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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StrikerDelta</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-06T04:16:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=257489</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=257489"/>
		<updated>2010-04-10T23:47:51Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead.&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
Um, yeah, the XM9 designation was used for the Beretta 92 in the Army's pistol tests in 1984, so, WRONG!!! [[User:StrikerDelta|StrikerDelta]] 23:47, 10 April 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[Image:Beretta9700.jpg]]&lt;br /&gt;
[[Image:beretta9702.jpg]]&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm. This weapon cannot be obtained or used by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|Colonel Gurlukovich holding the Marine Commandant Scott Dolph hostage with a Makarov PM to Dolph's head in the ending cutscene of the Tanker Chapter]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from the Tanker Chapter, depicting Gurlukovich soldiers with AKS-74Us and Night Vision equipment]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and AN/PEQ-6 Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin (who filched it off of one of the dead Seal Team 10 members) early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way. &lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Marines in the Tanker holds with their M4s, equipped with laser sights]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way. &lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|Ocelot using his Single Action Army in the final cutscene of the Tanker Chapter.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable prototype rail gun. It is equipped with a laser sight, which she uses to aim at Raiden during her boss battle. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating the projectile to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York. &lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=257488</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=257488"/>
		<updated>2010-04-10T23:47:33Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead.&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
Um, yeah, the XM9 designation was used for Beretta 92 in the Army's pistol tests in 1984, so, WRONG!!! [[User:StrikerDelta|StrikerDelta]] 23:47, 10 April 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[Image:Beretta9700.jpg]]&lt;br /&gt;
[[Image:beretta9702.jpg]]&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm. This weapon cannot be obtained or used by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|Colonel Gurlukovich holding the Marine Commandant Scott Dolph hostage with a Makarov PM to Dolph's head in the ending cutscene of the Tanker Chapter]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from the Tanker Chapter, depicting Gurlukovich soldiers with AKS-74Us and Night Vision equipment]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and AN/PEQ-6 Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin (who filched it off of one of the dead Seal Team 10 members) early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way. &lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Marines in the Tanker holds with their M4s, equipped with laser sights]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way. &lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|Ocelot using his Single Action Army in the final cutscene of the Tanker Chapter.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable prototype rail gun. It is equipped with a laser sight, which she uses to aim at Raiden during her boss battle. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating the projectile to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York. &lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=257487</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=257487"/>
		<updated>2010-04-10T23:47:09Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead.&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
Um, yeah, the XM9 designation was used for Beretta 92 in the Army's pistol tests in 1984, so, WRONG!!! [[User:StrikerDelta|StrikerDelta]] 23:47, 10 April 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
[[Image:Mgs2 sse m9.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[Image:Beretta9700.jpg]]&lt;br /&gt;
[[Image:beretta9702.jpg]]&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm. This weapon cannot be obtained or used by the player.&lt;br /&gt;
[[Image:Mgs2 sse makarov.jpg|600px|thumb|none|Colonel Gurlukovich holding the Marine Commandant Scott Dolph hostage with a Makarov PM to Dolph's head in the ending cutscene of the Tanker Chapter]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
[[Image:Mgs2 sse aks.jpg|600px|thumb|none|A scene from the Tanker Chapter, depicting Gurlukovich soldiers with AKS-74Us and Night Vision equipment]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and AN/PEQ-6 Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin (who filched it off of one of the dead Seal Team 10 members) early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way. &lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
[[Image:Mgs2 sse m4.jpg|600px|thumb|none|Marines in the Tanker holds with their M4s, equipped with laser sights]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way. &lt;br /&gt;
[[Image:Snakes_screen008.jpg]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
[[Image:Mgs2 sse colt saa.jpg|600px|thumb|none|Ocelot using his Single Action Army in the final cutscene of the Tanker Chapter.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable prototype rail gun. It is equipped with a laser sight, which she uses to aim at Raiden during her boss battle. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating the projectile to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York. &lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:StrikerDelta&amp;diff=257486</id>
		<title>User talk:StrikerDelta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:StrikerDelta&amp;diff=257486"/>
		<updated>2010-04-10T23:40:01Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah well, you admins can all SUCK IT as far as I'm fucking concerned. Just understand, a few mouse clicks, and I can make this site disappear entirely.&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Blob_(1988)&amp;diff=257485</id>
		<title>Talk:The Blob (1988)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Blob_(1988)&amp;diff=257485"/>
		<updated>2010-04-10T23:34:16Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why bunny doesn't known how to use the LAW, after all he was in vietnam. --[[User:Dillinger|Dillinger]] 02:04, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shut up. You're not funny. Keep this discussion RELEVANT!!!![[User:StrikerDelta|StrikerDelta]] 23:33, 10 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Blob_(1988)&amp;diff=257484</id>
		<title>Talk:The Blob (1988)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Blob_(1988)&amp;diff=257484"/>
		<updated>2010-04-10T23:33:27Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why bunny doesn't known how to use the LAW, after all he was in vietnam. --[[User:Dillinger|Dillinger]] 02:04, 10 April 2010 (UTC)&lt;br /&gt;
Shut up. You're not funny. Keep this discussion RELEVANT!!!![[User:StrikerDelta|StrikerDelta]] 23:33, 10 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:StrikerDelta&amp;diff=256438</id>
		<title>User talk:StrikerDelta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:StrikerDelta&amp;diff=256438"/>
		<updated>2010-04-09T03:38:59Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* You're officially ON NOTICE Striker Delta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cop_Out&amp;diff=256139</id>
		<title>Talk:Cop Out</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cop_Out&amp;diff=256139"/>
		<updated>2010-04-08T01:05:24Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* unkown assualt rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glock ==&lt;br /&gt;
&lt;br /&gt;
Seeing as they are NYPD Detectives, they should naturally be carrying Model 19.&lt;br /&gt;
&lt;br /&gt;
Who posted the Model 32, and how did you establish this?&lt;br /&gt;
 &lt;br /&gt;
== unkown assualt rifle ==&lt;br /&gt;
to me it looks like a MP5 but model unkown&lt;br /&gt;
--[[User:Armyguy277|Armyguy277]] 19:47, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Learn to fucking spell, asshole[[User:StrikerDelta|StrikerDelta]] 01:05, 8 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M16_rifle_series&amp;diff=252031</id>
		<title>Talk:M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M16_rifle_series&amp;diff=252031"/>
		<updated>2010-03-30T06:26:25Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* Which M16 do you prefer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:M4_SWAT-1-.jpg|thumb|none|600px|M4A1 with ACOG scope and Surefire M500AB weaponlight - 5.56x45mm.]]&lt;br /&gt;
[[Image:OlympicArmsAR15.jpg|thumb|none|600px|An Olympic Arms AR15 (note: Olympic arms did not renamed their rifles with the &amp;quot;K&amp;quot; designation until after the 1990s) with A2 Handguards and the Olympic Arms stowaway pistol grip - 5.56mm.]]&lt;br /&gt;
[[Image:XM177_shorty.jpg|thumb|none|600px|CAR-15 SMG - 5.56x45mm]]&lt;br /&gt;
[[Image:M203xm177.jpg|thumb|none|600px|XM177 - 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:UVARCarbine.jpg|thumb|600px|none|CAR-15 like the one used in [[Uncommon Valor]] - 5.56mm.]]&lt;br /&gt;
[[Image:M16A1M203ScarfaceCombo.jpg‎ |thumb|none|600px|World IMFDB Exclusive:  Screen used Faux M203 Launcher with M16A1 with Quadrant and Front ladder sight - 5.56mm/39mm.  This is verified screen used from the film [[Scarface]].  Two 30 round magazines have been taped together with black gaffer's tape to emulate the way Tony Montana loaded his weapon in the film.  What is interesting is that the tape in the movie does really appear to be motion picture gaffer's tape, which would only be common on ... a movie set.]]&lt;br /&gt;
&lt;br /&gt;
==Demarco C7 Assault Rifle==&lt;br /&gt;
What catigory should I include the Canadian C7 Assault Rifle. the Early ones were effectivly M-16A2's with a full auto lower. I'm not quite sure that I should make a section for the weapon as the lattest versions are now optic sighted and are a unique varient that is standard issue to both Canada and the Neatherlands.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
&lt;br /&gt;
== Is it really necessary... ==&lt;br /&gt;
&lt;br /&gt;
...to have an entry dedicated to the M16 and M203, when we already have an M203 page at [[M203 grenade launcher]]? Looking over the history of both pages, it looks to me as though the M203 page was added a while after the M16 page entry on the M16/M203 was in place, since the M16 page is one of the oldest on the site.&lt;br /&gt;
&lt;br /&gt;
I propose that we merge the entry under the M16 page with the entry on the M203 page.&lt;br /&gt;
&lt;br /&gt;
== Interesting ==&lt;br /&gt;
...I seriously doubt anyone will ever see an underslung version of the M203 used in a film, all by itself, ...&lt;br /&gt;
&lt;br /&gt;
but there have been stand alone M203 launchers (modified with a pistol grip and stock like the M79LF 37mm launchers) as well as the M203 being attached to guns other than the M16 (take Rambo III for example where they attached it to an AK).  Having a section on the M16 w M203 on the M16 page makes sense since that is where people will look if they're curious about that particular combo appearing in a movie.  But I like having a separate page for the M203 to address more detailed history of the launcher plus any applications where the launcher is used with other weapons.  Just a thought...&lt;br /&gt;
::We do need a page where M203s are used as stand alone launchers, rare, but it has happened.  But we should shift all M203s underslung to M16s to the M16 Page and have a note directing users to that page when looking for that combination on the M203 page.  Just IMHO.... [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:27, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The M16A4 pictures ==&lt;br /&gt;
&lt;br /&gt;
They don´t look like M16A4s to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Sick-vice|Sick-vice]] 20:43, 3 October 2008 (UTC)&lt;br /&gt;
:They are. They are M16s with removable carry handles, meaning they are A4s. -GM&lt;br /&gt;
::I will be posting some A4 pics soon ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:27, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
I re-uploaded the M4A1 with the LE stock and carry handle because the LE stock makes it different from the other picture, so it can be used. -GM&lt;br /&gt;
&lt;br /&gt;
:Well, the new one has the LE stock, too, but I guess having a &amp;quot;plain&amp;quot; M4 with that stock is nice. I forget...did MPM take this pic himself, or is it from somewhere else? He mentioned that some of the pics he uploaded are placeholders until he could get better ones.&lt;br /&gt;
:: That one that GM reloaded is not mine (though I originally put it up as a placeholder) ... (hopefully people can tell the quality difference).  I fully intend to do a large high resolution version of all the configurations (like the others).  As people can tell, I've been re-uploading some of my older (shot on film and scanned) pics with HIGH res digital pics.  So, it's okay to have it as long as I can replace it with a new pic of the exact same configuration.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:27, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do well really need to have an &amp;quot;A2&amp;quot; and &amp;quot;A3&amp;quot; category?==&lt;br /&gt;
&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] has already explained that just about all of the &amp;quot;M16A2s&amp;quot; used in movies are actually A2 uppers on A1 lowers, often with A1 flash hiders. By this definition, none of them are true &amp;quot;M16A2s&amp;quot;, and might actually be considered M16A3s roughly. But since they're usually seen impersonating M16A2s, I say designate by receiver style only (both the A2 and A3 have what is usually called the &amp;quot;A2 receiver&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
In other words, I think we should ditch the M16A3 category completely. It makes no sense to distinguish between A2s and A3s when basically all of the &amp;quot;Hollywood&amp;quot; A2s and A3s are the same type of gun. -[[User:MT2008|MT2008]] 20:39, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I never got anyone's feedback on this, but...I decided to go ahead and ditch the M16A3 entry, for the reasons I explained above. It doesn't make sense to try and distinguish between &amp;quot;A2s&amp;quot; and &amp;quot;A3s&amp;quot; in movies when MoviePropMaster has explained that they're all basically the same thing - A2-style uppers on fully automatic A1 lowers. By that definition, none of them are true &amp;quot;M16A2s&amp;quot;, but since they're obviously supposed to portray such rifles in movies, it makes more sense to call them A2s. -[[User:MT2008|MT2008]] 01:15, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I agree, because the M16A3 was made for Navy SEALs and SeeBees, no civilian hands hae touched them. -Winchester (1-26-09)&lt;br /&gt;
I believe the 1995 remake of Village of the Damned  portrayed the National Guard using burst fire. --[[User:AdAstra2009|AdAstra2009]] 03:12, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
(the above was in reply to a comment that the author deleted as i posted.) --[[User:AdAstra2009|AdAstra2009]] 03:28, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also I think Colt sold A3s to foreign entities, National police of allied countries, Elite units, etc.  Any country with which we are friendly and Colt has sold weapons in the past.  I've heard that A3s were sold as samples to France, U.K. and Germany (but that was a casual comment that I heard years ago).  There 'could' be A3s in the armories of foreign movie productions.  That is a completely grey area with which I have no one to verify anything.  :(   [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:15, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is strange. I posted a comment here a couple hours ago, asking how many movies are there were burst fire is portrayed? I know Black Hawk Down has one instant. [[User:Excalibur01|Excalibur01]] 05:22, 2 December 2009 (UTC)&lt;br /&gt;
::I've seen some films that had three round burst fire.  I will try to get the titles and list them [[Special:Contributions/205.172.16.102|205.172.16.102]] 01:38, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The caption to the M16A1 w/ M16A2 handguards... ==&lt;br /&gt;
&lt;br /&gt;
I was in the National Guard in the early '90's and that's exactly what we had.  I was also issued an M16A1 with A2 handguards in basic training.  &lt;br /&gt;
&lt;br /&gt;
It turns out that it's simpler and--from what I heard--cheaper to replace the 'A1 guards with 'A2 guards because the 'A2's are less complex and you only need to stock one type instead of 'lefts' and 'rights'.  Also, the 'A1'a in the national guard were freshly rebuilt, tested, and had the serial numbers laser etched into the bolt carriers.  They were issued with all 'A2 furniture.&lt;br /&gt;
&lt;br /&gt;
:Yeah, I've seen plenty of A1s with A2 hand guards elsewhere. In fact, if you ever watch footage of the current offensive into Gaza, you can see both IDF personnel and Hamas militants using them. The Israelis received a lot of M16A1s and have updated many of them with the M16A2 hand guards. Many of these rifles were passed into Israeli's &amp;quot;allies&amp;quot; in Fatah, and then Hamas stole plenty of them during their war with Fatah (some were also probably stolen from the IDF themselves). -[[User:MT2008|MT2008]] 22:53, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
just for the record here is an M16A1 with A2 handguards in service &lt;br /&gt;
[[Image:RP Marines assault line DM-SD-06-10463.JPEG|thumb|none|600px|RP Marines armed with M16A1s with A2 handguards.]] &lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 22:06, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mark 12 Special Purpose Rifle ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an image of one?&lt;br /&gt;
-[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
:I put one on the ''[[Live Free or Die Hard]]'' page that I took from another site. -[[User:MT2008|MT2008]] 01:06, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks I pasted it from that page but we should probably look into getting a noncopyrighted one.&lt;br /&gt;
-[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
::Well, you can ask MoviePropMaster2008 if he has a Mark 12 upper in his company's inventory. I imagine he also knows armorers at Cinema Weaponry (the guys who supplied the weapons for ''[[Live Free or Die Hard]]''), so he might even be able to get us one of the same guns used in that movie. But he's very busy of course and has LOTS of other image requests to tend to, so it might be a while before he gets around to it. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== Rate of Fire on the M16A1 ==&lt;br /&gt;
Does anyone know the rate of fire on the M16A1?[[User:Oliveira|Oliveira]] 22:05, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I assume it's about 800 rounds a minute [[User:Excalibur01|Excalibur01]] 08:48, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That would be correct, it's around 750 to 800 RPM. [[User:Spartan198|Spartan198]] 15:28, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
It's not really from a movie, but a music video, and I havn't been able to figure out what this AR is yet, there are two others in the video, one's an M16A1, the other an A2, but I just can't figure this one out.&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle1.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle2.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle3.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle4.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle5.JPG&lt;br /&gt;
&lt;br /&gt;
Looks like an M733, what is this from? [[User:Excalibur01|Excalibur01]] 08:47, 6 June 2009 (UTC)&lt;br /&gt;
:The gun in the first 'cap looks different from the CAR-15s in the other pictures. Maybe it's a fake XM177?-[[User:Oliveira|Oliveira]] 12:52, 6 June 2009 (UTC)&lt;br /&gt;
::It's from the music video for Hero Of War by Rise Against, the main soldier uses it, his two buddies use an M16A1 and M16A2, I'm almost 100% sure there are only three rifles in the video. Yeah, I'm thinking M733 too... [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
==XM607 Commando Carbine==&lt;br /&gt;
I do remember the weapon from ''[[Pink Caddilac]]'' an XM607, or an AR-15 modified to imitate one. The weapon may not have been officially adopted but kits were released to the public though:&lt;br /&gt;
&lt;br /&gt;
* [http://totalsilenceinc.com/XM607_pages/questions.html 1]&lt;br /&gt;
* [http://www.retroblackrifle.com/ModGde/CrbGde/607.html 2]&lt;br /&gt;
* [http://www.fototime.com/A2FFCE89093C8E7/standard.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[[User:Cutaway|Cutaway]] 18:54PM, 3/7/2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I changed the entry after I watched the trailer for the movie. The trailer is on YouTube, and the gun in question is visible at the 00:27-00:28 mark:&lt;br /&gt;
&lt;br /&gt;
:http://www.youtube.com/watch?v=LddykTA8nVg&lt;br /&gt;
&lt;br /&gt;
:That is definitely an older-model LaFrance Specialties M16K. It doesn't have the triangular front sight post of the XM607. -[[User:MT2008|MT2008]] 18:08, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Photoshopped M16 images==&lt;br /&gt;
&lt;br /&gt;
Can people '''please''' stop posting the images of M16 variants that were edited using MPM's photos? There's a reason I've removed them before. We don't need to have every variant on the page, and many of them are inaccurate, anyway. The only one we allow is the XM16E1, because we don't have a good photo of one of those yet, and even that may get replaced. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
*The Colt 607 image I posted wasn't one of MPM's [unless someone stole it and re-hosted it], I got it from google. Only put it here because the page for the The World Is Not Enough videogame didn't have a 607 image. [[User:Vangelis|Vangelis]] 05:18, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM1771 Shorty ==&lt;br /&gt;
&lt;br /&gt;
::What the F is this?  This is an airsoft gun!! Judging by the MODELGUNS.UK watermark that someone stole it from.  And the 10&amp;quot; with Birdcage and heavy barrel is  NOT an XM177 variant.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:17, 21 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't but this gun used on  [[Miami Vice]]&lt;br /&gt;
&lt;br /&gt;
::::I checked, not even close.  I fixed Miami Vice and this gun is NOT an XM177, XM177 is a military designation.   MPM2008&lt;br /&gt;
&lt;br /&gt;
==Why do we have Colt Model 727 by itself==&lt;br /&gt;
When the Model 727 is just the commercial Colt name for the M4 carbine?  it doesn't make sense to have the exact GUN made by Colt with it's commercial name (for law enforcement sales or international sales) with a separate category, when it should just be merged in with the M4/M4A1 category.  The M16 page is getting out of control.   MPM2008&lt;br /&gt;
&lt;br /&gt;
:I agree that the Model 727 should be merged with the M4 category, but it's not exactly a commercial name for an M4.  The Model 777 is the commercial name for the very first M4 (the one that didn't have the detachable carry handle).  The 727 and 777 are identical, but the 727 is safe-semi-auto and the 777 is safe-semi-burst. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::Good point.  But in the overall view, I think all that info (a) should be in the M4 category, (b) should be a footnote, NOT a separate category and (c) people are endlessly creating separate categories for weapons that are essentially the same guns as other categories.  Experienced IMFDB users/Mods already know that most of the M16 variants seen in films are build ups of other guns.  We usually just get the accessories and barreled uppers and put them on our full auto or semi auto lowers.  Why spend thousands to get new guns when we're sitting on dozens and dozens of other M16s?  Also, in VideoGames and Anime, again, they don't have to specify the new or commercial model unless it's specifically stated or named explicitly.  Even then it can be a footnote in the original category.   &lt;br /&gt;
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BTW: I have a short break from my movie shooting schedule, so I am going to try to get some more M16 Variant pics for the page, so we don't have to endlessly jack AIRSOFT or Guns of the World images for the newer models.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:56, 2 September 2009 (UTC)&lt;br /&gt;
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==Adding images==&lt;br /&gt;
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I'm getting a little annoyed with people adding images we don't need on the page, including many that are crap and which aren't necessary.  Not to mention that half of them aren't even using the &amp;quot;&amp;lt;nowiki&amp;gt;br clear=all&amp;lt;/nowiki&amp;gt;&amp;quot; command to ensure that the images won't drift into the next gun entry.  So, I'm putting a stop to this now.  No more without talking about it here first.  Next person who doesn't respect my wishes gets a 1-week time out. -[[User:MT2008|MT2008]] 17:23, 18 September 2009 (UTC)&lt;br /&gt;
:They're still doing it.  I have removed the custom A1 upper mounted on an SP1 lower with A2 handguards from this page several times.  It is not a common real like frankengun (but it has happened).  I originally built this and photographed it for the HEAT page until better screenshots proved that Wes Studi's AR15 was an A1 style lower, not an SP1.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:35, 1 October 2009 (UTC)&lt;br /&gt;
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I couldn't agree more, for some reason, these users seem to think that every single picture of a gun needs to be on it's page. It especially frustrates me when they're sticking all customized guns that only appear in one movie onto a page, they may look cool, but they're not even standard configurations! All they end up doing is turning the gun page into a cluttered, sloppy mess of pictures, I mean just look at the [[Remington 870]] and [[Mossberg 500]] pages.--[[User:Alienqueen11|Alienqueen11]] 22:37, 18 September 2009 (UTC)&lt;br /&gt;
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Would it be alright if I added the following image to the [[M16 rifle series#M4/M4A1 with M203 Grenade Launcher|M4/M4A1 with M203 Grenade Launcher]] section?&lt;br /&gt;
&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|350px|M4A1 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
Figured that since the other sections on the page have pics of the 'basic' and 'tricked-out' versions, why not this one? [[User:Orca1 9904|Orca1 9904]] 21:40, 5 October 2009 (UTC)&lt;br /&gt;
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==Removing Colt 607==&lt;br /&gt;
The image is wrong.  A year long project of building and turns out that I've been working on incorrect information from (believe it or not) a BOOK on the M16.  Will get the REAL XM177 series so we will be the definitive place to see what the actual field variants were.  Also We need to figure out away to veer this page back to what is actually USED in movies &amp;amp; TV.  Since a lot of these guns were never sold to the general public, the ONLY way for them to appear in films is to modify civilian models.  So which is it?  Put it in order of real military guns? (Which is why I don't like reality shows like Lock &amp;amp; Load or Anime or Videogames, because they're the ONLY ones who have access to military weapons which no one else (outside the military) will ever have.)  It messes up how we organize the page.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:10, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AR-15 Sporter Carbine ==&lt;br /&gt;
&lt;br /&gt;
we should put the images that are on the [[IMFDB Info - The History of M16s in Film and Television]] instead of the ones that we have in that section. [[User:Dillinger|Dillinger]]&lt;br /&gt;
::Actually the Colt Sporter II Carbine that is listed in Tropical Thunder is NOT technically a Colt rifle.  The rifles in Tropic Thunder have a raised rib around the magazine release button.  The Colt Sporter II carbine had an SP1 lower receiver.  So it is another manufacturer's gun.  It seems the more I research M16 guns, the more I realize that most stuff is NOT Colt, which makes it really hard since there were so many AR15 builders who have since gone under, and so many NEW AR15 builders NOW coming out of the woodwork. [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:57, 6 October 2009 (UTC)&lt;br /&gt;
:::I Will put the images on the Sporter Carbine Section, God Bless and dont mind you. [[User:Dillinge|Dillinger]&lt;br /&gt;
::::If you're going to put Sporter II and Sporter Is in the same section, at least title the section correctly.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:50, 11 October 2009 (UTC)&lt;br /&gt;
Sorry.&lt;br /&gt;
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==A Warm Thank-You==&lt;br /&gt;
For years I have been trying to find out what the guns were Peter &amp;amp; Roger used in Dawn of the Dead. This site solved what the problem so many other &amp;quot;gun experts&amp;quot; on IMDb could not. Again, thank you.&lt;br /&gt;
:Thats what IMFDB is for =) --[[User:AdAstra2009|AdAstra2009]] 18:03, 22 December 2009 (UTC)&lt;br /&gt;
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==Let's See If You Can Figure This Out==&lt;br /&gt;
I couldn't find a real picture so I put this together. Its an M4A1 with the old style stock, and a straight (no cuts) 16&amp;quot; barrel; or its a Sporter (or one of those older three number ones like that) with a removable carry handle; take your pick. I was just wondering what it actually is...&lt;br /&gt;
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P.S. Every detail is intentional and exactly how its supposed to be even though its not a real picture, just so everyone knows that. ;)&lt;br /&gt;
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[[Image:M4A1COD4.jpg]]&lt;br /&gt;
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:It would be a hybrid commercial AR variant.  It has an M16A1 style lower receiver, so it is NOT a Sporter I or II.  Basically, it's an M4 Carbine with a flat top and detachable carry handle, with an old style buttstock and a civilian HBAR Carbine barrel outfitted with RIS forearms.  Various manufacturers made similar guns to this design, like Bushmaster and a few others.  Also many builders of AR15s made similar guns from parts kits from M&amp;amp;A, Patriot Arms, (the now defunct Nesard), Sun Valley, and others.  With the advent of custom builds from aftermarket parts from dozens of manufacturers, the AR15 has become the ultimate &amp;quot;mutt&amp;quot;.  I can tell you this is NOT an issued military variant, so it would NOT have an &amp;quot;M&amp;quot; designation unless it was built from an M4 to begin with.   Also nearly everyone uses the step down M4 style barrels for carbines, unless it's the ultra light.  The HBAR Carbine style barrels are becoming rarer by the day since their heyday was the 1990s. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:30, 12 February 2010 (UTC)&lt;br /&gt;
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::Thanks a lot, very informative answer. This is the &amp;quot;M4 Carbine&amp;quot; in Call Of Duty 4, and I've been trying to figure out exactly what it really is for a while. I didnt say where it was from because I figured the answer I'd get would be something like &amp;quot;its a videogame, so its probably not a real model&amp;quot;, but I knew that ;) I like the look and have been trying to make it as an airsoft project, this helps a lot... too bad airsoft HBAR barrels are very hard to come by. [[User:Alex T Snow|Alex T Snow]] 07:43, 12 February 2010 (UTC)&lt;br /&gt;
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:::How did you make that? At first I thought it was Pimp My Gun, but PMG doesn't have an M16A1 pistol grip yet. [[User:Spartan198|Spartan198]] 14:22, 12 February 2010 (UTC)&lt;br /&gt;
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::::No, you thought right my friend, it is Pimp My Gun, I just used MS Paint to remove the little finger nub and made the HBAR barrel by copying and pasting the largest part of the barrel over the rest of it. That's all the &amp;quot;photoshopping&amp;quot; that I did. [[User:Alex T Snow|Alex T Snow]] 07:45, 13 &lt;br /&gt;
February 2010 (UTC)&lt;br /&gt;
::If it's from CoD4, then blame lack of details on modelers that made that gun model. They simply saved some poligons for improved performance of the game. Same thing with lack of gas-block when front sight is removed. It supposed to be M4A1 and i'm 100% sure they had pictures of military issued M4A1's as a reference.&lt;br /&gt;
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== Which M16 do you prefer? ==&lt;br /&gt;
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Do you like the M16A1 or the M16A2?&lt;br /&gt;
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I liked the M16A1 better because you can &amp;quot;spray&amp;quot; with it. While M16A2 you can't, and I wouldn't use burst fire a close range even though M16s are not a good close range gun. Which one do you like?&lt;br /&gt;
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:Why on earth would you want to &amp;quot;spray&amp;quot; with an M16A1?  Furthermore, full-auto versions of the A2 exist (although the Army calls them &amp;quot;M16A3&amp;quot;).  So I'm not sure why that's a good reason. -[[User:MT2008|MT2008]]&lt;br /&gt;
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It's just my opinion and that I like and prefer fully automatic assault rifles.&lt;br /&gt;
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:Again, A2s can be full-auto.  I'm not sure how anyone can prefer the A1 to the A2, given the fact that the A2 has (among other things): a thicker barrel with better rifling (allowing sustained fire with improved accuracy and less overheating), a better flash hider which reduces muzzle flash and recoil considerably compared to the A1 &amp;quot;birdcage&amp;quot; design, a brass deflector, and far better sights.  It's an improvement in every way over the A1, besides the fact that it also weighs more.&lt;br /&gt;
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:I take it you've never actually shot a real gun, and certainly not an M16? -[[User:MT2008|MT2008]]&lt;br /&gt;
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::Its well known, that burst-fire mode was adopted based on experience from VN conflict, where those green pipsqueak hippies sprayed the bushes with their FA M16A1's. &lt;br /&gt;
::I would prefer full-auto M16 with heavy barrel and, preferably, collapsible stock every day of the week. I don't see a great of benefit in 3-round burst, really. If i would need precise shots, i would just do singles.&lt;br /&gt;
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Yeah... this jackass doesn't know dick about firearms. Fucking moron. [[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
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== M16A1 series' portray ==&lt;br /&gt;
&lt;br /&gt;
In the present, does anyone think that like the Ak47 and its variants, the M16A1 series is sometimes stereotypically portrayed as a bad guy's gun?&lt;br /&gt;
I've seen the IRA, FARC guerillas, Mexican drug lords and some gangbangers use them.&lt;br /&gt;
Overall is this true?&lt;br /&gt;
:In the real world, the USSR dumped millions of AKs into the hands of satellite states and insurgents around the world.  In the Vietnam and immediate post Vietnam years the U.S. dumped millions of M16A1s to our allies.  With the fall of Vietnam, all of the South Vietnamese M16A1s ended up in the hands of communist guerillas (as well as the AK).  The AK and the M16 were the most prolifically distributed weapons of the last 50 years.  There is no conspiracy to make them 'look bad'.  They're in the hands of everyone so it is invevitable.&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=251932</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=251932"/>
		<updated>2010-03-30T00:54:03Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* Just Dropping in to say hi */&lt;/p&gt;
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&lt;div&gt;Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
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Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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== You know what would have been better? ==&lt;br /&gt;
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I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
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:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
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==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
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There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
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== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
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umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
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== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
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About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
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yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
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== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid&amp;diff=251301</id>
		<title>Talk:Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid&amp;diff=251301"/>
		<updated>2010-03-28T18:48:51Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* FAMAS Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== US special forces with French FAMASs? ==&lt;br /&gt;
&lt;br /&gt;
My only gripe with this game is why the Japanese developers decided to give the so called US special forces you take on FAMASs. It just has always seemed kinda weird with me. There are so many better looking guns than these. [[User:Excalibur01|Excalibur01]] 09:00, 6 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
That annoys me, too. It was used in the PS1 original supposedly only because it was &amp;quot;easy to render&amp;quot; graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. [[User:Spartan198|Spartan198]] 08:19, 21 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
True, that. I recently came into possession of ''Metal Gear Solid: The Twin Snake'' for the Nintendo Gamecube and was quite stunned to find that they hadn't updated the FAMAS to an M4 Carbine (or even a M16A3 assault rifle), considering that they bothered to put both the Beretta M9 and Heckler &amp;amp; Koch PSG1-T less-lethal tranquilizer weapons into the game.&lt;br /&gt;
&lt;br /&gt;
I also saw somewhere that there was a Heckler &amp;amp; Koch submachine gun in the beta (possibly the MP5N) which was later cut from the release version. Unfortunately, I don't know the source off the top of my head. [[Special:Contributions/203.206.5.121|203.206.5.121]] 14:58, 25 March 2010 (UTC)&lt;br /&gt;
::Famas is just ugly gun. Period.&lt;br /&gt;
&lt;br /&gt;
In the Japanese version, the SOCOM was replaced by the USP from MGS2. So they had to render that into the game. So why couldn't they put a gun actually used by US Forces? Lazy people these days... [[User:Hoot471|Hoot471]] 22:03, 25 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's damn right, Hoot471. [[Special:Contributions/203.161.84.114|203.161.84.114]] 13:12, 28 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just chalk it up to people who don't know guns [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Version ==&lt;br /&gt;
I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. [[User:Spartan198|Spartan198]] 09:28, 7 March 2009 (UTC) Spartan198&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_MP5&amp;diff=249427</id>
		<title>Talk:Heckler &amp; Koch MP5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_MP5&amp;diff=249427"/>
		<updated>2010-03-24T12:41:45Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* Way to shoot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Early MP5 gone==&lt;br /&gt;
&lt;br /&gt;
As you can tell, I deleted the section on early MP5s, for two reasons:&lt;br /&gt;
&lt;br /&gt;
(1.) It's unlikely early MP5s appear in movies or TV, simply because those models are quite rare and basically not available outside of Germany. If you go to HKPRO's MP5 page, you can see what the earliest MP5s looked like.&lt;br /&gt;
(2.) The pictures were not early MP5s (one was an MP5A2 taken by MPM, which has since been moved to the MP5A2 section, the other was an A3 with a straight mag and older convex-style buttplate).&lt;br /&gt;
&lt;br /&gt;
If anyone wants to restore it, please just copy and paste the code from an earlier revision; I made some other revisions that are important to keep. Don't undo all of my recent edits. Thanks. -[[User:MT2008|MT2008]] 03:10, 4 November 2008 (UTC)&lt;br /&gt;
: I've never seen a movie with the original HK54s, so I agree. If someone did want to put it on though, they have it on World Guns. -GM&lt;br /&gt;
:: I restored it, for three reasons: 1. I strongly disagree with the conclusion that a weapon has to be common to deserve inclusion. If that was a valid criterion a considerable number of the gun articles/sections on this site never would've been created. 2. The MP-54 is in [[S.T.A.L.K.E.R.: Shadow of Chernobyl]], so what if it's a video game, this site covers those too. 3. People editing ''that'' article take one look at &amp;quot;MP-54&amp;quot; and assume it's a typo, because even if they do their research by looking at ''this'' article, they find no such weapon and so conclude that it doesn't exist. --[[User:MattyDienhoff|MattyDienhoff]] 13:36, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I checked your page for S.T.A.L.K.E.R. That doesn't look to me like an MP-54; it looks more like a regular MP5A3 with an open front sight. Such sights do exist as after-market accessories for the MP5. However, seeing as it's a game, it could also just be an artistic decision made by the gun modeler. But it's definitely not supposed to be an MP-54; notice it has the wrong rear sight and hand guards for the -54. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
The page for [[Biggles: Adventures in Time]] (1986) mentions &amp;quot;old spec MP5's with staight magazines&amp;quot;; whether they're actual vintage early MP5s, I know not. British television and film productions might well use these guns. I worry about the deletion of the early section; it's going to clumsy to put it back when someone spots an early MP5, and someone ''will'' spot an early MP5 at some point. One will appear in the background of ''[[The Professionals]]'' or ''[[Who Dares Wins]]''; and although it may be true that they are &amp;quot;quite rare and basically not available outside of Germany&amp;quot;, this database doesn't exclude German television programmes. I understand that German television has historically not been too keen on guns, but there must have been German cop dramas and television films and indeed theatrical films in the 1970s. -[[User:Ashley Pomeroy|Ashley Pomeroy]] 18:26, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Why not put the 'fake' MP5s on the HK94 section?==&lt;br /&gt;
It technically runs counter to common practice on IMFDB by putting the gun in the section of the weapon it's 'impersonating' rather than the real section.  Case in point.  We put fake M16A2s (that are A1s with A2 handguards) in the M16A1 section ... NOT the M16A2 section, even though that is the gun it is impersonating.  Why don't we put the appearances of the C&amp;amp;C HK94s in the HK94 section?  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:27, 25 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hmmm, I didn't notice that this wasn't being done. But yes, I agree, all C&amp;amp;C HK94s impersonating MP5s should go in the HK94 section. -[[User:MT2008|MT2008]]&lt;br /&gt;
:Pay no attention to what I just edited out, I was being stupid.-protoAuthor&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K's with the foregrips removed ==&lt;br /&gt;
&lt;br /&gt;
that is the point of MP5K's with the fore grips removed appearing in movies. you don't have a grip, and could burn you hand if you have been shooting&lt;br /&gt;
:What? Speak english for me please.-[[User:Oliveira|Oliveira]] 20:23, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Better?&lt;br /&gt;
:Yes. On topic, they are used as if they are machine pistols. Look at the Third Matrix movie page on this site. They are used in that movie. Also, sign your posts by putting four ~ on the end of every message.-[[User:Oliveira|Oliveira]] 16:11, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SP-10 / MP-10 is also the PXP-10 ==&lt;br /&gt;
&lt;br /&gt;
Coharie Arms is the current producer of the SP-10 / MP-10 and its model is now designated as the PXP-10 (although the MP-10 designation is still in effect for fully automatic builds).  Their are some slight changes since the SP-10 production.  Specifically, the texturing was altered and mounting screws were added on the lower foregrip.  Additionally, the tint of the plastic may have changed as well.  Coharie has recently announced that the tooling is up for sale.&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Godfather_II_(VG)&amp;diff=248496</id>
		<title>Talk:The Godfather II (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Godfather_II_(VG)&amp;diff=248496"/>
		<updated>2010-03-22T01:23:08Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* Castro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Castro==&lt;br /&gt;
:I love any game that lets you pop Fidel. Take that you cigar chompin' commie!-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 06:35, 14 August 2009 (UTC)&lt;br /&gt;
::They let you kill Castro? What the hell? They let you change the course of global History?-[[User:Oliveira|Oliveira]] 12:06, 14 August 2009 (UTC)&lt;br /&gt;
:I shot him in his &amp;quot;T&amp;quot;(would have made him drop as if his bones were made of Jello brand gellatin)but apparently in the cutscene that follows you only shoot him in his torso, which also would have killed him. Damn those bulletproof commies-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:32, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
What the hell? Colt XSE? You guys must be kidding. The Colt XSE wasn't made that time.User: Colt&lt;br /&gt;
:The last game featured a 3rd gen Colt Detective Special. Just because it didn't exist at the time the game takes place doesn't mean its not possible to use it. The XSE in this game is called an ''anachronism''. -[[User:Gunman69|Gunman69]] 23:56, 26 October 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
I fucking know what abachronism is User Colt&lt;br /&gt;
&lt;br /&gt;
I don't like your tone, so stow it! He was just trying to help you, so swallow your goddamn attitude![[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
&lt;br /&gt;
== .500 Magnum Enforcer ==&lt;br /&gt;
&lt;br /&gt;
Anyone knows is this thing exists anyway? --[[User:Yocapo32|Yocapo32]] 19:48, 21 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Godfather_II_(VG)&amp;diff=248495</id>
		<title>Talk:The Godfather II (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Godfather_II_(VG)&amp;diff=248495"/>
		<updated>2010-03-22T01:22:46Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: /* Castro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Castro==&lt;br /&gt;
:I love any game that lets you pop Fidel. Take that you cigar chompin' commie!-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 06:35, 14 August 2009 (UTC)&lt;br /&gt;
::They let you kill Castro? What the hell? They let you change the course of global History?-[[User:Oliveira|Oliveira]] 12:06, 14 August 2009 (UTC)&lt;br /&gt;
:I shot him in his &amp;quot;T&amp;quot;(would have made him drop as if his bones were made of Jello brand gellatin)but apparently in the cutscene that follows you only shoot him in his torso, which also would have killed him. Damn those bulletproof commies-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:32, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
What the hell? Colt XSE? You guys must be kidding. The Colt XSE wasn't made that time.User: Colt&lt;br /&gt;
:The last game featured a 3rd gen Colt Detective Special. Just because it didn't exist at the time the game takes place doesn't mean its not possible to use it. The XSE in this game is called an ''anachronism''. -[[User:Gunman69|Gunman69]] 23:56, 26 October 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
I fucking know what abachronism is User Colt&lt;br /&gt;
I don't like your tone, so stow it! He was just trying to help you, so swallow your goddamn attitude![[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
&lt;br /&gt;
== .500 Magnum Enforcer ==&lt;br /&gt;
&lt;br /&gt;
Anyone knows is this thing exists anyway? --[[User:Yocapo32|Yocapo32]] 19:48, 21 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=245807</id>
		<title>Talk:The A-Team (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=245807"/>
		<updated>2010-03-17T04:04:21Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just watched the trailer. Is that tank an XM8 Buford? Wow.&lt;br /&gt;
&lt;br /&gt;
A-Team -- B-movie?&lt;br /&gt;
&lt;br /&gt;
''-Implying B-movie is a bad thing.''--[[User:AlkoTanko|AlkoTanko]] 15:44, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No shit. I mean come on, the trailer shows one of the team shooting down an F-18 with a mounted machine gun on a tank, WHILE THE TANK IS FALLING OUT OF THE GODDAMNED SKY!!! Even kicking your suspension of disbelief into high gear won't help that.[[User:StrikerDelta|StrikerDelta]]&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=245806</id>
		<title>Talk:The A-Team (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=245806"/>
		<updated>2010-03-17T04:04:09Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just watched the trailer. Is that tank an XM8 Buford? Wow.&lt;br /&gt;
&lt;br /&gt;
A-Team -- B-movie?&lt;br /&gt;
&lt;br /&gt;
''-Implying B-movie is a bad thing.''--[[User:AlkoTanko|AlkoTanko]] 15:44, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No shit. I mean come on, the trailer shows one of the team shooting down an F-18 with a mounted machine gun on a tank, WHILE THE TANK IS FALLING OUT OF THE GODDAMNED SKY!!! Even kicking your suspension of disbelief into high gear won't help that.&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Walther_P99&amp;diff=244589</id>
		<title>Talk:Walther P99</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Walther_P99&amp;diff=244589"/>
		<updated>2010-03-14T02:56:04Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's a pretty decent gun. Nice to hold, cool looking, and accurate. It's a bit heavy for a gun of it's size. I'd recomend this for your handgun collection. Here is a list of all semi-auto handguns I'd recomend.&lt;br /&gt;
&lt;br /&gt;
* Glock 17,18&lt;br /&gt;
* Heckler &amp;amp; Koch USP, USP Expert&lt;br /&gt;
* Heckler &amp;amp; Koch VP70&lt;br /&gt;
* FN FiveseveN&lt;br /&gt;
* Springfield Armory XD&lt;br /&gt;
* Walther P99&lt;br /&gt;
* Kimber Desert Warrior&lt;br /&gt;
* SIG-Sauer P226&lt;br /&gt;
* Browning Hi-Power&lt;br /&gt;
* Smith &amp;amp; Wesson 4506&lt;br /&gt;
         ^&lt;br /&gt;
All of these are must haves&lt;br /&gt;
&lt;br /&gt;
Who wrote this? VP70, FiveseveN and Glock 18 are military issue only. The full auto and brust pistols are illegal for the commercial market and the FiveseveN and VP70 are no longer in production. I think some little COD fan is trying to make smart with the people who actually  know their shit. The P99 weighs just over 600 grams making itabiut as heavy as a glock and lighter in weight than a 92F, M1911 and most other non polymer bodied pistols on the market. Fucking Noob! --[[User:Captain Snikt|Captain Snikt]] 02:31, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who pissed in your goddam cornflakes this morning??? Give the kid a break, he's having a little fun. So shut the fuck up AND stay quiet unless you have something constructive to say, got it?[[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
&lt;br /&gt;
== James Bond ==&lt;br /&gt;
&lt;br /&gt;
Since James Bond has went back to using his old Walther PPk in Quantum of Solace, do you think he should have sticked to his old gun that whole time or use the Walther P99??? (Please note that this is just a matter of opinions.)&lt;br /&gt;
I think the P99 is something nice to be changed, 7 rounds of .32 .vs 15 of 9mm, you do the math. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:52, 13 March 2010 (UTC)&lt;br /&gt;
:I never thought this switch to the P99 made sense, other than some marketing for Walther. He's a secret agent, it'd make sense for him to carry a weapon designed to be concealable. I can understand if he went for something bigger on some missions, like the dam mission at the beginning of Goldeneye, but overall I'm glad he's back with the PPK. If the producers want to appease Walther, I'd be okay with him switching over to a PPS or something. --[[User:Funkychinaman|Funkychinaman]] 06:40, 13 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Walther_P99&amp;diff=244588</id>
		<title>Talk:Walther P99</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Walther_P99&amp;diff=244588"/>
		<updated>2010-03-14T02:55:28Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's a pretty decent gun. Nice to hold, cool looking, and accurate. It's a bit heavy for a gun of it's size. I'd recomend this for your handgun collection. Here is a list of all semi-auto handguns I'd recomend.&lt;br /&gt;
&lt;br /&gt;
* Glock 17,18&lt;br /&gt;
* Heckler &amp;amp; Koch USP, USP Expert&lt;br /&gt;
* Heckler &amp;amp; Koch VP70&lt;br /&gt;
* FN FiveseveN&lt;br /&gt;
* Springfield Armory XD&lt;br /&gt;
* Walther P99&lt;br /&gt;
* Kimber Desert Warrior&lt;br /&gt;
* SIG-Sauer P226&lt;br /&gt;
* Browning Hi-Power&lt;br /&gt;
* Smith &amp;amp; Wesson 4506&lt;br /&gt;
         ^&lt;br /&gt;
All of these are must haves&lt;br /&gt;
&lt;br /&gt;
Who wrote this? VP70, FiveseveN and Glock 18 are military issue only. The full auto and brust pistols are illegal for the commercial market and the FiveseveN and VP70 are no longer in production. I think some little COD fan is trying to make smart with the people who actually  know their shit. The P99 weighs just over 600 grams making itabiut as heavy as a glock and lighter in weight than a 92F, M1911 and most other non polymer bodied pistols on the market. Fucking Noob! --[[User:Captain Snikt|Captain Snikt]] 02:31, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who pissed in your goddam cornflakes this morning??? Give the kid a break, he's having a little fun. So shut the fuck up unless you have something constructive to say, got it?[[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
&lt;br /&gt;
== James Bond ==&lt;br /&gt;
&lt;br /&gt;
Since James Bond has went back to using his old Walther PPk in Quantum of Solace, do you think he should have sticked to his old gun that whole time or use the Walther P99??? (Please note that this is just a matter of opinions.)&lt;br /&gt;
I think the P99 is something nice to be changed, 7 rounds of .32 .vs 15 of 9mm, you do the math. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:52, 13 March 2010 (UTC)&lt;br /&gt;
:I never thought this switch to the P99 made sense, other than some marketing for Walther. He's a secret agent, it'd make sense for him to carry a weapon designed to be concealable. I can understand if he went for something bigger on some missions, like the dam mission at the beginning of Goldeneye, but overall I'm glad he's back with the PPK. If the producers want to appease Walther, I'd be okay with him switching over to a PPS or something. --[[User:Funkychinaman|Funkychinaman]] 06:40, 13 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Walther_P99&amp;diff=244587</id>
		<title>Talk:Walther P99</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Walther_P99&amp;diff=244587"/>
		<updated>2010-03-14T02:54:44Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's a pretty decent gun. Nice to hold, cool looking, and accurate. It's a bit heavy for a gun of it's size. I'd recomend this for your handgun collection. Here is a list of all semi-auto handguns I'd recomend.&lt;br /&gt;
&lt;br /&gt;
* Glock 17,18&lt;br /&gt;
* Heckler &amp;amp; Koch USP, USP Expert&lt;br /&gt;
* Heckler &amp;amp; Koch VP70&lt;br /&gt;
* FN FiveseveN&lt;br /&gt;
* Springfield Armory XD&lt;br /&gt;
* Walther P99&lt;br /&gt;
* Kimber Desert Warrior&lt;br /&gt;
* SIG-Sauer P226&lt;br /&gt;
* Browning Hi-Power&lt;br /&gt;
* Smith &amp;amp; Wesson 4506&lt;br /&gt;
         ^&lt;br /&gt;
All of these are must haves&lt;br /&gt;
&lt;br /&gt;
Who wrote this? VP70, FiveseveN and Glock 18 are military issue only. The full auto and brust pistols are illegal for the commercial market and the FiveseveN and VP70 are no longer in production. I think some little COD fan is trying to make smart with the people who actually  know their shit. The P99 weighs just over 600 grams making itabiut as heavy as a glock and lighter in weight than a 92F, M1911 and most other non polymer bodied pistols on the market. Fucking Noob! --[[User:Captain Snikt|Captain Snikt]] 02:31, 14 March 2010 (UTC)&lt;br /&gt;
Who pissed in your goddam cornflakes this morning??? Give the kid a break, he's having a little fun. So shut the fuck up unless you have something constructive to say, got it?[[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
&lt;br /&gt;
== James Bond ==&lt;br /&gt;
&lt;br /&gt;
Since James Bond has went back to using his old Walther PPk in Quantum of Solace, do you think he should have sticked to his old gun that whole time or use the Walther P99??? (Please note that this is just a matter of opinions.)&lt;br /&gt;
I think the P99 is something nice to be changed, 7 rounds of .32 .vs 15 of 9mm, you do the math. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:52, 13 March 2010 (UTC)&lt;br /&gt;
:I never thought this switch to the P99 made sense, other than some marketing for Walther. He's a secret agent, it'd make sense for him to carry a weapon designed to be concealable. I can understand if he went for something bigger on some missions, like the dam mission at the beginning of Goldeneye, but overall I'm glad he's back with the PPK. If the producers want to appease Walther, I'd be okay with him switching over to a PPS or something. --[[User:Funkychinaman|Funkychinaman]] 06:40, 13 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taurus_Raging_Bull&amp;diff=244256</id>
		<title>Talk:Taurus Raging Bull</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taurus_Raging_Bull&amp;diff=244256"/>
		<updated>2010-03-13T03:47:25Z</updated>

		<summary type="html">&lt;p&gt;StrikerDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this Revolver shoots rifle round!?&lt;br /&gt;
&lt;br /&gt;
Yes. You can purchase certain variants chambered in .218 Bee, .223 Remington, and .30 Carbine.[[User:StrikerDelta|StrikerDelta]]&lt;/div&gt;</summary>
		<author><name>StrikerDelta</name></author>
	</entry>
</feed>