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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Valant</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Valant"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Valant"/>
	<updated>2026-04-12T06:35:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Video_Game_High_School_-_Season_1&amp;diff=864329</id>
		<title>Talk:Video Game High School - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Video_Game_High_School_-_Season_1&amp;diff=864329"/>
		<updated>2014-11-06T20:27:12Z</updated>

		<summary type="html">&lt;p&gt;Valant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this series even have real firearms?  These all look like airsoft weapons.   Also, this is really only on YouTube.  Should it count?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 05:07, 6 November 2014 (EST)&lt;br /&gt;
:I think it fails the [[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Must contain at least one real firearm]] test, definitely. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 06:14, 6 November 2014 (EST)&lt;br /&gt;
::Yes, but &amp;quot;If the film is filled with various replica or high quality airsoft weapons than can fool the casual viewer, then it qualifies, if only to shine light upon the fact that the guns are fakes.&amp;quot; I think it would qualify under that. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:13, 6 November 2014 (EST)&lt;br /&gt;
:::Should at least mention they're all airsofts in the descriptions. They're pretty plasticy looking, and I don't know who they think they're fooling with that fakey sniper rifle that doesn't have a magazine. Main question would be the whole &amp;quot;is it only on YouTube&amp;quot; part. I don't think it qualifies if it is. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:30, 6 November 2014 (EST)&lt;br /&gt;
::::It appears to be available on iTunes and Google Play as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:17, 6 November 2014 (EST)&lt;br /&gt;
:::::Even if the actual weapons are airsoft, they are based on real firearms and are presented as if they were real, with added muzzle flash and brass. (But I do have links for the known airsoft models and can add those.) It's certainly more realistic than anime, and we allow realistic representations of firearms there. This series has quite a few firearms, generally with each of the main characters(Brian, Jenny, Law, and others in future seasons) having a distinctive rifle and sidearm, and various other weapons for other characters. And just because this was published straight to the internet doesn't make it a &amp;quot;YouTube home movie&amp;quot;, it raised almost a million dollars on indiegogo for season 3. And yes, season 3 does sell on Google Play and iTunes. Anyway I'm a very new user to this site so I'll let other's have the final say, but I would love to see this series on IMFDB. If this doesn't get deleted I plan to work through the rest of the show and add the remaining weapons. [[User:Davidfg4|Davidfg4]] ([[User talk:Davidfg4|talk]]) 09:50, 6 November 2014 (EST)&lt;br /&gt;
I can't swear to it but doesn't this also appear on Netflix as well? That would count as professional distribution, and if not, I assume iTunes would though. Despite the airsoft weapons (in which we have exceptions in the rules for that), it is popular and well-done, would be nice to have page(s) for it, especially if someone is willing to put the work in for them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:30, 6 November 2014 (EST)&lt;br /&gt;
:I can confirm that the movie is available for streaming on Netflix. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:22, 6 November 2014 (EST)&lt;br /&gt;
I dont see why this cannot have a page, there are a ton of movies that use airsoft weapons.--[[User:Valant|Valant]] [[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:25, 6 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Video_Game_High_School_-_Season_1&amp;diff=864328</id>
		<title>Talk:Video Game High School - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Video_Game_High_School_-_Season_1&amp;diff=864328"/>
		<updated>2014-11-06T20:25:13Z</updated>

		<summary type="html">&lt;p&gt;Valant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this series even have real firearms?  These all look like airsoft weapons.   Also, this is really only on YouTube.  Should it count?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 05:07, 6 November 2014 (EST)&lt;br /&gt;
:I think it fails the [[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Must contain at least one real firearm]] test, definitely. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 06:14, 6 November 2014 (EST)&lt;br /&gt;
::Yes, but &amp;quot;If the film is filled with various replica or high quality airsoft weapons than can fool the casual viewer, then it qualifies, if only to shine light upon the fact that the guns are fakes.&amp;quot; I think it would qualify under that. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:13, 6 November 2014 (EST)&lt;br /&gt;
:::Should at least mention they're all airsofts in the descriptions. They're pretty plasticy looking, and I don't know who they think they're fooling with that fakey sniper rifle that doesn't have a magazine. Main question would be the whole &amp;quot;is it only on YouTube&amp;quot; part. I don't think it qualifies if it is. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:30, 6 November 2014 (EST)&lt;br /&gt;
::::It appears to be available on iTunes and Google Play as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:17, 6 November 2014 (EST)&lt;br /&gt;
:::::Even if the actual weapons are airsoft, they are based on real firearms and are presented as if they were real, with added muzzle flash and brass. (But I do have links for the known airsoft models and can add those.) It's certainly more realistic than anime, and we allow realistic representations of firearms there. This series has quite a few firearms, generally with each of the main characters(Brian, Jenny, Law, and others in future seasons) having a distinctive rifle and sidearm, and various other weapons for other characters. And just because this was published straight to the internet doesn't make it a &amp;quot;YouTube home movie&amp;quot;, it raised almost a million dollars on indiegogo for season 3. And yes, season 3 does sell on Google Play and iTunes. Anyway I'm a very new user to this site so I'll let other's have the final say, but I would love to see this series on IMFDB. If this doesn't get deleted I plan to work through the rest of the show and add the remaining weapons. [[User:Davidfg4|Davidfg4]] ([[User talk:Davidfg4|talk]]) 09:50, 6 November 2014 (EST)&lt;br /&gt;
I can't swear to it but doesn't this also appear on Netflix as well? That would count as professional distribution, and if not, I assume iTunes would though. Despite the airsoft weapons (in which we have exceptions in the rules for that), it is popular and well-done, would be nice to have page(s) for it, especially if someone is willing to put the work in for them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:30, 6 November 2014 (EST)&lt;br /&gt;
:I can confirm that the movie is available for streaming on Netflix. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:22, 6 November 2014 (EST)&lt;br /&gt;
I dont see why this cannot have a page, there are a ton of movies that use airsoft weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:25, 6 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Watch_Dogs&amp;diff=821379</id>
		<title>Talk:Watch Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Watch_Dogs&amp;diff=821379"/>
		<updated>2014-05-29T19:16:53Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* &amp;quot;Exposed&amp;quot; Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alternate Chicago is gun friendly==&lt;br /&gt;
&lt;br /&gt;
So apparently this game takes place in an alternate reality Chicago and according to the recent screen caps, there's a lot of guns in stores. It kinda gave me a chuckle when I heard there's a gun store in Chicago in this game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:55, 21 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well I guess someone in the future finally realised real criminals don't buy guns in stores. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:51, 22 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think they added them only to show that criminals buy guns in stores, I mean they have sort of underground dealers for everything else, they even have a car dealer and there is specific dialogue where the character is told would you want to shop at a car dealer, no, and then in like the same or next mission he goes in a gun store and has to buy a full auto 416 ,its specificaly a mission requirment,it doesn't even show up in the store before the mission + there are 2 grenade launchers you can buy there, I mean this is a game where all poker games are underground and the only visible gambling is one slot machine (I'm not counting the games where you only earn rewards not money) pretty much the only other stores that are legal stores are grocieries, pharmacies and pawn shops (if you count that)--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:43, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Exposed&amp;quot; Trailer==&lt;br /&gt;
&lt;br /&gt;
There's another trailer out, with some more firearms visible in it, including at least one large revolver. It also happens to be a pretty cool trailer. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:57, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==A small weapon nuance which makes this game amazing==&lt;br /&gt;
I do not know if anyone else has noticed this yet, but one of the small things about this game that I love is how Aiden holds his firearm (specifically a handgun). If you press the L1 Button he will begin to raise the weapon with one hand, but if you wait a little bit longer he will take his other hand to support his grip. Very small observation, but one of the many regarding firearms in this game that I Love.&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=708511</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=708511"/>
		<updated>2013-06-24T20:42:11Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* El Diablo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels. An all black version is used by FEDRA troops as you escape the quarantine zone.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; A suppressed variant can be used in multiplayer.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies. The revolver is a very powerful pistol able to take down an enemy without body Armour in no less than 2 shots. It is the second weapon that you acquire and is the standard handgun for all moments in the game where Joel is forced to use a firearm for story based reasons. When reloading the weapon, while careful detail is placed in inserting each and every shell (noticeable in the beginning of the game) but will not dispense any of the expended ammunition inside the cylinder. In early footage such as the E3 2012 footage, whenever Joel found extra ammunition in another revolver, he would empty out the cylinder leaving the revolver behind. Now instead he just takes the whole gun. &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped long barrel variant of the Revolver found in the beginning of the fall section. When acquired it has a one shot capacity but comes with a scope to allow for accurate distance shots. Ammunition for the weapon can commonly be found from its discovery to about the beginning of the winter section of the game and finally by several soldiers at the end of the game. From the size of the shell casing's dropped compared to the revolver, one could argue this weapon is of the .44 Magnum caliber. Found occasionally on enemies. As well instead of being a pop out cylinder or a single action revolver, &amp;quot;El Diablo&amp;quot; is shown as a top-break revolver like the [[Webley Revolver]].&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron sight similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] is acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given by Joel and is prominently used by her during the winter section. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her Winchester in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14]] can be used in multiplayer. Identified as the &amp;quot;Semi Auto Rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=708510</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=708510"/>
		<updated>2013-06-24T20:39:29Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Taurus Model 66 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels. An all black version is used by FEDRA troops as you escape the quarantine zone.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; A suppressed variant can be used in multiplayer.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies. The revolver is a very powerful pistol able to take down an enemy without body Armour in no less than 2 shots. It is the second weapon that you acquire and is the standard handgun for all moments in the game where Joel is forced to use a firearm for story based reasons. When reloading the weapon, while careful detail is placed in inserting each and every shell (noticeable in the beginning of the game) but will not dispense any of the expended ammunition inside the cylinder. In early footage such as the E3 2012 footage, whenever Joel found extra ammunition in another revolver, he would empty out the cylinder leaving the revolver behind. Now instead he just takes the whole gun. &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped long barrel variant of the Revolver found in the beginning of the fall section. When acquired it has a one shot capacity but comes with a scope to allow for accurate distance shots. From the size of the shell casing's dropped compared to the revolver, one could argue this weapon is of the .44 Magnum caliber. Found occasionally on enemies.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron sight similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] is acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given by Joel and is prominently used by her during the winter section. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her Winchester in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14]] can be used in multiplayer. Identified as the &amp;quot;Semi Auto Rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=708493</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=708493"/>
		<updated>2013-06-24T20:07:48Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Beretta Model 70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels. An all black version is used by FEDRA troops as you escape the quarantine zone.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; A suppressed variant can be used in multiplayer.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped long barrel variant of the Revolver found in the beginning of the fall section. When acquired it has a one shot capacity but comes with a scope to allow for accurate distance shots. From the size of the shell casing's dropped compared to the revolver, one could argue this weapon is of the .44 Magnum caliber. Found occasionally on enemies.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron sight similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] is acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given by Joel and is prominently used by her during the winter section. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her Winchester in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14]] can be used in multiplayer. Identified as the &amp;quot;Semi Auto Rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706455</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706455"/>
		<updated>2013-06-17T18:30:31Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Unknown Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; A silenced variant can be used in multiplayer.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped long barrel variant of the Revolver found in the beginning of the fall section. When acquired it has a one shot capacity but comes with a scope to allow for accurate distance shots. From the size of the shell casing's dropped compared to the revolver, one could argue this weapon is of the .44 Magnum caliber. Found occasionally on enemies.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron site similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Ellie is seen on promotional artwork with a unknown rifle. It is a bolt action rifle acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given to by Joel and prominently is used by her during the winter section. &lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her unknown rifle in the game's promotional photo.]]&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14]] can be used in multiplayer. Identified as the &amp;quot;Semi Auto Rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706454</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706454"/>
		<updated>2013-06-17T18:28:52Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Colt Defender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; A silenced variant can be used in multiplayer.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped long barrel variant of the Revolver found in the beginning of the fall section. When acquired it has a one shot capacity but comes with a scope to allow for accurate distance shots. From the size of the shell casing's dropped compared to the revolver, one could argue this weapon is of the .44 Magnum caliber. Found occasionally on enemies.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron site similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Ellie is seen on promotional artwork with a unknown rifle. It is a bolt action rifle acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given to by Joel and prominently is used by her during the winter section. &lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her unknown rifle in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706452</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706452"/>
		<updated>2013-06-17T18:28:16Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Taurus Model 66 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; &lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
==El Diablo==&lt;br /&gt;
&amp;quot;El Diablo&amp;quot; is a scoped long barrel variant of the Revolver found in the beginning of the fall section. When acquired it has a one shot capacity but comes with a scope to allow for accurate distance shots. From the size of the shell casing's dropped compared to the revolver, one could argue this weapon is of the .44 Magnum caliber. Found occasionally on enemies.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron site similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Ellie is seen on promotional artwork with a unknown rifle. It is a bolt action rifle acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given to by Joel and prominently is used by her during the winter section. &lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her unknown rifle in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706447</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706447"/>
		<updated>2013-06-17T18:19:15Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Unknown Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; &lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron site similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Ellie is seen on promotional artwork with a unknown rifle. It is a bolt action rifle acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the clip capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given to by Joel and prominently is used by her during the winter section. &lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her unknown rifle in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706445</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706445"/>
		<updated>2013-06-17T18:15:15Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; &lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]is the only Assault Rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with a flat top receiver and iron site similar to that of [[Spec Ops: The Line]] and an under barrel flashlight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Ellie is seen on promotional artwork with a unknown rifle. &lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her unknown rifle in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706442</id>
		<title>The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_Us&amp;diff=706442"/>
		<updated>2013-06-17T18:06:29Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Beretta Model 70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]]&lt;br /&gt;
'''The following weapons can be seen in the upcoming video game ''The Last of Us'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
Ellie is given a [[Beretta Model 70]] after a shootout with hunters. The player can use the weapon as Ellie during the winter levels.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|400px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:LoUBeretta.jpg|thumb|none|600px|Ellie holds the Beretta. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:LoUBeretta2.jpg|thumb|none|600px|Ellie cocks the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
Ellie is occasionally seen using the [[Colt Defender]]. It is one of the first weapons available to Joel in the beginning of the game. Note: It appears to be taken directly from [[Uncharted 2]]. However, the gun is now chambered in 9x19mm and simply called the &amp;quot;9mm Pistol.&amp;quot; &lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|400px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
[[Image:LoUColt.jpg|thumb|none|600px|Ellie surrenders the Defender.]]&lt;br /&gt;
[[Image:LoUColt2.jpg|thumb|none|600px|The business end of Joel's Defender in Ellie's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 66==&lt;br /&gt;
The [[Taurus Model 66]] is one of the most common weapons. It is one of the weapons available early in the game. Its is used by many enemy types and allies.  &lt;br /&gt;
[[Image:66B4.jpg|thumb|none|right|400px|Taurus Model 66 - .357 Magnum]]&lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Promotional photo of Joel with his Model 66.]]&lt;br /&gt;
[[Image:lastofusmodel66.jpg|thumb|none|right|600px|Joel keeps his Model 66 at the ready.]]&lt;br /&gt;
[[Image:lastofusmodel66-2.jpg|thumb|none|right|600px|Joel fires his Model 66 into the head of a clicker.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is used by Joel, hunters, scavengers, Fireflys, and the military throughout the game.  &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:lastofuswin1300.jpg|thumb|none|600px|Joel keeps the attacking hunter at bay with his newly acquired Mossberg 500.]]&lt;br /&gt;
[[Image:lastofuswin13001.jpg|thumb|none|600px|As Joel receives a bat to the face from another hunter, the Mossberg 500 is seen in his hands.]]&lt;br /&gt;
[[Image:LoUMossberg.jpg|thumb|none|600px|Joel with the Mossberg on his back. Note the safety switch on top of the receiver identifying the shotgun as a Mossberg.]]&lt;br /&gt;
[[Image:LoUMossberg2.jpg|thumb|none|600px|A hunter holds a Mossberg while searching for Joel and Ellie.]]&lt;br /&gt;
&lt;br /&gt;
==Shorty Shotgun==&lt;br /&gt;
A super sawn-off shotgun is used by Joel and various enemy types throughout the game. It holds two rounds and is semi-automatic. It can be upgraded to hold four.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is used by Joel, Fireflys, and the ,ilitary. &lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[File:LoUM4.jpg|thumb|none|600px|The M4A1 lies on the table next to Joel.]]&lt;br /&gt;
[[File:LoUM42.jpg|thumb|none|600px|Soldiers holding their rifles on infected civilians.]]&lt;br /&gt;
[[File:LoUM43.jpg|thumb|none|600px|The rifle on the back of Tommy on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
Ellie is seen on promotional artwork with a unknown rifle. &lt;br /&gt;
[[Image:lastofus1920wp.jpg|thumb|none|right|600px|Ellie as seen with her unknown rifle in the game's promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=698028</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=698028"/>
		<updated>2013-05-26T21:46:11Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 3&lt;br /&gt;
|picture = Mp3cover1.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Rockstar Studios&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.&lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong action movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this; occasionally a modelling glitch results in a weapon being displayed temporarily in a cutscene with the physical alterations (like Max tucking a standard PT92 into his shoulder holster and finding that it now has an extended magazine), while golden weapons do not appear as such in cutscenes but occasionally have the altered magazines, this time without the gold finish. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action-only, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. The first time the handgun is used is during the New York flashback levels&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 viu.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 gold viu.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 1.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 2.jpg|thumb|none|600px|Colt M1911A1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 colt 1911 3.jpg|thumb|none|600px|Golden Colt M1911A1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17#Glock 17 (Converted to Full Auto)|Full-auto Glock 17s]] are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. These Glocks come with Glock 18C-style compensator ports on the top of the slide. The Glock 17 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found. Note that this is not a Glock 17C, as the Glock 17C has a completely different compensator design. When equipped, the weapon comes with a native customization allowing the user to switch from automatic firing to semi automatic firing modes (select on the PS3).&lt;br /&gt;
&lt;br /&gt;
[[file:Glock17ext.jpg|thumb|none|350px|Glock 17 converted to full auto with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-00-80.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-42-20-32.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock 18c gold viu.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 1.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Glock 18c 2.jpg|thumb|none|600px|Glock 17 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 glock gold.jpg|thumb|none|600px|Golden Glock 17 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols. One is also used by a Favela gang member in the beginning of Disc 2.&lt;br /&gt;
&lt;br /&gt;
[[file:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-39-08-55.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle Gold Viu.jpg|thumb|none|600px|Golden Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Desert Eagle 2.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
[[file:MaxPayne3 desert eagle 1.jpg|thumb|none|600px|Desert Eagle in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 20==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 20]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor and is Passos's weapon of choice during the first half of the first New Jersey flashback. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Interestingly, the cylinder does not rotate during &amp;quot;killcam&amp;quot; moments.&lt;br /&gt;
[[file:Smith&amp;amp;WessonModel20.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 20 - .38/44]]&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-36-21-13.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 model 20 gold viu.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|600px|Golden Smith &amp;amp; Wesson Model 20 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus 608]] is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader. When the &amp;quot;killcam&amp;quot; focuses on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-01-05-76.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus model 608 viu.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|600px|Taurus Model 608 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus gold.jpg|thumb|none|600px|Golden Taurus Model 608 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to [[Battlefield 3]] - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the [[Glock 17]] for highest handgun magazine capacity. It can be seen in several variations through the single player, such as with wooden grips in Chapter 12. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle. While the suppressor lasts longer than it would in real life, it does lose effectiveness very quickly. After Max discards the suppressor, the tape remains wrapped around the gun.&lt;br /&gt;
&lt;br /&gt;
[[file:PT92AFRail.jpg|thumb|none|350px|Blued Taurus PT92AF - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-15-29-64.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 18-56-30-08.jpg|thumb|none|600px|Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 silenced lighter gold viu.jpg|thumb|none|600px|Golden Taurus PT92AF (silencer and flashlight) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 14-58-15-41.jpg|thumb|none|600px|Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 pt92 improwizowany tlumik.jpg|thumb|none|600px|Golden Taurus PT92AF (improvised silencer) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 1.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 2.jpg|thumb|none|600px|Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus PT92 3.jpg|thumb|none|600px|Golden Taurus PT92AF in Game.]]&lt;br /&gt;
[[file:MaxPayne3 PT92 sd lighter.jpg|thumb|none|600px|A golden Taurus PT92AF with a silencer and flashlight in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5.2F10_and_MP5.2F40|Heckler &amp;amp; Koch MP5/40]] Called the &amp;quot;MPK&amp;quot; in-game. The weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope viu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch MP5/40 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-10 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mp5-40 scope 1.jpg|thumb|none|600px|Scoped Heckler &amp;amp; Koch MP5/40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini/Micro UZI==&lt;br /&gt;
A strange [[IMI Uzi]] hybrid is available throughout the game starting from the second chapter. While it has the appearance of a [[IMI Mini Uzi|Mini Uzi]] with the folding stock removed, it is the size of a [[IMI Micro Uzi|Micro Uzi]]. Called the Micro 9mm in-game.&lt;br /&gt;
&lt;br /&gt;
[[file:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-39-14-76.jpg|thumb|none|600px|Max Payne brandishing the IMI Mini/Micro Uzi hybrid in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi gold viu.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 1.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 2.jpg|thumb|none|600px|IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini uzi 4.jpg|thumb|none|600px|Golden IMI Mini/Micro UZI in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[file:MaxPayne3 mac10 viu.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 gold viu.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 1.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 3.jpg|thumb|none|600px|Ingram MAC-10 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mac10 2.jpg|thumb|none|600px|Golden Ingram MAC-10 in Game.]]&lt;br /&gt;
[[File:MP3MAC10.jpg|thumb|none|600px|A DeMarco hitman firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus M972==&lt;br /&gt;
The [[Beretta_M12#Taurus_M972|Taurus M972]] is featured as the &amp;quot;M972&amp;quot;.  The folding stock and foregrip have been removed from the in-game weapon, to facilitate storage in Max's shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus M972.jpg|thumb|none|350px|Taurus M972 - 9x19mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-09-46-50.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 taurus m972 gold viu.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 1.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 2.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 3.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 4.jpg|thumb|none|600px|Taurus M972 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m972 5.jpg|thumb|none|600px|Golden Taurus M972 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
The [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]], a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears as the &amp;quot;SAF .40&amp;quot; fitted with a PDW-style folding stock. Mainly used by the UFE in their HQ toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[file:Taurus MT-40.jpg|thumb|none|350px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-49-28-71.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf gold viu.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 1.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 2.jpg|thumb|none|600px|Taurus MT-40 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 saf 3.jpg|thumb|none|600px|Golden Taurus MT-40 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-09-55-61.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold viu.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 1.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 2.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 Super 90 3.jpg|thumb|none|600px|Benelli M4 Super 90 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m4 super 90 gold.jpg|thumb|none|600px|Golden Benelli M4 Super 90 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery. The SPAS-15 holds less rounds and has more pellet spread than the Benelli M4, but it offers much faster reload times by holding those rounds in a detachable box magazine.&lt;br /&gt;
&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|350px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-01-25-75.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-25 gold viu.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 1.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 2.jpg|thumb|none|600px|Franchi SPAS-15 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 spas-15 3.jpg|thumb|none|600px|Golden Franchi SPAS-15 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube. Seen mostly by the lower gang echelon enemies in the game, this shotgun provides the fastest turn rate of all the shotguns, while sacrificing its accuracy at even mid range distances.&lt;br /&gt;
&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-19-44-76.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 590 gold viu.jpg|thumb|none|600px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 m500 1.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 2.jpg|thumb|none|600px|Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
[[file:MaxPayne3 M500 3.jpg|thumb|none|600px|Golden Mossberg 500 Cruiser in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. Used by the Paramilitary group in the abandoned hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:11-87sportsman.jpg|thumb|350px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-05-59-18.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun gold viu.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 1.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 2.jpg|thumb|none|600px|Remington 11-87 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sport shotgun 3.jpg|thumb|none|600px|Golden Remington 11-87 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Remington SBS==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Remington SBS]] appears a few times, referred to as simply the &amp;quot;Sawn-Off&amp;quot; and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up in the Favela.&lt;br /&gt;
&lt;br /&gt;
[[file:Remington_SBS.jpg|thumb|350px|none|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-10-03-69.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off gold viu.jpg|thumb|none|600px|Golden Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 1.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
[[file:MaxPayne3 sawed off 2.jpg|thumb|none|600px|Sawed-Off Remington SBS in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is available all throughout Brazil, commonly used by street thugs, although it is replaced by higher-end weapons towards the end of the game. The AK-47 is first found in the burnt out apartment building next to Max's apartment in the New York flash back levels. The AK-47 is also a starting weapon in the multiplayer mode. A modelling error means that it has the stamped receiver and straighter stock of an AKM, but the gas tube holes and lack of strengthening ribs like an AK-47.&lt;br /&gt;
&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 viu.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 gold viu.jpg|thumb|none|600px|Golden AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 1.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 2.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ak-47 3.jpg|thumb|none|600px|AK-47 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-08-08-53.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-14-54-31.jpg|thumb|none|600px|FFN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope gold viu.jpg|thumb|none|600px|Golden FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 2.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal 3.jpg|thumb|none|600px|FN FAL 50.00 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 1.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal scope 2.jpg|thumb|none|600px|FN FAL 50.00 (scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 fal gold.jpg|thumb|none|600px|Golden FN FAL 50.00 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The police special units use the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36V]]. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-Mag that only holds 40 rounds; Brazilian paramilitary UFE can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armory of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[file:G36.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[file:FX-05 Xiuhcoatl.jpg|thumb|none|350px|FX-05 Xiuhcoatl for comparison - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 22-05-17-79.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 fx-05 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 g6 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
[[file:MaxPayne3 FX-05 3.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly common assault rifle, mostly used by paramilitaries and the UFE. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|350px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-50-21-56.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 md viu.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 1.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 2.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 3.jpg|thumb|none|600px|IMBEL MD-97 LC in Game.]]&lt;br /&gt;
[[file:MaxPayne3 MD-97l 4.jpg|thumb|none|600px|Golden IMBEL MD-97 LC in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] with an unlockable red dot sight is added in the Painful Memories DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|350px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[file:Mp3arm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] with an unlockable red dot sight and silencer is added in the Painful Memories DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[file:Mp3tav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] makes its video-game debut as simply the &amp;quot;Mini-30&amp;quot;, and is seen with a Butler Creek folding stock.  It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30.  Several snipers use them with laser sights as late as the final chapter.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|350px|Stainless Ruger Mini-30 - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-20-23-29.jpg|thumb|none|600px|Max holds a Mini-30 with a laser pointer as he provides cover from a helicopter in the second chapter.]]&lt;br /&gt;
[[file:Mp3 ruger mini 30.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3_mini_30_gold_viu.jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 21-21-02-56.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scope gold viu.jpg|thumb|none|600px|Golden Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 1.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 ruger mini 2.jpg|thumb|none|600px|Ruger Mini-30 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 scoped.jpg|thumb|none|600px|Ruger Mini-30 (Scoped) in Game.]]&lt;br /&gt;
[[file:MaxPayne3 mini 30 gold .jpg|thumb|none|600px|Golden Ruger Mini-30 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
An [[Colt Model 933]] assault rifle with optional red dot sight was added in the multiplayer DLC pack ''Local Justice''. Notably, it has the carry handle removed and no rear sight installed (even when the red dot is not being used), which would make aiming very difficult.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|401px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MP3_M4.jpg|thumb|none|600px|A San Paolo-ian Police Officer fires his flat-topped &amp;quot;M4&amp;quot; in multiplayer.]]&lt;br /&gt;
[[file:Mp3m42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Snipers use [[Barrett M107]] anti-materiel rifles to ambush a deal in the soccer stadium in the third chapter. Max takes a round to the shoulder from one, but thanks to the magic of video games Passos is able to patch him up with just some bandages and a bottle of painkillers. Max uses an M107 later in the chapter to cover Passos and the rifle is seen used by snipers several times, including by Passos himself.&lt;br /&gt;
&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 15-19-05-95.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 gold viu.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 1.jpg|thumb|none|600px|Barrett M107 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 2.jpg|thumb|none|600px|Barrett M107l in Game.]]&lt;br /&gt;
[[file:MaxPayne3 barret 82a1 3.jpg|thumb|none|600px|Golden Barrett M107 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
A scoped [[Heckler_%26_Koch_G3#Heckler_.26_Koch_G3SG.2F1|Heckler &amp;amp; Koch G3SG/1]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
&lt;br /&gt;
[[file:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle has no cheek rest.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-17 16-51-46-81.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 g3 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch G3SG/1 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 7.62mm version of Brazil's new service rifle in its sniper configuration with unlockable scope. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|350px|IMBEL IA2 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3ia.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24]] with an unlockable silencer. Added in the Hostage Negotiation DLC pack.&lt;br /&gt;
[[file:M24a3.jpg|thumb|none|350px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mp3m24.jpg|thumb|none|600px]] &lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum/belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum/belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21, holding it by the stock and somehow firing it.&lt;br /&gt;
&lt;br /&gt;
[[file:HK21MachineGun.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-54-54-71.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-15 19-24-19-59.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 hk21 gold viu.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 2.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lkm.30 3.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 1.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 HK21E 2.jpg|thumb|none|600px|Golden Heckler &amp;amp; Koch HK21 in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[file:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm]]&lt;br /&gt;
[[file:MaxPayne3 rpd viu.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd gold viu.jpg|thumb|none|600px|Golden RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 1.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 2.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
[[file:MaxPayne3 rpd 3.jpg|thumb|none|600px|RPD in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Rotary Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire. Getting dropped into last stand with this weapon is a death sentence due to the slow projectile velocity.&lt;br /&gt;
&lt;br /&gt;
[[file:Federallabs37.jpg|thumb|none|350px|DefTech 37mm Launcher - 37mm]]&lt;br /&gt;
[[file:MaxPayne3 granatnik viu.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 gl gold viu.jpg|thumb|none|600px|Golden DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 1.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 2.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
[[file:MaxPayne3 DefTech 37mm Launcher 3.jpg|thumb|none|600px|DefTech 37mm Launcher in Game.]]&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
The [[M72 LAW|M72A2 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:MaxPayne3 lav viu.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav gold viu.jpg|thumb|none|600px|Golden M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 1.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 2.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
[[file:MaxPayne3 lav 3.jpg|thumb|none|600px|M72A2 LAW in Game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the RPG. The weapon is used by enemies in singleplayer, but can never be picked up.&lt;br /&gt;
&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 20-52-38-62.jpg|thumb|none|600px|A thug takes aim at Max's helicopter with his RPG-7.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-11-84.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
[[file:MaxPayne3 2012-06-14 21-46-17-88.jpg|thumb|none|600px|RPG-7 in Game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==UFE ARSENAL==&lt;br /&gt;
In several points in the game, the player comes across several cabinets and lockers of unusable firearms. Some that appear are the [[Mossberg 590]] with wooden furniture, [[Ruger Mini-14 GB]] with wooden stock and an [[MP5A3]].&lt;br /&gt;
&lt;br /&gt;
[[file:MaxPayne3 arsenal 1.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 2.jpg|thumb|none|600px|G36K, AK-101, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 3.jpg|thumb|none|600px|MP5A3.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 4.jpg|thumb|none|600px|G36K, FN FAL.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 5.jpg|thumb|none|600px|Mini 14.]]&lt;br /&gt;
[[file:MaxPayne3 arsenal 6.jpg|thumb|none|600px|Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=680303</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=680303"/>
		<updated>2013-04-08T19:34:07Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* In game weapon pictures please */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
Love the weapon customization in the game though disappointed you can't customize the pistols to the extent that the primary weapons can be modified. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:38, 2 April 2013 (PST)&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Absolutely high hopes for the game==&lt;br /&gt;
So Ive been watching all the demo videos for this game and simply wow. They really outdid themselves. First the game length (demo level is 34!) though I wish the demo was longer. Then the weapons customization which has been extensified from previous games. So many different customziations each one with their own benefit, so many amazing weapons to choose from. Another great thing is there is a firing range you can go to immediately after making your weapon to test it out and see how it works (a feature dropped from the original). This game is gonna be great, cant wait to see the final product. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:57, 12 March 2013 (EDT)&lt;br /&gt;
==Awesome glitch in Demo==&lt;br /&gt;
As you might have seen there are a lot of handguns in Devils Cartel but you cant see or use them now cause of the demo. WRONG! Here is how, go to the pistols, choose one (i.e hover over the M1911), then press the back button and proceed to the primary/secondary weapon slot to which you already have a weapon unlocked. Go to the firing range and switch to the pistol. You know can test fire the 1911 (and all other handguns). There are no modifications for the handguns, but the shear volume of them makes me really happy.[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:54, 13 March 2013 (EDT)&lt;br /&gt;
==All Weapons Video==&lt;br /&gt;
The following video on youtube shows all available weapons in Army of Two: The Devil's Cartel the only weapons that are not being shown are the preorder bonus weapons such as the Glock 18 and the Double Barreled Shotgun.&lt;br /&gt;
Check youtube under Army of Two: The Devil's Cartel/All Weapons&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:12, 17 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK-47=Type 56?(Maybe?) ==&lt;br /&gt;
&lt;br /&gt;
I just through playing the demo today and I noticed the Ak-47 may actually be a Norinco Type 56. The reason I say that is when I picked it and when into precision aim, the front sight was fully encircled(or hooded as most of you would say) and that to me is first telltale sign of a Chinese AK. Of course I could be wrong, but I figured I'd just throw it out there, something to roll around in the ol'noggin.&lt;br /&gt;
&lt;br /&gt;
==In game weapon pictures please==&lt;br /&gt;
Hello, I have been working hard on trying to get much of the information on this page, however I am extremely inept at getting the images to work on the page. I have tried before but for some reason i simply cant get it to work. Can someone help me and get in game pictures of the weapons through various media so that we can take away the stock weapon pictures? Or at least add them to them? Thank you.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:56, 6 April 2013 (EDT)&lt;br /&gt;
:I thought you said you could get screencaps on a PS3? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:39, 6 April 2013 (EDT)&lt;br /&gt;
::@Funkychinaman, you know its weird, I could on the 40th day but for some reason that feature is not universal across all games.([[User talk:Valant|talk]])--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:34, 8 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=679658</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=679658"/>
		<updated>2013-04-06T22:56:37Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* In game weapon pictures please */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
Love the weapon customization in the game though disappointed you can't customize the pistols to the extent that the primary weapons can be modified. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:38, 2 April 2013 (PST)&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Absolutely high hopes for the game==&lt;br /&gt;
So Ive been watching all the demo videos for this game and simply wow. They really outdid themselves. First the game length (demo level is 34!) though I wish the demo was longer. Then the weapons customization which has been extensified from previous games. So many different customziations each one with their own benefit, so many amazing weapons to choose from. Another great thing is there is a firing range you can go to immediately after making your weapon to test it out and see how it works (a feature dropped from the original). This game is gonna be great, cant wait to see the final product. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:57, 12 March 2013 (EDT)&lt;br /&gt;
==Awesome glitch in Demo==&lt;br /&gt;
As you might have seen there are a lot of handguns in Devils Cartel but you cant see or use them now cause of the demo. WRONG! Here is how, go to the pistols, choose one (i.e hover over the M1911), then press the back button and proceed to the primary/secondary weapon slot to which you already have a weapon unlocked. Go to the firing range and switch to the pistol. You know can test fire the 1911 (and all other handguns). There are no modifications for the handguns, but the shear volume of them makes me really happy.[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:54, 13 March 2013 (EDT)&lt;br /&gt;
==All Weapons Video==&lt;br /&gt;
The following video on youtube shows all available weapons in Army of Two: The Devil's Cartel the only weapons that are not being shown are the preorder bonus weapons such as the Glock 18 and the Double Barreled Shotgun.&lt;br /&gt;
Check youtube under Army of Two: The Devil's Cartel/All Weapons&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:12, 17 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK-47=Type 56?(Maybe?) ==&lt;br /&gt;
&lt;br /&gt;
I just through playing the demo today and I noticed the Ak-47 may actually be a Norinco Type 56. The reason I say that is when I picked it and when into precision aim, the front sight was fully encircled(or hooded as most of you would say) and that to me is first telltale sign of a Chinese AK. Of course I could be wrong, but I figured I'd just throw it out there, something to roll around in the ol'noggin.&lt;br /&gt;
&lt;br /&gt;
==In game weapon pictures please==&lt;br /&gt;
Hello, I have been working hard on trying to get much of the information on this page, however I am extremely inept at getting the images to work on the page. I have tried before but for some reason i simply cant get it to work. Can someone help me and get in game pictures of the weapons through various media so that we can take away the stock weapon pictures? Or at least add them to them? Thank you.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:56, 6 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=679657</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=679657"/>
		<updated>2013-04-06T22:56:15Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* AK-47=Type 56?(Maybe?) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
Love the weapon customization in the game though disappointed you can't customize the pistols to the extent that the primary weapons can be modified. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:38, 2 April 2013 (PST)&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Absolutely high hopes for the game==&lt;br /&gt;
So Ive been watching all the demo videos for this game and simply wow. They really outdid themselves. First the game length (demo level is 34!) though I wish the demo was longer. Then the weapons customization which has been extensified from previous games. So many different customziations each one with their own benefit, so many amazing weapons to choose from. Another great thing is there is a firing range you can go to immediately after making your weapon to test it out and see how it works (a feature dropped from the original). This game is gonna be great, cant wait to see the final product. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:57, 12 March 2013 (EDT)&lt;br /&gt;
==Awesome glitch in Demo==&lt;br /&gt;
As you might have seen there are a lot of handguns in Devils Cartel but you cant see or use them now cause of the demo. WRONG! Here is how, go to the pistols, choose one (i.e hover over the M1911), then press the back button and proceed to the primary/secondary weapon slot to which you already have a weapon unlocked. Go to the firing range and switch to the pistol. You know can test fire the 1911 (and all other handguns). There are no modifications for the handguns, but the shear volume of them makes me really happy.[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:54, 13 March 2013 (EDT)&lt;br /&gt;
==All Weapons Video==&lt;br /&gt;
The following video on youtube shows all available weapons in Army of Two: The Devil's Cartel the only weapons that are not being shown are the preorder bonus weapons such as the Glock 18 and the Double Barreled Shotgun.&lt;br /&gt;
Check youtube under Army of Two: The Devil's Cartel/All Weapons&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:12, 17 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK-47=Type 56?(Maybe?) ==&lt;br /&gt;
&lt;br /&gt;
I just through playing the demo today and I noticed the Ak-47 may actually be a Norinco Type 56. The reason I say that is when I picked it and when into precision aim, the front sight was fully encircled(or hooded as most of you would say) and that to me is first telltale sign of a Chinese AK. Of course I could be wrong, but I figured I'd just throw it out there, something to roll around in the ol'noggin.&lt;br /&gt;
&lt;br /&gt;
==In game weapon pictures please==&lt;br /&gt;
Hello, I have been working hard on trying to get much of the information on this page, however I am extremely inept at getting the images to work on the page. I have tried before but for some reason i simply cant get it to work. Can someone help me and get in game pictures of the weapons through various media so that we can take away the stock weapon pictures? Or at least add them to them? Thank you.&lt;br /&gt;
[[Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:56, 6 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=670667</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=670667"/>
		<updated>2013-03-17T23:12:57Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Awesome glitch in Demo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Absolutely high hopes for the game==&lt;br /&gt;
So Ive been watching all the demo videos for this game and simply wow. They really outdid themselves. First the game length (demo level is 34!) though I wish the demo was longer. Then the weapons customization which has been extensified from previous games. So many different customziations each one with their own benefit, so many amazing weapons to choose from. Another great thing is there is a firing range you can go to immediately after making your weapon to test it out and see how it works (a feature dropped from the original). This game is gonna be great, cant wait to see the final product. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:57, 12 March 2013 (EDT)&lt;br /&gt;
==Awesome glitch in Demo==&lt;br /&gt;
As you might have seen there are a lot of handguns in Devils Cartel but you cant see or use them now cause of the demo. WRONG! Here is how, go to the pistols, choose one (i.e hover over the M1911), then press the back button and proceed to the primary/secondary weapon slot to which you already have a weapon unlocked. Go to the firing range and switch to the pistol. You know can test fire the 1911 (and all other handguns). There are no modifications for the handguns, but the shear volume of them makes me really happy.[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:54, 13 March 2013 (EDT)&lt;br /&gt;
==All Weapons Video==&lt;br /&gt;
The following video on youtube shows all available weapons in Army of Two: The Devil's Cartel the only weapons that are not being shown are the preorder bonus weapons such as the Glock 18 and the Double Barreled Shotgun.&lt;br /&gt;
Check youtube under Army of Two: The Devil's Cartel/All Weapons&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:12, 17 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=668981</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=668981"/>
		<updated>2013-03-13T20:54:02Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Absolutely high hopes for the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Absolutely high hopes for the game==&lt;br /&gt;
So Ive been watching all the demo videos for this game and simply wow. They really outdid themselves. First the game length (demo level is 34!) though I wish the demo was longer. Then the weapons customization which has been extensified from previous games. So many different customziations each one with their own benefit, so many amazing weapons to choose from. Another great thing is there is a firing range you can go to immediately after making your weapon to test it out and see how it works (a feature dropped from the original). This game is gonna be great, cant wait to see the final product. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:57, 12 March 2013 (EDT)&lt;br /&gt;
==Awesome glitch in Demo==&lt;br /&gt;
As you might have seen there are a lot of handguns in Devils Cartel but you cant see or use them now cause of the demo. WRONG! Here is how, go to the pistols, choose one (i.e hover over the M1911), then press the back button and proceed to the primary/secondary weapon slot to which you already have a weapon unlocked. Go to the firing range and switch to the pistol. You know can test fire the 1911 (and all other handguns). There are no modifications for the handguns, but the shear volume of them makes me really happy.[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:54, 13 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=668728</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=668728"/>
		<updated>2013-03-12T21:57:37Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Overkill Diaries #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Absolutely high hopes for the game==&lt;br /&gt;
So Ive been watching all the demo videos for this game and simply wow. They really outdid themselves. First the game length (demo level is 34!) though I wish the demo was longer. Then the weapons customization which has been extensified from previous games. So many different customziations each one with their own benefit, so many amazing weapons to choose from. Another great thing is there is a firing range you can go to immediately after making your weapon to test it out and see how it works (a feature dropped from the original). This game is gonna be great, cant wait to see the final product. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:57, 12 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_40th_Day&amp;diff=668318</id>
		<title>Talk:Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_40th_Day&amp;diff=668318"/>
		<updated>2013-03-11T17:00:41Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Awesome weapon builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aww, come on guys, no Grand Pinger?==&lt;br /&gt;
The Mosin-Nagant 91-30 is in the game as the &amp;quot;Grand Pinger&amp;quot;, and is the result of a *chan member getting really lucky in his trolling. It features a backwards detachable Dragunov Magazine. My friend actually designed it, while I put 10 serious designs in.-protoAuthor 22:11, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I attempted to put a 'no effort' tag on this page since it's just a laundry list of guns with no screenshots, links, or info, but wasn't able to for some reason. I'm getting really tired of people making half-assed pages. If you're going to make a page, put forth some freaking effort! [[User:Orca1 9904|Orca1 9904]] 23:43, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:full pages with lots of pics and infotake ages to make. i just made [[black mesa: source]] and it took me an hour. although i didhave to upload all of the pics&lt;br /&gt;
&lt;br /&gt;
:Also keep in mind that this game isn't out yet, and we have no real solid info on the guns in the game aside from screenshots.&lt;br /&gt;
&lt;br /&gt;
:i played the psp demo ofthis andyou really cant tell what guns are on it&lt;br /&gt;
&lt;br /&gt;
::That gun will probably not be put in the main article for the same reason that the alien guns from District 9 were not put in.  IMFDB has a policy regarding 'fantasy guns.'  If the gun is not based on a real life working gun (I.E. the Morita rifle from Starship Troopers) then it shouldn't get put in the main article.  Yes, true, it is based on about 5 different guns, I highly doubt that there is a working version of this gun.  Here's the picture so that all of you can look on in disbelief:&lt;br /&gt;
&lt;br /&gt;
::[[Image:Wdc winner sniperlauncher.jpg|600px|thumb|none|&amp;quot;Sniper Launcher&amp;quot;]]&lt;br /&gt;
::I will briefly describe this weapon.  From the looks of it they took the stock and grip from a shotgun and the rest from a Mosin-Nagant (dunno which one and don't care).  The flash hinderer looks like one of those fake ones you see from time to time.  It has a EOTECH Holosight mounted in front of a backward ACOG scope and a backwards mounted Druganov magazine and magazine release.  It also has a backwards forward grip and what appears to be two backwards flashlight.  The paint ball hopper that is located behind the bolt action is supposed to hold explosive pellets which somehow move in front of the bullet when loaded/selected, which I guess would work considering the bullets being loaded would be pointing towards the user anyway.  This was chosen by the design team as one of two winners in a gun design contest.  This is what you get when you have a lego with guns concept.  The other gun selected as the winner is below, but is not stupid looking or impossible:&lt;br /&gt;
&lt;br /&gt;
::[[Image:Wdc winner as-kr1.jpg|600px|thumb|none|&amp;quot;AS-KR1&amp;quot; or &amp;quot;Ass Kicker&amp;quot;]]&lt;br /&gt;
::It fires 7.62x39mm ammo and what is reported to be an underslung shotgun (a la masterkey system) which looks more like a 40mm MGL and is fed via the drum magazine.  For more information on both guns you can go to http://www.armyoftwo.com/us/tag/weapon%20design%20contest, which is the official site for the announcement of the contest winners and where the pictures came from.  --[[User:Gunkatas|Gunkatas]] 05:07, 8 January 2010 (UTC)&lt;br /&gt;
:Oh, man, I remember that fight. 7.62x39 not being a precision round, mag doesn't reach the barrel, no ejection port. At least the Grand Pinger was made to be stupid.-protoAuthor 05:58, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the version of the grand pinger shown in the demo looks a little more reasonable. instead of the holosight and ACOG it has a standard scope, the grip is moved further up the barrel and is integrated into a realy small greanade launcher that somehow perfectly fits under the barrel. the paint ball hopper has been completely removed and the bolt has been switched to a mosin nagant sniper bolt.--[[Special:Contributions/68.18.154.114|68.18.154.114]] 23:18, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you go to [http://www.youtube.com/watch?v=CeLh1G29lpM the youtube video] you can see the S8-Z &amp;quot;Grand Pinger&amp;quot; around the 1:08-1:09 mark (you will have to fast click on the pause/play button to step forward to it. It is after the M107 and before the SVD Dragunov) -[[User:Ranger01|Ranger01]]&lt;br /&gt;
&lt;br /&gt;
==In Game Images==&lt;br /&gt;
I've dropped a message to the person who made this page. While currently there is little information on the game...I am planning on repeating what i did for the first Army of two. Right now we don't have much in game information so all that can be done is the pictures of known real life weapons. [[User:Rockwolf66|Rockwolf66]] 02:08, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
I don't know what whoever is responsible for ''Actually....its a glock 18, glock 18's come from the factory with two seventeen round magazines and as far as the selector switch, the earlier generations came without on on the slide. Just figured I'd let you know'' is talking about. I've never heard of select-fire Glock 18s without the selector switch on the slide. If there's no switch, then it's not an 18, it's another model (usually a 17) being incorrectly displayed as having select fire. [[User:Atypicaloracle|Atypicaloracle]] 15:50, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lego gun mode ? ==&lt;br /&gt;
&lt;br /&gt;
Should we add a small trivia note about the ludicrous gun customisation ? A few exemples with screenshots would be nice.--[[Special:Contributions/83.134.56.233|83.134.56.233]] 09:19, 25 September 2010 (UTC)&lt;br /&gt;
:Any requests in regards to most ludicrous gun? I'll put it together and cap it. --[[User:Funkychinaman|Funkychinaman]] 23:40, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== how to get the glock? ==&lt;br /&gt;
&lt;br /&gt;
I can´t find it.--[[User:Flavio|Flavio]] 22:49, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
You gotta go through around a third of the game making only good moralty choices. [[User:BeardedHoplite|BeardedHoplite]] 03:15, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This page really needs some TLC ==&lt;br /&gt;
&lt;br /&gt;
Its been about a year since any major changes has been done to it. I have found some other guns that aren't listed: Knight's Armament Masterkey Shotgun, M203 grenade launcher, GE M134 Minigun, an unknown flamethrower, and the grenades. -[[User:1morey]] April 16, 2011 11:36 AM (EST)&lt;br /&gt;
&lt;br /&gt;
*Main problem is no PC version. So, unless you're willing to drop a hundred plus bucks on a capture card / device and ridiculous splitter / SCART setup or mail me some money to buy a copy of this, it's the same problem as other console-only games; most people don't have the equipment. The other page was made by someone taking pictures of the option menu on their TV with a camera; only really any good as a stopgap, and it totally prevents you taking anything resembling an action shot. [[User:Evil Tim|Evil Tim]] 10:42, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*The best way to do it is to find a &amp;quot;Let's play&amp;quot; video and use it to take the screenshots. For exemple : [http://www.youtube.com/watch?v=-S31qNpmRv0&amp;amp;feature=related Here]--[[User:Silver|Silver]] 02:55, 19 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, I'd say it's best to ask permission from that video's uploader or make your own video. After all, an LP isn't going to be trying to get the best possible images of the guns, as a rule; in particular, you're very unlikely to see FPS idle weapon animations in an LP since standing still to get them isn't interesting for your viewers. Also I don't think one filmed in splitscreen is a very good source to use. [[User:Evil Tim|Evil Tim]] 02:59, 19 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==FSB shotgun==&lt;br /&gt;
I think it is a Bekas 12M shotgun .&lt;br /&gt;
Look here:[[http://world.guns.ru/shotgun/rus/bekas-m-e.html]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 17:19, 9 June 2011 (CDT)&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The underbarreled shotgun is a Remington 870 MCS[[http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx]] in masterkey configuration not a Knights Armament gun. [[User:Rockwolf66|Rockwolf66]] 21:58, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is there a +1 round in the chamber in this game? ==&lt;br /&gt;
&lt;br /&gt;
Because if not, then the 4-round capacity for the 870 MCS Breacher is incorrect. It holds 3 (+1) rounds. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 10:22, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Awesome weapon builds==&lt;br /&gt;
Hey there! I was hoping that people could post some of their favorite weapon builds and post them on this forum section. This can be done easily by PS3 users by going to the home screen under the photos option where you can take a screen cap of the weapon customization screen. One rule: Lets have it so the weapons are somewhat realistic in their build (i.e, a AK barrel on an M4 frame just doesnt look natural). Lets see what the community can make! [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 23:33, 10 March 2013 (EDT)&lt;br /&gt;
:As this is console only, there are very few people who can take screencaps. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:41, 10 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The prompt I placed before works for PS3 users, all they need to do is use flash drive to move pics to computer and presto! Im going to be trying it myself soon. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 11:55, 11 March 2013 (EDT)&lt;br /&gt;
::My go-to was always the HK416 with the barrel and stock customized for accuracy, with a beta-c mag, ACOG and M203. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:42, 11 March 2013 (EDT)&lt;br /&gt;
:::Man I wish I had a go to weapon, they are all just amazing. The AA12 feels as bad ass as it should, P90 fast firing. The only thing they fucked up was on the handguns.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 11 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_40th_Day&amp;diff=668302</id>
		<title>Talk:Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_40th_Day&amp;diff=668302"/>
		<updated>2013-03-11T15:55:41Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Awesome weapon builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aww, come on guys, no Grand Pinger?==&lt;br /&gt;
The Mosin-Nagant 91-30 is in the game as the &amp;quot;Grand Pinger&amp;quot;, and is the result of a *chan member getting really lucky in his trolling. It features a backwards detachable Dragunov Magazine. My friend actually designed it, while I put 10 serious designs in.-protoAuthor 22:11, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I attempted to put a 'no effort' tag on this page since it's just a laundry list of guns with no screenshots, links, or info, but wasn't able to for some reason. I'm getting really tired of people making half-assed pages. If you're going to make a page, put forth some freaking effort! [[User:Orca1 9904|Orca1 9904]] 23:43, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:full pages with lots of pics and infotake ages to make. i just made [[black mesa: source]] and it took me an hour. although i didhave to upload all of the pics&lt;br /&gt;
&lt;br /&gt;
:Also keep in mind that this game isn't out yet, and we have no real solid info on the guns in the game aside from screenshots.&lt;br /&gt;
&lt;br /&gt;
:i played the psp demo ofthis andyou really cant tell what guns are on it&lt;br /&gt;
&lt;br /&gt;
::That gun will probably not be put in the main article for the same reason that the alien guns from District 9 were not put in.  IMFDB has a policy regarding 'fantasy guns.'  If the gun is not based on a real life working gun (I.E. the Morita rifle from Starship Troopers) then it shouldn't get put in the main article.  Yes, true, it is based on about 5 different guns, I highly doubt that there is a working version of this gun.  Here's the picture so that all of you can look on in disbelief:&lt;br /&gt;
&lt;br /&gt;
::[[Image:Wdc winner sniperlauncher.jpg|600px|thumb|none|&amp;quot;Sniper Launcher&amp;quot;]]&lt;br /&gt;
::I will briefly describe this weapon.  From the looks of it they took the stock and grip from a shotgun and the rest from a Mosin-Nagant (dunno which one and don't care).  The flash hinderer looks like one of those fake ones you see from time to time.  It has a EOTECH Holosight mounted in front of a backward ACOG scope and a backwards mounted Druganov magazine and magazine release.  It also has a backwards forward grip and what appears to be two backwards flashlight.  The paint ball hopper that is located behind the bolt action is supposed to hold explosive pellets which somehow move in front of the bullet when loaded/selected, which I guess would work considering the bullets being loaded would be pointing towards the user anyway.  This was chosen by the design team as one of two winners in a gun design contest.  This is what you get when you have a lego with guns concept.  The other gun selected as the winner is below, but is not stupid looking or impossible:&lt;br /&gt;
&lt;br /&gt;
::[[Image:Wdc winner as-kr1.jpg|600px|thumb|none|&amp;quot;AS-KR1&amp;quot; or &amp;quot;Ass Kicker&amp;quot;]]&lt;br /&gt;
::It fires 7.62x39mm ammo and what is reported to be an underslung shotgun (a la masterkey system) which looks more like a 40mm MGL and is fed via the drum magazine.  For more information on both guns you can go to http://www.armyoftwo.com/us/tag/weapon%20design%20contest, which is the official site for the announcement of the contest winners and where the pictures came from.  --[[User:Gunkatas|Gunkatas]] 05:07, 8 January 2010 (UTC)&lt;br /&gt;
:Oh, man, I remember that fight. 7.62x39 not being a precision round, mag doesn't reach the barrel, no ejection port. At least the Grand Pinger was made to be stupid.-protoAuthor 05:58, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the version of the grand pinger shown in the demo looks a little more reasonable. instead of the holosight and ACOG it has a standard scope, the grip is moved further up the barrel and is integrated into a realy small greanade launcher that somehow perfectly fits under the barrel. the paint ball hopper has been completely removed and the bolt has been switched to a mosin nagant sniper bolt.--[[Special:Contributions/68.18.154.114|68.18.154.114]] 23:18, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you go to [http://www.youtube.com/watch?v=CeLh1G29lpM the youtube video] you can see the S8-Z &amp;quot;Grand Pinger&amp;quot; around the 1:08-1:09 mark (you will have to fast click on the pause/play button to step forward to it. It is after the M107 and before the SVD Dragunov) -[[User:Ranger01|Ranger01]]&lt;br /&gt;
&lt;br /&gt;
==In Game Images==&lt;br /&gt;
I've dropped a message to the person who made this page. While currently there is little information on the game...I am planning on repeating what i did for the first Army of two. Right now we don't have much in game information so all that can be done is the pictures of known real life weapons. [[User:Rockwolf66|Rockwolf66]] 02:08, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
I don't know what whoever is responsible for ''Actually....its a glock 18, glock 18's come from the factory with two seventeen round magazines and as far as the selector switch, the earlier generations came without on on the slide. Just figured I'd let you know'' is talking about. I've never heard of select-fire Glock 18s without the selector switch on the slide. If there's no switch, then it's not an 18, it's another model (usually a 17) being incorrectly displayed as having select fire. [[User:Atypicaloracle|Atypicaloracle]] 15:50, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lego gun mode ? ==&lt;br /&gt;
&lt;br /&gt;
Should we add a small trivia note about the ludicrous gun customisation ? A few exemples with screenshots would be nice.--[[Special:Contributions/83.134.56.233|83.134.56.233]] 09:19, 25 September 2010 (UTC)&lt;br /&gt;
:Any requests in regards to most ludicrous gun? I'll put it together and cap it. --[[User:Funkychinaman|Funkychinaman]] 23:40, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== how to get the glock? ==&lt;br /&gt;
&lt;br /&gt;
I can´t find it.--[[User:Flavio|Flavio]] 22:49, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
You gotta go through around a third of the game making only good moralty choices. [[User:BeardedHoplite|BeardedHoplite]] 03:15, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This page really needs some TLC ==&lt;br /&gt;
&lt;br /&gt;
Its been about a year since any major changes has been done to it. I have found some other guns that aren't listed: Knight's Armament Masterkey Shotgun, M203 grenade launcher, GE M134 Minigun, an unknown flamethrower, and the grenades. -[[User:1morey]] April 16, 2011 11:36 AM (EST)&lt;br /&gt;
&lt;br /&gt;
*Main problem is no PC version. So, unless you're willing to drop a hundred plus bucks on a capture card / device and ridiculous splitter / SCART setup or mail me some money to buy a copy of this, it's the same problem as other console-only games; most people don't have the equipment. The other page was made by someone taking pictures of the option menu on their TV with a camera; only really any good as a stopgap, and it totally prevents you taking anything resembling an action shot. [[User:Evil Tim|Evil Tim]] 10:42, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*The best way to do it is to find a &amp;quot;Let's play&amp;quot; video and use it to take the screenshots. For exemple : [http://www.youtube.com/watch?v=-S31qNpmRv0&amp;amp;feature=related Here]--[[User:Silver|Silver]] 02:55, 19 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, I'd say it's best to ask permission from that video's uploader or make your own video. After all, an LP isn't going to be trying to get the best possible images of the guns, as a rule; in particular, you're very unlikely to see FPS idle weapon animations in an LP since standing still to get them isn't interesting for your viewers. Also I don't think one filmed in splitscreen is a very good source to use. [[User:Evil Tim|Evil Tim]] 02:59, 19 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==FSB shotgun==&lt;br /&gt;
I think it is a Bekas 12M shotgun .&lt;br /&gt;
Look here:[[http://world.guns.ru/shotgun/rus/bekas-m-e.html]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 17:19, 9 June 2011 (CDT)&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The underbarreled shotgun is a Remington 870 MCS[[http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx]] in masterkey configuration not a Knights Armament gun. [[User:Rockwolf66|Rockwolf66]] 21:58, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is there a +1 round in the chamber in this game? ==&lt;br /&gt;
&lt;br /&gt;
Because if not, then the 4-round capacity for the 870 MCS Breacher is incorrect. It holds 3 (+1) rounds. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 10:22, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Awesome weapon builds==&lt;br /&gt;
Hey there! I was hoping that people could post some of their favorite weapon builds and post them on this forum section. This can be done easily by PS3 users by going to the home screen under the photos option where you can take a screen cap of the weapon customization screen. One rule: Lets have it so the weapons are somewhat realistic in their build (i.e, a AK barrel on an M4 frame just doesnt look natural). Lets see what the community can make! [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 23:33, 10 March 2013 (EDT)&lt;br /&gt;
:As this is console only, there are very few people who can take screencaps. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:41, 10 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The prompt I placed before works for PS3 users, all they need to do is use flash drive to move pics to computer and presto! Im going to be trying it myself soon. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 11:55, 11 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_40th_Day&amp;diff=668127</id>
		<title>Talk:Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_40th_Day&amp;diff=668127"/>
		<updated>2013-03-11T03:33:50Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Is there a +1 round in the chamber in this game? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aww, come on guys, no Grand Pinger?==&lt;br /&gt;
The Mosin-Nagant 91-30 is in the game as the &amp;quot;Grand Pinger&amp;quot;, and is the result of a *chan member getting really lucky in his trolling. It features a backwards detachable Dragunov Magazine. My friend actually designed it, while I put 10 serious designs in.-protoAuthor 22:11, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I attempted to put a 'no effort' tag on this page since it's just a laundry list of guns with no screenshots, links, or info, but wasn't able to for some reason. I'm getting really tired of people making half-assed pages. If you're going to make a page, put forth some freaking effort! [[User:Orca1 9904|Orca1 9904]] 23:43, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:full pages with lots of pics and infotake ages to make. i just made [[black mesa: source]] and it took me an hour. although i didhave to upload all of the pics&lt;br /&gt;
&lt;br /&gt;
:Also keep in mind that this game isn't out yet, and we have no real solid info on the guns in the game aside from screenshots.&lt;br /&gt;
&lt;br /&gt;
:i played the psp demo ofthis andyou really cant tell what guns are on it&lt;br /&gt;
&lt;br /&gt;
::That gun will probably not be put in the main article for the same reason that the alien guns from District 9 were not put in.  IMFDB has a policy regarding 'fantasy guns.'  If the gun is not based on a real life working gun (I.E. the Morita rifle from Starship Troopers) then it shouldn't get put in the main article.  Yes, true, it is based on about 5 different guns, I highly doubt that there is a working version of this gun.  Here's the picture so that all of you can look on in disbelief:&lt;br /&gt;
&lt;br /&gt;
::[[Image:Wdc winner sniperlauncher.jpg|600px|thumb|none|&amp;quot;Sniper Launcher&amp;quot;]]&lt;br /&gt;
::I will briefly describe this weapon.  From the looks of it they took the stock and grip from a shotgun and the rest from a Mosin-Nagant (dunno which one and don't care).  The flash hinderer looks like one of those fake ones you see from time to time.  It has a EOTECH Holosight mounted in front of a backward ACOG scope and a backwards mounted Druganov magazine and magazine release.  It also has a backwards forward grip and what appears to be two backwards flashlight.  The paint ball hopper that is located behind the bolt action is supposed to hold explosive pellets which somehow move in front of the bullet when loaded/selected, which I guess would work considering the bullets being loaded would be pointing towards the user anyway.  This was chosen by the design team as one of two winners in a gun design contest.  This is what you get when you have a lego with guns concept.  The other gun selected as the winner is below, but is not stupid looking or impossible:&lt;br /&gt;
&lt;br /&gt;
::[[Image:Wdc winner as-kr1.jpg|600px|thumb|none|&amp;quot;AS-KR1&amp;quot; or &amp;quot;Ass Kicker&amp;quot;]]&lt;br /&gt;
::It fires 7.62x39mm ammo and what is reported to be an underslung shotgun (a la masterkey system) which looks more like a 40mm MGL and is fed via the drum magazine.  For more information on both guns you can go to http://www.armyoftwo.com/us/tag/weapon%20design%20contest, which is the official site for the announcement of the contest winners and where the pictures came from.  --[[User:Gunkatas|Gunkatas]] 05:07, 8 January 2010 (UTC)&lt;br /&gt;
:Oh, man, I remember that fight. 7.62x39 not being a precision round, mag doesn't reach the barrel, no ejection port. At least the Grand Pinger was made to be stupid.-protoAuthor 05:58, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the version of the grand pinger shown in the demo looks a little more reasonable. instead of the holosight and ACOG it has a standard scope, the grip is moved further up the barrel and is integrated into a realy small greanade launcher that somehow perfectly fits under the barrel. the paint ball hopper has been completely removed and the bolt has been switched to a mosin nagant sniper bolt.--[[Special:Contributions/68.18.154.114|68.18.154.114]] 23:18, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you go to [http://www.youtube.com/watch?v=CeLh1G29lpM the youtube video] you can see the S8-Z &amp;quot;Grand Pinger&amp;quot; around the 1:08-1:09 mark (you will have to fast click on the pause/play button to step forward to it. It is after the M107 and before the SVD Dragunov) -[[User:Ranger01|Ranger01]]&lt;br /&gt;
&lt;br /&gt;
==In Game Images==&lt;br /&gt;
I've dropped a message to the person who made this page. While currently there is little information on the game...I am planning on repeating what i did for the first Army of two. Right now we don't have much in game information so all that can be done is the pictures of known real life weapons. [[User:Rockwolf66|Rockwolf66]] 02:08, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
I don't know what whoever is responsible for ''Actually....its a glock 18, glock 18's come from the factory with two seventeen round magazines and as far as the selector switch, the earlier generations came without on on the slide. Just figured I'd let you know'' is talking about. I've never heard of select-fire Glock 18s without the selector switch on the slide. If there's no switch, then it's not an 18, it's another model (usually a 17) being incorrectly displayed as having select fire. [[User:Atypicaloracle|Atypicaloracle]] 15:50, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lego gun mode ? ==&lt;br /&gt;
&lt;br /&gt;
Should we add a small trivia note about the ludicrous gun customisation ? A few exemples with screenshots would be nice.--[[Special:Contributions/83.134.56.233|83.134.56.233]] 09:19, 25 September 2010 (UTC)&lt;br /&gt;
:Any requests in regards to most ludicrous gun? I'll put it together and cap it. --[[User:Funkychinaman|Funkychinaman]] 23:40, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== how to get the glock? ==&lt;br /&gt;
&lt;br /&gt;
I can´t find it.--[[User:Flavio|Flavio]] 22:49, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
You gotta go through around a third of the game making only good moralty choices. [[User:BeardedHoplite|BeardedHoplite]] 03:15, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This page really needs some TLC ==&lt;br /&gt;
&lt;br /&gt;
Its been about a year since any major changes has been done to it. I have found some other guns that aren't listed: Knight's Armament Masterkey Shotgun, M203 grenade launcher, GE M134 Minigun, an unknown flamethrower, and the grenades. -[[User:1morey]] April 16, 2011 11:36 AM (EST)&lt;br /&gt;
&lt;br /&gt;
*Main problem is no PC version. So, unless you're willing to drop a hundred plus bucks on a capture card / device and ridiculous splitter / SCART setup or mail me some money to buy a copy of this, it's the same problem as other console-only games; most people don't have the equipment. The other page was made by someone taking pictures of the option menu on their TV with a camera; only really any good as a stopgap, and it totally prevents you taking anything resembling an action shot. [[User:Evil Tim|Evil Tim]] 10:42, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*The best way to do it is to find a &amp;quot;Let's play&amp;quot; video and use it to take the screenshots. For exemple : [http://www.youtube.com/watch?v=-S31qNpmRv0&amp;amp;feature=related Here]--[[User:Silver|Silver]] 02:55, 19 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, I'd say it's best to ask permission from that video's uploader or make your own video. After all, an LP isn't going to be trying to get the best possible images of the guns, as a rule; in particular, you're very unlikely to see FPS idle weapon animations in an LP since standing still to get them isn't interesting for your viewers. Also I don't think one filmed in splitscreen is a very good source to use. [[User:Evil Tim|Evil Tim]] 02:59, 19 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==FSB shotgun==&lt;br /&gt;
I think it is a Bekas 12M shotgun .&lt;br /&gt;
Look here:[[http://world.guns.ru/shotgun/rus/bekas-m-e.html]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 17:19, 9 June 2011 (CDT)&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The underbarreled shotgun is a Remington 870 MCS[[http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx]] in masterkey configuration not a Knights Armament gun. [[User:Rockwolf66|Rockwolf66]] 21:58, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is there a +1 round in the chamber in this game? ==&lt;br /&gt;
&lt;br /&gt;
Because if not, then the 4-round capacity for the 870 MCS Breacher is incorrect. It holds 3 (+1) rounds. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 10:22, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Awesome weapon builds==&lt;br /&gt;
Hey there! I was hoping that people could post some of their favorite weapon builds and post them on this forum section. This can be done easily by PS3 users by going to the home screen under the photos option where you can take a screen cap of the weapon customization screen. One rule: Lets have it so the weapons are somewhat realistic in their build (i.e, a AK barrel on an M4 frame just doesnt look natural). Lets see what the community can make! [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 23:33, 10 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668126</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668126"/>
		<updated>2013-03-11T03:30:06Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* M67 Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev. Compared to the Type 77 this is the best and only handgun aside from the Glock that players should choose.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase. Of all the primary weapons this has the least amount of customization options available.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot; It is the only sniper rifle that players are able to pick up off the ground and use as a fourth weapon.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available as the only LMG for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign. When approached the turret can be flipped around.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies however when used they are equipped with timed grenades which appear on the HUD as regular hand grenades.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted which will cause an explosion of diamonds to come out of the explosion.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668125</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668125"/>
		<updated>2013-03-11T03:29:10Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Milkor MGL Mk 1L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev. Compared to the Type 77 this is the best and only handgun aside from the Glock that players should choose.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase. Of all the primary weapons this has the least amount of customization options available.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot; It is the only sniper rifle that players are able to pick up off the ground and use as a fourth weapon.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available as the only LMG for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign. When approached the turret can be flipped around.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies however when used they are equipped with timed grenades which appear on the HUD as regular hand grenades.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668124</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668124"/>
		<updated>2013-03-11T03:27:51Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* XM312 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev. Compared to the Type 77 this is the best and only handgun aside from the Glock that players should choose.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase. Of all the primary weapons this has the least amount of customization options available.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot; It is the only sniper rifle that players are able to pick up off the ground and use as a fourth weapon.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available as the only LMG for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign. When approached the turret can be flipped around.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668123</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668123"/>
		<updated>2013-03-11T03:26:33Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev. Compared to the Type 77 this is the best and only handgun aside from the Glock that players should choose.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase. Of all the primary weapons this has the least amount of customization options available.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot; It is the only sniper rifle that players are able to pick up off the ground and use as a fourth weapon.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available as the only LMG for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668122</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668122"/>
		<updated>2013-03-11T03:23:57Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* VSS Vintorez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev. Compared to the Type 77 this is the best and only handgun aside from the Glock that players should choose.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase. Of all the primary weapons this has the least amount of customization options available.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot; It is the only sniper rifle that players are able to pick up off the ground and use as a fourth weapon.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668121</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668121"/>
		<updated>2013-03-11T03:21:39Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* QCW-05 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev. Compared to the Type 77 this is the best and only handgun aside from the Glock that players should choose.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase. Of all the primary weapons this has the least amount of customization options available.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot;&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668120</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668120"/>
		<updated>2013-03-11T03:18:44Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev. Compared to the Type 77 this is the best and only handgun aside from the Glock that players should choose.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot;&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668119</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668119"/>
		<updated>2013-03-11T03:17:51Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Converted Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine. Alice is given one of these when you save her at the Embassy with a standard 20 round magazine. Salem later uses these akimbo in the final cutscene of the game.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot;&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668118</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=668118"/>
		<updated>2013-03-11T03:16:45Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Type 77 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|''Army of Two: The 40th Day'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army. This is by far the weakest weapon of the game and the overall improved stats of the Desert Eagle make it an insignificant weapon.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|300px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine.  &lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|300px|Full-auto converted Glock 17 with 33-round extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is labeled as a &amp;quot;.44&amp;quot; in the game, even though it has no fluted barrel. It starts with a eight round magazine, but can be upgraded to 12 rounds. Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK XIX.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK XIX.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;. One of the starting weapons available without purchase.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can only be obtained after the second morality decision if you choose the negative route. Referred to as &amp;quot;M416.&amp;quot; &lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. It seems to have a [[AKS-74U]] muzzle device attached to it as standard.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot;&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|401px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. Its availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
Shotguns are powerful weapons in AO2:40D, having amazing stopping power and the ability to blow up heads. This advantage is sacrificed by three factors: Pellet spray, reload speed, and Aggro.&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
A [[Molot Bekas-12M]] pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:Becas-m-compact.jpg‎|thumb|none|350px|Bekas-12M with 21-inch barrel and a pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the default configuration has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in breaching configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; Unlike the first game, this one is shown correctly as having a 4 shell capacity with pump action reloading. A great add-on to your weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|350px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|870 MCS front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/ 870 MCS]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with 870 MCS. (Why? Because you can.)]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; only by choosing the negative decision on the second morality decision. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later. As you would expect, firing off only a couple shells will lead to the Aggro meter skyrocketing to one side.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up however, the few times in the game in which this happens there are almost no enemies to use it on.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|MGL Mk 1L]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock MGL Mk 1L.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped MGL Mk 1L next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game, can also be customized to be diamond encrusted (whether or not this is cosmetic or changes damage is unknown)&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1. They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army. Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope. The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow host's chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, EoTech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with the &amp;quot;Grand Pinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Valant&amp;diff=666206</id>
		<title>User talk:Valant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Valant&amp;diff=666206"/>
		<updated>2013-03-06T20:08:35Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Army of Two: Devil's Cartel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please sign your posts properly with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) at the end, not your name at the start. [[User:Evil Tim|Evil Tim]] 12:20, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Heavy Fire: Afghanistan ==&lt;br /&gt;
&lt;br /&gt;
Your page for [[Heavy Fire: Afghanistan]] is severely lacking and the format is very wrong. Are you planning to work more on the page? If screenshots and more information is not added soon, the page will be deleted. I would encourage you to look at other pages on the site to see how the page should be formatted. --[[User:Zackmann08|Zackmann08]] 17:16, 2 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Zackmann08, Yeah, I am currently working on this page right now, it looks pretty bad because to be honest this is my first page from scratch, I am going to be working on the images as well but I figured that someone in the community would be assisting with the page. I'm sorry again and I do assure you that I am on top of this page and am trying to keep it up to IMFDB standards. [[User:Valant|Valant]] 15:33, 2 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:No worries! I was new here not too long ago. It can be hard to figure things out at first but once you mess around a little, you will get it. Let me give you a couple of tips that were told to me when i first started. First of all, take the time to read every word of the [[Rules, Standards and Principles]]. This is NOT the normal blah blah stuff and will save you from getting barked at by an admin later. Second, If someone post here on your talk page, the standard is to reply on '''their''' talk page. So you would click on my signature and then go to my discussion page and click &amp;quot;Add Topic&amp;quot;. In this case the topic would be something like &amp;quot;Heavy Fire&amp;quot;. The reason is that not everyone checks back on your talk page after leaving a post. If you post on our talk page however, we get a notification. My third piece of advice is to look at some of the top pages on the site to get a feel for how things should be formatted. You're working on a video game page so I would look at [[Call of Duty: Modern Warfare 3]]. You cannot edit that page because it has been locked by the admins, but you can still &amp;quot;View the Source&amp;quot;. This will help you get the format down. Keep up the work and if you have any questions, feel free to ask! --[[User:Zackmann08|Zackmann08]] 08:14, 3 July 2012 (CDT)&lt;br /&gt;
::Seems pretty clear you have no since abandoned this page... --[[User:Zackmann08|Zackmann08]] 11:47, 2 August 2012 (CDT)&lt;br /&gt;
:::@Zackmann08, yeah I am sorry, been really busy so havent had time to change page. Also there is a lack of screen caps I can find for the article. I believe that you have moved it to the discussion section which is great since I can work on it from there. [[User:Valant|Valant]] 15:21, 2 August 2012 (PST)&lt;br /&gt;
::::I'm the one who moved it to the talk page. And most of us get around the screencap issue by making them ourselves. --[[User:Funkychinaman|Funkychinaman]] 17:35, 2 August 2012 (CDT)&lt;br /&gt;
::::Even if you can't get screencaps, you can still provide descriptions and images of the guns used. --[[User:Zackmann08|Zackmann08]] 20:18, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Army of Two: Devil's Cartel ==&lt;br /&gt;
&lt;br /&gt;
Even if you can't add any screenshots, you can still images of the guns IDed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:09, 6 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
@Funkychinaman, Yeah I know, I really am trying my hardest to get this up and running. Cateloging all the weapons took me ages on its own. I was hoping with the proximity of the release there might be some community support on this[[Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:08, 6 March 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=662865</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=662865"/>
		<updated>2013-02-24T17:46:15Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* GameTrailers Preview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=662237</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=662237"/>
		<updated>2013-02-22T19:39:53Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Mask Customization Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=657596</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=657596"/>
		<updated>2013-02-08T22:19:56Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* IGN Overkill Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=654736</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=654736"/>
		<updated>2013-01-30T18:07:31Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
&lt;br /&gt;
I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
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I DO NOT think that Leon's guns are VP70's. They are the Punisher handguns from RE4. Take a look here for comparison...&lt;br /&gt;
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[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
Even has the same attached trigger. Just different laser sights. Whattya think? ([[User talk:TheREwiz|talk]])&lt;br /&gt;
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@The REwiz, I think you are incorrect. If you look at the front end of the weapons they tend to have more trapazoid frames homologous to the VP70. Also The name &amp;quot;Wing Shooter&amp;quot; I feel appeals more to the shape of the gullwing style the VP70 has and not the FiveSeven. On top of that, I feel it would be random to give Leon the FiveSeven when (aside from RE4, and his use is not canon, just gameplay) his staple gun from RE2 was a HKVP70. If Capcom decided not to give him the VP70 they would have given him the Silver Ghost. But then again, these guns for the most part are frankenguns and that just pisses me off.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:07, 30 January 2013 (EST)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
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The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
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Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
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Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
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== Elephant Killer ==&lt;br /&gt;
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This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
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The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
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[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
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Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
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== Sherry's rifle ==&lt;br /&gt;
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In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
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[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
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If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
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I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
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:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
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Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== J'avo Snipers/SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
Noticed in Chapter 2 of the Chris campaign that the J'avo snipers use SVD Dragunov rifles if someone wants to add it. I don't have a means to get a screen grab. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 14:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@DeltaOne, yeah I noticed that to. I cant tell if the whole weapon is a SVD (or if it is a frankengun like the others), but the front muzzle and barrel assembly has the same mock up as an SVD, but it also could be the &amp;quot;Assault Rifle RN&amp;quot; with a telescopic scope.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's an SVD. Looks to be an all-black model from RE5. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:08, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Airsoft replica makes me scratch my head==&lt;br /&gt;
&lt;br /&gt;
So apparently a well known airsoft company made replica of one of the pistols in RE6 but I don't know who has this gun. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:25, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5961422/this-new-resident-evil-pistol-looks-real-enough-to-kill-zombies&lt;br /&gt;
&lt;br /&gt;
:I claim it to be B.S from Capcom trying to make an extra buck. It's like when movies make action figures from movies that actually have nothing to do with the film. Especially for the price (and rather ugly assortment of parts)--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 21:55, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Especially on the fact that this was supposed to be Leon's handgun but was dropped. The weapon choices and the way the game was made me trade it in. A complete disappointment [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:18, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Excalibur01, really? Didnt know that? Cool info. Anyways, this is godawful. The Samurai Edge Beretta 92F is actually part of the Resident Evil canon which is why if any airsoft I wanted to get that would be the one....sad sad.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:52, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey i don't know about you guys but if i had $4,350 to purchase this gun, well i would not waste the money...That's extremely expensive for an airsoft pistol and worse off it looks nothing like ANY RE gun from any game/movie etc --[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 14:53, 9 January 2013 (EST)&lt;br /&gt;
:You need to redo your math. 27000 yen is about 308 dollars [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:47, 9 January 2013 (EST)&lt;br /&gt;
:But i did no math ... Google did it, i simply copied and pasted...--[[User:BrokenBullet|BrokenBullet]] ([[User talk:BrokenBullet|talk]]) 13:10, 10 January 2013 (EST)&lt;br /&gt;
::I don't know what number you put it on Google, but I did it...twice just to be sure and the exact conversion is $307.18. Because $4,350 US dollars in Yen is 383,624.95 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:52, 10 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=649981</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=649981"/>
		<updated>2013-01-15T20:59:41Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
&lt;br /&gt;
That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
&lt;br /&gt;
More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
&lt;br /&gt;
at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:I_Am_Alive&amp;diff=641186</id>
		<title>Talk:I Am Alive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:I_Am_Alive&amp;diff=641186"/>
		<updated>2012-12-19T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Valant: Created page with &amp;quot;==Weird ammunition counts== Hi, so I havent had the chance really to play this game outside of the demo but I thought one of the things about this game was ammo scarcity. I wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weird ammunition counts==&lt;br /&gt;
Hi, so I havent had the chance really to play this game outside of the demo but I thought one of the things about this game was ammo scarcity. I want to know why there are ammo counts on the screen caps that are in the 100's? Is this because of a cheat or an unlockable after completing the game? [[Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:00, 19 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=639551</id>
		<title>Talk:The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=639551"/>
		<updated>2012-12-13T00:49:36Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Story Trailer Weapon Listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cool! ==&lt;br /&gt;
&lt;br /&gt;
Hopefully Naughty Dog will be able to make a decent Zombie/Survival/Horror game, unlike all those other suck-fest's in the genre since Resident Evil 3!&lt;br /&gt;
:Do you mean ''after'' RE3 or are you including RE3? What about Code Veronica? RE0? REmake? All were fantastic games in every way. [[User:Spartan198|Spartan198]] 21:36, 15 December 2011 (CST)&lt;br /&gt;
::Sorry, I meant 3 was the last really good one. I never played any of those &amp;quot;in between&amp;quot; RE's because they always seemed to be for some obscure system only. But these modern ones... RE5, Dead Island, etc... They're okay, just not the same. Dead Space came close... but in ''space''. I Am Alive probably won't happen and the next RE looks stu-pid. Naughty Dog usually does good work. I hope they can revive survival horror!&lt;br /&gt;
&lt;br /&gt;
::Well, Code Veronica X was on PS2, which isn't exactly an &amp;quot;obscure&amp;quot; console (in fact, it's the most successful game console ever made and calling it obscure is like calling the AR-15 rare). Code Veronica HD is also available for DL on PSN (not sure about Xbox Live) I wouldn't label the Gamecube (which REmake and RE0 are still exclusive to) as obscure either, really. And sign your posts by putting four tildes after it. (&amp;quot;~&amp;quot;) [[User:Spartan198|Spartan198]] 06:42, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::No, you're right. I don't know why I thought it was a such a hassle? Just go back and get a Gamecube whatever that is ;)  Oh and I never sign posts when I'm ragging on something as sacred as VGs!&lt;br /&gt;
&lt;br /&gt;
Dead Space isn't a zombie game, and there are quite a few zombie games that aren't &amp;quot;suck-fests&amp;quot; you just have bad taste, and if you're not going to sign your posts you might as well not post at all because post signing is mandatory here.[[User:Kornflakes89|Kornflakes89]] 17:29, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:And not signing doesn't exactly make one's post anonymous... [[User:Acepeacemaker|Acepeacemaker]]! ;) [[User:Spartan198|Spartan198]] 01:46, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Report me Kornflakes. This isn't really a zombie game either. -ACE&lt;br /&gt;
&lt;br /&gt;
Yeah, from what I've seen to call this a zombie game would be like calling Fallout 3 a zombie game. It's a totally different animal. --[[User:K|K]] 13:55, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Zombies are written differently in just about everything they're featured in, you got the most common virus zombies, voodoo zombies, enhanced rabies strain zombies, nuclear radiation zombies (which does include the Fallout ghouls), zombies made from some asteroid landing on earth from outer space, zombies made from eating someones brains when if they have some special hormone, zombies that mutate into fat gassy things, zombies that mutate and become covered in boils then explode, zombies that become twice as large as any human, zombies that run, zombies that shamble towards you, and many other different types of zombies.&lt;br /&gt;
&lt;br /&gt;
It's like Batman, he's written differently depending on the person(s) writing him. [[User:Kornflakes89|Kornflakes89]] 04:56, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game reminds of &amp;quot;[[I Am Legend]]&amp;quot; film, doesn't it? --[[User:Masterius|Masterius]] 01:47, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Story Trailer Weapon Listing==&lt;br /&gt;
Hey there! Just watched the new trailer for the game (which looks amazing!) and I noticed that there should be a  lot more weapons this time around. Here are some that i have been able to find. Those who are capable can do screencaps and upload them here.&lt;br /&gt;
&lt;br /&gt;
At :30, you can see Ellie cocking what appears to be a Beretta Cheetah with wood grips and stainless slide&lt;br /&gt;
&lt;br /&gt;
At :49, Soldiers are seen weilding flat top M4 rifles&lt;br /&gt;
&lt;br /&gt;
At 1:08, a man on the left is showin holding a type of pump action shotgun. Could be an Ithica or Mossberg model&lt;br /&gt;
&lt;br /&gt;
At 1:20, Ellie is seen holding a weapon of similar design as in the begging, but this one seems to be based of a Colt (like the one in Uncharted 2+3)&lt;br /&gt;
&lt;br /&gt;
Hope it helps, great to see the library of weapons is growing--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:49, 12 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=639550</id>
		<title>Talk:The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Last_of_Us&amp;diff=639550"/>
		<updated>2012-12-13T00:49:18Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Cool! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cool! ==&lt;br /&gt;
&lt;br /&gt;
Hopefully Naughty Dog will be able to make a decent Zombie/Survival/Horror game, unlike all those other suck-fest's in the genre since Resident Evil 3!&lt;br /&gt;
:Do you mean ''after'' RE3 or are you including RE3? What about Code Veronica? RE0? REmake? All were fantastic games in every way. [[User:Spartan198|Spartan198]] 21:36, 15 December 2011 (CST)&lt;br /&gt;
::Sorry, I meant 3 was the last really good one. I never played any of those &amp;quot;in between&amp;quot; RE's because they always seemed to be for some obscure system only. But these modern ones... RE5, Dead Island, etc... They're okay, just not the same. Dead Space came close... but in ''space''. I Am Alive probably won't happen and the next RE looks stu-pid. Naughty Dog usually does good work. I hope they can revive survival horror!&lt;br /&gt;
&lt;br /&gt;
::Well, Code Veronica X was on PS2, which isn't exactly an &amp;quot;obscure&amp;quot; console (in fact, it's the most successful game console ever made and calling it obscure is like calling the AR-15 rare). Code Veronica HD is also available for DL on PSN (not sure about Xbox Live) I wouldn't label the Gamecube (which REmake and RE0 are still exclusive to) as obscure either, really. And sign your posts by putting four tildes after it. (&amp;quot;~&amp;quot;) [[User:Spartan198|Spartan198]] 06:42, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::No, you're right. I don't know why I thought it was a such a hassle? Just go back and get a Gamecube whatever that is ;)  Oh and I never sign posts when I'm ragging on something as sacred as VGs!&lt;br /&gt;
&lt;br /&gt;
Dead Space isn't a zombie game, and there are quite a few zombie games that aren't &amp;quot;suck-fests&amp;quot; you just have bad taste, and if you're not going to sign your posts you might as well not post at all because post signing is mandatory here.[[User:Kornflakes89|Kornflakes89]] 17:29, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:And not signing doesn't exactly make one's post anonymous... [[User:Acepeacemaker|Acepeacemaker]]! ;) [[User:Spartan198|Spartan198]] 01:46, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Report me Kornflakes. This isn't really a zombie game either. -ACE&lt;br /&gt;
&lt;br /&gt;
Yeah, from what I've seen to call this a zombie game would be like calling Fallout 3 a zombie game. It's a totally different animal. --[[User:K|K]] 13:55, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Zombies are written differently in just about everything they're featured in, you got the most common virus zombies, voodoo zombies, enhanced rabies strain zombies, nuclear radiation zombies (which does include the Fallout ghouls), zombies made from some asteroid landing on earth from outer space, zombies made from eating someones brains when if they have some special hormone, zombies that mutate into fat gassy things, zombies that mutate and become covered in boils then explode, zombies that become twice as large as any human, zombies that run, zombies that shamble towards you, and many other different types of zombies.&lt;br /&gt;
&lt;br /&gt;
It's like Batman, he's written differently depending on the person(s) writing him. [[User:Kornflakes89|Kornflakes89]] 04:56, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game reminds of &amp;quot;[[I Am Legend]]&amp;quot; film, doesn't it? --[[User:Masterius|Masterius]] 01:47, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Story Trailer Weapon Listing==&lt;br /&gt;
Hey there! Just watched the new trailer for the game (which looks amazing!) and I noticed that there should be a  lot more weapons this time around. Here are some that i have been able to find. Those who are capable can do screencaps and upload them here.&lt;br /&gt;
&lt;br /&gt;
At :30, you can see Ellie cocking what appears to be a Beretta Cheetah with wood grips and stainless slide&lt;br /&gt;
At :49, Soldiers are seen weilding flat top M4 rifles&lt;br /&gt;
At 1:08, a man on the left is showin holding a type of pump action shotgun. Could be an Ithica or Mossberg model&lt;br /&gt;
At 1:20, Ellie is seen holding a weapon of similar design as in the begging, but this one seems to be based of a Colt (like the one in Uncharted 2+3)&lt;br /&gt;
&lt;br /&gt;
Hope it helps, great to see the library of weapons is growing--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:49, 12 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=634614</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=634614"/>
		<updated>2012-11-26T22:52:45Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Could someone explain this if possible? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Unknown Sniper Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The front end of the rifle.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh fuck&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|As listed above these XM8s are obviously props.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up on the XM8 prop.]] &lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Commando, I enlarged the cropped picture above to 1026x468 before uploading it. It's expectedly blurry, yes, but look at it at full size and, as I noted, you can see what vaguely looks like a hinge where the stock and receiver connect. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:14, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
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Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
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Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
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Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
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Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
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Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
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:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
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A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
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The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
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== There's a reason the Vector is called a K10 ==&lt;br /&gt;
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Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
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It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
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== The Unknown Shotgun ==&lt;br /&gt;
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The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
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== Gameplay footage ==&lt;br /&gt;
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Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
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It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
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Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
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:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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==SCAR-L :)==&lt;br /&gt;
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http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
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Video&lt;br /&gt;
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http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416? -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
&lt;br /&gt;
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
&lt;br /&gt;
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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:It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=632557</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=632557"/>
		<updated>2012-11-18T03:52:38Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Airsoft replica makes me scratch my head */&lt;/p&gt;
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&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
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Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
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==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
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I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
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What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
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Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
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&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
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[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
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:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
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::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
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I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;br /&gt;
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== J'avo Snipers/SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
Noticed in Chapter 2 of the Chris campaign that the J'avo snipers use SVD Dragunov rifles if someone wants to add it. I don't have a means to get a screen grab. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 14:47, 4 November 2012 (EST)&lt;br /&gt;
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:@DeltaOne, yeah I noticed that to. I cant tell if the whole weapon is a SVD (or if it is a frankengun like the others), but the front muzzle and barrel assembly has the same mock up as an SVD, but it also could be the &amp;quot;Assault Rifle RN&amp;quot; with a telescopic scope.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's an SVD. Looks to be an all-black model from RE5. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:08, 5 November 2012 (EST)&lt;br /&gt;
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==Airsoft replica makes me scratch my head==&lt;br /&gt;
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So apparently a well known airsoft company made replica of one of the pistols in RE6 but I don't know who has this gun. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:25, 17 November 2012 (EST)&lt;br /&gt;
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http://kotaku.com/5961422/this-new-resident-evil-pistol-looks-real-enough-to-kill-zombies&lt;br /&gt;
&lt;br /&gt;
:I claim it to be B.S from Capcom trying to make an extra buck. It's like when movies make action figures from movies that actually have nothing to do with the film. Especially for the price (and rather ugly assortment of parts)--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 21:55, 17 November 2012 (EST)&lt;br /&gt;
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:Especially on the fact that this was supposed to be Leon's handgun but was dropped. The weapon choices and the way the game was made me trade it in. A complete disappointment [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:18, 17 November 2012 (EST)&lt;br /&gt;
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:@Excalibur01, really? Didnt know that? Cool info. Anyways, this is godawful. The Samurai Edge Beretta 92F is actually part of the Resident Evil canon which is why if any airsoft I wanted to get that would be the one....sad sad.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:52, 17 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=632550</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=632550"/>
		<updated>2012-11-18T02:55:53Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Airsoft replica makes me scratch my head */&lt;/p&gt;
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&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
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The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
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Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
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Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
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== Elephant Killer ==&lt;br /&gt;
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This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
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The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
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[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
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Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
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== Sherry's rifle ==&lt;br /&gt;
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In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
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[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
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If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
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I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
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:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
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Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
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== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
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Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
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Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== J'avo Snipers/SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
Noticed in Chapter 2 of the Chris campaign that the J'avo snipers use SVD Dragunov rifles if someone wants to add it. I don't have a means to get a screen grab. [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 14:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@DeltaOne, yeah I noticed that to. I cant tell if the whole weapon is a SVD (or if it is a frankengun like the others), but the front muzzle and barrel assembly has the same mock up as an SVD, but it also could be the &amp;quot;Assault Rifle RN&amp;quot; with a telescopic scope.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:47, 4 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's an SVD. Looks to be an all-black model from RE5. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:08, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Airsoft replica makes me scratch my head==&lt;br /&gt;
&lt;br /&gt;
So apparently a well known airsoft company made replica of one of the pistols in RE6 but I don't know who has this gun. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:25, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
http://kotaku.com/5961422/this-new-resident-evil-pistol-looks-real-enough-to-kill-zombies&lt;br /&gt;
&lt;br /&gt;
:I claim it to be B.S from Capcom trying to make an extra buck. It's like when movies make action figures from movies that actually have nothing to do with the film. Especially for the price (and rather ugly assortment of parts)--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 21:55, 17 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=631134</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=631134"/>
		<updated>2012-11-12T17:45:59Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Weapon Selection hope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630781</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630781"/>
		<updated>2012-11-12T01:09:42Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* M4? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630780</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630780"/>
		<updated>2012-11-12T01:05:33Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* M4? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630779</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=630779"/>
		<updated>2012-11-12T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* M4? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=628917</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=628917"/>
		<updated>2012-11-05T22:28:16Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Heckler &amp;amp; Koch M320 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=628911</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=628911"/>
		<updated>2012-11-05T22:19:19Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Hybrid Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=628908</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=628908"/>
		<updated>2012-11-05T22:15:24Z</updated>

		<summary type="html">&lt;p&gt;Valant: /* Semi Automatic Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol which when using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has an 18 round magazine.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game. Has a 15 round magazine.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]]. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite Assault Rifle (&amp;quot;Assault Rifle for Special Tactics&amp;quot;)==&lt;br /&gt;
Most BSAA members wield this rifle. It is smilar to an [[ACR]], However the it has a carry handle and charrging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 (&amp;quot;Assault Rifle RN&amp;quot;)==&lt;br /&gt;
The [[AK-12]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|500px|AK-12.]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-12.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-12 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. This weapon is also used by all other characters except Ada and Helena.&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Valant</name></author>
	</entry>
</feed>