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		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=424057</id>
		<title>Talk:Metal Gear Solid 4: Guns of the Patriots</title>
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		<updated>2011-05-31T00:10:17Z</updated>

		<summary type="html">&lt;p&gt;Tim's phone: Don't delete other people's comments.&lt;/p&gt;
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&lt;div&gt;== Airsoft 1911 ==&lt;br /&gt;
Are you absolutely sure the airsoft gun wasn't based on the gun in the game?-protoAuthor&lt;br /&gt;
:What are you talking about? [[User:Spartan198|Spartan198]] 04:10, 6 September 2009 (UTC)&lt;br /&gt;
::You say the custom 1911 was based on an airsoft gun. Are you sure it wasn't the other way around?-protoAuthor&lt;br /&gt;
::I also agree that the gun isn't based off the one in the pic for that weapon. Aside from it being an airsoft gun, it is a compact version of a 1911 when Big Boss's 1911 was a fullsize. Also, the slide serrations are slanted wheras the ones on big boss's weapon were vertical like those on the original 1911. Neither one has anything to do with the other, I think the image should be removed.&lt;br /&gt;
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the 'source' for the statement 'Big Boss's gun is based off a custom airsoft' is http://crimsonsguns.tripod.com/gameguns.html&lt;br /&gt;
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However, I view this with a huge degree of skepticism.  For starters, as mentioned, the barrel/slide seems to be longer on Big Boss's gun.  But even if it is based on an airsoft gun, the airsoft gun itself is based on a standard real-world 1911 with real world features. So it's just one step removed from raw, hands on research.  But then again, I don't think most game companies actually buy real versions of the guns they are modeling, they just look around for photos of them.  It's like saying 'the model for the gun in this game isn't based on a REAL M-16, it's based on pictures of an M-16'&lt;br /&gt;
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That 'source' mentions that the gun was produced by Sheriff Co. Given that Sheriff is mentioned in the MGS3 credits it's actually quite likely that it was in fact modeled off an airsoft gun. However, the one in the picture is obviously not the one in the game.--[[User:Lynx|Lynx]] 19:44, 21 April 2010 (UTC)&lt;br /&gt;
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== DSR-1 ==&lt;br /&gt;
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It can also be found in South America when following Naomi's trail, just follow the wrong footsteps from the point where you can also find hand trails. You will hear Naomi crying for help (from a radio) and a sniper will wait for you to come. She has the DSR-1 with her.&lt;br /&gt;
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== In game pistures ==&lt;br /&gt;
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Someone needs to post ingame pictures of the guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:22, 22 April 2010 (UTC)&lt;br /&gt;
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this shot gun (http://www.gunsamerica.com/926290644/Guns/Shotguns/Ithaca-Shotguns/SxS/Ithaca_NID_New_Ithaca_Field_Grade.htm) looks alot like the &amp;quot;twin barrel&amp;quot; in the game.--[[Special:Contributions/184.35.22.22|184.35.22.22]] 22:34, 5 May 2010 (UTC)&lt;br /&gt;
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== Mark 23 Mod 1? ==&lt;br /&gt;
''According to the Metal Gear Wiki, the gun they used as a reference in MGS4 is actually an experimental &amp;quot;Phase 2&amp;quot; model that is currently undergoing testing by the US Navy.''&lt;br /&gt;
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No, actually it says that ''the SOCOM presented in MGS1, MGS2 and MGS4 is in fact the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model of the Mk.23 Mod 0''. [[User:Spartan198|Spartan198]] 23:37, 5 May 2010 (UTC)&lt;br /&gt;
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::I wrote that -- the differences were the LAM, front serrations on the slide, markings, and the hammer looked different too. By the time the Mk23 was received in May '96, these details bad been changed; both for the military and civilian versions of the pistol. Overall, they're mostly aesthetic changes. -- Orca*&lt;br /&gt;
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==Screenshots needed==&lt;br /&gt;
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This page needs someone with enough effort to add pictures for all of these guns. -GM&lt;br /&gt;
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:I can't do screencaps, but I did add some details about some of the weapons such as where they can be found and such. [[User:Spartan198|Spartan198]] 12:06, 26 May 2009 (UTC) Spartan198&lt;br /&gt;
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:I would agree that a game with this many weapons would be much better with more relevant screencaps, especially ones without watermarks. More relevant information about the guns themselves would also be welcome.&lt;br /&gt;
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==Why the strange biases towards certain weapons and calibers in this game?==&lt;br /&gt;
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It seems odd to me why the weapon/caliber selection is so odd in this game. Metal Gear Solid has been one of the best game series to prominently display the real names of every gun in the game, but I have to wonder if some of those companies Kojima got permission from paid him to underplay the abilities of other guns in this game. &lt;br /&gt;
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For the calibers, it seems mighty odd that the Glock 18c is the only 9x19mm pistol in the entire game. Not even the rebels or militia use older 9x19mm pistols, which is very odd because you'd think that of the vast majority of older pistols that escaped the worldwide mandatory ID lock systems that is mentioned in the game's backstory would be 9x19mm pistols.  Not even something like a Beretta M9 is used by the PMC troopers, even though it would be a nice free choice to have in Metal Gear Online. &lt;br /&gt;
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The game also strangely features 7.62x51mm Battle Rifles where they aren't the most appropriate, such as how the PMCs use the FN SCAR-H even in the confines of urban ruins (as in Act 1) or an intact city (as in Act 3). Only the South American countryside in Act 2 would be an appropriate location for those Battle Rifles in the hands of general troopers. You'd think that Kojima with his weaponry knowledge would give them assault rifles/PDWs/shotguns instead while in urban operations, but that's somehow not the case. &lt;br /&gt;
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Did H&amp;amp;K and FN pay Kojima to include (and in turn, advertise) their products a great deal in this highly-anticipated and wildly popular game? FN has the Five-SeveN, the P90, the SCAR-H, and the FAL all in the game, while H&amp;amp;K has the SOCOM pistol, the MP5SD2, the XM8, the G3A3, and the HK21E. Colt products and their users by contrast don't get that kind of exposure--Colt M4s are rare, and Colt M16s are completely non-existent in this game. I also think it's telling that the FN P90 has its 50 round magazine, a combat sight, a flashlight and a suppressor, but its competitor, the H&amp;amp;K MP7 has only a red dot sight and is stuck with its 20 round magazine (not its upgraded 40 round magazine) according to this game just can't compete. &lt;br /&gt;
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Contrary to what some posters on this wiki have said elsewhere, I don't believe this game is biased towards the latest and greatest weapons in general, as several weapons here such as the Vz. 83, the FN FAL carbine, the G3A3, the MAC-10, the Mosin Nagant, the PKM, the RPG-7 and the SVD Dragonuv are quite old. &lt;br /&gt;
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Kojima definitely spent some time doing weapons research for this game, but did he ever come out with a reason as to why the game chose such odd additions to its arsenal? His personal favourite gun is the Barret M82, something not suited for general combat, so maybe he himself doesn't know as much as the ingame info might imply. --[[User:Mazryonh|Mazryonh]] 00:50, 13 May 2010 (UTC)&lt;br /&gt;
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I think the same arguments could be said about any of the Tom Clancy games like Rainbow Six Vegas and it's whoring worth of H&amp;amp;K weaponry [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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It would seem to me that if HK and FN paid Kojima off to showcase (or &amp;quot;whore out&amp;quot;, whichever you reading this prefers) their tech, weapons like the XM8 and SCAR-H wouldn't be seemingly outclassed by the M4. You can kit the M4 out with anything and everything, while the SCAR-H lacks a suppressor and grenade launcher (severely hindering its flexibility) and the only thing the XM8 gets is the grenade launcher. Heck, the M4 is pretty much a CQB, grenadier, and designated marksman carbine all in one package (and I typically use it as such, often foregoing the actual ''sniper rifles'' in the game in long range combat for the M4 equipped with an ACOG). If HK or FN had paid him off, it would seem logical for the M4 to be totally outclassed in-game by both the XM8 and SCAR-H. Not only those points, but the M4 and the 1911s (I say 1911s collectively because cutscenes seem to automatically replace every non-1911 pistol in your inventory with the Operator) are implied to be Snake's signature weapons this time around. If he were paid off, why aren't the Mark 23 and XM8 or Five-Seven and SCAR-H his signature weapons? Also where's the PSG1, the so-called &amp;quot;greatest sniper rifle in the world&amp;quot; (or so HK says)? And I also feel the urge to point out that the HK21E has '''0''' modifications for it as well as a ridiculously slow ROF, which makes the M60E4 ''clearly'' superior to it. Now, I'm not exactly ''defending'' either company here, but it just seems to me that if they had paid Kojima off, the biases pointed out here would be far more extreme. As it stands, I just think Kojima wanted the weapons he likes the most to be the ones players used the most. Regarding the &amp;quot;old&amp;quot; weapons in the game, they may have seen a few years, yes, but FALs, G3s, Dragunovs, PKs, and above all the RPG-7 are so ubiquitous today that we'll be seeing them on modern battlefields, ''especially'' ones in the Middle East, for decades to come. [[User:Spartan198|Spartan198]] 08:11, 13 May 2010 (UTC)&lt;br /&gt;
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:Actually, now that I've spent some time thinking about it, the M4 and M1911 in MGS4 may not actually be Colt products at all. After all, didn't a court decision in real life rule that an M4 is a type of firearm and not a Colt trademark at all? It's kind of like how an &amp;quot;M1911-style pistol&amp;quot; is also a type of pistol, not a Colt trademark which is why there are dozens if not hundreds of kinds of &amp;quot;M1911-style pistols&amp;quot; for sale on the general market today. I wonder if Kojima asked Colt to use their trademarks and got rebuffed for whatever reason, which might have caused him to withdraw the M4s from the PMCs and substitute FN SCAR-Hs until someone told him he could just call it an M4 (though not a Colt M4) and avoid copyright infringement. &lt;br /&gt;
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:On the issue of customizability, I think the M4's customizability compared to, for instance, the XM8 and FN SCAR-H is a bit of laziness on the part of Kojima. I don't think there's any reason why they couldn't just stick the M14 EBR's suppressor model on the end of the FN SCAR-H or G3A3 and turn those two into suppressed firearms, for instance. They could have also stuck the M4's suppressor model onto the AK-101 or XM8 as well (in my opinion the XM8's integral red dot sight in MGS4 is easier to use than the M4's, being a great deal less claustrophobic than the M4's version). Something like the FN EGLM would have been nice on the SCAR-H (or the SCAR-L had they bothered to give the PMCs assault rifles in urban areas) but unlike the M320 or GP-30, would only have gone on one weapon (unless the SCAR-L was included) and possibly not have been good on the cost-benefit analysis. But my point, that the customizability of many of the weapon systems (where are the PSO-1 scopes for the AN-94 and AK-102, for instance?) is more an artifact of the design decision than the reality of the weapons in question. Of course, even with the full &amp;quot;real-life&amp;quot; customizability, the M4 would still be the only one capable of carrying an underslung shotgun, which I think is unique enough (though I bet the XM8 could have gotten one had it been adopted, and I'm sure one will be designed for the FN SCAR models if it proves itself in the field enough). &lt;br /&gt;
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:Oh, and one of the reasons why you can snipe with the M4 is because the game over-emphasizes headshots and doesn't implement ballistic physics for bullets. If it did, bullet drop would come into play (especially since the M4's short barrel means that less  velocity and energy is imparted to the bullet, resulting in less effective range), moreso with the M4 than the FN SCAR-H or M14 EBR for instance. I think the game would have been more fun if helmets were stronger (for instance, 5 helmet hits from most pistol weapons to kill, 3 helmet hits from 5.56mm weapons to kill someone, or 2 7.62x51mm/PDW ammunition hits, or 1 9x39mm/shotgun slug hit), forcing the player to aim for the exposed face or neck to guarantee a one-hit headshot kill). &lt;br /&gt;
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:I only mentioned those weapons as &amp;quot;old&amp;quot; so as to defuse claims that Kojima was only focussed on the &amp;quot;latest and greatest.&amp;quot; &lt;br /&gt;
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:It would have been nice if a PSG-1 and FAMAS (both weapons used in MGS1) showed up in the game for old time's sake, but that was not to be. Still, that doesn't resolve the question of why HK's PDW (the MP7A1) is so inferior to FN's PDW (the P90) in this game. Even the wikipedia image of the MP7A1 shows it with a suppressor and 40 round magazine, along with custom optics. --[[User:Mazryonh|Mazryonh]] 18:25, 17 May 2010 (UTC)&lt;br /&gt;
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::Play on a higher difficulty level. The strength of the PMC's helmets varies. On the easiest level, a single 9mm round will punch through. On the highest level, it takes a couple of rounds of 7.62 NATO to punch through. [[User:Spartan198|Spartan198]] 08:50, 10 July 2010 (UTC)&lt;br /&gt;
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One imagines a general switch from assault rifles back to battle rifles would occur in a world where you might reasonably expect to encounter extremely tough infantry armour or power suits; given the nature of the PMCs as private entities, being &amp;quot;equipped for anything&amp;quot; is probably a selling point. [[User:Evil Tim|Evil Tim]] 04:23, 29 May 2011 (CDT)&lt;br /&gt;
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:Sure, but if you're really &amp;quot;equipped for anything&amp;quot; you'd issue what's needed for the environment. And the PMCs in Act 2 (South America) still use the SCAR-H CQC even though in open countryside that barrel length is more of a liability than anything else. Even the Leftist insurgents are using full-size G3A3s in that stage. In a battle rifle, the shorter the barrel, the more of the cartridge's energy goes to waste as useless muzzle flash and sound. --[[User:Mazryonh|Mazryonh]] 00:09, 30 May 2011 (CDT)&lt;br /&gt;
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::To be fair, Pieuvre Armement also have more support weapons than any of the other PMCs (snipers, HMGs, grenade launchers, and a lot of mounted guns) and it looks like they were primarily hired to defend key government structures rather than fight it out in the open. Perhaps with the SCARs they just got a bulk discount, or given it's a private entity it could just be one of the directors like the look of the weapon / someone was impressed by the salesman's spiel / someone was sleeping with someone else / whatever. Out of game, it makes some sense; it means you only need one set of gestures coded for NPC / rifle no matter what level they're in. [[User:Evil Tim|Evil Tim]] 02:19, 30 May 2011 (CDT)&lt;br /&gt;
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:If Kojima's aim was to make the FN SCAR-H a &amp;quot;this is one of the signature enemy NPC guns&amp;quot; type of thing, then that does make some sense, but that doesn't even cover how many Pieuvre Armement troopers can be found patrolling in the open, sometimes ambushed by Leftist insurgents, or the lack of customizability options for the FN SCAR-H. &lt;br /&gt;
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:Furthermore, if Kojima and his team could afford the time and money to put the KAC Masterkey on the M4A1 Carbine (an accessory that can be mounted on no other weapon in this game) you could just as easily do the same kind of work and stick an FN EGLM grenade launcher to the SCAR-H (it uses the same swing-out cylinder as does the M320 grenade launcher, so the animations would be largely the same), to say nothing of a suppressor or the LSS underslung shotgun for the XM8.  And why not rip off the Mk. 14 Mod 0's suppressor to use on the SCAR-H, G3A3 or the FAL carbine? Before you tell me &amp;quot;they don't have barrel threading,&amp;quot; neither does Snake's Operator pistol, his very first suppressed lethal weapon. --[[User:Mazryonh|Mazryonh]] 15:31, 30 May 2011 (CDT)&lt;br /&gt;
::Uh dude, Snake's Operator does have a threaded barrel, did you even look at the pics... - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 30 May 2011 (CDT)&lt;br /&gt;
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:I stand corrected, the thumbnail made the threading blend together into a featureless grey. Regardless, my other points stand. --[[User:Mazryonh|Mazryonh]] 15:55, 30 May 2011 (CDT)&lt;br /&gt;
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== Mk. 23 Mod 0 ==&lt;br /&gt;
I just have to ask this; why does Snake like using the H&amp;amp;K Mk. 23? I mean, from everything I've heard/read about them, the USP compact tactical variant is much better, so why doesn't Snake use that?--[[User:Zblayde|Zblayde]] 16:00, 9 July 2010 (UTC)&lt;br /&gt;
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He uses it because the designers wanted him to use it.  And if you've ever shot a Mk23 you'd know that it is vastly superior to the entire USP series in every possible way other than weight and weight shouldnt be an issue you're looking for a combat handgun.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
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:Um, yes, weight ''is'' an issue in a combat handgun. Weight is ''always'' an issue when it comes to the weapons and gear used by soldiers. That's why the Mark 23 ''failed'' as a combat handgun and lavished on supply shelves instead of inside holsters like the various 1911 makes and even the entire USP series. [[User:Spartan198|Spartan198]] 08:55, 10 July 2010 (UTC)&lt;br /&gt;
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I've been meaning to ask this for a while now on the HK Mk. 23's page, but since this was brought up, I might as well ask it here: why ''was'' the Mk. 23 made so big and bulky in the first place, if its performance could have been replicated in the smaller USP series? It's close in size to the Desert Eagle despite firing a smaller (and more combat-practical) cartridge. Was it to ensure ruggedness, resistance to salt water damage, and reliability? Or something else? It's always puzzled me about this pistol that is one of the signature weapons of the Metal Gear Solid series (making appearances in 1, 2, and 4). Of course, it could be that Kojima just thinks it's a &amp;quot;cool gun&amp;quot; . . . --[[User:Mazryonh|Mazryonh]] 20:59, 10 July 2010 (UTC)&lt;br /&gt;
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Its weight helps counteract recoil, the elongated barrel improves accuracy, and right out of the box it can be fitted with a suppressor and a LEM.  It's bulky enough so that if you need to you can beat a man to death with it.  It's a fantastic combat handgun but where it loses out to Berettas and Colts is in complexity.  Because of it's raw size you cant just whip it around and the controls can take some getting used to.  It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
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:Supposedly the USP Compact Tactical can mount a suppressor and Laser Aiming Module, but only has 8 rounds in .45 ACP. Also, as a &amp;quot;Offensive Handgun Weapons System,&amp;quot; the SOCOM pistol supposed to be usable as a primary weapon when killing is supposed to be done discreetly, such as many situations in the Metal Gear Solid series. On paper I can see why it's better, but if the hands-on experience of operators deems it as &amp;quot;uncomfortable to carry and use,&amp;quot; then their complaints trump the on-paper benefits. &lt;br /&gt;
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:Of course, &amp;quot;uncomfortable&amp;quot; and &amp;quot;hard to use&amp;quot; is a bit of a relative term, since training and practice can certainly acclimatise someone to almost any well-designed weapons system, but that takes time, money, and perseverance. Given that handguns are hardly a primary weapon system anymore, and the majority those who do professionally use them as such (such as average beat cops) don't train with them to be expert shooters most of the time, I suppose ease of use is a major factor because it's the easier way out instead of spending time to get used to a better-on-paper but less-user-friendly weapon. If &amp;quot;better-on-paper&amp;quot; mattered more, wouldn't the FBI be using Glock 20 pistols instead of Glock 22 pistols? --[[User:Mazryonh|Mazryonh]] 16:48, 11 July 2010 (UTC)&lt;br /&gt;
:::I agree with you. :) But I'd still love to get a hold of one and try it for myself. - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 16 April 2011 (CDT) &lt;br /&gt;
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:: &amp;quot;It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm.&amp;quot; &amp;lt;-I love this kind of thing. Sure, a pistol that's a foot and an half long with a suppressor and weighs as much as an empty MP5 is a much better compliment to your primary weapon than it's weight in extra magazines ''for'' that primary weapon. Think you needed to lay off the HK propaganda there, &amp;quot;Agent M.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To actually answer the question, they used the Mk23 because it's huge and blocky (same reason Meryl got that 50 AE Deagle), so it's easy for the player to see it in Snake's hands and for the PS1 to render it. Simple as that. [[User:Evil Tim|Evil Tim]] 06:42, 16 April 2011 (CDT)&lt;br /&gt;
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:::I've heard from a lot people who actually own MK 23s and they say that their excellent weapons (and no, it was not &amp;quot;HK propaganda&amp;quot;). - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 16 April 2011 (CDT)&lt;br /&gt;
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::::From what I've heard, they're excellent weapons in terms of accuracy (which comes from being gigantic and heavy) but not something you'd want to take into combat; they're too big for a backup weapon and not capable enough as a primary weapon. Also, anyone who drops the cost of a Mk23 on a pistol is going to have thought it was an excellent weapon ''before'' they bought it, otherwise they never would have done so in the first place. [[User:Evil Tim|Evil Tim]] 14:56, 24 May 2011 (CDT)&lt;br /&gt;
:::::I would buy one, but hey, a four pound .44 Magnum revolver feels like nothing in my hands, and I'm only a medium-sized guy with not much of a build. -  [[User:Mr. Wolf|Mr. Wolf]] 17:43, 24 May 2011 (CDT)&lt;br /&gt;
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== Meryl's Desert Eagle  ==&lt;br /&gt;
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Just how &amp;quot;combat-effective&amp;quot; would the ballistics of Meryl's long-barrelled Desert Eagle be? What might the effective range be, and would it regularly penetrate the body armour of the FROG troopers she faces? Or would she be better off with an 40-round MP7A1 (to go with the theme of &amp;quot;biggest to smallest&amp;quot; weapons of the Rat Patrol) when fighting the FROG troopers in Advent Palace and Outer Haven? --[[User:Mazryonh|Mazryonh]] 15:51, 23 August 2010 (UTC)&lt;br /&gt;
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*I've got an Airsoft Desert Eagle (bought many years ago, mind) that came with both barrels, and it's weighted to the point you can see what a bad idea it is: it's ridiculously front-heavy with that barrel extension, and I imagine with a scope as well it'd probably weigh as much as the MP7 anyway. So maybe it could penetrate body armour and maybe it couldn't, but you'd still have better ergo from using a 1911 duct-taped to the head of a banjo. [[User:Vangelis|Vangelis]] 09:21, 6 March 2011 (MSK)&lt;br /&gt;
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:Okay, so that Airsoft model exactly duplicates the loaded weight of Meryl's long-barrelled Desert Eagle? That's rather interesting. Even if it couldn't penetrate the body armour the FROGs seem to be wearing, would the impact force be enough to inflict blunt trauma on the FROGs, such as broken ribs, concussions, or the like? --[[User:Mazryonh|Mazryonh]] 22:15, 6 March 2011 (MSK)&lt;br /&gt;
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Well back when I did Airsoft, I played for functionality and being simple. Sure my team and I decked out our guns, but nothing more than red dot sights, and vertical grips. Because it isn't real firearms, we tried to not equip like we would a real weapon because it's not the same thing. Lighter is always better. The less we have to carry, the better. That being said, I would never get an Airsoft Desert Eagle to shoot in games. For fun, yeah. It'll be cool to run around the woods with the 10in barrel and a scope mounted on it, but you wouldn't get any good range with an airsoft pistol anyway, even if it is gas powered. Now a REAL Desert Eagle, I'd get for fun, but that's only after I get my more practical guns first. &lt;br /&gt;
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Anyway, I think from a character standpoint, Meryl's character is supposed to be a &amp;quot;tough chick&amp;quot; so what's the iconic tough guy gun? A Desert Eagle from the action movies. I don't know if the .50 AE could go through body armor [[User:Excalibur01|Excalibur01]] 10:42, 6 March 2011 (MSK)&lt;br /&gt;
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:Yeah, I just use it for plinking spiders because I have a high ceiling. Bought it because I was a teenager and it was a Desert Eagle, I will make no excuses on that front. [[User:Vangelis|Vangelis]] 10:48, 6 March 2011 (MSK)&lt;br /&gt;
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::lol, I also bought a Airsoft Desert Eagle when I was a teenager and I still have it. :D - [[User:Mr. Wolf|Mr. Wolf]] 17:50, 24 May 2011 (CDT)&lt;br /&gt;
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:::Well, living here in Comrade Elizabeth's Glorious People's Republic of Englandstan makes it easy to hang on to it since if I'm reading this correctly I couldn't legally sell it anyway. [[User:Evil Tim|Evil Tim]] 07:13, 25 May 2011 (CDT)&lt;br /&gt;
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::::lol. :) - [[User:Mr. Wolf|Mr. Wolf]] 07:49, 25 May 2011 (CDT)&lt;br /&gt;
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:Well I admit before I knew anything about the M16, I was very anti-gun kid in early high school. Then when I got to know guns, I thought the M16 is this Vietnam piece of crap that jams all the time and the AK is the ultimate assault rifle until I grew up and got a more objective view of guns. When buying my first Airsoft, I bought a P90 cause I was a fan of Stargate...then I discovered a P90 Airsoft is useless, inaccurate and has terrible range. So I went and bought an M733, and then realize that you need a longer barrel for range and accuracy and that evolved to my M4 type rifle. [[User:Excalibur01|Excalibur01]] 10:59, 6 March 2011 (MSK)&lt;br /&gt;
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== Tanegashima rifle ==&lt;br /&gt;
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Why isn't it on the page?&lt;br /&gt;
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== Someone needs to finish this page ==&lt;br /&gt;
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This page is how old and no one has finished it? Someone needs to start doing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:17, 26 January 2011 (UTC)&lt;br /&gt;
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Well I don't have this game and it's a chore to get all the screenshots second hand [[User:Excalibur01|Excalibur01]] 02:54, 26 January 2011 (UTC)&lt;br /&gt;
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I've got a much better capture device than I used to, so I could probably do this at some stage; the main problem is I'd have to record it first (since the software with the Dazzle crashes every time I take a screenshot and BSODs the entire computer if I try to take more than one); I'll have a crack at it next time I'm off work. Don't want to just stand in a corner looking at the same thing for every gun, that makes for dull page. [[User:Vangelis|Vangelis]] 09:34, 2 March 2011 (UTC)&lt;br /&gt;
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:Please do. Stealth camo would be useful to take screenshots of weapons in the hands of NPCs (such as the MP7 or the like). --[[User:Mazryonh|Mazryonh]] 00:48, 3 March 2011 (UTC)&lt;br /&gt;
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::Still on this. It's going to take a while before I have time (especially since I'll need to record some of those billion hours of cutscenes), but I haven't forgotten. I'll probably get Twin Snakes and cap the whole series, since doing PS1 MGS1 without first-person aim mode for caps would be a bit pointless. &amp;quot;Look, Snake has a FAMAS! Down there in his hands...oh just click on the damn image and press your nose right up to the screen.&amp;quot; Only thing I really need from that is a comparison shot of the Abrams, since the original game's one had two M2 Brownings instead of one. Also I've got an MGS2 trailer somewhere showing Snake with a FAMAS, so I'll have to add that to the 2 page. I'm hoping I can find a picture of the wooden prop version of Fortune's railgun that they built for motion capture. [[User:Evil Tim|Evil Tim]] 04:31, 16 April 2011 (CDT)&lt;br /&gt;
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:Good to know. I'm looking forward to a full version of this page. I would have finished the MGS2 page myself, except that the PC version I have (the official KONAMI port) is somewhat poorly optimized, with some textures missing or improperly rendered (and what do you mean, KONAMI, that we can't use the mouse to aim in FPV or duplicate the pressure sensitive button functions from a PS2 controller with a keyboard?!). Also, the FAMAS in MGS2 is only usable on the demo version of MGS2 (though it does show up in some cutscenes in the Plant chapter for some strange reason). Did they reuse the MGS2 Demo FAMAS for the Twin Snakes? Perhaps you can find out. --[[User:Mazryonh|Mazryonh]] 04:54, 16 April 2011 (CDT)&lt;br /&gt;
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::Yeah, that'd be worth checking. I heard GIAT (it was still GIAT back then) got very precious about their intellectual property after they realised people wanted to put the FAMAS in games (they're the same about model companies and the LeClerc, Tamiya had to stick their logo and &amp;quot;officially endorsed&amp;quot; on the box of their LeClerc kit) and I think that's why Konami pulled the FAMAS from 2 and never had it turn up again even in 4. Probably they couldn't say no to using it in a remake since they'd already said yes the first time. I've still got the demo of 2 (only reason anyone bought ''Zone of the Enders'', after all) and the FAMAS isn't in that either; it goes from the start of Tanker to the end of the boss fight with Olga, and only gives you the M9 and USP. It was only ever in the early trailers showing Snake on the Tanker. I heard there's some other changes like the guys in the Warhead Storage room using ring airfoil rounds rather than just instakilling you with a radiation leak if you were spotted. Also, you didn't miss anything with the pressure sensitive buttons, trying to half-hold the fire button to aim a rifle in first person was terrible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apparently the &amp;quot;Tanegashima&amp;quot; is a Japanese copy of a Portugese arquebus design (sayeth Wikipedia, anyway), so I'll have to add that to the page too. [[User:Evil Tim|Evil Tim]] 05:19, 16 April 2011 (CDT)&lt;br /&gt;
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:Well, copyright is a sticky situation (go look at one of my earlier comments here and notice how there are no Colt products in this game, despite the presence of an M4A1 Carbine and an M1911). Ubisoft got around it because the FAMAS appears in Rainbow Six Vegas 2 by its real name, so why not MGS4? And I was wrong; the FAMAS is coded within the MGS2 demo, but it is only accessible [http://youtu.be/MxfMCXcpGx8 via a code]. And actually there are a few uses for the pressure-sensitive buttons in MGS2--without them you bang your head against a locker ventilation grille when trying to look out, alerting any nearby enemies. You also can't aim an assault rifle without the pressure-sensitive controls, which made controlling them on the PC next to impossible. Another problem is you can't lower a pistol without firing it if you don't let go of the aiming button gently (I got around this on the PC version by unequipping my weapon). Finally, the distance you throw grenades is determined by how hard you press the pressure-sensitive button (but they were almost useless anyway since throwing a frag or flashbang grenade automatically causes an alert upon detonation and frags have a small damage radius). All this made for a frustratingly bad PC port, which is why I caved in and got the PS2 version afterwards. --[[User:Mazryonh|Mazryonh]] 15:20, 16 April 2011 (CDT)&lt;br /&gt;
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Well, made a start before realising I'm going to have to crop the borders off every image by hand. :(  Ah well, they're just placeholders anyway just so we can get rid of the IGN watermarks and have actual game images. For now they can keep the borders and I'll replace them all when I do this page properly. I hope you appreciate my sacrifice, I had to uninstall Vanquish to get these. Stupid 40 gig PS3. [[User:Evil Tim|Evil Tim]] 12:35, 24 May 2011 (CDT)&lt;br /&gt;
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Good work so far Tim. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:40, 24 May 2011 (CDT)&lt;br /&gt;
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*Ok, I'll put up the explosives later today (since we don't have them at all). I'm fairly sure the railgun qualifies as reasonably believable; it was actually built as a physical object (a wooden MoCap prop) and looks like an XM25 that's eaten its Wheaties. And then everyone else's Wheaties. [[User:Evil Tim|Evil Tim]] 23:29, 24 May 2011 (CDT)&lt;br /&gt;
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Anyone remember where the PMCs with standalone Masterkeys show up? I think it's somewhere in Act 2, but I can't remember if you have to cause an alert or if they're just ahead of where I stopped recording (partway through Confinement Facility). Also, don't worry, the shots aren't all going to be from Act 2. Also added a spoiler warning since, well, I can hardly ''not'' have a shot of A Certain Person holding the Patriot, and the fourth Act being on Shadow Moses is kind of a spoiler too. [[User:Evil Tim|Evil Tim]] 04:07, 29 May 2011 (CDT)&lt;br /&gt;
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:There's definitely at least one in the Confinement Facility, check out about 10:50 of this video [http://www.youtube.com/watch?v=mg87rbI3CXU#t=10m50s], there's a guard with one who shows up with one at the right edge of the screen (pretty sure he always respawns there with a Masterkey). --[[User:Lynx|Lynx]] 15:27, 29 May 2011 (CDT)&lt;br /&gt;
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::Naw, that's an XM320, he's one of the pair I've got a shot of in that section. You can hear a &amp;quot;phut&amp;quot; rather than a shotgun blast when he fires. But I know there's people with standalone Masterkeys somewhere, because I remember being puzzled at why on earth you would create such a thing. (edit) Ah, MG Wiki says there's one at the gate of Vista Mansion. [[User:Evil Tim|Evil Tim]] 02:05, 30 May 2011 (CDT)&lt;br /&gt;
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:Also, considering all the shit that fits inside Metal Gear Mk. 2 (50 Stingers, 50 Javelins, 50 LAWs, a Barrett, a railgun the size of a pony, etc) why does it never occur to Snake to hide inside it himself? I know they kind of joked about it with Snake being able to pocket a drum can that's bigger than he is, but still. [[User:Evil Tim|Evil Tim]] 10:36, 29 May 2011 (CDT)&lt;br /&gt;
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It's called a &amp;quot;Hyperspace Arsenal.&amp;quot; I would be all for a realistic mode that forced you to carry guns that are too big right from the beginning of a mission rather than have them delivered by the mini-Metal Gear, or have you collect them after a period of time after &amp;quot;requesting&amp;quot; them at a cache location dropped off by Drebin, or else only be able to transfer/launder/buy ammo just after meeting Drebin in cutscenes. Still, that wouldn't address the other realism issues this game has, such as how the NPCs are indestructible--shouldn't shooting them with .50 BMG weapons or high explosives blow off limbs or reduce them to ludicrous gibs? And what about the octocamo system; wouldn't the human eye only be realistically fooled if Snake was hiding in foliage or else, quite some distance away, lest the enemies spot his outline and start shooting at Snake? &lt;br /&gt;
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In any case, do you think you could also include tidbits on which guns need to be laundered and which don't need to be? It'd be a nice tidbit, since the entry already includes which guns are available in multiplayer and which aren't. I'm very much looking forward to seeing more great screenshots of this game's guns--do you think it'd be possible for you to equip stealth camo and enter First Person view so we can see NPCs with holding their guns up close?--[[User:Mazryonh|Mazryonh]] 14:06, 29 May 2011 (CDT)&lt;br /&gt;
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:I'm afraid I don't have stealth camo (I can never resist firing LAWs at Strykers :() but I tend to prefer wider shots with things actually going on in them; just focusing right in on the gun makes the page rather dull to look through, IMO (I ''hate'' those CoD page images with everything cropped out but one corner of the screen; just imagine if you took the shot of Dirty Harry holding his revolver in the &amp;quot;do you feel lucky?&amp;quot; scene and cut out everything but the revolver). Also, I'm fairly sure the player and world models for weapons are exactly the same in this game. Still, it's not that hard to get close when you're recording video rather than taking individual screenshots, and it's even easier to get close to the totally broken Raven Sword AI in Act 3. Plus you can get great views of almost all the PMC weapons in cutscenes anyway. [[User:Evil Tim|Evil Tim]] 01:53, 30 May 2011 (CDT)&lt;br /&gt;
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I didn't mean cropping the images so that only the guns are visible; I was just saying that with Stealth camo you could get within punching (or kissing) distance of the various NPCs in the game so you could get good pics of them holding their weapons without the annoying black-screen parts from scopes or the HUD marks in the centre of the screen if you use Snake's binocular's or the mini-Metal Gear's camera view. Also, could you please please please make a screenshot of the FROG firing her DSR-1 at Big Mama followed by the latter's &amp;quot;I'm fine&amp;quot; despite not wearing any body armour? I find it one of the more unintentionally hilarious parts of the game. --[[User:Mazryonh|Mazryonh]] 16:15, 30 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Tim's phone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=424004</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=424004"/>
		<updated>2011-05-30T20:57:13Z</updated>

		<summary type="html">&lt;p&gt;Tim's phone: /* Heckler &amp;amp; Koch XM8 */  not an M320&lt;/p&gt;
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&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
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''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organisation known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
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'''The following weapons can be seen in the video game ''Metal Gear Solid 4: Guns of the Patriots'':'''&lt;br /&gt;
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'''Note: Spoilers are present in some weapon descriptions.'''&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Overview=&lt;br /&gt;
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''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu; this is explained as Snake's &amp;quot;backpack,&amp;quot; despite his not actually wearing one. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around. Only weapons count towards weight; ammunition is treated as weighing nothing. This gets bizarre with disposable systems where each reload is a whole weapon in itself but all except the currently held one are treated as weightless &amp;quot;ammunition;&amp;quot; for example, only one of the fifty LAWs Snake can be carrying actually weighs anything for purposes of inventory weight.&lt;br /&gt;
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Weapons can be found in the enviroment, but often feature biometric ID locks which prevent unauthorised use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
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The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practising the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
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The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
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Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
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=Handguns=&lt;br /&gt;
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==Custom M1911==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
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[[Image:1911custom.jpg|thumb|none|400px|Render of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-1911Cus.jpg|thumb|none|600px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
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==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones. A 10-inch barreled variant with a scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
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This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
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[[Image:Desert-Eagle.jpeg|thumb|450px|none|IMI Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|600px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a picatinny rail.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|600px|Meryl's special 10&amp;quot;-barreled Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|300px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
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[[Image:THOR .45-70.jpg|thumb|450px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|600px|Thor .45-70 on the item menu.]]&lt;br /&gt;
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==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
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[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|600px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
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[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|600px|Glock 18C on the item menu.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the Raven Sword PMC commercial in the introduction. The SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
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[[Image:SOCOM.jpg|thumb|450px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|600px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
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==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
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[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|600px|Makarov PMM on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
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[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|600px|PSS silent pistol on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
The Race Gun is based on Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|600px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|600px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese made .45 ACP version of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 - .45 ACP, with unfired rounds and stripper clips]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|600px|Type 17 on the item menu.]]&lt;br /&gt;
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==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
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This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|600px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|300px|Old Snake's Springfield Operator]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|600px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|600px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
[[Image:MGS4-Operator-1.jpg|thumb|none|600px|Snake aims his Operator at Drebin's weird naked monkey-creature as he wonders where it all went wrong.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns / Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|600px|FN P90 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|600px|MP5SD2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|600px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon - 9x18mm Makarov / 9x19mm / 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|600px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|600px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine is seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an intermediate round.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|600px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]] (Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|600px|Skorpion Vz 83 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
== Knight's Armament MasterKey ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC soldiers in the second act; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising certain questions as to why they aren't just using a regular shotgun instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|450px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|600px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|600px|Saiga 12 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|600px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|600px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|600px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|600px|none|AN94 on the item menu, equipped with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|600px|Fn FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|600px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, an AN/PEQ-5 laser sight, a flashlight and one of two vertical foregrips; it cannot, however, mount either of the underbarrel accessory weapons. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|600px|The FN SCAR-H on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SCAR-2.jpg|thumb|none|600px|Snake reloads his SCAR-H.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|600px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|600px|Pieuvre Armement PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|600px|G3A3 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-G3-1.jpg|thumb|none|600px|Snake uses the ACOG sight of his SCAR-H to admire the trigger discipline of a rebel soldier with a G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an XM320 grenade launcher, but no other accessories. Meryl's team each have different versions of the rifle, two of which are not available to the player; Johnny/Akiba uses the PDW configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. The standard version of the XM8 is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM8 with an M320 grenade launcher fitted, on the item menu.]]&lt;br /&gt;
[[Image:MGS4-XM8-3.jpg|thumb|none|600px|The XM8, as in real life, features a red dot optic as standard; here Snake uses it to take out one of the PMC soldiers guarding the power station.]]&lt;br /&gt;
[[Image:MGS4-XM8-2.jpg|thumb|none|600px|Snake operates the charging handle of his XM8 after a reload.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K XM320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake with an M4A1 with EOTeach sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|600px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, is in the game and can be bought from Drebin. The ingame caliber is specified to be 7.62x67mm, making it .300 Winchester Magnum, but it can't be customized in any way. It is used by a few PMC and FROG snipers, the latter of which results in one of the game's more memorably unrealistic scenes in Act 3. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|600px|DSR-1 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-DSR-1.jpg|thumb|none|600px|Snake operates the bolt of his DSR-1.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|600px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|600px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==&lt;br /&gt;
The SVD Dragunov-S, a modernized shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|450px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|600px|SVD on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|600px|VSS on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|600px|HK21E on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|600px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realises that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|600px|M60E4 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M60-1.jpg|thumb|none|600px|Snake sights up a Pieuvre Armement PMC soldier armed with an M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px|Mk46 Mod. 1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|600px|Mk46 Mod.1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|600px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Javelin-1.jpg|thumb|none|600px|Snake moves into position with a Javelin during the second Act, preparing to provide the rebels with a touch more firepower.]]&lt;br /&gt;
[[Image:MGS4-Javelin-2.jpg|thumb|none|600px|Sighting up a PMC Stryker through the scope of the Javelin. In theory, it's possible to top-attack by guiding the round up and then down, but this offers no meaningful advantage over direct fire.]]&lt;br /&gt;
[[Image:MGS4-Javelin-3.jpg|thumb|none|600px|With the Stryker destroyed, Snake reloads by throwing the entire launcher away and pulling another one out of thin air. Apparently it doesn't occur to him to re-use the $80,000 Command Launch Unit. Note that Snake can carry up to ''fifty'' complete launchers; this means his invisible backpack has a carrying capacity exceeding one ton.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|600px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility. As with the Javelin, being old apparently doesn't stop him lugging two thousand pounds of Stingers around.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 grenade launcher (40mm) mounted on [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|600px|XM25 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch XM320]] grenade launcher is the underbarrel launcher for the M4 Custom and XM8 rifle; it lacks the MP7-style folding front grip added to the production M320, and therefore is correctly labelled in the game, even if it makes little sense in-universe for it to still have an XM- designation. It can be purchased from Drebin, and is also carried by some PMC members in stand-alone form in the South America portion of the game; it cannot be used by the player in this form. The XM320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40mm. Note the lack of a front grip.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M320-1.jpg|thumb|none|600px|Assaulted by Pieuvre Armement PMC soldiers, Snake loads a white phosphorous round into the XM320 mounted to his XM8.]]&lt;br /&gt;
[[Image:MGS4-M320-2.jpg|thumb|none|600px|He stops being assaulted immediately afterward.]]&lt;br /&gt;
[[Image:MGS4-M320-3.jpg|thumb|none|600px|Later, he encounters two more PMC soldiers defending the Confinement Facility with their standalone XM320s. Thankfully, PMC soldiers can only use high explosive rounds in their launchers.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|600px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her. It shares the ammunition reserve of the XM320, and can use the same four ammunition types: HE fragmentation, white phosphorous, &amp;quot;flashbang&amp;quot; stun rounds and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|600px|MGL-140 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|600px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|600px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|600px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|600px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|600px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|600px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|600px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|600px|M67 hand grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|600px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|600px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|600px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown land mine==&lt;br /&gt;
&lt;br /&gt;
An unknown land mine is available as a remote-triggered sleeping gas bomb called the &amp;quot;S.G. Satchel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|600px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown stun grenade==&lt;br /&gt;
&lt;br /&gt;
An unknown grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|600px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|600px|&amp;quot;Chaff grenade&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|Strykers in ''MGS4'' mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helcopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Liquid Snake's crashed Hind-D can be found in the snowfield around the Comm Towers in Act 4, with the chin-mounted Yak-B gatling gun visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|500px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
The fictional handheld railgun used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]] returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|600px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Railgun-1.jpg|thumb|none|600px|Snake continues to make a mockery of the idea that he keeps his inventory in anything resembling a backpack.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing and barely deals any damage; however, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extemely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|500px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|600px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Tim's phone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Platoon&amp;diff=423704</id>
		<title>Platoon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Platoon&amp;diff=423704"/>
		<updated>2011-05-29T20:53:31Z</updated>

		<summary type="html">&lt;p&gt;Tim's phone: Undo revision 423685 by Blakbird86 (talk) Spoiler. It was vague for a reason.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PlatoonMoviePoster.jpg|thumb|right|300px|''Platoon'' (1986)]]&lt;br /&gt;
&lt;br /&gt;
''Platoon'' is [[Oliver Stone]]'s 1986 Vietnam War film based on his own experiences as a soldier in both the 1st Cavalry Division and the 25th Infantry Division. The film follows a rifle platoon in Bravo Company, 22nd Infantry Regiment, 25th Infantry Division, primarily through the eyes of Pvt. Chris Taylor ([[Charlie Sheen]]), a young idealistic soldier on his first tour of duty.   Throughout the film, Taylor experiences the conflict between two competing senior N.C.O's - the brave and compassionate Sgt. Elias Grodin ([[Willem Dafoe]]) and hardened, ruthless SSgt. Robert Barnes ([[Tom Berenger]]).   The film is notable for its serious depiction of soldiers fighting the war as well as for the &amp;quot;boot camp&amp;quot; that technical adviser [[Dale Dye]] put the actors through so they can know what it was like to be a soldier fighting in Vietnam. Released to widespread critical acclaim, the film was nominated for eight Academy Awards, winning four, including Best Picture and Best Director.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Platoon'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16==&lt;br /&gt;
Crawford ([[Chris Pedersen]]) is briefly seen using what appears to be an original [[M16 rifle series|M16]] as it lacks a forward assist. It could also be an AR-15/SP1 rifle, but since he is not seen firing it, it is unknown.&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg|500px|thumb|none|A M16 with a birdcage flash hider and a 20 round magazine. M16s like this were common in Vietnam War movies in the 1980s and 1970s - 5.56x45mm]]&lt;br /&gt;
[[Image:Platoon Crawford M16.jpg|thumb|none|600px|Crawford ([[Chris Pedersen]]) holds an M16.]]&lt;br /&gt;
[[Image:PlatoonAR15-SP1.jpg|thumb|none|600px|Crawford with his M16 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
Soldiers of the 1st Platoon, Bravo Company, ''25th Infantry Division &amp;quot;Tropic Lightning&amp;quot;'' use [[M16 rifle series|M16A1s]], most commonly seen in the hands of Pvt. Chris Taylor ([[Charlie Sheen]]). Also using the M16A1 are Big Harold ([[Forest Whitaker]]), Manny ([[Corkey Ford]]), Francis ([[Corey Glover]]) and Sgt. Red O'Neill ([[John C. McGinley]]).&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PlatoonM16replica-1.jpg|thumb|none|600px|Big Harold ([[Forest Whitaker]]) humps the bush while on patrol with his M16A1.]]&lt;br /&gt;
[[Image:PlatoonM16replica-2.jpg|thumb|none|600px|A soldier rests with his M16A1 at his side.]]&lt;br /&gt;
[[Image:PlatoonM16A1-1.jpg|thumb|none|600px|Taylor fires his M16A1.]]&lt;br /&gt;
[[Image:PlatoonM16A1-2.jpg|thumb|none|600px|Manny ([[Corkey Ford]]) with his M16A1.]]&lt;br /&gt;
[[Image:PlatoonM16A1-3.jpg|thumb|none|600px|Taylor with his M16A1 at the ready.]]&lt;br /&gt;
[[Image:PlatoonM16A1-4.jpg|thumb|none|600px|Francis ([[Corey Glover]]) fires his M16A1 during the final stand.]]&lt;br /&gt;
[[Image:PlatoonM16A1-5.jpg|thumb|none|600px|Taylor fires his M16A1 during the final stand.]]&lt;br /&gt;
[[Image:PlatoonM16replica-3.jpg|thumb|none|600px|Sgt. Red O'Neill ([[John C. McGinley]]) with his M16A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653P==&lt;br /&gt;
Sgt. Elias Grodin ([[Willem Dafoe]]), SSgt. Robert Barnes ([[Tom Berenger]]), and Lt. Wolfe ([[Mark Moses]]) are armed with [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 653P]] carbine assault rifles, noted by their rounded forward assists an 14.5&amp;quot; barrels, as the 653Ps were 653 export models sent to the Philippines. They were probably meant to stand in (albeit poorly) for the XM177E1 or E2. It is thus anachronistic to see these in the movie, as they were not used during the Vietnam war.&lt;br /&gt;
[[Image:ColtM653Carbine.jpg|thumb|500px|none|Colt Model 653 Carbine  - 5.56mm NATO]]&lt;br /&gt;
[[Image:PlatoonColt654-1.jpg|thumb|none|600px|SSgt. Robert Barnes ([[Tom Berenger]]) approaches a dead Vietnamese soldier with his Model 653P at the ready. Note how he keeps two mags taped together &amp;quot;jungle-style&amp;quot;.]]&lt;br /&gt;
[[Image:PlatoonColt654-3.jpg|thumb|none|600px|Barnes locks and loads his Model 653P.]]&lt;br /&gt;
[[Image:Platoon Barnes ColtModel653P.jpg|thumb|none|600px|Barnes shoots a wounded Vietnamese soldier with his Model 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-5.jpg|thumb|none|600px|Barnes shoots a Vietnamese woman with his Model 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-4.jpg|thumb|none|600px|Sgt. Elias Grodin ([[Willem Dafoe]]) with his Colt 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-7.jpg|thumb|none|600px|Close up of Elias' Model 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-6.jpg|thumb|none|600px|Lt. Wolfe ([[Mark Moses]]) with his Colt 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-8.jpg|thumb|none|600px|Wolfe fires his 653P during the final stand.]]&lt;br /&gt;
[[File:Bercolt.jpg|thumb|none|300px|SSgt. Robert Barnes ([[Tom Berenger]]) posing in a promotional photo with a good view of his M653P.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
The [[AK-47|Norinco Type 56]] is the weapon of choice of the Vietnamese troops, many of which feature &amp;quot;pig-sticker&amp;quot; under folder bayonets. They are noted as Chinese Type 56 rifles based on their hooded front sights. Only the milled receiver variant of this rifle was actually used during the war. Towards the end of the film, both SSgt. Robert Barnes ([[Tom Berenger]]) and Pvt. Chris Taylor ([[Charlie Sheen]]) are seen using these rifles, picked up from dead Vietnamese soldiers.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|500px|Norinco Type 56 (with 3rd pattern stamped receiver) with pig-sticker bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:PlatoonType56-1.jpg|thumb|none|600px|A Vietnamese soldier approaches Taylor's position armed with a Norinco Type 56.]]&lt;br /&gt;
[[Image:PlatoonType56-2.jpg|thumb|none|600px|A Type 56 is seen abandoned when the soldiers search the bunker. Note folding bayonet.]]&lt;br /&gt;
[[Image:PlatoonType56-3.jpg|thumb|none|600px|A Type 56 is seen behind SSgt. Robert  Barnes ([[Tom Berenger]]).]]&lt;br /&gt;
[[Image:PlatoonType56-4.jpg|thumb|none|600px|The Vietnamese hand out Type 56 to the troops as they prepare to assault during the final stand.]]&lt;br /&gt;
[[Image:PlatoonType56-5.jpg|thumb|none|600px|A soldier kills Bunny ([[Kevin Dillon]]) with his Type 56. Note the hooded front sight.]]&lt;br /&gt;
[[Image:PlatoonType56-6.jpg|thumb|none|600px|A soldier stabs Pvt. Junior Martin ([[Reggie Johnson]]) repeatedly with the bayonet of his Type 56.]]&lt;br /&gt;
[[Image:PlatoonType56-7.jpg|thumb|none|600px|SSgt. Robert Barnes ([[Tom Berenger]]) wields a Type 56 during the final stand.]]&lt;br /&gt;
[[Image:PlatoonType56-8.jpg|thumb|none|600px|A shell-shocked Pvt. Taylor ([[Charlie Sheen]]) picks up Type 56 from a dead Vietnamese soldier.]]&lt;br /&gt;
[[Image:Platoon Taylor Type56.jpg|thumb|none|600px|Taylor approaches a wounded soldier with the Type 56.]]&lt;br /&gt;
[[Image:PlatoonType56-9.jpg|thumb|none|600px|Taylor gets ready to fire the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
The [[M60 machine gun|M60 machine gun]], affectionately known in Vietnam as &amp;quot;The Pig&amp;quot;, is fired primarily by King ([[Keith David]]) in the film.  As was typical in Vietnam, the M60 is typically manned by two men, a gunner and an assistant gunner who &amp;quot;feeds&amp;quot; the ammo. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun - 7.62x51mm]]&lt;br /&gt;
[[Image:PlatoonM60-1.jpg|thumb|none|600px|Sgt. Elias Grodin ([[Willem Dafoe]]) lugs the 23 lb. [[M60 machine gun|&amp;quot;Pig&amp;quot;]] on his shoulders on patrol.]]&lt;br /&gt;
[[Image:PlatoonM60-2.jpg|thumb|none|600px|Lerner ([[Johnny Depp]]) sits on watch with his M60 behind him.]]&lt;br /&gt;
[[Image:Platoon Tex M60MG.jpg|thumb|none|600px|Tex ([[David Neidorf]]) fires the M60 during the ambush while Pvt. Junior Martin ([[Reggie Johnson]]) feeds him the ammunition belt.]]&lt;br /&gt;
[[Image:PlatoonM60-3.jpg|thumb|none|600px|King ([[Keith David]]) carries his M60 while on patrol. He keeps in the typical Vietnam configuration with the bipod down.]]&lt;br /&gt;
[[Image:Platoon BigHarold Huffmeister M60MG.jpg|thumb|none|600px|Morehouse ([[Kevin Eshelman]]) fires the M60 as Big Harold ([[Forest Whitaker]]) feeds him.]]&lt;br /&gt;
[[Image:PlatoonM60-4.jpg|thumb|none|600px|King fires the M60. Note the bottleneck rounds on the belt.]]&lt;br /&gt;
[[Image:Platoon Huey M60MG.jpg|thumb|none|600px|An M60 in a door gunner mount on a UH-1 'Huey'.]]&lt;br /&gt;
[[Image:PlatoonM60-5.jpg|thumb|none|600px|A helicopter door gunner (played by technical adviser [[Dale Dye]]) covers the soldiers with the door-mountd M60.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2|Browning M2HB .50 cal]] is seen mounted on for use on an M113 Armored Personnel Carrier after the final stand.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - 50 BMG)]]&lt;br /&gt;
[[Image:PlatoonM2-50cal.jpg|thumb|none|600px|A gunner on the M2HB .50 cal as the M113 drives in. Note the Nazi flag on the flagpole]]&lt;br /&gt;
[[Image:Platoon M113 M2HB.jpg|thumb|none|600px|A side-shot of the M2HB on the APC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
Bunny ([[Kevin Dillon]]) uses a [[Remington 870]] Wingmaster shotgun with open blade sights throughout the film.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:PlatoonRem870deer-1.jpg|thumb|none|600px|Bunny ([[Kevin Dillon]]) fires his Remington 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-2.jpg|thumb|none|600px|Sgt. Elias Grodin ([[Willem Dafoe]]) lets Pvt. Chris Taylor ([[Charlie Sheen]]) &amp;quot;ride shotgun&amp;quot; with an 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-3.jpg|thumb|none|600px|Bunny leaves the village with his 870 in hand. Note the stainless trigger guard, which helps I.D. it as the same shotgun in other scenes.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-4.jpg|thumb|none|600px|King ([[Keith David]]) with the same 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-6.jpg|thumb|none|600px|Bunny dug in for the last stand with his 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-7.jpg|thumb|none|600px|Bunny shows us his war face as he pumps his 870.]]&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911 pistol series|M1911A1]] is the standard sidearm for all of the NCOs and Officers in the film. It is most prominently seen used by Sgt. Elias ([[Willem Dafoe]]) when he does tunnel rat duty and SSgt. Barnes ([[Tom Berenger]]) when he uses it to threaten a little girl in the Village to get her father to talk.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:PlatoonM1911A1-1.jpg|thumb|none|600px|An M1911A1 is seen in Sgt. Elias Grodin's ([[Willem Dafoe]]) holster.]]&lt;br /&gt;
[[Image:PlatoonM1911A1-2.jpg|thumb|none|600px|Tex's ([[David Neidorf]]) M1911A1 sits next to his helmet.]]&lt;br /&gt;
[[Image:PlatoonM1911A1-3.jpg|thumb|none|600px|Elias on tunnel-rat duty with his flashlight and .45 at the ready.]]&lt;br /&gt;
[[Image:PlatoonM1911A1-4.jpg|thumb|none|600px|Elias fires his .45.]]&lt;br /&gt;
[[Image:Platoon 2.jpg‎|thumb|none|600px|SSgt. Barnes ([[Tom Berenger]]) threatens a little girl with his .45 in the Village.]]‎&lt;br /&gt;
[[Image:PlatoonM1911A1-5.jpg|thumb|none|600px|The Battalion Commander (cameo role of director [[Oliver Stone]]) is seen with a .45 in a tanker-style shoulder holster.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] is seen strapped on top of Pvt. Chris Taylor's ([[Charlie Sheen]]) pack. It is also seen used by SSgt. Robert Barnes ([[Tom Berenger]]) during the final stand.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72 LAW 66mm.]]&lt;br /&gt;
[[Image:PlatoonM72LAW-1.jpg|thumb|none|600px|An M72 LAW is seen strapped to Pvt. Taylor's ([[Charlie Sheen]]) backpack.]]&lt;br /&gt;
[[Image:PlatoonM72LAW-2.jpg|thumb|none|600px|A shot Taylor's M72 LAW during the village scene.]]&lt;br /&gt;
[[File:Morehouse M72LAW.jpg|thumb|none|600px|Morehouse ([[Kevin Eshelman]]) carries an M16A1 rifle and M72 LAW.]]&lt;br /&gt;
[[Image:PlatoonM72LAW-3.jpg|thumb|none|600px|SSgt. Robert Barnes ([[Tom Berenger]])  fires his M72 LAW during the final stand.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
While never seen used in the film, the [[M79 grenade launcher]] is carried by several soldiers during the film, including Tubbs ([[Andrew B. Clark]]), a member of Red's squad.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 &amp;quot;Blooper&amp;quot; 40mm.]]&lt;br /&gt;
[[Image:PlatoonM79GL-1.jpg|thumb|none|600px|Tubbs ([[Andrew B. Clark]]) out on patrol with his M79 grenade launcher.]]&lt;br /&gt;
[[Image:PlatoonM79GL-2.jpg|thumb|none|600px|Tubbs searches the village with his M79 in hand.]]&lt;br /&gt;
[[Image:PlatoonM79GL-3.jpg|thumb|none|600px|Tubbs chucks a grenade into a well in the village, M79 slung in front.]]&lt;br /&gt;
[[Image:PlatoonM79GL-4.jpg|thumb|none|600px|A soldier armed with an M79 searches the dead after the final stand.]]&lt;br /&gt;
&lt;br /&gt;
==B-40==&lt;br /&gt;
Several NVA soldiers are armed with [[RPG-2|B-40's]], a Vietnamese copy of the RPG-2.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|none|500px|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:PlatoonRPG-2.jpg|thumb|none|600px|A Vietnamese soldier with a B-40]]&lt;br /&gt;
[[Image:Platoon NVA B40.jpg|thumb|none|600px|Vietnamese soldiers fire a B-40 at a bunker during the climatic battle. Director [[Oliver Stone]] actually had a live B-40 fired during this scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 &amp;quot;Lemon&amp;quot; hand grenade==&lt;br /&gt;
[[M26 hand grenade|M26 &amp;quot;Lemon&amp;quot; hand grenades]] are seen several times as the standard issue grenade of the members of 1st Platoon.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 &amp;quot;Lemon&amp;quot; hand grenade.]]&lt;br /&gt;
[[Image:PlatoonM26lemon-1.jpg|thumb|none|600px|As Pvt. Taylor ([[Charlie Sheen]]) glances at the explosives detonator, several M26 grenades are visible.]]&lt;br /&gt;
[[Image:PlatoonM26lemon-2.jpg|thumb|none|600px|A primed M26 &amp;quot;lemon&amp;quot; rolls around before detonating.]]&lt;br /&gt;
                        &lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
Huffmeister ([[Robert 'Rock' Galotti]]) is seen throwing an [[M34 White Phosphorous grenade]] (also called &amp;quot;Willy Pete&amp;quot; - slang for White Phosphorous) in one of the rice wells during the raid of the village. SSgt. Robert Barnes ([[Tom Berenger]]) also uses an M34 Grenade handed to him by Ebenhoch ([[Mark Ebenhoch]]) to destroy one of the underground tunnels, this time yelling &amp;quot;Willie Pete!&amp;quot; when he throws the grenade.  &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Platoon Barnes Ebenhoch M34WP.jpg|thumb|none|600px| Ebenhoch ([[Mark Ebenhoch]]) hands SSgt. Robert Barnes ([[Tom Berenger]]) an M34 White Phosphorous grenade.]]&lt;br /&gt;
[[Image:PlatoonThermite.jpg|thumb|none|600px|Huffmeister ([[Robert 'Rock' Galotti]]) readies an M34 White Phosphorous grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Oliver Stone]]&lt;/div&gt;</summary>
		<author><name>Tim's phone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Bring_Me_the_Head_of_Alfredo_Garcia&amp;diff=423492</id>
		<title>Talk:Bring Me the Head of Alfredo Garcia</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Bring_Me_the_Head_of_Alfredo_Garcia&amp;diff=423492"/>
		<updated>2011-05-28T23:54:49Z</updated>

		<summary type="html">&lt;p&gt;Tim's phone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah, one of the screenshots of the Thompson links to a warning that says the image may contain a malicious code. What's up with that? --[[User:Taurus96|Taurus96]] 15:43, 28 May 2011 (CDT)&lt;br /&gt;
:which one? I'm not seeing it. [[User:Bunni|bunni]] 15:48, 28 May 2011 (CDT)&lt;br /&gt;
::Is it only me that's getting it? What BS... Its the first Thompson image that shows up as malicious --[[User:Taurus96|Taurus96]] 16:01, 28 May 2011 (CDT)&lt;br /&gt;
:::The one below.--[[User:Predator20|Predator20]] 16:06, 28 May 2011 (CDT)&lt;br /&gt;
[[Image:Bmhag-tommy1.jpg|thumb|none|600px|Quill readies his Thompson when Bennie tells them they will have to &amp;quot;take the ''cutoff''&amp;quot;.]]&lt;br /&gt;
::::Yeah, that one --[[User:Taurus96|Taurus96]] 16:07, 28 May 2011 (CDT&lt;br /&gt;
&lt;br /&gt;
The file's page says it's a zip archive with a .jpg file extension. [[User:Tim&amp;amp;#39;s phone|Tim&amp;amp;#39;s phone]] 18:54, 28 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Tim's phone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry&amp;diff=420863</id>
		<title>Talk:Far Cry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry&amp;diff=420863"/>
		<updated>2011-05-20T23:51:39Z</updated>

		<summary type="html">&lt;p&gt;Tim's phone: /* Flash grenades and Smoke grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Right, I've got a full set of game images for this one now, just need to transfer them to my other PC to edit them since apparently Far Cry thinks one meg is a good size for a 1440x900 JPEG. [[User:Tim|Tim]] 01:39, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*And done! [[User:Dongs|Dongs]] 04:39, 20 June 2009 (UTC)&lt;br /&gt;
::The jokes in this article are awesome. Good Work Dongs.-[[User:Oliveira|Oliveira]] 12:37, 20 June 2009 (UTC)&lt;br /&gt;
:::Seconded, this is one of the best video game articles on the site. --[[User:MattyDienhoff|MattyDienhoff]] 03:02, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
Is it really? The screws that indicate a removable carry handle are missing. --[[User:MattyDienhoff|MattyDienhoff]] 17:45, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Single action/Double action ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in the Desert Eagle section of the article. Can someone explain the difference to me? I'm not a gun expert, but kinda curious about it. [[User:Sentient6|Sentient6]] 13:59, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Single action is when you have to manually move the hammer every shot. Ever see a cowboy movie? notice how most of the guns you'll see (like the Single Action Army) has the hammer cocked before being fired. Double Action is when a firearm can have the hammer cocked by pulling the trigger, Take the Glock series of handguns for instance, see how they don't have an exposed hammer. This is just the basics, but hope this helped. --[[User:FirearmsNewbie|FirearmsNewbie]] 15:00, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that made it perfectly clear, thanks a lot. That's pretty much what I thought of, but somehow the idea of manually cocking the Desert Eagle after every shot (like, as you mentioned, an old revolver) didn't sit well with me.. I thought I'd better confirm this. Anyways, thanks again for the info. [[User:Sentient6|Sentient6]] 17:51, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Single-action revolvers and semi-automatic pistols don't work the same way. A semi-auto requires manual cocking only before the first shot, the recoil handling the operation from there on. --Fin- 21:28, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Right then, this completely clears it. Thanks a lot to both of you =)[[User:Sentient6|Sentient6]] 00:16, 8 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
&lt;br /&gt;
You know it has 4-vent K hand-guard right? - [[User:Mr. Wolf|Mr. Wolf]] 17:01, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, but it also has a non-carbine barrel sticking out of it, and I really wasn't sure what to label a gun that both is and isn't a carbine. So, um...Flip a coin, maybe? [[User:Tim&amp;amp;#39;s phone|Tim&amp;amp;#39;s phone]] 18:49, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flash grenades and Smoke grenades ==&lt;br /&gt;
&lt;br /&gt;
Actually you got that wrong Tim, the Flash grenade icon is the rectangular flat green one, the Smoke grenade icon is Flash grenade icon filled in with white, if I remember right (love the game but can't play it cause of some kind of error :/). - [[User:Mr. Wolf|Mr. Wolf]] 17:17, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, my bad. I was just looking over this, realised I hadn't ID'd the grenades and used the manual for reference. The manual *does* show the flashbang as an M26. [[User:Tim&amp;amp;#39;s phone|Tim&amp;amp;#39;s phone]] 18:51, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== two things ==&lt;br /&gt;
First, that's not an M4/M4A1, there are no rails or anything that would look like rails. They could have used actual M4A1 photos as reference or they could even have a real gun in their office when they modelled the gun, but they still forgot the most important part, so it cannot be the M4 ASSAULT WEAPON. The same mistake can be found on all of the counter strike pages which need to be fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
An 2nd, that is a G36K, cuz it has 4 vent holes like Mr. Wolf stated above. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:00, 20 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Tim's phone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry&amp;diff=420861</id>
		<title>Talk:Far Cry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry&amp;diff=420861"/>
		<updated>2011-05-20T23:49:24Z</updated>

		<summary type="html">&lt;p&gt;Tim's phone: /* G36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Right, I've got a full set of game images for this one now, just need to transfer them to my other PC to edit them since apparently Far Cry thinks one meg is a good size for a 1440x900 JPEG. [[User:Tim|Tim]] 01:39, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*And done! [[User:Dongs|Dongs]] 04:39, 20 June 2009 (UTC)&lt;br /&gt;
::The jokes in this article are awesome. Good Work Dongs.-[[User:Oliveira|Oliveira]] 12:37, 20 June 2009 (UTC)&lt;br /&gt;
:::Seconded, this is one of the best video game articles on the site. --[[User:MattyDienhoff|MattyDienhoff]] 03:02, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
Is it really? The screws that indicate a removable carry handle are missing. --[[User:MattyDienhoff|MattyDienhoff]] 17:45, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Single action/Double action ==&lt;br /&gt;
&lt;br /&gt;
Noticed this in the Desert Eagle section of the article. Can someone explain the difference to me? I'm not a gun expert, but kinda curious about it. [[User:Sentient6|Sentient6]] 13:59, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Single action is when you have to manually move the hammer every shot. Ever see a cowboy movie? notice how most of the guns you'll see (like the Single Action Army) has the hammer cocked before being fired. Double Action is when a firearm can have the hammer cocked by pulling the trigger, Take the Glock series of handguns for instance, see how they don't have an exposed hammer. This is just the basics, but hope this helped. --[[User:FirearmsNewbie|FirearmsNewbie]] 15:00, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that made it perfectly clear, thanks a lot. That's pretty much what I thought of, but somehow the idea of manually cocking the Desert Eagle after every shot (like, as you mentioned, an old revolver) didn't sit well with me.. I thought I'd better confirm this. Anyways, thanks again for the info. [[User:Sentient6|Sentient6]] 17:51, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Single-action revolvers and semi-automatic pistols don't work the same way. A semi-auto requires manual cocking only before the first shot, the recoil handling the operation from there on. --Fin- 21:28, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Right then, this completely clears it. Thanks a lot to both of you =)[[User:Sentient6|Sentient6]] 00:16, 8 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G36 ==&lt;br /&gt;
&lt;br /&gt;
You know it has 4-vent K hand-guard right? - [[User:Mr. Wolf|Mr. Wolf]] 17:01, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, but it also has a non-carbine barrel sticking out of it, and I really wasn't sure what to label a gun that both is and isn't a carbine. So, um...Flip a coin, maybe? [[User:Tim&amp;amp;#39;s phone|Tim&amp;amp;#39;s phone]] 18:49, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flash grenades and Smoke grenades ==&lt;br /&gt;
&lt;br /&gt;
Actually you got that wrong Tim, the Flash grenade icon is the rectangular flat green one, the Smoke grenade icon is Flash grenade icon filled in with white, if I remember right (love the game but can't play it cause of some kind of error :/). - [[User:Mr. Wolf|Mr. Wolf]] 17:17, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== two things ==&lt;br /&gt;
First, that's not an M4/M4A1, there are no rails or anything that would look like rails. They could have used actual M4A1 photos as reference or they could even have a real gun in their office when they modelled the gun, but they still forgot the most important part, so it cannot be the M4 ASSAULT WEAPON. The same mistake can be found on all of the counter strike pages which need to be fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
An 2nd, that is a G36K, cuz it has 4 vent holes like Mr. Wolf stated above. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:00, 20 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Tim's phone</name></author>
	</entry>
</feed>