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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tokatci</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=215151</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=215151"/>
		<updated>2009-12-15T00:48:23Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* FIM-92 Stinger Missile Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Pvt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes, being slightly more powerful than the M9, but not as powerful as the M1911A1 or Desert Eagle. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed. This pistol is one of the most powerful sidearms in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Professional model (as opposed to the aforementioned Kimber and MEU (SOC) pistols) Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Private &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, it is used by Captain Price to kill Al- Asad,  and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, used to take out Imran Zakhaev and his henchmen. Another stainless version is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911A1 .45 in game.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced Springfield Armory Professional M1911A1 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Pro M1911A1 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911A1 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911A1 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears, thought not officialy used in the game.but is used in the &amp;quot;Last Stand&amp;quot; perk symbol.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Logo]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 shots but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm.  However, it is locked in online multilayer until the player reaches the high rank of brigadier general.  In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six that has a gold form that doesn't change stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his Desert Eagle.]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 feet. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold form.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage.  The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range [Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore].&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Skorpion SA Vz.61 .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold form.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A5]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, and is also used by some of the enemies. The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with a sound suppresor. The MP5 fires 9mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3. Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option. &lt;br /&gt;
&lt;br /&gt;
[[Image:H%26KMP5A5.jpg|thumb|none|400px|MP5A5 9mm]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh]] sub-machine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
&lt;br /&gt;
Like the P90, the [[AK-47#AKMSU|Ak-74U]] is a sub-machine gun in name only.  Firing 5.45x39mm intermediate rifle rounds, the Ak-74U is more accurately described as a miniature carbine.  However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage.  While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the Ak-74U can penetrate walls and other cover like the assault rifle class.  None of the other SMGs have this advantage.  With decent power and accuracy, the Ak-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addiction of a Picatinny rail on the forehand. It's too different from a yugoslavian M92 and also from a true bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. As with its real world counterpart, the P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness.  The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. Modeled as full-auto, which would really be an M16A3, in the single-player mode, it fires 5.56mm NATO from a 30 round magazine.  In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either.  In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts.  This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, this is easily remedied by putting an A4 upper on an A3 Lower. &lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. soldiers armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle.  Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in the multi-player game with iron sights (which can be replaced with a red dot sight or ACOG scope), but appears in the single-player game only in three specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by the U.S. Marines in their missions and Soap in the final mission of the story with a Tasco red dot scope (exclusive to those missions) and forward handgrip (with no statistical effect unlike the multiplayer attachment for shotguns and machine guns).&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, which uses a EOTech Holographic Weapon Sight (exclusive to &amp;quot;The Bog,&amp;quot; &amp;quot;War Pig,&amp;quot; and &amp;quot;Shock and Awe&amp;quot; single-player missions) and M203 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
*The 'M4A1 SOPMOD, used by the SAS with a Sure Shot Reflex Sight, a suppressor, and the M203 grenade launcher. This is slightly inaccurate, as the actual SAS uses the Canadian C8SFW, a similar weapon to the M4. &lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling.  While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer.  The G3A4 fires 7.62x51mm NATO from a 20-round magazine.  In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range.  The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47.  Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the SAS, the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco Laser Scope in single player and open sights in multiplayer. It comes with a 30 round 5.56mm magazine. It slightly heavier recoil and slower rate of fire than the M4, but much less sight sway.  It is modeled with equal damage to the M4, reflecting its intermediate status as a compact assault-rifle carbine.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
&lt;br /&gt;
== M1A Bush Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS [Rail Adapter System] Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down [somewhat like Machineguns do]. It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 60s as a replacement in Russia for the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R(rimmed) cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun has a gold form.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an innaccuracy as the SAS would use the FN Minimi, not the american M249). The M249 fires 100 or 250 round belt boxes of 5.56x45mm rounds at a rate of 850 RPM. It's accuracy is moderate to good and power equivalent to a M16, but is great for support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working.  When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen mounted on the commander's hatch of Abrams tanks in several missions, and is not supposed to be operable by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf;&amp;quot; by using a glitch to get outside the map, a player can find a usable M2 on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger Missile Launcher]] == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 Rocket Propelled Grenade Launcher ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with direct hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
&lt;br /&gt;
The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
&lt;br /&gt;
The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|400px|GP-25 grenade launcher 40mm mounted on [[AK-47#AKM|AKM]] 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=215150</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=215150"/>
		<updated>2009-12-15T00:46:26Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* FIM-92A Stinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP]] - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|USP]] during a CTF.]]&lt;br /&gt;
This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail.&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9.  Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with M9 pistol.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|M9 pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta M9 in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Egale in egoview. Note the incorrect sights.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda .44==&lt;br /&gt;
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in egoview.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Pistols=&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R, 9x19mm]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Beretta 93R as the M93 Raffica]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Beretta 93R in game.]]&lt;br /&gt;
:*It appears to be a converted 92, by the slide-mounted safety.&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted ==&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the [[Glock#Glock 18|Glock 18]] Select fire handgun manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|[[Glock#Glock 17|Glock 17]] converted to full atuo with 33 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock#Glock 17|Glock 17]] converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted in egoview, idle.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger And Thomet MP9 ==&lt;br /&gt;
This Swiss-made [[Steyr TMP]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|B&amp;amp;T MP9 is under SPAS-12's barrel.]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in egoview, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian military. Can be equipped with assorted sights and scopes, including a thermal sight.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|[[PP-2000]] 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in Egoview]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini-Uzi==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. Used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] with stock folded - 9mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] ingame.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in egoview.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The MP5K with custom Rail Interface System appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP 45 ==&lt;br /&gt;
Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. Can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch UMP]] - .45 ACP]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|Two terroists with an [[Heckler &amp;amp; Koch UMP|UMP]].]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in game.]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible Eotech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A russian ultranationalist with a TDI Vector.]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
Used by Russians in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]]]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in egoview]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singlelayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] -  5.56x45mm NATO]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is on the right of WA2000.]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infraredscope, egoview.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian ultra-nationalist with a FAMAS assault rifle.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight. (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable)&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|[[IMI Tavor TAR-21]] - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|[[IMI Tavor TAR-21]] on the wall.]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The [[IMI Tavor TAR-21]] known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu]].&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in egoview]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
Colt [[M4]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. &lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EoTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px| M4A1 S.I.R. with a M203 grenade launcher and EoTech sight on the bottom left corner of the wall.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in egoview.]]&lt;br /&gt;
&lt;br /&gt;
:* A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. Correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington DC missions.&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode.]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|[[AK-47]] - 7,62x39mm]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The [[AK-47]] with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|[[AK-47]] with underbarrel shotgun on the bottom right corner of the wall.]]&lt;br /&gt;
&lt;br /&gt;
== [[Bushmaster_ACR|Remington ACR]] ==&lt;br /&gt;
&lt;br /&gt;
It is chambered in 5.56x45mm NATO  and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul's Masada.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|[[Bushmaster ACR]] used by &amp;quot;Roach&amp;quot; in Mission &amp;quot;Cliffhangar&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the [[Bushmaster ACR]] on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL==&lt;br /&gt;
FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]][[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in egoview.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC==&lt;br /&gt;
Seen in game trailers and magazines. One of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model (now available only as airsoft replicas) used ingame, with specific angular stock.In the game the wepeon incurectly has a 30 round magizen. sorry for the spelling erers please correct&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|FN [[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight&lt;br /&gt;
.]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
Appears in trailers and early screenshots, but appears to have been dropped.&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil==&lt;br /&gt;
&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an ultranationalist with a Galil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying an [[FN SCAR|SCAR-L]] but it was never used in the game&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 EBR ==&lt;br /&gt;
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the &amp;quot;M21EBR&amp;quot;, when it should only be the &amp;quot;M14EBR&amp;quot;.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]] &lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
The Dragunov SVD is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82 ==&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Hbar ==&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian ultra-nationalist with an [[Steyr AUG|Steyr AUG Hbar]] with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a [[Steyr AUG|Steyr AUG Hbar]] over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
Seen in the &amp;quot;Afganistan&amp;quot; MP gameplay footages. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|[[SA80#L86A1|L86A1 Light Support Weapon]] 5.56mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in Egoview.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
Seen in game trailers.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M240 ==&lt;br /&gt;
Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblence to the motion sensors from [[Aliens]] is entirely coincidental... yeah right).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra Nationalist. Used by Brazilians and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|[[RPD light machine gun]] - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The [[RPD light machine gun]] and [[M136 AT4]] in the create a class menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a [[RPD light machine gun]].]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Used by Russians in some levels.&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|[[Heckler &amp;amp; Koch MG4]]-5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in egoview.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop.  When akimbo, the weapons are flip-cocked as in [[Terminator 2: Judgment Day]].&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|[[Winchester Model 1887]] shotgun in 12 Gauge]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a russian ultranationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in Egoview.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in Egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Sawn Off Double Barrel Shotgun ==&lt;br /&gt;
An unknown brand of double barrel shotgun is shown as the &amp;quot;Ranger&amp;quot; ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
Used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|[[Franchi SPAS-12]] 12-gauge with optional screw-on choke]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
Seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] 12 gauge also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
Seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|[[AA-12 (Auto Assault-12)]] with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|[[RPG-7]] 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 ingame.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. &lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|[[M136 AT4]] Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
Issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in egoview.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
 [[Image:-0976t.jpg|thumb|none|400px|[[FIM-92A Stinger]], 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|[[FIM-92A Stinger|FIM-92 Stinger Launcher]]]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
A Javelin Launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey==&lt;br /&gt;
The 'Masterkey' shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in egoview.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in egoview.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.  The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted=&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[GE M134 Minigun]]'s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod]]&lt;br /&gt;
&lt;br /&gt;
== M2 Browning Machine gun ==&lt;br /&gt;
&lt;br /&gt;
Seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire.&lt;br /&gt;
(Note the lack of ammo box or bullets [pic to come])&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=215149</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=215149"/>
		<updated>2009-12-15T00:44:14Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* FIM-92F Stinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to ArmA: Combat Operations and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. An upcoming stand alone expansion entitled '''Operation Arrowhead''' will feature the U.S Army and Czech military in the fictional Central Asia country of Takistan.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. &lt;br /&gt;
&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|none|450px|AKS-47 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] will be a new weapon in the ArmA II expansion Operation Arrowhead that is available to U.S Army soldiers.&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]] &lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] DMR (Designated Marksman Rifle) is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon otherwise is identical to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD internal ministry forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 552 sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is available to USMC units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW tripod-mounted]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92F Stinger===&lt;br /&gt;
&lt;br /&gt;
[[FIM-92A Stinger|FIM-92 Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215148</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215148"/>
		<updated>2009-12-15T00:40:35Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]]==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215147</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215147"/>
		<updated>2009-12-15T00:39:34Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]]==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215146</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215146"/>
		<updated>2009-12-15T00:38:43Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* AKSU-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]]==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==[[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]]==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215145</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215145"/>
		<updated>2009-12-15T00:36:05Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]]==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==[[AK-74#AKS-74U|AKSU-74]]==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==[[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]]==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215144</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215144"/>
		<updated>2009-12-15T00:34:02Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Makarov PM]]==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]]==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==[[AK-74#AKS-74U|AKSU-74]]==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==[[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]]==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215143</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215143"/>
		<updated>2009-12-15T00:32:30Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Makarov PM]]==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]]==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==[[AK-74#AKS-74U|AKSU-74]]==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==[[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]]==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215142</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215142"/>
		<updated>2009-12-15T00:08:55Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215141</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215141"/>
		<updated>2009-12-15T00:03:08Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215139</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215139"/>
		<updated>2009-12-14T23:59:52Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Colt Single-Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|ocelot with his revolver]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215024</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215024"/>
		<updated>2009-12-14T19:14:51Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215011</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215011"/>
		<updated>2009-12-14T19:08:45Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from tanker mission]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215006</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=215006"/>
		<updated>2009-12-14T19:06:09Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Mariines wit their m4s]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214997</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214997"/>
		<updated>2009-12-14T19:00:53Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Colt M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|720px|thumb|left|Marines with m4's]]&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214993</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214993"/>
		<updated>2009-12-14T18:55:44Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Colt M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|720px|thumb|left|Marines with m4's]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214991</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214991"/>
		<updated>2009-12-14T18:46:41Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Colt M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214990</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=214990"/>
		<updated>2009-12-14T18:44:54Z</updated>

		<summary type="html">&lt;p&gt;Tokatci: /* Colt M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game Metal Gear Solid 2: Sons of Liberty:'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Snake begins the game with a modified Beretta M9, the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser-sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. Raiden also begins his story using the same type of tranquilizer pistol.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying Makarovs later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.This weapon can not be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the gun and use it themselves. It can be fitted with a suppressor (Enhanced version only), and also comes with a tactical flashlight that turns on automatically when the weapon is raised in a dark area. Unfortunately this becomes a hinderance when trying to keep a low profile and it doesn't blind the enemy while using thermal goggles (in a real-life situation it would probably serve to disorient them a bit).&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
This assault rifle is used by most of the Gurlukovich soldiers throughout the game. It can eventually be obtained by the player, and can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk. 23 SOCOM==&lt;br /&gt;
Raiden is given this pistol early in the Plant chapter of the game. Like the M9, this gun is fitted with a laser sight, though it is not used to aim in first-person mode (instead, the player aims using the iron sights). Can also be fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers on Big Shell. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The M4A1 is carried by Navy SEAL Team 10, and can later be acquired by the player, with a laser sight and fully automatic fire capability. It is also used by the clearing teams in the Big Shell. The M4A1 that the clearing teams use has a M203 grenade launcher attached.&lt;br /&gt;
The Marines in the Tanker also use the M4A1/M203 combo to fight back against Metal Gear RAY. Snake also carries an M4A1, later attaching an M203 for use against Solidus. The game lists it as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is a burst rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A surface-to-air missile that the player can use to shoot down aerial targets. The launcher is capable of locking on to targets.&lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single-Action Army==&lt;br /&gt;
Revolver Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The Tengus in Arsenal Gear are seen carrying these weapons. Solidus is also seen with it.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K PSG-1==&lt;br /&gt;
Sniper rifle used by Raiden and Pliskin. A tranquilizer variant is available as the PSG-1T&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Fatman's weapon of choice. He uses this in his battle with Raiden.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
Remote controlled missile launcher. Used by Raiden.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's weapon of choice is a prototype man-portable rail gun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
also used by crying wolf in mgs4&lt;/div&gt;</summary>
		<author><name>Tokatci</name></author>
	</entry>
</feed>