<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vorpalbunnie</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vorpalbunnie"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Vorpalbunnie"/>
	<updated>2026-08-17T11:35:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=569510</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=569510"/>
		<updated>2012-05-30T23:50:55Z</updated>

		<summary type="html">&lt;p&gt;Vorpalbunnie: KARD is not full auto in-game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:GRFW.jpg|thumb|right|300px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:Boar.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-HK45T.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the GSh-18. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Tazer with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] can be seen being used during a MP match. Appears as a secondary weapon. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Used by Team Bodark.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|601px|The MP7A1 during weapon selection. The folding foregrip was replaced with a rail system, as in ''[[Warface]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP Instrument Design Bureau PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] submachine gun is one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K, in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|30K (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|601px|Suppressed TDI Vector on the player's character's back as seen in a CO-OP gameplay video.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Battle Rifles=&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|600px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60 round magazine, however the model simply uses a 30 round Tapco magazine which has been bulged out to resemble the profile of the 60 round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|600px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|600px|The Ghost operative aims his AK-200 fitted with a Kobra RDS and magnifier. Note &amp;quot;60&amp;quot; on the HUD.]]&lt;br /&gt;
[[Image:GRFS-AK1.jpg|thumb|none|600px|The same AK-200 from a different angle showing the X26 Taser attachment. The X26 was later replaced with the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the two pre-order bonus weapons (other being the Mk 14 Mod 0 EBR). It is incorrectly listed as the &amp;quot;AK47&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding stock (fixed also available).&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
A guard is seen with an [[AKMSU]] in the Nigeria mission walkthrough. Mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Remains to be seen what caliber it uses despite the model having the 7.62mm magazine.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|600px|Weapon Selection view of the AN-94 fitted with Kimber Mepro 21 red dot sight and a Kimber Mepro MX3 magnifier. Also note the under-barrel rail system.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is seen in the Guerilla Mode trailer. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. It is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, slightly lengthened barrel and handguard, and a [[Noveske Rifleworks rifle series|Noveske]] style flash hider.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|H&amp;amp;K HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|600px|Exposed view showing the customizable parts of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IWI.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|400px|thumb|none|IWI Tavor TAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in MP. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14|Mk 14 Mod 0 EBR]] is one of the two bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game. Joe Ramirez uses one briefly during the introduction.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
Unidentified PDW used by Team Bodark.&lt;br /&gt;
[[Image:Ocp11.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; ingame, the Patriot Ordnance PDW appears under the &amp;quot;PDR&amp;quot; class for the Ghosts.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|600px|thumb|none|Weapon Selection view. Save the Aimpoint Micro T1 and side rail covers, note the exacting likeness of the ingame render to its real-world inspiration.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] can be seen in the E3 2011 presentation. It is also used by Kozak during the Africa mission.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish, Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|Remington ACR with tan finish, 5-sided handguard, Magpul AFG (Angled Fore Grip), LAM, custom flash hider, folding stock and taped magazines.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails, trigger group and many more. Note ACOG/RMR sight.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|The player's character tests the ACR in the &amp;quot;firing range&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|Kozak holds his ACR.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company XM110 SASS==&lt;br /&gt;
The [[SR-25|XM110]] appears in the game as the &amp;quot;M110&amp;quot;. This variant is distinguishable from the officially adopted M110 by the lack of a length-adjustable buttstock, a feature added during the rifle's transition from ''XM110'' to ''M110''. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO. The XM110 lacked the length-adjustable buttstock.]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-SR25.jpg|thumb|none|600px|A Ghost holds the XM110.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle|PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is another usable weapon in the game.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|601px|Remington MSR with 20&amp;quot; barrel and olive finish during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|600px|A Remington MSR on the player's character's back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|600px|Weapon Selection view. Note the [[AS Val]] buttstock. Also note 10-round capacity despite being modeled with the SR-3's 20-rounder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on the assault rifles as an under-barrel attachment.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKY.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. Capable of fully-automatic fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned butt-stock. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]].&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|600px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590|Mossberg 590A1]] with top-folding wire stock and heat-shield can be seen during weapon selection.&lt;br /&gt;
[[Image:M590A1M4stock.jpg|thumb|none|450px|Mossberg 590A1 with [[Colt M4A1|M4]]-style stock - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M590A1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is another usable shotgun.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] as a usable weapon can be seen in the multiplayer trailer. As in every GR game, it is fitted with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|600px|Weapon Selection view of an MK 48 Mod 0 fitted with Magpul AFG, long barrel, Holographic sigh + magnifier, and incendiary ammo pack.]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px|A Ghost fires his MK 48 Mod 0 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|Mk 43 Mod 0]] machine gun can be unlocked through uPlay. Referred to simply as &amp;quot;M60&amp;quot; ingame.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|450px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;[[Stoner 63#Knight's Armament Stoner 96|Stoner 96]]&amp;quot;. It is one of the Ghosts' machine guns.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is unlockable through uPlay.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;Gl06&amp;quot; and can fire smoke, EMP, and frag grenades.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the under-barrel launcher used by Bodark in the MP.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; and can fire smoke, EMP, and frag grenades. It is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for assault rifles.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Vorpalbunnie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466748</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466748"/>
		<updated>2011-10-06T05:32:42Z</updated>

		<summary type="html">&lt;p&gt;Vorpalbunnie: /* Magpul PDR */  help me fix the formatting please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock bf3.jpg|thumb|none|600px|Glock]]&lt;br /&gt;
&lt;br /&gt;
== M45 MEU(SOC) ==&lt;br /&gt;
The modern USMC variant of the [[M1911]]. The [[M1911#M-45 MEUSOC|M45]] can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) - .45 ACP. Not the exact model in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity, and also has a non-removable laser sight.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|350px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aks74u.jpg|thumb|none|600px|Aks74u]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
The [[A-91]] appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|450px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, like the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M16 ups.jpg|thumb|none|600px|M16 UPS]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Ak74m.jpg|thumb|none|600px|Ak74M]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit, and, like the real weapon, has virtually no recoil.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|500px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series.  The rifle's distinct dual-rate full-auto mode has been split into 2 distinct fire modes: An 1800RPM 2-round burst mode, and a 600RPM full-auto mode.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|500px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|left|frame|A more recent model of the Magpul PDR]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Rpk.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|501px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|470px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Mk11.jpg|thumb|none|600px|Mk.11]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
[[File:Svd.jpg|thumb|none|600px|NDM-86]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The [[Remington Model 700|M40A5]] is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
The [[Barrett M107|M82A3]] (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|550px|Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted. They can also be used in every kit, like the SMGs.&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
The [[M26 MASS]] can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, frag rounds, or slugs, same as the other shotguns.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|470px|M26 MASS - 12 Gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be. It should be noted that when the extended magazine attachment is equipped, the magazine tube on the in game model changes from the 4+1 round model to the 6+1 round model. &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier with an 870 MCS.]]&lt;br /&gt;
[[File:870.jpg|thumb|none|600px|The Remington 870 MCS as seen in the open beta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.  Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds)&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7V2 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse (9K38 Igla) ==&lt;br /&gt;
The [[SA-18 Igla|SA-18 Grouse]] appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineet kit.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
C4 packs can be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster M242 ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of Mi-28 Havoc helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Vorpalbunnie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466747</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466747"/>
		<updated>2011-10-06T05:29:36Z</updated>

		<summary type="html">&lt;p&gt;Vorpalbunnie: /* Magpul PDR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock bf3.jpg|thumb|none|600px|Glock]]&lt;br /&gt;
&lt;br /&gt;
== M45 MEU(SOC) ==&lt;br /&gt;
The modern USMC variant of the [[M1911]]. The [[M1911#M-45 MEUSOC|M45]] can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) - .45 ACP. Not the exact model in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity, and also has a non-removable laser sight.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|350px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aks74u.jpg|thumb|none|600px|Aks74u]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
The [[A-91]] appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|450px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, like the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M16 ups.jpg|thumb|none|600px|M16 UPS]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Ak74m.jpg|thumb|none|600px|Ak74M]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit, and, like the real weapon, has virtually no recoil.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|500px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series.  The rifle's distinct dual-rate full-auto mode has been split into 2 distinct fire modes: An 1800RPM 2-round burst mode, and a 600RPM full-auto mode.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|500px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
[[File:MagpulPDR.jpg|400px|left|frame|A more recent model of the Magpul PDR]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Rpk.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|501px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|470px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Mk11.jpg|thumb|none|600px|Mk.11]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
[[File:Svd.jpg|thumb|none|600px|NDM-86]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The [[Remington Model 700|M40A5]] is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
The [[Barrett M107|M82A3]] (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|550px|Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted. They can also be used in every kit, like the SMGs.&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
The [[M26 MASS]] can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, frag rounds, or slugs, same as the other shotguns.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|470px|M26 MASS - 12 Gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be. It should be noted that when the extended magazine attachment is equipped, the magazine tube on the in game model changes from the 4+1 round model to the 6+1 round model. &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier with an 870 MCS.]]&lt;br /&gt;
[[File:870.jpg|thumb|none|600px|The Remington 870 MCS as seen in the open beta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.  Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds)&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7V2 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse (9K38 Igla) ==&lt;br /&gt;
The [[SA-18 Igla|SA-18 Grouse]] appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineet kit.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
C4 packs can be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster M242 ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of Mi-28 Havoc helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Vorpalbunnie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466745</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466745"/>
		<updated>2011-10-06T05:27:52Z</updated>

		<summary type="html">&lt;p&gt;Vorpalbunnie: /* Magpul PDR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock bf3.jpg|thumb|none|600px|Glock]]&lt;br /&gt;
&lt;br /&gt;
== M45 MEU(SOC) ==&lt;br /&gt;
The modern USMC variant of the [[M1911]]. The [[M1911#M-45 MEUSOC|M45]] can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) - .45 ACP. Not the exact model in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity, and also has a non-removable laser sight.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|350px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aks74u.jpg|thumb|none|600px|Aks74u]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
The [[A-91]] appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|450px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, like the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M16 ups.jpg|thumb|none|600px|M16 UPS]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Ak74m.jpg|thumb|none|600px|Ak74M]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit, and, like the real weapon, has virtually no recoil.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|500px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series.  The rifle's distinct dual-rate full-auto mode has been split into 2 distinct fire modes: An 1800RPM 2-round burst mode, and a 600RPM full-auto mode.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|500px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
[[File:MagpulPDR.jpg|frame|A more recent model of the Magpul PDR]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Rpk.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|501px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|470px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Mk11.jpg|thumb|none|600px|Mk.11]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
[[File:Svd.jpg|thumb|none|600px|NDM-86]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The [[Remington Model 700|M40A5]] is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
The [[Barrett M107|M82A3]] (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|550px|Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted. They can also be used in every kit, like the SMGs.&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
The [[M26 MASS]] can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, frag rounds, or slugs, same as the other shotguns.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|470px|M26 MASS - 12 Gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be. It should be noted that when the extended magazine attachment is equipped, the magazine tube on the in game model changes from the 4+1 round model to the 6+1 round model. &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier with an 870 MCS.]]&lt;br /&gt;
[[File:870.jpg|thumb|none|600px|The Remington 870 MCS as seen in the open beta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.  Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds)&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7V2 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse (9K38 Igla) ==&lt;br /&gt;
The [[SA-18 Igla|SA-18 Grouse]] appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineet kit.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
C4 packs can be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster M242 ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of Mi-28 Havoc helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Vorpalbunnie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MagpulPDR.jpg&amp;diff=466743</id>
		<title>File:MagpulPDR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MagpulPDR.jpg&amp;diff=466743"/>
		<updated>2011-10-06T05:26:11Z</updated>

		<summary type="html">&lt;p&gt;Vorpalbunnie: Magpul PDR image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magpul PDR image&lt;/div&gt;</summary>
		<author><name>Vorpalbunnie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466738</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466738"/>
		<updated>2011-10-06T05:24:01Z</updated>

		<summary type="html">&lt;p&gt;Vorpalbunnie: The PDR image is of a different model than the one in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock bf3.jpg|thumb|none|600px|Glock]]&lt;br /&gt;
&lt;br /&gt;
== M45 MEU(SOC) ==&lt;br /&gt;
The modern USMC variant of the [[M1911]]. The [[M1911#M-45 MEUSOC|M45]] can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) - .45 ACP. Not the exact model in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity, and also has a non-removable laser sight.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|350px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aks74u.jpg|thumb|none|600px|Aks74u]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
The [[A-91]] appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|450px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, like the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M16 ups.jpg|thumb|none|600px|M16 UPS]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Ak74m.jpg|thumb|none|600px|Ak74M]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit, and, like the real weapon, has virtually no recoil.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|500px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series.  The rifle's distinct dual-rate full-auto mode has been split into 2 distinct fire modes: An 1800RPM 2-round burst mode, and a 600RPM full-auto mode.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|500px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
[[File:MagpulPDR.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Rpk.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|501px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|470px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Mk11.jpg|thumb|none|600px|Mk.11]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
[[File:Svd.jpg|thumb|none|600px|NDM-86]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The [[Remington Model 700|M40A5]] is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
The [[Barrett M107|M82A3]] (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|550px|Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted. They can also be used in every kit, like the SMGs.&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
The [[M26 MASS]] can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, frag rounds, or slugs, same as the other shotguns.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|470px|M26 MASS - 12 Gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be. It should be noted that when the extended magazine attachment is equipped, the magazine tube on the in game model changes from the 4+1 round model to the 6+1 round model. &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier with an 870 MCS.]]&lt;br /&gt;
[[File:870.jpg|thumb|none|600px|The Remington 870 MCS as seen in the open beta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.  Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds)&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7V2 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse (9K38 Igla) ==&lt;br /&gt;
The [[SA-18 Igla|SA-18 Grouse]] appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineet kit.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
C4 packs can be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster M242 ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of Mi-28 Havoc helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Vorpalbunnie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466735</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466735"/>
		<updated>2011-10-06T05:20:41Z</updated>

		<summary type="html">&lt;p&gt;Vorpalbunnie: The PDR image is of a different model than the one in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock bf3.jpg|thumb|none|600px|Glock]]&lt;br /&gt;
&lt;br /&gt;
== M45 MEU(SOC) ==&lt;br /&gt;
The modern USMC variant of the [[M1911]]. The [[M1911#M-45 MEUSOC|M45]] can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) - .45 ACP. Not the exact model in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity, and also has a non-removable laser sight.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|350px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aks74u.jpg|thumb|none|600px|Aks74u]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
The [[A-91]] appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|450px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, like the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M16 ups.jpg|thumb|none|600px|M16 UPS]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Ak74m.jpg|thumb|none|600px|Ak74M]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit, and, like the real weapon, has virtually no recoil.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|500px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series.  The rifle's distinct dual-rate full-auto mode has been split into 2 distinct fire modes: An 1800RPM 2-round burst mode, and a 600RPM full-auto mode.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|500px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
[[File:http://images.wikia.com/deadliestfiction/images/c/c1/MagpulPDR.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Rpk.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|501px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|470px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Mk11.jpg|thumb|none|600px|Mk.11]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
[[File:Svd.jpg|thumb|none|600px|NDM-86]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The [[Remington Model 700|M40A5]] is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
The [[Barrett M107|M82A3]] (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|550px|Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted. They can also be used in every kit, like the SMGs.&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
The [[M26 MASS]] can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, frag rounds, or slugs, same as the other shotguns.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|470px|M26 MASS - 12 Gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be. It should be noted that when the extended magazine attachment is equipped, the magazine tube on the in game model changes from the 4+1 round model to the 6+1 round model. &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier with an 870 MCS.]]&lt;br /&gt;
[[File:870.jpg|thumb|none|600px|The Remington 870 MCS as seen in the open beta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.  Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds)&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7V2 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse (9K38 Igla) ==&lt;br /&gt;
The [[SA-18 Igla|SA-18 Grouse]] appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineet kit.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
C4 packs can be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster M242 ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of Mi-28 Havoc helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Vorpalbunnie</name></author>
	</entry>
</feed>