both full-length accessory rails and an integrated sight.]]&lt;br /&gt;
[[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]]&lt;br /&gt;
[[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]]&lt;br /&gt;
[[Image:R6V2-MG36-1.jpg|thumb|none|600px|Bishop pulls the charging handle of the MG36.]]&lt;br /&gt;
[[Image:RSV2mg36thirdperson.jpg|thumb|none|601px|Bishop (this time a female) holds the MG36.]]&lt;br /&gt;
[[Image:R6V2-MG36-3.jpg|thumb|none|600px|Bishop uses the Snake Cam to spy on an unsuspecting terrorist armed with an MG36.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi SPW==&lt;br /&gt;
The [[FN Minimi SPW]] is in the game as &amp;quot;M249 SPW&amp;quot;. It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock. Strangely though, it appears with collapsible stock on the weapon selection quick-menu, and its icon in the outfitting menu shows it in a mounted configuration, with a ballistic shield around the handguard and two-handed mounted grip/trigger instead of the pistol grip and stock. It is the seventh weapon unlocked via Assault points, for what little that's worth as, save for the raised upper portion of the handguard and slight differences in the coloration, it is completely identical in looks ''and'' stats to the starting Mk 46 below.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm]]&lt;br /&gt;
[[Image:RSV2m249.jpg|thumb|none|600px|Bishop wields an unmodified M249 SPW.]]&lt;br /&gt;
[[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game. In reality, shot placement would be above your point of aim.]]&lt;br /&gt;
[[Image:R6V2-M249SPW-1.jpg|thumb|600px|none|Bishop takes cover with the M249 SPW. Note the fixed stock.]]&lt;br /&gt;
[[Image:R6V2-M249-2.jpg|thumb|600px|none|Bishop opens the cover so he can change the belt of his M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-1.jpg|thumb|600px|none|Bishop pulls the charging handle of the M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-3.jpg|thumb|600px|none|The M249 SPW appears with a gun shield and spade grips during weapon customization.]]&lt;br /&gt;
The M249 SPW sometimes appears as an emplaced turret.&lt;br /&gt;
[[Image:R6V2-M249SPW-Turret.jpg|thumb|600px|none|Close-up of a turret in the game.]]&lt;br /&gt;
[[Image:R6V2-M249SPW-Turret2.jpg|thumb|600px|none|Bishop takes cover while manning a mounted M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-4.jpg|thumb|600px|none|Bishop fires the turret. When using a turret, the game always switches to third-person view.]]&lt;br /&gt;
[[Image:R6V2-M249-5.jpg|thumb|600px|none|All the turrets in the game have unlimited ammo, but must be reloaded when the 100-round ammo can runs out.]]&lt;br /&gt;
&lt;br /&gt;
==MK 46 Mod 0==&lt;br /&gt;
The [[Mk 46 Mod 0]] appears in the game as &amp;quot;MK46&amp;quot;. It is the primary weapon used by Michael Walters in Bishop's team, and is the default machine gun available to Bishop as well.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|FN Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-MK46-1.jpg|thumb|none|600px|Michael Walters armed with a stock MK 46 Mod 0 machine gun. It is &amp;quot;stock&amp;quot;, because the grip is always equipped to the gun and cannot be removed.]]&lt;br /&gt;
[[Image:R6V2-MK46-2.jpg|thumb|none|600px|Bishop wields an MK 46 Mod 0 fitted with a reflex sight.]]&lt;br /&gt;
[[Image:R6V2-MK46-3.jpg|thumb|none|600px|Bishop guns down a goon with a scoped MK 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:R6V2-MK46-4.jpg|thumb|none|600px|Bishop takes cover with the scoped MK 46 Mod 0.]]&lt;br /&gt;
[[Image:R6V2-MK46-5.jpg|thumb|none|600px|First part of the long reloading sequence: Here pictured Bishop removing the box.]]&lt;br /&gt;
[[Image:R6V2-MK46-6.jpg|thumb|none|600px|Misaligned sights of the MK 46 Mod 0.]]&lt;br /&gt;
[[Image:R6V2-MK46-7.jpg|thumb|none|600px|Bishop with an almost empty MK 46 Mod 0. Note how the bullets actually disappeared from the belt. This is an extremely rare sight in video games.]]&lt;br /&gt;
[[Image:R6V2-MK46-8.jpg|thumb|none|600px|Bishop pulls the charging handle of the MK 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] sets its victims on fire. Also disrupts thermal vision for a short time.&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|150px|none|AN/M14 incendiary grenade, pre-1987 version]]&lt;br /&gt;
[[Image:R6V2-ANM14-3.jpg|thumb|600px|none|The &amp;quot;Incendiary&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-ANM14.jpg|thumb|600px|none|Close-up of an AN/M14 grenade on the ground.]]&lt;br /&gt;
[[Image:R6V2-ANM14-2.jpg|thumb|600px|none|Bishop throws an AN/M14, with the spoon and pin still attached.]]&lt;br /&gt;
[[Image:R6V2-ANM14-4.jpg|thumb|600px|none|High-quality render of a few AN/M14 incendiary grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Breaching Charge==&lt;br /&gt;
Used to breach locked doors. Teammates can also be ordered to use them.&lt;br /&gt;
[[Image:R6V2-DoorBreacher.jpg|thumb|600px|none|A deployed breaching charge on a door.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Charge==&lt;br /&gt;
Remotely detonated explosive charge used in both SP and MP modes. Can be used to &amp;quot;open&amp;quot; doors, as a more lethal alternative to the breaching charge.&lt;br /&gt;
[[Image:R6V2-C4.jpg|thumb|600px|none|Close-up of a C4 charge.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used to lay down smoke screen. Often used by terrorists. Unlike in the first game in the series, now the teammates can be ordered to throw smoke grenades to the designated location.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:R6V2-M18Smoke.jpg|thumb|600px|none|The &amp;quot;Smoke&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-M18.jpg|thumb|600px|none|Close-up of a thrown M18 smoke grenade. It is a mystery how can the smoke get out of the grenade...]]&lt;br /&gt;
[[Image:R6V2-M18SmokeGrenade.jpg|thumb|600px|none|High-quality render of a few M18 smoke grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M47 CS Grenade==&lt;br /&gt;
The [[M47 CS grenade]] appears as &amp;quot;Tear Gas&amp;quot; in the game, and can only be used in MP. An XM50 Gas Mask can be used to protect against it multiplayer. This item is often restricted during multiplayer matches.&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|150px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:R6V2-XM47E3-1.jpg|thumb|none|600px|The &amp;quot;Tear Gas&amp;quot; during gadget selection. This CS grenade is one of the few equipment that cannot be used in the SP or CO-OP part of the game.]]&lt;br /&gt;
[[Image:R6V2-XM47E3-2.jpg|thumb|none|600px|Close-up of a thrown M47 grenade.]]&lt;br /&gt;
[[Image:R6V2-XM47E3-3.jpg|thumb|none|600px|...and the effects of walking into the green cloud of the M47.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade in the game. The amount of grenades the player can carry depends on the selected difficulty level, with Recruit allowing 10, Normal 5, and Realistic 2; the player's AI teammates also carry 10 grenades combined, and can be ordered to throw them when under the Assault rules of engagement.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|160px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:R6V2-Frag-2.jpg|thumb|600px|none|The &amp;quot;Frag Grenade&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-M67.jpg|thumb|600px|none|An M67 grenade on the ground.]]&lt;br /&gt;
[[Image:R6V2-Frag-1.jpg|thumb|600px|none|Bishop &amp;quot;blind-throws&amp;quot; a frag grenade. Note how the safety pin and spoon are still attached to the body of the grenade.]]&lt;br /&gt;
[[Image:R6V2-Frag-3.jpg|thumb|600px|none|High-quality render of two M67 fragmentation grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Flashbang&amp;quot; in the game.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:R6V2-Stun-1.jpg|thumb|600px|none|The &amp;quot;Flashbang&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-XM84.jpg|thumb|600px|none|A thrown M84 grenade in the game.]]&lt;br /&gt;
[[Image:R6V2-Stun-2.jpg|thumb|600px|none|High-quality render of a few M84 stun grenades.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] is seen on various posters and images promoting ''[[Far Cry 2]]''.&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|350px|LPO-50 flamethrower with backpack and tube]]&lt;br /&gt;
[[Image:RSV2m468.jpg|thumb|601px|none|A Far Cry 2 poster inside the Las Vegas Convention Center.]]&lt;br /&gt;
&lt;br /&gt;
==Cut Weapons==&lt;br /&gt;
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. Some of these guns can be seen behind Bishop during weapon selection.&lt;br /&gt;
[[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler &amp;amp; Koch UCP]], [[IMI Uzi]], [[SR-2M Veresk]], [[Daewoo USAS-12]], [[Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100 Mark 2]], [[M60E3]], [[SIG SG 550 SR]] and [[Accuracy International AS50]] without scope.]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1636377</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1636377"/>
		<updated>2023-12-17T22:22:00Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed and rimmed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1636375</id>
		<title>Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption_II&amp;diff=1636375"/>
		<updated>2023-12-17T22:18:37Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Colt Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Red Dead Redemption II&lt;br /&gt;
|picture = Red Dead Redemption 2A.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Red Dead&lt;br /&gt;
|date= October 26, 2018&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Red Dead Redemption II:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like the eighth generation versions of ''[[Grand Theft Auto V]]'', ''Red Dead Redemption II'' has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.&lt;br /&gt;
&lt;br /&gt;
Similar to ''[[Red Dead Redemption]]'', ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.&lt;br /&gt;
&lt;br /&gt;
Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon names are a mix of generic names and some fictional weapon names. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. D. Packenbush, Hutton &amp;amp; Baird, and Peeters &amp;amp; Janssens.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] returns from the first game as the &amp;quot;Semi-Automatic Pistol.&amp;quot; It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol. It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|300px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:RDRII_borc1.jpg|thumb|none|600px|The C-93 on the gun shop table. As in ''Redemption'', it incorrectly modeled with an inclined grip and a strangely elongated trigger guard (the first two changes also give the C-93 some resemblance to its successor, the [[Luger]] pistol). These changes are possibly made so that the weapon's profile and grip is more similar to the other handguns in the game, so the cutscene animations, which dynamically change Arthur's sidearm depending on his active weapon in gameplay, can show the C-93 being correctly held. It also uses a shorter barrel by default - a longer one is a customization option.]]&lt;br /&gt;
[[Image:RDRII_borc2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_borc3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Berchardt_C93_ADS.jpg‎|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_borc4.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[Image:RDRII_borc5.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] was added to Red Dead Online in the &amp;quot;Moonshiners&amp;quot; update under the name of &amp;quot;Navy Revolver&amp;quot;, the same name it appeared in ''[[Grand Theft Auto V|Grand Theft Auto Online]]''. The reload animation is extremely simplified compared to real life, as the player character simply replaces all the percussion caps without bothering to load the balls, as opposed to the reload animation in the weapon's GTA:O counterpart, where the entire cylinder is replaced during a reload. A variant called &amp;quot;Lowry's Revolver&amp;quot; (likely named after side character Edmund Lowry Jr.) is covered in bloody inscriptions, just like the weapon's appearance in ''GTA Online''.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (1).jpg|thumb|none|600px|The bloody Colt 1851 in the online mode. Lowry's variant has all the upgrades, including a longer barrel.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (2).jpg|thumb|none|600px|Pointing the long revolver.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (3).jpg|thumb|none|600px|A look down the sights.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (4).jpg|thumb|none|600px|&amp;quot;Reloading;&amp;quot; replacing the percussion caps.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (5).jpg|thumb|none|600px|Working the ramrod lever, as seen in third person.]]&lt;br /&gt;
[[File:RDR2 1851 Navy (6).jpg|thumb|none|600px|Inspecting a basic, two-tone 1851.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Army &amp;amp; Navy==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy]] returns from the previous game as the &amp;quot;Double-Action Revolver&amp;quot;, and can be unlocked for early use upon the game's release by completing a series of tasks in ''[[Grand Theft Auto V#Colt New Army &amp;amp; Navy|GTA Online]]''. The &amp;quot;High Roller&amp;quot; skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6&amp;quot; in length through customization. Is manufactured by D.D Packenbush in game.&lt;br /&gt;
[[Image:Colt M1892 4.5 inch barrel.jpg|thumb|none|300px|Colt Civilian Model 1892 New Army &amp;amp; Navy with 4 1/2 inch barrel - .38 Long Colt]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Members of Dutch's gang with Colt New Army &amp;amp; Navy revolvers on the left.]]&lt;br /&gt;
[[File:RDR2-ColtA&amp;amp;N-Reload.jpg|thumb|none|600px|Arthur Morgan reloading a Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_DARevolver.jpg|thumb|none|600px|Micah Bell fires the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy3.jpg|thumb|none|600px|Holding a rusty Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[Image:RDRII_NewArmy2.jpg|thumb|none|600px|Aiming. Note the cocked hammer.  The first time the weapon is aimed after drawing/reloading, the hammer is automatically cocked.  Subsequent shots are fired in double-action.]]&lt;br /&gt;
[[Image:1889 ADS.jpg|thumb|none|600px|Aiming Down Sights.  Note that the hammer is down.]]&lt;br /&gt;
[[Image:RDRII_NewArmy1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Hiroller.jpg|thumb|none|400px||The unique High Roller variant of the Colt New Army &amp;amp; Navy.]]&lt;br /&gt;
[[File:RDR2-High-Roller.jpg|thumb|none|600px|High Roller variant in-game.]]&lt;br /&gt;
[[File:RDR2 Colt New Army snub.jpg|thumb|none|600px|An unusable snubby Colt revolver seen in a display case.]]&lt;br /&gt;
[[File:RDR2 Colt New Army ADS.jpg|thumb|none|600px|The &amp;quot;Improved Sights&amp;quot; of the New Army &amp;amp; Navy. This upgrade adds a rear sight to this revolver and the SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] returns from ''Red Dead Redemption'', again referred to as the &amp;quot;Cattleman Revolver&amp;quot;. It is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters, civilians and the Cuban Army in Guarma.  Customizing the gun with a long barrel turns it into a &amp;quot;Cavalry&amp;quot; model. Early in the game, (Chapter 2) if the player does the Stranger side-mission &amp;quot;The Noblest of Men and a Woman&amp;quot;, the player has a chance at collecting two unique versions of the Colt that come with various increased stats. Fully loaded it holds six rounds, but because real Single Action Armies of the time had a habit of firing on their own should any pressure be applied to the hammer even in the uncocked position, it was common to only load five rounds and keep the hammer resting on an empty chamber to prevent accidental firing. Is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|300px|An Uberti &amp;quot;Cattleman&amp;quot; replica of Colt SAA &amp;quot;Artillery&amp;quot; model.]]&lt;br /&gt;
[[File:RDR2-SAA.jpg|thumb|none|600px|The SAA in Arthur Morgan's right hand.]]&lt;br /&gt;
[[File:RDR2-SAA-2.jpg|thumb|none|600px|Arthur Morgan dual-wielding SAAs.]]&lt;br /&gt;
[[File:RDR 2 First Look 4.jpg|thumb|none|600px|A good close-up of an SAA brandished by John Marston.]]&lt;br /&gt;
[[File:RDR2_SAA1.jpg|thumb|none|600px|Arthur holds a single SAA.]]&lt;br /&gt;
[[File:RDR2_SAA2.jpg|thumb|none|600px|He aims his Colt.]]&lt;br /&gt;
[[File:Colt_Peacemaker_ADS.jpg|thumb|none|600px|Aiming down the sights of the SAA.]]&lt;br /&gt;
[[File:RDR2_SAA3.jpg|thumb|none|600px|Reloading. In first-person, the fired rounds simply fly out without Arthur using the ejector rod. In third-person, however, Arthur's left hand is correctly working the ejector rod when reloading. Its hammer is also uncocked, despite a half-cock position being required to freely rotate the cylinder on a real SAA.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Flaco's_Variant.jpg‎|thumb|none|600px|The unique Flaco Hernandez variant of the SAA.]]&lt;br /&gt;
[[File:Colt_Peacemaker_Granger's_Variant.jpg‎|thumb|none|600px|The unique Emmett Granger variant of the SAA.]]&lt;br /&gt;
[[File:RDR2 Colt SAA ADS (2).jpg|thumb|none|600px|Aiming a black SAA with a rear sight notch.]]&lt;br /&gt;
[[File:RDR2-SAA-Empty-Casings.jpg|thumb|none|600px|Close up of the business end of John's SAA, showing empty casings in the fired chambers of the cylinder. Nice attention to detail there, Rockstar!]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]], appearing as the &amp;quot;M1899 Pistol&amp;quot; (obviously, in order to represent the FN 1899, although it is still clearly modeled on the Model 1900), was originally exclusive to the PC release of the game. It was later made available on consoles through patches. The pistol's model is modeled a bit differently from reality - the grip is much more angled and the trigger does not sit rearwards into the frame as a real M1900 would. Do note, however, that the weapon's icon is accurate and exactly like a real example of a Model 1900. It currently only appears in the campaign, making it the only weapon to not appear in ''Online'' at present.&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[Image:M1899.jpg|thumb|none|300px|For reference, the actual FN Model 1899 - .32 ACP. Note that the raised segment above the trigger guard does not extend all the way back to being above the trigger, and that the part where one's thumb webbing would make contact (where the backstrap is on a modern pistol) is just slightly more rounded. The game's &amp;quot;M1899&amp;quot; has neither of these traits.]]&lt;br /&gt;
[[File:RDR2 M1899.jpg|thumb|none|600px|Despite being described as &amp;quot;M1899&amp;quot;, it still looks more like the slightly later FN 1900. Also note the serial number &amp;quot;989811.&amp;quot; Here the pistol's cocking indicator can be clearly seen in the extended position, which means it is actually not ready to fire.]]&lt;br /&gt;
[[File:RDR2 M1900 (1).jpg|thumb|none|600px|The FN M1900 after purchase in the St. Denis gun shop. Note the different trigger and grip angle, the result of sharing animations with the revolvers.]]&lt;br /&gt;
[[File:RDR2 M1900 (2).jpg|thumb|none|600px|The early pistol in the outskirts of the city.]]&lt;br /&gt;
[[File:RDR2 M1900 (3).jpg|thumb|none|600px|Pointing the FN.]]&lt;br /&gt;
[[File:RDR2 M1900 (4).jpg|thumb|none|600px|Aiming down the iron sights. The front post is actually an &amp;quot;uncocked&amp;quot; indicator that sits in the front end of the sight gutter - meaning the pistol is not chambered in this state.]]&lt;br /&gt;
[[File:RDR2 M1900 (5).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:RDR2 M1900 (6).jpg|thumb|none|600px|Chambering the pistol.]]&lt;br /&gt;
[[File:RDR2 M1900 (7).jpg|thumb|none|600px|Holding a black FN 1900 with a longer slide and barrel.]]&lt;br /&gt;
[[File:RDR2 M1900 (8).jpg|thumb|none|600px|Looking down the &amp;quot;upgraded sights,&amp;quot; which is a wider rear notch and completely ignores the actual front sight; however, the pistol is actually ready to fire with this upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
An advertisement for the [[LeMat Revolver]] is seen on a wall in the Blackwater police station. It was added as a usable weapon with the May 2019 update in Red Dead Online. It holds 9 normal revolver rounds and a single shotgun round.&lt;br /&gt;
[[File:LeMat Pietta made revolver.JPG|thumb|none|300px|F. Elli Pietta LeMat revolver]]&lt;br /&gt;
[[File:RDR2-LeMat-Advert.jpg|thumb|none|600px|The LeMat ad on the wall in the Blackwater police station.]]&lt;br /&gt;
[[File:RDR2-LeMat1.jpg|thumb|none|600px|The unupgraded LeMat on the gun shop table.]]&lt;br /&gt;
[[File:RDR2-LeMat2.jpg|thumb|none|600px|Holding a LeMat revolver with longer barrel.]]&lt;br /&gt;
[[File:RDR2-LeMat3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RDR2-LeMat4.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2-LeMat5.jpg|thumb|none|600px|Reloading. The reloading process is unrealistically quick for a black powder cap-and-ball firearm, but appears to have all the right steps.]]&lt;br /&gt;
[[File:RDR2-LeMat6.jpg|thumb|none|600px|Aiming while the shotgun mode is activated.]]&lt;br /&gt;
[[File:RDR2-LeMat7.jpg|thumb|none|600px|Reloading the shotgun round.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] returns from the previous game as the &amp;quot;Mauser Pistol&amp;quot;, described as being designed and manufactured by the fictional &amp;quot;Mühlberg&amp;quot; company in Germany (&amp;quot;Mauser&amp;quot; instead of being relegated to the weapon's given name, apparently). Unlike in ''[[Red Dead Redemption]]'', the gun is correctly depicted as a semi-auto only version rather than an anachronistic machine-pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest &amp;quot;The Noblest Men, and Woman,&amp;quot; the player can get a gold plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game, though a free one can be acquired from Angelo Bronte during the Chapter 4 mission &amp;quot;Revenge is a Dish Best Served Eaten&amp;quot;.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:RDRII_Mauser.jpg|thumb|none|600px|The Mauser on the gun shop table. Interestingly, by default it has a shorter barrel (between the usual and the &amp;quot;Bolo&amp;quot; version), which can be turned to a standard length barrel with customization. This conversion is commonly seen in pre-revolution China, for quicker drawing from a belt, without a holster.]]&lt;br /&gt;
[[Image:RDRII_Mauser1.jpg|thumb|none|600px|Arthur holds a Mauser Pistol.]]&lt;br /&gt;
[[Image:RDRII_Mauser2.jpg|thumb|none|600px|Aiming. Note the hammer is cocked; when the weapon's just reloaded, the hammer will be down.]]&lt;br /&gt;
[[Image:RDRII_Mauser3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Mauser4.jpg|thumb|none|600px|Reloading a 10-round stripper clip. Regardless of the number of remaining rounds, the full clip will always be loaded, as if the pistol were completely empty. The bolt is correctly released immediately when the clip is removed.]]&lt;br /&gt;
[[Image:Mauser_C96_Midnight_Variant.jpg|thumb|none|600px|Billy Midnight's unique Mauser Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson Schofield Model 3 revolver]] appears as the &amp;quot;Schofield Revolver.&amp;quot; Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, the player can conclude &amp;quot;The Noblest of Men, and a Woman&amp;quot; Stranger quest and acquire a unique variant called Calloway's Revolver. Two unusable S&amp;amp;W &amp;quot;Wells Fargo&amp;quot; Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization. The catalogue reference the numerous foreign copies, in particular the Russian contract. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|600px|Promotional image showing of both of  Dutch's revolvers being dual wielded.]]&lt;br /&gt;
[[File:RDR2_swScho1.jpg|thumb|none|600px|Holding the S&amp;amp;W revolver.]]&lt;br /&gt;
[[File:RDR2_swScho2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Schofield_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_swScho3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:RDR2_swScho4.jpg|thumb|none|600px|Reloading. The automatic ejector incorrectly only ejects the fired rounds, meaning that Arthur only needs to reload the fired rounds.]]&lt;br /&gt;
[[File:RDR2 Schofield Dutch (1).jpg|thumb|none|600px|Dutch brandishing one of his S&amp;amp;Ws in the prologue.]]&lt;br /&gt;
[[File:RDR2 Schofield Bill.jpg|thumb|none|600px|Bill also keeps a worn Model 3 as his sidearm.]]&lt;br /&gt;
[[File:Calloway's_Unique_Schofield.jpg|thumb|none|600px|The special Calloway's Revolver variant.]]&lt;br /&gt;
[[File:Otis_Miller's_Revolver.jpg|thumb|none|600px|During the Epilogue, a gold-plated Schofield can be found in New Austin as part of an unmarked Treasure Hunt.]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|300px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:RDR2_swm2.jpg|thumb|none|600px|Checking out the &amp;quot;Wells Fargo&amp;quot; model in the showcase.]]&lt;br /&gt;
[[File:RDR2 Schofield ADS.jpg|thumb|none|600px|Aiming a Schofield revolver with the alternate rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The [[Volcanic Repeater]] returns from the previous game. When firing, Arthur Morgan performs a subtle flip cock between shots. The weapon holds eight shots, but oddly, adding the extended barrel (with tube magazine) does not increase capacity. Amusingly, the weapon, which is known to have had very poor power and terminal ballistics in reality, is the pistol with the highest base damage in-game. In-game this is justified by a blurb in the gunsmith brochure advertising the weapon, which mentions that this version of the Volcanic has been modified to use more powerful cartridges than rocket ball ammunition. Is manufactured by Hutton &amp;amp; Baird in-game.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|300px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[Image:RDRII_volcanic1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_Speed_Fire.jpg‎|thumb|none|600px|When firing rapidly, Arthur Morgan will grip the pistol with two hands. Like a mini lever rifle.]]&lt;br /&gt;
[[Image:RDRII_volcanic2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Volcanic_Pistol_ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[Image:RDRII_volcanic3.jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The anachronistic [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|Carcano M91/38 Short Rifle]] returns from the previous game instead of an accurate [[Carcano Rifle Series#Carcano M91 Rifle|M91 Long Rifle]]. Oddly enough it has a rear sight of a long M91. It is only available with a mounted scope. In the catalogue is stated to be manufactured by the Italian company &amp;quot;Sireno&amp;quot;, while Carcano seems the name of the gun in-universe similar to the C-96 example. It is first seen in the hands of Hercule Fontaine in Chapter 5, although it isn't acquired by the player until the Chapter 6 mission &amp;quot;Goodbye, Dear Friend&amp;quot;. &lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg‎|thumb|none|400px|Carcano M91/38 - 6.5x52mm.]]&lt;br /&gt;
[[File:RDR2-Carcano.jpg|thumb|none|600px|Sadie with the Carcano.]]&lt;br /&gt;
[[Image:RDRII_carc1.jpg|thumb|none|600px|The Carcano Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_carc2.jpg|thumb|none|600px|Holding the Carcano. Note the rear sight.]]&lt;br /&gt;
[[Image:RDRII_carc3.jpg|thumb|none|600px|The Carcano's iron sights. These are not actually usable outside of screenshot tricks (as performed here), except via trainers or modifications on the PC version.]]&lt;br /&gt;
[[Image:RDRII_carc4.jpg|thumb|none|600px|Reloading an en-bloc clip. Arthur always loads in a full en-bloc clip regardless if there is any ammo remaining.]]&lt;br /&gt;
[[Image:RDRII_carc5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[Image:RDRII_carc6.jpg|thumb|none|600px|A view of the Carcano while riding.]]&lt;br /&gt;
[[Image:RDRII_carc7.jpg|thumb|none|600px|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Elephant Rifle&amp;quot;==&lt;br /&gt;
Introduced with the RDO Naturalist update is a high caliber double rifle, named as the &amp;quot;Elephant Rifle.&amp;quot; Its design resembles the [[Bentley and Playfair Double Rifle]], although the in-game catalogue description states that the rifle is produced by the fictional Mühlberg company, indicating that it is supposed to be of German origin. The tremendous recoil will knock the player character down if fired while crouched. &lt;br /&gt;
[[File:470 Bentley and Playfair double rifle.jpg|none|thumb|450px|Bentley and Playfair Double Barrel Hammerless Rifle - .470 Nitro Express]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (1).jpg|thumb|none|600px|The &amp;quot;Elephant Rifle&amp;quot; in idle, first person view.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (2).jpg|thumb|none|600px|Pointing the double rifle.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (3).jpg|thumb|none|600px|Aiming down the default iron sights. The front sight is slightly misaligned to the left.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (4).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[File:RDR2 Elephant Rifle (5).jpg|thumb|none|600px|Reloading the double rifle after firing a single shot, note the struck primer. A new round has yet to appear in the character's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Evans Repeating Rifle==&lt;br /&gt;
The [[Evans Repeating Rifle]] is available with the March 2019 update in Red Dead Online. Unlike the Evans in the prior ''Red Dead'' game, which held an incorrect 22 rounds, the Evans in ''RDRII'' has a partially-correct capacity of 26; while this is the correct capacity for the magazine itself, 2 more rounds could be stored in the rifle altogether - one in the chamber, and one in the space between the magazine and chamber.&lt;br /&gt;
&lt;br /&gt;
The Christmas 2020 event included a cosmetic variant with a unique extended handguard. It is free to use, just requiring the base Evans to be purchased.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|Evans Repeating Rifle - .44 Evans Short]]&lt;br /&gt;
[[Image:RDRII_rvans1.jpg|thumb|none|600px|Holding the Evans Repeating Rifle.]]&lt;br /&gt;
[[Image:RDRII_rvans2.jpg|thumb|none|600px|Using the iron sight.]]&lt;br /&gt;
[[Image:RDRII_rvans3.jpg|thumb|none|600px|Reloading. The player character loads in a round and cycles the lever, repeating the process until full. To simplify reload, loaded rounds are not ejected when the lever is cycled, and the individual rotating spaces in the screw magazine are not simulated (as doing so means that reloading mid-magazine will create empty spaces in the magazine).]]&lt;br /&gt;
[[Image:RDRII_rvans4.jpg|thumb|none|600px|A view of the rifle while riding.]]&lt;br /&gt;
[[Image:RDR2 Evans Xmas.jpg|thumb|none|600px|Holding up a Santa ornament with the unique Holiday 2020 Evans - note the extended handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860==&lt;br /&gt;
The [[Henry 1860]] appears as the &amp;quot;Litchfield Repeater&amp;quot; and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6. Is manufactured by Litchfield Arms in-game.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[File:RDR 2 First Look 36.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RDRII_Henry.jpg|thumb|none|600px|The Henry on the gun shop table.]]&lt;br /&gt;
[[Image:Henry1.jpg|thumb|none|600px|Holding the &amp;quot;Litchfield Repeater.&amp;quot;]]&lt;br /&gt;
[[Image:Henry2.jpg|thumb|none|600px|Aiming. In this instance, the Henry has the alternate rear sight.]]&lt;br /&gt;
[[Image:Henry_1860_ADS.jpg|thumb|none|600px|Aiming down the default rear aperture sight.]]&lt;br /&gt;
[[File:RDR2 Henry 1860 ADS.jpg|thumb|none|600px|ADS of the upgraded iron sights.]]&lt;br /&gt;
[[Image:Henry3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Henry4.jpg|thumb|none|600px|Holding the Henry while riding.]]&lt;br /&gt;
[[Image:Henry_1860_from_horseback_RDR2.jpg|thumb|none|600px|Holding the Henry 1860 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen Rifle==&lt;br /&gt;
A hybrid [[Krag-Jørgensen]] comprised of the US and Danish variants appears as the &amp;quot;Bolt-Action Rifle&amp;quot; and is Bill Williamson's weapon of choice. The weapon is unlocked for use by the player in Chapter 3. Unlike in ''[[Red Dead Redemption]]'', Arthur Morgan reloads five rounds quickly into the breach instead of using an incorrect stripper clip. Its used incorrectly by the Cuban Army in Guarma, with the [[Mauser Rifle Series|Spanish Mauser 1893]] being a more correct choice. The catalogue mention it's European origin and the fact that was used by the Belgian Army. It is manufactured by B.D. and Co in-game.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[File:Danish Krag Carbine.jpg|thumb|none|400px|Krag-Jørgensen Model 1889 Artillery Carbine - 8x58R]]&lt;br /&gt;
[[File:RDR2-krag.jpg|thumb|none|600px|Wallpaper of Bill Williamson on the right holding the Krag.]]&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px|The rifle over his back.]]&lt;br /&gt;
[[File:RDR2-krag1.jpg|thumb|none|600px|Arthur holds the rifle.]]&lt;br /&gt;
[[File:RDR2-krag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Krag_Jorgsen_ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:RDR2-krag3.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:RDR2-krag4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2-krag5.jpg|thumb|none|600px|Holding the rifle while riding.]]&lt;br /&gt;
[[File:RDR2 Krag (1).jpg|thumb|none|600px|Cosmetic customization of the Krag-Jørgensen. The safety (colored black) is misidentified as the hammer here; although the actual cocking piece functions correctly in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
The [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] returns as the &amp;quot;Rolling Block Rifle.&amp;quot; It can be obtained for free from the Valentine gunsmith during the mission &amp;quot;The Sheep and the Goats&amp;quot;. Hosea Matthews has one during the mission &amp;quot;Exit Pursued by a Bruised Ego&amp;quot;, but doesn't fire it. Lenny Summers uses a custom model with a blued barrel and scope, browned frame, and maple varnish. It is manufactured by Litchfield Armory in-game.&lt;br /&gt;
[[Image:Remington rollingblock no1.jpg|thumb|none|400px|Remington Rolling Block Sporting Rifle - .45]]&lt;br /&gt;
[[File:RDR2-Hosea-RemingtonRollingBlock.jpg|thumb|none|600px|Arthur holds Hosea's Remington, wondering how he unlocked it this early in the game.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Hosea.jpg|thumb|none|600px|Hosea wiping down his Rolling Block rifle. Various characters can be seen maintaining their weapons while in camp.]]&lt;br /&gt;
[[File:RDR2 Rolling Block Lenny.jpg|thumb|none|600px|Lenny with his Remington sniper rifle.]]&lt;br /&gt;
[[File:RDR2-RemRoll1.jpg|thumb|none|600px|Arthur holds the Remington.]]&lt;br /&gt;
[[File:RDR2-RemRoll2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:RDR2-RemRoll2_1.jpg|thumb|none|600px|Using the iron sights. Again, these are not actually usable in normal gameplay.]]&lt;br /&gt;
[[File:RDR2-RemRoll3.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:RDR2-RemRoll3_1.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-RemRoll4.jpg|thumb|none|600px|Holding the Remington while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer Model 1860 Carbine==&lt;br /&gt;
The [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]] appears as the &amp;quot;Carbine Repeater,&amp;quot; inverted from its designation in ''Red Dead Redemption''. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs, including the Cuban Army in Guarma. An interesting feature of the rifle is that to make up for its slow fire rate, the weapon's magazine is fully topped up on every reload via the use of Blakeslee tubes, rather than ''Red Dead Redemption'''s strange breech-loading animation. It is manufactured by Buck in-game.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[File:RDR2-Spencer-1860.jpg|thumb|none|600px|The Spencer slung across Arthur's back.]]&lt;br /&gt;
[[File:RDR 2 First Look 6.jpg|thumb|none|600px|Sadie on the right with a Spencer in hand.]]&lt;br /&gt;
[[File:RDR2_spencer1.jpg|thumb|none|600px|Arthur holds a Carbine Repeater.]]&lt;br /&gt;
[[File:RDR2_spencer1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Spencer_Carbine_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RDR2_spencer2.jpg|thumb|none|600px|Topping up the magazine with a Blakeslee tube. Somehow, the rounds obligingly load themselves into the magazine tube without the aid of gravity; the Spencer should be held with the muzzle downwards for this to work.]]&lt;br /&gt;
[[File:RDR2_spencer3.jpg|thumb|none|600px|Holding the carbine while riding.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Trapdoor 1873==&lt;br /&gt;
The [[Trapdoor Springfield Rifle|1873 Springfield Trapdoor Rifle]] appears in the game as the &amp;quot;Springfield Rifle.&amp;quot; Unlike the previous game, the Springfield is now the full-length rifle and correctly holds a single round instead of four. A Civil War monument in Rhodes consists of a platform atop which stands a Confederate soldier holding a Springfield Trapdoor Rifle. A Springfield Trapdoor Rifle is Eagle Flies' rifle of choice and during the mission &amp;quot;My Last Boy,&amp;quot; during which he fires two rounds without reloading in one instance. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:UmbertiTrapdoorFullSize.jpg|thumb|none|400px|1873 Springfield Trapdoor Rifle - .45/70]]&lt;br /&gt;
[[File:RDR2-Springfield-Statue.jpg|thumb|none|600px|The Civil War monument in Rhodes.]]&lt;br /&gt;
[[File:RDR2-spring1.jpg|thumb|none|600px|Holding the Springfield.]]&lt;br /&gt;
[[File:RDR2-spring2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Springfield_Trapdoor_ADS.jpg|thumb|none|600px|Aiming down the sights. The rifle is pointed very high here, without much regard for the rear notch]]&lt;br /&gt;
[[File:RDR2-spring3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDR2 1873 Trapdoor ADS.jpg|thumb|none|600px|The upgraded sights of the Springfield Trapdoor rifle, which adds two large wings to the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] appears as the &amp;quot;Lancaster Repeater.&amp;quot; Some would consider this a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. However, in reality Winchester ''did'' in fact continue to offer the Model 1866 in their catalogue until 1898 (exactly one year before the game's setting) and sold many even in the late 19th century. This was due to a maintained public demand, likely because of the Model 1866 being less expensive than the later Winchester models. It should be noted that customizing the frame with steel in-game makes the gun resemble the [[Winchester Model 1873]]. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the [[Red Dead Redemption|previous game]], there's no &amp;quot;it's not included in the game!&amp;quot; excuse to fall back on this time. It is also rarely used by the Cuban Army in Guarma. In 1899, John uses a custom model that is iron-plated with a rosewood stock. This customization seems to be a nod to the [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] he used in ''[[Red Dead Redemption]]''. This custom model makes one appearance in 1906 during the mission &amp;quot;Jim Milton Rides Again,&amp;quot; but thereafter disappears from John's inventory. The in-game rifle can be easily customized to look like it at any gunsmith, however. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|400px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:RDR2-winyell1.jpg|thumb|none|600px|Holding the Lancaster.]]&lt;br /&gt;
[[File:RDR2-winyell2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Winchester_ADS.jpg‎|thumb|none|600px|Aiming down the sights. Here the rifle is customized with steel, making it look like a Model 1873.]]&lt;br /&gt;
[[File:RDR2-win3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:RDR2-winyell4.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[File:RDR2 Winchester 1866 ADS.jpg|thumb|none|600px|The upgraded sights of the Winchester 1866. The rear sight is replaced with an aperture.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1890==&lt;br /&gt;
The [[Winchester Model 1890]] appears as the &amp;quot;Varmint Rifle.&amp;quot; Being a .22 Caliber weapon in-game, it comes with its own ammo type. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:Win1890.jpg|thumb|none|400px|Winchester Model 1890 - .22 Short Rimfire]]&lt;br /&gt;
[[Image:RDRII_Varmint.jpg|thumb|none|600px|The Varmint Rifle on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Varmint1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:RDRII_Varmint2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1890_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Varmint3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from the previous game as the &amp;quot;Semi-Automatic Shotgun&amp;quot;. The majority of the game takes place in 1899, making the Auto-5 technically anachronistic - while John Moses Browning began designing the shotgun in 1898, production did not officially begin until 1902 (while it is accurate for the epilogue however, as it is set in 1907). A free one can be found in the cellar at Watson's Cabin in the Big Valley region of West Elizabeth. It is manufactured by Brun Et Fabre in-game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|none|thumb|400px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:RDR2-BrowningAuto5.jpg|thumb|none|600px|Pre-release image of Arthur with the Auto-5]]&lt;br /&gt;
[[File:RDR2 Auto-5 Hosea.jpg|thumb|none|600px|Hosea with an Auto-5 slung while casing the farm at Carmody Dell.]]&lt;br /&gt;
[[Image:RDRII_Browning1.jpg|thumb|none|600px|The Browning Auto on the gun shop table.]]&lt;br /&gt;
[[Image:RDRII_Browning3.jpg|thumb|none|600px|Holding the &amp;quot;Semi-Automatic Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Browning2.jpg|thumb|none|600px|Pointing the Auto-5.]]&lt;br /&gt;
[[Image:Browning_A5_ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:RDRII_Browning4.jpg|thumb|none|600px|Reloading. Arthur never actually interacts with any of the controls on the shotgun, which is problematic since this would be a pre-1953 model on top of being anachronistic, so the famous &amp;quot;Speed Loading&amp;quot; feature does not exist yet. Arthur would have had to chamber load a shell, drop the bolt using the bolt release button on the right side, and load the rest of the ammunition into the magazine while holding down said button all with one hand, an implausible feat of dexterity. In game, he only inserts five shells and is good to go.]]&lt;br /&gt;
[[Image:RDRII_Browning5.jpg|thumb|none|600px|Holding while on horseback.]]&lt;br /&gt;
[[File:RDR2 Auto-5 ADS.jpg|thumb|none|600px|ADS of a silver A-5 with the rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] with exposed hammers appears in the game and is commonly used by NPCs, the Murfree Brood in particular. Though available from any gun shop right from the start of Chapter II, it can be picked up from a number of places in the game world for free; including from Six Point Cabin during the mission &amp;quot;Paying a Social Call&amp;quot;, looted from the old hermit woman in an unmarked cabin in the Big Valley region of West Elizabeth, and from Algie Davidson's house at Catfish Jacksons in the Scarlett Meadows region of Lemoyne. A &amp;quot;rare&amp;quot; version with a tarnished brass frame and intricate stock carvings can be looted from the angry hermit man in Roanoke Ridge. It is manufactured by D.D. Packenbush in-game.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|400px|Remington Model 1889 - 12 gauge]]&lt;br /&gt;
[[File:RDR2-DoubleBarrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RDR2-Arthur-Double-Barrel.jpg|thumb|none|600px|Arthur Morgan holds the Double Barrel.]]&lt;br /&gt;
[[Image:RDRII_dbshot1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Double_Barrel_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights, not that you ever need to with this gun...]]&lt;br /&gt;
[[Image:RDRII_dbshot2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RDO Krampus Shotgun.jpg|thumb|none|600px|The &amp;quot;Krampus&amp;quot; variant found only in Red Dead Online.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
Charles Smith uses a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed Off Shotgun]] as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon. Despite its name, this is not a homemade sawed-off, but a specially made short model with a pistol grip and sights (which is also confirmed by the in-game description). It is manufactured by Peeters &amp;amp; Janssens in-game.&lt;br /&gt;
[[Image:RossiOverlandShortSBS.jpg|thumb|none|400px|Rossi Overland Short Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 Trailer 3 Van der Linde Gang.jpg|thumb|none|600px|Smith, seen opposite Sadie Adler, with the sawed-off shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun1.jpg|thumb|none|600px|Holding a single Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:Sawn-off_Shotgun_ADS.jpg|thumb|none|600px|Aiming down the sights. Not that it's necessary.]]&lt;br /&gt;
[[File:RDR_2_Sawn_off_Dual_Weild.jpg|thumb|none|600px|Dual wielding a pair of sawn-off double barrel shotguns. Note that the weapon on the left has a leather wrap foregrip.]]&lt;br /&gt;
[[File:RDR2-Charles-SawedOff.jpg|thumb|none|600px|Close up of Charles' unique sawn-off in the epilogue.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears as the &amp;quot;Repeating Shotgun&amp;quot;. It's possibly the 10 gauge version, as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most out of all shotguns. It's first available for purchase during Chapter 6. Is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|400px|Winchester Model 1887 - 12 gauge]]&lt;br /&gt;
[[Image:RDRII_win87_1.jpg|thumb|none|600px|The Winchester M1887 on the gunshop table.]]&lt;br /&gt;
[[Image:RDRII_win87_2.jpg|thumb|none|600px|Holding the &amp;quot;Repeating Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_win87_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Winchester_1887_ADS.jpg|thumb|none|600px|Aiming down the sights. Refreshingly, the hammer on the model is cocked, which does not happen all the time with 1887 portrayals in fiction.]]&lt;br /&gt;
[[Image:RDRII_win87_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_win87_5.jpg|thumb|none|600px|Holding while riding.]]&lt;br /&gt;
[[Image:Winchester_1887_from_horseback_RDR2.jpg‎|thumb|none|600px|Holding a [[Winchester Model 1887]] while on horseback.]]&lt;br /&gt;
[[File:RDR2 1887 ADS.jpg|thumb|none|600px|ADS of the M1887 with a rear sight upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] is available as the &amp;quot;Pump-Action Shotgun&amp;quot;. Unlike ''[[Red Dead Redemption]]'', the weapon is available from one of the early chapters, rather than being a late-game weapon. A free one can be found at Chez Porter, an isolated ranch in the Grizzlies West region of Ambarino. It is manufactured by Lancaster in-game.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|400px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:RDR 2 First Look 14.jpg|thumb|none|600px|John holds the Winchester in his left hand while firing a Schofield.]]&lt;br /&gt;
[[Image:RDRII_Win97_1.jpg|thumb|none|600px|The Winchester M1897 on the gun shop table. The trigger guard is taken from the later [[Winchester Model 1912|Model 1912]].]]&lt;br /&gt;
[[Image:RDRII_Win97_4.jpg|thumb|none|600px|Holding the &amp;quot;Pump-Action Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:RDRII_Win97_3.jpg|thumb|none|600px|Aiming the shotgun from the hip.]]&lt;br /&gt;
[[File:RDR2 M1897 ADS.jpg|thumb|none|600px|ADS of the M1897 shotgun's standard sights.]]&lt;br /&gt;
[[Image:Winchester_1897_ADS.jpg|thumb|none|600px|Aiming down the sights. Note that the weapons can be customized with a variety of materials; this M1897 has a brass frame and the rear sight modification.]]&lt;br /&gt;
[[Image:RDRII_Win97_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:RDRII_Win97_5.jpg|thumb|none|600px|Holding a M1897 while on horseback.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Two long 1874 model [[Gatling Gun]]s mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. Unlike the first game, it comes with a top-mounted magazine.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[File:RDR 2_gatling4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_gatling5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Maxim 1895==&lt;br /&gt;
Replacing the previous game's anachronistic [[Browning M1917]], the far more period-appropriate [[Maxim 1895]] is used throughout the story. Characters in the game continuously refer to this weapon as a &amp;quot;Gatling Gun.&amp;quot; This is either intentional period specific slang meaning &amp;quot;machine gun&amp;quot; or it's an oversight by the developers who possibly had Gatling Guns planned for certain story missions, albeit interaction text identifies it as a &amp;quot;Maxim&amp;quot;.&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|none|400px|Maxim 1895 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:RDRII_Browning.jpg|thumb|none|600px|Arthur Morgan firing a Maxim 1895. He doesn't seem to be using the sights (though, to be fair, it's not like he could if he wanted to, seeing as his hat's in the way).]]&lt;br /&gt;
[[File:RDR2-Maxim.jpg|thumb|none|600px|An unprepared Maxim in the camp.]]&lt;br /&gt;
[[File:RDR2-Maxim1.jpg|thumb|none|600px|Arthur manning the Maxim.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Revolving Cannon==&lt;br /&gt;
On Guarma island, Arthur can use a [[Gatling Gun|Hotchkiss Revolving Cannon]] to sink a Spanish armored ship.&lt;br /&gt;
&lt;br /&gt;
[[File:HotchkissRevCannon.jpg|thumb|none|400px|Hotchkiss Revolving Cannon - 42mm]]&lt;br /&gt;
[[File:RDR 2_gatling1.jpg|thumb|none|600px|The Hotchkiss Revolving Cannon in-game]]&lt;br /&gt;
[[File:RDR 2_gatling2.jpg|thumb|none|600px|Arthur leaning on the Hotchkiss Revolving Cannon to examine his target.]]&lt;br /&gt;
[[File:RDR 2_gatling3.jpg|thumb|none|600px|Arthur firing the Hotchkiss Revolving cannon at a Spanish ironclad which appears to be a fictional hybrid between the CSS ''Virginia'' and USS ''Monitor''; this is kind of anachronistic as such primitive ironclads were obsolete by the time of the Spanish–American War and more modern ships were used instead.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mountain Gun==&lt;br /&gt;
Several [[Hotchkiss Mountain Gun]]s can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It's also the standard artillery for the U.S. Army.&lt;br /&gt;
[[Image:M 1886 1.65Hlmr.jpg|thumb|none|350px|M1886 Hotchkiss light mountain rifle - 42 mm (1.65 in)]]&lt;br /&gt;
[[File:RDR 2_hotch1.jpg|thumb|none|600px|The Hotchkiss Mountain Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bow==&lt;br /&gt;
Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison, incendiary, and always-fun dynamite arrows. &lt;br /&gt;
[[File:RDR 2 First Look 11.jpg|thumb|none|600px|Arthur with the bow in a promotional screenshot.]]&lt;br /&gt;
[[File:RDR 2 bow1.jpg|thumb|none|600px|Arthur holds the Bow.]]&lt;br /&gt;
[[File:RDR 2 bow2.jpg|thumb|none|600px|He draws back the bowstring.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN Model 1903==&lt;br /&gt;
The [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] is seen as a Sharpshooter award symbol.&lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|300px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[File:RDR2_FNpistol1.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Paterson 1836==&lt;br /&gt;
A [[Colt Paterson 1836]] revolver can be seen on a collectable cigarette card image.&lt;br /&gt;
[[Image:ColtPatterson5thmodel.jpg|thumb|none|300px|Colt Paterson 5th Model - .36 caliber.]]&lt;br /&gt;
[[File:RDR 2 cicolt.jpg|thumb|none|600px|The image in-game.]]&lt;br /&gt;
&lt;br /&gt;
==U.S. Johnson Model 1836== &lt;br /&gt;
A low detail [[Flintlock Pistol|U.S. Johnson Model 1836]] is seen in a mission given by Jeremiah Compson. Interestingly, characters call this pistol a revolver and the icon when acquired appears to be a Colt 1851 revolver, but the model is clearly that of a flintlock. &lt;br /&gt;
[[Image:U.S. Johnson M1836.jpg|thumb|none|300px|U.S. Johnson Model 1836 - .54 cal]]&lt;br /&gt;
[[File:Rdr2-flintlock-1.jpg|thumb|none|600px|A squatter aims the Johnson at Arthur.]]&lt;br /&gt;
[[File:Rdr2-flintlock-2.jpg|thumb|none|600px|Another angle of the squatter holding Arthur at gunpoint.]]&lt;br /&gt;
[[File:Rdr2-flintlock-3.jpg|thumb|none|600px|Having evicted the squatters, Arthur examines the Johnson before leaving.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
When the player's tent is upgraded, an unusable rusty [[Sharps 1874 Buffalo]] rifle with spike bayonet can be seen. Another one, seemingly the same model, can also be seen driven by its bayonet into a tree near the old church in Lemoyne.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg‎|thumb|none|400px|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
[[File:RDR2-sharps.jpg|thumb|none|600px|The Sharps rifle in Arthur's tent.]]&lt;br /&gt;
[[File:RDR2TreeSharps.jpg|thumb|none|600px|The Sharps seen driven into the tree.]]&lt;br /&gt;
&lt;br /&gt;
==Model 1841 6-Pdr Smoothbore Field Gun==&lt;br /&gt;
Several destroyed Model 1841 6-Pdr Smoothbore Field Guns can be seen on the former battlefield of Scarlett Meadows. At &amp;quot;Riley's Charge,&amp;quot; there are also intact and destroyed Field Guns.&lt;br /&gt;
[[File:RDR 2_cannon.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RDR 2_cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The cigarette card for gunslinger Emmet Granger depicts him with an unknown variant of the [[Martini-Henry]] rifle.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|400px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:RDR2 Martini.jpg|thumb|none|350px|The Emmet Granger cigarette card. The artwork of the rifle is rather low-detailed, but the distinctive action and cocking indicator can be easily identified. The artwork is also lacking the Martini-Henry's loading lever.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The [[Browning M1917]] makes a cameo in the combat awards.&lt;br /&gt;
[[Image:BrowningM1917.jpg|thumb|none|400px|Browning M1917 - .30-06]]&lt;br /&gt;
[[File:RDR2-BrowningMG.jpg|thumb|none|600px|The symbol is at the top left.]]&lt;br /&gt;
&lt;br /&gt;
{{Red Dead Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1636015</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1636015"/>
		<updated>2023-12-16T19:24:37Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Thompson M1928A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1636007</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1636007"/>
		<updated>2023-12-16T18:57:06Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Intratec TEC-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635737</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635737"/>
		<updated>2023-12-15T16:02:57Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Mk II Weapons */ I don't recognize the Mk2 revolver barrel, so I've labelled it as custom until if someone knows it from somewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine. Note that it is based on airsoft Echo 1 GAT DRUM AEG Hicap Magazine instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Revolver Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Revolver&amp;quot;, which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances.&lt;br /&gt;
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The &amp;quot;Heavy Revolver&amp;quot;, in Mk II status.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvOnline_ASGtaurusMK2.jpg&amp;diff=1635736</id>
		<title>File:GTAvOnline ASGtaurusMK2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvOnline_ASGtaurusMK2.jpg&amp;diff=1635736"/>
		<updated>2023-12-15T16:00:18Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot
Credit to GTA wiki (fandom) at https://gta.fandom.com/wiki/File:HeavyRevolverMkII-GTAV.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;br /&gt;
Credit to GTA wiki (fandom) at https://gta.fandom.com/wiki/File:HeavyRevolverMkII-GTAV.png&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus_Model_80&amp;diff=1635731</id>
		<title>Taurus Model 80</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus_Model_80&amp;diff=1635731"/>
		<updated>2023-12-15T15:47:26Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Taurus Model 82 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Taurus Model 80 =&lt;br /&gt;
[[Image:TaurusModel80early.jpg|thumb|350px|right|Taurus Model 80 with 4 inch barrel - .38 Special.  This gun is from actual movie armorer inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:8750-1 jpg thumbnail1.jpg|thumb|350px|right| Taurus Model 80 with 3 inch barrel - .38 Special]]&lt;br /&gt;
The '''Taurus Model 80''' is Taurus's version of the [[Smith &amp;amp; Wesson Model 10]].&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(1968-2001)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .38 Special&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 1.9 lbs (0.8 kg) (4&amp;quot; Barrel) &lt;br /&gt;
&lt;br /&gt;
'''Barrel Length:''' 3 in (7.6 cm), 4 in (10.2 cm)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 round cylinder&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' SA/DA&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|Taurus Model 80}}&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (1990)]]'' |||| Bodyguard ||  ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Switchback]]''||[[Leo Burmester]]||Shorty||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark City]]''||[[William Hurt]]||Inspector Bumstead||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taking Lives]]'' |||| Various || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Cash Truck]]'' || [[Albert Dupontel]] || Alexandre Demarre || rowspan=7| || rowspan=7|2004&lt;br /&gt;
|-&lt;br /&gt;
| [[François Berléand]] || Bernard Jaubert&lt;br /&gt;
|-&lt;br /&gt;
| [[Claude Perron]] || Nicole&lt;br /&gt;
|-&lt;br /&gt;
| [[Julien Boisselier]] || La Belette&lt;br /&gt;
|-&lt;br /&gt;
| [[Gilles Gaston-Dreyfus]] || Butagaz&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivier Loustau]] || Dolph&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Christophe Pagnac]] || &amp;quot;Hollow Man&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arthur Hailey's Detective]]'' || [[Stephanie Cameron]] || Wanda Fairly || 3&amp;quot; barrel || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Taurus Model 82 =&lt;br /&gt;
The '''Taurus Model 82''' (1971-Present) is a version of Model 80, fitted with a heavy barrel, similar to [[Smith &amp;amp; Wesson Model 10HB]]. In the early 2000s, Taurus changed the barrel to a full underlug design. The stainless steel variant was discontinued circa 2012.&lt;br /&gt;
[[File:Taurus82threeinch.jpg|thumb|350px|right|Taurus Model 82, a version of Model 80 with 3&amp;quot; (76mm) heavy barrel - .38 Special. This is the early model with an open ejector rod.]]&lt;br /&gt;
[[File:Taurus82B.jpg|thumb|right|350px|Taurus Model 82, 4&amp;quot; (102mm) heavy barrel - .38 Special]]&lt;br /&gt;
[[File:Taurus 82 Late Model.jpg|thumb|350px|right|Taurus Model 82, late model with shrouded ejector rod and Taurus rubber grips - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Taurus Model 82}}&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Double Trouble (Non c'è due senza quattro)]]'' || || Brazilian police officer || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fear the Walking Dead - Season 2]]''  ||[[Lorenzo James Henrie]]||Christopher Manawa||&amp;quot;Do Not Disturb&amp;quot; (S2E10), &amp;quot;Date of Death&amp;quot; (S2E13)||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Cliff Curtis]]||Travis Manawa||&amp;quot;Date of Death&amp;quot; (S2E13)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Taurus]] - A list of all firearms manufactured by Taurus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635728</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635728"/>
		<updated>2023-12-15T15:36:54Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* IMI Mini Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 32-rounder for 9x19mm Uzis. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than what the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine. Note that it is based on airsoft Echo 1 GAT DRUM AEG Hicap Magazine instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36|G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635724</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635724"/>
		<updated>2023-12-15T15:28:00Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds) version, but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round 9mm magazine. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine. Note that it is based on airsoft Echo 1 GAT DRUM AEG Hicap Magazine instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36|G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635723</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635723"/>
		<updated>2023-12-15T15:25:39Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Taurus Raging Bull */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 bullets in the magazine; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds), but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round 9mm magazine. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine. Note that it is based on airsoft Echo 1 GAT DRUM AEG Hicap Magazine instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch CO2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved 20-rounds magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]&lt;br /&gt;
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36|G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1635023</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1635023"/>
		<updated>2023-12-12T15:14:08Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Colt Model 933 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Fallout: New Vegas''&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=''Fallout''&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout: New Vegas Ultimate Edition''. The first, ''Dead Money'', revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. ''Honest Hearts'' takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. ''Old World Blues'' takes place at the scientific research facility Big Mountain or the Big MT. The final regular DLC, ''Lonesome Road'', adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. A fifth pack, ''Gun Runners' Arsenal'', did not add any story content, but instead added a host of weapons to various vendors around the game. The sixth, ''Courier's Stash'', also did not add any new story content, nor technically any new content at all, but instead made the pre-order exclusive item packs available to everyone.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]]. Director Joshua Sawyer, via his account on the now defunct Formspring (an archive of which can be found [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]) has confirmed several details about the firearms the game's weapons are based on among the many questions he has answered.&lt;br /&gt;
&lt;br /&gt;
(*) indicates that the weapon was added in DLC.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as the &amp;quot;9mm Pistol&amp;quot;, made by a fictional &amp;quot;M&amp;amp;A Guns Manufacturers&amp;quot; according to the slide legends. It can be modified with a short-range scope and a 20-round magazine. It weighs 1.5 pounds, lower than the 2.2 of the real thing. It's the most common gun in the game, standard issue to most factions like the NCR and given to the player by Doc Mitchell at the start of the game, unless the player rolled their stats into another skill beyond Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens&amp;quot;. It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage and accuracy that benefits from its high capacity (and thus DPS against lightly/unarmored opponents) and how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, based on the factory-engraved &amp;quot;Renaissance&amp;quot; model with grips painted with Our Lady of Guadalupe, is carried by Benny (voiced by Matthew Perry), which he uses to execute the Courier in the opening FMV. The player can later acquire it from him (either by killing him or pickpocketing it from him, the latter allows the player to complete the &amp;quot;Talk About Owned&amp;quot; challenge by killing Benny with Maria). Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached. &lt;br /&gt;
[[File:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FalloutNewVegasHi-Power.jpg|400px|thumb|none|The in-game model for the 9mm Pistol.]]&lt;br /&gt;
[[File:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[File:FalloutNVHi-Power.jpg|600px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading. An attempt has been made to make this look sensible through a pivoting slide release lever; however, the actual slide release doesn't move, and the lever that Obsidian apparently mistook for one is actually the safety.]]&lt;br /&gt;
[[File:Fnvbhp-1.jpg|thumb|none|600px|The Courier pulls the slide on a jammed Hi-Power.]]&lt;br /&gt;
[[File:FalloutNVhipowerposter.jpg|600px|thumb|none|While wandering Camp McCarren, the Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an image of a Hi-Power, which appears to be a render of its in-game model. This poster is derived from [https://rarehistoricalphotos.com/wp-content/uploads/2022/03/american-propaganda-posters-world-war-two-46.webp a US World War II poster] proclaiming &amp;quot;VD is not Victory&amp;quot;, which featured an original [[M1911]] instead.]]&lt;br /&gt;
[[File:FONV Saint Mary's Pistol.jpg|thumb|none|400px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[File:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening intro.]]&lt;br /&gt;
[[File:FalloutNV9mmMaria.jpg|600px|thumb|none|The Courier, in an ironic twist of fate, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of the [[Colt Single Action Army]], the [[Ruger Vaquero]], and various other SAA replicas. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it shares similarities with the Colt, such as the three pins on the frame, where the Vaquero only has two. The base gun appears to have a 5&amp;quot; barrel, but can be modified with a 7.5&amp;quot; barrel that increases the damage by +3, as well as an engraved &amp;quot;heavy duty&amp;quot; cylinder which increases its maximum condition by +50%. It weighs 2 pounds, which is appropriate for its initial barrel length, but is not affected by the barrel length upgrade. A Single Action Army also appears on the boxart and title screen, with slight differences due to these images being illustrations instead of using the game's 3D model.&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers and is one of the first revolvers and magnum caliber guns the player will get. Decent damage and accuracy tempered by middling returns on power and a slow reload as you'd expect from a gate loader.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in a safe in the Bison Steve casino in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is the fastest-firing revolver in the game. It serves as a high-level eater of .357 Magnum ammo, with its fast ROF and increased damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|400px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|400px|The .357 equipped with a longer barrel and a &amp;quot;heavy duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Note the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|400px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', renamed the &amp;quot;.44 Magnum Revolver&amp;quot; as it no longer has a scope by default. The .44 is a relatively common find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, and Old Ben in Freeside. Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips. It weighs 3.5 pounds, rounded down from its real counterpart. Incorrectly, the Model 29 uses the Pip-Boy icon for the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', which does not appear in ''New Vegas''.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum is carried by the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake, and can be acquired from him during the quest &amp;quot;Talent Pool&amp;quot;. The Mysterious Magnum has a faster fire rate, better accuracy, increased critical hit damage but a lower durability stat, but is still a very powerful and frankly stylish high level sidearm. A version of the Mysterious Magnum with extremely buffed damage is also used by the Mysterious Stranger. The Mysterious Magnum appears to have a blocked barrel (due to the bore on the default .44 Magnum being a texture) which can be seen when reloading it.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|400px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|400px|The .44 fitted with a scope and &amp;quot;heavy frame&amp;quot;.]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|400px|The &amp;quot;Mysterious Magnum&amp;quot;, complete with mother of pearl grips and gorgeous engravings.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;12.7mm Pistol&amp;quot; is a fictitious pistol chambered for the also fictitious 12.7mm round (the in-universe equivalent to .50 AE or .50 Beowulf). It is based on the &amp;quot;SIG-Sauer 14mm Pistol&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'', though the magazine is inserted into the grip instead of being housed in front of the trigger like the original 14mm. Like the original design, it is roughly a 50% ultra-chunky [[Hämmerli 280]] (now minus the separate magwell) and 50% the &amp;quot;[[LAPD 2019 Blaster]]&amp;quot; from the movie ''[[Blade Runner]]'', though a standalone gun even closer to the ''Blade Runner'' weapon exists too. Its only modification is a suppressor. The pistol's grip also has a loose similarity to that of the Finnish [[Jatimatic]] submachine gun. The 12.7mm Pistol is as rare as its ammo, found in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs a high Strength and Guns skill to properly use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm when armor's a problem.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the ''Gun Runners' Arsenal'' DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. The only disadvantage is that it can't be fitted with a silencer.&lt;br /&gt;
[[Image:H280.jpg|thumb|350px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|350px|none|The LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[File:JatimaticSMALL.JPG|thumb|450px|none|Jatimatic - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fallout_1997_14mm_pistol.jpg|thumb|none|350px|The &amp;quot;14mm Pistol&amp;quot; from ''Fallout''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|400px|The in-game model of the 12.7mm Pistol. Note the small discoloured patch above the trigger; this is apparently the ejection port, although the layout of the pistol makes it unclear how that's exactly supposed to work.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|400px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat it as being fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|400px|The 12.7mm's compact variant, the &amp;quot;Lil' Devil&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that it's a faithful replica of the original 14mm design from ''Fallout'''s past. Aside from the whole 'no magwell' thing, of course.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Pistol&amp;quot; returns from ''[[Fallout 3]]''. As in that game, it is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is a very common weapon, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double-action. It can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a reliable sidearm for the mid point of the game, with higher damage and DPS than the standard 9mm offerings alongside decent mods to keep it in the power band long enough to be useful.&lt;br /&gt;
&lt;br /&gt;
The pre-order bonus &amp;quot;Classic Pack&amp;quot;, also included in the ''Courier's Stash'' DLC, adds the &amp;quot;Weathered 10mm Pistol&amp;quot;; aside from the different skin, it features slightly higher damage and durability at the cost of not being a holdout weapon.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|400px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|400px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side; the old magazine is also never removed at any point during the animation. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|400px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 Blaster==&lt;br /&gt;
The [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''[[Fallout]]'' and ''[[Fallout 2]]''&amp;quot;, the &amp;quot;.223 Pistol&amp;quot;. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower at the cost of less damage. The ''Gun Runners' Arsenal'' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a potent side-grade handgun for mid to high level players. Sure it's not fast firing, but 5.56 AP is very common and very effective for pesky Legionnaires. &lt;br /&gt;
&lt;br /&gt;
The handgun is usable to complete two movie-related challenges (tasks the player can complete to earn XP). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) to kill robots with the weapon, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons (which includes all revolvers and lever-action weapons, including the decidedly un-Western 5.56mm).&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|400px|The in-game model for the &amp;quot;5.56mm Pistol&amp;quot;. Note that the gun only has one trigger instead of two and is missing the bolt handle from the [[Steyr_Mannlicher_Model_L#Steyr_Mannlicher_Model_SL|Steyr Mannlicher]] rifle the original blaster prop was built from.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|400px|The unique &amp;quot;That Gun&amp;quot;.]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. It has an integral sliencer and will not alert enemies (who have not been shot) of the player's presence. It will not dismember on hit and does less damage to limbs. It is also one of the two guns players can always sneak into casinos regardless of their sneak skill, the other being the Police Pistol. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member).&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|400px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm. The markings on the weapon read &amp;quot;Silenced .22 Pistol&amp;quot; and &amp;quot;Use Only .22 Long Rifle Ammo&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at an old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;, and like some versions of the New Service, this revolver in-game chambers .357 Magnum. When fired, the Courier will cock the hammer after every shot, but firing the first round after drawing the weapon will be done so in double-action. The inclusion of this revolver is a reference to ''[[The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. &lt;br /&gt;
&lt;br /&gt;
The weapon is extremely useful in ''Dead Money'' due to its very high critical hit ratio, mostly for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The New Service can be found in surprising numbers around the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes. It weighs 3 pounds, which is significantly higher than its real weight of 2.3.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Fnvnewservice-1.jpg|thumb|none|600px|The Courier holds a New Service after finding out that there was much more than he bargained for in that abandoned bunker.]]&lt;br /&gt;
[[File:Fnvnewservice-2.jpg|thumb|none|600px|Aiming the revolver; it has no rear sight and its roof is instead completely flat. Additionally, the actual point of impact is not the top of the front sight, but the bottom of it.]]&lt;br /&gt;
[[File:Fnvnewservice-3.jpg|thumb|none|600px|Discharging a round...]]&lt;br /&gt;
[[File:Fnvnewservice-4.jpg|thumb|none|600px|...and cocking the hammer; the hammer will stay cocked until the revolver is switched out for another weapon, upon which the gun will be decocked when it is pulled out again.]]&lt;br /&gt;
[[File:Fnvnewservice-5.jpg|thumb|none|600px|Opening the cylinder; this animation is reused from the Smith &amp;amp; Wesson M29, and as such has the cases fall out on their own and the Courier not use the cylinder release. It is also incorrectly depicted as reloadable with the hammer cocked.]]&lt;br /&gt;
[[File:Fnvnewservice-6.jpg|thumb|none|600px|Slamming in a speedloader, now with the rounds using the correct textures; the rounds still stay in the speedloader after it has been loaded, however. Despite the in-game gun chambering .357 Magnum, its cylinder and the speedloader used to reload it both contain the same .44 Magnum cartridges used for the Model 29. This is because the New Service's model reuses parts from the S&amp;amp;W M29 such as its cylinder and frame.]]&lt;br /&gt;
[[File:Fnvnewservice-7.jpg|thumb|none|600px|Flicking the New Service shut.]]&lt;br /&gt;
[[File:Fnvnewservice-8.jpg|thumb|none|600px|All that cylinder flicking comes back to bite the Courier in the rear when it jams in the Tampico; the procedure is the same as on the Model 29 and the .45-70 Hunting Revolver.]]&lt;br /&gt;
[[File:Fnvnewservice-9.jpg|thumb|none|600px|The Courier shows off his Police Pistol while decked out in Sierra Madre Security armour.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Hunting Revolver&amp;quot;, chambered in .45-70 Govt'. Unlike the real BFR, which is a single-action only revolver that feeds from a loading gate, the Hunting Revolver is a double-action revolver that feeds through a swing-out cylinder. It always has an unremovable scope. The ''Gun Runners' Arsenal'' DLC adds a variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places; carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Hunting Revolver is a solid way to tap into your early .45-70 reserves, with high raw damage and a scope to let you select and delete heads with ease. &lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique scopeless version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, with a higher damage, rate of fire and even crit chance than the normal Hunting Revolver and with no scope to stop you from whipping this thing out.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Gov't]]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|400px|thumb|none|The standard Hunting Revolver. The position of its trigger implies that this is a single-action revolver, however, it fires in double-action in-game.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|400px|thumb|none|The ''GRA'' version of the Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the ''Gun Runners' Arsenal'' DLC. A 6-shot cylinder is also available.]]&lt;br /&gt;
[[File:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzle flash, considering the cartridge it chambers.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|thumb|none|400px|The &amp;quot;Ranger Sequoia&amp;quot;. Compared to the standard BFR, this variant has an octagonal barrel.]]&lt;br /&gt;
[[File:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The ''Honest Hearts'' DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol&amp;quot;. Joshua Graham ([[Keith Szarabajka]]) describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago&amp;quot;, referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of it. After beating the main questline of Honest Hearts, .45 Auto ammunition, and the weapons which fire it, are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the &amp;quot;HD Slide&amp;quot; improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights were going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and the upgraded 3-dot sights are permanent on the default weapon in the final game. The M1911 used by Follows-Chalk still has the original iron sights, but it is normally unobtainable. The M1911A1 correctly holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is a powerful weapon, with damage in the semi-auto pistol department only beaten out by the 12.7mm Pistol and (illogically) vastly outperforming the 10mm Pistol; according to director Joshua Sawyer, the reason for this was to make it an intermediate pistol caliber between 10mm and 12.7mm, and to fit player expectations of &amp;quot;''[[Last Man Standing]]''-style .45s that throw guys 20' through the air&amp;quot;. It is the most powerful holdout weapon compatible with a suppressor, but ammo is hard to come by outside of Zion, as .45 ACP can only be obtained by purchasing it from certain merchants or reloading spent .45 casings. It weighs 1.5 pounds, quite light for a 1911 variant (for reference, an original M1911 weighs about 2.3). Follows-Chalk mentions that Joshua tells him the M1911A1's cartridge “Won the West”; this seems to be a misplaced reference to the .45 Long Colt, since both it and the .45 ACP (Automatic Colt Pistol) could be referred to simply as &amp;quot;.45 Colt&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, otherwise unused iron sights, which can only be seen on Follows-Chalk's pistol.]]&lt;br /&gt;
[[File:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[File:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1. The animations are reused from the 9mm pistol.]]&lt;br /&gt;
[[File:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[File:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:FalloutNewVegas 1911.jpg|400px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[File:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the ''Honest Hearts'' DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (&amp;quot;καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει&amp;quot; on the right side and &amp;quot;και η σκοτια αυτο ου κατελαβεν&amp;quot; on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not&amp;quot;'', from which the weapon's name, &amp;quot;A Light Shining in Darkness&amp;quot;, is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. It holds 6 rounds of .45 Auto in its magazine.&lt;br /&gt;
&lt;br /&gt;
Despite the decreased ammo capacity, A Light Shining in Darkness is in every other way superior to the base .45 Auto, having higher damage, reduced weight, a faster rate of fire, and increased crit chance and damage. Really the only negative is its guttersnipe sights and lack of a suppressor, but that didn't stop Joshua from using it.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|The in-game model for A Light Shining in Darkness. The slide appears to be closer in length to the [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, showing the snakeskin grip and inscription on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds an Italian WWII-era Brescia Model 00 (with features of the WWI-era Lanciarazzi Very), appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot; as a consequence, it is oddly classed as an energy weapon in-game. Even more bizarrely, the Flare Gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
&lt;br /&gt;
As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance - provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations - even the mighty Deathclaw is terrified by flares.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|350px|none|Brescia Model 00 - 1&amp;quot; flare]]&lt;br /&gt;
[[File:LanciarazziVeryFlarePistol.jpg|thumb|none|350px|Lanciarazzi Very - 26.9mm flare]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|400px|The in-game model of the Brescia. While there are some differences (with the hammer seemingly coming from the Very, and the trigger being a hybrid of the two), the dominant Brescia resemblance is still obvious - especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[File:Fnvbrescia-1.jpg|thumb|none|600px|The Courier holds a Brescia while on top of a wrecked highway.]]&lt;br /&gt;
[[File:Fnvbrescia-2.jpg|thumb|none|600px|Aiming; the Flare Gun is one of the few projectile weapons that do not have true iron sights, instead just being centred ''[[Doom (VG)|Doom]]''-style with the crosshair as the actual point of aim.]]&lt;br /&gt;
[[File:Fnvbrescia-3.jpg|thumb|none|600px|Firing a flare at one of the support beams; this proves to be rather ineffective, as concrete beams cannot catch fire nor can they be scared away.]]&lt;br /&gt;
[[File:Fnvbrescia-4.jpg|thumb|none|600px|Opening the launcher and dumping out the spent flare...]]&lt;br /&gt;
[[File:Fnvbrescia-5.jpg|thumb|none|600px|...and loading in a fresh one. Note the somewhat strange way the Courier holds the flare; this is because all of its animations are reused from the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', and as such were designed with a speedloader in mind.]]&lt;br /&gt;
[[File:Fnvbrescia-6.jpg|thumb|none|600px|Flicking the Model 00 shut.]]&lt;br /&gt;
[[File:Fnvbrescia-7.jpg|thumb|none|600px|The Flare Gun jams; this has the Courier simply open and close the breech again.]]&lt;br /&gt;
[[File:Fnvbrescia-8.jpg|thumb|none|600px|The Courier aims the Flare Gun in third-person.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|350px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|400px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Fnvshansi-1.jpg|thumb|none|600px|The Courier looks at a Shansi imprisoned in Mick's stash, never to be used. Above it is one of the two &amp;quot;Infiltrators&amp;quot;, another ''Fallout 3'' weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==&amp;quot;10mm Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Submachine Gun&amp;quot; returns from ''[[Fallout 3]]'', and is again essentially a [[Browning M2HB]] receiver reversed and put into a package similar to the defunct [[Heckler &amp;amp; Koch SMG]] prototype, along with a pistol grip and trigger guard reminiscent of the [[Thompson]] line of submachine guns. It can be found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once the player reaches a high enough level.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player to be at close ranges for all of the rounds fired to impact on the target. Despite this, if the player does manage to get into close range via stealth or ambushing it can be a powerful weapon against unarmored enemies.&lt;br /&gt;
&lt;br /&gt;
It can be modified with an extended magazine (which raises ammo capacity from 30 to 40) and a recoil compensator.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor attached, greater damage, and a higher rate of fire. It is also an improved holdout weapon that can be carried into casinos (if the player's sneak skill is high enough) and is the only automatic holdout weapon available.&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|450px|Heckler &amp;amp; Koch SMG II - 9x19mm]]&lt;br /&gt;
[[File:FalloutNewVegas10mm_SMG.jpg|thumb|none|500px|The in-game model for the 10mm SMG. Note the two selector switches pointing opposite directions above the pistol grip, a setup presumably based on the aforementioned Thompson; assuming that these markings are HK-style pictograms, the rear one (which would be rather awkward to operate) has one &amp;quot;safe&amp;quot; position and two &amp;quot;fire&amp;quot; ones (with the top one selected), while the front seemingly has 3-round burst, 4-round burst (selected), and a six-notch setting that presumably represents full-auto. While it could be argued that the rear selector offers safe, semi-auto, and a position that can be either burst or full-auto depending on the front switch's setting (akin to the dual-switch setup on the [[FAMAS F1]]), this idea is somewhat undermined by the two &amp;quot;fire&amp;quot; markings being completely identical. Also note the huge spacing between the magazine feed and the breech for the barrel, which is placed where the charging handle is on H&amp;amp;K's submachine guns.]]&lt;br /&gt;
[[File:10mm SMG with extended mag and recoil comp.jpg|thumb|none|500px|The 10mm SMG fitted with an extended magazine and a recoil compensator. It's not entirely clear how the latter attachment is actually attached, given that the weapon's muzzle (shown above, and seemingly based on the M2's buffer tube given its placement) is a smooth, tapered tube with no threads or notches; given its placement, it appears to be just ''barely'' attached at all, overlapping almost none of the barrel.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-2.jpg|thumb|none|600px|He then reloads it, wondering why it has what seems to be an unusable underfolding stock (which could never be unfolded with the magazine in place). After swapping mags, the Courier then &amp;quot;pulls&amp;quot; the weapon's charging handle; the handle doesn't actually move, presumably because it's placed all the way at the end of its slot - since the receiver was modeled after a Browning M2 with the bolt forward, its reversal puts the bolt all the way back, with no space for it to be pulled further.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-3.jpg|thumb|none|600px|A shot of the weapon in third-person. The right side is more or less exactly the same as the left.]]&lt;br /&gt;
[[File:FalloutNewVegasSleepytyme.jpg|thumb|none|500px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;. Its suppressor partly clips through the bracket at the muzzle.]]&lt;br /&gt;
[[File:FalloutNVSleepytyme.jpg|thumb|none|600px|Out on the streets, the Courier holds &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] chambered for 9mm rounds appears as the &amp;quot;9mm Submachine Gun&amp;quot;. It has a heavily shortened barrel and is scaled down so it can be held one-handed. It can be modified with drum magazines that increase ammo capacity by 30 rounds and a &amp;quot;light bolt&amp;quot; that increases the rate of fire. The 9mm SMG is fairly common, with the player being able to acquire one right at the start of the game with a high enough Repair skill. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved due to low damage and the thin 30 rounder mags.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Vance's 9mm Submachine Gun&amp;quot;, can be acquired by completing an unmarked quest to track it down after it was stolen from a casino dedicated to fictitious criminals Vikki &amp;amp; Vance, the latter of which owned the gun. Vikki &amp;amp; Vance are stated to have been contemporaries of Bonnie &amp;amp; Clyde, making their use of an M3 anachronistic by about ten years. Vance's 9mm SMG comes with a pristine black finish, wood or bakelite grips, no stock, and express-type sights. While like a majority of unique variants it cannot be modified, it comes with 60-round magazines and a rate of fire inbetween the default 9mm SMG and it with the light bolt modification, in addition to the usual unique variant upgrades. Increased damage, hit probability and the weird in-between rate of fire so you can spray wildly and actually hit what you're aiming at, a perfect way to spend your 9mm stocks late game.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot; as a weapon. The Nail Gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and replacing the M3's ejection port with a safety switch. Should you find enough nails in either The Divide or the Mojave, keep them for this. Sure it's not as powerful as either of its original versions, but the double damage to limbs makes this an entertaining way to stop an annoying enemy from shooting you.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the 9mm SMG.]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|&amp;quot;Vance's 9mm SMG&amp;quot;. The same drum magazines are also used for the default 9mm SMG's modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|500px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It lacks a stock and is integrally suppressed. In-game, it uses 180-round magazines which can be replaced with a larger pan magazine that holds 240 rounds, both of which are not available for the gun's real life counterpart. The American 180 can be found on Gomorrah Bank Guards and Fiend raiders in Vault 3. In-game, the gun is incorrectly depicted as closed-bolt with a reciprocating charging handle.&lt;br /&gt;
&lt;br /&gt;
Rare, yes as is having even close to enough ammo to even commit to a reload, but the gun is a raucous little riot in the right set of extremely specific circumstances. Full auto .22 HP on low armored enemies makes this a strange but incredibly entertaining bee dispenser.&lt;br /&gt;
[[File:American-180.jpg|thumb|450px|none|American-180 - .22 LR]]&lt;br /&gt;
[[File:Silenced22SMG.jpg|500px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[File:NewVegasAM180expmag.jpg|500px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting an extra 60 rounds. This also raises the iron sights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[File:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights, which lacks a front sight.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]]-inspired energy weapon appears as the &amp;quot;Laser RCW&amp;quot; (Rapid Capacitor Weapon, according to the game's director Josh Sawyer). It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
&lt;br /&gt;
The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood found scattered across the waste or at REPCONN. Using the somewhat uncommon ECP packs and allowing for a recycler to maximize its charge, the RCW is a proto-Gatling Laser and a good high ROF weapon for an early to mid game Energy Weapons build that lets you ditch a Recharger Rifle and have something to panic spray middling damage at.&lt;br /&gt;
&lt;br /&gt;
Though not usable, normal M1928s appear on the cover for the &amp;quot;Milsurp Review&amp;quot; skill magazine, which temporarily raises the player's Guns skill by 10.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|500px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights are rather more M1A1-like.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving a clear view of all the glowy bits.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum - .45 ACP]]&lt;br /&gt;
[[File:Fnvm1928-1.jpg|thumb|none|500px|The &amp;quot;Milsurp Review&amp;quot; skill magazine, featuring several M1928s; the one on the far right appears to be an M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the &amp;quot;.45 Auto Submachine Gun&amp;quot;, introduced in the ''Honest Hearts'' DLC. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. &lt;br /&gt;
&lt;br /&gt;
The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful rounds, but tempered by poor accuracy, a heavy weight (11 pounds, about the weight of a fully loaded M1A1) and the rarity of its ammo at first. With a decent stash of .45 and the Grunt perk, you have a solid contender for an end-game SMG. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG. Its stock more closely resembles that from the M1928 Thompson, and the barrel is finned like an earler '28.]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson in third-person. Note the closed bolt.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Submachine Gun&amp;quot;==&lt;br /&gt;
The heavy-hitter of the submachine gun category, the &amp;quot;12.7mm submachine gun&amp;quot;, while largely fictional, has some distinct features from some real-world weapons, using a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and what appears to be a [[TDI Vector]]-style offset recoil system (which, given the caliber, would probably be necessary). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in ''Honest Hearts'', and both high-level marked men and Ulysses in ''Lonesome Road''; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a version that can be customized further than the one in the base game - while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the ''GRA'' version can also be fitted with a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot; (which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the best submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small magazine somewhat limits the 12.7mm SMG's power.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|500px|The ''GRA'' version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]] appears as the &amp;quot;Assault Carbine&amp;quot;. It is chambered for the fictional 5mm round (also used by the Minigun) and is the fastest firing rifle in the base game, tied with the LMG. It has a 24-round magazine by default (although the magazine itself is modelled after a 20-round one), but can be upgraded with a 30-round magazine. It, along with the other AR-15 derivatives below, lacks a charging handle on the rear of the carry handle, instead having a knob located directly on the bolt on the right side. The Assault Carbine can be found in many former military installations in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the two playable Assault Carbine variants. &lt;br /&gt;
&lt;br /&gt;
The Assault Carbine is a good armor breaker, allowing an easily aimed usage of 5mm ammo than the Minigun tempered by its still ridiculously fast fire rate. The ''Gun Runners' Arsenal'' DLC adds a variant of the Assault Carbine with additional modifications; a &amp;quot;forged receiver&amp;quot; which increases the weapon's durability, a &amp;quot;light bolt&amp;quot; which increases rate of fire, and an extended magazine which raises its capacity to 30 rounds.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine. Its handguard is much larger than those on real M16 carbine variants.]]&lt;br /&gt;
[[File:Fnv733-1.jpg|thumb|none|500px|The ''GRA'' variant with all of its mods; the &amp;quot;light bolt&amp;quot; does not change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine. Note the knob on the bolt that acts as the charging handle; how exactly the dust cover (which opens in the complete opposite direction) is supposed to close with it in place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with a SIR railed foregrip, a Magpul PRS stock, and a low-power ACOG-style scope appears as the &amp;quot;Marksman Carbine&amp;quot;. The Marksman Carbine is a somewhat uncommon weapon, with a few being located in Vault 34 and is purchasable from the Vendortron and Knight Torres in the Hidden Valley Bunker; it will, however, be frequently used by Legion assassins at high levels. It only holds 20 rounds, even though it is modelled with a 30-round magazine. The Marksman Carbine is a powerful carbine with some of the spicier 5.56 variants like HP or AP, capped mostly by how middling the damage is for 5.56 in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-American&amp;quot;, the unique variant of the Marksman Carbine, is found only in the armory at the bottom of the irradiated, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine (which is visually identical to the 30-round magazine on the base carbine), and an 82nd Airborne Division badge on the magazine well (although it tends to glitch and not show properly). The All-American is one of ''New Vegas'''s best scoped weapons, dealing accurate, high-damage shots without eating through rare ammunition. This damage can be further enhanced with the &amp;quot;Hand Loader&amp;quot; perk added with the ''Gun Runner's Arsenal'' DLC, which enables the creation of match 5.56 ammo that increases damage and accuracy with no downside.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 with M68 Aimpoint sight, Surefire M900 weaponlight foregrip, and M468 SIR style handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine. Note the magazine well which extends below the fixed trigger guard; this trait is shared by all three of the game's AR-15 pattern rifles.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, the Courier stands holding the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All-American&amp;quot;. Note that the insignia is missing here; the image that is shown in its place is the weapon's texture sheet.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
A [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture (''Fallout'''s world ran out of oil long ago) appears as the &amp;quot;Service Rifle&amp;quot;. The prescence of a round forward assist button and M16A1E1 shell deflector pin it as a C7/Model 715.  While rarely seen due to the weapon's high durability and low jam rate even at poor condition, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a &amp;quot;forged receiver&amp;quot; that increases its durability and &amp;quot;upgraded springs&amp;quot; that increase its fire rate. An aperture sight and bayonet are included in the files, but were not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. &lt;br /&gt;
&lt;br /&gt;
It's a terrifically average rifle that allows a phase-out of the Varmint Rifle as the player's 5.56 caliber rifle, with better stats overall beyond a middling accuracy and lack of a suppressor option, but making up for it with semi automatic firepower. Strangely, the Service Rifle can ''not'' normally be cannibalized for parts to repair the Assault Carbine or Marksman Carbine and vice versa, even though in reality the three would share nearly all parts. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle chambered in 12.7mm called the &amp;quot;Survivalist's Rifle&amp;quot; appears in the ''Honest Hearts'' DLC. Its 12.7mm chambering is a nod to the real world .50 Beowulf conversions for the AR-15 platform, however, the 20-round STANAG magazine in the rifle holds an incorrect 10 rounds instead of a more plausible 7. This rifle was the weapon of Randall Clark, a US Army serviceman who fled to Zion Canyon after the Great War. It features a blocky handguard somewhat reminiscent of the M16 LSW/LMG along with a shortened barrel similar to that of the Colt Model 605, but has numerous makeshift repairs along the body work and a damaged front sight. The English and French words &amp;quot;STOP!&amp;quot; and &amp;quot;ARRÊT!&amp;quot; are scrawled onto the stock of the weapon, a marking on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL&amp;quot;, and another marking above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY&amp;quot;. The Survivalist's Rifle can be found on top of the Red Gate, in a duffle bag next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name - the accuracy of the standard Service Rifle combined with the power of the 12.7mm round are a lethal combination for any target, only capped by the damaged front sight hindering aiming (although in a roundabout way compensates for the game's slightly bugged iron sights system).&lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the ''Honest Hearts'' DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Survivalist's Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, the Courier reloads the Survivalist's Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] appears as the &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the first gun seen in the game; one is used during the opening FMV by an NCR Ranger to kill a Fiend countersniper. The ''Gun Runners' Arsenal'' DLC adds a variant that can be modified with a &amp;quot;carbon fibre body&amp;quot; which decreases weight, a &amp;quot;custom bolt&amp;quot; that increases rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. &lt;br /&gt;
&lt;br /&gt;
The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies including deathclaws, but has a slow fire rate, fires rare .50 BMG rounds, and requires a Strength of 8 and a Guns skill of 100 to even shoot properly. Because the Hecate II uses pre-existing animations shared with other bolt-action rifles, the Courier will hold the gun as if it had a rifle grip rather than by the PGM's pistol grip. According to project director Joshua Sawyer, the PGM Hecate II was modeled in the game for the .50 caliber rifle role because he thought [[Barrett]] rifles in other games were too repetitive. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|500px|In-game model for the Anti-Materiel Rifle.]]&lt;br /&gt;
[[Image:Fnvgra-amrifleallupgrades.jpg|thumb|none|500px|The ''GRA'' variant with all modifications.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Materiel Rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|A third person view of the Anti-Materiel Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Varmint Rifle&amp;quot; is a fictitious bolt-action rifle with a 5-round detachable magazine. Originally, it was intended to use .22 LR rounds which were fed from a long, curved magazine, but this proved unpopular during play testing and was changed to 5.56mm rounds feeding from a small box magazine; some NPCs using the rifle still carry .22 LR rounds instead of 5.56mm, and one line of dialog still refers to its targets being &amp;quot;plinked&amp;quot;. It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. It is one of the first weapons available, as a free one is received from Sunny Smiles during the &amp;quot;Back in the Saddle&amp;quot; quest. It is a good starter rifle, boasting decent DPS and accuracy, but after armor is introduced, it becomes quickly obsolete. The combination of a scope and silencer remains unique for quite some time however.&lt;br /&gt;
&lt;br /&gt;
The unique variant is called the &amp;quot;Ratslayer&amp;quot;, which can be found in Broc Flower Cave. It has a black polymer stock featuring a stylized mole rat skull and 69 tally marks on the rear right. Should you manage to find this cave in the Level 9-12 range, you've picked up a delightful sidegrade rifle with an increased fire rate, damage and scope zoom to the fully modded Varmint Rifle and a very effective way to silently take down enemies at range until you get the suppressed Sniper Rifle.&lt;br /&gt;
[[File:FalloutNewVegasVarmintrifle.jpg|thumb|500px|none|In-game model for the standard Varmint Rifle. Note that though the hole in the stock is inletted similar to a thumbhole, its placement would make using it as one somewhat uncomfortable due to a very thin grip. The grip itself also is at a rather steep angle, though this is likely to line it up better with animations shared with other guns.]]&lt;br /&gt;
[[File:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[File:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note the rounds in the magazine with glitched textures. It also has a large shadow on the top of the receiver; presumably it had a scope permanently affixed to it at some point.]]&lt;br /&gt;
[[File:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron-guarded gate.]]&lt;br /&gt;
[[File:FONV Ratslayer.jpg|thumb|none|500px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[File:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, the Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] rechambered for .308 rounds was supposed to appear in ''Fallout: New Vegas'' as the &amp;quot;Battle Rifle&amp;quot;, but was cut from the final game. The unique variant of the Battle Rifle, however, was not cut and appears in the base game. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), it can be acquired by completing the unmarked quest &amp;quot;Dealing with Contreras&amp;quot;. Both This Machine and the Battle Rifle weigh the correct 9.5 pounds for an M1 Garand. This Machine is a deceiving rifle, seemingly boring with its damage statistics and middling long range accuracy but making up the dividend in repeat fire power. You don't think it's good until 8 shots of .308 AP crit a Centurion.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC added the base Battle Rifle back into the game. The Battle Rifle can only be obtained from traders. The Battle Rifle serves as a semi-automatic .308 rifle to not so much replace the Hunting Rifle but give you more options. Decently accurate bar its high spread at range with a quick reload and decent damage, it's a good mid-game rifle. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[File:Fnvgarand-1.jpg|thumb|none|500px|This unique Machine. The marking is only present on the left side of the gun, hence the inconsistency with the other images.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;Cowboy Repeater&amp;quot;. It is chambered for .357 Magnum, and can be upgraded with an extended magazine tube that increases its capacity from 7 rounds to 11, a maple stock to reduce weight, and a &amp;quot;custom action&amp;quot; that engraves the receiver and increases rate of fire. The rifle is scattered in most of the early game areas, including the various former Powder Gangers in Primm and the NCRCF and other factions sporadically in the wasteland. It's a functional and serviceable mid-game rifle, with a high rate of fire in comparison to the bolt-action Varmint or Hunting Rifles and a relatively effective damage to boot. It doesn't hold up once metal armor shows up, but you wouldn't expect a .357 rifle to punch through plates.&lt;br /&gt;
&lt;br /&gt;
The unique variant is named &amp;quot;La Longue Carabine&amp;quot; (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, the extended magazine tube available for the base rifle, an engraved stock, and an octagonal barrel. It also lacks a loading gate, and as such recycles ''[[Fallout 3]]'''s reloading animations for the [[Henry 1860]], opening the muzzle-end of the magazine tube and then inserting rounds in (although there is no follower tab to lead the cartridges in the tube). Likely due to a bug, the action on this specific repeater remains still during cycling animations with it only moving in its reload animation where it clips through the static hammer, which is also static. It is found on Corporal Sterling of the 1st Reconnaissance Battalion at Camp McCarran. Take all of the normal rifle's benefits and make it have a decent scope and reload faster. You have a gun made to bully Fiends in their dorky raider armor.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester Model 1886 - .45-70 Government]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights - the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Trail Carbine&amp;quot;, and chambers .44 Magnum. While it correctly holds 8 rounds like the obsolete .44 Magnum variant, the Trail Carbine was likely meant at some point to chamber .30-30 WCF but the cartridge was cut from the game due to having too much overlap with the gameplay role .308 Win. chambered weapons fill in-game, this is evident by the thinner loading gate on the side of the rifle. The Trail Carbine can be found in places such as Bonnie Springs or Red Rock Canyon and it can be modified with a scope. The Trail Carbine is mostly a straight upgrade over the Cowboy Repeater, with more damage and critical hit power and the ability to mount a scope as a mod. Don't knock it till you try it.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, the Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, the Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hunting Rifle&amp;quot;==&lt;br /&gt;
The [[Winchester Model 70]]-inspired &amp;quot;Hunting Rifle&amp;quot; returns from ''[[Fallout 3]]''. Like its counterpart in ''Fallout 3'', it is a bolt-action rifle feeding from a five-round detachable magazine, but now has proper iron sights and chambers .308 Winchester. It can be modified with 10-round magazines, a &amp;quot;custom action&amp;quot; that cleans the bolt and reciever, as well as increasing rate of fire, and a 3.5x scope for long-range shooting. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt to counter-snipe an NCR Ranger, which ends rather predictably. Companion Craig Boone uses a scoped version, the only companion weapon to have a modification installed (excluding Lily Bowen's Assault Carbine, though the suppressor on that rifle is unobtainable by the player). The Hunting Rifle is one of the perfect mid to high level rifles, accurate, reliable on damage and moddable to let it carry you all the way towards the AMR or Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;Paciencia&amp;quot; (Spanish for Patience) unique variant, which can be bought from Cliff Briscoe in Novac. It is cleaner than the regular rifle and lacks the makeshift repairs done to that version, as well as having a Mexican flag wrapped around the stock and a gold bead sight. Panciencia deals extra critical damage and has high reliability, but only has a three-round magazine (identical to the regular rifle's 5-round magazine). It also boasts a 3.5x zoom, despite only having iron sights. According to lead designer Josh Sawyer, this rifle was called &amp;quot;Paciencia&amp;quot; because its user &amp;quot;better make them (the three shots per magazine) count&amp;quot;. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners' set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Note that the cartridges in the magazine are just a 2D texture.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==  &lt;br /&gt;
The [[Marlin Model 1895]] appears as the &amp;quot;Brush Gun&amp;quot;, firing .45-70 Gov't rounds out of a six-round tube magazine. Although it is said by Josh Sawyer, the game's lead designer, that it &amp;quot;is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun&amp;quot;, the Winchester influence only comes with the &amp;quot;forged receiver&amp;quot;, the Brush Gun's only modification, which gives it the receiver of a Model 1886, as well as increasing the weapon's durability. It is a rare weapon, primarily used by NCR Veteran Rangers and Legion assassins. The Brush Gun is one of the best rifles in the game, with high power and decent accuracy with a plethora of flavors of custom ammo to sink the skill points you need to make this thing effectively into. Do not doubt how utterly busted the HP .45-70 is out of this thing.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot; (presumably a reference to Theodore Roosevelt's [[Winchester Model 1895]] in .405 Winchester, which he called his &amp;quot;Big Medicine&amp;quot;). It features a much less intrusive ghost ring sight, a stainless steel or nickel finish on the reciever, and what appears to be a medicine wheel on its stock. The Medicine Stick is better in every way than the Brush Gun, albeit not as overwhelmingly as the other GRA weapons. That being said it's still a high powered and accurate boomstick with more accuracy and an easier to read sight picture. &lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70 Gov't]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, the Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier works the action of his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, the Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick, thankful that it only has one rear sight.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gauss Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Gauss Rifle&amp;quot; returns from ''Fallout 3'''s ''Operation: Anchorage'' DLC, now sporting a buttplate on the stock. While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle (which is only used when the rifle &amp;quot;jams&amp;quot; by rotating it back into place). The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. It is found on BoS Paladins, Y-17 Trauma Override Harnesses in ''Old World Blues'', and Father Elijah in ''Dead Money'', and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The Gauss Rifle is the sniper rifle option for characters using energy weapons, with very high damage outclassing even the Hecate II that will cause hilarious overkill on anything short of Deathclaws, though this damage can only be dealt slowly.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the Gauss Rifle, the &amp;quot;YCS/186&amp;quot; (a reference to Your Console Sucks, a Something Awful forum with the ID of 186) is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, where it is replaced with aliens and unavailable in normal gameplay). The YCS/186 uses only 4 MFCs per shot, does more damage, and is slightly more accurate than the Gauss Rifle, but is one pound heavier. Make of that what you will, but you'll have to sacrifice getting the Alien Blaster to get this. &lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|500px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|500px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note the (decorative) grid-like scope reticle for compensating drop and lead, similar to vehicle-based gunsights; the only actual marks present are for drop, presumably in mils.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) from the ''Fallout 3'' DLC ''The Pitt'' is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|An Infiltrator locked away in Mick &amp;amp; Ralph's, with a Tri-beam Laser Rifle and 10mm Pistol above and below it. Just creeping into the shot at the left is the Railway Rifle, yet another ''Fallout 3'' weapon; this was a fictional improvised weapon that fired railroad spikes as ammunition, and was capable of pinning dismembered limbs to walls.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinese Assault Rifle&amp;quot;==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in the &amp;quot;Lonesome Road&amp;quot; DLC. This poster depicts several children dressed in the company's costumes, one of whom wields a rifle; while highly indistinct, given how the rifle appears to have an AK-style magazine and an [[RPD]]-like handguard, and that this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to represent the &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.&lt;br /&gt;
&lt;br /&gt;
The rifle itself also appears in the game in a non-usable form. During the quest &amp;quot;How Little We Know&amp;quot; the Courier may be tasked with destroying a weapons stockpile using thermite; amid the rubble is the front sight and muzzle of a Chinese Assault Rifle. The rifle's magazines also appear as the pickup model for 5.56mm rounds.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Fallout3AK.jpg|thumb|none|500px|The &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
[[File:Fnvzhar-1.jpg|thumb|none|600px|The Courier comes across two Type 93 magazines whilst wandering Vault 11.]]&lt;br /&gt;
[[File:Fnvzhar-2.jpg|thumb|none|600px|The remains of a Chinese Assault Rifle, destroyed by thermite; if the view is clipped into this pile of rubble via cheats the entire model of the rifle can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sniper Rifle&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Sniper Rifle&amp;quot; from ''[[Fallout 3]]'' (based on the also fictitious &amp;quot;DKS-501 Sniper Rifle&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'') returns. It is a semi-automatic rifle with a 3.5x scope and a five-round detachale magazine holding .308 rounds. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations. It has two available modifications - a suppressor to reduce the weapon's report, and &amp;quot;carbon fiber parts&amp;quot;, which impressively lower its weight from 8 pounds to 3. As the name implies, the Sniper Rifle is one of the best long-range weapons in the game, suffering only from a slow fire rate and low durability.&lt;br /&gt;
&lt;br /&gt;
There is one unique variant of the Sniper Rifle in the base game, the Gobi Campaign Scout Rifle, which is found in a locked gun case in the Sniper's Nest near Cottonwood Cove. It has an extended magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear). Gameplay-wise, it has a lower weight (4.5 pounds), an extended magazine holding 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and better accurate, with the only downside being the inability to accept mods.&lt;br /&gt;
&lt;br /&gt;
The ''Old World Blues'' DLC added a second unique variant, &amp;quot;Christine's CoS Silencer Rifle&amp;quot;. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything chambering .308), a weight of 5.5 pounds, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the other variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although it already has a suppressor and is only 2.5 pounds heavier than the Sniper Rifle with carbon fiber parts). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah.&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|500px|The in-game model of the Sniper Rifle. The bipod is sadly never used, though concept art for ''Fallout 3'' indicates that it is also intended to function as a grip.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|500px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|500px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|500px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Light Machine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Light Machine Gun&amp;quot; consists of the receiver and stock of an [[M249]], and the handguard and barrel assembly from an [[M60]]. It also has some other non-standard features including a shortened stock (presumably to prevent clipping into character models when shouldered), a wooden carry handle, pistol grip and handguard, a differently designed front sight post, and a detachable 90-round magazine as opposed to a belt box. The last can be modified with the &amp;quot;expanded drums&amp;quot; upgrade to hold 200 rounds. The weapon's sights are a somewhat bizarre reversed notch setup. It can be found on a few high-level enemies, in the back of the Deathclaw-infested Quarry Junction, or purchased at a high enough level. Unlike the real M249, the LMG appears to fire from a closed bolt and its charging handle reciprocates when fired. The Light Machine Gun is a powerful weapon for players with a large supply of 5.56mm rounds, giving them a large magazine and a controllable rate of fire to allow them to fulfill their fantasies of being post-apocalyptic [[Rambo]]. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the fictitious, seemingly [[Barrett M82A1]]-inspired &amp;quot;Bozar&amp;quot;, which previously appeared in ''Fallout 2'', though it lacks that version's bizarre 15-round burst. While ostensibly the unique variant of the Light Machine Gun, in practice the Bozar has nothing to do with the LMG outside of reusing its animations and being compatible with repairing the former when its condition has deteriorated enough, having a completely different design. The Bozar essentially acts as a fully-automatic long-range rifle, with a 2.43x scope and 30-round magazines. How viable that exactly ''is'' will be up to you.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|FN M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his Light Machine Gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[File:FoNV M249extendedmag.jpg|thumb|600px|none|The Light Machine Gun with the &amp;quot;expanded drum&amp;quot;. For a drum magazine, it strangely has a very rectangular shape, likely because its model was referenced from an M249's belt box.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|450px|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; added with the ''Gun Runners'' Arsenal'' DLC. Note the ejection port which is located further behind the charging handle and magazine.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] was added in ''Dead Money'', the first DLC for ''New Vegas'', as the &amp;quot;Automatic Rifle&amp;quot;. It has a pistol grip and stock that resemble those on the Colt Monitor and European copies. This weapon is chambered in .308 ammunition and as such is the only fully automatic weapon in the game that utilizes this ammo. It can be modified with &amp;quot;upgraded internals&amp;quot; that increase its rate of fire by 10%. Interestingly, the menu icon for the BAR shows the bipod unfolded, whereas it is folded and unusable in the game itself. It is hidden in a number of locations around the Sierra Madre. &lt;br /&gt;
&lt;br /&gt;
Rather bizarrely, it is the least accurate automatic weapon in the game, even worse than the SMGs. This problem is compounded by its small capacity magazines, low fire rate (even when upgraded), high weight at 16lbs (even beating out the LMG which is a pound lighter), and poor durability. It is however one of the few full auto .308 weapons, allowing you to combo silly ammo with its high damage. ''The'' highest of NV's automatic weapons, including all of the more zanier options available.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|500px|The in-game model of the Automatic Rifle, complete with carrying handle. The charging handle on the in-game weapon has been moved to the location of the ejection port on a real BAR (so that it can reuse animations from the Sniper Rifle), and the ejection port itself has been accordingly lowered. Also of note is the smaller magazine due to the rifle's in-game chambering of .308 Winchester and not the longer .30-06.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the (oversized) ejected casings seem to imply that the cartridges have a belt, which .308 Winchester cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. Sprinkled in random Vegas caves, used by mid tier NPC's like Great Khans, Viper Leaders, NCR Heavy troopers and in certain corners of farmhouses, it has both a choke and extended mag tube as mods. It's also ruthlessly effective, being not only incredibly powerful but accurate. In comparison to the Riot Shotgun, the Hunting Shotgun's accuracy focus makes it a more utilitarian scattergun for all encounters.&lt;br /&gt;
&lt;br /&gt;
The unique version, &amp;quot;Dinner Bell&amp;quot;, has synthetic camo furniture and is the most accurate shotgun in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry&amp;quot;, given by Red Lucy, who runs The Thorn. The most accurate shotgun tip is not a joke, the Dinner Bell is a VERY accurate shotgun that makes very effective use of almost any custom ammo you can stuff in it. Slugs, Coin Shot, Magnum shells, you name it and this gun will pattern that blast directly into whatever you need dead.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|500px|none|The standard Hunting Shotgun. Note the slightly wider trigger guard.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The 870 uniquely uses a yellow-coloured shell instead of the red ones all the other 12 gauge weapons use, although it still ejects red-coloured shells when fired.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks. Due to animations for the Hunting Rifle being reused for the Model 870, the player's left hand will grip the section of magazine tube before the forend, with pumping animations involving the left hand moving ahead to grip and cycle said forend and back to holding onto the tube.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|500px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20 gauge [[12 Gauge Double Barreled Shotgun#Over_and_Under_Shotgun_.28O.2FU.29|over/under double-barrel shotgun]] called the &amp;quot;Caravan Shotgun&amp;quot; appears in-game. Visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards, alongside any other caravan affiliates like the Gun Runner's guards, Caleb McAfferty and potential companion Cass. It is also one of the few guns that can be found in ''Dead Money'''s first half, though ammo being limited to random spawns makes it not particularly practical for this location. The Caravan Shotgun is a decent weapon, being an almost direct upgrade over the Single Shotgun with moderately less accuracy at a cost of still being capped by the 20 gauge chambering.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered the 'Caravan Pack' version of ''New Vegas'' (or purchased the ''Courier's Stash'' DLC) acquired a &amp;quot;Sturdy Caravan Shotgun&amp;quot; at the start of the game. There is little difference visually aside from colors; gameplay-wise it has increased damage and durability at the cost of accuracy.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|450px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|500px|The in-game model for the Caravan Shotgun. Note the single trigger and unevenly sawed short barrels. The screw fixed onto the breech release lever serves as a makeshift iron sight for the shotgun, despite there somehow being a front sight on its sawed-off barrels.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is required to keep it from falling apart.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
[[File:Fnvcaravan-1.jpg|thumb|none|500px|The model for the Sturdy Caravan Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riot Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Riot Shotgun&amp;quot; is a fictitious semi-automatic shotgun (bearing some very loose similarites to the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto]]) chambered for 12 gauge rounds fed from a 12-round drum magazine. Despite also using 12 gauge rounds, the shells ejected are noticeably smaller than those of the Hunting Shotgun. It is a rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. It may also be wielded by enemies during the ''Honest Hearts'' and ''Lonesome Road'' DLCs if the player's level is high enough.&lt;br /&gt;
&lt;br /&gt;
The Riot Shotgun is far and away the fastest-firing shotguns in the game allowing you to send shells as fast as you think you need to. It's also one of the heaviest in the game, with a middling spread and damage alongside eating up a lot of 12 gauge ammo if you're not careful. That being said, the Riot Shotgun is a great candidate to pair with the &amp;quot;And Stay Back&amp;quot; perk which grants each fired pellet a chance to knock down targets.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|450px|Hawk Semi-Auto - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|500px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
A sawn-off [[Winchester Model 1887]] appears as the &amp;quot;Lever-action Shotgun&amp;quot;. Unlike the real weapon, it is chambered for 20 gauge shells. It is not the most common weapon in the game, being found on a few vendors, carried by guards of the Followers of the Apocalypse or Crimson Caravan guards and sold by many vendors. &lt;br /&gt;
&lt;br /&gt;
It is generally the best 20 gauge shotgun, being given a proper magazine and a fast rate of fire to capitalize on sending as much 20 gauge as fast as possible. That being said the middling returns on damage you get with 20 gauge and the overall bad ability for 20 gauge to kill anything you're aiming at once armor is involved makes this less ideal long-term. That and a sluggish reload. It is affected by both the Cowboy and Shotgun Surgeon perks, so you can make an interesting combo with that.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|500px|The Lever-Action Shotgun in the game. Its receiver has a more straighter shape, likely to fit with in-game animations. Note the metal plate on the grip, similar to the one on the ''[[Terminator 2]]'' gun; however, unlike the ''T2'' gun, it is modelled as part of the grip and not the lever.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy and the highest per-shot damage of any 20 gauge shotgun in the game at a cost of its lack of real damage to anything wearing armor, and it being outclassed by any other shotgun in almost every other respect.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the fictional &amp;quot;Combat Shotgun&amp;quot; from ''Fallout 3''. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated - provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens. Additionally, if a trap was disarmed after it has been triggered, it will still yield one full shell, instead of an empty hull (which is also an item in the game).&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|450px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Single Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20 gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|500px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be an electric motor powered by a microfusion cell (an energy weapon ammo type) set up to spool up a wire to pull the trigger, begging the question why the tripwire activates this motor rather than pulling the trigger itself. The weapon also seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
The [[Sawn-off double barreled shotgun|sawn-off side-by-side shotgun]] from ''Fallout 3'' returns, again as the &amp;quot;Sawed-Off Shotgun&amp;quot;. It has mostly the same model as that game, but has a completely new texture (with an overall cleaner look, different screw placement, and an altered pistol grip texture/material) and only has one trigger, which somehow fires both barrels at the same time. As it is also held one-handed, this would likely be extremely painful for the user. This does mean it is effectively a single-shot weapon gameplay-wise, but the large amount of pellets fired and its 12 gauge chambering mean that it is the highest-damage shotgun (and the second highest damage of any weapon) in the game. As expected of a sawn-off shotgun the spread is extreme, and it is also the least durable shotgun. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Omerta &amp;quot;button men&amp;quot;, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with thirty 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique variant with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson, and can only be acquired by either stealing it from or killing her. Compared to the standard Sawed-Off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas (regardless of the player's Sneak skill).&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|500px|The in-game Sawed-off model. Note that it has a proper (AK-style) pistol grip, compared to the image above.]]&lt;br /&gt;
[[File:Fnvsawnoff-1.jpg|thumb|none|600px|The Courier stands in the lobby of the REPCONN Test Site with a Sawed-Off Shotgun at hand, on the lookout for any ghouls.]]&lt;br /&gt;
[[File:Fnvsawnoff-2.jpg|thumb|none|600px|Checking the sights reveals that there aren't any.]]&lt;br /&gt;
[[File:Fnvsawnoff-3.jpg|thumb|none|600px|After shooting two 12 gauge shells at absolutely nothing, the Courier dumps out the old shells...]]&lt;br /&gt;
[[File:Fnvsawnoff-4.jpg|thumb|none|600px|...mashes in some new ones...]]&lt;br /&gt;
[[File:Fnvsawnoff-5.jpg|thumb|none|600px|...and flicks the shotgun shut.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|500px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears as the &amp;quot;Grenade Rifle&amp;quot;. It can be found in several locations and is sold by many different vendors. It can be upgraded with a &amp;quot;long barrel&amp;quot; to increase grenade velocity and range. Because the launcher reuses the 20 gauge Pardner's reload animation, its user will cock a non-existent external hammer. The M79 is baby's first explosive weapon, with middling damage and a fast rate of fire but inferior to later grenade launchers. Don't knock it though, it's got a key fun trick. Knocking over enemies.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the highest number of unique variants of any weapon in the game. The first is &amp;quot;Thump-Thump&amp;quot; found in the Nellis Array. It comes with the long barrel modification built-in and has a lighter-colored stock with a drawing of an angry beaver holding a rifle on it. In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less. All for the low cost of finding it amongst the ants of the Array.&lt;br /&gt;
&lt;br /&gt;
If the player preordered a version of the game that came with the &amp;quot;Mercenary Pack&amp;quot; or bought the ''Courier's Stash'' DLC, they acquire the &amp;quot;Mercenary's Grenade Rifle&amp;quot; at the start of the game. It is almost identical to the base Grenade Rifle, only with a slightly darker color, slightly less weight, and not requiring skill in Explosives to use.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;Red Victory Grenade Rifle&amp;quot;, with a stock painted to resemble the Chinese flag, and the &amp;quot;Great Bear Grenade Rifle&amp;quot;, which has a blue grip and forend and a white Army star on the grip. The Red Victory can only be acquired if the player chooses to nuke the Legion at the end of the DLC, and the Great Bear only if the player chooses to nuke the NCR. The Red Victory is faster firing, weighs less, and is more durable compared to the base Grenade Rifle. The Great Bear is slightly heavier than the Red Victory (but still lighter than the base Grenade Rifle), but is much more durable and does more damage than the base Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|500px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, with a beaver holding an [[M1 Garand]] on the stock...]]&lt;br /&gt;
[[File:Fnvm79-1.jpg|thumb|none|500px|...the second one, the Mercenary's Grenade Rifle...]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|500px|...the third one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|500px|...and the fourth one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;Grenade Launcher&amp;quot;. Unlike the real weapon, it has a 4-round tube magazine (as opposed to the real China Lake's 3-round tube magazine) and a much lower stock, presumably so that it can reuse animations from the Remington 870. Most Boomers carry it, along with one of the caravan guards at the start of the ''Honest Hearts'' DLC, and it can also be found in a few locations or purchased from several traders.&lt;br /&gt;
&lt;br /&gt;
Consistent with ''New Vegas'''s design philosophy of making less powerful weapons still valuable after the player has found an &amp;quot;upgrade&amp;quot;, while it initially appears to be an upgrade in every way over the Grenade Rifle, the Grenade Launcher is a fiddly beast with a less consistent damage output than the Grenade Rifle, due to the longer reloads. Additionally unlike the Grenade Rifle, the Launcher has no extended barrel upgrade to increase its range, which limits its potential for long range bombardment without extensive practice in learning its projectile arc.&lt;br /&gt;
&lt;br /&gt;
A modified version named the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading microfusion cells into the tube magazine and ejecting them after firing. It is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though microfusion cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Machinegun&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a fictitious large fully-automatic grenade launcer firing 25mm grenades. It is comparable to the game's miniguns and flamethrowers in size and layout, also having an ammo storage carried on the user's back. The gun carries a large amount of electronics, complete with a monitor at the top that displays Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they appear to assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears some resemblance to the [[Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which is presumably kept in the ammo storage on their back. The Grenade Machinegun is a fairly powerful late game explosive weapon in comparison to the Missile Launcher or Fatman, a high damage but relatively controllable death machine capped by the rarity of 25mm ammo in the wastes.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Mercy&amp;quot;, can be found in Dead Wind Cavern. Apparently a relic from before the nukes fell, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on its body (Hei Gui is the name of a group of Chinese commandos in the game) and is in an extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. It also rocks a rechambering to 40mm, drastically improving its damage and power at a cost of reduced ammo capacity and making it harder to keep this stocked up when playing on Hardcore due to how heavy 40mm ammo is.&lt;br /&gt;
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[File:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot; variant. Note the larger barrel, due to its 40mm chambering.]]&lt;br /&gt;
[[File:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that serves as storage for reserve grenades.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;25mm Grenade APW&amp;quot;*==&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;25mm Grenade APW&amp;quot; (Anti-Personnel Weapon), a fictitious semi-automatic grenade launcher firing 25mm grenades from a six-round detachable box magazine. While fictional, the 25mm Grenade APW bears a very loose resemblance to some semi-auto shotguns, like the [[Remington 1100]]. Being a ''GRA'' weapon, it is only available from traders, being sold by the Gun Runners, the Boomers, Alexander at the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
It serves as an interesting midway in the explosives category, doing slightly less damage than the 40mm launchers and not providing as much overall firepower as the Grenade Machinegun, but is lighter and more portable than either, while still retaining great lethality. The APW has three available modifications: &amp;quot;Upgraded Internals&amp;quot; which increases fire rate by 25%; a longer barrel, which doubles projectile velocity and range; and an 8-round extended magazine (called an &amp;quot;expanded drum&amp;quot;, despite not actually being a drum magazine).&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|500px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|500px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade APW after &amp;quot;accidentally&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade APW; note the lack of a front sight.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds the [[M84 stun grenade]] as the &amp;quot;Flash Bang&amp;quot;. Unlike regular grenades, it deals fatigue damage, reduces enemy weapon skills, and has a chance to frenzy Tunnelers.&lt;br /&gt;
&lt;br /&gt;
Prior to its addition in ''Lonesome Road'', the M84 appeared as an unused weapon in the base game named the &amp;quot;Stun Grenade&amp;quot;. This version had circular holes in the body and a differently-shaped fuse and lever.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|400px|The in-game M84 model. Note the square holes and the lowered pin so the game can reuse the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Frag Grenades&amp;quot; returning from ''Fallout 3'' are heavily based on the Danish [[M23 Haanbombe]]. In-game, they can be found in boxes and crates in certain locations, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones, though their quality as a stealth weapon is obviously highly dubious.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of three frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these grenades for later use.&lt;br /&gt;
&lt;br /&gt;
If the player has the Wild Wasteland trait, a box in the basement of Camp Searchlight's church that normally contains mini-nukes will instead contain three unique &amp;quot;Holy Frag Grenades&amp;quot;, identical to the regular grenades except for a white cross painted onto the body. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenades as a whole, as well as the text found near to them on a box, are a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|200px|M23 Haanbombe]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|400px|The in-game grenade model. The sharp bend in the spoon is more typical of Soviet grenades like the [[F-1 hand grenade]].]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|400px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own personal use. Perhaps the Explosives skill requirement to disarm a rather rudimentary trap gives the Courier the resources to fashion new pins.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|400px|The Holy &amp;lt;s&amp;gt;Hand&amp;lt;/s&amp;gt; Frag Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's &amp;quot;Incendiary Grenade&amp;quot;, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]] with a black-and-orange coloration. Its markings claim it is an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as a &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|400px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. While the player requires a detonator to set them off normally, one is not absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|500px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd line has vanished, however).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses a detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The &amp;quot;Frag Mine&amp;quot;, a recoloured and shrunken [[TM-46 anti-tank mine]], returns from the previous game. It functions more or less the same as it did in ''Fallout 3'', producing a small explosion after beeping for a few seconds when a target gets close enough, the duration and proximity for detection depending on the Courier's Explosives skill. Mines planted as traps can be found in a variety of locations, sometimes hidden under corpses or other objects.&lt;br /&gt;
&lt;br /&gt;
In ''Dead Money'', another variant of the TM-46 appears; it is known as the &amp;quot;Demolition Charge&amp;quot;, and must be bought from Sierra Madre vending machines for 75 chips each after the appropriate holotape is found. Compared to the more common Frag Mine, Demo Charges feature a negligibly higher amount of damage and no Explosives skill requirement, but are also three times as heavy, weighing 1.5 pounds instead of 0.5. It also has a different skin, sporting a yellower body with diagonal black stripes along the sides and a partially-obscured radiation symbol on top (though the charge does not afflict any radiation damage).&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:NV_frag_mine.jpg|thumb|none|500px|The Frag Mine model. The handle is not used, and appears to be a relic of its anti-tank basis.]]&lt;br /&gt;
[[File:Fnvtm46-1.jpg|thumb|none|500px|The model for the &amp;quot;Demolition Charge&amp;quot;. One would think that a proximity-detonated demolition charge would be a bad idea.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the [[80 cm Kanone (E)|''Schwerer Gustav'' 80cm railway gun]] and heavily scaled down, is seen in pre-war emplacements on Hoover Dam. Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|500px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on a Hoover Dam billboard, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|500px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Flamer&amp;quot; flamethrower returns from ''Fallout 3''. Due to the Big Guns skill no longer existing, it is classed as an Energy Weapon. Its model is identical to the ''Fallout 3'' version, and so again seems to be based on the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack similar to that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including two of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. The Flamer has one modification - &amp;quot;Expanded Tanks&amp;quot;, which double its ammunition capacity. Low damage, high rate of ''fire'' and usually defeating armor, if you can take the brunt of getting shot while using it, it's a messy but fun main arm for Energy Weapon builds.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant of the Flamer to the game, the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 pounds instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel (higher than the Flamer's base capacity, but lower than the Flamer with expanded tanks), and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, three orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|450px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|450px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|500px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|500px|A Flamer fitted with the &amp;quot;Expanded Tanks&amp;quot; modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|500px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Somewhat oversized M101 Howitzers appear in a few locations in the game, notably at Nellis AFB and The Fort. The one at the Fort is broken, and the Legion sidequest &amp;quot;I Hear You Knocking&amp;quot; has the player go to Nellis AFB to retrieve a replacement firing mechanism.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|500px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
The [[Red Ryder]] returns from ''Fallout 3'', again as the &amp;quot;BB Gun&amp;quot;. Markings on the loader claim it to be a &amp;quot;Raider BB Rifle&amp;quot;. It is the weakest ranged weapon in the game - which makes sense, it being a toy rather than an actual weapon. It has a capacity of 100 BBs instead of the real gun's 650, and its accuracy is somewhat poor. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in ''Old World Blues''. Amusingly enough, despite being an airgun firing BBs, it it still considered a firearm by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the weapon, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, is visually identical to the base version visually except for a marking on the stock denoting it as part of a 200-strong limited edition. It is nearly identical statistics-wise to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and secretly boasts an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2 and higher than any weapon in the game except for the Brush Gun, Medicine Stick, Anti-Materiel Rifle, Paciencia and Gobi Campaign Scout Rifle.); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the player has the Wild Wasteland trait (which is located directly in front of Fields' Shack).&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|500px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:Fnvredryder-1.jpg|thumb|none|600px|The Courier prepares to do some indoor plinking with a Red Ryder. Unlike the Lone Wanderer, the Courier's left hand does not fully grasp around the barrel; this is to allow for...]]&lt;br /&gt;
[[File:Fnvredryder-2.jpg|thumb|none|600px|...proper usage of the sights.]]&lt;br /&gt;
[[File:Fnvredryder-3.jpg|thumb|none|600px|It also now uses the same cycling animation as the game's other lever-action weapons.]]&lt;br /&gt;
[[File:Fnvredryder-4.jpg|thumb|none|600px|Reloading begins with the Courier opening the loading gate; as in ''Fallout 3'', it is incorrectly located on the underside of the barrel instead of the left side.]]&lt;br /&gt;
[[File:Fnvredryder-5.jpg|thumb|none|600px|It is then loaded up with BBs...]]&lt;br /&gt;
[[File:Fnvredryder-6.jpg|thumb|none|600px|...and finished off with a rack of the lever.]]&lt;br /&gt;
[[File:Fnvredryder-7.jpg|thumb|none|600px|The jam animation gives a better view of the action being worked.]]&lt;br /&gt;
[[File:Fnvredryder-8.jpg|thumb|none|600px|The BB Gun being aimed in third-person.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|500px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Fallout Series}}&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635022</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635022"/>
		<updated>2023-12-12T15:12:21Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* M16 Hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 bullets in the magazine; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds), but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round 9mm magazine. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine. Note that it is based on airsoft Echo 1 GAT DRUM AEG Hicap Magazine instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the &amp;quot;Service Carbine&amp;quot;.]]&lt;br /&gt;
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle. Note the curved trigger guard, which is incorrectly part of the lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36|G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTAvOnline_M16closeup.jpg&amp;diff=1635021</id>
		<title>File:GTAvOnline M16closeup.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTAvOnline_M16closeup.jpg&amp;diff=1635021"/>
		<updated>2023-12-12T15:10:23Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: Category:Screenshot

Credit to GTA wiki (fandom):
https://gta.fandom.com/wiki/File:Grand_Theft_Auto_V_Screenshot_2023.11.04_-_19.44.36.59.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;br /&gt;
&lt;br /&gt;
Credit to GTA wiki (fandom):&lt;br /&gt;
https://gta.fandom.com/wiki/File:Grand_Theft_Auto_V_Screenshot_2023.11.04_-_19.44.36.59.jpg&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635020</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1635020"/>
		<updated>2023-12-12T14:54:05Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 bullets in the magazine; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds), but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round 9mm magazine. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine. Note that it is based on airsoft Echo 1 GAT DRUM AEG Hicap Magazine instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
An [[FN FAL]] with the rear sights of a [[Heckler &amp;amp; Koch G3]] was added in the Chop Shop update as the &amp;quot;Battle Rifle&amp;quot;. It is modelled with curved magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36|G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lahti-Saloranta_LS/26&amp;diff=1635019</id>
		<title>Lahti-Saloranta LS/26</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lahti-Saloranta_LS/26&amp;diff=1635019"/>
		<updated>2023-12-12T14:52:52Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ls26s.jpg|thumb|right|400px|Lahti-Saloranta LS/26 - 7.62x53mmR]]&lt;br /&gt;
&lt;br /&gt;
The '''Lahti-Saloranta M/26''' (alternatively LS/26) is a light machine gun (though often referred as &amp;quot;pikakivääri&amp;quot; (automatic rifle) in Finnish service) which was designed by Aimo Lahti and Arvo Saloranta in 1926. The weapon is able to fire in both fully automatic and semi-automatic modes. Both 20-round box and 75-round drum magazines were produced, but the Finnish Army seems to have only used the smaller 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1930 - 1942)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x53mmR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|9.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1109}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|500}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 20- or 75-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown Soldier, The (1955)|The Unknown Soldier]]'' ||  || Finnish soldiers ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown Soldier, The (1985)|The Unknown Soldier]]'' ||  || Finnish soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Winter War|The Winter War (Talvisota)]]'' ||  || Finnish soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Warrior's Heart]]'' ||  || Finnish and Soviet soldiers ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ambush (Rukajärven tie)]]'' ||  || Finnish soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown Soldier, The (2017)|The Unknown Soldier]]'' ||  || Finnish soldiers ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[FinnWars]]'' || ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;LS/26&amp;quot; || Added in Chapter 3 (2019) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634880</id>
		<title>The Order: 1886</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634880"/>
		<updated>2023-12-11T22:46:53Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* TS-17 Detonator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The Order: 1886&lt;br /&gt;
|picture = TheOrderBoxart.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 2015&lt;br /&gt;
|developer=Ready at Dawn&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher=Sony Computer Entertainment&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Order: 1886''''' is a video game set in an alternate history London that follows the exploits of a group of legendary protectors of the British realm named 'The Order'. Members of 'The Order' are disciples of the Knights of the Round Table and Arthur himself and are tasked with protecting the people of England from a multitude of threats including 'Half-Breeds' which is the name they use to describe werewolves and vampires.&lt;br /&gt;
&lt;br /&gt;
Nearly all of the weapons featured are highly anachronistic, as the game is set before public knowledge of stable smokeless powder, but they are generally given a steampunk makeover to make them look appropriate in the alternate history setting.&lt;br /&gt;
&lt;br /&gt;
{{Game Title|The Order: 1886}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Webley Mk II==&lt;br /&gt;
The first weapon you will find in the game is a [[Webley_Revolvers#Webley_.455_Mk_II|Webley .455 Mk II]] revolver, which is called the &amp;quot;Mk 1 Service Revolver&amp;quot; in-game. This weapon is anachronistic by 8 years. In-game animations portray this revolver as having a cocked hammer after every shot fired, despite this Webley being a double-action revolver that clearly lacks an [[Webley-Fosbery Automatic Revolver|auto-revolver]] mechanism, and the player character never physically cocking it.&lt;br /&gt;
[[File:Weble Mk II.jpg|thumb|none|300px|Webley Mk II - .455 Webley]] &lt;br /&gt;
[[File:The_OrderMk1-1Edit.jpg|thumb|none|600px|The 'Mk 1 Service Revolver' on the ground. Note the rounded grip, the Mk I has a &amp;quot;bird head&amp;quot; shaped grip]] &lt;br /&gt;
[[File:The_OrderMk1-2Edit.jpg|thumb|none|600px|Much to his chagrin Sir Galahad finds that someone has forgotten to load the Service Revolver.]] &lt;br /&gt;
[[File:The OrderMk1-3Edit.jpg|thumb|none|600px|Sir Galahad with the Revolver.]]&lt;br /&gt;
[[File:The OrderMk1-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is seen as the standard issue for Knights of 'The Order', and is called the 'C-78 Autoloading Pistol'. This weapon is anachronistic by approximately 7 years, and holds 9 rounds in-game, 1 more than its real-life counterpart.&lt;br /&gt;
[[File:borchardtc93.jpg|thumb|300px|none|Borchardt C-93 - 7.65 Borchardt]] &lt;br /&gt;
[[File:The_OrderC78-1.jpg|thumb|none|600px|The 'C-78 Autoloading Pistol' on the ground.]]&lt;br /&gt;
[[File:The_OrderC78-1Edit.jpg|thumb|none|600px|Sir Galahad  with his 'C-78 Autoloading Pistol'.]]&lt;br /&gt;
[[File:The_OrderC78-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
The [[Colt Dragoon]] appears in the later half of the game as the 'M4 Dragoon Revolver' and is the strongest handgun in the game, killing most enemies with a single round. The weapon is a fictional top-break (like the [[Webley|Webley revolver]]) version of the Colt Dragoon 3rd model; as stated in the game, &amp;quot;this revolver was built as an upgrade to the older M3 Dragoons&amp;quot;, which implies that the 'M4 Dragoon Revolver' is a further development of the Colt Dragoon 3rd model in the game universe. It is worth noting that although it is technically cartridge converted, the revolver in the game is still modeled on the basis of the original percussion model with a cylinder with cap slots (which would actually make it incompatible with metal cartridges), and with a loading lever. Any cylinder latch is also missing.&lt;br /&gt;
[[Image:Dragoon 3rd model.jpg‎|thumb|none|300px|Colt Dragoon 3rd model - .44 cal]]&lt;br /&gt;
[[File:The Order DragoonRevolver.jpg|400px|thumb|none|The 'M4 Dragoon Revolver' as it appears in the game.]]&lt;br /&gt;
[[File:The_OrderDragoon.jpg|thumb|none|600px|The Revolver on the ground.]]&lt;br /&gt;
[[File:The_OrderDragoon1.jpg|thumb|none|600px|Sebastians revolver lies on the table.]]&lt;br /&gt;
[[File:The_OrderDragoon-1.jpg|thumb|none|600px|Marquis de Lafayette aims his Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-1Edit.jpg|thumb|none|600px|Sir Galahad with the Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-2Edit.jpg|thumb|none|600px|Reloading, without thinking how it should work.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] with an M712-style detachable magazine appears in-game as the 'C-81 Maschinepistole'. It is modeled with the hammer of the early C96 prototype as well as its stepped barrel, and is select-fire despite not having a fire selector. It is anachronistic by about 10 years, though detachable magazine versions appeared even later. The in-game weapon holds 25 rounds in its modelled 20-round magazine.&lt;br /&gt;
[[Image:Whats up doc.jpg|thumb|none|300px|Early Mauser C96 prototype - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:The OrderC81-1.jpg|thumb|none|500px|Concept art of the 'C-81'. Note that this has a fire selector similar to that of an Astra 903 machine pistol, and no magazine release.]]&lt;br /&gt;
[[File:The_Order_c93_1.jpg|thumb|none|600px|The 'C-81' on the ground. Now it has a magazine release but no fire selector.]]&lt;br /&gt;
[[File:The_Order_c93_2.jpg|thumb|none|600px|Sir Galahad with the Mauser.]]&lt;br /&gt;
[[File:The_Order_c93_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duelist Revolver&amp;quot;==&lt;br /&gt;
The 'Duelist Revolver' is a fictional double-barreled revolver with a 10-round cylinder, seemingly based on a Lancaster-made [[Howdah Pistol]]. Conceptually, it appears to be inspired by actual double-barreled revolvers such as the Lefaucheux double-barreled revolver or the Henrion, Dassy, and Heuschen revolver. In-game, it fires two shots sequentially in a short burst per trigger pull, rather than two at once as one might reasonably expect, or one shot per trigger pull like the real double-barreled revolvers.&lt;br /&gt;
[[File:Admiral-s-lancaster-2762-full.jpg|thumb|none|300px|Lancaster Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:The Order DuelistRevolver.jpg|400px|thumb|none|The &amp;quot;Duelist Revolver&amp;quot; as it appears in-game...]]&lt;br /&gt;
[[File:The_OrderDuelist-1.jpg|thumb|none|600px|...and as it appears lying in the dirt. Note the very short trigger travel, which is highly implausible for a double-action mechanism.]]&lt;br /&gt;
[[File:The_OrderDuelist-1Edit.jpg|thumb|none|600px|Sir Galahad eyeing the mutated revolver with suspicion.]]&lt;br /&gt;
[[File:The_OrderDuelist-2.jpg|thumb|none|600px|Reloading the revolver is accomplished with the help of a rather large speedloader. Note the extremely thin trigger group.]]&lt;br /&gt;
&lt;br /&gt;
==British 1756 Light Dragoon Pistol==&lt;br /&gt;
A [[Flintlock Pistol |British 1756 Light Dragoon Pistol]] is seen in Lord Hastings Showcase.&lt;br /&gt;
[[Image:LightdragoonPistol.jpg |thumb|none|400px|British 1756 Light Dragoon Pistol - .68 caliber.]]&lt;br /&gt;
[[File:The_OrderD_Flint.jpg|thumb|none|600px|The Pistol in the showcase.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I (hybrid)==&lt;br /&gt;
The &amp;quot;M85 Automatisch&amp;quot; appears to be based on the [[Bergmann MP35/I]] (a design that wouldn't come around for another 49 years), albeit with a [[Bergmann MP18]]'s charging handle, and a vertical magazine well that takes drum magazines seemingly based on those used in the German-issued Fl.-S.-K. 15 variant of the [[Mondragón Rifle|Mondragón Modelo 1908]].&lt;br /&gt;
[[File:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mp18 right.jpg|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 with 30-round drum magazine - 7x57mm Mauser]]&lt;br /&gt;
[[File:The Order M85 concept.jpg|thumb|none|500px|Concept art of the &amp;quot;M85 Automatisch&amp;quot;. Note the slightly stretched-out receiver and comparably-compressed drum; exactly what sort of cartridge this thing is supposed to be chambered for is anybody's guess.]]&lt;br /&gt;
[[File:The_OrderM85-2Edit.jpg|thumb|none|600px|The M85 on the ground.]] &lt;br /&gt;
[[File:The OrderM85-1Edit.jpg|thumb|none|600px|Sir Galahad prepares to fight some half-breeds with his half-breed automatic. Note that, unlike either of the submachine guns it draws influence from, the M85 Automatisch fires from a closed bolt.]] &lt;br /&gt;
[[File:The OrderM85-3Edit.jpg|thumb|none|600px|Smacking in a new drum; here, the bolt is locked back.]]&lt;br /&gt;
[[File:The OrderM85-4.jpg|thumb|none|600px|Alastair D'Argyll with an M85, giving a good view of the distinctive not-quite-round offset drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Triple Threat==&lt;br /&gt;
The 'Three Crown' Coach Gun in-game appears to be based on the [[Chiappa Triple Threat]] shotgun, the in-game version fires all 3 barrels at once. It is anachronistic by over 100 years.&lt;br /&gt;
[[File:ChiappaTripleThreat.jpg|thumb|none|500px|Chiappa Triple Threat - 12 gauge]]&lt;br /&gt;
[[File:The OrderThreeCrown-1.jpg|thumb|none|500px|Concept art of the 'Three Crown' Coach Gun]]&lt;br /&gt;
[[File:The_Order_shot1.jpg|thumb|none|600px|The 'Three Crown' on the ground. Note the double trigger, perhaps an explanation for how it fires three rounds with one trigger pull, it could trigger all three strikers to drop, bypassing any ratcheting mechanism is built into the weapon.]]&lt;br /&gt;
[[File:The_Order_shot2.jpg|thumb|none|600px|Sir Galahad with the shotgun.]]&lt;br /&gt;
[[File:The_Order_shot3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as 'RA-5 Repeating Shotgun'. It is anachronistic by about 19 years.&lt;br /&gt;
[[File:BrowAut5.jpg|400px|thumb|none|Browning Auto-5 (pre-WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[File:RA5Shotgun.jpg|500px|thumb|none|The RA-5 as it appears in the game.]]&lt;br /&gt;
[[File:RA5_1.jpg|600px|thumb|none|The RA-5 on the gound. The in-game model is actually quite accurate to the real firearm, although the earliest Brownings were most commonly straight stocks without a pistol grip, not this semi-pistol grip style.]]&lt;br /&gt;
[[File:RA5_2.jpg|600px|thumb|none|Sir Galahad with the RA-5.]]&lt;br /&gt;
[[File:RA5_3.jpg|600px|thumb|none|Reloading. Possibly for gameplay reasons, the animations are entirely incorrect for this firearm, as the bolt does not lock back on the last shot and it locks back during the animation, and Sir Galahad shoves rounds through the open ejection port/the side of the receiver to reload instead of the proper procedure for an early Auto-5 - namely dropping a round through the locked open ejection port into the chamber or on the lifter, closing the bolt, then flipping the shotgun over and holding down the bolt release button as you load four rounds into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Essex M2 Falchion&amp;quot;==&lt;br /&gt;
The 'Essex M2 Falchion' is the standard-issue automatic rifle for Knights of 'The Order' and appears to be based on the [[Molot Vepr]] with a compressed air &amp;quot;Launcher&amp;quot; attached to the bottom. The magazine seems to be from a [[Browning Automatic Rifle]] and the rear sights from a [[Mauser Gewehr 1898]].&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|none|450px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:The OrderM2Falchion-2.jpg|thumb|none|500px|Concept art of the 'Essex M2 Falchion']]&lt;br /&gt;
[[File:The OrderM2Falchion-1Edit.jpg|thumb|none|600px|The 'Essex M2 Falchion'. Note the double trigger.]] &lt;br /&gt;
[[File:The OrderM2Falchion-1.jpg|thumb|none|600px|Sir Galahad with the 'Essex M2 Falchion'.]] &lt;br /&gt;
[[File:The OrderM2Falchion-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Jungle Carbine==&lt;br /&gt;
The 'M84 Marksman Carbine' is a [[Jungle Carbine|Lee-Enfield No. 5 Jungle Carbine]]. It serves as the game's sniper rifle. It appears with both suppressed and unsuppressed versions.&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Jungle Carbine - .303 British]]&lt;br /&gt;
[[File:The_OrderM84-1.jpg|thumb|none|500px|Concept art (partially a photograph) of the 'M84' with a suppressor attached.]] &lt;br /&gt;
[[File:The_OrderM84-2Edit.jpg|thumb|none|600px|The 'M84' lying on a table.]] &lt;br /&gt;
[[File:The_OrderM84-3Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4_1.jpg|thumb|none|600px|Taking aim with the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-5_0.jpg|thumb|none|600px|First-person view down the scope.]]&lt;br /&gt;
[[File:The_OrderM84-5Edit.jpg|thumb|none|600px|Reloading the No. 5.]]&lt;br /&gt;
&lt;br /&gt;
==Pedersen/T1E3 rifle==&lt;br /&gt;
The [[Pedersen Rifle]] appears in the game as the 'M82 Selfloader Carbine'. This weapon is anachronistic for about 34 years.&lt;br /&gt;
[[File:Vickers-Armstrong_Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen]] &lt;br /&gt;
[[File:The_OrderM82-1Edit.jpg|thumb|none|600px|The 'M82 Selfloader Carbine' on the ground.]]&lt;br /&gt;
[[File:The_OrderM82-1.jpg|thumb|none|600px|Sir Galahad with the 'M82 Selfloader Carbine'.]] &lt;br /&gt;
[[File:The_OrderM82-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate==&lt;br /&gt;
The grenades in the game, both frag and smoke use the same model, are based on the [[Model 24 Stielhandgranate]], with a few cosmetic alterations such as an unusable blade attachment. While the attached ring on the stick resembles the spoon safety from the earlier [[Model 15 Stielhandgranate|Model 15]], the warhead itself looks like the  British No.3 Mk.1 Hales rifle grenade.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve.]]&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate with spoon safety.]]&lt;br /&gt;
[[File:The_OrderFragGrenade.jpg|thumb|none|500px|Concept art of the grenade.]]&lt;br /&gt;
[[File:The_Ordergr_1.jpg|thumb|none|600px|Two stick grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
The Smoke Grenade is also based on the [[Model 24 Stielhandgranate]] but with a different warhead.&lt;br /&gt;
[[File:The_Ordersmoke_1.jpg|thumb|none|600px|The Smoke grenade thrown by Sir Galahad.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Thermite Gun==&lt;br /&gt;
The Thermite gun is, rather loosely, based on the [[Maxim MG08/15|Maxim LMG 08/15 &amp;quot;Spandau&amp;quot;]] with elements of a [[Lewis Gun]] and a [[Vickers K machine gun]]. It sprays a cloud of thermite that can then be ignited with a flare launcher attached to the underside of the weapon.&lt;br /&gt;
[[Image:Lmg08-15 air.jpg ‎|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Vickersk.jpg |thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:The_OrderThermite-3.jpg|thumb|none|500px|Concept art of the 'Thermite Gun']]&lt;br /&gt;
[[File:The_OrderThermite-1Edit.jpg|thumb|none|600px|Sir Galahad admiring his new 'Thermite Gun']] &lt;br /&gt;
[[File:The_OrderThermite-2Edit.jpg|thumb|none|600px|Sir Galahad with the 'Thermite Gun'.]]&lt;br /&gt;
[[File:The_OrderThermite-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS21 Arc Induction Lance==&lt;br /&gt;
The 'TS21 Arc Induction Lance' is a completely fictional weapon that appears to have been built out of spare rifle parts by Nikola Tesla.&lt;br /&gt;
[[File:The_OrderTS21-1.jpg|thumb|none|500px|Concept art of the 'TS21 Arc Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-1_1.jpg|thumb|none|600px|The TS21 in-game.]]&lt;br /&gt;
[[File:The_OrderTS21-2.jpg|thumb|none|600px|Lady Igraine armed with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-3.jpg|thumb|none|600px|Sir Galahad with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-17 Detonator==&lt;br /&gt;
The 'TS-17 Detonator' is also a completely fictional weapon.&lt;br /&gt;
[[File:The OrderTS17-1.jpg|thumb|none|600px|The 'TS-17 Detonator' on a table. The buttstock seems to have been modelled on the likeness of the shoulder holster for a [[Mauser C96]].]]&lt;br /&gt;
[[File:The OrderTS17-2.jpg|thumb|none|600px|Sir Galahad with the 'TS-17 Detonator'.]]&lt;br /&gt;
[[File:The OrderTS17-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-29 Cannon==&lt;br /&gt;
The 'TS-29 Cannon' is based on the [[M18 Recoilless Rifle]].&lt;br /&gt;
[[Image:M18 Recoilless.jpg|thumb|none|500px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:The OrderTS29_1.jpg|thumb|none|600px|Sir Galahad with the 'TS-29 Cannon'.]]&lt;br /&gt;
[[File:The OrderTS29_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Repeating Arbalest==&lt;br /&gt;
The Crossbow in-game is called the 'Repeating Arabalest' and is always scoped, rather than have the bolt loaded one at a time it takes a drum attachment that holds 5 bolt at a time in a similar fashion to the one seen in [[Van Helsing]].&lt;br /&gt;
[[File:The_OrderCrossbow-1.jpg|thumb|none|500px|Concept art of the 'Repeating Arabalest']]&lt;br /&gt;
[[File:The Ordercross_1.jpg|thumb|none|600px|The crossbow on a table. Note how it resembles modern Twinbow crossbows.]]&lt;br /&gt;
[[File:The Ordercross_2.jpg|thumb|none|600px|Sir Galahad admiring the 'Repeating Arabalest'.]]&lt;br /&gt;
[[File:The Ordercross_3.jpg|thumb|none|600px|Preparing.]]&lt;br /&gt;
[[File:The Ordercross_4.jpg|thumb|none|600px|Sir Galahad with the crossbow.]]&lt;br /&gt;
[[File:The Ordercross_5.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:The Ordercross_6.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gun==&lt;br /&gt;
During the last fight, Nikola Tesla is seen with a fictional weapon. Sir Galahad takes the gun but is disarmed by Alastair.&lt;br /&gt;
[[File:The Order_tesla.jpg|thumb|none|600px|Sir Galahad with the Tesla Gun.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Order: 1886, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634875</id>
		<title>The Order: 1886</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634875"/>
		<updated>2023-12-11T22:26:56Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Borchardt C-93 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The Order: 1886&lt;br /&gt;
|picture = TheOrderBoxart.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 2015&lt;br /&gt;
|developer=Ready at Dawn&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher=Sony Computer Entertainment&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Order: 1886''''' is a video game set in an alternate history London that follows the exploits of a group of legendary protectors of the British realm named 'The Order'. Members of 'The Order' are disciples of the Knights of the Round Table and Arthur himself and are tasked with protecting the people of England from a multitude of threats including 'Half-Breeds' which is the name they use to describe werewolves and vampires.&lt;br /&gt;
&lt;br /&gt;
Nearly all of the weapons featured are highly anachronistic, as the game is set before public knowledge of stable smokeless powder, but they are generally given a steampunk makeover to make them look appropriate in the alternate history setting.&lt;br /&gt;
&lt;br /&gt;
{{Game Title|The Order: 1886}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Webley Mk II==&lt;br /&gt;
The first weapon you will find in the game is a [[Webley_Revolvers#Webley_.455_Mk_II|Webley .455 Mk II]] revolver, which is called the &amp;quot;Mk 1 Service Revolver&amp;quot; in-game. This weapon is anachronistic by 8 years. In-game animations portray this revolver as having a cocked hammer after every shot fired, despite this Webley being a double-action revolver that clearly lacks an [[Webley-Fosbery Automatic Revolver|auto-revolver]] mechanism, and the player character never physically cocking it.&lt;br /&gt;
[[File:Weble Mk II.jpg|thumb|none|300px|Webley Mk II - .455 Webley]] &lt;br /&gt;
[[File:The_OrderMk1-1Edit.jpg|thumb|none|600px|The 'Mk 1 Service Revolver' on the ground. Note the rounded grip, the Mk I has a &amp;quot;bird head&amp;quot; shaped grip]] &lt;br /&gt;
[[File:The_OrderMk1-2Edit.jpg|thumb|none|600px|Much to his chagrin Sir Galahad finds that someone has forgotten to load the Service Revolver.]] &lt;br /&gt;
[[File:The OrderMk1-3Edit.jpg|thumb|none|600px|Sir Galahad with the Revolver.]]&lt;br /&gt;
[[File:The OrderMk1-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is seen as the standard issue for Knights of 'The Order', and is called the 'C-78 Autoloading Pistol'. This weapon is anachronistic by approximately 7 years, and holds 9 rounds in-game, 1 more than its real-life counterpart.&lt;br /&gt;
[[File:borchardtc93.jpg|thumb|300px|none|Borchardt C-93 - 7.65 Borchardt]] &lt;br /&gt;
[[File:The_OrderC78-1.jpg|thumb|none|600px|The 'C-78 Autoloading Pistol' on the ground.]]&lt;br /&gt;
[[File:The_OrderC78-1Edit.jpg|thumb|none|600px|Sir Galahad  with his 'C-78 Autoloading Pistol'.]]&lt;br /&gt;
[[File:The_OrderC78-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
The [[Colt Dragoon]] appears in the later half of the game as the 'M4 Dragoon Revolver' and is the strongest handgun in the game, killing most enemies with a single round. The weapon is a fictional top-break (like the [[Webley|Webley revolver]]) version of the Colt Dragoon 3rd model; as stated in the game, &amp;quot;this revolver was built as an upgrade to the older M3 Dragoons&amp;quot;, which implies that the 'M4 Dragoon Revolver' is a further development of the Colt Dragoon 3rd model in the game universe. It is worth noting that although it is technically cartridge converted, the revolver in the game is still modeled on the basis of the original percussion model with a cylinder with cap slots (which would actually make it incompatible with metal cartridges), and with a loading lever. Any cylinder latch is also missing.&lt;br /&gt;
[[Image:Dragoon 3rd model.jpg‎|thumb|none|300px|Colt Dragoon 3rd model - .44 cal]]&lt;br /&gt;
[[File:The Order DragoonRevolver.jpg|400px|thumb|none|The 'M4 Dragoon Revolver' as it appears in the game.]]&lt;br /&gt;
[[File:The_OrderDragoon.jpg|thumb|none|600px|The Revolver on the ground.]]&lt;br /&gt;
[[File:The_OrderDragoon1.jpg|thumb|none|600px|Sebastians revolver lies on the table.]]&lt;br /&gt;
[[File:The_OrderDragoon-1.jpg|thumb|none|600px|Marquis de Lafayette aims his Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-1Edit.jpg|thumb|none|600px|Sir Galahad with the Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-2Edit.jpg|thumb|none|600px|Reloading, without thinking how it should work.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] with an M712-style detachable magazine appears in-game as the 'C-81 Maschinepistole'. It is modeled with the hammer of the early C96 prototype as well as its stepped barrel, and is select-fire despite not having a fire selector. It is anachronistic by about 10 years, though detachable magazine versions appeared even later. The in-game weapon holds 25 rounds in its modelled 20-round magazine.&lt;br /&gt;
[[Image:Whats up doc.jpg|thumb|none|300px|Early Mauser C96 prototype - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:The OrderC81-1.jpg|thumb|none|500px|Concept art of the 'C-81'. Note that this has a fire selector similar to that of an Astra 903 machine pistol, and no magazine release.]]&lt;br /&gt;
[[File:The_Order_c93_1.jpg|thumb|none|600px|The 'C-81' on the ground. Now it has a magazine release but no fire selector.]]&lt;br /&gt;
[[File:The_Order_c93_2.jpg|thumb|none|600px|Sir Galahad with the Mauser.]]&lt;br /&gt;
[[File:The_Order_c93_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duelist Revolver&amp;quot;==&lt;br /&gt;
The 'Duelist Revolver' is a fictional double-barreled revolver with a 10-round cylinder, seemingly based on a Lancaster-made [[Howdah Pistol]]. Conceptually, it appears to be inspired by actual double-barreled revolvers such as the Lefaucheux double-barreled revolver or the Henrion, Dassy, and Heuschen revolver. In-game, it fires two shots sequentially in a short burst per trigger pull, rather than two at once as one might reasonably expect, or one shot per trigger pull like the real double-barreled revolvers.&lt;br /&gt;
[[File:Admiral-s-lancaster-2762-full.jpg|thumb|none|300px|Lancaster Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:The Order DuelistRevolver.jpg|400px|thumb|none|The &amp;quot;Duelist Revolver&amp;quot; as it appears in-game...]]&lt;br /&gt;
[[File:The_OrderDuelist-1.jpg|thumb|none|600px|...and as it appears lying in the dirt. Note the very short trigger travel, which is highly implausible for a double-action mechanism.]]&lt;br /&gt;
[[File:The_OrderDuelist-1Edit.jpg|thumb|none|600px|Sir Galahad eyeing the mutated revolver with suspicion.]]&lt;br /&gt;
[[File:The_OrderDuelist-2.jpg|thumb|none|600px|Reloading the revolver is accomplished with the help of a rather large speedloader. Note the extremely thin trigger group.]]&lt;br /&gt;
&lt;br /&gt;
==British 1756 Light Dragoon Pistol==&lt;br /&gt;
A [[Flintlock Pistol |British 1756 Light Dragoon Pistol]] is seen in Lord Hastings Showcase.&lt;br /&gt;
[[Image:LightdragoonPistol.jpg |thumb|none|400px|British 1756 Light Dragoon Pistol - .68 caliber.]]&lt;br /&gt;
[[File:The_OrderD_Flint.jpg|thumb|none|600px|The Pistol in the showcase.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I (hybrid)==&lt;br /&gt;
The &amp;quot;M85 Automatisch&amp;quot; appears to be based on the [[Bergmann MP35/I]] (a design that wouldn't come around for another 49 years), albeit with a [[Bergmann MP18]]'s charging handle, and a vertical magazine well that takes drum magazines seemingly based on those used in the German-issued Fl.-S.-K. 15 variant of the [[Mondragón Rifle|Mondragón Modelo 1908]].&lt;br /&gt;
[[File:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mp18 right.jpg|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 with 30-round drum magazine - 7x57mm Mauser]]&lt;br /&gt;
[[File:The Order M85 concept.jpg|thumb|none|500px|Concept art of the &amp;quot;M85 Automatisch&amp;quot;. Note the slightly stretched-out receiver and comparably-compressed drum; exactly what sort of cartridge this thing is supposed to be chambered for is anybody's guess.]]&lt;br /&gt;
[[File:The_OrderM85-2Edit.jpg|thumb|none|600px|The M85 on the ground.]] &lt;br /&gt;
[[File:The OrderM85-1Edit.jpg|thumb|none|600px|Sir Galahad prepares to fight some half-breeds with his half-breed automatic. Note that, unlike either of the submachine guns it draws influence from, the M85 Automatisch fires from a closed bolt.]] &lt;br /&gt;
[[File:The OrderM85-3Edit.jpg|thumb|none|600px|Smacking in a new drum; here, the bolt is locked back.]]&lt;br /&gt;
[[File:The OrderM85-4.jpg|thumb|none|600px|Alastair D'Argyll with an M85, giving a good view of the distinctive not-quite-round offset drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Triple Threat==&lt;br /&gt;
The 'Three Crown' Coach Gun in-game appears to be based on the [[Chiappa Triple Threat]] shotgun, the in-game version fires all 3 barrels at once. It is anachronistic by over 100 years.&lt;br /&gt;
[[File:ChiappaTripleThreat.jpg|thumb|none|500px|Chiappa Triple Threat - 12 gauge]]&lt;br /&gt;
[[File:The OrderThreeCrown-1.jpg|thumb|none|500px|Concept art of the 'Three Crown' Coach Gun]]&lt;br /&gt;
[[File:The_Order_shot1.jpg|thumb|none|600px|The 'Three Crown' on the ground. Note the double trigger, perhaps an explanation for how it fires three rounds with one trigger pull, it could trigger all three strikers to drop, bypassing any ratcheting mechanism is built into the weapon.]]&lt;br /&gt;
[[File:The_Order_shot2.jpg|thumb|none|600px|Sir Galahad with the shotgun.]]&lt;br /&gt;
[[File:The_Order_shot3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as 'RA-5 Repeating Shotgun'. It is anachronistic by about 19 years.&lt;br /&gt;
[[File:BrowAut5.jpg|400px|thumb|none|Browning Auto-5 (pre-WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[File:RA5Shotgun.jpg|500px|thumb|none|The RA-5 as it appears in the game.]]&lt;br /&gt;
[[File:RA5_1.jpg|600px|thumb|none|The RA-5 on the gound. The in-game model is actually quite accurate to the real firearm, although the earliest Brownings were most commonly straight stocks without a pistol grip, not this semi-pistol grip style.]]&lt;br /&gt;
[[File:RA5_2.jpg|600px|thumb|none|Sir Galahad with the RA-5.]]&lt;br /&gt;
[[File:RA5_3.jpg|600px|thumb|none|Reloading. Possibly for gameplay reasons, the animations are entirely incorrect for this firearm, as the bolt does not lock back on the last shot and it locks back during the animation, and Sir Galahad shoves rounds through the open ejection port/the side of the receiver to reload instead of the proper procedure for an early Auto-5 - namely dropping a round through the locked open ejection port into the chamber or on the lifter, closing the bolt, then flipping the shotgun over and holding down the bolt release button as you load four rounds into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Essex M2 Falchion&amp;quot;==&lt;br /&gt;
The 'Essex M2 Falchion' is the standard-issue automatic rifle for Knights of 'The Order' and appears to be based on the [[Molot Vepr]] with a compressed air &amp;quot;Launcher&amp;quot; attached to the bottom. The magazine seems to be from a [[Browning Automatic Rifle]] and the rear sights from a [[Mauser Gewehr 1898]].&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|none|450px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:The OrderM2Falchion-2.jpg|thumb|none|500px|Concept art of the 'Essex M2 Falchion']]&lt;br /&gt;
[[File:The OrderM2Falchion-1Edit.jpg|thumb|none|600px|The 'Essex M2 Falchion'. Note the double trigger.]] &lt;br /&gt;
[[File:The OrderM2Falchion-1.jpg|thumb|none|600px|Sir Galahad with the 'Essex M2 Falchion'.]] &lt;br /&gt;
[[File:The OrderM2Falchion-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Jungle Carbine==&lt;br /&gt;
The 'M84 Marksman Carbine' is a [[Jungle Carbine|Lee-Enfield No. 5 Jungle Carbine]]. It serves as the game's sniper rifle. It appears with both suppressed and unsuppressed versions.&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Jungle Carbine - .303 British]]&lt;br /&gt;
[[File:The_OrderM84-1.jpg|thumb|none|500px|Concept art (partially a photograph) of the 'M84' with a suppressor attached.]] &lt;br /&gt;
[[File:The_OrderM84-2Edit.jpg|thumb|none|600px|The 'M84' lying on a table.]] &lt;br /&gt;
[[File:The_OrderM84-3Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4_1.jpg|thumb|none|600px|Taking aim with the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-5_0.jpg|thumb|none|600px|First-person view down the scope.]]&lt;br /&gt;
[[File:The_OrderM84-5Edit.jpg|thumb|none|600px|Reloading the No. 5.]]&lt;br /&gt;
&lt;br /&gt;
==Pedersen/T1E3 rifle==&lt;br /&gt;
The [[Pedersen Rifle]] appears in the game as the 'M82 Selfloader Carbine'. This weapon is anachronistic for about 34 years.&lt;br /&gt;
[[File:Vickers-Armstrong_Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen]] &lt;br /&gt;
[[File:The_OrderM82-1Edit.jpg|thumb|none|600px|The 'M82 Selfloader Carbine' on the ground.]]&lt;br /&gt;
[[File:The_OrderM82-1.jpg|thumb|none|600px|Sir Galahad with the 'M82 Selfloader Carbine'.]] &lt;br /&gt;
[[File:The_OrderM82-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate==&lt;br /&gt;
The grenades in the game, both frag and smoke use the same model, are based on the [[Model 24 Stielhandgranate]], with a few cosmetic alterations such as an unusable blade attachment. While the attached ring on the stick resembles the spoon safety from the earlier [[Model 15 Stielhandgranate|Model 15]], the warhead itself looks like the  British No.3 Mk.1 Hales rifle grenade.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve.]]&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate with spoon safety.]]&lt;br /&gt;
[[File:The_OrderFragGrenade.jpg|thumb|none|500px|Concept art of the grenade.]]&lt;br /&gt;
[[File:The_Ordergr_1.jpg|thumb|none|600px|Two stick grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
The Smoke Grenade is also based on the [[Model 24 Stielhandgranate]] but with a different warhead.&lt;br /&gt;
[[File:The_Ordersmoke_1.jpg|thumb|none|600px|The Smoke grenade thrown by Sir Galahad.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Thermite Gun==&lt;br /&gt;
The Thermite gun is, rather loosely, based on the [[Maxim MG08/15|Maxim LMG 08/15 &amp;quot;Spandau&amp;quot;]] with elements of a [[Lewis Gun]] and a [[Vickers K machine gun]]. It sprays a cloud of thermite that can then be ignited with a flare launcher attached to the underside of the weapon.&lt;br /&gt;
[[Image:Lmg08-15 air.jpg ‎|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Vickersk.jpg |thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:The_OrderThermite-3.jpg|thumb|none|500px|Concept art of the 'Thermite Gun']]&lt;br /&gt;
[[File:The_OrderThermite-1Edit.jpg|thumb|none|600px|Sir Galahad admiring his new 'Thermite Gun']] &lt;br /&gt;
[[File:The_OrderThermite-2Edit.jpg|thumb|none|600px|Sir Galahad with the 'Thermite Gun'.]]&lt;br /&gt;
[[File:The_OrderThermite-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS21 Arc Induction Lance==&lt;br /&gt;
The 'TS21 Arc Induction Lance' is a completely fictional weapon that appears to have been built out of spare rifle parts by Nikola Tesla.&lt;br /&gt;
[[File:The_OrderTS21-1.jpg|thumb|none|500px|Concept art of the 'TS21 Arc Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-1_1.jpg|thumb|none|600px|The TS21 in-game.]]&lt;br /&gt;
[[File:The_OrderTS21-2.jpg|thumb|none|600px|Lady Igraine armed with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-3.jpg|thumb|none|600px|Sir Galahad with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-17 Detonator==&lt;br /&gt;
The 'TS-17 Detonator' is also a completely fictional weapon.&lt;br /&gt;
[[File:The OrderTS17-1.jpg|thumb|none|600px|The 'TS-17 Detonator' on a table. Buttstock seems to have been made on the likeness a [[Mauser C96]].]]&lt;br /&gt;
[[File:The OrderTS17-2.jpg|thumb|none|600px|Sir Galahad with the 'TS-17 Detonator'.]]&lt;br /&gt;
[[File:The OrderTS17-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-29 Cannon==&lt;br /&gt;
The 'TS-29 Cannon' is based on the [[M18 Recoilless Rifle]].&lt;br /&gt;
[[Image:M18 Recoilless.jpg|thumb|none|500px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:The OrderTS29_1.jpg|thumb|none|600px|Sir Galahad with the 'TS-29 Cannon'.]]&lt;br /&gt;
[[File:The OrderTS29_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Repeating Arbalest==&lt;br /&gt;
The Crossbow in-game is called the 'Repeating Arabalest' and is always scoped, rather than have the bolt loaded one at a time it takes a drum attachment that holds 5 bolt at a time in a similar fashion to the one seen in [[Van Helsing]].&lt;br /&gt;
[[File:The_OrderCrossbow-1.jpg|thumb|none|500px|Concept art of the 'Repeating Arabalest']]&lt;br /&gt;
[[File:The Ordercross_1.jpg|thumb|none|600px|The crossbow on a table. Note how it resembles modern Twinbow crossbows.]]&lt;br /&gt;
[[File:The Ordercross_2.jpg|thumb|none|600px|Sir Galahad admiring the 'Repeating Arabalest'.]]&lt;br /&gt;
[[File:The Ordercross_3.jpg|thumb|none|600px|Preparing.]]&lt;br /&gt;
[[File:The Ordercross_4.jpg|thumb|none|600px|Sir Galahad with the crossbow.]]&lt;br /&gt;
[[File:The Ordercross_5.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:The Ordercross_6.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gun==&lt;br /&gt;
During the last fight, Nikola Tesla is seen with a fictional weapon. Sir Galahad takes the gun but is disarmed by Alastair.&lt;br /&gt;
[[File:The Order_tesla.jpg|thumb|none|600px|Sir Galahad with the Tesla Gun.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Order: 1886, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634874</id>
		<title>The Order: 1886</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634874"/>
		<updated>2023-12-11T22:25:53Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The Order: 1886&lt;br /&gt;
|picture = TheOrderBoxart.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 2015&lt;br /&gt;
|developer=Ready at Dawn&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher=Sony Computer Entertainment&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Order: 1886''''' is a video game set in an alternate history London that follows the exploits of a group of legendary protectors of the British realm named 'The Order'. Members of 'The Order' are disciples of the Knights of the Round Table and Arthur himself and are tasked with protecting the people of England from a multitude of threats including 'Half-Breeds' which is the name they use to describe werewolves and vampires.&lt;br /&gt;
&lt;br /&gt;
Nearly all of the weapons featured are highly anachronistic, as the game is set before public knowledge of stable smokeless powder, but they are generally given a steampunk makeover to make them look appropriate in the alternate history setting.&lt;br /&gt;
&lt;br /&gt;
{{Game Title|The Order: 1886}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Webley Mk II==&lt;br /&gt;
The first weapon you will find in the game is a [[Webley_Revolvers#Webley_.455_Mk_II|Webley .455 Mk II]] revolver, which is called the &amp;quot;Mk 1 Service Revolver&amp;quot; in-game. This weapon is anachronistic by 8 years. In-game animations portray this revolver as having a cocked hammer after every shot fired, despite this Webley being a double-action revolver that clearly lacks an [[Webley-Fosbery Automatic Revolver|auto-revolver]] mechanism, and the player character never physically cocking it.&lt;br /&gt;
[[File:Weble Mk II.jpg|thumb|none|300px|Webley Mk II - .455 Webley]] &lt;br /&gt;
[[File:The_OrderMk1-1Edit.jpg|thumb|none|600px|The 'Mk 1 Service Revolver' on the ground. Note the rounded grip, the Mk I has a &amp;quot;bird head&amp;quot; shaped grip]] &lt;br /&gt;
[[File:The_OrderMk1-2Edit.jpg|thumb|none|600px|Much to his chagrin Sir Galahad finds that someone has forgotten to load the Service Revolver.]] &lt;br /&gt;
[[File:The OrderMk1-3Edit.jpg|thumb|none|600px|Sir Galahad with the Revolver.]]&lt;br /&gt;
[[File:The OrderMk1-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is seen as the standard issue for Knights of 'The Order', and is called the 'C-78 Autoloading Pistol'. This weapon is anachronistic by approximately 7 Years.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|300px|none|Borchardt C-93 - 7.65 Borchardt]] &lt;br /&gt;
[[File:The_OrderC78-1.jpg|thumb|none|600px|The 'C-78 Autoloading Pistol' on the ground.]]&lt;br /&gt;
[[File:The_OrderC78-1Edit.jpg|thumb|none|600px|Sir Galahad  with his 'C-78 Autoloading Pistol'.]]&lt;br /&gt;
[[File:The_OrderC78-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
The [[Colt Dragoon]] appears in the later half of the game as the 'M4 Dragoon Revolver' and is the strongest handgun in the game, killing most enemies with a single round. The weapon is a fictional top-break (like the [[Webley|Webley revolver]]) version of the Colt Dragoon 3rd model; as stated in the game, &amp;quot;this revolver was built as an upgrade to the older M3 Dragoons&amp;quot;, which implies that the 'M4 Dragoon Revolver' is a further development of the Colt Dragoon 3rd model in the game universe. It is worth noting that although it is technically cartridge converted, the revolver in the game is still modeled on the basis of the original percussion model with a cylinder with cap slots (which would actually make it incompatible with metal cartridges), and with a loading lever. Any cylinder latch is also missing.&lt;br /&gt;
[[Image:Dragoon 3rd model.jpg‎|thumb|none|300px|Colt Dragoon 3rd model - .44 cal]]&lt;br /&gt;
[[File:The Order DragoonRevolver.jpg|400px|thumb|none|The 'M4 Dragoon Revolver' as it appears in the game.]]&lt;br /&gt;
[[File:The_OrderDragoon.jpg|thumb|none|600px|The Revolver on the ground.]]&lt;br /&gt;
[[File:The_OrderDragoon1.jpg|thumb|none|600px|Sebastians revolver lies on the table.]]&lt;br /&gt;
[[File:The_OrderDragoon-1.jpg|thumb|none|600px|Marquis de Lafayette aims his Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-1Edit.jpg|thumb|none|600px|Sir Galahad with the Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-2Edit.jpg|thumb|none|600px|Reloading, without thinking how it should work.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] with an M712-style detachable magazine appears in-game as the 'C-81 Maschinepistole'. It is modeled with the hammer of the early C96 prototype as well as its stepped barrel, and is select-fire despite not having a fire selector. It is anachronistic by about 10 years, though detachable magazine versions appeared even later. The in-game weapon holds 25 rounds in its modelled 20-round magazine.&lt;br /&gt;
[[Image:Whats up doc.jpg|thumb|none|300px|Early Mauser C96 prototype - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:The OrderC81-1.jpg|thumb|none|500px|Concept art of the 'C-81'. Note that this has a fire selector similar to that of an Astra 903 machine pistol, and no magazine release.]]&lt;br /&gt;
[[File:The_Order_c93_1.jpg|thumb|none|600px|The 'C-81' on the ground. Now it has a magazine release but no fire selector.]]&lt;br /&gt;
[[File:The_Order_c93_2.jpg|thumb|none|600px|Sir Galahad with the Mauser.]]&lt;br /&gt;
[[File:The_Order_c93_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duelist Revolver&amp;quot;==&lt;br /&gt;
The 'Duelist Revolver' is a fictional double-barreled revolver with a 10-round cylinder, seemingly based on a Lancaster-made [[Howdah Pistol]]. Conceptually, it appears to be inspired by actual double-barreled revolvers such as the Lefaucheux double-barreled revolver or the Henrion, Dassy, and Heuschen revolver. In-game, it fires two shots sequentially in a short burst per trigger pull, rather than two at once as one might reasonably expect, or one shot per trigger pull like the real double-barreled revolvers.&lt;br /&gt;
[[File:Admiral-s-lancaster-2762-full.jpg|thumb|none|300px|Lancaster Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:The Order DuelistRevolver.jpg|400px|thumb|none|The &amp;quot;Duelist Revolver&amp;quot; as it appears in-game...]]&lt;br /&gt;
[[File:The_OrderDuelist-1.jpg|thumb|none|600px|...and as it appears lying in the dirt. Note the very short trigger travel, which is highly implausible for a double-action mechanism.]]&lt;br /&gt;
[[File:The_OrderDuelist-1Edit.jpg|thumb|none|600px|Sir Galahad eyeing the mutated revolver with suspicion.]]&lt;br /&gt;
[[File:The_OrderDuelist-2.jpg|thumb|none|600px|Reloading the revolver is accomplished with the help of a rather large speedloader. Note the extremely thin trigger group.]]&lt;br /&gt;
&lt;br /&gt;
==British 1756 Light Dragoon Pistol==&lt;br /&gt;
A [[Flintlock Pistol |British 1756 Light Dragoon Pistol]] is seen in Lord Hastings Showcase.&lt;br /&gt;
[[Image:LightdragoonPistol.jpg |thumb|none|400px|British 1756 Light Dragoon Pistol - .68 caliber.]]&lt;br /&gt;
[[File:The_OrderD_Flint.jpg|thumb|none|600px|The Pistol in the showcase.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I (hybrid)==&lt;br /&gt;
The &amp;quot;M85 Automatisch&amp;quot; appears to be based on the [[Bergmann MP35/I]] (a design that wouldn't come around for another 49 years), albeit with a [[Bergmann MP18]]'s charging handle, and a vertical magazine well that takes drum magazines seemingly based on those used in the German-issued Fl.-S.-K. 15 variant of the [[Mondragón Rifle|Mondragón Modelo 1908]].&lt;br /&gt;
[[File:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mp18 right.jpg|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 with 30-round drum magazine - 7x57mm Mauser]]&lt;br /&gt;
[[File:The Order M85 concept.jpg|thumb|none|500px|Concept art of the &amp;quot;M85 Automatisch&amp;quot;. Note the slightly stretched-out receiver and comparably-compressed drum; exactly what sort of cartridge this thing is supposed to be chambered for is anybody's guess.]]&lt;br /&gt;
[[File:The_OrderM85-2Edit.jpg|thumb|none|600px|The M85 on the ground.]] &lt;br /&gt;
[[File:The OrderM85-1Edit.jpg|thumb|none|600px|Sir Galahad prepares to fight some half-breeds with his half-breed automatic. Note that, unlike either of the submachine guns it draws influence from, the M85 Automatisch fires from a closed bolt.]] &lt;br /&gt;
[[File:The OrderM85-3Edit.jpg|thumb|none|600px|Smacking in a new drum; here, the bolt is locked back.]]&lt;br /&gt;
[[File:The OrderM85-4.jpg|thumb|none|600px|Alastair D'Argyll with an M85, giving a good view of the distinctive not-quite-round offset drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Triple Threat==&lt;br /&gt;
The 'Three Crown' Coach Gun in-game appears to be based on the [[Chiappa Triple Threat]] shotgun, the in-game version fires all 3 barrels at once. It is anachronistic by over 100 years.&lt;br /&gt;
[[File:ChiappaTripleThreat.jpg|thumb|none|500px|Chiappa Triple Threat - 12 gauge]]&lt;br /&gt;
[[File:The OrderThreeCrown-1.jpg|thumb|none|500px|Concept art of the 'Three Crown' Coach Gun]]&lt;br /&gt;
[[File:The_Order_shot1.jpg|thumb|none|600px|The 'Three Crown' on the ground. Note the double trigger, perhaps an explanation for how it fires three rounds with one trigger pull, it could trigger all three strikers to drop, bypassing any ratcheting mechanism is built into the weapon.]]&lt;br /&gt;
[[File:The_Order_shot2.jpg|thumb|none|600px|Sir Galahad with the shotgun.]]&lt;br /&gt;
[[File:The_Order_shot3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as 'RA-5 Repeating Shotgun'. It is anachronistic by about 19 years.&lt;br /&gt;
[[File:BrowAut5.jpg|400px|thumb|none|Browning Auto-5 (pre-WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[File:RA5Shotgun.jpg|500px|thumb|none|The RA-5 as it appears in the game.]]&lt;br /&gt;
[[File:RA5_1.jpg|600px|thumb|none|The RA-5 on the gound. The in-game model is actually quite accurate to the real firearm, although the earliest Brownings were most commonly straight stocks without a pistol grip, not this semi-pistol grip style.]]&lt;br /&gt;
[[File:RA5_2.jpg|600px|thumb|none|Sir Galahad with the RA-5.]]&lt;br /&gt;
[[File:RA5_3.jpg|600px|thumb|none|Reloading. Possibly for gameplay reasons, the animations are entirely incorrect for this firearm, as the bolt does not lock back on the last shot and it locks back during the animation, and Sir Galahad shoves rounds through the open ejection port/the side of the receiver to reload instead of the proper procedure for an early Auto-5 - namely dropping a round through the locked open ejection port into the chamber or on the lifter, closing the bolt, then flipping the shotgun over and holding down the bolt release button as you load four rounds into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Essex M2 Falchion&amp;quot;==&lt;br /&gt;
The 'Essex M2 Falchion' is the standard-issue automatic rifle for Knights of 'The Order' and appears to be based on the [[Molot Vepr]] with a compressed air &amp;quot;Launcher&amp;quot; attached to the bottom. The magazine seems to be from a [[Browning Automatic Rifle]] and the rear sights from a [[Mauser Gewehr 1898]].&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|none|450px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:The OrderM2Falchion-2.jpg|thumb|none|500px|Concept art of the 'Essex M2 Falchion']]&lt;br /&gt;
[[File:The OrderM2Falchion-1Edit.jpg|thumb|none|600px|The 'Essex M2 Falchion'. Note the double trigger.]] &lt;br /&gt;
[[File:The OrderM2Falchion-1.jpg|thumb|none|600px|Sir Galahad with the 'Essex M2 Falchion'.]] &lt;br /&gt;
[[File:The OrderM2Falchion-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Jungle Carbine==&lt;br /&gt;
The 'M84 Marksman Carbine' is a [[Jungle Carbine|Lee-Enfield No. 5 Jungle Carbine]]. It serves as the game's sniper rifle. It appears with both suppressed and unsuppressed versions.&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Jungle Carbine - .303 British]]&lt;br /&gt;
[[File:The_OrderM84-1.jpg|thumb|none|500px|Concept art (partially a photograph) of the 'M84' with a suppressor attached.]] &lt;br /&gt;
[[File:The_OrderM84-2Edit.jpg|thumb|none|600px|The 'M84' lying on a table.]] &lt;br /&gt;
[[File:The_OrderM84-3Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4_1.jpg|thumb|none|600px|Taking aim with the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-5_0.jpg|thumb|none|600px|First-person view down the scope.]]&lt;br /&gt;
[[File:The_OrderM84-5Edit.jpg|thumb|none|600px|Reloading the No. 5.]]&lt;br /&gt;
&lt;br /&gt;
==Pedersen/T1E3 rifle==&lt;br /&gt;
The [[Pedersen Rifle]] appears in the game as the 'M82 Selfloader Carbine'. This weapon is anachronistic for about 34 years.&lt;br /&gt;
[[File:Vickers-Armstrong_Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen]] &lt;br /&gt;
[[File:The_OrderM82-1Edit.jpg|thumb|none|600px|The 'M82 Selfloader Carbine' on the ground.]]&lt;br /&gt;
[[File:The_OrderM82-1.jpg|thumb|none|600px|Sir Galahad with the 'M82 Selfloader Carbine'.]] &lt;br /&gt;
[[File:The_OrderM82-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate==&lt;br /&gt;
The grenades in the game, both frag and smoke use the same model, are based on the [[Model 24 Stielhandgranate]], with a few cosmetic alterations such as an unusable blade attachment. While the attached ring on the stick resembles the spoon safety from the earlier [[Model 15 Stielhandgranate|Model 15]], the warhead itself looks like the  British No.3 Mk.1 Hales rifle grenade.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve.]]&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate with spoon safety.]]&lt;br /&gt;
[[File:The_OrderFragGrenade.jpg|thumb|none|500px|Concept art of the grenade.]]&lt;br /&gt;
[[File:The_Ordergr_1.jpg|thumb|none|600px|Two stick grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
The Smoke Grenade is also based on the [[Model 24 Stielhandgranate]] but with a different warhead.&lt;br /&gt;
[[File:The_Ordersmoke_1.jpg|thumb|none|600px|The Smoke grenade thrown by Sir Galahad.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Thermite Gun==&lt;br /&gt;
The Thermite gun is, rather loosely, based on the [[Maxim MG08/15|Maxim LMG 08/15 &amp;quot;Spandau&amp;quot;]] with elements of a [[Lewis Gun]] and a [[Vickers K machine gun]]. It sprays a cloud of thermite that can then be ignited with a flare launcher attached to the underside of the weapon.&lt;br /&gt;
[[Image:Lmg08-15 air.jpg ‎|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Vickersk.jpg |thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:The_OrderThermite-3.jpg|thumb|none|500px|Concept art of the 'Thermite Gun']]&lt;br /&gt;
[[File:The_OrderThermite-1Edit.jpg|thumb|none|600px|Sir Galahad admiring his new 'Thermite Gun']] &lt;br /&gt;
[[File:The_OrderThermite-2Edit.jpg|thumb|none|600px|Sir Galahad with the 'Thermite Gun'.]]&lt;br /&gt;
[[File:The_OrderThermite-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS21 Arc Induction Lance==&lt;br /&gt;
The 'TS21 Arc Induction Lance' is a completely fictional weapon that appears to have been built out of spare rifle parts by Nikola Tesla.&lt;br /&gt;
[[File:The_OrderTS21-1.jpg|thumb|none|500px|Concept art of the 'TS21 Arc Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-1_1.jpg|thumb|none|600px|The TS21 in-game.]]&lt;br /&gt;
[[File:The_OrderTS21-2.jpg|thumb|none|600px|Lady Igraine armed with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-3.jpg|thumb|none|600px|Sir Galahad with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-17 Detonator==&lt;br /&gt;
The 'TS-17 Detonator' is also a completely fictional weapon.&lt;br /&gt;
[[File:The OrderTS17-1.jpg|thumb|none|600px|The 'TS-17 Detonator' on a table. Buttstock seems to have been made on the likeness a [[Mauser C96]].]]&lt;br /&gt;
[[File:The OrderTS17-2.jpg|thumb|none|600px|Sir Galahad with the 'TS-17 Detonator'.]]&lt;br /&gt;
[[File:The OrderTS17-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-29 Cannon==&lt;br /&gt;
The 'TS-29 Cannon' is based on the [[M18 Recoilless Rifle]].&lt;br /&gt;
[[Image:M18 Recoilless.jpg|thumb|none|500px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:The OrderTS29_1.jpg|thumb|none|600px|Sir Galahad with the 'TS-29 Cannon'.]]&lt;br /&gt;
[[File:The OrderTS29_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Repeating Arbalest==&lt;br /&gt;
The Crossbow in-game is called the 'Repeating Arabalest' and is always scoped, rather than have the bolt loaded one at a time it takes a drum attachment that holds 5 bolt at a time in a similar fashion to the one seen in [[Van Helsing]].&lt;br /&gt;
[[File:The_OrderCrossbow-1.jpg|thumb|none|500px|Concept art of the 'Repeating Arabalest']]&lt;br /&gt;
[[File:The Ordercross_1.jpg|thumb|none|600px|The crossbow on a table. Note how it resembles modern Twinbow crossbows.]]&lt;br /&gt;
[[File:The Ordercross_2.jpg|thumb|none|600px|Sir Galahad admiring the 'Repeating Arabalest'.]]&lt;br /&gt;
[[File:The Ordercross_3.jpg|thumb|none|600px|Preparing.]]&lt;br /&gt;
[[File:The Ordercross_4.jpg|thumb|none|600px|Sir Galahad with the crossbow.]]&lt;br /&gt;
[[File:The Ordercross_5.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:The Ordercross_6.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gun==&lt;br /&gt;
During the last fight, Nikola Tesla is seen with a fictional weapon. Sir Galahad takes the gun but is disarmed by Alastair.&lt;br /&gt;
[[File:The Order_tesla.jpg|thumb|none|600px|Sir Galahad with the Tesla Gun.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Order: 1886, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634850</id>
		<title>The Order: 1886</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634850"/>
		<updated>2023-12-11T14:29:38Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* &amp;quot;Duelist Revolver&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The Order: 1886&lt;br /&gt;
|picture = TheOrderBoxart.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 2015&lt;br /&gt;
|developer=Ready at Dawn&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher=Sony Computer Entertainment&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Order: 1886''''' is a video game set in an alternate history London that follows the exploits of a group of legendary protectors of the British realm named 'The Order'. Members of 'The Order' are disciples of the Knights of the Round Table and Arthur himself and are tasked with protecting the people of England from a multitude of threats including 'Half-Breeds' which is the name they use to describe werewolves and vampires.&lt;br /&gt;
&lt;br /&gt;
Nearly all of the weapons featured are highly anachronistic, as the game is set before public knowledge of stable smokeless powder, but they are generally given a steampunk makeover to make them look appropriate in the alternate history setting.&lt;br /&gt;
&lt;br /&gt;
{{Game Title|The Order: 1886}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Webley Mk II==&lt;br /&gt;
The first weapon you will find in the game is a [[Webley_Revolvers#Webley_.455_Mk_II|Webley .455 Mk II]] revolver, which is called the &amp;quot;Mk 1 Service Revolver&amp;quot; in-game. This weapon is anachronistic by 8 years. In-game animations portray this revolver as having a cocked hammer after every shot fired, despite this Webley being a double-action revolver that clearly lacks an [[Webley-Fosbery Automatic Revolver|auto-revolver]] mechanism, and the player character never physically cocking it.&lt;br /&gt;
[[File:Weble Mk II.jpg|thumb|none|300px|Webley Mk II - .455 Webley]] &lt;br /&gt;
[[File:The_OrderMk1-1Edit.jpg|thumb|none|600px|The 'Mk 1 Service Revolver' on the ground. Note the rounded grip, the Mk I has a &amp;quot;bird head&amp;quot; shaped grip]] &lt;br /&gt;
[[File:The_OrderMk1-2Edit.jpg|thumb|none|600px|Much to his chagrin Sir Galahad finds that someone has forgotten to load the Service Revolver.]] &lt;br /&gt;
[[File:The OrderMk1-3Edit.jpg|thumb|none|600px|Sir Galahad with the Revolver.]]&lt;br /&gt;
[[File:The OrderMk1-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is seen as the standard issue for Knights of 'The Order', and is called the 'C-78 Autoloading Pistol'. This weapon is anachronistic by approximately 7 Years.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|300px|none|Borchardt C-93 - 7.65 Borchardt]] &lt;br /&gt;
[[File:The_OrderC78-1.jpg|thumb|none|600px|The 'C-78 Autoloading Pistol' on the ground.]]&lt;br /&gt;
[[File:The_OrderC78-1Edit.jpg|thumb|none|600px|Sir Galahad  with his 'C-78 Autoloading Pistol'.]]&lt;br /&gt;
[[File:The_OrderC78-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
The [[Colt Dragoon]] appears in the later half of the game as the 'M4 Dragoon Revolver' and is the strongest handgun in the game, killing most enemies with a single round. The weapon is a fictional top-break (like the [[Webley|Webley revolver]]) version of the Colt Dragoon 3rd model; as stated in the game, &amp;quot;this revolver was built as an upgrade to the older M3 Dragoons&amp;quot;, which implies that the 'M4 Dragoon Revolver' is a further development of the Colt Dragoon 3rd model in the game universe. It is worth noting that although it is technically cartridge converted, the revolver in the game is still modeled on the basis of the original percussion model with a cylinder with cap slots (which would actually make it incompatible with metal cartridges), and with a loading lever. Any cylinder latch is also missing.&lt;br /&gt;
[[Image:Dragoon 3rd model.jpg‎|thumb|none|300px|Colt Dragoon 3rd model - .44 cal]]&lt;br /&gt;
[[File:The Order DragoonRevolver.jpg|400px|thumb|none|The 'M4 Dragoon Revolver' as it appears in the game.]]&lt;br /&gt;
[[File:The_OrderDragoon.jpg|thumb|none|600px|The Revolver on the ground.]]&lt;br /&gt;
[[File:The_OrderDragoon1.jpg|thumb|none|600px|Sebastians revolver lies on the table.]]&lt;br /&gt;
[[File:The_OrderDragoon-1.jpg|thumb|none|600px|Marquis de Lafayette aims his Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-1Edit.jpg|thumb|none|600px|Sir Galahad with the Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-2Edit.jpg|thumb|none|600px|Reloading, without thinking how it should work.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] with an M712-style detachable magazine appears in-game as the 'C-81 Maschinepistole'. It is modeled with the hammer of the early C96 prototype as well as its stepped barrel, and is select-fire despite not having a fire selector. It is anachronistic by about 10 years, though detachable magazine versions appeared even later.&lt;br /&gt;
[[Image:Whats up doc.jpg|thumb|none|300px|Early Mauser C96 prototype - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:The OrderC81-1.jpg|thumb|none|500px|Concept art of the 'C-81'. Note that this has a fire selector similar to that of an Astra 903 machine pistol, and no magazine release.]]&lt;br /&gt;
[[File:The_Order_c93_1.jpg|thumb|none|600px|The 'C-81' on the ground. Now it has a magazine release but no fire selector.]]&lt;br /&gt;
[[File:The_Order_c93_2.jpg|thumb|none|600px|Sir Galahad with the Mauser.]]&lt;br /&gt;
[[File:The_Order_c93_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duelist Revolver&amp;quot;==&lt;br /&gt;
The 'Duelist Revolver' is a fictional double-barreled revolver with a 10-round cylinder, seemingly based on a Lancaster-made [[Howdah Pistol]]. Conceptually, it appears to be inspired by actual double-barreled revolvers such as the Lefaucheux double-barreled revolver or the Henrion, Dassy, and Heuschen revolver. In-game, it fires two shots sequentially in a short burst per trigger pull, rather than two at once as one might reasonably expect, or one shot per trigger pull like the real double-barreled revolvers.&lt;br /&gt;
[[File:Admiral-s-lancaster-2762-full.jpg|thumb|none|300px|Lancaster Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:The Order DuelistRevolver.jpg|400px|thumb|none|The &amp;quot;Duelist Revolver&amp;quot; as it appears in-game...]]&lt;br /&gt;
[[File:The_OrderDuelist-1.jpg|thumb|none|600px|...and as it appears lying in the dirt. Note the very short trigger travel, which is highly implausible for a double-action mechanism.]]&lt;br /&gt;
[[File:The_OrderDuelist-1Edit.jpg|thumb|none|600px|Sir Galahad eyeing the mutated revolver with suspicion.]]&lt;br /&gt;
[[File:The_OrderDuelist-2.jpg|thumb|none|600px|Reloading the revolver is accomplished with the help of a rather large speedloader. Note the extremely thin trigger group.]]&lt;br /&gt;
&lt;br /&gt;
==British 1756 Light Dragoon Pistol==&lt;br /&gt;
A [[Flintlock Pistol |British 1756 Light Dragoon Pistol]] is seen in Lord Hastings Showcase.&lt;br /&gt;
[[Image:LightdragoonPistol.jpg |thumb|none|400px|British 1756 Light Dragoon Pistol - .68 caliber.]]&lt;br /&gt;
[[File:The_OrderD_Flint.jpg|thumb|none|600px|The Pistol in the showcase.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I (hybrid)==&lt;br /&gt;
The &amp;quot;M85 Automatisch&amp;quot; appears to be based on the [[Bergmann MP35/I]] (a design that wouldn't come around for another 49 years), albeit with a [[Bergmann MP18]]'s charging handle, and a vertical magazine well that takes drum magazines seemingly based on those used in the German-issued Fl.-S.-K. 15 variant of the [[Mondragón Rifle|Mondragón Modelo 1908]].&lt;br /&gt;
[[File:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mp18 right.jpg|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 with 30-round drum magazine - 7x57mm Mauser]]&lt;br /&gt;
[[File:The Order M85 concept.jpg|thumb|none|500px|Concept art of the &amp;quot;M85 Automatisch&amp;quot;. Note the slightly stretched-out receiver and comparably-compressed drum; exactly what sort of cartridge this thing is supposed to be chambered for is anybody's guess.]]&lt;br /&gt;
[[File:The_OrderM85-2Edit.jpg|thumb|none|600px|The M85 on the ground.]] &lt;br /&gt;
[[File:The OrderM85-1Edit.jpg|thumb|none|600px|Sir Galahad prepares to fight some half-breeds with his half-breed automatic. Note that, unlike either of the submachine guns it draws influence from, the M85 Automatisch fires from a closed bolt.]] &lt;br /&gt;
[[File:The OrderM85-3Edit.jpg|thumb|none|600px|Smacking in a new drum; here, the bolt is locked back.]]&lt;br /&gt;
[[File:The OrderM85-4.jpg|thumb|none|600px|Alastair D'Argyll with an M85, giving a good view of the distinctive not-quite-round offset drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Triple Threat==&lt;br /&gt;
The 'Three Crown' Coach Gun in-game appears to be based on the [[Chiappa Triple Threat]] shotgun, the in-game version fires all 3 barrels at once. It is anachronistic by over 100 years.&lt;br /&gt;
[[File:ChiappaTripleThreat.jpg|thumb|none|500px|Chiappa Triple Threat - 12 gauge]]&lt;br /&gt;
[[File:The OrderThreeCrown-1.jpg|thumb|none|500px|Concept art of the 'Three Crown' Coach Gun]]&lt;br /&gt;
[[File:The_Order_shot1.jpg|thumb|none|600px|The 'Three Crown' on the ground. Note the double trigger, perhaps an explanation for how it fires three rounds with one trigger pull, it could trigger all three strikers to drop, bypassing any ratcheting mechanism is built into the weapon.]]&lt;br /&gt;
[[File:The_Order_shot2.jpg|thumb|none|600px|Sir Galahad with the shotgun.]]&lt;br /&gt;
[[File:The_Order_shot3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as 'RA-5 Repeating Shotgun'. It is anachronistic by about 19 years.&lt;br /&gt;
[[File:BrowAut5.jpg|400px|thumb|none|Browning Auto-5 (pre-WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[File:RA5Shotgun.jpg|500px|thumb|none|The RA-5 as it appears in the game.]]&lt;br /&gt;
[[File:RA5_1.jpg|600px|thumb|none|The RA-5 on the gound. The in-game model is actually quite accurate to the real firearm, although the earliest Brownings were most commonly straight stocks without a pistol grip, not this semi-pistol grip style.]]&lt;br /&gt;
[[File:RA5_2.jpg|600px|thumb|none|Sir Galahad with the RA-5.]]&lt;br /&gt;
[[File:RA5_3.jpg|600px|thumb|none|Reloading. Possibly for gameplay reasons, the animations are entirely incorrect for this firearm, as the bolt does not lock back on the last shot and it locks back during the animation, and Sir Galahad shoves rounds through the open ejection port/the side of the receiver to reload instead of the proper procedure for an early Auto-5 - namely dropping a round through the locked open ejection port into the chamber or on the lifter, closing the bolt, then flipping the shotgun over and holding down the bolt release button as you load four rounds into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Essex M2 Falchion&amp;quot;==&lt;br /&gt;
The 'Essex M2 Falchion' is the standard-issue automatic rifle for Knights of 'The Order' and appears to be based on the [[Molot Vepr]] with a compressed air &amp;quot;Launcher&amp;quot; attached to the bottom. The magazine seems to be from a [[Browning Automatic Rifle]] and the rear sights from a [[Mauser Gewehr 1898]].&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|none|450px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:The OrderM2Falchion-2.jpg|thumb|none|500px|Concept art of the 'Essex M2 Falchion']]&lt;br /&gt;
[[File:The OrderM2Falchion-1Edit.jpg|thumb|none|600px|The 'Essex M2 Falchion'. Note the double trigger.]] &lt;br /&gt;
[[File:The OrderM2Falchion-1.jpg|thumb|none|600px|Sir Galahad with the 'Essex M2 Falchion'.]] &lt;br /&gt;
[[File:The OrderM2Falchion-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Jungle Carbine==&lt;br /&gt;
The 'M84 Marksman Carbine' is a [[Jungle Carbine|Lee-Enfield No. 5 Jungle Carbine]]. It serves as the game's sniper rifle. It appears with both suppressed and unsuppressed versions.&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Jungle Carbine - .303 British]]&lt;br /&gt;
[[File:The_OrderM84-1.jpg|thumb|none|500px|Concept art (partially a photograph) of the 'M84' with a suppressor attached.]] &lt;br /&gt;
[[File:The_OrderM84-2Edit.jpg|thumb|none|600px|The 'M84' lying on a table.]] &lt;br /&gt;
[[File:The_OrderM84-3Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4_1.jpg|thumb|none|600px|Taking aim with the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-5_0.jpg|thumb|none|600px|First-person view down the scope.]]&lt;br /&gt;
[[File:The_OrderM84-5Edit.jpg|thumb|none|600px|Reloading the No. 5.]]&lt;br /&gt;
&lt;br /&gt;
==Pedersen/T1E3 rifle==&lt;br /&gt;
The [[Pedersen Rifle]] appears in the game as the 'M82 Selfloader Carbine'. This weapon is anachronistic for about 34 years.&lt;br /&gt;
[[File:Vickers-Armstrong_Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen]] &lt;br /&gt;
[[File:The_OrderM82-1Edit.jpg|thumb|none|600px|The 'M82 Selfloader Carbine' on the ground.]]&lt;br /&gt;
[[File:The_OrderM82-1.jpg|thumb|none|600px|Sir Galahad with the 'M82 Selfloader Carbine'.]] &lt;br /&gt;
[[File:The_OrderM82-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate==&lt;br /&gt;
The grenades in the game, both frag and smoke use the same model, are based on the [[Model 24 Stielhandgranate]], with a few cosmetic alterations such as an unusable blade attachment. While the attached ring on the stick resembles the spoon safety from the earlier [[Model 15 Stielhandgranate|Model 15]], the warhead itself looks like the  British No.3 Mk.1 Hales rifle grenade.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve.]]&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate with spoon safety.]]&lt;br /&gt;
[[File:The_OrderFragGrenade.jpg|thumb|none|500px|Concept art of the grenade.]]&lt;br /&gt;
[[File:The_Ordergr_1.jpg|thumb|none|600px|Two stick grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
The Smoke Grenade is also based on the [[Model 24 Stielhandgranate]] but with a different warhead.&lt;br /&gt;
[[File:The_Ordersmoke_1.jpg|thumb|none|600px|The Smoke grenade thrown by Sir Galahad.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Thermite Gun==&lt;br /&gt;
The Thermite gun is, rather loosely, based on the [[Maxim MG08/15|Maxim LMG 08/15 &amp;quot;Spandau&amp;quot;]] with elements of a [[Lewis Gun]] and a [[Vickers K machine gun]]. It sprays a cloud of thermite that can then be ignited with a flare launcher attached to the underside of the weapon.&lt;br /&gt;
[[Image:Lmg08-15 air.jpg ‎|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Vickersk.jpg |thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:The_OrderThermite-3.jpg|thumb|none|500px|Concept art of the 'Thermite Gun']]&lt;br /&gt;
[[File:The_OrderThermite-1Edit.jpg|thumb|none|600px|Sir Galahad admiring his new 'Thermite Gun']] &lt;br /&gt;
[[File:The_OrderThermite-2Edit.jpg|thumb|none|600px|Sir Galahad with the 'Thermite Gun'.]]&lt;br /&gt;
[[File:The_OrderThermite-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS21 Arc Induction Lance==&lt;br /&gt;
The 'TS21 Arc Induction Lance' is a completely fictional weapon that appears to have been built out of spare rifle parts by Nikola Tesla.&lt;br /&gt;
[[File:The_OrderTS21-1.jpg|thumb|none|500px|Concept art of the 'TS21 Arc Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-1_1.jpg|thumb|none|600px|The TS21 in-game.]]&lt;br /&gt;
[[File:The_OrderTS21-2.jpg|thumb|none|600px|Lady Igraine armed with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-3.jpg|thumb|none|600px|Sir Galahad with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-17 Detonator==&lt;br /&gt;
The 'TS-17 Detonator' is also a completely fictional weapon.&lt;br /&gt;
[[File:The OrderTS17-1.jpg|thumb|none|600px|The 'TS-17 Detonator' on a table. Buttstock seems to have been made on the likeness a [[Mauser C96]].]]&lt;br /&gt;
[[File:The OrderTS17-2.jpg|thumb|none|600px|Sir Galahad with the 'TS-17 Detonator'.]]&lt;br /&gt;
[[File:The OrderTS17-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-29 Cannon==&lt;br /&gt;
The 'TS-29 Cannon' is based on the [[M18 Recoilless Rifle]].&lt;br /&gt;
[[Image:M18 Recoilless.jpg|thumb|none|500px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:The OrderTS29_1.jpg|thumb|none|600px|Sir Galahad with the 'TS-29 Cannon'.]]&lt;br /&gt;
[[File:The OrderTS29_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Repeating Arbalest==&lt;br /&gt;
The Crossbow in-game is called the 'Repeating Arabalest' and is always scoped, rather than have the bolt loaded one at a time it takes a drum attachment that holds 5 bolt at a time in a similar fashion to the one seen in [[Van Helsing]].&lt;br /&gt;
[[File:The_OrderCrossbow-1.jpg|thumb|none|500px|Concept art of the 'Repeating Arabalest']]&lt;br /&gt;
[[File:The Ordercross_1.jpg|thumb|none|600px|The crossbow on a table. Note how it resembles modern Twinbow crossbows.]]&lt;br /&gt;
[[File:The Ordercross_2.jpg|thumb|none|600px|Sir Galahad admiring the 'Repeating Arabalest'.]]&lt;br /&gt;
[[File:The Ordercross_3.jpg|thumb|none|600px|Preparing.]]&lt;br /&gt;
[[File:The Ordercross_4.jpg|thumb|none|600px|Sir Galahad with the crossbow.]]&lt;br /&gt;
[[File:The Ordercross_5.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:The Ordercross_6.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gun==&lt;br /&gt;
During the last fight, Nikola Tesla is seen with a fictional weapon. Sir Galahad takes the gun but is disarmed by Alastair.&lt;br /&gt;
[[File:The Order_tesla.jpg|thumb|none|600px|Sir Galahad with the Tesla Gun.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Order: 1886, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634849</id>
		<title>The Order: 1886</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Order:_1886&amp;diff=1634849"/>
		<updated>2023-12-11T14:29:16Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Webley Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = The Order: 1886&lt;br /&gt;
|picture = TheOrderBoxart.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 2015&lt;br /&gt;
|developer=Ready at Dawn&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher=Sony Computer Entertainment&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Order: 1886''''' is a video game set in an alternate history London that follows the exploits of a group of legendary protectors of the British realm named 'The Order'. Members of 'The Order' are disciples of the Knights of the Round Table and Arthur himself and are tasked with protecting the people of England from a multitude of threats including 'Half-Breeds' which is the name they use to describe werewolves and vampires.&lt;br /&gt;
&lt;br /&gt;
Nearly all of the weapons featured are highly anachronistic, as the game is set before public knowledge of stable smokeless powder, but they are generally given a steampunk makeover to make them look appropriate in the alternate history setting.&lt;br /&gt;
&lt;br /&gt;
{{Game Title|The Order: 1886}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Webley Mk II==&lt;br /&gt;
The first weapon you will find in the game is a [[Webley_Revolvers#Webley_.455_Mk_II|Webley .455 Mk II]] revolver, which is called the &amp;quot;Mk 1 Service Revolver&amp;quot; in-game. This weapon is anachronistic by 8 years. In-game animations portray this revolver as having a cocked hammer after every shot fired, despite this Webley being a double-action revolver that clearly lacks an [[Webley-Fosbery Automatic Revolver|auto-revolver]] mechanism, and the player character never physically cocking it.&lt;br /&gt;
[[File:Weble Mk II.jpg|thumb|none|300px|Webley Mk II - .455 Webley]] &lt;br /&gt;
[[File:The_OrderMk1-1Edit.jpg|thumb|none|600px|The 'Mk 1 Service Revolver' on the ground. Note the rounded grip, the Mk I has a &amp;quot;bird head&amp;quot; shaped grip]] &lt;br /&gt;
[[File:The_OrderMk1-2Edit.jpg|thumb|none|600px|Much to his chagrin Sir Galahad finds that someone has forgotten to load the Service Revolver.]] &lt;br /&gt;
[[File:The OrderMk1-3Edit.jpg|thumb|none|600px|Sir Galahad with the Revolver.]]&lt;br /&gt;
[[File:The OrderMk1-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is seen as the standard issue for Knights of 'The Order', and is called the 'C-78 Autoloading Pistol'. This weapon is anachronistic by approximately 7 Years.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|300px|none|Borchardt C-93 - 7.65 Borchardt]] &lt;br /&gt;
[[File:The_OrderC78-1.jpg|thumb|none|600px|The 'C-78 Autoloading Pistol' on the ground.]]&lt;br /&gt;
[[File:The_OrderC78-1Edit.jpg|thumb|none|600px|Sir Galahad  with his 'C-78 Autoloading Pistol'.]]&lt;br /&gt;
[[File:The_OrderC78-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
The [[Colt Dragoon]] appears in the later half of the game as the 'M4 Dragoon Revolver' and is the strongest handgun in the game, killing most enemies with a single round. The weapon is a fictional top-break (like the [[Webley|Webley revolver]]) version of the Colt Dragoon 3rd model; as stated in the game, &amp;quot;this revolver was built as an upgrade to the older M3 Dragoons&amp;quot;, which implies that the 'M4 Dragoon Revolver' is a further development of the Colt Dragoon 3rd model in the game universe. It is worth noting that although it is technically cartridge converted, the revolver in the game is still modeled on the basis of the original percussion model with a cylinder with cap slots (which would actually make it incompatible with metal cartridges), and with a loading lever. Any cylinder latch is also missing.&lt;br /&gt;
[[Image:Dragoon 3rd model.jpg‎|thumb|none|300px|Colt Dragoon 3rd model - .44 cal]]&lt;br /&gt;
[[File:The Order DragoonRevolver.jpg|400px|thumb|none|The 'M4 Dragoon Revolver' as it appears in the game.]]&lt;br /&gt;
[[File:The_OrderDragoon.jpg|thumb|none|600px|The Revolver on the ground.]]&lt;br /&gt;
[[File:The_OrderDragoon1.jpg|thumb|none|600px|Sebastians revolver lies on the table.]]&lt;br /&gt;
[[File:The_OrderDragoon-1.jpg|thumb|none|600px|Marquis de Lafayette aims his Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-1Edit.jpg|thumb|none|600px|Sir Galahad with the Dragoon.]]&lt;br /&gt;
[[File:The_OrderDragoon-2Edit.jpg|thumb|none|600px|Reloading, without thinking how it should work.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] with an M712-style detachable magazine appears in-game as the 'C-81 Maschinepistole'. It is modeled with the hammer of the early C96 prototype as well as its stepped barrel, and is select-fire despite not having a fire selector. It is anachronistic by about 10 years, though detachable magazine versions appeared even later.&lt;br /&gt;
[[Image:Whats up doc.jpg|thumb|none|300px|Early Mauser C96 prototype - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:The OrderC81-1.jpg|thumb|none|500px|Concept art of the 'C-81'. Note that this has a fire selector similar to that of an Astra 903 machine pistol, and no magazine release.]]&lt;br /&gt;
[[File:The_Order_c93_1.jpg|thumb|none|600px|The 'C-81' on the ground. Now it has a magazine release but no fire selector.]]&lt;br /&gt;
[[File:The_Order_c93_2.jpg|thumb|none|600px|Sir Galahad with the Mauser.]]&lt;br /&gt;
[[File:The_Order_c93_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duelist Revolver&amp;quot;==&lt;br /&gt;
The 'Duelist Revolver' is a fictional double-barreled revolver with a 10-round cylinder, seemingly based on a Lancaster-made [[Howdah Pistol]]. Conceptually, it appears to be inspired by actual double-barreled revolvers such as the Lefaucheux double-barreled revolver or the Henrion, Dassy, and Heuschen revolver. In-game, it fires two shots sequentially in a short burst per trigger pull, rather than two at once as one might reasonably expect, or one shot per trigger pull like the real double-barreled revolvers.&lt;br /&gt;
[[File:Admiral-s-lancaster-2762-full.jpg|thumb|none|300px|Lancaster Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:The Order DuelistRevolver.jpg|400px|thumb|none|The &amp;quot;Duelist Revolver&amp;quot; as it appears in-game...]]&lt;br /&gt;
[[File:The_OrderDuelist-1.jpg|thumb|none|600px|...and as it appears lying in the dirt. Note the very short trigger travel, which is highly implausible for a double action mechanism.]]&lt;br /&gt;
[[File:The_OrderDuelist-1Edit.jpg|thumb|none|600px|Sir Galahad eyeing the mutated revolver with suspicion.]]&lt;br /&gt;
[[File:The_OrderDuelist-2.jpg|thumb|none|600px|Reloading the revolver is accomplished with the help of a rather large speedloader. Note the extremely thin trigger group.]]&lt;br /&gt;
&lt;br /&gt;
==British 1756 Light Dragoon Pistol==&lt;br /&gt;
A [[Flintlock Pistol |British 1756 Light Dragoon Pistol]] is seen in Lord Hastings Showcase.&lt;br /&gt;
[[Image:LightdragoonPistol.jpg |thumb|none|400px|British 1756 Light Dragoon Pistol - .68 caliber.]]&lt;br /&gt;
[[File:The_OrderD_Flint.jpg|thumb|none|600px|The Pistol in the showcase.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I (hybrid)==&lt;br /&gt;
The &amp;quot;M85 Automatisch&amp;quot; appears to be based on the [[Bergmann MP35/I]] (a design that wouldn't come around for another 49 years), albeit with a [[Bergmann MP18]]'s charging handle, and a vertical magazine well that takes drum magazines seemingly based on those used in the German-issued Fl.-S.-K. 15 variant of the [[Mondragón Rifle|Mondragón Modelo 1908]].&lt;br /&gt;
[[File:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mp18 right.jpg|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 with 30-round drum magazine - 7x57mm Mauser]]&lt;br /&gt;
[[File:The Order M85 concept.jpg|thumb|none|500px|Concept art of the &amp;quot;M85 Automatisch&amp;quot;. Note the slightly stretched-out receiver and comparably-compressed drum; exactly what sort of cartridge this thing is supposed to be chambered for is anybody's guess.]]&lt;br /&gt;
[[File:The_OrderM85-2Edit.jpg|thumb|none|600px|The M85 on the ground.]] &lt;br /&gt;
[[File:The OrderM85-1Edit.jpg|thumb|none|600px|Sir Galahad prepares to fight some half-breeds with his half-breed automatic. Note that, unlike either of the submachine guns it draws influence from, the M85 Automatisch fires from a closed bolt.]] &lt;br /&gt;
[[File:The OrderM85-3Edit.jpg|thumb|none|600px|Smacking in a new drum; here, the bolt is locked back.]]&lt;br /&gt;
[[File:The OrderM85-4.jpg|thumb|none|600px|Alastair D'Argyll with an M85, giving a good view of the distinctive not-quite-round offset drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Triple Threat==&lt;br /&gt;
The 'Three Crown' Coach Gun in-game appears to be based on the [[Chiappa Triple Threat]] shotgun, the in-game version fires all 3 barrels at once. It is anachronistic by over 100 years.&lt;br /&gt;
[[File:ChiappaTripleThreat.jpg|thumb|none|500px|Chiappa Triple Threat - 12 gauge]]&lt;br /&gt;
[[File:The OrderThreeCrown-1.jpg|thumb|none|500px|Concept art of the 'Three Crown' Coach Gun]]&lt;br /&gt;
[[File:The_Order_shot1.jpg|thumb|none|600px|The 'Three Crown' on the ground. Note the double trigger, perhaps an explanation for how it fires three rounds with one trigger pull, it could trigger all three strikers to drop, bypassing any ratcheting mechanism is built into the weapon.]]&lt;br /&gt;
[[File:The_Order_shot2.jpg|thumb|none|600px|Sir Galahad with the shotgun.]]&lt;br /&gt;
[[File:The_Order_shot3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as 'RA-5 Repeating Shotgun'. It is anachronistic by about 19 years.&lt;br /&gt;
[[File:BrowAut5.jpg|400px|thumb|none|Browning Auto-5 (pre-WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[File:RA5Shotgun.jpg|500px|thumb|none|The RA-5 as it appears in the game.]]&lt;br /&gt;
[[File:RA5_1.jpg|600px|thumb|none|The RA-5 on the gound. The in-game model is actually quite accurate to the real firearm, although the earliest Brownings were most commonly straight stocks without a pistol grip, not this semi-pistol grip style.]]&lt;br /&gt;
[[File:RA5_2.jpg|600px|thumb|none|Sir Galahad with the RA-5.]]&lt;br /&gt;
[[File:RA5_3.jpg|600px|thumb|none|Reloading. Possibly for gameplay reasons, the animations are entirely incorrect for this firearm, as the bolt does not lock back on the last shot and it locks back during the animation, and Sir Galahad shoves rounds through the open ejection port/the side of the receiver to reload instead of the proper procedure for an early Auto-5 - namely dropping a round through the locked open ejection port into the chamber or on the lifter, closing the bolt, then flipping the shotgun over and holding down the bolt release button as you load four rounds into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Essex M2 Falchion&amp;quot;==&lt;br /&gt;
The 'Essex M2 Falchion' is the standard-issue automatic rifle for Knights of 'The Order' and appears to be based on the [[Molot Vepr]] with a compressed air &amp;quot;Launcher&amp;quot; attached to the bottom. The magazine seems to be from a [[Browning Automatic Rifle]] and the rear sights from a [[Mauser Gewehr 1898]].&lt;br /&gt;
[[Image:SOK-94.jpg|thumb|none|450px|SOK-94 Vepr (&amp;quot;Boar&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:The OrderM2Falchion-2.jpg|thumb|none|500px|Concept art of the 'Essex M2 Falchion']]&lt;br /&gt;
[[File:The OrderM2Falchion-1Edit.jpg|thumb|none|600px|The 'Essex M2 Falchion'. Note the double trigger.]] &lt;br /&gt;
[[File:The OrderM2Falchion-1.jpg|thumb|none|600px|Sir Galahad with the 'Essex M2 Falchion'.]] &lt;br /&gt;
[[File:The OrderM2Falchion-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Jungle Carbine==&lt;br /&gt;
The 'M84 Marksman Carbine' is a [[Jungle Carbine|Lee-Enfield No. 5 Jungle Carbine]]. It serves as the game's sniper rifle. It appears with both suppressed and unsuppressed versions.&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No. 5 Jungle Carbine - .303 British]]&lt;br /&gt;
[[File:The_OrderM84-1.jpg|thumb|none|500px|Concept art (partially a photograph) of the 'M84' with a suppressor attached.]] &lt;br /&gt;
[[File:The_OrderM84-2Edit.jpg|thumb|none|600px|The 'M84' lying on a table.]] &lt;br /&gt;
[[File:The_OrderM84-3Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4Edit.jpg|thumb|none|600px|Sir Galahad admiring the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-4_1.jpg|thumb|none|600px|Taking aim with the 'M84']] &lt;br /&gt;
[[File:The_OrderM84-5_0.jpg|thumb|none|600px|First-person view down the scope.]]&lt;br /&gt;
[[File:The_OrderM84-5Edit.jpg|thumb|none|600px|Reloading the No. 5.]]&lt;br /&gt;
&lt;br /&gt;
==Pedersen/T1E3 rifle==&lt;br /&gt;
The [[Pedersen Rifle]] appears in the game as the 'M82 Selfloader Carbine'. This weapon is anachronistic for about 34 years.&lt;br /&gt;
[[File:Vickers-Armstrong_Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen]] &lt;br /&gt;
[[File:The_OrderM82-1Edit.jpg|thumb|none|600px|The 'M82 Selfloader Carbine' on the ground.]]&lt;br /&gt;
[[File:The_OrderM82-1.jpg|thumb|none|600px|Sir Galahad with the 'M82 Selfloader Carbine'.]] &lt;br /&gt;
[[File:The_OrderM82-2Edit.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate==&lt;br /&gt;
The grenades in the game, both frag and smoke use the same model, are based on the [[Model 24 Stielhandgranate]], with a few cosmetic alterations such as an unusable blade attachment. While the attached ring on the stick resembles the spoon safety from the earlier [[Model 15 Stielhandgranate|Model 15]], the warhead itself looks like the  British No.3 Mk.1 Hales rifle grenade.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve.]]&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate with spoon safety.]]&lt;br /&gt;
[[File:The_OrderFragGrenade.jpg|thumb|none|500px|Concept art of the grenade.]]&lt;br /&gt;
[[File:The_Ordergr_1.jpg|thumb|none|600px|Two stick grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
The Smoke Grenade is also based on the [[Model 24 Stielhandgranate]] but with a different warhead.&lt;br /&gt;
[[File:The_Ordersmoke_1.jpg|thumb|none|600px|The Smoke grenade thrown by Sir Galahad.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Thermite Gun==&lt;br /&gt;
The Thermite gun is, rather loosely, based on the [[Maxim MG08/15|Maxim LMG 08/15 &amp;quot;Spandau&amp;quot;]] with elements of a [[Lewis Gun]] and a [[Vickers K machine gun]]. It sprays a cloud of thermite that can then be ignited with a flare launcher attached to the underside of the weapon.&lt;br /&gt;
[[Image:Lmg08-15 air.jpg ‎|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Vickersk.jpg |thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:The_OrderThermite-3.jpg|thumb|none|500px|Concept art of the 'Thermite Gun']]&lt;br /&gt;
[[File:The_OrderThermite-1Edit.jpg|thumb|none|600px|Sir Galahad admiring his new 'Thermite Gun']] &lt;br /&gt;
[[File:The_OrderThermite-2Edit.jpg|thumb|none|600px|Sir Galahad with the 'Thermite Gun'.]]&lt;br /&gt;
[[File:The_OrderThermite-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS21 Arc Induction Lance==&lt;br /&gt;
The 'TS21 Arc Induction Lance' is a completely fictional weapon that appears to have been built out of spare rifle parts by Nikola Tesla.&lt;br /&gt;
[[File:The_OrderTS21-1.jpg|thumb|none|500px|Concept art of the 'TS21 Arc Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-1_1.jpg|thumb|none|600px|The TS21 in-game.]]&lt;br /&gt;
[[File:The_OrderTS21-2.jpg|thumb|none|600px|Lady Igraine armed with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-3.jpg|thumb|none|600px|Sir Galahad with the 'Induction Lance'.]]&lt;br /&gt;
[[File:The OrderTS21-4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-17 Detonator==&lt;br /&gt;
The 'TS-17 Detonator' is also a completely fictional weapon.&lt;br /&gt;
[[File:The OrderTS17-1.jpg|thumb|none|600px|The 'TS-17 Detonator' on a table. Buttstock seems to have been made on the likeness a [[Mauser C96]].]]&lt;br /&gt;
[[File:The OrderTS17-2.jpg|thumb|none|600px|Sir Galahad with the 'TS-17 Detonator'.]]&lt;br /&gt;
[[File:The OrderTS17-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==TS-29 Cannon==&lt;br /&gt;
The 'TS-29 Cannon' is based on the [[M18 Recoilless Rifle]].&lt;br /&gt;
[[Image:M18 Recoilless.jpg|thumb|none|500px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:The OrderTS29_1.jpg|thumb|none|600px|Sir Galahad with the 'TS-29 Cannon'.]]&lt;br /&gt;
[[File:The OrderTS29_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Repeating Arbalest==&lt;br /&gt;
The Crossbow in-game is called the 'Repeating Arabalest' and is always scoped, rather than have the bolt loaded one at a time it takes a drum attachment that holds 5 bolt at a time in a similar fashion to the one seen in [[Van Helsing]].&lt;br /&gt;
[[File:The_OrderCrossbow-1.jpg|thumb|none|500px|Concept art of the 'Repeating Arabalest']]&lt;br /&gt;
[[File:The Ordercross_1.jpg|thumb|none|600px|The crossbow on a table. Note how it resembles modern Twinbow crossbows.]]&lt;br /&gt;
[[File:The Ordercross_2.jpg|thumb|none|600px|Sir Galahad admiring the 'Repeating Arabalest'.]]&lt;br /&gt;
[[File:The Ordercross_3.jpg|thumb|none|600px|Preparing.]]&lt;br /&gt;
[[File:The Ordercross_4.jpg|thumb|none|600px|Sir Galahad with the crossbow.]]&lt;br /&gt;
[[File:The Ordercross_5.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:The Ordercross_6.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gun==&lt;br /&gt;
During the last fight, Nikola Tesla is seen with a fictional weapon. Sir Galahad takes the gun but is disarmed by Alastair.&lt;br /&gt;
[[File:The Order_tesla.jpg|thumb|none|600px|Sir Galahad with the Tesla Gun.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Order: 1886, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Webley-Fosbery_Automatic_Revolver&amp;diff=1634848</id>
		<title>Webley-Fosbery Automatic Revolver</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Webley-Fosbery_Automatic_Revolver&amp;diff=1634848"/>
		<updated>2023-12-11T14:27:38Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Webley-Fosbery Model 1901.jpg|thumb|right|400px|Webley-Fosbery Automatic Revolver M1901 - .455 Webley]]&lt;br /&gt;
[[Image:Webley-Fosbery.jpg|thumb|right|400px|Webley-Fosbery Automatic Revolver M1902 - .455 Webley]]&lt;br /&gt;
The '''Webley-Fosbery Automatic Revolver''' is a revolver manufactured between 1901 and 1924 by [[Webley and Scott]] noteworthy for it's &amp;quot;automatic&amp;quot; mechanism. The prototype was made in 1895 by Lieutenant Colonel George Vincent Fosbery based on a [[Colt Single Action Army]], he then took it to Webley and Scott due to the Webley's stronger lockwork and its faster reload given the top break. It was built in several slightly different versions, including some with shorter or longer barrels, Metford rifling and even .22 single shot barrels. There were only 4,750 Webley-Fosbery Automatic Revolvers built.&lt;br /&gt;
&lt;br /&gt;
The action of the Webley-Fosbery is the most famous part of the revolver, it's a recoil operated revolver where the upper receiver shunts back on a track in the grip assembly to recock the hammer and rotate the cylinder. When the gun fires, the upper receiver assembly recoils back to recock the hammer, and a diamond stud on the bottom operates with the grooves in the cylinder to cycle to the next cartridge on the return stroke. This combined with a lightweight trigger made it a popular target revolver in the early 1900s.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
* Caliber: .455 Webley or .38 ACP&lt;br /&gt;
* Capacity: 6- (.455) or 8- (.38 ACP) round cylinder&lt;br /&gt;
* Action:Recoil operated semi-automatic revolver&lt;br /&gt;
* Weight (unloaded): 43.68 oz.&lt;br /&gt;
* Overall Length: 11 inches&lt;br /&gt;
* Barrel Length: 6 inches&lt;br /&gt;
* Dates of Manufacture: 1901 to 1924&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Webley-Fosbery Automatic Revolver appears in the following movies, TV shows, and video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Maltese Falcon]]'' || [[Ward Bond]] ||Detectve Tom Polhaus ||  || rowspan=&amp;quot;2&amp;quot;| 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Mary Astor]] ||Brigid O'Shaughnessy || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || [[Sean Connery]] || Zed || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost City of Z, The|The Lost City of Z]]'' || [[Robert Pattinson]]  || Henry Costin  ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Riches (Bogatstvo)]]'' || Andris Lielais || Riebli || rowspan=2|M1901 || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Yakovlev]] || Bentley&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pathologic]]'' || &amp;quot;Revolver&amp;quot; || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||Webley Fosbery ||M1902 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun]]'' || &amp;quot;Webley-Fosbery&amp;quot; || ANZAC update 2018 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' || &amp;quot;Auto Revolver&amp;quot; ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''|| Webley Fosbery|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pathologic 2]]'' || &amp;quot;Revolver&amp;quot; || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film/TV Show'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Butler I]]'' || Azzurro || S1E02; with ornate engravings || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Princess Principal]]'' || Ange || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_1943&amp;diff=1633690</id>
		<title>Battlefield: 1943</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_1943&amp;diff=1633690"/>
		<updated>2023-12-06T03:18:00Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: fixed up some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield: 1943&lt;br /&gt;
|picture=BF1943.jpg&lt;br /&gt;
|caption=''Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= July 8 &amp;amp; 9, 2009&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One (2018)&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield: 1943''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a spin-off offside the main series which only features the Pacific Theater of World War Two with the United States Marine Corps (USMC) or the Imperial Japanese Navy (IJN). The game includes 4 maps (Wake Island, Guadalcanal, Iwo Jima, and the Coral Sea).&lt;br /&gt;
&lt;br /&gt;
Some of the weapons (M1911A1, Nambu Pistol, Thompson, Type 100, M1 Garand and the Type 5 mock-up rifle) were reused in ''[[Battlefield: Bad Company 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
There are three classes in ''Battlefield: 1943'': Rifleman, Infantry, and Scout. Weapon selection is ''very'' limited in ''1943'', with each class having only one set loadout and no alternate options, and the equivalent weapons of both teams being statistically identical.&lt;br /&gt;
&lt;br /&gt;
Rifleman uses battle rifles, and have access to 3 rifle grenades, 2 hand grenades, and also a mounted bayonet. Infantry uses submachine guns and has access to an anti-tank rocket launcher as a secondary weapon, a wrench for melee and repairing friendly vehicles, and 2 hand grenades. Scout uses scoped bolt-action rifles, and a backup pistol as a secondary, dynamite bundles instead of grenades, and a bladed melee weapon.&lt;br /&gt;
&lt;br /&gt;
Oddly, none of the handheld firearms in the game eject casings when cycled, except for the Kar98k and M1903A1, and the M1911A1 and Type 14, the latter two of which bizarrely eject unfired ''rifle'' rounds.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is the sidearm of the American Scout. It is incorrectly portrayed as firing from an uncocked hammer, which stays uncocked even if the first round has been fired or when the gun's slide has been pulled back during the reload animation.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|300px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:BF1943_M1911.jpeg|thumb|600px|none|A Scout enjoys the view of Iwo Jima with his Colt in hands. Note the uncocked hammer.]]&lt;br /&gt;
[[File:BF1943_M1911-2.jpeg|thumb|600px|none|Working the slide after pressing in a new magazine, as it doesn't lock back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14 (Transition model)==&lt;br /&gt;
The [[Nambu Type 14]] is the sidearm of the Japanese Scout. It incorrectly holds 7 rounds in-game instead of 8 to balance it out with the [[M1911A1]]. The reload animation is somewhat strange; while the cocking piece doesn't lock back, the bolt itself (visible through the ejection port) does, despite the cocking piece being a permanent, fixed part of the bolt.&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 (transitional model with larger trigger guard but original cocking knob) - 8x22mm Nambu]]&lt;br /&gt;
[[File:BF1943-Nambu1.jpg|thumb|600px|none|Holding the Nambu pistol.]]&lt;br /&gt;
[[File:BF1943-Nambu2.jpg|thumb|600px|none|Working the cocking piece. Note the locked-back bolt, despite the position of the early-style cocking piece. The later trigger guard is also partially visible.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] is the standard weapon for the American Infantry, and comes with 30-round box magazines. Strangely, the weapon doesn't actually have a proper ADS function; instead, the player character brings the weapon closer to the center of the screen, and squints at it, much like the player does with the submachine guns and &amp;quot;compact assault rifle&amp;quot; weapons in the previous game, ''Battlefield: Bad Company''.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:BF1943-Thompson1.jpg|thumb|600px|none|A G.I. golds his Thompson during basic training. Note the partly dimmed-out lettering on the &amp;quot;THOMPSON&amp;quot; inscription.]]&lt;br /&gt;
[[File:BF1943-Thompson2.jpg|thumb|600px|none|Inserting a fresh magazine after locking back the bolt; for whatever reason, doing the latter ejects a spent casing. Strangely, the rounds present in the magazine appear to have spitzer points.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The early variant of the [[Type 100 submachine gun]] (sans integrated folding bipod) is the standard weapon for the Japanese Infantry. Like the Thompson, its sights aren't used in-game, with the weapon simply being brought closer to the middle of the screen.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Nambu Type 100/40 - 8x22mm Nambu]]&lt;br /&gt;
[[File:BF1943-TypeSMG.jpg|thumb|600px|none|A Japanese soldier holds a Type 100.]]&lt;br /&gt;
[[File:BF1943-TypeSMG2.jpg|thumb|600px|none|Rechambering the SMG on an aircraft carrier; it is incorrectly depicted as firing from a closed bolt in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is the standard weapon for the American Rifleman. Due to all of the game's weapons having a single reload animation, partially reloading the Garand (and the mock-up mentioned below) will spontaneously eject an empty clip.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:BF1943-Garand1.jpg|thumb|600px|none|The M1 Garand in the hands of an American Rifleman.]]&lt;br /&gt;
[[File:battlefield-1943-xbox-360-085.jpeg|thumb|600px|none|View through the iron sights.]]&lt;br /&gt;
[[File:BF1943-Garand2.jpg|thumb|600px|none|Putting in a new en-bloc.]]&lt;br /&gt;
[[File:BF1943-Garand3.jpg|thumb|600px|none|The M1905 bayonet-equipped Garand.]]&lt;br /&gt;
&lt;br /&gt;
===Type 5 Rifle (M1 Garand mock-up)===&lt;br /&gt;
An [[M1 Garand]] modified to stand-in for the rare Japanese [[Type 5 Rifle]] copy of the Garand is the standard weapon for the Japanese Rifleman. It is clearly a modified version of the M1 Garand model, featuring the clip latch and M1 Garand-styled rear sight that the real Type 5 lacks. The differences between the models include modified iron sights, thicker wood furniture (especially around the trigger), different wood texture, and a Japanese Chrysanthemum Seal added to the receiver.&lt;br /&gt;
&lt;br /&gt;
Being a remodeled weapon copy, its animations are completely identical to the M1 Garand, meaning uses the M1 Garand 8-round en-bloc clip instead of stripper clips it uses in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[file:Type5.jpg|thumb|none|400px|Type 4 - 7.7x58mm]]&lt;br /&gt;
[[File:BF1943-TypeRifle1.jpg|thumb|600px|none|A Japanese soldier on Wake Island holds his Garand mock-up.]]&lt;br /&gt;
[[File:595.jpeg|thumb|600px|none|Aiming down the square rearsight.]]&lt;br /&gt;
[[File:BF1943-TypeRifle2.jpg|thumb|600px|none|About to close the chamber.]]&lt;br /&gt;
[[File:BF1943-TypeRifle3.jpg|thumb|600px|none|The mounted bayonet is the same as the American one.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The [[M1903A1 Springfield]] with a Unertl scope is the standard rifle for the American Scout.&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|400px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:BF1943-Springfield1.jpg|thumb|600px|none|An American Scout standing on the Wake Island airfield holds a Springfield.]]&lt;br /&gt;
[[File:battlefield-1943-xbox-360-080.jpeg|thumb|600px|none|Working the bolt handle.]]&lt;br /&gt;
[[File:BF1943-Springfield2.jpg|thumb|600px|none|Reloading the M1903A1. Five rounds are always loaded regardless of the amount left in the magazine. While not as clearly visible here, the case on the cartridge being inserted is too short to resemble a .30-06 round.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
Due to budget and time restraints on DICE's part, they could not model the [[Arisaka Type 97]] or [[Arisaka_Type_97#Arisaka_Type_99_sniper_rifle|Type 99]] and instead gave the Japanese Scout Class a German scoped [[Karabiner 98k]]. Its animations are shared with the M1903A1's.&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|400px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1943-Karabiner1.jpg|thumb|600px|none|Holding the Japanese Karabiner. The scope seems to be not German.]]&lt;br /&gt;
[[File:battlefield-1943-xbox-360-065.jpeg|thumb|600px|none|Working the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
The Rifleman class of both factions can use the [[M7 Rifle Grenade Launcher]]. The [[Type 100 Grenade Launcher]] would more accurate for the Japanese, though their version of the launcher does at least use a faction-appropriate [[Type 97 hand grenade]] (fitted with a fictional rifle grenade adaptor). Rather amusingly, the developers apparently weren't aware what part of the device constituted the round and which part was the launcher; as such, the grenade and launcher are shown in-game as one solid piece, which is launched and replaced in its entirety with each shot. Firing a grenade does not expend a round in the player's primary's currently loaded magazine (though, it is likely that the intended blank rounds are instead used to propel the projectile), nor does it visually cycle the rifle it is launched from.&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:BF1943-grenadelauncher1.jpg|thumb|600px|none|An American soldier holding a Garand with an M7 grenade launcher.]]&lt;br /&gt;
[[File:BF1943-grenadelauncher4.jpg|thumb|600px|none|Having successfully fired both the grenade and the launcher itself, he then sets about placing a fresh, loaded M7 onto the end of his rifle.]]&lt;br /&gt;
[[File:BF1943-grenadelauncher3.jpg|thumb|600px|none|The &amp;quot;Type 5&amp;quot; with its M7 launcher. Note the different projectile model. While not visible in this screenshot, the IJN version oddly has the same &amp;quot;PROJECTION M1A2&amp;quot; wording that the M7 launcher has inscribed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Recoilless Rifle==&lt;br /&gt;
The [[M18 Recoilless Rifle]] is the secondary weapon for both the American and Japanese Infantry classes. The reload animation depicts the fired shell with an unfired model.&lt;br /&gt;
[[File:M18 Recoilless.jpg|none|thumb|none|400px|M18 Recoilless Rifle - 57mm]]&lt;br /&gt;
[[File:BF1943-ATRifle1.jpg|thumb|600px|none|Holding the Recoilless Rifle.]]&lt;br /&gt;
[[File:BF1943-ATRifle2.jpg|thumb|600px|none|Reloading the weapon.]]&lt;br /&gt;
[[File:BF1943-ATRifle3.jpg|thumb|600px|none|The more tan Japanese variant in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite bundles are usable by Scouts.&lt;br /&gt;
[[File:BF1943-TNT1.jpg|thumb|600px|none|A Scout looks at a dynamite bundle.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard hand grenade of the USMC in the game. It is used by the Infantry and Rifleman classes, who both carry two at a time.&lt;br /&gt;
[[File:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:BF1943-grenadelauncher2.jpg|thumb|600px|none|An Mk 2 mounted on the M7 Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
[[Type 97 hand grenade]] is the standard hand grenade of the IJN in the game. It is used by the Infantry and Rifleman classes, who both carry two.&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 HE fragmentation hand grenade (minus pin]]&lt;br /&gt;
[[File:830px-BF1943_TYPE_97_GRENADE.jpeg|thumb|600px|none|Priming a Type 97.]]&lt;br /&gt;
[[File:BF1943-TypeGrenade.jpg|thumb|600px|none|The grenade fitted on the Japanese grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==40mm Bofors AA Gun==&lt;br /&gt;
[[Bofors 40mm]] AA guns are useable by the player, and are the only viable method of dealing damage to enemy airplanes.&lt;br /&gt;
[[File:40mm_bofors.jpg|thumb|300px|none|Bofors 40mm L/60 AA gun in a Boffin mounting - 40x311mmR]]&lt;br /&gt;
[[File:Bofors.jpeg|thumb|600px|none|A Japanese Scout manning the Bofors in a promotional image.]]&lt;br /&gt;
[[File:BF1943-Bofors1.jpg|thumb|600px|none|Inspecting the right side of the Bofors.]]&lt;br /&gt;
[[File:BF1943-Bofors2.jpg|thumb|600px|none|Manning the AA gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
[[Browning M1919A4]] is found as the emplaced machine gun of both factions. The Browning is mounted in bunkers, towers, on Higgen boats, Willys MB Jeep, Type 95 Kurogane scout cars, Sherman and Type 97 Chi-Ha tanks. As it's correct for the Americans, the Japanese would use the [[Type 3 heavy machine gun|Type 3]], [[Type 92 heavy machine gun|Type 92]] or in ''[[Battlefield V#Type_93_Heavy_Machine_Gun|Battlefield V]]'', the [[Type 93 Heavy Machine Gun|Type 93 HMG]].&lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1943-Browning.jpg|thumb|600px|none|A Higgins boat with the mounted Browning.]]&lt;br /&gt;
[[File:BF1943-Browning1.jpg|thumb|600px|none|Another Browning mounted on a Jeep.]]&lt;br /&gt;
[[File:BF1943-Browning2.jpg|thumb|600px|none|Manning a Browning on a tower.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the dual nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mmR]]&lt;br /&gt;
[[File:BF1943-TypeAir1.jpg|thumb|600px|none|The muzzles of the two machine guns.]]&lt;br /&gt;
[[File:BF1943-TypeAir2.jpg|thumb|600px|none|The end boxes seen in the cockpit.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
The [[Type 97 light machine gun]] is the secondary weapon of Japanese Type 97 Chi-Ha tanks.&lt;br /&gt;
[[File:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 tank machine gun - 7.7x58mm Arisaka. A characteristic feature of the tank version is the barrel cover and the scope mounted on the left side.]]&lt;br /&gt;
[[File:BF1943-Jtankmg1.jpg|thumb|600px|none|The Type 97 mounted in the tank.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[File:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB]]&lt;br /&gt;
[[File:BF1943-Type99c.jpg|thumb|600px|none|A Japanese Infantryman looks at a Zero while holding his tool.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AA Guns==&lt;br /&gt;
The aircraft carriers of both factions are armed with unusable AA-guns. The American side guns are two-barreled while the Japanese are three-barreled.&lt;br /&gt;
[[File:BF1943-AA1.jpg|thumb|600px|none|The American variant. Here we can see also the M1905 bayonet melee weapon of the American Scout.]]&lt;br /&gt;
[[File:BF1943-AA2.jpg|thumb|600px|none|The Japanese variant. Note the Katana which is the melee weapon for the Japanese Scout.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1633682</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1633682"/>
		<updated>2023-12-06T01:49:55Z</updated>

		<summary type="html">&lt;p&gt;WaltherWhiteCook: /* Sawn-Off Side-By-Side Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Fallout: New Vegas''&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=''Fallout''&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout: New Vegas Ultimate Edition''. The first, ''Dead Money'', revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. ''Honest Hearts'' takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. ''Old World Blues'' takes place at the scientific research facility Big Mountain or the Big MT. The final regular DLC, ''Lonesome Road'', adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. A fifth pack, ''Gun Runners' Arsenal'', did not add any story content, but instead added a host of weapons to various vendors around the game. The sixth, ''Courier's Stash'', also did not add any new story content, nor technically any new content at all, but instead made the pre-order exclusive item packs available to everyone.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]]. Director Joshua Sawyer, via his account on the now defunct Formspring (an archive of which can be found [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]) has confirmed several details about the firearms the game's weapons are based on among the many questions he has answered.&lt;br /&gt;
&lt;br /&gt;
(*) indicates that the weapon was added in DLC.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as the &amp;quot;9mm Pistol&amp;quot;, made by a fictional &amp;quot;M&amp;amp;A Guns Manufacturers&amp;quot; according to the slide legends. It can be modified with a short-range scope and a 20-round magazine. It weighs 1.5 pounds, lower than the 2.2 of the real thing. It's the most common gun in the game, standard issue to most factions like the NCR and given to the player by Doc Mitchell at the start of the game, unless the player rolled their stats into another skill beyond Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens&amp;quot;. It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage and accuracy that benefits from its high capacity (and thus DPS against lightly/unarmored opponents) and how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, based on the factory-engraved &amp;quot;Renaissance&amp;quot; model with grips painted with Our Lady of Guadalupe, is carried by Benny (voiced by Matthew Perry), which he uses to execute the Courier in the opening FMV. The player can later acquire it from him (either by killing him or pickpocketing it from him, the latter allows the player to complete the &amp;quot;Talk About Owned&amp;quot; challenge by killing Benny with Maria). Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached. &lt;br /&gt;
[[File:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FalloutNewVegasHi-Power.jpg|400px|thumb|none|The in-game model for the 9mm Pistol.]]&lt;br /&gt;
[[File:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[File:FalloutNVHi-Power.jpg|600px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading. An attempt has been made to make this look sensible through a pivoting slide release lever; however, the actual slide release doesn't move, and the lever that Obsidian apparently mistook for one is actually the safety.]]&lt;br /&gt;
[[File:Fnvbhp-1.jpg|thumb|none|600px|The Courier pulls the slide on a jammed Hi-Power.]]&lt;br /&gt;
[[File:FalloutNVhipowerposter.jpg|600px|thumb|none|While wandering Camp McCarren, the Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an image of a Hi-Power, which appears to be a render of its in-game model. This poster is derived from [https://rarehistoricalphotos.com/wp-content/uploads/2022/03/american-propaganda-posters-world-war-two-46.webp a US World War II poster] proclaiming &amp;quot;VD is not Victory&amp;quot;, which featured an original [[M1911]] instead.]]&lt;br /&gt;
[[File:FONV Saint Mary's Pistol.jpg|thumb|none|400px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[File:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening intro.]]&lt;br /&gt;
[[File:FalloutNV9mmMaria.jpg|600px|thumb|none|The Courier, in an ironic twist of fate, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of the [[Colt Single Action Army]], the [[Ruger Vaquero]], and various other SAA replicas. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it shares similarities with the Colt, such as the three pins on the frame, where the Vaquero only has two. The base gun appears to have a 5&amp;quot; barrel, but can be modified with a 7.5&amp;quot; barrel that increases the damage by +3, as well as an engraved &amp;quot;heavy duty&amp;quot; cylinder which increases its maximum condition by +50%. It weighs 2 pounds, which is appropriate for its initial barrel length, but is not affected by the barrel length upgrade. A Single Action Army also appears on the boxart and title screen, with slight differences due to these images being illustrations instead of using the game's 3D model.&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers and is one of the first revolvers and magnum caliber guns the player will get. Decent damage and accuracy tempered by middling returns on power and a slow reload as you'd expect from a gate loader.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in a safe in the Bison Steve casino in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is the fastest-firing revolver in the game. It serves as a high-level eater of .357 Magnum ammo, with its fast ROF and increased damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|400px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|400px|The .357 equipped with a longer barrel and a &amp;quot;heavy duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Note the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|400px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', renamed the &amp;quot;.44 Magnum Revolver&amp;quot; as it no longer has a scope by default. The .44 is a relatively common find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, and Old Ben in Freeside. Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips. It weighs 3.5 pounds, rounded down from its real counterpart. Incorrectly, the Model 29 uses the Pip-Boy icon for the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', which does not appear in ''New Vegas''.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum is carried by the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake, and can be acquired from him during the quest &amp;quot;Talent Pool&amp;quot;. The Mysterious Magnum has a faster fire rate, better accuracy, increased critical hit damage but a lower durability stat, but is still a very powerful and frankly stylish high level sidearm. A version of the Mysterious Magnum with extremely buffed damage is also used by the Mysterious Stranger. The Mysterious Magnum appears to have a blocked barrel (due to the bore on the default .44 Magnum being a texture) which can be seen when reloading it.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|400px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|400px|The .44 fitted with a scope and &amp;quot;heavy frame&amp;quot;.]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|400px|The &amp;quot;Mysterious Magnum&amp;quot;, complete with mother of pearl grips and gorgeous engravings.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;12.7mm Pistol&amp;quot; is a fictitious pistol chambered for the also fictitious 12.7mm round (the in-universe equivalent to .50 AE or .50 Beowulf). It is based on the &amp;quot;SIG-Sauer 14mm Pistol&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'', though the magazine is inserted into the grip instead of being housed in front of the trigger like the original 14mm. Like the original design, it is roughly a 50% ultra-chunky [[Hämmerli 280]] (now minus the separate magwell) and 50% the &amp;quot;[[LAPD 2019 Blaster]]&amp;quot; from the movie ''[[Blade Runner]]'', though a standalone gun even closer to the ''Blade Runner'' weapon exists too. Its only modification is a suppressor. The pistol's grip also has a loose similarity to that of the Finnish [[Jatimatic]] submachine gun. The 12.7mm Pistol is as rare as its ammo, found in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs a high Strength and Guns skill to properly use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm when armor's a problem.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the ''Gun Runners' Arsenal'' DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. The only disadvantage is that it can't be fitted with a silencer.&lt;br /&gt;
[[Image:H280.jpg|thumb|350px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|350px|none|The LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[File:JatimaticSMALL.JPG|thumb|450px|none|Jatimatic - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fallout_1997_14mm_pistol.jpg|thumb|none|350px|The &amp;quot;14mm Pistol&amp;quot; from ''Fallout''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|400px|The in-game model of the 12.7mm Pistol. Note the small discoloured patch above the trigger; this is apparently the ejection port, although the layout of the pistol makes it unclear how that's exactly supposed to work.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|400px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat it as being fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|400px|The 12.7mm's compact variant, the &amp;quot;Lil' Devil&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that it's a faithful replica of the original 14mm design from ''Fallout'''s past. Aside from the whole 'no magwell' thing, of course.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Pistol&amp;quot; returns from ''[[Fallout 3]]''. As in that game, it is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is a very common weapon, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double-action. It can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a reliable sidearm for the mid point of the game, with higher damage and DPS than the standard 9mm offerings alongside decent mods to keep it in the power band long enough to be useful.&lt;br /&gt;
&lt;br /&gt;
The pre-order bonus &amp;quot;Classic Pack&amp;quot;, also included in the ''Courier's Stash'' DLC, adds the &amp;quot;Weathered 10mm Pistol&amp;quot;; aside from the different skin, it features slightly higher damage and durability at the cost of not being a holdout weapon.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|400px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|400px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side; the old magazine is also never removed at any point during the animation. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|400px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 Blaster==&lt;br /&gt;
The [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''[[Fallout]]'' and ''[[Fallout 2]]''&amp;quot;, the &amp;quot;.223 Pistol&amp;quot;. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower at the cost of less damage. The ''Gun Runners' Arsenal'' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a potent side-grade handgun for mid to high level players. Sure it's not fast firing, but 5.56 AP is very common and very effective for pesky Legionnaires. &lt;br /&gt;
&lt;br /&gt;
The handgun is usable to complete two movie-related challenges (tasks the player can complete to earn XP). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) to kill robots with the weapon, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons (which includes all revolvers and lever-action weapons, including the decidedly un-Western 5.56mm).&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|400px|The in-game model for the &amp;quot;5.56mm Pistol&amp;quot;. Note that the gun only has one trigger instead of two and is missing the bolt handle from the [[Steyr_Mannlicher_Model_L#Steyr_Mannlicher_Model_SL|Steyr Mannlicher]] rifle the original blaster prop was built from.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|400px|The unique &amp;quot;That Gun&amp;quot;.]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. It has an integral sliencer and will not alert enemies (who have not been shot) of the player's presence. It will not dismember on hit and does less damage to limbs. It is also one of the two guns players can always sneak into casinos regardless of their sneak skill, the other being the Police Pistol. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member).&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|400px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm. The markings on the weapon read &amp;quot;Silenced .22 Pistol&amp;quot; and &amp;quot;Use Only .22 Long Rifle Ammo&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at an old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;, and like some versions of the New Service, this revolver in-game chambers .357 Magnum. When fired, the Courier will cock the hammer after every shot, but firing the first round after drawing the weapon will be done so in double-action. The inclusion of this revolver is a reference to ''[[The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. &lt;br /&gt;
&lt;br /&gt;
The weapon is extremely useful in ''Dead Money'' due to its very high critical hit ratio, mostly for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The New Service can be found in surprising numbers around the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes. It weighs 3 pounds, which is significantly higher than its real weight of 2.3.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Fnvnewservice-1.jpg|thumb|none|600px|The Courier holds a New Service after finding out that there was much more than he bargained for in that abandoned bunker.]]&lt;br /&gt;
[[File:Fnvnewservice-2.jpg|thumb|none|600px|Aiming the revolver; it has no rear sight and its roof is instead completely flat. Additionally, the actual point of impact is not the top of the front sight, but the bottom of it.]]&lt;br /&gt;
[[File:Fnvnewservice-3.jpg|thumb|none|600px|Discharging a round...]]&lt;br /&gt;
[[File:Fnvnewservice-4.jpg|thumb|none|600px|...and cocking the hammer; the hammer will stay cocked until the revolver is switched out for another weapon, upon which the gun will be decocked when it is pulled out again.]]&lt;br /&gt;
[[File:Fnvnewservice-5.jpg|thumb|none|600px|Opening the cylinder; this animation is reused from the Smith &amp;amp; Wesson M29, and as such has the cases fall out on their own and the Courier not use the cylinder release. It is also incorrectly depicted as reloadable with the hammer cocked.]]&lt;br /&gt;
[[File:Fnvnewservice-6.jpg|thumb|none|600px|Slamming in a speedloader, now with the rounds using the correct textures; the rounds still stay in the speedloader after it has been loaded, however. Despite the in-game gun chambering .357 Magnum, its cylinder and the speedloader used to reload it both contain the same .44 Magnum cartridges used for the Model 29. This is because the New Service's model reuses parts from the S&amp;amp;W M29 such as its cylinder and frame.]]&lt;br /&gt;
[[File:Fnvnewservice-7.jpg|thumb|none|600px|Flicking the New Service shut.]]&lt;br /&gt;
[[File:Fnvnewservice-8.jpg|thumb|none|600px|All that cylinder flicking comes back to bite the Courier in the rear when it jams in the Tampico; the procedure is the same as on the Model 29 and the .45-70 Hunting Revolver.]]&lt;br /&gt;
[[File:Fnvnewservice-9.jpg|thumb|none|600px|The Courier shows off his Police Pistol while decked out in Sierra Madre Security armour.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Hunting Revolver&amp;quot;, chambered in .45-70 Govt'. Unlike the real BFR, which is a single-action only revolver that feeds from a loading gate, the Hunting Revolver is a double-action revolver that feeds through a swing-out cylinder. It always has an unremovable scope. The ''Gun Runners' Arsenal'' DLC adds a variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places; carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Hunting Revolver is a solid way to tap into your early .45-70 reserves, with high raw damage and a scope to let you select and delete heads with ease. &lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique scopeless version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, with a higher damage, rate of fire and even crit chance than the normal Hunting Revolver and with no scope to stop you from whipping this thing out.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Gov't]]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|400px|thumb|none|The standard Hunting Revolver. The position of its trigger implies that this is a single-action revolver, however, it fires in double-action in-game.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|400px|thumb|none|The ''GRA'' version of the Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the ''Gun Runners' Arsenal'' DLC. A 6-shot cylinder is also available.]]&lt;br /&gt;
[[File:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzle flash, considering the cartridge it chambers.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|thumb|none|400px|The &amp;quot;Ranger Sequoia&amp;quot;. Compared to the standard BFR, this variant has an octagonal barrel.]]&lt;br /&gt;
[[File:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The ''Honest Hearts'' DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol&amp;quot;. Joshua Graham ([[Keith Szarabajka]]) describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago&amp;quot;, referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of it. After beating the main questline of Honest Hearts, .45 Auto ammunition, and the weapons which fire it, are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the &amp;quot;HD Slide&amp;quot; improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights were going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and the upgraded 3-dot sights are permanent on the default weapon in the final game. The M1911 used by Follows-Chalk still has the original iron sights, but it is normally unobtainable. The M1911A1 correctly holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is a powerful weapon, with damage in the semi-auto pistol department only beaten out by the 12.7mm Pistol and (illogically) vastly outperforming the 10mm Pistol; according to director Joshua Sawyer, the reason for this was to make it an intermediate pistol caliber between 10mm and 12.7mm, and to fit player expectations of &amp;quot;''[[Last Man Standing]]''-style .45s that throw guys 20' through the air&amp;quot;. It is the most powerful holdout weapon compatible with a suppressor, but ammo is hard to come by outside of Zion, as .45 ACP can only be obtained by purchasing it from certain merchants or reloading spent .45 casings. It weighs 1.5 pounds, quite light for a 1911 variant (for reference, an original M1911 weighs about 2.3). Follows-Chalk mentions that Joshua tells him the M1911A1's cartridge “Won the West”; this seems to be a misplaced reference to the .45 Long Colt, since both it and the .45 ACP (Automatic Colt Pistol) could be referred to simply as &amp;quot;.45 Colt&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, otherwise unused iron sights, which can only be seen on Follows-Chalk's pistol.]]&lt;br /&gt;
[[File:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[File:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1. The animations are reused from the 9mm pistol.]]&lt;br /&gt;
[[File:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[File:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:FalloutNewVegas 1911.jpg|400px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[File:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the ''Honest Hearts'' DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (&amp;quot;καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει&amp;quot; on the right side and &amp;quot;και η σκοτια αυτο ου κατελαβεν&amp;quot; on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not&amp;quot;'', from which the weapon's name, &amp;quot;A Light Shining in Darkness&amp;quot;, is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. It holds 6 rounds of .45 Auto in its magazine.&lt;br /&gt;
&lt;br /&gt;
Despite the decreased ammo capacity, A Light Shining in Darkness is in every other way superior to the base .45 Auto, having higher damage, reduced weight, a faster rate of fire, and increased crit chance and damage. Really the only negative is its guttersnipe sights and lack of a suppressor, but that didn't stop Joshua from using it.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|The in-game model for A Light Shining in Darkness. The slide appears to be closer in length to the [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, showing the snakeskin grip and inscription on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds an Italian WWII-era Brescia Model 00 (with features of the WWI-era Lanciarazzi Very), appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot; as a consequence, it is oddly classed as an energy weapon in-game. Even more bizarrely, the Flare Gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
&lt;br /&gt;
As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance - provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations - even the mighty Deathclaw is terrified by flares.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|350px|none|Brescia Model 00 - 1&amp;quot; flare]]&lt;br /&gt;
[[File:LanciarazziVeryFlarePistol.jpg|thumb|none|350px|Lanciarazzi Very - 26.9mm flare]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|400px|The in-game model of the Brescia. While there are some differences (with the hammer seemingly coming from the Very, and the trigger being a hybrid of the two), the dominant Brescia resemblance is still obvious - especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[File:Fnvbrescia-1.jpg|thumb|none|600px|The Courier holds a Brescia while on top of a wrecked highway.]]&lt;br /&gt;
[[File:Fnvbrescia-2.jpg|thumb|none|600px|Aiming; the Flare Gun is one of the few projectile weapons that do not have true iron sights, instead just being centred ''[[Doom (VG)|Doom]]''-style with the crosshair as the actual point of aim.]]&lt;br /&gt;
[[File:Fnvbrescia-3.jpg|thumb|none|600px|Firing a flare at one of the support beams; this proves to be rather ineffective, as concrete beams cannot catch fire nor can they be scared away.]]&lt;br /&gt;
[[File:Fnvbrescia-4.jpg|thumb|none|600px|Opening the launcher and dumping out the spent flare...]]&lt;br /&gt;
[[File:Fnvbrescia-5.jpg|thumb|none|600px|...and loading in a fresh one. Note the somewhat strange way the Courier holds the flare; this is because all of its animations are reused from the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', and as such were designed with a speedloader in mind.]]&lt;br /&gt;
[[File:Fnvbrescia-6.jpg|thumb|none|600px|Flicking the Model 00 shut.]]&lt;br /&gt;
[[File:Fnvbrescia-7.jpg|thumb|none|600px|The Flare Gun jams; this has the Courier simply open and close the breech again.]]&lt;br /&gt;
[[File:Fnvbrescia-8.jpg|thumb|none|600px|The Courier aims the Flare Gun in third-person.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|350px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|400px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Fnvshansi-1.jpg|thumb|none|600px|The Courier looks at a Shansi imprisoned in Mick's stash, never to be used. Above it is one of the two &amp;quot;Infiltrators&amp;quot;, another ''Fallout 3'' weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==&amp;quot;10mm Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Submachine Gun&amp;quot; returns from ''[[Fallout 3]]'', and is again essentially a [[Browning M2HB]] receiver reversed and put into a package similar to the defunct [[Heckler &amp;amp; Koch SMG]] prototype, along with a pistol grip and trigger guard reminiscent of the [[Thompson]] line of submachine guns. It can be found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once the player reaches a high enough level.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player to be at close ranges for all of the rounds fired to impact on the target. Despite this, if the player does manage to get into close range via stealth or ambushing it can be a powerful weapon against unarmored enemies.&lt;br /&gt;
&lt;br /&gt;
It can be modified with an extended magazine (which raises ammo capacity from 30 to 40) and a recoil compensator.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor attached, greater damage, and a higher rate of fire. It is also an improved holdout weapon that can be carried into casinos (if the player's sneak skill is high enough) and is the only automatic holdout weapon available.&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|450px|Heckler &amp;amp; Koch SMG II - 9x19mm]]&lt;br /&gt;
[[File:FalloutNewVegas10mm_SMG.jpg|thumb|none|500px|The in-game model for the 10mm SMG. Note the two selector switches pointing opposite directions above the pistol grip, a setup presumably based on the aforementioned Thompson; assuming that these markings are HK-style pictograms, the rear one (which would be rather awkward to operate) has one &amp;quot;safe&amp;quot; position and two &amp;quot;fire&amp;quot; ones (with the top one selected), while the front seemingly has 3-round burst, 4-round burst (selected), and a six-notch setting that presumably represents full-auto. While it could be argued that the rear selector offers safe, semi-auto, and a position that can be either burst or full-auto depending on the front switch's setting (akin to the dual-switch setup on the [[FAMAS F1]]), this idea is somewhat undermined by the two &amp;quot;fire&amp;quot; markings being completely identical. Also note the huge spacing between the magazine feed and the breech for the barrel, which is placed where the charging handle is on H&amp;amp;K's submachine guns.]]&lt;br /&gt;
[[File:10mm SMG with extended mag and recoil comp.jpg|thumb|none|500px|The 10mm SMG fitted with an extended magazine and a recoil compensator. It's not entirely clear how the latter attachment is actually attached, given that the weapon's muzzle (shown above, and seemingly based on the M2's buffer tube given its placement) is a smooth, tapered tube with no threads or notches; given its placement, it appears to be just ''barely'' attached at all, overlapping almost none of the barrel.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-2.jpg|thumb|none|600px|He then reloads it, wondering why it has what seems to be an unusable underfolding stock (which could never be unfolded with the magazine in place). After swapping mags, the Courier then &amp;quot;pulls&amp;quot; the weapon's charging handle; the handle doesn't actually move, presumably because it's placed all the way at the end of its slot - since the receiver was modeled after a Browning M2 with the bolt forward, its reversal puts the bolt all the way back, with no space for it to be pulled further.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-3.jpg|thumb|none|600px|A shot of the weapon in third-person. The right side is more or less exactly the same as the left.]]&lt;br /&gt;
[[File:FalloutNewVegasSleepytyme.jpg|thumb|none|500px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;. Its suppressor partly clips through the bracket at the muzzle.]]&lt;br /&gt;
[[File:FalloutNVSleepytyme.jpg|thumb|none|600px|Out on the streets, the Courier holds &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] chambered for 9mm rounds appears as the &amp;quot;9mm Submachine Gun&amp;quot;. It has a heavily shortened barrel and is scaled down so it can be held one-handed. It can be modified with drum magazines that increase ammo capacity by 30 rounds and a &amp;quot;light bolt&amp;quot; that increases the rate of fire. The 9mm SMG is fairly common, with the player being able to acquire one right at the start of the game with a high enough Repair skill. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved due to low damage and the thin 30 rounder mags.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Vance's 9mm Submachine Gun&amp;quot;, can be acquired by completing an unmarked quest to track it down after it was stolen from a casino dedicated to fictitious criminals Vikki &amp;amp; Vance, the latter of which owned the gun. Vikki &amp;amp; Vance are stated to have been contemporaries of Bonnie &amp;amp; Clyde, making their use of an M3 anachronistic by about ten years. Vance's 9mm SMG comes with a pristine black finish, wood or bakelite grips, no stock, and express-type sights. While like a majority of unique variants it cannot be modified, it comes with 60-round magazines and a rate of fire inbetween the default 9mm SMG and it with the light bolt modification, in addition to the usual unique variant upgrades. Increased damage, hit probability and the weird in-between rate of fire so you can spray wildly and actually hit what you're aiming at, a perfect way to spend your 9mm stocks late game.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot; as a weapon. The Nail Gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and replacing the M3's ejection port with a safety switch. Should you find enough nails in either The Divide or the Mojave, keep them for this. Sure it's not as powerful as either of its original versions, but the double damage to limbs makes this an entertaining way to stop an annoying enemy from shooting you.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the 9mm SMG.]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|&amp;quot;Vance's 9mm SMG&amp;quot;. The same drum magazines are also used for the default 9mm SMG's modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|500px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It lacks a stock and is integrally suppressed. In-game, it uses 180-round magazines which can be replaced with a larger pan magazine that holds 240 rounds, both of which are not available for the gun's real life counterpart. The American 180 can be found on Gomorrah Bank Guards and Fiend raiders in Vault 3. In-game, the gun is incorrectly depicted as closed-bolt with a reciprocating charging handle.&lt;br /&gt;
&lt;br /&gt;
Rare, yes as is having even close to enough ammo to even commit to a reload, but the gun is a raucous little riot in the right set of extremely specific circumstances. Full auto .22 HP on low armored enemies makes this a strange but incredibly entertaining bee dispenser.&lt;br /&gt;
[[File:American-180.jpg|thumb|450px|none|American-180 - .22 LR]]&lt;br /&gt;
[[File:Silenced22SMG.jpg|500px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[File:NewVegasAM180expmag.jpg|500px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting an extra 60 rounds. This also raises the iron sights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[File:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights, which lacks a front sight.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]]-inspired energy weapon appears as the &amp;quot;Laser RCW&amp;quot; (Rapid Capacitor Weapon, according to the game's director Josh Sawyer). It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
&lt;br /&gt;
The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood found scattered across the waste or at REPCONN. Using the somewhat uncommon ECP packs and allowing for a recycler to maximize its charge, the RCW is a proto-Gatling Laser and a good high ROF weapon for an early to mid game Energy Weapons build that lets you ditch a Recharger Rifle and have something to panic spray middling damage at.&lt;br /&gt;
&lt;br /&gt;
Though not usable, normal M1928s appear on the cover for the &amp;quot;Milsurp Review&amp;quot; skill magazine, which temporarily raises the player's Guns skill by 10.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|500px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights are rather more M1A1-like.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving a clear view of all the glowy bits.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum - .45 ACP]]&lt;br /&gt;
[[File:Fnvm1928-1.jpg|thumb|none|500px|The &amp;quot;Milsurp Review&amp;quot; skill magazine, featuring several M1928s; the one on the far right appears to be an M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the &amp;quot;.45 Auto Submachine Gun&amp;quot;, introduced in the ''Honest Hearts'' DLC. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. &lt;br /&gt;
&lt;br /&gt;
The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful rounds, but tempered by poor accuracy, a heavy weight (11 pounds, about the weight of a fully loaded M1A1) and the rarity of its ammo at first. With a decent stash of .45 and the Grunt perk, you have a solid contender for an end-game SMG. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG. Its stock more closely resembles that from the M1928 Thompson, and the barrel is finned like an earler '28.]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson in third-person. Note the closed bolt.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Submachine Gun&amp;quot;==&lt;br /&gt;
The heavy-hitter of the submachine gun category, the &amp;quot;12.7mm submachine gun&amp;quot;, while largely fictional, has some distinct features from some real-world weapons, using a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and what appears to be a [[TDI Vector]]-style offset recoil system (which, given the caliber, would probably be necessary). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in ''Honest Hearts'', and both high-level marked men and Ulysses in ''Lonesome Road''; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a version that can be customized further than the one in the base game - while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the ''GRA'' version can also be fitted with a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot; (which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the best submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small magazine somewhat limits the 12.7mm SMG's power.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|500px|The ''GRA'' version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]] appears as the &amp;quot;Assault Carbine&amp;quot;. It is chambered for the fictional 5mm round (also used by the Minigun) and is the fastest firing rifle in the base game, tied with the LMG. It has a 24-round magazine by default (although the magazine itself is modelled after a 20-round one), but can be upgraded with a 30-round magazine. It, along with the other AR-15 derivatives below, lacks a charging handle on the rear of the carry handle, instead having a knob located directly on the bolt on the right side. The Assault Carbine can be found in many former military installations in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the two playable Assault Carbine variants. &lt;br /&gt;
&lt;br /&gt;
The Assault Carbine is a good armor breaker, allowing an easily aimed usage of 5mm ammo than the Minigun tempered by its still ridiculously fast fire rate. The ''Gun Runners' Arsenal'' DLC adds a variant of the Assault Carbine with additional modifications; a &amp;quot;forged receiver&amp;quot; which increases the weapon's durability, a &amp;quot;light bolt&amp;quot; which increases rate of fire, and an extended magazine which raises its capacity to 30 rounds.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine. Its handguard is much larger than those on real M16 carbine variants.]]&lt;br /&gt;
[[File:Fnv733-1.jpg|thumb|none|500px|The ''GRA'' variant with all of its mods; the &amp;quot;light bolt&amp;quot; does not change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine. Note the knob on the bolt that acts as the charging handle; how exactly the dust cover (which opens in the complete opposite direction) is supposed to close with it in place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with a SIR railed foregrip, a Magpul PRS stock, and a low-power ACOG-style scope appears as the &amp;quot;Marksman Carbine&amp;quot;. The Marksman Carbine is a somewhat uncommon weapon, with a few being located in Vault 34 and is purchasable from the Vendortron and Knight Torres in the Hidden Valley Bunker; it will, however, be frequently used by Legion assassins at high levels. It only holds 20 rounds, even though it is modelled with a 30-round magazine. The Marksman Carbine is a powerful carbine with some of the spicier 5.56 variants like HP or AP, capped mostly by how middling the damage is for 5.56 in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-American&amp;quot;, the unique variant of the Marksman Carbine, is found only in the armory at the bottom of the irradiated, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine (which is visually identical to the 30-round magazine on the base carbine), and an 82nd Airborne Division badge on the magazine well (although it tends to glitch and not show properly). The All-American is one of ''New Vegas'''s best scoped weapons, dealing accurate, high-damage shots without eating through rare ammunition. This damage can be further enhanced with the &amp;quot;Hand Loader&amp;quot; perk added with the ''Gun Runner's Arsenal'' DLC, which enables the creation of match 5.56 ammo that increases damage and accuracy with no downside.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 with M68 Aimpoint sight, Surefire M900 weaponlight foregrip, and M468 SIR style handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine. Note the magazine well which extends below the trigger guard; this trait is shared by all three of the game's AR-15 pattern rifles.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, the Courier stands holding the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All-American&amp;quot;. Note that the insignia is missing here; the image that is shown in its place is the weapon's texture sheet.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
A [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture (''Fallout'''s world ran out of oil long ago) appears as the &amp;quot;Service Rifle&amp;quot;. The prescence of a round forward assist button and M16A1E1 shell deflector pin it as a C7/Model 715.  While rarely seen due to the weapon's high durability and low jam rate even at poor condition, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a &amp;quot;forged receiver&amp;quot; that increases its durability and &amp;quot;upgraded springs&amp;quot; that increase its fire rate. An aperture sight and bayonet are included in the files, but were not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. &lt;br /&gt;
&lt;br /&gt;
It's a terrifically average rifle that allows a phase-out of the Varmint Rifle as the player's 5.56 caliber rifle, with better stats overall beyond a middling accuracy and lack of a suppressor option, but making up for it with semi automatic firepower. Strangely, the Service Rifle can ''not'' normally be cannibalized for parts to repair the Assault Carbine or Marksman Carbine and vice versa, even though in reality the three would share nearly all parts. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle chambered in 12.7mm called the &amp;quot;Survivalist's Rifle&amp;quot; appears in the ''Honest Hearts'' DLC. Its 12.7mm chambering is a nod to the real world .50 Beowulf conversions for the AR-15 platform, however, the 20-round STANAG magazine in the rifle holds an incorrect 10 rounds instead of a more plausible 7. This rifle was the weapon of Randall Clark, a US Army serviceman who fled to Zion Canyon after the Great War. It features a blocky handguard somewhat reminiscent of the M16 LSW/LMG along with a shortened barrel similar to that of the Colt Model 605, but has numerous makeshift repairs along the body work and a damaged front sight. The English and French words &amp;quot;STOP!&amp;quot; and &amp;quot;ARRÊT!&amp;quot; are scrawled onto the stock of the weapon, a marking on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL&amp;quot;, and another marking above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY&amp;quot;. The Survivalist's Rifle can be found on top of the Red Gate, in a duffle bag next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name - the accuracy of the standard Service Rifle combined with the power of the 12.7mm round are a lethal combination for any target, only capped by the damaged front sight hindering aiming (although in a roundabout way compensates for the game's slightly bugged iron sights system).&lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the ''Honest Hearts'' DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Survivalist's Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, the Courier reloads the Survivalist's Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] appears as the &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the first gun seen in the game; one is used during the opening FMV by an NCR Ranger to kill a Fiend countersniper. The ''Gun Runners' Arsenal'' DLC adds a variant that can be modified with a &amp;quot;carbon fibre body&amp;quot; which decreases weight, a &amp;quot;custom bolt&amp;quot; that increases rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. &lt;br /&gt;
&lt;br /&gt;
The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies including deathclaws, but has a slow fire rate, fires rare .50 BMG rounds, and requires a Strength of 8 and a Guns skill of 100 to even shoot properly. Because the Hecate II uses pre-existing animations shared with other bolt-action rifles, the Courier will hold the gun as if it had a rifle grip rather than by the PGM's pistol grip. According to project director Joshua Sawyer, the PGM Hecate II was modeled in the game for the .50 caliber rifle role because he thought [[Barrett]] rifles in other games were too repetitive. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|500px|In-game model for the Anti-Materiel Rifle.]]&lt;br /&gt;
[[Image:Fnvgra-amrifleallupgrades.jpg|thumb|none|500px|The ''GRA'' variant with all modifications.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Materiel Rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|A third person view of the Anti-Materiel Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Varmint Rifle&amp;quot; is a fictitious bolt-action rifle with a 5-round detachable magazine. Originally, it was intended to use .22 LR rounds which were fed from a long, curved magazine, but this proved unpopular during play testing and was changed to 5.56mm rounds feeding from a small box magazine; some NPCs using the rifle still carry .22 LR rounds instead of 5.56mm, and one line of dialog still refers to its targets being &amp;quot;plinked&amp;quot;. It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. It is one of the first weapons available, as a free one is received from Sunny Smiles during the &amp;quot;Back in the Saddle&amp;quot; quest. It is a good starter rifle, boasting decent DPS and accuracy, but after armor is introduced, it becomes quickly obsolete. The combination of a scope and silencer remains unique for quite some time however.&lt;br /&gt;
&lt;br /&gt;
The unique variant is called the &amp;quot;Ratslayer&amp;quot;, which can be found in Broc Flower Cave. It has a black polymer stock featuring a stylized mole rat skull and 69 tally marks on the rear right. Should you manage to find this cave in the Level 9-12 range, you've picked up a delightful sidegrade rifle with an increased fire rate, damage and scope zoom to the fully modded Varmint Rifle and a very effective way to silently take down enemies at range until you get the suppressed Sniper Rifle.&lt;br /&gt;
[[File:FalloutNewVegasVarmintrifle.jpg|thumb|500px|none|In-game model for the standard Varmint Rifle. Note that though the hole in the stock is inletted similar to a thumbhole, its placement would make using it as one somewhat uncomfortable due to a very thin grip. The grip itself also is at a rather steep angle, though this is likely to line it up better with animations shared with other guns.]]&lt;br /&gt;
[[File:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[File:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note the rounds in the magazine with glitched textures. It also has a large shadow on the top of the receiver; presumably it had a scope permanently affixed to it at some point.]]&lt;br /&gt;
[[File:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron-guarded gate.]]&lt;br /&gt;
[[File:FONV Ratslayer.jpg|thumb|none|500px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[File:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, the Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] rechambered for .308 rounds was supposed to appear in ''Fallout: New Vegas'' as the &amp;quot;Battle Rifle&amp;quot;, but was cut from the final game. The unique variant of the Battle Rifle, however, was not cut and appears in the base game. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), it can be acquired by completing the unmarked quest &amp;quot;Dealing with Contreras&amp;quot;. Both This Machine and the Battle Rifle weigh the correct 9.5 pounds for an M1 Garand. This Machine is a deceiving rifle, seemingly boring with its damage statistics and middling long range accuracy but making up the dividend in repeat fire power. You don't think it's good until 8 shots of .308 AP crit a Centurion.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC added the base Battle Rifle back into the game. The Battle Rifle can only be obtained from traders. The Battle Rifle serves as a semi-automatic .308 rifle to not so much replace the Hunting Rifle but give you more options. Decently accurate bar its high spread at range with a quick reload and decent damage, it's a good mid-game rifle. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[File:Fnvgarand-1.jpg|thumb|none|500px|This unique Machine. The marking is only present on the left side of the gun, hence the inconsistency with the other images.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;Cowboy Repeater&amp;quot;. It is chambered for .357 Magnum, and can be upgraded with an extended magazine tube that increases its capacity from 7 rounds to 11, a maple stock to reduce weight, and a &amp;quot;custom action&amp;quot; that engraves the receiver and increases rate of fire. The rifle is scattered in most of the early game areas, including the various former Powder Gangers in Primm and the NCRCF and other factions sporadically in the wasteland. It's a functional and serviceable mid-game rifle, with a high rate of fire in comparison to the bolt-action Varmint or Hunting Rifles and a relatively effective damage to boot. It doesn't hold up once metal armor shows up, but you wouldn't expect a .357 rifle to punch through plates.&lt;br /&gt;
&lt;br /&gt;
The unique variant is named &amp;quot;La Longue Carabine&amp;quot; (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, the extended magazine tube available for the base rifle, an engraved stock, and an octagonal barrel. It also lacks a loading gate, and as such recycles ''[[Fallout 3]]'''s reloading animations for the [[Henry 1860]], opening the muzzle-end of the magazine tube and then inserting rounds in (although there is no follower tab to lead the cartridges in the tube). Likely due to a bug, the action on this specific repeater remains still during cycling animations with it only moving in its reload animation where it clips through the static hammer, which is also static. It is found on Corporal Sterling of the 1st Reconnaissance Battalion at Camp McCarran. Take all of the normal rifle's benefits and make it have a decent scope and reload faster. You have a gun made to bully Fiends in their dorky raider armor.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester Model 1886 - .45-70 Government]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights - the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Trail Carbine&amp;quot;, and chambers .44 Magnum. While it correctly holds 8 rounds like the obsolete .44 Magnum variant, the Trail Carbine was likely meant at some point to chamber .30-30 WCF but the cartridge was cut from the game due to having too much overlap with the gameplay role .308 Win. chambered weapons fill in-game, this is evident by the thinner loading gate on the side of the rifle. The Trail Carbine can be found in places such as Bonnie Springs or Red Rock Canyon and it can be modified with a scope. The Trail Carbine is mostly a straight upgrade over the Cowboy Repeater, with more damage and critical hit power and the ability to mount a scope as a mod. Don't knock it till you try it.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, the Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, the Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hunting Rifle&amp;quot;==&lt;br /&gt;
The [[Winchester Model 70]]-inspired &amp;quot;Hunting Rifle&amp;quot; returns from ''[[Fallout 3]]''. Like its counterpart in ''Fallout 3'', it is a bolt-action rifle feeding from a five-round detachable magazine, but now has proper iron sights and chambers .308 Winchester. It can be modified with 10-round magazines, a &amp;quot;custom action&amp;quot; that cleans the bolt and reciever, as well as increasing rate of fire, and a 3.5x scope for long-range shooting. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt to counter-snipe an NCR Ranger, which ends rather predictably. Companion Craig Boone uses a scoped version, the only companion weapon to have a modification installed (excluding Lily Bowen's Assault Carbine, though the suppressor on that rifle is unobtainable by the player). The Hunting Rifle is one of the perfect mid to high level rifles, accurate, reliable on damage and moddable to let it carry you all the way towards the AMR or Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;Paciencia&amp;quot; (Spanish for Patience) unique variant, which can be bought from Cliff Briscoe in Novac. It is cleaner than the regular rifle and lacks the makeshift repairs done to that version, as well as having a Mexican flag wrapped around the stock and a gold bead sight. Panciencia deals extra critical damage and has high reliability, but only has a three-round magazine (identical to the regular rifle's 5-round magazine). It also boasts a 3.5x zoom, despite only having iron sights. According to lead designer Josh Sawyer, this rifle was called &amp;quot;Paciencia&amp;quot; because its user &amp;quot;better make them (the three shots per magazine) count&amp;quot;. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners' set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Note that the cartridges in the magazine are just a 2D texture.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==  &lt;br /&gt;
The [[Marlin Model 1895]] appears as the &amp;quot;Brush Gun&amp;quot;, firing .45-70 Gov't rounds out of a six-round tube magazine. Although it is said by Josh Sawyer, the game's lead designer, that it &amp;quot;is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun&amp;quot;, the Winchester influence only comes with the &amp;quot;forged receiver&amp;quot;, the Brush Gun's only modification, which gives it the receiver of a Model 1886, as well as increasing the weapon's durability. It is a rare weapon, primarily used by NCR Veteran Rangers and Legion assassins. The Brush Gun is one of the best rifles in the game, with high power and decent accuracy with a plethora of flavors of custom ammo to sink the skill points you need to make this thing effectively into. Do not doubt how utterly busted the HP .45-70 is out of this thing.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot; (presumably a reference to Theodore Roosevelt's [[Winchester Model 1895]] in .405 Winchester, which he called his &amp;quot;Big Medicine&amp;quot;). It features a much less intrusive ghost ring sight, a stainless steel or nickel finish on the reciever, and what appears to be a medicine wheel on its stock. The Medicine Stick is better in every way than the Brush Gun, albeit not as overwhelmingly as the other GRA weapons. That being said it's still a high powered and accurate boomstick with more accuracy and an easier to read sight picture. &lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70 Gov't]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, the Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier works the action of his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, the Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick, thankful that it only has one rear sight.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gauss Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Gauss Rifle&amp;quot; returns from ''Fallout 3'''s ''Operation: Anchorage'' DLC, now sporting a buttplate on the stock. While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle (which is only used when the rifle &amp;quot;jams&amp;quot; by rotating it back into place). The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. It is found on BoS Paladins, Y-17 Trauma Override Harnesses in ''Old World Blues'', and Father Elijah in ''Dead Money'', and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The Gauss Rifle is the sniper rifle option for characters using energy weapons, with very high damage outclassing even the Hecate II that will cause hilarious overkill on anything short of Deathclaws, though this damage can only be dealt slowly.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the Gauss Rifle, the &amp;quot;YCS/186&amp;quot; (a reference to Your Console Sucks, a Something Awful forum with the ID of 186) is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, where it is replaced with aliens and unavailable in normal gameplay). The YCS/186 uses only 4 MFCs per shot, does more damage, and is slightly more accurate than the Gauss Rifle, but is one pound heavier. Make of that what you will, but you'll have to sacrifice getting the Alien Blaster to get this. &lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|500px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|500px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note the (decorative) grid-like scope reticle for compensating drop and lead, similar to vehicle-based gunsights; the only actual marks present are for drop, presumably in mils.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) from the ''Fallout 3'' DLC ''The Pitt'' is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|An Infiltrator locked away in Mick &amp;amp; Ralph's, with a Tri-beam Laser Rifle and 10mm Pistol above and below it. Just creeping into the shot at the left is the Railway Rifle, yet another ''Fallout 3'' weapon; this was a fictional improvised weapon that fired railroad spikes as ammunition, and was capable of pinning dismembered limbs to walls.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinese Assault Rifle&amp;quot;==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in the &amp;quot;Lonesome Road&amp;quot; DLC. This poster depicts several children dressed in the company's costumes, one of whom wields a rifle; while highly indistinct, given how the rifle appears to have an AK-style magazine and an [[RPD]]-like handguard, and that this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to represent the &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.&lt;br /&gt;
&lt;br /&gt;
The rifle itself also appears in the game in a non-usable form. During the quest &amp;quot;How Little We Know&amp;quot; the Courier may be tasked with destroying a weapons stockpile using thermite; amid the rubble is the front sight and muzzle of a Chinese Assault Rifle. The rifle's magazines also appear as the pickup model for 5.56mm rounds.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Fallout3AK.jpg|thumb|none|500px|The &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
[[File:Fnvzhar-1.jpg|thumb|none|600px|The Courier comes across two Type 93 magazines whilst wandering Vault 11.]]&lt;br /&gt;
[[File:Fnvzhar-2.jpg|thumb|none|600px|The remains of a Chinese Assault Rifle, destroyed by thermite; if the view is clipped into this pile of rubble via cheats the entire model of the rifle can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sniper Rifle&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Sniper Rifle&amp;quot; from ''[[Fallout 3]]'' (based on the also fictitious &amp;quot;DKS-501 Sniper Rifle&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'') returns. It is a semi-automatic rifle with a 3.5x scope and a five-round detachale magazine holding .308 rounds. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations. It has two available modifications - a suppressor to reduce the weapon's report, and &amp;quot;carbon fiber parts&amp;quot;, which impressively lower its weight from 8 pounds to 3. As the name implies, the Sniper Rifle is one of the best long-range weapons in the game, suffering only from a slow fire rate and low durability.&lt;br /&gt;
&lt;br /&gt;
There is one unique variant of the Sniper Rifle in the base game, the Gobi Campaign Scout Rifle, which is found in a locked gun case in the Sniper's Nest near Cottonwood Cove. It has an extended magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear). Gameplay-wise, it has a lower weight (4.5 pounds), an extended magazine holding 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and better accurate, with the only downside being the inability to accept mods.&lt;br /&gt;
&lt;br /&gt;
The ''Old World Blues'' DLC added a second unique variant, &amp;quot;Christine's CoS Silencer Rifle&amp;quot;. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything chambering .308), a weight of 5.5 pounds, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the other variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although it already has a suppressor and is only 2.5 pounds heavier than the Sniper Rifle with carbon fiber parts). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah.&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|500px|The in-game model of the Sniper Rifle. The bipod is sadly never used, though concept art for ''Fallout 3'' indicates that it is also intended to function as a grip.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|500px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|500px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|500px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Light Machine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Light Machine Gun&amp;quot; consists of the receiver and stock of an [[M249]], and the handguard and barrel assembly from an [[M60]]. It also has some other non-standard features including a shortened stock (presumably to prevent clipping into character models when shouldered), a wooden carry handle, pistol grip and handguard, a differently designed front sight post, and a detachable 90-round magazine as opposed to a belt box. The last can be modified with the &amp;quot;expanded drums&amp;quot; upgrade to hold 200 rounds. The weapon's sights are a somewhat bizarre reversed notch setup. It can be found on a few high-level enemies, in the back of the Deathclaw-infested Quarry Junction, or purchased at a high enough level. Unlike the real M249, the LMG appears to fire from a closed bolt and its charging handle reciprocates when fired. The Light Machine Gun is a powerful weapon for players with a large supply of 5.56mm rounds, giving them a large magazine and a controllable rate of fire to allow them to fulfill their fantasies of being post-apocalyptic [[Rambo]]. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the fictitious, seemingly [[Barrett M82A1]]-inspired &amp;quot;Bozar&amp;quot;, which previously appeared in ''Fallout 2'', though it lacks that version's bizarre 15-round burst. While ostensibly the unique variant of the Light Machine Gun, in practice the Bozar has nothing to do with the LMG outside of reusing its animations and being compatible with repairing the former when its condition has deteriorated enough, having a completely different design. The Bozar essentially acts as a fully-automatic long-range rifle, with a 2.43x scope and 30-round magazines. How viable that exactly ''is'' will be up to you.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|FN M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his Light Machine Gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[File:FoNV M249extendedmag.jpg|thumb|600px|none|The Light Machine Gun with the &amp;quot;expanded drum&amp;quot;. For a drum magazine, it strangely has a very rectangular shape, likely because its model was referenced from an M249's belt box.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|450px|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; added with the ''Gun Runners'' Arsenal'' DLC. Note the ejection port which is located further behind the charging handle and magazine.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] was added in ''Dead Money'', the first DLC for ''New Vegas'', as the &amp;quot;Automatic Rifle&amp;quot;. It has a pistol grip and stock that resemble those on the Colt Monitor and European copies. This weapon is chambered in .308 ammunition and as such is the only fully automatic weapon in the game that utilizes this ammo. It can be modified with &amp;quot;upgraded internals&amp;quot; that increase its rate of fire by 10%. Interestingly, the menu icon for the BAR shows the bipod unfolded, whereas it is folded and unusable in the game itself. It is hidden in a number of locations around the Sierra Madre. &lt;br /&gt;
&lt;br /&gt;
Rather bizarrely, it is the least accurate automatic weapon in the game, even worse than the SMGs. This problem is compounded by its small capacity magazines, low fire rate (even when upgraded), high weight at 16lbs (even beating out the LMG which is a pound lighter), and poor durability. It is however one of the few full auto .308 weapons, allowing you to combo silly ammo with its high damage. ''The'' highest of NV's automatic weapons, including all of the more zanier options available.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|500px|The in-game model of the Automatic Rifle, complete with carrying handle. The charging handle on the in-game weapon has been moved to the location of the ejection port on a real BAR (so that it can reuse animations from the Sniper Rifle), and the ejection port itself has been accordingly lowered. Also of note is the smaller magazine due to the rifle's in-game chambering of .308 Winchester and not the longer .30-06.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the (oversized) ejected casings seem to imply that the cartridges have a belt, which .308 Winchester cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. Sprinkled in random Vegas caves, used by mid tier NPC's like Great Khans, Viper Leaders, NCR Heavy troopers and in certain corners of farmhouses, it has both a choke and extended mag tube as mods. It's also ruthlessly effective, being not only incredibly powerful but accurate. In comparison to the Riot Shotgun, the Hunting Shotgun's accuracy focus makes it a more utilitarian scattergun for all encounters.&lt;br /&gt;
&lt;br /&gt;
The unique version, &amp;quot;Dinner Bell&amp;quot;, has synthetic camo furniture and is the most accurate shotgun in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry&amp;quot;, given by Red Lucy, who runs The Thorn. The most accurate shotgun tip is not a joke, the Dinner Bell is a VERY accurate shotgun that makes very effective use of almost any custom ammo you can stuff in it. Slugs, Coin Shot, Magnum shells, you name it and this gun will pattern that blast directly into whatever you need dead.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|500px|none|The standard Hunting Shotgun. Note the slightly wider trigger guard.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The 870 uniquely uses a yellow-coloured shell instead of the red ones all the other 12 gauge weapons use, although it still ejects red-coloured shells when fired.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks. Due to animations for the Hunting Rifle being reused for the Model 870, the player's left hand will grip the section of magazine tube before the forend, with pumping animations involving the left hand moving ahead to grip and cycle said forend and back to holding onto the tube.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|500px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20 gauge [[12 Gauge Double Barreled Shotgun#Over_and_Under_Shotgun_.28O.2FU.29|over/under double-barrel shotgun]] called the &amp;quot;Caravan Shotgun&amp;quot; appears in-game. Visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards, alongside any other caravan affiliates like the Gun Runner's guards, Caleb McAfferty and potential companion Cass. It is also one of the few guns that can be found in ''Dead Money'''s first half, though ammo being limited to random spawns makes it not particularly practical for this location. The Caravan Shotgun is a decent weapon, being an almost direct upgrade over the Single Shotgun with moderately less accuracy at a cost of still being capped by the 20 gauge chambering.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered the 'Caravan Pack' version of ''New Vegas'' (or purchased the ''Courier's Stash'' DLC) acquired a &amp;quot;Sturdy Caravan Shotgun&amp;quot; at the start of the game. There is little difference visually aside from colors; gameplay-wise it has increased damage and durability at the cost of accuracy.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|450px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|500px|The in-game model for the Caravan Shotgun. Note the single trigger and unevenly sawed short barrels. The screw fixed onto the breech release lever serves as a makeshift iron sight for the shotgun, despite there somehow being a front sight on its sawed-off barrels.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is required to keep it from falling apart.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
[[File:Fnvcaravan-1.jpg|thumb|none|500px|The model for the Sturdy Caravan Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riot Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Riot Shotgun&amp;quot; is a fictitious semi-automatic shotgun (bearing some very loose similarites to the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto]]) chambered for 12 gauge rounds fed from a 12-round drum magazine. Despite also using 12 gauge rounds, the shells ejected are noticeably smaller than those of the Hunting Shotgun. It is a rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. It may also be wielded by enemies during the ''Honest Hearts'' and ''Lonesome Road'' DLCs if the player's level is high enough.&lt;br /&gt;
&lt;br /&gt;
The Riot Shotgun is far and away the fastest-firing shotguns in the game allowing you to send shells as fast as you think you need to. It's also one of the heaviest in the game, with a middling spread and damage alongside eating up a lot of 12 gauge ammo if you're not careful. That being said, the Riot Shotgun is a great candidate to pair with the &amp;quot;And Stay Back&amp;quot; perk which grants each fired pellet a chance to knock down targets.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|450px|Hawk Semi-Auto - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|500px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
A sawn-off [[Winchester Model 1887]] appears as the &amp;quot;Lever-action Shotgun&amp;quot;. Unlike the real weapon, it is chambered for 20 gauge shells. It is not the most common weapon in the game, being found on a few vendors, carried by guards of the Followers of the Apocalypse or Crimson Caravan guards and sold by many vendors. &lt;br /&gt;
&lt;br /&gt;
It is generally the best 20 gauge shotgun, being given a proper magazine and a fast rate of fire to capitalize on sending as much 20 gauge as fast as possible. That being said the middling returns on damage you get with 20 gauge and the overall bad ability for 20 gauge to kill anything you're aiming at once armor is involved makes this less ideal long-term. That and a sluggish reload. It is affected by both the Cowboy and Shotgun Surgeon perks, so you can make an interesting combo with that.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|500px|The Lever-Action Shotgun in the game. Its receiver has a more straighter shape, likely to fit with in-game animations. Note the metal plate on the grip, similar to the one on the ''[[Terminator 2]]'' gun; however, unlike the ''T2'' gun, it is modelled as part of the grip and not the lever.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy and the highest per-shot damage of any 20 gauge shotgun in the game at a cost of its lack of real damage to anything wearing armor, and it being outclassed by any other shotgun in almost every other respect.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the fictional &amp;quot;Combat Shotgun&amp;quot; from ''Fallout 3''. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated - provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens. Additionally, if a trap was disarmed after it has been triggered, it will still yield one full shell, instead of an empty hull (which is also an item in the game).&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|450px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Single Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20 gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|500px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be an electric motor powered by a microfusion cell (an energy weapon ammo type) set up to spool up a wire to pull the trigger, begging the question why the tripwire activates this motor rather than pulling the trigger itself. The weapon also seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
The [[Sawn-off double barreled shotgun|sawn-off side-by-side shotgun]] from ''Fallout 3'' returns, again as the &amp;quot;Sawed-Off Shotgun&amp;quot;. It has mostly the same model as that game, but has a completely new texture (with an overall cleaner look, different screw placement, and an altered pistol grip texture/material) and only has one trigger, which somehow fires both barrels at the same time. As it is also held one-handed, this would likely be extremely painful for the user. This does mean it is effectively a single-shot weapon gameplay-wise, but the large amount of pellets fired and its 12 gauge chambering mean that it is the highest-damage shotgun (and the second highest damage of any weapon) in the game. As expected of a sawn-off shotgun the spread is extreme, and it is also the least durable shotgun. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Omerta &amp;quot;button men&amp;quot;, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with thirty 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique variant with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson, and can only be acquired by either stealing it from or killing her. Compared to the standard Sawed-Off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas (regardless of the player's Sneak skill).&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|500px|The in-game Sawed-off model. Note that it has a proper (AK-style) pistol grip, compared to the image above.]]&lt;br /&gt;
[[File:Fnvsawnoff-1.jpg|thumb|none|600px|The Courier stands in the lobby of the REPCONN Test Site with a Sawed-Off Shotgun at hand, on the lookout for any ghouls.]]&lt;br /&gt;
[[File:Fnvsawnoff-2.jpg|thumb|none|600px|Checking the sights reveals that there aren't any.]]&lt;br /&gt;
[[File:Fnvsawnoff-3.jpg|thumb|none|600px|After shooting two 12 gauge shells at absolutely nothing, the Courier dumps out the old shells...]]&lt;br /&gt;
[[File:Fnvsawnoff-4.jpg|thumb|none|600px|...mashes in some new ones...]]&lt;br /&gt;
[[File:Fnvsawnoff-5.jpg|thumb|none|600px|...and flicks the shotgun shut.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|500px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears as the &amp;quot;Grenade Rifle&amp;quot;. It can be found in several locations and is sold by many different vendors. It can be upgraded with a &amp;quot;long barrel&amp;quot; to increase grenade velocity and range. Because the launcher reuses the 20 gauge Pardner's reload animation, its user will cock a non-existent external hammer. The M79 is baby's first explosive weapon, with middling damage and a fast rate of fire but inferior to later grenade launchers. Don't knock it though, it's got a key fun trick. Knocking over enemies.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the highest number of unique variants of any weapon in the game. The first is &amp;quot;Thump-Thump&amp;quot; found in the Nellis Array. It comes with the long barrel modification built-in and has a lighter-colored stock with a drawing of an angry beaver holding a rifle on it. In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less. All for the low cost of finding it amongst the ants of the Array.&lt;br /&gt;
&lt;br /&gt;
If the player preordered a version of the game that came with the &amp;quot;Mercenary Pack&amp;quot; or bought the ''Courier's Stash'' DLC, they acquire the &amp;quot;Mercenary's Grenade Rifle&amp;quot; at the start of the game. It is almost identical to the base Grenade Rifle, only with a slightly darker color, slightly less weight, and not requiring skill in Explosives to use.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;Red Victory Grenade Rifle&amp;quot;, with a stock painted to resemble the Chinese flag, and the &amp;quot;Great Bear Grenade Rifle&amp;quot;, which has a blue grip and forend and a white Army star on the grip. The Red Victory can only be acquired if the player chooses to nuke the Legion at the end of the DLC, and the Great Bear only if the player chooses to nuke the NCR. The Red Victory is faster firing, weighs less, and is more durable compared to the base Grenade Rifle. The Great Bear is slightly heavier than the Red Victory (but still lighter than the base Grenade Rifle), but is much more durable and does more damage than the base Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|500px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, with a beaver holding an [[M1 Garand]] on the stock...]]&lt;br /&gt;
[[File:Fnvm79-1.jpg|thumb|none|500px|...the second one, the Mercenary's Grenade Rifle...]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|500px|...the third one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|500px|...and the fourth one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;Grenade Launcher&amp;quot;. Unlike the real weapon, it has a 4-round tube magazine (as opposed to the real China Lake's 3-round tube magazine) and a much lower stock, presumably so that it can reuse animations from the Remington 870. Most Boomers carry it, along with one of the caravan guards at the start of the ''Honest Hearts'' DLC, and it can also be found in a few locations or purchased from several traders.&lt;br /&gt;
&lt;br /&gt;
Consistent with ''New Vegas'''s design philosophy of making less powerful weapons still valuable after the player has found an &amp;quot;upgrade&amp;quot;, while it initially appears to be an upgrade in every way over the Grenade Rifle, the Grenade Launcher is a fiddly beast with a less consistent damage output than the Grenade Rifle, due to the longer reloads. Additionally unlike the Grenade Rifle, the Launcher has no extended barrel upgrade to increase its range, which limits its potential for long range bombardment without extensive practice in learning its projectile arc.&lt;br /&gt;
&lt;br /&gt;
A modified version named the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading microfusion cells into the tube magazine and ejecting them after firing. It is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though microfusion cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Machinegun&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a fictitious large fully-automatic grenade launcer firing 25mm grenades. It is comparable to the game's miniguns and flamethrowers in size and layout, also having an ammo storage carried on the user's back. The gun carries a large amount of electronics, complete with a monitor at the top that displays Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they appear to assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears some resemblance to the [[Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which is presumably kept in the ammo storage on their back. The Grenade Machinegun is a fairly powerful late game explosive weapon in comparison to the Missile Launcher or Fatman, a high damage but relatively controllable death machine capped by the rarity of 25mm ammo in the wastes.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Mercy&amp;quot;, can be found in Dead Wind Cavern. Apparently a relic from before the nukes fell, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on its body (Hei Gui is the name of a group of Chinese commandos in the game) and is in an extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. It also rocks a rechambering to 40mm, drastically improving its damage and power at a cost of reduced ammo capacity and making it harder to keep this stocked up when playing on Hardcore due to how heavy 40mm ammo is.&lt;br /&gt;
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[File:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot; variant. Note the larger barrel, due to its 40mm chambering.]]&lt;br /&gt;
[[File:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that serves as storage for reserve grenades.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;25mm Grenade APW&amp;quot;*==&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;25mm Grenade APW&amp;quot; (Anti-Personnel Weapon), a fictitious semi-automatic grenade launcher firing 25mm grenades from a six-round detachable box magazine. While fictional, the 25mm Grenade APW bears a very loose resemblance to some semi-auto shotguns, like the [[Remington 1100]]. Being a ''GRA'' weapon, it is only available from traders, being sold by the Gun Runners, the Boomers, Alexander at the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
It serves as an interesting midway in the explosives category, doing slightly less damage than the 40mm launchers and not providing as much overall firepower as the Grenade Machinegun, but is lighter and more portable than either, while still retaining great lethality. The APW has three available modifications: &amp;quot;Upgraded Internals&amp;quot; which increases fire rate by 25%; a longer barrel, which doubles projectile velocity and range; and an 8-round extended magazine (called an &amp;quot;expanded drum&amp;quot;, despite not actually being a drum magazine).&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|500px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|500px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade APW after &amp;quot;accidentally&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade APW; note the lack of a front sight.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds the [[M84 stun grenade]] as the &amp;quot;Flash Bang&amp;quot;. Unlike regular grenades, it deals fatigue damage, reduces enemy weapon skills, and has a chance to frenzy Tunnelers.&lt;br /&gt;
&lt;br /&gt;
Prior to its addition in ''Lonesome Road'', the M84 appeared as an unused weapon in the base game named the &amp;quot;Stun Grenade&amp;quot;. This version had circular holes in the body and a differently-shaped fuse and lever.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|400px|The in-game M84 model. Note the square holes and the lowered pin so the game can reuse the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Frag Grenades&amp;quot; returning from ''Fallout 3'' are heavily based on the Danish [[M23 Haanbombe]]. In-game, they can be found in boxes and crates in certain locations, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones, though their quality as a stealth weapon is obviously highly dubious.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of three frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these grenades for later use.&lt;br /&gt;
&lt;br /&gt;
If the player has the Wild Wasteland trait, a box in the basement of Camp Searchlight's church that normally contains mini-nukes will instead contain three unique &amp;quot;Holy Frag Grenades&amp;quot;, identical to the regular grenades except for a white cross painted onto the body. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenades as a whole, as well as the text found near to them on a box, are a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|200px|M23 Haanbombe]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|400px|The in-game grenade model. The sharp bend in the spoon is more typical of Soviet grenades like the [[F-1 hand grenade]].]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|400px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own personal use. Perhaps the Explosives skill requirement to disarm a rather rudimentary trap gives the Courier the resources to fashion new pins.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|400px|The Holy &amp;lt;s&amp;gt;Hand&amp;lt;/s&amp;gt; Frag Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's &amp;quot;Incendiary Grenade&amp;quot;, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]] with a black-and-orange coloration. Its markings claim it is an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as a &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|400px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. While the player requires a detonator to set them off normally, one is not absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|500px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd line has vanished, however).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses a detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The &amp;quot;Frag Mine&amp;quot;, a recoloured and shrunken [[TM-46 anti-tank mine]], returns from the previous game. It functions more or less the same as it did in ''Fallout 3'', producing a small explosion after beeping for a few seconds when a target gets close enough, the duration and proximity for detection depending on the Courier's Explosives skill. Mines planted as traps can be found in a variety of locations, sometimes hidden under corpses or other objects.&lt;br /&gt;
&lt;br /&gt;
In ''Dead Money'', another variant of the TM-46 appears; it is known as the &amp;quot;Demolition Charge&amp;quot;, and must be bought from Sierra Madre vending machines for 75 chips each after the appropriate holotape is found. Compared to the more common Frag Mine, Demo Charges feature a negligibly higher amount of damage and no Explosives skill requirement, but are also three times as heavy, weighing 1.5 pounds instead of 0.5. It also has a different skin, sporting a yellower body with diagonal black stripes along the sides and a partially-obscured radiation symbol on top (though the charge does not afflict any radiation damage).&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:NV_frag_mine.jpg|thumb|none|500px|The Frag Mine model. The handle is not used, and appears to be a relic of its anti-tank basis.]]&lt;br /&gt;
[[File:Fnvtm46-1.jpg|thumb|none|500px|The model for the &amp;quot;Demolition Charge&amp;quot;. One would think that a proximity-detonated demolition charge would be a bad idea.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the [[80 cm Kanone (E)|''Schwerer Gustav'' 80cm railway gun]] and heavily scaled down, is seen in pre-war emplacements on Hoover Dam. Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|500px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on a Hoover Dam billboard, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|500px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Flamer&amp;quot; flamethrower returns from ''Fallout 3''. Due to the Big Guns skill no longer existing, it is classed as an Energy Weapon. Its model is identical to the ''Fallout 3'' version, and so again seems to be based on the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack similar to that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including two of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. The Flamer has one modification - &amp;quot;Expanded Tanks&amp;quot;, which double its ammunition capacity. Low damage, high rate of ''fire'' and usually defeating armor, if you can take the brunt of getting shot while using it, it's a messy but fun main arm for Energy Weapon builds.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant of the Flamer to the game, the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 pounds instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel (higher than the Flamer's base capacity, but lower than the Flamer with expanded tanks), and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, three orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|450px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|450px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|500px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|500px|A Flamer fitted with the &amp;quot;Expanded Tanks&amp;quot; modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|500px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
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==M101 Howitzer==&lt;br /&gt;
Somewhat oversized M101 Howitzers appear in a few locations in the game, notably at Nellis AFB and The Fort. The one at the Fort is broken, and the Legion sidequest &amp;quot;I Hear You Knocking&amp;quot; has the player go to Nellis AFB to retrieve a replacement firing mechanism.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|500px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
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==Daisy Red Ryder BB Gun==&lt;br /&gt;
The [[Red Ryder]] returns from ''Fallout 3'', again as the &amp;quot;BB Gun&amp;quot;. Markings on the loader claim it to be a &amp;quot;Raider BB Rifle&amp;quot;. It is the weakest ranged weapon in the game - which makes sense, it being a toy rather than an actual weapon. It has a capacity of 100 BBs instead of the real gun's 650, and its accuracy is somewhat poor. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in ''Old World Blues''. Amusingly enough, despite being an airgun firing BBs, it it still considered a firearm by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
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The unique variant of the weapon, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, is visually identical to the base version visually except for a marking on the stock denoting it as part of a 200-strong limited edition. It is nearly identical statistics-wise to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and secretly boasts an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2 and higher than any weapon in the game except for the Brush Gun, Medicine Stick, Anti-Materiel Rifle, Paciencia and Gobi Campaign Scout Rifle.); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the player has the Wild Wasteland trait (which is located directly in front of Fields' Shack).&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|500px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:Fnvredryder-1.jpg|thumb|none|600px|The Courier prepares to do some indoor plinking with a Red Ryder. Unlike the Lone Wanderer, the Courier's left hand does not fully grasp around the barrel; this is to allow for...]]&lt;br /&gt;
[[File:Fnvredryder-2.jpg|thumb|none|600px|...proper usage of the sights.]]&lt;br /&gt;
[[File:Fnvredryder-3.jpg|thumb|none|600px|It also now uses the same cycling animation as the game's other lever-action weapons.]]&lt;br /&gt;
[[File:Fnvredryder-4.jpg|thumb|none|600px|Reloading begins with the Courier opening the loading gate; as in ''Fallout 3'', it is incorrectly located on the underside of the barrel instead of the left side.]]&lt;br /&gt;
[[File:Fnvredryder-5.jpg|thumb|none|600px|It is then loaded up with BBs...]]&lt;br /&gt;
[[File:Fnvredryder-6.jpg|thumb|none|600px|...and finished off with a rack of the lever.]]&lt;br /&gt;
[[File:Fnvredryder-7.jpg|thumb|none|600px|The jam animation gives a better view of the action being worked.]]&lt;br /&gt;
[[File:Fnvredryder-8.jpg|thumb|none|600px|The BB Gun being aimed in third-person.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|500px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
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{{Fallout Series}}&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>WaltherWhiteCook</name></author>
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