<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpectralNova</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpectralNova"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/SpectralNova"/>
	<updated>2026-04-16T06:01:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heroes_%26_Generals&amp;diff=1208954</id>
		<title>Heroes &amp; Generals</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heroes_%26_Generals&amp;diff=1208954"/>
		<updated>2018-08-27T22:37:17Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* M3 &amp;quot;Grease Gun&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Heroes &amp;amp; Generals&lt;br /&gt;
|picture = Heroes &amp;amp; Generals Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Heroes &amp;amp; Generals&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=Reto-Moto&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Reto-Moto&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Heroes &amp;amp; Generals'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1903 Hammerless==&lt;br /&gt;
The [[Colt Model 1903/1908#Colt 1903/1908|Colt M1903 Hammerless]] is the US pocket pistol. It is similar to the pocket pistols of the other nations and also fires a rather small round being .32 ACP. Despite this, it can still be very deadly when performing headshots.&lt;br /&gt;
[[file:ColtM1903HammerlessWoodGrips.jpg|thumb|none|350px|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP.]]&lt;br /&gt;
[[file:HG Colt1903 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Colt1903 normal.jpg|thumb|none|600px|The player holding a Colt M1903.]]&lt;br /&gt;
[[file:HG Colt1903 aiming.jpg|thumb|none|600px|The player aiming a Colt M1903.]]&lt;br /&gt;
[[file:HG Colt1903 reloading.jpg|thumb|none|600px|The player reloading a Colt M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The famous [[Colt_1911#M1911A1|Colt M1911A1]] is the second available handgun for the US Forces.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:HG M1911 overview.jpg|thumb|none|600px|Render in the loadout screen. Note the missing frame relief cuts, which is correct for the original [[Colt M1911]] but not the M1911A1.]]&lt;br /&gt;
[[file:HG M1911 normal.jpg|thumb|none|600px|The player holding a Colt M1911A1.]]&lt;br /&gt;
[[file:HG M1911 aiming.jpg|thumb|none|600px|The player aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:HG M1911 reloading.jpg|thumb|none|600px|The player reloading a Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1917==&lt;br /&gt;
Players can unlock the [[M1917 Revolver|Colt M1917]]. It reloads with a speedloader.&lt;br /&gt;
[[file:ColtModel1917.jpg|thumb|none|350px|Colt M1917 Revolver -.45 ACP]]&lt;br /&gt;
[[file:HG ColtM1917 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG ColtM1917 normal.jpg|thumb|none|600px|The player holding a Colt M1917.]]&lt;br /&gt;
[[file:HG ColtM1917 aiming.jpg|thumb|none|600px|The player aiming a Colt M1917.]]&lt;br /&gt;
[[file:HG ColtM1917 reloading.jpg|thumb|none|600px|The player reloading a Colt M1917.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1934 Taschenpistole==&lt;br /&gt;
The Germans can get a [[Mauser Pocket Pistol#1934 Mauser Pocket Pistol|Mauser 1934 Taschenpistole]] as an early unlock. In real life this was the standard sidearm of the German Kriegsmarine (Navy) but as it was a very common pistol at the time, German high ranking officers and even lower ranks got this pistol as their sidearm. As it fires the rather small 7.65x17mmSR/.32 ACP it has a rather low recoil thus follow up shots can be fired very fast. This is also reflected ingame. The developers even got the reload procedure right, which is very impressive as the actual reloading sequence of this weapon is somewhat special. The pistol locks the slide back when the last round has been fired, you pull the old magazine out, insert a new one and at that time the pistol automatically unlocks the slide chambering a new round.&lt;br /&gt;
[[file:Mauser1934.jpg|thumb|none|350px|1934 Mauser Pocket Pistol - 7.65x17mmSR.]]&lt;br /&gt;
[[file:HG Mauser1934 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Mauser1934 normal.jpg|thumb|none|600px|The player holding a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
[[file:HG Mauser1934 aiming.jpg|thumb|none|600px|The player aiming a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
[[file:HG Mauser1934 reloading.jpg|thumb|none|600px|The player reloading a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96]], which carries the nickname &amp;quot;Broomhandle&amp;quot;, is the second pistol unlock for the German Armed Forces.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|none|350px|Mauser C96 Broomhandle - 7.63x25mm Mauser.]]&lt;br /&gt;
[[file:HG C96 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG C96 normal.jpg|thumb|none|600px|The player holding a Mauser C96.]]&lt;br /&gt;
[[file:HG C96 aim.jpg|thumb|none|600px|The player aiming a Mauser C96.]]&lt;br /&gt;
[[file:HG C96 reloading.jpg|thumb|none|600px|The player reloading a Mauser C96.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the third pistol which can be unlocked for the German side.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:HG P08 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG P08 normal.jpg|thumb|none|600px|The player holding a Luger P08.]]&lt;br /&gt;
[[file:HG P08 aiming.jpg|thumb|none|600px|The player aiming a Luger P08.]]&lt;br /&gt;
[[file:HG P08 reloading.jpg|thumb|none|600px|The player reloading a Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The famous [[Walther P38]] is the fourth pistol unlocked for the German side. It has a similar behavior as the Luger P08 ingame, so it is more a matter of personal preference which one you choose.&lt;br /&gt;
[[file:P38Black.jpg|thumb|none|350px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[file:HG P38 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG P38 normal.jpg|thumb|none|600px|The player holding a Walther P38.]]&lt;br /&gt;
[[file:HG P38 aiming.jpg|thumb|none|600px|The player aiming a Walther P38.]]&lt;br /&gt;
[[file:HG P38 reloading.jpg|thumb|none|600px|The player reloading a Walther P38.]]&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
The Soviet [[Korovin TK]] is one of the smallest guns ingame. It fires the 6.35x16SR Browning / .25ACP which allows fast follow up shots due to the low muzzle climb. Although this weapon was never officially adopted into Red Army use, lots of them were issued anyway to any person who didn't really need a weapon but wanted to carry one for self defence like high ranking officers, medics etc. It is a very special weapon in the game as it has been rarely seen in media so far.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP.]]&lt;br /&gt;
[[file:HG TK overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TK normal.jpg|thumb|none|600px|The player holding a Korovin TK.]]&lt;br /&gt;
[[file:HG TK aiming.jpg|thumb|none|600px|The player aiming a Korovin TK.]]&lt;br /&gt;
[[file:HG TK reloading.jpg|thumb|none|600px|The player reloading a Korovin TK.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is the second Soviet pistol which you can unlock.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm.]]&lt;br /&gt;
[[file:HG TT33 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TT33 normal.jpg|thumb|none|600px|The player holding a TT-33.]]&lt;br /&gt;
[[file:HG TT33 aiming.jpg|thumb|none|600px|The player aiming a TT-33. Even though the muzzle flash is present, the hammer is still cocked.]]&lt;br /&gt;
[[file:HG TT33 reloading.jpg|thumb|none|600px|The player reloading a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The Soviet [[Nagant Revolver|Nagant M1895]] is a very powerful revolver ingame. It is correctly depicted as being gate-loaded. However, the hammer incorrectly cocks itself after every shot.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[file:HG 1895 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG 1895 normal.jpg|thumb|none|600px|The player holding a Nagant M1895.]]&lt;br /&gt;
[[file:HG 1895 aiming.jpg|thumb|none|600px|The player aiming a Nagant M1895.]]&lt;br /&gt;
[[file:HG 1895 reloading.jpg|thumb|none|600px|The player reloading a Nagant M1895.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The first submachine gun for the US is the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]]. It has a rather low rate of fire but due to the .45 ACP round it packs quite a punch.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:HG M3Grease overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M3Grease normal.jpg|thumb|none|600px|The player holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:HG M3Grease aiming.jpg|thumb|none|600px|The player aiming a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:HG M3Grease reloading.jpg|thumb|none|600px|The player reloading a M3 &amp;quot;Grease Gun&amp;quot;. The player never actually uses the cocking lever and instead (impossibly) cocks the bolt manually with his finger, like one would with the later M3A1.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]] is the second unlockable submachine gun for the United States. It is a very powerful weapon ingame with a rather high rate of fire while still being controllable.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - .45 ACP.]]&lt;br /&gt;
[[file:HG M1A1Thompson overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Thompson normal.jpg|thumb|none|600px|The player holding a Thompson M1A1.]]&lt;br /&gt;
[[file:HG M1A1Thompson aiming.jpg|thumb|none|600px|The player aiming a Thompson M1A1. The player opts to use the notch instead of the peephole in the rear sight.]]&lt;br /&gt;
[[file:HG M1A1Thompson reloading.jpg|thumb|none|600px|The player reloading a Thompson M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==MP34==&lt;br /&gt;
The German Forces can first unlock the [[Steyr MP34|MP34]]. Ingame it uses the smaller 20 round magazine but it is still quite effective. This weapon is rarely seen in video games, this fact makes this weapon very interesting and unique.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|350px|Steyr MP34 - 9x19mm.]]&lt;br /&gt;
[[file:HG MP34 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MP34 normal.jpg|thumb|none|600px|The player holding a MP34.]]&lt;br /&gt;
[[file:HG MP34 aiming.jpg|thumb|none|600px|The player aiming a MP34.]]&lt;br /&gt;
[[file:HG MP34 reloading.jpg|thumb|none|600px|The player reloading a MP34.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The well known [[MP40#MP40|MP40]] can be unlocked by the German Forces. It features a 32 round magazine and has a pretty controllable recoil. It is a great all around weapon ingame.&lt;br /&gt;
[[file:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm.]]&lt;br /&gt;
[[file:HG MP40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MP40 normal.jpg|thumb|none|600px|The player holding a MP40.]]&lt;br /&gt;
[[file:HG MP40 aiming.jpg|thumb|none|600px|The player aiming a MP40.]]&lt;br /&gt;
[[file:HG MP40 reloading.jpg|thumb|none|600px|The player reloading a MP40.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
A rarely seen weapon in video games is the [[PPD-40]]. It is the first available submachine gun for the Soviet Faction, has a large drum magazine and is nice to clear out buildings.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|350px|PPD 40 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPD-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPD-40 normal.jpg|thumb|none|600px|The player holding a PPD-40.]]&lt;br /&gt;
[[file:HG PPD-40 aiming.jpg|thumb|none|600px|The player aiming a PPD-40.]]&lt;br /&gt;
[[file:HG PPD-40 reloading.jpg|thumb|none|600px|The player reloading a PPD-40.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The second unlockable SMG for the Soviet Union is the very famous [[PPSh-41]]. It has a large 71 round drum mag and a high rate of fire. In close quarters combat this weapon is very effective.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPSh-41 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPSh-41 normal.jpg|thumb|none|600px|The player holding a PPSh-41.]]&lt;br /&gt;
[[file:HG PPSh-41 aiming.jpg|thumb|none|600px|The player aiming a PPSh-41.]]&lt;br /&gt;
[[file:HG PPSh-41 reloading.jpg|thumb|none|600px|The player reloading a PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] is the third unlockable SMG for the Soviet Union. It uses normal 35-round magazines but other than that it feels similar to the German MP40 ingame.&lt;br /&gt;
[[file:PPSh-43-Submachine-Gun.jpg|thumb|none|350px|PPS-43 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPS-43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPS-43 normal.jpg|thumb|none|600px|The player holding a PPS-43.]]&lt;br /&gt;
[[file:HG PPS-43 aiming.jpg|thumb|none|600px|The player aiming a PPS-43.]]&lt;br /&gt;
[[file:HG PPS-43 reloading.jpg|thumb|none|600px|The player reloading a PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The standard US bolt action rifle is the [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]]. It is reloaded with a 5 round stripper clip.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1903A1 normal.jpg|thumb|none|600px|The player holding a Springfield M1903A1.]]&lt;br /&gt;
[[file:HG M1903A1 aiming.jpg|thumb|none|600px|The player aiming a Springfield M1903A1.]]&lt;br /&gt;
[[file:HG M1903A1 reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1 with M84===&lt;br /&gt;
US soldiers can first unlock the [[M1903_Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A1 with M84]]. Although technically not impossible, this combination is rather uncommon. A more historical combination would be the M1903A4 with M84 scope as shown in the photo below but as changing the model from an 1903A1 to A4 would create more work for the game developers, I guess this was avoided. The scope has a 2.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:Rifle Springfield M1903A4 with M84 sight.jpg |thumb|none|350px|M1903A4 Springfield sniper variant with M84 scope - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 scoped M84 normal.jpg |thumb|none|600px|The player holding a Springfield M1903A1 with M84.]]&lt;br /&gt;
[[file:HG M1903A1 scoped M84 reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1 with M84.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1 with Unertl 8X===&lt;br /&gt;
US Snipers can unlock the [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1 with Unertl 8X]]. The scope has a powerful 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:M1903 scoped.jpg|thumb|none|350px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 scoped normal.jpg|thumb|none|600px|The player holding a Springfield M1903A1 with Unertl 8X.]]&lt;br /&gt;
[[file:HG M1903A1 scoped reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1 with Unertl 8X.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is the US semi automatic rifle. It works very well in most situations, makes the usual &amp;quot;PING&amp;quot; sound when it is empty and is loaded with an 8 round en-bloc clip.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:HG M1Garand overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1Garand normal.jpg|thumb|none|600px|The player holding a M1 Garand.]]&lt;br /&gt;
[[file:HG M1Garand aiming.jpg|thumb|none|600px|The player aiming a M1 Garand.]]&lt;br /&gt;
[[file:HG M1Garand reloading.jpg|thumb|none|600px|The player reloading a M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
===M1D Garand with M84===&lt;br /&gt;
US Infantry, Recon and Paratrooper classes can unlock the [[M1 Garand|M1D Garand with M84]]. The scope has a magnification of 2.2x. You can still reload the rifle with the usual 8 round en-bloc clip as the sight is offset to the left to allow this.&lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|350px|M1D Sniper Variant with M84 scope - .30-06. The T-37 flash suppressor is an option and is not featured in the game.]]&lt;br /&gt;
[[file:HG M1Garand scoped normal.jpg|thumb|none|600px|The player holding a M1D Garand with M84.]]&lt;br /&gt;
[[file:HG M1Garand scoped reloading.jpg|thumb|none|600px|The player reloading a M1D Garand with M84.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
One of the most produced rifles of WW2 being the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] can be acquired by the US paratrooper. It is a fast firing semi-automatic weapon with a rather weak ammo which means that it loses power over distance rather fast.&lt;br /&gt;
[[file:M1-Carbine.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1Carbine normal.jpg|thumb|none|600px|The player holding a M1 Carbine.]]&lt;br /&gt;
[[file:HG M1Carbine aiming.jpg|thumb|none|600px|The player aiming a M1 Carbine.]]&lt;br /&gt;
[[file:HG M1Carbine reloading.jpg|thumb|none|600px|The player reloading a M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine with M84===&lt;br /&gt;
US soldiers can unlock the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine with M84]]. The scope has a magnification of 2.2x. Although this is a real combination in real life, it would be nearly impossible to see this in World War 2 (and even more in the European Theater of Operations) as scope mounts for the Carbine variants were mostly available after the war. The earliest variant was the '''M3 Carbine''' with the IR scope (which used the same scope mount) which was first used in the Battle of Okinawa.&lt;br /&gt;
[[file:HG M1 Carbine scoped M84 normal.jpg|thumb|none|600px|The player holding a M1 Carbine with M84.]]&lt;br /&gt;
[[file:HG M1 Carbine scoped M84 reloading.jpg|thumb|none|600px|The player reloading a M1 Carbine with M84.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The player can unlock the [[M1_Carbine#M1.2FM1A1_Carbine|M1A1 Carbine]] for the US paratrooper class and tanker. The M1A1 is the folding stock version of the standard M1 thus making it a ligher version. This is also reflected in the game as the M1A1 takes fewer equipment points.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|350px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1A1Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Carbine normal.jpg|thumb|none|600px|The player holding a M1A1 Carbine.]]&lt;br /&gt;
[[file:HG M1A1Carbine aiming.jpg|thumb|none|600px|The player aiming a M1A1 Carbine.]]&lt;br /&gt;
[[file:HG M1A1Carbine reloading.jpg|thumb|none|600px|The player reloading a M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1/M2 Carbine==&lt;br /&gt;
A late war version called the [[M1 Carbine#M2 Carbine|M1/M2 Carbine]] is featured in the game. It is a select fire version which can switch between semi and full automatic fire. In the closing months of WW2 in Europe US Ordnance issued conversion part-kits to the US Forces fighting in Europe to counter the widespread use of German assault rifles. Those converted M1 Carbines were called M1/M2 Carbines.&lt;br /&gt;
[[file:M2CarB1.jpg|thumb|none|350px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1 M2Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1 M2Carbine normal.jpg|thumb|none|600px|The player holding a M1/M2 Carbine.]]&lt;br /&gt;
[[file:HG M1 M2Carbine aiming.jpg|thumb|none|600px|The player aiming a M1/M2 Carbine.]]&lt;br /&gt;
[[file:HG M1 M2Carbine reloading.jpg|thumb|none|600px|The player reloading a M1/M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1/M2 Carbine with M84===&lt;br /&gt;
US soldiers can unlock the [[M1 Carbine#M2 Carbine|M1/M2 Carbine with M84]]. The scope has a magnification of 2.2x. This is the same case as the '''M1 Carbine with M84''', in fact chances to see an '''M1/M2 Carbine with a M84''' scope in WW2 is even more unlike, probably impossible.&lt;br /&gt;
[[file:HG M1 M2Carbine scoped M84 normal.jpg|thumb|none|600px|The player holding a M1/M2 Carbine with M84.]]&lt;br /&gt;
[[file:HG M1 M2Carbine scoped M84 reloading.jpg|thumb|none|600px|The player reloading a M1/M2 Carbine with M84.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98 Kurz==&lt;br /&gt;
German soldiers can grab the powerful [[Karabiner 98k]]. The model ingame is a later version as it features the front sight hood. Reloaded with 5 round stripper clips.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98 Kurz - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Kar98k overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Kar98k normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz.]]&lt;br /&gt;
[[file:HG Kar98k aiming.jpg|thumb|none|600px|The player aiming a Karabiner 98 Kurz.]]&lt;br /&gt;
[[file:HG Kar98k reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98 Kurz with ZF39===&lt;br /&gt;
German infantry and sniper classes can get the [[Karabiner 98k|Karabiner 98 Kurz with ZF39]]. The scope has a 4.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|350px|Karabiner 98k with Zeiss ZF39 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Kar98k scoped normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz with ZF39.]]&lt;br /&gt;
[[file:HG Kar98k scoped reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz with ZF39.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98 Kurz with ZS Zielacht===&lt;br /&gt;
The powerful [[Karabiner 98k|Karabiner 98 Kurz with ZS Zielacht]] can only be unlocked by German snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:HG Kar98k scoped Zielacht normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz with ZS Zielacht.]]&lt;br /&gt;
[[file:HG Kar98k scoped Zielacht reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz with ZS Zielacht.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is the semi automatic rifle for the German faction ingame. As the Tokarev SVT-40 for the Soviet Union, this rifle also reloads from a 10 round box magazine.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Gewehr43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Gewehr43 normal.jpg|thumb|none|600px|The player holding a Gewehr 43.]]&lt;br /&gt;
[[file:HG Gewehr43 aiming.jpg|thumb|none|600px|The player aiming a Gewehr 43.]]&lt;br /&gt;
[[file:HG Gewehr43 reloading.jpg|thumb|none|600px|The player reloading a Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43 with ZF-4===&lt;br /&gt;
The ZF-4 scope is available for the [[Gewehr 43]]. The scope has a 4.0x magnification.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Gewehr43 scoped normal.jpg|thumb|none|600px|The player holding a Gewehr 43 with ZF-4.]]&lt;br /&gt;
[[file:HG Gewehr43 scoped reloading.jpg|thumb|none|600px|The player reloading a Gewehr 43 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The first ever mass-produced assault rifle, the famous [[Sturmgewehr 44]] can be unlocked for German solders.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz.]]&lt;br /&gt;
[[file:HG Stg44 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Stg44 normal.jpg|thumb|none|600px|The player holding a Sturmgewehr 44.]]&lt;br /&gt;
[[file:HG Stg44 aiming.jpg|thumb|none|600px|The player aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:HG Stg44 reloading.jpg|thumb|none|600px|The player reloading a Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44 with ZF-4===&lt;br /&gt;
German infantry can unlock the [[Sturmgewehr 44|Sturmgewehr 44 with ZF-4]]. The scope has a 4.0x magnification.&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz.]]&lt;br /&gt;
[[file:HG Stg44 scoped normal.jpg|thumb|none|600px|The player holding a Sturmgewehr 44 with ZF-4.]]&lt;br /&gt;
[[file:HG Stg44 scoped reloading.jpg|thumb|none|600px|The player reloading a Sturmgewehr 44 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjäger Gewehr 42==&lt;br /&gt;
German Fallschirmjäger troops can unlock the rare [[FG 42|Fallschirmjäger Gewehr 42]]. As in real life it has heavy recoil when fired in full auto mode; if you switch it to semi-auto or shoot in short, controlled bursts, this weapon is very deadly due to the rifle cartridge. The model in game is the early model FG42.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|350px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:HG FG42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG FG42 normal.jpg|thumb|none|600px|The player holding a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
[[file:HG FG42 aiming.jpg|thumb|none|600px|The player aiming a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
[[file:HG FG42 reloading.jpg|thumb|none|600px|The player reloading a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
&lt;br /&gt;
===Fallschirmjäger Gewehr 42 with ZF-4===&lt;br /&gt;
The [[FG 42|Fallschirmjäger Gewehr 42 with ZF-4]] is the last unlock for the German Fallschirmjäger troops. The scope has a magnification of 4.0x.&lt;br /&gt;
[[file:Firearm FG42.jpg|thumb|none|350px|FG 42 1st pattern with Zeiss ZF-4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG FG42 scoped ZF-4 normal.jpg|thumb|none|600px|The player holding a Fallschirmjäger Gewehr 42 with ZF-4.]]&lt;br /&gt;
[[file:HG FG42 scoped ZF-4 reloading.jpg|thumb|none|600px|The player reloading a Fallschirmjäger Gewehr 42 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is the standard Soviet bolt action rifle. It has clean sights and reloads with a 5 round stripper clip.&lt;br /&gt;
[[file:M9130.jpg|thumb|none|350px|Mosin Nagant M91/30 - 7.62x54mm R.]]&lt;br /&gt;
[[file:HG 1891-30 overview.jpg|thumb|none|600px|Render in the loadout screen. Note the downturned bolt handle, which is normally only seen on scoped Mosin-Nagant rifles.]]&lt;br /&gt;
[[file:HG 1891-30 normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:HG 1891-30 aiming.jpg|thumb|none|600px|The player aiming a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:HG 1891-30 reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30 with PU===&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30 with PU]] can be unlocked by Soviet Union infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|350px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope (this example is one of the repurposed SVT-40 scopes, 91/30 PU scopes had consistent tube diameter as the mount rings were shorter) and down turned bolt handle - 7.62x54mm R.]]&lt;br /&gt;
[[file:HG 1891-30 scoped normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30 with PU.]]&lt;br /&gt;
[[file:HG 1891-30 scoped reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30 with PU.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30 with ZS Zielacht===&lt;br /&gt;
The powerful [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30 with ZS Zielacht]] can only be unlocked by Soviet snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips. Although the combination of a German scope with a Soviet rifle might sound strange, it is believed that this could have happened during WW2 as the Soviets did not have their own high powered scope available.&lt;br /&gt;
[[file:HG 1891-30 scoped Zielacht normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30 with ZS Zielacht.]]&lt;br /&gt;
[[file:HG 1891-30 scoped Zielacht reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30 with ZS Zielacht.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The standard semi automatic rifle for the Soviet Union is the [[Tokarev_SVT-40_Rifle|Tokarev SVT-40]]. It is fed from a 10 round detachable box magazine. It is a great all-around weapon ingame.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG SVT-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG SVT-40 normal.jpg|thumb|none|600px|The player holding a Tokarev SVT-40.]]&lt;br /&gt;
[[file:HG SVT-40 aiming.jpg|thumb|none|600px|The player aiming a Tokarev SVT-40.]]&lt;br /&gt;
[[file:HG SVT-40 reloading.jpg|thumb|none|600px|The player reloading a Tokarev SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-40 with PU===&lt;br /&gt;
The semi automatic [[Tokarev_SVT-40_Rifle|Tokarev SVT-40 with PU]] can be unlocked by Soviet infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with box magazines.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR with PU.]]&lt;br /&gt;
[[file:HG SVT-40 scoped normal.jpg|thumb|none|600px|The player holding a Tokarev SVT-40 with PU.]]&lt;br /&gt;
[[file:HG SVT-40 scoped reloading.jpg|thumb|none|600px|The player reloading a Tokarev SVT-40 with PU.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[Simonov AVS-36 Rifle|Simonov AVS-36]] is featured in the game as the Soviet Union's last unlock. It is a full-auto rifle and fires a heavy rifle bullet. It has a high recoil, but if fired in short bursts it is a very effective weapon.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|350px|Simonov AVS-36 - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG AVS-36 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG AVS-36 normal.jpg|thumb|none|600px|The player holding a Simonov AVS-36.]]&lt;br /&gt;
[[file:HG AVS-36 aiming.jpg|thumb|none|600px|The player aiming a Simonov AVS-36.]]&lt;br /&gt;
[[file:HG AVS-36 reloading.jpg|thumb|none|600px|The player reloading a Simonov AVS-36.]]&lt;br /&gt;
&lt;br /&gt;
===Simonov AVS-36 with PU===&lt;br /&gt;
The [[Simonov AVS-36 Rifle|Simonov AVS-36 with PU]] can be unlocked by Soviet Union infantry. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with the usual box magazines. It is unknown if this combination existed in real life, a more usual choice would have been with a PEM scope, an earlier sniper scope which generally had the same specifications as the PU but was more complex to manufacture. By the time the PU scope arrived at the front lines, most AVS-36 rifles were already lost or captured by the German Forces but it is still possible that some AVS-36 rifles received the PU scope.&lt;br /&gt;
[[file:HG AVS-36 scoped PU normal.jpg|thumb|none|600px|The player holding a Simonov AVS-36 with PU.]]&lt;br /&gt;
[[file:HG AVS-36 scoped PU reloading.jpg|thumb|none|600px|The player reloading a Simonov AVS-36 with PU.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The Soviet faction can unlock the [[PTRD-41]], a very powerful anti-tank rifle. Ingame it is very powerful against soft-skinned vehicles and light tanks, but it struggles against the heavier armored vehicles. It is a single shot, bolt action rifle which loads a massive 14.5x114mm round.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|350px|PTRD-41 - 14.5x114mm.]]&lt;br /&gt;
[[file:HG PTRD-41 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PTRD-41 normal.jpg|thumb|none|600px|The player holding a PTRD-41.]]&lt;br /&gt;
[[file:HG PTRD-41 aiming.jpg|thumb|none|600px|The player aiming a PTRD-41.]]&lt;br /&gt;
[[file:HG PTRD-41 reloading.jpg|thumb|none|600px|The player reloading a PTRD-41.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle|Browning Automatic Rifle M1918A2]], also called &amp;quot;BAR&amp;quot;, is the first light machine gun for the United States. It is a very powerful weapon in close ranges, but also for medium ranges if you fire short bursts.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|350px|Browning Automatic Rifle M1918A2 - .30-06.]]&lt;br /&gt;
[[file:HG M1918A2 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1918A2 normal.jpg|thumb|none|600px|The player holding a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:HG M1918A2 aiming.jpg|thumb|none|600px|The player aiming a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:HG M1918A2 reloading.jpg|thumb|none|600px|The player reloading a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The United States infantry soldiers can also unlock the [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. The variant ingame looks like it was directly dismounted from a pedestal mount from a vehicle as it still has the mounting fitted at the bottom of the MG. The ladder sights are folded up and it uses a 50 round belt.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|350px|Browning M1919A4 - .30-06 Springfield.]]&lt;br /&gt;
[[file:HG M1919A4 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1919A4 normal.jpg|thumb|none|600px|The player holding a Browning M1919A4.]]&lt;br /&gt;
[[file:HG M1919A4 aiming.jpg|thumb|none|600px|The player aiming a Browning M1919A4.]]&lt;br /&gt;
[[file:HG M1919A4 reloading.jpg|thumb|none|600px|The player reloading a Browning M1919A4.]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941 Light Machine Gun==&lt;br /&gt;
A very interesting and unique weapon in the game is the [[M1941 Johnson machine gun|Johnson M1941 Light Machine Gun]], which is rarely seen in any video games. It looks and sounds very well-done for such a rare weapon.&lt;br /&gt;
[[file:JOHNSON M1941.jpg|thumb|none|350px|Johnson M1941 Light Machine Gun - .30-06 Springfield.]]&lt;br /&gt;
[[file:HG M1941 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1941 normal.jpg|thumb|none|600px|The player holding a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
[[file:HG M1941 aiming.jpg|thumb|none|600px|The player aiming a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
[[file:HG M1941 reloading.jpg|thumb|none|600px|The player reloading a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is the first unlockable machinegun for the German faction. Ingame it mounts the 50 round belt drum called Gurttrommel 34. It has a good rate of fire and is best used in prone position firing bursts, otherwise the recoil will be rather high.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|350px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG34 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MG34 normal.jpg|thumb|none|600px|The player holding a MG34.]]&lt;br /&gt;
[[file:HG MG34 aiming.jpg|thumb|none|600px|The player aiming a MG34.]]&lt;br /&gt;
[[file:HG MG34 reloading.jpg|thumb|none|600px|The player reloading a MG34.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the second LMG which the German faction can unlock. As in real life, it has a very high rate of fire and is rather difficult to control except if you use it in prone position. It is fed via 50 round belts.&lt;br /&gt;
[[file:MG42.jpg|thumb|none|350px|MG42 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG MG42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MG42 normal.jpg|thumb|none|600px|The player holding a MG42.]]&lt;br /&gt;
[[file:HG MG42 aiming.jpg|thumb|none|600px|The player aiming a MG42.]]&lt;br /&gt;
[[file:HG MG42 reloading.jpg|thumb|none|600px|The player reloading a MG42.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
Soviet soldiers can get the well known [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]]. It has a very unique magazine design which holds 47 rounds and feeds from the top. This gave it it's nickname &amp;quot;Record Player&amp;quot;.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 - .7.62x54mm R.]]&lt;br /&gt;
[[file:HG DP-28 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG DP-28 normal.jpg|thumb|none|600px|The player holding a Degtyaryov DP-28.]]&lt;br /&gt;
[[file:HG DP-28 aiming.jpg|thumb|none|600px|The player aiming a Degtyaryov DP-28.]]&lt;br /&gt;
[[file:HG DP-28 reloading.jpg|thumb|none|600px|The player reloading a Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Bazooka M1A1==&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M1A1 &amp;quot;Bazooka&amp;quot; (2.36&amp;quot; Rocket)|Bazooka M1A1]] can be unlocked by US Forces. The penetration of the Bazooka is a bit lower than the '''''Panzerschreck''''' also featured in the game (as was in real life), but it is still a good ranged anti tank weapon.&lt;br /&gt;
[[file:M1A1 Bazooka.jpg|thumb|none|350px|M1A1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[file:HG M1A1Bazooka overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Bazooka normal.jpg|thumb|none|600px|The player holding a Bazooka M1A1.]]&lt;br /&gt;
[[file:HG M1A1Bazooka aiming.jpg|thumb|none|600px|The player aiming a Bazooka M1A1.]]&lt;br /&gt;
[[file:HG M1A1Bazooka reloading.jpg|thumb|none|600px|The player reloading a Bazooka M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 60==&lt;br /&gt;
There are [[Panzerfaust#Panzerfaust 60/100|Panzerfaust 60]] weapon crates placed in different locations on the maps. All players can pick them up for use. It is a powerful anti-tank weapon ingame and works exactly like in real life, a shaped charge, single shot, disposable weapon.&lt;br /&gt;
[[file:Panzerfaust.jpg‎|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 box.jpg|thumb|none|600px|Panzerfaust 60 in the box where it can be picked up.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 normal.jpg|thumb|none|600px|The player holding a Panzerfaust 60.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 aiming.jpg|thumb|none|600px|The player aiming a Panzerfaust 60.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck RPzB 54==&lt;br /&gt;
The [[Panzerschreck|Panzerschreck RPzB 54]] is available for the Germans. Officially called the '''''Raketenpanzerbüchse 54''''', it soon got the nickname '''''Panzerschreck'''''. It has enormous firepower and can take on almost any tank. It is the model 54 ingame, as it has the blast shield available and also the long tube.&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|350px|Panzerschreck RPzB 54 - 88mm]]&lt;br /&gt;
[[file:HG RPzB54 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RPzB54 normal.jpg|thumb|none|600px|The player holding a Panzerschreck RPzB 54.]]&lt;br /&gt;
[[file:HG RPzB54 aiming.jpg|thumb|none|600px|The player aiming a Panzerschreck RPzB 54.]]&lt;br /&gt;
[[file:HG RPzB54 reloading.jpg|thumb|none|600px|The player reloading a Panzerschreck RPzB 54.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Mines=&lt;br /&gt;
&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The famous [[Mk 2 hand grenade|Mk II Hand Grenade]] can be equipped by the US soldiers. It is a fragmentation type grenade.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade.]]&lt;br /&gt;
[[file:HG MkII overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MkII normal.jpg|thumb|none|600px|The player holding a Mk II Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;==&lt;br /&gt;
The United States Forces can get a [[No 74 ST Grenade|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]. When thrown, it sticks to surfaces and vehicles and explodes after a few seconds.&lt;br /&gt;
[[file:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;.]]&lt;br /&gt;
[[file:HG No74 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG No74 normal.jpg|thumb|none|600px|The player holding a No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Anti-Tank Mine==&lt;br /&gt;
US players can get the [[M1 Mine|M1A1 Anti-Tank Mine]]. They can be placed on any surface, as soon as a vehicle drives over it, it will detonate and destroy it.&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|250px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:HG M1A1ATMine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1ATMine normal.jpg|thumb|none|600px|The player holding a M1A1 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG M1A1ATMine placed.jpg|thumb|none|600px|A M1A1 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M2A3 Anti-Personel Mine==&lt;br /&gt;
The US Faction can unlock the [[M2 Mine|M2A3 Anti-Personel Mine]]. This is the correct variant which was used in real life in WW2 by the US Forces. Those can come in handy if you cap a point far behind enemy lines and want to make sure that nobody interrupts you.&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|250px|M2A3 Anti-personel mine]]&lt;br /&gt;
[[file:HG M2A3APMine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M2A3APMine normal.jpg|thumb|none|600px|The player holding a M2A3 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG M2A3APMine placed.jpg|thumb|none|600px|A M2A3 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate 24==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Stielhandgranate 24]] is the standard high explosive hand grenade for the German Forces.&lt;br /&gt;
[[file:M24handgrenade.JPG|thumb|none|250px|Stielhandgranate 24.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 normal.jpg|thumb|none|600px|The player holding a Stielhandgranate 24.]]&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate 24 Splittering==&lt;br /&gt;
Additionally the Germans can get the [[Model 24 Stielhandgranate|Stielhandgranate 24 Splitterring]].&lt;br /&gt;
[[file:M24WithFragSleeve.jpg|thumb|none|250px|Stielhandgranate 24.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 S overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 S normal.jpg |thumb|none|600px|The player holding a Stielhandgranate 24 Splitterring.]]&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung H3==&lt;br /&gt;
The [[Hafthohlladung Anti Tank Mine|Hafthohlladung H3]] can be acquired by German soldiers. It is a magnetic mine which uses the hollow charge principle. It is a very powerful anti tank weapon which can defeat even the heaviest tanks.&lt;br /&gt;
[[Image:Hafthohlladung.jpg|thumb|none|240px|Hafthohlladung]]&lt;br /&gt;
[[file:HG H3 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG H3 normal.jpg|thumb|none|600px|The player holding a Hafthohlladung H3.]]&lt;br /&gt;
[[file:HG H3 arming.jpg|thumb|none|600px|The player arming a Hafthohlladung H3.]]&lt;br /&gt;
[[file:HG H3 placed.jpg|thumb|none|600px|A Hafthohlladung H3 placed on a tank.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerwurfmine Lang==&lt;br /&gt;
German players can get the [[Panzerwurfmine|Panzerwurfmine Lang]] which is a hollow charge anti-tank device with an impact fuze. It is best used if thrown onto the weaker spots of tanks. When thrown it will unfold the cloth fins which will stabilize it during flight. An interesting and very unique item which is rarely seen in media.&lt;br /&gt;
[[file:HG PanzerwurfmineL overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PanzerwurfmineL normal.jpg|thumb|none|600px|The player holding a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
[[file:HG PanzerwurfmineL thrown.jpg|thumb|none|600px|The player throwing a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42 Anti-Tank Mine==&lt;br /&gt;
The [[Tellermine 42]] is the anti-tank mine for the German Faction. It can be placed on the ground by the players and will detonate upon contact with a vehicle.&lt;br /&gt;
[[file:Tellermine 42.jpg|thumb|none|250px|Tellermine 42 Anti-tank mine.]]&lt;br /&gt;
[[file:HG Tellermine42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Tellermine42 normal.jpg|thumb|none|600px|The player holding a Tellermine 42 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG Tellermine42 placed.jpg|thumb|none|600px|A Tellermine 42 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine 35 Anti-Personel Mine==&lt;br /&gt;
The [[S-Mine|S-Mine 35]] anti-personel mine can be acquired by German soldiers.&lt;br /&gt;
[[file:SMine35.jpg|thumb|none|250px|S-Mine 35. Note the fuze is in the centre of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[file:HG S-Mine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG S-Mine normal.jpg|thumb|none|600px|The player holding a S-Mine 35 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG S-Mine placed.jpg|thumb|none|600px|A S-Mine 35 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 Stick Grenade==&lt;br /&gt;
The [[RGD-33 stick grenade|RGD-33 Stick Grenade]] is the standard Soviet Union fragmentation hand grenade.&lt;br /&gt;
[[file:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33.]]&lt;br /&gt;
[[file:HG RGD33 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RGD33 normal.jpg|thumb|none|600px|The player holding a RGD-33 Stick Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-43 Anti-Tank Grenade==&lt;br /&gt;
The [[RPG-43 Anti-tank Grenade]] is a hollow charge device with an impact fuze. It is best used if thrown onto the weaker spots of tanks.&lt;br /&gt;
[[file:RPG-43ATGrenade.jpg|thumb|none|350px|RPG-43.]]&lt;br /&gt;
[[file:HG RPG-43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RPG-43 normal.jpg|thumb|none|600px|The player holding a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==TM-35 Anti-Tank Mine==&lt;br /&gt;
Soviet soldiers can get a [[TM-35]] anti-tank mine. It can be placed on the ground by the players and will detonate upon contact with a vehicle.&lt;br /&gt;
[[file:tm-35mine.jpg|thumb|none|250px|TM-35 Anti-tank mine.]]&lt;br /&gt;
[[file:HG TM-35 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TM-35 normal.jpg|thumb|none|600px|The player holding a TM-35 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG TM-35 placed.jpg|thumb|none|600px|A TM-35 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PMK-40 Anti-Personel Mine==&lt;br /&gt;
The [[PMK-40]] anti-personel mine can be acquired by Soviet soldiers. As it is rather small, it is hard to detect for enemy soldiers.&lt;br /&gt;
[[file:HG PMK-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PMK-40 normal.jpg|thumb|none|600px|The player holding a PMK-40 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG PMK-40 placed.jpg|thumb|none|600px|A PMK-40 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB M51 Quad Mounted System==&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB M51 Quad Mounted System]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. US players can also unlock a M16MGMC with a Browning M2HB M51 Quad Mounted System which functions as SPAA.&lt;br /&gt;
[[file:M51 Quad.jpg|thumb|none|350px|Browning M2HB's in M51 Quad Mounted System - .50 BMG.]]&lt;br /&gt;
[[file:HG M2Quad normal.jpg|thumb|none|600px|The player manning a Browning M2HB M51 Quad Mounted System.]]&lt;br /&gt;
[[file:HG M2Quad aiming.jpg|thumb|none|600px|The player aiming a Browning M2HB M51 Quad Mounted System.]]&lt;br /&gt;
[[file:HG M2Quad mounted.jpg|thumb|none|600px|A stationary Browning M2HB M51 Quad Mounted System AA gun mount.]]&lt;br /&gt;
[[file:HG M2Quad M16MGMC.jpg|thumb|none|600px|Browning M2HB M51 Quad Mounted System mounted on the M16MGMC.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2 Heavy Barrel]] is mounted into and onto several vehicles including the M18 Hellcat Tank Destroyer, the M2A2 Light Tank and M3A1 Half-Track.&lt;br /&gt;
[[file:BrowningM2HB.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:HG M2 M2A2.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted in the M2A2 Light Tank]]&lt;br /&gt;
[[file:HG M2 M18.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the M18 Hellcat Tank Destroyer]]&lt;br /&gt;
[[file:HG M2 M3A1.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the M3A1 Half-Track]]&lt;br /&gt;
[[file:HG M2 M18 aiming.jpg|thumb|none|600px|The player aiming a Browning M2 Heavy Barrel]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
The Curtiss P-40N Warhawk mounts six [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns in the wings. The Lockheed P-38 Lightning has 4 of those in the nose.&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|350px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[file:HG M2 P-40N.jpg|thumb|none|600px|Browning M2 Aircraft mounted in the Curtiss P-40N Warhawk]]&lt;br /&gt;
[[file:HG M2 P-38.jpg|thumb|none|600px|Browning M2 Aircraft mounted in the Lockheed P-38 Lightning]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The United States [[Browning M1919#Browning M1919A4|Browning M1919A4]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame. &lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|350px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A4 M3Lee.jpg|thumb|none|600px|Browning M1919A4 mounted in the M3 Lee Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 M4A1.jpg|thumb|none|600px|Browning M1919A4 mounted in the M4A1 Sherman Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 M24.jpg|thumb|none|600px|Browning M1919A4 mounted in the M24 Chaffee Light Tank]]&lt;br /&gt;
[[file:HG M1919A4 M26.jpg|thumb|none|600px|Browning M1919A4 mounted in the M26 Pershing Heavy Tank]]&lt;br /&gt;
[[file:HG M1919A4 M8.jpg|thumb|none|600px|Browning M1919A4 mounted in the M8 Greyhound Armored Car]]&lt;br /&gt;
The [[Browning M1919#Browning M1919A4|Browning M1919A4]] is mounted in the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep and also on the M4A3E8 Sherman Medium Tank in a pedestal mount.&lt;br /&gt;
[[file:M1919A4 pintle.jpg|thumb|none|350px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A4 M4A3E8.jpg|thumb|none|600px|Browning M1919A4 mounted in the M4A3E8 Sherman Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 Willy.jpg|thumb|none|600px|Browning M1919A4 mounted on the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep]]&lt;br /&gt;
[[file:HG M1919A4 Willy normal.jpg|thumb|none|600px|Browning M1919A4 mounted on the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep]]&lt;br /&gt;
[[file:HG M1919A4 Willy aiming.jpg|thumb|none|600px|The player aiming a Browning M1919A4]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A5==&lt;br /&gt;
The M5A1 Stuart Light Tank mounts the [[Browning M1919#Browning M1919A5/M1919A4E1|Browning M1919A5]] in the turret (coaxial). For the M3 and M5 tank series the M1919A5 was invented, which was a slightly modified version of the M1919A4, because the available space in the turret was too small to reach the cocking handle.&lt;br /&gt;
[[file:M1919A5.jpg|thumb|none|350px|Browning M1919A5 - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A5 M5A1.jpg|thumb|none|600px|Browning M1919A5 mounted in the M5A1 Stuart Light Tank]]&lt;br /&gt;
&lt;br /&gt;
==Browning AN/M2==&lt;br /&gt;
The [[Browning M1919#Browning AN/M2|Browning AN/M2]] is mounted in the Curtiss O-52 Owl at the front behind the propellers in a fixed mount and in the tailgunner position in a flexible mount.&lt;br /&gt;
[[file:ANM230fixed.jpg|thumb|none|350px|Browning AN/M2, fixed mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG ANM2 O-52front.jpg|thumb|none|600px|Browning AN/M2 mounted in the Curtiss O-52 Owl]]&lt;br /&gt;
[[file:ANM230flexible.jpg|thumb|none|350px|Browning AN/M2, flexible mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG ANM2 O-52.jpg|thumb|none|600px|Browning AN/M2 mounted in the Curtiss O-52 Owl]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
A mighty [[Hispano-Suiza HS.404]] 20mm cannon is mounted in the center of the nose of the Lockheed P-38 Lightning. It has a rather low rate of fire but it fires a very powerful round.&lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|350px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:HG Hispano P-38.jpg|thumb|none|600px|Hispano-Suiza HS.404 mounted in the Lockheed P-38 Lightning]]&lt;br /&gt;
&lt;br /&gt;
==2cm Flakvierling 38==&lt;br /&gt;
The [[FlaK 38|2cm Flakvierling 38]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. German players can also unlock a Sonderkraftfahrzeug 7/1 with a mounted 2cm Flakvierling 38 which functions as SPAA.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mm B.]]&lt;br /&gt;
[[file:HG Flakvierling normal.jpg|thumb|none|600px|The player manning a 2cm Flakvierling 38.]]&lt;br /&gt;
[[file:HG Flakvierling aiming.jpg|thumb|none|600px|The player aiming a 2cm Flakvierling 38.]]&lt;br /&gt;
[[file:HG Flakvierling mounted.jpg|thumb|none|600px|A stationary 2cm Flakvierling 38 AA gun mount.]]&lt;br /&gt;
[[file:HG Flakvierling SdKfz71.jpg|thumb|none|600px|2cm Flakvierling 38 mounted on the Sonderkraftfahrzeug 7/1.]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
Players of the German Faction can acquire the Panzerkampfwagen I Ausf. A which mounts the [[MG13]] in a dual mount in the turret.&lt;br /&gt;
[[file:MG13.jpg|thumb|none|350px|MG13 machine gun - 7.92x57 Mauser]]&lt;br /&gt;
[[file:HG MG13 PzKpfwIA.jpg|thumb|none|600px|MG13 mounted in the Panzerkampfwagen I Ausf. A]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The Henschel HS 126 B-1 is the first airplane which the pilot characters can unlock. It mounts a [[MG15 machine gun|MG15]] in the tailgunner seat.&lt;br /&gt;
[[file:MG15.jpg|thumb|none|350px|MG15 machine gun with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG15 HS126B-1.jpg|thumb|none|600px|MG15 mounted in the Henschel HS 126 B-1]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
The Henschel HS 126 B-1, Messerschmitt Bf 109D-1 and Bf 109E-4 mount [[MG17 machine gun|MG17]]s in different configurations. In case of the Henschel HS 126 B-1 there is a single mount in the nose, the Messerschmitt Bf 109D-1 and Bf 109E-4 have two guns in the nose firing through the propeller.&lt;br /&gt;
[[file:MG 17.jpg|thumb|none|350px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG17 HS126B-1.jpg|thumb|none|600px|MG17 mounted in the Henschel HS 126 B-1]]&lt;br /&gt;
[[file:HG MG17 BF109D-1.jpg|thumb|none|600px|MG17 mounted in the Messerschmitt Bf 109D-1]]&lt;br /&gt;
[[file:HG MG17 BF109E-4.jpg|thumb|none|600px|MG17 mounted in the Messerschmitt Bf 109E-4]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The German [[MG34]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including tank hunters (in case of the Jagdpanzer 38(t) Hetzer it is remote controlled), cars, motorcycles, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame. The mounted version of the MG34 uses the '''Patronentrommel 34''' which is actually a magazine and does not use any belts. This was an early issue equipment for the MG34 in WW2 and was mainly used in AA mounts of the MG34. To use the Patronentrommel 34, the standard feed cover had to be replaced with a special magazine holder.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|350px|MG34 with 75 round drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG34PT34 JgdPz38(t).jpg|thumb|none|600px|MG34 mounted on the Jagdpanzer 38(t) Hetzer]]&lt;br /&gt;
[[file:HG MG34PT34 Kubel.jpg|thumb|none|600px|MG34 mounted on the Kübelwagen]]&lt;br /&gt;
[[file:HG MG34PT34 R75.jpg|thumb|none|600px|MG34 mounted on the BMW R75]]&lt;br /&gt;
[[file:HG MG34PT34 SdKfz250.jpg|thumb|none|600px|MG34 mounted on the Sonderkraftfahrzeug 250]]&lt;br /&gt;
[[file:HG MG34PT34 StugIIIF8 normal.jpg|thumb|none|600px|MG34 mounted on the Sturmgeschütz III Ausf. F/8]]&lt;br /&gt;
[[file:HG MG34PT34 SdKfz250 aiming.jpg|thumb|none|600px|The player aiming a MG34]]&lt;br /&gt;
&lt;br /&gt;
==MG FF==&lt;br /&gt;
The famous Messerschmitt Bf 109E-4 has two [[MG FF cannon|MG FF]]s wing mounted. The earlier variant, the Bf 109D-1 has a single gun mounted in the center of the nose (so called Motorkanone). Ingame they are a very powerful weapon bringing down any enemy airplane in just a few bursts.&lt;br /&gt;
[[file:MGFFLRG.jpg|thumb|none|350px|MG FF cannon - 20 x 80mm]]&lt;br /&gt;
[[file:HG MGFF BF109D-1.jpg|thumb|none|600px|MG FF mounted in the Messerschmitt Bf 109D-1]]&lt;br /&gt;
[[file:HG MGFF BF109E-4.jpg|thumb|none|600px|MG FF mounted in the Messerschmitt Bf 109E-4]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The Messerschmitt ME 410 B-2 has a total of four [[MG131 machine gun|MG131]]s. Two are mounted at the front of the plane, while the other two are mounted in remote controlled blister mounts on each side of the plane to defend against enemy attackers.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|350px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:HG MG131 ME410B-2 front.jpg|thumb|none|600px|MG131 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
[[file:HG MG131 ME410B-2 rear.jpg|thumb|none|600px|MG131 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
&lt;br /&gt;
==MG151/20==&lt;br /&gt;
The mighty [[MG 151 cannon|MG151/20]] is the main armament of the Messerschmitt ME 410 B-2, two of them are installed at the nose of the plane.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|350px|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm]]&lt;br /&gt;
[[file:HG MG15120 ME410B-2.jpg|thumb|none|600px|MG151/20 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
German tankers can get the Panzerkampfwagen 38(t) Ausf. E which mounts a [[ZB-53 / Vz.37]] in the turret and in the hull. This machinegun was called '''MG37(t)''' in German service.&lt;br /&gt;
[[file:ZB-53.jpg|thumb|none|350px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG37t PzKpfw38tE.jpg|thumb|none|600px|ZB-53 / Vz.37 mounted in the Panzerkampfwagen 38(t) Ausf. E]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]]&lt;br /&gt;
[[file:Mg34hb.jpg|thumb|none|350px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30 in M-4==&lt;br /&gt;
The [[Maxim#Maxim M1910/30|Maxim M1910/30 in M-4]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. Soviet Union players can also unlock a GAZ-AAA truck with a mounted Maxim M1910/30 in M-4 which functions as SPAAA.&lt;br /&gt;
[[file:Maxim M-4 Quad Museum.jpg|thumb|none|400px|Maxim M1910/30 in M-4 AA quad mounting]]&lt;br /&gt;
[[file:HG M4Quad normal.jpg|thumb|none|600px|The player manning a Maxim M1910/30 in M-4.]]&lt;br /&gt;
[[file:HG M4Quad aiming.jpg|thumb|none|600px|The player aiming a Maxim M1910/30 in M-4.]]&lt;br /&gt;
[[file:HG M4Quad mounted.jpg|thumb|none|600px|A stationary Maxim M1910/30 in M-4 AA gun mount.]]&lt;br /&gt;
[[file:HG M4Quad GAZ-AAA.jpg|thumb|none|600px|Maxim M1910/30 in M-4 mounted on the GAZ-AAA truck.]]&lt;br /&gt;
&lt;br /&gt;
== PV-1 ==&lt;br /&gt;
The [[PV-1|''Pulemyot Vozdushny'' PV-1]] is mounted in the Soviet Polikarpov R-Z behind the propeller. The PV-1 is an early war Soviet machine gun based on the Russian M1910 Maxim. It was available in various configurations like on the Sokolov carriage for infantry use, triple mounted for AA use or its primary use as air cooled version mounted on aircraft.&lt;br /&gt;
[[File:PV-1.jpg|thumb|none|400px|Nadashkevich PV-1 - 7.62x54R]]&lt;br /&gt;
[[file:HG PV-1 R-Z.jpg|thumb|none|600px|PV-1 mounted in the Polikarpov R-Z]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBS==&lt;br /&gt;
The [[Berezin UB|Berezin UBS]] is mounted in the Soviet YAK-9 behind the propeller, this is why the synchronized variant of the UB is used.&lt;br /&gt;
[[file:UBS machine gun.jpg|thumb|none|350px|Berezin UBS (Synchronized) - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBS YAK-9.jpg|thumb|none|600px|Berezin UBS mounted in the YAK-9]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBK==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis heavy fighter mounts two [[Berezin UB|Berezin UBK]] at the bottom of the fuselage.&lt;br /&gt;
[[file:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBS Pe-3bis.jpg|thumb|none|600px|Berezin UBK mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBT==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis mounts a [[Berezin UB|Berezin UBT]] in the turret behind the cockpit for the tailgunner.&lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|350px|Berezin UBT, a turret version of UB with spade grips - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBT Pe-3bis.jpg|thumb|none|600px|Berezin UBT mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalnyi-Vladimirov ShVAK-20==&lt;br /&gt;
The Soviet YAK-9 fighter aircraft and the Petlyakov Pe-3bis heavy fighter mount the powerful [[Shpitalnyi-Vladimirov ShVAK-20]] in the nose.&lt;br /&gt;
[[file:ShVAK cannon.jpg|thumb|none|350px|ShVAK-20 autocannon - 20x99 mm R]]&lt;br /&gt;
[[file:HG ShVAK-20 YAK-9.jpg|thumb|none|600px|ShVAK-20 mounted in the YAK-9]]&lt;br /&gt;
[[file:HG ShVAK-20 Pe-3bis.jpg|thumb|none|600px|ShVAK-20 mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis also mounts the [[Shpitalny-Komaritski ShKAS]] at the tail of the airplane.&lt;br /&gt;
[[file:ShKAS machine gun.jpg|thumb|none|350px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG ShKAS Pe-3bis.jpg|thumb|none|600px|ShKAS mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DA==&lt;br /&gt;
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov DA|Degtyaryov DA]] is mounted in the Polikarpov R-Z tailgunner position.&lt;br /&gt;
[[file:Degtyaryov DA.jpg|thumb|none|350px|DA machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:HG DA R-Z.jpg|thumb|none|600px|Degtyaryov DA mounted in the Polikarpov R-Z]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The Soviet [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov DT|Degtyaryov DT]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|350px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:HG DT T-34 85.jpg|thumb|none|600px|Degtyaryov DT mounted in the T-34/85]]&lt;br /&gt;
[[file:HG DT T-38.jpg|thumb|none|600px|Degtyaryov DT mounted on the T-38]]&lt;br /&gt;
[[file:HG DT IS-2.jpg|thumb|none|600px|Degtyaryov DT mounted on the IS-2]]&lt;br /&gt;
[[file:HG DT T-20K.jpg|thumb|none|600px|Degtyaryov DT mounted on the T-20 Komsomolets]]&lt;br /&gt;
[[file:HG DT BA-64B.jpg|thumb|none|600px|Degtyaryov DT mounted on the BA-64B]]&lt;br /&gt;
[[file:HG DT aiming.jpg|thumb|none|600px|The player aiming a Degtyaryov DT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heroes_%26_Generals&amp;diff=1208953</id>
		<title>Heroes &amp; Generals</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heroes_%26_Generals&amp;diff=1208953"/>
		<updated>2018-08-27T22:35:43Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Nagant M1895 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Heroes &amp;amp; Generals&lt;br /&gt;
|picture = Heroes &amp;amp; Generals Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Heroes &amp;amp; Generals&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=Reto-Moto&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Reto-Moto&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Heroes &amp;amp; Generals'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1903 Hammerless==&lt;br /&gt;
The [[Colt Model 1903/1908#Colt 1903/1908|Colt M1903 Hammerless]] is the US pocket pistol. It is similar to the pocket pistols of the other nations and also fires a rather small round being .32 ACP. Despite this, it can still be very deadly when performing headshots.&lt;br /&gt;
[[file:ColtM1903HammerlessWoodGrips.jpg|thumb|none|350px|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP.]]&lt;br /&gt;
[[file:HG Colt1903 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Colt1903 normal.jpg|thumb|none|600px|The player holding a Colt M1903.]]&lt;br /&gt;
[[file:HG Colt1903 aiming.jpg|thumb|none|600px|The player aiming a Colt M1903.]]&lt;br /&gt;
[[file:HG Colt1903 reloading.jpg|thumb|none|600px|The player reloading a Colt M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The famous [[Colt_1911#M1911A1|Colt M1911A1]] is the second available handgun for the US Forces.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:HG M1911 overview.jpg|thumb|none|600px|Render in the loadout screen. Note the missing frame relief cuts, which is correct for the original [[Colt M1911]] but not the M1911A1.]]&lt;br /&gt;
[[file:HG M1911 normal.jpg|thumb|none|600px|The player holding a Colt M1911A1.]]&lt;br /&gt;
[[file:HG M1911 aiming.jpg|thumb|none|600px|The player aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:HG M1911 reloading.jpg|thumb|none|600px|The player reloading a Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1917==&lt;br /&gt;
Players can unlock the [[M1917 Revolver|Colt M1917]]. It reloads with a speedloader.&lt;br /&gt;
[[file:ColtModel1917.jpg|thumb|none|350px|Colt M1917 Revolver -.45 ACP]]&lt;br /&gt;
[[file:HG ColtM1917 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG ColtM1917 normal.jpg|thumb|none|600px|The player holding a Colt M1917.]]&lt;br /&gt;
[[file:HG ColtM1917 aiming.jpg|thumb|none|600px|The player aiming a Colt M1917.]]&lt;br /&gt;
[[file:HG ColtM1917 reloading.jpg|thumb|none|600px|The player reloading a Colt M1917.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1934 Taschenpistole==&lt;br /&gt;
The Germans can get a [[Mauser Pocket Pistol#1934 Mauser Pocket Pistol|Mauser 1934 Taschenpistole]] as an early unlock. In real life this was the standard sidearm of the German Kriegsmarine (Navy) but as it was a very common pistol at the time, German high ranking officers and even lower ranks got this pistol as their sidearm. As it fires the rather small 7.65x17mmSR/.32 ACP it has a rather low recoil thus follow up shots can be fired very fast. This is also reflected ingame. The developers even got the reload procedure right, which is very impressive as the actual reloading sequence of this weapon is somewhat special. The pistol locks the slide back when the last round has been fired, you pull the old magazine out, insert a new one and at that time the pistol automatically unlocks the slide chambering a new round.&lt;br /&gt;
[[file:Mauser1934.jpg|thumb|none|350px|1934 Mauser Pocket Pistol - 7.65x17mmSR.]]&lt;br /&gt;
[[file:HG Mauser1934 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Mauser1934 normal.jpg|thumb|none|600px|The player holding a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
[[file:HG Mauser1934 aiming.jpg|thumb|none|600px|The player aiming a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
[[file:HG Mauser1934 reloading.jpg|thumb|none|600px|The player reloading a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96]], which carries the nickname &amp;quot;Broomhandle&amp;quot;, is the second pistol unlock for the German Armed Forces.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|none|350px|Mauser C96 Broomhandle - 7.63x25mm Mauser.]]&lt;br /&gt;
[[file:HG C96 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG C96 normal.jpg|thumb|none|600px|The player holding a Mauser C96.]]&lt;br /&gt;
[[file:HG C96 aim.jpg|thumb|none|600px|The player aiming a Mauser C96.]]&lt;br /&gt;
[[file:HG C96 reloading.jpg|thumb|none|600px|The player reloading a Mauser C96.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the third pistol which can be unlocked for the German side.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:HG P08 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG P08 normal.jpg|thumb|none|600px|The player holding a Luger P08.]]&lt;br /&gt;
[[file:HG P08 aiming.jpg|thumb|none|600px|The player aiming a Luger P08.]]&lt;br /&gt;
[[file:HG P08 reloading.jpg|thumb|none|600px|The player reloading a Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The famous [[Walther P38]] is the fourth pistol unlocked for the German side. It has a similar behavior as the Luger P08 ingame, so it is more a matter of personal preference which one you choose.&lt;br /&gt;
[[file:P38Black.jpg|thumb|none|350px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[file:HG P38 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG P38 normal.jpg|thumb|none|600px|The player holding a Walther P38.]]&lt;br /&gt;
[[file:HG P38 aiming.jpg|thumb|none|600px|The player aiming a Walther P38.]]&lt;br /&gt;
[[file:HG P38 reloading.jpg|thumb|none|600px|The player reloading a Walther P38.]]&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
The Soviet [[Korovin TK]] is one of the smallest guns ingame. It fires the 6.35x16SR Browning / .25ACP which allows fast follow up shots due to the low muzzle climb. Although this weapon was never officially adopted into Red Army use, lots of them were issued anyway to any person who didn't really need a weapon but wanted to carry one for self defence like high ranking officers, medics etc. It is a very special weapon in the game as it has been rarely seen in media so far.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP.]]&lt;br /&gt;
[[file:HG TK overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TK normal.jpg|thumb|none|600px|The player holding a Korovin TK.]]&lt;br /&gt;
[[file:HG TK aiming.jpg|thumb|none|600px|The player aiming a Korovin TK.]]&lt;br /&gt;
[[file:HG TK reloading.jpg|thumb|none|600px|The player reloading a Korovin TK.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is the second Soviet pistol which you can unlock.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm.]]&lt;br /&gt;
[[file:HG TT33 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TT33 normal.jpg|thumb|none|600px|The player holding a TT-33.]]&lt;br /&gt;
[[file:HG TT33 aiming.jpg|thumb|none|600px|The player aiming a TT-33. Even though the muzzle flash is present, the hammer is still cocked.]]&lt;br /&gt;
[[file:HG TT33 reloading.jpg|thumb|none|600px|The player reloading a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The Soviet [[Nagant Revolver|Nagant M1895]] is a very powerful revolver ingame. It is correctly depicted as being gate-loaded. However, the hammer incorrectly cocks itself after every shot.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[file:HG 1895 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG 1895 normal.jpg|thumb|none|600px|The player holding a Nagant M1895.]]&lt;br /&gt;
[[file:HG 1895 aiming.jpg|thumb|none|600px|The player aiming a Nagant M1895.]]&lt;br /&gt;
[[file:HG 1895 reloading.jpg|thumb|none|600px|The player reloading a Nagant M1895.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The first submachine gun for the US is the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]]. It has a rather low rate of fire but due to the .45 ACP round it packs quite a punch.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:HG M3Grease overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M3Grease normal.jpg|thumb|none|600px|The player holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:HG M3Grease aiming.jpg|thumb|none|600px|The player aiming a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:HG M3Grease reloading.jpg|thumb|none|600px|The player reloading a M3 &amp;quot;Grease Gun&amp;quot;. The player never actually uses the cocking lever and instead (impossibly) cocks the bolt manually with his finger.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]] is the second unlockable submachine gun for the United States. It is a very powerful weapon ingame with a rather high rate of fire while still being controllable.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - .45 ACP.]]&lt;br /&gt;
[[file:HG M1A1Thompson overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Thompson normal.jpg|thumb|none|600px|The player holding a Thompson M1A1.]]&lt;br /&gt;
[[file:HG M1A1Thompson aiming.jpg|thumb|none|600px|The player aiming a Thompson M1A1. The player opts to use the notch instead of the peephole in the rear sight.]]&lt;br /&gt;
[[file:HG M1A1Thompson reloading.jpg|thumb|none|600px|The player reloading a Thompson M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==MP34==&lt;br /&gt;
The German Forces can first unlock the [[Steyr MP34|MP34]]. Ingame it uses the smaller 20 round magazine but it is still quite effective. This weapon is rarely seen in video games, this fact makes this weapon very interesting and unique.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|350px|Steyr MP34 - 9x19mm.]]&lt;br /&gt;
[[file:HG MP34 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MP34 normal.jpg|thumb|none|600px|The player holding a MP34.]]&lt;br /&gt;
[[file:HG MP34 aiming.jpg|thumb|none|600px|The player aiming a MP34.]]&lt;br /&gt;
[[file:HG MP34 reloading.jpg|thumb|none|600px|The player reloading a MP34.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The well known [[MP40#MP40|MP40]] can be unlocked by the German Forces. It features a 32 round magazine and has a pretty controllable recoil. It is a great all around weapon ingame.&lt;br /&gt;
[[file:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm.]]&lt;br /&gt;
[[file:HG MP40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MP40 normal.jpg|thumb|none|600px|The player holding a MP40.]]&lt;br /&gt;
[[file:HG MP40 aiming.jpg|thumb|none|600px|The player aiming a MP40.]]&lt;br /&gt;
[[file:HG MP40 reloading.jpg|thumb|none|600px|The player reloading a MP40.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
A rarely seen weapon in video games is the [[PPD-40]]. It is the first available submachine gun for the Soviet Faction, has a large drum magazine and is nice to clear out buildings.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|350px|PPD 40 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPD-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPD-40 normal.jpg|thumb|none|600px|The player holding a PPD-40.]]&lt;br /&gt;
[[file:HG PPD-40 aiming.jpg|thumb|none|600px|The player aiming a PPD-40.]]&lt;br /&gt;
[[file:HG PPD-40 reloading.jpg|thumb|none|600px|The player reloading a PPD-40.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The second unlockable SMG for the Soviet Union is the very famous [[PPSh-41]]. It has a large 71 round drum mag and a high rate of fire. In close quarters combat this weapon is very effective.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPSh-41 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPSh-41 normal.jpg|thumb|none|600px|The player holding a PPSh-41.]]&lt;br /&gt;
[[file:HG PPSh-41 aiming.jpg|thumb|none|600px|The player aiming a PPSh-41.]]&lt;br /&gt;
[[file:HG PPSh-41 reloading.jpg|thumb|none|600px|The player reloading a PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] is the third unlockable SMG for the Soviet Union. It uses normal 35-round magazines but other than that it feels similar to the German MP40 ingame.&lt;br /&gt;
[[file:PPSh-43-Submachine-Gun.jpg|thumb|none|350px|PPS-43 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPS-43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPS-43 normal.jpg|thumb|none|600px|The player holding a PPS-43.]]&lt;br /&gt;
[[file:HG PPS-43 aiming.jpg|thumb|none|600px|The player aiming a PPS-43.]]&lt;br /&gt;
[[file:HG PPS-43 reloading.jpg|thumb|none|600px|The player reloading a PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The standard US bolt action rifle is the [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]]. It is reloaded with a 5 round stripper clip.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1903A1 normal.jpg|thumb|none|600px|The player holding a Springfield M1903A1.]]&lt;br /&gt;
[[file:HG M1903A1 aiming.jpg|thumb|none|600px|The player aiming a Springfield M1903A1.]]&lt;br /&gt;
[[file:HG M1903A1 reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1 with M84===&lt;br /&gt;
US soldiers can first unlock the [[M1903_Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A1 with M84]]. Although technically not impossible, this combination is rather uncommon. A more historical combination would be the M1903A4 with M84 scope as shown in the photo below but as changing the model from an 1903A1 to A4 would create more work for the game developers, I guess this was avoided. The scope has a 2.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:Rifle Springfield M1903A4 with M84 sight.jpg |thumb|none|350px|M1903A4 Springfield sniper variant with M84 scope - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 scoped M84 normal.jpg |thumb|none|600px|The player holding a Springfield M1903A1 with M84.]]&lt;br /&gt;
[[file:HG M1903A1 scoped M84 reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1 with M84.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1 with Unertl 8X===&lt;br /&gt;
US Snipers can unlock the [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1 with Unertl 8X]]. The scope has a powerful 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:M1903 scoped.jpg|thumb|none|350px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 scoped normal.jpg|thumb|none|600px|The player holding a Springfield M1903A1 with Unertl 8X.]]&lt;br /&gt;
[[file:HG M1903A1 scoped reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1 with Unertl 8X.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is the US semi automatic rifle. It works very well in most situations, makes the usual &amp;quot;PING&amp;quot; sound when it is empty and is loaded with an 8 round en-bloc clip.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:HG M1Garand overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1Garand normal.jpg|thumb|none|600px|The player holding a M1 Garand.]]&lt;br /&gt;
[[file:HG M1Garand aiming.jpg|thumb|none|600px|The player aiming a M1 Garand.]]&lt;br /&gt;
[[file:HG M1Garand reloading.jpg|thumb|none|600px|The player reloading a M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
===M1D Garand with M84===&lt;br /&gt;
US Infantry, Recon and Paratrooper classes can unlock the [[M1 Garand|M1D Garand with M84]]. The scope has a magnification of 2.2x. You can still reload the rifle with the usual 8 round en-bloc clip as the sight is offset to the left to allow this.&lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|350px|M1D Sniper Variant with M84 scope - .30-06. The T-37 flash suppressor is an option and is not featured in the game.]]&lt;br /&gt;
[[file:HG M1Garand scoped normal.jpg|thumb|none|600px|The player holding a M1D Garand with M84.]]&lt;br /&gt;
[[file:HG M1Garand scoped reloading.jpg|thumb|none|600px|The player reloading a M1D Garand with M84.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
One of the most produced rifles of WW2 being the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] can be acquired by the US paratrooper. It is a fast firing semi-automatic weapon with a rather weak ammo which means that it loses power over distance rather fast.&lt;br /&gt;
[[file:M1-Carbine.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1Carbine normal.jpg|thumb|none|600px|The player holding a M1 Carbine.]]&lt;br /&gt;
[[file:HG M1Carbine aiming.jpg|thumb|none|600px|The player aiming a M1 Carbine.]]&lt;br /&gt;
[[file:HG M1Carbine reloading.jpg|thumb|none|600px|The player reloading a M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine with M84===&lt;br /&gt;
US soldiers can unlock the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine with M84]]. The scope has a magnification of 2.2x. Although this is a real combination in real life, it would be nearly impossible to see this in World War 2 (and even more in the European Theater of Operations) as scope mounts for the Carbine variants were mostly available after the war. The earliest variant was the '''M3 Carbine''' with the IR scope (which used the same scope mount) which was first used in the Battle of Okinawa.&lt;br /&gt;
[[file:HG M1 Carbine scoped M84 normal.jpg|thumb|none|600px|The player holding a M1 Carbine with M84.]]&lt;br /&gt;
[[file:HG M1 Carbine scoped M84 reloading.jpg|thumb|none|600px|The player reloading a M1 Carbine with M84.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The player can unlock the [[M1_Carbine#M1.2FM1A1_Carbine|M1A1 Carbine]] for the US paratrooper class and tanker. The M1A1 is the folding stock version of the standard M1 thus making it a ligher version. This is also reflected in the game as the M1A1 takes fewer equipment points.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|350px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1A1Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Carbine normal.jpg|thumb|none|600px|The player holding a M1A1 Carbine.]]&lt;br /&gt;
[[file:HG M1A1Carbine aiming.jpg|thumb|none|600px|The player aiming a M1A1 Carbine.]]&lt;br /&gt;
[[file:HG M1A1Carbine reloading.jpg|thumb|none|600px|The player reloading a M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1/M2 Carbine==&lt;br /&gt;
A late war version called the [[M1 Carbine#M2 Carbine|M1/M2 Carbine]] is featured in the game. It is a select fire version which can switch between semi and full automatic fire. In the closing months of WW2 in Europe US Ordnance issued conversion part-kits to the US Forces fighting in Europe to counter the widespread use of German assault rifles. Those converted M1 Carbines were called M1/M2 Carbines.&lt;br /&gt;
[[file:M2CarB1.jpg|thumb|none|350px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1 M2Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1 M2Carbine normal.jpg|thumb|none|600px|The player holding a M1/M2 Carbine.]]&lt;br /&gt;
[[file:HG M1 M2Carbine aiming.jpg|thumb|none|600px|The player aiming a M1/M2 Carbine.]]&lt;br /&gt;
[[file:HG M1 M2Carbine reloading.jpg|thumb|none|600px|The player reloading a M1/M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1/M2 Carbine with M84===&lt;br /&gt;
US soldiers can unlock the [[M1 Carbine#M2 Carbine|M1/M2 Carbine with M84]]. The scope has a magnification of 2.2x. This is the same case as the '''M1 Carbine with M84''', in fact chances to see an '''M1/M2 Carbine with a M84''' scope in WW2 is even more unlike, probably impossible.&lt;br /&gt;
[[file:HG M1 M2Carbine scoped M84 normal.jpg|thumb|none|600px|The player holding a M1/M2 Carbine with M84.]]&lt;br /&gt;
[[file:HG M1 M2Carbine scoped M84 reloading.jpg|thumb|none|600px|The player reloading a M1/M2 Carbine with M84.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98 Kurz==&lt;br /&gt;
German soldiers can grab the powerful [[Karabiner 98k]]. The model ingame is a later version as it features the front sight hood. Reloaded with 5 round stripper clips.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98 Kurz - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Kar98k overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Kar98k normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz.]]&lt;br /&gt;
[[file:HG Kar98k aiming.jpg|thumb|none|600px|The player aiming a Karabiner 98 Kurz.]]&lt;br /&gt;
[[file:HG Kar98k reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98 Kurz with ZF39===&lt;br /&gt;
German infantry and sniper classes can get the [[Karabiner 98k|Karabiner 98 Kurz with ZF39]]. The scope has a 4.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|350px|Karabiner 98k with Zeiss ZF39 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Kar98k scoped normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz with ZF39.]]&lt;br /&gt;
[[file:HG Kar98k scoped reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz with ZF39.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98 Kurz with ZS Zielacht===&lt;br /&gt;
The powerful [[Karabiner 98k|Karabiner 98 Kurz with ZS Zielacht]] can only be unlocked by German snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:HG Kar98k scoped Zielacht normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz with ZS Zielacht.]]&lt;br /&gt;
[[file:HG Kar98k scoped Zielacht reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz with ZS Zielacht.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is the semi automatic rifle for the German faction ingame. As the Tokarev SVT-40 for the Soviet Union, this rifle also reloads from a 10 round box magazine.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Gewehr43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Gewehr43 normal.jpg|thumb|none|600px|The player holding a Gewehr 43.]]&lt;br /&gt;
[[file:HG Gewehr43 aiming.jpg|thumb|none|600px|The player aiming a Gewehr 43.]]&lt;br /&gt;
[[file:HG Gewehr43 reloading.jpg|thumb|none|600px|The player reloading a Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43 with ZF-4===&lt;br /&gt;
The ZF-4 scope is available for the [[Gewehr 43]]. The scope has a 4.0x magnification.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Gewehr43 scoped normal.jpg|thumb|none|600px|The player holding a Gewehr 43 with ZF-4.]]&lt;br /&gt;
[[file:HG Gewehr43 scoped reloading.jpg|thumb|none|600px|The player reloading a Gewehr 43 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The first ever mass-produced assault rifle, the famous [[Sturmgewehr 44]] can be unlocked for German solders.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz.]]&lt;br /&gt;
[[file:HG Stg44 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Stg44 normal.jpg|thumb|none|600px|The player holding a Sturmgewehr 44.]]&lt;br /&gt;
[[file:HG Stg44 aiming.jpg|thumb|none|600px|The player aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:HG Stg44 reloading.jpg|thumb|none|600px|The player reloading a Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44 with ZF-4===&lt;br /&gt;
German infantry can unlock the [[Sturmgewehr 44|Sturmgewehr 44 with ZF-4]]. The scope has a 4.0x magnification.&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz.]]&lt;br /&gt;
[[file:HG Stg44 scoped normal.jpg|thumb|none|600px|The player holding a Sturmgewehr 44 with ZF-4.]]&lt;br /&gt;
[[file:HG Stg44 scoped reloading.jpg|thumb|none|600px|The player reloading a Sturmgewehr 44 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjäger Gewehr 42==&lt;br /&gt;
German Fallschirmjäger troops can unlock the rare [[FG 42|Fallschirmjäger Gewehr 42]]. As in real life it has heavy recoil when fired in full auto mode; if you switch it to semi-auto or shoot in short, controlled bursts, this weapon is very deadly due to the rifle cartridge. The model in game is the early model FG42.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|350px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:HG FG42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG FG42 normal.jpg|thumb|none|600px|The player holding a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
[[file:HG FG42 aiming.jpg|thumb|none|600px|The player aiming a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
[[file:HG FG42 reloading.jpg|thumb|none|600px|The player reloading a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
&lt;br /&gt;
===Fallschirmjäger Gewehr 42 with ZF-4===&lt;br /&gt;
The [[FG 42|Fallschirmjäger Gewehr 42 with ZF-4]] is the last unlock for the German Fallschirmjäger troops. The scope has a magnification of 4.0x.&lt;br /&gt;
[[file:Firearm FG42.jpg|thumb|none|350px|FG 42 1st pattern with Zeiss ZF-4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG FG42 scoped ZF-4 normal.jpg|thumb|none|600px|The player holding a Fallschirmjäger Gewehr 42 with ZF-4.]]&lt;br /&gt;
[[file:HG FG42 scoped ZF-4 reloading.jpg|thumb|none|600px|The player reloading a Fallschirmjäger Gewehr 42 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is the standard Soviet bolt action rifle. It has clean sights and reloads with a 5 round stripper clip.&lt;br /&gt;
[[file:M9130.jpg|thumb|none|350px|Mosin Nagant M91/30 - 7.62x54mm R.]]&lt;br /&gt;
[[file:HG 1891-30 overview.jpg|thumb|none|600px|Render in the loadout screen. Note the downturned bolt handle, which is normally only seen on scoped Mosin-Nagant rifles.]]&lt;br /&gt;
[[file:HG 1891-30 normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:HG 1891-30 aiming.jpg|thumb|none|600px|The player aiming a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:HG 1891-30 reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30 with PU===&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30 with PU]] can be unlocked by Soviet Union infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|350px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope (this example is one of the repurposed SVT-40 scopes, 91/30 PU scopes had consistent tube diameter as the mount rings were shorter) and down turned bolt handle - 7.62x54mm R.]]&lt;br /&gt;
[[file:HG 1891-30 scoped normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30 with PU.]]&lt;br /&gt;
[[file:HG 1891-30 scoped reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30 with PU.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30 with ZS Zielacht===&lt;br /&gt;
The powerful [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30 with ZS Zielacht]] can only be unlocked by Soviet snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips. Although the combination of a German scope with a Soviet rifle might sound strange, it is believed that this could have happened during WW2 as the Soviets did not have their own high powered scope available.&lt;br /&gt;
[[file:HG 1891-30 scoped Zielacht normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30 with ZS Zielacht.]]&lt;br /&gt;
[[file:HG 1891-30 scoped Zielacht reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30 with ZS Zielacht.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The standard semi automatic rifle for the Soviet Union is the [[Tokarev_SVT-40_Rifle|Tokarev SVT-40]]. It is fed from a 10 round detachable box magazine. It is a great all-around weapon ingame.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG SVT-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG SVT-40 normal.jpg|thumb|none|600px|The player holding a Tokarev SVT-40.]]&lt;br /&gt;
[[file:HG SVT-40 aiming.jpg|thumb|none|600px|The player aiming a Tokarev SVT-40.]]&lt;br /&gt;
[[file:HG SVT-40 reloading.jpg|thumb|none|600px|The player reloading a Tokarev SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-40 with PU===&lt;br /&gt;
The semi automatic [[Tokarev_SVT-40_Rifle|Tokarev SVT-40 with PU]] can be unlocked by Soviet infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with box magazines.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR with PU.]]&lt;br /&gt;
[[file:HG SVT-40 scoped normal.jpg|thumb|none|600px|The player holding a Tokarev SVT-40 with PU.]]&lt;br /&gt;
[[file:HG SVT-40 scoped reloading.jpg|thumb|none|600px|The player reloading a Tokarev SVT-40 with PU.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[Simonov AVS-36 Rifle|Simonov AVS-36]] is featured in the game as the Soviet Union's last unlock. It is a full-auto rifle and fires a heavy rifle bullet. It has a high recoil, but if fired in short bursts it is a very effective weapon.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|350px|Simonov AVS-36 - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG AVS-36 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG AVS-36 normal.jpg|thumb|none|600px|The player holding a Simonov AVS-36.]]&lt;br /&gt;
[[file:HG AVS-36 aiming.jpg|thumb|none|600px|The player aiming a Simonov AVS-36.]]&lt;br /&gt;
[[file:HG AVS-36 reloading.jpg|thumb|none|600px|The player reloading a Simonov AVS-36.]]&lt;br /&gt;
&lt;br /&gt;
===Simonov AVS-36 with PU===&lt;br /&gt;
The [[Simonov AVS-36 Rifle|Simonov AVS-36 with PU]] can be unlocked by Soviet Union infantry. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with the usual box magazines. It is unknown if this combination existed in real life, a more usual choice would have been with a PEM scope, an earlier sniper scope which generally had the same specifications as the PU but was more complex to manufacture. By the time the PU scope arrived at the front lines, most AVS-36 rifles were already lost or captured by the German Forces but it is still possible that some AVS-36 rifles received the PU scope.&lt;br /&gt;
[[file:HG AVS-36 scoped PU normal.jpg|thumb|none|600px|The player holding a Simonov AVS-36 with PU.]]&lt;br /&gt;
[[file:HG AVS-36 scoped PU reloading.jpg|thumb|none|600px|The player reloading a Simonov AVS-36 with PU.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The Soviet faction can unlock the [[PTRD-41]], a very powerful anti-tank rifle. Ingame it is very powerful against soft-skinned vehicles and light tanks, but it struggles against the heavier armored vehicles. It is a single shot, bolt action rifle which loads a massive 14.5x114mm round.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|350px|PTRD-41 - 14.5x114mm.]]&lt;br /&gt;
[[file:HG PTRD-41 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PTRD-41 normal.jpg|thumb|none|600px|The player holding a PTRD-41.]]&lt;br /&gt;
[[file:HG PTRD-41 aiming.jpg|thumb|none|600px|The player aiming a PTRD-41.]]&lt;br /&gt;
[[file:HG PTRD-41 reloading.jpg|thumb|none|600px|The player reloading a PTRD-41.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle|Browning Automatic Rifle M1918A2]], also called &amp;quot;BAR&amp;quot;, is the first light machine gun for the United States. It is a very powerful weapon in close ranges, but also for medium ranges if you fire short bursts.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|350px|Browning Automatic Rifle M1918A2 - .30-06.]]&lt;br /&gt;
[[file:HG M1918A2 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1918A2 normal.jpg|thumb|none|600px|The player holding a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:HG M1918A2 aiming.jpg|thumb|none|600px|The player aiming a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:HG M1918A2 reloading.jpg|thumb|none|600px|The player reloading a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The United States infantry soldiers can also unlock the [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. The variant ingame looks like it was directly dismounted from a pedestal mount from a vehicle as it still has the mounting fitted at the bottom of the MG. The ladder sights are folded up and it uses a 50 round belt.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|350px|Browning M1919A4 - .30-06 Springfield.]]&lt;br /&gt;
[[file:HG M1919A4 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1919A4 normal.jpg|thumb|none|600px|The player holding a Browning M1919A4.]]&lt;br /&gt;
[[file:HG M1919A4 aiming.jpg|thumb|none|600px|The player aiming a Browning M1919A4.]]&lt;br /&gt;
[[file:HG M1919A4 reloading.jpg|thumb|none|600px|The player reloading a Browning M1919A4.]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941 Light Machine Gun==&lt;br /&gt;
A very interesting and unique weapon in the game is the [[M1941 Johnson machine gun|Johnson M1941 Light Machine Gun]], which is rarely seen in any video games. It looks and sounds very well-done for such a rare weapon.&lt;br /&gt;
[[file:JOHNSON M1941.jpg|thumb|none|350px|Johnson M1941 Light Machine Gun - .30-06 Springfield.]]&lt;br /&gt;
[[file:HG M1941 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1941 normal.jpg|thumb|none|600px|The player holding a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
[[file:HG M1941 aiming.jpg|thumb|none|600px|The player aiming a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
[[file:HG M1941 reloading.jpg|thumb|none|600px|The player reloading a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is the first unlockable machinegun for the German faction. Ingame it mounts the 50 round belt drum called Gurttrommel 34. It has a good rate of fire and is best used in prone position firing bursts, otherwise the recoil will be rather high.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|350px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG34 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MG34 normal.jpg|thumb|none|600px|The player holding a MG34.]]&lt;br /&gt;
[[file:HG MG34 aiming.jpg|thumb|none|600px|The player aiming a MG34.]]&lt;br /&gt;
[[file:HG MG34 reloading.jpg|thumb|none|600px|The player reloading a MG34.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the second LMG which the German faction can unlock. As in real life, it has a very high rate of fire and is rather difficult to control except if you use it in prone position. It is fed via 50 round belts.&lt;br /&gt;
[[file:MG42.jpg|thumb|none|350px|MG42 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG MG42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MG42 normal.jpg|thumb|none|600px|The player holding a MG42.]]&lt;br /&gt;
[[file:HG MG42 aiming.jpg|thumb|none|600px|The player aiming a MG42.]]&lt;br /&gt;
[[file:HG MG42 reloading.jpg|thumb|none|600px|The player reloading a MG42.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
Soviet soldiers can get the well known [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]]. It has a very unique magazine design which holds 47 rounds and feeds from the top. This gave it it's nickname &amp;quot;Record Player&amp;quot;.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 - .7.62x54mm R.]]&lt;br /&gt;
[[file:HG DP-28 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG DP-28 normal.jpg|thumb|none|600px|The player holding a Degtyaryov DP-28.]]&lt;br /&gt;
[[file:HG DP-28 aiming.jpg|thumb|none|600px|The player aiming a Degtyaryov DP-28.]]&lt;br /&gt;
[[file:HG DP-28 reloading.jpg|thumb|none|600px|The player reloading a Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Bazooka M1A1==&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M1A1 &amp;quot;Bazooka&amp;quot; (2.36&amp;quot; Rocket)|Bazooka M1A1]] can be unlocked by US Forces. The penetration of the Bazooka is a bit lower than the '''''Panzerschreck''''' also featured in the game (as was in real life), but it is still a good ranged anti tank weapon.&lt;br /&gt;
[[file:M1A1 Bazooka.jpg|thumb|none|350px|M1A1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[file:HG M1A1Bazooka overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Bazooka normal.jpg|thumb|none|600px|The player holding a Bazooka M1A1.]]&lt;br /&gt;
[[file:HG M1A1Bazooka aiming.jpg|thumb|none|600px|The player aiming a Bazooka M1A1.]]&lt;br /&gt;
[[file:HG M1A1Bazooka reloading.jpg|thumb|none|600px|The player reloading a Bazooka M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 60==&lt;br /&gt;
There are [[Panzerfaust#Panzerfaust 60/100|Panzerfaust 60]] weapon crates placed in different locations on the maps. All players can pick them up for use. It is a powerful anti-tank weapon ingame and works exactly like in real life, a shaped charge, single shot, disposable weapon.&lt;br /&gt;
[[file:Panzerfaust.jpg‎|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 box.jpg|thumb|none|600px|Panzerfaust 60 in the box where it can be picked up.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 normal.jpg|thumb|none|600px|The player holding a Panzerfaust 60.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 aiming.jpg|thumb|none|600px|The player aiming a Panzerfaust 60.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck RPzB 54==&lt;br /&gt;
The [[Panzerschreck|Panzerschreck RPzB 54]] is available for the Germans. Officially called the '''''Raketenpanzerbüchse 54''''', it soon got the nickname '''''Panzerschreck'''''. It has enormous firepower and can take on almost any tank. It is the model 54 ingame, as it has the blast shield available and also the long tube.&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|350px|Panzerschreck RPzB 54 - 88mm]]&lt;br /&gt;
[[file:HG RPzB54 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RPzB54 normal.jpg|thumb|none|600px|The player holding a Panzerschreck RPzB 54.]]&lt;br /&gt;
[[file:HG RPzB54 aiming.jpg|thumb|none|600px|The player aiming a Panzerschreck RPzB 54.]]&lt;br /&gt;
[[file:HG RPzB54 reloading.jpg|thumb|none|600px|The player reloading a Panzerschreck RPzB 54.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Mines=&lt;br /&gt;
&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The famous [[Mk 2 hand grenade|Mk II Hand Grenade]] can be equipped by the US soldiers. It is a fragmentation type grenade.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade.]]&lt;br /&gt;
[[file:HG MkII overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MkII normal.jpg|thumb|none|600px|The player holding a Mk II Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;==&lt;br /&gt;
The United States Forces can get a [[No 74 ST Grenade|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]. When thrown, it sticks to surfaces and vehicles and explodes after a few seconds.&lt;br /&gt;
[[file:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;.]]&lt;br /&gt;
[[file:HG No74 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG No74 normal.jpg|thumb|none|600px|The player holding a No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Anti-Tank Mine==&lt;br /&gt;
US players can get the [[M1 Mine|M1A1 Anti-Tank Mine]]. They can be placed on any surface, as soon as a vehicle drives over it, it will detonate and destroy it.&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|250px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:HG M1A1ATMine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1ATMine normal.jpg|thumb|none|600px|The player holding a M1A1 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG M1A1ATMine placed.jpg|thumb|none|600px|A M1A1 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M2A3 Anti-Personel Mine==&lt;br /&gt;
The US Faction can unlock the [[M2 Mine|M2A3 Anti-Personel Mine]]. This is the correct variant which was used in real life in WW2 by the US Forces. Those can come in handy if you cap a point far behind enemy lines and want to make sure that nobody interrupts you.&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|250px|M2A3 Anti-personel mine]]&lt;br /&gt;
[[file:HG M2A3APMine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M2A3APMine normal.jpg|thumb|none|600px|The player holding a M2A3 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG M2A3APMine placed.jpg|thumb|none|600px|A M2A3 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate 24==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Stielhandgranate 24]] is the standard high explosive hand grenade for the German Forces.&lt;br /&gt;
[[file:M24handgrenade.JPG|thumb|none|250px|Stielhandgranate 24.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 normal.jpg|thumb|none|600px|The player holding a Stielhandgranate 24.]]&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate 24 Splittering==&lt;br /&gt;
Additionally the Germans can get the [[Model 24 Stielhandgranate|Stielhandgranate 24 Splitterring]].&lt;br /&gt;
[[file:M24WithFragSleeve.jpg|thumb|none|250px|Stielhandgranate 24.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 S overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 S normal.jpg |thumb|none|600px|The player holding a Stielhandgranate 24 Splitterring.]]&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung H3==&lt;br /&gt;
The [[Hafthohlladung Anti Tank Mine|Hafthohlladung H3]] can be acquired by German soldiers. It is a magnetic mine which uses the hollow charge principle. It is a very powerful anti tank weapon which can defeat even the heaviest tanks.&lt;br /&gt;
[[Image:Hafthohlladung.jpg|thumb|none|240px|Hafthohlladung]]&lt;br /&gt;
[[file:HG H3 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG H3 normal.jpg|thumb|none|600px|The player holding a Hafthohlladung H3.]]&lt;br /&gt;
[[file:HG H3 arming.jpg|thumb|none|600px|The player arming a Hafthohlladung H3.]]&lt;br /&gt;
[[file:HG H3 placed.jpg|thumb|none|600px|A Hafthohlladung H3 placed on a tank.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerwurfmine Lang==&lt;br /&gt;
German players can get the [[Panzerwurfmine|Panzerwurfmine Lang]] which is a hollow charge anti-tank device with an impact fuze. It is best used if thrown onto the weaker spots of tanks. When thrown it will unfold the cloth fins which will stabilize it during flight. An interesting and very unique item which is rarely seen in media.&lt;br /&gt;
[[file:HG PanzerwurfmineL overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PanzerwurfmineL normal.jpg|thumb|none|600px|The player holding a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
[[file:HG PanzerwurfmineL thrown.jpg|thumb|none|600px|The player throwing a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42 Anti-Tank Mine==&lt;br /&gt;
The [[Tellermine 42]] is the anti-tank mine for the German Faction. It can be placed on the ground by the players and will detonate upon contact with a vehicle.&lt;br /&gt;
[[file:Tellermine 42.jpg|thumb|none|250px|Tellermine 42 Anti-tank mine.]]&lt;br /&gt;
[[file:HG Tellermine42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Tellermine42 normal.jpg|thumb|none|600px|The player holding a Tellermine 42 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG Tellermine42 placed.jpg|thumb|none|600px|A Tellermine 42 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine 35 Anti-Personel Mine==&lt;br /&gt;
The [[S-Mine|S-Mine 35]] anti-personel mine can be acquired by German soldiers.&lt;br /&gt;
[[file:SMine35.jpg|thumb|none|250px|S-Mine 35. Note the fuze is in the centre of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[file:HG S-Mine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG S-Mine normal.jpg|thumb|none|600px|The player holding a S-Mine 35 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG S-Mine placed.jpg|thumb|none|600px|A S-Mine 35 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 Stick Grenade==&lt;br /&gt;
The [[RGD-33 stick grenade|RGD-33 Stick Grenade]] is the standard Soviet Union fragmentation hand grenade.&lt;br /&gt;
[[file:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33.]]&lt;br /&gt;
[[file:HG RGD33 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RGD33 normal.jpg|thumb|none|600px|The player holding a RGD-33 Stick Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-43 Anti-Tank Grenade==&lt;br /&gt;
The [[RPG-43 Anti-tank Grenade]] is a hollow charge device with an impact fuze. It is best used if thrown onto the weaker spots of tanks.&lt;br /&gt;
[[file:RPG-43ATGrenade.jpg|thumb|none|350px|RPG-43.]]&lt;br /&gt;
[[file:HG RPG-43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RPG-43 normal.jpg|thumb|none|600px|The player holding a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==TM-35 Anti-Tank Mine==&lt;br /&gt;
Soviet soldiers can get a [[TM-35]] anti-tank mine. It can be placed on the ground by the players and will detonate upon contact with a vehicle.&lt;br /&gt;
[[file:tm-35mine.jpg|thumb|none|250px|TM-35 Anti-tank mine.]]&lt;br /&gt;
[[file:HG TM-35 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TM-35 normal.jpg|thumb|none|600px|The player holding a TM-35 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG TM-35 placed.jpg|thumb|none|600px|A TM-35 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PMK-40 Anti-Personel Mine==&lt;br /&gt;
The [[PMK-40]] anti-personel mine can be acquired by Soviet soldiers. As it is rather small, it is hard to detect for enemy soldiers.&lt;br /&gt;
[[file:HG PMK-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PMK-40 normal.jpg|thumb|none|600px|The player holding a PMK-40 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG PMK-40 placed.jpg|thumb|none|600px|A PMK-40 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB M51 Quad Mounted System==&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB M51 Quad Mounted System]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. US players can also unlock a M16MGMC with a Browning M2HB M51 Quad Mounted System which functions as SPAA.&lt;br /&gt;
[[file:M51 Quad.jpg|thumb|none|350px|Browning M2HB's in M51 Quad Mounted System - .50 BMG.]]&lt;br /&gt;
[[file:HG M2Quad normal.jpg|thumb|none|600px|The player manning a Browning M2HB M51 Quad Mounted System.]]&lt;br /&gt;
[[file:HG M2Quad aiming.jpg|thumb|none|600px|The player aiming a Browning M2HB M51 Quad Mounted System.]]&lt;br /&gt;
[[file:HG M2Quad mounted.jpg|thumb|none|600px|A stationary Browning M2HB M51 Quad Mounted System AA gun mount.]]&lt;br /&gt;
[[file:HG M2Quad M16MGMC.jpg|thumb|none|600px|Browning M2HB M51 Quad Mounted System mounted on the M16MGMC.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2 Heavy Barrel]] is mounted into and onto several vehicles including the M18 Hellcat Tank Destroyer, the M2A2 Light Tank and M3A1 Half-Track.&lt;br /&gt;
[[file:BrowningM2HB.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:HG M2 M2A2.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted in the M2A2 Light Tank]]&lt;br /&gt;
[[file:HG M2 M18.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the M18 Hellcat Tank Destroyer]]&lt;br /&gt;
[[file:HG M2 M3A1.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the M3A1 Half-Track]]&lt;br /&gt;
[[file:HG M2 M18 aiming.jpg|thumb|none|600px|The player aiming a Browning M2 Heavy Barrel]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
The Curtiss P-40N Warhawk mounts six [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns in the wings. The Lockheed P-38 Lightning has 4 of those in the nose.&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|350px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[file:HG M2 P-40N.jpg|thumb|none|600px|Browning M2 Aircraft mounted in the Curtiss P-40N Warhawk]]&lt;br /&gt;
[[file:HG M2 P-38.jpg|thumb|none|600px|Browning M2 Aircraft mounted in the Lockheed P-38 Lightning]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The United States [[Browning M1919#Browning M1919A4|Browning M1919A4]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame. &lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|350px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A4 M3Lee.jpg|thumb|none|600px|Browning M1919A4 mounted in the M3 Lee Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 M4A1.jpg|thumb|none|600px|Browning M1919A4 mounted in the M4A1 Sherman Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 M24.jpg|thumb|none|600px|Browning M1919A4 mounted in the M24 Chaffee Light Tank]]&lt;br /&gt;
[[file:HG M1919A4 M26.jpg|thumb|none|600px|Browning M1919A4 mounted in the M26 Pershing Heavy Tank]]&lt;br /&gt;
[[file:HG M1919A4 M8.jpg|thumb|none|600px|Browning M1919A4 mounted in the M8 Greyhound Armored Car]]&lt;br /&gt;
The [[Browning M1919#Browning M1919A4|Browning M1919A4]] is mounted in the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep and also on the M4A3E8 Sherman Medium Tank in a pedestal mount.&lt;br /&gt;
[[file:M1919A4 pintle.jpg|thumb|none|350px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A4 M4A3E8.jpg|thumb|none|600px|Browning M1919A4 mounted in the M4A3E8 Sherman Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 Willy.jpg|thumb|none|600px|Browning M1919A4 mounted on the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep]]&lt;br /&gt;
[[file:HG M1919A4 Willy normal.jpg|thumb|none|600px|Browning M1919A4 mounted on the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep]]&lt;br /&gt;
[[file:HG M1919A4 Willy aiming.jpg|thumb|none|600px|The player aiming a Browning M1919A4]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A5==&lt;br /&gt;
The M5A1 Stuart Light Tank mounts the [[Browning M1919#Browning M1919A5/M1919A4E1|Browning M1919A5]] in the turret (coaxial). For the M3 and M5 tank series the M1919A5 was invented, which was a slightly modified version of the M1919A4, because the available space in the turret was too small to reach the cocking handle.&lt;br /&gt;
[[file:M1919A5.jpg|thumb|none|350px|Browning M1919A5 - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A5 M5A1.jpg|thumb|none|600px|Browning M1919A5 mounted in the M5A1 Stuart Light Tank]]&lt;br /&gt;
&lt;br /&gt;
==Browning AN/M2==&lt;br /&gt;
The [[Browning M1919#Browning AN/M2|Browning AN/M2]] is mounted in the Curtiss O-52 Owl at the front behind the propellers in a fixed mount and in the tailgunner position in a flexible mount.&lt;br /&gt;
[[file:ANM230fixed.jpg|thumb|none|350px|Browning AN/M2, fixed mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG ANM2 O-52front.jpg|thumb|none|600px|Browning AN/M2 mounted in the Curtiss O-52 Owl]]&lt;br /&gt;
[[file:ANM230flexible.jpg|thumb|none|350px|Browning AN/M2, flexible mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG ANM2 O-52.jpg|thumb|none|600px|Browning AN/M2 mounted in the Curtiss O-52 Owl]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
A mighty [[Hispano-Suiza HS.404]] 20mm cannon is mounted in the center of the nose of the Lockheed P-38 Lightning. It has a rather low rate of fire but it fires a very powerful round.&lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|350px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:HG Hispano P-38.jpg|thumb|none|600px|Hispano-Suiza HS.404 mounted in the Lockheed P-38 Lightning]]&lt;br /&gt;
&lt;br /&gt;
==2cm Flakvierling 38==&lt;br /&gt;
The [[FlaK 38|2cm Flakvierling 38]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. German players can also unlock a Sonderkraftfahrzeug 7/1 with a mounted 2cm Flakvierling 38 which functions as SPAA.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mm B.]]&lt;br /&gt;
[[file:HG Flakvierling normal.jpg|thumb|none|600px|The player manning a 2cm Flakvierling 38.]]&lt;br /&gt;
[[file:HG Flakvierling aiming.jpg|thumb|none|600px|The player aiming a 2cm Flakvierling 38.]]&lt;br /&gt;
[[file:HG Flakvierling mounted.jpg|thumb|none|600px|A stationary 2cm Flakvierling 38 AA gun mount.]]&lt;br /&gt;
[[file:HG Flakvierling SdKfz71.jpg|thumb|none|600px|2cm Flakvierling 38 mounted on the Sonderkraftfahrzeug 7/1.]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
Players of the German Faction can acquire the Panzerkampfwagen I Ausf. A which mounts the [[MG13]] in a dual mount in the turret.&lt;br /&gt;
[[file:MG13.jpg|thumb|none|350px|MG13 machine gun - 7.92x57 Mauser]]&lt;br /&gt;
[[file:HG MG13 PzKpfwIA.jpg|thumb|none|600px|MG13 mounted in the Panzerkampfwagen I Ausf. A]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The Henschel HS 126 B-1 is the first airplane which the pilot characters can unlock. It mounts a [[MG15 machine gun|MG15]] in the tailgunner seat.&lt;br /&gt;
[[file:MG15.jpg|thumb|none|350px|MG15 machine gun with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG15 HS126B-1.jpg|thumb|none|600px|MG15 mounted in the Henschel HS 126 B-1]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
The Henschel HS 126 B-1, Messerschmitt Bf 109D-1 and Bf 109E-4 mount [[MG17 machine gun|MG17]]s in different configurations. In case of the Henschel HS 126 B-1 there is a single mount in the nose, the Messerschmitt Bf 109D-1 and Bf 109E-4 have two guns in the nose firing through the propeller.&lt;br /&gt;
[[file:MG 17.jpg|thumb|none|350px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG17 HS126B-1.jpg|thumb|none|600px|MG17 mounted in the Henschel HS 126 B-1]]&lt;br /&gt;
[[file:HG MG17 BF109D-1.jpg|thumb|none|600px|MG17 mounted in the Messerschmitt Bf 109D-1]]&lt;br /&gt;
[[file:HG MG17 BF109E-4.jpg|thumb|none|600px|MG17 mounted in the Messerschmitt Bf 109E-4]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The German [[MG34]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including tank hunters (in case of the Jagdpanzer 38(t) Hetzer it is remote controlled), cars, motorcycles, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame. The mounted version of the MG34 uses the '''Patronentrommel 34''' which is actually a magazine and does not use any belts. This was an early issue equipment for the MG34 in WW2 and was mainly used in AA mounts of the MG34. To use the Patronentrommel 34, the standard feed cover had to be replaced with a special magazine holder.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|350px|MG34 with 75 round drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG34PT34 JgdPz38(t).jpg|thumb|none|600px|MG34 mounted on the Jagdpanzer 38(t) Hetzer]]&lt;br /&gt;
[[file:HG MG34PT34 Kubel.jpg|thumb|none|600px|MG34 mounted on the Kübelwagen]]&lt;br /&gt;
[[file:HG MG34PT34 R75.jpg|thumb|none|600px|MG34 mounted on the BMW R75]]&lt;br /&gt;
[[file:HG MG34PT34 SdKfz250.jpg|thumb|none|600px|MG34 mounted on the Sonderkraftfahrzeug 250]]&lt;br /&gt;
[[file:HG MG34PT34 StugIIIF8 normal.jpg|thumb|none|600px|MG34 mounted on the Sturmgeschütz III Ausf. F/8]]&lt;br /&gt;
[[file:HG MG34PT34 SdKfz250 aiming.jpg|thumb|none|600px|The player aiming a MG34]]&lt;br /&gt;
&lt;br /&gt;
==MG FF==&lt;br /&gt;
The famous Messerschmitt Bf 109E-4 has two [[MG FF cannon|MG FF]]s wing mounted. The earlier variant, the Bf 109D-1 has a single gun mounted in the center of the nose (so called Motorkanone). Ingame they are a very powerful weapon bringing down any enemy airplane in just a few bursts.&lt;br /&gt;
[[file:MGFFLRG.jpg|thumb|none|350px|MG FF cannon - 20 x 80mm]]&lt;br /&gt;
[[file:HG MGFF BF109D-1.jpg|thumb|none|600px|MG FF mounted in the Messerschmitt Bf 109D-1]]&lt;br /&gt;
[[file:HG MGFF BF109E-4.jpg|thumb|none|600px|MG FF mounted in the Messerschmitt Bf 109E-4]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The Messerschmitt ME 410 B-2 has a total of four [[MG131 machine gun|MG131]]s. Two are mounted at the front of the plane, while the other two are mounted in remote controlled blister mounts on each side of the plane to defend against enemy attackers.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|350px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:HG MG131 ME410B-2 front.jpg|thumb|none|600px|MG131 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
[[file:HG MG131 ME410B-2 rear.jpg|thumb|none|600px|MG131 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
&lt;br /&gt;
==MG151/20==&lt;br /&gt;
The mighty [[MG 151 cannon|MG151/20]] is the main armament of the Messerschmitt ME 410 B-2, two of them are installed at the nose of the plane.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|350px|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm]]&lt;br /&gt;
[[file:HG MG15120 ME410B-2.jpg|thumb|none|600px|MG151/20 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
German tankers can get the Panzerkampfwagen 38(t) Ausf. E which mounts a [[ZB-53 / Vz.37]] in the turret and in the hull. This machinegun was called '''MG37(t)''' in German service.&lt;br /&gt;
[[file:ZB-53.jpg|thumb|none|350px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG37t PzKpfw38tE.jpg|thumb|none|600px|ZB-53 / Vz.37 mounted in the Panzerkampfwagen 38(t) Ausf. E]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]]&lt;br /&gt;
[[file:Mg34hb.jpg|thumb|none|350px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30 in M-4==&lt;br /&gt;
The [[Maxim#Maxim M1910/30|Maxim M1910/30 in M-4]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. Soviet Union players can also unlock a GAZ-AAA truck with a mounted Maxim M1910/30 in M-4 which functions as SPAAA.&lt;br /&gt;
[[file:Maxim M-4 Quad Museum.jpg|thumb|none|400px|Maxim M1910/30 in M-4 AA quad mounting]]&lt;br /&gt;
[[file:HG M4Quad normal.jpg|thumb|none|600px|The player manning a Maxim M1910/30 in M-4.]]&lt;br /&gt;
[[file:HG M4Quad aiming.jpg|thumb|none|600px|The player aiming a Maxim M1910/30 in M-4.]]&lt;br /&gt;
[[file:HG M4Quad mounted.jpg|thumb|none|600px|A stationary Maxim M1910/30 in M-4 AA gun mount.]]&lt;br /&gt;
[[file:HG M4Quad GAZ-AAA.jpg|thumb|none|600px|Maxim M1910/30 in M-4 mounted on the GAZ-AAA truck.]]&lt;br /&gt;
&lt;br /&gt;
== PV-1 ==&lt;br /&gt;
The [[PV-1|''Pulemyot Vozdushny'' PV-1]] is mounted in the Soviet Polikarpov R-Z behind the propeller. The PV-1 is an early war Soviet machine gun based on the Russian M1910 Maxim. It was available in various configurations like on the Sokolov carriage for infantry use, triple mounted for AA use or its primary use as air cooled version mounted on aircraft.&lt;br /&gt;
[[File:PV-1.jpg|thumb|none|400px|Nadashkevich PV-1 - 7.62x54R]]&lt;br /&gt;
[[file:HG PV-1 R-Z.jpg|thumb|none|600px|PV-1 mounted in the Polikarpov R-Z]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBS==&lt;br /&gt;
The [[Berezin UB|Berezin UBS]] is mounted in the Soviet YAK-9 behind the propeller, this is why the synchronized variant of the UB is used.&lt;br /&gt;
[[file:UBS machine gun.jpg|thumb|none|350px|Berezin UBS (Synchronized) - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBS YAK-9.jpg|thumb|none|600px|Berezin UBS mounted in the YAK-9]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBK==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis heavy fighter mounts two [[Berezin UB|Berezin UBK]] at the bottom of the fuselage.&lt;br /&gt;
[[file:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBS Pe-3bis.jpg|thumb|none|600px|Berezin UBK mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBT==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis mounts a [[Berezin UB|Berezin UBT]] in the turret behind the cockpit for the tailgunner.&lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|350px|Berezin UBT, a turret version of UB with spade grips - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBT Pe-3bis.jpg|thumb|none|600px|Berezin UBT mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalnyi-Vladimirov ShVAK-20==&lt;br /&gt;
The Soviet YAK-9 fighter aircraft and the Petlyakov Pe-3bis heavy fighter mount the powerful [[Shpitalnyi-Vladimirov ShVAK-20]] in the nose.&lt;br /&gt;
[[file:ShVAK cannon.jpg|thumb|none|350px|ShVAK-20 autocannon - 20x99 mm R]]&lt;br /&gt;
[[file:HG ShVAK-20 YAK-9.jpg|thumb|none|600px|ShVAK-20 mounted in the YAK-9]]&lt;br /&gt;
[[file:HG ShVAK-20 Pe-3bis.jpg|thumb|none|600px|ShVAK-20 mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis also mounts the [[Shpitalny-Komaritski ShKAS]] at the tail of the airplane.&lt;br /&gt;
[[file:ShKAS machine gun.jpg|thumb|none|350px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG ShKAS Pe-3bis.jpg|thumb|none|600px|ShKAS mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DA==&lt;br /&gt;
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov DA|Degtyaryov DA]] is mounted in the Polikarpov R-Z tailgunner position.&lt;br /&gt;
[[file:Degtyaryov DA.jpg|thumb|none|350px|DA machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:HG DA R-Z.jpg|thumb|none|600px|Degtyaryov DA mounted in the Polikarpov R-Z]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The Soviet [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov DT|Degtyaryov DT]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|350px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:HG DT T-34 85.jpg|thumb|none|600px|Degtyaryov DT mounted in the T-34/85]]&lt;br /&gt;
[[file:HG DT T-38.jpg|thumb|none|600px|Degtyaryov DT mounted on the T-38]]&lt;br /&gt;
[[file:HG DT IS-2.jpg|thumb|none|600px|Degtyaryov DT mounted on the IS-2]]&lt;br /&gt;
[[file:HG DT T-20K.jpg|thumb|none|600px|Degtyaryov DT mounted on the T-20 Komsomolets]]&lt;br /&gt;
[[file:HG DT BA-64B.jpg|thumb|none|600px|Degtyaryov DT mounted on the BA-64B]]&lt;br /&gt;
[[file:HG DT aiming.jpg|thumb|none|600px|The player aiming a Degtyaryov DT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heroes_%26_Generals&amp;diff=1208952</id>
		<title>Heroes &amp; Generals</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heroes_%26_Generals&amp;diff=1208952"/>
		<updated>2018-08-27T22:34:08Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Heroes &amp;amp; Generals&lt;br /&gt;
|picture = Heroes &amp;amp; Generals Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Heroes &amp;amp; Generals&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=Reto-Moto&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Reto-Moto&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Heroes &amp;amp; Generals'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1903 Hammerless==&lt;br /&gt;
The [[Colt Model 1903/1908#Colt 1903/1908|Colt M1903 Hammerless]] is the US pocket pistol. It is similar to the pocket pistols of the other nations and also fires a rather small round being .32 ACP. Despite this, it can still be very deadly when performing headshots.&lt;br /&gt;
[[file:ColtM1903HammerlessWoodGrips.jpg|thumb|none|350px|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP.]]&lt;br /&gt;
[[file:HG Colt1903 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Colt1903 normal.jpg|thumb|none|600px|The player holding a Colt M1903.]]&lt;br /&gt;
[[file:HG Colt1903 aiming.jpg|thumb|none|600px|The player aiming a Colt M1903.]]&lt;br /&gt;
[[file:HG Colt1903 reloading.jpg|thumb|none|600px|The player reloading a Colt M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The famous [[Colt_1911#M1911A1|Colt M1911A1]] is the second available handgun for the US Forces.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:HG M1911 overview.jpg|thumb|none|600px|Render in the loadout screen. Note the missing frame relief cuts, which is correct for the original [[Colt M1911]] but not the M1911A1.]]&lt;br /&gt;
[[file:HG M1911 normal.jpg|thumb|none|600px|The player holding a Colt M1911A1.]]&lt;br /&gt;
[[file:HG M1911 aiming.jpg|thumb|none|600px|The player aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:HG M1911 reloading.jpg|thumb|none|600px|The player reloading a Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1917==&lt;br /&gt;
Players can unlock the [[M1917 Revolver|Colt M1917]]. It reloads with a speedloader.&lt;br /&gt;
[[file:ColtModel1917.jpg|thumb|none|350px|Colt M1917 Revolver -.45 ACP]]&lt;br /&gt;
[[file:HG ColtM1917 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG ColtM1917 normal.jpg|thumb|none|600px|The player holding a Colt M1917.]]&lt;br /&gt;
[[file:HG ColtM1917 aiming.jpg|thumb|none|600px|The player aiming a Colt M1917.]]&lt;br /&gt;
[[file:HG ColtM1917 reloading.jpg|thumb|none|600px|The player reloading a Colt M1917.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1934 Taschenpistole==&lt;br /&gt;
The Germans can get a [[Mauser Pocket Pistol#1934 Mauser Pocket Pistol|Mauser 1934 Taschenpistole]] as an early unlock. In real life this was the standard sidearm of the German Kriegsmarine (Navy) but as it was a very common pistol at the time, German high ranking officers and even lower ranks got this pistol as their sidearm. As it fires the rather small 7.65x17mmSR/.32 ACP it has a rather low recoil thus follow up shots can be fired very fast. This is also reflected ingame. The developers even got the reload procedure right, which is very impressive as the actual reloading sequence of this weapon is somewhat special. The pistol locks the slide back when the last round has been fired, you pull the old magazine out, insert a new one and at that time the pistol automatically unlocks the slide chambering a new round.&lt;br /&gt;
[[file:Mauser1934.jpg|thumb|none|350px|1934 Mauser Pocket Pistol - 7.65x17mmSR.]]&lt;br /&gt;
[[file:HG Mauser1934 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Mauser1934 normal.jpg|thumb|none|600px|The player holding a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
[[file:HG Mauser1934 aiming.jpg|thumb|none|600px|The player aiming a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
[[file:HG Mauser1934 reloading.jpg|thumb|none|600px|The player reloading a Mauser 1934 Taschenpistole.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96]], which carries the nickname &amp;quot;Broomhandle&amp;quot;, is the second pistol unlock for the German Armed Forces.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|none|350px|Mauser C96 Broomhandle - 7.63x25mm Mauser.]]&lt;br /&gt;
[[file:HG C96 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG C96 normal.jpg|thumb|none|600px|The player holding a Mauser C96.]]&lt;br /&gt;
[[file:HG C96 aim.jpg|thumb|none|600px|The player aiming a Mauser C96.]]&lt;br /&gt;
[[file:HG C96 reloading.jpg|thumb|none|600px|The player reloading a Mauser C96.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the third pistol which can be unlocked for the German side.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:HG P08 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG P08 normal.jpg|thumb|none|600px|The player holding a Luger P08.]]&lt;br /&gt;
[[file:HG P08 aiming.jpg|thumb|none|600px|The player aiming a Luger P08.]]&lt;br /&gt;
[[file:HG P08 reloading.jpg|thumb|none|600px|The player reloading a Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The famous [[Walther P38]] is the fourth pistol unlocked for the German side. It has a similar behavior as the Luger P08 ingame, so it is more a matter of personal preference which one you choose.&lt;br /&gt;
[[file:P38Black.jpg|thumb|none|350px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[file:HG P38 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG P38 normal.jpg|thumb|none|600px|The player holding a Walther P38.]]&lt;br /&gt;
[[file:HG P38 aiming.jpg|thumb|none|600px|The player aiming a Walther P38.]]&lt;br /&gt;
[[file:HG P38 reloading.jpg|thumb|none|600px|The player reloading a Walther P38.]]&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
The Soviet [[Korovin TK]] is one of the smallest guns ingame. It fires the 6.35x16SR Browning / .25ACP which allows fast follow up shots due to the low muzzle climb. Although this weapon was never officially adopted into Red Army use, lots of them were issued anyway to any person who didn't really need a weapon but wanted to carry one for self defence like high ranking officers, medics etc. It is a very special weapon in the game as it has been rarely seen in media so far.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP.]]&lt;br /&gt;
[[file:HG TK overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TK normal.jpg|thumb|none|600px|The player holding a Korovin TK.]]&lt;br /&gt;
[[file:HG TK aiming.jpg|thumb|none|600px|The player aiming a Korovin TK.]]&lt;br /&gt;
[[file:HG TK reloading.jpg|thumb|none|600px|The player reloading a Korovin TK.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is the second Soviet pistol which you can unlock.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm.]]&lt;br /&gt;
[[file:HG TT33 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TT33 normal.jpg|thumb|none|600px|The player holding a TT-33.]]&lt;br /&gt;
[[file:HG TT33 aiming.jpg|thumb|none|600px|The player aiming a TT-33. Even though the muzzle flash is present, the hammer is still cocked.]]&lt;br /&gt;
[[file:HG TT33 reloading.jpg|thumb|none|600px|The player reloading a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The Soviet [[Nagant Revolver|Nagant M1895]] is a very powerful revolver ingame. It has a very interesting reloading animation, which correctly shows how each bullet is inserted into the cylinder one by one.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[file:HG 1895 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG 1895 normal.jpg|thumb|none|600px|The player holding a Nagant M1895.]]&lt;br /&gt;
[[file:HG 1895 aiming.jpg|thumb|none|600px|The player aiming a Nagant M1895.]]&lt;br /&gt;
[[file:HG 1895 reloading.jpg|thumb|none|600px|The player reloading a Nagant M1895.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The first submachine gun for the US is the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]]. It has a rather low rate of fire but due to the .45 ACP round it packs quite a punch.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:HG M3Grease overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M3Grease normal.jpg|thumb|none|600px|The player holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:HG M3Grease aiming.jpg|thumb|none|600px|The player aiming a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:HG M3Grease reloading.jpg|thumb|none|600px|The player reloading a M3 &amp;quot;Grease Gun&amp;quot;. The player never actually uses the cocking lever and instead (impossibly) cocks the bolt manually with his finger.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]] is the second unlockable submachine gun for the United States. It is a very powerful weapon ingame with a rather high rate of fire while still being controllable.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - .45 ACP.]]&lt;br /&gt;
[[file:HG M1A1Thompson overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Thompson normal.jpg|thumb|none|600px|The player holding a Thompson M1A1.]]&lt;br /&gt;
[[file:HG M1A1Thompson aiming.jpg|thumb|none|600px|The player aiming a Thompson M1A1. The player opts to use the notch instead of the peephole in the rear sight.]]&lt;br /&gt;
[[file:HG M1A1Thompson reloading.jpg|thumb|none|600px|The player reloading a Thompson M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==MP34==&lt;br /&gt;
The German Forces can first unlock the [[Steyr MP34|MP34]]. Ingame it uses the smaller 20 round magazine but it is still quite effective. This weapon is rarely seen in video games, this fact makes this weapon very interesting and unique.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|350px|Steyr MP34 - 9x19mm.]]&lt;br /&gt;
[[file:HG MP34 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MP34 normal.jpg|thumb|none|600px|The player holding a MP34.]]&lt;br /&gt;
[[file:HG MP34 aiming.jpg|thumb|none|600px|The player aiming a MP34.]]&lt;br /&gt;
[[file:HG MP34 reloading.jpg|thumb|none|600px|The player reloading a MP34.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The well known [[MP40#MP40|MP40]] can be unlocked by the German Forces. It features a 32 round magazine and has a pretty controllable recoil. It is a great all around weapon ingame.&lt;br /&gt;
[[file:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm.]]&lt;br /&gt;
[[file:HG MP40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MP40 normal.jpg|thumb|none|600px|The player holding a MP40.]]&lt;br /&gt;
[[file:HG MP40 aiming.jpg|thumb|none|600px|The player aiming a MP40.]]&lt;br /&gt;
[[file:HG MP40 reloading.jpg|thumb|none|600px|The player reloading a MP40.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
A rarely seen weapon in video games is the [[PPD-40]]. It is the first available submachine gun for the Soviet Faction, has a large drum magazine and is nice to clear out buildings.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|350px|PPD 40 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPD-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPD-40 normal.jpg|thumb|none|600px|The player holding a PPD-40.]]&lt;br /&gt;
[[file:HG PPD-40 aiming.jpg|thumb|none|600px|The player aiming a PPD-40.]]&lt;br /&gt;
[[file:HG PPD-40 reloading.jpg|thumb|none|600px|The player reloading a PPD-40.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The second unlockable SMG for the Soviet Union is the very famous [[PPSh-41]]. It has a large 71 round drum mag and a high rate of fire. In close quarters combat this weapon is very effective.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPSh-41 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPSh-41 normal.jpg|thumb|none|600px|The player holding a PPSh-41.]]&lt;br /&gt;
[[file:HG PPSh-41 aiming.jpg|thumb|none|600px|The player aiming a PPSh-41.]]&lt;br /&gt;
[[file:HG PPSh-41 reloading.jpg|thumb|none|600px|The player reloading a PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] is the third unlockable SMG for the Soviet Union. It uses normal 35-round magazines but other than that it feels similar to the German MP40 ingame.&lt;br /&gt;
[[file:PPSh-43-Submachine-Gun.jpg|thumb|none|350px|PPS-43 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:HG PPS-43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PPS-43 normal.jpg|thumb|none|600px|The player holding a PPS-43.]]&lt;br /&gt;
[[file:HG PPS-43 aiming.jpg|thumb|none|600px|The player aiming a PPS-43.]]&lt;br /&gt;
[[file:HG PPS-43 reloading.jpg|thumb|none|600px|The player reloading a PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The standard US bolt action rifle is the [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]]. It is reloaded with a 5 round stripper clip.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1903A1 normal.jpg|thumb|none|600px|The player holding a Springfield M1903A1.]]&lt;br /&gt;
[[file:HG M1903A1 aiming.jpg|thumb|none|600px|The player aiming a Springfield M1903A1.]]&lt;br /&gt;
[[file:HG M1903A1 reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1 with M84===&lt;br /&gt;
US soldiers can first unlock the [[M1903_Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A1 with M84]]. Although technically not impossible, this combination is rather uncommon. A more historical combination would be the M1903A4 with M84 scope as shown in the photo below but as changing the model from an 1903A1 to A4 would create more work for the game developers, I guess this was avoided. The scope has a 2.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:Rifle Springfield M1903A4 with M84 sight.jpg |thumb|none|350px|M1903A4 Springfield sniper variant with M84 scope - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 scoped M84 normal.jpg |thumb|none|600px|The player holding a Springfield M1903A1 with M84.]]&lt;br /&gt;
[[file:HG M1903A1 scoped M84 reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1 with M84.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1 with Unertl 8X===&lt;br /&gt;
US Snipers can unlock the [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1 with Unertl 8X]]. The scope has a powerful 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:M1903 scoped.jpg|thumb|none|350px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06.]]&lt;br /&gt;
[[file:HG M1903A1 scoped normal.jpg|thumb|none|600px|The player holding a Springfield M1903A1 with Unertl 8X.]]&lt;br /&gt;
[[file:HG M1903A1 scoped reloading.jpg|thumb|none|600px|The player reloading a Springfield M1903A1 with Unertl 8X.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is the US semi automatic rifle. It works very well in most situations, makes the usual &amp;quot;PING&amp;quot; sound when it is empty and is loaded with an 8 round en-bloc clip.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:HG M1Garand overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1Garand normal.jpg|thumb|none|600px|The player holding a M1 Garand.]]&lt;br /&gt;
[[file:HG M1Garand aiming.jpg|thumb|none|600px|The player aiming a M1 Garand.]]&lt;br /&gt;
[[file:HG M1Garand reloading.jpg|thumb|none|600px|The player reloading a M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
===M1D Garand with M84===&lt;br /&gt;
US Infantry, Recon and Paratrooper classes can unlock the [[M1 Garand|M1D Garand with M84]]. The scope has a magnification of 2.2x. You can still reload the rifle with the usual 8 round en-bloc clip as the sight is offset to the left to allow this.&lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|350px|M1D Sniper Variant with M84 scope - .30-06. The T-37 flash suppressor is an option and is not featured in the game.]]&lt;br /&gt;
[[file:HG M1Garand scoped normal.jpg|thumb|none|600px|The player holding a M1D Garand with M84.]]&lt;br /&gt;
[[file:HG M1Garand scoped reloading.jpg|thumb|none|600px|The player reloading a M1D Garand with M84.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
One of the most produced rifles of WW2 being the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] can be acquired by the US paratrooper. It is a fast firing semi-automatic weapon with a rather weak ammo which means that it loses power over distance rather fast.&lt;br /&gt;
[[file:M1-Carbine.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1Carbine normal.jpg|thumb|none|600px|The player holding a M1 Carbine.]]&lt;br /&gt;
[[file:HG M1Carbine aiming.jpg|thumb|none|600px|The player aiming a M1 Carbine.]]&lt;br /&gt;
[[file:HG M1Carbine reloading.jpg|thumb|none|600px|The player reloading a M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine with M84===&lt;br /&gt;
US soldiers can unlock the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine with M84]]. The scope has a magnification of 2.2x. Although this is a real combination in real life, it would be nearly impossible to see this in World War 2 (and even more in the European Theater of Operations) as scope mounts for the Carbine variants were mostly available after the war. The earliest variant was the '''M3 Carbine''' with the IR scope (which used the same scope mount) which was first used in the Battle of Okinawa.&lt;br /&gt;
[[file:HG M1 Carbine scoped M84 normal.jpg|thumb|none|600px|The player holding a M1 Carbine with M84.]]&lt;br /&gt;
[[file:HG M1 Carbine scoped M84 reloading.jpg|thumb|none|600px|The player reloading a M1 Carbine with M84.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The player can unlock the [[M1_Carbine#M1.2FM1A1_Carbine|M1A1 Carbine]] for the US paratrooper class and tanker. The M1A1 is the folding stock version of the standard M1 thus making it a ligher version. This is also reflected in the game as the M1A1 takes fewer equipment points.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|350px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1A1Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Carbine normal.jpg|thumb|none|600px|The player holding a M1A1 Carbine.]]&lt;br /&gt;
[[file:HG M1A1Carbine aiming.jpg|thumb|none|600px|The player aiming a M1A1 Carbine.]]&lt;br /&gt;
[[file:HG M1A1Carbine reloading.jpg|thumb|none|600px|The player reloading a M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1/M2 Carbine==&lt;br /&gt;
A late war version called the [[M1 Carbine#M2 Carbine|M1/M2 Carbine]] is featured in the game. It is a select fire version which can switch between semi and full automatic fire. In the closing months of WW2 in Europe US Ordnance issued conversion part-kits to the US Forces fighting in Europe to counter the widespread use of German assault rifles. Those converted M1 Carbines were called M1/M2 Carbines.&lt;br /&gt;
[[file:M2CarB1.jpg|thumb|none|350px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:HG M1 M2Carbine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1 M2Carbine normal.jpg|thumb|none|600px|The player holding a M1/M2 Carbine.]]&lt;br /&gt;
[[file:HG M1 M2Carbine aiming.jpg|thumb|none|600px|The player aiming a M1/M2 Carbine.]]&lt;br /&gt;
[[file:HG M1 M2Carbine reloading.jpg|thumb|none|600px|The player reloading a M1/M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1/M2 Carbine with M84===&lt;br /&gt;
US soldiers can unlock the [[M1 Carbine#M2 Carbine|M1/M2 Carbine with M84]]. The scope has a magnification of 2.2x. This is the same case as the '''M1 Carbine with M84''', in fact chances to see an '''M1/M2 Carbine with a M84''' scope in WW2 is even more unlike, probably impossible.&lt;br /&gt;
[[file:HG M1 M2Carbine scoped M84 normal.jpg|thumb|none|600px|The player holding a M1/M2 Carbine with M84.]]&lt;br /&gt;
[[file:HG M1 M2Carbine scoped M84 reloading.jpg|thumb|none|600px|The player reloading a M1/M2 Carbine with M84.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98 Kurz==&lt;br /&gt;
German soldiers can grab the powerful [[Karabiner 98k]]. The model ingame is a later version as it features the front sight hood. Reloaded with 5 round stripper clips.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98 Kurz - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Kar98k overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Kar98k normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz.]]&lt;br /&gt;
[[file:HG Kar98k aiming.jpg|thumb|none|600px|The player aiming a Karabiner 98 Kurz.]]&lt;br /&gt;
[[file:HG Kar98k reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98 Kurz with ZF39===&lt;br /&gt;
German infantry and sniper classes can get the [[Karabiner 98k|Karabiner 98 Kurz with ZF39]]. The scope has a 4.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|350px|Karabiner 98k with Zeiss ZF39 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Kar98k scoped normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz with ZF39.]]&lt;br /&gt;
[[file:HG Kar98k scoped reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz with ZF39.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98 Kurz with ZS Zielacht===&lt;br /&gt;
The powerful [[Karabiner 98k|Karabiner 98 Kurz with ZS Zielacht]] can only be unlocked by German snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:HG Kar98k scoped Zielacht normal.jpg|thumb|none|600px|The player holding a Karabiner 98 Kurz with ZS Zielacht.]]&lt;br /&gt;
[[file:HG Kar98k scoped Zielacht reloading.jpg|thumb|none|600px|The player reloading a Karabiner 98 Kurz with ZS Zielacht.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is the semi automatic rifle for the German faction ingame. As the Tokarev SVT-40 for the Soviet Union, this rifle also reloads from a 10 round box magazine.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Gewehr43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Gewehr43 normal.jpg|thumb|none|600px|The player holding a Gewehr 43.]]&lt;br /&gt;
[[file:HG Gewehr43 aiming.jpg|thumb|none|600px|The player aiming a Gewehr 43.]]&lt;br /&gt;
[[file:HG Gewehr43 reloading.jpg|thumb|none|600px|The player reloading a Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43 with ZF-4===&lt;br /&gt;
The ZF-4 scope is available for the [[Gewehr 43]]. The scope has a 4.0x magnification.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG Gewehr43 scoped normal.jpg|thumb|none|600px|The player holding a Gewehr 43 with ZF-4.]]&lt;br /&gt;
[[file:HG Gewehr43 scoped reloading.jpg|thumb|none|600px|The player reloading a Gewehr 43 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The first ever mass-produced assault rifle, the famous [[Sturmgewehr 44]] can be unlocked for German solders.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz.]]&lt;br /&gt;
[[file:HG Stg44 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Stg44 normal.jpg|thumb|none|600px|The player holding a Sturmgewehr 44.]]&lt;br /&gt;
[[file:HG Stg44 aiming.jpg|thumb|none|600px|The player aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:HG Stg44 reloading.jpg|thumb|none|600px|The player reloading a Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44 with ZF-4===&lt;br /&gt;
German infantry can unlock the [[Sturmgewehr 44|Sturmgewehr 44 with ZF-4]]. The scope has a 4.0x magnification.&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz.]]&lt;br /&gt;
[[file:HG Stg44 scoped normal.jpg|thumb|none|600px|The player holding a Sturmgewehr 44 with ZF-4.]]&lt;br /&gt;
[[file:HG Stg44 scoped reloading.jpg|thumb|none|600px|The player reloading a Sturmgewehr 44 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjäger Gewehr 42==&lt;br /&gt;
German Fallschirmjäger troops can unlock the rare [[FG 42|Fallschirmjäger Gewehr 42]]. As in real life it has heavy recoil when fired in full auto mode; if you switch it to semi-auto or shoot in short, controlled bursts, this weapon is very deadly due to the rifle cartridge. The model in game is the early model FG42.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|350px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:HG FG42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG FG42 normal.jpg|thumb|none|600px|The player holding a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
[[file:HG FG42 aiming.jpg|thumb|none|600px|The player aiming a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
[[file:HG FG42 reloading.jpg|thumb|none|600px|The player reloading a Fallschirmjäger Gewehr 42.]]&lt;br /&gt;
&lt;br /&gt;
===Fallschirmjäger Gewehr 42 with ZF-4===&lt;br /&gt;
The [[FG 42|Fallschirmjäger Gewehr 42 with ZF-4]] is the last unlock for the German Fallschirmjäger troops. The scope has a magnification of 4.0x.&lt;br /&gt;
[[file:Firearm FG42.jpg|thumb|none|350px|FG 42 1st pattern with Zeiss ZF-4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG FG42 scoped ZF-4 normal.jpg|thumb|none|600px|The player holding a Fallschirmjäger Gewehr 42 with ZF-4.]]&lt;br /&gt;
[[file:HG FG42 scoped ZF-4 reloading.jpg|thumb|none|600px|The player reloading a Fallschirmjäger Gewehr 42 with ZF-4.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is the standard Soviet bolt action rifle. It has clean sights and reloads with a 5 round stripper clip.&lt;br /&gt;
[[file:M9130.jpg|thumb|none|350px|Mosin Nagant M91/30 - 7.62x54mm R.]]&lt;br /&gt;
[[file:HG 1891-30 overview.jpg|thumb|none|600px|Render in the loadout screen. Note the downturned bolt handle, which is normally only seen on scoped Mosin-Nagant rifles.]]&lt;br /&gt;
[[file:HG 1891-30 normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:HG 1891-30 aiming.jpg|thumb|none|600px|The player aiming a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:HG 1891-30 reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30 with PU===&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30 with PU]] can be unlocked by Soviet Union infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|350px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope (this example is one of the repurposed SVT-40 scopes, 91/30 PU scopes had consistent tube diameter as the mount rings were shorter) and down turned bolt handle - 7.62x54mm R.]]&lt;br /&gt;
[[file:HG 1891-30 scoped normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30 with PU.]]&lt;br /&gt;
[[file:HG 1891-30 scoped reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30 with PU.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30 with ZS Zielacht===&lt;br /&gt;
The powerful [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30 with ZS Zielacht]] can only be unlocked by Soviet snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips. Although the combination of a German scope with a Soviet rifle might sound strange, it is believed that this could have happened during WW2 as the Soviets did not have their own high powered scope available.&lt;br /&gt;
[[file:HG 1891-30 scoped Zielacht normal.jpg|thumb|none|600px|The player holding a Mosin Nagant M91/30 with ZS Zielacht.]]&lt;br /&gt;
[[file:HG 1891-30 scoped Zielacht reloading.jpg|thumb|none|600px|The player reloading a Mosin Nagant M91/30 with ZS Zielacht.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The standard semi automatic rifle for the Soviet Union is the [[Tokarev_SVT-40_Rifle|Tokarev SVT-40]]. It is fed from a 10 round detachable box magazine. It is a great all-around weapon ingame.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG SVT-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG SVT-40 normal.jpg|thumb|none|600px|The player holding a Tokarev SVT-40.]]&lt;br /&gt;
[[file:HG SVT-40 aiming.jpg|thumb|none|600px|The player aiming a Tokarev SVT-40.]]&lt;br /&gt;
[[file:HG SVT-40 reloading.jpg|thumb|none|600px|The player reloading a Tokarev SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-40 with PU===&lt;br /&gt;
The semi automatic [[Tokarev_SVT-40_Rifle|Tokarev SVT-40 with PU]] can be unlocked by Soviet infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with box magazines.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR with PU.]]&lt;br /&gt;
[[file:HG SVT-40 scoped normal.jpg|thumb|none|600px|The player holding a Tokarev SVT-40 with PU.]]&lt;br /&gt;
[[file:HG SVT-40 scoped reloading.jpg|thumb|none|600px|The player reloading a Tokarev SVT-40 with PU.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[Simonov AVS-36 Rifle|Simonov AVS-36]] is featured in the game as the Soviet Union's last unlock. It is a full-auto rifle and fires a heavy rifle bullet. It has a high recoil, but if fired in short bursts it is a very effective weapon.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|350px|Simonov AVS-36 - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG AVS-36 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG AVS-36 normal.jpg|thumb|none|600px|The player holding a Simonov AVS-36.]]&lt;br /&gt;
[[file:HG AVS-36 aiming.jpg|thumb|none|600px|The player aiming a Simonov AVS-36.]]&lt;br /&gt;
[[file:HG AVS-36 reloading.jpg|thumb|none|600px|The player reloading a Simonov AVS-36.]]&lt;br /&gt;
&lt;br /&gt;
===Simonov AVS-36 with PU===&lt;br /&gt;
The [[Simonov AVS-36 Rifle|Simonov AVS-36 with PU]] can be unlocked by Soviet Union infantry. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with the usual box magazines. It is unknown if this combination existed in real life, a more usual choice would have been with a PEM scope, an earlier sniper scope which generally had the same specifications as the PU but was more complex to manufacture. By the time the PU scope arrived at the front lines, most AVS-36 rifles were already lost or captured by the German Forces but it is still possible that some AVS-36 rifles received the PU scope.&lt;br /&gt;
[[file:HG AVS-36 scoped PU normal.jpg|thumb|none|600px|The player holding a Simonov AVS-36 with PU.]]&lt;br /&gt;
[[file:HG AVS-36 scoped PU reloading.jpg|thumb|none|600px|The player reloading a Simonov AVS-36 with PU.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The Soviet faction can unlock the [[PTRD-41]], a very powerful anti-tank rifle. Ingame it is very powerful against soft-skinned vehicles and light tanks, but it struggles against the heavier armored vehicles. It is a single shot, bolt action rifle which loads a massive 14.5x114mm round.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|350px|PTRD-41 - 14.5x114mm.]]&lt;br /&gt;
[[file:HG PTRD-41 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PTRD-41 normal.jpg|thumb|none|600px|The player holding a PTRD-41.]]&lt;br /&gt;
[[file:HG PTRD-41 aiming.jpg|thumb|none|600px|The player aiming a PTRD-41.]]&lt;br /&gt;
[[file:HG PTRD-41 reloading.jpg|thumb|none|600px|The player reloading a PTRD-41.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle|Browning Automatic Rifle M1918A2]], also called &amp;quot;BAR&amp;quot;, is the first light machine gun for the United States. It is a very powerful weapon in close ranges, but also for medium ranges if you fire short bursts.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|350px|Browning Automatic Rifle M1918A2 - .30-06.]]&lt;br /&gt;
[[file:HG M1918A2 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1918A2 normal.jpg|thumb|none|600px|The player holding a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:HG M1918A2 aiming.jpg|thumb|none|600px|The player aiming a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:HG M1918A2 reloading.jpg|thumb|none|600px|The player reloading a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The United States infantry soldiers can also unlock the [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. The variant ingame looks like it was directly dismounted from a pedestal mount from a vehicle as it still has the mounting fitted at the bottom of the MG. The ladder sights are folded up and it uses a 50 round belt.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|350px|Browning M1919A4 - .30-06 Springfield.]]&lt;br /&gt;
[[file:HG M1919A4 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1919A4 normal.jpg|thumb|none|600px|The player holding a Browning M1919A4.]]&lt;br /&gt;
[[file:HG M1919A4 aiming.jpg|thumb|none|600px|The player aiming a Browning M1919A4.]]&lt;br /&gt;
[[file:HG M1919A4 reloading.jpg|thumb|none|600px|The player reloading a Browning M1919A4.]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941 Light Machine Gun==&lt;br /&gt;
A very interesting and unique weapon in the game is the [[M1941 Johnson machine gun|Johnson M1941 Light Machine Gun]], which is rarely seen in any video games. It looks and sounds very well-done for such a rare weapon.&lt;br /&gt;
[[file:JOHNSON M1941.jpg|thumb|none|350px|Johnson M1941 Light Machine Gun - .30-06 Springfield.]]&lt;br /&gt;
[[file:HG M1941 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1941 normal.jpg|thumb|none|600px|The player holding a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
[[file:HG M1941 aiming.jpg|thumb|none|600px|The player aiming a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
[[file:HG M1941 reloading.jpg|thumb|none|600px|The player reloading a Johnson M1941 Light Machine Gun.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is the first unlockable machinegun for the German faction. Ingame it mounts the 50 round belt drum called Gurttrommel 34. It has a good rate of fire and is best used in prone position firing bursts, otherwise the recoil will be rather high.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|350px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG34 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MG34 normal.jpg|thumb|none|600px|The player holding a MG34.]]&lt;br /&gt;
[[file:HG MG34 aiming.jpg|thumb|none|600px|The player aiming a MG34.]]&lt;br /&gt;
[[file:HG MG34 reloading.jpg|thumb|none|600px|The player reloading a MG34.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is the second LMG which the German faction can unlock. As in real life, it has a very high rate of fire and is rather difficult to control except if you use it in prone position. It is fed via 50 round belts.&lt;br /&gt;
[[file:MG42.jpg|thumb|none|350px|MG42 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:HG MG42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MG42 normal.jpg|thumb|none|600px|The player holding a MG42.]]&lt;br /&gt;
[[file:HG MG42 aiming.jpg|thumb|none|600px|The player aiming a MG42.]]&lt;br /&gt;
[[file:HG MG42 reloading.jpg|thumb|none|600px|The player reloading a MG42.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
Soviet soldiers can get the well known [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]]. It has a very unique magazine design which holds 47 rounds and feeds from the top. This gave it it's nickname &amp;quot;Record Player&amp;quot;.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 - .7.62x54mm R.]]&lt;br /&gt;
[[file:HG DP-28 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG DP-28 normal.jpg|thumb|none|600px|The player holding a Degtyaryov DP-28.]]&lt;br /&gt;
[[file:HG DP-28 aiming.jpg|thumb|none|600px|The player aiming a Degtyaryov DP-28.]]&lt;br /&gt;
[[file:HG DP-28 reloading.jpg|thumb|none|600px|The player reloading a Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Bazooka M1A1==&lt;br /&gt;
The [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M1A1 &amp;quot;Bazooka&amp;quot; (2.36&amp;quot; Rocket)|Bazooka M1A1]] can be unlocked by US Forces. The penetration of the Bazooka is a bit lower than the '''''Panzerschreck''''' also featured in the game (as was in real life), but it is still a good ranged anti tank weapon.&lt;br /&gt;
[[file:M1A1 Bazooka.jpg|thumb|none|350px|M1A1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[file:HG M1A1Bazooka overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1Bazooka normal.jpg|thumb|none|600px|The player holding a Bazooka M1A1.]]&lt;br /&gt;
[[file:HG M1A1Bazooka aiming.jpg|thumb|none|600px|The player aiming a Bazooka M1A1.]]&lt;br /&gt;
[[file:HG M1A1Bazooka reloading.jpg|thumb|none|600px|The player reloading a Bazooka M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 60==&lt;br /&gt;
There are [[Panzerfaust#Panzerfaust 60/100|Panzerfaust 60]] weapon crates placed in different locations on the maps. All players can pick them up for use. It is a powerful anti-tank weapon ingame and works exactly like in real life, a shaped charge, single shot, disposable weapon.&lt;br /&gt;
[[file:Panzerfaust.jpg‎|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 box.jpg|thumb|none|600px|Panzerfaust 60 in the box where it can be picked up.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 normal.jpg|thumb|none|600px|The player holding a Panzerfaust 60.]]&lt;br /&gt;
[[file:HG Panzerfaust 60 aiming.jpg|thumb|none|600px|The player aiming a Panzerfaust 60.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck RPzB 54==&lt;br /&gt;
The [[Panzerschreck|Panzerschreck RPzB 54]] is available for the Germans. Officially called the '''''Raketenpanzerbüchse 54''''', it soon got the nickname '''''Panzerschreck'''''. It has enormous firepower and can take on almost any tank. It is the model 54 ingame, as it has the blast shield available and also the long tube.&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|350px|Panzerschreck RPzB 54 - 88mm]]&lt;br /&gt;
[[file:HG RPzB54 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RPzB54 normal.jpg|thumb|none|600px|The player holding a Panzerschreck RPzB 54.]]&lt;br /&gt;
[[file:HG RPzB54 aiming.jpg|thumb|none|600px|The player aiming a Panzerschreck RPzB 54.]]&lt;br /&gt;
[[file:HG RPzB54 reloading.jpg|thumb|none|600px|The player reloading a Panzerschreck RPzB 54.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Mines=&lt;br /&gt;
&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The famous [[Mk 2 hand grenade|Mk II Hand Grenade]] can be equipped by the US soldiers. It is a fragmentation type grenade.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade.]]&lt;br /&gt;
[[file:HG MkII overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG MkII normal.jpg|thumb|none|600px|The player holding a Mk II Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;==&lt;br /&gt;
The United States Forces can get a [[No 74 ST Grenade|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]. When thrown, it sticks to surfaces and vehicles and explodes after a few seconds.&lt;br /&gt;
[[file:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;.]]&lt;br /&gt;
[[file:HG No74 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG No74 normal.jpg|thumb|none|600px|The player holding a No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Anti-Tank Mine==&lt;br /&gt;
US players can get the [[M1 Mine|M1A1 Anti-Tank Mine]]. They can be placed on any surface, as soon as a vehicle drives over it, it will detonate and destroy it.&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|250px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:HG M1A1ATMine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M1A1ATMine normal.jpg|thumb|none|600px|The player holding a M1A1 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG M1A1ATMine placed.jpg|thumb|none|600px|A M1A1 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M2A3 Anti-Personel Mine==&lt;br /&gt;
The US Faction can unlock the [[M2 Mine|M2A3 Anti-Personel Mine]]. This is the correct variant which was used in real life in WW2 by the US Forces. Those can come in handy if you cap a point far behind enemy lines and want to make sure that nobody interrupts you.&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|250px|M2A3 Anti-personel mine]]&lt;br /&gt;
[[file:HG M2A3APMine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG M2A3APMine normal.jpg|thumb|none|600px|The player holding a M2A3 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG M2A3APMine placed.jpg|thumb|none|600px|A M2A3 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate 24==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Stielhandgranate 24]] is the standard high explosive hand grenade for the German Forces.&lt;br /&gt;
[[file:M24handgrenade.JPG|thumb|none|250px|Stielhandgranate 24.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 normal.jpg|thumb|none|600px|The player holding a Stielhandgranate 24.]]&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate 24 Splittering==&lt;br /&gt;
Additionally the Germans can get the [[Model 24 Stielhandgranate|Stielhandgranate 24 Splitterring]].&lt;br /&gt;
[[file:M24WithFragSleeve.jpg|thumb|none|250px|Stielhandgranate 24.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 S overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Sielhandgranate24 S normal.jpg |thumb|none|600px|The player holding a Stielhandgranate 24 Splitterring.]]&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung H3==&lt;br /&gt;
The [[Hafthohlladung Anti Tank Mine|Hafthohlladung H3]] can be acquired by German soldiers. It is a magnetic mine which uses the hollow charge principle. It is a very powerful anti tank weapon which can defeat even the heaviest tanks.&lt;br /&gt;
[[Image:Hafthohlladung.jpg|thumb|none|240px|Hafthohlladung]]&lt;br /&gt;
[[file:HG H3 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG H3 normal.jpg|thumb|none|600px|The player holding a Hafthohlladung H3.]]&lt;br /&gt;
[[file:HG H3 arming.jpg|thumb|none|600px|The player arming a Hafthohlladung H3.]]&lt;br /&gt;
[[file:HG H3 placed.jpg|thumb|none|600px|A Hafthohlladung H3 placed on a tank.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerwurfmine Lang==&lt;br /&gt;
German players can get the [[Panzerwurfmine|Panzerwurfmine Lang]] which is a hollow charge anti-tank device with an impact fuze. It is best used if thrown onto the weaker spots of tanks. When thrown it will unfold the cloth fins which will stabilize it during flight. An interesting and very unique item which is rarely seen in media.&lt;br /&gt;
[[file:HG PanzerwurfmineL overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PanzerwurfmineL normal.jpg|thumb|none|600px|The player holding a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
[[file:HG PanzerwurfmineL thrown.jpg|thumb|none|600px|The player throwing a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42 Anti-Tank Mine==&lt;br /&gt;
The [[Tellermine 42]] is the anti-tank mine for the German Faction. It can be placed on the ground by the players and will detonate upon contact with a vehicle.&lt;br /&gt;
[[file:Tellermine 42.jpg|thumb|none|250px|Tellermine 42 Anti-tank mine.]]&lt;br /&gt;
[[file:HG Tellermine42 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG Tellermine42 normal.jpg|thumb|none|600px|The player holding a Tellermine 42 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG Tellermine42 placed.jpg|thumb|none|600px|A Tellermine 42 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine 35 Anti-Personel Mine==&lt;br /&gt;
The [[S-Mine|S-Mine 35]] anti-personel mine can be acquired by German soldiers.&lt;br /&gt;
[[file:SMine35.jpg|thumb|none|250px|S-Mine 35. Note the fuze is in the centre of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[file:HG S-Mine overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG S-Mine normal.jpg|thumb|none|600px|The player holding a S-Mine 35 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG S-Mine placed.jpg|thumb|none|600px|A S-Mine 35 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 Stick Grenade==&lt;br /&gt;
The [[RGD-33 stick grenade|RGD-33 Stick Grenade]] is the standard Soviet Union fragmentation hand grenade.&lt;br /&gt;
[[file:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33.]]&lt;br /&gt;
[[file:HG RGD33 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RGD33 normal.jpg|thumb|none|600px|The player holding a RGD-33 Stick Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-43 Anti-Tank Grenade==&lt;br /&gt;
The [[RPG-43 Anti-tank Grenade]] is a hollow charge device with an impact fuze. It is best used if thrown onto the weaker spots of tanks.&lt;br /&gt;
[[file:RPG-43ATGrenade.jpg|thumb|none|350px|RPG-43.]]&lt;br /&gt;
[[file:HG RPG-43 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG RPG-43 normal.jpg|thumb|none|600px|The player holding a RPG-43 Anti-tank Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==TM-35 Anti-Tank Mine==&lt;br /&gt;
Soviet soldiers can get a [[TM-35]] anti-tank mine. It can be placed on the ground by the players and will detonate upon contact with a vehicle.&lt;br /&gt;
[[file:tm-35mine.jpg|thumb|none|250px|TM-35 Anti-tank mine.]]&lt;br /&gt;
[[file:HG TM-35 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG TM-35 normal.jpg|thumb|none|600px|The player holding a TM-35 Anti-Tank Mine.]]&lt;br /&gt;
[[file:HG TM-35 placed.jpg|thumb|none|600px|A TM-35 Anti-Tank Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PMK-40 Anti-Personel Mine==&lt;br /&gt;
The [[PMK-40]] anti-personel mine can be acquired by Soviet soldiers. As it is rather small, it is hard to detect for enemy soldiers.&lt;br /&gt;
[[file:HG PMK-40 overview.jpg|thumb|none|600px|Render in the loadout screen.]]&lt;br /&gt;
[[file:HG PMK-40 normal.jpg|thumb|none|600px|The player holding a PMK-40 Anti-Personel Mine.]]&lt;br /&gt;
[[file:HG PMK-40 placed.jpg|thumb|none|600px|A PMK-40 Anti-Personel Mine placed on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB M51 Quad Mounted System==&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB M51 Quad Mounted System]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. US players can also unlock a M16MGMC with a Browning M2HB M51 Quad Mounted System which functions as SPAA.&lt;br /&gt;
[[file:M51 Quad.jpg|thumb|none|350px|Browning M2HB's in M51 Quad Mounted System - .50 BMG.]]&lt;br /&gt;
[[file:HG M2Quad normal.jpg|thumb|none|600px|The player manning a Browning M2HB M51 Quad Mounted System.]]&lt;br /&gt;
[[file:HG M2Quad aiming.jpg|thumb|none|600px|The player aiming a Browning M2HB M51 Quad Mounted System.]]&lt;br /&gt;
[[file:HG M2Quad mounted.jpg|thumb|none|600px|A stationary Browning M2HB M51 Quad Mounted System AA gun mount.]]&lt;br /&gt;
[[file:HG M2Quad M16MGMC.jpg|thumb|none|600px|Browning M2HB M51 Quad Mounted System mounted on the M16MGMC.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2 Heavy Barrel]] is mounted into and onto several vehicles including the M18 Hellcat Tank Destroyer, the M2A2 Light Tank and M3A1 Half-Track.&lt;br /&gt;
[[file:BrowningM2HB.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:HG M2 M2A2.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted in the M2A2 Light Tank]]&lt;br /&gt;
[[file:HG M2 M18.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the M18 Hellcat Tank Destroyer]]&lt;br /&gt;
[[file:HG M2 M3A1.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the M3A1 Half-Track]]&lt;br /&gt;
[[file:HG M2 M18 aiming.jpg|thumb|none|600px|The player aiming a Browning M2 Heavy Barrel]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
The Curtiss P-40N Warhawk mounts six [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns in the wings. The Lockheed P-38 Lightning has 4 of those in the nose.&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|350px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[file:HG M2 P-40N.jpg|thumb|none|600px|Browning M2 Aircraft mounted in the Curtiss P-40N Warhawk]]&lt;br /&gt;
[[file:HG M2 P-38.jpg|thumb|none|600px|Browning M2 Aircraft mounted in the Lockheed P-38 Lightning]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The United States [[Browning M1919#Browning M1919A4|Browning M1919A4]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame. &lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|350px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A4 M3Lee.jpg|thumb|none|600px|Browning M1919A4 mounted in the M3 Lee Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 M4A1.jpg|thumb|none|600px|Browning M1919A4 mounted in the M4A1 Sherman Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 M24.jpg|thumb|none|600px|Browning M1919A4 mounted in the M24 Chaffee Light Tank]]&lt;br /&gt;
[[file:HG M1919A4 M26.jpg|thumb|none|600px|Browning M1919A4 mounted in the M26 Pershing Heavy Tank]]&lt;br /&gt;
[[file:HG M1919A4 M8.jpg|thumb|none|600px|Browning M1919A4 mounted in the M8 Greyhound Armored Car]]&lt;br /&gt;
The [[Browning M1919#Browning M1919A4|Browning M1919A4]] is mounted in the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep and also on the M4A3E8 Sherman Medium Tank in a pedestal mount.&lt;br /&gt;
[[file:M1919A4 pintle.jpg|thumb|none|350px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A4 M4A3E8.jpg|thumb|none|600px|Browning M1919A4 mounted in the M4A3E8 Sherman Medium Tank]]&lt;br /&gt;
[[file:HG M1919A4 Willy.jpg|thumb|none|600px|Browning M1919A4 mounted on the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep]]&lt;br /&gt;
[[file:HG M1919A4 Willy normal.jpg|thumb|none|600px|Browning M1919A4 mounted on the 1/4-Ton, 4X4, Truck &amp;quot;Willys&amp;quot; Jeep]]&lt;br /&gt;
[[file:HG M1919A4 Willy aiming.jpg|thumb|none|600px|The player aiming a Browning M1919A4]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A5==&lt;br /&gt;
The M5A1 Stuart Light Tank mounts the [[Browning M1919#Browning M1919A5/M1919A4E1|Browning M1919A5]] in the turret (coaxial). For the M3 and M5 tank series the M1919A5 was invented, which was a slightly modified version of the M1919A4, because the available space in the turret was too small to reach the cocking handle.&lt;br /&gt;
[[file:M1919A5.jpg|thumb|none|350px|Browning M1919A5 - .30-06 Springfield]]&lt;br /&gt;
[[file:HG M1919A5 M5A1.jpg|thumb|none|600px|Browning M1919A5 mounted in the M5A1 Stuart Light Tank]]&lt;br /&gt;
&lt;br /&gt;
==Browning AN/M2==&lt;br /&gt;
The [[Browning M1919#Browning AN/M2|Browning AN/M2]] is mounted in the Curtiss O-52 Owl at the front behind the propellers in a fixed mount and in the tailgunner position in a flexible mount.&lt;br /&gt;
[[file:ANM230fixed.jpg|thumb|none|350px|Browning AN/M2, fixed mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG ANM2 O-52front.jpg|thumb|none|600px|Browning AN/M2 mounted in the Curtiss O-52 Owl]]&lt;br /&gt;
[[file:ANM230flexible.jpg|thumb|none|350px|Browning AN/M2, flexible mount - .30-06 Springfield]]&lt;br /&gt;
[[file:HG ANM2 O-52.jpg|thumb|none|600px|Browning AN/M2 mounted in the Curtiss O-52 Owl]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
A mighty [[Hispano-Suiza HS.404]] 20mm cannon is mounted in the center of the nose of the Lockheed P-38 Lightning. It has a rather low rate of fire but it fires a very powerful round.&lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|350px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:HG Hispano P-38.jpg|thumb|none|600px|Hispano-Suiza HS.404 mounted in the Lockheed P-38 Lightning]]&lt;br /&gt;
&lt;br /&gt;
==2cm Flakvierling 38==&lt;br /&gt;
The [[FlaK 38|2cm Flakvierling 38]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. German players can also unlock a Sonderkraftfahrzeug 7/1 with a mounted 2cm Flakvierling 38 which functions as SPAA.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mm B.]]&lt;br /&gt;
[[file:HG Flakvierling normal.jpg|thumb|none|600px|The player manning a 2cm Flakvierling 38.]]&lt;br /&gt;
[[file:HG Flakvierling aiming.jpg|thumb|none|600px|The player aiming a 2cm Flakvierling 38.]]&lt;br /&gt;
[[file:HG Flakvierling mounted.jpg|thumb|none|600px|A stationary 2cm Flakvierling 38 AA gun mount.]]&lt;br /&gt;
[[file:HG Flakvierling SdKfz71.jpg|thumb|none|600px|2cm Flakvierling 38 mounted on the Sonderkraftfahrzeug 7/1.]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
Players of the German Faction can acquire the Panzerkampfwagen I Ausf. A which mounts the [[MG13]] in a dual mount in the turret.&lt;br /&gt;
[[file:MG13.jpg|thumb|none|350px|MG13 machine gun - 7.92x57 Mauser]]&lt;br /&gt;
[[file:HG MG13 PzKpfwIA.jpg|thumb|none|600px|MG13 mounted in the Panzerkampfwagen I Ausf. A]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The Henschel HS 126 B-1 is the first airplane which the pilot characters can unlock. It mounts a [[MG15 machine gun|MG15]] in the tailgunner seat.&lt;br /&gt;
[[file:MG15.jpg|thumb|none|350px|MG15 machine gun with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG15 HS126B-1.jpg|thumb|none|600px|MG15 mounted in the Henschel HS 126 B-1]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
The Henschel HS 126 B-1, Messerschmitt Bf 109D-1 and Bf 109E-4 mount [[MG17 machine gun|MG17]]s in different configurations. In case of the Henschel HS 126 B-1 there is a single mount in the nose, the Messerschmitt Bf 109D-1 and Bf 109E-4 have two guns in the nose firing through the propeller.&lt;br /&gt;
[[file:MG 17.jpg|thumb|none|350px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG17 HS126B-1.jpg|thumb|none|600px|MG17 mounted in the Henschel HS 126 B-1]]&lt;br /&gt;
[[file:HG MG17 BF109D-1.jpg|thumb|none|600px|MG17 mounted in the Messerschmitt Bf 109D-1]]&lt;br /&gt;
[[file:HG MG17 BF109E-4.jpg|thumb|none|600px|MG17 mounted in the Messerschmitt Bf 109E-4]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The German [[MG34]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including tank hunters (in case of the Jagdpanzer 38(t) Hetzer it is remote controlled), cars, motorcycles, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame. The mounted version of the MG34 uses the '''Patronentrommel 34''' which is actually a magazine and does not use any belts. This was an early issue equipment for the MG34 in WW2 and was mainly used in AA mounts of the MG34. To use the Patronentrommel 34, the standard feed cover had to be replaced with a special magazine holder.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|350px|MG34 with 75 round drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG34PT34 JgdPz38(t).jpg|thumb|none|600px|MG34 mounted on the Jagdpanzer 38(t) Hetzer]]&lt;br /&gt;
[[file:HG MG34PT34 Kubel.jpg|thumb|none|600px|MG34 mounted on the Kübelwagen]]&lt;br /&gt;
[[file:HG MG34PT34 R75.jpg|thumb|none|600px|MG34 mounted on the BMW R75]]&lt;br /&gt;
[[file:HG MG34PT34 SdKfz250.jpg|thumb|none|600px|MG34 mounted on the Sonderkraftfahrzeug 250]]&lt;br /&gt;
[[file:HG MG34PT34 StugIIIF8 normal.jpg|thumb|none|600px|MG34 mounted on the Sturmgeschütz III Ausf. F/8]]&lt;br /&gt;
[[file:HG MG34PT34 SdKfz250 aiming.jpg|thumb|none|600px|The player aiming a MG34]]&lt;br /&gt;
&lt;br /&gt;
==MG FF==&lt;br /&gt;
The famous Messerschmitt Bf 109E-4 has two [[MG FF cannon|MG FF]]s wing mounted. The earlier variant, the Bf 109D-1 has a single gun mounted in the center of the nose (so called Motorkanone). Ingame they are a very powerful weapon bringing down any enemy airplane in just a few bursts.&lt;br /&gt;
[[file:MGFFLRG.jpg|thumb|none|350px|MG FF cannon - 20 x 80mm]]&lt;br /&gt;
[[file:HG MGFF BF109D-1.jpg|thumb|none|600px|MG FF mounted in the Messerschmitt Bf 109D-1]]&lt;br /&gt;
[[file:HG MGFF BF109E-4.jpg|thumb|none|600px|MG FF mounted in the Messerschmitt Bf 109E-4]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The Messerschmitt ME 410 B-2 has a total of four [[MG131 machine gun|MG131]]s. Two are mounted at the front of the plane, while the other two are mounted in remote controlled blister mounts on each side of the plane to defend against enemy attackers.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|350px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:HG MG131 ME410B-2 front.jpg|thumb|none|600px|MG131 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
[[file:HG MG131 ME410B-2 rear.jpg|thumb|none|600px|MG131 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
&lt;br /&gt;
==MG151/20==&lt;br /&gt;
The mighty [[MG 151 cannon|MG151/20]] is the main armament of the Messerschmitt ME 410 B-2, two of them are installed at the nose of the plane.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|350px|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm]]&lt;br /&gt;
[[file:HG MG15120 ME410B-2.jpg|thumb|none|600px|MG151/20 mounted in the Messerschmitt ME 410 B-2]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
German tankers can get the Panzerkampfwagen 38(t) Ausf. E which mounts a [[ZB-53 / Vz.37]] in the turret and in the hull. This machinegun was called '''MG37(t)''' in German service.&lt;br /&gt;
[[file:ZB-53.jpg|thumb|none|350px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:HG MG37t PzKpfw38tE.jpg|thumb|none|600px|ZB-53 / Vz.37 mounted in the Panzerkampfwagen 38(t) Ausf. E]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]]&lt;br /&gt;
[[file:Mg34hb.jpg|thumb|none|350px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30 in M-4==&lt;br /&gt;
The [[Maxim#Maxim M1910/30|Maxim M1910/30 in M-4]] AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. Soviet Union players can also unlock a GAZ-AAA truck with a mounted Maxim M1910/30 in M-4 which functions as SPAAA.&lt;br /&gt;
[[file:Maxim M-4 Quad Museum.jpg|thumb|none|400px|Maxim M1910/30 in M-4 AA quad mounting]]&lt;br /&gt;
[[file:HG M4Quad normal.jpg|thumb|none|600px|The player manning a Maxim M1910/30 in M-4.]]&lt;br /&gt;
[[file:HG M4Quad aiming.jpg|thumb|none|600px|The player aiming a Maxim M1910/30 in M-4.]]&lt;br /&gt;
[[file:HG M4Quad mounted.jpg|thumb|none|600px|A stationary Maxim M1910/30 in M-4 AA gun mount.]]&lt;br /&gt;
[[file:HG M4Quad GAZ-AAA.jpg|thumb|none|600px|Maxim M1910/30 in M-4 mounted on the GAZ-AAA truck.]]&lt;br /&gt;
&lt;br /&gt;
== PV-1 ==&lt;br /&gt;
The [[PV-1|''Pulemyot Vozdushny'' PV-1]] is mounted in the Soviet Polikarpov R-Z behind the propeller. The PV-1 is an early war Soviet machine gun based on the Russian M1910 Maxim. It was available in various configurations like on the Sokolov carriage for infantry use, triple mounted for AA use or its primary use as air cooled version mounted on aircraft.&lt;br /&gt;
[[File:PV-1.jpg|thumb|none|400px|Nadashkevich PV-1 - 7.62x54R]]&lt;br /&gt;
[[file:HG PV-1 R-Z.jpg|thumb|none|600px|PV-1 mounted in the Polikarpov R-Z]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBS==&lt;br /&gt;
The [[Berezin UB|Berezin UBS]] is mounted in the Soviet YAK-9 behind the propeller, this is why the synchronized variant of the UB is used.&lt;br /&gt;
[[file:UBS machine gun.jpg|thumb|none|350px|Berezin UBS (Synchronized) - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBS YAK-9.jpg|thumb|none|600px|Berezin UBS mounted in the YAK-9]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBK==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis heavy fighter mounts two [[Berezin UB|Berezin UBK]] at the bottom of the fuselage.&lt;br /&gt;
[[file:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBS Pe-3bis.jpg|thumb|none|600px|Berezin UBK mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBT==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis mounts a [[Berezin UB|Berezin UBT]] in the turret behind the cockpit for the tailgunner.&lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|350px|Berezin UBT, a turret version of UB with spade grips - 12.7x108mm]]&lt;br /&gt;
[[file:HG UBT Pe-3bis.jpg|thumb|none|600px|Berezin UBT mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalnyi-Vladimirov ShVAK-20==&lt;br /&gt;
The Soviet YAK-9 fighter aircraft and the Petlyakov Pe-3bis heavy fighter mount the powerful [[Shpitalnyi-Vladimirov ShVAK-20]] in the nose.&lt;br /&gt;
[[file:ShVAK cannon.jpg|thumb|none|350px|ShVAK-20 autocannon - 20x99 mm R]]&lt;br /&gt;
[[file:HG ShVAK-20 YAK-9.jpg|thumb|none|600px|ShVAK-20 mounted in the YAK-9]]&lt;br /&gt;
[[file:HG ShVAK-20 Pe-3bis.jpg|thumb|none|600px|ShVAK-20 mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
The Soviet Petlyakov Pe-3bis also mounts the [[Shpitalny-Komaritski ShKAS]] at the tail of the airplane.&lt;br /&gt;
[[file:ShKAS machine gun.jpg|thumb|none|350px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR.]]&lt;br /&gt;
[[file:HG ShKAS Pe-3bis.jpg|thumb|none|600px|ShKAS mounted in the Petlyakov Pe-3bis]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DA==&lt;br /&gt;
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov DA|Degtyaryov DA]] is mounted in the Polikarpov R-Z tailgunner position.&lt;br /&gt;
[[file:Degtyaryov DA.jpg|thumb|none|350px|DA machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:HG DA R-Z.jpg|thumb|none|600px|Degtyaryov DA mounted in the Polikarpov R-Z]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The Soviet [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov DT|Degtyaryov DT]] is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|350px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:HG DT T-34 85.jpg|thumb|none|600px|Degtyaryov DT mounted in the T-34/85]]&lt;br /&gt;
[[file:HG DT T-38.jpg|thumb|none|600px|Degtyaryov DT mounted on the T-38]]&lt;br /&gt;
[[file:HG DT IS-2.jpg|thumb|none|600px|Degtyaryov DT mounted on the IS-2]]&lt;br /&gt;
[[file:HG DT T-20K.jpg|thumb|none|600px|Degtyaryov DT mounted on the T-20 Komsomolets]]&lt;br /&gt;
[[file:HG DT BA-64B.jpg|thumb|none|600px|Degtyaryov DT mounted on the BA-64B]]&lt;br /&gt;
[[file:HG DT aiming.jpg|thumb|none|600px|The player aiming a Degtyaryov DT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1161736</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1161736"/>
		<updated>2018-02-18T00:30:45Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Remastered Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country (which happens to be where Saudi Arabia is), their forces simply known as &amp;quot;OpFor.&amp;quot; The player takes the roles of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]], incorrectly appears in-game as the &amp;quot;[[Beretta 92 pistol series#Beretta 92F/FS|M9]]&amp;quot;, is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[M1911 pistol series#M45 / MEU(SOC)|M45 / MEU(SOC)]] would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is a [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory Loaded]] instead. In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to &amp;quot;Black Hawk Down', hence the use of Black Hawks. ]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[Image:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. The hammer stays down at all times, which is possible since some variations of the USP do have a DAO setup in reality.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], chambered for .50 Action Express in-game, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model and magazine capacity.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.'' Al-Asad aiming his Desert Eagle at a political rival moments before he executes him.]]&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory PX9109L==&lt;br /&gt;
A version of the [[Springfield Armory Loaded|1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the &amp;quot;Loaded&amp;quot; model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
[[Image:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP. Nearly identical to the one in-game.]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless PX9109L at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[Image:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his PX9109L in &amp;quot;Shock and Awe&amp;quot;. The PX9109L is likely standing in for the M45 / MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed PX9109L in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot;]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later. In &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with HK diopter sights and the unusable LAM. A new addition, however, is the translucent depleting magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[image:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It is incorrectly shown firing from a closed bolt. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[Image:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[Image:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[Image:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz. 61==&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech Vz. 61 Skorpion and not the Vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|CZ Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion SA Vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion Vz. 61]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the Vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds. This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[Image:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
[[Image:WinM1200B.jpg|thumb|none|350px|Heavily modified Winchester 1200 - 12 gauge]]&lt;br /&gt;
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]]&lt;br /&gt;
[[Image:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is also hybrid, featuring the early stamped receiver of a Type I AK-47, but the ribbed top cover from the later [[AKM]]. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|350px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|601px|An Ak-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-Ak47.jpg|thumb|none|600px|A regular AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[Image:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds. This is accurate; AK-type weapons are not designed to feed brass-cased ammunition, and feed steel-cased rounds far more reliably. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[Image:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on the table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWRAKbattleworn.jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; skin, a PBS-1 sound suppressor, and woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[Image:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an &amp;quot;[[M4A1]]&amp;quot; (a full-auto firing weapon) in singleplayer, but as an &amp;quot;M4 Carbine&amp;quot; (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in-game, its fire selector switch is always set to semi-auto. The weapon features a [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|Colt Canada C8]] four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is ''not'' visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized versons. There is a fifth, unused version called &amp;quot;M4 SOPMOD,&amp;quot; that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|350px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 for comparison - 5.56x45mm NATO)]]&lt;br /&gt;
[[Image:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular AR-15A3 is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[Image:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers and could be considered &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[Image:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by a few of the US Marines and is Captain Price's signature weapon, along with his 1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[Image:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature AR-15A3 Grenadier in &amp;quot;No Fighting in the War Room.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]].&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an EOtech holographic sight and an M203.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing, and how the front sight gas block is still attached in third-person, rather than the low-profile one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in both missions set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in single-player. It has slightly heavier recoil than the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. It is clearly missing the front sight and because of how low the red dot sits, you should be able to see the rear sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the magazine now correctly depletes as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|350px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworm&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
[[Image:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14 rifle#M14 Rifle|M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[M14 rifle#Springfield Armory M1A|Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|350px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[Image:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and the &amp;quot;G3&amp;quot;, despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an [[M16A1]] flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped). In the campaign, it is portrayed to fire in full auto and only burst in multiplayer. The same still applies to the Remastered edition. &lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|601px|Jackson holds an M16A4 in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his M16A4 during the mission &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as &amp;quot;M4 Carbine&amp;quot; in-game). Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|601px|A player character in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with M16A4 rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The M16A4 in ''Modern Warfare Remastered'' comes standard with 2 less rail covers on the 3 and 9 o'clock rails, the fire selector properly set to &amp;quot;Burst&amp;quot;, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is replaced with a low-profile gas block when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[Image:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Given the fact that the weapon model is the same in campaign and multiplayer, the &amp;quot;Burst&amp;quot; setting becomes incorrect in the case of the campaign version that is fully-automatic.]]&lt;br /&gt;
[[Image:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, &amp;quot;Countdown&amp;quot;. Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Ejecting the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44.]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[Image:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered'''s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|601px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|601px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|601px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==M21==&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. Similarly to the M14, the third-person model lacks the fire selector (though it actually has a bayonet lug), making it resemble a scoped Springfield Armory M1A.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|350px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|600px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|600px|M21 rifle in multiplayer]]&lt;br /&gt;
[[Image:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed M21 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M21Reload.JPG|thumb|none|600px|Reloading the standard M21. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the M14. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The third-person model in ''Modern Warfare Remastered'' now correctly displays the fire selector in third-person.&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camofluaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[Image:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered'''s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|350px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[Image:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds. A break from most FPS games where the ammo belt will always be full and then either suddenly disappear when the weapon is empty, or simply never run out as the player character replaces it just to play fair.&lt;br /&gt;
[[Image:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[Image:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[Image:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, owing to how the RPD operates in reality.]]&lt;br /&gt;
[[Image:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[Image:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD's reversed animations on their own could just as well be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot; (seeing as the M249's animations are also reversed), the M60's animations, appropriate to the real steel's operation, are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249E2 SAW==&lt;br /&gt;
The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:CoD4-M249.jpg|thumb|none|600px|An M249E2 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249E2 SAW.]]&lt;br /&gt;
[[Image:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[Image:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[Image:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249E2 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabelled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[Image:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Nine years after its introduction to the series, the GP-30 ''finally'' gets to load with a proper VOG-25 grenade, as well as not being flicked anymore as if it could eject a spent casing.]]&lt;br /&gt;
[[Image:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[Image:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.&lt;br /&gt;
[[Image:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[Image:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[Image:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[Image:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|Opfor RPG-7s on a table.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[Image:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7 with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
[[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
[[Image:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[Image:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[Image:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|150px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[Image:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[Image:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
Opfor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-fulani are carrying [[AK-74]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74s by their magazine slant and flash hiders.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 44 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means ''pierce'' in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'', via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Strike One]] and the Arsenal USA Stryk-B, though its length is intermediate between the two. It also seems to have a custom Glock trigger. The grip is also similar in appearance to the [[MP-443 Grach]].&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
A [[Taurus Model 689]] with rubber grips has been added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
[[File:TaurusModel689.jpg‎|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 44 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style pistol caliber carbine chambered in .45 ACP that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It appears to be a mixture of an LWRC SMG-45 and a Patriot Ordnance Factory PSG.&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the M9, MP5 and Mini Uzi. During empty reloads, the open bolt is pulled back before changing the magazine. On a side note and interesting bit of trivia, the MAC-10 was originally featured in the Nintendo DS version of Call of Duty 4.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst submachine gun that was added to ''Modern Warfare Remastered'' via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto has been added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as &amp;quot;Kamchatka-12&amp;quot; in-game, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of an eastern peninsula region in Russia.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded Sears Ranger [[double barreled shotgun]]s were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The &amp;quot;Lynx CQ300&amp;quot; is a new assault rifle that was added on the August 8, 2017 update. It resembles the [[AAC Honey Badger]] that was featured in ''[[Call of Duty: Ghosts]]'', and it also reuses the same reload animation. The Honey Badger's integrated suppressor is replaced with a custom muzzle brake, and it also has a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L.&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is a FAL-type fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It consists of an [[FN FAL#FN LAR|FN LAR]] lower receiver and rear sight, a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[FN FAL#DSA SA58 OSW|DSA SA58 OSW]] handguard and charging handle, as well as a custom stock. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game).&lt;br /&gt;
[[File:FN-LAR.jpg|thumb|none|400px|FN LAR (Light Automatic Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎‎|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] was added to ''Modern Warfare Remastered'' via an update on June 27, 2017. The weapon model is fitted with a handguard looking similar to that of the PGW LRT-3 sniper rifle.&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an F&amp;amp;D Defense FD308 upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking clues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|350px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1161735</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1161735"/>
		<updated>2018-02-18T00:25:27Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Remastered Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country (which happens to be where Saudi Arabia is), their forces simply known as &amp;quot;OpFor.&amp;quot; The player takes the roles of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]], incorrectly appears in-game as the &amp;quot;[[Beretta 92 pistol series#Beretta 92F/FS|M9]]&amp;quot;, is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[M1911 pistol series#M45 / MEU(SOC)|M45 / MEU(SOC)]] would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is a [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory Loaded]] instead. In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to &amp;quot;Black Hawk Down', hence the use of Black Hawks. ]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[Image:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. The hammer stays down at all times, which is possible since some variations of the USP do have a DAO setup in reality.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], chambered for .50 Action Express in-game, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model and magazine capacity.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.'' Al-Asad aiming his Desert Eagle at a political rival moments before he executes him.]]&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory PX9109L==&lt;br /&gt;
A version of the [[Springfield Armory Loaded|1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the &amp;quot;Loaded&amp;quot; model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
[[Image:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP. Nearly identical to the one in-game.]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless PX9109L at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[Image:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his PX9109L in &amp;quot;Shock and Awe&amp;quot;. The PX9109L is likely standing in for the M45 / MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed PX9109L in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot;]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later. In &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with HK diopter sights and the unusable LAM. A new addition, however, is the translucent depleting magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[Image:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[image:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It is incorrectly shown firing from a closed bolt. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[Image:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[Image:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[Image:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz. 61==&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech Vz. 61 Skorpion and not the Vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|CZ Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion SA Vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion Vz. 61]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the Vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds. This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[Image:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[Image:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
[[Image:WinM1200B.jpg|thumb|none|350px|Heavily modified Winchester 1200 - 12 gauge]]&lt;br /&gt;
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]]&lt;br /&gt;
[[Image:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is also hybrid, featuring the early stamped receiver of a Type I AK-47, but the ribbed top cover from the later [[AKM]]. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|350px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|601px|An Ak-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-Ak47.jpg|thumb|none|600px|A regular AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[Image:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds. This is accurate; AK-type weapons are not designed to feed brass-cased ammunition, and feed steel-cased rounds far more reliably. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[Image:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on the table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWRAKbattleworn.jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; skin, a PBS-1 sound suppressor, and woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[Image:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[Image:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an &amp;quot;[[M4A1]]&amp;quot; (a full-auto firing weapon) in singleplayer, but as an &amp;quot;M4 Carbine&amp;quot; (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in-game, its fire selector switch is always set to semi-auto. The weapon features a [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|Colt Canada C8]] four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is ''not'' visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized versons. There is a fifth, unused version called &amp;quot;M4 SOPMOD,&amp;quot; that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|350px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 for comparison - 5.56x45mm NATO)]]&lt;br /&gt;
[[Image:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular AR-15A3 is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[Image:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers and could be considered &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[Image:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by a few of the US Marines and is Captain Price's signature weapon, along with his 1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[Image:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature AR-15A3 Grenadier in &amp;quot;No Fighting in the War Room.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]].&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an EOtech holographic sight and an M203.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[Image:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing, and how the front sight gas block is still attached in third-person, rather than the low-profile one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in both missions set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in single-player. It has slightly heavier recoil than the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. It is clearly missing the front sight and because of how low the red dot sits, you should be able to see the rear sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the magazine now correctly depletes as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|350px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworm&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
[[Image:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[Image:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14 rifle#M14 Rifle|M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[M14 rifle#Springfield Armory M1A|Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|350px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[Image:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and the &amp;quot;G3&amp;quot;, despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an [[M16A1]] flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped). In the campaign, it is portrayed to fire in full auto and only burst in multiplayer. The same still applies to the Remastered edition. &lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|601px|Jackson holds an M16A4 in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his M16A4 during the mission &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as &amp;quot;M4 Carbine&amp;quot; in-game). Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|601px|A player character in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with M16A4 rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The M16A4 in ''Modern Warfare Remastered'' comes standard with 2 less rail covers on the 3 and 9 o'clock rails, the fire selector properly set to &amp;quot;Burst&amp;quot;, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is replaced with a low-profile gas block when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[Image:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Given the fact that the weapon model is the same in campaign and multiplayer, the &amp;quot;Burst&amp;quot; setting becomes incorrect in the case of the campaign version that is fully-automatic.]]&lt;br /&gt;
[[Image:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[Image:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, &amp;quot;Countdown&amp;quot;. Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Ejecting the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44.]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[Image:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered'''s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|601px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|601px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|601px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==M21==&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. Similarly to the M14, the third-person model lacks the fire selector (though it actually has a bayonet lug), making it resemble a scoped Springfield Armory M1A.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|350px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|600px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|600px|M21 rifle in multiplayer]]&lt;br /&gt;
[[Image:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed M21 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M21Reload.JPG|thumb|none|600px|Reloading the standard M21. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the M14. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The third-person model in ''Modern Warfare Remastered'' now correctly displays the fire selector in third-person.&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camofluaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[Image:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered'''s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|350px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[Image:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds. A break from most FPS games where the ammo belt will always be full and then either suddenly disappear when the weapon is empty, or simply never run out as the player character replaces it just to play fair.&lt;br /&gt;
[[Image:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[Image:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[Image:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, owing to how the RPD operates in reality.]]&lt;br /&gt;
[[Image:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[Image:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD's reversed animations on their own could just as well be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot; (seeing as the M249's animations are also reversed), the M60's animations, appropriate to the real steel's operation, are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249E2 SAW==&lt;br /&gt;
The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:CoD4-M249.jpg|thumb|none|600px|An M249E2 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249E2 SAW.]]&lt;br /&gt;
[[Image:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[Image:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[Image:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249E2 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabelled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[Image:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Nine years after its introduction to the series, the GP-30 ''finally'' gets to load with a proper VOG-25 grenade, as well as not being flicked anymore as if it could eject a spent casing.]]&lt;br /&gt;
[[Image:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[Image:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.&lt;br /&gt;
[[Image:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[Image:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[Image:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[Image:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|Opfor RPG-7s on a table.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[Image:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[Image:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7 with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[Image:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
[[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
[[Image:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[Image:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[Image:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[Image:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|150px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[Image:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[Image:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[Image:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[Image:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
Opfor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-fulani are carrying [[AK-74]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74s by their magazine slant and flash hiders.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 44 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means ''pierce'' in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'', via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Strike One]] and the Arsenal USA Stryk-B, though its length is intermediate between the two. It also seems to have a custom Glock trigger. The grip is also similar in appearance to the [[MP-443 Grach]].&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
A [[Taurus Model 689]] with rubber grips has been added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
[[File:TaurusModel689.jpg‎|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 44 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style pistol caliber carbine chambered in .45 ACP that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It appears to be a mixture of an LWRC SMG-45 and a Patriot Ordnance Factory PSG.&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the M9, MP5 and Mini Uzi. During empty reloads, the open bolt is pulled back before changing the magazine. On a side note and interesting bit of trivia, the MAC-10 was originally featured in the Nintendo DS version of Call of Duty 4.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst submachine gun that was added to ''Modern Warfare Remastered'' via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto has been added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as &amp;quot;Kamchatka-12&amp;quot; in-game, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of an eastern peninsula region in Russia.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded Sears Ranger [[double barreled shotgun]]s were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The &amp;quot;Lynx CQ300&amp;quot; is a new assault rifle that was added on the August 8, 2017 update. It resembles the [[AAC Honey Badger]] that was featured in ''[[Call of Duty: Ghosts]]'', and it also reuses the same reload animation. The Honey Badger's integrated suppressor is replaced with a custom muzzle brake, and it also has a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L.&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is a FAL-type fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It consists of an [[FN FAL#FN LAR|FN LAR]] lower receiver and rear sight, a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[FN FAL#DSA SA58 OSW|DSA SA58 OSW]] handguard and charging handle, as well as a custom stock. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game).&lt;br /&gt;
[[File:FN-LAR.jpg|thumb|none|400px|FN LAR (Light Automatic Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎‎|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] was added to ''Modern Warfare Remastered'' via an update on June 27, 2017. The weapon model is fitted with a handguard looking similar to that of the PGW LRT-3 sniper rifle.&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an F&amp;amp;D Defense FD308 upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking clues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|350px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1161734</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1161734"/>
		<updated>2018-02-18T00:18:37Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: WWII''''' is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Many weapon variants in ''WWII'' multiplayer change the weapon into a completely different one. On this page, firearms identified only in weapon variants are placed as subsections of the original weapon's section.&lt;br /&gt;
&lt;br /&gt;
In ''WWII'', the extended magazine attachment changes the model of the magazine, but in all cases (excluding some machine guns) it applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to that of the M1911A1 machine pistol pictured below, but only increases the capacity from 7 to 10 rounds. The markings on the slide indicate that the gun is manufactured by &amp;quot;Scapareli Industries&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M1911 (1).jpg|thumb|none|600px|A suppressed M1911, used only once in the &amp;quot;Ambush&amp;quot; mission towards the end of the campaign.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 1902===&lt;br /&gt;
The &amp;quot;Jupiter&amp;quot; variant of the [[M1911A1]] appears to be a [[Colt Model 1902 Sporting Model]], albeit bizarrely fitted with a stock and foregrip similar to that of an M1911A1 machine pistol conversion.&lt;br /&gt;
[[File:Colt1902Sporting.jpg|thumb|none|350px|Colt M1902 Sporting Model - .38 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1912===&lt;br /&gt;
The &amp;quot;Juno&amp;quot; variant of the [[M1911A1]] makes it resemble a [[Steyr M1912]]. It still uses the M1911A1's animations, meaning that it incorrectly uses detachable box magazines, rather than loading stripper clips or loose rounds through the ejection port. To further facilitate the reuse of the M1911A1's animations, a slide stop lever is added to the frame, and the lanyard loop is removed from the base of the grip. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Totalize&amp;quot; variant also has an M1912's slide, but uses a standard M1911A1 frame.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr-Hahn M1912 - 9x23mm Steyr]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) and SOE agent Vivian in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break, and for some reason only ejects 1 spent casing from the cylinder when reloaded. It strangely fires 7 rounds before needing to be reloaded, but after reloading, it has a correct 6-round capacity (it should also be noted that the first shot is fired in a QTE, and the player gets control of the weapon from the second shot onwards. Presumably, this QTE-shot didn't count, and the player is then handed a weapon with a six-round capacity). Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the [[Colt M1917]].&lt;br /&gt;
&lt;br /&gt;
The No. 2 was later added to multiplayer and Zombies in the second update for '''The Resistance''' event, this time depicted with the correct top-break cylinder.&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|400px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels (Brett Zimmerman) holds Turner's revolver.]]&lt;br /&gt;
[[File:CODWWII No2 (1).jpg|thumb|none|600px|The floating speed loader might show up sometimes because of a bug.]]&lt;br /&gt;
[[File:CODWWII No2 (2).jpg|thumb|none|600px|Aiming the No. 2. The hammer seems have had some problems as well in this instance.]]&lt;br /&gt;
[[File:CODWII No2 (3).jpg|thumb|none|600px|The Enfield revolver in multiplayer, on the &amp;quot;Flak Tower&amp;quot; level.]]&lt;br /&gt;
[[File:CODWII No2 (4).jpg|thumb|none|600px|Aiming with the rather rudimentary sights.]]&lt;br /&gt;
[[File:CODWII No2 (5).jpg|thumb|none|600px|Ejecting spent .38 casings.]]&lt;br /&gt;
[[File:CODWII No2 (6).jpg|thumb|none|600px|Loading some more in with a speedloader.]]&lt;br /&gt;
[[File:CODWII No2 (7).jpg|thumb|none|600px|The inspect animation shows the character half-cocking the hammer and then resetting it.]]&lt;br /&gt;
&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectable memento during the seventh singleplayer mission &amp;quot;''Death Factory''&amp;quot;.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|300px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] returns from [[Call of Duty 2]] as the main sidearm of the Germans. Equipping the gun with the &amp;quot;Extended Mags&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.]]&lt;br /&gt;
[[File:CODWWII P08 (1).jpg|thumb|none|600px|Wary of [[Wolfenstein: The New Order| sleeping Nazi dogs]], Rousseau makes her way up a stairwell in the game's stealth mission.]]&lt;br /&gt;
[[File:CODWWII P08 (2).jpg|thumb|none|600px|She reloads her P08 after looking at the horrors committed against a soiled pool table.]]&lt;br /&gt;
[[File:CoDWWII-LugerTM.jpg|thumb|none|600px|A Soldier running with his Luger equipped with a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
Interestingly, the &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; variants of the Luger heavily resemble the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] returns from ''[[Call of Duty: World at War|World at War]]'' as the &amp;quot;Abwehr&amp;quot; variant for the Luger P08 (with the &amp;quot;Torch&amp;quot; variant also featuring parts of it), it despite the two being completely different handguns in real life.&lt;br /&gt;
[[file:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-Nambu-AbwehrII.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game. During alpha stage, it was designated as &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, which is incorrect since it lacks a fire selector. This means it committed the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as the &amp;quot;Machine Pistol&amp;quot;, and behaves like an M712, firing in full-auto mode and using detachable magazines. Just to confuse matters further, when Pack-A-Punched in Zombies mode, it is referred to as the &amp;quot;Red 9&amp;quot;, a variant of the semi-automatic C96 chambered in 9x19mm. This variant holds 20 rounds; this would be appropriate for the Extended Mags model (a 20-round magazine that only holds 15 rounds), but the weapon instead just holds 20 rounds in a standard 10-round magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Heimat&amp;quot; and &amp;quot;Metallisch&amp;quot; variants have a shorter barrel, with the Metallisch also having the safety control lever set differently, as well as a custom pistol grip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|601px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Carbine===&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; variants of the &amp;quot;Machine Pistol&amp;quot; have long barrels like the [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|C96 Carbine]] variant, with the Holzpistole having a buttstock as well (albeit a standard holster-stock, rather than the carbine's fixed grip/stock). The weapon remains held with one hand, and funnily enough, can still be dual-wielded.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
The [[Reichsrevolver M1879]] was added in the second update for '''The Resistance''' event. It fires in single-action mode, but with an extremely high firecap, and is reloaded round-by-round via a loading gate. Since the Reichsrevolver lacks any form of ejector rod, the player simply uses gravity to eject spent casings when reloading. &lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|400px|Reichsrevolver M1879 - 10.6x25mmR]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (1).jpg|thumb|none|600px|A German soldier models the Reichsrevolver, wondering why he has a sidearm that was outdated by the time of the ''first World War''.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (2).jpg|thumb|none|600px|Trying not to think to about these things, he concentrates on the sky instead.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (3).jpg|thumb|none|600px|Firing the revolver and thumbing the hammer.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver(4).jpg|thumb|none|600px|Reloading; ejecting an unfired cartridge.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (5).jpg|thumb|none|600px|Inspecting the M1879. Imperial Germans could only wish that they had made it this far into France...]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] returns from ''[[Call of Duty: World at War|World at War]]'' as a new pistol in '''The Resistance''' event. Likely due to the continuing presence of the Walther trademark, the gun is no longer called the &amp;quot;Walther P38&amp;quot; like in the previous title; instead going by the more generic &amp;quot;9mm SAP&amp;quot;, which likely stands for &amp;quot;9mm semi-automatic pistol&amp;quot;.&lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-p38 1.jpg|thumb|none|600px|Holding the Walther.]]&lt;br /&gt;
[[File:CoDWWII-p38 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-p38 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-p38 4.jpg|thumb|none|600px|Inspecting the right side of an empty P38...]]&lt;br /&gt;
[[File:CoDWWII-p38 5.jpg|thumb|none|600px|...and the left side. For some reason, the left half of the slide cut-out is filled in.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38K===&lt;br /&gt;
The &amp;quot;Rifiuto&amp;quot; (Italian for &amp;quot;garbage&amp;quot;) variant of the P38 has a shortened barrel, making it resemble a [[Walther P38K]].&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm]]&lt;br /&gt;
[[File:codww2p5.jpg|thumb|none|600px|The P38K in the weapon selection menu. Note that, unlike the standard version, this variant has a correct cutout in the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns in ''WWII'' are notably the only weapons in multiplayer that can use suppressors, though a silenced P08 and M1911 can be found in singleplayer. Instead of being an attachment, silencers are a Division Skill for the Airborne division, which gives players quick-detach silencers that they can attach and detach at will, which is mechanically impossible for the depicted guns and anachronistic. Most them however are generally modeled after real and period-correct suppressors, such as the Maxim Silencer or the Parker-Maxim M1929 Silencer, though they wouldn't realistically fit on some of the depicted weapons.&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38==&lt;br /&gt;
The relatively rare original model of [[Beretta Model 38]] (as identified by its barrel perforations) was added in '''The Resistance''' event; it is referred to as the &amp;quot;Orso&amp;quot; (Italian for &amp;quot;Bear&amp;quot;) in-game because of the continuing presence of the Beretta trademark. The weapon is depicted with only one trigger. The &amp;quot;extended mag&amp;quot; attachment gives it a strangely curved magazine instead of a more appropriate 40-round straight stick magazine. It incorrectly fires at 810 RPM, rather than the actual weapon's fire rate of 600 RPM. Bizarrely, the weapon is cocked upon an empty reload, despite the bolt visibly staying open throughout the entire process.&lt;br /&gt;
[[File:Beretta Model 38.jpg|thumb|none|400px|Beretta Model 38 - 9x19mm]]&lt;br /&gt;
[[File:codww2volksturmpolska.jpg|thumb|none|600px|The Beretta Model 38 in the multiplayer weapon selection menu. Here, it is decorated with Italian partisan colors and symbols. &amp;quot;Per la libertá&amp;quot; means &amp;quot;For the freedom&amp;quot; in Italian.]]&lt;br /&gt;
[[File:codww2beretta38zombie.jpg|thumb|none|600px|The Beretta Model 38 in Zombies mode, with the HUD rather fittingly converted to Italian.]]&lt;br /&gt;
[[File:codww2volkfps.jpg|thumb|none|600px|The submachine gun in the hands of Zombies character Marie.]]&lt;br /&gt;
[[File:CODWWII M38 (1).jpg|thumb|none|600px|The Model 38 in MP.]]&lt;br /&gt;
[[File:CODWWII M38 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:CODWWII M38 (3).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
[[File:CODWWII M38 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CODWWII M38 (5).jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;. Despite having a low rate of fire at ~500 rounds/minute in real life, in-game the gun fires at at least twice that (1200 RPM during beta, 1000 RPM on release). When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains the same TM 08 snail drum used for the Luger (despite it not being compatible with this weapon in reality; however, the MP28's predecessor, the [[Bergmann MP18]], accepted this magazine), though it somehow gives the MP28 48 rounds. The [[Lanchester Mk. I|Lanchester]]'s 50-round box magazine compatible with the MP28 could have been used instead.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28 4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|The extended mag version with a TM 08 snail drum.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MP34===&lt;br /&gt;
All the Epic variants of the MP28 feature parts of the [[Steyr MP34]]. The &amp;quot;Trigger Happy&amp;quot; and &amp;quot;Oil Can&amp;quot; variants have the MP34's iron sights, as well as custom flash hiders. As for the &amp;quot;Waffenschmiede&amp;quot; and &amp;quot;Soggy&amp;quot; variants, they only have its rear sight; the former also has a strange front section somewhat resembling that of a [[Karabiner 98k]], while the latter has a cut-down barrel and stock, as well as the MP34's muzzle brake.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn MP34 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat. In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson|Auto Ordnance M1927]] semi-automatic Thompson, as well as a vertical foregrip.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service. ]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading; the charging handle is never pulled, even during an empty reload. This is mechanically possible, since the Thompson has an automatic bolt hold-open, which ensures that if the trigger is pulled while the magazine is empty, the bolt will remain in its rearward position. This also conveniently eliminates the need to create new animations for the variants with top-mounted charging handles.]] &lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson, implausibly loaded with a drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading the drum-mag Thompson. Note how the drum seems to attach via a sheet-metal piece attached to the back, which slots into the ends of the reinforcing ribs on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
In campaign, the Thompson used by Sgt. Pierson is actually an [[M1928A1 Thompson|M1928A1]], as evidenced by the charging handle being on the top of the receiver, as well as the weapon having a ribbed barrel (with a vertical foregrip), though it still has the rear sight of an M1A1. In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; has the early 'simplified' rear sight, a shorter barrel, a horizontal handguard and no stock. The &amp;quot;Wayfinder&amp;quot; variant has almost the same attributes as the Buck Private, except that it lacks a handguard. It is worth noting that none of the Thompson submachine guns appearing in the game have a Cutts Compensator.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day; note that his weapon has magazine pouch on the buttstock.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|400px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from [[Call of Duty 2]], and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine (inserted backwards) used by the [[Luger|Luger Artillery Model]] and [[Haenel-Schmeisser MP28/II|MP28]], which gives the Grease Gun 45 rounds.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rosie&amp;quot; variant has no stock, an enlarged trigger guard, non-standard iron sights, a cut-down barrel, an odd rounded magazine well, and a modified receiver with a traditional bolt handle and a cutout in the left side, being generally made to look like a rivet gun; this, along with the &amp;quot;We Can Do It&amp;quot; marking on the weapon's left side, is meant as a reference to the WWII-era &amp;quot;Rosie the Riveter&amp;quot; propaganda poster, encouraging women to take industrial jobs to aid the war effort.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Roxy&amp;quot; variant has no stock, is engraved, has a sling strap wrapped around it, and has a conical flash hider attached, similar to those fitted to some M3s and M3A1s later on.&lt;br /&gt;
&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the extended mag &amp;quot;Grease Gun&amp;quot;. Note the... incorrect everything about this.]]&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; with an attached suppressor - .45 ACP]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|A player character attaching a sound suppressor onto his M3, turning it into something like the M3A1 OSS version. This isn't actually possible; the OSS's suppressor was actually an integrally suppressed barrel, so attaching one would require the user to remove the existing barrel, rather than simply sliding the suppressor on over it.]]&lt;br /&gt;
&lt;br /&gt;
===Spitfire Carbine===&lt;br /&gt;
The &amp;quot;Candy&amp;quot; and &amp;quot;Brandi&amp;quot; variants of the [[M3 Grease Gun]] resemble [[Spitfire Carbine]]s with heavily shortened barrels and non-standard charging handles on the right side of their receivers; the former lacks a stock, whereas the latter has one, along with what seems to be a small barrel shroud from a [[Sten Mk II]].&lt;br /&gt;
[[File:Spitfire Carbine.jpg|thumb|none|400px|Spitfire Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|The &amp;quot;Brandi II&amp;quot; Heroic variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun, however it is fitted with a post-war bakelite receiver. When equipped with the extended mag attachments, the model is that of two magazines merged together and somehow ending up with one feed lip. The thing that this extended magazine is likely based on, the experimental MP 40/I, loads two separate magazines into a sliding assembly and requires manual magazine switching.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-Out&amp;quot; variant has the stock folded (unlike the base weapon, which has it unfolded), while the &amp;quot;Son of Mars&amp;quot; variant has the barrel shroud of an [[Haenel-Schmeisser MP28/II|MP28]] and a different folding stock.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP40 0.jpg|thumb|none|600px|The MP40 in-game. Like in several WWII games and movies, the player still holds the gun by the magazine, which increases the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40 2.jpg|thumb|none|600px|Aiming]]&lt;br /&gt;
[[File:CoDWWII-MP40 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP40 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; variants of the MP40 turn it into an [[MP41]], but with a longer barrel.&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]&lt;br /&gt;
[[File:CoDWWII-MP41_1.jpg|thumb|none|600px|Holding the &amp;quot;Do-Re-Mi&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-MP41_2.jpg|thumb|none|600px|Inspecting the gun; note the MP41's fire selector above the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] returns from previous games, though this time it starts with the stick magazine. The drum magazine is the 'extended mag' attachment, but it holds only 52 rounds instead of 71. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The &amp;quot;Thrive&amp;quot; and &amp;quot;The Snake&amp;quot; variants seem to have the front end from an [[SVT-40]], and the former also has a collapsible stock (different from the PPS-43 mentioned below) and a pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A paratrooper carries a PPSh-41 as he walks by Nazi Germany's iconic non-swastika flags.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the drum mag.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile, the &amp;quot;Duck Soup&amp;quot; variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CODWWII Ducksoup.jpg|thumb|none|600px|The &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
&lt;br /&gt;
The [[Sten Mk II]] is one of the weapons added in the '''Winter Siege''' event. As with most ''Call of Duty'' titles, it is erroneously held by the magazine, although in this particular game it is surprising, considering the fact that the MP28 and the Type 100 are held correctly, and that the Sten itself was also held correctly in Sledgehammer Games' previous title ''[[Call of Duty: Advanced Warfare]]''. Using this grip on this particular gun may be a reference to the Sten's easily heated barrel jacket, though the in-game &amp;quot;Frosty&amp;quot; variant has a cloth wrapped around the base which could avoid this problem, and there are several other ways to hold a Sten. As with some weapons of the game, the extended mag is a TM 08 snail drum magazine, in this case inserted backwards and giving the weapon 48 rounds. The 50-round [[Lanchester Mk. I]] magazine could have been used instead, since it is compatible with the Sten in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Sten.jpg|thumb|none|600px|The Sten in the Winter Siege trailer.]]&lt;br /&gt;
[[File:CoDWWII-Sten1.jpg|thumb|none|600px|Holding the Sten.]]&lt;br /&gt;
[[File:CoDWWII-Sten2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CoDWWII-Sten3.jpg|thumb|none|600px|Reloading the SMG.]]&lt;br /&gt;
[[File:CODWWII Sten (1).jpeg|thumb|none|600px|About the give the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I===&lt;br /&gt;
The &amp;quot;Rooted&amp;quot; variant of the Sten Mk II is modeled after the original Sten Mk I, but with a pistol grip and fixed stock like the [[Sten Mk V|Mark V]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm]]&lt;br /&gt;
[[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk V - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk IVA===&lt;br /&gt;
The &amp;quot;Royal Skull&amp;quot; variant of the Sten Mk II resembles the Sten Mk IVA, though it retains the flash hider of the Mk II.&lt;br /&gt;
[[Image:Sten Mk 4A.jpg|thumb|none|400px|Sten Mk IVA - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Stenro1.jpg|thumb|none|600px|Holding the &amp;quot;Royal Skull&amp;quot; Sten.]]&lt;br /&gt;
[[File:CoDWWII-Stenro2.jpg|thumb|none|600px|Inspecting the Sten. The wooden handguard under the receiver resembles that of the original Mark I variant.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'' as a base game multiplayer-only weapon. Unlike the Type 100 in ''World at War'', the weapon is held by the handguard; it is also a different variant - the version in this game is the earlier Type 100/40, as noted by the adjustable rear sight, bayonet lug, and slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
The Epic variants (excluding the &amp;quot;Empire&amp;quot;) are modeled with the flash hider of the late Type 100/44, as well as a similarly simplified bayonet lug. In addition, the &amp;quot;Checked Out&amp;quot; and &amp;quot;Righteous&amp;quot; variants have longer barrels, the latter also having a fixed rear sight (but not the same as that of the Type 100/44). The &amp;quot;Empire&amp;quot; also has this fixed rear sight, as well as vertical foregrip similar to that of the [[Sten Mk V]]; the &amp;quot;Blue Sky&amp;quot; has the same foregrip.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 1.jpg|thumb|none|600px|The Type 100 in-game. Note the ''Pointe du Hoc'' singleplayer map from ''[[Call of Duty 2]]'' in the background.]]&lt;br /&gt;
[[File:CoDWWII-type100 2.jpg|thumb|none|600px|Aiming the Type 100.]]&lt;br /&gt;
[[File:CoDWWII-type100 3.jpg|thumb|none|600px|Reloading. For some reason, the player character opts to replace the magazine with their right hand, even though their left hand is far closer to it; this may have been to make the animation more distinctive, and less similar to the [[Haenel-Schmeisser MP28/II|MP28]]'s. Also note the bayonet lug; despite this being present, the Type 100 can't equip a bayonet. The only weapons that can are those in the &amp;quot;Rifle&amp;quot; class, and even then only if the player is using the Infantry division.]]&lt;br /&gt;
[[File:CoDWWII-type100 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type 5.jpg|thumb|none|600px|The &amp;quot;Blue Sky&amp;quot; variant; note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''WWII'' are associated with the Expeditionary division, who gets to use incendiary shells on shotguns. These incendiary shells are suspiciously red (while most of the other normal shells in the game are brass shells), have different colored primers compared to the normal shells, and seem to have some white marking on them.&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. Note that the weapon was only issued with soft-pointed bullets; firing these at a human would technically constitute a war crime, albeit not a particularly terrible one in the context of the Second World War. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated, and the damage of the weapon's shotgun barrels is in line with the other shotguns firing buckshot.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Einfall&amp;quot; and &amp;quot;Valkyrie&amp;quot; variants of the Drilling have the lower rifle barrel enlarged to the same size as the shotgun barrels, effectively turning the M30 into a triple-barreled shotgun, though this doesn't actually change the weapon's behavior.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming in the shotgun mode with lowered sights. As on the real weapon, the rear sights are raised when the gun is in rifle mode.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M30 (1).jpg|thumb|none|600px|Using the M30's sights in rifle mode.]]&lt;br /&gt;
[[File:CODWWII M30 (2).jpg|thumb|none|600px|Dumping the spent 12 gauge shells.]]&lt;br /&gt;
[[File:CODWWII M30 (3).jpg|thumb|none|600px|Dropping out the spent rifle round.]]&lt;br /&gt;
[[File:CODWWII M30 (4).jpg|thumb|none|600px|About to load a new one in, note the incorrect Spitzer bullet.]]&lt;br /&gt;
[[File:CODWWII M30 (5).jpg|thumb|none|600px|Pressing the fire selector switch in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
===TP-82===&lt;br /&gt;
&amp;quot;The Triple&amp;quot;, &amp;quot;Door Kicker&amp;quot; and &amp;quot;Altreich&amp;quot; variants of the M30 Luftwaffe Drilling turn it into a TP-82, a Soviet survival weapon for cosmonauts who might face wild animals after landing in Siberia; like the Drilling, it has two shotgun barrels and a rifle barrel. Its appearance is, of course, massively anachronistic, as it was made after 1986, after human space flight was achieved.&lt;br /&gt;
&lt;br /&gt;
The barrels on the weapon are &amp;quot;fattened up&amp;quot;, the part of the barrel that breaks open is moved forward, and the mechanisms exposed during the reload are changed from the real one's complexities into a carbon copy of the M30's, increasing its resemblance to the M30 Drilling and allowing some animation reuse. The weapon's reload animation is changed to reflect the different position of the break-open lever. However, the fire mode switching animation with the Rifle Bullet attachment is just a tiny shake with a switch sound, in contrast to the default M30 Drilling's actual switching animation involving the selector (the TP-82's actual selector on the left side of the frame is never touched).&lt;br /&gt;
[[File:TP-82.jpg|450px|thumb|none|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (32 gauge)]]&lt;br /&gt;
[[File:CoDWWII-WSLD_1.jpg|thumb|none|600px|It looks like the time-traveling ''Black Ops'' FPS genies are back. Of note is that the Drilling's inspection animation involves the player character using the Drilling's selector to raise up the rear sights for a quick look before lowering them again. On these variants, the rear sight just magically flips up and down during the animation with no visible input action. This is doubly magical since the real TP-82 has fixed iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther toggle-action shotgun is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. The weapon is fictionalized as feeding from a detachable box magazine (or drum when the extended mag attachment is equipped) inserted into a non-existent magazine well on the bottom of the receiver, rather than its internal tube magazine in its forearm, likely to fill the mandatory &amp;quot;Call of Duty Detachable Magazine Shotgun Quota&amp;quot;. The box magazine bears some resemblance to the (also non-detachable) one on the Walther A115, an experimental semi-automatic rifle developed by Walther in the 1930s. The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; variants have lever loops for some reason; they also have shorter barrels, and the Dynamo has a sawed-off stock as well. As for the &amp;quot;Enigma&amp;quot; and &amp;quot;Flag Top&amp;quot; variants, they have an elongated handguard (almost to the size of the barrel), and the Flag Top also has a raised buttstock.&lt;br /&gt;
&lt;br /&gt;
The reloading procedure has to be altered for this fictional magazine to &amp;quot;work&amp;quot;. The interesting part is the empty reload animation, which involves turning the crank lever on the right side of the gun (it opens the action on the real gun, though it doesn't seem to do so in-game), replacing the magazine, then pressing a button near the trigger guard (to &amp;quot;close the action&amp;quot;). While the real gun's action is closed by pressing a button on the bottom of the receiver, this button is located at where the fictional magazine well is. The button near the trigger guard that the player character presses is the safety button instead, or where it would be since it isn't actually modeled on the in-game weapon.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|Reloading. Note the completely different forearm compared to the image above. Also note the weird plate above the &amp;quot;magazine well&amp;quot;, it is not present on the real weapon and is used as the magazine release for the fictional magazine. The real magazine release for the forearm-magazine just in front of it is modeled as a flat plate instead.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther with extended mag. Note that the hinge for the fictional magazine release is also present on this side.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine, which gives it a slightly extended magazine tube) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Barbarossa&amp;quot; and &amp;quot;Catchpole&amp;quot; variants have a cosmetic spare shell holder and a sawed-off stock (the Barbarossa also has a slightly longer barrel).&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is carrying a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the shotgun uses a shorter heat shield (like the one on [http://www.imfdb.org/wiki/File:Winchester1897TrenchTakedown.jpg this image]) in order to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round. Loading the incendiary rounds show a different animation, which involves ejecting four rounds from the magazine, chamberloading an incendiary round, then loading three more with the right hand instead of the left.]]&lt;br /&gt;
[[File:CODWWII M1897 (1).jpg|thumb|none|600px|Daniels ejects a shell from his Winchester after making a German soldier stumble.]]&lt;br /&gt;
[[File:CODWWII M1897 (2).jpg|thumb|none|600px|Chamberloading the M1897 with an incendiary shell.]]&lt;br /&gt;
[[File:CODWWII M1897 (3).jpg|thumb|none|600px|Loading more of the incendiary rounds into the magazine with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1912 Trench Gun===&lt;br /&gt;
The &amp;quot;Battleaxe&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the [[Winchester Model 1897]] turn it into a [[Winchester Model 1912]], also in its military &amp;quot;Trench Gun&amp;quot; configuration. As with other variants of weapons, the difference is completely cosmetic, with no change to the weapon's functionality.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-TrenchRunner.jpg|thumb|none|600px|The &amp;quot;Trench Runner&amp;quot; variant, with an outlandish paint job.]]&lt;br /&gt;
[[File:CoDWWII-TrenchGun-Battleaxe.jpg|thumb|none|600px|The &amp;quot;Battleaxe&amp;quot; variant, which looks more normal, even with the engravings. It also has a slightly longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game, with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game. In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Cruiser&amp;quot; has a vertical foregrip and further shortened barrels, and the &amp;quot;Crusader&amp;quot; has a sawed-off buttstock. As for the &amp;quot;Acrobat&amp;quot; variant, it gets a combination of the characteristics of the &amp;quot;Cruiser&amp;quot; and the &amp;quot;Crusader&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the sawed-off shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming the shotgun; this is done without the aid of any sort of sight, and isn't terribly helpful anyways.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading the Model 21. Note that, unlike the game's other shotguns, this one uses either paper or anachronistic plastic-cased shells.]]&lt;br /&gt;
[[File:CODWWII Model21 (1).jpg|thumb|none|600px|Ejecting the right shell.]]&lt;br /&gt;
[[File:CODWWII Model21 (2).jpg|thumb|none|600px|Reloading both barrels of the Model 21.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the &amp;quot;Acrobat&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Like in ''[[Call of Duty: World at War|World at War]]'', rifles are divided into two main groups: &amp;quot;Rifles&amp;quot;, which primarily consist of semi-automatic and fully-automatic rifles, and &amp;quot;Sniper Rifles&amp;quot;, which primarily consist of bolt-action rifles (and a semi-automatic one) fitted with telescopic sights for sniping (obviously).&lt;br /&gt;
&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG 42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun. As for the &amp;quot;Kampfflugzeug&amp;quot; and &amp;quot;Stripe-Happy&amp;quot; variants, they have longer barrels and handguards, and different bayonet lugs. It is to note that all the Epic variants lack the muzzle brake of the base weapon.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG 42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling is wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG 42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG 42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG 42. Note the incorrect blade bayonet; while the FG 42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The Epic variant with extended mag, the latter of which resembles a Bren's magazine.]]&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CoDWWII-FG42scope.jpg|thumb|none|600px|Holding the scoped FG 42.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
&lt;br /&gt;
The [[Gewehr 43]] is one of the weapons added in the Winter Siege event. The &amp;quot;Chiller&amp;quot; variant has a cloth wrapped around the barrel and handguard, while the &amp;quot;Nobel&amp;quot; has a longer barrel, a different muzzle brake, a cheek rest on the buttstock and a deeper magwell. As for the &amp;quot;Kapitan&amp;quot; variant, it is sawed off to pistol size but has a pistol grip and folding stock, as well as different iron sights and the same magwell as the &amp;quot;Nobel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43.jpg|thumb|none|600px|The Gewehr 43 in the Winter Siege trailer.]]&lt;br /&gt;
[[File:G43 (1).jpg|thumb|none|600px|Holding the G43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-4.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-5.jpg|thumb|none|600px|Out of ammo, the chamber is open.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-6.jpg|thumb|none|600px|Inspecting the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the &amp;quot;Extended Mags&amp;quot; attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).]]&lt;br /&gt;
[[File:CoDWWII-k98k scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
[[File:CODWWII Kar98K (1).jpg|thumb|none|600px|The pickup animation of the Karabiner 98k, where Daniels chambers a round.]]&lt;br /&gt;
[[File:CODWWII Kar98K (2).jpg|thumb|none|600px|Daniels and Sergeant Pierson use scoped K98ks to sniper Germans in the &amp;quot;Stronghold&amp;quot; mission. Note how Daniels uses his left hand to cover the action during a mid-reload, similar to [[Battlefield 1]], even though the rifle is always loaded with a full stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game as a sniper rifle, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built; ironically, it is the only weapon used by in-game Wehrmacht snipers (who would have more likely used scoped [[Karabiner 98k]] or [[Gewehr 43]] rifles instead). It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant as  the scope is in the way. &amp;quot;The Patriot&amp;quot; variant has a shortened barrel and gas system, as well as a different receiver, trigger guard and front sight.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|The scoped Karabin in game.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims an unscoped Karabin in the Story Trailer.]]&lt;br /&gt;
[[File:CODWII Kbsp (1).jpg|thumb|none|600px|The vanilla wz. 38M in the campaign.]]&lt;br /&gt;
[[File:CODWII Kbsp (2).jpg|thumb|none|600px|Iron sights of the Karabin.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-44===&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; variant of the [[Kbsp wz. 38M]] resembles the French [[MAS-49|MAS-44]] (which actually uses detachable magazines in reality). The &amp;quot;Husky&amp;quot; variant also has a MAS-44's receiver, albeit with the same front sight, shortened barrel and gas system as &amp;quot;The Patriot&amp;quot;. Ironically, both the &amp;quot;Midnight&amp;quot; and the &amp;quot;Husky&amp;quot; still retain the wz. 38M's rear sight in front of the scope, while also having their own rear sight behind it. Finally, the &amp;quot;Kutusov&amp;quot; variant has the front part of a MAS-44, but with the receiver and trigger guard of &amp;quot;The Patriot&amp;quot;.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:CoDWWII_mas1.jpg|thumb|none|600px|Holding the &amp;quot;Midnight&amp;quot;. Judging by its appearance, it was probably never fired and dropped once.]]&lt;br /&gt;
[[File:CoDWWII_mas2.jpg|thumb|none|600px|Inspecting the rifle. Note how it is still modeled with the wz. 38M's fixed magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin_hus1.jpg|thumb|none|600px|The &amp;quot;Husky&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Karabin_hus2.jpg|thumb|none|600px|Inspecting the &amp;quot;Husky&amp;quot;, which shows off the odd shortened barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;. Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Reloading the Lee-Enfield by &amp;quot;the typical way&amp;quot; through the scope.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield_royal.jpg|thumb|none|600px|Inspecting &amp;quot;The Royal&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from ''[[Call of Duty: World at War|World at War]]'', still labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies, is named &amp;quot;M2 Carbine&amp;quot; and correctly fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lil' Biscuit&amp;quot; variant gains the proper M1 Carbine's front sight, a perforated metal heat shield, and a shorter barrel, while the &amp;quot;Body Snatcher&amp;quot; variant has an elongated barrel and handguard, and a modified version of the in-game front sight.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|601px|A M1 Carbine fitted with a bayonet held by the player. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]]&lt;br /&gt;
[[Image:M1ExtdMag.jpg|thumb|none|450px|Post-war M1 Carbine with 30-round magazine and metal barrel shroud - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the 30-round &amp;quot;banana&amp;quot; magazine, which only holds 22 rounds in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The &amp;quot;Bug Juice&amp;quot; and &amp;quot;Bite The Dust&amp;quot; variants of the M1 Carbine have the same visual attributes as the &amp;quot;Lil' Biscuit&amp;quot; and &amp;quot;Body Snatcher&amp;quot; respectively, except that they receive proper M1A1 folding stocks.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1a1carbine.jpg|thumb|none|600px|Holding the &amp;quot;Bug Juice&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''World at War'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to that of the experimental T20 select-fire variant.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Front Line&amp;quot; variant has the front sight of an [[M1 Carbine]] and a thumbhole stock, while the &amp;quot;Independent&amp;quot; variant has a different front sight, a shortened handguard and gas block, as well as the folding stock and pistol grip from a [[Beretta BM59|Beretta BM59 Truppe Alpine]], which would be entirely anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming the M1.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Loading in a new en-bloc clip.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|601px|Pushing the bolt into battery. While a Garand's action will not necessarily ''always'' close on its own (it may close only partway, requiring a push on the charging handle to put it into battery) it is somewhat unusual for it to ''never'' close by itself, and the bolt should not remain in the fully rearward position when the clip is inserted. This always-sticking-on-nothing reload was also seen in some games like ''[[Call of Duty 3]]'' and ''[[Call of Duty: Advanced Warfare]]''.]]&lt;br /&gt;
[[Image:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06. The in-game &amp;quot;extended mag&amp;quot; isn't exactly modeled after this magazine, though.]]&lt;br /&gt;
[[File:CODWWII T20E2 (1).jpg|thumb|none|600px|Inspecting the magazine-fed Garand, which is also comically equipped with a Sherman tank gunsight.]]&lt;br /&gt;
[[File:CODWWII T20E2 (2).jpg|thumb|none|600px|Reloading the BAR-like magazine.]]&lt;br /&gt;
&lt;br /&gt;
===T26 Tanker Garand===&lt;br /&gt;
The &amp;quot;Valor&amp;quot; variant of the M1 Garand turns it into a [[M1 Garand#M1 Garand|T26 Tanker Garand]] carbine, albeit with a different front sight. The &amp;quot;Rookie&amp;quot; variant also gets the same aspects, but with the same [[Beretta BM59|BM59]] pistol grip as the &amp;quot;Independent&amp;quot; and no stock (in reality, the M1E5 short-barreled prototype had a folding stock and a pistol grip, but the latter differs from that of the &amp;quot;Rookie&amp;quot;).&lt;br /&gt;
[[File:Tanker Garand.jpg|thumb|none|450px|T26 Tanker Garand carbine - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire, open-bolt operation and side-mounted detachable magazine of the [[M1941 Johnson machine gun|M1941 machine gun]].&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
[[File:CoDWWII_savior1.jpg|thumb|none|600px|Holding the &amp;quot;Savior&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII_savior2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips, despite the fact that the scope is blocking the magazine; these stripper clips are also inserted regardless of the amount of ammunition needed, and they are inserted fully, clip and all. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine, or how many rounds are available to use.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies it gains the name of &amp;quot;Massachusetts&amp;quot; a reference to the US state where the rifle was manufactured. It gains a 25-round magazine (which would actually be appropriate for its Extended Mags model, a 25-round Air Service magazine, incorrectly depicted as detachable), despite using the standard 5-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer. This is incorrect as the Army did not use the Unertl scope on their Springfields (it was used by the US Marine Corps), instead using the Weaver 330 2.75x scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Reloading a 5-round stripper clip through the scope.]]&lt;br /&gt;
The &amp;quot;Warbird&amp;quot;, &amp;quot;Faithful&amp;quot; and &amp;quot;Gum Shoe&amp;quot; variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the epic variant.]]&lt;br /&gt;
The &amp;quot;Ranger&amp;quot; variant resembles the M1903A4 variant, rather than the standard M1903A1 (albeit incorrectly fitted with the front iron sight of an A3 variant, in spite of the presence of a Model 330 Weaver scope, and the absence of a rear sight). Bizarrely, the stock appears to be 2-piece, with a large metal sideplate between the forend and the buttstock.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield with Model 330 Weaver scope - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns to the game as the only true assault rifle in game. It performs a similar reload to the [[AK-47]] rifles seen in previous iterations as well as on the &amp;quot;MP44&amp;quot; in ''[[Call of Duty 4: Modern Warfare]]''. Interestingly, the &amp;quot;Serum&amp;quot; variant creates a fictitious shortened variant of the weapon with a cut-down barrel and gas system, and an [[MP40]]-type folding stock. The &amp;quot;Haywire&amp;quot; variant also has this folding stock.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|601px|Holding the StG.]]&lt;br /&gt;
[[File:Codwwii stg44 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44 3.jpg|thumb|none|601px|Performing a AK-style reload, as in previous titles.]]&lt;br /&gt;
[[File:Codwwii stg44 4.jpg|thumb|none|600px|Pulling the bolt handle back (not quite far enough back).]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px|Examining the StG's other side.]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''Arrrrgh!!''&amp;quot;&amp;lt;br&amp;gt;This is the &amp;quot;Serum&amp;quot; variant, equipped with a bayonet.]]&lt;br /&gt;
[[File:CODWWII Serum.jpg|thumb|none|600px|Inspecting the truncated StG 44. Note the cropped dust cover and exposed bolt carrier.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 45(M)===&lt;br /&gt;
The &amp;quot;Red Baron&amp;quot; and &amp;quot;Shingles&amp;quot; epic variants of the Sturmgewehr 44 turn it into a [[Sturmgewehr 45(M)]], but with a longer barrel, as well as the rear sight being mounted at the same level as the magazine like the StG 44. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|400px|MKb Gerät 06H with 30-round magazine - 7.92x33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii stg45 1.jpg|thumb|none|600px|A soldier holding his newly acquired &amp;quot;Shingles&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii stg45 2.jpg|thumb|none|600px|Inspecting the StG 45(M). The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service. It is either rather ''too'' closely based on a museum piece, or has been subjected to the ''[[Far Cry 2]]'' school of gun maintenance.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. In the campaign, it is widely used by German soldiers, probably since the game lacked the much more appropriate [[Gewehr 43]] prior to the Winter Siege event (incidentally, this has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of native semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the &amp;quot;Shack Man&amp;quot; variant of the gives it a receiver rather like that of an AG42B Ljungman rifle, as well as different iron sights and muzzle brake, and a shorter barrel. The &amp;quot;O.A.O&amp;quot; variant has these iron sights, muzzle brake and short barrel, but has a folding stock and a small pistol grip. The &amp;quot;S.O.L.&amp;quot; lacks a heat shield but has a cloth wrapped around the handguard to compensate for this, as well as a longer barrel, different iron sights (the front one being similar to that of the two previously mentioned variants), a custom muzzle brake and a magazine pouch on the buttstock. As for the &amp;quot;Siberian&amp;quot; variant, the only visual difference that it has from the base SVT-40 (aside from the paint job) is the presence of a stock pouch.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii svt 1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii svt 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii svt 3.jpg|thumb|none|600px|Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.]]&lt;br /&gt;
[[File:Codwwii svt 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Codwwii svtepic1.jpg|thumb|none|600px|Holding the &amp;quot;O. A. O.&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwii svtepic2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
The [[Volkssturmgewehr 1-5]] was added in '''The Resistance''' event. It is depicted as fully-automatic, but while some experimental versions were selective fire in reality, they were not adopted or produced in quantities. When the &amp;quot;extended mag&amp;quot; attachment is equipped, the weapon gains a fictional 45-round drum magazine.&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:codww2beretta38menu.jpg|thumb|none|600px|The VSG 1-5 in the multiplayer menu. The skin here is decorated with markings associated with the Polish resistance, despite this weapon not being used by them in any capacity; rather, it was used near-exclusively by the Volkssturm (hence the name), a German militia force intended to defend Germany from Allied invasion.]]&lt;br /&gt;
[[File:codww2volkstrumzombie.jpg|thumb|none|600px|The Volkssturmgewehr in Zombies mode, emerging from a Mystery Box.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (1).jpg|thumb|none|600px|The VG 1-5 in the Aachen multiplayer map.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (2).jpg|thumb|none|600px|Aiming the Volkssturmewehr.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (3).jpg|thumb|none|600px|Reloading the StG magazine.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (4).jpg|thumb|none|600px|Rechambering the rifle by pulling back its upper assembly.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (5).jpg|thumb|none|600px|Inspecting the right side of the VG 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;, though it is not available for use.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class is referred to as &amp;quot;light machine guns&amp;quot;, even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk VI on the &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII besa1.jpg|thumb|none|600px|The mounted Besa.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
&lt;br /&gt;
The [[Breda Modello 30]] is one of the weapons added in the '''Winter Siege''' community event. It is referred to as the &amp;quot;GPMG,&amp;quot; short for General Purpose Machine Gun, seemingly deciding to reverse the usual direction in which machine guns are mis-classified by the series since it was actually a light machine gun (or a no-purpose machine gun if real-life performance is taken into account). Similarly to the bolt-action rifles (and much more egregiously), it is always reloaded with a full stripper clip, regardless of whether or not there's enough space in the magazine for it. Mid-magazine reloads also do not take account of the ridiculous construction of the magazine: since the feed lips are in the gun and the catch in the magazine for retaining cartridges when it is open is some distance inside, opening the magazine when it was not empty would result in up to four loose rounds left floating around between the magwell and the action. It holds an incorrect 30 rounds per magazine, rather than the correct 20, and fires at ~722 RPM, compared to the real weapon's 500 RPM.&lt;br /&gt;
[[Image:800px-Breda 30.jpg|thumb|450px|none|Breda Modello 30 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:CoDWWII-Breda30.jpg|thumb|none|600px|The Breda in the Winter Siege trailer. It is shown here with the ejection port cover closed, though the in-game model has it open.]]&lt;br /&gt;
[[File:CoDWWII-Breda30_1.jpg|thumb|none|600px|Holding the Breda: while he has avoided the instant jam from not opening the cover, the player character has made the remarkably poor decision to hold the weapon with his hand partially over the ejection port.]]&lt;br /&gt;
[[File:CoDWWII-Breda30_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Breda30_3.jpg|thumb|none|600px|Reloading. Note that the window in the top of the magazine has instead been rendered as a solid black area. This is particularly odd, as the upgraded magazine does have a visible window through which rounds are visible.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from the early ''Call of Duty'' titles. It fires at a sluggish 300 RPM, around 200 RPM slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Like the Lewis, the Bren is fitted with a fictional 100-round side-mounted magazine when &amp;quot;extended mag&amp;quot; attachment is equipped, instead of the more appropriate pan magazine used in the anti-aircraft role. Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; variants are fitted with giant cooling jackets, despite the lower rate of fire and quick-change barrel on the real weapon.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 light machine gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] returns from ''[[Call of Duty: World at War]]'' as the &amp;quot;Royalty&amp;quot; variant of the Bren. As a result, it shares the Bren's animations, including pulling the charging handle mounted on the right side rather than the left.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|450px|Type 99 - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty-II.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
[[File:CoDWWII brow1.jpg|thumb|none|600px|Daniels holds the Browning.]]&lt;br /&gt;
[[File:CoDWWII brow2.jpg|thumb|none|600px|Aiming. It is possible to get additional ammo and see its reload animation by requesting ammo from Lt. Turner, which is his special squad ability.]]&lt;br /&gt;
[[File:CODWWII M1919scissors.jpg|thumb|none|600px|Daniels encounters a rare American equivalent of &amp;quot;Hitler's Buzzsaw&amp;quot;: &amp;quot;Patton's Scissors.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and pistol grips: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. The &amp;quot;Chatter Box&amp;quot; and &amp;quot;Landship&amp;quot; variants retain their cooling jackets, though the former lacks the stock like the aircraft variant image below, and the latter lacks a rear sight for some reason.&lt;br /&gt;
[[File:Lewis Gun Without Cooling Jacket.jpg|thumb|none|450px|Deactivated Lewis Gun with cooling jacket removed - .303 British. This configuration is most commonly associated with the British Home Guard, and are often aircraft Lewis Guns converted for ground usage. This particular gun is fitted with a carry handle.]]&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|A Lewis Gun carried by an allied soldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|601px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder. The best explanation for this bizarre invention is that using the real thick magazine would render the original iron sights unusable, so this strange extended magazine with a very deliberately thin end was invented by Sledgehammer Games.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none||450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The &amp;quot;Landship&amp;quot; variant with the barrel shroud. Note the odd extended trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.&lt;br /&gt;
&lt;br /&gt;
One thing to note is that the third-person model of the BAR has a hooded front sight, even though the first-person model doesn't, except or the &amp;quot;Old Captain&amp;quot; and &amp;quot;Dude Up&amp;quot; variants. The latter two also have an elongated handguard, with the &amp;quot;Dude Up&amp;quot; having a different raised buttstock as well. The &amp;quot;Fly Boy&amp;quot; variant also has this buttstock, and is fitted with a rear sight similar to that of the Colt R75 mentioned below. The base BAR and the &amp;quot;Fly Boy&amp;quot; are the only versions to be equipped with a carrying handle in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle with carrying handle and hooded front sight - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|601px|The extended mag BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Colt R75===&lt;br /&gt;
The &amp;quot;Cool Hand&amp;quot; variant resembles the Colt R75 commercial BAR (as evidenced by the ribbed barrel, the deeper handguard and the pistol grip), but with a folding stock and a shorter barrel.&lt;br /&gt;
[[File:ColtMoniter.jpg|thumb|400px|none|Colt Model of 1925(R75) Commercial BAR. The Model 1925 was produced in various calibers, including .30-06 Springfield (7.62x63mm), 7.65x53mm Belgian Mauser, 7x57mm Mauser, 7.92x57mm Mauser and .303 British (7.7x56mmR)]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mags attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===M1944 Johnson machine gun===&lt;br /&gt;
&amp;quot;The Cook&amp;quot; variant of the M1941 Johnson machine gun turns it into an M1944, albeit with a shorter barrel. The &amp;quot;Jawbreaker&amp;quot; variant also has the buttstock of an M1944.&lt;br /&gt;
[[File:Johnson m1944b.jpg|thumb|none|450px|M1944 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941cook1.jpg|thumb|none|600px|Holding &amp;quot;The Cook&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook3.jpg|thumb|none|600px|Inspecting the top side...]]&lt;br /&gt;
[[File:CoDWWII-M1941cook4.jpg|thumb|none|600px|...and the left side.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed as an aircraft-mounted machine gun, a few were fitted with bipods and used by infantry later during the war. Nevertheless, the [[MG34]] would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive &amp;quot;saddle drum&amp;quot;; this magazine holds 50 rounds, and is standard for the weapon in-game. Oddly enough, this model is also used for the singleplayer version that holds 75 rounds.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with Extended Mags, which gives it the correct 75-round double drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], returns from [[Call of Duty: World at War|''World at War'']] in both mounted and man-portable versions. Despite its fearsome real-life reputation, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Devil's Piano&amp;quot; variant lacks its distinct skeletal barrel shroud, resembling a [[SIG MG50]], while the &amp;quot;Zipper&amp;quot; variant has a circular barrel shroud like the [[MG34]].&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map ''Pointe du Hoc''.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42 in the Multiplayer Upgrade Trailer, with the weapon feeding from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the Charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
[[File:CODWWII MG42 (1).jpg|thumb|none|600px|Reloading the belt drum.]]&lt;br /&gt;
[[File:CODWWII MG42 (2).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers .50 machine gun==&lt;br /&gt;
The [[Vickers|Vickers .50 machine gun]] is mounted on British Light Tank Mk VI.&lt;br /&gt;
[[Image:Vickers50.JPG|thumb|none|400px|Vickers .50 machine gun - Essentially the Mk1 but chambered in .50 caliber. Mounted on Armored Vehicles and used as Navy AA until supplemented by the Besa and Oerlikon 20mm Cannon - 12.7x81mm]]&lt;br /&gt;
[[File:CoDWWII-vick50.jpg|thumb|none|600px|The Vickers on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. As the campaign begins during the Normandy landings, this model is outdated for all levels in the game (and pretty much all of the multiplayer maps too), and an M1A1 or M9 bazooka should be shown instead. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
[[File:CoDWWII-BAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAZ3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] only appears in the campaign, and is always attached to the [[M1 Garand]]. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3. &lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|300px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|300px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground. (the third-person model is just tall enough for it to work)]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces and is collectable memento during the third mission &amp;quot;''Stronghold''&amp;quot;.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign level, Daniels is instructed to set up a defensive perimeter with [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is an available grenade. Interestingly, playing as the Axis when using the grenade in multiplayer gives the player an M18 smoke grenade with German markings and a ''Balkenkreuz'' symbol; a more appropriate grenade would be a [[Nebelhandgranate 39]].&lt;br /&gt;
&lt;br /&gt;
Outside of the white smoke grenade, a green version can be found in singlplayer, given to the player for marking mortar strike positions when requesting for Mortar Support, which is the Squad Ability of Technician Fifth Grade Frank Aiello. A red smoke version can be found in the Battle of the Bulge singleplayer mission for marking air strike positions during a scripted section, and is called &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; on the HUD. Both the green and the red smoke are appropriately marked with different textures, though all grenades lack the &amp;quot;M18&amp;quot; part of the markings (which was present during the build shown at E3, at least on the multiplayer red smoke used for the Care Packages seen below), and the red version has the text and stripe in yellow for some reason.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, when playing as the Allies, the red smoke is also used for used for calling in the Care Package scorestreak, while the green smoke is used for the Emergency Airdrop scorestreak, which drops three care packages. Playing as the Axis when using either scorestreak gives a &amp;quot;Germanized&amp;quot; colored M18 smoke similar to what is described above.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII m18smoke.jpg|thumb|none|250px|The smoke grenade in the selection menu. Note that white is not a colour the M18 is available in; this should be an [[AN/M8 smoke grenade]] (which would have the marking &amp;quot;SMOKE HC&amp;quot;).]]&lt;br /&gt;
[[File:CoDWWII m18smoke1.jpg|thumb|none|600px|An M18 on the ground. Note how the spoon is incorrectly still in place.]]&lt;br /&gt;
[[File:CODWWII ThompsonM18.jpg|thumb|none|600px|Having grown jealous of Sgt. Pierson's vertical grip-equipped Thompson, Lt. Turner seems to have attempted to create his own improvised foregrip by jamming a smoke grenade through the barrel.]]&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|none|600px|The Axis version. Note that is just the M18 model with the ''Balkenkreuz'' added on it, with some German markings.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII mk2 1.jpg|thumb|none|250px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2 2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in the multiplayer.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:CoDWWII mkV 1.jpg|thumb|none|200px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII mkV 2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:CoDWWII n069 1.jpg|thumb|none|250px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII n074 1.jpg|thumb|none|250px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII n0074 1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer. It is not usable.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|250px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the ''S-Mine 44''. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine 1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine 2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[File:codwwii_Oerlikon1.jpg|thumb|600px|none|The Oerlikon Cannon on board of the &amp;quot;USS Texas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2 gr34 1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2 gr34 2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:CoDww2 gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps. In a feat surpassing the ridiculous depiction of the FlaK from the original ''[[Call of Duty (2003)|Call of Duty]]'', where it was shown being operated by a single person rather than the correct 8+ person crew, the ones in this game have an even more impressive crew of exactly ''zero'' people.&lt;br /&gt;
[[Image:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|Closer view on a FlaK.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm Flak-Zwillingskanonen==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;''Flaktower''&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
Several ''Nebelwerfer 41''s can be seen on the &amp;quot;''Aachen''&amp;quot; and &amp;quot;Carentan&amp;quot; map.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|The ''Nebelwerfer'' in Aachen.]]&lt;br /&gt;
[[File:CoDWWII-nebel2.jpg|thumb|600px|none|Three ''Nebelwerfer''s on the &amp;quot;Carentan Winter&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various ''schwere Feldhaubitzen 18'' can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[Image:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2 held 18 2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2 held 18 1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==80-cm-Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The ''Schwerer Gustav'' railway gun is in the middle of the &amp;quot;''Gustav Cannon''&amp;quot; map that stands for the outskirts of Sevastopol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[file:CoDww2 gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
In the singleplayer and in the war mode the player can use Bangalores.&lt;br /&gt;
[[file:CoDww2 bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2 bofors 1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2 bofors 2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'' the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The Allies &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model, even when playing with Axis, which would only add a Balkenkreutz.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. In ''[[Call of Duty 2]]'' Corporal Bill Taylor must destroy this cannon, too.&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[file:CoDww2 gpf 1.jpg|thumb|none|600px|The GPF in-game.]]&lt;br /&gt;
[[file:CoDww2 gpf 2.jpg|thumb|none|600px|Other view.]]&lt;br /&gt;
&lt;br /&gt;
==155mm Gun M1917 / M1918==&lt;br /&gt;
An American M12 Gun Motor Carriage is seen on the map &amp;quot;''Aachen''&amp;quot;. These were self-propelled guns in service from 1942-1945, based on the M3 Lee chassis and mounting vintage variants of the French GPF cannon from the First World War, either the M1917, M1917A1 or M1918. The M12 was later replaced with the M4 Sherman-derived 155mm Gun Motor Carriage M40 starting in 1945, mounting the 155mm Gun M2 &amp;quot;Long Tom,&amp;quot; a major redesign of the GPF with only the barrel design common between the two.&lt;br /&gt;
&lt;br /&gt;
This particular appearance may be a reference to the fifteenth mission of &amp;quot;''Call of Duty: Finest Hour''&amp;quot;, &amp;quot;Surrender at Aachen&amp;quot;, where a later M40 GMC is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2 longtom.jpg|thumb|none|600px|The M12 Gun Motor Carriage in-game. Note the lack of hydraulics on the gun mounting, showing this is not the later M40 GMC.]]&lt;br /&gt;
&lt;br /&gt;
==Naval Cannon==&lt;br /&gt;
Some Naval Cannons are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[file:CoDww2 navalc.jpg|thumb|none|600px|The cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_2&amp;diff=1137751</id>
		<title>Call of Duty 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_2&amp;diff=1137751"/>
		<updated>2017-11-10T09:13:28Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Call_of_Duty_2.jpg|thumb|right|300px|''Call Of Duty 2'' (2005)]]&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 2'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in-game as the &amp;quot;Colt .45&amp;quot;, and is the standard sidearm of the American Forces throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:COD2.m1911.jpg |thumb|none|600px|The player holding a M1911A1]]&lt;br /&gt;
[[Image:COD2.m1911.scoped.jpg |thumb|none|600px|The player aiming a M1911A1]]&lt;br /&gt;
[[Image:COD2.m1911.reload.jpg |thumb|none|600px|The player reloading a M1911A1]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] appears in-game simply as the &amp;quot;Luger&amp;quot;, and is the standard sidearm of the German Army. It holds 8 rounds, and is the default pistol of the Germans in multiplayer. It is also used by German troops if they are in &amp;quot;last stand,&amp;quot; which eventually inspired the Second Chance and Last Stand perks in later Call of Duty games.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:COD2.luger.jpg |thumb|none|600px|The player holding a Luger]]&lt;br /&gt;
[[Image:COD2.luger.scoped.jpg|thumb|none|600px|The player aiming a Luger]]&lt;br /&gt;
[[Image:COD2.luger.reload.jpg |thumb|none|600px|The player reloading a Luger]]&lt;br /&gt;
[[Image:Luger-COD2.jpg|thumb|none|600px|A German drawing a Luger P08 in &amp;quot;Red Army Training.&amp;quot;]]&lt;br /&gt;
[[Image:Lugerlaststand-COD2.jpg|thumb|none|600px|A German Afrika Korps soldier hopelessly defends himself with a Luger P08 while in &amp;quot;last stand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol|Tokarev TT-33]] appears in-game as the &amp;quot;TT30&amp;quot;, and is the standard sidearm of the Soviet forces during the first few levels. It has a capacity of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:COD2.tokarev.jpg |thumb|none|600px|The player holding a TT-33]]&lt;br /&gt;
[[Image:COD2.tokarev.scoped.jpg |thumb|none|600px|The player aiming a TT-33]]&lt;br /&gt;
[[Image:COD2.tokarev.relod.jpg |thumb|none|600px|The player reloading a TT-33]]&lt;br /&gt;
[[Image:TT33-COD2.jpg|thumb|none|600px|Commissar Letlev executing a German prisoner with a TT-33 in &amp;quot;Red Army Training.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mk. VI ==&lt;br /&gt;
&lt;br /&gt;
The [[Webley Mk VI|Webley Mk. VI]] is the sidearm of the British forces. It is the most powerful sidearm in the game but holds only 6 bullets in the cylinder and its reload is fairly slow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:COD2.webley.jpg |thumb|none|600px|The player holding a Webley]]&lt;br /&gt;
[[Image:COD2.webley.scoped.jpg |thumb|none|600px|The player aiming a Webley]]&lt;br /&gt;
[[Image:COD2.webley.reload.jpg |thumb|none|600px|The player reloading a Webley]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The [[M1A1 Thompson]] is used by American soldiers such as Sgt. Randall. It is also used by the British in the North Africa campaign. More powerful than the MP40 but holds only 20 rounds, even though it is modeled with a 30 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:COD2.thompson.jpg |thumb|none|600px|The player holding a Thompson]]&lt;br /&gt;
[[Image:COD2.thompson.scoped.jpg |thumb|none|600px|The player aiming a Thompson]]&lt;br /&gt;
[[Image:COD2.thompson.reload.jpg |thumb|none|600px|The player reloading a Thompson]]&lt;br /&gt;
[[Image:Thompson-COD2.jpg|thumb|none|600px|Sgt. Randall taking cover with his M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] is available only in the online multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:COD2.greasegun.jpg |thumb|none|600px|The player holding a M3]]&lt;br /&gt;
[[Image:COD2.greasegun.scoped.jpg |thumb|none|600px|The player aiming a M3]]&lt;br /&gt;
[[Image:COD2.greasegun.reload.jpg |thumb|none|600px|The player reloading a M3]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] submachine gun appears with a 32-round magazine, high recoil and poor range. It is relatively effective in CQC but hitting the target from a distance can be a problem.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|none|thumb|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:COD2.mp40.jpg |thumb|none|600px|The player holding a MP40]]&lt;br /&gt;
[[Image:COD2.mp40.scoped.jpg |thumb|none|600px|The player aiming a MP40]]&lt;br /&gt;
[[Image:COD2.mp40.reload.jpg |thumb|none|600px|The player reloading a MP40]]&lt;br /&gt;
[[Image:MP40-COD2.jpg|thumb|none|600px|A German Afrika Korps soldier with an MP40 in the tunnels of El Alamein.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] is the standard Soviet submachine gun. Appears with the 71-round drum magazine. The recoil of the gun is controllable, but has a short range. A very popular weapon on multiplayer servers due to its high ammo capacity and effectiveness in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|400px|thumb|none|PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD2.ppsh.jpg |thumb|none|600px|The player holding a PPSh-41]]&lt;br /&gt;
[[Image:COD2.ppsh.scoped.jpg |thumb|none|600px|The player aiming a PPSh-41]]&lt;br /&gt;
[[Image:COD2.ppsh.reload.jpg |thumb|none|600px|The player reloading a PPSh-41]]&lt;br /&gt;
[[Image:PPSH-COD2.jpg|thumb|none|600px|Two Russian soldiers unloading their PPSh-41s during the push to the city hall.]]&lt;br /&gt;
&lt;br /&gt;
== PPS-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[PPS-43|PPS-42]], an early model of the PPS-43 appears with 35-round box magazines. The low rate of fire makes it easier to control, but this could be a disadvantage at close range. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPS-42.jpg‎|400px|thumb|none|PPS-42 Submachine Gun with stock extended - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD2.pps.jpg |thumb|none|600px|The player holding a PPS-42]]&lt;br /&gt;
[[Image:COD2.pps.scoped.jpg |thumb|none|600px|The player aiming a PPS-42]]&lt;br /&gt;
[[Image:COD2.pps.reload.jpg |thumb|none|600px|The player reloading a PPS-42]]&lt;br /&gt;
[[Image:PPS-42-COD2.jpg|thumb|none|600px|A Russian with his PPS-42.]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
&lt;br /&gt;
The [[Sten|Sten Mk II]] is a very accurate (contrary to the real-life counterpart which is fairly inaccurate, surely more so than the MP40 or the Thompson) sub-machine gun for the U.K. forces. Holds 32 rounds just like the MP40.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:COD2.sten.jpg |thumb|none|600px|The player holding a Sten]]&lt;br /&gt;
[[Image:COD2.sten.scoped.jpg |thumb|none|600px|The player aiming a Sten]]&lt;br /&gt;
[[Image:COD2.sten.reload.jpg |thumb|none|600px|The player Reloading a Sten]]&lt;br /&gt;
[[Image:StenMkII-COD2.jpg|thumb|none|600px|A British soldier firing his Sten during the Battle for Caen. Note that he does not hold it by the magazine like the player does, which was known to damage the magazine and cause misfeeds.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1897]] Pump-action shotgun is used by American soldiers. Available to all factions in multiplayer. Erroneously holds 6 shells instead of the real weapons 5-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) - 12 gauge]]&lt;br /&gt;
[[Image:COD2.trenchgun.jpg |thumb|none|600px|The player holding a Trench gun]]&lt;br /&gt;
[[Image:COD2.trenchgun.scoped.jpg |thumb|none|600px|The player aiming a Trench gun]]&lt;br /&gt;
[[Image:COD2.trenchgun.reload.jpg |thumb|none|600px|The player reloading a Trench gun]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gewehr 43]] is a German semi-automatic Service Rifle, fitted with the 10 round box magazine. The Scoped Variant is only available in single-player.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|400px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:COD2.gewehr43.jpg |thumb|none|600px|The player holding a G43]]&lt;br /&gt;
[[Image:COD2.gewehr43.scoped.jpg |thumb|none|600px|The player aiming a G43]]&lt;br /&gt;
[[Image:COD2.gewehr43.reload.jpg |thumb|none|600px|The player reloading a G43]]&lt;br /&gt;
[[Image:G43-COD2.jpg|thumb|none|600px|A German soldier taking cover with his G43.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
&lt;br /&gt;
The bolt-action [[Kar98k]] is the standard German service rifle. Holds 5 rounds and is very accurate even at large distances. German snipers use the scoped version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|400px|Karabiner 98k 7.92x57mm Mauser with Zeiss ZF42 scope.]]&lt;br /&gt;
[[Image:COD2.k98k.jpg|thumb|none|600px|The player holding a K98k]]&lt;br /&gt;
[[Image:COD2.k98k.scoped.jpg|thumb|none|600px|The player aiming a K98K]]&lt;br /&gt;
[[Image:COD2.k98k.scope.jpg |thumb|none|600px|The player holding a scoped K98K]]&lt;br /&gt;
[[Image:COD2.k98k.reload.jpg |thumb|none|600px|The player reloading a K98K]]&lt;br /&gt;
[[Image:K98k-COD2.jpg|thumb|none|600px|A German soldier with a Kar98k during the Battle of Pointe Du Hoc.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.4 Mk.I ==&lt;br /&gt;
&lt;br /&gt;
The British service rifle. Called simply &amp;quot;Lee-Enfield&amp;quot;, the [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I]] is better than the Kar98k because it holds 10 rounds. A scoped version can also be found and used as a sniper rifle in single player and multiplayer modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:COD2.leeenfield.jpg |thumb|none|600px|The player holding a Lee-Enfield]]&lt;br /&gt;
[[Image:COD2.leeenfield.scoped.jpg |thumb|none|600px|The player aiming a Lee-Enfield]]&lt;br /&gt;
[[Image:COD2.leeenfield.scope.jpg |thumb|none|600px|The player holding a scoped Lee-Enfield]]&lt;br /&gt;
[[Image:LeeEnfield-COD2.jpg|thumb|none|600px|Captain Price (voiced by [[Michael Gough]]) with his signature Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A3 Springfield ==&lt;br /&gt;
&lt;br /&gt;
The American Army sniper rifle. This is a [[M1903 Springfield#1903A3 Springfield Sniper Rifle|M1903A3 Springfield]] because of the front sight, distinguishing it from an A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfield03A3.jpg|thumb|none|400px|The '''World War II Springfield Rifle''' - the Model 1903A3 - .30-06]]&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|400px|Springfield M1903A4 with M84 Sight - .30-06]]&lt;br /&gt;
[[Image:Springfield-COD2.jpg|thumb|none|600px|A wounded sniper with his scoped M1903A3 Springfield by his side.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is used by American soldiers in the game. Holds 15 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:COD2.m1carbine.jpg |thumb|none|600px|The player holding a M1]]&lt;br /&gt;
[[Image:COD2.m1carbine.scoped.jpg |thumb|none|600px|The player aiming a M1]]&lt;br /&gt;
[[Image:COD2.m1carbine.reload.jpg |thumb|none|600px|The player reloading a M1]]&lt;br /&gt;
[[Image:M1Carbine-COD2.jpg|thumb|none|600px|An American soldier nervously holding his M1 Carbine during the Battle of Pointe Du Hoc.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the service rifle of the American forces. Holds 8 bullets and cannot be reloaded if there are unfired rounds in it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:COD2.m1garand.jpg |thumb|none|600px|The player holding a Garand]]&lt;br /&gt;
[[Image:COD2.m1garand.scoped.jpg |thumb|none|600px|The player aiming a Garand]]&lt;br /&gt;
[[Image:COD2.m1garand.reload.jpg |thumb|none|600px|The player reloading a Garand]]&lt;br /&gt;
[[Image:M1Garand-COD2.jpg|thumb|none|600px|Pvt. Braeburn firing his M1 Garand on the cliffs of Pointe Du Hoc. The soldier to his right is armed with an M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant]] is one of the best weapons in the game. Deals extremely high damage but the slow (bolt-action) rate of fire and lack of ammo supply can be a problem. The scoped variant is used by the Russian troops as a sniper rifle. Interestingly, the sniper version has a different reload animation: it must be reloaded one bullet at a time instead of the &amp;quot;normal&amp;quot; weapon's stripper clip, because the scope would interfere with the clip insertion, and strangely the sniper seems to use its own ammunition. The iron sights are misaligned when used, in real life the bullet would hit above the target. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:COD2.nagant.jpg |thumb|none|600px|The player holding a Mosin-Nagant. Note the correct straight bolt handle - ''Call of Duty 2'' seems to be the only game in the series that doesn't give the weapon the down-turned sniper handle at all times.]]&lt;br /&gt;
[[Image:COD2.nagant.scoped.jpg |thumb|none|600px|The player aiming a Mosin-Nagant]]&lt;br /&gt;
[[Image:COD2.nagant.reload.jpg |thumb|none|600px|The player reloading a Mosin-Nagant]]&lt;br /&gt;
[[Image:MN-COD2.jpg|thumb|none|600px|A Russian soldier aiming a Mosin-Nagant in &amp;quot;Red Army Training.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Sniper==&lt;br /&gt;
&lt;br /&gt;
The sniper version of the [[Mosin Nagant Rifle|Mosin Nagant]] is used during the Russian campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle.]]&lt;br /&gt;
[[Image:COD2.nagant.scope.jpg |thumb|none|600px|The player holding a scoped Mosin-Nagant]]&lt;br /&gt;
[[Image:ScopedMN-COD2.jpg|thumb|none|600px|A Russian aiming a scoped Mosin-Nagant during the advance onto the city hall.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]], called by the older &amp;quot;MP44&amp;quot; name, is a powerful German assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 1944 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:COD2.stg44.jpg |thumb|none|600px|The player holding a STG-44]]&lt;br /&gt;
[[Image:COD2.stg44.scoped.jpg |thumb|none|600px|The player aiming a STG-44]]&lt;br /&gt;
[[Image:COD2.stg44.reload.jpg |thumb|none|600px|The player reloading a STG-44]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
&lt;br /&gt;
The [[SVT-40]] is the semi-automatic Service rifle used by the Soviets.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD2.svt40.jpg |thumb|none|600px|The player holding a SVT-40]]&lt;br /&gt;
[[Image:COD2.svt40.scoped.jpg |thumb|none|600px|The player aiming a SVT-40]]&lt;br /&gt;
[[Image:COD2.svt40.reload.jpg |thumb|none|600px|The player reloading a SVT-40]]&lt;br /&gt;
[[Image:SVT-40-COD2.jpg|thumb|none|600px|A Russian firing his SVT-40 during the push to the city hall.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Bren Mk2 ==&lt;br /&gt;
&lt;br /&gt;
Main support for the U.K. The [[Bren]] Mk2 light machine gun is surprisingly similar to the [[Type 99]] of [[Call of Duty: World at War]], only manufactured by different factions. Holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[Image:COD2.bren.jpg |thumb|none|600px|The player holding a Bren]]&lt;br /&gt;
[[Image:COD2.bren.scoped.jpg |thumb|none|600px|The player aiming a Bren]]&lt;br /&gt;
[[Image:COD2.bren.reload.jpg |thumb|none|600px|The player reloading a Bren]]&lt;br /&gt;
[[Image:Bren-COD2.jpg|thumb|none|600px|Two British soldiers of the 7th Armoured firing their Bren machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle]] is used by the American support gunners. Referred to as the &amp;quot;BAR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:COD2.bar.jpg |thumb|none|600px|The player holding a BAR]]&lt;br /&gt;
[[Image:COD2.bar.scoped.jpg |thumb|none|600px|The player aiming a BAR]]&lt;br /&gt;
[[Image:COD2.bar.reload.jpg |thumb|none|600px|The player reloading a BAR]]&lt;br /&gt;
[[Image:BAr-COd2.jpg|thumb|none|600px|A U.S. soldier firing his BAR during the defense of Pointe Du Hoc.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;.30 cal&amp;quot;, the [[Browning M1919]] machine gun is mounted in places that Americans have captured and need to hold.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:COD2.m1919.scoped.jpg|thumb|none|600px|The player aiming a M1919]]&lt;br /&gt;
[[Image:M1919-COD2.jpg|thumb|none|600px|A U.S. Army Ranger firing his .30 Cal machine gun during the defense of Pointe Du Hoc.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
Although not a weapon that can be carried around, the [[MG42]] makes several appearances as the player progresses throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|400px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:COD2.mg.scoped.jpg|thumb|none|600px|The player aiming a MG42]]&lt;br /&gt;
[[Image:MG42-COD2.jpg|thumb|none|600px|A German soldier firing his MG42 at U.S. troops climbing up the cliffs.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== M8 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
M8 smoke grenades are a secondary grenade type, used to screen the player character's position from enemy fire. At times they are essentially a &amp;quot;not being killed grenade&amp;quot; which must be used to get by otherwise impassible machine gun positions.&lt;br /&gt;
&lt;br /&gt;
== Mills Bomb ==&lt;br /&gt;
&lt;br /&gt;
The hand grenade used by British forces. The [[Mills Bomb]] performs just like every other grenade in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|200px|Mills Bomb High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard hand grenade of the Americans in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the standard hand grenade of the Axis forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33 stick grenade]] is the standard grenade for the Soviet Union. Appears only a few times in the Russian levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 stick grenade]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sticky Bomb&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Explosive charges are used to destroy German Panzer II tanks during the Russian campaign. In spite of what the game calls them, these are ''not'' No 74 ST Grenades; rather, they are improvised charges which serve a similar function.&lt;br /&gt;
&lt;br /&gt;
== TNT ==&lt;br /&gt;
&lt;br /&gt;
Objectives requiring demolition generally require the use of an explosive charge. This is depicted as a bundle of four US-issue 1/2 pound TNT charges rigged with a timer.&lt;br /&gt;
&lt;br /&gt;
[[Image:TNTchargeUS.jpg|thumb|none|400px|US Army issue 1/2 pound TNT charge with 8&amp;quot; prima cord and M1 pull fuze igniter]]&lt;br /&gt;
[[Image:CoD2-TNT-1.jpg|thumb|none|600px|Vasili looks over a TNT charge planted on the support of a German-occupied building.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerschreck]] is the only mobile anti-tank weapon in the game. Can be used to take out Tiger tanks and other German vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|400px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:Panzershrek-COD2.jpg|thumb|none|600px|Two German Afrika Korps soldiers taking down a Crusader tank with their Panzershreks.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Flakvierling 38 ==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Battle of Point du Hoc,&amp;quot; a [[Flakvierling 38]] is seen firing onto advancing U.S. Army Rangers before being destroyed itself sometime after Cpl. Taylor and Sgt. Randall destroys the coastal artillery guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:Flak38-COD2.jpg|thumb|none|600px|A Flakvierling 38 cannon pins down U.S. Army Rangers climbing up the cliffs of Omaha Beach.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] are used by German mortar teams during the campaign. As a trivia note, the [[Kurzer 8 cm Granatwerfer 42]] model would later reappear in the unused explosives range on the South side of the SAS base in the first level of ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:CoD2-GermanMort-1.jpg|thumb|none|600px|Vasili Koslov looks down as a German mortar team cover their heads while firing their Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
&lt;br /&gt;
The [[MG34]] is mounted coaxially on German tanks seen throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|400px|MG34 7.92x57mm Mauser with front and rear sights folded down.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1137703</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1137703"/>
		<updated>2017-11-10T02:37:12Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: WWII''' is an upcoming first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game &amp;quot;Jupiter&amp;quot; supply drop variant of the M1911 looks similar to this, but without the compensator and the extended magazine.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in a soldier's shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] is used in the campaign. It is incorrectly depicted with a swing-out cylinder rather than top-break.&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|300px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels holds Turner's revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] returns from [[Call of Duty 2]] as the main German sidearm. Equipping the gun with the &amp;quot;extended magazine&amp;quot; attachment gives it a 32 round trommelmagazin, although the overall capacity is only increased to 12 rounds. Interestingly, one of the supply drop variants in multiplayer turns it into a hybrid between the [[Nambu Type 14]] and the [[Borchardt C-93]].&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|The Luger in-game.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game. During alpha stage, it was designated as &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, which is incorrect since it lacks a fire selector. This means it committed the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as &amp;quot;Machine Pistol&amp;quot; and behaves like an M712, firing in full-auto mode and using detachable magazines.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;. Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire ridiculously fast at what seems like 900 rounds/minute, far faster than any of the other submachine guns in the game.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from [[Call of Duty 2]].&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot;  - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pearson carries a Grease Gun. A recent trailer showed him carrying a Thompson instead.]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun. The &amp;quot;Wunderwaffe&amp;quot; Epic variant gives it a fixed wooden stock like that of an [[MP41]], among other things.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Codwwii mp40 silenced.jpg|thumb|none|600px|A MP40 dropped by a Player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|The MP40 in-game. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The PPSh-41 appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though this isn't the case when equipped with a drum mag. Its rate of fire is substantially lower in-game than in real life.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A parachutist carries a PPSh-41 as he walks by Nazi Germany's famous not-Nazi flags.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The epic PPSh-41 variant &amp;quot;Thrive&amp;quot; looks very similar to the PPS-43.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|400px|PPS-43 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, an unribbed barrel, and does not appear to have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson  with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 submachine gun==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'', but is now correctly held by the handguard.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. Presumably the two barrels being choked for different types of shell (slugs on the left and birdshot on the right) will not be simulated.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther toggle-action shotgun will be available, simply referred to as &amp;quot;Toggle Action&amp;quot;. It erroneously feeds from a detachable box magazine (or drum when the extended magazine attachment is equipped) rather than its internal tube magazine.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is caring a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the length of the heat shield seems to be shortened to accommodate it.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game.&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG42.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the extended magazine attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models.  However, the magazine in-game only holds 7 rounds, and is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game; note how the box magazine only contains 7 rounds.]]&lt;br /&gt;
[[File:CoDWWII-k98k_scope.jpg|thumb|none|600px|The scoped Kar98k in-game. Note the pocket watch on the scope.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the [[Gewehr 43]]; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|A German soldier picks up a scoped Karabin.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims a Karabin in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee-Enfield&amp;quot;. Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from [[Call of Duty: World at War|''World at War'']], still labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. The &amp;quot;Bite The Dust&amp;quot; Epic variant has a proper M1A1 folding stock, albeit with a bizarre longer barrel as well.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|A M1 Carbine fitted with a bayonet dropped by an allied player in the MP Reveal Trailer. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''World at War'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similarly to the experimental T20 select-fire variant.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|The playable character cocking the M1 Garand.]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Savior II&amp;quot; supply drop variant of the M1941 Johnson machine gun turns its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The legendary [[Sturmgewehr 44]] returns from previous games. Additionally, the semi-fictive StG-44 Kurz (short) is featured as the &amp;quot;Serum&amp;quot; supply drop variant, being a shorter version of the StG-44 with a cut down gas system and MP40-style folding stock, and the &amp;quot;Red Baron&amp;quot; variant looks similar to the [[Sturmgewehr 45(M)]].&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|601px|Holding the STG.]]&lt;br /&gt;
[[File:Codwwii stg44_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''&amp;quot;Arrrrgh!&amp;quot;!''&amp;quot;&amp;lt;br&amp;gt;This is the StG-44k variant equipped with a beyonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. Interestingly, the &amp;quot;Shack Man&amp;quot; Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;, though it is not available for use.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class is referred to as &amp;quot;light machine guns&amp;quot;, even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from [[Call of Duty 3]], replacing the [[Type 99 Light Machine Gun|Type 99 light machine gun]] featured in ''[[Call of Duty: World at War|World at War]]''.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears as a new LMG in this game. The barrel shroud is removed, making it resemble the aircraft-mounted variant, but the gun still has the stock of the infantry variant.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|A Aircraft Lewis Gun carried by an allied footsoldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|The extended magazine version at the left has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', though it is now classified as a rifle and has a higher fire rate.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|The Johnson machine gun equipped with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and used for infantry use during the war. Nevertheless, the [[MG34]] would be a more suitable weapon.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], also known as &amp;quot;Hitler's Buzzsaw&amp;quot;, returns from [[Call of Duty: World at War|''World at War'']] in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer than in the single-player or zombies modes.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using a mounted MG42 fitted with a belt drum.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42, which feeds from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. The &amp;quot;Extended Mag&amp;quot; attachment does give the MG the former drum, but it holds twice as many rounds (100) as its actual capacity. ]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three expended Luftfaust tubes lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. Unless there are several other Bazooka models shown, this will be severely outdated by the end of the in-game campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]'': this implies this level is set in occupied France, meaning an M1A1 or M9 bazooka should be shown instead.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|300px|M7 rifle grenade launcher]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|300px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the Flammenwerfer in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|M2 Flamethrower in the MP Reveal Trailer]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign Daniels can place [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII_mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. In the singleplayer campaign the correct Model 24 is used.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive grenade==&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|400px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII_pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2_gr34_1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2_gr34_2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:CoDww2_gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, have been shown in front of a building.&lt;br /&gt;
[[Image:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[Image:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2_held 18_2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2_held 18_1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. In ''[[Call of Duty 2]]'' the player must destroy this cannon, too.&lt;br /&gt;
&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Seecamp_LWS&amp;diff=1128610</id>
		<title>Seecamp LWS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Seecamp_LWS&amp;diff=1128610"/>
		<updated>2017-09-22T23:47:58Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SeecampLWS-32.jpg|thumb|right|300px|Seecamp LWS-32 - .32 ACP]]&lt;br /&gt;
[[File:SeecampLWSFlipSide.jpg|thumb|right|300px|Seecamp LWS-32 (flip side) - .32 ACP]]&lt;br /&gt;
The '''Seecamp LWS''' series of pistols are high quality pocket pistols which are extremely compact, all of which operate on a chamber-ring delayed blowback action.  Beginning with the LWS (chambered in .25 acp in 1981) the company continued with the LWS chambered in .32 ACP and then .380 ACP.  The .25 ACP version stopped production in 1985 and the .32 ACP version is the most common version of the pistol.&lt;br /&gt;
&lt;br /&gt;
'''Specifications'''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol (pocket pistol)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .32 ACP (LWS-32), .380 ACP (LWS-380)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 round magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semiautomatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Seecamp LWS appears in the following television series used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strapped]]'' || — || — || Seen in food container || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || [[Dave Chappelle]] || Joe &amp;quot;Pinball&amp;quot; Parker || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || [[José Zuñiga]] || DEA Agent Willie Sims || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Austin Powers: International Man of Mystery]]'' || [[Mimi Rogers]] || Mrs. Kensington || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || . || William Cortland || &amp;quot;Shindig&amp;quot; || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unit]]'' || [[Scott Foley]] || Bob Brown || Season 1's &amp;quot;Non-Permissive Environment&amp;quot; || 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Misery_(mod)&amp;diff=1128608</id>
		<title>Misery (mod)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Misery_(mod)&amp;diff=1128608"/>
		<updated>2017-09-22T23:34:52Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = S.T.A.L.K.E.R.: Misery&lt;br /&gt;
|picture = MISERY box.jpg&lt;br /&gt;
|caption =  ''Offical Cover Art''&lt;br /&gt;
|series= [[Stalker (disambiguation)|S.T.A.L.K.E.R.]]&lt;br /&gt;
|developer= GSC Game World&lt;br /&gt;
|publisher= THQ; Deep Silver; Koch Media&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|date= 2013&lt;br /&gt;
|genre=First-Person Shooter&amp;lt;br&amp;gt;Role-Playing Game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''S.T.A.L.K.E.R.: Misery'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_M92F#Beretta_92F.2FFS|Beretta 92FS]].&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[file:Misery Beretta 92FS holding 1.jpg|thumb|none|600px|The player holding a Beretta 92FS.]]&lt;br /&gt;
[[file:Misery Beretta 92FS aim.jpg|thumb|none|600px|The player aiming a Beretta 92FS.]]&lt;br /&gt;
[[file:Misery Beretta 92FS reloading 1.jpg|thumb|none|600px|The player reloading a Beretta 92FS.]]&lt;br /&gt;
[[file:Misery Beretta 92FS world.jpg|thumb|none|600px|World Model of a Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_VII|Desert Eagle Mark VII]]. &lt;br /&gt;
[[file:DesertEagle44Magnum.jpg|thumb|none|350px|Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[file:Misery Desert Eagle holding 1.jpg|thumb|none|600px|The player holding a Desert Eagle Mark VII.]]&lt;br /&gt;
[[file:Misery Desert Eagle aim.jpg|thumb|none|600px|The player aiming a Desert Eagle Mark VII.]]&lt;br /&gt;
[[file:Misery Desert Eagle reloading 1.jpg|thumb|none|600px|The player reloading a Desert Eagle Mark VII.]]&lt;br /&gt;
[[file:Misery Desert Eagle world.jpg|thumb|none|600px|World Model of a Desert Eagle Mark VII.]]&lt;br /&gt;
&lt;br /&gt;
==KBP OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach|KBP OTs-33 Pernach]].&lt;br /&gt;
[[file:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 &amp;quot;Pernach&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[file:Misery OTs-33 Pernach holding.jpg|thumb|none|600px|The player holding a KBP OTs-33 Pernach.]]&lt;br /&gt;
[[file:Misery OTs-33 Pernach aim.jpg|thumb|none|600px|The player aiming a KBP OTs-33 Pernach.]]&lt;br /&gt;
[[file:Misery OTs-33 Pernach reloading.jpg|thumb|none|600px|The player reloading a KBP OTs-33 Pernach.]]&lt;br /&gt;
[[file:Misery OTs-33 Pernach world.jpg|thumb|none|600px|World Model of a KBP OTs-33 Pernach.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]]. However, it is incorrectly modeled with the safety lever of the [[Norinco Type 54]]. It is also incorrectly chambered in 9x18mm Makarov, as the proper 7.62 Tokarev cartridge is currently not in the game.&lt;br /&gt;
[[file:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Misery TT33 holding.jpg|thumb|none|600px|The player holding a Tokarev TT-33.]]&lt;br /&gt;
[[file:Misery TT33 aim.jpg|thumb|none|600px|The player aiming a Tokarev TT-33.]]&lt;br /&gt;
[[file:Misery TT33 reloading.jpg|thumb|none|600px|The player reloading a Tokarev TT-33.]]&lt;br /&gt;
[[file:Misery TT33 world.jpg|thumb|none|600px|World Model of a Tokarev TT-33.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]].&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Misery AS Val holding.jpg|thumb|none|600px|The player holding a AS Val.]]&lt;br /&gt;
[[file:Misery AS Val aim.jpg|thumb|none|600px|The player aiming a AS Val.]]&lt;br /&gt;
[[file:Misery AS Val reloading.jpg|thumb|none|600px|The player reloading a AS Val.]]&lt;br /&gt;
[[file:Misery AS Val world.jpg|thumb|none|600px|World Model of a AS Val.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-105==&lt;br /&gt;
The [[AK-74#AK-105|Izhmash AK-105]].&lt;br /&gt;
[[file:AK-105.jpg|thumb|none|350px|Izhmash AK-105 - 5.45x39mm]]&lt;br /&gt;
[[file:Misery Ak-105 holding.jpg|thumb|none|600px|The player holding a Izhmash AK-105.]]&lt;br /&gt;
[[file:Misery Ak-105 aim.jpg|thumb|none|600px|The player aiming a Izhmash AK-105.]]&lt;br /&gt;
[[file:Misery Ak-105 reloading.jpg|thumb|none|600px|The player reloading a Izhmash AK-105.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Suppressed AK-105.jpg|thumb|none|400px|AK-105 with an attached PBS-1 silencer - 5.45x39mm]]&lt;br /&gt;
[[file:Misery Ak-105 world.jpg|thumb|none|600px|World Model of a Izhmash AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]].&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[file:Misery Saiga 12k holding.jpg|thumb|none|600px|The player holding a Izhmash Saiga-12K.]]&lt;br /&gt;
[[file:Misery Saiga 12k aim.jpg|thumb|none|600px|The player aiming a Izhmash Saiga-12K.]]&lt;br /&gt;
[[file:Misery Saiga 12k reloading.jpg|thumb|none|600px|The player reloading a Izhmash Saiga-12K.]]&lt;br /&gt;
[[file:Misery Saiga 12k world.jpg|thumb|none|600px|World Model of a Izhmash Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]].&lt;br /&gt;
[[file:TOZ-34.jpg|thumb|none|350px|TOZ-34 - 12 gauge.]]&lt;br /&gt;
[[file:Misery TOZ 34 holding.jpg|thumb|none|600px|The player holding a TOZ-34.]]&lt;br /&gt;
[[file:Misery TOZ 34 aim.jpg|thumb|none|600px|The player aiming a TOZ-34.]]&lt;br /&gt;
[[file:Misery TOZ 34 reloading.jpg|thumb|none|600px|The player reloading a TOZ-34.]]&lt;br /&gt;
[[file:Misery TOZ 34 world.jpg|thumb|none|600px|World Model of a TOZ-34.]]&lt;br /&gt;
'''TOZ-34 Sawed-off'''&lt;br /&gt;
[[file:Misery TOZ 34 Sawed off holding.jpg|thumb|none|600px|The player holding a TOZ-34 Sawed-off.]]&lt;br /&gt;
[[file:Misery TOZ 34 Sawed off aim.jpg|thumb|none|600px|The player aiming a TOZ-34 Sawed-off.]]&lt;br /&gt;
[[file:Misery TOZ 34 Sawed off reloading.jpg|thumb|none|600px|The player reloading a TOZ-34 Sawed-off.]]&lt;br /&gt;
[[file:Misery TOZ 34 Sawed off world.jpg|thumb|none|600px|World Model of a TOZ-34 Sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-66==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|TOZ-66]].&lt;br /&gt;
[[file:Misery TOZ 66 holding.jpg|thumb|none|600px|The player holding a TOZ-66.]]&lt;br /&gt;
[[file:Misery TOZ 66 aim.jpg|thumb|none|600px|The player aiming a TOZ-66.]]&lt;br /&gt;
[[file:Misery TOZ 66 reloading.jpg|thumb|none|600px|The player reloading a TOZ-66.]]&lt;br /&gt;
[[file:Misery TOZ 66 world.jpg|thumb|none|600px|World Model of a TOZ-66.]]&lt;br /&gt;
'''TOZ-66 Sawed-off'''&lt;br /&gt;
[[file:Misery TOZ 66 Sawed Off holding.jpg|thumb|none|600px|The player holding a TOZ-66 Sawed-off.]]&lt;br /&gt;
[[file:Misery TOZ 66 Sawed Off aim.jpg|thumb|none|600px|The player aiming a TOZ-66 Sawed-off.]]&lt;br /&gt;
[[file:Misery TOZ 66 Sawed Off reloading.jpg|thumb|none|600px|The player reloading a TOZ-66 Sawed-off.]]&lt;br /&gt;
[[file:Misery TOZ 66 Sawed Off world.jpg|thumb|none|600px|World Model of a TOZ-66 Sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]].&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:Misery SVD holding 2.jpg|thumb|none|600px|The player holding a Izhmash SVD Dragunov.]]&lt;br /&gt;
[[file:Misery SVD reloading 2.jpg|thumb|none|600px|The player reloading a Izhmash SVD Dragunov.]]&lt;br /&gt;
[[file:Misery SVD world.jpg|thumb|none|600px|World Model of a Izhmash SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]].&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Misery VSS Vinteroz holding.jpg|thumb|none|600px|The player holding a VSS Vintorez.]]&lt;br /&gt;
[[file:Misery VSS Vinteroz reloading.jpg|thumb|none|600px|The player reloading a VSS Vintorez.]]&lt;br /&gt;
[[file:Misery VSS Vinteroz world.jpg|thumb|none|600px|World Model of a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1==&lt;br /&gt;
The [[F-1 hand grenade]].&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 hand grenade]]&lt;br /&gt;
[[file:Misery Granat F1 holding.jpg|thumb|none|600px|The player holding a F-1 hand grenade.]]&lt;br /&gt;
[[file:Misery Granat F1 world.jpg|thumb|none|600px|World Model of a F-1 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 hand grenade]]&lt;br /&gt;
[[file:Misery RGD-5 holding.jpg|thumb|none|600px|The player holding a RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Misery RGD-5 world.jpg|thumb|none|600px|World Model of a RGD-5 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Galand_Revolver&amp;diff=1127808</id>
		<title>Galand Revolver</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Galand_Revolver&amp;diff=1127808"/>
		<updated>2017-09-17T13:54:12Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9mm,7mm,12mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 Round Cylinder&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single (Double Action)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
First invented by Charles-François Galand of France in 1868, the Galand revolver is easily noted by its unique lever-action break apart loading system. By pulling the trigger guard forward, the gun pulls open into three parts (frame, cylinder, barrel) and an automatic shell extractor pulls backwards, ejecting the spent shells. The gun can then be loaded and the lever is closed, locking the gun for firing. The gun is one of the first double-action guns, but the long, heavy trigger pull made it very inaccurate for practical use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The ''Galand Revolver'' has been used in the following films'''&lt;br /&gt;
[[Image:Galand revolver 2.jpg|thumb|right|400px|Galand Revolver - 12mm (or a lesser-known 7mm or 9mm).]]&lt;br /&gt;
[[Image:Galand revolver.jpg|thumb|right|400px|This picture shows the Galand's unique lever action, which pulls the gun into three parts for loading and unloading.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Good, The Bad, and The Ugly]]'' || [[Eli Wallach]] || Tuco || Not used in action || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Adventures of Prince Florisel (Priklyucheniya printsa Florizelya)]]'' || || Florisel's manservant; a Turkish policeman || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cat, White Cat (Crna macka, beli macor)]]'' ||  ||  || On the wall || 1998 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Adventures of Sherlock Holmes and Dr. Watson]]'' || [[Oleg Yankovsky]] || Stapleton || || 1979-1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123216</id>
		<title>Watch Dogs 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123216"/>
		<updated>2017-08-17T16:14:43Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Watch Dogs 2&lt;br /&gt;
|picture = Watch Dogs 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Watch Dogs (disambiguation)|Watch Dogs]]&lt;br /&gt;
|date= November 2016&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the &amp;quot;1911&amp;quot;. It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.&lt;br /&gt;
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears in-game as the &amp;quot;P-9mm&amp;quot;. Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine.&lt;br /&gt;
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==RPB Industries M11A1==&lt;br /&gt;
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[file:Mac m11 9k.jpg‎|thumb|280px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in-game as the &amp;quot;R-2000&amp;quot;. Its stock has been completely removed, rather than folded to the side.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game as the &amp;quot;ATSG-12&amp;quot;&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the ground. Note what appears to be a hinged compartment on the buttstock.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the &amp;quot;SG-90&amp;quot;. It erroneously holds 8 rounds in its 5-round tube.&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in-game as the &amp;quot;SGR-12&amp;quot;. It has a custom buttstock, pistol grip, and railed handguard.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The custom [[AK-103]] from [[Far Cry 3]] &amp;amp; [[Far Cry 4]] , as well as the previous game, returns as the &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|AK-103 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears in-game as the &amp;quot;AC-AR&amp;quot;. It is equipped with a scope and is classified as a sniper rifle.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;OCP-11&amp;quot; returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.&lt;br /&gt;
[[file:OCP-11.jpg|350px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in-game as the &amp;quot;Goblin&amp;quot;. It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]].&lt;br /&gt;
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears in-game as the &amp;quot;U100&amp;quot;.&lt;br /&gt;
[[file:Ultimax mk3 2.jpg‎|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|SVD-M Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional weapons, printed on a 3D Printer.=&lt;br /&gt;
&lt;br /&gt;
This game is notable for being the first to feature 3D-printed guns. While this is possible in real life, real 3D-printed guns are quite fragile; thus, they are restricted to very simple designs. The 3D-printed guns in-game are notably more advanced, although they are obviously modeled after real firearms. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;4N00bs Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;4N00bs Pistol&amp;quot; is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Core Dump Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Core Dump Pistol&amp;quot; is nearly identical to the &amp;quot;4N00bs Pistol&amp;quot;, but with an added suppressor and scope.&lt;br /&gt;
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Help Desk Denial Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Help Desk Denial Pistol&amp;quot; once again is a modified version of the game's &amp;quot;1911&amp;quot; model, albeit with a larger slide and extended magazine.&lt;br /&gt;
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_EXE Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;DOT_EXE Rifle&amp;quot; is heavily based off of the [[UMP45]].&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px| The Heckler &amp;amp; Koch UMP45. The lower receiver is nearly identical to that of the &amp;quot;DOT_EXE Rifle&amp;quot;, but with a smaller magazine well, and a skeletonized pistol grip.]]&lt;br /&gt;
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HHOS Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_FILE Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zero Day Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the [[Benelli M4 Super 90]].&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|600px|Benelli M4 Tactical]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullet Hell Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullet Hell Shotgun&amp;quot; is based off the the [[Benelli M4 Super 90]], with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump. &lt;br /&gt;
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DDoS Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;DDoS Shotgun is also based off the [[Benelli M4 Super 90]], with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine.&lt;br /&gt;
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Goodbye, World Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Goodbye, World Shotgun&amp;quot; is once again based off of the [[Benelli M4 Super 90]], this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the [[Franchi SPAS-12]]&lt;br /&gt;
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:FSpas12orign.jpg|thumb|none|600px|Franchi SPAS-12 with stock removed. Note the heatshield, which bares a similar shape to the one on the &amp;quot;Goodbye, World&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;/END Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Spear Phish Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;YourBoySerge Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CTRL-ALT-DEL Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;WTB Stun Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123215</id>
		<title>Watch Dogs 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123215"/>
		<updated>2017-08-17T16:00:13Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Watch Dogs 2&lt;br /&gt;
|picture = Watch Dogs 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Watch Dogs (disambiguation)|Watch Dogs]]&lt;br /&gt;
|date= November 2016&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the &amp;quot;1911&amp;quot;. It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.&lt;br /&gt;
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears in-game as the &amp;quot;P-9mm&amp;quot;. Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine.&lt;br /&gt;
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==RPB Industries M11A1==&lt;br /&gt;
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[file:Mac m11 9k.jpg‎|thumb|280px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in-game as the &amp;quot;R-2000&amp;quot;. Its stock has been completely removed, rather than folded to the side.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game as the &amp;quot;ATSG-12&amp;quot;&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the ground. Note what appears to be a hinged compartment on the buttstock.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the &amp;quot;SG-90&amp;quot;. It erroneously holds 8 rounds in its 5-round tube.&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in-game as the &amp;quot;SGR-12&amp;quot;. It has a custom buttstock, pistol grip, and railed handguard.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The custom [[AK-103]] from [[Far Cry 3]] &amp;amp; [[Far Cry 4]] , as well as the previous game, returns as the &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|AK-103 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears in-game as the &amp;quot;AC-AR&amp;quot;. It is equipped with a scope and is classified as a sniper rifle.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;OCP-11&amp;quot; returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.&lt;br /&gt;
[[file:OCP-11.jpg|350px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in-game as the &amp;quot;Goblin&amp;quot;. It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]].&lt;br /&gt;
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears in-game as the &amp;quot;U100&amp;quot;.&lt;br /&gt;
[[file:Ultimax mk3 2.jpg‎|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|SVD-M Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional weapons, printed on a 3D Printer.=&lt;br /&gt;
&lt;br /&gt;
This game is notable for being the first to feature 3D-printed guns. While this is possible in real life, real 3D-printed guns are quite fragile; thus, they are restricted to very simple designs. The 3D-printed guns in-game are notably more advanced, although they are obviously modeled after real firearms. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;4N00bs Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;4N00bs Pistol&amp;quot; is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Core Dump Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Core Dump Pistol&amp;quot; is nearly identical to the &amp;quot;4N00bs Pistol&amp;quot;, but with an added suppressor and scope.&lt;br /&gt;
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Help Desk Denial Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Help Desk Denial Pistol&amp;quot; once again is a modified version of the game's &amp;quot;1911&amp;quot; model, albeit with a larger slide and extended magazine.&lt;br /&gt;
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_EXE Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;DOT_EXE Rifle&amp;quot; is heavily based off of the [[UMP45]].&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px| The Heckler &amp;amp; Koch UMP45. The lower receiver is nearly identical to that of the &amp;quot;DOT_EXE Rifle&amp;quot;, but with a smaller magazine well, and a skeletonized pistol grip.]]&lt;br /&gt;
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HHOS Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_FILE Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zero Day Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the [[Benelli M4 Super 90]].&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|600px|Benelli M4 Tactical]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullet Hell Shotgun&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DDoS Shotgun&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Goodbye, World Shotgun&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;/END Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Spear Phish Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;YourBoySerge Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CTRL-ALT-DEL Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;WTB Stun Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123214</id>
		<title>Watch Dogs 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123214"/>
		<updated>2017-08-17T15:58:10Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Watch Dogs 2&lt;br /&gt;
|picture = Watch Dogs 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Watch Dogs (disambiguation)|Watch Dogs]]&lt;br /&gt;
|date= November 2016&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the &amp;quot;1911&amp;quot;. It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.&lt;br /&gt;
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears in-game as the &amp;quot;P-9mm&amp;quot;. Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine.&lt;br /&gt;
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==RPB Industries M11A1==&lt;br /&gt;
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[file:Mac m11 9k.jpg‎|thumb|280px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in-game as the &amp;quot;R-2000&amp;quot;. Its stock has been completely removed, rather than folded to the side.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game as the &amp;quot;ATSG-12&amp;quot;&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the ground. Note what appears to be a hinged compartment on the buttstock.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the &amp;quot;SG-90&amp;quot;. It erroneously holds 8 rounds in its 5-round tube.&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in-game as the &amp;quot;SGR-12&amp;quot;. It has a custom buttstock, pistol grip, and railed handguard.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The custom [[AK-103]] from [[Far Cry 3]] &amp;amp; [[Far Cry 4]] , as well as the previous game, returns as the &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|AK-103 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears in-game as the &amp;quot;AC-AR&amp;quot;. It is equipped with a scope and is classified as a sniper rifle.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;OCP-11&amp;quot; returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.&lt;br /&gt;
[[file:OCP-11.jpg|350px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in-game as the &amp;quot;Goblin&amp;quot;. It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]].&lt;br /&gt;
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears in-game as the &amp;quot;U100&amp;quot;.&lt;br /&gt;
[[file:Ultimax mk3 2.jpg‎|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|SVD-M Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional weapons, printed on a 3D Printer.=&lt;br /&gt;
&lt;br /&gt;
This game is notable for being the first to feature 3D-printed guns. While this is possible in real life, real 3D-printed guns are quite fragile; thus, they are restricted to very simple designs. The 3D-printed guns in-game are notably more advanced, although they are obviously modeled after real firearms. &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;4N00bs Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;4N00bs Pistol&amp;quot; is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Core Dump Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Core Dump Pistol&amp;quot; is nearly identical to the &amp;quot;4N00bs Pistol&amp;quot;, but with an added suppressor and scope.&lt;br /&gt;
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Help Desk Denial Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Help Desk Denial Pistol&amp;quot; once again is a modified version of the game's &amp;quot;1911&amp;quot; model, albeit with a larger slide and extended magazine.&lt;br /&gt;
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_EXE Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;DOT_EXE Rifle&amp;quot; is heavily based off of the [[UMP45]].&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px| The Heckler &amp;amp; Koch UMP45. The lower receiver is nearly identical to that of the &amp;quot;DOT_EXE Rifle&amp;quot;, but with a smaller magazine well, and a skeletonized pistol grip.]]&lt;br /&gt;
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HHOS Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_FILE Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Zero Day Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the [[Benelli M4 Super 90]].&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|600px|Benelli M4 Tactical]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullet Hell Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DDoS Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Goodbye, World Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;/END Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Spear Phish Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;YourBoySerge Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CTRL-ALT-DEL Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;WTB Stun Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123212</id>
		<title>Watch Dogs 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1123212"/>
		<updated>2017-08-17T15:46:58Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Watch Dogs 2&lt;br /&gt;
|picture = Watch Dogs 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Watch Dogs (disambiguation)|Watch Dogs]]&lt;br /&gt;
|date= November 2016&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the &amp;quot;1911&amp;quot;. It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.&lt;br /&gt;
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears in-game as the &amp;quot;P-9mm&amp;quot;. Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine.&lt;br /&gt;
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==RPB Industries M11A1==&lt;br /&gt;
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[file:Mac m11 9k.jpg‎|thumb|280px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in-game as the &amp;quot;R-2000&amp;quot;. Its stock has been completely removed, rather than folded to the side.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game as the &amp;quot;ATSG-12&amp;quot;&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the ground. Note what appears to be a hinged compartment on the buttstock.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the &amp;quot;SG-90&amp;quot;. It erroneously holds 8 rounds in its 5-round tube.&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in-game as the &amp;quot;SGR-12&amp;quot;. It has a custom buttstock, pistol grip, and railed handguard.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The custom [[AK-103]] from [[Far Cry 3]] &amp;amp; [[Far Cry 4]] , as well as the previous game, returns as the &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|AK-103 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears in-game as the &amp;quot;AC-AR&amp;quot;. It is equipped with a scope and is classified as a sniper rifle.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;OCP-11&amp;quot; returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.&lt;br /&gt;
[[file:OCP-11.jpg|350px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in-game as the &amp;quot;Goblin&amp;quot;. It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]].&lt;br /&gt;
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears in-game as the &amp;quot;U100&amp;quot;.&lt;br /&gt;
[[file:Ultimax mk3 2.jpg‎|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|SVD-M Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional weapons, printed on a 3D Printer.=&lt;br /&gt;
&lt;br /&gt;
This game is notable for being the first to feature 3D-printed guns. While this is possible in real life, real 3D-printed guns are quite fragile; thus, they are restricted to very simple designs. The 3D-printed guns in-game are notably more advanced, although they are obviously modeled after real firearms. &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;4N00bs Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;4N00bs Pistol&amp;quot; is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Core Dump Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Core Dump Pistol&amp;quot; is nearly identical to the &amp;quot;4N00bs Pistol&amp;quot;, but with an added suppressor and scope.&lt;br /&gt;
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Help Desk Denial Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Help Desk Denial Pistol&amp;quot; once again is a modified version of the game's &amp;quot;1911&amp;quot; model, albeit with a larger slide and extended magazine.&lt;br /&gt;
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_EXE Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;DOT_EXE Rifle&amp;quot; is heavily based off of the [[UMP45]].&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px| The Heckler &amp;amp; Koch UMP45. The lower receiver is nearly identical to that of the &amp;quot;DOT_EXE Rifle&amp;quot;, but with a smaller magazine well, and a skeletonized pistol grip.]]&lt;br /&gt;
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DOT_FILE Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HHOS Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zero Day Rifle&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullet Hell Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullet Hell Shotgun&amp;quot; is based off of the [[Benelli M4 Super 90]], albeit with a handguard resembling that of a generic shotgun pump.&lt;br /&gt;
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|600px|Benelli M4 Tactical]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DDoS Shotgun&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Goodbye, World Shotgun&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
Is interesting to note that all 3D-printed sniper rifle got spikes on the cheek-rest. Obviously  this would deny any use of cheek-rest without some wounds. Also is dangerous; because the of the recoil. Thus this design is extremely impratical. Most of the time, would injure just the owner. The only porpouse may it would have, is to melee enemies in case of close quarters, but is not avaiable in-game as an option and is not a main point of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;/END Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Spear Phish Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;YourBoySerge Sniper&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CTRL-ALT-DEL Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;WTB Stun Launcher&amp;quot;==&lt;br /&gt;
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1122720</id>
		<title>Verdun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1122720"/>
		<updated>2017-08-14T17:14:02Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Verdun&lt;br /&gt;
|picture = Verdun_VG.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= 1914-1918 WW1 Game Series&lt;br /&gt;
|date= April 27, 2015&lt;br /&gt;
|developer=BlackMill Games &lt;br /&gt;
|publisher=M2H &lt;br /&gt;
|platforms=Windows, Mac, Linux, PS4 &lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Verdun''''' is a multiplayer FPS set in the First World War. The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of Belgium and France. ''[[Tannenberg (VG)|Tannenberg]]'' is sequel of Verdun it's taking the player to the eastern front of World War One.&lt;br /&gt;
&lt;br /&gt;
The game features the following squad types:&lt;br /&gt;
:'''Entente'''&lt;br /&gt;
*Poilus: Led by a Caporal, the French Poilus are provide accurate rifle fire. Its officer has the ability to designate an area for artillery/mortar strikes.&lt;br /&gt;
*Chasseurs: French light infantry unit who are fast moving. The Chasseurs' task is reconnaissance. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time. &lt;br /&gt;
*Tommies: The main British attack force, led into battle by a Corporal. The Tommies are the Entente Powers all-round squad type, supported by artillery fire. &lt;br /&gt;
*Canadians: Considered by the German army to be the most dangerous enemy force on the western front, the Canadian assault unit is lightly equipped with grenades and rifles. They can call in gas artillery to cover their advance. &lt;br /&gt;
&lt;br /&gt;
:'''Central Powers'''&lt;br /&gt;
*Landsers: The German Rifle Squads’ main strength is in advance under MG 08/15 support. Its officer has the ability to designate an area for artillery/mortar strikes. &lt;br /&gt;
*Alpenjägers: German mountain infantry who are lightweight and focused on observation. Its officer calls in recon planes to detect the enemy troops by displaying their locations on the mini-map for a short period of time.&lt;br /&gt;
*Stoßtruppen: Formed in response to trench warfare, elite lightweight units fought using infiltration tactics, grenades and experimental weapons. They can count on increasingly powerful chemical agents to harass the enemy and cover their infiltration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears as the &amp;quot;Pistole Parabellum 1908 ''Luger''&amp;quot; and is the standard sidearm for the German Non-Commanding-Officers class.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:verdun_luger_1.jpg|thumb|none|600px|The ''Luger'' ingame.]]&lt;br /&gt;
[[File:verdun_luger_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_luger_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08 Artillery Model===&lt;br /&gt;
The [[Luger P08|Luger P08 Artillery Model]] appears as the &amp;quot;Lange Pistole 08 ''Ari-08''&amp;quot; and is used by the German ''Pionieer'' squad. (HoW Dlc)&lt;br /&gt;
[[Image:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:verdun_lugera_1.jpg|thumb|none|600px|The ''Ari-08'' ingame.]]&lt;br /&gt;
[[File:verdun_lugera_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lugera_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is seen in the Main menu. The HoW Expansion brings the playable C96 in. It appears as as the &amp;quot;Mauser C96 ''Besenstiel''&amp;quot;. It is loaded using standard 10-round stripper clips and, unlike in some games, its cannot be reloaded or &amp;quot;topped off&amp;quot; on a partial magazine.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|300px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:verdun_c96.jpg|thumb|none|300px|The &amp;quot;Red 9&amp;quot; on the table.]]&lt;br /&gt;
[[File:verdun_c96_1.jpg|thumb|none|600px|The ''C96'' ingame.]]&lt;br /&gt;
[[File:verdun_c96_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_c96_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Star Ruby==&lt;br /&gt;
The [[Star Ruby]] appears as the &amp;quot;Pistolet Automatique ''Ruby''&amp;quot; and is used by French forces.&lt;br /&gt;
[[Image:Star Ruby L.jpg|thumb|none|300px|Star Ruby .32 ACP]]&lt;br /&gt;
[[File:verdun_ruby_1.jpg|thumb|none|600px|The ''Ruby'' ingame.]]&lt;br /&gt;
[[File:verdun_ruby_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ruby_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The [[Webley &amp;amp; Scott Mk I]] appears as the &amp;quot;Webley Self-Loading Pistol Mk. I&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[Image:NewWeb.jpg|thumb|none|300px|Webley &amp;amp; Scott Mk I Pistol]]&lt;br /&gt;
[[File:verdun_wsmk_1.jpg|thumb|none|600px|The ''Webley Mk. I'' ingame.]]&lt;br /&gt;
[[File:verdun_wsmk_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_wsmk_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]] apears as the &amp;quot;FN Browning Model 1900&amp;quot; and is available for the Belgian squad. (HoW Dlc)&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[File:verdun_fn1900_1.jpg|thumb|none|600px|The ''FN 1900'' ingame.]]&lt;br /&gt;
[[File:verdun_fn1900_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_fn1900_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The original [[Colt_M1911#M1911|Colt M1911]] appears as the &amp;quot;Colt M1911&amp;quot; and is the standard sidearm for the U.S. officer ingame. Also the Canadian squad can use this pistol.(HoW Dlc)&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:verdun_colt_1.jpg|thumb|none|600px|The ''M1911'' ingame.]]&lt;br /&gt;
[[File:verdun_colt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_colt_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] appears as the &amp;quot;Armeerevolver M/83 ''Reichsrevolver''&amp;quot; and is available for the German  Squad. It fires in single-action, and the hammer must be cocked after each shot. Due to the Reichsrevolver lacking any form of ejector rod, the player's character will instead use a stick to knock out each spent casing. (HoW Dlc)&lt;br /&gt;
[[Image:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver M1883 - 10.6x25R]]&lt;br /&gt;
[[File:verdun_reichsr_1.jpg|thumb|none|600px|The ''Reichsrevolver'' ingame.]]&lt;br /&gt;
[[File:verdun_reichsr_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_reichsr_3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:verdun_reichsr_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mle 1892 Revolver==&lt;br /&gt;
A [[Mle 1892 Revolver]] is also seen on a table in the main menu. The HoW Expansion brings the playable Mle 1892 in. It apperas as the &amp;quot;MAS M1892 ''Lebel Revolver''&amp;quot;&lt;br /&gt;
[[Image:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 Revolver - 8x27mm SR]]&lt;br /&gt;
[[File:verdun_mle.jpg|thumb|none|300px|Ingame Mle 1892 Revolver.]]&lt;br /&gt;
[[File:verdun_mle_1.jpg|thumb|none|600px|The ''M1892'' ingame.]]&lt;br /&gt;
[[File:verdun_mle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mle_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Webley MK VI==&lt;br /&gt;
The [[Webley Revolvers|Webley MK VI]] appears as the &amp;quot;Webley Mk VI Revolver&amp;quot;. Additionally, the Trench Raider specialization has access to a Webley Mk VI equipped with a Pritchard bayonet.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|300px|Webley Mk IV - .455 Webley]]&lt;br /&gt;
[[File:verdun_webley_1.jpg|thumb|none|600px|The Revolver ingame.]]&lt;br /&gt;
[[File:verdun_webley_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_webley_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] appears as the &amp;quot;Gewehr '98&amp;quot; and is the standard infantry rifle for the German forces. It can be equipped with a M1898/05 Seitengewehr bayonet and a Gortz 3x Custom Scope. The  Mauser can be reload with a 5-round stripper clip or with individual rounds. Some Gewehrs can also be equipped with a 20-round ''Grabenmagazain''. &lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_g98_1.jpg|thumb|none|600px|The &amp;quot;Gewehr '98&amp;quot; ingame.]]&lt;br /&gt;
[[File:verdun_g98_2.jpg|thumb|none|600px|View through the ''Lange Visier''.]]&lt;br /&gt;
[[File:verdun_g98_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_g98_4.jpg|thumb|none|600px|The scoped G 98 with a Gortz 3x Custom Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 98AZ Carbine==&lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine|Mauser 98AZ Carbine]] appears as the &amp;quot;Karabiner 98AZ&amp;quot;. The Rate of fire is higher than the [[Mauser Gewehr 1898|Gewehr '98]].&lt;br /&gt;
[[Image:Mauser 98AZ Artillery Carbine.jpg|thumb|none|400px|Mauser 98AZ Artillery Carbine - 7.92x57mm.]]&lt;br /&gt;
[[File:verdun_g98az_1.jpg|thumb|none|600px|The Carbine ingame.]]&lt;br /&gt;
[[File:verdun_g98az_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g98az_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1888/05==&lt;br /&gt;
The [[Mauser Gewehr 1888|Mauser Gewehr 1888/05]] appears as the &amp;quot;G.P.K. Gewehr 88/05 ''Kommissionsgewehr''&amp;quot;. The G88 is the model of 1905, recognizable by the receiver modified to accept stripper clips instead of En-bloc clips. The Carbine of the G88 is also available, loading from an En-bloc clip.(HoW Dlc)&lt;br /&gt;
[[File:G88_05.jpg|thumb|none|400px|Gewehr 1888/05 - 7.92x57mm.]]&lt;br /&gt;
[[File:verdun_g88_1.jpg|thumb|none|600px|The ''G88'' ingame.]]&lt;br /&gt;
[[File:verdun_g88_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Karabiner88.jpg|thumb|none|400px|Karabiner 1888/05 - 7.92x57 mm.]]&lt;br /&gt;
[[File:verdun_g88c_1.jpg|thumb|none|600px|The ''G88 Carbine'' ingame.]]&lt;br /&gt;
[[File:verdun_g88c_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88c_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] appears as the &amp;quot;Mauser 1918 T-Gewehr&amp;quot;. (HoW Dlc) &lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|400px|Mauser 1918 T-Gewehr Anti-Tank Rifle.]]&lt;br /&gt;
[[File:verdun_tg_1.jpg|thumb|none|600px|The ''T-Gewehr'' ingame.]]&lt;br /&gt;
[[File:verdun_tg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_tg_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier 1892 Artillery Carbine==&lt;br /&gt;
The [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] appears as the &amp;quot;Mousqueton Mle. 1892 ''Berthier''&amp;quot; and has an accurate 3 shot magazine, using an En-bloc clip. It can only be reloaded when the magazine is empty.&lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|400px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthiercar_1.jpg|thumb|none|600px|The ''Berthier'' Carbine ingame.]]&lt;br /&gt;
[[File:verdun_berthiercar_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthiercar_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Fusil Modèle 1916 Carabine==&lt;br /&gt;
The [[Berthier Rifles#Fusil Modèle 1916 Carabine|Fusil Modèle 1916 Carabine]] appears as the &amp;quot;Berthier Model 1916&amp;quot; and has a 5 round magazine. Unlike the other Berthier rifles ingame, the Model 1916 is reloaded with a 5-round stripper clip. (HoW Dlc)&lt;br /&gt;
[[Image:Bert-c92 70.jpg|thumb|none|400px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthier16_1.jpg|thumb|none|600px|The ''Berthier Model 1916'' Carbine ingame.]]&lt;br /&gt;
[[File:verdun_berthier16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthier16_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886 M93==&lt;br /&gt;
The [[Lebel 1886]] appears as the &amp;quot;Fusil Mle 1886 M93 ''Lebel''&amp;quot; and can be equipped M1886 “Rosalie” bayonet and APX Mle 1917 Scope. &lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|400px|Lebel Model 1886 Rifle - 8x50Rmm]]&lt;br /&gt;
[[File:verdun_Lebel_1.jpg|thumb|none|600px|The ''Lebel'' ingame.]]&lt;br /&gt;
[[File:verdun_Lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Lebel_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Fusil Modèle 1907-15==&lt;br /&gt;
The [[Berthier Rifles#Fusil Modèle 1907-15 Rifle|Berthier 1907-15]] appears as the &amp;quot;Fusil Mle 1907-15 ''Berthier''&amp;quot;. Like the [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] the Berthier has only a 3 shot magazine. It can be equipped M1886 “Rosalie” bayonet and APX Mle 1917 Scope. &lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|400px|Berthier Model 1907-15 Rifle]]&lt;br /&gt;
[[File:verdun_Berthier_1.jpg|thumb|none|600px|The ''Berthier'' ingame.]]&lt;br /&gt;
[[File:verdun_Berthier_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Berthier_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_Berthier_4.jpg|thumb|none|600px|The scoped Berthier.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel 1886#R.S.C. Mle 1917|R.S.C. Mle 1917]] appears as the &amp;quot;RSC 1917&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|none|400px|R.S.C. Model 1917]]&lt;br /&gt;
[[File:verdun_rsc_1.jpg|thumb|none|600px|The ''RSC'' ingame.]]&lt;br /&gt;
[[File:verdun_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1918==&lt;br /&gt;
The [[Lebel 1886#R.S.C. Mle 1917|R.S.C. Mle 1918]] appears as the &amp;quot;RSC 1918&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[Image:R.S.C. Model 1918.jpg|thumb|none|400px|R.S.C. Model 1918]]&lt;br /&gt;
[[File:verdun_rsc18_1.jpg|thumb|none|600px|The ''RSC'' ingame.]]&lt;br /&gt;
[[File:verdun_rsc18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_rsc18_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] is the standard infantry rifle for the British and Canadian forces ingame. It has a correct&lt;br /&gt;
10 rounds magazine and a high Rate of fire, and is loaded with 5-round stripper clips as well as individual cartridges. It can be equipped with a M1907 SMLE Bayonet and a Aldis M1916 Scope.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:verdun_Smle_1.jpg|thumb|none|600px|The ''SMLE'' ingame.]]&lt;br /&gt;
[[File:verdun_Smle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Smle_3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:verdun_Smle_4.jpg|thumb|none|600px|The scoped version.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.1 Mk.III* (sawed off)===&lt;br /&gt;
A sawed off Lee-Enfield No.1 Mk.III* is used by the British Trench Raiders .Unlike the full-sized version in-game, it is reloaded by swapping out the magazine, rather than with clips or single rounds. (HoW Dlc)&lt;br /&gt;
[[File:verdun_saw_1.jpg|thumb|none|600px|The ''Sawed off'' ingame.]]&lt;br /&gt;
[[File:verdun_saw_2.jpg|thumb|none|600px|Aiming. Note the lack of any sights.]]&lt;br /&gt;
[[File:verdun_saw_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Mk.I==&lt;br /&gt;
The Lee-Enfield Mk.I appears as the &amp;quot;Lee-Enfield MLE Mk.I&amp;quot;. It lacks a charger bridge, and as such is unable to use stripper clips, and can only be reloaded with individual cartridges. (HoW Dlc)&lt;br /&gt;
[[Image:Leemk1.jpg|thumb|none|400px|Lee-Enfield Mk.I - .303 British]]&lt;br /&gt;
[[File:verdun_enri_1.jpg|thumb|none|600px|The ''Lee Metford'' ingame.]]&lt;br /&gt;
[[File:verdun_enri_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_enri_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Pattern M1914 Enfield==&lt;br /&gt;
The [[M1917 Enfield |Pattern M1914 Enfield]] appears as the &amp;quot;Pattern 1914 ''Enfield''&amp;quot; and is available for the Scottish squad with a free update.&lt;br /&gt;
[[Image:Pattern1914.jpg |thumb|none|400px|Pattern M1914 (P 14) Enfield - .303 UK]]&lt;br /&gt;
[[File:verdun_en14_1.jpg|thumb|none|600px|The ''Pattern 1914 Enfield'' ingame.]]&lt;br /&gt;
[[File:verdun_en14_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_en14_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk.III==&lt;br /&gt;
The [[Ross Rifle|Ross Mk.III]] appears as the &amp;quot;Ross Model 1910 Mark III&amp;quot; and is the correct service rifle for the Canadian squad, although it is only usable by the &amp;quot;Specialist&amp;quot; specialization. (HoW Dlc)&lt;br /&gt;
[[Image:RossMk IIIM1910.jpg|thumb|none|400px|Ross Mk III Model 1910 - .303 British.]]&lt;br /&gt;
[[File:verdun_ross_1.jpg|thumb|none|600px|The ''Ross M1910'' ingame.]]&lt;br /&gt;
[[File:verdun_ross_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ross_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] appears as the &amp;quot;Enfield M1917&amp;quot; and is available for the U.S. Doughboys and the U.S. Marine Corps squads. The Enfield is reloaded with a 5-round stripper clip and single round. It can be equipped with a U.S Musket Sight M1913 Scope. (HoW Dlc)&lt;br /&gt;
[[Image:M1917enfield.jpg|thumb|none|400px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:verdun_enfield_1.jpg|thumb|none|600px|The ''Enfield M1917'' ingame.]]&lt;br /&gt;
[[File:verdun_enfield_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_enfield_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] appears as the &amp;quot;Springfield M1903&amp;quot; and is also available for the two American squads ingame. It can be equipped with a U.S Musket Sight M1913 Scope. (HoW Dlc)&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:verdun_spring_1.jpg|thumb|none|600px|The ''Springfield'' ingame.]]&lt;br /&gt;
[[File:verdun_spring_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_spring_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Belgian 1889 Mauser==&lt;br /&gt;
The [[Mauser_Rifle_Series#1889_Belgian_Mauser|Belgian 1889 Mauser]] appears as the &amp;quot;Mauser Model 89&amp;quot; and is the standard rifle for the Belgian squad. A Carbine version is also available as the &amp;quot;Mauser Karabiner 16&amp;quot;.(HoW Dlc)&lt;br /&gt;
[[Image:Belgian 1889 Mauser.jpg|thumb|none|400px|Belgian 1889 Mauser - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauser_1.jpg|thumb|none|600px|The ''Mauser 89'' ingame.]]&lt;br /&gt;
[[File:verdun_bmauser_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauser_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:Belgian 1889 carbine.jpg|thumb|none|400px|Belgian 1889 Mauser Carbine - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauserc_1.jpg|thumb|none|600px|The ''Mauser 16 Carbine'' ingame.]]&lt;br /&gt;
[[File:verdun_bmauserc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauserc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the only submachine gun in the game and appears as the &amp;quot;Maschinenpistole 18/I&amp;quot;. It has &lt;br /&gt;
a high rate of fire but the gun is only effective in close range.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32 round Drum - 9x19mm]]&lt;br /&gt;
[[File:verdun_mp18_1.jpg|thumb|none|600px|The ''MP18'' ingame.]]&lt;br /&gt;
[[File:verdun_mp18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mp18_3.jpg|thumb|none|600px|Reloading a 32-round Drum-magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim|Maxim MG08/15]] appears as the &amp;quot;Maschinengewehr '08/15&amp;quot;.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0815_1.jpg|thumb|none|600px|The ''MG 08/15'' ingame. Note the 7.92x57mm round.]]&lt;br /&gt;
[[File:verdun_0815_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0815_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] appears as the &amp;quot;Bergmann Model 1915 n. A.&amp;quot; and is the standard LMG for the German ''Schützen'' squad. (HoW Dlc)&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|400px|Bergmann MG 15nA - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_berg_1.jpg|thumb|none|600px|The ''M1915n. A.'' ingame.]]&lt;br /&gt;
[[File:verdun_berg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berg_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/18== &lt;br /&gt;
The air-coold version of the [[Maxim|Maxim MG08/15]] the Maxim MG08/18 is also available for the German squads. Appears as the &amp;quot;Maschinengewehr 08/18&amp;quot;.(HoW Dlc)&lt;br /&gt;
[[File:maxim0818.jpg|thumb|none|400px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0818_1.jpg|thumb|none|600px|The ''MG 08/18'' ingame.]]&lt;br /&gt;
[[File:verdun_0818_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0818_3.jpg|thumb|none|600px|reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] LMG appears as the &amp;quot;Madsen&amp;quot; and is available for the Germans. (HoW Dlc)&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|400px|Madsen machine gun - .303 British]]&lt;br /&gt;
[[File:verdun_madsen_1.jpg|thumb|none|600px|The ''Madsen'' ingame.]]&lt;br /&gt;
[[File:verdun_madsen_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_madsen_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] appears as the &amp;quot;Fusli Mitrailleur Mle 1915 CSRG ''Chauchat''&amp;quot; and is the LMG for the French forces.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_chau_1.jpg|thumb|none|600px|The ''Chauchat'' ingame.]]&lt;br /&gt;
[[File:verdun_chau_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_chau_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Chauchat M1918=== &lt;br /&gt;
The [[Chauchat|Chauchat M1918]] is the .30-06 American Conversion. Appears as the &amp;quot;US CRSRG .30-06 M1918 ''Chauchat''&amp;quot;. Ingame nickname &amp;quot;The Worst&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:Chauchatm1918.jpg|thumb|none|400px|Chauchat M1918 - .30-06]]&lt;br /&gt;
[[File:verdun_cm18_1.jpg|thumb|none|600px|The ''CRSRG'' ingame.]]&lt;br /&gt;
[[File:verdun_cm18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_cm1918_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the LMG for the British forces ingame and appears as the &amp;quot;Machine Gun Model 1914 ''Lewis''&amp;quot;.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:verdun_lewis_1.jpg|thumb|none|600px|The ''Lewis'' ingame.]]&lt;br /&gt;
[[File:verdun_lewis_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lewis_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909 Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss M1909 Mk.I]] appears as the &amp;quot;Hotchkiss M1909 ''Benét–Mercié''&amp;quot; is the lmG available for the American, British and Belgian squads. (HoW Dlc)&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|400px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:verdun_hotch_1.jpg|thumb|none|600px|The ''Hotchkiss'' ingame.]]&lt;br /&gt;
[[File:verdun_hotch_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_hotch_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers MK1==&lt;br /&gt;
Some destroyed [[Vickers MK1 Machine Gun]] machine guns can be seen on the battlefield. They are unusable for the player.&lt;br /&gt;
[[File:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:verdun_vickers_1.jpg|thumb|none|600px|The Vickers in a crater.]]&lt;br /&gt;
[[File:verdun_vickers_2.jpg|thumb|none|600px|The Vickers near a trench.]]&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] appears as the &amp;quot;Browning Automatic Rifle M1918 ''BAR''&amp;quot;. Available for the U.S. squads. It is the only LMG in the game that can be aimed without being mounted to a surface. It is also the only LMG in the game without a bipod. (HoW Dlc)&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle- .30-06]]&lt;br /&gt;
[[File:verdun_BAR_1.jpg|thumb|none|600px|The ''BAR'' ingame.]]&lt;br /&gt;
[[File:verdun_BAR_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_BAR_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears as the &amp;quot;Winchester Model 1897 ''Trench Gun''&amp;quot;. It is available for the U.S. squads, and can be equipped with a M1917 bayonet. Like with many of its videogame depictions, the Winchester Model 1897 ingame is unable to be slamfired. (HoW Dlc)&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:verdun_m97_1.jpg|thumb|none|600px|The ''Trench Gun'' ingame.]]&lt;br /&gt;
[[File:verdun_m97_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_m97_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16|Wechselapparat M1917]] is the only flamethrower in the game and is used by the German Pionieer Squad. Appers as the &amp;quot;Wechselapparat M1917 ''Wex''&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:Wex_flam.jpg|thumb|none|300px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:verdun_wex_1.jpg|thumb|none|600px|The ''Wex'' ingame.]]&lt;br /&gt;
[[File:verdun_wex_2.jpg|thumb|none|600px|Holding the flamethrower]]&lt;br /&gt;
[[File:verdun_wesx_3.jpg|thumb|none|600px|The player ''fires''.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Model 15 Stielhandgranate==&lt;br /&gt;
The standard grenade for the German Empire is the [[Model 15 Stielhandgranate]]. Appears as the &amp;quot;Stielhandgranate ''M1915''&amp;quot;.&lt;br /&gt;
[[File:M15grenade.JPG|thumb|none|350px|Model 15 Stielhandgranate &amp;quot;Potato Masher&amp;quot; with spoon safety.]]&lt;br /&gt;
[[File:verdun_m15_1.jpg|thumb|none|600px|The Player holds the ''M1915'' stick grenade.]]&lt;br /&gt;
[[File:verdun_m15_2.jpg|thumb|none|600px|The Player throws the grenade. Note the adhesive strip at the end of the stick.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Stielhandgranate==&lt;br /&gt;
The [[Model 17 Stielhandgranate]] appears as the &amp;quot;Stielhandgranate ''M1917''&amp;quot;. The German ''Pionier'' suqad has a two ''Geballte Ladungen'' one with 6 and 9 warheads. (HoW Dlc)&lt;br /&gt;
[[File:German ww1 hand grenade.jpg|thumb|none|350px|Model 17 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade.]]&lt;br /&gt;
[[File:verdun_st17_1.jpg|thumb|none|600px|The ''M1917'' ingame.]]&lt;br /&gt;
[[File:verdun_st17_2.jpg|thumb|none|600px|The ''M1917'' with 6 warheads.]]&lt;br /&gt;
[[File:verdun_st17_3.jpg|thumb|none|600px|The ''M1917'' with 9 warheads.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Eierhandgranate M1917&amp;quot;. (HoW Dlc)&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|200px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:verdun_ei17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==F1 hand grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard grenade for French forces and the U.S. squads. Appears as the &amp;quot; Grenade Mle 1916 Billant F1&amp;quot;.&lt;br /&gt;
[[Image:French F1 Mle 1916 Billant.JPG|thumb|none|200px|F1 High-Explosive Fragmentation hand grenade with Mle1916 Billant fuse.]]&lt;br /&gt;
[[File:verdun_f1_1.jpg|thumb|none|600px|The Player holds the ''F1'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Commonwealth. Appears as the &amp;quot;Mk 1 No. 5 ''Mills Bomb''&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:verdun_mills_1.jpg|thumb|none|600px|The Player holds the ''Mills'' grenade.]]&lt;br /&gt;
 &lt;br /&gt;
==No. 34 Egg Grenade==&lt;br /&gt;
The second grenade Available for the British squads is the &amp;quot;No. 34 Egg Grenade&amp;quot;.&lt;br /&gt;
[[File:no 34.jpg|thumb|none|150px|No. 34 Egg Grenade.]]&lt;br /&gt;
[[File:verdun_no34_1.jpg|thumb|none|600px|The Player holds the ''No. 34'' grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|7.58 cm Leichter Minenwerfer]]&lt;br /&gt;
[[File:verdun_minenw_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Stokes Mortar==&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|300px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:verdun_stokes_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n. A.==&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|300px|7.7 cm Feldkanone 96 n.A..]]&lt;br /&gt;
[[File:verdun_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:verdun_feldk_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==10.5 cm Feldhaubitze 98/09==&lt;br /&gt;
[[File:feldk 98-09.jpg|thumb|none|300px|10.5 cm Feldhaubitze 98/09.]]&lt;br /&gt;
[[File:verdun_feldhau_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==QF 4.5-inch Howitzer==&lt;br /&gt;
[[File:qf howitzer.jpg|thumb|none|300px|Ordnance QF 4.5-inch Howitzer.]]&lt;br /&gt;
[[File:qf 4.4_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Dead_Island:_Riptide&amp;diff=1122021</id>
		<title>Talk:Dead Island: Riptide</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Dead_Island:_Riptide&amp;diff=1122021"/>
		<updated>2017-08-10T15:10:52Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M16 ==&lt;br /&gt;
The M16 in the screenshot clearly has a forward assist, so it cannot be an SP1. It also has A1 sights, so I'm guessing it is an M16A1. --[[User:SmithandWesson36|SmithandWesson36]] 22:47, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see A2 style handguards so a [[M16A1]] with A2 handguards is correct?&lt;br /&gt;
&lt;br /&gt;
[[File:DeadIsland92Inox&amp;amp;M16SP1.jpg|thumb|none|500px|Enlarge to see the A2 handguards.]]&lt;br /&gt;
[[File:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 style handguards - 5.56x45mm]][[User:Mr.Ice|Mr.Ice]] 22:58, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not entirely sure about this, but if you look just ahead of Logan's hand on the handguard, the handguard looks as if it slopes downward like on the triangular handguard of the A1, so it might just be a regular A1. --[[User:SmithandWesson36|SmithandWesson36]] 23:28, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lets just say its an A1 until some more shots are released.[[User:Mr.Ice|Mr.Ice]] 23:54, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Works for me. --[[User:SmithandWesson36|SmithandWesson36]] 23:57, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;They Thought Wrong&amp;quot; trailer shows the M16 in action and it does seem to have A2 hanguards.&lt;br /&gt;
&lt;br /&gt;
[[File:DIRM16.jpg|thumb|none|500px|]][[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 13:16, 21 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does it matter? Let's just hope the weapon models aren't as awful as in Dead Island the first. --[[User:Gunmaster2011|Gunmaster2011]] 20:10 25th September 2012&lt;br /&gt;
&lt;br /&gt;
Is it just me or is the forward assist backwards? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:25, 16 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Could be in this particular screenshot, but as with Dead Island 1, the firearm models in Riptide are pretty bad so I'm not surprised if they goofed that one up. Plus I didn't like burst-rifles in the game, immediately selling them away before I could take a good look at them. --[[User:SSgt_LuLZ|SSgt_LuLZ]] ([[User talk:SSgt_LuLZ|talk]]) 18:20, 17 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Unknown Weapons==&lt;br /&gt;
&lt;br /&gt;
A list of the currently unknown weapons from '''official''' gameplay videos or screenshots which should be removed as soon as they are ID'ed.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 13:34, 21 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:DIRUnknownPistol.jpg|thumb|none|500px|An unknown pistol boxed in red.]]&lt;br /&gt;
&lt;br /&gt;
==Added some images==&lt;br /&gt;
&lt;br /&gt;
Since the game is free to play this weekend, I went ahead and grabbed a few shots of some of the weapons and added them. I would grab more, but unfortunately the game makes me a bit queasy. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:26, 17 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons missing from page==&lt;br /&gt;
Surprised how incomplete the list is, despite this game coming out years ago. It will take some time for me to get images, but I clearly remember these weapons appearing in the game:&lt;br /&gt;
* Desert Eagle - As the 'Heavy Pistol', brought over from Dead Island.&lt;br /&gt;
* Flare Gun - possibly Orion Flare gun, useful for lighting dark areas up or setting zombies on fire.&lt;br /&gt;
* Advanced Taser M26 - Common drops, kinda useless actually.&lt;br /&gt;
* Remington 700 - Sniper rifle, treated as single-shot rifle, as new round is inserted directly into chamber after every shot.&lt;br /&gt;
* Dragunov SVD - Very rare semi-auto sniper rifle; can only be obtained as quest reward or lvl 3 lockpick crate.&lt;br /&gt;
--[[User:SSgt_LuLZ|SSgt_LuLZ]] ([[User talk:SSgt_LuLZ|talk]]) 11.32, 15 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Dead Island Riptide: Definitive Edition weapons==&lt;br /&gt;
Dead Island Riptide: Definitive Edition replaces some of the weapon models in the original version of the game. The standard pistol has been replaced by the [[Beretta 84F &amp;quot;Cheetah&amp;quot;|Beretta 84F Cheetah]]/[[Bersa Thunder 9]] combo from [[Dying Light]], the heavy pistol has been replaced by the [[Heckler &amp;amp; Koch USP]]/[[SIG-Sauer P228]] combo, also from Dying Light, and the assault rifle has been replaced by the [[Bushmaster ACR]]/[[SIG SG 556]] combo from...you guessed it; Dying Light. Would these changes to the Definitive Edition necessitate an update to this article, or the creation of a new article specifically for Dead Island Riptide: Definitive Edition? Also, these changes are present in Dead Island: Definitive Edition as well, so that page may require an update of its own. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 11:10, 10 August 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1121923</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1121923"/>
		<updated>2017-08-09T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
===C-93 Carbine===&lt;br /&gt;
The Carbine version of the C-93 with a suppressor is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 Carbine with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderately rate of fire (300 RPM) and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===LP08 &amp;quot;Artillery&amp;quot;===&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC as a sidearm for all infantry classes. It functions in single-action, similar to the Gasser and No.3 revolvers. When reloading with ammo remaining, it loads like any other gate-loaded revolver, however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==SMG 08/18==&lt;br /&gt;
The experimental submachine gun based on the [[MG_08#Maxim_MG08.2F15|MG 08/18]] (labeled &amp;quot;SMG 08/18&amp;quot; in-game) and using 9x19 Parabellum is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Assault class. Two variants are available: Factory and Optical.&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Experimental 08/18 Maxim submachine gun (without feed box and front grip) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Remington Model 1900]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at the same time.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Remington M1900.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the Model 1900.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat - 6.5x50SR]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Medic class. It has a 6-round magazine and operates primarily in semi-automatic mode, however it can actually be switched to straight-pull bolt action, as with the real rifle; the gameplay effects of this are not yet clear. Two variants are available: Factory and Storm.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available. Unlike the General Liu rifle, which was added to the game much later, it operates in semi-automatic mode only, with no ability to switch to bolt action.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891 &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
A sawed-off [[Mosin Nagant Rifle|Mosin-Nagant M1891]] &amp;quot;Obrez&amp;quot; will be available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Pilot and Tanker classes. &lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|600px|Mosin-Nagant M91/30 &amp;quot;Obrez&amp;quot; - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Scout class. Due to it's 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10,35x47mm R]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli M1870 Carbine===&lt;br /&gt;
A Vetterli Carbine is also available with the experimental dot sight. Like the Lee Enfield Carbine it's a mix of the M1870 Carbine with the magazine box from the M1870/87.&lt;br /&gt;
[[File:Vetterli_m70c.jpg|thumb|none|500px|Vetterli M1870 Cavalry Carbine - 10,35x47mm R]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Support class. Interestingly, its non-empty reload animations differ depending on how much ammo is remaining; it appears that 50 or more rounds has the character spin the magazine in reverse (to pull the cloth belt out) once, but if less than 50 rounds remain the character spins the magazine twice. It boasts the fastest rate of fire in it's class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian M1912 ''Lantern'' Grenade is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13 Kugelhandgranate|Model 13/15 Kugelhandgranate]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC. It appears only as a melee weapon and named &amp;quot;Ararebo&amp;quot;.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Ararebo'' ingame.]] &lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1121922</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1121922"/>
		<updated>2017-08-09T22:03:52Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Fedorov Avtomat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
===C-93 Carbine===&lt;br /&gt;
The Carbine version of the C-93 with a suppressor is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 Carbine with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderately rate of fire (300 RPM) and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===LP08 &amp;quot;Artillery&amp;quot;===&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC as a sidearm for all infantry classes. It functions in single-action, similar to the Gasser and No.3 revolvers. When reloading with ammo remaining, it loads like any other gate-loaded revolver, however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==SMG 08/18==&lt;br /&gt;
The experimental submachine gun based on the [[MG_08#Maxim_MG08.2F15|MG 08/18]] (labeled &amp;quot;SMG 08/18&amp;quot; in-game) and using 9x19 Parabellum is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Assault class. Two variants are available: Factory and Optical.&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Experimental 08/18 Maxim submachine gun (without feed box and front grip) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Remington Model 1900]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at the same time.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Remington M1900.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the Model 1900.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat - 6.5x50SR]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Medic class. It has a 6-round magazine and operates primarily in semi-automatic mode, however it can actually be switched to straight-pull bolt action, as with the real rifle; the gameplay effects of this are not yet clear. Two variants are available: Factory and Storm.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available. Unlike the General Liu rifle, which was added to the game much later, it operates in semi-automatic mode only, with no ability to switch to bolt action.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Scout class. Due to it's 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10,35x47mm R]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli M1870 Carbine===&lt;br /&gt;
A Vetterli Carbine is also available with the experimental dot sight. Like the Lee Enfield Carbine it's a mix of the M1870 Carbine with the magazine box from the M1870/87.&lt;br /&gt;
[[File:Vetterli_m70c.jpg|thumb|none|500px|Vetterli M1870 Cavalry Carbine - 10,35x47mm R]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC for the Support class. Interestingly, its non-empty reload animations differ depending on how much ammo is remaining; it appears that 50 or more rounds has the character spin the magazine in reverse (to pull the cloth belt out) once, but if less than 50 rounds remain the character spins the magazine twice. It boasts the fastest rate of fire in it's class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian M1912 ''Lantern'' Grenade is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13 Kugelhandgranate|Model 13/15 Kugelhandgranate]] is available in the &amp;quot;In the Name of the Tsar&amp;quot; DLC. It appears only as a melee weapon and named &amp;quot;Ararebo&amp;quot;.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Ararebo'' ingame.]] &lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=ZB_vz._26&amp;diff=1121826</id>
		<title>ZB vz. 26</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=ZB_vz._26&amp;diff=1121826"/>
		<updated>2017-08-09T03:59:04Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ZB26 Light Machine Gun==&lt;br /&gt;
===Specifications===&lt;br /&gt;
[[Image:ZB-26.jpg|thumb|right|400px|ZB26 Light Machine Gun - 7.92x57mm]]&lt;br /&gt;
* Caliber: 7.92X57mm&lt;br /&gt;
* Length: 45.75 inches&lt;br /&gt;
* Barrel Length: 26.50 inches&lt;br /&gt;
* Weight: &lt;br /&gt;
* :Gun Empty: 21.28 pounds&lt;br /&gt;
* :&lt;br /&gt;
* :&lt;br /&gt;
* Muzzle Velocity: 2500 feet per second&lt;br /&gt;
* Maximum effective range: 804.67 meters with bipod mount&lt;br /&gt;
* Cyclic rate of fire: 450-600 rounds per minute&lt;br /&gt;
&lt;br /&gt;
'''The ZB26 Light Machine Gun appears in the following movies, TV shows, and video games:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]'' || [[Rudolf Deyl]] || Sgt. Vrbek || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1947&lt;br /&gt;
|-&lt;br /&gt;
|  || Czechoslovak soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolves' Lairs (Vlcie diery)]]'' || || Slovak soldiers and partisans || || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Action B (Akce B)]]'' || || Czechoslovak soldiers ||  || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Unconquered, The (Neporazení)|The Unconquered (Neporazení)]]'' || [[Gutav Heverle]] || Cpl. Ríha || || rowspan=&amp;quot;7&amp;quot;|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaroslav Mareš]] || PVT. Pepík || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Sovák]] || Pvt. Jarda || &lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Tapák]] || Pvt. Janko || &lt;br /&gt;
|-&lt;br /&gt;
| [[Josef Vinklár]] || Pvt. Mirek || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rudolf Deyl]] || Jura || &lt;br /&gt;
|-&lt;br /&gt;
|  || Czechoslovakian soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Dabac]]'' || || Slovak insurgent soldiers ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' ||  || ''SNB'' border guard || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Branded Women]]'' ||  || Italian partisan || || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Is Called Engelchen (Smrt sa volá Engelchen)]]'' ||   || Slovak partisans || ||1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Xijuan Zhu]] || Wu Qionghua || || rowspan=&amp;quot;3&amp;quot;|1961&lt;br /&gt;
|-&lt;br /&gt;
| [[Xin-Gang Wang]] || Hong Changqing || &lt;br /&gt;
|-&lt;br /&gt;
|  || Communist partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Is Called Engelchen]]'' || || German troops, Partisans || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian soldier || ZB-30J || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bridge at Remagen]]'' || || German soldiers||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' ||  || German soldiers and Czech insurgents || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man Who Lies, The|The Man Who Lies]]'' || || A German gunner || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || || Resistance fighters || Bulgarian ZB-39 || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Winter (Horká zima)]]'' || ||Slovak partisans||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow I'll Wake Up and Scald Myself with Tea]]'' ||  || SS soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (Revansa)]]'' || || Romanian soldiers || Romanian ZB-30 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Hell to Victory]]'' || || German and American soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || ''Carabinieri'' ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solo Voyage]]'' || || Rogue American soldiers||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Youth Orchestra (Orkestar jedne mladosti)]]'' ||  || Yugoslav soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting on a Branch, Enjoying Myself]]'' || [[Markéta Hrubesová]] || Ester ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting on a Branch, Enjoying Myself]]'' ||  || Czechoslovak soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Eggs (Rokovye yaytsa)]]'' || [[Aleksei Zharkov]] || Schukin || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Eggs (Rokovye yaytsa)]]'' || [[Aleksandr Pashutin]] || Polaitis || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python II]]'' || || Russian soldiers || ZB 39 Light Machine Gun  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || || Viet Minh soldiers|| Chinese conversion in 7.62x39mm  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' ||  || Communist and Nationalist forces ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Children of Huang Shi]]'' || || Japanese soldiers|| Stand-in for Type 96|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flame and Citron]]'' ||  || German soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || [[Vladislav Benderskiy]] || Hans || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || [[Nikolay Dobrynin]] || Pvt. Stryapukhin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Life and Death]]'' || || Nationalist Chinese Soldiers  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Death and Glory in Changde]]''|| [[Ray Lui]] || Lt. Gen. Yu Chengwan || rowspan=&amp;quot;2&amp;quot;|Chinese conversion in 7.62x39mm || rowspan=&amp;quot;2&amp;quot;|2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;375&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once There Was a House (Byl jednou jeden dum)]]'' ||  || Czech insurgents  || &amp;quot;Obvaziste Boccaccio&amp;quot; (S1E5) || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers. Love Under the Gun (Snaypery. Lyubov pod pritselom)]]'' ||  || Soviet Army, German troops || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]''|| [[Adam Fidusiewicz]] || Marian 'Wilk' Suchecki || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden &amp;amp; Dangerous 2]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Hope 2]] || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[7554]] ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Zbrojovka Brno]] - A list of all firearms manufactured by Zbrojovka Brno.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=ZB_vz._26&amp;diff=1121825</id>
		<title>ZB vz. 26</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=ZB_vz._26&amp;diff=1121825"/>
		<updated>2017-08-09T03:52:09Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ZB26 Light Machine Gun==&lt;br /&gt;
===Specifications===&lt;br /&gt;
[[Image:ZB-26.jpg|thumb|right|400px|ZB26 Light Machine Gun - 7.92x57mm]]&lt;br /&gt;
* Caliber: 7.92X57mm&lt;br /&gt;
* Length: 45.75 inches&lt;br /&gt;
* Barrel Length: 26.50 inches&lt;br /&gt;
* Weight: &lt;br /&gt;
* :Gun Empty: 21.28 pounds&lt;br /&gt;
* :&lt;br /&gt;
* :&lt;br /&gt;
* Muzzle Velocity: 2500 feet per second&lt;br /&gt;
* Maximum effective range: 804.67 meters with bipod mount&lt;br /&gt;
* Cyclic rate of fire: 450-600 rounds per minute&lt;br /&gt;
&lt;br /&gt;
'''The ZB26 Light Machine Gun appears in the following movies, TV shows, and video games:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]'' || [[Rudolf Deyl]] || Sgt. Vrbek || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1947&lt;br /&gt;
|-&lt;br /&gt;
|  || Czechoslovak soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolves' Lairs (Vlcie diery)]]'' || || Slovak soldiers and partisans || || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Action B (Akce B)]]'' || || Czechoslovak soldiers ||  || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Unconquered, The (Neporazení)|The Unconquered (Neporazení)]]'' || [[Gutav Heverle]] || Cpl. Ríha || || rowspan=&amp;quot;7&amp;quot;|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaroslav Mareš]] || PVT. Pepík || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Sovák]] || Pvt. Jarda || &lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Tapák]] || Pvt. Janko || &lt;br /&gt;
|-&lt;br /&gt;
| [[Josef Vinklár]] || Pvt. Mirek || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rudolf Deyl]] || Jura || &lt;br /&gt;
|-&lt;br /&gt;
|  || Czechoslovakian soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Dabac]]'' || || Slovak insurgent soldiers ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' ||  || ''SNB'' border guard || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Branded Women]]'' ||  || Italian partisan || || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Is Called Engelchen (Smrt sa volá Engelchen)]]'' ||   || Slovak partisans || ||1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Xijuan Zhu]] || Wu Qionghua || || rowspan=&amp;quot;3&amp;quot;|1961&lt;br /&gt;
|-&lt;br /&gt;
| [[Xin-Gang Wang]] || Hong Changqing || &lt;br /&gt;
|-&lt;br /&gt;
|  || Communist partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Is Called Engelchen]]'' || || German troops, Partisans || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian soldier || ZB-30J || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bridge at Remagen]]'' || || German soldiers||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' ||  || German soldiers and Czech insurgents || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man Who Lies, The|The Man Who Lies]]'' || || A German gunner || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || || Resistance fighters || Bulgarian ZB-39 || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Winter (Horká zima)]]'' || ||Slovak partisans||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow I'll Wake Up and Scald Myself with Tea]]'' ||  || SS soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (Revansa)]]'' || || Romanian soldiers || Romanian ZB-30 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Hell to Victory]]'' || || German and American soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || ''Carabinieri'' ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solo Voyage]]'' || || Rogue American soldiers||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Youth Orchestra (Orkestar jedne mladosti)]]'' ||  || Yugoslav soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting on a Branch, Enjoying Myself]]'' || [[Markéta Hrubesová]] || Ester ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sitting on a Branch, Enjoying Myself]]'' ||  || Czechoslovak soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Eggs (Rokovye yaytsa)]]'' || [[Aleksei Zharkov]] || Schukin || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Eggs (Rokovye yaytsa)]]'' || [[Aleksandr Pashutin]] || Polaitis || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python II]]'' || || Russian soldiers || ZB 39 Light Machine Gun  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || || Viet Minh soldiers|| Chinese convertion in 7.62x39mm  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' ||  || Communist and Nationalist forces ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flame and Citron]]'' ||  || German soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || [[Vladislav Benderskiy]] || Hans || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || [[Nikolay Dobrynin]] || Pvt. Stryapukhin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City of Life and Death]]'' || || Nationalist Chinese Soldiers  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Death and Glory in Changde]]''|| [[Ray Lui]] || Lt. Gen. Yu Chengwan || rowspan=&amp;quot;2&amp;quot;|Chinese conversion in 7.62x39mm || rowspan=&amp;quot;2&amp;quot;|2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;375&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once There Was a House (Byl jednou jeden dum)]]'' ||  || Czech insurgents  || &amp;quot;Obvaziste Boccaccio&amp;quot; (S1E5) || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers. Love Under the Gun (Snaypery. Lyubov pod pritselom)]]'' ||  || Soviet Army, German troops || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]''|| [[Adam Fidusiewicz]] || Marian 'Wilk' Suchecki || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden &amp;amp; Dangerous 2]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Hope 2]] || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[7554]] ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Zbrojovka Brno]] - A list of all firearms manufactured by Zbrojovka Brno.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Children_of_Huang_Shi&amp;diff=1121824</id>
		<title>The Children of Huang Shi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Children_of_Huang_Shi&amp;diff=1121824"/>
		<updated>2017-08-09T03:48:32Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* ZB-26 LMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following firearms were used in the film ''The Children of Huang Shi'':'''&lt;br /&gt;
[[Image:Children of huang shi.jpg|thumb|right|300px|''The Children of Huang Shi'' (2008)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Chiang Kai-shek Rifle==&lt;br /&gt;
The [[Mauser_Rifle_Series#Type_Zhongzheng_Rifle|Type Zhongzheng rifle]], &amp;quot;Chiang Kai-shek&amp;quot;, or &amp;quot;Type 24&amp;quot; rifle, was a basic Chinese copy of the German Gewehr 98 and it was shorter and lighter like the Karabiner 98k. It entered production in 1935 (year 24 in the Republican calendar) and became one of the main battle rifles of the Second Sino-Japanese War. In the film is is seen as the primary infantry rifle of Chinese forces as well as being the preferred weapon of Chen Hansheng, ([[Chow Yun-Fat]]) a Communist resistance fighter who helps Ian Hogg ([[Jonathan Rhys Meyers]]) throughout the movie.&lt;br /&gt;
[[File:Type Zhongzheng type 1.jpg|thumb|none|500px|Type Zhongzheng rifle - 7.92x57 mm]]&lt;br /&gt;
[[Image:COHS 13.jpg|thumb|none|600px|Chen Hansheng, ([[Chow Yun-Fat]]) fires the [[Mauser_Rifle_Series#Type_Zhongzheng_Rifle|Type Zhongzheng rifle]], &amp;quot;Chiang Kai-shek&amp;quot;, or &amp;quot;Type 24&amp;quot; rifle.]]&lt;br /&gt;
[[Image:COHS 10.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:COHS 18.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka_Type_38|Arisaka Type 38]] is seen as the primary infantry weapon of the Japanese throughout the film. The name Type 38 comes from the 38th year of Emperor Meiji's reign (1905). An interesting note is that no Arisaka Type 99s appear to be seen in the film which could mean that all the Japanese troops in the movie were stationed in China before the Type 99 came out (1939) and continued to stay there throughout the war without updating their rifles.&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[Image:COHS 17.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==ZB-26 LMG==&lt;br /&gt;
A Czech [[ZB26 Machine Gun]] can be seen carried by a Japanese soldier who with his other soldiers, inspect Hogg's orphan refugee column trying to escape into Mongolia in the closing days of the Second Sino-Japanese War. This is likely intended as a stand-in for the correct Japanese Type-96, which looks somewhat similar.&lt;br /&gt;
[[Image:Zb26 1.jpg|thumb|none|400px|ZB-26 LMG - 8 x 57mm Mauser]]&lt;br /&gt;
[[Image:COHS 07.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 92 Heavy Machine Gun==&lt;br /&gt;
The [[Type 92 Heavy Machine Gun|Nambu Type 92 Heavy Machine Gun]] is seen being fired.&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Nambu Type 92 Heavy Machine Gun - 7.7x58mm.]]&lt;br /&gt;
[[Image:COHS 04.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
A [[M1911A1#M1911A1|Colt 1911A1]] is seen when Hansheng tries to retrieve it off a table when he is about to execute captured Japanese scouts. However, Hogg stops him before he could do so. China received large quantities of 1911 handguns from the US via the Lend-Lease program and it was very popular due to its simplicity, effectiveness and reliability. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:COHS 15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:COHS 19.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
A [[Nambu_Type_14_Pistol|Nambu Type 14]] is used by a Japanese officer.&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|300px|Nambu Type 14 pistol - 8mm Nambu]]&lt;br /&gt;
[[Image:COHS 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
The Japanese officer that stops Hogg's refugees on their way to Mongolia is seen firing the [[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] in the air.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|C96 Broomhandle Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:COHS 11.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category: Chinese Produced]]&lt;br /&gt;
[[Category: German Produced/Filmed]]&lt;br /&gt;
[[Category: Australian Produced/Filmed]]&lt;br /&gt;
[[Category:Roger Spottiswoode]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1116869</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=1116869"/>
		<updated>2017-07-12T20:45:21Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Kalashnikov Concern PL-14 Lebedev */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PS4, Xbox One&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money, with the exception of certain items that have no cost to equip.&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Gage Weapon Pack #01 DLC introduced select-fire to weapons, and DLC owners unlock access to special addons that enable locking a weapon permanently in one fire mode, along with frag grenades. The later Gage Weapon Pack #02 DLC introduced machine guns and knives to the game. Owners of the Gage Mod Courier DLC are able to unlock a special set of free modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and some lock weapon addons to specific achievements rather than random drops. The Gage Sniper Pack introduced armor-piercing sniper rifles to the game. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. &lt;br /&gt;
&lt;br /&gt;
About 90% of the firearms in Payday 2 are capable of performing a faster &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation. All this does is reducing the reloading time, however, as none of the firearms are coded to retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The October 22, 2014 patch introduced akimbo weapons, which are wielded as primary weapons but are mostly identical to their single-wielded versions (aside to obvious penalties to their accuracy and recoil control). This list of weapons has expanded over time to include seven sets of pistols and three sets of sub-machine guns. Formerly, only players that had the Hitman perk deck or the Akimbo skill were able to use these weapons, though as of Update 100 (June 2, 2016) any player may use them without any skill investment at all&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Taurus Raging Bull aka Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them. On top of that, weapons with translucent magazines like the JP36 (G36K), Commando 553 (SG 552-2), Kobus 90 (P90) etc. also have actual rounds modeled that visibly deplete as the gun is fired.&lt;br /&gt;
&lt;br /&gt;
As of early June of 2017, all former DLC is now a single collection called the Ultimate Edition. All DLC information listed in this article is relevant to the DLC as it was originally packaged, as no other changes have been made aside from the name (and all DLC tags in-game being changed to Ultimate Edition tags)&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The Akimbo handguns are used as primary weapons. It is not possible to akimbo all handguns or a combination of two different pistols. &lt;br /&gt;
&lt;br /&gt;
The handguns that can be dual-wielded are listed below in their respective entry.&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The first weapon the new players can use alongside the Colt Model 733 is a [[Glock 17]]. It is given to the player for free as soon as they start the game and goes by the name &amp;quot;Chimano 88&amp;quot; as a reference to &amp;quot;Pistol 88&amp;quot;, the Swedish army's designation for the Glock 17. In the early days of Payday 2, the Glock 17's tactical use is as limited as it's selection of mods, only being able to use one of three suppressors, though additional mods compatible with it has since been added. &lt;br /&gt;
&lt;br /&gt;
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that ''should'' add two more rounds, but it doesn't. &lt;br /&gt;
It is one of eight pistols that can be dual-wielded.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (Generation 3) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G17 left.jpg|thumb|none|600px|Note extended +2 magazine base plate that's not factored into the weapons capacity. Also note that the pistol doesn't have any markings whatsoever on the slide.]]&lt;br /&gt;
[[File:PD2 G17 right.jpg|thumb|none|600px|#14 is scribbled just below the extractor.]]&lt;br /&gt;
[[file:PD2 G17 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 G17 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G17 reloading1.jpg|thumb|none|600px|Reloading. Dumping the dry mag...]]&lt;br /&gt;
[[file:PD2 G17 reloading2.jpg|thumb|none|600px|...inserting a full one...]]&lt;br /&gt;
[[file:PD2 G17 reloading3.jpg|thumb|none|600px|...and hitting the slide release. This animation is reused on all Glocks in-game and also the Beretta 92FS Centurion.]]&lt;br /&gt;
[[file:PD2 G17 cops.jpg|thumb|none|500px|A regular Police Officer with a Glock 17. Note the attached (and low quality) Streamlight TLR 1 weaponlight, they never actually use it. These types of cops are also occasionally seen with the [[Taurus Raging Bull]].]]&lt;br /&gt;
[[file:PD2 G17 shield.jpg|thumb|none|500px|A shield cop with his Glock 17; like regular cops, they never use the weaponlight either. This is also great view of the higher quality NPC Streamlight TLR 1 weaponlight model only provided in some of Overkill's renders.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G17 Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G17 Akimbo holding.jpg|thumb|600px|none|Bonnie dual-wielding her Glock 17s.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo aiming.jpg|thumb|600px|none|Aiming the pistols produces this perspective, as common in video games. The same applies to all akimbo pistols in-game.]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine into the first Glock 17...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading2.jpg|thumb|600px|none|...then the second...]] &lt;br /&gt;
[[File:PD2 G17 Akimbo reloading3.jpg|thumb|600px|none|...then chambering said rounds. While difficult to see, if one looks closely it's possible to see that the character will use their index finger to flick the slide release on the left pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It goes by the name &amp;quot;Crosskill&amp;quot; as in the first game. The pistol holds 10 rounds in a 7 or 8-round magazine. Modifiying the pistol with the &amp;quot;12rnd Mag.&amp;quot;, modeled off the extended Kimber 10-round magazine, will actually give it a 16 round capacity. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP]]&lt;br /&gt;
[[File:PD2 1911 left.jpg|thumb|none|600px|Note the that 1911 is one of only three pistols in-game modeled with a threaded barrel.]]&lt;br /&gt;
[[File:PD2 1911 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 1911LO iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 1911LO reloading1.jpg|thumb|none|600px|Reloading. Dropping the &amp;quot;dry&amp;quot; magazine that has bullets textured inside in it.]]&lt;br /&gt;
[[file:PD2 1911LO reloading2.jpg|thumb|none|600px|Reloading. Inserting a mag. Note the clipping.]]&lt;br /&gt;
[[file:PD2 1911LO misc2.jpg|thumb|none|600px|Speaking of clipping, when taking a look at the right side of the pistol, there's clipping galore! The trigger discipline is excellent however.]]&lt;br /&gt;
[[File:PD2 1911LO misc.jpg|thumb|600px|none|The Lightweight Operator on a loading screen.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 1911LO Akimbo.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1911LO Akimbo misc1.jpg|thumb|600px|none|Inspecting the Lightweight Operators. Note that the grip-safety isn't depressed, which wouldn't allow the gun to fire. Also note that Bonnie is bending her thumbs freakishly far.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at level 6. It has an incorrect 14-round capacity instead of 15. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm]]&lt;br /&gt;
[[File:PD2 92FS left.jpg|thumb|none|600px|Note that for some reason it's modeled with [[Beretta 92 pistol series#Beretta Model 92S|Beretta Model 92S]] grip panels meant for a heel-magazine release, but still has a groove for the 92FS' proper thumb release.]]&lt;br /&gt;
[[File:PD2 92FS right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 92FS iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 92FS reloading1.jpg|thumb|none|600px|Reloading. About to insert a fresh mag...]]&lt;br /&gt;
[[file:PD2 92FS reloading2.jpg|thumb|none|600px|...hitting the slide release.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 92FS Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 92FS Akimbo misc1.jpg|thumb|600px|none|Dallas with his duel Beretta 92FS Centurions and Chains with his M249 Para.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at level 6. An early patch added street cops carrying this weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:PD2 RBull left.jpg|thumb|none|600px|Note that the hammer is in SA mode but the trigger is in DA. Somehow the hammer cocks itself after each shot.]]&lt;br /&gt;
[[File:PD2 RBull right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RBull iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 RBull reloading1.jpg|thumb|none|600px|Reloading. The spent cases drop out by themselves smoothly in perfect formation.]]&lt;br /&gt;
[[file:PD2 RBull reloading2.jpg|thumb|none|600px|Loading in six new rounds with an invisible speed loader. [[Half-Life 2#Colt Python|The Freeman is pleased]].]]&lt;br /&gt;
[[file:PD2 RBull reloading3.jpg|thumb|none|600px|Then snapping the cylinder shut with a flick of the wrist, which is no small feat considering the Raging Bull's frontal latch. This animation is reused on the Taurus 4510 PLYFS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18|Glock 18C]] is unlocked at level 29 and, similarly to its appearance in the first game's &amp;quot;Wolf Pack&amp;quot; DLC, is known as the &amp;quot;STRYK 18c&amp;quot; (Stryk is swedish and can be translated as &amp;quot;beating&amp;quot;) It still features a high rate of fire, decent damage, and low accuracy. It holds 20 rounds in a 19 round magazine. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD2 G18 left.jpg|thumb|none|600px|Note the fire-selector on the slide.]]&lt;br /&gt;
[[File:PD2 G18 right.jpg|thumb|none|600px|It should be noted that Glock 18s are only manufactured in the standard black finish. The tan finish must be a custom job.]]&lt;br /&gt;
[[file:PD2 G18 holding.jpg|thumb|none|600px|Jiro holding a Glock 18C.]]&lt;br /&gt;
[[file:PD2 G18 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 G18 reloading.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:PD2 G18 misc2.jpg|thumb|none|600px|Note the cuts on the slide and ported barrel showing that it is a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[File:PD2 G18 misc1.jpg|thumb|600px|none|The Glock 18C fitted with a FAB Defense GLR-440 stock. This stock can only be fitted onto the &amp;quot;Stryk&amp;quot; and none of the other Glocks in-game, despite the fact that it should fit any real full-size or compact Glock.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] goes by the everlasting nickname &amp;quot;Deagle&amp;quot; in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. &lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:PD2 DE left.jpg|thumb|none|600px|Like the Glock 17, the Desert Eagle has no markings on the slide.]]&lt;br /&gt;
[[File:PD2 DE right.jpg|thumb|none|600px|Note the scratched out serial number just above the grip.]]&lt;br /&gt;
[[file:PD2 DE holding.jpg|thumb|none|600px|Dallas admires some graffiti with his Eagle. Note that it is possible to see a bullet inside the gun if you take a close look at the back end of it.]]&lt;br /&gt;
[[file:PD2 DE iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 DE misc1.jpg|thumb|none|600px|The slide cycling as the gun is fired.]]&lt;br /&gt;
[[File:PD2 DE reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine filled with bullets...]]&lt;br /&gt;
[[file:PD2 DE reloading2.jpg|thumb|none|600px|...and then ''really'' racking the slide. There must be some malfunction with the slide release or more likely the magazine's hold-open device as the slide doesn't lock back once the gun is dry.]]&lt;br /&gt;
[[file:PD2 DE misc2.jpg|thumb|none|600px|The Desert Eagle modified into a ridiculous mall ninja's dream gun. Note that the can at the end of the barrel is a makeshift oil filter suppressor. Also note the ELCAN Specter scope attached to a scope mount that's attached to the existing scope mount.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 DE Akimbo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 DE Akimbo misc1.jpg|thumb|600px|none|John Wick preparing to sprain his wrists.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45 Tactical(*)==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP45 Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version). &lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[File:PD2 USP T left.jpg|thumb|none|600px|Note the Jet-Funnel mag-well extension which was only designed for 9mm and .40 S&amp;amp;W versions of the USP.]]&lt;br /&gt;
[[File:PD2 USP T right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 USP iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 USP reloading1.jpg|thumb|none|600px|Reloading. Inserting a mag...]]&lt;br /&gt;
[[file:PD2 USP reloading2.jpg|thumb|none|600px|...then the slide release is hit. Here the slide is just a blink away from locking into battery.]]&lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W. The Jet-Funnel mag-well extension is proper for the USP in this caliber.]]&lt;br /&gt;
[[File:PD2 USP E left.jpg|thumb|600px|none|The USP45 Tactical becomes a USP Expert if fitted with the &amp;quot;Expert Slide&amp;quot;.]]&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:PD2 USP M right.jpg|thumb|600px|none|It can also be turned into an USP Match with the &amp;quot;Match Slide&amp;quot;. Fitting this mod on the pistol will give the slide a stainless finish.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 USP Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 USP Akimbo reloading.jpg|thumb|600px|none|The lack of bullets modeled in the magazines becomes obvious when reloading akimbo USPs.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C(*)==&lt;br /&gt;
The [[Glock 22|Glock 22C]] was added in the Election Day update as the &amp;quot;Chimano Custom&amp;quot; and is available to all members of the official Payday 2 Steam group.  It bears an OD frame and comes with a flared magazine well, while most of its non-unique mods are shared with the Glock 18C. &lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (Generation 3) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 G22 left.jpg|thumb|none|600px|Note .40 S&amp;amp;W markings on the slide, denoting a Glock 22 variant. Also note the flared magazine-well.]]&lt;br /&gt;
[[File:PD2 G22 right.jpg|thumb|none|600px|As was the case with basically every other Glock variant in the game, the 22C's magazine is fitted with a 2-round extension plate. Unlike its brethren, however, the extension actually expands the 22C's default magazine, though it only comes loaded with half the amount it ought to.]]&lt;br /&gt;
[[File:PD2 G22 holding.jpg|thumb|600px|none|Bodhi with his Glock 22C at the range.]] &lt;br /&gt;
[[File:PD2 G22 iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic front sight, which sadly does not glow in the dark.]] &lt;br /&gt;
[[File:PD2 G22 reloading.jpg|thumb|600px|none|Reloading. Here the cuts in the barrel are obvious meaning it's a &amp;quot;C&amp;quot; model. These don't mean squat in the presence of a suppressor, however, as was the case with the Glock 18C.]] &lt;br /&gt;
Modifying the &amp;quot;Chimano Custom&amp;quot; with the Long Slide produces a Glock 35.&lt;br /&gt;
[[File:G35.jpg|thumb|none|350px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:PD2 G22 misc1.jpg|thumb|none|600px|Note the titanium-nitride coated vented-barrel. A vented barrel would make a suppressor useless, but it works just fine in-game.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 G22 Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 G22 Akimbo holding.jpg|thumb|600px|none|Getting bored using just one Glock 22C, Bodhi pulls out another one.]] &lt;br /&gt;
[[File:PD2 G22 Akimbo reloading.jpg|thumb|600px|none|After some very inaccurate blasting, Bodhi reloads his Glock 22Cs. Here the cuts in the slide are obvious. Note how the chamber of the barrels are clipping through the slide, this is because the barrels are shown as straight and not tilting, as common in video games.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26(*)==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra two bullets the molded Pearce Grips magazine extension adds.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight. Another rather interesting detail is that the barrel is actually shown as tilting! An extremely rare detail in video games. This was the only pistol in-game to be properly shown with it until the H&amp;amp;K P30L was added to the game.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK(**)==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds instead of 6 (.380 ACP) or 7 (.32 ACP) rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 PPK iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 PPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:PD2 PPK reloading2.jpg|thumb|none|600px|Tugging the slide to release it. Which is proper, since the PP-series don't have an external slide release.]]&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|Fitting the long slide to the PPK turns it into a [[Walther PP]].]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 PPK PP1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PPK PP iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R(**)==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm. The one in-game is a .40 S&amp;amp;W model.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 P226 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 P226 reloading1.jpg|thumb|none|600px|Reloading. Dropping the dry magazine. If you take a closer look right under the gun you can see the magzine. It has some very strange-looking bullets modeled in it.]]&lt;br /&gt;
[[file:PD2 P226 reloading2.jpg|thumb|none|600px|Not concerned about the strange bullets, Dallas inserts a new mag and is just frames away from hitting the slide release.]]&lt;br /&gt;
[[file:PD2 P226 reload.jpg|thumb|none|600px|The P226 fitted with a Equinox two-tone slide, Osprey silencer, and micro LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS(*)==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. Chambered in .410 Bore and holds 5 shells, it is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously powerful, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar [[Taurus Judge]] in the ''[[Max Payne (2008)|Max Payne]]'' movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Long Colt]]&lt;br /&gt;
[[File:PD2 PLYFS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PLYFS iron sights.jpg|thumb|600px|none|Iron sights. Note the red fiber-optic insert in the front sight. It does not actually glow in the dark. Also note that the hole in the hammer is the keyhole of Taurus' patented Revolver Security System. ]] &lt;br /&gt;
[[File:PD2 PLYFS reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 PLYFS misc1.jpg|thumb|600px|none|The rail mount for any underbarrel attachments. Note the Brazilian flag and that the shells are too long and clip into the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;(**)==&lt;br /&gt;
The [[Mauser C96]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase at level 23 if one owns the Gage Historical Pack DLC. A recent update puts the damage on the same level as the magnum handguns, and the long barrel mod puts it on the same level as DMR rifles, but is hindered by its 10-round magazine and a somewhat slower reload.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 C96 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 C96 reloading1.jpg|thumb|600px|none|Reloading. Inserting a clip with ten rounds, note the clipping (höhö).]] &lt;br /&gt;
[[File:PD2 C96 reloading2.jpg|thumb|600px|none|After loading up, Wolf tugs the charging handle, making the clip fall and letting the bolt into battery. This is not the best idea as the clip would probably only break, causing a jam.]] &lt;br /&gt;
[[File:PD2 C96 misc4.jpg|thumb|600px|none|Interestingly, if one reloads when the magazine is only partially spent, the bolt will magically lock back by itself and the player character will load the magazine with a ten-round clip, they will then proceed to remove the clip by hand instead of tugging the charging handle, which is the advised way of reloading a C96.]]  &lt;br /&gt;
[[file:C96carbine.jpg|thumb|500px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|500px|none|Mauser C96 with detachable holster/stock - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc1.jpg|thumb|600px|none|Modifying the C96 with the &amp;quot;Precision Barrel&amp;quot; and &amp;quot;Holster Stock&amp;quot; turns it into a hybrid [[C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 carbine]]. It's not an actual carbine as the stock is the removable holster stock and not a part of the grip.]] &lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|350px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PD2 C96 misc2.jpg|thumb|600px|none|Fitting the C96 with the extended magazine (giving it 20 rounds) makes it resemble the [[Mauser M712 Schnellfeuer]]. The reload animation still shows the character only loading ten rounds.]] &lt;br /&gt;
[[Image:SWHanB.jpg|thumb|none|350px|BlasTech DL-44 Heavy Blaster Pistol.]]&lt;br /&gt;
[[File:PD2 C96 misc3.jpg|thumb|600px|none|Putting a scope and the &amp;quot;Damper.L 44 Nozzle&amp;quot; makes it resemble Han Solo's [[Star Wars: The Original Trilogy#BlasTech DL-44 Heavy Blaster Pistol (Mauser C96)|BlasTech DL-44 Heavy Blaster Pistol]] from ''[[Star Wars]]'', while the arctic Russian scenery provides a nice stand-in for Hoth. The gun would have made for an excellent cosplay prop too if not for the weirdly-shaped muzzle and the lack of the DL-44's other embellishments. The scope is also fixed to the right-sided gadget rail instead of having its own dedicated mount like in the movie.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;(**)==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the &amp;quot;LEO Pistol&amp;quot; as part of the Bomb Heists DLC. Initially a Croatian design (as the HS2000), it has a 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
The pistol has an olive drab frame.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; with 4.5 inch barrel - .45 ACP]]&lt;br /&gt;
[[File:PD2 XDM left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XDM right.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; is erroneously shown with an ambidextrous slide release and takedown lever(!)]] &lt;br /&gt;
[[File:PD2 XDM holding.jpg|thumb|600px|none|Chains with his XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] &lt;br /&gt;
[[File:PD2 XDM iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 XDM reloading1.jpg|thumb|600px|none|Reloading. Releasing the empty mag.]] &lt;br /&gt;
[[File:PD2 XDM reloading2.jpg|thumb|600px|none|Shoving in a new one.]] &lt;br /&gt;
[[File:PD2 XDM reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:XDM 5.25 Two-tone .40 S&amp;amp;W.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 with two-tone finish – .40 S&amp;amp;W. To show the 5.25 slide.]]&lt;br /&gt;
[[File:PD2 XDM misc1.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Long Slide&amp;quot;, it's not actually as long as a real 5.25 slide.]] &lt;br /&gt;
[[Image:Xd9v10.jpg|thumb|none|350px|Springfield Armory XD-9 V10 with 4 inch barrel - 9x19mm. To show the 4&amp;quot; ported XD slide.]]&lt;br /&gt;
[[File:PD2 XDM misc2.jpg|thumb|600px|none|The XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; fitted with the &amp;quot;Custom Slide&amp;quot;. Note &amp;quot;5.25&amp;quot; on the the 4&amp;quot; XD slide.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army(**)==&lt;br /&gt;
A [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the &amp;quot;Butcher's Western Pack&amp;quot; DLC. It deals a rather ridiculous amount of damage per shot, more than the Desert Eagle and Raging Bull.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SAA holding.jpg|thumb|600px|none|Dallas inspecting a peculiar sign.]] &lt;br /&gt;
[[File:PD2 SAA iron sights.jpg|thumb|600px|none|Iron sights. Firing the Peacemaker like this would still prompt the player character to fan the hammer, however, which is not at all different from continuously karate chopping yourself in the nose in reality.]] &lt;br /&gt;
[[File:PD2 SAA misc1.jpg|thumb|600px|none|The hammer is fanned incredibly fast, happening almost the second the gun is fired.]] &lt;br /&gt;
[[File:PD2 SAA reloading1.jpg|thumb|600px|none|Reloading. Instead of using the ejector rod, the player character will flick the gun slightly downwards to drop them out, which isn't the best way to do it. ]] &lt;br /&gt;
[[File:PD2 SAA reloading2.jpg|thumb|600px|none|Loading in a new round.]] &lt;br /&gt;
[[File:PD2 SAA reloading3.jpg|thumb|600px|none|Lining up the next chamber. Also note the fully-cocked hammer which is mechanically impossible for this particular gun, as the cylinder bolt cams at this position, thus necessitating the half-cock step to release it first. If anything, the &amp;quot;Peacemaker&amp;quot; handles more like a Ruger New Vaquero instead, which could explain its ludicrous stopping power to a degree.]] &lt;br /&gt;
[[File:PD2 SAA reloading4.jpg|thumb|600px|none|After loading up, the rather loose hatch is closed with a flick of the wrist. What's keeping it from falling open again on its own during fire is not explained here.]] &lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army with 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc2.jpg|thumb|600px|none|The &amp;quot;Shootout Barrel&amp;quot; gives the SAA a shorter barrel...]] &lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot; - .45 Long Colt]]&lt;br /&gt;
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the &amp;quot;Precision Barrel&amp;quot; will lengthen it.]] &lt;br /&gt;
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [[Metal_gear_solid_3#Colt_Single_Action_Army|Snakes]].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M(**)==&lt;br /&gt;
The [[Mateba Autorevolver|Mateba 2006M]] was added into the game with the &amp;quot;Alesso Heist&amp;quot; DLC. It's called &amp;quot;Matever .357&amp;quot; in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell]]. It holds 6 rounds.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:PD2 2006M left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 2006M holding.jpg|thumb|600px|none|Sokol and his crew about to raid the Gensec vault during an Alesso concert.]] &lt;br /&gt;
[[File:PD2 2006M irons.jpg|thumb|600px|none|Blasting away at some cops who apparently has not deemed it necessary to shut down the concert despite all the gunfire.]] &lt;br /&gt;
[[File:PD2 2006M reloading1.jpg|thumb|600px|none|Sokol reloading while enjoying some slow hacking.]] &lt;br /&gt;
[[File:PD2 2006M reloading2.jpg|thumb|600px|none|Inserting six new rounds of .357 with a speedloader that isn't invisible this time.]] &lt;br /&gt;
[[File:PD2 2006M misc3.jpg|thumb|600px|none|Taking down a Dozer.]] &lt;br /&gt;
[[File:PD2 2006M misc1.jpg|thumb|600px|none|The 2006M with the &amp;quot;Medio barrel&amp;quot; which can be loosely translated from Italian as median or middle.]] &lt;br /&gt;
[[File:PD2 2006M misc2.jpg|thumb|600px|none|Continuing the trend of Italian names, the &amp;quot;Pesante barrel&amp;quot; fitted to the 2006M. Pesante can be translated as heavy. This barrel is exceedingly rare in reality, even more so than an actual 2006M.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL(**)==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 PL]] was added in the Point Break heists DLC. It's known in-universe as the Sparrow 941 and referred to by the &amp;quot;Baby Deagle&amp;quot; moniker in-game, referencing Magnum Research's marketing of the Jericho as a &amp;quot;Baby Eagle&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As with the Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, the in-game Jericho's caliber is rather difficult to nail down due to the model featured being a mashup of several different variants. For starters, the ejection port is marked for the 9x19 Parabellum model, however it has a magazine capacity of 12 rounds, indicating a .40 S&amp;amp;W variant. Additionally, the Jericho has the silver guide rod of the 941's chambered in .41 AE and to confuse these caliber matters more, the pistol deals around a whooping 150 damage per shot unmodified, about on par with the game's resident .50 AE Desert Eagle. &lt;br /&gt;
[[file:IWI Jericho941-PL.jpg|thumb|350px|none|IWI Jericho 941 PL, current production polymer framed model - 9x19mm]]&lt;br /&gt;
[[File:PD2 941 RPL trailer3.jpg|thumb|600px|none|Bohdi reloads his Jericho 941 PL in the Point Break heist trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer1.jpg|thumb|none|600px|Note the threaded extended barrel. It is notably a model with a frame-mounted decocker, Bohdi is seen using it before holstering the pistol in the trailer.]]&lt;br /&gt;
[[File:PD2 941 RPL trailer2.jpg|thumb|600px|none|Bodhi decocking the Jericho.]]&lt;br /&gt;
[[File:PD2 941 RPL right.jpg|thumb|600px|none|Note the threaded barrel. The 941 is one of a handful of weapons in the game to actually have an interfacing component onto which suppressors and the like could logically be mounted.]]&lt;br /&gt;
[[File:PD2 941 RPL left.jpg|thumb|600px|none|9x19 is stamped on the ejection port.]]&lt;br /&gt;
[[File:PD2 941 RPL holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 941 RPL iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 941 RPL reloading.jpg|thumb|600px|none|Reloading. Inserting a new magazine. This animation was initially unique to this pistol, but was later reused on the PL-14.]]&lt;br /&gt;
[[file:Jericho 941 F stainless.jpg|thumb|350px|none|Stainless IMI Jericho 941 F (note decocker on frame) - 9x19mm]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left1.jpg|thumb|600px|none|The Jericho 941 PL can be modified with the &amp;quot;Spike Kit&amp;quot; which turns it into an older steel framed [[Jericho 941|Jericho 941 F]].]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CB.941.Poseidon.JPG|thumb|350px|none|A non-firing replica of Spike Spiegel's Jericho 941 R by Japanese model company 'Poseidon' with laser sight and custom grips.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F left2.jpg|thumb|600px|none|Adding the &amp;quot;Spike Grip&amp;quot; to the former will make it look like Spike Spiegel's 941 R from ''[[Cowboy Bebop#Jericho 941 R|Cowboy Bebop]]''. It is not the exact model as the decocker is mounted on the frame and not the slide as on the 941 R.]]&lt;br /&gt;
[[File:PD2 Jericho 941 F right2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov Concern PL-14 Lebedev==&lt;br /&gt;
&lt;br /&gt;
The Russian [[PL-14 Lebedev]] prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the &amp;quot;White Streak Pistol&amp;quot; in-game. It is incorrectly depicted with a 12-round magazine capacity instead of the real life 15-round capacity, and even with its &amp;quot;Extended Magazine&amp;quot; mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.&lt;br /&gt;
[[Image:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm]]&lt;br /&gt;
[[File:PD2 PL14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PL14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 PL14 reloading1.jpg|thumb|600px|none|Reloading. Inserting a magazine with no bullets. Bullets were later added in a patch.]] &lt;br /&gt;
[[File:PD2 PL14 reloading2.jpg|thumb|600px|none|...and then hitting the slide release.]] &lt;br /&gt;
[[File:PD2 PL14 misc1.jpg|thumb|600px|none|The PL-14 with its two unique mods, an extended magazine and a &amp;quot;prototype&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] was added in the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the long-awaited UMP-45 and Desert Tech SRS-A1 Covert. It is known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr Master&amp;quot;, or &amp;quot;Contractor&amp;quot; pistol in the game's inventory screen. It can be dual-wielded, which also marks the first ever set of DLC akimbo pistols in ''PAYDAY 2''.&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:PD2 P30L left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 P30L right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L holding.jpg|thumb|600px|none|Wick preparing to enter the range with his P30L.]] &lt;br /&gt;
[[File:PD2 P30L irons.jpg|thumb|600px|none|Sighting up a target.]] &lt;br /&gt;
[[File:PD2 P30L reloading1.jpg|thumb|600px|none|After some blasting, Wick runs out of ammo and reloads. First he flicks out the magazine with a super tacticool magflip.]] &lt;br /&gt;
[[File:PD2 P30L reloading2.jpg|thumb|600px|none|Loading in a full mag. While somewhat hard to notice, like the Glock 26, the barrel is properly shown as tilting.]] &lt;br /&gt;
[[File:PD2 P30L reloading3.jpg|thumb|600px|none|Then finishing by racking the slide. An observant player may notice this reload sequence was lifted straight out of the movie, being demonstrated during the Red Circle shootout.]] &lt;br /&gt;
[[File:PD2 P30L miscselle2.jpg|thumb|600px|none|The P30L decked out with the &amp;quot;Contractor Compensator&amp;quot; &amp;quot;Tritium Sights&amp;quot; and the &amp;quot;Extended Magazine&amp;quot;. Note that the &amp;quot;tritium sights&amp;quot; are actually red fiber-optic sights and are properly depicted as glowing in the dark.]] &lt;br /&gt;
[[File:PD2 P30L misc1 remasterd.jpg|thumb|600px|none|John Wick at the range with his P30L. He was using the weapon at the range before the weapon pack was officially announced.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 P30L Akimbo.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 P30L Akimbo reloading.jpg|thumb|600px|none|Just about to flick the slide releases on the P30Ls.]]&lt;br /&gt;
==FN Five-seveN(*)==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN FDE]] with an EFK Fire Dragon threaded barrel was added on Day 6 of the Search for Kento event as the &amp;quot;5/7 AP&amp;quot;. As the name would suggest, the Five-seveN is capable of universal armor penetration (despite the real steel only being capable of piercing light kevlar), enabling it to shoot through walls, the breastplates of Maximum Force Responders, and to circumvent the Shield unit's primary means of protection, though damage is reduced for the latter. It also features astounding stopping power for a sidearm, being close to par with some of the game's magnums and revolvers, but only packs three magazines worth of ammunition. The in-game iteration is also under-loaded, stocking 15 bullets in the default 20-rounder magazine and 19 in the optional 30-rounder.&lt;br /&gt;
&lt;br /&gt;
Modifications include a titanium nitride-coated barrel and extended magazine, both of which do not impact its Concealment stat in any way.&lt;br /&gt;
[[Image:Five-seveN_FDE.jpg|thumb|none|350px|FN Five-seveN FDE - FN 5.7×28mm.]]&lt;br /&gt;
[[File:PD2 Five-seveN left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Five-seveN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 FN57 1.jpg|thumb|none|600px|Jiro looking at some garbage with his Five-seveN.]]&lt;br /&gt;
[[File:PD2 FN57 2.jpg|thumb|none|600px|Aiming the FN57.]]&lt;br /&gt;
[[File:PD2 FN57 4.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[File:PD2 FN57 3.jpg|thumb|none|600px|In with a new one.]]&lt;br /&gt;
[[File:PD2 FN57 5.jpg|thumb|none|600px|John releasing the slide on an customized empty Five-seveN after seeing off some unwanted cops.]]&lt;br /&gt;
[[File:PD2 FN57 6.jpg|thumb|none|600px|Inspecting the custom nitride-treated barrel mentioned earlier.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] was added to the game on May 4th, 2017 as part of the free &amp;quot;Sangres Character Pack&amp;quot;. Known as the &amp;quot;Castigo .44&amp;quot; (Spanish for &amp;quot;punishment&amp;quot;), it notably is the first revolver in the game to support dual-wielding. Stat-wise, it is almost identical to the Bronco .44 (fitting, seeing as they share the same caliber), but with slightly higher base damage and concealment at the cost of worse stability and higher purchase price. However, the Castigo doesn't have nearly the range of attachments that the Bronco has, with a grand total of ''three'' to its name - all of which increase Stability or Accuracy by 8. It also has a slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
Modifications include a [http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/Km-29.htm Kokusai Devil] heavy barrel, engraved grip panels and a special grip festooned with black tape and what appear to be spikes on the bottom.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 29-8.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 New Production - .44 Magnum]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29.jpg|thumb|600px|none|The M29 ingame. Note the cocked hammer; it's always like that.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 right.jpg|thumb|600px|none|The other side of the M29.]]&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 1.jpg|thumb|600px|none|Hoxton brandishing his mint M29 during an armored convoy raid.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 2.jpg|thumb|600px|none|Iron sights. These don't glow in the dark, unfortunately.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 3.jpg|thumb|600px|none|Reloading. The player characters will actually utilize the extractor rod to dump the casings (very smart!) instead of simply shaking them out of the cylinder. Note that the rod and extractor don't actually move, however, but regardless the casings will still pop out in a neat synchronized formation.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 4.jpg|thumb|600px|none|Loading in a new batch of .44 Magnum rounds.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 5.jpg|thumb|600px|none|Flicking the cylinder shut, a far less advisable move than the use of the ejector rod.]] &lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 6.jpg|thumb|600px|none|Hoxton dares the aptly-redshirted GenSec guard to make his day while lamenting the sore lack of Clint Eastwood references the developers could have made with this gun.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 S&amp;amp;W M29 Akimbo.jpg|thumb|600px|none|Did he fire six shots, or only five? Doesn't matter; he's still got at least six left.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The Hardcore Henry update added the ability to Akimbo two SMGs. The dual-wielding works the same as with the pistols, with the two guns being used as a primary weapon. &lt;br /&gt;
&lt;br /&gt;
The SMGs that can be dual-wielded are listed below in their respective entry, except for the AKMSU. That entry is found in the rifles category. &lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The &amp;quot;Mark 10&amp;quot; is actually based on a [[MAC-10#MAC-11|Ingram MAC-11]] and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|Ingram MAC-11 with stock extended - .380 ACP]]&lt;br /&gt;
[[File:PD2 Mac11 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 left.jpg|thumb|600px|none|It comes standard with the sliding stock fully extended but there's no mod that actually allows you to retract the stock or even remove it. The only other option is the Skeletal Stock, which adds an even bulkier stock.]] &lt;br /&gt;
[[File:PD2 Mac11 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Mac11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Mac11 misc2.jpg|thumb|600px|none|Peeking in on the right side of the weapon clearly shows that the bolt is closed, which is incorrect as MAC-11s fire from a open bolt, even though the charging handle is correctly in the rear position.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading1.jpg|thumb|600px|none|Reloading. Because the MAC-11 used to share the same first person animation rigging as the MP9 before the latter was changed in Update 79, reloading the weapon will result in the player character dropping out the magazine as if the gun had a thumb mag-release, despite the former having a heel mag-release.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:PD2 Mac11 reloading3.jpg|thumb|600px|none|And at last pulling the charging handle in a rather strange manner.]] &lt;br /&gt;
[[File:PD2 Mac11 misc3.jpg|thumb|600px|none|The extended 32-round magazine for the MAC-11 which only adds a measly 8 rounds.]] &lt;br /&gt;
[[File:PD2 Mac11 misc1.jpg|thumb|600px|none|The MAC-11 used by various gangsters in-game. Note that it has a unique flashlight attached to it that is never seen used. Also note the tape on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] returns from the first Payday, again known as the &amp;quot;Compact-5&amp;quot;. It is unlocked at level 13 and can be modified into many different MP5 models.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4. Note the odd depiction of the HK fire mode pictograms, There seems to be no safe setting and the semi-auto setting is white like the safe setting instead of being red like the other fire modes. Compare this to the above picture.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5A4 PD2 skin.jpg|thumb|none|600px|The MP5A4 with the '''Nightstalker''' skin applied, which ''finally'' corrects the weapon's odd set of pictograms, as long as it is equipped anyway.]]&lt;br /&gt;
[[file:PD2 MP5 holding.jpg|thumb|none|600px|Wolf running into a T.B.O.U.S in the safehouse bathroom.]]&lt;br /&gt;
[[file:PD2 MP5 irons.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 MP5 reloading1.jpg|thumb|none|600px|Pulling back the charging handle on a reload. Rather obviously this is never done during a partial reload, although topping of the MP5 with the bolt forward is rather difficult to do in real life.]]&lt;br /&gt;
[[file:PD2 MP5 reloading2.jpg|thumb|none|600px|Removing the dry mag.]]&lt;br /&gt;
[[file:PD2 MP5 reloading3.jpg|thumb|none|600px|About to load in a new one.]]&lt;br /&gt;
[[file:PD2 MP5 reloading4.jpg|thumb|none|600px|Wolf resorts to gently pushing down the bolt instead of going for the ubiquitous slap to chamber a new round.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Adjustable Stock&amp;quot; turns the MP5A4 into an A5 model.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|The &amp;quot;Ninja barrel&amp;quot; turns the weapon into a MP5SD5.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|Combining the &amp;quot;Ninja barrel&amp;quot; with the &amp;quot;Adjustable stock&amp;quot; produces an MP5SD6.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|The &amp;quot;Sehr Kurze Barrel&amp;quot; and the &amp;quot;Bare Essentials Stock&amp;quot; produce something similar to the MP5KA4, missing only the classic integrated &amp;quot;K&amp;quot; vertical foregrip.]]&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[File:MP5K PDW PD2 left.jpg|thumb|none|600px|Replacing the above's &amp;quot;Bare Essentials Stock&amp;quot; with the &amp;quot;Spartan Stock&amp;quot; from the Gage Spec Ops pack produces a rough approximation of the MP5K PDW, as it still lacks the foregrip on top of not having the PDW variant's extended barrel. The stock's proportions are also a little bit off compared to that of the real weapon.]]&lt;br /&gt;
[[Image:MP540.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PD2 MP5 cl1.jpg|thumb|none|600px|The unique MP5/40 wielded by the Cloaker enemy. Note that it lacks the bolt-release. Despite what appears to be a suppressor on the gun, it has the same loud report as the standard MP5 used by other officers.]]&lt;br /&gt;
[[File:PD2 MP5 cl2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|The &amp;quot;Straight Magazine&amp;quot; turns it into a mostly-accurate MP5/10; like the Cloaker's version, it lacks the bolt release.]]&lt;br /&gt;
[[File:PD2 MP5 cops.jpg|thumb|500px|none|A Hostage Rescue team member with an MP5A3. This MP5 model is used across several enemy types. It has a Safe/Single/Auto trigger group as opposed to the Safe/Single/Burst/Auto trigger group used by the player available MP5s, making it an A3 model.]]&lt;br /&gt;
[[File:PD2 ZealTeamMP5dude.jpg|thumb|600px|none|A member of the new &amp;quot;Zeal Team&amp;quot; posing with an MP5SD5. The real unit in the game uses an MP5A5 with a railed foregrip however.]] &lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 MP5 akimbo left.jpg|thumb|600px|none|Preview of Akimbo Compact-5s. Other than stocks, twin MP5s have access to the same pool of attachments as a single one.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo holding.jpg|thumb|600px|none|Dallas with his two MP5s.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo aiming.jpg|thumb|600px|none|Aiming the MP5s produces the expected results. At least it's better than nothing...?]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading1.jpg|thumb|600px|none|Reloading. Somehow dropping the magazines with both hands full.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo reloading2.jpg|thumb|600px|none|Reloading. In classic video game fashion, Dallas pulls the guns off-screen and a bunch of noises gives us an idea of the guns are being reloaded, somehow.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc1.jpg|thumb|600px|none|Running with twin MP5s (and the AKMSU) gives us this rather different animation, both guns are held up in a reckless fashion.]] &lt;br /&gt;
[[File:PD2 MP5 akimbo misc2.jpg|thumb|600px|none|John Wick brandishes his two MP5KA4s as he's about to rob a bank, remembering the [[The Matrix#Heckler &amp;amp; Koch MP5K|good ol' days]]. Note the lack of an ambidextrous fire-selector, something that would have been very handy when dual-wielding any gun.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the TangoDown vertical foregrip. The 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack. The TMP's Solid Stock is out of place here, however, due to it being a Steyr product; a true MP9 is not naturally compatible with this kind of part due to the molded folding stock hinge.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption. Here the bolt seems to have missed the part where it's supposed to be moving along with the racked charging handle.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px|In-game.]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 PS90.jpg|thumb|600px|none|The P90 fitted with the long barrel. It's not quite the same length as the PS90 and it has a standard P90 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928(*)==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1928 holding.jpg|thumb|600px|none|Dragan showing up the annual Payday Halloween party with his Thompson, going for that gangster look.]] &lt;br /&gt;
[[File:PD2 M1928 irons.jpg|thumb|600px|none|Sighting up a pumpkin, sadly not the sort carved with a submachine gun.]] &lt;br /&gt;
[[File:PD2 M1928 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the drum. Note that the charging handle is still in the forward position, which would make the drum unable to be removed. Also note that the character will simply be shown as pulling out the drum instead of using the magazine release.]] &lt;br /&gt;
[[File:PD2 M1928 reloading2.jpg|thumb|600px|none|The drum removed, showing that it's empty.]] &lt;br /&gt;
[[File:PD2 M1928 reloading3.jpg|thumb|600px|none|About to insert a new drum full of .45 ACP.]] &lt;br /&gt;
[[File:PD2 M1928 reloading4.jpg|thumb|600px|none|Cocking the weapon.]] &lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:PD2 M1928 misc1.jpg|thumb|600px|none|The M1928 fitted with the long barrel, giving it a similar appearance to the M1927 Auto-Ordnance Thompson. Also note the black furniture. Somehow this gives the gun higher concealment.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45B(**)==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45B]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and incorrectly holds 40 rounds in the magazine instead of 36. It is available for purchase to anyone who owns the &amp;quot;Armored Transport&amp;quot; DLC. The in-game weapon is based on an early &amp;quot;B&amp;quot; model as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|450px|none|Swedish K / Carl Gustav M/45B Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[File:PD2 S K left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 S K right.jpg|thumb|600px|none|Note that the M/45B is incorrectly shown as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 S K holding.jpg|thumb|600px|none|A view of the &amp;quot;hook&amp;quot; on top of the rear of the weapon which shows it to be a M/45B as opposed an older unmodified M/45.]] &lt;br /&gt;
[[File:PD2 S K irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 S K reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 S K reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in.]] &lt;br /&gt;
[[File:PD2 S K reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
Modifying the Swedish K with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot; and &amp;quot;Ergo Grip&amp;quot; completes the look of a general-production M/45B.&lt;br /&gt;
[[Image:AM.029788.jpg|thumb|none|450px|A Carl Gustav M/45, &amp;quot;B&amp;quot; model with the stock folded - 9x19mm]]&lt;br /&gt;
[[File:PD2 S K misc1.jpg|thumb|600px|none|Wolf with his Swedish K modified with the &amp;quot;Swedish Barrel&amp;quot;, &amp;quot;Swedish Body&amp;quot;, &amp;quot;Ergo Grip&amp;quot; (which is literally just the basic grip with a darker finish) &amp;quot;Extended Magazine&amp;quot; and &amp;quot;Folded Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2(**)==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;SpecOps&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Weapon Pack #01&amp;quot; DLC. It holds 20 rounds in its standard flush maganine.&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 left.jpg|thumb|600px|none|Note the underbarrel rail slightly differs in shape from the real MP7A2, as the &amp;quot;SpecOps&amp;quot; was released in December 2013, which predates the actual A2 model.]] &lt;br /&gt;
[[File:PD2 MP7 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 MP7 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag.]] &lt;br /&gt;
[[File:PD2 MP7 reloading2.jpg|thumb|600px|none|Showing in a new one.]] &lt;br /&gt;
[[File:PD2 MP7 reloading3.jpg|thumb|600px|none|Then hitting the bolt release with a slap. This wouldn't be the best way to engage it, rather one should flick it upwards with their trigger finger.]] &lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, H&amp;amp;K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:PD2 MP7 misc1.jpg|thumb|600px|none|The MP7A2 fitted with &amp;quot;The Professional's Choice Sight&amp;quot; (An Aimpoint T-1 Micro), &amp;quot;Unfolded Stock&amp;quot;, &amp;quot;Suppressed Barrel&amp;quot;, and the &amp;quot;Extended Mag&amp;quot; which is based off the 40-round magazine, but it only holds 32 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion(**)==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. &lt;br /&gt;
[[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Vz.61 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag release to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading2.jpg|thumb|600px|none|About to insert a new one.]] &lt;br /&gt;
[[File:PD2 Vz.61 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Note that no bullet is visible in the chamber.]] &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:PD2 Vz.61 misc1.jpg|thumb|600px|none|Fitting the &amp;quot;Wooden grip&amp;quot; to the Vz.61 makes it resemble the classic Czechoslovakian model.]] &lt;br /&gt;
[[File:PD2 Vz.61 misc2.jpg|thumb|600px|none|John Wick channeling his inner mallninja with a decked out Skorpion. Note the suppressor (called Suppressor in-game,very clever), is unique to this gun. Also note the &amp;quot;Extended&amp;quot; magazine. Somehow two magazines clamped together give the gun a 40 round capacity. How it feeds from both magazines isn't clear, but it might be black magic.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9(**)==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. &lt;br /&gt;
&lt;br /&gt;
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
&lt;br /&gt;
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:PD2 Tec9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Tec9 iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:PD2 Tec9 reloading1.jpg|thumb|600px|none|Reloading. Inserting a twenty round magazine.]] &lt;br /&gt;
[[File:PD2 Tec9 reloading2.jpg|thumb|600px|none|Reloading. Continuing the debate above, a rather curious detail with the TEC-9 is that, in the reload animation, once the charging handle is pulled, the bolt doesn't move at all. This is probably a mistake. However, in the original reload animation, the character holds the TEC-9 at an angle when pulling the charging handle that makes this mistake rather obvious. This &amp;quot;mistake&amp;quot; was not fixed in the new animation for the weapon, despite it still being held at an angle that makes it very obvious.]] &lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:PD2 Tec9 misc1.jpg|thumb|600px|none|The TEC-9 becomes a [[Intratec AB-10]] if equipped with the &amp;quot;Short Barrel&amp;quot; modification.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi(**)==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the &amp;quot;Hotline Miami&amp;quot; DLC. It holds 30 rounds in a 32-round magazine.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI left.jpg|thumb|600px|none|Note the &amp;quot;K&amp;quot; foregrip. This is mounted by default.]] &lt;br /&gt;
[[File:PD2 UZI right.jpg|thumb|600px|none|Like many other open-bolt guns in PD2, the UZI is depicted as firing from a closed bolt.]] &lt;br /&gt;
[[File:PD2 UZI holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UZI iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UZI reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 UZI reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UZI reloading3.jpg|thumb|600px|none|Just about to pull the charging handle.]] &lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:PD2 UZI misc1.jpg|thumb|600px|none|Fitting the weapon with the &amp;quot;Solid stock&amp;quot; mod gives it this late model wooden stock.]] &lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|none|400px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[File:PD2 UZI misc2.jpg|thumb|600px|none|The UZI can also have its stock folded. Note the suppressor (called &amp;quot;Silent Death&amp;quot; in-game) It's similar but not quite the same as the Sionics Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3(**)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A3]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name &amp;quot;Patchett&amp;quot; refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development. &lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 L2A3 right.jpg|thumb|600px|none|Note that this is one of the few weapons in-game properly depicted with an open bolt.]] &lt;br /&gt;
[[File:PD2 L2A3 holding part 2.jpg|thumb|600px|none|Wick admiring his collection of guns. As with most Sten models and derivatives in video games, the Sterling is held in the ever-so-incorrect &amp;quot;Sten grip&amp;quot; position, which is even more jarring in the hands of the series' resident Brit, Hoxton.]] &lt;br /&gt;
[[File:PD2 L2A3 irons.jpg|thumb|600px|none|Sighting up a blueprint of a [[Pancor Jackhammer]].]] &lt;br /&gt;
[[File:PD2 L2A3 misc3.jpg|thumb|600px|none|If one empties the mag, the magazine will be properly shown as empty.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 L2A3 reloading3.jpg|thumb|600px|none|Pulling back the bolt. Note that the bolt only goes locks forward at the beginning of the reload animation and not when the gun runs dry, as common in video games.]] &lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[File:PD2 L2A3 misc1.jpg|thumb|600px|none|The &amp;quot;Suppressed Barrel&amp;quot; mod turns the L2A3 into the [[Sterling SMG|Sterling L34A1]]. ]] &lt;br /&gt;
[[Image:SWE11br.jpg|thumb|none|400px|BlasTech E-11 Blaster Rifle prop from [[Star Wars]]]]&lt;br /&gt;
[[file:PD2 L2A3 misc2.1.jpg|thumb|none|600px|The L2A3 can be modified with a &amp;quot;Combat Sight&amp;quot;, &amp;quot;Short Magazine&amp;quot;, &amp;quot;Folded Stock&amp;quot; and &amp;quot;Heatsinked Suppressed Barrel&amp;quot; to make it look like the BlasTech E-11 Blaster from ''[[Star Wars]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9(**)==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as &amp;quot;Jacket's Piece&amp;quot; and is unlocked for purchase by buying the &amp;quot;Jacket Character Pack&amp;quot; DLC. It holds 32 rounds.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD/Cobray M11/9 with folding stock - 9x19mm]]&lt;br /&gt;
[[File:PD2 Cobray M11 left.jpg|thumb|600px|none|Note the aftermarket vertical foregrip in place of the barrel nut. The fire selector is set to &amp;quot;SMG&amp;quot;, whatever that means.]] &lt;br /&gt;
[[File:PD2 Cobray M11 right.jpg|thumb|600px|none|Note that the open bolt is properly depicted as ''open''.]] &lt;br /&gt;
[[File:PD2 Cobray M11 holding.jpg|thumb|600px|none|Jacket holding his piece while bathing in the neon light.]] &lt;br /&gt;
[[File:PD2 Cobray M11 irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 Cobray M11 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine with the heel mag-release.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading3.jpg|thumb|600px|none|Then pulling the charging handle...]] &lt;br /&gt;
[[File:PD2 Cobray M11 reloading4.jpg|thumb|600px|none|...revealing the chamber.]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc1.jpg|thumb|600px|none|The M11/9 modified with a shoulder thing that goes up (or a &amp;quot;Slotted barrel extension&amp;quot; as the game calls it)]] &lt;br /&gt;
[[File:PD2 Cobray M11 misc2.jpg|thumb|600px|none|The M11/9 with the &amp;quot;Werbell's suppressor&amp;quot; and its unique skin modification, known as &amp;quot;80's Calling&amp;quot;. The M11/9 is currently the only weapon that can be modified with an alternate finish that isn't counted as a weapon &amp;quot;skin&amp;quot;. Note the presence of ''Hotline Miami'' character Richard's face on the rear of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector(**)==&lt;br /&gt;
The [[KRISS Vector]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It is marketed as the &amp;quot;Polygon SMG&amp;quot; in-universe and called &amp;quot;Kross Vertex&amp;quot; by the inventory screen. The weapon holds 30 rounds in the &amp;quot;25+&amp;quot;-round magazines. &lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|KRISS Vector - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KRISS Vector right.jpg|thumb|600px|none|&amp;quot;Polygon SMG&amp;quot; can be seen on the receiver near the muzzle.]] &lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Pressing the bolt release, or rather, the surface just underneath it.]]&lt;br /&gt;
[[File:Krissciv.gif|thumb|none|500px|TDI CRB/SO with barrel &amp;quot;safety extension&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc3.jpg|thumb|600px|none|The Vector fitted with the &amp;quot;Precision barrel&amp;quot; giving it a similar appearance to the Vector CRB, which is the civilian semi-auto only variant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc4.jpg|thumb|600px|none|The Vector's unique suppressor, called &amp;quot;HPS Suppressor&amp;quot; in-game. It was modeled after the Defiance HPS 4GSK .45ACP, an actual Kriss USA product for Vector models of this caliber. Note that the &amp;quot;S&amp;quot; in &amp;quot;HPS&amp;quot; is already short for &amp;quot;suppressor&amp;quot;, so the in-game suffix is redundant.]] &lt;br /&gt;
[[File:PD2 KRISS Vector misc1.jpg|thumb|600px|none|Sydney reloading her Vector. Note that it no longer has a foregrip, it's still held as it has one however. Strangely, when fitting a &amp;quot;skin&amp;quot; to the gun, the foregrip will appear again. Why it disappears when no &amp;quot;skin&amp;quot; is used is unknown.]]&lt;br /&gt;
[[File:PD2 KRISS Vector misc2 director's cut.jpg|thumb|600px|none|The Vector with the &amp;quot;Urban camo&amp;quot; finish, showing the foregrip. Also note the stock interface, which is a Kriss USA's proprietary Enhanced Stock Adapter that appears when the Vector's default stock is swapped out for a mod.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi(**)==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the &amp;quot;Yakuza Character Pack&amp;quot;.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by [[Sharlto Copley]] from the movie ''[[Hardcore Henry]]''. The weapon is called &amp;quot;Heather&amp;quot; ingame, which is the English translation of &amp;quot;Veresk&amp;quot;. It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats, sans the rate of fire and stability, are a copy-and-paste of the [[MAC-10#Cobray M11/9|Cobray M11/9]] (Jacket's Piece).&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:PD2 SR2 left.jpg|thumb|600px|none|Here you can see the fire-selector is set to full-auto...]] &lt;br /&gt;
[[File:PD2 SR2 right.jpg|thumb|600px|none|...and the safety is set to fire!]] &lt;br /&gt;
[[File:PD2 SR2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 SR2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag...]] &lt;br /&gt;
[[File:PD2 SR2 reloading2.jpg|thumb|600px|none|...inserting a new one...]] &lt;br /&gt;
[[File:PD2 SR2 reloading3.jpg|thumb|600px|none|...and pulling the charging handle. Note the coke stains on Jimmy's suit.]]&lt;br /&gt;
[[File:PD2 SR2 misc1.jpg|thumb|600px|none|The SR-2 with its two unique mods, an extended stock (that mod has to be unlocked, it is however free to install once the player has one) and the Tishina suppressor. Tishina means silence in Russian, an apt name. It might look like it's clipping into the gun but it's actually supposed to fit that way.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 SR2 akimbo left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SR2 akimbo reloading.jpg|thumb|600px|none|Reloading. Since the Veresk has an ambi mag-release, this is atleast somewhat conceivable.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] was originally an NPC-exclusive weapon, being used by enemy factions such as the GenSec Elite SWAT and the Murkywater PMC enemies. It was eventually added as a player-usable weapon with the &amp;quot;John Wick Weapon Pack&amp;quot; alongside the P30L and Desert Tech SRS-A1. Named the &amp;quot;Jackal SMG&amp;quot;, it is otherwise known in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr AMP&amp;quot;, made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol.&lt;br /&gt;
&lt;br /&gt;
Despite being ostensibly based on the .45 ACP model, the weapon's statistics and performance in the game are more akin to the UMP-40 variant, most notably the fire rate and 30-rounder magazine.&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with vertical foregrip and flash hider - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 UMP right.jpg|thumb|600px|none|If the player squints hard enough, the &amp;quot;.45 ACP&amp;quot; engraving can be seen on the bolt, thus confirming that this indeed is a UMP45, unlike what its stats may have suggested. Also despite being apparently milspec, the weapon also bears the caution to read the user manual above the fire selector, a feature not present on military UMPs.]] &lt;br /&gt;
[[File:PD2 UMP holding.jpg|thumb|600px|none|Wick admiring Sokol's hockey corner.]] &lt;br /&gt;
[[File:PD2 UMP irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 UMP reloading1.jpg|thumb|600px|none|After filling the goal with the wrong sort of projectile, Wick reloads the UMP45. First by pulling back the charging handle.]] &lt;br /&gt;
[[File:PD2 UMP reloading2.jpg|thumb|600px|none|Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 UMP reloading3.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:PD2 UMP reloading4.jpg|thumb|600px|none|And the slapping (or punching, rather) the bolt into battery.]] &lt;br /&gt;
[[Image:Lg usc.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC Tactical Match Rifle - .45 ACP]]&lt;br /&gt;
[[File:PD2 UMP misc1.jpg|thumb|600px|none|It's possible to modify the UMP45 into the [[Heckler &amp;amp; Koch USC]] with the &amp;quot;Civilian Barrel&amp;quot; and &amp;quot;Civilian Stock&amp;quot;. Add the &amp;quot;Short Magazine&amp;quot; (which holds 20 rounds instead of 10) and &amp;quot;Single Fire&amp;quot; mod for more &amp;quot;immersion&amp;quot;. The impersonation is less than perfect as the USC stock is not integral to the gun's frame, plus the UMP's stock hinge, 3-point fire selector switch and gadget rails remain attached to the weapon.]] &lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP.  This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]&lt;br /&gt;
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, &amp;quot;Twinkle Grip&amp;quot; (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) &amp;quot;Military Laser Module&amp;quot;, &amp;quot;See More sight&amp;quot; and &amp;quot;Extended Magazine&amp;quot;.]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]&lt;br /&gt;
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2(**)==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]]-2 was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Named the &amp;quot;Tatonka&amp;quot; submachine gun in-game, the Bizon-2 is a rather inaccurate weapon with quite some recoil, though the latter is already remedied by the SMG's average fire rate. On the flip side, it is as compact as one would think and boasts unusually high damage per shot despite being chambered in pistol ammunition. &lt;br /&gt;
&lt;br /&gt;
Like the AK-12 in the same pack, the Bizon-2 lacks unique modifications.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:PD2 PP19 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 PP19 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 PP19 1.jpg|thumb|none|600px|Looking for trouble with the &amp;quot;Tatonka&amp;quot; SMG. The in-game name is actually a Native American word for &amp;quot;bison.&amp;quot;]]&lt;br /&gt;
[[File:PD2 PP19 2.jpg|thumb|none|600px|Iron sights of the PP-19.]]&lt;br /&gt;
[[File:PD2 PP19 3.jpg|thumb|none|600px|Removing the helical mag on a customized Bizon.]]&lt;br /&gt;
[[File:PD2 PP19 4.jpg|thumb|none|600px|Locking in another magazine.]]&lt;br /&gt;
[[File:PD2 PP19 5.jpg|thumb|none|600px|Sokol chambering a round with his dominant hand.]]&lt;br /&gt;
&lt;br /&gt;
=Carbines / Assault Rifles / Battle Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the ''AMCAR'', the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the [[G36K]] (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified Model 733, aside from the &amp;quot;Mil-Spec&amp;quot; magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its original dismal damage put the Model 733 closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the Model 733's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It's simply called AK Rifle and holds 30 rounds. &lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|501px|Izhmash AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AKS74 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKS74 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKS74 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKS74 reloading ett.jpg|thumb|none|600px|Reloading. Rocking in a new mag...]]&lt;br /&gt;
[[file:PD2 AKS74 reloading2.jpg|thumb|none|600px|...then pulling the charging handle. One can make out a round in the chamber.]]&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PD2 AK74 misc2.jpg|thumb|600px|none|Fitting the &amp;quot;Classic Stock&amp;quot; from The &amp;quot;Butcher's AK/CAR Mod Pack&amp;quot; turns the rifle into a regular [[AK-74]].]] &lt;br /&gt;
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called &amp;quot;Assault Rifles&amp;quot; They always come in twos and the models are noticeably higher quality than the in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a &amp;quot;higher caliber variant&amp;quot; of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.&lt;br /&gt;
&lt;br /&gt;
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M4 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M4 misc1.jpg|thumb|none|600px|The markings on the side of the M4A1. They read: AR15 OVERKILL TACTICAL 5.56x45mm NATO MADE IN USA.]]&lt;br /&gt;
[[file:PD2 M4 holding.jpg|thumb|none|600px|Unlike a lot of shooters, the M4A1 in Payday 2 has the fire selector set to full-auto instead of semi-auto, safe, or &amp;quot;look, I broke the fire selector&amp;quot;.]]&lt;br /&gt;
[[file:PD2 M4 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M4 reloading1.jpg|thumb|none|600px|Reloading. Before mashing in the new mag, Dallas peeks into it, discovering it's only loaded with two bullets! (unless a magazine is completely empty, they will always been shown with two bullets in them.]]&lt;br /&gt;
[[file:PD2 M4 reloading2.jpg|thumb|none|600px|Not worried about this shortcoming, he loads the gun with the magazine anyway...]]&lt;br /&gt;
[[file:PD2 M4 reloading3.jpg|thumb|none|600px|...and then chambers one of the two bullets with the bolt release.]]&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|500px|The Z-M LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M4 misc2.jpg|thumb|none|600px|Fitting a M4A1 with a Aftermarket Special Handguard, Folding Stock, Short Barrel, Straight Grip and Exotique (upper) Receiver makes it resemble the [[Z-M LR 300|Z-M LR 300ML]]. It's not a complete copy however, more like an approximation.]]&lt;br /&gt;
[[File:SalientArmsTier1 AR.jpg|thumb|500px|none|Salient Arms International GRY rifle - 5.56x45mm]] &lt;br /&gt;
[[File:SAITierOne.jpg|thumb|500px|none|Salient Arms International Tier One AR-15 - 5.56x45mm]] &lt;br /&gt;
[[File:PD2 M4 misc3.jpg|thumb|600px|none|Fitting the M4A1 with a Short Barrel, OVAL Foregrip, Straight Grip, THRUST lower and upper receiver and Wide Stock turns it into a mix between the Salient Arms GRY (pronounced grey) rifle and their other Tier-One (operator) AR's. The THRUST upper adds the distinctive titanium nitride coated bolt carrier group while the THRUST lower adds a Magpul BAD lever, albeit it's not actually used, which is too bad.]]&lt;br /&gt;
[[File:PD2 M4 cops1.jpg|thumb|500px|none|An FBI...]] &lt;br /&gt;
[[File:PD2 M4 cops2.jpg|thumb|500px|none|...SWAT...]] &lt;br /&gt;
[[File:PD2 M4 cops3.jpg|thumb|500px|none|...and higher level FBI member with their M4A1's. Note that this particular image is from a trailer, the model is higher quality than the actual in-game NPC used one. Also note how the iron sights are flipped down instead of removed like usual. This HD model more clearly shows its fitted with an Exotique (upper) Receiver and a EOTech 553 sight.]] &lt;br /&gt;
[[File:PD2 M4 taser.jpg|thumb|500px|none|A Taser with his M4A1.]] &lt;br /&gt;
[[File:PD2 M4 snipers.jpg|thumb|500px|none|And finally the snipers with their old riles, note the laser.]]&lt;br /&gt;
[[File:PD2 ZealTeamARdude.jpg|thumb|600px|none|A &amp;quot;Zeal Team&amp;quot; unit with an M4A1. Note the Folding Stock, which does not appear on said unit's weapon in the actual game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 (Military Version) - 5.56x45mm]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|450px|Thales F90, a future replacement for the Australian F88 Austeyr - 5.56x45mm]]&lt;br /&gt;
[[file:PD2 AUG A2 misc1.jpg|thumb|none|600px|Slapping the &amp;quot;Raptor Polymer Body&amp;quot; onto the AUG makes it sorta resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the AK.762 and is unlocked at reputation level 16. It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a [[AKM]] if the &amp;quot;Classic Stock&amp;quot; from The Butcher's AK/CAR Mod Pack is equipped.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AKMS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AKMS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine.]] &lt;br /&gt;
[[File:PD2 AKMS reloading2.jpg|thumb|600px|none|Racking the charging handle. A round can be seen in the chamber if one looks closely enough.]] &lt;br /&gt;
[[File:PD2 AKMS Gold right.jpg|thumb|600px|none|The Gold AKMS in all its fugly glory.]]&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|450px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barreled).]]&lt;br /&gt;
[[file:PD2 AKMS misc5.jpg|thumb|none|600px|Fitting the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the AKMS allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]]]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKM misc6.jpg|thumb|600px|none|The AKM fitted with the &amp;quot;Classic stock&amp;quot; giving it that classic look.]] &lt;br /&gt;
[[File:PD2 AKMS misc1.jpg|thumb|600px|none|The Russian mercs in the Boiling Point heist use AKMs with solid stocks as their weapon. They were the only enemies to use AKMs initially, but eventually enemies such as the Hotline Miami gangsters, cartel members, gang members and AI companions started using them too.]] &lt;br /&gt;
[[File:PD2 AKMS misc2.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
[[File:PD2 AKMS misc4.jpg|thumb|600px|none|The AI Houston using an AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] makes an appearance as the &amp;quot;JP36&amp;quot;, unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this G36 is a KV. The proportions are a little off and the flash hider is that of a [[G36C]], hinting that it might've been modeled from an airsoft cousin or &amp;quot;stretching&amp;quot; a G36C model.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination retractable-folding HK stock, the fake vent holes on the foregrip texture, and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
[[File:PD2 G36C cops.jpg|thumb|600px|none|A GenSec Elite with a G36KV. Note the unique digital camo. It is fitted with a EOTech XPS red dot sight with a EOTech G33 3x magnifier mounted behind it, along with a Streamlight TLR 1 weaponlight on the handguard.]]&lt;br /&gt;
[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]]. The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 G36 misc1.jpg|thumb|600px|none|The &amp;quot;Gage Spec Ops Pack&amp;quot; DLC added along with a plethora of weapons mods, the &amp;quot;JP36 Original Sight&amp;quot; and &amp;quot;JP36 Long Foregrip&amp;quot;. This allows the weapon to impersonate the basic [[G36]] or an original German G36K if just the JP36 Original Sight is used.]] &lt;br /&gt;
[[File:PD2 G36 misc2.jpg|thumb|600px|none|A look down the fancy top mounted red dot sight. The reticle shape and color can be changed at the player's discretion.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|450px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reloaded like this until update 65, when the AMR-16 received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14==&lt;br /&gt;
A [[M14|Springfield Armory M14]] with a McMillan M2A stock and a short 16&amp;quot; barrel appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now one of only two weapons with multiple fire modes that defaults to semi-auto, the other being the much-later-added HK417. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]]. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|500px|Springfield Armory M14 Designated Marksman Rifle in a McMillan M2A stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|Springfield Armory M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px|Note fire-selector below the rear sight.]]&lt;br /&gt;
[[File:PD2 M14 holding.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:PD2 M14 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:PD2 M14 reloading1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:PD2 M14 reloading2.jpg|thumb|none|600px|About to insert a fresh mag.]]&lt;br /&gt;
[[File:PD2 M14 reloading3.jpg|thumb|none|600px|Hitting the bolt-release, a very rare sight with M14-style rifles in video-games. Note that the bolt is just about to lock into battery.]]&lt;br /&gt;
[[File:PD2 M14 misc1.jpg|thumb|none|600px|The M14 DMR in a JAE 100 G3 stock...]]&lt;br /&gt;
[[File:PD2 M14 misc2.jpg|thumb|none|600px|...and here in a SAGE EBR Chassis.]]&lt;br /&gt;
[[File:PD2 M14 misc3.jpg|thumb|none|600px|In the &amp;quot;Butcher mod pack&amp;quot; update, a scope mount was added for the M14. Without the mount, any optics will be mounted further forward on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a catogorized as an SMG, rather than an assault rifle like the other three Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|450px|Izhmash AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 AKMSU left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 AKMSU right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 AKMSU holding.jpg|thumb|none|600px|Dallas admiring his huge stack of cash that he sadly can not spend on guns.]]&lt;br /&gt;
[[file:PD2 AKMSU iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 AKMSU reloading1.jpg|thumb|none|600px|Reloading. About to karate-chop the magazine out of the gun...]]&lt;br /&gt;
[[file:PD2 AKMSU reloading2.jpg|thumb|none|600px|...off it goes!]]&lt;br /&gt;
[[file:PD2 AKMSU quadmag.jpg|thumb|none|600px|Chains about to insert a quad stack magazine...]]&lt;br /&gt;
[[file:PD2 AKMSU reload.jpg|thumb|none|600px|...and finally racking the charging handle.]]&lt;br /&gt;
[[File:PD2 AKMS misc3.jpg|thumb|600px|none|Russian &amp;quot;light&amp;quot; mercs and (formerly) the Cloaker's Russian cousin in the Boiling Point heist use AKMSUs with a PBS-1 suppressor, railed handguard, an Aimpoint T1 Micro sight, no stock, and bakelite magazines. One might assume they use AKS-74Us due to the bakelite mags, but the curvature of the magazine indicates that it's chambered in 7.62x39mm. This could mean that the magazines are simply retextured AKMSU magazines that are supposed to make the gun look like an AKS-74U.]]&lt;br /&gt;
===Akimbo===&lt;br /&gt;
[[File:PD2 AKMSU akimbo right.jpg|thumb|600px|none|This is a bad idea.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo holding.jpg|thumb|600px|none|...but Dallas don't care.]] &lt;br /&gt;
[[File:PD2 AKMSU akimbo reloading.jpg|thumb|600px|none|Reloading. Somehow reloading two AKMSUs is faster than reloading any of the akimbo pistols in-game. Magic innit?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the &amp;quot;AK5&amp;quot;, all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Caesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;, decorated here with a yellow laser module and a Lancer L5 magazine. The resemblance is far from perfect, however, due to the lack of the Ak 5C's railed top and duckbill flash hider, and the complete absence of vent holes on the foregrip.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
[[File:PD2 AK5 reloading1.jpg|thumb|600px|none|The reload animation has since been updated to be more conventional.]] &lt;br /&gt;
[[File:PD2 reloading2.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN FNC.jpg|thumb|500px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front. This has since been patched.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an [[M16A1]] handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M16 left.jpg|thumb|600px|none|The magazine is modeled after a 20 round mag but somehow it holds 30 rounds. Putting an actual 30 round mag in gun gives it 38 rounds.]] &lt;br /&gt;
[[File:PD2 M16 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M16 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] &lt;br /&gt;
[[File:PD2 M16 reloading2.jpg|thumb|600px|none|Then pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2(**)==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note that the magazine is modeled without a follower.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H(**)==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the &amp;quot;Eagle Heavy Rifle&amp;quot; and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. About to insert a magazine. The lack of feed lips is all too obvious in this frame.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle to chamber a new round. Seemingly, this SCAR-H has a broken bolt catch since the bolt does not lock back when the gun runs dry. Rather oddly, the original reload was '''correct''', as it uses the bolt release to chamber, until Update #65 released this new animation that seemingly &amp;quot;broke&amp;quot; the rifle.]]&lt;br /&gt;
[[File:PD2 SCAR misc1.jpg|thumb|600px|none|The SCAR-H used by the Murkywater PMCs. Note the AN/PEQ-15 IR designator on top of the front-rail.]] &lt;br /&gt;
[[File:PD2 SCAR misc2.jpg|thumb|600px|none|Ditto.]] &lt;br /&gt;
'''Modified Version'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version with FN SSR stock, EOTech XPS, Command Arms pistol grip, and AN/PEQ-15 IR designator.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 FAL(**)==&lt;br /&gt;
A [[FAL|DSA SA58 FAL]] fitted with a DSA bolt-on railed scope mount and a paratrooper rear sight appears as the &amp;quot;Falcon Rifle&amp;quot; and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the SA58 was the first weapon to have its accessories linked to DLC achievements rather than random drops. &lt;br /&gt;
[[File:DSA SA58 with 18'' barrel.jpg‎|thumb|none|500px|DSA SA58 with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL left.jpg|thumb|none|600px|Besides the DSA bolt-on railed scope mount and the eared paratrooper rear sight, it matches the above image to a T. Although difficult to spot in this screenshot, the receiver texture claims this weapon is chambered in .308 Winchester, a caliber that the original FAL cannot support while the SA58 can by using a proprietary receiver. Also note the fire selector being set to &amp;quot;Einzelfeuer&amp;quot; (single-fire), but the weapon still fires fully-automatic by default.]]&lt;br /&gt;
[[Image:PD2 FAL right.jpg|thumb|none|600px|Note the DSA bolt with &amp;quot;sand cuts&amp;quot;. The line &amp;quot;BARRINGTON, IL&amp;quot; milled onto its side is an obvious reference to the Barrington, Illinois-based DSA Arms.]]&lt;br /&gt;
[[File:PD2 FAL holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 FAL iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 FAL reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine...]] &lt;br /&gt;
[[File:PD2 FAL reloading2.jpg|thumb|600px|none|...then finishes by racking the charging handle.]] &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 FAL SA58.jpg|thumb|none|600px|A DSA SA58 OSW can be replicated by equipping the &amp;quot;CQB Foregrip&amp;quot;, &amp;quot;Tactical Grip&amp;quot;, and &amp;quot;CQB Stock&amp;quot; modifications. An Extended Mag is optional, but will further improve the look.]] &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:PD2 FAL miscinthearse.jpg|thumb|none|600px|Attaching the &amp;quot;Retro Foregrip&amp;quot; and &amp;quot;Wooden Stock&amp;quot; to the SA58 allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1(**)==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion Rifle&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the &amp;quot;G2 Grip&amp;quot; to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:PD2 Famas left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Famas iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Famas reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 Famas reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 Famas reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]]&lt;br /&gt;
[[File:PD2 Famas misc1.jpg|thumb|600px|none|If fitted with the &amp;quot;G2 Grip&amp;quot; (originally called &amp;quot;Retro Grip&amp;quot; before a patch, even though the G1 and G2 are newer models than the F1), the F1 turns into a G1 model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62(**)==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It incorrectly holds 30 rounds in the 25-round magazine and has a much higher RoF than actual ARMs. &lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|500px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:PD2 Galil left.jpg|thumb|none|600px|Note that the bipod can't be used, it's purely cosmetic.]]&lt;br /&gt;
[[Image:PD2 Galil right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Galil holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Galil iron sight.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 Galil reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine, since it's not dry there's still bullets in it, or rather, a bullet.]] &lt;br /&gt;
[[File:PD2 Galil reloading2.jpg|thumb|600px|none|Rocking in a new mag.... with one bullet.]] &lt;br /&gt;
[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the &amp;quot;Light Foregrip&amp;quot;.]]&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the &amp;quot;CQB foregrip and &amp;quot;Skeletal stock&amp;quot; it turns into a [[Galil MAR]] lookalike.]]&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 Galil misc3.jpg|thumb|none|600px|The &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; turns the ARM into the [[Galil Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] with a [[Heckler &amp;amp; Koch HK21]] machine gun's stock appears as the &amp;quot;Gewehr 3 Rifle&amp;quot; (a rather redundant name, as &amp;quot;Gewehr&amp;quot; means &amp;quot;rifle&amp;quot;, making this the &amp;quot;Rifle 3 Rifle&amp;quot;), and is available to purchase for owners of the &amp;quot;Gage Assault Pack&amp;quot; DLC. It holds 20 rounds in the magazine.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 right.jpg|thumb|600px|none|Note the G3A3A1-style ambidextrous fire selector. A real G3A3 (see above picture) is designed for right-handed shooters only.]] &lt;br /&gt;
[[File:PD2 G3 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 G3 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 G3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 G3 reloading2.jpg|thumb|600px|none|...about to insert a full one...]] &lt;br /&gt;
[[File:PD2 G3 reloading3.jpg|thumb|600px|none|...chambering a round.]] &lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc3.jpg|thumb|600px|none|Fitting the G3 with the &amp;quot;Wooden foregrip&amp;quot;, &amp;quot;Wooden stock&amp;quot; and &amp;quot;Retro grip&amp;quot; will give it an appearance similar to the CETME rifles. Note the fancy (and entirely cosmetic) sling.]] &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD2 G3 misc4.jpg|thumb|600px|none|With the &amp;quot;Plastic foregrip&amp;quot; and &amp;quot;Retro grip&amp;quot; the G3 looks like the version above.]] &lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|500px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:PD2 G3 modified1 left.jpg|thumb|600px|none|The G3A3 modified to ''look'' like a PSG-1.]] &lt;br /&gt;
[[File:PD2 G3 modified1 right.jpg|thumb|600px|none|It's not quite a PSG-1 however...]] &lt;br /&gt;
[[File:PD2 G3 misc1.jpg|thumb|600px|none|Unlike a real PSG-1, this gun has S-E-F fire selector, a PSG-1 is semi-auto only and has a 0-1 selector. The PSG doesn't have any paddle magazine release or iron sights either.]] &lt;br /&gt;
[[File:PD2 G3 misc2.jpg|thumb|600px|none|Additionally, the fire selector on a PSG-1 isn't ambidextrous and was a forward assist/&amp;quot;silent bolt close divice&amp;quot;, something not present on this mock-up.]] &lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|500px|none|The gun is more of a strange hybrid between the the SG-1...(S-E-F fire-selector, paddle magazine release, iron sights)]] &lt;br /&gt;
[[File:Sr9tc.jpg|thumb|500px|none|...SR9(TC)...(grip, trigger, stock)]] &lt;br /&gt;
[[File:HKMSG90A1.jpg|thumb|500px|none|...and MSG90A1(ambidextrous fire-selector, forward assist, handguard)]]&lt;br /&gt;
[[File:PD2 CopSniperRifle.jpg|thumb|600px|none|The new rifle used by the Police Snipers. Note that it has the &amp;quot;Theia Magnified Scope&amp;quot; installed. This scope can only be used by the player on weapons categorized as sniper rifles, which the G3A3 is not.]]&lt;br /&gt;
[[File:PD2 CopSniperRifle2.jpg|thumb|600px|none|Left side of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2(**)==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was released in the ''Clover Character Pack'' as the first paid DLC signature weapon. Known in-universe as the &amp;quot;L-95&amp;quot; and referred to as the &amp;quot;Queen's Wrath&amp;quot; by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction. &lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|500px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 left.jpg|thumb|600px|none|A small clover sticker along with several tally marks can be made out if the player squints hard enough. Apparently the rifle had claimed 38 lives prior to Clover joining the gang, after which she for some reason decided to drop the habit entirely. It's probably for the best anyway, however, due to the massive number of cops the player ventilate each day the tally counts would literally go through the roof.]] &lt;br /&gt;
[[File:PD2 L85 right.jpg|thumb|600px|none|Note the zipped-on bottom and right rails. This is due to the L85 series' &amp;quot;flush&amp;quot; handguards not providing any attachment points for aftermarket accessories to mount on.]] &lt;br /&gt;
[[File:PD2 L85 holding.jpg|thumb|600px|none|Clover in her office with her favorite rifle.]]&lt;br /&gt;
[[File:PD2 L85 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 L85 reloading1.jpg|thumb|600px|none|Reloading. Slapping the mag release, which probably wouldn't work very well.]] &lt;br /&gt;
[[File:PD2 L85 reloading2.jpg|thumb|600px|none|About to mash in a STANAG mag.]] &lt;br /&gt;
[[File:PD2 L85 reloading3.jpg|thumb|600px|none|Then pulling the charging handle. Like in many games, the bolt isn't depicted as locking back once the gun is dry.]]&lt;br /&gt;
[[File:PD2 L85 misc1.jpg|thumb|600px|none|The L85 is one of the few weapons in-game to have a completely different animation for reloading with a partially spent magazine. Instead of simply dropping the mag, it's removed by hand and presumably kept, which is wise.]] &lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 L85 misc2.jpg|thumb|600px|none|One can deck out the L85A2 with the distinctive Daniel Defense rail for more tacticool. Also note the ACOG scope, called &amp;quot;Acough Optic Scope&amp;quot; in-game, and the Magpul EMAG, the latter was added along with this rifle and can be used with all rifles in-game that use STANAG magazines.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2(**)==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the &amp;quot;Dragan Character Pack&amp;quot; DLC, much like the L85A2 was part of Clover's DLC. It is known in-game as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 VHS right.jpg|thumb|600px|none|Note that the VHS-D2 is strangely a closed bolt weapon depicted as firing from an open bolt.]] &lt;br /&gt;
[[File:PD2 VHS holding.jpg|thumb|600px|none|Dragan in the gym with the rifle of his homeland.]] &lt;br /&gt;
[[File:PD2 VHS irons.jpg|thumb|600px|none|Iron sights. These bears some resemblance with the G36's iron sights.]] &lt;br /&gt;
[[File:PD2 VHS reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine.]] &lt;br /&gt;
[[File:PD2 VHS reloading2.jpg|thumb|600px|none|A new magazine about to be loaded in. Here Dragan's VHS-D2 is shown to be using a real-but-relatively-obscure type of proprietary magazine. The VHS 2 series can accept G36 magazines in reality and are more commonly seen using them instead.]] &lt;br /&gt;
[[File:PD2 VHS reloading3.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 VHS misc1.jpg|thumb|600px|none|With the &amp;quot;CQB Barrel&amp;quot; installed, the rifle resembles the K2 variant of the VHS.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash AS Val(**)==&lt;br /&gt;
The [[AS Val]] was added with the Sokol Character Pack. It's called &amp;quot;Valkyria&amp;quot; in-game and holds 20 rounds of 9x39mm in the magazine.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|500px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AS Val holding.jpg|thumb|600px|none|Sokol admiring his hockey stick.]] &lt;br /&gt;
[[File:PD2 AS Val irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AS Val reloading1.jpg|thumb|600px|none|Reloading. Removing the empty.]] &lt;br /&gt;
[[File:PD2 AS Val reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:PD2 AS Val reloading3.jpg|thumb|600px|none|Pulling the charging handle with an underhand technique.]] &lt;br /&gt;
[[File:PD2 AS Val misc2.jpg|thumb|600px|none|The AS Val fitted with the &amp;quot;Prototype barrel&amp;quot; mod.]] &lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PD2 AS Val misc1.jpg|thumb|600px|none|Fitting the AS Val with the &amp;quot;Solid stock&amp;quot; turns it into a [[VSS Vintorez]].]] &lt;br /&gt;
[[File:PD2 AS Val misc3.jpg|thumb|600px|none|A VSS Vintorez in Chains' armory.]] &lt;br /&gt;
[[File:PD2 AS VAL misc1.jpg|thumb|600px|none|The VSS Vintorez used by the Russian Cloakers in the Boiling Point heist. At the time of the heist's release, they used AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000(**)==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the [[Kel-Tec SUB-2000]] appears as the &amp;quot;Cavity 9mm&amp;quot;. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 33.jpg|thumb|none|500px|Kel-Tec SUB-2000 with 33-round Glock magazine - 9x19mm]] &lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible. For once, the 33-rounder Glock magazine holds the correct amount of ammunition, and while it is usable with this gun in reality, it isn't recommended to any degree since the magwell of the SUB-2000 was not designed to work with the shelf of the Glock 18's extended magazine. This presents the risk of the magazine being shoved too far up the weapon when reloading and causing a jam. Kel-Tec therefore only recommends the use of standard Glock 17, 19, 22 and 23 magazines with their SUB-2000s.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]] &lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model. The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen 2 shape. It seems to be a slightly-modified mockup of the GemTech MK-9K suppressor and Red Lion Precision rail combo.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the SUB-2000, viewed against a distant mercenary's upper body. The weapon is missing the red plastic blade in its front ring sight, making precise shooting a bit difficult. In real life the front sight blade is notorious for falling out or breaking off easily.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] was added with the release of the ''Sydney Character Pack''. It was marketed in-universe as the &amp;quot;Schäfer &amp;amp; Gewehr 416C&amp;quot;, but this copy of the weapon was renamed by Sydney to &amp;quot;Bootleg&amp;quot; after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It comes pre-fitted with a set of Centurion Arms diopter drum sights, non-removable 100-round Beta C-Mag and a Magpul RVG, the latter of which is apparently for posterity only as its recoil remains horrible throughout.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD2 416C left.jpg|thumb|600px|none|The Beta C-Mag is attached by default and can't be switched to anything else. It correctly holds 100 rounds.]] &lt;br /&gt;
[[File:PD2 416C right.jpg|thumb|600px|none|Note the bullets modeled inside the drum. Also note the Magpul RVG that is fitted by default and can't be removed. The collapsible stock can't be extended either, meaning actual shoulder-firing of the weapon is not possible and explains quite a lot about its rather mediocre Stability value.]] &lt;br /&gt;
[[File:PD2 416C holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 416C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 416C reloading1.jpg|thumb|600px|none|Reloading. Dumping the empty drum...]] &lt;br /&gt;
[[File:PD2 416C reloading2.jpg|thumb|600px|none|...inserting a new one... (Here you can see &amp;quot;SG 416 C&amp;quot; on the mag-well.)]] &lt;br /&gt;
[[File:PD2 416C reloading3.jpg|thumb|600px|none|...and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1(**)==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] was added with the Biker Heist Packs and called the &amp;quot;CR 805B&amp;quot; in-game. It's strangely treated as an SMG by the game and is therefore a secondary weapon, which is even more egregious than the similarly-categorized Olympic Arms K23B and AKMSU as it is a legitimate full-length assault rifle in reality. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|500px|none|CZ 805 BREN A1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CZ805BREN variant.jpg|thumb|500px|none|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO, To show the CZ made STANAG magwell.]] &lt;br /&gt;
[[File:PD2 805BREN left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 805BREN iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:PD2 805BREN reloading1.jpg|thumb|600px|none|Reloading. Jiro begins with checking the chamber, which is empty.]]&lt;br /&gt;
[[File:PD2 805BREN reloading2.jpg|thumb|600px|none|Flicking out the magazine in a very dramatic way before inserting a new one...]]&lt;br /&gt;
[[File:PD2 805BREN reloading3.jpg|thumb|600px|none|...and then he takes his sweet time to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417(**)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] was added to the game as part the &amp;quot;Scarface Character Pack&amp;quot; DLC. Known in-universe as the &amp;quot;Little Friend 7.62 Assault Rifle&amp;quot; or &amp;quot;Schäfer &amp;amp; Gewehr SG-417D&amp;quot;, it strangely sports an AR-15-esque solid stock instead of the proper one for the HK417, and a usable underslung [[M203 grenade launcher]]. The weapon is notable for not having any unique modifications to its name whatsoever. It's not even possible to switch out the grip or stock. It is also only one of two weapons in the game with multiple firing modes to default to semi-auto rather than full-auto, the other being the above M14.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PD2 417 left.jpg|thumb|none|600px|Left side preview of the HK417. Note the markings that confirm its caliber. While it is not uncommon for battle rifles to be classified as assault rifles in ''PAYDAY 2'', the 417 hikes this up to eleven by having the explicit term right in its (rather long) name, caps and all, which it is '''not''', by any stretch. Note the 30 on the full auto marking, which is not only wrong as the gun only holds 20 rounds in the mag, but on the real rifle it's marked 20. Lastly, the magazine is oddly solid despite several other weapons having their proper transparent magazines modeled and rendered.]]&lt;br /&gt;
[[Image:PD2 417 right.jpg|thumb|none|600px|Right side. For whatever reason, this incarnation of the &amp;quot;Little Friend&amp;quot; is a German-made battle rifle instead of Tony's classic M16, though it was clearly dolled up to pass for one as evident by the AR-15-esque solid stock. Overkill's decision to make it the HK417 instead could possibly be due to the fact that there already is an M16 in the game; adding another one would be redundant. The underslung M203 can be switched to the same way one would engage the bipods on an LMG.]]&lt;br /&gt;
[[File:PD2 HK417 holding.jpg|thumb|none|600px|Scarface introducing the target dummy to his &amp;quot;little friend&amp;quot;. The fire mode is by default set to semi but can be flicked to auto, a trait only shared with the M14.]]&lt;br /&gt;
[[File:PD2 HK417 ironsight.jpg|thumb|none|600px|Iron sights. These are the same ones found on Sydney's HK416C.]]&lt;br /&gt;
[[File:PD2 HK417 reload1.jpg|thumb|600px|none|Reloading. Scarface pulling out the spent mag.]]  &lt;br /&gt;
[[File:PD2 HK417 reload2.jpg|thumb|600px|none|Clicking a new one in.]]  &lt;br /&gt;
[[File:PD2 HK417 reload3.jpg|thumb|600px|none|Then finishes with a firm press on the bolt release accompanied with a very weak sound effect.]]&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI - 40x46mm.]]&lt;br /&gt;
[[File:PD2 M203 holding.jpg|thumb|600px|none|Attached to the Scarface Pack's HK417 is the [[M203 grenade launcher]], effectively forming a two-in-one combo with the launcher also doubling as the 417's unique &amp;quot;attachment&amp;quot; that cannot be removed. Rather strangely, the in-game M203 sports both a barrel clamp and rail mount brackets. Here Scarface is readying the HK417-mounted M203 upon a dangerously close dummy. Upon switching to launcher mode the player character will actually move his/her hand down to the M203's trigger.]]  &lt;br /&gt;
[[File:PD2 M203 reloading1.jpg|thumb|600px|none|Reloading. Opening the breech. Here's a frame away from the empty shell falling out.]] &lt;br /&gt;
[[File:PD2 M203 reloading2.jpg|thumb|600px|none|Loading in a new grenade.]] &lt;br /&gt;
[[File:PD2 M203 reloading3.jpg|thumb|600px|none|Then sliding the breech shut and the M203 is almost ready to fire again.]]&lt;br /&gt;
&lt;br /&gt;
==Taran Tactical Innovations TR-1 Ultra-light(**)==&lt;br /&gt;
The Taran Tactical Innovations TR-1 Ultra-light was added with the release of the &amp;quot;John Wick Heists&amp;quot; pack as the &amp;quot;Contractor .308&amp;quot;, ostensibly modeled after the rifle prominently used by Wick in ''[[John Wick: Chapter 2]]''. While the rifle used in the movie is an AR-15 variant, the in-game weapon uses a .308 receiver, which makes it an AR-10. It is oddly classified as a sniper rifle, therefore blessing it with the ability to pierce heavy armor and shields (despite only having slightly higher base damage than the above HK417 and M14), while crippling it with the typically meager sniper ammo reserve (one full magazine in the weapon, and only one in reserve) at the same time. For whatever reason, the &amp;quot;Contractor .308&amp;quot; is vastly more concealable than any other weapon in its class (barring the later SVD), rivaling some of the middle-ground assault rifles and capable of respectable values once modified.&lt;br /&gt;
&lt;br /&gt;
The in-game rifle utilizes a Cobra Tactical angled foregrip and Lancer Systems L7AWM .308 Winchester magazines.&lt;br /&gt;
[[Image:TTI Rifle model TR1 Ultralight.jpg|thumb|none|500px|TTI Rifle model TR-1 Ultra-light.]]&lt;br /&gt;
[[File:PD2 TTI TR1 left.jpg|thumb|600px|none|Left-side view of the TR-1. Note how the in-game rifle looks not quite as similar to the picture above due to the different parts used and the .308 AR-10 receiver.]]&lt;br /&gt;
[[File:PD2 TTI TR1 right.jpg|thumb|600px|none|The decision to list this gun as a sniper rifle is rather odd, as TR-1 rifles are usually little more than dolled up AR-15-based platforms with minimal changes to barrel lengths and whatnot, therefore are barely qualified as DMRs, much less sniper rifles. The upper receiver of the rifle is modeled after the Noveske upper used on the actual TTI TR-1, but they are only made for AR-15s, not the .308/7.62x51mm AR-10.]]&lt;br /&gt;
[[File:PD2 TTI TR1 misc1.jpg|thumb|600px|none|An up close look at the receiver. Taran Tactical Innovations has been changed to &amp;quot;Tecci Tactical Operations&amp;quot;. Note that the while the lower has &amp;quot;SAFE-FIRE&amp;quot; markings, which would mean that it would be capable of firing in semi-auto only (which is also what it does in-game), the selector is flipped to where auto would be on a select-fire AR.]] &lt;br /&gt;
[[File:PD2 TTI TR1 misc2.jpg|thumb|600px|none|Fitting the rifle with the &amp;quot;contractor grip&amp;quot; and &amp;quot;contractor stock&amp;quot; gives it an appearance similar to the rifle pictured above. ]]&lt;br /&gt;
[[File:PD2 TR-1 1.jpg|thumb|none|600px|On the watch for lawmen with the TTI TR-1.]]&lt;br /&gt;
[[File:PD2 TR-1 2.jpg|thumb|none|600px|Looking down an attached 45° canted reflex sight, just as John had on the movie's rifle.]]&lt;br /&gt;
[[File:PD2 TR-1 3.jpg|thumb|none|600px|Wick backs out of the window while taking fire from an unfriendly medic.]]&lt;br /&gt;
[[File:PD2 TR-1 4.jpg|thumb|none|600px|Meanwhile, Chains smacks in a new magazine as a random woman looks on in horror at the goon squad.]]&lt;br /&gt;
[[File:PD2 TR-1 5.jpg|thumb|none|600px|Chambering a .308 round. The bolt appropriately locks back for the empty reload.]]&lt;br /&gt;
[[File:PD2 TR-1 6.jpg|thumb|none|600px|The TR-1, locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12(**)==&lt;br /&gt;
The latest iteration of the [[AK-12]] was added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Going by the name &amp;quot;AK17&amp;quot; in-game. It holds 35 rounds by default, and can accept the other AK magazine mods (the ''Low Drag'' US PALM magazine gives it a similar appearance to the AK-15 variant).&lt;br /&gt;
[[File:AK-12 2016.jpg|thumb|none|500px|AK-12 with Krechet-M sight - 5.45x39mm, 2016 version]]&lt;br /&gt;
[[File:PD2 AK12 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AK12 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 AK12 1.jpg|thumb|none|600px|AK-12 in hand, Wolf watches a GenSec armored car crew have a very bad day.]]&lt;br /&gt;
[[File:PD2 AK12 2.jpg|thumb|none|600px|Returning fire with the AK-12 on the PMC convoy.]]&lt;br /&gt;
[[File:PD2 AK12 3.jpg|thumb|none|600px|Reloading the AK-12.]]&lt;br /&gt;
[[File:PD2 AK12 4.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:PD2 AK12 5 .jpg|thumb|none|600px|Followed by an underhand tug of the charging handle, if needed.]]&lt;br /&gt;
[[File:PD2 AK12 6.jpg|thumb|none|600px|John Wick bashes another character (armed with a scoped SG 552) with his AK-12.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The Shotguns in PAYDAY 2 are among a handful that are capable of using alternative munitions instead of their standard 00 Buckshot shells. The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation.&lt;br /&gt;
&lt;br /&gt;
All shotgun-type weapons are listed here except for the Taurus 4510PLYFS, which is indexed under &amp;quot;Pistols&amp;quot; instead.&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun]], called the &amp;quot;Reinfeld 880&amp;quot; is unlocked at level 8, it has synthetic furniture instead of wood and has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|500px|Remington Model 870 Field Gun - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870 reloading1.jpg|thumb|none|600px|Reloading. Loading up with some 12 gauge shells...]]&lt;br /&gt;
[[file:PD2 M870 reloading2.jpg|thumb|none|600px|...and chambering said 12 gauge shell.]]&lt;br /&gt;
[[File:PD2 M870 cops.jpg|thumb|500px|none|A LEO with his 870. Note that it has a wooden pump in this particular picture, in-game they are decked out with a unique Surefire dedicated forend weaponlight.]] &lt;br /&gt;
[[File:PD2 M870 dozer.jpg|thumb|500px|none|The green dozer's 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-Barreled==&lt;br /&gt;
A stubby variant of the [[Remington Model 870 Field Gun]] is unlocked at level 13 and is called the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:PD2 M870SB left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M870SB right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M870SB iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 M870SB reloading1.jpg|thumb|none|600px|Reloading. Loading some shells...]]&lt;br /&gt;
[[file:PD2 M870SB reloading2.jpg|thumb|none|600px|...and pumping it.]]&lt;br /&gt;
[[file:P1010021.JPG|thumb|none|500px|Remington 870 shotgun with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[file:PD2 M870SB misc2.jpg|thumb|none|600px|Putting an AR stock on the Shorty 870 makes it similar to the shotgun above.]]&lt;br /&gt;
[[file:PD2 M870SB misc1.jpg|thumb|none|600px|A tacticooled Shorty 870. Payday 2 marks the first appearance of the SilencerCo Salvo 12 shotgun suppressor in a video game, and possibly, fictional media.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga-12K]] (going by the name &amp;quot;IZHMA 12G&amp;quot;) is one of two select-fire shotguns in-game, along with the AA-12. It holds 7 shells in a box magazine and is unlocked at level 26. &lt;br /&gt;
&lt;br /&gt;
The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga-12 which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga-12. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-style front trunion (lacking the corresponding rivets however). &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:PD2 Saiga left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Saiga right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Saiga iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:PD2 Saiga boxmag.jpg|thumb|none|600px|Reloading a customized Saiga-12K, note the magazine is now properly loaded.]]&lt;br /&gt;
[[file:PD2 Saiga reload.jpg|thumb|none|600px|It is now charged underhand, with regard to keeping the optic stable.]]&lt;br /&gt;
[[File:PD2 Saiga dozer.jpg|thumb|500px|none|The black Dozers step up their shotgun game with a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game.&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Double iron sights.jpg|thumb|600px|none|It would say &amp;quot;iron sights&amp;quot; here if there were any.]] &lt;br /&gt;
[[File:PD2 Double reloading1.jpg|thumb|600px|none|Reloading. Chucking out the spent shells. This wouldn't be that easy in reality as the shells would probably have expanded once they've been fired.]] &lt;br /&gt;
[[File:PD2 Double reloading2.jpg|thumb|600px|none|Loading in two new shells. Both shells will always be discarded, regardless if they've been spent or not.]] &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:PD2 Double misc1.jpg|thumb|600px|none|It's possible to saw down both the barrels and the stock with the use of the &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special&amp;quot; modifications respectively.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12(*)==&lt;br /&gt;
The [[Franchi SPAS-12]] was added during CrimeFest 2014 and is called the &amp;quot;Predator 12G&amp;quot;. It fires in semi-auto and holds 6 rounds in the default short tube, the &amp;quot;Extended Magazine&amp;quot; gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|Note the slid back pump, which would indicate a SPAS-12 in pump-action mode. A semi-automatic SPAS-12 would have its foregrip locked forward protruding past the heatshield. Despite this, the SPAS-12 exclusively fires in semi-automatic during gameplay.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:Payday2SPASmelee.jpg|thumb|none|600px|Melee animation. The stock can be folded, removed, or replaced with the solid Franchi stock.]]&lt;br /&gt;
[[File:PD2 SPAS reloading1.jpg|thumb|600px|none|Loading up the SPAS-12 with some shells.]] &lt;br /&gt;
[[File:PD2 SPAS reloading2.jpg|thumb|600px|none|After doing so, Dallas flips over the SPAS-12 and racks the charging handle, or rather, he performs the motion of doing so, the actual charging handle doesn't move. It should be noted that this particular part of the reload animation wasn't changed in the weapon animation update.]]&lt;br /&gt;
[[File:PD2 SPAS misc1.jpg|thumb|600px|none|The various stock configurations of the SPAS-12. Here with no stock, which strangely is the most expensive &amp;quot;attachment&amp;quot;.]] &lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc2.jpg|thumb|600px|none|Solid stock. Note the ball bearing latches above the pistol grip despite there being no folding stock to actually lock into.]] &lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] &lt;br /&gt;
[[File:PD2 SPAS misc3.jpg|thumb|600px|none|...and lastly the SPAS-12 with the stock folded. Upon closer inspection, the in-game model seems to lack the SPAS-12's iconic swivel butthook. This is presumably removed to allow players to properly aim down the sights during play.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11/CZ Redhead Deluxe Hybrid(*)==&lt;br /&gt;
This [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] was introduced along with the Bonnie Character update as the &amp;quot;Joceline O/U 12G&amp;quot;. It appears to be a hybrid of the Beretta DT11 and CZ Redhead Deluxe O/U, while the game files claim it's modeled after a Beretta 682 Gold E. &lt;br /&gt;
[[File:DT-11.jpg|thumb|none|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px|As was the case with the other double-barreled shotgun in the game, the &amp;quot;Joceline O/U&amp;quot; seems to be a fictional frankengun, possessing the checkered forearm of the CZ Redhead Deluxe crammed together with what appears to be a Beretta DT11's stippled stock.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Unlike the other double-barreled shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading when both shells has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Inserting two new shells.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90(**)==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M1014&amp;quot; in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. It holds 8 shells in the 7 round tube. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the &amp;quot;Long Barrel&amp;quot; mod to the gun will give it the proper length.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M4 Super 90 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]] &lt;br /&gt;
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's &amp;quot;pulled&amp;quot;]]&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the &amp;quot;Solid Stock&amp;quot; turns it into a Benelli M4 Tactical. Note that the &amp;quot;Long barrel&amp;quot; modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]] &lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc1.jpg|thumb|600px|none|With the &amp;quot;Short Barrel&amp;quot; mod, the shotgun becomes a Benelli M4 NFA. Here the &amp;quot;Collapsed Stock&amp;quot; mod is additionally installed. Note that the barrel is slightly too short.]] &lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|450px|Benelli M4 NFA Tactical - 12 gauge]]&lt;br /&gt;
[[File:PD2 M4 Super 90 misc2.jpg|thumb|600px|none|With both the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Solid Stock&amp;quot; installed, one can use the Benelli M4 NFA Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG(**)==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the &amp;quot;Gage Shotgun Pack&amp;quot; DLC.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 KSG holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 KSG iron sights.jpg|thumb|600px|none|Iron sights. Which are Daniel Defense A1 BUIS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights1.jpg|thumb|600px|none|The KSG is the only non-pistol in Payday 2 that has two different sets of iron sights. These are Magpul MBUS sights.]] &lt;br /&gt;
[[File:PD2 KSG iron sights2.jpg|thumb|600px|none|The main difference between these and the BUIS is the additional +2 concealment the MBUS adds and the overall clearer sight picture.]] &lt;br /&gt;
[[File:PD2 KSG pewpew.jpg|thumb|600px|none|Pumping the KSG.]] &lt;br /&gt;
[[File:PD2 KSG reloading1.jpg|thumb|600px|none|Reloading. Inserting 14 shells in the left magazine tube. Is the TARDIS hiding in there?]] &lt;br /&gt;
[[File:PD2 KSG reloading2.jpg|thumb|600px|none|Reloading. Chambering some gauge. It's interesting to note that the reload animation has been changed twice. The original animation is similar to the one that's in use right now, but that animation was changed to one were the KSG was held in such a way to that it wasn't possible to see the shells being loaded into the single tube, presumably to hide that fact. In a later update however, it was changed AGAIN to what we have now.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12(**)==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the ''Street Sweeper''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons, and the system itself appears to have come from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB(**)==&lt;br /&gt;
The [[AA-12|MPS AA-12 CQB]] was added with &amp;quot;The Butcher's BBQ Pack&amp;quot; as the &amp;quot;Steakout 12G&amp;quot;, possibly a pun on the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] model (ironically, a standard Ithaca 37 was added later with the &amp;quot;Goat Simulator&amp;quot; DLC) &lt;br /&gt;
&lt;br /&gt;
It's possible to flick between semi and automatic fire in-game, something not possible on real AA-12s. They are full-auto only.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|500px|The MPS AA-12 CQB without its magazine - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 left.jpg|thumb|600px|none|&amp;quot;O-24&amp;quot; is scribbled on the magazine.]] &lt;br /&gt;
[[File:PD2 AA12 right.jpg|thumb|600px|none|Note that the bolt is closed on the preview screen, showing that it is very nicely detailed.]] &lt;br /&gt;
[[File:PD2 AA12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 AA12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 AA12 reloading1.jpg|thumb|600px|none|Reloading. just about to fully insert a magazine.]] &lt;br /&gt;
[[File:PD2 AA12 reloading2.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
[[File:PD2 AA12 misc4.jpg|thumb|600px|none|The AA-12 tricked out with a rail (that has a pointless shell holder) fitted with a Sightmark Sure Shot or similar model reflex sight, a 20-round drum mag, and a fictional suppressed barrel. Note that the drum magazine is translucent, it visibly empties as the shotgun fires. This was the first magazine in-game to have this feature, the later animation update added this detail to more magazines.]] &lt;br /&gt;
[[File:PD2 AA12 misc1.jpg|thumb|none|600px|As the Payday chef BBQs some nearby cars, Jiro takes a closer look at his AA-12, discovering that the bolt is closed!]]&lt;br /&gt;
[[File:PD2 AA12 misc2.jpg|thumb|none|600px|Later that day, as they storm the Commissar's penthouse, Jiro takes a look again, this time discovering that the bolt is properly open. Why the AA-12 fluctuates between a closed and open bolt (sometimes in the middle of a game) is unknown.]]&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|The MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[File:PD2 AA12 misc3.jpg|thumb|600px|none|Fitting the CQB with the long barrel modification turns it into a regular AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37(**)==&lt;br /&gt;
Along with the &amp;quot;Goat Simulator&amp;quot; DLC (where do they get these ideas?) a full-size [[Ithaca 37|Ithaca 37 Riot]] was added, oddly as a secondary weapon. Called &amp;quot;GSPS 12G&amp;quot; in-game as a rather obvious parody of the &amp;quot;Deer Slayer Police Special&amp;quot; variant. It incorrectly holds 7 rounds in the standard 4-round tube magazine.&lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 gauge]]&lt;br /&gt;
[[File:PD2 Ithaca37 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca37 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 Ithaca 37 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Ithaca 37 iron sights.jpg|thumb|600px|none|Iron sights, or rather a bead sight.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading1.jpg|thumb|600px|none|Reloading. The magazine tube takes 7 shells in a 4 round magazine tube.]] &lt;br /&gt;
[[File:PD2 Ithaca 37 reloading2.jpg|thumb|600px|none|Reloading. Chambering a shell.]]&lt;br /&gt;
[[File:PD2 Ithaca 37 misc.jpg|thumb|600px|none|The Ithaca 37 with the Riot Barrel and Stakeout Grip. Interestingly, neither actually match their namesake configurations, as the Riot Barrel is closer to the length of a Stakeout (the default length more closely resembles the actual Riot barrel), but the Stakeout Grip is simply a sawn-off version of the default stock rather than a dedicated pistol grip.]]&lt;br /&gt;
[[File:PD2 Ithaca37 misc2.jpg|thumb|600px|none|[[No Country for Old Men#Remington 11-87|No Ithaca for old men]].]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887(**)==&lt;br /&gt;
The [[Winchester Model 1887]] was added with the Biker Character Packs and is called the &amp;quot;Breaker 12G&amp;quot; in-game. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:PD2 1887 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 1887 holding.jpg|thumb|600px|none|Rust (voice acted by [[Ron Perlman]]) holding his recently washed Model 1887.]]&lt;br /&gt;
[[File:PD2 1887 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:PD2 1887 misc1.jpg|thumb|600px|none|Cycling the action after firing, note the new shell being chambered.]] &lt;br /&gt;
[[File:PD2 1887 misc2.jpg|thumb|600px|none|Cycling the lever after the last round been fired reveals that the chamber is empty. Nice attention to detail.]] &lt;br /&gt;
[[File:PD2 1887 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new shell.]] &lt;br /&gt;
[[File:PD2 1887 reloading2.jpg|thumb|600px|none|Loading up on more shells, note that the magazine tube is loaded.]] &lt;br /&gt;
[[File:PD2 1887 reloading3.jpg|thumb|600px|none|Then after feeding his 1887, Rust decide to snap his fingers with a spin-cock. Trying to pull a spin-cock with a normal-sized lever is a bad idea.]]&lt;br /&gt;
[[File:PD2 1887 misc3.jpg|thumb|600px|none|The Model 1887 cut down to a short barrel...]] &lt;br /&gt;
[[File:PD2 1887 misc4.jpg|thumb|600px|none|...and an 1887 with a long barrel, treated receiver (adding a case-hardened finish, which somehow increases accuracy and stability) and a full stock. Note that cutting down or extending the barrel will also do the same for the magazine tube, but as with most of the other tube-fed shotguns doing so will not affect its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision Six12|Crye Precision SIX12]] was added during &amp;quot;Hoxton's Housewarming Party&amp;quot; as a secondary shotgun. It's called &amp;quot;Goliath 12G&amp;quot; in-game and is based on the 2nd prototype. &lt;br /&gt;
&lt;br /&gt;
Modifications include a short barrel for extra compactness and a custom-made quick-detach silencer, a strange addition since the SIX12 does have a proprietary suppressor system in reality that consists of a SilencerCo Salvo-12 and a dedicated foregrip sleeve. Curiously, the already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to.&lt;br /&gt;
[[file:Crye Precision SIX12 2015.jpg|thumb|450px|none|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:PD2 Six12 left.jpg|thumb|600px|none|Note the Magpul MVG foregrip.]] &lt;br /&gt;
[[File:PD2 Six12 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 Six12 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 Six12 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty cylinder.]] &lt;br /&gt;
[[File:PD2 Six12 reloading2.jpg|thumb|600px|none|About to insert a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The first three machine guns (The RPK, M249 Para and HK21E) were added in the second &amp;quot;Gage weapon pack&amp;quot; DLC. The &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42 and the &amp;quot;CrimeFest 2015&amp;quot; update introduced the Ksp 58. These weapons can only be technically hip-fired, as aiming nominally zooms in on the weapon instead of using the sights, and are very inaccurate. The bipods could initially not be used but during the very same CrimeFest event that introduced the Ksp 58, a new attachment called the &amp;quot;Lion bipod&amp;quot; was added to all MGs, allowing the player to deploy them and fire more accurately and with almost no recoil. One cannot move when the bipod is deployed however.&lt;br /&gt;
&lt;br /&gt;
While they are all categorized as LMGs in game, the HK21E, MG42 and FN M240 are actually GPMG (General Purpose Machine Guns)&lt;br /&gt;
==Izhmash RPK(**)==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|500px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PD2 RPK left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 RPK right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 RPK reloading1.jpg|thumb|none|600px|Reloading. Inserting a new drum.]]&lt;br /&gt;
[[File:PD2 RPK reloading2.jpg|thumb|600px|none|Reloading. Chambering a new round.]] &lt;br /&gt;
[[File:PD2 RPK modified left.jpg|thumb|600px|none|For some reason, putting a synthetic handguard with a plastic foregrip onto the RPK decreases both accuracy ''and'' stability but ''increases'' damage.]] &lt;br /&gt;
[[File:PD2 RPK74mag.jpg|thumb|none|600px|There is an unused [[RPK-74M]] type magazine hidden in the game files that can be used as a reskin of the default drum mag via mod tools.]]&lt;br /&gt;
[[File:PD2 variousAKs.jpg|thumb|600px|none|The RPK seen along with various other AKs in the new safehouse. Note that this model still has its bipod despite it not being present on the current weapon model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para(**)==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|FN M249 SAW Paratrooper version with 200-round ammo box  - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|Note the SAW's folded bipod fitting nicely into its handguard. As part of the gun's model, these remain attached to the weapon even with the Lion Bipod mod present, resulting in the M249 having two sets of bipods.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M249 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M249 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the weapon (or any machine gun for that matter) will simply zoom in the perspective like this. Laser sights are recommend.]] &lt;br /&gt;
[[File:PD2 M249 shooting.jpg|thumb|600px|none|Blasting away with the M249 Para, note the brass and disintegrating belt links.]] &lt;br /&gt;
[[File:PD2 M249 reloading1.jpg|thumb|600px|none|Reloading. Note the strange presence of an empty belt, meaning the box mag was loaded with some extra belt with no rounds in them for some reason. Perhaps a visual warning the box is going to run dry soon.]] &lt;br /&gt;
[[File:PD2 M249 reloading2.jpg|thumb|600px|none|Reloading. About to fit in some more bullets.]] &lt;br /&gt;
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his full-stocked M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]] &lt;br /&gt;
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his own full-stocked M249 Para.]] &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo box - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]] &lt;br /&gt;
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], it still has the STANAG magwell however.]]&lt;br /&gt;
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The &amp;quot;Zeal Team&amp;quot; Dozer with his Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E(**)==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch HK21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style  diopter drum rear-sight rather than the Export variant's own. It has a canted front grip in order to make it easier to hold. &lt;br /&gt;
[[file:HK21E.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 HK21E reloading1.jpg|thumb|none|600px|Reloading. A little button is pressed in order to release the box mag.]]&lt;br /&gt;
[[file:PD2 HK21E reloading2.jpg|thumb|none|600px|Reloading. Inserting a new box.]]&lt;br /&gt;
&lt;br /&gt;
==MG 42(**)==&lt;br /&gt;
The [[MG42#MG42|MG 42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the &amp;quot;Gage Historical Pack&amp;quot; DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and has the highest rate of fire of the machine guns.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PD2 MG42 left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MG42 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|Reloading. Seating a new drum.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|After seating the belt and closing the top cover, the charging handle is pulled.]]&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:PD2 MG42 misc1.jpg|thumb|none|600px|Modified version of the MG 42. The &amp;quot;Light Barrel&amp;quot; modification gives it the barrel of its predecessor, the [[MG34|MG 34]].]]&lt;br /&gt;
[[file:PD2 MG42 misc2.jpg|thumb|none|600px|MG 42 modified with the &amp;quot;Heatsinked Suppressed Barrel&amp;quot;, based on the DLT-19 Heavy Blaster Rifle from ''[[Star Wars]]'' (which was actually made from an MG 34).]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|The old MG42 model, before it had its bipod removed.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240==&lt;br /&gt;
Although called &amp;quot;Ksp 58&amp;quot; in-game, after the Swedish version of the [[FN MAG 58]] and even has the distinctive Swedish green lacquer finish, it is actually modeled after the [[M240|FN M240B]], denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of &amp;quot;CrimeFest 2015&amp;quot; and along with it the ability to use a bipod with Machine Guns.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ksp 58 B.jpg|thumb|none|500px|Carl Gustaf Ksp 58 B  - 7.62x51mm NATO. For comparison]]&lt;br /&gt;
[[File:PD2 M240 left.jpg|thumb|600px|none|The &amp;quot;Ksp 58&amp;quot;.]]&lt;br /&gt;
[[File:PD2 M240 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M240 aiming.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;]]&lt;br /&gt;
[[File:PD2 M240 reloading1.jpg|thumb|600px|none|Reloading. It should be noted that the belt is shown as still having bullets in it even after apparently going through the whole box.]]&lt;br /&gt;
[[File:PD2 M240 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new ammo box.]]&lt;br /&gt;
[[File:PD2 M240 misc1.jpg|thumb|600px|none|The M240 fitted with the &amp;quot;Lion's bipod&amp;quot; and &amp;quot;Plastic stock&amp;quot;, the latter being more in line with a proper M240 stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the ''[[Point Break (2015)|Point Break]]'' heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update. &lt;br /&gt;
&lt;br /&gt;
Every in-game sniper rifle is listed here with the exception of the TTI TR-1 Ultra-lite, which is under &amp;quot;Assault rifles&amp;quot; instead.&lt;br /&gt;
==Remington MSR (**)==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at level 15. It holds 10 rounds in the magazine.&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|450px|Remington MSR with Harris bipod and Leupold Mark 4 scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 MSR left.jpg|thumb|none|600px|Note that this wooden body is entirely fictional.]]&lt;br /&gt;
[[File:PD2 MSR right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 MSR holding.jpg|thumb|none|600px|The standard scope for all sniper rifles is based off the Schmidt &amp;amp; Bender 1-8x24 PM Short Dot.]]&lt;br /&gt;
[[File:PD2 MSR misc1.jpg|thumb|none|600px|The reticle of the default scope. This scope can't be chosen as an attachment but is placed on a weapon by default when no other optic is chosen. Unlike the other optical sights, there is no way to change the reticle shape or color on this scope.]]&lt;br /&gt;
[[File:PD2 MSR bolt cycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:PD2 MSR reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]] &lt;br /&gt;
[[File:PD2 MSR reloading2.jpg|thumb|600px|none|Inserting a new one.]] &lt;br /&gt;
[[File:PD2 MSR reloading3.jpg|thumb|600px|none|Cycling the bolt to chamber a round, or rather, an empty case.]] &lt;br /&gt;
[[File:PD2 MSR misc2.5.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;Tactical Aluminium body&amp;quot; &amp;quot;Sniper Suppressor&amp;quot; and the &amp;quot;Theia Magnified Scope&amp;quot; (actually a Leupold Mark 4 LR/T 8.5-25x50mm (30mm) M1 Illum. Ret fitted with a Barrett BORS)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 (**)==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at level 35. It holds 6 rounds in a 5-round magazine.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 R93 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 R93 bolt cycle.jpg|thumb|600px|none|Cycling the straight-pull bolt.]] &lt;br /&gt;
[[File:PD2 R93 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag.]] &lt;br /&gt;
[[File:PD2 R93 reloading2.jpg|thumb|600px|none|Putting in a new one.]] &lt;br /&gt;
[[File:PD2 R93 reloading3.jpg|thumb|600px|none|Chambering a round. Note that there's an actual bullet in the chamber.]] &lt;br /&gt;
[[Image:R93SemiWeightRifle.jpg|thumb|none|500px|Blaser R93 Semi Weight Sporting Rifle - .308 Winchester. The same rifle is offered in a &amp;quot;Sporting&amp;quot; configuration.]]&lt;br /&gt;
[[File:PD2 R93 misc1.jpg|thumb|600px|none|The R93 fitted with the &amp;quot;Wooden Body&amp;quot; giving it a similar look to the rifle pictured above.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95 (**)==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2900''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid '''10000''' damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:PD2 M95 left.jpg|thumb|none|600px|The bipod is unfortunately just for show.]]&lt;br /&gt;
[[File:PD2 M95 right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M95 misc.jpg|thumb|600px|none|A closer look at the markings.]] &lt;br /&gt;
[[File:PD2 M95 bolt cycle.jpg|thumb|600px|none|Cycling the bolt which produces a rather odd sound effect.]] &lt;br /&gt;
[[File:PD2 M95 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]] &lt;br /&gt;
[[File:PD2 M95 reloading2.jpg|thumb|600px|none|...and inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine (**)==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the &amp;quot;Nagant&amp;quot;, it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|500px|none|Mosin Nagant M1907 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 Nagant right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Nagant iron sights.jpg|thumb|none|600px|Iron sights. These aren't used by default, but rather has to be bought in order to be used, despite already being on the weapon! Also of note is the lack of a firing pin adjustment knob.]]&lt;br /&gt;
[[file:PD2 Nagant bolt cycle.jpg|thumb|none|600px|Dallas cycles the bolt on his Mosin Nagant M1907 Carbine as he tries his hand on some hip-shooting.]]&lt;br /&gt;
[[file:PD2 Nagant reloading1.jpg|thumb|none|600px|Reloading. Pressing in a clip with some 7.62x54R...]]&lt;br /&gt;
[[file:PD2 Nagant reloading2.jpg|thumb|none|600px|...and then chambering a round.]]&lt;br /&gt;
[[file:PD2 Nagant misc3.jpg|thumb|none|600px|The Mosin Nagant is the first and so far the only weapon that can be used with a bayonet.]]&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|500px|none|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc1.jpg|thumb|600px|none|The Mosin Nagant can be modified with a M38 carbine length barrel...]] &lt;br /&gt;
[[file:M9130.jpg|thumb|500px|none|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:PD2 Nagant misc2.jpg|thumb|600px|none|...and a full length M91/30 one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 (**)==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant, the iron sights are usable, unlike the Nagant however, the irons are the basic sights with the scope being a modification.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|500px|none|Winchester Model 1873 with octagon barrel - .44-40 caliber]]&lt;br /&gt;
[[File:PD2 M1873 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M1873 irons.jpg|thumb|600px|none|Iron sights. The front sight post is barely visible.]] &lt;br /&gt;
[[File:PD2 M1873 cycle1.jpg|thumb|600px|none|Cycling the lever after hip-firing the rifle produces this animation.]] &lt;br /&gt;
[[File:PD2 M1873 cycle2.jpg|thumb|600px|none|When aiming and firing however, this animation is used.]] &lt;br /&gt;
[[File:PD2 M1873 reloading1.jpg|thumb|600px|none|Reloading. Loading up the magazine tube.]] &lt;br /&gt;
[[File:PD2 M1873 reloading2.jpg|thumb|600px|none|Chambering a new round.]] &lt;br /&gt;
[[File:PD2 M1873 misc1.jpg|thumb|600px|none|The Model 1873 decked out with its unique scope and suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 (**)==&lt;br /&gt;
The [[Walther WA 2000|Walther WA 2000 Generation 1]] was added with the &amp;quot;Gage Ninja Pack&amp;quot; DLC. It's called &amp;quot;Lebensauger .308&amp;quot; in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. While the .308 in the name would suggest the weapon is chambered in .308 Winchester, it is more likely to be based on a .300 Win Mag Gen 1 rifle. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|500px|none|Walther WA 2000 Gen 1 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 left.jpg|thumb|600px|none|Inventory preview of the WA 2000. Note the can-shaped flash hider which denotes a first generation model.]] &lt;br /&gt;
[[File:PD2 WA2000 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 WA2000 holding.jpg|thumb|600px|none|Bodhi preparing to zero in his WA 2000 at the range.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading1.jpg|thumb|600px|none|After pulling some sub-MOA groupings, he reloads the rifle. Pulling out the empty mag.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading2.jpg|thumb|600px|none|About to load in a new one.]] &lt;br /&gt;
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA 2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]&lt;br /&gt;
[[File:Wa2000_second_variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]&lt;br /&gt;
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA 2000 into a rough approximation of the second generation model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] was added along for free with the character Bodhi from the [[Point Break (2015)|Point Break remake]]. The rifle uses FN's [http://www.midwayusa.com/product/932445/fnh-tbm-trigger-guard-and-detachable-box-magazine-fn-spr-pbr-tsr-winchester-model-70-short-action-with-5-round-and-10-round-magazine Tactical Box Magazine adapter]. &lt;br /&gt;
[[File:Win70-2.jpg|thumb|500px|none|Modern update of classic Winchester Model 70 with open sights - .30-06]]&lt;br /&gt;
[[File:PD2 M70 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M70 holding.jpg|thumb|600px|none|Bodhi holding on to his Model 70.]]&lt;br /&gt;
[[File:PD2 M70 iron sights.jpg|thumb|600px|none|Iron sights. Not the best place to put your thumb, however, as this could result in &amp;quot;shooter's thumb&amp;quot; a.k.a. getting whacked in the nose by your thumb knuckle due to the recoil.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle1.jpg|thumb|600px|none|Cycling the bolt. Note the round in the chamber.]]&lt;br /&gt;
[[File:PD2 M70 bolt cycle2.jpg|thumb|600px|none|Bodhi about to have some brass fly into his face. Note that once the last round is fired and the bolt is cycled, the magazine is visibly empty.]]&lt;br /&gt;
[[File:PD2 M70 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty mag...]]&lt;br /&gt;
[[File:PD2 M70 reloading2.jpg|thumb|600px|none|...and then inserting a full one.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout(**)==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout A1 Covert]] was added with the release of the &amp;quot;John Wick Weapon Pack&amp;quot;. Along with the aforementioned Heckler &amp;amp; Koch P30L/Contractor, the SRS-A1 was ostensibly modeled to ape the rifle used by Wick in his movie, though the final weapon cannot be modified to resemble the source material. Named the &amp;quot;Desertfox Sniper Rifle&amp;quot;, it has a black and tan two-tone finish.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|500px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS left.jpg|thumb|600px|none|Note the 16&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; barrel, which is not offered in .338 Lapua Magnum, but in .308 Winchester instead. The minimum barrel length offered in .338LM is 18&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;.]] &lt;br /&gt;
[[File:PD2 SRS right.jpg|thumb|600px|none|Although hard to notice in this screenshot, the receiver texture claims this is the .338 Lapua Magnum variant of the Covert, which is at odds with its default barrel length as noted above.]]&lt;br /&gt;
[[File:PD2 SRS holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 SRS bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:PD2 SRS reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:PD2 SRS reloading2.jpg|thumb|600px|none|Fiddling in a new one.]] &lt;br /&gt;
[[File:PD2 SRS reloading3.jpg|thumb|600px|none|Chambering a new round. Note that the magazine is just barely visible.]] &lt;br /&gt;
[[File:PD2 SRS misc2.jpg|thumb|600px|none|The rifle fitted with its suppressor. Called &amp;quot;Silenced Barrel&amp;quot; in-game, the mod does not change the barrel to an integrally suppressed one, as the name would have one assume, instead it's just a suppressor attached to the end of the barrel.]]&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:PD2 SRS misc1.jpg|thumb|600px|none|The Stealth Recon fitted with the &amp;quot;Long Barrel&amp;quot; mod. Note the quad-rail handguard, meaning that this mod was possibly based of the early model Stealth Recon, as the newer models use a keymod handguard.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov(**)==&lt;br /&gt;
The [[SVD Dragunov]] is available for people who own the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC. Out of all the weapons in the pack, the SVD is the only one to come with unique mods. It goes by the name &amp;quot;Grom&amp;quot; in-game, which translates into &amp;quot;thunder&amp;quot; in Russian. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] &lt;br /&gt;
[[File:PD2 SVD left.jpg|thumb|600px|none|Like with the Winchester M70 and Mosin Nagant in-game, the rifle doesn't use the iron sights by default. They have to be bought as a separate modification in order to be used.]] &lt;br /&gt;
[[File:PD2 SVD right.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 SVD 1.jpg|thumb|none|600px|Sokol watches a street with his Dragunov.]]&lt;br /&gt;
[[File:PD2 SVD 2.jpg|thumb|none|600px|Aiming. At the maximum field of view, it's hard to make out the front sight.]]&lt;br /&gt;
[[File:PD2 SVD 3.jpg|thumb|none|600px|Reloading the SVD.]]&lt;br /&gt;
[[File:PD2 SVD 4.jpg|thumb|none|600px|Inserting a mag into an empty SVD with an ACOG scope attached.]]&lt;br /&gt;
[[File:PD2 SVD 5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
[[File:PD2 SVD 6.jpg|thumb|none|600px|John waves his Dragunov at another heister.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher (**)==&lt;br /&gt;
The [[M79]] was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance. This can be dangerous to the player as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD2 M79 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M79 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[file:PD2 M79 sightup.jpg|thumb|none|600px|M79 with the leaf sight flipped up using what might be the same nameless force as with the M79 in Far Cry 4.]]&lt;br /&gt;
[[File:PD2 M79 leaf sights.jpg|thumb|600px|none|Looking down the leaf sights.]] &lt;br /&gt;
[[File:PD2 M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent casing. Note the terrible trigger discipline.]] &lt;br /&gt;
[[File:PD2 M79 reloading2.jpg|thumb|600px|none|Inserting a new one to do some thumping.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L (**)==&lt;br /&gt;
The Butcher's BBQ Pack added a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:PD2 MGL left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL right.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PD2 MGL iron sights.jpg|thumb|none|600px|&amp;quot;Iron sights&amp;quot;]]&lt;br /&gt;
[[Image:PD2 MGL reloading1.jpg|thumb|none|600px|Reloading. About the swing out the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL reloading2.jpg|thumb|none|600px|The Mk 1L can take as long as 15 seconds(!) to reload if the user has gone through the whole cylinder. This is because each fired grenade is pulled out and subsequently replaced with a new one. Here a new grenade is loaded.]]&lt;br /&gt;
[[Image:PD2 MGL reloading3.jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
[[Image:PD2 MGL misc1.jpg|thumb|none|600px|As Dallas takes a look at his Mk 1L, he showcases his terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7 (**)==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 10000, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it's hit by enemy fire, something that happens a lot on more intense heists. The only modifications the RPG can accept are sights.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|Reloading. The RPG is loaded with PG-7VL HEAT rockets.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|After inserting a new rocket, Wolf cocks the hammer, something very rarely shown in games.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher (**)==&lt;br /&gt;
The [[China Lake Launcher]], known as the &amp;quot;China Puff&amp;quot; in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.&lt;br /&gt;
[[Image:EX-41 ''CHINA LAKE LAUNCHER''.jpg|thumb|none|500px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:PD2 China Lake holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 China Lake iron sights.jpg|thumb|600px|none|Iron sights...]] &lt;br /&gt;
[[File:PD2 China Lake leaf sights.jpg|thumb|600px|none|...and the leaf sights. They are flipped up via some form of telepathy seemingly.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle1.jpg|thumb|600px|none|Cycling the pump to chamber a new grenade.]] &lt;br /&gt;
[[File:PD2 China Lake pump cycle2.jpg|thumb|600px|none|After the last grenade is fired the chamber is empty.]] &lt;br /&gt;
[[File:PD2 China Lake reloading.jpg|thumb|600px|none|Reloading.]] &lt;br /&gt;
[[File:PD2 China Lake misc.jpg|thumb|600px|none|Dragan showing his (lack of) trigger discipline as he takes a look at the left side of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==ATK XM25(**)==&lt;br /&gt;
The latest model of the [[XM25]] grenade launcher was added with the &amp;quot;Gage Spec Ops Pack&amp;quot; DLC. It has a very different unlocking method where the player has to find two keys and a box in four heists in order to unlock it. Known as the &amp;quot;Arbiter Grenade Launcher&amp;quot; in-game, it holds 5 rounds and does not come with its distinctive scope, thus restricting it to dumbfiring like any other launcher in the game, albeit the 25mm grenades travel faster and with less of an arc than the other 40mm grenade launchers.&lt;br /&gt;
[[Image:XM25-2015.jpg|thumb|none|450px|2015 ATK XM25 with new fire control system - 25x40mm]]&lt;br /&gt;
[[File:PD2 XM25 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 XM25 right.jpg|thumb|600px|none|Note the open bolt, which is rather odd, as the XM25 fires from a closed bolt.]]&lt;br /&gt;
[[File:PD2 XM25 holding.jpg|thumb|600px|none|Jimmy visiting the bar with his new found friend.]] &lt;br /&gt;
[[File:PD2 XM25 irons.jpg|thumb|600px|none|Iron sights. These are reused from the CZ 805.]] &lt;br /&gt;
[[File:PD2 XM25 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine with some struggle.]] &lt;br /&gt;
[[File:PD2 XM25 reloading2.jpg|thumb|600px|none|About to insert a new mag full of 25mm grenades.]] &lt;br /&gt;
[[File:PD2 XM25 reloading3.jpg|thumb|600px|none|Yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH(**)==&lt;br /&gt;
The [[M202 FLASH|M202A1 FLASH]] was added to the game with the release of the Scarface Heist DLC (not to be confused with the similarly-named Scarface '''Character''' DLC, which adds a HK417 instead (see above)). Extremely powerful damage-wise, the M202A1 is second only to the RPG-7 in terms of punch, while boasting a quadrupled magazine size and doubled the reserve capacity, though it has no compatible mods aside from boosts. &lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:PD2 M202 left remastered.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M202 right remastered.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PD2 M202 holding.jpg|thumb|600px|none|Here's Hoxton after trying out his new toy on an unfortunate Sosa thug.]]  &lt;br /&gt;
[[File:PD2 M202 aiming.jpg|thumb|600px|none|Aiming through the M202's scope.]]  &lt;br /&gt;
[[File:PD2 M202 reloading1.jpg|thumb|600px|none|Hoxton tops off his M202 with a hearty smack to the release latch.]] &lt;br /&gt;
[[File:PD2 M202 reloading2.jpg|thumb|600px|none|Loading in a new clip. Despite being loaded with orange-tipped warheads, these are not incendiary rockets. The in-game M202 exclusively fires standard HEAT projectiles.]] &lt;br /&gt;
[[File:PD2 M202 reloading3.jpg|thumb|600px|none|Tugging on the clip to lock the rockets in.]] &lt;br /&gt;
[[File:PD2 M202 holding2.jpg|thumb|600px|none|Hoxton taking a detailed look at his &amp;quot;[[Commando]] 101&amp;quot; while aspiring to one day become as badass as [[Arnold Schwarzenegger|Arnold]].]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 could originally only be used with the right Technician skills. As of Update 100 however, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment.&lt;br /&gt;
[[File:PD2 C4 misc1.jpg|thumb|none|600px|Two pieces of C4 in Wolf's workshop.]]&lt;br /&gt;
[[File:PD2 C4 misc2.jpg|thumb|none|600px|Two C4 charges on a wall. The blue laser is the sensor variant while the red one is of the explosive kind.]]&lt;br /&gt;
[[File:PD2 C4 misc3.jpg|thumb|600px|none|3 sticks of C4 stuck to a safe.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers from time to time. Initially the smoke grenade model was reused for the flash bangs used by the police, but the flash finally got its own model in an update. &lt;br /&gt;
&lt;br /&gt;
A player-usable version was added as part of the Sangres Character Update and requires the appropriate perk unlocked to enable its use. Players are given infinite uses of their smoke grenades, though are entitled to only one at a time and with a short cooldown between each one. Unlike the police smoke grenade, the player-usable variant does more than just obstruct vision by decreasing nearby law enforcers' accuracy, while allowing those inside the smoke to dodge much of the incoming fire. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|A smoke grenade next to a dead Dozer.]]&lt;br /&gt;
[[file:PD2 M18 smoke grenade.jpg|thumb|none|600px|Inventory preview of the player-usable variant. Note that despite their print-on label and color-coded cap, these grenades emit whitish-lavender smoke when thrown instead of intense blue.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (**)==&lt;br /&gt;
The [[M67 hand grenade]] was added in the first &amp;quot;Gage Weapon Pack&amp;quot; DLC. Players who own the DLC will start a heist with three grenades and they can also buy a briefcase that holds three grenades that all players can pick up and use. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit. &lt;br /&gt;
&lt;br /&gt;
Update 100 added another version of the grenade called the &amp;quot;HEF Grenade&amp;quot; that can be used by any player following the Steam group for Payday 2. They work exactly the same as the Aforementioned ones.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:PD2 M67 misc1.jpg|thumb|none|600px|The M67 grenade that was added with the &amp;quot;Gage Weapon Pack&amp;quot;. Note that the model originally used much lower resolution textures,]]&lt;br /&gt;
[[file:PD2 M67 misc2.jpg|thumb|none|600px|The &amp;quot;HEF Grenade&amp;quot;. Note the Overkill bomb attached to the pin.]]&lt;br /&gt;
[[file:PD2 M67 misc3.jpg|thumb|none|600px|A thrown grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate (**)==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added as a melee weapon in the &amp;quot;Gage Historical Pack&amp;quot;. It's referred to as the &amp;quot;Potato Masher&amp;quot; in-game. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:PD2 Model 24 misc1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 Model 24 misc2.jpg|thumb|none|600px|Dragan swatting SWAT away from his backyard.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] was added in the &amp;quot;Hoxton's Housewarming Party&amp;quot; update under the misnomer of &amp;quot;Concussion Grenade&amp;quot;. Unlike the normally non-lethal flashbang, concussion grenades are offensive explosives that emit powerful shockwaves when detonated, which can be lethal up close. &lt;br /&gt;
&lt;br /&gt;
After an update, the law enforcers' own version of the flashbang has been updated to use this model.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD2 M84 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD2 M84 misc2.jpg|thumb|600px|none|An M84 grenade on the floor. Note that the grenade's spoon actually flies off and is seen laying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
Another addition the game's arsenal of grenades is the [[AN-M14 Incendiary Grenade]] as part of &amp;quot;The Search for Kento&amp;quot; community event. As with the Molotov Cocktails, it sets enemies on fire, but does not create a fiery area-of-denial despite being essentially a handheld thermite charge; rather, it explodes more like a regular hand grenade.&lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:PD2 ANM14 1.jpg|thumb|none|600px|Throwing an incendiary grenade (which looks massive due to perspective) into a tire pyre.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:PD2 M134 holding.jpg|thumb|none|600px|Houston holds the Hand Held Minigun. The Payday Gang must have recruited its members from a professional group of weight lifters, considering how they are able to deadlift a 48lbs+ gatling gun and lug it around without breaking a sweat. The CrimeFest 2015 updates have also removed the movement speed penalty for machineguns, meaning the Minigun is now no more cumbersome than a dinky Walther PPK.]]&lt;br /&gt;
[[file:PD2 M134 reloading1.jpg|thumb|none|600px|Reloading. Beginning with removing the belt.]]&lt;br /&gt;
[[file:PD2 M134 reloading2.jpg|thumb|none|600px|After a lot of fiddling around off screen, a new belt is inserted.]]&lt;br /&gt;
[[file:PD2 M134 misc1.jpg|thumb|none|600px|The M134 with &amp;quot;The stump barrel&amp;quot; and &amp;quot;I'll take half that kit&amp;quot; (the latter coloring parts of the weapon red, persumably making the weapon lighter, but also cutting down the total amount of ammo that one can carry). As stated above, Crimefest 2015 removed the speed penalty with LMGs and the Minigun. However, they neglected to remove the speed buffs for cut down minigun parts at the same time, leading to the ability to run nearly twice as fast with a MINIGUN then any other weapon in the game. This was thankfully later patched. ]]&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|The original sentry gun in game.]]&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:PD2 P90 turret1.jpg|thumb|600px|none|The Sentry Gun was updated from a MP5K briefcase contraption to this P90 contraption. This is the standard version...]] &lt;br /&gt;
[[File:PD2 P90 turret2.jpg|thumb|600px|none|and this is the suppressed version. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]&lt;br /&gt;
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
In the opening live-action title sequence, Chains wields an airsoft [[HK416|Heckler &amp;amp; Koch HK416D]] rifle.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2HK416.jpg|thumb|none|600px|The airsoft HK416D from the game's introductory video.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The motel overrun by Russian mobsters in the &amp;quot;Hotline Miami&amp;quot; job has [[M18A1 Claymore]] booby traps randomly placed on some of the door frames to the rooms.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:PD2 Claymore.jpg|thumb|none|600px|As it turns out, Chains brought the right kind of VHS to this inn.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:SpectralNova&amp;diff=1113395</id>
		<title>User talk:SpectralNova</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:SpectralNova&amp;diff=1113395"/>
		<updated>2017-06-20T16:50:42Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 13:55, 14 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1113337</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1113337"/>
		<updated>2017-06-19T20:50:07Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] [[Talk:Main_Page/Archive_5]], and [[Talk:Main_Page/Archive_6]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
A Happy New Year to all! --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 18:44, 31 December 2016 (EST)&lt;br /&gt;
:Damn, looks like somebody beat me to it. Oh well. Here's to another year of letting people know about the guns they're seeing in popular media. It'll sure be fun for me (even if I did get my wisdom teeth removed last Friday), and I hope it will be for all of you, too. May your 2017 be free of Lyme Disease and Communism. Cheers! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:48, 31 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some question of rare gun in movie ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some question: I know, that pages about media, that contain only tanegashima matchlock are ineligible. But, the movie Azumi contain not only standart arquebuse, but also contain very rare, but realy historical exist Japanese matchlock revolver [http://radikal.ru/fp/8c7lkxhkdkcvs 1], [http://radikal.ru/fp/7o2nzza4ekx9z 2], [http://radikal.ru/fp/1cckd5cfhfmde 3], [https://s-media-cache-ak0.pinimg.com/564x/d3/9a/08/d39a08d69a70a389fd84a2910726202e.jpg like this]. So, may I upload screenshots on discussion page to view it for Administrators.&lt;br /&gt;
&lt;br /&gt;
[http://www.imdb.com/title/tt0384819/?ref_=fn_al_tt_1 Azumi page on imdb].&lt;br /&gt;
[[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:48, 6 January 2017 (EST)&lt;br /&gt;
:I added screenshots to disscussion page: [[Talk:Azumi]]. What do you think about eligibility of this page? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:02, 19 January 2017 (EST)&lt;br /&gt;
::I vote for eligibility as the exact version of the gun is identified now. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:37, 19 January 2017 (EST)&lt;br /&gt;
:::Thank you very much! What will be the decision of other admins? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:14, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Excess Gun Image(s)==&lt;br /&gt;
Most recent example - http://www.imfdb.org/wiki/File:Remington_870_with_Hogue_pistol_grip.jpeg &amp;lt;BR&amp;gt;&lt;br /&gt;
Straight-up, I'm not sure this is a worthy image for inclusion. It's clearly a jacked one of someone's personal gun and not even that good a pic, either. I've seen quite a few excess gun images of this speed around actually, many only used on just one particular page (if that). Forgive me but I'm of the strong opinion that just because one particular show or movie has a gun in a particular configuration doesn't mean we absolutely have to have an image - in this case, *any* image - of said gun in said particular configuration. As stated we're not a gun encyclopedia, and I think this kind of thing leans a bit too far that way, frankly. I'd start marking some of these for deletion review but before I do I wanted some additional input on this. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:25, 18 January 2017 (EST)&lt;br /&gt;
:Makes sense to me. What page was that image used on btw?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:27, 18 January 2017 (EST)&lt;br /&gt;
:: &amp;quot;The following page links to this file: '''Talk:Remington Model 870'''&amp;quot; --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:05, 18 January 2017 (EST)&lt;br /&gt;
::: It was uploaded by Ominae I believe for the Gotham S3 page, now it looks like on that page it's been replaced with what I still think is a superfluous but admittedly much better image by Ben. I had put it on the talk page before deciding on posting about it here - I'll take it off there and nuke-tag it. That aside, I still think we have quite a load more of one-off gun pics and I wonder if they're really necessary in many cases.. I doubt it, but again, I wanted some extra input before I started nuke-tagging anything much more. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:44, 18 January 2017 (EST)&lt;br /&gt;
:::: I've deleted the original image, but I think it is worth keeping the newer one that Ben uploaded. It is different to all of the other pistol gripped 870 images we have, as all of them either have a shorter barrel or an extended tube. I wouldn't be surprised if there are actually other pages already that would benefit from this image, where this one is a closer match but people have used other images as there wasn't one like this available. As for the wider issue of when to stop adding gun images, my opinion on it is that we do not need pictures of every gun with every accessory that has been used. For example, we do not need a picture of an M4 with an Aimpoint T1 because it appears in one film. However, in this case it is actually the configuration of the gun itself that is unique rather than accessories attached to it, so I think that it is worth the image. Also, it isn't like this is some weird and esoteric custom build, it is a vanilla 870 that has had the stock replaced with a pistol grip, so a pretty common gun I would imagine.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:58, 18 January 2017 (EST)&lt;br /&gt;
::::: Well most of the problem here was the chump image originally put up, which has been dealt with (thanks BTW, Ben). That said, I agree there are other some pages that could use this one and that's all right, great, even - If it can be spread out some, and/or is needed for reference or something I've no problem, but I still think there is something about some gun images again that are only used/meant for one particular page - To have a gun image for one page because it 'matches' in every respect seems a bit ridiculous (that's even if it's used on a page) - Yet people seem to do that quite a bit lately and there are already a fair number images like that it seems. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:42, 19 January 2017 (EST)&lt;br /&gt;
:::::: We used to have a serious problem with some users (and some mods) who had this weird fascination with putting as many screencaps as possible.  This led to a change in the Rules and regulations.  I remember one page that had 30 (!!!) screenshots of the same character firing or brandishing the same gun in nearly identical poses.  It was silly, and thankfully, we don't have that problem any more.  Many pages that were created a while ago, might still not be updated.  Don't be alarmed if you see a ton of weird page formatting and photo discipline.  Check the dates and they're usually OLDER pages, back when IMFDB was more of a 'wild west' ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:47, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One Gun Pages ==&lt;br /&gt;
&lt;br /&gt;
I somehow confused. Do correspond pages with only one gun (which there was a lot lately) to IMFDB standards, or not? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:41, 20 January 2017 (EST)&lt;br /&gt;
:[[Rules,_Standards_and_Principles#It_must_have_more_than_one_real_firearm_in_it|Rules, Standards and Principles]] say in what case such page qualify: &amp;quot;1) the firearm is identifiable, well seen and important to the story. A film where 'some character' wields an 'unknown revolver' means nothing. 2) it has enough screen time for any viewer to wonder what make or model it is. 3) it must drive the plot forward and not be an 'incidental' prop (like something hanging on the wall in the background).&amp;quot;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 20 January 2017 (EST)&lt;br /&gt;
::I was actually wondering about that. There's a really cool game called &amp;quot;Receiver&amp;quot; that only has two guns, a commander sized 1911 and a snub-nosed revolver (really bad at IDing revolvers). I was thinking about making a page for it, but since there's only two guns, it would feel a little bit unnecessary.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:22, 20 January 2017 (EST)&lt;br /&gt;
:::Movies and games are quite different things. At least movies show real guns, not something drawn on computer. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:33, 20 January 2017 (EST)&lt;br /&gt;
::::Well that guns are &amp;quot;real&amp;quot; in that they are based of actual firearms that exist (and function) in the real world.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:03, 20 January 2017 (EST)&lt;br /&gt;
:::::No, that's not always true.  There are tons of Anime and VG examples where the gun is a fanciful part of some designer or artists' imagination.  At least in Movies and TV, you KNOW that the item actually physically exists, even if it was built from scratch by some prop department.  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 04:49, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Requesting a page for [[Mine (2016)]] == &lt;br /&gt;
So i recently watched the new Armie Hammer's movie and i think it would be neat to include that movie, there are G3s and AK derivatives used by the insurgents as well as M4s, berettas and Armie's sniper rifle which i think its a McMillan Tac .338 but not so sure:https://i.ytimg.com/vi/OkOcVIR0CL4/maxresdefault.jpg&lt;br /&gt;
&lt;br /&gt;
You can see the rifle very well and with better view in its movie trailer that you guys can watch though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 17:36, 2 February 2017 (EST)&lt;br /&gt;
:Once it's out, you're more than welcome to complete the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:03, 2 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Assessment==&lt;br /&gt;
&lt;br /&gt;
Having doubts that this is qualified, but need another set of eyes for this.&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/45ppbm3sd/&lt;br /&gt;
&lt;br /&gt;
http://postimg.org/image/dea42nz0f/&lt;br /&gt;
&lt;br /&gt;
[[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 22:16, 23 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
: Looks like a slightly crudely modeled Glock 19 to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:22, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thought so too. I assume it's a no go? [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 12:04, 24 February 2017 (EST)&lt;br /&gt;
:::There are a lot of better pages you can be working on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:20, 24 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adjustments ==&lt;br /&gt;
&lt;br /&gt;
I made some necessary changes to the Assault Rifles category. For some reason, it doesn't show up on the Main Page, so I'm posting here to let you know about it. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:58, 1 April 2017 (EDT)&lt;br /&gt;
:I've been tempted to do a joke page for April Fools, like a page for ''Game of Thrones'' or ''Lord of the Rings'', but I didn't want to set a bad example. Although I suppose the best prank would be to just restore the page for that porno someone created last year. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:17, 1 April 2017 (EDT)&lt;br /&gt;
::Okay, I know that it probably exists on the Internet (believe me, I've made more than a few poorly worded Google searches that I came to regret), but what kind of professionally/officially released porno has an eligible amount of guns in it? Actually, scratch that, I don't want to know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:33, 1 April 2017 (EDT)&lt;br /&gt;
::: Honestly can't remember if it was an 'original' piece or some parody (probably the latter), but there's at least one more recently where in just embedded ad clips I've seen there were several firearms well displayed that, other elements notwithstanding, would make it quite worthy of inclusion. Technically I would think it would be possible to do films of that sort if the firearms are shown in SFW spots, but as pornographic titles have a non-explicitly stated but quite implied unilateral ban, well that's pretty much that. Would make for a good joke though, I agree. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:24, 2 April 2017 (EDT)&lt;br /&gt;
::::They just have to start making parodies of the right films. ''This isn't Black Hawk Down'', or ''John Wick: A Porn Parody''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:56, 3 April 2017 (EDT)&lt;br /&gt;
:::::You also need to bear in mind that in a lot of countries there are laws that prohibit &amp;quot;violent&amp;quot; pornography. Even if you made a porno with gunfights that were in SFW portions, I am not 100% sure how the law works with this and I doubt that companies would want to take the risk. As for whether we ban them or not, we don't explicitly (no pun intended) do so, and personally (assuming that the page could be made relatively tastefully) I would not necessarily be against including them. However I don not think that there are many made that would fit our current inclusion criteria in the RSP. Mainly, we state that &amp;quot;the title must be available to the general public through recognized channels of commerce (Amazon, Blockbuster, Netflix, etc.). Self distribution via Amazon, home distribution or micro distribution websites do not qualify&amp;quot;. Although pornography is available on Amazon, I believe that it is only through other stores where Amazon handles the transaction so it is arguably inelligible. However, if there was a &amp;quot;pornographic&amp;quot; film which somehow got a wide theatrical release (the most recent example of this sort of thing that springs to mind is stuff like ''Nymphomaniac'') and it featured guns to our inclusion criteria, I would not have a problem with it getting a page. All thing considered though, it is unlikely to happen too much if at all.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:48, 3 April 2017 (EDT)&lt;br /&gt;
::::::IIRC somebody tried making a page for some pirate porn movie. Also, LOL Blockbuster.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 08:37, 4 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Am I the only one... ==&lt;br /&gt;
...who is getting sick of seeing the ''The Fast and the Furious'' series in the Featured Article section?--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 08:57, 21 April 2017 (EDT)&lt;br /&gt;
:Every once and awhile, the featured articles have a theme. To commemorate the new F&amp;amp;F movie, it's currently all F&amp;amp;F movies. It'll change soon. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:07, 21 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Call Of Duty: WWII Announced ==&lt;br /&gt;
Well, Activision just confirmed the WW2 setting for this years COD. At least that means it'll be easier to make a page for now! Also, just simple hopes, but I HOPE they have the Battle For Castle Itter in this game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:51, 21 April 2017 (EDT)&lt;br /&gt;
:Was the original title ''Call of Duty: We've Run Out of Ideas''? Since it's Sledgehammer, it looks like ''Advanced Warfare'' will joining ''Ghosts'' on the Island of Unresolved Storylines. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:00, 21 April 2017 (EDT)&lt;br /&gt;
::Well, given how those two games you mentioned were so hilariously unpopular, I think that it's pretty clear that they won't be getting a sequel, largely due to the reputation built up by their predecessors. Also, Sean, we all have our hopes and dreams. I, for one, just hope that they throw in some more obscure weapons (preferably those actually used, but I'm down for prototypes, too), and finally pick up on some of the age-old errors (like holding Stens by the magazines and whatnot). Not likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:30, 21 April 2017 (EDT)&lt;br /&gt;
:::Regarding the Sten part, Sledgehammer Games did it correctly in Advanced Warfare, so ya can sleep well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:01, 21 April 2017 (EDT)&lt;br /&gt;
::::Well, folks, get ready. The trailer's coming out this Wednesday. Prepare thine anus. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:00, 22 April 2017 (EDT)&lt;br /&gt;
:::::What I do actually hope (but wouldn't be more than dreaming) is that when reloading a pump-action shotgun they finally learn to only cock it when empty. Still can't believe that it was done correctly in the 10-year old CoD3 but not in any of the later ones. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:43, 24 April 2017 (EDT)&lt;br /&gt;
::::::[https://www.youtube.com/watch?v=WpUSL5rAP8Y&amp;amp;t=0s Trailer] dropped and I was able to spot a Grease Gun, M1 Garand, M1903, STG-44, and a Luger P08. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:33, 26 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle IDs ==&lt;br /&gt;
&lt;br /&gt;
I can use some assistance with IDing a few commercial bolt-action rifles. The last one should be easy, with a very nice hsot of the bolt, but I just can't find anything that matches it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:33, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:LongmireS4E01 14.jpg|thumb|none|600px|Closeup of the rifle in &amp;quot;Down by the River&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_01.jpg|thumb|none|600px|Mitch Dye (Keith Andreen) and Seth Buyers (Shane Woodson) with their rifles in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0406_rifles_02.jpg|thumb|none|600px|Seth Buyers (Shane Woodson) takes aim with his rifle in &amp;quot;The Calling Back&amp;quot; (S04E06).]]&lt;br /&gt;
[[File:Longmire_0410_rifle_02.jpg|thumb|none|600px|Trot Smic ([[Aaron McPherson]]) with an unknown rifle in &amp;quot;What Happens on the Rez...&amp;quot; (S04E10).]]&lt;br /&gt;
[[File:LongmireS4E10 15.jpg|thumb|none|600px|Henry's rifle is seen in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
[[File:LongmireS4E10 18.jpg|thumb|none|600px|The bolt action seen in the rifle in Season 4's finale &amp;quot;What Happens on the Rez...&amp;quot; (S4E10).]]&lt;br /&gt;
&lt;br /&gt;
:I am fairly sure that the last one is a [[Mauser 98 Sporter]] of some sort, compare it to [http://i266.photobucket.com/albums/ii260/Fox1Hoodlum/Mauser%2098/IMG_7295.jpg~original this image at a similar angle] and you will see the resemblance of the shape of the bolt. Not sure about the rest, but is the rifle on the right of [[Media:Longmire 0406 rifles 01.jpg|this image]] also a Savage 99? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 24 April 2017 (EDT)&lt;br /&gt;
::Yup, that looks like a [http://www.practicalmachinist.com/vb/attachments/f24/112360d1405785047-mauser-98-safety-img_1521.jpg Mauser 98]. And nice catch with the other Savage 98. Thanks! --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:07, 24 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CoD:WW2 again ==&lt;br /&gt;
&lt;br /&gt;
Here's the [https://www.youtube.com/watch?v=D4Q_XYVescc trailer]for the new CoD. Let's hope it's not only the European theatre with Americans and Germans, because that would be boring as hell.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:20, 26 April 2017 (EDT)&lt;br /&gt;
:Looks like they are going to mention the [http://mashable.com/2017/04/26/call-of-duty-wwii-holocaust-interview/?utm_cid=hp-n-1 Holocaust]. Curious to see how this pans out.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::Oh man, that article is a disgrace. But this isn't the place for politics...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:50, 26 April 2017 (EDT)&lt;br /&gt;
They should add more exotic WW2 guns like K-Pattern,Czech guns,Błyskawizas,Berettas...alongside all the repeating seen classic guns...&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:10, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creative Commons ==&lt;br /&gt;
&lt;br /&gt;
So, I was asking a member of another wiki (the Fallout Wiki, Nukapedia) if I could use some of their screenshots, as I'm unable to get my own. Well, he asked me this: &amp;quot;One quick question: I checked you site, and while its run on mediawiki, i could not find any creative commons license like wikia here has. Do younfolks operate under any of the creative commons licenses, or any other lisence for copyright and reuse?&amp;quot; Now, I'm not entirely sure what most of that means, so... how should I respond? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:08, 6 May 2017 (EDT)&lt;br /&gt;
:Seriously, what's the deal with our CC? Please help. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:56, 7 May 2017 (EDT)&lt;br /&gt;
::You may need to take this directly to Bunni. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
:::I don't think screenshots on the Fallout wiki could be covered under a CC license, as they are derivative works of non-CC licensed material. This is the same with our site. We, and they, can still use these screenshots as they fall under the umbrella of fair use though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:30, 7 May 2017 (EDT)&lt;br /&gt;
::::So... what should I tell the guy? Should I just tell him that neither of us have a CC license, or something else? If at all possible, formulate an answer to his original question that I can just sort of copy-paste over there, 'cause I don't really understand much of this. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:52, 7 May 2017 (EDT)&lt;br /&gt;
:::::I don't fully understand this topic either (unless there happen to be any IP or copywrite lawyers here I don't imagine anyone on this does) but what I do know is that in this case Creative Commons licenses are irrelevant as they would not be applicable to screenshots of somebody else's copywrited work. For the sake of argument though, lets say that it is a drawing of a weapon done by a user there who has posted it with a Creative Commons Attribution-ShareAlike 3.0 License (which I think is what that site uses for stuff like graphics). Whether or not this site has a blanket CC policy is irrelevant, as the point of CC licenses is that you do not need to seek permission before using them, and all you need to do to reuse this material is to attribute the source and (in the case of this specific license) publish under the same type of CC license. As they are irrelevant in this case for screenshots, why is this person concerned about CC licenses anyway?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 7 May 2017 (EDT)&lt;br /&gt;
::::::I don't get any of this either; all I'm asking for is for someone to give me an idea of what I should say to him. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:31, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Female users ==&lt;br /&gt;
&lt;br /&gt;
There are anyone here? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:16, 6 May 2017 (EDT)&lt;br /&gt;
:Looking for a date, lol?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:14, 6 May 2017 (EDT)&lt;br /&gt;
:::^ lel i waz gunna say dis too do i get a cookie? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:33, 6 May 2017 (EDT)&lt;br /&gt;
::Now exactly why would you ask a question like that Danny? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:42, 6 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, AgentGumby and Ultimate94Ninja guessed right. Yeah. And girls that love guns are rare, specially here in Europe. And in this site they can even be geeky ( I love geeky/nerdy girls, they are so pretty...). And if you are reading this and you are a GIRL, well just tell me...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:35, 7 May 2017 (EDT)&lt;br /&gt;
:In the years I've been here, there have been few, if any, female users. Singling them out like this probably doesn't help. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:34, 7 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Women have better things to do...... [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 17:01, 15 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Rurouni Kenshin (2012) live-action movie page missing? ==&lt;br /&gt;
&lt;br /&gt;
Whatever happened to the page? Did it get deleted, and if so was there a specific reason why? -- [[User:SSgt LuLZ|SSgt LuLZ]] 19:54, 7 May 2017 (GMT)&lt;br /&gt;
:I can't find any evidence of it. Do you know who created it? Did you ever make any edits on it? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:37, 7 May 2017 (EDT)&lt;br /&gt;
::I did remember once flipping through the page; it mentioned the various period revolvers used by Kanryu's goons and the Gatling Gun. But that was some time ago when I wasn't a member.  -- [[User:SSgt LuLZ|SSgt LuLZ]] 21:02, 7 May 2017 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Colt &amp;quot;Snake&amp;quot; revolvers &amp;quot;Differences&amp;quot; page ==&lt;br /&gt;
&lt;br /&gt;
Should we make a page for determining the differences between the [[Colt Diamondback]], the [[Colt Python]], and the [[Colt Anaconda]]? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 18:50, 7 May 2017 (EDT)&lt;br /&gt;
:The case of Python vs Anaconda is already covered on [[Talk:Colt_Python#How_to_distinguish_a_Colt_Python_from_a_Colt_Anaconda|Python talk page]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:10, 8 May 2017 (EDT)&lt;br /&gt;
:: I don't think so. There are clear distinctions between all three if you observe closely enough - the trigger guard size/shape, overall size of the frame and cylinder, placement of the 'prancing pony' and screw position above the trigger guard, as well as finish in the case of the Anaconda. That said, there aren't many Diamondbacks or Anacondas seen in comparison to Pythons, which themselves aren't featured as heavily in recent years. I think ID pages (which I'm a bit divided about personally) are only warranted if we're talking many versions/variants of very similar models or a series of models that are all quite identical looking in appearance; pages on ARs and 1911s make it there, even SIGs. Three revolvers don't. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 8 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please Help! ==&lt;br /&gt;
&lt;br /&gt;
I wanted to make all my gun galleries proper gun galleries but exept for the first two I made a mess. How can I solve? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:46, 17 May 2017 (EDT)&lt;br /&gt;
:You have '''/Gallery''' opening tag instead of proper '''Gallery'''. /Gallery is closing tag. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:56, 17 May 2017 (EDT)&lt;br /&gt;
: Thanks [[User:Dannyguns|Dannyguns]]&lt;br /&gt;
&lt;br /&gt;
== Weird question... ==&lt;br /&gt;
&lt;br /&gt;
This qualifies as firearm? &lt;br /&gt;
&lt;br /&gt;
https://en.m.wikipedia.org/wiki/Soviet_laser_pistol&lt;br /&gt;
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:57, 19 May 2017 (EDT)&lt;br /&gt;
:Possibly yes, if it would appear on screen. Until then, it's pointless. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 19 May 2017 (EDT)&lt;br /&gt;
::I don't know if it meets the requirement of being a firearm. But we'll cross that bridge when we get to it.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:08, 19 May 2017 (EDT)&lt;br /&gt;
:I m pretty sure we already crossed the bridge. I seen it, just dont remember where...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:21, 20 May 2017 (EDT)&lt;br /&gt;
::If it appeared in something then it would be worth mentioning it in the page if for no other reason that people might think it was a real gun. However, I don't think it should get its own page as it is essentially a glorified laser pointer with a peculiar power source. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:16, 20 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID pistol from Andy Sidaris movies ==&lt;br /&gt;
&lt;br /&gt;
Could somebody help me to identify this pistol? It appears in several [[Andy Sidaris]] movies; [[Picasso Trigger]], [[Hard Ticket to Hawaii]] and [[Savage Beach]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Unidpistol-AndySidaris.jpg|thumb|none|460px]]&lt;br /&gt;
&lt;br /&gt;
This pistol (never seen fired) keeps bugging me ever since I started putting up pages for Andy Sidaris movies, any suggestions would be very much appreciated! Cheers, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:41, 26 May 2017 (EDT)&lt;br /&gt;
I've been trying to find this pistol with no luck, so I'd thought I'd write down some things I noticed to assist anyone.&lt;br /&gt;
*Rounded Trigger Guard&lt;br /&gt;
*Open-Top slide&lt;br /&gt;
*Rounded trigger (like the [[Beretta 92S]] but unlike the [[Colt M1911A1]])&lt;br /&gt;
*Partially cut-away grip/thumb rest&lt;br /&gt;
*Exposed hammer with back similar to the [[USP]]&lt;br /&gt;
*No visible safety but a visible slide lock&lt;br /&gt;
*Very high-profile front sight&lt;br /&gt;
*Closer to a full-size pistol&lt;br /&gt;
*Frame and aspects of the slide similar to the [[Beretta M1934]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
With all these characteristics, it makes me feel as if this gun is either a custom piece or a relatively obscure &amp;quot;cheap&amp;quot; clone. Good luck! -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 23:09, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for your analysis, my initial idea was indeed Beretta M1934 but the receiver on this pistol looks way different. My best guess is that it is some kind of toy gun, after all a 'Star Wars Blaster' (pimped-up Sterling SMG) is used as well in the same movie, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 04:52, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Billy Campbell ==&lt;br /&gt;
&lt;br /&gt;
Theres an american tv series you missed starring Billy Campbell and it use to be on the Syfy channel its called Helix and Billy Campbell uses a Glock 17 and an M4A1 assault rifle in it.&lt;br /&gt;
Could someone please add the sci fi tv series Helix to the imfdb.&lt;br /&gt;
&lt;br /&gt;
== Main Page not Working? ==&lt;br /&gt;
&lt;br /&gt;
Is this happening for anyone else? I'm getting this:&amp;lt;br/&amp;gt;&lt;br /&gt;
MediaWiki internal error.&lt;br /&gt;
&lt;br /&gt;
Original exception: exception 'DBQueryError' with message 'A database error has occurred. Did you forget to run maintenance/update.php after upgrading? See: https://www.mediawiki.org/wiki/Manual:Upgrading#Run_the_update_script&lt;br /&gt;
Query: &lt;br /&gt;
SELECT&lt;br /&gt;
page_id,&lt;br /&gt;
MAX(rev_id) AS max_rev_id&lt;br /&gt;
FROM `imfdb_page`&lt;br /&gt;
INNER JOIN `imfdb_revision` ON page_id=rev_page&lt;br /&gt;
WHERE page_is_new!=1 AND page_namespace=0 AND page_is_redirect=0 AND page_id!=1&lt;br /&gt;
GROUP BY page_id&lt;br /&gt;
ORDER by max_rev_id DESC&lt;br /&gt;
LIMIT 8&lt;br /&gt;
&lt;br /&gt;
Function: &lt;br /&gt;
Error: 1317 Query execution was interrupted (173.255.217.6)&lt;br /&gt;
' in /var/www/imfdb.org/public/w/includes/db/Database.php:918&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/Database.php(885): DatabaseBase-&amp;gt;reportQueryError('Query execution...', 1317, '?????SELECT????...', '', false)&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(191): DatabaseBase-&amp;gt;query('?????SELECT????...')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/extensions/DynamicArticleList.php(78): genSQL('update', 8, false)&lt;br /&gt;
#3 [internal function]: DynamicArticleList('?title=Recently...', Array, Object(Parser), Object(PPTemplateFrame_DOM))&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3736): call_user_func_array('DynamicArticleL...', Array)&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1110): Parser-&amp;gt;extensionSubstitution(Array, Object(PPTemplateFrame_DOM))&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/parser/Parser.php(3344): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/parser/Preprocessor_DOM.php(1043): Parser-&amp;gt;braceSubstitution(Array, Object(PPFrame_DOM))&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/parser/Parser.php(2978): PPFrame_DOM-&amp;gt;expand(Object(PPNode_DOM), 0)&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/includes/parser/Parser.php(1094): Parser-&amp;gt;replaceVariables('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/parser/Parser.php(345): Parser-&amp;gt;internalParse('{{Nav}}?&amp;lt;br/&amp;gt;?{...')&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/WikiPage.php(2914): Parser-&amp;gt;parse('{{Nav}}?&amp;lt;br/&amp;gt;?{...', Object(Title), Object(ParserOptions), true, true, 911151)&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/PoolCounter.php(187): PoolWorkArticleView-&amp;gt;doWork()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Article.php(587): PoolCounterWork-&amp;gt;execute()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/actions/ViewAction.php(40): Article-&amp;gt;view()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Wiki.php(484): ViewAction-&amp;gt;show()&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(278): MediaWiki-&amp;gt;performAction(Object(Article))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/includes/Wiki.php(593): MediaWiki-&amp;gt;performRequest()&lt;br /&gt;
#18 /var/www/imfdb.org/public/w/includes/Wiki.php(503): MediaWiki-&amp;gt;main()&lt;br /&gt;
#19 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#20 {main}&lt;br /&gt;
&lt;br /&gt;
Exception caught inside exception handler: exception 'DBConnectionError' with message 'DB connection error: Lost connection to MySQL server at 'reading initial communication packet', system error: 111 (173.255.217.6)' in /var/www/imfdb.org/public/w/includes/db/Database.php:746&lt;br /&gt;
Stack trace:&lt;br /&gt;
#0 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(146): DatabaseBase-&amp;gt;reportConnectionError(' Lost connectio...')&lt;br /&gt;
#1 /var/www/imfdb.org/public/w/includes/db/DatabaseMysql.php(469): DatabaseMysql-&amp;gt;open('173.255.217.6', 'imfdb_imfdb', 'h0rLINE', 'imfdb_imfdb')&lt;br /&gt;
#2 /var/www/imfdb.org/public/w/includes/db/Database.php(868): DatabaseMysql-&amp;gt;ping()&lt;br /&gt;
#3 /var/www/imfdb.org/public/w/includes/db/Database.php(1358): DatabaseBase-&amp;gt;query('SELECT page_id...', 'LinkBatch::doQu...')&lt;br /&gt;
#4 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(172): DatabaseBase-&amp;gt;select('page', Array, '(page_namespace...', 'LinkBatch::doQu...')&lt;br /&gt;
#5 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(106): LinkBatch-&amp;gt;doQuery()&lt;br /&gt;
#6 /var/www/imfdb.org/public/w/includes/cache/LinkBatch.php(94): LinkBatch-&amp;gt;executeInto(Object(LinkCache))&lt;br /&gt;
#7 /var/www/imfdb.org/public/w/includes/Skin.php(211): LinkBatch-&amp;gt;execute()&lt;br /&gt;
#8 /var/www/imfdb.org/public/w/includes/Skin.php(186): Skin-&amp;gt;preloadExistence()&lt;br /&gt;
#9 /var/www/imfdb.org/public/w/skins/Vector.php(31): Skin-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#10 /var/www/imfdb.org/public/w/includes/SkinTemplate.php(161): SkinVector-&amp;gt;initPage(Object(OutputPage))&lt;br /&gt;
#11 /var/www/imfdb.org/public/w/includes/OutputPage.php(1982): SkinTemplate-&amp;gt;outputPage()&lt;br /&gt;
#12 /var/www/imfdb.org/public/w/includes/Exception.php(182): OutputPage-&amp;gt;output()&lt;br /&gt;
#13 /var/www/imfdb.org/public/w/includes/Exception.php(209): MWException-&amp;gt;reportHTML()&lt;br /&gt;
#14 /var/www/imfdb.org/public/w/includes/Exception.php(490): MWException-&amp;gt;report()&lt;br /&gt;
#15 /var/www/imfdb.org/public/w/includes/Exception.php(569): MWExceptionHandler::report(Object(DBQueryError))&lt;br /&gt;
#16 /var/www/imfdb.org/public/w/includes/Wiki.php(506): MWExceptionHandler::handle(Object(DBQueryError))&lt;br /&gt;
#17 /var/www/imfdb.org/public/w/index.php(58): MediaWiki-&amp;gt;run()&lt;br /&gt;
#18 {main}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; I have no idea what's happening, so if someone could enlighten me? -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 16:59, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Never mind, it's working now. Dunno what happened. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 17:00, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I daresay there was a glitch/temporary setback/slight SNAFU with the server. Just my guess. I'm sure bunni had a moderate heart attack and then squared it back away. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 11:54, 16 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: I'm still having this problem when I try to access the main page without logging in.  I have to go to a different page in order to access the login.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 22:10, 17 June 2017 (EDT)&lt;br /&gt;
::::: It's an error in the DynamicArticleList extension that creates the 'Recently Updated' table. I'll have to trouble shoot this over the next few days as SQL isn't one of the languages I speak. Thanks for posting the stack trace, that was a huge help. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 00:39, 18 June 2017 (EDT)&lt;br /&gt;
:I'm having a slightly different problem, in that the &amp;quot;Latest&amp;quot; list is just this jumble of random text:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;DynamicArticleList showeditor=0&amp;gt; title=Recently Updated Articles type=update count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showeditor=0&amp;gt; title=New Articles type=new count=8 &amp;lt;/DynamicArticleList&amp;gt; &amp;lt;DynamicArticleList showtimestamp=0&amp;gt; title=Latest Discussions type=discussion count=8 &amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's also just an empty space where the featured article is supposed to go. Does anybody have any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:08, 18 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm getting the featured article, but no recent changes, discussions, or new articles. I get that &amp;quot;Dynamic Article&amp;quot; thing too. weird...--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:25, 18 June 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Analogically. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 06:55, 19 June 2017 (EDT)&lt;br /&gt;
::Yup, I'm getting the same error as well. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 16:50, 19 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=1113336</id>
		<title>Talk:Forum Request</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=1113336"/>
		<updated>2017-06-19T20:47:54Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Example Request&lt;br /&gt;
&lt;br /&gt;
Please create a forum account for me, thanks! --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 16:22, 28 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd appreciate it if you could set up a forum account for me, thanks --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 16:47, 19 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112951</id>
		<title>Talk:Day of Infamy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112951"/>
		<updated>2017-06-17T18:12:44Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Ejecting rounds out of a C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I think it would be great if you could add a new page for the Einstossflammenwerfer 46 please? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 15:11, 29 December 2016 (EST)&lt;br /&gt;
::-Will do, but I'll see what I can do since it's not too well known! [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 02:10, 1 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Release Date ==&lt;br /&gt;
&lt;br /&gt;
Which release date is official one (to be featured on this page and all related weapon pages) - Early Access (June 26, 2016) or Release (March 23, 2017)? [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 10:45, 27 March 2017 (EDT)&lt;br /&gt;
:Official. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:59, 27 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M3/M3A1 Grease Gun ==&lt;br /&gt;
&lt;br /&gt;
It appears that the in game model of the Grease Gun is of the older M3 variant, while the third person model and the menu image for the gun are the newer M3A1 model, any thoughts on adding that to the page? ~ ADMICK&lt;br /&gt;
:Huh, when I spoke to the devs it appears that the M3A1 was never in the game at all, rather it was but an M3 without a charging handle. VGUI image resembles the viewmodel too. [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 09:54, 18 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Born to Kill: Vietnam ==&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/sharedfiles/filedetails/?id=881437908&amp;amp;searchtext=&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=cegWcYGmFno (all the weapons so far)&lt;br /&gt;
&lt;br /&gt;
Does this mod for a mod warrant a page by itself? (It's got a lot of postwar weaponry with some WWII favorites) --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 20:26, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I wouldn't particularly recommend it. INS2's page had DOI in it, but DOI was a mod made by the devs themselves. BTK on the other hand is an independent project by community members with little developer involvement (despite some developers like RedRogueXIII volunteering. I have a feeling it may go against the rules honestly. --[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 01:48, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ejecting rounds out of a C96 ==&lt;br /&gt;
&lt;br /&gt;
The next update for Day of Infamy will introduce a new partial reload animation for the Mauser C96, where the player pulls the bolt back and locks it, and any unspent cartridges fly out of the ejection port so the player can load a new stripper clip. Is that something possible?  ::--[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 00:47, 11 June 2017 (EDT)&lt;br /&gt;
:No, it is not possible. The C96 would be unable to do that, as there are metal &amp;quot;lips&amp;quot; preventing the rounds in the double-stacked magazine from being ejected. The only way rounds can enter or exit is via a single feed. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:27, 15 June 2017 (EDT)&lt;br /&gt;
::Out of curiosity, does the C96 have a manual bolt hold-open, and if so, where is it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:14, 15 June 2017 (EDT)&lt;br /&gt;
:::There is no way to manually lock the bolt back on a C96. The magazine follower functions as the bolt hold-open, and will only do so when the magazine is empty. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 16:48, 15 June 2017 (EDT)&lt;br /&gt;
::::So, to reload a partially empty C96, you'd either have to manually cycle the bolt repeatedly to empty it, then insert a stripper clip/individual rounds, or insert individual rounds with one hand while bracing the bolt open with the other? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 15 June 2017 (EDT)&lt;br /&gt;
:::If you wanted to reload it before it was empty, you'd either have to hold the bolt open manually, or empty the mag first. Theoretically, you could use an empty stripper clip to hold the bolt back, but generally speaking, you just didn't reload the C96 until it was empty. Its a design oversight, but keep in mind, it was one of the first automatic pistols, and at the time there wasn't a set &amp;quot;guideline&amp;quot; as to what features should be in an automatic pistol. Also, the need to reload in the middle of a magazine just wasn't seen as necessary for a handgun at the time. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 18:52, 15 June 2017 (EDT)&lt;br /&gt;
::::Not really an oversight as much as it's a gameplay decision specifically to test the gameplay vs realism part to the limits I guess. Thanks, would look out for it in the next patch. Mr. B wouldn't animate the entire thing and rig all those bones if it were simple oversight. [[User:OngYingGao|OngYingGao]]&lt;br /&gt;
:::When I said it was a design oversight, I was referring to the how Mauser designed it, and not its depiction in-game. Its depiction in-game is fairly accurate. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 14:12, 17 June 2017 (EDT)&lt;br /&gt;
([[User talk:OngYingGao|talk]]) 02:12, 17 June 2017 (EDT)&lt;br /&gt;
::Gotcha. Thanks for the info! [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:04, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1112941</id>
		<title>Watch Dogs 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1112941"/>
		<updated>2017-06-17T14:35:57Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* &amp;quot;OCP-11&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Watch Dogs 2&lt;br /&gt;
|picture = Watch Dogs 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Watch Dogs (disambiguation)|Watch Dogs]]&lt;br /&gt;
|date= November 2016&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the &amp;quot;1911&amp;quot;. It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.&lt;br /&gt;
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears in-game as the &amp;quot;P-9mm&amp;quot;. Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine.&lt;br /&gt;
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==RPB Industries M11A1==&lt;br /&gt;
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[file:Mac m11 9k.jpg‎|thumb|280px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in-game as the &amp;quot;R-2000&amp;quot;. Its stock has been completely removed, rather than folded to the side.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game as the &amp;quot;ATSG-12&amp;quot;&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the ground. Note what appears to be a hinged compartment on the buttstock.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the &amp;quot;SG-90&amp;quot;. It erroneously holds 8 rounds in its 5-round tube.&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in-game as the &amp;quot;SGR-12&amp;quot;. It has a custom buttstock, pistol grip, and railed handguard.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The custom [[AK-103]] from [[Far Cry 3]] &amp;amp; [[Far Cry 4]] , as well as the previous game, returns as the &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|AK-103 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears in-game as the &amp;quot;AC-AR&amp;quot;. It is equipped with a scope and is classified as a sniper rifle.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;OCP-11&amp;quot; returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.&lt;br /&gt;
[[file:OCP-11.jpg|350px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in-game as the &amp;quot;Goblin&amp;quot;. It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]].&lt;br /&gt;
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears in-game as the &amp;quot;U100&amp;quot;.&lt;br /&gt;
[[file:Ultimax mk3 2.jpg‎|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|SVD-M Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional weapons, printed on a 3D Printer.=&lt;br /&gt;
&lt;br /&gt;
This game is notable for being the first to feature 3D-printed guns. While this is possible in real life, real 3D-printed guns are quite fragile; thus, they are restricted to very simple designs. The 3D-printed guns in-game are notably more advanced, although they are obviously modeled after real firearms. &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;4N00bs Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;4N00bs Pistol&amp;quot; is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Core Dump Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Core Dump Pistol&amp;quot; is nearly identical to the &amp;quot;4N00bs Pistol&amp;quot;, but with an added suppressor and scope.&lt;br /&gt;
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Help Desk Denial Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Help Desk Denial Pistol&amp;quot; once again is a modified version of the game's &amp;quot;1911&amp;quot; model, albeit with a larger slide and extended magazine.&lt;br /&gt;
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DOT_EXE Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;DOT_EXE Rifle&amp;quot; is heavily based off of the [[UMP45]].&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px| The Heckler &amp;amp; Koch UMP45. The lower receiver is nearly identical to that of the &amp;quot;DOT_EXE Rifle&amp;quot;, but with a smaller magazine well, and a skeletonized pistol grip.]]&lt;br /&gt;
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DOT_FILE Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HHOS Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Zero Day Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullet Hell Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DDoS Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Goodbye, World Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
Is interesting to note that all 3D-printed sniper rifle got spikes on the cheek-rest. Obviously  this would deny any use of cheek-rest without some wounds. Also is dangerous; because the of the recoil. Thus this design is extremely impratical. Most of the time, would injure just the owner. The only porpouse may it would have, is to melee enemies in case of close quarters, but is not avaiable in-game as an option and is not a main point of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;/END Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Spear Phish Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;YourBoySerge Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CTRL-ALT-DEL Launcher&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;WTB Stun Launcher&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112876</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112876"/>
		<updated>2017-06-17T02:21:12Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Standschütze Hellriegel 1915 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderately rate of fire (300 RPM) and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1112874</id>
		<title>Watch Dogs 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1112874"/>
		<updated>2017-06-17T02:12:02Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Watch Dogs 2&lt;br /&gt;
|picture = Watch Dogs 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Watch Dogs (disambiguation)|Watch Dogs]]&lt;br /&gt;
|date= November 2016&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the &amp;quot;1911&amp;quot;. It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.&lt;br /&gt;
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears in-game as the &amp;quot;P-9mm&amp;quot;. Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine.&lt;br /&gt;
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==RPB Industries M11A1==&lt;br /&gt;
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[file:Mac m11 9k.jpg‎|thumb|280px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in-game as the &amp;quot;R-2000&amp;quot;. Its stock has been completely removed, rather than folded to the side.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game as the &amp;quot;ATSG-12&amp;quot;&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the ground. Note what appears to be a hinged compartment on the buttstock.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the &amp;quot;SG-90&amp;quot;. It erroneously holds 8 rounds in its 5-round tube.&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in-game as the &amp;quot;SGR-12&amp;quot;. It has a custom buttstock, pistol grip, and railed handguard.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The custom [[AK-103]] from [[Far Cry 3]] &amp;amp; [[Far Cry 4]] , as well as the previous game, returns as the &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|AK-103 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears in-game as the &amp;quot;AC-AR&amp;quot;. It is equipped with a scope and is classified as a sniper rifle.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;OCP-11&amp;quot; returns from the original Watch Dogs, once again as the cheapest assault rifle in-game. However, its 32-round capacity from the previous game has been increased to 40.&lt;br /&gt;
[[file:OCP-11.jpg|350px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in-game as the &amp;quot;Goblin&amp;quot;. It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]].&lt;br /&gt;
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears in-game as the &amp;quot;U100&amp;quot;.&lt;br /&gt;
[[file:Ultimax mk3 2.jpg‎|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|SVD-M Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional weapons, printed on a 3D Printer.=&lt;br /&gt;
&lt;br /&gt;
This game is notable for being the first to feature 3D-printed guns. While this is possible in real life, real 3D-printed guns are quite fragile; thus, they are restricted to very simple designs. The 3D-printed guns in-game are notably more advanced, although they are obviously modeled after real firearms. &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;4N00bs Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;4N00bs Pistol&amp;quot; is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Core Dump Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Core Dump Pistol&amp;quot; is nearly identical to the &amp;quot;4N00bs Pistol&amp;quot;, but with an added suppressor and scope.&lt;br /&gt;
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Help Desk Denial Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Help Desk Denial Pistol&amp;quot; once again is a modified version of the game's &amp;quot;1911&amp;quot; model, albeit with a larger slide and extended magazine.&lt;br /&gt;
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DOT_EXE Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;DOT_EXE Rifle&amp;quot; is heavily based off of the [[UMP45]]&lt;br /&gt;
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|600px| The Heckler &amp;amp; Koch UMP45. The lower receiver is nearly identical to that of the &amp;quot;DOT_EXE Rifle&amp;quot;, but with a smaller magazine well, and a skeletonized pistol grip.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DOT_FILE Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HHOS Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Zero Day Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullet Hell Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DDoS Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Goodbye, World Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;/END Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Spear Phish Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;YourBoySerge Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CTRL-ALT-DEL Launcher&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;WTB Stun Launcher&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1112873</id>
		<title>Watch Dogs 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs_2&amp;diff=1112873"/>
		<updated>2017-06-17T01:51:00Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Watch Dogs 2&lt;br /&gt;
|picture = Watch Dogs 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Watch Dogs (disambiguation)|Watch Dogs]]&lt;br /&gt;
|date= November 2016&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the &amp;quot;1911&amp;quot;. It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.&lt;br /&gt;
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Kimber Warrior.]]&lt;br /&gt;
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Kimber Warrior on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears in-game as the &amp;quot;P-9mm&amp;quot;. Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine.&lt;br /&gt;
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SIG-Sauer P250 Compact.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|SIG-Sauer P250 Compact on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==RPB Industries M11A1==&lt;br /&gt;
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the &amp;quot;SMG-11&amp;quot;.&lt;br /&gt;
[[file:Mac m11 9k.jpg‎|thumb|280px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a RPB Industries M11A1.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|RPB Industries M11A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in-game as the &amp;quot;R-2000&amp;quot;. Its stock has been completely removed, rather than folded to the side.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a PP-2000.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|PP-2000 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game as the &amp;quot;ATSG-12&amp;quot;&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AA-12.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the ground. Note what appears to be a hinged compartment on the buttstock.]]&lt;br /&gt;
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the &amp;quot;SG-90&amp;quot;. It erroneously holds 8 rounds in its 5-round tube.&lt;br /&gt;
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Mossberg 500 Cruiser.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in-game as the &amp;quot;SGR-12&amp;quot;. It has a custom buttstock, pistol grip, and railed handguard.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The custom [[AK-103]] from [[Far Cry 3]] &amp;amp; [[Far Cry 4]] , as well as the previous game, returns as the &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus Holloway holds a AK-103.]]&lt;br /&gt;
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock.]]&lt;br /&gt;
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|AK-103 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears in-game as the &amp;quot;AC-AR&amp;quot;. It is equipped with a scope and is classified as a sniper rifle.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;OCP-11&amp;quot; returns from the original Watch Dogs, once again as the cheapest assault rifle in-game. However, its 32-round capacity from the previous game has been increased to 40.&lt;br /&gt;
[[file:OCP-11.jpg|350px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in-game as the &amp;quot;Goblin&amp;quot;. It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]].&lt;br /&gt;
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears in-game as the &amp;quot;U100&amp;quot;.&lt;br /&gt;
[[file:Ultimax mk3 2.jpg‎|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Marcus Holloway holds a Ultimax 100 Mark 3.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Ultimax 100 Mark 3 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|SVD-M Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M Dragunov.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus loads the new magazine.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|SVD-M Dragunov on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional weapons, printed on a 3D Printer.=&lt;br /&gt;
&lt;br /&gt;
This game is notable for being the first to feature 3D-printed guns. While this is possible in real life, real 3D-printed guns are quite fragile; thus, they are restricted to very simple designs. The 3D-printed guns in-game are notably more advanced, although they are obviously modeled after real firearms. &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;4N00bs Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;4N00bs Pistol&amp;quot; is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Core Dump Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Core Dump Pistol&amp;quot; is nearly identical to the &amp;quot;4N00bs Pistol&amp;quot;, but with an added suppressor and scope.&lt;br /&gt;
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Help Desk Denial Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Help Desk Denial Pistol&amp;quot; once again is a modified version of the game's &amp;quot;1911&amp;quot; model, albeit with a larger slide and extended magazine.&lt;br /&gt;
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DOT_EXE Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DOT_FILE Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HHOS Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Zero Day Rifle&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullet Hell Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;DDoS Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Goodbye, World Shotgun&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;/END Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Spear Phish Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;YourBoySerge Sniper&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CTRL-ALT-DEL Launcher&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;WTB Stun Launcher&amp;quot;===&lt;br /&gt;
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112814</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112814"/>
		<updated>2017-06-16T13:32:14Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* FN M1903 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderately rate of fire (300 RPM) and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112813</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112813"/>
		<updated>2017-06-16T13:30:49Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Colt M1911/A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderately rate of fire (300 RPM) and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112812</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112812"/>
		<updated>2017-06-16T13:29:28Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112681</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112681"/>
		<updated>2017-06-15T23:05:25Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. It's even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112679</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112679"/>
		<updated>2017-06-15T23:04:22Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* MP44k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP44k ==&lt;br /&gt;
&lt;br /&gt;
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. &lt;br /&gt;
https://www.forgottenweapons.com/guns-that-should-have-been/&lt;br /&gt;
I remember reading on another forum how it's actually an MKB42h that has been shortened down. &lt;br /&gt;
The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. &lt;br /&gt;
If anyone has more information though, please share. That'd be lovely. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 16:30, 15 June 2017 (EDT)&lt;br /&gt;
:There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, so I'm guessing Sledgehammer saw the page and was like &amp;quot;Maybe we could include this in the game.&amp;quot; Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. [[User:Aimigen7|Aimigen7]] ([[User_talk:Aimigen7|talk]]) 18:35, 15 June 2017 (EDT)&lt;br /&gt;
::Sledgehammer's logic: It looks like something from WWII, so it probably is. But only if it looks cool. And it also has to make cool &amp;quot;bang bang&amp;quot; noises when you pull the trigger. Its even better if it has a name that sounds old. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 19:04, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112678</id>
		<title>Talk:Day of Infamy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112678"/>
		<updated>2017-06-15T22:52:35Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Ejecting rounds out of a C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I think it would be great if you could add a new page for the Einstossflammenwerfer 46 please? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 15:11, 29 December 2016 (EST)&lt;br /&gt;
::-Will do, but I'll see what I can do since it's not too well known! [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 02:10, 1 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Release Date ==&lt;br /&gt;
&lt;br /&gt;
Which release date is official one (to be featured on this page and all related weapon pages) - Early Access (June 26, 2016) or Release (March 23, 2017)? [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 10:45, 27 March 2017 (EDT)&lt;br /&gt;
:Official. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:59, 27 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M3/M3A1 Grease Gun ==&lt;br /&gt;
&lt;br /&gt;
It appears that the in game model of the Grease Gun is of the older M3 variant, while the third person model and the menu image for the gun are the newer M3A1 model, any thoughts on adding that to the page? ~ ADMICK&lt;br /&gt;
:Huh, when I spoke to the devs it appears that the M3A1 was never in the game at all, rather it was but an M3 without a charging handle. VGUI image resembles the viewmodel too. [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 09:54, 18 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Born to Kill: Vietnam ==&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/sharedfiles/filedetails/?id=881437908&amp;amp;searchtext=&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=cegWcYGmFno (all the weapons so far)&lt;br /&gt;
&lt;br /&gt;
Does this mod for a mod warrant a page by itself? (It's got a lot of postwar weaponry with some WWII favorites) --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 20:26, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I wouldn't particularly recommend it. INS2's page had DOI in it, but DOI was a mod made by the devs themselves. BTK on the other hand is an independent project by community members with little developer involvement (despite some developers like RedRogueXIII volunteering. I have a feeling it may go against the rules honestly. --[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 01:48, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ejecting rounds out of a C96 ==&lt;br /&gt;
&lt;br /&gt;
The next update for Day of Infamy will introduce a new partial reload animation for the Mauser C96, where the player pulls the bolt back and locks it, and any unspent cartridges fly out of the ejection port so the player can load a new stripper clip. Is that something possible?  ::--[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 00:47, 11 June 2017 (EDT)&lt;br /&gt;
:No, it is not possible. The C96 would be unable to do that, as there are metal &amp;quot;lips&amp;quot; preventing the rounds in the double-stacked magazine from being ejected. The only way rounds can enter or exit is via a single feed. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:27, 15 June 2017 (EDT)&lt;br /&gt;
::Out of curiosity, does the C96 have a manual bolt hold-open, and if so, where is it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:14, 15 June 2017 (EDT)&lt;br /&gt;
:::There is no way to manually lock the bolt back on a C96. The magazine follower functions as the bolt hold-open, and will only do so when the magazine is empty. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 16:48, 15 June 2017 (EDT)&lt;br /&gt;
::::So, to reload a partially empty C96, you'd either have to manually cycle the bolt repeatedly to empty it, then insert a stripper clip/individual rounds, or insert individual rounds with one hand while bracing the bolt open with the other? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 15 June 2017 (EDT)&lt;br /&gt;
:::If you wanted to reload it before it was empty, you'd either have to hold the bolt open manually, or empty the mag first. Theoretically, you could use an empty stripper clip to hold the bolt back, but generally speaking, you just didn't reload the C96 until it was empty. Its a design oversight, but keep in mind, it was one of the first automatic pistols, and at the time there wasn't a set &amp;quot;guideline&amp;quot; as to what features should be in an automatic pistol. Also, the need to reload in the middle of a magazine just wasn't seen as necessary for a handgun at the time. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 18:52, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112614</id>
		<title>Talk:Day of Infamy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112614"/>
		<updated>2017-06-15T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Ejecting rounds out of a C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I think it would be great if you could add a new page for the Einstossflammenwerfer 46 please? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 15:11, 29 December 2016 (EST)&lt;br /&gt;
::-Will do, but I'll see what I can do since it's not too well known! [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 02:10, 1 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Release Date ==&lt;br /&gt;
&lt;br /&gt;
Which release date is official one (to be featured on this page and all related weapon pages) - Early Access (June 26, 2016) or Release (March 23, 2017)? [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 10:45, 27 March 2017 (EDT)&lt;br /&gt;
:Official. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:59, 27 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M3/M3A1 Grease Gun ==&lt;br /&gt;
&lt;br /&gt;
It appears that the in game model of the Grease Gun is of the older M3 variant, while the third person model and the menu image for the gun are the newer M3A1 model, any thoughts on adding that to the page? ~ ADMICK&lt;br /&gt;
:Huh, when I spoke to the devs it appears that the M3A1 was never in the game at all, rather it was but an M3 without a charging handle. VGUI image resembles the viewmodel too. [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 09:54, 18 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Born to Kill: Vietnam ==&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/sharedfiles/filedetails/?id=881437908&amp;amp;searchtext=&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=cegWcYGmFno (all the weapons so far)&lt;br /&gt;
&lt;br /&gt;
Does this mod for a mod warrant a page by itself? (It's got a lot of postwar weaponry with some WWII favorites) --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 20:26, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I wouldn't particularly recommend it. INS2's page had DOI in it, but DOI was a mod made by the devs themselves. BTK on the other hand is an independent project by community members with little developer involvement (despite some developers like RedRogueXIII volunteering. I have a feeling it may go against the rules honestly. --[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 01:48, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ejecting rounds out of a C96 ==&lt;br /&gt;
&lt;br /&gt;
The next update for Day of Infamy will introduce a new partial reload animation for the Mauser C96, where the player pulls the bolt back and locks it, and any unspent cartridges fly out of the ejection port so the player can load a new stripper clip. Is that something possible?  ::--[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 00:47, 11 June 2017 (EDT)&lt;br /&gt;
:No, it is not possible. The C96 would be unable to do that, as there are metal &amp;quot;lips&amp;quot; preventing the rounds in the double-stacked magazine from being ejected. The only way rounds can enter or exit is via a single feed. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:27, 15 June 2017 (EDT)&lt;br /&gt;
::Out of curiosity, does the C96 have a manual bolt hold-open, and if so, where is it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:14, 15 June 2017 (EDT)&lt;br /&gt;
:::There is no way to manually lock the bolt back on a C96. The magazine follower functions as the bolt hold-open, and will only do so when the magazine is empty. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 16:48, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112593</id>
		<title>Talk:Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_WWII&amp;diff=1112593"/>
		<updated>2017-06-15T12:34:15Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Multiplayer Trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Debut Trailer==&lt;br /&gt;
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:53, 26 April 2017 (EDT)&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|Unknown German Soldier with a Luger]]&lt;br /&gt;
[[File:CoDWWII-Flamethrower.jpg|thumb|none|600px|American Trooper with a Flamethrower]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|M1911 in the shoulder holster]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|German solider firing an MG42]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun.jpg|thumb|none|600px|American Soldier firing a Grease Gun]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Player Character with the M1 Garand]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|Soldier firing a Browning M1919]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Soldier with the Grease Gun]]&lt;br /&gt;
[[File:CoD2017BARtrailer.jpg|thumb|none|601px|A top-view of a BAR lying on the ground, in the hands of the soldier trying to get up.]]&lt;br /&gt;
[[File:CoD2017Gewehrish.jpg|thumb|none|601px|A German soldier dying while waving his semi-automatic rifle around.]]&lt;br /&gt;
&lt;br /&gt;
:So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:27, 26 April 2017 (EDT)&lt;br /&gt;
::I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:29, 26 April 2017 (EDT)&lt;br /&gt;
:::Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:17, 26 April 2017 (EDT)&lt;br /&gt;
::::Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:40, 27 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Trailer ==&lt;br /&gt;
&lt;br /&gt;
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8&lt;br /&gt;
&lt;br /&gt;
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 12:32, 13 June 2017 (EDT)&lt;br /&gt;
:I'm glad to see gore will be a thing again, something lacking from  Battlefield 1.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:48, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k&lt;br /&gt;
&lt;br /&gt;
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --[[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]])&lt;br /&gt;
:For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as &amp;quot;Bouncing Betties.  Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:12, 13 June 2017 (EDT)&lt;br /&gt;
::Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 14 June 2017 (EDT)&lt;br /&gt;
:I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I don't think adherence to historical reality is something that's an ironclad rule in the AAA videogame industry, otherwise they wouldn't have every other soldier be a female.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:47, 13 June 2017 (EDT)&lt;br /&gt;
:Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the &amp;quot;extended mags&amp;quot; option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So what number is this? ==&lt;br /&gt;
Is it the 578,978,671st or 578,978,672nd WWII FPS? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 14 June 2017 (EDT)&lt;br /&gt;
:It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred &amp;quot;Toggle Action&amp;quot;; what weapon is it, exactly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 14 June 2017 (EDT)&lt;br /&gt;
::Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:17, 14 June 2017 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=mkMaSaRbTLM Here] at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:08, 14 June 2017 (EDT)&lt;br /&gt;
::::I just googled &amp;quot;toggle action shotgun&amp;quot; and [http://forums.gunboards.com/showthread.php?262846-The-Walther-automatic-shotgun this] came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:28, 14 June 2017 (EDT)&lt;br /&gt;
:::::Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the [https://www.forgottenweapons.com/ria-walther-a115-prototype-rifle/ A115]. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 14 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112592</id>
		<title>Talk:Day of Infamy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Day_of_Infamy&amp;diff=1112592"/>
		<updated>2017-06-15T12:27:33Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Ejecting rounds out of a C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I think it would be great if you could add a new page for the Einstossflammenwerfer 46 please? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 15:11, 29 December 2016 (EST)&lt;br /&gt;
::-Will do, but I'll see what I can do since it's not too well known! [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 02:10, 1 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Release Date ==&lt;br /&gt;
&lt;br /&gt;
Which release date is official one (to be featured on this page and all related weapon pages) - Early Access (June 26, 2016) or Release (March 23, 2017)? [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 10:45, 27 March 2017 (EDT)&lt;br /&gt;
:Official. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:59, 27 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M3/M3A1 Grease Gun ==&lt;br /&gt;
&lt;br /&gt;
It appears that the in game model of the Grease Gun is of the older M3 variant, while the third person model and the menu image for the gun are the newer M3A1 model, any thoughts on adding that to the page? ~ ADMICK&lt;br /&gt;
:Huh, when I spoke to the devs it appears that the M3A1 was never in the game at all, rather it was but an M3 without a charging handle. VGUI image resembles the viewmodel too. [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 09:54, 18 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Born to Kill: Vietnam ==&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/sharedfiles/filedetails/?id=881437908&amp;amp;searchtext=&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=cegWcYGmFno (all the weapons so far)&lt;br /&gt;
&lt;br /&gt;
Does this mod for a mod warrant a page by itself? (It's got a lot of postwar weaponry with some WWII favorites) --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 20:26, 26 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I wouldn't particularly recommend it. INS2's page had DOI in it, but DOI was a mod made by the devs themselves. BTK on the other hand is an independent project by community members with little developer involvement (despite some developers like RedRogueXIII volunteering. I have a feeling it may go against the rules honestly. --[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 01:48, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ejecting rounds out of a C96 ==&lt;br /&gt;
&lt;br /&gt;
The next update for Day of Infamy will introduce a new partial reload animation for the Mauser C96, where the player pulls the bolt back and locks it, and any unspent cartridges fly out of the ejection port so the player can load a new stripper clip. Is that something possible?  ::--[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 00:47, 11 June 2017 (EDT)&lt;br /&gt;
:No, it is not possible. The C96 would be unable to do that, as there are metal &amp;quot;lips&amp;quot; preventing the rounds in the double-stacked magazine from being ejected. The only way rounds can enter or exit is via a single feed. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 08:27, 15 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112514</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112514"/>
		<updated>2017-06-14T21:20:56Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Lewis Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112513</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112513"/>
		<updated>2017-06-14T21:17:53Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Bergmann MG 15 n. A. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. It boasts the highest capacity out of all the light machine guns currently in the game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112510</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112510"/>
		<updated>2017-06-14T20:58:38Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Smith &amp;amp; Wesson New Model No.3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the &amp;quot;They Shall Not Pass&amp;quot; DLC.&lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112508</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1112508"/>
		<updated>2017-06-14T20:50:13Z</updated>

		<summary type="html">&lt;p&gt;SpectralNova: /* Mars Automatic Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the unusual sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cut out. ]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloadng.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. '''However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.''']]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|400px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. Somewhat similar to the one in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|An empty reload; note the incorrect locked open slide despite the empty mag being removed before.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|The weapon during a mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The &amp;quot;They Shall Not Pass&amp;quot; DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended ingame.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading. Note the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Pilot and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout draws the Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Luger carbine.jpg|thumb|none|450px|A rare Luger carbine - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''. Note the foregrip from the carbine variant.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping power, however the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but appears to only load 10.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|View down the  M1918's default iron sights.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative peep hole rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Rechambering the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. The &amp;quot;Factory&amp;quot; variant is available in the single player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the &amp;quot;Experimental&amp;quot; variant, with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine, and the &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.&lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the submachinegun.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the [[Beretta Model 38#Fake Villar-Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although in trailers it was properly named &amp;quot;Automatic 5&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|Double Barreled Shotgun]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:BF1_dbshot_1.jpg|thumb|none|600px|The player holds the Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Double Barreled Shotgun===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off version.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the &amp;quot;They Shall Not Pass&amp;quot; DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren '''Inertia'''.&lt;br /&gt;
[[File:Sjogren Intertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1_Sjö1.jpg|thumb|none|600px|Holding the Sjögren.]]&lt;br /&gt;
[[File:BF1_Sjö2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_Sjö3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:BF1_Sjö4.jpg|thumb|none|600px|Chamber-loading.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical.&amp;quot; Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mm]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game-mode. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine;&amp;quot;, and &amp;quot;Marksman.&amp;quot;&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Lee Enfield Carbine===&lt;br /&gt;
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.&lt;br /&gt;
[[File:SMLE_mkV.jpg|thumb|none|500px|Lee-Enfield Mk.V - .303 British.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* carbine with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with &amp;quot;Empress&amp;quot; skin ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the &amp;quot;Back to Basics&amp;quot; custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics.&amp;quot;&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|A Gewehr 1898 in &amp;quot;Marksman&amp;quot; variant fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; &amp;quot;and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The player character holds the M1891.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.&amp;quot; ''Two of the variants are chambered in .35 Remington, the &amp;quot;Factory&amp;quot; and &amp;quot;Marksman&amp;quot; variants; the third variant , &amp;quot;Extended&amp;quot;, comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the [[Battlefield 4#AN-94|Battlefield 4]] [[AN-94]].''&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with detachable magazine - .25 Remington]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot; style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] semi-automatic Rifle appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 Automatic Carbine]] is avalible in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine- 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; gamemode (added December 16th, 2016).&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the iron-sight version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; gamemode.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available one, the &amp;quot;Infantry,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sniper&amp;quot; variants, with the &amp;quot;Trench&amp;quot; variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the &amp;quot;Calvary&amp;quot; variant of the weapon.&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modelled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15 n. A.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] Light Machine Gun appears in the &amp;quot;They Shall Not Pass&amp;quot; DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|French soldier holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressor&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun with a 30+1 magazine capacity. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low-Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902. Note the added bipod compared to the older screenshots above.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A rare &amp;quot;man-portable&amp;quot; variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]] appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.  In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armour. Experiments with body armour in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from the Hotchkiss Mk. I.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading; replacing the 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the &amp;quot;In the Name of the Tsar&amp;quot; DLC teaser trailer.&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|The player holds the MG 14/17.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917. Wechselapparat in German means &amp;quot;exchange apparatus,&amp;quot; referring to how the nitrogen propellant gas in the spherical central tank is exchanged to the larger doughnut-shaped fuel tank, pumping out the fuel.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.&lt;br /&gt;
[[File:GrenadeCup001.jpg |thumb|none|300px|The &amp;quot;cup&amp;quot; attachment at the muzzle of a Lee Enfield No.1 Mk. III]]&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|The grenade launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Limpet Mine==&lt;br /&gt;
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine.&lt;br /&gt;
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch Stokes Mortars&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|The Siege Howitzer ingame.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the &amp;quot;They Shall Not Pass&amp;quot; DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun - Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode. It fires explosive, smoke  and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot; a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
  &lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an British soldier in the Mission ''Through Mud and Blood''.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers on the multiplayer map ''St. Quentin Scar''.]]&lt;br /&gt;
&lt;br /&gt;
==38-cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armoured train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part.]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|The Hotchkiss Mle 1914.]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Charmond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German planes.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging. Note that there are no folding bayonets.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>SpectralNova</name></author>
	</entry>
</feed>