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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solar</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-74&amp;diff=601601</id>
		<title>AK-74</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-74&amp;diff=601601"/>
		<updated>2012-08-15T20:17:17Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AK-74 and variants have been seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
''Please note that some movies and TV shows feature the [[AK-47#Norinco Type 84S|Norinco Type 84]], which is a Chinese AK variant that looks similar to the AK-74 but is chambered in 5.56x45mm. Do not confuse these with the genuine mil-spec AK-74.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= AK-74 =&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|right|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:RomanianAK74.jpg|thumb|right|400px|Romanian manufactured AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AK74M.jpg|thumb|right|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1974 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30, 45-round box mag, 100-round drum &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-74}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[August. Eighth]] ||  || Russian soldiers || AK-74Ms with and without [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]s  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]] ||  || Russian OMON officers and criminals ||  AK-74M  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Darkest Hour, The|The Darkest Hour]] ||  ||  || AK-74M  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salt]] || || Russian guard ||  AK-74M || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]] || || various characters ||  AK-74M|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)]] || || different characters ||  AK-74M. Some with the forward handgrips and the red dot sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Mikhail Porechenkov]]  || Ivan || [[D-Day (Den'D)]] || With [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Typhoon]] || || Russian guards ||  AK-74M || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[9th Company]] ||  || Afghan Mujahideen ||  With [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[9th Company]] ||  || Soviet soldiers || With [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Snatch]] || [[Rade Serbedzija]] || Boris 'The Blade' Yurinov ||  With [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Checkpoint (Blokpost)]] ||  || Russian soldiers ||  AK-74M  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jackie Chan's First Strike]] ||  || Russian soldiers ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye]] ||   || Soviet soldier ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of the Pink Panther]] ||  || Yussa's men ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Condor]] ||  || Thugs ||   || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] ||  || Soviet paratroopers ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Solo Voyage]] ||  || Soviet sailors ||   || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit Back (Otvetnyy khod)]] ||   ||Soviet soldiers|| || 1981&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]|| || Chechen terrorists ||  AK-74 and AK-74 with [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Storm Gate, The|The Storm Gate]]||  || Russian soldiers ||AK-74M || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[E-Ring]]|| || Serb gunman || &amp;quot;War Crimes&amp;quot;, With drum magazine and scope  || 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]] ||  || OMON and SOBR teams ||  AK-74 and AK-74M || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purgatory (Chistilishche)]] ||  || Russian and Chechen forces ||  AK-74 and AK-74M; some with [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[State Border: Film 8, The|The State Border: Film 8 ]]|| || Soviet Border guards ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]] || Assassin ||  K-74M Outfitted with scope and 20-round magazine || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]] || Dejima Refugees ||   || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]] || Hotel Moscow||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]] || Militia fighters ||  both AK-74 and AK-74M || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] || Sham  ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]] ||   ||  in Hirano's FPS game imagination || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Beasts]] || ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon]] ||  ||  || AK-74M || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation Flashpoint]] || || w/ GP-30 grenade launcher ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Soldier of Fortune II: Double Helix]] || ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sum of All Fears, The (VG)|The Sum Of All Fears]] || || ||AK-74M, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hitman: Contracts]] || || w/ optional silencer ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Söldner: Secret Wars]] ||  ||||AK-74M ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Close Combat: First to Fight ]] ||  || With ribbed metal magazine ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Project Reality]] ||  || With optional bayonet || With inaccurate smooth reciever cover || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]] ||  || AK-74M, with optional [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]], bayonet, and 1P29 scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[S.W.A.T. 4]] || AK-74 || Skeletonized buttstock  || Only usable by hostile NPCs || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation 7]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || As the &amp;quot;AK-47 Hawkeye&amp;quot; || With custom-painted handguard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] ||  || With PK-AS red dot scope || AK-74M || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Combat Mission: Shock Force]] || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Crysis]] || FY71 || Heavily-customised with various accessories ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kane &amp;amp; Lynch: Dead Men]] || || AK-74M ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]] || Kaliningrad 74 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas 2]] || || || unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil 5]] || ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] || || w/ GP-30 grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]] ||  || With ribbed metal magazine ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rage]] || &amp;quot;Assault Rifle&amp;quot; || &amp;quot;Futuristic&amp;quot; AK-74, various fictional accessories || || 2011 &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield 3]] || || AK-74M, with various accessories ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dead Island]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[War Inc. Battlezone]] ||&amp;quot;Kalashnikov AK-74M&amp;quot; || w/ various attachments  ||AK-74M || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: The Mercenaries 3D]]'' || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || ||  ||gold plated|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AKS-74 =&lt;br /&gt;
[[Image:BulgarianAK74.jpg|thumb|right|400px|Bulgarian manufactured AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|right|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|right|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1979 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.2}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|690}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30, 45-round box mag, 100-round drum &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AKS-74}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkest Hour, The|The Darkest Hour]] ||  ||  ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kick-Ass]] ||   ||  ||With GP-30 grenade launcher, seen on wall || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Newsmakers (Goryachie Novosti)]] ||   || Criminal gang and Russian OMON officers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)]] ||  [[Tikhon Zhiznevskiy]] || Dlinnyy ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mirage]] ||  ||  ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Typhoon]] || || Russian guards || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[9th Company]] ||   || Soviet soldiers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bourne Supremacy]] ||  || FSB agent ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Moscow Heat]] || [[Alexander Nevsky]] || Vlad Stepanov ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[World Is Not Enough, The|The World Is Not Enough]] ||  || Russian Army soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saint, The (1997)|The Saint]] ||  ||||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye]] ||    || Soviet soldier || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Afghan Breakdown]] ||  || Soviet paratroopers ||  With &amp;amp; without GP-30 grenade launchers || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || [[Boris Galkin]] || Lt Tarassov ||   || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || [[Mihai Volontir]] || Warrant Officer Volentir ||   || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' ||  || Soviet Army paratroopers ||   || 1977&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]] || Unknown actors || OMON and SOBR teams ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stormgate]] || [[Mikhail Porechenkov]] || Major Egorov ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stormgate]] ||  || Chechen terrorists and Russian Army Spetsnaz ||  With [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]||Dejima refugee|| ||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Rogue Spear]] || ||  ||unusable  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell]] || || ||used by hostile NPC's  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Conflict: Desert Storm II: Back to Baghdad]] || ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell: Pandora Tomorrow]] || ||  ||used by hostile NPC's  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation 7]] || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Akm-74/2|| Available w/ silencer, PSO-1 scope, and [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: Confrontation]] || AK-74 || w/ variety of accessories || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.T.A.L.K.E.R.: Clear Sky]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[9th Company: Roots of Terror]] || AK-74 || w/ With &amp;amp; without GP-25 grenade launchers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] || || w/ Kobra red dot sight and PSO-1 scope ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Island]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=AKS-74U=&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|right|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
Contrary to popular belief, the AKS-74U is not exactly a «chopped» AKS-74. This weapon was designed during a contest for a submachine gun (a type of weapon earlier neglected by the Soviet army and police forces) during the late seventies. Furthermore, its original and primary purpose was a PDW for vehicle crews. Its use by Afghanistan-era air troops and later adoption as the standard police weapon answered to a lack of a submachine gun in Soviet firearms nomenclature.&lt;br /&gt;
&lt;br /&gt;
Thus, AKS-74U is a purpose-built weapon based on AK-74. Its telling features are its distinct muzzle flash hider (designed to lower the loud report and flash stemming from the short barrel, also making sure that the shortened gas system works reliably), the short foregrip, big-eared flip rear sight, lowered front sight and pivoting upper receiver. AKS-74U clones, collectively named '''Krinkov''' (a name never used by Russians themselves) may differ visually in details like front sight and foregrip length and shape, together with differences in construction. No converted AK-74 can be rightfully named AKS-74U.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1979 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|735}} (stock extended), {{convert|mm|490}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|210}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30, 45-round box mag, 100-round drum &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-74U}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[August. Eighth]] ||   || Russian soldiers ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Mission: Impossible - Ghost Protocol]] || || Russian agents || with accessory rails   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]] ||  || Russian OMON and Ukrainian Berkut officers ||    || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]] || Eduard Flerov || Veteran ||    || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alien Girl, The|The Alien Girl]]'' ||   || Henchman ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elite Squad 2]] || || ||  Seen on the ground  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Icarus]] || || Hitmen ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]] ||  || OMON and contrabandists||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]] || [[Sonny Puzikas]] || Mercenary || with accessory rail, scope, and 45-round magazines attached || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]] ||  || ''StopCrime'' members ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Newsmakers (Goryachie Novosti)]] ||  [[Yevgeni Tsyganov]] || Herman ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Get Smart]] || [[David S. Lee]] || Krstic ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked (Na Igre)]] ||   || Russian Militia and OMON || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher: War Zone]] ||  || Russian mobster ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon A.D.]] ||  ||  ||  Seen leaning on a wall in Toorop's apartment || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]] ||   || Terrorists ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[RocknRolla]] ||  || Russian thug ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman]] |||| FSB agents ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal]] ||  [[Larry Thomas]] || Osama Bin Laden ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Typhoon]] || [[Chatthapong Pantanaunkul]] || Toto ||  With 45-round magazine and suppressor  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' ||  || Henchman ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 3]] ||    ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]] ||  || Henchman ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomb Raider: The Cradle of Life]] ||  || Henchman ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bumer]] || || Militsioners and OMON members ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]] ||  [[Pierce Brosnan]] || James Bond ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]] ||  || Bond's teammates ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]] ||  || North Korean soldiers ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]] || [[Rick Yune]] || Zao ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ballistic: Ecks vs. Sever]] || [[Lucy Liu]] || Sever || Fitted with black furniture and a [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]] || || Militia patrolman ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Hawk Down]] || [[Razaaq Adoti]] || Mo'alim ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avalon]] |||| Players || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomb Raider]] ||  [[Daniel Craig]] || Alex West ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Proof of Life]] |||| Russian soldiers and ELT rebels ||  Polish Kbk. wz. 88 Onyks variant  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother 2#AKS-74U|Brother 2]] || || Belkin's henchman ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The World Is Not Enough]] ||   || Russian Army soldiers || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Jackal]] || || MVD SOBR officers ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Saint]]'' || [[Val Kilmer]] || Simon Templar || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jackie Chan's First Strike]] || || Ukrainian police officers ||   || 1996&lt;br /&gt;
|-&lt;br /&gt;
|'' [[GoldenEye]] ||  [[Pierce Brosnan]] || James Bond || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye]] ||  [[Famke Janssen]] || Xenia Onatopp || With dual mag clamp || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goldeneye]] || [[Sean Bean]] || Alec Trevelyan ||   || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Academy 7]] ||    || Guard ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of the Pink Panther]] || [[Jennifer Edwards]] || Yussa ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Afghan Breakdown]] || || Soviet tank crewman ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Televison===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[State Border: Film 8, The|The State Border: Film 8]] || Andrei Alyoshin || Capt. Valeriy Belov || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || Unknown actors || Many characters || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || Alexander Vysokovskiy || Max Karelskiy || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || [[Dmitri Dyuzhev]] || Kosmos Kholmogorov || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Brigada]] || Pavel Maikov || Viktor Pchyolkin || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ultimate Force]]||  || French Special Forces ||&amp;quot;Communication&amp;quot; (S02E01) || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[E-Ring]]||[[Benjamin Bratt]]||Lt. Col. James Tisnewski||&amp;quot;Fallen Angels&amp;quot; (S01E06)|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Human Target]] ||  || Spetznaz soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sanctuary]] ||  || Liberian rebels || &amp;quot;Homecoming&amp;quot; (S04E06)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[ Jormungand ]]||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]|| terrorists || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!|Full Metal Panic!: The Second Raid]] || terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Planetes]] || El Tanikan soldiers || With solid stock and top of handguard removed || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]] || ||  || not usable || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid 2: Sons of Liberty]] ||  ||w/ laser sight and an optional sound suppressor  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation Flashpoint]] ||AK-74 SU  || w/ metallic body and AKS like folding stock || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[America's Army]] || || w/ and without Kobra red dot sight and PSO-1 scope ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Delta Force: Task Force Dagger]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hitman 2: Silent Assassin]] || AK Rifle  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;5.45mm SMG&amp;quot; || ||can fire in 3-round burst || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II: Back to Baghdad]] || || w/ and without silencer ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chaser]] || AKS74UN|| [[Talk:AK-74|AKS-74UN]] with scope ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Combat Arms]] || AK-74U ||  ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]] || AK-74U || w/ camouflage paint scheme and Kobra red dot sight ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[S.W.A.T. 4]] || AK-74su || Skeletonized buttstock  || Only usable by hostile NPCs || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Black]] || || || Stock footage || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA: Armed Assault]] || || w/ and without silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[9th Company: Roots of Terror]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield: Bad Company]] ||  || w/ sound suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dark Sector]] || AKS-74 || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon Advanced Warfighter 2]] ||  ||  ||In the console versions only; absent from the PC version || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid 4: Guns of the Patriots]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas 2]] ||  || Mistakenly chambered for 7.62x39 M43 ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] ||  || w/ Kobra red dot sight and sound suppressor ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield: Bad Company 2]] || AKS-74U Krinkov || w/ sound suppressor, and red dot and/or ACOG sight ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[MAG]] || AK-74U  || w/ muzzle brake removed and cheekpad on stock ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell: Conviction]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation 7]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]] || AK74u || w/ blackened forend, red dot/reflex sight or scope, or [[GSN-19 grenade launcher]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]] ||  || w/ various attachments || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]] ||  || With Surefire Universal weaponlight ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[War Inc. Battlezone]] || || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Jagged Alliance: Back in Action]] || AKSU-74 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AKS-74UB =&lt;br /&gt;
5.45 mm &amp;quot;folding stock shortened silent&amp;quot; (silenced), as coded in the acronym.&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|right|401px|AKS-74UB - 5.45x39mm with [[GSN-19 grenade launcher]] 30mm grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[America's Army]] || With Kobra red dot sight, [[GSN-19 grenade launcher]], and PSO-1 scope ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] || With [[GSN-19 grenade launcher]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= AIM/AIMS-74 =&lt;br /&gt;
[[Image:AIMS-74.jpg|thumb|right|400px|AIMS-74 - 5.45x39mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1986 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.69}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}} (stock extended), {{convert|mm|748}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|432}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst-3/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AIM/AIMS-74}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Corps, The|The Hard Corps]]|| ||Hoodlum||||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]] ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AK-105 =&lt;br /&gt;
[[Image:AK-105.jpg|thumb|right|451px|AK-105 - 5.45x39mm]]&lt;br /&gt;
The AK-105 is a modern Short Carbine variant of the classic [[AK-47]] 5.45x39mm.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45×39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|824}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|314}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine, 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-105}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[August. Eighth]] || [[Aleksey Guskov]] || Kazbek Nikolaevich ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= AK-107 =&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|right|451px|AK-107 with experimental 60-round magazine - 5.45x39mm]]	&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|right|450px|AK-107 with [[GP-series grenade launcher#GP-25|GP-25]] 40mm grenade launcher - 5.45x39mm ]]&lt;br /&gt;
Full-sized assault rifle in 5.45x39mm  with &amp;quot;compensated action&amp;quot; for much better accuracy. Almost identical to [[AEK-971]].&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault RIfle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|943}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine, 60 round casket magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst-3/Full-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|AK-107}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell]] || || w/ [[GP-30]] grenade launcher ||used by hostile NPC's  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Splinter Cell: Pandora Tomorrow]] || || w/ [[GP-30]] grenade launcher ||used by hostile NPC's  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] || As the &amp;quot;AK-107bis&amp;quot; || With custom muzzle brake, Crane stock, RIS handguard, and M68 Aimpoint red dot scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[ArmA II]] || || w/ Kobra red dot sight, PSO-1 scope, and GP-30 grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: Confrontation]] || || w/ variety of accessories ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=476722</id>
		<title>Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=476722"/>
		<updated>2011-10-27T18:28:05Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Medal of Honor 2010 cover.jpg|thumb|right|400px|''Medal of Honor'' (2010)]]&lt;br /&gt;
&amp;lt;br&amp;gt;''This page is for the 2010 video game. For the first game in the franchise, see [[Medal of Honor (1999)]].''&lt;br /&gt;
&lt;br /&gt;
''Medal of Honor'' is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called &amp;quot;Tier 1 Operators&amp;quot;. The characters included are Chief Petty Officer &amp;quot;Rabbit&amp;quot; of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, &amp;quot;Dusty&amp;quot; of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad &amp;quot;Hawk&amp;quot; Hawking, an Army AH-64 Apache gunner callsign &amp;quot;Gunfighter 0-6&amp;quot;, assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.&lt;br /&gt;
&lt;br /&gt;
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons (the only exceptions are the Kalashnikov variants). In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same &amp;quot;feature&amp;quot; can be seen in DICE's previous game; [[Battlefield: Bad Company 2]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Medal of Honor'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is Rabbit's signature pistol.  Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity. Has unlimited ammunition.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:Moh2010101216121856.jpg|thumb|none|600px|Suppressed P226R in idle.]]&lt;br /&gt;
[[Image:MOHP226I.jpg|thumb|none|600px|The P226R's Tritium illuminated iron sights.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-24-00.jpg|thumb|none|600px|Daylight shot.]]&lt;br /&gt;
[[image:MOH2010-SP-P226R.jpg|600px|thumb|none|Reloading the P226R.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A [[Glock#Glock 17|Glock 17]] with a tan frame is Deuce's signature sidearm.  15+1 magazine capacity.  While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel. Has unlimited ammunition.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-18-79.jpg|thumb|none|600px|Suppressed Glock 17.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-00-04-10.jpg|thumb|none|600px|Glock 17's iron-sights.  You can just barely make out the front sight as it's practically obscured by the suppressor.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-59-01.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[Beretta 92FS|Beretta M9]] is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R, it has unlimited ammo. The firing sound of the M9 in-game is the same as the ''[[Medal of Honor: Airborne]]'''s [[M1911A1]].&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-13-58.jpg|thumb|none|600px|Dante's M9.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-14-65.jpg|thumb|none|600px|Iron-sights of the Beretta.]]&lt;br /&gt;
[[image:MOH2010-SP-M9.jpg|600px|thumb|none|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in [[Battlefield: Bad Company 2]] and the hammer is never cocked, unlike the singleplayer.&lt;br /&gt;
[[Image:MOH2010-M9.jpg|thumb|none|600px|M9 during the Unlock Tree.]]&lt;br /&gt;
[[image:Snapshot20100615142750.jpg|thumb|none|600px|Good view of the iron sights.]]&lt;br /&gt;
[[Image:Moh2010 m9.jpg|thumb|none|600px|M9]]&lt;br /&gt;
[[image:Snapshot20100615142853.jpg|thumb|none|600px|M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmech MP-443 &amp;quot;Grach&amp;quot; ==&lt;br /&gt;
The [[Yarygin PYa|MP-443 &amp;quot;Grach&amp;quot;]] is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one is 17 bullets. Appears as the &amp;quot;Tariq&amp;quot;, which is in reality, an Iraqi clone of the [[Beretta M951]].&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|Izhmech MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-1.jpg|600px|thumb|none|The player holds the MP-443.]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-2.jpg|600px|thumb|none|Misaligned iron sights of the MP-443.]]&lt;br /&gt;
[[Image:Snapshot20100615143053.jpg|thumb|none|600px|Reloading the MP-443 &amp;quot;Grach&amp;quot; during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|400px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|H&amp;amp;K MP7A1]] is used by Deuce and Dusty during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level &amp;quot;Running with the Wolves&amp;quot;, and appears without suppressor in &amp;quot;Friends from Afar&amp;quot;.&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-16-94.jpg|600px|thumb|none|MP7A1 as seen in single player.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-1.jpg|600px|thumb|none|Reloading the MP7A1. Note the absence of the side rails.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-2.jpg|600px|thumb|none|Deuce pulls the charging handle of his SMG.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|MP7A1]] is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached.  Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.&lt;br /&gt;
[[Image:Moh_mp7a1.jpg|600px|thumb|none|MP7A1 seen in the &amp;quot;Limited Edition&amp;quot; trailer with silencer and ACOG while reloading.]]&lt;br /&gt;
[[Image:Moh_mp7a1_acog.jpg|600px|thumb|none|The same MP7A1 looks through the ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|P90TR (Triple Rail)]] appears only in the multiplayer part of the game, available as another alternate unlockable weapon to the Spec Ops class, regardless of faction. Referred to as &amp;quot;P90 PDW&amp;quot;.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|400px|thumb|none|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-3.jpg|600px|thumb|none|P90TR with &amp;quot;Mini Reflex Sight&amp;quot;. This is the default sight available for the player.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-2.jpg|600px|thumb|none|Reloading animation of the P90TR.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-1.jpg|600px|thumb|none|The player sprinting with a P90TR modified with a Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
[[Image:M4A1 RIS.jpg|thumb|none|400px|M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOG's are used instead of the Holographic Sights. Appears as &amp;quot;M4&amp;quot; but fires in full-auto and semi-auto, like the M4A1. It is worth noting that when the player switches fire modes, the player character visibly switches the fire selector to the correct position.&lt;br /&gt;
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2010 002.jpg|thumb|none|600px|A Tier 1 operator with an M4A1 on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2.jpg‎|thumb|none|600px|U.S. Army Rangers and Air Force Airman with their [[M4A1]]s]]&lt;br /&gt;
[[Image:Medalofhonorm4.JPG|600px|thumb|none|An early-release footage of the [[M4A1]] used by Tier 1 Operators, fitted with various attachments.]]&lt;br /&gt;
[[Image:Moh_m4a1.jpg|600px|thumb|none|The final released version of the [[M4A1]], used by &amp;quot;Rabbit&amp;quot; and his fellow mates.]]&lt;br /&gt;
[[Image:M4MOH.JPG|thumb|none|600px|Some nice detail of Army Ranger SGT James Patterson's [[M4A1]].]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-17-37-00.jpg|thumb|none|600px|&amp;quot;Rabbit&amp;quot; with his [[M4A1]] in idle.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-20-06-64.jpg|thumb|none|600px|Same as above, only looking through the EOTech 556 Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the [[M4A1]] is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The &amp;quot;stock barrel&amp;quot; can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased damage.&lt;br /&gt;
[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|A screenshot from an early version of the game where the M4A1 appeared as &amp;quot;M4&amp;quot;. The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-3.jpg|thumb|none|600px|The player holds an M4A1 Carbine fitted with ACOG and suppressor.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-1.jpg|thumb|none|600px|A Veteran M4A1 with EOTech Holo-sight and LAM. The Veteran version is dirtier and more used than the standard one but has no performance differences.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-2.jpg|thumb|none|600px|Reloading the Veteran M4A1 Carbine in a Sector Control match.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 18 Mod 0 ==&lt;br /&gt;
The second of two M4 variants featured in single-player is  the [[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mark 18 Mod 0]] carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as &amp;quot;M4 CQB-R&amp;quot; in the game.&lt;br /&gt;
[[Image:M4 Mk18 CQBR.jpg|thumb|none|500px|Colt Mk. 18 Mod 0 with RIS handguard and M68 Aimpoint red dot scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-33-35.jpg|thumb|none|600px|&amp;quot;Rabbit's&amp;quot; CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-42-52-43.jpg|thumb|none|600px|Tier 1 Operative &amp;quot;Mother&amp;quot; with his CQB-R, fitted with an EOTech 552 Holographic sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.]]&lt;br /&gt;
[[image:MOH2010-SP-MK18.jpg|600px|thumb|none|Reloading the Mk. 18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4|M16A4]] is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an [[M203 grenade launcher]] and incorrectly fires in fully automatic mode only. The [[M16A4]] in the time of the game (2002) is inaccurate, as the [[M16A4]] entered service in 2004.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[image:Snapshot20100615123458.jpg|600px|thumb|none|M16A4 with Holographic sight. Note the lack of the left rail cover.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-3.jpg|600px|thumb|none|M16A4 with EOTech Holographic Sight and suppressor.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|600px|thumb|none|&amp;quot;Stock&amp;quot; M16A4 with flipped-up sights of the M203.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-1.jpg|600px|thumb|none|Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-2.jpg|600px|thumb|none|Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 and variants==&lt;br /&gt;
The [[AK-47]] appears both in single-player and multiplayer modes. &lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Final Production version of the AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD63.jpg|thumb|400px|none|Hungarian FÉG AMD-63 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|none|400px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon. Strangely, the selector does not work for it.&lt;br /&gt;
[[image:Moh_2010-10-14_14-23-41-23.jpg|thumb|none|600px|In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock.  On the ground is a fixed stock AK with the AMD-63's foregrip.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-23-54-29.jpg|thumb|none|600px|Iron-sight view of an AK in single-player.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-50-27-53.jpg|thumb|none|600px|A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-59-15.jpg|thumb|none|600px|Daylight shot #1]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-30-25-34.jpg|thumb|none|600px|Daylight shot #2]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the [[AK-47]] is the standard weapon of the Taliban Riflemen. It is always fitted with a [[GP-30|GP-25 grenade launcher]]. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.&lt;br /&gt;
[[Image:Moh_akm_menue.jpg|thumb|none|600px|The AK-47 during weapon selection, note the stamped receiver.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-23-49.jpg|thumb|none|600px|AK-47 in first person.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-25-67.jpg|thumb|none|600px|AK-47 - iron-sight view. Note the misaligned sight position.  In reality, the weapon would shoot higher than your intended point of aim.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-2.jpg|600px|thumb|none|Reloading the AK-47.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-1.jpg|600px|thumb|none|Several Taliban fighters celebrating their victory.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
[[image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]], the compact carbine version of the [[AK-74]] can be seen in the hands of Taliban fighters. Sometimes appears with steel, AK-47-type magazines. They become more common towards the end of the game. Along with the various AK-47s, this is the only weapon to lack a functional selector switch.&lt;br /&gt;
[[Image:Moh_2010-10-14_18-02-39-36.jpg|thumb|none|600px|Dropped AKS-74U fitted with the wrong type of magazine.]]&lt;br /&gt;
[[image:MOH2010-SP-74U.jpg|600px|thumb|none|AKS-74U on the ground, on the HUD and in Dante's hands during the last mission.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] with the the foregrip of a [[AK-74#AIM/AIMS-74|PA md. 86]] is the standard weapon for the Taliban Special Ops class. Can be modified with Kobra red dot sight, suppressor, combat scope, LAM and open-tip ammunition.&lt;br /&gt;
[[image:AIMS-74.jpg|thumb|none|400px|PA md. 86 - 5.45x39mm]]&lt;br /&gt;
[[Image:MOH2010-AKS74U.jpg|thumb|none|600px|This is an early released image. The weapon's name in the actual game is &amp;quot;AKS-74U&amp;quot;.]]&lt;br /&gt;
[[image:Snapshot20100615123618.jpg|thumb|none|600px|AKS-74U with a Kobra reflex sight in the MP trailer.]]&lt;br /&gt;
[[image:Snapshot20100615123707.jpg|thumb|none|600px|Reflex sight view.]]&lt;br /&gt;
[[image:Snapshot20100615143028.jpg|thumb|none|600px|AKS-74U being reloaded. Note the vert-grip.]]&lt;br /&gt;
[[image:Snapshot20100615143040.jpg|thumb|none|600px|AKS-74U with an unidentified combat sight and AN/PEQ-2 laser designator zip-tied to the front handguard.]]&lt;br /&gt;
[[image:Snapshot20100615143045.jpg|thumb|none|600px|Combat sight view.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000|F2000 Tactical]] is an alternate unlockable weapon for the Rifleman class. Can be modified with Holographic sight (regardless of faction), ACOG, suppressor and open-tip ammo. It is always equipped with an FN GL-1 grenade launcher.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|350px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.27_-2010.08.27_16.01.16-.jpg|600px|thumb|none| FN F2000 Tactical as seen in the Fallen Angel trailer.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.29_-2010.08.27_16.02.16-.jpg|600px|thumb|none| Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.35_-2010.08.27_16.02.30-.jpg|600px|thumb|none| Reloading the F2000. Note the manufacturer's logo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
[[Image:G3A3.jpg|400px|thumb|none|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[G3A3]] can be seen in hands of Taliban and Chechen fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.&lt;br /&gt;
[[image:G3MOH..JPG|600px|thumb|none|G3A3 in first person. Note incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Daylight shot of the G3A3.]]&lt;br /&gt;
[[image:Moh2010101216102148.jpg|600px|thumb|none|G3A3's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[G3A3]] with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. The capacity is correctly 20 rounds and fires only in semi-automatic mode.&lt;br /&gt;
[[image:MOH2010-MP-G3-2.jpg|600px|thumb|none|&amp;quot;G3 Battle Rifle&amp;quot;, which is trying to look like the G3/SG1.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.43_-2010.08.27_16.04.25-.jpg|600px|thumb|none|G3A3 in first person.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.48_-2010.08.27_16.05.55-.jpg|600px|thumb|none|View through the G3A3's scope.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.40_-2010.08.27_16.04.16-.jpg|600px|thumb|none|Reloading the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as &amp;quot;M14 EBR&amp;quot; in the game.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk. 14 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MoHM14EBR.jpg|thumb|none|600px|An Army Ranger with [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] siting next to CPL Hernandez. This is an early-release footage.]]&lt;br /&gt;
[[Image:MoHM14EBR2.jpg|thumb|none|600px|An Army Ranger with his [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]], taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_15-05-12-29.jpg|thumb|none|600px|A [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] in Rabbit's hands. Also in view is &amp;quot;Preacher&amp;quot; with his [[M4A1]] carbine.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-58-37-62.jpg|thumb|none|600px|Looking down the EBR's ACOG.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E3 ==&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para]] is mainly used during the level &amp;quot;Belly of the Beast&amp;quot; by Specialist Dante Adams. In single-player, it is always used with a 200-round box magazine. Note that it is seen with an EOTech Holographic sight in trailers and promotional screenshots, but appears in the game with the M145 MG optic.&lt;br /&gt;
[[Image:LOLWUTOMG.JPG|thumb|none|600px|M249E3 in idle. Note the magazine well visible beneath the ammo belt for feeding from M16-type box magazines, a key difference distinguishing it from the similar Mark 46.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-04-68.jpg|thumb|none|600px|M249E3 with M145 Machine Gun Optic]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-18-44.jpg|thumb|none|600px|View through the M145 MG scope.]]&lt;br /&gt;
[[Image:M48.JPG|thumb|none|600px|Reloading the M249E3. The characters correctly pull the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP it has 100-round capacity and appears simply as &amp;quot;M249&amp;quot;. It is the alternate unlockable weapon for the Coalition Rifleman class, and later for the OpFor. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake.&lt;br /&gt;
[[Image:MOH2010-M249.jpg|thumb|none|600px|M249E3 SAW as seen in the Unlock Tree. Note that on this image the feeder location and ejection port are swapped for an unknown reason.]]&lt;br /&gt;
[[image:Snapshot20100615143341.jpg|thumb|none|600px|M249E3 with EOTech Holographic sight.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-1.jpg|600px|thumb|none|M249E3 in MP.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-2.jpg|600px|thumb|none|Iron sight view.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-3.jpg|600px|thumb|none|M249E3 modified with ACOG and custom muzzle brake.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-4.jpg|600px|thumb|none|Reloading the M249E3.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|400px|none|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG|M240]] can be seen mounted on U.S. Army helicopters. &lt;br /&gt;
[[Image:Moh_m240.jpg|thumb|600px|none|M240B mounted on a helicopter. Note that it has both a spade grip and a pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this is the Coalition's equivalent of the [[RPK]], but like the RPK, this weapon is only acquired through digital pre-orders of the PC version. Its custom version features a camouflage finish.&lt;br /&gt;
[[image:MOH2010-MP-M240-1.jpg|600px|thumb|none|M240 in the MP.]]&lt;br /&gt;
[[image:MOH2010-MP-M240-2.jpg|600px|thumb|none|The player reloading his M240.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[PKM]] can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level.&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-05-63.jpg|thumb|600px|none|Rabbit with PKM]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-11-05.jpg|thumb|600px|none|Iron-sights]]&lt;br /&gt;
[[image:MOH2010-SP-PKM.jpg|600px|thumb|none|Rabbit reloading his PKM on the way to the occupied Airfield.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-17-05-81.jpg|thumb|600px|none|FPS view of factory-stock PKM]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-28-27-32.jpg|thumb|600px|none|PKM with Kobra reflex sight]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-1.jpg|600px|thumb|none|Iron sights of the PKM.]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-2.jpg|600px|thumb|none|Reloading the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK ==&lt;br /&gt;
The [[RPK|Kalashnikov RPK]] is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called &amp;quot;RPK (C)&amp;quot; (C for Custom) instead of &amp;quot;Veteran&amp;quot;.&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[image:Moh2010_rpk.jpg|thumb|600px|none|A discarded RPK sitting on a box.]]&lt;br /&gt;
[[Image:MOHRPKingame.jpg|thumb|600px|none|The RPK in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-2.jpg|600px|thumb|none|Reloading the RPK.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-3.jpg|600px|thumb|none|The RPK (C) which has the same stats as the normal version, but has a custom finish.]]&lt;br /&gt;
&lt;br /&gt;
== U.S. Ordnance M60E4 ==&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the weapon of choice for Tier 1 Operator Voodoo. When he dislocates a shoulder after a fall, he trades the M60 for Rabbit's M4A1 to continue fighting.&lt;br /&gt;
[[Image:Moh_2010-10-14_20-11-46-17.jpg|thumb|600px|none|M60 in Rabbit's hands as he and the team fight their way to an LZ.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_20-12-08-51.jpg|thumb|600px|none|Iron sights of the M60]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the M60 is only available to users of the Limited Edition of the game.&lt;br /&gt;
[[Image:Moh_m60e3.jpg|thumb|600px|none|M60E3 fired by a Tier 1 Operator in the &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:MOHM60ingame.jpg|thumb|600px|none|M60 with holographic sight attachment.]]&lt;br /&gt;
[[image:MOH2010-MP-M60.jpg|600px|thumb|none|M60 Icon with icons for red dot sight, stock barrel, and open-tip ammunition.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in two different forms in the game.&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
[[Image:MCS 870.jpg|thumb|none|400px|Remington 870 MCS with ammo - 12 Gauge]]&lt;br /&gt;
The 870 featured in the Single-player portion is a customized MCS variant with a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock.  Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action.  When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-36-87.jpg|thumb|none|600px|870 MCS with EOTech and M4-style Crane stock.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-31-12-92.jpg|thumb|none|600px|Reload.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-22-54-72.jpg|thumb|none|600px|Dropped 870MCS.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]&lt;br /&gt;
The Multiplayer portion of the game features a full-size 870 variant, with a conventional shotgun stock, a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:MOH2010-M870MCS.jpg|thumb|none|600px|870MCS in the Unlock Tree.]]&lt;br /&gt;
[[Image:Snapshot20100615143456.jpg|thumb|none|600px|Veteran 870MCS. Note the EOTech sight, which is the reflex sight of choice for the Coalition.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-1.jpg|600px|thumb|none|870MCS with laser sight.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-2.jpg|600px|thumb|none|The player pumps the 870MCS.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-3.jpg|600px|thumb|none|Reloading the 870MCS fitted with a Holographic Sight. The shells in the holder are randomized after each respawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Arms TOZ-194 ==&lt;br /&gt;
The [[TOZ-194]] is an alternate unlockable weapon for the Taliban Special Ops class.  Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[image:Moh2010 toz-194 menue.jpg|thumb|600px|none|TOZ-194 in MP menu]]&lt;br /&gt;
[[image:Moh2010 toz ego.jpg|thumb|600px|none|TOZ-194 in game with Kobra reflex sight]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.14_-2010.08.27_16.03.25-.jpg|thumb|600px|none|Clear view of the TOZ-194's iron sights]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Tactical ==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 (Super 90) Tactical]] is available only in the single-player.  When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells, the capacity indicates it is using 3&amp;quot; Magnum rounds, normal 2 3/4&amp;quot; shells would give it a 7+1 capacity. Appears as &amp;quot;M1014&amp;quot;, the Military designation for the Benelli M4.&lt;br /&gt;
[[Image:M4_Tactical.jpg|thumb|400px|none|Benelli M4 Tactical with 4-round civilian-legal tube.  The in-game version has the standard capacity 7-round tube. - 12 gauge]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-1.jpg|thumb|600px|none|Benelli M4 Tactical on the ground.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-53-52-77.jpg|thumb|600px|none|Holding the Benelli M4 Tactical. Check out those Mechanix Wear gloves!]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-2.jpg|thumb|600px|none|Adams loads the first shell into the chamber when his M4 Tactical runs empty.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-10-51.jpg|thumb|600px|none|Iron-sights of the shotgun.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_21-28-29-94.jpg|thumb|600px|none|M4 Tactical with EOTech.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
The [[M21]] is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Moh2010 m21 menue.jpg|thumb|none|600px|M21 in the Menu.]]&lt;br /&gt;
[[Image:MoHM21.JPG|thumb|none|600px|M21 with EOTech holographic sight.]]&lt;br /&gt;
[[Image:MoHMPGame_2010-10-06_13-39-28-58.jpg|thumb|none|600px|M21 with ACOG.]]&lt;br /&gt;
[[Image:MOH2010-MP-M21-1.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 Winchester variant of the [[SVD|NDM-86]] appears as &amp;quot;SVD Battle Rifle&amp;quot;. It is the standard weapon for Taliban Snipers.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester]]&lt;br /&gt;
[[Image:Moh2010 svd icon.jpg|thumb|600px|none|NDM-86 during weapon customization.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-26-31-70.jpg|thumb|none|600px|NDM-86 with unidentified combat sight.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-1.jpg|thumb|none|600px|The player pulls out the magazine.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-2.jpg|thumb|none|600px|Then inserts a new one. (Note that the magazine is straight.)]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A genuine [[SVD Dragunov]] appears in the single-player campaign, with its trademark PSO-1 scope.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-49-24-00.jpg|thumb|none|600px|An SVD in hand and on a crate.]]&lt;br /&gt;
[[image:MOH2010-SP-SVD.jpg|600px|thumb|none|Reloading the SVD.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-49-30-22.jpg|thumb|none|600px|View through the SVD's PSO-1 optic.]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700|Remington M24 SWS]] is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-1.jpg|thumb|none|600px|M24 Sniper Weapon System with normal Scope.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-2.jpg|thumb|none|600px|Operating the bolt of the rifle.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-3.jpg|thumb|none|600px|Reloading the M24 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to &amp;quot;finish&amp;quot; the reload. That would eject the round from the chamber in real life, but not in this game.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[SV-98]] is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-3.jpg|600px|thumb|none|The SV-98 in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-2.jpg|600px|thumb|none|Operating the bolt.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-1.jpg|600px|thumb|none|Operating the bolt.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
The [[Barrett M107]] is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope. Although the rifle's designation is never mentioned or shown, at one point the &amp;quot;Eliminate enemies with M82&amp;quot; objective appears, incorrectly identifying the weapon.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82MoH.JPG|none|thumb|600px|Deuce prepares his M107.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-1.jpg|600px|thumb|none|The suppressed &amp;quot;Barrett&amp;quot; as the Tier 1 Operators call it on Deuce's ATV.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-2.jpg|600px|thumb|none|The thermal sight of the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Company SR-25 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC SR-25]] erroneously appears as &amp;quot;M110&amp;quot; in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]]&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|SR-25 with suppressor, Harris bipod and black paint scheme - 7.26x51mm NATO]]&lt;br /&gt;
[[Image:MOHM110ingame.jpg|thumb|600px|none|The SR-25 in the game during the &amp;quot;Friends from Afar&amp;quot; mission.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-2.jpg|600px|thumb|none|Reloading the SR-25.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-1.jpg|600px|thumb|none|Suppressed SR-25 on Dusty's back.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
&lt;br /&gt;
== Degtyarev DShK ==&lt;br /&gt;
The [[DShK]] is used by the Taliban as an emplaced weapon or mounted on Technicals.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|A Russian DShKM on Tripod - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-2.jpg|600px|thumb|none|The DShK on a Technical during the Airfield level.]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-1.jpg|600px|thumb|none|Rabbit fires the DShK.]]&lt;br /&gt;
The DShK in an anti-aircraft mount is also seen on destroyed tanks at the Afghan Boneyard.&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-unknown1.jpg|600px|thumb|none|Destroyed anti-aircraft DShK on a tank wreckage.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] makes a brief appearance during the single-player campaign.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOH3.jpg‎|thumb|none|600px|An M134 Minigun mounted on a crashed helicopter.]]&lt;br /&gt;
[[image:MOH2010-SP-M134-2.jpg|600px|thumb|none|Dante engages the Taliban fighters with the M134. After firing about 250 rounds the barrels overheat and the player must wait a few seconds, till the gun magically cools down. Other than that, it has unlimited ammo.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
During the mission &amp;quot;Gunfighters&amp;quot; the Apache helicopters are armed with [[M230 Chain Gun]]s.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:MOH2010-M230-1.jpg|600px|thumb|none|Apaches with M230 Chain Guns after the takeoff.]]&lt;br /&gt;
[[image:MOH2010-M230-2.jpg|600px|thumb|none|The Apaches rescue the US Army Rangers from the enemy onslaught in the last minute.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is the default special weapon for the Coalition Special Ops class.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[image:MOH2010-MP-M136-2.jpg|600px|thumb|none|M136 AT4 in First Person view.]]&lt;br /&gt;
[[Image:Snapshot20100615143602.jpg|thumb|600px|none|M136 AT4 in First Person view.]]&lt;br /&gt;
[[image:MOH2010-MP-M136-1.jpg|600px|thumb|none|Iron sights of the M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[RPG-7]] usually appears with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|400px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-1.jpg|600px|thumb|none|Rabbit aims the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the default special weapon for the Taliban Special Ops class.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-1.jpg|600px|thumb|none|Taliban soldier holding an RPG-7.]]&lt;br /&gt;
[[Image:Snapshot20100615123916.jpg|thumb|600px|none|RPG-7]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
[[image:M203.jpg|thumb|400px|none|M203 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on Dante Adams' [[M4A1]] in during final level. Can also be seen on [[M4A1]]s in the hands of NPC Rangers at the start of both ''Belly of the Beast'' and the final SP level. &lt;br /&gt;
[[image:MOH2010-SP-M203.jpg|600px|thumb|none|Reloading the M203 during the last level of the game. Up to 25 40mm grenades can be carried for the M203. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGL's.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP, the [[M203 grenade launcher]] appears on the [[M16A4]] rifle. The player is limited to carrying 2 grenades.&lt;br /&gt;
[[image:MOH2010-MP-M203-2.jpg|600px|thumb|none|M203 icon.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|thumb|600px|none|Aiming the M203. The crosshair helps to aim, however the sights must be flipped up and down when switching to the M203 or back to the rifle.]]&lt;br /&gt;
[[image:MOH2010-MP-M203-1.jpg|thumb|600px|none|Reloading the M203 on a Veteran M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== KBP GP-25 ==&lt;br /&gt;
The [[GP-30|GP-25]] is mounted on the [[AK-47]] in the multiplayer.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GP25-1.jpg|600px|thumb|none|Reloading the GP-25 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN EGLM|GL-1 grenade launcher]] can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.&lt;br /&gt;
[[Image:FN_GL1.jpg|thumb|none|400px|GL1 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-2.jpg|600px|thumb|none|GL-1 mounted on an F2000 Tactical.]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-1.jpg|600px|thumb|none|Reloading the GL-1.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives and Grenades =&lt;br /&gt;
&lt;br /&gt;
==M67==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade in both the SP and MP parts of game.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-SP-M67.jpg|600px|thumb|none|M67 in single player.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-MP-M67.jpg|600px|thumb|none|M67 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the multiplayer part of game.  Coalition and Taliban Riflemen carry these in lieu of frag grenades.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[image:MOH2010-MP-M18-1.jpg|600px|thumb|none|M18 Smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
Standard special weapon for Coalition Snipers.&lt;br /&gt;
[[image:MOH2010-MP-C4.jpg|600px|thumb|none|C4 charge and detonator.]]&lt;br /&gt;
&lt;br /&gt;
== Improvised Explosive Device ==&lt;br /&gt;
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.&lt;br /&gt;
[[image:MOH2010-MP-IED.jpg|600px|thumb|none|IED in the game.]]&lt;br /&gt;
[[image:Snapshot20100615123509.jpg|thumb|600px|none|Player character activating an IED with his cell phone.]]&lt;br /&gt;
[[image:Snapshot20100615123514.jpg|thumb|600px|none|Fire in the hole!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=476714</id>
		<title>Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=476714"/>
		<updated>2011-10-27T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Medal of Honor 2010 cover.jpg|thumb|right|400px|''Medal of Honor'' (2010)]]&lt;br /&gt;
&amp;lt;br&amp;gt;''This page is for the 2010 video game. For the first game in the franchise, see [[Medal of Honor (1999)]].''&lt;br /&gt;
&lt;br /&gt;
''Medal of Honor'' is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called &amp;quot;Tier 1 Operators&amp;quot;. The characters included are Chief Petty Officer &amp;quot;Rabbit&amp;quot; of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, &amp;quot;Dusty&amp;quot; of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad &amp;quot;Hawk&amp;quot; Hawking, an Army AH-64 Apache gunner callsign &amp;quot;Gunfighter 0-6&amp;quot;, assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.&lt;br /&gt;
&lt;br /&gt;
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons (the only exceptions are the Kalashnikov variants). In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same &amp;quot;feature&amp;quot; can be seen in DICE's previous game; [[Battlefield: Bad Company 2]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Medal of Honor'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is Rabbit's signature pistol.  Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity. Has unlimited ammunition.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:Moh2010101216121856.jpg|thumb|none|600px|Suppressed P226R in idle.]]&lt;br /&gt;
[[Image:MOHP226I.jpg|thumb|none|600px|The P226R's Tritium illuminated iron sights.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-24-00.jpg|thumb|none|600px|Daylight shot.]]&lt;br /&gt;
[[image:MOH2010-SP-P226R.jpg|600px|thumb|none|Reloading the P226R.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A [[Glock#Glock 17|Glock 17]] with a tan frame is Deuce's signature sidearm.  15+1 magazine capacity.  While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel. Has unlimited ammunition.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-18-79.jpg|thumb|none|600px|Suppressed Glock 17.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-00-04-10.jpg|thumb|none|600px|Glock 17's iron-sights.  You can just barely make out the front sight as it's practically obscured by the suppressor.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-59-01.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[Beretta 92FS|Beretta M9]] is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. Just like the P226R, it has unlimited ammo. The firing sound of the M9 in-game is the same as the ''[[Medal of Honor: Airborne]]'''s [[M1911A1]].&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-13-58.jpg|thumb|none|600px|Dante's M9.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-14-65.jpg|thumb|none|600px|Iron-sights of the Beretta.]]&lt;br /&gt;
[[image:MOH2010-SP-M9.jpg|600px|thumb|none|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in [[Battlefield: Bad Company 2]] and the hammer is never cocked, unlike the singleplayer.&lt;br /&gt;
[[Image:MOH2010-M9.jpg|thumb|none|600px|M9 during the Unlock Tree.]]&lt;br /&gt;
[[image:Snapshot20100615142750.jpg|thumb|none|600px|Good view of the iron sights.]]&lt;br /&gt;
[[Image:Moh2010 m9.jpg|thumb|none|600px|M9]]&lt;br /&gt;
[[image:Snapshot20100615142853.jpg|thumb|none|600px|M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmech MP-443 &amp;quot;Grach&amp;quot; ==&lt;br /&gt;
The [[Yarygin PYa|MP-443 &amp;quot;Grach&amp;quot;]] is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one is 17 bullets. Appears as the &amp;quot;Tariq&amp;quot;, which is in reality, an Iraqi clone of the [[Beretta M951]].&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|Izhmech MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-1.jpg|600px|thumb|none|The player holds the MP-443.]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-2.jpg|600px|thumb|none|Misaligned iron sights of the MP-443.]]&lt;br /&gt;
[[Image:Snapshot20100615143053.jpg|thumb|none|600px|Reloading the MP-443 &amp;quot;Grach&amp;quot; during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|400px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|H&amp;amp;K MP7A1]] is used by Deuce and Dusty during the Wolfpack missions. It's fitted with a Holographic sight, 40-round magazine and suppressor during the level &amp;quot;Running with the Wolves&amp;quot;, and appears without suppressor in &amp;quot;Friends from Afar&amp;quot;.&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-16-94.jpg|600px|thumb|none|MP7A1 as seen in single player.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-1.jpg|600px|thumb|none|Reloading the MP7A1. Note the absence of the side rails.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-2.jpg|600px|thumb|none|Deuce pulls the charging handle of his SMG.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|MP7A1]] is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached.  Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.&lt;br /&gt;
[[Image:Moh_mp7a1.jpg|600px|thumb|none|MP7A1 seen in the &amp;quot;Limited Edition&amp;quot; trailer with silencer and ACOG while reloading.]]&lt;br /&gt;
[[Image:Moh_mp7a1_acog.jpg|600px|thumb|none|The same MP7A1 looks through the ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|P90TR (Triple Rail)]] appears only in the multiplayer part of the game, available as another alternate unlockable weapon to the Spec Ops class, regardless of faction. Referred to as &amp;quot;P90 PDW&amp;quot;.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|400px|thumb|none|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-3.jpg|600px|thumb|none|P90TR with &amp;quot;Mini Reflex Sight&amp;quot;. This is the default sight available for the player.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-2.jpg|600px|thumb|none|Reloading animation of the P90TR.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-1.jpg|600px|thumb|none|The player sprinting with a P90TR modified with a Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOG's are used instead of the Holographic Sights. Appears as &amp;quot;M4&amp;quot; but fires in full-auto and semi-auto, like the M4A1. It is worth noting that when the player switches fire modes, the player character visibly switches the fire selector to the correct position.&lt;br /&gt;
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2010 002.jpg|thumb|none|600px|A Tier 1 operator with an M4A1 on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2.jpg‎|thumb|none|600px|U.S. Army Rangers and Air Force Airman with their [[M4A1]]s]]&lt;br /&gt;
[[Image:Medalofhonorm4.JPG|600px|thumb|none|An early-release footage of the [[M4A1]] used by Tier 1 Operators, fitted with various attachments.]]&lt;br /&gt;
[[Image:Moh_m4a1.jpg|600px|thumb|none|The final released version of the [[M4A1]], used by &amp;quot;Rabbit&amp;quot; and his fellow mates.]]&lt;br /&gt;
[[Image:M4MOH.JPG|thumb|none|600px|Some nice detail of Army Ranger SGT James Patterson's [[M4A1]].]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-17-37-00.jpg|thumb|none|600px|&amp;quot;Rabbit&amp;quot; with his [[M4A1]] in idle.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-20-06-64.jpg|thumb|none|600px|Same as above, only looking through the EOTech 556 Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the [[M4A1]] is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The &amp;quot;stock barrel&amp;quot; can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased damage.&lt;br /&gt;
[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|A screenshot from an early version of the game where the M4A1 appeared as &amp;quot;M4&amp;quot;. The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-3.jpg|thumb|none|600px|The player holds an M4A1 Carbine fitted with ACOG and suppressor.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-1.jpg|thumb|none|600px|A Veteran M4A1 with EOTech Holo-sight and LAM. The Veteran version is dirtier and more used than the standard one but has no performance differences.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-2.jpg|thumb|none|600px|Reloading the Veteran M4A1 Carbine in a Sector Control match.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 18 Mod 0 ==&lt;br /&gt;
The second of two M4 variants featured in single-player is  the [[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mark 18 Mod 0]] carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as &amp;quot;M4 CQB-R&amp;quot; in the game.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|500px|Colt Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-33-35.jpg|thumb|none|600px|&amp;quot;Rabbit's&amp;quot; CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-42-52-43.jpg|thumb|none|600px|Tier 1 Operative &amp;quot;Mother&amp;quot; with his CQB-R, fitted with an EOTech 552 Holographic sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.]]&lt;br /&gt;
[[image:MOH2010-SP-MK18.jpg|600px|thumb|none|Reloading the Mk. 18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4|M16A4]] is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an [[M203 grenade launcher]] and incorrectly fires in fully automatic mode only. The [[M16A4]] in the time of the game (2002) is inaccurate, as the [[M16A4]] entered service in 2004.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[image:Snapshot20100615123458.jpg|600px|thumb|none|M16A4 with Holographic sight. Note the lack of the left rail cover.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-3.jpg|600px|thumb|none|M16A4 with EOTech Holographic Sight and suppressor.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|600px|thumb|none|&amp;quot;Stock&amp;quot; M16A4 with flipped-up sights of the M203.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-1.jpg|600px|thumb|none|Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-2.jpg|600px|thumb|none|Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 and variants==&lt;br /&gt;
The [[AK-47]] appears both in single-player and multiplayer modes. &lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Final Production version of the AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD63.jpg|thumb|400px|none|Hungarian FÉG AMD-63 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|none|400px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon. Strangely, the selector does not work for it.&lt;br /&gt;
[[image:Moh_2010-10-14_14-23-41-23.jpg|thumb|none|600px|In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock.  On the ground is a fixed stock AK with the AMD-63's foregrip.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-23-54-29.jpg|thumb|none|600px|Iron-sight view of an AK in single-player.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-50-27-53.jpg|thumb|none|600px|A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-59-15.jpg|thumb|none|600px|Daylight shot #1]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-30-25-34.jpg|thumb|none|600px|Daylight shot #2]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the [[AK-47]] is the standard weapon of the Taliban Riflemen. It is always fitted with a [[GP-30|GP-25 grenade launcher]]. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.&lt;br /&gt;
[[Image:Moh_akm_menue.jpg|thumb|none|600px|The AK-47 during weapon selection, note the stamped receiver.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-23-49.jpg|thumb|none|600px|AK-47 in first person.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-25-67.jpg|thumb|none|600px|AK-47 - iron-sight view. Note the misaligned sight position.  In reality, the weapon would shoot higher than your intended point of aim.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-2.jpg|600px|thumb|none|Reloading the AK-47.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-1.jpg|600px|thumb|none|Several Taliban fighters celebrating their victory.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
[[image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]], the compact carbine version of the [[AK-74]] can be seen in the hands of Taliban fighters. Sometimes appears with steel, AK-47-type magazines. They become more common towards the end of the game. Along with the various AK-47s, this is the only weapon to lack a functional selector switch.&lt;br /&gt;
[[Image:Moh_2010-10-14_18-02-39-36.jpg|thumb|none|600px|Dropped AKS-74U fitted with the wrong type of magazine.]]&lt;br /&gt;
[[image:MOH2010-SP-74U.jpg|600px|thumb|none|AKS-74U on the ground, on the HUD and in Dante's hands during the last mission.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] with the the foregrip of a [[AK-74#AIM/AIMS-74|PA md. 86]] is the standard weapon for the Taliban Special Ops class. Can be modified with Kobra red dot sight, suppressor, combat scope, LAM and open-tip ammunition.&lt;br /&gt;
[[image:AIMS-74.jpg|thumb|none|400px|PA md. 86 - 5.45x39mm]]&lt;br /&gt;
[[Image:MOH2010-AKS74U.jpg|thumb|none|600px|This is an early released image. The weapon's name in the actual game is &amp;quot;AKS-74U&amp;quot;.]]&lt;br /&gt;
[[image:Snapshot20100615123618.jpg|thumb|none|600px|AKS-74U with a Kobra reflex sight in the MP trailer.]]&lt;br /&gt;
[[image:Snapshot20100615123707.jpg|thumb|none|600px|Reflex sight view.]]&lt;br /&gt;
[[image:Snapshot20100615143028.jpg|thumb|none|600px|AKS-74U being reloaded. Note the vert-grip.]]&lt;br /&gt;
[[image:Snapshot20100615143040.jpg|thumb|none|600px|AKS-74U with an unidentified combat sight and AN/PEQ-2 laser designator zip-tied to the front handguard.]]&lt;br /&gt;
[[image:Snapshot20100615143045.jpg|thumb|none|600px|Combat sight view.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000|F2000 Tactical]] is an alternate unlockable weapon for the Rifleman class. Can be modified with Holographic sight (regardless of faction), ACOG, suppressor and open-tip ammo. It is always equipped with an FN GL-1 grenade launcher.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|350px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.27_-2010.08.27_16.01.16-.jpg|600px|thumb|none| FN F2000 Tactical as seen in the Fallen Angel trailer.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.29_-2010.08.27_16.02.16-.jpg|600px|thumb|none| Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.35_-2010.08.27_16.02.30-.jpg|600px|thumb|none| Reloading the F2000. Note the manufacturer's logo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
[[Image:G3A3.jpg|400px|thumb|none|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[G3A3]] can be seen in hands of Taliban and Chechen fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.&lt;br /&gt;
[[image:G3MOH..JPG|600px|thumb|none|G3A3 in first person. Note incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Daylight shot of the G3A3.]]&lt;br /&gt;
[[image:Moh2010101216102148.jpg|600px|thumb|none|G3A3's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[G3A3]] with a scope is an unlockable weapon in multiplayer. It is used by the Sniper class. The capacity is correctly 20 rounds and fires only in semi-automatic mode.&lt;br /&gt;
[[image:MOH2010-MP-G3-2.jpg|600px|thumb|none|&amp;quot;G3 Battle Rifle&amp;quot;, which is trying to look like the G3/SG1.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.43_-2010.08.27_16.04.25-.jpg|600px|thumb|none|G3A3 in first person.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.48_-2010.08.27_16.05.55-.jpg|600px|thumb|none|View through the G3A3's scope.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.40_-2010.08.27_16.04.16-.jpg|600px|thumb|none|Reloading the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as &amp;quot;M14 EBR&amp;quot; in the game.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk. 14 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MoHM14EBR.jpg|thumb|none|600px|An Army Ranger with [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] siting next to CPL Hernandez. This is an early-release footage.]]&lt;br /&gt;
[[Image:MoHM14EBR2.jpg|thumb|none|600px|An Army Ranger with his [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]], taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_15-05-12-29.jpg|thumb|none|600px|A [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 EBR]] in Rabbit's hands. Also in view is &amp;quot;Preacher&amp;quot; with his [[M4A1]] carbine.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-58-37-62.jpg|thumb|none|600px|Looking down the EBR's ACOG.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E3 ==&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para]] is mainly used during the level &amp;quot;Belly of the Beast&amp;quot; by Specialist Dante Adams. In single-player, it is always used with a 200-round box magazine. Note that it is seen with an EOTech Holographic sight in trailers and promotional screenshots, but appears in the game with the M145 MG optic.&lt;br /&gt;
[[Image:LOLWUTOMG.JPG|thumb|none|600px|M249E3 in idle. Note the magazine well visible beneath the ammo belt for feeding from M16-type box magazines, a key difference distinguishing it from the similar Mark 46.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-04-68.jpg|thumb|none|600px|M249E3 with M145 Machine Gun Optic]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-18-44.jpg|thumb|none|600px|View through the M145 MG scope.]]&lt;br /&gt;
[[Image:M48.JPG|thumb|none|600px|Reloading the M249E3. The characters correctly pull the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP it has 100-round capacity and appears simply as &amp;quot;M249&amp;quot;. It is the alternate unlockable weapon for the Coalition Rifleman class, and later for the OpFor. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle brake.&lt;br /&gt;
[[Image:MOH2010-M249.jpg|thumb|none|600px|M249E3 SAW as seen in the Unlock Tree. Note that on this image the feeder location and ejection port are swapped for an unknown reason.]]&lt;br /&gt;
[[image:Snapshot20100615143341.jpg|thumb|none|600px|M249E3 with EOTech Holographic sight.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-1.jpg|600px|thumb|none|M249E3 in MP.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-2.jpg|600px|thumb|none|Iron sight view.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-3.jpg|600px|thumb|none|M249E3 modified with ACOG and custom muzzle brake.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-4.jpg|600px|thumb|none|Reloading the M249E3.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|400px|none|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG|M240]] can be seen mounted on U.S. Army helicopters. &lt;br /&gt;
[[Image:Moh_m240.jpg|thumb|600px|none|M240B mounted on a helicopter. Note that it has both a spade grip and a pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this is the Coalition's equivalent of the [[RPK]], but like the RPK, this weapon is only acquired through digital pre-orders of the PC version. Its custom version features a camouflage finish.&lt;br /&gt;
[[image:MOH2010-MP-M240-1.jpg|600px|thumb|none|M240 in the MP.]]&lt;br /&gt;
[[image:MOH2010-MP-M240-2.jpg|600px|thumb|none|The player reloading his M240.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[PKM]] can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level.&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-05-63.jpg|thumb|600px|none|Rabbit with PKM]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-11-05.jpg|thumb|600px|none|Iron-sights]]&lt;br /&gt;
[[image:MOH2010-SP-PKM.jpg|600px|thumb|none|Rabbit reloading his PKM on the way to the occupied Airfield.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-17-05-81.jpg|thumb|600px|none|FPS view of factory-stock PKM]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-28-27-32.jpg|thumb|600px|none|PKM with Kobra reflex sight]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-1.jpg|600px|thumb|none|Iron sights of the PKM.]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-2.jpg|600px|thumb|none|Reloading the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK ==&lt;br /&gt;
The [[RPK|Kalashnikov RPK]] is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called &amp;quot;RPK (C)&amp;quot; (C for Custom) instead of &amp;quot;Veteran&amp;quot;.&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[image:Moh2010_rpk.jpg|thumb|600px|none|A discarded RPK sitting on a box.]]&lt;br /&gt;
[[Image:MOHRPKingame.jpg|thumb|600px|none|The RPK in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-2.jpg|600px|thumb|none|Reloading the RPK.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-3.jpg|600px|thumb|none|The RPK (C) which has the same stats as the normal version, but has a custom finish.]]&lt;br /&gt;
&lt;br /&gt;
== U.S. Ordnance M60E4 ==&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the weapon of choice for Tier 1 Operator Voodoo. When he dislocates a shoulder after a fall, he trades the M60 for Rabbit's M4A1 to continue fighting.&lt;br /&gt;
[[Image:Moh_2010-10-14_20-11-46-17.jpg|thumb|600px|none|M60 in Rabbit's hands as he and the team fight their way to an LZ.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_20-12-08-51.jpg|thumb|600px|none|Iron sights of the M60]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the M60 is only available to users of the Limited Edition of the game.&lt;br /&gt;
[[Image:Moh_m60e3.jpg|thumb|600px|none|M60E3 fired by a Tier 1 Operator in the &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:MOHM60ingame.jpg|thumb|600px|none|M60 with holographic sight attachment.]]&lt;br /&gt;
[[image:MOH2010-MP-M60.jpg|600px|thumb|none|M60 Icon with icons for red dot sight, stock barrel, and open-tip ammunition.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in two different forms in the game.&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
[[Image:MCS 870.jpg|thumb|none|400px|Remington 870 MCS with ammo - 12 Gauge]]&lt;br /&gt;
The 870 featured in the Single-player portion is a customized MCS variant with a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock.  Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action.  When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-36-87.jpg|thumb|none|600px|870 MCS with EOTech and M4-style Crane stock.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-31-12-92.jpg|thumb|none|600px|Reload.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-22-54-72.jpg|thumb|none|600px|Dropped 870MCS.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]&lt;br /&gt;
The Multiplayer portion of the game features a full-size 870 variant, with a conventional shotgun stock, a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:MOH2010-M870MCS.jpg|thumb|none|600px|870MCS in the Unlock Tree.]]&lt;br /&gt;
[[Image:Snapshot20100615143456.jpg|thumb|none|600px|Veteran 870MCS. Note the EOTech sight, which is the reflex sight of choice for the Coalition.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-1.jpg|600px|thumb|none|870MCS with laser sight.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-2.jpg|600px|thumb|none|The player pumps the 870MCS.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-3.jpg|600px|thumb|none|Reloading the 870MCS fitted with a Holographic Sight. The shells in the holder are randomized after each respawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Arms TOZ-194 ==&lt;br /&gt;
The [[TOZ-194]] is an alternate unlockable weapon for the Taliban Special Ops class.  Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[image:Moh2010 toz-194 menue.jpg|thumb|600px|none|TOZ-194 in MP menu]]&lt;br /&gt;
[[image:Moh2010 toz ego.jpg|thumb|600px|none|TOZ-194 in game with Kobra reflex sight]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.14_-2010.08.27_16.03.25-.jpg|thumb|600px|none|Clear view of the TOZ-194's iron sights]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Tactical ==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 (Super 90) Tactical]] is available only in the single-player.  When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells, the capacity indicates it is using 3&amp;quot; Magnum rounds, normal 2 3/4&amp;quot; shells would give it a 7+1 capacity. Appears as &amp;quot;M1014&amp;quot;, the Military designation for the Benelli M4.&lt;br /&gt;
[[Image:M4_Tactical.jpg|thumb|400px|none|Benelli M4 Tactical with 4-round civilian-legal tube.  The in-game version has the standard capacity 7-round tube. - 12 gauge]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-1.jpg|thumb|600px|none|Benelli M4 Tactical on the ground.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-53-52-77.jpg|thumb|600px|none|Holding the Benelli M4 Tactical. Check out those Mechanix Wear gloves!]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-2.jpg|thumb|600px|none|Adams loads the first shell into the chamber when his M4 Tactical runs empty.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-10-51.jpg|thumb|600px|none|Iron-sights of the shotgun.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_21-28-29-94.jpg|thumb|600px|none|M4 Tactical with EOTech.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
The [[M21]] is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Moh2010 m21 menue.jpg|thumb|none|600px|M21 in the Menu.]]&lt;br /&gt;
[[Image:MoHM21.JPG|thumb|none|600px|M21 with EOTech holographic sight.]]&lt;br /&gt;
[[Image:MoHMPGame_2010-10-06_13-39-28-58.jpg|thumb|none|600px|M21 with ACOG.]]&lt;br /&gt;
[[Image:MOH2010-MP-M21-1.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 Winchester variant of the [[SVD|NDM-86]] appears as &amp;quot;SVD Battle Rifle&amp;quot;. It is the standard weapon for Taliban Snipers.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester]]&lt;br /&gt;
[[Image:Moh2010 svd icon.jpg|thumb|600px|none|NDM-86 during weapon customization.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-26-31-70.jpg|thumb|none|600px|NDM-86 with unidentified combat sight.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-1.jpg|thumb|none|600px|The player pulls out the magazine.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-2.jpg|thumb|none|600px|Then inserts a new one. (Note that the magazine is straight.)]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A genuine [[SVD Dragunov]] appears in the single-player campaign, with its trademark PSO-1 scope.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-49-24-00.jpg|thumb|none|600px|An SVD in hand and on a crate.]]&lt;br /&gt;
[[image:MOH2010-SP-SVD.jpg|600px|thumb|none|Reloading the SVD.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-49-30-22.jpg|thumb|none|600px|View through the SVD's PSO-1 optic.]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700|Remington M24 SWS]] is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-1.jpg|thumb|none|600px|M24 Sniper Weapon System with normal Scope.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-2.jpg|thumb|none|600px|Operating the bolt of the rifle.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-3.jpg|thumb|none|600px|Reloading the M24 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to &amp;quot;finish&amp;quot; the reload. That would eject the round from the chamber in real life, but not in this game.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[SV-98]] is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-3.jpg|600px|thumb|none|The SV-98 in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-2.jpg|600px|thumb|none|Operating the bolt.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-1.jpg|600px|thumb|none|Operating the bolt.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
The [[Barrett M107]] is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope. Although the rifle's designation is never mentioned or shown, at one point the &amp;quot;Eliminate enemies with M82&amp;quot; objective appears, incorrectly identifying the weapon.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82MoH.JPG|none|thumb|600px|Deuce prepares his M107.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-1.jpg|600px|thumb|none|The suppressed &amp;quot;Barrett&amp;quot; as the Tier 1 Operators call it on Deuce's ATV.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-2.jpg|600px|thumb|none|The thermal sight of the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Company SR-25 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC SR-25]] erroneously appears as &amp;quot;M110&amp;quot; in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.]]&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|SR-25 with suppressor, Harris bipod and black paint scheme - 7.26x51mm NATO]]&lt;br /&gt;
[[Image:MOHM110ingame.jpg|thumb|600px|none|The SR-25 in the game during the &amp;quot;Friends from Afar&amp;quot; mission.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-2.jpg|600px|thumb|none|Reloading the SR-25.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-1.jpg|600px|thumb|none|Suppressed SR-25 on Dusty's back.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
&lt;br /&gt;
== Degtyarev DShK ==&lt;br /&gt;
The [[DShK]] is used by the Taliban as an emplaced weapon or mounted on Technicals.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|A Russian DShKM on Tripod - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-2.jpg|600px|thumb|none|The DShK on a Technical during the Airfield level.]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-1.jpg|600px|thumb|none|Rabbit fires the DShK.]]&lt;br /&gt;
The DShK in an anti-aircraft mount is also seen on destroyed tanks at the Afghan Boneyard.&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-unknown1.jpg|600px|thumb|none|Destroyed anti-aircraft DShK on a tank wreckage.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] makes a brief appearance during the single-player campaign.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOH3.jpg‎|thumb|none|600px|An M134 Minigun mounted on a crashed helicopter.]]&lt;br /&gt;
[[image:MOH2010-SP-M134-2.jpg|600px|thumb|none|Dante engages the Taliban fighters with the M134. After firing about 250 rounds the barrels overheat and the player must wait a few seconds, till the gun magically cools down. Other than that, it has unlimited ammo.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
During the mission &amp;quot;Gunfighters&amp;quot; the Apache helicopters are armed with [[M230 Chain Gun]]s.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:MOH2010-M230-1.jpg|600px|thumb|none|Apaches with M230 Chain Guns after the takeoff.]]&lt;br /&gt;
[[image:MOH2010-M230-2.jpg|600px|thumb|none|The Apaches rescue the US Army Rangers from the enemy onslaught in the last minute.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is the default special weapon for the Coalition Special Ops class.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[image:MOH2010-MP-M136-2.jpg|600px|thumb|none|M136 AT4 in First Person view.]]&lt;br /&gt;
[[Image:Snapshot20100615143602.jpg|thumb|600px|none|M136 AT4 in First Person view.]]&lt;br /&gt;
[[image:MOH2010-MP-M136-1.jpg|600px|thumb|none|Iron sights of the M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[RPG-7]] usually appears with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|400px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-1.jpg|600px|thumb|none|Rabbit aims the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the default special weapon for the Taliban Special Ops class.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-1.jpg|600px|thumb|none|Taliban soldier holding an RPG-7.]]&lt;br /&gt;
[[Image:Snapshot20100615123916.jpg|thumb|600px|none|RPG-7]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
[[image:M203.jpg|thumb|400px|none|M203 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on Dante Adams' [[M4A1]] in during final level. Can also be seen on [[M4A1]]s in the hands of NPC Rangers at the start of both ''Belly of the Beast'' and the final SP level. &lt;br /&gt;
[[image:MOH2010-SP-M203.jpg|600px|thumb|none|Reloading the M203 during the last level of the game. Up to 25 40mm grenades can be carried for the M203. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGL's.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP, the [[M203 grenade launcher]] appears on the [[M16A4]] rifle. The player is limited to carrying 2 grenades.&lt;br /&gt;
[[image:MOH2010-MP-M203-2.jpg|600px|thumb|none|M203 icon.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|thumb|600px|none|Aiming the M203. The crosshair helps to aim, however the sights must be flipped up and down when switching to the M203 or back to the rifle.]]&lt;br /&gt;
[[image:MOH2010-MP-M203-1.jpg|thumb|600px|none|Reloading the M203 on a Veteran M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== KBP GP-25 ==&lt;br /&gt;
The [[GP-30|GP-25]] is mounted on the [[AK-47]] in the multiplayer.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GP25-1.jpg|600px|thumb|none|Reloading the GP-25 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN EGLM|GL-1 grenade launcher]] can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.&lt;br /&gt;
[[Image:FN_GL1.jpg|thumb|none|400px|GL1 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-2.jpg|600px|thumb|none|GL-1 mounted on an F2000 Tactical.]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-1.jpg|600px|thumb|none|Reloading the GL-1.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives and Grenades =&lt;br /&gt;
&lt;br /&gt;
==M67==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade in both the SP and MP parts of game.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-SP-M67.jpg|600px|thumb|none|M67 in single player.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-MP-M67.jpg|600px|thumb|none|M67 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the multiplayer part of game.  Coalition and Taliban Riflemen carry these in lieu of frag grenades.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[image:MOH2010-MP-M18-1.jpg|600px|thumb|none|M18 Smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
Standard special weapon for Coalition Snipers.&lt;br /&gt;
[[image:MOH2010-MP-C4.jpg|600px|thumb|none|C4 charge and detonator.]]&lt;br /&gt;
&lt;br /&gt;
== Improvised Explosive Device ==&lt;br /&gt;
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.&lt;br /&gt;
[[image:MOH2010-MP-IED.jpg|600px|thumb|none|IED in the game.]]&lt;br /&gt;
[[image:Snapshot20100615123509.jpg|thumb|600px|none|Player character activating an IED with his cell phone.]]&lt;br /&gt;
[[image:Snapshot20100615123514.jpg|thumb|600px|none|Fire in the hole!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_Model_870_Shotgun&amp;diff=476712</id>
		<title>Remington Model 870 Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_Model_870_Shotgun&amp;diff=476712"/>
		<updated>2011-10-27T18:12:58Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Remington 870 shotgun debuted in 1950 and has been used by police and military ever since as well as hunters, sportsmen and gun enthusiasts. The Remington 870 is arguably the world's most widely owned and used shotgun, with over 9 million in civilian hands.&lt;br /&gt;
&lt;br /&gt;
''For information on how to tell the Remington 870 series shotguns apart from Mossberg and Winchester shotguns, please visit the [[12 Gauge Pump Shotgun]] page.''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:Remington Model 870 Shotgun|talk page]] for additional variants of the Model 870 not shown on the main page.'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1951 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 gauge, 20 gauge, .410 bore&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 3,4,7,8 shells in underbarrel tube magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single shot (pump-action)&lt;br /&gt;
&lt;br /&gt;
'''The Remington 870 shotgun has appeared in the following films and television series used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|right|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|right|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 Gauge (credit to [[User:Predator20|Predator 20]])]]‎&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|right|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.]]&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|right|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg‎ |thumb|right|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:Shotgun US Remington 870 'Tac Star' 12 gauge slide action shotgun.jpg|thumb|400px|right|Remington 870 with pistol grip and vertical foregrip - 12 Gauge.]]&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|right|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]] &lt;br /&gt;
[[Image:MCS 870.jpg|thumb|right|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Pruitt Taylor Vince]] as Hoby Gilman in ''[[Natural Born Killers]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* [[Ed Harris]] as Hotchkiss in ''[[Borderline]]'' (1980)&lt;br /&gt;
&lt;br /&gt;
* STAR officer in ''[[Heaven's Burning]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
* F.B.I. agent on a warrant service in ''[[Married to the Mob]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* [[Scott Glenn]] as Jack Crawford in ''[[Silence of the Lambs]]'' (1991)&lt;br /&gt;
&lt;br /&gt;
* ''[[My Science Project]]'' (1985)&lt;br /&gt;
&lt;br /&gt;
* [[Bruce Dern]] as Michael Lander in ''[[Black Sunday]]'' (1977)&lt;br /&gt;
&lt;br /&gt;
* ''[[Star Chamber, The|The Star Chamber]]'' (1983)&lt;br /&gt;
&lt;br /&gt;
* ''[[Take the Money and Run]]'' (1969)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Atkins]] as Det. Cameron in ''[[Night of the Creeps]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[William Sadler]] as Sarge in ''[[Roadracers]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* [[Matt Frewer]] as Ralph Carver in ''[[Desperation]]'' (2006)&lt;br /&gt;
&lt;br /&gt;
* Police officers in ''[[Stakeout]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* ''[[In the Heat of the Night]]'' (1967)&lt;br /&gt;
&lt;br /&gt;
* Police officers in ''[[...And Justice For All]]'' (1979)&lt;br /&gt;
&lt;br /&gt;
* ''[[Prime Cut]]'' (1972)&lt;br /&gt;
&lt;br /&gt;
* [[Linda Haynes]] as Linda Forchet in ''[[Rolling Thunder]]'' (1977)&lt;br /&gt;
&lt;br /&gt;
* Phoenix Police officers in * ''[[Gauntlet, The|The Gauntlet]]'' (1977)&lt;br /&gt;
&lt;br /&gt;
* Criminal henchman in ''[[Fatal Beauty]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* Police Officers in ''[[Sugarland Express, The|The Sugarland Express]]'' (1974)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Noonan]] as Francis &amp;quot;The Toothfairy&amp;quot; Dollarhyde in ''[[Manhunter]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Selleck]] as Chief Jesse Stone in ''[[Jesse Stone: Death in Paradise]]'' (2006)&lt;br /&gt;
&lt;br /&gt;
* [[Sheri Moon Zombie]] as Baby in [[The Devil's Rejects]]&lt;br /&gt;
&lt;br /&gt;
* L.A. Police officers in ''[[S.W.A.T.]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wuhrer]] as Sheriff Samantha Parker in ''[[Eight Legged Freaks]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the Terminator in ''[[Terminator 3: Rise of the Machines]]''&lt;br /&gt;
&lt;br /&gt;
* Police officers and [[Arnold Schwarzenegger]] as John Matrix in ''[[Commando]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Ken Lee in ''[[A Better Tomorrow II]]'' (sawed-off barrel and stockless pistol grip)&lt;br /&gt;
&lt;br /&gt;
* [[Danny Lee]] as Li Ying in ''[[The Killer]]''&lt;br /&gt;
&lt;br /&gt;
* FBI Agents in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* JBI SWAT Officer in ''[[2009: Lost Memories]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ving Rhames]] as Kenneth in ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' (fitted with a tactical flashlight in the foregrip)&lt;br /&gt;
&lt;br /&gt;
* U.S. Coast Guard personnel in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Detective Mcfee in ''[[Witness]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Navy sailors in ''[[The Hunt for Red October]]''&lt;br /&gt;
&lt;br /&gt;
* An armored van robber in ''[[Spider-Man]]''&lt;br /&gt;
&lt;br /&gt;
* A hoodlum and [[Gary Busey]] as Mr. Joshua in ''[[Lethal Weapon]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Carroll Lynch]] as Sheriff Ryan in ''[[Gothika]]''&lt;br /&gt;
&lt;br /&gt;
* A Prisoner Transport Bus Guard in ''[[The Fugitive]]''&lt;br /&gt;
&lt;br /&gt;
* Prisoner Transport Flight guards, local civilians, and N.Y.P.D. officers in ''[[U.S. Marshals]]''&lt;br /&gt;
&lt;br /&gt;
* [[Stuart Wilson]] as Doctor Robin Hatcher in ''[[Hot Fuzz]]''&lt;br /&gt;
&lt;br /&gt;
* State Troopers, Sheriff's Deputies, Prison Guards and Police in ''[[The Blues Brothers]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ryan Phillippe]] as Parker and [[Benicio del Toro]] as Longbaugh in ''[[The Way of the Gun]]''&lt;br /&gt;
&lt;br /&gt;
* Pregnant woman in ''[[Thursday]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Navy sailors in ''[[Crimson Tide]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kevin Dillon]] as Bunny in ''[[Platoon]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ice Cube]] as James 'Desolation' Williams in ''[[Ghosts of Mars]]''&lt;br /&gt;
&lt;br /&gt;
* [[Larenz Tate]] in ''[[Dead Presidents]]'' (custom short version)&lt;br /&gt;
&lt;br /&gt;
* [[Clint Eastwood]] as FBI Agent Terry McCaleb in ''[[Blood Work]]''&lt;br /&gt;
&lt;br /&gt;
* [[Dirk Hunter]] as Harrison in ''[[Undead]]''&lt;br /&gt;
&lt;br /&gt;
* [[William Fichtner]] as The Bank Manager in ''[[The Dark Knight]]''&lt;br /&gt;
&lt;br /&gt;
* [[Heath Ledger]] as Joker in ''[[The Dark Knight]]''&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Auteuil]] as Inspector Schneider in ''[[MR 73 (2008)]]''&lt;br /&gt;
&lt;br /&gt;
* [[Fisher Stevens]] as Vince Latello in ''[[My Science Project]]'' (1985)&lt;br /&gt;
&lt;br /&gt;
* [[Philippe Nahon]] as Inspector Subral in ''[[MR 73]]'' (2008)&lt;br /&gt;
* [[Hugh Jackman]] as Van Helsing in ''[[Van Helsing]]'' (Sawed off, Mocked up to look more gothic)&lt;br /&gt;
&lt;br /&gt;
* Gang Member in [[State of Grace]]&lt;br /&gt;
&lt;br /&gt;
* Mr. Smith's minion and Charlie Carbone in [[Kangaroo Jack]].&lt;br /&gt;
&lt;br /&gt;
* Wing Kong gang member in ''[[Big Trouble in Little China]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[Marco Rodríguez]] as The Supermarket Killer in ''[[Cobra]]'' (1986) (sawn off)&lt;br /&gt;
&lt;br /&gt;
* [[Nick Nolte]] as  Jack Benteen and [[Luis Contreras]] as Lupo in ''[[ Extreme Prejudice]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* [[Martin Sheen]] as Kit in ''[[Badlands]]'' (1973)&lt;br /&gt;
&lt;br /&gt;
* FBI Agents in ''[[In the Line of Duty: The FBI Murders]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* [[Tommy Lee Jones]] as Dave Robicheaux in ''[[In the Electric Mist]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
* [[Brett Wagner]] as Jesse in ''[[Crazies, The (2010)|The Crazies]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* [[Brandon Routh]] as Agent Jackson in ''[[Unthinkable]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* [[Denzel Washington]] as Eli in ''[[The Book of Eli]]'' (2010) (sawn off)&lt;br /&gt;
&lt;br /&gt;
* [[Abbie Cornish]] as Sweet Pea in ''[[Sucker Punch]]'' (2011)&lt;br /&gt;
&lt;br /&gt;
* [[Galyn Görg]] as Angie in ''[[RoboCop 2]]'' (Modified short-barrel version)&lt;br /&gt;
&lt;br /&gt;
* One of Cain's thugs in ''[[RoboCop 2]]'' (full-size standard stock with extended mag tube)&lt;br /&gt;
&lt;br /&gt;
* One of Cain's thugs in ''[[RoboCop 2]]'' (short-barrel with pistol grip)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
* [[Daniel Dae Kim]] as Chin Ho Kelly in ''[[Hawaii Five-0 (2010) - Season 1#Remington 870|Hawaii Five-0]]'' (2010-????)&lt;br /&gt;
&lt;br /&gt;
* [[Eric Balfour]] as Duke Crocker in ''[[Haven]]'' (2010-????)&lt;br /&gt;
&lt;br /&gt;
* Australian police in ''[[Blue Murder]]'' (1995)&lt;br /&gt;
&lt;br /&gt;
* Canadian goverment agents in ''[[Border, The (TV Series)|The Border]]'' (2008-2010)&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Harper's Island]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
* L.A.P.D. in ''[[Robbery Homicide Division]]'' (2002-2003)&lt;br /&gt;
&lt;br /&gt;
* ''[[Survivors]]''&lt;br /&gt;
&lt;br /&gt;
* Pittsburgh Police officers, an armored van driver, and [[Jeremy Davidson]] as Henry &amp;quot;Mr. Rabbit&amp;quot; Roman in ''[[The Kill Point]]'' (&amp;quot;Mr. Rabbit&amp;quot; using one with a pachymar revolver-style pistol grip)&lt;br /&gt;
&lt;br /&gt;
* Prison transport guards in ''[[Seven Days]]'' (episode &amp;quot;The Fire Last Time&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Crime Scene Investigation]]''&lt;br /&gt;
&lt;br /&gt;
* [[Eddie Cahill]] as Detective Donald Flack Jr. in ''[[CSI: NY]]'' (episode: &amp;quot;Snow Day&amp;quot;, fitted with surefire dedicated forend weaponlight and spare shotshell holders on reciever)&lt;br /&gt;
&lt;br /&gt;
* [[Cec Verrell]] as Iris Smith in ''[[Hunter]]'' (episode: City Under Siege)&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
* Several Characters in [[Criminal Minds]].&lt;br /&gt;
&lt;br /&gt;
* Several Police officers in [[Blue Murder]].&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[A-Team, The| The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[My Name is Earl]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Portable Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil Game|Resident Evil/Biohazard]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Scarface: The World is Yours]]'' (Marine Magnum version, called the &amp;quot;Shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas]]'' &lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Lara Croft and the Guardian of Light]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kane and Lynch: Dead Men]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' (Sawn-off and un-sawn off)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]'' (as the &amp;quot;[[Remington 11-87|M11-87]]&amp;quot;, with ghost ring sights and spare shotshell holders on side of receiver)&lt;br /&gt;
&lt;br /&gt;
* ''[[Vietcong]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2: Modern Combat]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil 4]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: Confrontation]]'' (as &amp;quot;12 Gauge Pump&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead 2]]'' (as the &amp;quot;Chrome Shotgun&amp;quot;, w/ the sight rib and the tactical flashlight)&lt;br /&gt;
&lt;br /&gt;
* ''[[Shellshock 2: Blood Trails]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Dead Rising]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]'' (870MCS version)&lt;br /&gt;
&lt;br /&gt;
* ''[[Eternal Darkness]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Batman: Arkham Asylum]]'' (short barrel and pistol grip)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Hidden (VG)|The Hidden]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Zombie Master]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Zombie Panic Source]]'' (with pistol grip)&lt;br /&gt;
&lt;br /&gt;
* ''[[Medal of Honor (2010)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Homefront]]'' (Model 870 Express ShurShot Synthetic Cantilever)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 3]]'' (870MCS version)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Dutch in ''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame, The Movie]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[High School of the Dead]]'' (Police Magnum w/ Black Synthetic Furniture)&lt;br /&gt;
&lt;br /&gt;
* ''[[Eden of the East]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Metal Panic!|Full Metal Panic!: Fumoffu]]''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Underside of the Kitten Paw&amp;quot; cult member in ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' (Sawed off version)&lt;br /&gt;
&lt;br /&gt;
* Laura in ''[[RIN ~Daughters of Mnemosyne~]]''&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Slug Gun ==&lt;br /&gt;
The Remington 870 Slug Gun is a high end 870 with rifle sights designed for firing rifled slugs.  It was manufactured for decades before the currently available 870 Express Deer gun (which is an 'economy' version with laminate stocks and more 'slop' in the tolerances).  &lt;br /&gt;
[[Image:Remington870SlugGun.jpg‎|thumb|450px|right|Remington 870 Slug Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington-870-Express-Deer.jpg|thumb|450px|right|Remington 870 Express Deer - 12 Gauge]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Badalucco]] || Mathilda's father || [[Léon (The Professional)]] ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Nunn]] || Kabral || [[Canadian Bacon]] ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirk Hunter]] || Constable Harrison || [[Undead]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Field Gun ==&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|right|450px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Andy Davoli]] || Chris Scarpa || [[Knockaround Guys]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian thug || [[A Dangerous Man]] || With sawed-off barrel and stock || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[John Cullum]] || Jim Dahlberg || [[Day After, The|The Day After]] ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
|  || Dirty cop || [[Running Scared (2006)|Running Scared]] || With sawed-off stock || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchman || [[Matrix Revolutions, The|The Matrix Revolutions]] || With sawed-off barrel and stock || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Xander Berkeley]] || Waingro || [[L.A. Takedown]] || With sawed-off barrel and stock || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Used by Mack in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mitch Pileggi]] as the &amp;quot;Road Warrior&amp;quot; killer in ''[[Criminal Minds]]'' (Sawed Off)&lt;br /&gt;
&lt;br /&gt;
* [[Sorrell Booke]] as Boss Hogg in ''[[Dukes of Hazzard, The (TV series)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Blue Murder]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[High School of the Dead]]'' (w/ short barrel)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
[[Image:Remington870PoliceFolder.jpg‎|thumb|right|400px|Remington 870 Police Magnum with folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg‎|thumb|right|400px|Remington 870 Police Magnum with stock folded - 12 Gauge]]&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|right|400px|Remington 870 Police Folder with extended magazine tube - stock extended - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Sylvester Stallone]] as N.Y.P.D. Detective DaSilva in ''[[Nighthawks]]'' (1981)&lt;br /&gt;
&lt;br /&gt;
* Det. Frescia's ([[Kurt Russell]]) car trunk in ''[[Tequila Sunrise]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* United States Marine embassy guards in ''[[The Saint]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
* Secret Service agents in ''[[Guarding Tess]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* Police officers and [[Linda Hamilton]] as Sarah Connor in ''[[Terminator 2: Judgment Day]]'' (fitted with spare shotshell holders and high-capacity magazine tube)&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. officers in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* Various thugs in ''[[RoboCop]]''&lt;br /&gt;
&lt;br /&gt;
* Briefly seen in the hands of a Detroit Police officer in ''[[RoboCop 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kurt Russell]] as Det. Gabriel Cash in ''[[Tango &amp;amp; Cash]]''&lt;br /&gt;
&lt;br /&gt;
* One of Yero's Goons in ''[[Miami Vice (2006)]]''&lt;br /&gt;
&lt;br /&gt;
* Police Officers in ''[[Ghost Rider]]''&lt;br /&gt;
&lt;br /&gt;
* A Pirate and [[Sylvester Stallone]] as John Rambo in ''[[Rambo: First Blood Part II]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chris Spencer]] as Officer Greg in ''[[Postal]]''&lt;br /&gt;
&lt;br /&gt;
* Mexican PJF Agents in ''[[A Man Apart]]''&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Det. Lt. James McFee in ''[[Witness]]''&lt;br /&gt;
&lt;br /&gt;
* [[William Fichtner]] as SFC. Jeff Sanderson in ''[[Black Hawk Down]]'' (with stock removed)&lt;br /&gt;
&lt;br /&gt;
* Gang Member in ''[[Death Wish 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Clancy Brown]] as  MSgt. Larry McRose in ''[[ Extreme Prejudice]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* Samantha Doane as Wanda in ''[[The Enforcer]]''&lt;br /&gt;
&lt;br /&gt;
* Revok's assassins and the CONSEC guards in ''[[Scanners]]''&lt;br /&gt;
&lt;br /&gt;
* Victorian Police Officers in ''[[Animal Kingdom]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* Briefly seen in the hands of a Detroit Police officer in ''[[RoboCop 2]]'' (1990)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Hudzen in ''[[Red Dwarf]]''&lt;br /&gt;
&lt;br /&gt;
* The SAS in ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in ''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
&lt;br /&gt;
* S.F.P.D. personnel, civilians, and [[Avery Brooks]] as Benjamin Sisko in ''[[Star Trek: Deep Space Nine]]'' (episode: &amp;quot;Past Tense&amp;quot;, with high-capacity magazine tube)&lt;br /&gt;
&lt;br /&gt;
* Mexican police officer, thug in ''[[A-Team, The| The A-Team]] (episode: &amp;quot;Knights Of The Road)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Gunsmith Cats]]'' Rally used this temporarily in the warehouse&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto III]] ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 2: The Fall of Max Payne]] ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation (VG)|Terminator Salvation]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] || R870 Shotgun || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || Stock always extended || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Norinco 982]] - Chinese clone of the Remington 870&lt;br /&gt;
&lt;br /&gt;
* [[Knight's Armament Masterkey]] - Underbarrel door-breeching shotgun that uses the Remington 870 design&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Glock_pistol_series&amp;diff=476705</id>
		<title>Glock pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Glock_pistol_series&amp;diff=476705"/>
		<updated>2011-10-27T16:45:52Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glock handguns are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
[[Image:R. Lee Glock.jpg|thumb|right|300px|Retired Gunnery Sergeant [[R. Lee Ermey]] of Team Glock pictured with Glock 37 .45 GAP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1982 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Handgun, Pistol Semiautomatic -&lt;br /&gt;
Models 17, 17L, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39&amp;lt;BR&amp;gt;&lt;br /&gt;
Handgun, Pistol, Selective Fire (Machine Pistol) - Model 18&lt;br /&gt;
   &lt;br /&gt;
'''Caliber:''' 9x19mm, 10mm, .380 ACP, .40 S&amp;amp;W, .357 SIG, .45 ACP, .45 GAP&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6, 10, 12, 13, 15, 17, 19, 25, 31, 33 round box magazine.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semiautomatic (Semiautomatic/Full-Automatic on Glock 18 Machine Pistol)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
''Note: When adding pictures of Glock 17s to movie/TV/video game pages on IMFDB, please use the image of the correct model. When in doubt, keep in mind that the 3rd Generation model was introduced in the late-1990s, so any Glock 17s that appear in movies prior to this time are inevitably going to be the 2nd Generation or even the 1st Generation models. Also note that in some cases Glock 17's are used to impersonate the Glock 18, converted to fire full auto. See the Glock 18 section below for more information.''&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|right|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|right|300px|2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|right|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|right|300px|Glock 17 (3rd Generation) with stainless steel slide and adjustable sights - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Johnny Handsome]]'' || [[Mickey Rourke]] || John Sedley  || first use of Glock in film ||  1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[William Sadler]] || Colonel Stuart ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Tony Giorgio]] || Baker || suppressor (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Vondie Curtis-Hall]] || Miller ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[John Costelloe]] || Cochrane ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Robert Patrick]] || O'Reilly ||  (as the fictional &amp;quot;Glock 7&amp;quot;) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harley Davidson and the Marlboro Man]]'' || [[Chelsea Field]] || Virginia Slim || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]'' || || Johnny Wong's Thugs  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || [[Nancy Allen]] || Officer Anne Lewis || With laser sights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fugitive]]'' ||  [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fugitive]]'' ||  [[Harrison Ford]] || Dr. Richard Kimble || || 1993 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fugitive]]'' ||  [[Joe Pantoliano]] || Deputy Marshal Cosmo || || 1993 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' ||  [[Jeff Bridges]] || Jimmy Dove ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' || [[Forest Whitaker]] ||  Franklin|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[True Lies]]'' ||  [[Arnold Schwarzenegger]] ||  Harry Tasker || || 1994 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Die Hard with a Vengeance]]'' || ||  N.Y.P.D. Transit officer || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]''  || [[Arnold Schwarzenegger]] || Deputy Marshal John Kruger || Pro Barrel, suppressor || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro]]'' ||  [[Eddie Murphy]] || Scott Roper |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metro]]'' ||  [[Michael Rapaport]] || Officer McCall  |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]'' || || N.Y.P.D. officers || ||  1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Frequency]]''  || [[James Caviezel]] || John Sullivan || || 1997 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemy of the State]]'' || [[Will Smith]] || Robert Dean ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payback]]'' ||  || Chinese mobster || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Jackie Chan]] || Chief Inspector Lee || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The General's Daughter]]''  || || Police officers   || || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Corruptor]]'' || [[Mark Wahlberg]] || Detective Danny Wallace || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Get Carter (2000)|Get Carter]]'' || [[Sylvester Stallone]] || Jack Carter ||.|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || [[Julianne Moore]] || FBI Special Agent Clarice Starling |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day]]'' || [[Denzel Washington]] || Alonzo Harris || stainless slide || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day]]'' || [[Jaime Gomez]] || Mark |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[15 Minutes]]'' || [[Robert De Niro]] || Detective Eddie Flemming || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jay and Silent Bob Strike Back]]'' || [[Will Ferrell]] || Federal Wildlife Marshal Willenholly || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man]]'' || || Armored van robber || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dragon]]'' || [[Ralph Fiennes]] || The Tooth Fairy || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Bad Boys II]]'' || [[Gabrielle Union]] || Syd || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || [[Martin Lawrence]] || Detective Marcus Burnett || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' || [[Will Smith]] || Detective Mike Lowrey  || 3rd gen., chrome slide|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bad Boys II]]'' ||   || Miami PD officers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[New Police Story]]'' || [[Jackie Chan]] || Senior Insp. Chan Kwok-Wing || || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Shaun of the Dead]]'' || || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Garden State]]'' || ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking Lives]]'' || [[Jean-Hugues Anglade]] || Montreal Police Detective Duval || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]''|| [[Philip Seymour Hoffman]] || Owen Davian ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt  || modified as tranquilizer gun ||2006&lt;br /&gt;
|-&lt;br /&gt;
| '' [[16 Blocks]]'' || [[David Morse]] || Detective Frank Nugent || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[16 Blocks]]'' || [[Bruce Willis]] || Detective Jack Mosley || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[16 Blocks]]'' ||   || N.Y.P.D. ESU officers || Surefire tactical light || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bourne Ultimatum]]'' || [[Matt Damon]] || Jason Bourne || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw IV]]'' || [[Scott Patterson]] || FBI Agent Strahm || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' || [[Scott Patterson]] || FBI Agent Strahm || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]'' || [[Costas Mandylor]] || Hoffman || ||  2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Adulthood]]'' ||  [[Noel Clarke]] || Sam || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || [[Edgar Ramirez]] || Javier || stainless slide || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Thin Ice]]'' || [[Fulvio Cecere]] ||  Teddy Leaf ||||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' ||    ||  Mobster  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Animal Kingdom]]'' ||    ||  Witness Protection Program Officers  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt to Kill]]'' || [[Gil Bellows]] || Banks ||suppressed  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Wesley Snipes]] || Marcus ||suppressed, fake  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || [[Zoe Bell]] ||Floria ||suppressed, fake  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || [[Gil Bellows]] ||FBI Agent Vincent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow, When the War Began]]'' ||.|| Australian police ||.|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twelve]]'' || [[Curtis James &amp;quot;50 Cent&amp;quot; Jackson III]] ||Lionel || Stainless Steel Slide || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twelve]]'' || [[Billy Magnussen]] ||Claude ||  || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
* [[Dulé Hill]] as Burton &amp;quot;Gus&amp;quot; Guster, [[Timothy Omundson]] as Detective Lassiter and [[Maggie Lawson]] as Detective Juliet O'Hara in ''[[Psych]]'' (2006-????)&lt;br /&gt;
&lt;br /&gt;
* [[Sean Gilder]] as Detective Sergeant Cheweski in ''[[State Of Play]]'' (2003)&lt;br /&gt;
&lt;br /&gt;
* [[Lucas Bryant]] as Nathan Wournos and [[Emily Rose]] as Audrey Parker in ''[[Haven]]'' (2010- present)&lt;br /&gt;
&lt;br /&gt;
* Canadian goverment agents in ''[[Border, The (TV Series)|The Border]]'' (2008-2010)&lt;br /&gt;
&lt;br /&gt;
* Sheriff Mills ([[Jim Beaver]]) in ''[[Harper's Island]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
* [[Don Johnson]] as Det. Sonny Crockett in ''[[Miami Vice - Season 3|Miami Vice]]'' (first use of a Glock in media)&lt;br /&gt;
&lt;br /&gt;
* Duty weapon used in White Collar for Special Agent Peter Burke played by Tim DeKay&lt;br /&gt;
&lt;br /&gt;
* Used by Timothy Olyphant as Raylan Givens in Justified&lt;br /&gt;
&lt;br /&gt;
* Main side arm used by Jennifer Garner as Sydney Bristow in Alias&lt;br /&gt;
&lt;br /&gt;
* Seen as the standard service pistol for all CTU New York field ops agents and security guards in [[24 - Season 8]].&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Crime Scene Investigation]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[CSI: Miami]]'' (including one with a CornerShot attachment)&lt;br /&gt;
&lt;br /&gt;
* ''[[Bugs]]'' (episode &amp;quot;Assasins Inc&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Pittsburgh Police officers and FBI Agent Carrie Southwell in ''[[The Kill Point]]''&lt;br /&gt;
&lt;br /&gt;
* [[Christian Slater]] as Edward Albright in ''[[My Own Worst Enemy]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jonathan LaPaglia]] as Lt. Frank B. Parker in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[The Sopranos]]''&lt;br /&gt;
&lt;br /&gt;
* Adrian Conrad's security guards, [[Tom McBeath]] as Harry Maybourne, and [[Amanda Tapping]] as Samantha Carter in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Wire]]''&lt;br /&gt;
&lt;br /&gt;
* Uniformed officers and detectives in ''[[Homicide: Life on the Street]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Guns]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[GSG-9]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Dead Set]]''&lt;br /&gt;
&lt;br /&gt;
* [[Charles Knight aka Tankboy]] as Captain Tankboy with his personal favorite side arm, a G19 throughout various episodes in ''[[Tankboy]]''&lt;br /&gt;
&lt;br /&gt;
* [[Lena Headey]] as Sarah Connor, [[Owain Yeoman]] as Cromartie, [[Garret Dillahunt]], and [[Summer Glau]] as Cameron Phillips in ''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
&lt;br /&gt;
* [[James McAffray]] as Joey Astor (with two tone finish), [[Heather Medway]] as Det. Cameron Westlake, and various other characters in ''[[Viper]]''&lt;br /&gt;
&lt;br /&gt;
* Used by various police officers, and bad guys; a two-tone model, converted to fully automatic was used by a terrorist in the ''[[NCIS Los Angeles]]'' introduction episode of ''[[NCIS]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kirk Acevedo]] as Agent Francis and [[Anna Torv]] as Agent Olivia Dunham in ''[[Fringe]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sarah Shahi]] as Danni Reese in ''[[Life]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Soldier_Soldier_(TV_series)|Soldier Soldier]]'' (Used by armed police in &amp;quot;Sweet Revenge&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
* ''[[Sanctuary]]''&lt;br /&gt;
&lt;br /&gt;
* FBI Agents Derek Morgan ([[Shemar Moore]]) (With SureFire X400 attachment), Aaron Hotchner ([[Thomas Gibson]]), Jason Gideon ([[Mandy Patinkin]]), and Dr. Spencer Reid ([[Matthew Gray Gubler]]) and various other characters in ''[[Criminal Minds]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Appleseed]] || Olympus Police || Generation 1 || 1988&lt;br /&gt;
|-&lt;br /&gt;
|[[Spriggan]]|| Yu|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Kochikame]]|| || || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex]]|| Various minor characters ||||2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|[[RahXephon]]||Helena von Bähbem|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Yukikaze]] || Various characters || || 2002 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]|| CEO || 3rd Gen.||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]|| &amp;quot;Angel's Fethers&amp;quot; || 2nd Gen.||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic!|Full Metal Panic!: The Second Raid]] || Mithril Operatives || With suppressors and extended magazines, mounted on [[CornerShot]] platforms || 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Flag]] || UNF solders|| outfitted with tactical lights || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Bokura no]] || various characters || Generation 2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Neon Genesis Evangelion|End of Evangelion]]|| || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Library War]] || Bakushukai militants&amp;lt;br/&amp;gt;Library Defense Force SP officers. || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Ga-rei: Zero]] || 4th Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Rideback]]|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Seven|Eureka Seven: Pocketful of Rainbows]] || Eureka || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Beats!]] || Otonashi || 2nd or 3rd Generation ||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lagoon]] || During the OVA, in the hands of the Colombian cartel thugs || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Duke Nukem 3D]]||||||with laser||1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged Alliance 2]]||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life]]||||||Not exactly a Glock 17 in the game but very similar||1998&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 3: Close Quarters Battle]] ||  ||  || used by hostile NPC's  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil Survivor]]||&amp;quot;Handgun A&amp;quot;||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Eternal Darkness]]|||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||w/ suppressor||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil: Code Veronica]]||&amp;quot;Handgun&amp;quot;||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||&amp;quot;G17SD&amp;quot;||w/ suppressor||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Contracts]]||GK17||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[SWAT 4]]||&amp;quot;9mm Handgun&amp;quot;||||w/ stainless slide||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||&amp;quot;Tag 17 pistol&amp;quot;||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2: Modern Combat]]||||w/ suppressor||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Panic Source]]||&amp;quot;Glock17&amp;quot;||||w/ 17-round mag||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Art of Murder: FBI Confidential]]||&amp;quot;G17&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Art of Murder: Cards of Destiny]]||&amp;quot;G17&amp;quot;||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Medal of Honor (2010)]]||||OD frame, optionally suppressed||has unlimited ammo||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||||||unusable||2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17L ==&lt;br /&gt;
[[Image:G17l.jpg|thumb|right|375px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 17L is a long barreled version of the Glock 17 chambered for 9x19mm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortal Kombat]] || [[Bridgette Wilson]] || Sonia Blade ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] || [[Stellan Skarsgard]] || Gregor || With &amp;amp; without silencer &amp;amp; Bushnell holosight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Made]] || [[Vincent Pastore]] || Jimmy ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Collateral]] ||  || Hitman || With laser sighting system || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Space: Above and Beyond]] ||  || Space Marines || As fictional &amp;quot;M70 pistol&amp;quot;, with hollywood embellishments || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Lois &amp;amp; Clark: The New Adventures of Superman]] / &amp;quot;Tempus Fugitive&amp;quot; || [[Lane Davies]] || Tempus || With 33-round magazine || 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Sister Eda || [[Black Lagoon]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Pro ==&lt;br /&gt;
[[Image:G17pro.jpg|thumb|right|350px|Glock 17 Pro (Gen 3 pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 17 Pro is a version of the 3rd-Generation Glock 17 fitted with a threaded barrel that protrudes past the slide to accommodate suppressors.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Byron Lawson]] || Mao || Continuity error: switches to regular [[Glock 17]] later on || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' || [[Nicolas Cage]] || Joe ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Converted to Full Auto)==&lt;br /&gt;
Usually used to impersonate Glock 18s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|right|400px|Glock 17 converted to full auto with 33 round magazine and unfired rounds ''(Note the absence of a selector switch on the slide)'' 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Brad Pitt]] || John Smith || stainless slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith || stainless slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' || [[Heath Ledger]] || The Joker || stainless slide  || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' ||  || gangster || stainless slide || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Modern Warfare 2]]'' || G18 || Optional red dot or holographic sight, suppressor, and/or extended mags || 33-round magazine, olive drab frame || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army of Two: The 40th Day]]'' || G18C || Variety of suppressors, muzzle brakes, or finishes || With or without extended mag || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
[[Image:G18 comp.jpg|thumb|right|350px|Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm]]&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|right|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
&lt;br /&gt;
The Glock 18 is a select fire version of the Glock 17 chambered for 9x19mm.&lt;br /&gt;
&lt;br /&gt;
''NOTE: There are a number of movies - such as ''[[The Dark Knight]]'' - which use Glock 17s that have been converted to automatic as stand-ins for the Glock 18.  If you are in doubt a Glock machine pistol is a genuine Glock 18, look at the slide. Unlike other Glock variants, it has a switch on the slide used to select semi-automatic or fully-automatic firing. The selector somewhat resembles a decocking safety.  Any full-auto Glock that lacks this selector is going to be one of the converted Glock 17s, not a genuine Glock 18.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Matrix Reloaded, The|The Matrix Reloaded]] || [[Laurence Fishburne]] || Morpheus || With standard &amp;amp; high-capacity magazines || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 3: Rise of the Machines]] || [[Arnold Schwarzenegger]] || Terminator || With high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Connor || With high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[New Police Story]] || [[Daniel Wu]] || Joe Kwan ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] || [[Willem Dafoe]] || John Clark || Early model with extended barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolver]] || [[Mark Strong]] || Sorter || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Reno 911!]] / &amp;quot;Weigel's Couples Therapy&amp;quot; ||  || Student ||  || 2003 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
||[[007: Nightfire]]||Kowloon Type 40 in burst/Kowloon Type 80 in full auto||||Early Model||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[007: Quantum of Solace]]||GF 18||w/ laser sight and suppresor||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike]]||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike: Condition Zero]]||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike: Source]]||9X19 Sidearm||||with 20 rounds and erroneously has burst mode||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Enter the Matrix]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter]]||G18||||&amp;quot;C&amp;quot; model||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||G18||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged Alliance 2]]||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||Glock 18||w/ laser||holds only 10 rounds||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||G18||w/ laser and high capacity magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[The Specialists]] (Half-Life)||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry: Instincts]]||Auto Handgun||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry Instincts: Evolution]]||Auto Handgun||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry Instincts: Predator]]||Auto Handgun||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 2: Sons of Liberty]]||Not named||||Used by character &amp;quot;Fatman&amp;quot; only||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||G18C||w/ under barrel light||33 round magazine||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror's Edge]]||||||Erroneous 3-round burst||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||9x19 mm Pistol||||with 20 rounds and erroneously has burst mode||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Killer7]]||||||Con Smith uses two||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation 7]]||||||||???&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM:US Navy Seals]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Land Warrior]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil: Dead Aim]]||Burst Handgun||||Burst Mode only||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Panic Source]]||&amp;quot;Glock18c&amp;quot;||||w/ 17-round mag, semi-auto only||2007&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]]||Model 18||w/ optional laser sight and/or suppressor||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Chernobyl Terrorist Attack]]||||w/ 12-round mag, semi-auto only||tritium ill. sights||2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat Planet Cuties]]|| Aoi ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|right|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|right|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
The Glock 19 is a compact pistol chambered for 9x19mm. It is standard weapon of the NYPD (along with the [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5946|Smith &amp;amp; Wesson 5946]] and [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hard Way]] || [[James Woods]] || Lt. John Moss  ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toy Soldiers]] || [[Andrew Divoff]] || Luis Cali || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Line of Fire]] ||[[John Malkovich]] || Mitch Leary ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Menace II Society]] || [[Larenz Tate]] || O-Dogg || With target rear sight || 1993&lt;br /&gt;
|-&lt;br /&gt;
|  [[Natural Born Killers]] || [[Robert Downey Jr.]] || Wayne Gale || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Species]] ||  [[Michael Madsen]] || Preston Lennox ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||[[Robert Patrick]] || Jack Rucker ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cop Land]]'' ||  [[Ray Liotta]] || Figgsy ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' ||[[Michael Rapaport]] || Murray &amp;quot;Superboy&amp;quot; Babitch ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Land]]'' || [[Harvey Keitel]] || Ray Donlan ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Light It Up]] ||  [[Usher Raymond]] || Lester Dewitt ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Light It Up]] || [[Robert Ri'chard]] || Zacharias 'Ziggy' Malone ||    || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Light It Up]] ||  [[Forest Whitaker]] || Officer Dante Jackson ||    || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Light It Up]] ||  || NYPD officers ||   || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|  [[American Psycho]] || [[Christian Bale]] || Patrick Bateman ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft (2000)|Shaft]] || [[Samuel L. Jackson]] || John Shaft ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bourne Identity, The (2002)|The Bourne Identity]] || [[Matt Damon]] || Jason Bourne ||  laser sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  [[Terminator 3: Rise of the Machines]] || [[Claire Danes]] || Katherine Brewster ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  [[Daredevil]] ||  [[Jennifer Garner]] || Elektra Natchios |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Daredevil]] ||  || Natchios' bodyguards ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  [[Daredevil]] || || N.Y.P.D. officers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Three Burials of Melquiades Estrada, The|The Three Burials of Melquiades Estrada]] ||  || Deputy ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. &amp;amp; Mrs. Smith]] || [[Angelina Jolie]] || Jane Smith || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] || || Old Town Prostitute ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Saw IV]]'' ||[[Athena Karkanis]] || Agent Perez ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[No Country for Old Men]] ||[[Javier Bardem]] || Anton Chigurgh ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Body of Lies]] ||  [[Leonardo DiCaprio]] || Roger Ferris || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hurt Locker, The|The Hurt Locker]]'' ||[[Ralph Fiennes]] || PMC Leader ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hurt Locker, The|The Hurt Locker]]'' || [[Anthony Mackie]] || Sgt. J.T. Sanborn || || 2008 &lt;br /&gt;
|-&lt;br /&gt;
|[[Righteous Kill]] ||  [[Robert De Niro]] || Det. Thomas 'Turk' Cowan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Righteous Kill]] || [[Al Pacino]] || Det. David 'Rooster' Fisk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Driven to Kill]] || || Thugs ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Driven to Kill]] ||  || Police officer ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[16 Blocks]] || [[Bruce Willis]] || Det. Jack Mosley ||  Continuity error with Glock 17 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|   [[Orphan]] |||| Police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|| [[Edge of Darkness]] ||  [[Mel Gibson]] || Thomas Craven || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]]'' ||  [[Tom Cruise]] || Roy Miller |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Knight and Day]]'' ||[[Cameron Diaz]] || June Havens || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]]'' ||  ||  ||  || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
* Toronto police in ''[[Guns]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
* [[Maggie Lawson]] as Detective Juliet O'Hara in ''[[Psych]]'' (2006-????) &lt;br /&gt;
&lt;br /&gt;
* [[Michael Michele]] as Baltimore Police Detective Renee Shepherd  in ''[[Homicide: Life on the Street]]'' (1993-1999)&lt;br /&gt;
&lt;br /&gt;
* [[Keifer Sutherland]] as Jack Bauer and [[Annie Wersching]] as Renee Walker in [[24]]&lt;br /&gt;
&lt;br /&gt;
* Standard pistol for UEO forces in ''[[seaQuest DSV]]'', especially season 1&lt;br /&gt;
&lt;br /&gt;
* [[Dean Norris]] as Hank in ''[[Breaking Bad]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. officers [[Molly Price]] as Det. Faith Yokas  and [[Coby Bell]] as Officer Ty Davis Jr., and various other NYPD officers in ''[[Third Watch]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[NCIS]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Law &amp;amp; Order: Criminal Intent]]'' by the Detective Eames ([[Kathryn Erbe]]) and Detective Goren ([[Vincent D'Onofrio]]) of Major Case and Patrolmen.&lt;br /&gt;
&lt;br /&gt;
* ''[[Law &amp;amp; Order: Special Victims Unit]]'' by the Detectives of SVU and Patrolmen.&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Crime Scene Investigation]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: NY]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[24]]'' used by FBI Agent Renee Walker in Season 7 and Season 8 (She was CTU Agent in Season 8)&lt;br /&gt;
&lt;br /&gt;
* Michelle Dessler played by Reiko Aylesworth on the television series ''24''.&lt;br /&gt;
&lt;br /&gt;
* [[Sherman Howard]] as Dr. Dietz and [[Gary Sinise]] as Stu Redman in ''[[Stand, The|The Stand]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* [[Laurie Holden]] as Agent Olivia Murray in ''[[Shield, The|The Shield]]''&lt;br /&gt;
&lt;br /&gt;
* FBI Agents Emily Prentiss ([[Paget Brewster]]), Elle Greenaway ([[Lola Glaudini]]), NYPD officers and various other characters in ''[[Criminal Minds]]''&lt;br /&gt;
&lt;br /&gt;
* [[Lance Reddick]] as Agent Phillip Broyles in ''[[Fringe]]''&lt;br /&gt;
&lt;br /&gt;
* [[Rob Marrow]] as Don Eppes in ''[[Numb3rs]]''. Glock 19 was highlighted in Season 6 Episode 16&lt;br /&gt;
&lt;br /&gt;
* [[Travis Fimmel]] as Agent Ellis Dove and other FBI agents in [[Beast, The (2009)|The Beast]] (2009)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Task Force Dagger]] || As the &amp;quot;F9&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]]||||||w/ optional suppressor||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune: Payback]]||&amp;quot;18C2&amp;quot;||||converted to full-auto||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[RIN ~Daughters of Mnemosyne~]] || Unnamed assassin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Angel Beats!]]|| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondocks, The|The Boondocks]] ||  ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 20==&lt;br /&gt;
[[Image:Glock20.jpg|thumb|right|300px|Glock 20 (3rd Generation) -  10mm.]]&lt;br /&gt;
The Glock 20 is a full sized pistol chambered for 10mm.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster]] || [[Oliver Jackson-Cohen]] || Killer || With custom grip pattern || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Psych]] || [[Timothy Omundson]] || Detective Carlton Lassiter || . || 2006-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psych]] || [[John Cena]] || Ewen O'hara || . || 2006-&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4]] / Episode 7 || [[Kiefer Sutherland]] || Jack Bauer || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4]] || [[Kim Raver]] || Audrey Raines ||.|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Firearms: Source]] || G20 || flashlight attachment || || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Specialists]] || G20C || Available with suppressor, flashlight, or LAM || Erroneously referred to as 'Glock 22' in game files || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 21 ==&lt;br /&gt;
The Glock 21 is a full sized pistol chambered for .45 ACP. &lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|right|300px|Glock 21 (2nd Generation) - .45 ACP.]]&lt;br /&gt;
[[Image:Glock21.jpg|thumb|right|300px|Glock 21 (3rd Generation) - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[American History X]] || [[Ethan Suplee]] || Seth ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)|Dawn of the Dead]] || [[Michael Kelly]] || C.J. ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)|Dawn of the Dead]] || [[Boyd Banks]] || Tucker ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)|Dawn of the Dead]] || [[Jake Weber]] || Michael ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[30 Days of Night]] || [[Melissa George]] || Stella Oleson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage (2005)|Hostage]] || [[Bruce Willis]] || Jeff Talley ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage (2005)|Hostage]] ||  || Bristo Camino Police Officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Fracture]] || [[Anthony Hopkins]] || Ted Crawford ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Fracture]] || [[Billy Burke]] || Det. Rob Nunally ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] / &amp;quot;Rap Sheet&amp;quot; || [[Terry Crews]] || Craig Waters ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Justified]] / &amp;quot;The Hammer&amp;quot; || [[Timothy Olyphant]] || US Marshal Raylan Givens ||  || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 22 ==&lt;br /&gt;
[[Image:Glock-22.jpg|thumb|right|300px|Glock 22 (2nd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Glock22.jpg|thumb|right|300px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
The Glock 22 is a full sized pistol chambered for .40 S&amp;amp;W. Many American law enforcement agencies use this model, for example, FBI Academy graduates are issued this or a Glock 23 (according to the agent preference) as their standard field weapon. It is also the standard weapon of the DEA (Drug Enforcement Administration) along with the Glock 23, Glock 27, and the [[SIG Pro#SP 2340|SIG Pro SP 2340]]. US Marshals also carry the Glock 22 and Glock 23 as their service weapons for all Deputy US Marshals. In 2008 the Glock 22 became the standard service weapon for all probationary LAPD officers, once they complete probation these officers then have a choice to either stay with their Glock 22 or go with some other weapon on the LAPD approved carry list.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Although the Glock 22 is an issue weapon for the FBI, this does not mean that characters who are FBI Agents in movies or TV shows necessarily use them.  Hollywood's propmasters and armorers preferred, until recently, to use 9x19mm pistols, due to the difficulties of converting larger calibers to blank-fire.  '''Consequently, there are almost no Glock 22s in movies or TV shows; if a character is supposed to be an FBI Agent, it is most likely that they are using a Glock 17 or 19, standing in for the Glock 22.'''  IMFDB members have frequently made the assumption that any Glock used by an FBI Agent in a movie must be a .40-caliber model, even though (it bears repeating) the weapons used in movies do not always correspond to the weapons used by a particular law enforcement agency in real life.  Unless you have good evidence, do not assume that a Glock pistol is a .40-caliber model, simply because the FBI uses this weapon in real life.  When in doubt, it is usually safer to assume that the Glock in question is a 9mm model.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[Tom Wood]] || U.S. Deputy Marshal Noah Woodrow Newman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[Daniel Roebuck]] || U.S. Deputy Marshal Bobby Biggs ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[LaTanya Richardson]] || U.S. Deputy Marshal Savannah Cooper ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[Joe Pantoliano]] || U.S. Deputy Marshal Cosmo Renfro ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[Robert Downey Jr.]] || Special Agent John Royce ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[Wesley Snipes]] || Mark Sheridan ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy II: The Golden Army]] || [[Selma Blair]] || Liz Sherman ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy II: The Golden Army]] || [[Doug Jones]] || Abe Sapien ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellboy II: The Golden Army]] ||  || BPRD Agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Collateral]] ||  || FBI Special Agents ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Reindeer Games]] || [[Gary Sinise]] || Gabriel ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reindeer Games]] || [[Charlize Theron]] || Ashley ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Southland]] || [[Ben McKenzie]] || Officer Ben Sherman ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Southland]] || [[Arija Bareikis]] || Officer Chickie Brown || With Surefire X-300 weaponlight || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Southland]] || [[Clifton Collins, Jr.]] || Det. Ray Suarez ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Southland]] ||  || LAPD officers ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking Bad]] || [[Dean Norris]] || DEA Agent Hank Schrader ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Saints Row 2]] || As the &amp;quot;NR4&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto IV]] ||  ||  || Inaccurately shown with 17-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
[[Image:2ndglock23.jpg|thumb|right|300px|Glock 23 (2rd Generation) - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:Glock23.jpg|thumb|right|300px|Glock 23 (3rd Generation) - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
The Glock 23 is a compact pistol chambered for .40 Smith &amp;amp; Wesson.  Like the [[Glock 22]], it is an issue weapon to the FBI.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Although the Glock 23 is an issue weapon for the FBI, this does not mean that characters who are FBI Agents in movies or TV shows necessarily use them.  Hollywood's propmasters and armorers preferred, until recently, to use 9x19mm pistols, due to the difficulties of converting larger calibers to blank-fire.  '''Consequently, there are almost no Glock 23s in movies or TV shows; if a character is supposed to be an FBI Agent, it is most likely that they are using a Glock 19, standing in for the Glock 23.'''  IMFDB members have frequently made the assumption that any Glock used by an FBI Agent in a movie must be a .40-caliber model, even though (it bears repeating) the weapons used in movies do not always correspond to the weapons used by a particular law enforcement agency in real life.  Unless you have good evidence, do not assume that a Glock pistol is a .40-caliber model, simply because the FBI uses this weapon in real life.  When in doubt, it is usually safer to assume that the Glock in question is a 9mm model.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Strange Days]] || [[Ralph Fiennes]] || Lenny Nero ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Edge of Darkness]] || [[Mel Gibson]] || Det. Thomas Craven || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] || [[Rob Morrow]] || FBI Agent Don Eppes ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] || [[Alimi Ballard]] || FBI Agent David Sinclair ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Non-Permissive Environment&amp;quot; || [[Angel M. Wainwright]] || Betsy Blaine ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sopranos, The|The Sopranos]] / &amp;quot;Pine Barrens&amp;quot; || [[Tony Sirico]] || Paulie &amp;quot;Walnuts&amp;quot; Gualtieri ||  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sopranos, The|The Sopranos]] || [[James Gandolfini]] || Tony Soprano ||  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[In Plain Sight]] || [[Mary McCormack]] || Mary Shannon ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Manhunt]] || &amp;quot;GS Model 23&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || G23 ||  || black and two-tone || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Ops: Assault on Terror]] || &amp;quot;GL23&amp;quot; || || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 24==&lt;br /&gt;
Extended barrel .40 S&amp;amp;W.&lt;br /&gt;
[[Image:G24.gif|thumb|right|300px|Glock 24 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 25==&lt;br /&gt;
[[Image:G25.jpg|thumb|right|300px|Glock 25 - .380 ACP]]&lt;br /&gt;
Compact .380 ACP&lt;br /&gt;
&lt;br /&gt;
Unlike other Glock pistols, due to the weaker pressures of the .380 ACP cartridge, both the Glock 25 and the subcompact Glock 28 operate via straight blowback.&lt;br /&gt;
These pistols are quite common in Latin American countries that forbid their citizens to own firearms chambered in 9mm (such as Brazil and Mexico).&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad (Tropa de Elite)|Elite Squad]] || [[Caio Junqueira]] || Neto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 26 ==&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|right|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Glock 26 is a subcompact pistol chambered for 9x19mm.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crimson Rivers]] || [[Vincent Cassel]] || Max Kerkerian || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crimson Rivers]] || [[Jean Reno]] || Commissaire Niemans || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Taking Lives]] || [[Jean-Hugues Anglade]] || Montreal Police Detective Duval || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Diamond]] || [[Leonardo DiCaprio]] || Danny Archer || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage (2005)|Hostage]] || [[Bruce Willis]] || Jeff Talley || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Blues Brothers 2000]] || [[Victor Pedtrchenko]] || Ivan || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Knight, The|The Dark Knight]] || [[Michael Vieau]] || Al Rossi || With Hollywood embellisments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Righteous Kill]] || [[Robert De Niro]] || Det. Thomas &amp;quot;Turk&amp;quot; Cowan || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Righteous Kill]] || [[Carla Gugino]] || Det. Karen Corelli || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] || [[Willem Dafoe]] || FBI Agent Paul Smecker || . || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazies, The (2010)|The Crazies]] || [[Joe Anderson]] || Deputy Russell Clank || . || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[End of Days]] || [[Arnold Schwarzenegger]] || Jericho Cane || . || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] || [[Gabrielle Union]] || Syd || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Whiteout]] || [[Kate Beckinsale]] || U.S. Marshal Carrie Stetko || . || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Expendables]] || [[Gary Daniels]] || The Brit ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Unthinkable]] || [[Carrie-Anne Moss]] ||FBI Agent Brody || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Psych]] ||[[Maggie Lawson]]||Detective Juliet O'Hara ||.|| 2006-???? &lt;br /&gt;
|-&lt;br /&gt;
| [[Law &amp;amp; Order: Criminal Intent]] || [[Kathryn Erbe]] || Det. Alexandra Eames ||.|| 2001-2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Law &amp;amp; Order: Criminal Intent]] || [[Julianne Nicholson]] || Det. Wheeler ||.|| 2001-2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Unusuals, The|The Unusuals]] || [[Amber Tamblyn]] || Det. Shrager ||. ||2009&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] || [[Eva La Rue]] || Natalia Boa Vista ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Fringe]] || [[Anna Torv]] || Olivia Dunham ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Fringe]] || [[David Call]] || Nick Lane ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Fringe]] || [[Joshua Jackson]] || Peter Bishop ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[La Femme Nikita]] || [[Peta Wilson]] || Nikita ||  || 1997 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Minds]] || [[Thomas Gibson]] || FBI SSA Aaron Hotchner ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Minds]] / &amp;quot;L.D.S.K.&amp;quot; || [[Matthew Gray Gubler]] || Dr. Spencer Reid ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Minds]] || [[A.J. Cook]] || FBI SSA Jennifer &amp;quot;JJ&amp;quot; Jareau ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Minds]] / &amp;quot;In Name and Blood&amp;quot; || [[Paget Brewster]] || FBI SSA Emily Prentiss ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Criminal Minds]] / &amp;quot;Penelope&amp;quot; || [[Kirsten Vangsness]] || Penelope Garcia ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Third Watch]] || [[Coby Bell]] || Officer Tyrone &amp;quot;Ty&amp;quot; Davis, Jr. ||  || 1999 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashpoint]] || [[Amy Jo Johnson]] || Juliana Callaghan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] || [[Melina Kanakaredes]] || Det. Stella Bonasera ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] || [[Anna Belknap]] || Det. Lindsay Monroe ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS Los Angeles]] || [[L.L. Cool J]] || Agent Sam Hanna ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS Los Angeles]] ||  || Morris Raspen ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS Los Angeles]] / &amp;quot;Chinatown&amp;quot; || [[Elaine Kao]] || MSS Agent Xue-Li || With silencer || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Sousuke Sagara || [[Full Metal Panic!]] ||  ||2003&lt;br /&gt;
|-&lt;br /&gt;
| Electra Ovilo || [[Cowboy Bebop the Movie: Knockin' on Heaven's Door]] || With futuristic embellishments || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six Lockdown ]] || As the &amp;quot;G19 Compact&amp;quot; ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 27==&lt;br /&gt;
[[Image:G27.jpg|thumb|right|300px|Glock 27 - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
The Glock 27 is a subcompact pistol chambered for .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] || [[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] || [[Diane Farr]] || FBI Agent Megan Reeves ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] || [[Sophina Brown]] || FBI Agent Nikki Betancourt ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 28==&lt;br /&gt;
[[Image:G28.jpg|thumb|right|300px|Glock 28 - .380 ACP]]&lt;br /&gt;
The Glock 28 is a subcompact pistol chambered for .380 ACP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 29==&lt;br /&gt;
[[Image:G29.jpg|thumb|right|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
The Glock 29 is a subcompact pistol chambered for 10mm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 30 ==&lt;br /&gt;
[[Image:Glock30.jpg|thumb|300px|right|Glock 30 - .45 ACP]]&lt;br /&gt;
The Glock 30 is a subcompact pistol chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazies, The (2010)|The Crazies]] || [[Timothy Olyphant]] || Sheriff Dutten ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil Degeneration]] ||  || Claire Redfield ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil Degeneration]] ||  || Leon ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Vantage Point]] || [[Saïd Taghmaoui]] || Suarez ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bionic Woman]] / &amp;quot;Paradise Lost&amp;quot; || [[Molly Price]] || Ruth Treadwell || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Faye Valentine || [[Cowboy Bebop]] ||  || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| Faye Valentine || [[Cowboy Bebop the Movie: Knockin' on Heaven's Door]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Manami || [[Cat Planet Cuties]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 31==&lt;br /&gt;
[[Image:G31.jpg|thumb|right|300px|Glock 31 - .357 SIG]]&lt;br /&gt;
The Glock 31 is a full sized pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 32==&lt;br /&gt;
[[Image:Glock32.jpg|thumb|right|300px|Glock 32 - .357 SIG]]&lt;br /&gt;
The Glock 32 is a compact pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[District B13]] || [[Cyril Raffaelli]] || Captain Damien Tomaso ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 33==&lt;br /&gt;
[[Image:Glock 33.jpg‎|thumb|right|300px|Glock 33 - .357 SIG]]&lt;br /&gt;
The Glock 33 is a sub-compact pistol chambered for .357 SIG.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[District B13]] || [[Cyril Raffaelli]] || Captain Damien Tomaso ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex]]||Batou||A &amp;quot;G33AV&amp;quot; (AdVanced), a fictional variant which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines is seen||2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 34==&lt;br /&gt;
&lt;br /&gt;
The Glock 34 is a full sized pistol with a standard frame and a slightly longer than standard slide and barrel chambered for 9x19mm.&lt;br /&gt;
[[Image:Glock34.jpg|thumb|right|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[End of Days]] || [[Arnold Schwarzenegger]] || Jericho Cane ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Man on Fire]] || [[Denzel Washington]] || John Creasy ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage]] || [[Johnny Messner]] || Mr. Jones ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dino Crisis]] ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 35==&lt;br /&gt;
[[Image:G35.jpg|thumb|right|300px|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
The Glock 35 is a full sized pistol with a standard frame and a slightly longer than standard slide and barrel chambered for .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dino Crisis]] ||  || Available w/scope ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 36==&lt;br /&gt;
[[Image:Glock36.jpg‎ |thumb|right|300px|Glock 36 - .45 ACP]]&lt;br /&gt;
The Glock 36 is a slim line, single stack sub-compact pistol chambered for .45 ACP.  It holds 6 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Connor ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 37==&lt;br /&gt;
[[Image:G37.jpg‎|thumb|right|300px|Glock 37 - .45 GAP.]]&lt;br /&gt;
The Glock 37 is a full sized pistol chambered for .45 GAP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 38==&lt;br /&gt;
[[Image:G38.jpg|thumb|right|300px|Glock 38 - .45 GAP]]&lt;br /&gt;
The Glock 38 is a compact pistol chambered for .45 GAP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glock 39==&lt;br /&gt;
[[Image:G39.jpg|thumb|right|300px|Glock 39 with OD-green frame - .45 GAP]]&lt;br /&gt;
The Glock 39 is a sub-compact pistol chambered for .45 GAP. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Glock_22.jpg&amp;diff=476702</id>
		<title>File:Glock 22.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Glock_22.jpg&amp;diff=476702"/>
		<updated>2011-10-27T16:42:22Z</updated>

		<summary type="html">&lt;p&gt;Solar: uploaded a new version of &amp;amp;quot;File:Glock 22.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Glock#Glock 22|Glock 22]] .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun Image]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_Model_870_Shotgun&amp;diff=474242</id>
		<title>Remington Model 870 Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_Model_870_Shotgun&amp;diff=474242"/>
		<updated>2011-10-22T09:28:03Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Remington 870 shotgun debuted in 1950 and has been used by police and military ever since as well as hunters, sportsmen and gun enthusiasts. The Remington 870 is arguably the world's most widely owned and used shotgun, with over 9 million in civilian hands.&lt;br /&gt;
&lt;br /&gt;
''For information on how to tell the Remington 870 series shotguns apart from Mossberg and Winchester shotguns, please visit the [[12 Gauge Pump Shotgun]] page.''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:Remington Model 870 Shotgun|talk page]] for additional variants of the Model 870 not shown on the main page.'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1951 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 gauge, 20 gauge, .410 bore&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 3,4,7,8 shells in underbarrel tube magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single shot (pump-action)&lt;br /&gt;
&lt;br /&gt;
'''The Remington 870 shotgun has appeared in the following films and television series used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|right|400px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|right|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 Gauge (credit to [[User:Predator20|Predator 20]])]]‎&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|right|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.]]&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|right|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg‎ |thumb|right|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:Shotgun US Remington 870 'Tac Star' 12 gauge slide action shotgun.jpg|thumb|400px|right|Remington 870 with pistol grip and vertical foregrip - 12 Gauge.]]&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|right|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]] &lt;br /&gt;
[[Image:870 MCS.jpg|thumb|right|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Ed Harris]] as Hotchkiss in ''[[Borderline]]'' (1980)&lt;br /&gt;
&lt;br /&gt;
* STAR officer in ''[[Heaven's Burning]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
* F.B.I. agent on a warrant service in ''[[Married to the Mob]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* [[Scott Glenn]] as Jack Crawford in ''[[Silence of the Lambs]]'' (1991)&lt;br /&gt;
&lt;br /&gt;
* ''[[My Science Project]]'' (1985)&lt;br /&gt;
&lt;br /&gt;
* [[Bruce Dern]] as Michael Lander in ''[[Black Sunday]]'' (1977)&lt;br /&gt;
&lt;br /&gt;
* ''[[Star Chamber, The|The Star Chamber]]'' (1983)&lt;br /&gt;
&lt;br /&gt;
* ''[[Take the Money and Run]]'' (1969)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Atkins]] as Det. Cameron in ''[[Night of the Creeps]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[William Sadler]] as Sarge in ''[[Roadracers]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* [[Matt Frewer]] as Ralph Carver in ''[[Desperation]]'' (2006)&lt;br /&gt;
&lt;br /&gt;
* Police officers in ''[[Stakeout]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* ''[[In the Heat of the Night]]'' (1967)&lt;br /&gt;
&lt;br /&gt;
* Police officers in ''[[...And Justice For All]]'' (1979)&lt;br /&gt;
&lt;br /&gt;
* ''[[Prime Cut]]'' (1972)&lt;br /&gt;
&lt;br /&gt;
* [[Linda Haynes]] as Linda Forchet in ''[[Rolling Thunder]]'' (1977)&lt;br /&gt;
&lt;br /&gt;
* Phoenix Police officers in * ''[[Gauntlet, The|The Gauntlet]]'' (1977)&lt;br /&gt;
&lt;br /&gt;
* Criminal henchman in ''[[Fatal Beauty]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* Police Officers in ''[[Sugarland Express, The|The Sugarland Express]]'' (1974)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Noonan]] as Francis &amp;quot;The Toothfairy&amp;quot; Dollarhyde in ''[[Manhunter]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Selleck]] as Chief Jesse Stone in ''[[Jesse Stone: Death in Paradise]]'' (2006)&lt;br /&gt;
&lt;br /&gt;
* [[Sheri Moon Zombie]] as Baby in [[The Devil's Rejects]]&lt;br /&gt;
&lt;br /&gt;
* L.A. Police officers in ''[[S.W.A.T.]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kari Wuhrer]] as Sheriff Samantha Parker in ''[[Eight Legged Freaks]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the Terminator in ''[[Terminator 3: Rise of the Machines]]''&lt;br /&gt;
&lt;br /&gt;
* Police officers and [[Arnold Schwarzenegger]] as John Matrix in ''[[Commando]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Ken Lee in ''[[A Better Tomorrow II]]'' (sawed-off barrel and stockless pistol grip)&lt;br /&gt;
&lt;br /&gt;
* [[Danny Lee]] as Li Ying in ''[[The Killer]]''&lt;br /&gt;
&lt;br /&gt;
* FBI Agents in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* JBI SWAT Officer in ''[[2009: Lost Memories]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ving Rhames]] as Kenneth in ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' (fitted with a tactical flashlight in the foregrip)&lt;br /&gt;
&lt;br /&gt;
* U.S. Coast Guard personnel in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Detective Mcfee in ''[[Witness]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Navy sailors in ''[[The Hunt for Red October]]''&lt;br /&gt;
&lt;br /&gt;
* An armored van robber in ''[[Spider-Man]]''&lt;br /&gt;
&lt;br /&gt;
* A hoodlum and [[Gary Busey]] as Mr. Joshua in ''[[Lethal Weapon]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Carroll Lynch]] as Sheriff Ryan in ''[[Gothika]]''&lt;br /&gt;
&lt;br /&gt;
* A Prisoner Transport Bus Guard in ''[[The Fugitive]]''&lt;br /&gt;
&lt;br /&gt;
* Prisoner Transport Flight guards, local civilians, and N.Y.P.D. officers in ''[[U.S. Marshals]]''&lt;br /&gt;
&lt;br /&gt;
* [[Stuart Wilson]] as Doctor Robin Hatcher in ''[[Hot Fuzz]]''&lt;br /&gt;
&lt;br /&gt;
* State Troopers, Sheriff's Deputies, Prison Guards and Police in ''[[The Blues Brothers]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ryan Phillippe]] as Parker and [[Benicio del Toro]] as Longbaugh in ''[[The Way of the Gun]]''&lt;br /&gt;
&lt;br /&gt;
* Pregnant woman in ''[[Thursday]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Navy sailors in ''[[Crimson Tide]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kevin Dillon]] as Bunny in ''[[Platoon]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ice Cube]] as James 'Desolation' Williams in ''[[Ghosts of Mars]]''&lt;br /&gt;
&lt;br /&gt;
* [[Larenz Tate]] in ''[[Dead Presidents]]'' (custom short version)&lt;br /&gt;
&lt;br /&gt;
* [[Clint Eastwood]] as FBI Agent Terry McCaleb in ''[[Blood Work]]''&lt;br /&gt;
&lt;br /&gt;
* [[Dirk Hunter]] as Harrison in ''[[Undead]]''&lt;br /&gt;
&lt;br /&gt;
* [[William Fichtner]] as The Bank Manager in ''[[The Dark Knight]]''&lt;br /&gt;
&lt;br /&gt;
* [[Heath Ledger]] as Joker in ''[[The Dark Knight]]''&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Auteuil]] as Inspector Schneider in ''[[MR 73 (2008)]]''&lt;br /&gt;
&lt;br /&gt;
* [[Fisher Stevens]] as Vince Latello in ''[[My Science Project]]'' (1985)&lt;br /&gt;
&lt;br /&gt;
* [[Philippe Nahon]] as Inspector Subral in ''[[MR 73]]'' (2008)&lt;br /&gt;
* [[Hugh Jackman]] as Van Helsing in ''[[Van Helsing]]'' (Sawed off, Mocked up to look more gothic)&lt;br /&gt;
&lt;br /&gt;
* Gang Member in [[State of Grace]]&lt;br /&gt;
&lt;br /&gt;
* Mr. Smith's minion and Charlie Carbone in [[Kangaroo Jack]].&lt;br /&gt;
&lt;br /&gt;
* Wing Kong gang member in ''[[Big Trouble in Little China]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[Marco Rodríguez]] as The Supermarket Killer in ''[[Cobra]]'' (1986) (sawn off)&lt;br /&gt;
&lt;br /&gt;
* [[Nick Nolte]] as  Jack Benteen and [[Luis Contreras]] as Lupo in ''[[ Extreme Prejudice]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* [[Martin Sheen]] as Kit in ''[[Badlands]]'' (1973)&lt;br /&gt;
&lt;br /&gt;
* FBI Agents in ''[[In the Line of Duty: The FBI Murders]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* [[Tommy Lee Jones]] as Dave Robicheaux in ''[[In the Electric Mist]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
* [[Brett Wagner]] as Jesse in ''[[Crazies, The (2010)|The Crazies]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* [[Brandon Routh]] as Agent Jackson in ''[[Unthinkable]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* [[Denzel Washington]] as Eli in ''[[The Book of Eli]]'' (2010) (sawn off)&lt;br /&gt;
&lt;br /&gt;
* [[Abbie Cornish]] as Sweet Pea in ''[[Sucker Punch]]'' (2011)&lt;br /&gt;
&lt;br /&gt;
* [[Galyn Görg]] as Angie in ''[[RoboCop 2]]'' (Modified short-barrel version)&lt;br /&gt;
&lt;br /&gt;
* One of Cain's thugs in ''[[RoboCop 2]]'' (full-size standard stock with extended mag tube)&lt;br /&gt;
&lt;br /&gt;
* One of Cain's thugs in ''[[RoboCop 2]]'' (short-barrel with pistol grip)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
* [[Eric Balfour]] as Duke Crocker in ''[[Haven]]'' (2010-????)&lt;br /&gt;
&lt;br /&gt;
* Australian police in ''[[Blue Murder]]'' (1995)&lt;br /&gt;
&lt;br /&gt;
* Canadian goverment agents in ''[[Border, The (TV Series)|The Border]]'' (2008-2010)&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Harper's Island]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
* L.A.P.D. in ''[[Robbery Homicide Division]]'' (2002-2003)&lt;br /&gt;
&lt;br /&gt;
* ''[[Survivors]]''&lt;br /&gt;
&lt;br /&gt;
* Pittsburgh Police officers, an armored van driver, and [[Jeremy Davidson]] as Henry &amp;quot;Mr. Rabbit&amp;quot; Roman in ''[[The Kill Point]]'' (&amp;quot;Mr. Rabbit&amp;quot; using one with a pachymar revolver-style pistol grip)&lt;br /&gt;
&lt;br /&gt;
* Prison transport guards in ''[[Seven Days]]'' (episode &amp;quot;The Fire Last Time&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Crime Scene Investigation]]''&lt;br /&gt;
&lt;br /&gt;
* [[Eddie Cahill]] as Detective Donald Flack Jr. in ''[[CSI: NY]]'' (episode: &amp;quot;Snow Day&amp;quot;, fitted with surefire dedicated forend weaponlight and spare shotshell holders on reciever)&lt;br /&gt;
&lt;br /&gt;
* [[Cec Verrell]] as Iris Smith in ''[[Hunter]]'' (episode: City Under Siege)&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
* Several Characters in [[Criminal Minds]].&lt;br /&gt;
&lt;br /&gt;
* Several Police officers in [[Blue Murder]].&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[A-Team, The| The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[My Name is Earl]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Portable Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil Game|Resident Evil/Biohazard]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Scarface: The World is Yours]]'' (Marine Magnum version, called the &amp;quot;Shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas]]'' &lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Lara Croft and the Guardian of Light]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kane and Lynch: Dead Men]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' (Sawn-off and un-sawn off)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]'' (as the &amp;quot;[[Remington 11-87|M11-87]]&amp;quot;, with ghost ring sights and spare shotshell holders on side of receiver)&lt;br /&gt;
&lt;br /&gt;
* ''[[Vietcong]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2: Modern Combat]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil 4]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: Confrontation]]'' (as &amp;quot;12 Gauge Pump&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead 2]]'' (as the &amp;quot;Chrome Shotgun&amp;quot;, w/ the sight rib and the tactical flashlight)&lt;br /&gt;
&lt;br /&gt;
* ''[[Shellshock 2: Blood Trails]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Dead Rising]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]'' (870MCS version)&lt;br /&gt;
&lt;br /&gt;
* ''[[Eternal Darkness]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Batman: Arkham Asylum]]'' (short barrel and pistol grip)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Hidden (VG)|The Hidden]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Zombie Master]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Zombie Panic Source]]'' (with pistol grip)&lt;br /&gt;
&lt;br /&gt;
* ''[[Medal of Honor (2010)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Homefront]]'' (Model 870 Express ShurShot Synthetic Cantilever)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 3]]'' (870MCS version)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Dutch in ''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame, The Movie]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[High School of the Dead]]'' (Police Magnum w/ Black Synthetic Furniture)&lt;br /&gt;
&lt;br /&gt;
* ''[[Eden of the East]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Metal Panic!|Full Metal Panic!: Fumoffu]]''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Underside of the Kitten Paw&amp;quot; cult member in ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' (Sawed off version)&lt;br /&gt;
&lt;br /&gt;
* Laura in ''[[RIN ~Daughters of Mnemosyne~]]''&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Slug Gun ==&lt;br /&gt;
The Remington 870 Slug Gun is a high end 870 with rifle sights designed for firing rifled slugs.  It was manufactured for decades before the currently available 870 Express Deer gun (which is an 'economy' version with laminate stocks and more 'slop' in the tolerances).  &lt;br /&gt;
[[Image:Remington870SlugGun.jpg‎|thumb|450px|right|Remington 870 Slug Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington-870-Express-Deer.jpg|thumb|450px|right|Remington 870 Express Deer - 12 Gauge]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Badalucco]] || Mathilda's father || [[Léon (The Professional)]] ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Nunn]] || Kabral || [[Canadian Bacon]] ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirk Hunter]] || Constable Harrison || [[Undead]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Field Gun ==&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|right|450px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Andy Davoli]] || Chris Scarpa || [[Knockaround Guys]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[John Cullum]] || Jim Dahlberg || [[Day After, The|The Day After]] ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
|  || Dirty cop || [[Running Scared (2006)|Running Scared]] || With sawed-off stock || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchman || [[Matrix Revolutions, The|The Matrix Revolutions]] || With sawed-off barrel and stock || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Xander Berkeley]] || Waingro || [[L.A. Takedown]] || With sawed-off barrel and stock || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Used by Mack in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mitch Pileggi]] as the &amp;quot;Road Warrior&amp;quot; killer in ''[[Criminal Minds]]'' (Sawed Off)&lt;br /&gt;
&lt;br /&gt;
* [[Sorrell Booke]] as Boss Hogg in ''[[Dukes of Hazzard, The (TV series)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Blue Murder]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[High School of the Dead]]'' (w/ short barrel)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
[[Image:Remington870PoliceFolder.jpg‎|thumb|right|400px|Remington 870 Police Magnum with folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg‎|thumb|right|400px|Remington 870 Police Magnum with stock folded - 12 Gauge]]&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|right|400px|Remington 870 Police Folder with extended magazine tube - stock extended - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Sylvester Stallone]] as N.Y.P.D. Detective DaSilva in ''[[Nighthawks]]'' (1981)&lt;br /&gt;
&lt;br /&gt;
* Det. Frescia's ([[Kurt Russell]]) car trunk in ''[[Tequila Sunrise]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* United States Marine embassy guards in ''[[The Saint]]'' (1997)&lt;br /&gt;
&lt;br /&gt;
* Secret Service agents in ''[[Guarding Tess]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* Police officers and [[Linda Hamilton]] as Sarah Connor in ''[[Terminator 2: Judgment Day]]'' (fitted with spare shotshell holders and high-capacity magazine tube)&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. officers in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* Various thugs in ''[[RoboCop]]''&lt;br /&gt;
&lt;br /&gt;
* Briefly seen in the hands of a Detroit Police officer in ''[[RoboCop 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kurt Russell]] as Det. Gabriel Cash in ''[[Tango &amp;amp; Cash]]''&lt;br /&gt;
&lt;br /&gt;
* One of Yero's Goons in ''[[Miami Vice (2006)]]''&lt;br /&gt;
&lt;br /&gt;
* Police Officers in ''[[Ghost Rider]]''&lt;br /&gt;
&lt;br /&gt;
* A Pirate and [[Sylvester Stallone]] as John Rambo in ''[[Rambo: First Blood Part II]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chris Spencer]] as Officer Greg in ''[[Postal]]''&lt;br /&gt;
&lt;br /&gt;
* Mexican PJF Agents in ''[[A Man Apart]]''&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Det. Lt. James McFee in ''[[Witness]]''&lt;br /&gt;
&lt;br /&gt;
* [[William Fichtner]] as SFC. Jeff Sanderson in ''[[Black Hawk Down]]'' (with stock removed)&lt;br /&gt;
&lt;br /&gt;
* Gang Member in ''[[Death Wish 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Clancy Brown]] as  MSgt. Larry McRose in ''[[ Extreme Prejudice]]'' (1987)&lt;br /&gt;
&lt;br /&gt;
* Samantha Doane as Wanda in ''[[The Enforcer]]''&lt;br /&gt;
&lt;br /&gt;
* Revok's assassins and the CONSEC guards in ''[[Scanners]]''&lt;br /&gt;
&lt;br /&gt;
* Victorian Police Officers in ''[[Animal Kingdom]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* Briefly seen in the hands of a Detroit Police officer in ''[[RoboCop 2]]'' (1990)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Hudzen in ''[[Red Dwarf]]''&lt;br /&gt;
&lt;br /&gt;
* The SAS in ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in ''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
&lt;br /&gt;
* S.F.P.D. personnel, civilians, and [[Avery Brooks]] as Benjamin Sisko in ''[[Star Trek: Deep Space Nine]]'' (episode: &amp;quot;Past Tense&amp;quot;, with high-capacity magazine tube)&lt;br /&gt;
&lt;br /&gt;
* Mexican police officer, thug in ''[[A-Team, The| The A-Team]] (episode: &amp;quot;Knights Of The Road)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Gunsmith Cats]]'' Rally used this temporarily in the warehouse&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto III]] ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 2: The Fall of Max Payne]] ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation (VG)|Terminator Salvation]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] || R870 Shotgun || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || Stock always extended || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Norinco 982]] - Chinese clone of the Remington 870&lt;br /&gt;
&lt;br /&gt;
* [[Knight's Armament Masterkey]] - Underbarrel door-breeching shotgun that uses the Remington 870 design&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Solar&amp;diff=465328</id>
		<title>User talk:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Solar&amp;diff=465328"/>
		<updated>2011-10-02T19:29:04Z</updated>

		<summary type="html">&lt;p&gt;Solar: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kenny99&amp;diff=465323</id>
		<title>User talk:Kenny99</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kenny99&amp;diff=465323"/>
		<updated>2011-10-02T19:24:59Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
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&lt;div&gt;I don't know very well English but in general terms I understand you, comrade))From now I will not upload anything on this resource. I will use it only for informational purposes.- [[User:Solar|Solar]]&lt;br /&gt;
&lt;br /&gt;
==Erm...==&lt;br /&gt;
&lt;br /&gt;
I'm not sure how you think uploading a picture of a ''Korean'' tank is going to prove anything about what American tanks in Crysis are armed with. I put two images side by side in the article. It is exactly, precisely the same weapon model. There's no M60D anywhere, just a Type 88 with spade grips. [[User:Tim|Tim]] 04:13, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Yes, but this isn't the internet movie firearm noise database, we're going by what the gun looks like. Both guns are identical, so writing them up as if they're not doesn't make sense. And personally I haven't noticed any difference in firing sounds either, so I find that claim a little odd.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ASV Anti-Vehicle is definately a 20mm [the game actually says so when you take control of the Korean armoured vehicle armed with one during &amp;quot;Shore Leave&amp;quot;] so it's not an M2; it certainly has some design elements copied from the M2, but there's elements of the H&amp;amp;K GMG in there [especially the barrel] and the ammo belt is ''huge'', much too large for a 50 cal. [[User:Tim|Tim]] 04:22, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**The majority of Crysis' weapons are based closely on real-life weapons, many being combinations of parts from several; that goes for the majority of the vehicles, too [for example, the US tank is a combination of the M1A1 Abrams, British Challenger I and Israeli Merkava 3: I don't know why they went for old versions of the three tanks, mind]. Avoiding precisely replicating real weapons means you don't have to pay fees to anyone for the image of that weapon to appear in your game; it seems 'Frankenguns' like the ones in Crysis aren't enough to get copyright claims filed. [[User:Tim|Tim]] 04:38, 15 June 2009 (UTC)&lt;br /&gt;
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== I think the article on Crysis is pretty much finished. ==&lt;br /&gt;
&lt;br /&gt;
It doesn't need any more images, particularly low-quality, non-gameplay images. I think it's fine as it is and we should focus on getting something like Far Cry 2 up to the same standard. [[User:Dongs|Dongs]] 18:28, 25 June 2009 (UTC)&lt;br /&gt;
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== User page ==&lt;br /&gt;
&lt;br /&gt;
Nothing to do with you, don't worry, it's just a joke. Both of those users are me [Tim is my gaming PC, since I forgot the password to this one]. Also, could you put comments on my discussion page rather than my user page? Thanks. [[User:Dongs|Dongs]] 12:06, 30 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hand Held Minigun==&lt;br /&gt;
Hi Kenny, Not sure what you mean on the post. I stated the info on the forum and it was posted on the page. The hand hold mount and backpack are a completely new design used for the first time on [[G.I. Joe: The Rise of Cobra]] then used again on [[Transformers: Revenge of the Fallen]]. I designed the mount and built it for the show check out my work on the [[SK 1878 shotgun]] page. - [[User:Phoenixent|Phoenixent]] 09:02, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: MG42==&lt;br /&gt;
I re-checked on a high quality bootleg of the movie and you only see the Germans use an MG34, the same one Creed picks up and mows down the gunners with. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
==RE: DSR-1==&lt;br /&gt;
Damn. Thanks for the info-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:07, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==hey==&lt;br /&gt;
You have no right for saying that wise shit. Nobody cares about that,you bastard. [[User:Lisle202|Lisle202]]&lt;br /&gt;
&lt;br /&gt;
==Lisle202==&lt;br /&gt;
Hrm, I failed to notice his comment left to you. Because I'm so generous, he gets one more chance. If he doesn't do anything bad in the future, he can go about what he wants. If he tries that smarmy shit with me or any other admins., he's banned for good, no second chances. Same for if he uploads bootlegs. BTW, he seems to have a problem writing with proper grammer (lack of spacing in words, spelling &amp;quot;muzzle&amp;quot; as &amp;quot;mussle&amp;quot;, etc.) He even showed this poor grammar in the message he sent to you: ''Nobody cares about that,you bastard.'' Thanks for informing me of this, I've been busy working on Watchmen (which his works interupted) so I haven't been able to patrol the site in full like I usually can. Let me know if he does anything else in the future. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Also, I wanted to point one thing out. In the bootlegs he uploaded, the gun he listed as a Kar98k was in fact the MG34 (you could even see the bipod and such), so if that's what you spotted in the original film, I'm not sure the Kar98k was ever present at all. I think it is kind of ironic, I had put some bootlegs for this movie on the forum (since I know bootlegs don't go here) to confirm and deny certain things, and I did a much better job finding good shots. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Well, it'd be another article. ==&lt;br /&gt;
&lt;br /&gt;
And I don't think it's even been announced yet, so we'll wait and see. [[User:Vangelis|Vangelis]] 15:52, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Warhead is basically just an add-on / side story, most of the weapons are the same and it isn't worth a whole article. I'd imagine a full-blown sequel would have a lot more new guns in it, so would get a new article. Anyway, calm down, it's probably not going to sneak up on us in the next five minutes. [[User:Vangelis|Vangelis]] 15:55, 23 July 2009 (UTC)&lt;br /&gt;
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**Type &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [without the nowiki tags, obviously] after your comment and it automatically signs and date-stamps your reply. Anyway, I'm off to bed now, so catch you later. Also, Tim is my other other account, I'm bad at remembering passwords so just use this one. [[User:Vangelis|Vangelis]] 15:58, 23 July 2009 (UTC)&lt;br /&gt;
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==Ja==&lt;br /&gt;
Du zerstört meine Arbeit, Kenny99! Und die Waffe in Lois und Clark ist eine Glock 18! - [[User:Lisle202|Lisle202]] 16:07, 23 July 2009 (UTC)&lt;br /&gt;
*You should stop saying that it's an RPK on [[Journey from the Fall]]!! It's not an RPK-grrr!!And I don't understand German. [[User:Kenny99|Kenny99]] 16:11, 23 July 2009 (UTC)&lt;br /&gt;
*Ich verstehe nicht, Englisch! - [[User:Lisle202|Lisle202]] 16:25, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==German==&lt;br /&gt;
He's indeed speaking German. In his first comment he said &amp;quot;What the? That does not look like an M1911A1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To translate his newest comment to you:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are destroying my work, Kenny99! And the weapon in Lois and Clark is a Glock 18!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After you reply, he said:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not understand English.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
So basically, he doesn't understand a word we are saying, so in order to talk to him, I'll need to brush up on my German grammar. I can translate but writing in the proper way (since it requires proper cases and grammar) will be more difficult. He shouldn't be on an English speaking sight if he can't speak English. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:He CAN speak english. He is just messing with us.-[[User:Oliveira|Oliveira]] 21:32, 23 July 2009 (UTC)&lt;br /&gt;
::Well, anyway I beat you to it and if he can speak German he has a long message to read. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
Yes,but I just started in the Beginner's course of German. I understand that this lisle or whatever is messing around on a non German site. - [[User:Crysis|Crysis]] 22:01, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: MI2 Help==&lt;br /&gt;
Hey Kenny, The weapon fired from the helicopter is a M4 carbine with a C-More sight that's mounted above the handguard and has a M16/AR15 BRASS CATCHER made by EL Manufacturing. Look at the photo carefully now that you know and you can see features like a carrying handle and the hump in the upper receiver for the cam pin to rotate. Hope this helps you out. -[[User:Phoenixent|Phoenixent]] 06:46, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==X-Men Origins==&lt;br /&gt;
The videos on IMDB have a little play button in the center that doesn't go away, so that would be obvious in each image. Anyway, XOW will likely be out on DVD in the not too distant future, and I'll bne sure to buy it opening day and put much better quality images on the page than those from HD trailers, so just wait a little. -  [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Spider Man==&lt;br /&gt;
I own all of the Spider Mans on DVD, so if you don't do two, I'll take care of it later. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Lisle202==&lt;br /&gt;
Ha ha, Sie sind lustig. Englisch Diese Worte sind schwer zu sagen. Talk to you yesterday. - [[User:Lisle202|Lisle202]] 16:26, 27 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RPK or RPD? ==&lt;br /&gt;
I think it may be an RPK since in the first shot the gun doesn't have that Square shaped hand guard that the RPD has. But in the second shot we see that it has an hooded front sight. I don't think the RPK has an hooded front sight. The RPD does however has one. It could be both. The guns coulda been switched. Sorry, i can't help.-[[User:Oliveira|Oliveira]] 18:26, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Because i love this website ==&lt;br /&gt;
And i love editing wikis. I love wikipedia in general. Also, what Vietnam Scene are you talking about? The one in Wolverine?-[[User:Oliveira|Oliveira]] 18:43, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Flintlock Pistols and Rifles ==&lt;br /&gt;
Thanks for adding in the info on the pages!. It must be noted that these weapons may be hard to identify as they didnt have the same standards those days as many were made by various makers. The rifle image you uploaded is actually a percussion cap rifle of similar appearence that was made during the very early 19th century.&lt;br /&gt;
&lt;br /&gt;
PS: I lost connection with the internet, sorry for leaving the page blank.&lt;br /&gt;
&lt;br /&gt;
[[User:Cutaway|Cutaway]] 16:23PM, 31/07/2009 (UTC)&lt;br /&gt;
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==Announcement:1==&lt;br /&gt;
I posted a picture of a sporterized Mauser Gewehr 1898 by accident so I'm not sure if it will be approved or not. Also it's was meant for Public Enemies,not for the entier pages. - [[User:Kenny99|Kenny99]] 02:32, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I reverted it back, if you want upload the sporter version, put it under a different file name thanks.--[[User:Alienqueen11|Alienqueen11]] 02:38, 3 August 2009 (UTC)&lt;br /&gt;
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Fixed it, and uploaded your image seperately. Anyway, what's the difference between the the regular Mauser Gewehr 1898 and the sporterized version?.--[[User:Alienqueen11|Alienqueen11]] 02:38, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lois &amp;amp; Clark==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I've watched a handful of episodes of ''[[Lois &amp;amp; Clark: The New Adventures of Superman|Lois and Clark]]'' on YouTube, and I've noticed you really made quite a few mistakes regarding the guns which appear in the show, which makes me suspicious of some of the other guns you IDed.  Among those I've noticed so far:&lt;br /&gt;
&lt;br /&gt;
* (1.) There is no Beretta 92F in the Pilot, and you missed out on the only two guns which DID appear in that episode - a S&amp;amp;W 3913 &amp;quot;Ladysmith&amp;quot; and an Uzi.&lt;br /&gt;
* (2.) Lex's pistol in &amp;quot;Requiem for a Superhero&amp;quot; is not a gold Desert Eagle. It's some type of revolver (I can't tell what kind), and it's unlikely that the Mark XIX variant of the Desert Eagle appears in any episodes of the show because this version was not introduced until 1995.&lt;br /&gt;
* (3.) None of the robbers in &amp;quot;Fly Hard&amp;quot; use MP5 variants. They use Glock 17s, MAC-10s, Ruger Mini-14s with Muzzelite bullpup stocks, and a pistol-grip shotgun that appears to be a Mossberg 500 Persuader.  Off the top of my head, I can recall one episode of the show where an MP5 was used in a drive-by shooting, but I can't remember which one (I only remember that it involved the annoying and trigger-happy super woman).&lt;br /&gt;
* (4.) I have no idea if the Colt Model 733 is in &amp;quot;Barbarians at the Planet&amp;quot;, but I have seen XM177s in a couple other episodes, so it's most likely that those are what you saw. The Model 733 isn't the only CAR-15 variant that existed before the M4.&lt;br /&gt;
&lt;br /&gt;
I realize you may be more into guns from 1914-1975, so what I would recommend is that you post more screencaps if you have them and maybe we can help out more with the guns. There's nothing wrong with being unsure about certain guns, but it's best if you just admit this on the page instead of stating something that's incorrect. That way, other people who have seen the show can make a positive ID later. -[[User:MT2008|MT2008]] 23:53, 3 August 2009 (UTC)&lt;br /&gt;
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== Re: Announcement 1 ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the great info Kenny, I will probably find it useful someday. By the way, sorry if I was a little harsh when I reverted the image last night, I didn't know it was an accidental overwrite until afterwards.--[[User:Alienqueen11|Alienqueen11]] 01:33, 4 August 2009 (UTC)&lt;br /&gt;
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== KENNY!!! ==&lt;br /&gt;
Stop edting that Thing Thing 2 article and tag it so the Admins can delete it.-[[User:Oliveira|Oliveira]] 00:37, 11 August 2009 (UTC)&lt;br /&gt;
:Okay then. I'm not angry. I'm annoyed. Besides, this week we alredy had a Thing Thing 1 page. It got deleted.-[[User:Oliveira|Oliveira]] 00:46, 11 August 2009 (UTC)&lt;br /&gt;
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== Colt 1895 Machine gun ==&lt;br /&gt;
I already built a page for that machine gun a few months ago. Here it is [[Colt 1895 Automatic Machine Gun]] --[[User:Jcordell|Jcordell]] 02:40, 11 August 2009 (UTC)&lt;br /&gt;
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== Colt ==&lt;br /&gt;
It wasn't used by the US armed forces until the 1980s i think. So no.-[[User:Oliveira|Oliveira]] 21:14, 14 August 2009 (UTC)&lt;br /&gt;
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==re: Lois and Clark==&lt;br /&gt;
&lt;br /&gt;
The YouTube video is too blurry to be sure, but I doubt it's a 1st Generation Glock 17. The Glock didn't start to appear in movies until around 1990, and by then, the 2nd Generation models had been available for several years. Personally, I would like to get rid of the Gen 1 Glock image from the Glock 17 page, because unless anyone has proof otherwise, it's safe to assume most Glocks in movies/TV shows are 2nd Generation models. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:He's probably right about the S&amp;amp;W 3913. But personally, I don't think that a gun deserves a different entry just because of its slide markings (otherwise, we'd have to give the Beretta 92F and M9 different entries, which is something that I have already opposed and told IMFDB members ''not'' to do). Also, here are some other things I've noticed:&lt;br /&gt;
&lt;br /&gt;
:(1.) The MP5A3s are not the &amp;quot;Navy&amp;quot; version; they seem to have the SEF lower receivers. Might want to replace the A3 Navy picture with one of the other A3 pictures.&lt;br /&gt;
:(2.) The Desert Eagle used by Ari is probably not a Mark XIX, because the Mark XIX wasn't around when that episode aired. It's more likely the older Mark I or Mark VII, one of those two.&lt;br /&gt;
:(3.) We have a picture of a Mini-14 with a Muzzelite stock, so ditch the picture of the regular Mini-14 and replace it.&lt;br /&gt;
:(4.) One other request...do you mind adding another picture of Lex's Beretta 92FS Inox? The picture of him putting it in the case is a little blurry; you should add a picture of him checking the chamber (which occurs only a few seconds earlier).&lt;br /&gt;
&lt;br /&gt;
:That's all I see for now. Anything else I can help with? -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::Here is what I had in mind:&lt;br /&gt;
&lt;br /&gt;
::[[Image:LC1x20-Inox-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
::He briefly checks the chamber, lets the slide release, then puts it in the case. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Scardino's revolver==&lt;br /&gt;
&lt;br /&gt;
[[Image:revolverlc.jpg|thumb|none|500px|Scardino aims his revolver at Lois and Clark for disguising themselves as workers, but lets them go.]]&lt;br /&gt;
[[Image:revolverlc2.jpg|thumb|none|500px|Lois uses Scardino's revolver to stop McCarthy from killing Scardino.]]&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that this is a [[Ruger GP100|Ruger GP101]]. -[[User:MT2008|MT2008]] 00:32, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:All of them seem to have the forward assist, so they're M16A1s. -[[User:MT2008|MT2008]]&lt;br /&gt;
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==RE Steamboy==&lt;br /&gt;
Just a preference, sort of like how some people don't like rap music.&lt;br /&gt;
I liked Spirited Away, but thats about it. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: pistol==&lt;br /&gt;
&lt;br /&gt;
Looks to me like a [[SIG-Sauer P230]]. -[[User:MT2008|MT2008]] 13:52, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
&lt;br /&gt;
*(1.) I'm not sure what the golden pistol is.  It's not seen clearly enough to tell much.  But it's definitely way too small to be a Desert Eagle, as the page used to say.&lt;br /&gt;
*(2.) Yes, you are correct, there does appear to be an MP5K in the background of that picture.&lt;br /&gt;
*(3.) Crysis is full of shit, and I explained why on the page.&lt;br /&gt;
*(4.) The weapon is indeed a sawed-off double-barrel shotgun, but I'm not sure what kind.  Double-barrel shotguns are very hard to tell apart.  Most of us just link to the [[12 Gauge Double Barreled Shotgun]] page and post the gun we ''think'' it might be, but it's often very hard for us to tell, so we rarely bother.&lt;br /&gt;
&lt;br /&gt;
-[[User:MT2008|MT2008]] 01:19, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks so much!  Great to see that this exists.  The YouTube videos were, unfortunately, kind of limited, but it's great to see that it's available elsewhere. -[[User:MT2008|MT2008]] 00:28, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Making Franken gun pics==&lt;br /&gt;
It's frowned upon, especially by me. i.e. taking my original pics and photoshopping them into other configurations.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:33, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Brothers Bloom==&lt;br /&gt;
I would say its possibly a FEG clone of a hi-power, but I'm probably wrong -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
==RERE==&lt;br /&gt;
Here, you couldn't find it because it was listed under &amp;quot;Browning BDA&amp;quot;&lt;br /&gt;
http://www.imfdb.org/index.php/Browning_BDA --[[User:AdAstra2009|AdAstra2009]] 22:37, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE Time Crisis==&lt;br /&gt;
Nope, I've never played it -but looking at the symbol for the &amp;quot;MSG0-90&amp;quot; in the game it looks more like an AR-15 with an MSG-90 fore end. --[[User:AdAstra2009|AdAstra2009]] 23:12, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Glock 17L in &amp;quot;Tempus Fugitive&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It isn't converted to a machine pistol.  The gun store owner says it's a ''semi''-automatic, which means it's '''not''' a machine pistol.  He also calls the bullets &amp;quot;puppies&amp;quot;, not &amp;quot;poopies&amp;quot;.  I corrected the entry and also added another picture. -[[User:MT2008|MT2008]] 01:16, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I will try, but unfortunately, I'm in graduate school now, and those bastards make absolutely sure we have too much work to have much fun.  Which means, sadly, less time to watch old TV shows on YouTube.  Also, I have another project - ''[[Level 9]]'' - in the works right now which is consuming most of the time I do spend working on IMFDB.  But I will try to help whenever possible. -[[User:MT2008|MT2008]] 03:22, 17 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==George of the Jungle==&lt;br /&gt;
You can do whatever you want, the movie has guns and is thus allowed on IMFDb. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I deleted it because it was a low effort page that wasn't considered site worthy in its current condition. With screencaps, gun images, links, and a poster the page is considered complete so is allowed. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Is it neccessary to screencap some of Wolverine? I can put out higher definition images so shouldn't I just do it? I already have everything saved. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Nam M1903s ==&lt;br /&gt;
Makes sense. Thanks for the information.--[[User:Oliveira|Oliveira]] 16:31, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Whew==&lt;br /&gt;
&lt;br /&gt;
The sniper rifle looks to be a Ruger Model 77, but I'm not sure.&lt;br /&gt;
&lt;br /&gt;
As for the guns in the water fountain, the gun next to the AR-15 HBAR is an Uzi (you already documented its appearance in the same episode).  The nickel-plated shotgun appears to be a Winchester of some type, but I'm not sure about that one, either. -[[User:MT2008|MT2008]] 14:37, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sci-fi guns are only allowed on IMFDB if there is proof that they are based on existing guns (for instance, the M41 pulse rifle from ''[[Aliens]]'' was based on an M1A1 Thompson submachine gun, so that is a sci-fi gun which we do allow).  I will have to watch &amp;quot;Double Jeopardy&amp;quot; again to see if that gun was based on a real weapon, but I don't think it was.  I may be wrong because it's been a long time since I've seen that episode.&lt;br /&gt;
&lt;br /&gt;
:Also, I have some more guns I've spotted after watching a few of the other episodes:&lt;br /&gt;
&lt;br /&gt;
:(1.) None of the Nazis in &amp;quot;Super Mann&amp;quot; use Walther PPKs; the pistols they all carry are P38Ks.  The exception is the head Nazi (can't remember his name) who shoots Hank West - he uses a Heckler &amp;amp; Koch USP.&lt;br /&gt;
&lt;br /&gt;
:(2.) There are a LOT of guns in &amp;quot;Tempus, Anyone?&amp;quot;  Besides the Desert Eagle Mark VII that Tempus himself carries (I got pictures for that one already), I spotted several M16A1s, a Galil AR, a Remington 870, a Ruger Mini-14, more Glocks and Beretta 92Fs, and a nickel Walther PPK that Tempus himself carries in the end.&lt;br /&gt;
&lt;br /&gt;
:(3.) In the episode &amp;quot;Target: Jimmy Olsen&amp;quot;, the first assassin (Malloy, or whatever his name was) carried a CAR-15 variant, which I think was a Colt Model 653.&lt;br /&gt;
&lt;br /&gt;
:(4.) In &amp;quot;Super Mann&amp;quot;, the supermodel Nazi chick used another Chinese Type 69 RPG, though the warhead on it was clearly fake.&lt;br /&gt;
&lt;br /&gt;
:I'll watch some more later and see what I find. -[[User:MT2008|MT2008]] 19:01, 16 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sounds good!  There's a lot more weapons in that season, I am sure. -[[User:MT2008|MT2008]] 00:49, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That's not a Gold Cup National Match; it doesn't have the target sights.  It's a regular Colt MK IV Series 70, I think.  Judging by the size of the bore, it's also the 9mm model. -[[User:MT2008|MT2008]] 00:59, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE Australia (2008)==&lt;br /&gt;
You may be right, however I am not confident enough in it to put it in myself. --[[User:AdAstra2009|AdAstra2009]] 00:14, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
No, the guy in the picture you posted is holding a Ruger Mini-14 rifle.  I'll have to watch the episode again, but I remember the Galil was seen earlier in the episode when H.G. Wells was showing Lois around the city.  A guy took the Galil out of the trunk of his car. -[[User:MT2008|MT2008]] 15:28, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:Ninja Assassin==&lt;br /&gt;
i did thanks a lot its great    [[User:moviemaster1993|moviemaster1993]]&lt;br /&gt;
&lt;br /&gt;
==User 67.183.66.44==&lt;br /&gt;
Uh, he hasn't been back since he got a temporary ban back in Feb.  So you're talking to thin air.  Sorry. :)  He was notorious for making bad changes to pages. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:20, 26 May 2010 (UTC)&lt;br /&gt;
==Terence Stamp==&lt;br /&gt;
Wouldn't it be better to have a pic of himself in action on his page than someone else?--[[User:Predator20|Predator20]] 03:33, 27 May 2010 (UTC) &lt;br /&gt;
[[Image:WantedBeretta92S-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LM-SW586-6.jpg|thumb|none|600px|]]&lt;br /&gt;
:A pic of him from [[Wanted]] wouldn't be bad, but there isn't a good shot of him with his gun in that film. Since you're the author of his page I figure I would make the suggestion rather than just changing it myself.--[[User:Predator20|Predator20]] 03:43, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:Carbines, Repeating Rifles==&lt;br /&gt;
&lt;br /&gt;
Good questions.  Here's my take:&lt;br /&gt;
&lt;br /&gt;
* (1.) Yes, carbines and lever-action repeating rifles should go under &amp;quot;rifles.&amp;quot;  And to answer (3.), yes, carbines are a type of rifle.&lt;br /&gt;
&lt;br /&gt;
* (2.) As for the [[Ruger Mini-14]], that is a gray area.  If you ask Ruger, they will vehemently deny that the Mini-14 is an &amp;quot;assault rifle&amp;quot;. They sucked up to the Brady Bunch in order to prevent the Mini-14 from being banned as an &amp;quot;assault rifle&amp;quot; during the 1990s when the Assault Weapon Ban was being debated in Congress.  So officially, the Mini-14 has never been classified as an &amp;quot;assault rifle&amp;quot; by law (and Ruger removed the flash hider and bayonet lug to keep it that way).  But most gun owners in America think it's absurd that the Mini-14 is not an assault rifle, but an AR-15 is, since for all practical purposes, both guns do almost the same things.  My personal take on it is that because the Mini-14 isn't a &amp;quot;military-style&amp;quot; weapon, it shouldn't be called an assault rifle, but that's a question of aesthetics.  So long story short, I would probably just put it under &amp;quot;Rifles&amp;quot;, not &amp;quot;Assault Rifles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hope that helps you.  Also, the gun that you identified as a SIG-Sauer P226 is actually a S&amp;amp;W auto of some sort.  I think it's a [[Smith &amp;amp; Wesson 5906]], or maybe a 659 (hard to tell). -[[User:MT2008|MT2008]] 23:34, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Real-time strategy games==&lt;br /&gt;
&lt;br /&gt;
Yeah, they're allowed, if they have guns that are recognizable as real guns.  But I'd have to see to be sure.  I actually did some work on the page for ''[[Command &amp;amp; Conquer: Red Alert 2]]'' myself, though that game's a bit different because we were IDing the guns seen in the FMV cutscenes, not the game itself. -[[User:MT2008|MT2008]] 13:42, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Night at the Museum==&lt;br /&gt;
Great work on the page!!!. But &amp;quot;Pshaw!&amp;quot; why did you not bother to identify the Pattern 1777 French Charleville Muskets used by the Napoleonic Soldiers?  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:29, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reply ==&lt;br /&gt;
...I Didn't&lt;br /&gt;
&lt;br /&gt;
[[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To Kenny==&lt;br /&gt;
Moviemaster1993, being the douchebag that he is, was replying to your question as to why he was impersonating an 'official' Transformers site, which he obviously was.  He also just replied to me &amp;quot;Hahahaha you hate me don't you?&amp;quot; even though he does not understand the gravity of the situation.  Illegal postings of pirate images (especially from a major studio) is very dangerous as you well know and this guy just doesn't seem to get it.  He is banned permanently.  He is exposing our entire site to being shut down on legal grounds, and he's an abrasive member to boot.  If you think I am overreacting, let me know :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:19, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Recommend you check Star Wars talk page==&lt;br /&gt;
&lt;br /&gt;
I notce you have been doing a lot of work on the ''[[Star Wars]]'' page. I recommend you check the latest addition to the talk page. [[User:Orca1 9904|Orca1 9904]] 16:42, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vampires Suck ==&lt;br /&gt;
Yes, you're probably right about how it's not a good idea to make a one-gun page.  I support the deletion of it. --[[User:Redram355|redram355]] 23:16, 12 August 2010 (UTC)&lt;br /&gt;
==delete images and pages==&lt;br /&gt;
I'll go through all of them when I get more time later on today.--[[User:Predator20|Predator20]] 16:51, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M3 Carbine pic==&lt;br /&gt;
Yep, I liked Kin93's big pic of the gun better than the one I had.  The one I had was not my pic but a fixed version of the previous crappy pic.  The previous version was tilted at a weird angle.  All I did was straighten it and re-upload the crap picture.  I welcomed a new version of that gun.  But then I saw that you realized that he was not overwriting an original MPM picture, which is usually a good photo! LOL  :)   BTW, thanks.  You're looking out for my pics which is appreciated none the less.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:27, 30 August 2010 (UTC)&lt;br /&gt;
::Again, I appreciated MORE the fact that you were being protective of the original MPM pics, which is a good thing! LOL.  Of course we both agree that replacing a crappy jacked pic is preferred.  No one I know has that M3 setup any more anyway.  Those things went the way of the dinosaur back in the early 1980s.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:36, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Saving Private Ryan ==&lt;br /&gt;
&lt;br /&gt;
I've replaced the images with new desaturated versions.  --[[User:Ben41|Ben41]] 04:11, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==My screencaps?==&lt;br /&gt;
Not sure what you mean.  Which ones?  Ben41 has access to more Blueray DVDs than I do, so I'm alittle confused.  Usually his shots are better. The only time I do better is when there is a HIGH DEF trailer.  I download the 1080i Version and capture that at maximum scan on a Mac Pro Tower with a HUGE cinema flatscreen display and then crop and adjust in Photoshop. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:02, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==uploading images==&lt;br /&gt;
When you upload a file, you can add &amp;lt;nowiki&amp;gt;[[Category:Screenshot]]&amp;lt;/nowiki&amp;gt; in the summary section, rather than edit it every time. --[[User:Predator20|Predator20]] 00:40, 19 October 2010 (UTC)&lt;br /&gt;
:Yes.--[[User:Predator20|Predator20]] 01:03, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi. About screencappin'... ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I was just wondering, how do you take you're screenshots? Do you take screencaps from DVD's or BLU-Ray's? What kind of program do you use? --[[User:Warejaws|Warejaws]] 19:58, 8 January 2011 (UTC)&lt;br /&gt;
::Okay, I myself use VLC player for both DVD &amp;amp; BLU-Ray... and Gimp 2 for editing, if necessary. But anyways, the reason I asked is your screencaps. You said you screencap mostly from DVD's. How come the screencaps are so big then? Do you blow them up with a picture tool? Most DVD's only give out small (about 700 pixels or 800 pixels, give or take), but your screencaps are (randomly) anywhere from 1,017 pixels to 1873 pixels. --[[User:Warejaws|Warejaws]] 21:26, 8 January 2011 (UTC)&lt;br /&gt;
::::I don't mean to sound disrespectful, but you shouldn't do that. I mean of course, you should take screencaps, as we need them, screencaps make a page look good and professional. ''However''... you shouldn't drag the sides of the WMP to make the images bigger. You're only stretching them, not actually improving the quality of the images. I mean when you blow them up, they look pixelated, and unclear. You're actually making the worse. If you wanna get better (and bigger) images, I suggest you get BLU-Rays and screencap them, as they are already more sharp and of better quality. But if not, DVD's are fine, most people screencap off of them. But yeah, treat DVD's as DVD's and HD as HD. Even though you're using WMP, I suggest you try VLC again, after downloading and installing some ''codecs'' (Try K-Lite codec pack). You might not have the proper codecs for VLC to run your DVD's. Again, I don't wanna sound rude or aggressive, and I'm sorry if I did. Cheers, and thanks mate. --[[User:Warejaws|Warejaws]] 21:42, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem ==&lt;br /&gt;
&lt;br /&gt;
No problem, man. And again, sorry if I sounded aggressive. I'm usually pretty straight-forward though ;) --[[User:Warejaws|Warejaws]] 21:54, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Crysis 2 ==&lt;br /&gt;
&lt;br /&gt;
I'm stuck behind a proxy, so online gaming is a no-go. I'll visit a relative with a decent internet connection though, albeit for only 2 days. No idea if I try it out then. Oh, and the Jackal screenshot IS from the Nanosuit Progression Trailer. Go through it frame by frame and you'll see it. Whoever edited the thing must have accidentaly left it in. --[[User:Milkovich|Milkovich]] 06:57, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deleted Images ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is a bug in the software that doesn't allow anyone to delete images right now.  For some reason, when you're on an image page, the site doesn't recognize that you're logged in.   I've informed Bunni about it.  --[[User:Ben41|Ben41]] 04:35, 11 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
==Re: Help identifying vehicles==&lt;br /&gt;
&lt;br /&gt;
The vehicles in the screenshots you showed me are as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:Apache?-P4F.jpg|thumb|none|600px|Mi-28 Havoc]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|600px|LAV-25 APC (note the twin TOW launchers on either side of the turret are incorrect for the real LAV-25)]]&lt;br /&gt;
[[Image:tank2-P4f.jpg|thumb|none|600px|BTR-90 APC (again, this vehicle does not have missile armament in real life)]]&lt;br /&gt;
[[Image:jet-P4f.jpg|thumb|none|600px|Two F-35 Lightning II's with a MiG-29 Fulcrum behind them]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps. On the subject of ''BF: Play4Free'', is the game officially released yet, or is it still in beta stage? [[User:Orca1 9904|Orca1 9904]] 23:28, 24 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== X-Men Origins: Wolverine - Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the improvements Kenny, I was about to do that myself. :) - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== RE Militia ==&lt;br /&gt;
The Screencaps are from Verizon Fios TV Online, not a DVD. --[[User:AdAstra2009|AdAstra2009]] 02:56, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Tremors BluRay ==&lt;br /&gt;
&lt;br /&gt;
Thanks for asking ahead of time.  When I use VLC, I add a little bit more sharpness to the shots.   I would request before you start overwriting all of them, that you would do one or two because I would like to compare.   I think it's better to actually overwrite an existing pic instead of uploading completely new ones because you can see what the older pics look like compare to the new ones.  --[[User:Ben41|Ben41]] 20:53, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The screenshot looks great.  Go ahead.  --[[User:Ben41|Ben41]] 22:11, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Aliens blu-ray ==&lt;br /&gt;
&lt;br /&gt;
Please check the dimensions on the screenshots.  The ones that are at 853x480 are from the DVD and can be replaced.   There are a few from the Blu-ray and do not need to be replaced.  --[[User:Ben41|Ben41]] 13:44, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Image uploading ==&lt;br /&gt;
&lt;br /&gt;
It takes a few minutes to a few hours for the cache to update the thumbnails. [[User:Bunni|bunni]] 20:12, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== JD0556 ==&lt;br /&gt;
&lt;br /&gt;
I'm not welcoming him at all, I'm just letting know him isn't accomplishing anything. First sign of trouble, he's gone. Trust me, I'm not on his side for anything, I don't like him anymore then you do, I'm just toying with him, and keeping him busy.--[[User:Alienqueen11|Alienqueen11]] 21:55, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, sorry it seemed that way. Trust me, I would never welcome any vandal to this site. I might have talked some sense into him though, but who knows, I don't trust him. He is going to be monitored though, so again sorry for any confusion.--[[User:Alienqueen11|Alienqueen11]] 22:07, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So what are you saying? I'm not trying to be friends with him or anything, I just didn't want to block him straight away until he did something, I'm just trying to talk some sense into him. I'm just really tired of seeing all that vandalism every other day, and I was the one who had to delete all of it last time. --[[User:Alienqueen11|Alienqueen11]] 22:32, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I can't believe how calm he actually was, I was expecting a long line of rants. Well, he may actually leave us alone this time, I haven't had any messages from him in the past half hour. I'll let the other admins know so he is kept underwatch. Thanks for your concern.--[[User:Alienqueen11|Alienqueen11]] 22:46, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The ones that are still on this site? I'm not so sure about them. I know he uploaded them onto his Movie Weapon Wiki, but I'm not worried about that. If you want to know my opinion, I would rather just delete them, I really don't like the idea of them remaining on the site if they are a copyright violation. Should I discuss this on the Transformers 3 talk page, or just get rid of them?--[[User:Alienqueen11|Alienqueen11]] 23:00, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I guess we should discuss it first. I'm sure MPM2008 will respond to you eventually, but he's not the quickest one to reply since he is so busy. I'll ask them what they think should happen to them. What about the ones uploaded by Commando552? Are they from Imdb or some other known source?--[[User:Alienqueen11|Alienqueen11]] 23:26, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, thanks. Just wanted to make sure. Likewise.--[[User:Alienqueen11|Alienqueen11]] 23:32, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
YEah, I saw Ben41's comments, and hopefully he'll leave us alone now. I have also read MoviePropMasters reply, and I would say he knows the best thing to do in this matter. Hopefully once the dvd comes out, we'll be in the clear.--[[User:Alienqueen11|Alienqueen11]] 14:00, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Transformers BTS==&lt;br /&gt;
Sorry for the delay.  Yes, we still have the images on our server, but since the film was released in theaters, I don't believe that changes the legal status of the pics.  From what I gather, they were telephoto paparazzi photos of actors on the set.  Not officially released but taken by a fan.  Now this happens all the time and publications like the National Enquirer print stuff like that, all the time as well.  I hope to get all the images we need from the officially released DVD/BluRay since that is an actual release.  We may allow some of the pics, but I would be a lot calmer about the entire scenario when the film is available on DVD/Bluray.  The mods may discuss this, but I tend to be very cautious when it comes to any activity that may bring IMFDB under the scrutiny of Major Motion Picture Studio lawyers.  Trans 3 is such a high profile film and IMFDB is growing in stature within the industry itself.  I would hate to have us get tainted in any way by any 'take down order' by the studio lawyers.  But then I'm super cautious when dealing with certain entities in the business. But I'm not 100% against the images either.  Perhaps the nature of the source of the images, someone whom we believe to be 'not entirely stable' also taints the images.  '''You stated that the facebook account was suddenly deleted.  Would this indicate some LEGAL action by the studio?'''  I fear so.   So if you're asking my opinion, I would rather wait than risk doing anything to piss off the studios.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:53, 9 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
Thank you for your reply. Hopefully over time I will be allowed to join the forums.&lt;br /&gt;
&lt;br /&gt;
== Cadet Programs ==&lt;br /&gt;
&lt;br /&gt;
It is nice to see another young person interested in the military. I am in US Army JROTC and and the Civil Air Patrol cadet program. Is this your first year?--[[User:Mpe2010|Mpe2010]] 22:18, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes we do all kind of community service from picking up parks along the river to cleaning the stands after the football games. We also have a color guard team, a drill team, a rifle team, and a raider team that specializes in the Army Physical Fitness Test.--[[User:Mpe2010|Mpe2010]] 16:37, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
We each get two uniforms, the ACU and the Class A green uniform. On Thursdays we wear the dress uniform and and we wear the ACU's for just about everything else but Drill Team and Color Guard. Our PT uniform is the grey t-shirt with ARMY across the front and black shorts. We alternate between running and doing calisthenics (pushups, situps, pullups, etc) on Fridays. Occasionally we do rifle PT where we use deactivated 1903 Springfields. I don't know if it is fair to say that MCJROTC is more disciplined because between the multiple Marine Corp, Army, and Air Force (no Navy around here) JROTC units that I have seen, the level of discipline is more up to how disciplined the instructors want it to be. I have seen numerous Marine Corp, Army, and Air Force units that had very low amounts of discipline and could use more. I am a Staff Sergeant and am a squad leader in my company. In class, We go over the Army's structure, leadership skills, and opportunities that are available in the military. What do you in MCJROTC? --[[User:Mpe2010|Mpe2010]] 17:23, 28 September 2011 (CDT)&lt;br /&gt;
== Talk Pages ==&lt;br /&gt;
I'm new to IMFDB and I don't know how to find the talk page to rely to the help Kenny gave me. Is the Discussion page the talk page?&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
Ok, I will not upload and replace any images,i can even leave this resource if everyone do not like me! But tell me at the last,is some of my images are not better than the previous? Like:MP-412 REX,AEK-971 prototype,Mk 14 Mod 1 EBR and SVU Dragunov images ! I just wanted to do some better. &lt;br /&gt;
Sorry for bad english.Goodbye,with love from Siberia ! Счастливо оставаться ! [[User:Solar|Solar]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465126</id>
		<title>User:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465126"/>
		<updated>2011-10-02T07:56:50Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name:Eugene&amp;lt;br&amp;gt;Age:20&amp;lt;br&amp;gt;Country: Ukraine&amp;lt;br&amp;gt;Job:Mechanic control instrumentation and automation on the factory of chemical industry&amp;lt;br&amp;gt;Army service: 2010-2011 air force&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465122</id>
		<title>User:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465122"/>
		<updated>2011-10-02T07:41:01Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name:Eugene&amp;lt;br&amp;gt;Age:20&amp;lt;br&amp;gt;Country: Ukraine&amp;lt;br&amp;gt;Job:Mechanic control instrumentation and automation on the factory of chemical industry&amp;lt;br&amp;gt;Army service: 2010-2011 Air defence&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465119</id>
		<title>User:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465119"/>
		<updated>2011-10-02T07:35:02Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name:Eugene&amp;lt;br&amp;gt;Age:20&amp;lt;br&amp;gt;Country: Ukraine&amp;lt;br&amp;gt;Job:Mechanic control instrumentation and automation on the factory of chemical industry&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465118</id>
		<title>User:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=465118"/>
		<updated>2011-10-02T07:34:48Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name:Eugene&amp;lt;br&amp;gt;Age:20&amp;lt;br&amp;gt;Country: Ukraine&amp;lt;br&amp;gt;Job:mechanic control instrumentation and automation on the factory of chemical industry&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Solar&amp;diff=465112</id>
		<title>User talk:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Solar&amp;diff=465112"/>
		<updated>2011-10-02T07:24:50Z</updated>

		<summary type="html">&lt;p&gt;Solar: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Ben41&amp;diff=465108</id>
		<title>User talk:Ben41</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Ben41&amp;diff=465108"/>
		<updated>2011-10-02T07:17:22Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
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&lt;div&gt;Ok, I will not upload and replace any images,i can even leave this resource if everyone do not like me! But tell me at the last,is some of my images are not better than the previous? Like:MP-412 REX,AEK-971 prototype,Mk 14 Mod 1 EBR and SVU Dragunov images ! I just wanted to do some better. &lt;br /&gt;
Sorry for bad english.Goodbye,with love from Siberia ! Счастливо оставаться ! [[User:Solar|Solar]]&lt;br /&gt;
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== Band of Brothers ==&lt;br /&gt;
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Thanks for inserting information onto the page such as characters, situations, episodes, etc. It looks much more cleaned up now! [[User:Speakeasy804|Speakeasy804]] 19:45, 11 September 2009 (UTC)&lt;br /&gt;
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==U571==&lt;br /&gt;
Thanks for the screencaps.  Just a reminder.  Be sure to identify who is on screen and what they are doing in the shot.  Also identify which actors used which guns.  That is really important information for the individual actor's pages. [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:31, 12 September 2009 (UTC)&lt;br /&gt;
::Excellent! Great work! Thanks! [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:35, 12 September 2009 (UTC)&lt;br /&gt;
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==Hi==&lt;br /&gt;
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Hey, Ben,&lt;br /&gt;
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Great work on all the screencaps and contributions you've so far, but I must insist that you try to follow format:&lt;br /&gt;
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*(1.) Always include gun pictures along with the screencaps from the movie.&lt;br /&gt;
*(2.) Always make sure you link to the gun pages.&lt;br /&gt;
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If you want to save time, you can just go to a page for another movie in which the same gun appears, and copy and paste the code from that page to save time.  If I'm doing a page for a movie that has a SIG-Sauer P226, for example, I will just go to a page that has the same gun (like ''[[Air Force One]]''), copy the entry, and then change the code as needed.  It's a good habit to get into, and it's important for this site's completeness and cohesion.&lt;br /&gt;
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Thanks, and again, great work so far. -[[User:MT2008|MT2008]] 19:36, 2 October 2009 (UTC)&lt;br /&gt;
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== Hey Ben ==&lt;br /&gt;
I was wondering if i could redo your page for [[Rules of Engagement]]. I dont want to step on any toes, but with your permission, I'll make it look real pretty. :) -[[User:The_Winchester|Winchester]]&lt;br /&gt;
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If you want redo the descriptions, that's fine.   I just pretty much did the screen caps.   [[User:Ben41|Ben41]]  14 Oct 2009&lt;br /&gt;
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==Your screencaps are too big==&lt;br /&gt;
Gorgeous work on the Dark Knight Blu-ray pics .... BUT ... 1925 pixels across?!?!?! 925KB sized files?!?!?!?!  These MUST be shrunk down in that the original size won't be looked at full resolution anyway and they are taking up way too much space.  Have you noticed how long it takes for these images to be loaded when clicking on the page?  I know that some of our veteran members (and mods) sometimes upload gigantic images, but I think yours are now the biggest on the site.  Please make them smaller to allow quick loading of your page.  Thanks. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:08, 3 November 2009 (UTC)&lt;br /&gt;
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I'll make sure the rest of the pics I'll upload are smaller in size, but I think the reason it's still loading slow is because the majority of the pics are still PNG's.  I'm trying to replace them, but there's a lot of pictures.   --[[User:Ben41|Ben41]] 03:38, 4 November 2009 (UTC)&lt;br /&gt;
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== Robocop ==&lt;br /&gt;
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Hey, great job at improving the screencaps on the [[Robocop]] page. They look great now! -[[User:Gunman69|Gunman69]] 08:10, 6 November 2009 (UTC)&lt;br /&gt;
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Thanks, still a work in progress, but I really wanted to up the quality of the pics.  --[[User:Ben41|Ben41]] 08:29, 6 November 2009 (UTC)&lt;br /&gt;
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==New Heat screencaps==&lt;br /&gt;
Were those taken from a Blu-ray? --[[User:Predator20|Predator20]] 15:53, 18 November 2009 (UTC)&lt;br /&gt;
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:No, these caps are from the Special Edition DVD. --[[User:Ben41|Ben41]] 01:01, 19 November 2009 (UTC)&lt;br /&gt;
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Ok, did you mess with the color? The reason I ask is the new pic you uploaded of DeNiro seems to have more grain in the pic.&lt;br /&gt;
[[Image:Heat-M16A2-3.jpg|thumb|none|600px|Your pic.]]&lt;br /&gt;
[[Image:HT-00001.jpg|thumb|none|600px|A quick one I took]]&lt;br /&gt;
It's not the same exact frame but close. My DVD is the '05 Two-Disc Special Edition. Also when someone sends you a message on your talk page, you reply back on theirs. --[[User:Predator20|Predator20]] 02:53, 19 November 2009 (UTC)&lt;br /&gt;
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I use the VLC too. I never tried saving them to PNG first then the JPEG. I may try that. Also I uploaded a new version of my cap. It's the same frame now. The first one I took was a little bit after. Some of the shots you took look better than others. The shot of Pacino and Studi in elevator looks great, more color.--[[User:Predator20|Predator20]] 03:25, 19 November 2009 (UTC)&lt;br /&gt;
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==The Unit==&lt;br /&gt;
Please tell me you're going to replace all of the older pics with your newer more awesome pics.  That will motivate me to get more screen used guns for the page. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:42, 22 November 2009 (UTC)&lt;br /&gt;
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==.PNG Images==&lt;br /&gt;
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I have always used .PNGs in lieu of .Jpegs because, while they are bigger, they are of superior quality, especially when it comes to thumbnails. Therefore, identifying guns is easier as the images are clearer. Since the rules, standards and principles insists on space conserving .jpeg images, the Carlito's way page will probably be the last one I do using .PNGs. I decided this yesterday before you sent me this and just didn't think it was worth announcing, and the only reason the Carlito's Way images are .PNGs is because I was halfway done with doing them all when I picked up my work yesterday. Needless to say I'll conform to the rules this time, so long as the quality of the screencaps doesn't suffer too much. --[[User:Yournamehere|Yournamehere]] 22:50, 23 November 2009 (UTC)&lt;br /&gt;
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==The Problem with the Pirates pages==&lt;br /&gt;
Thanks for asking ahead of time :)   But I hate those pages.  There is little we can identify other than 'flintlock pistol, 'flintlock musket', 'flintlock blunderbuss', etc.  It's crap.  We can offer no other information other than what is completely obvious to the audience.  Gee. Jack Sparrow uses a flintlock pistol.  So what?  They didn't need US to tell them that.  And if we cannot identify what make, model of pistol (which is hard since so many are custom), then it is a complete waste of IMFDB server space to have the page.  I'm going to go on a deletion spree for all the lame pages with no screencaps on them.    It's a part of the rules and standards, that bad pages are NOT better than no pages at all.  Lame pages, especially lots of them, makes us look bad.  Good thing you're trying to fix a bunch of the bad existing pages.   I wish more members did that rather than create endless NEW pages that are lame.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:45, 12 December 2009 (UTC)&lt;br /&gt;
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==Aliens==&lt;br /&gt;
I wasn't sure if you were going to be adding anymore pics to the page. I added 3 screencaps, I have a few others that can be added too if you're finshed. I had already capped the film the same time I uploaded the behind the scenes images. Which was at the end of Nov. but I didn't get off my ass and upload them so you beat me to it. Which is no big deal.--[[User:Predator20|Predator20]] 16:44, 15 December 2009 (UTC)&lt;br /&gt;
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==Stargate==&lt;br /&gt;
:I've noticed that the screencaps that you upload are much brighter/clearer than mine -are you using Blu Ray? --[[User:AdAstra2009|AdAstra2009]] 05:22, 23 December 2009 (UTC)&lt;br /&gt;
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==The Interpreter==&lt;br /&gt;
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[[Image:Henry US Survival.jpg|thumb|none|400px|Henry US Survival .22 LR with M68 Aimpoint red dot scope]]&lt;br /&gt;
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The rifle you see in this picture is the exact same one that was used in ''[[The Interpreter]]''.  I got the picture from the web site of Weapons Specialists, Ltd. in New York, which is the company that supplied the weapons to the production.  So it's a safe bet that this exact gun is the one from the movie.  You can see it's the same configuration and everything.  This same gun was also used in ''[[Lord of War]]'' (another movie for which Weapons Specialists supplied guns).&lt;br /&gt;
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Also, the AK rifle in the movie is an AK-47, not an AKM (and most likely, it's a converted Poly Tech Legend). -[[User:MT2008|MT2008]] 21:22, 9 January 2010 (UTC)&lt;br /&gt;
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== White Hunter Black Heart ==&lt;br /&gt;
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I'm into double rifles. Hope you weren't offended by my post on the discussion page, but it's fairly common for folks to mistake a double rifle for a double shotgun.I used to until a few years ago whne I set out to educate myself.Unfortunately it's all book learning. Personally I would love to own a double rifle - even a German double. But the German rifles start at $10,000 and go up to $20,000. The British doubles start at approximately $70,000 and go as high as $250,000. *Sigh* &lt;br /&gt;
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I have the soul of a snob and the bank account of a working class joe. Oh well. The page looks good by the way.--[[User:Jcordell|Jcordell]] 06:38, 27 January 2010 (UTC)&lt;br /&gt;
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==Last Samurai==&lt;br /&gt;
WOW!  Great work on the replacement screenshots!!!!!! are those Blu-ray?  Stunning!  Now I need to secretly ask you to fix some of the popular (but poorly screencapped) pages ;)  nudge nudge wink wink .....  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:41, 27 January 2010 (UTC)&lt;br /&gt;
::BTW, per IMFDB rules, you can replace existing screenshots with your much superior widescreenshots.  Some of the pages you've worked on, you seem hesitant to replace the crappier pics.  By ALL MEANS replace the crappier pics!  Great screenshots are a wonder to behold.  Like [[Eraser]], i hope you can replace the full screen caps.  No one can complain.  The rules say that Widescreen are preferable to fullscreen. :)  Also, do you check the forum?  I was hoping to PM you there. Send me a PM there so I can reply to it. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:56, 28 January 2010 (UTC)&lt;br /&gt;
==Extreme Prejudice==&lt;br /&gt;
Thanks for redoing those caps. Gunmaster45 uploaded them for me before I knew I how to do them myself. Also I had figured Atwater's pistol was a Smith &amp;amp; Wesson 39, not a Commander. But I couldn't tell enough from my cap. Since you redid it, it's clear. I really need to start messing with the colors on the VLC payer like you talked about. I pretty sure there is only one dvd version of Extreme Prejudice. Also there is an M60 used by the cartel in the final shootout that I missed. I think they are killed by Atwater. --[[User:Predator20|Predator20]] 16:22, 28 January 2010 (UTC)&lt;br /&gt;
[[Image:S&amp;amp;W39-2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 39-2 9x19mm]]&lt;br /&gt;
[[Image:EP-ColtCommander-3.jpg|thumb|none|500px|Sgt. Buck Atwater puts down his Smith &amp;amp; Wesson Model 39 after the car is wrecked while fleeing the bank robbery.]]&lt;br /&gt;
Alright you must a magic setting when it comes to adjusting the colors on the VLC. I was able to make them better that what it was but still not as sharp.&lt;br /&gt;
[[Image:EP-S&amp;amp;W629-2.jpg|thumb|none|450px|old stock settings]]&lt;br /&gt;
[[Image:DS-00029.jpg|thumb|none|450px|my new one with adjusted settings]]&lt;br /&gt;
[[Image:DS-00031.jpg|thumb|none|450px|mine adjusted]]&lt;br /&gt;
[[Image:EP-Win92SRC-2.jpg|thumb|none|450px|yours.]]&lt;br /&gt;
What adjustment am I missing? --[[User:Predator20|Predator20]] 02:20, 29 January 2010 (UTC)&lt;br /&gt;
==VLC setting==&lt;br /&gt;
Deinterlace? Where is that at? I didn't see it in Video effects. I messed with the gamma some. Maybe I need to use it more instead of brightness. What about hue and contrast also? Thanks for your help on this. --[[User:Predator20|Predator20]] 02:55, 29 January 2010 (UTC)&lt;br /&gt;
:Edit found Deinterlace. --[[User:Predator20|Predator20]] 03:14, 29 January 2010 (UTC)&lt;br /&gt;
::Man I tried to get the adjustments right. I give up. Have fun doing the rest of the Extreme Prejudice page. --[[User:Predator20|Predator20]] 21:49, 29 January 2010 (UTC)&lt;br /&gt;
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==Burn Notice==&lt;br /&gt;
Your Burn Notice stuff is looking fantastic! Great screen caps and information, keep it up! --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
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:Yeah, you've really filled out the page.  It was a mess before you started working on it, but now it looks a lot better.  I was actually planning to do some work on it for a while, but your screencaps are much higher-quality than mine, and so far, it's coming out great anyway. -[[User:MT2008|MT2008]] 19:17, 6 February 2010 (UTC)&lt;br /&gt;
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==Hi and thanx...==&lt;br /&gt;
Thanks for your comments, I appreciate it and from now on will do screencaps with VLC... :)&lt;br /&gt;
But if you're referring to the [[Universal Soldier: Regeneration]] screencaps, I am not the one responsible for those ones... I'm just now gonna upload my screencaps and remove those ols trailer caps... [[User:Warejaws|Warejaws]] 13:21, 3 February 2010 (UTC)&lt;br /&gt;
==HD and MM quotes==&lt;br /&gt;
You forgot, so I added it. &lt;br /&gt;
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@@@&lt;br /&gt;
'''Marlboro Man ([[Don Johnson]]): '''Guns are made to be shot Harley, not thrown. -- ''[[Harley Davidson and the Marlboro Man]]''&lt;br /&gt;
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HD: You're gonna get shot up here. &lt;br /&gt;
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MM: Well you're gonna get smashed down there!&lt;br /&gt;
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HD: Hey man I'd rather get smashed than shot.&lt;br /&gt;
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MM: Not me!&lt;br /&gt;
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Another one of my favorites, not sure if it would work on the main page.--[[User:Predator20|Predator20]] 05:04, 14 February 2010 (UTC)&lt;br /&gt;
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==Hi, you need to categorize your pic uploads==&lt;br /&gt;
Great job, but when you upload screenshots, you need to put in the Category in double brackets and then put in 'screenshots'.  Check out how other screenshots are 'categorized'.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:28, 4 March 2010 (UTC)&lt;br /&gt;
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== RE Screencaps ==&lt;br /&gt;
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Yeah the program I have been using is not the best, and I could not change aspect ratio settings for some reason. I just downloaded the VLC player that you wrote about on your main page. I will try using it and if it works out fine then Ill probably go back and rescreencap pages Ive don in wide screen. --[[User:Mauser|Mauser]] 21:28, 4 March 2010 (UTC)&lt;br /&gt;
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==Marked for Death==&lt;br /&gt;
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I'm glad to see someone is doing a page for this movie!&lt;br /&gt;
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That being said, Hatcher's 1911 in the movie is not an SVI (I don't think those even existed when the movie was made).  We had a topic about this in the forum, but the 1911 in the movie is a Federal Ordnance PSP-07.  It's mentioned in the credits for the movie.  Check out the forum topic here:&lt;br /&gt;
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http://www.imfdb.org/forum/showthread.php?t=853&lt;br /&gt;
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Also, the H&amp;amp;K automatic weapon used by Hatcher is not an HK53 (in fact, it's not even a .223-caliber weapon, if you look at the magazine).  It is called the &amp;quot;HK51K&amp;quot;, and it's a custom G3 conversion done by Bill Fleming, a Class III manufacturer.  &lt;br /&gt;
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-[[User:MT2008|MT2008]] 05:31, 10 March 2010 (UTC)&lt;br /&gt;
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==Enhanced image request==&lt;br /&gt;
Could you enhance this image from Dirty Harry. The reason I ask is to better see the magnum markings. This one guy keeps changing it to a Model 57 a 41 magnum. It looks like it reads 44 magnum on the barrel. But an enhanced image would make it read better. --[[User:Predator20|Predator20]] 19:22, 10 March 2010 (UTC)&lt;br /&gt;
[[Image:DH1S&amp;amp;W25-8.jpg|thumb|none|600px|This close up is at the end of the film.]]&lt;br /&gt;
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Thanks. I have the newer box set too. But you usually have a way of making them appear a little bit better. --[[User:Predator20|Predator20]] 14:36, 13 March 2010 (UTC)&lt;br /&gt;
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== The Eiger Sanction ==&lt;br /&gt;
I'v made a couple changes. Hemlock is actually using a [[Smith &amp;amp; Wesson Model 40]] and not a Model 49 Bodyguard. Also the henchman is using hwat appears to be a snubby [[Smith &amp;amp; Wesson Model 10]] instead of the [[Smith &amp;amp; Wesson Model 15]] snubbie. If you look closely at the screencap you will notice no adjustable sights. The revolver appears to have fixed or duty sights which would make it the Model 10. Also I went ahead and listed the weapons used by Hemlock on [[Clint Eastwood]] 's page. And also showed on the respective firearms pages. But nevertheless it's good work. --[[User:Jcordell|Jcordell]] 00:49, 16 March 2010 (UTC)&lt;br /&gt;
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==Great work on Waterworld==&lt;br /&gt;
I hope you finish the page. :)  There are many dressed up guns in that movie.  Alas, most of the weapons were changed back after the movie was over, but I can see what I can get from Syd Stembridge regarding what guns still exist that appeared in that movie.  Thanks [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:12, 17 March 2010 (UTC)&lt;br /&gt;
==EP==&lt;br /&gt;
Since you're still in the process of replacing images, could you replace the one below?&lt;br /&gt;
[[Image:EP-MAC10-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:EP-M16A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
With the guy above firing a MAC-10. Don't really need two images back to back with Clancy Brown. Thanks. --[[User:Predator20|Predator20]] 04:28, 18 March 2010 (UTC)&lt;br /&gt;
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== Richard Attenborough Page ==&lt;br /&gt;
thanks for upgrading it. I had run out of time and had to go to work. --[[User:Jcordell|Jcordell]] 00:04, 25 March 2010 (UTC)&lt;br /&gt;
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== Quigley Poster ==&lt;br /&gt;
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I like the image of the movie poster. Nice. Really added to the page. --[[User:Jcordell|Jcordell]] 21:33, 2 April 2010 (UTC)&lt;br /&gt;
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== RE == &lt;br /&gt;
I actually created disambiguation pages for CSI and Delta Force to make page navigation easier. I will try to make as many such pages I can, since unlike Wikipedia, page navigation needs a lot of improvement because sometimes even if we type the proper page name in the search box, we get the result not found.--[[User:SB2296|SB2296]] 10:41, 8 April 2010 (UTC)&lt;br /&gt;
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== Re: Actor's Pages ==&lt;br /&gt;
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Thanks for the heads up, Ben. I agree that the pages look ''much'' better in the table format, but I've seen several different examples on different pages in terms of what column is which, so I figured I'd leave them in the basic format. However, it seems that now we've reached a more streamlined pattern (such as on the page you alerted me to), so I'll be sure to follow that from then on. On a side note, all of your pages look great, the screencaps are very sharp! Nice work! --[[User:Speakeasy804|Speakeasy804]] 00:45, 20 April 2010 (UTC)&lt;br /&gt;
==Writing spoilers==&lt;br /&gt;
On the [[A Perfect Getaway]] page it would hard to write what's going on without spoiling anything. GM45 came up with this on the [[Se7en]] page and I have used it on several pages.--[[User:Predator20|Predator20]] 22:55, 20 April 2010 (UTC) &lt;br /&gt;
[[Image:Seven-SAM1911-A1-7.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Write spoiler text here.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;]]&lt;br /&gt;
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==Actor page response==&lt;br /&gt;
Sorry, but I'm not that familiar with that format.  I know enough about it to modify and add to pages already using that template but have never created one from scratch. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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==New pages==&lt;br /&gt;
Hey, Ben41! :)  You're an awesome screencapper and page fixer, but, please, don't create multiple new pages with no screen caps.  At least have some of the graphics ready to roll BEFORE the page is rolled out.  Creating new pages with no screenshots or graphics inspires other (less capable page makers) to create scads of new empty pages with only gun listings.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:42, 2 May 2010 (UTC)&lt;br /&gt;
:BTW I have 100% confidence that '''you''' will populate the page with great caps, but the worry is that others will do the first part and not the second part.  thanks.&lt;br /&gt;
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==We Were Soldiers==&lt;br /&gt;
I love your HD screencaps.  And I know that you have the discipline to put in an appropriate number of screencaps.  Heck you can replace even the ones I put in.  LOL.  It's all about the quality of the pics and the page.  I'm just trying to get rid of the full screen caps which I dislike.  Anyway, I know you're busy so I started working on the page - it being one of the most VIEWED pages on IMFDB.  Did you notice I added more SCREEN USED hero guns to the page? ;)  I can probably get more in the future when I  have time.  I just have to check with Mike Papac as to what guns were used on the production (but that takes time and checking records, etc.).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:54, 2 May 2010 (UTC)&lt;br /&gt;
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==Thanks for the help on WWS==&lt;br /&gt;
Your screencaps look awesome.  A little favor though. We're trying to keep the screencaps from between 7-10 per section.  I was going to cull the XM16 page, but since you did an awesome job of replacing the full screen shots, I was hoping you would do the honors.  A big criticism of the page when it was done earlier was the overuse of screenshots (the XM16 page had 33 screencaps at one point).  Thanks again for your great work on the page.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:33, 5 May 2010 (UTC)&lt;br /&gt;
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== User: 99.12.124.133 ==&lt;br /&gt;
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I sent him a final warning, if he doesn't listen this time, he's gone for good. By the way, excellent work replacing screencaps all over IMFDB with much better ones, you have improved many pages on here alot. Keep up the good work, and let me know if you need anything.--[[User:Alienqueen11|Alienqueen11]] 23:54, 8 May 2010 (UTC)&lt;br /&gt;
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==Virtuosity==&lt;br /&gt;
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Hey, Ben, good work on ''[[Virtuosity]]'', but I have a question.  Do you have screenshots of the following characters/weapons from the movie:&lt;br /&gt;
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* Denzel Washington gets an H&amp;amp;K USP from a transport guard and uses it later in the movie.&lt;br /&gt;
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* A bunch of the police officers in the movie also use the Beretta 92F, especially at the club.&lt;br /&gt;
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* One of the terrorists in the flashback sequence is armed with an M16-type rifle, I think an M16A1 with A2-style hand guards (can't tell).&lt;br /&gt;
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If you don't mind grabbing these screencaps, I'd appreciate it.  It would complete the page.  Gracias. -[[User:MT2008|MT2008]] 16:22, 15 May 2010 (UTC)&lt;br /&gt;
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:Thanks!  Also, I think the subguns used in the movie may be [[Walther MPL]] or MPK, not Franchi LF-57s (I started a discussion about it). -[[User:MT2008|MT2008]] 16:33, 15 May 2010 (UTC)&lt;br /&gt;
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==Some Last of the Mohicans guns==&lt;br /&gt;
Hey there. Glad to see how much work you've done on the page. :)  I had some pics of some of the background muskets (used by civilians and indians) that were 'rescued' from the production by one of the gunsmiths I knew who worked on the picture.  As you know, the vast majority of the guns were destroyed during the filming (the stuntmen pretty much used their muskets as clubs in most of the fight scenes) and over 400 Brown Bess muskets were destroyed.  I have a pic of two background guns.  Is there any screenshot which may have these in them?  I know they were for  background people.  One is a modern repro of a common commercial flintlock firearm of the time period, the other is known as a trade gun, i.e. a lesser quality flintlock that had less parts and craftsmanship, developed specifically for trade with the Indians (i.e. they let the 'locals' get the more cheaply made muskets).  Anyway, just wondering if you thought we should add this to your excellent page. &lt;br /&gt;
[[Image:LastOfMohicans Musket2.jpg‎ |thumb|none|700px|Last of the Mohicans background screen musket]]&lt;br /&gt;
[[Image:LastOfMohicans Trade Musket.jpg‎ |thumb|none|700px|Last of the Mohicans background screen musket - fortress siege scene only]]&lt;br /&gt;
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Thanks [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:35, 16 May 2010 (UTC)&lt;br /&gt;
::Actually those were real firing muskets (modern replicas) of civilian muskets, so they were issued to the Colonists volunteers to represent 'private purchase' weapons of the civilians.  The Trade muskets were issued to allied Indians to the British Army as they were the 18th century equivalent of 'lend lease' to friendly Indian tribes.  They were indeed fired.  All non-firing guns were rubber.  The reason why so many guns were destroyed was that after 2 weeks of filming a lot of the actors and stuntmen and background extras were really banging on each other with the guns as clubs during the many days of 'hand to hand fighting' filming.    I suspect the filmmakers expected this since the production '''purchased''' the muskets, they didn't rent the majority of them, except for select hero guns.  Thanks.  So the info on the movie page isn't quite right. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:05, 16 May 2010 (UTC)&lt;br /&gt;
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== Wild Geese II ==&lt;br /&gt;
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Thanks for adding to this page, ive been looking for stuff on that Safari Arms pistol for so long now. Do you plan to add screencaps?--[[User:The Mercenary|The Mercenary]] 21:04, 20 May 2010 (UTC)&lt;br /&gt;
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==Kuffs==&lt;br /&gt;
I noticed you did the caps for Kuffs. Do you still have the movie? A quote could be added to the template. Slater says something like &amp;quot;I need a really big gun that holds lots of bullets&amp;quot; The gun clerk explains the Beretta and Slater says he'll take two. --[[User:Predator20|Predator20]] 15:32, 3 June 2010 (UTC)&lt;br /&gt;
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==House==&lt;br /&gt;
The Glock Elias Koteas holds has a rail so it's a 3rd gen, but also Koteas has big hands.  Do you think the gun looks like a .45 cap?   [[User:MoviePropMaster2008|MoviePropMaster2008]] 12:58, 7 June 2010 (UTC)&lt;br /&gt;
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== Re: 24 - Season 5 ==&lt;br /&gt;
I'm still working on 24 - Season 5. Unlike most users I don't submit or save my work until it's completely done but I'll just save the first 8 episodes now that your asking. I've been stuck on Kalashnikov variants in the first 4 episodes that's why i haven't finished yet. - [[User:HKFan|HKFan]] 14:02, 15 April 2010 (UTC)&lt;br /&gt;
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:Those black sidebars only occur during the first 3 episodes. I think those are caused by the DVDs since I am using VLC Media Player. As you could see I've decided to finish up [[24 - Season 5|Season 5]] since someone already have been posting low res screencaps and not leaving much detail like I did in [[24 - Season 7|Season 7]]. Can you help identifying the AK Variants when I'm done with episode 4. I think if I do one episode per day so I could get much more done. I can't make the caps any brighter since they've already been sitting in My Pictures for 3 months. But I look forward to doing seasons 4, 6, and 8. - [[User:HKFan|HKFan]] 22:26, 10 June 2010 (UTC)&lt;br /&gt;
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==RoboCop==&lt;br /&gt;
Do you plan on adding any more caps to it? Emil Antonowsky ([[Paul McCrane]]) uses the Ithca 37 to shoot Murphy in the warehouse and some shots of him could be added. I have the dvd and can add them, but if you're still working on the page. I'll let you take care of it.--[[User:Predator20|Predator20]] 00:02, 19 June 2010 (UTC)&lt;br /&gt;
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Yeah looks like a TEC-9 mini.&lt;br /&gt;
[[Image:TEC-9Mini.jpg|thumb|none|215px|Intratec TEC-9 Mini with barrel shroud removed - 9x19mm]]&lt;br /&gt;
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Also some more shots of Kurtwood with his &amp;quot;Sidewinder&amp;quot; would be good too and some with his Desert Eagle. Also a shot of Ronny Cox with the Desert Eagle at the end.--[[User:Predator20|Predator20]] 01:08, 19 June 2010 (UTC)&lt;br /&gt;
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==Missing In Action==&lt;br /&gt;
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Hey Ben,&lt;br /&gt;
I was screencapping [[Missing In Action]]. Unfortunately i didn't finish before you started adding screencaps.[[User:Rockwolf66|Rockwolf66]] 23:17, 22 June 2010 (UTC)&lt;br /&gt;
:Thanks, The one computer i have that can do screencaps sucks but I really do need to learn  how to properly use VCl. After Missing in Action I was going to do Delta Force 2 and the the rutger Hauer film Wanted Dead or Alive.[[User:Rockwolf66|Rockwolf66]] 04:01, 23 June 2010 (UTC)&lt;br /&gt;
::My computer is choking up on VCL. if you have any more Missing In action images post them. I was also going to do Delta Force 2 but given my limitations that's out for now.[[Special:Contributions/69.232.200.58|69.232.200.58]] 04:23, 9 July 2010 (UTC)&lt;br /&gt;
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==RE: Crossing Over==&lt;br /&gt;
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Yeah, I was gonna say...rapid turn-around!  Anyway, now that I've seen the ones you uploaded, they're of better quality than mine, so I'd rather leave it to you (plus, it ensures that the quality will be consistent).  That sound good? -[[User:MT2008|MT2008]] 22:56, 27 June 2010 (UTC)&lt;br /&gt;
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== A-Team Page episode titles ==&lt;br /&gt;
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I do not know what is standart procedure, but should the episode titles be in italics or in quotation marks? I personally prefer italics. It looks better. -[[User:Milkovich|Milkovich]] 11:42, 1 July 2010 (UTC)&lt;br /&gt;
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Alright, I will go through the article and change the titles. Thanks for the answer!  -[[User:Milkovich|Milkovich]] 11:50, 1 July 2010 (UTC)&lt;br /&gt;
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==PNGs replaced with JPGs==&lt;br /&gt;
I reuploaded the images as jpgs with proper tags, but how would I go about deleting the pngs? --[[User:Damaku250|Damaku250]] 19:41, 4 July 2010 (UTC)&lt;br /&gt;
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==The film page template==&lt;br /&gt;
I noticed that you changed the template for [[The American]].  That template has an interesting history.  I've never used it because I was one of the early ones who didn't like that formatting change.  Some users created a template that had the poster line BELOW the summary line amongst other slight changes.  There was no consensus.  I think just one person came up with it and used it.  But I always did it the way that Bunni did it.  The majority of the site was Bunni's way.  But ever since one of the Mods made their own 'user's template' people have started changing pages to conform with it, which I never agreed with.  Just letting you know, as a mod, I've always been changing them back to the original style from when the site first began.    I still think the poster should be aligned top most and to the upper rightmost corner of the page to start with, which means the poster image line should be first on the page, just because that's the way 90% of the site was when it first started and I thought it looked best.  Just thought I'd give you some of the interesting background history, (and why most of the pages which I work on are changed to that way, moreso if I did all the work on the page, which I did NOT on [[The American]] which is someone else's page.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:35, 8 July 2010 (UTC)&lt;br /&gt;
::Since you started the page and put all the screencaps up, I defer to your preference.  :)  Which is what I said previously, but on my pages I prefer the old style. :)       [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:43, 8 July 2010 (UTC)&lt;br /&gt;
==Jesse Ventura==&lt;br /&gt;
I'm not one to trust Wikipedia. Ventura might have served in Vietnam, but is said not to have saw actual combat. http://en.wikipedia.org/wiki/Jesse_Ventura#Navy_career Otherwise I would have included him when I wrote up the Richard Chaves page. I was wanting to do more research into Ventura's military career. Ventura is a veteran though. &lt;br /&gt;
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Also before I build an actor page I search their name before I build the article, take Melanie Griffith she also used a SIG P230 in Season 3 of Miami Vice.--[[User:Predator20|Predator20]] 14:08, 11 July 2010 (UTC)&lt;br /&gt;
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cont...&lt;br /&gt;
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I thinking the wording Chaves' page should be: &amp;quot;Best known for his role as Poncho in Predator, Richard served in the Army's 101st Airborne Division, he is one of two actors in the film that served in the Vietnam War. The other being Jesse Ventura who served in the Navy's UDT.&amp;quot; &lt;br /&gt;
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Alt wording could be &amp;quot;Best known for his role as Poncho in Predator, Richard served in the Army's 101st Airborne Division, he is one of two actors in the film that are Vietnam veterans. The other being Jesse Ventura who served in the Navy's UDT.&amp;quot; Or if you can think of better wording, go for it. --[[User:Predator20|Predator20]] 14:36, 11 July 2010 (UTC)&lt;br /&gt;
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==Miami Vice vs 24==&lt;br /&gt;
I'm going to wrap up season four of Vice probably next week. Then I'll get started on season five. When that gets finished we'll be able to do an accurate count on the total number of different guns used. You can go ahead do a count on 24 if you want and see where it's at. Also don't just add the number of guns per season together. A Beretta 92FS counts once not eight times. If we did that 24 would be at 234 and Miami Vice would be at 195 currently with a season and a half to go. I think Vice was at 100+ different guns before the page was split into seasons. --[[User:Predator20|Predator20]] 01:39, 21 July 2010 (UTC)&lt;br /&gt;
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== Re: Reupping a-team image  ==&lt;br /&gt;
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It´ll have to wait till Friday. I´ll get it done then.--[[User:Milkovich|Milkovich]] 07:32, 21 July 2010 (UTC)&lt;br /&gt;
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: Sorry for the delay. Was away for longer then I expected. The [[A-Team%2C_The#Ruger_Mini_14_Stainless_version_with_Folding_stock|image]] has been replaced. --[[User:Milkovich|Milkovich]] 15:50, 26 July 2010 (UTC)&lt;br /&gt;
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==Cherry 2000==&lt;br /&gt;
You're doing great work but you're doing too many pages at one time. I clicked on one of the images you uploaded for the film a few weeks back. It was Ben Johnson holding a SAA (I'll always remember him from The Wild Bunch), I checked the paged today it wasn't on there. I went through your uploads and found it along with another that had Brion James with a Winchester 1897. I put them on the page. You may want check your other films and see if any images are missing. --[[User:Predator20|Predator20]] 00:01, 24 July 2010 (UTC)&lt;br /&gt;
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== The Kingdom ==&lt;br /&gt;
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Any specific reason why you reverted the close-up of Sykes with the 91? And the one of the MP5? Your over-brightened (and sorta yellow-ish) shots aren't exactly better. --[[User:Milkovich|Milkovich]] 12:19, 30 July 2010 (UTC)&lt;br /&gt;
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: I personally cant see the point of using your 91 pic over the new one. It´s more detailed and you get to see the stock fully. Though in retrospective reverting the MP5 picture was a good idea indeed. And the whole .png to .jpg thing isn´t necessary for me. I own Photoshop, so I can regulate the quality of my .jpg´s fully (which is also the reason why all my uploads until yesterday were so big, I only started to use lower compression then)..--[[User:Milkovich|Milkovich]] 05:49, 31 July 2010 (UTC)&lt;br /&gt;
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VLC never made it darker for me. Are you sure that you have the video effects off? It might also simply be your screen. The brightness differs heavily between different models (there´s a massive gap between my laptop and my gaming rig in terms of contrast). --[[User:Milkovich|Milkovich]] 05:58, 31 July 2010 (UTC)&lt;br /&gt;
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== Good Work ==&lt;br /&gt;
You're doing good work. Remember to link the movies to the guns or is that link the guns to the movies. Nevertheless keep it up. Thanks for the help.--[[User:Jcordell|Jcordell]] 02:49, 31 July 2010 (UTC)&lt;br /&gt;
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== Re: Using Photoshop ==&lt;br /&gt;
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Sounds overly complicated to me. I take the caps, work up the quality a bit, resize and save with quality compression 10. It works well enough. Though I am open to any kind of advice. --[[User:Milkovich|Milkovich]] 06:02, 31 July 2010 (UTC)&lt;br /&gt;
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: I was planning on redoing those, but lost interest that very same day. You can redo them if you want. --[[User:Milkovich|Milkovich]] 06:18, 31 July 2010 (UTC)&lt;br /&gt;
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== Jesse Stone ==&lt;br /&gt;
Yes but I have no definite timetable. If you want to do it go for it. My ego won't be bruised. On the other hand you suck for updating [[Fort Apache, The Bronx]]. LOL. I've been planning on doing an upgrade, but I was going to borrow my father's DVD and I'm not going to be seeing him until October. But perhaps I'll see if I can get some screencaps to add at that time. As you probably noticed I've been tinkering with that page over the past couple years. It needs some work. Good job. And you are welcome. Also right back at you. --[[User:Jcordell|Jcordell]] 23:46, 1 August 2010 (UTC)&lt;br /&gt;
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Okay. Not a problem. And yes I've read that there is another Stone movie coming out this year. I believe they've already filmed it. --[[User:Jcordell|Jcordell]] 23:52, 1 August 2010 (UTC)&lt;br /&gt;
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==Admin==&lt;br /&gt;
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Hey, Ben, the thought just occurred to me...you are WAY overdue for an Administrator position offer.  Have any of the other Admins offered you the position yet?  You've been doing a lot of work on this site for a long time, so I think you've earned it.  If you want the job, I will gladly email Bunni and ask him to promote you. -[[User:MT2008|MT2008]] 01:31, 3 August 2010 (UTC)&lt;br /&gt;
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== Guess we're getting promoted. ==&lt;br /&gt;
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I've been invited as well. I put your name in, but it looks like somebody beat me to it. Congrats.--[[User:Jcordell|Jcordell]] 02:18, 3 August 2010 (UTC)&lt;br /&gt;
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== All hail ==&lt;br /&gt;
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our new Ben41 admin overlord. [[User:WikiSysop|WikiSysop]] 16:06, 5 August 2010 (UTC)&lt;br /&gt;
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==BTW - a belated Congratulations on your promotion to Mod==&lt;br /&gt;
Now you will have to fight the trolls/idiots/fanboys even MORE! hahahahaha(evil laugh).  Congratulations!!!! MPM&lt;br /&gt;
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== Thanks man ==&lt;br /&gt;
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Thanks for fixing the page I created. Sorry that it wasn't up to scratch. I was just surprised that no-one else had made the page in the three years since the movies release. Appreciate it. (Gunmaster12)--[[User:Gunmaster12|Gunmaster12]] 04:03, 10 August 2010 (UTC)&lt;br /&gt;
==Lame actor pages==&lt;br /&gt;
I would have just deleted them. Maybe then he would get the message. --[[User:Predator20|Predator20]] 01:07, 16 August 2010 (UTC)&lt;br /&gt;
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== Re: Apocalypse Now Trivia ==&lt;br /&gt;
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I did see the documentary, but that was about four years ago, so my memory may be wrong. Also, I've never really been much on spelling and grammar (my english teachers will tell you). - [[User:Kilgore|Kilgore]] 21:32, 16 August 2010 (UTC)&lt;br /&gt;
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== Re: Hogan's Heroes ==&lt;br /&gt;
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I got a picture of Bob Crane with a P38, BUT you cant see his face thanks to the SS disguise. Do you think that I should still put it up? --[[User:Milkovich|Milkovich]] 06:58, 21 August 2010 (UTC)&lt;br /&gt;
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== Re:Thanks for your help ==&lt;br /&gt;
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Sorry about replaying late, but help with what? If you're talking about Banukis517, no problem, he seemed like a good contributor and I didn't want to see him get banned.--[[User:Alienqueen11|Alienqueen11]] 17:59, 23 August 2010 (UTC)&lt;br /&gt;
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== PPK in The Unit ==&lt;br /&gt;
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No, I do not remember which episode it is from. I guess you'll have to watch them all [[User:Excalibur01|Excalibur01]] 19:05, 24 August 2010 (UTC)&lt;br /&gt;
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==Thanks for the Alphaville help==&lt;br /&gt;
My first time.  Thank you very much for the assistance[[User:Foofbun|Foofbun]] 11:08, 26 August 2010 (UTC)&lt;br /&gt;
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== New RoboCop pics ==&lt;br /&gt;
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Well, I'm a good bit late here, but I want to congratulate you personally on putting on the upgraded caps for RoboCop, especially the newest Blu-Ray caps. It's my all time favorite film and it looks bitchin' in Blu-Ray from the pics I've seen (on here and elsewhere). Anyway, it looks great - Excellent job on it, as well as the others you've done, man. Glad to have every gun on there now. [[User:StanTheMan|StanTheMan]] 00:07, 31 August 2010 (UTC)&lt;br /&gt;
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:: - Rather than make a new section, I'll just post here. I've seen RoboCop again recently and since you have gotten images for it before, I'd like to ask if you could help add a bit more to the page. I've been having problems getting screencaps off DVDs lately, hence why I'm asking you, plus you have Blu-Ray. Anyway, it turns out that not every single gun is on the page; one of the 'new' images I'd like to try and grab is the where Lewis and Murphy pull up to the Steel Mill following the van chase - there's a rack in the car with a Colt Commando/CAR-15-style rifle on it. It's not really a good shot of the gun but should be included (I'll be adding the section in a minute). Another one is right after that in the mill, when Murphy confronts Emil and the other crook. Right before he says his 'Dead or Alive..' line, he shoots the other crook who grabs his 870 shotgun. I'd like to get a couple shots of him when he gets shot by Murphy, as there's a blooper where the gun changes from a standard 870 Police Folder (which he picks up) to one with an extended mag tube when he gets shot. Again a minor thing but I would like to make a note of it. Anyway, that's pretty much it, I can understand if you're busy and all so take your time and let me if you're able to do them or whatever, I'd appreciate it and I think the page would benefit that much more. Thanks for your time. [[User:StanTheMan|StanTheMan]] 20:37, 18 October 2010 (UTC)&lt;br /&gt;
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:::- Actually, on second thought, the gun on the rack might be a shotgun. Well, anyway, I guess that's it. A Blu-Ray cap might help the ID out, but maybe not - again, it's not shown that well. [[User:StanTheMan|StanTheMan]] 03:42, 19 October 2010 (UTC)&lt;br /&gt;
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:- Very nice, man. Thanks. [[User:StanTheMan|StanTheMan]] 01:52, 20 October 2010 (UTC)&lt;br /&gt;
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==invasion==&lt;br /&gt;
Yeah, thanks for the heads up but I am still working on it.  Kinda hard when I'm actually in the middle of several productions at the same time.  The aggregate time I have available to screencap and post on IMFDB is about 20 minutes a DAY currently.  I should have done more but I still have a ton of unfixed screenshots that I have to crop and upload.  Thanks for the message, though I would still like the opportunity to finish it :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:35, 31 August 2010 (UTC)&lt;br /&gt;
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==The Score==&lt;br /&gt;
I checked out The Score and noticed the screencaps are brightened and sharpened on the page. Excellent work, they look great! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== &amp;lt;nowiki&amp;gt;{{Film Title}} &amp;amp; __TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &amp;lt;/nowiki&amp;gt; ==&lt;br /&gt;
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For some reason when you use &amp;lt;nowiki&amp;gt; {{Film Title}} &amp;amp; __TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &amp;lt;/nowiki&amp;gt; it will put the weapons list at the bottom of the movie poster. But if you type out &amp;quot;The following guns were used in the film&amp;quot; and use &amp;lt;nowiki&amp;gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &amp;lt;/nowiki&amp;gt; it doesn't. While I like using &amp;lt;nowiki&amp;gt; {{Film Title}} &amp;lt;/nowiki&amp;gt; because it saves on typing, but when you have to use clear=all also it doesn't work to your advantage. --[[User:Predator20|Predator20]] 14:18, 15 September 2010 (UTC)&lt;br /&gt;
:It must have to with having written text or an image code above clear=all. --[[User:Predator20|Predator20]] 21:38, 15 September 2010 (UTC)&lt;br /&gt;
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==Nikita Disambiguation==&lt;br /&gt;
Putting the off shoot shows on the same lines is wrong.  Those are 'footnotes' to the original entries, since they are NOT technically disambiguations since they have different titles.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:52, 16 September 2010 (UTC)&lt;br /&gt;
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== Thank You ==&lt;br /&gt;
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Thank you for correcting me when I posted items in the wrong spot. Very gracious of you. I appreciate it greatly.--[[User:Markethunter|Markethunter]] 21:42, 23 September 2010 (UTC)&lt;br /&gt;
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==Harry Potter==&lt;br /&gt;
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Thank you for completing the ''[[Harry Potter and the Sorcerer's Stone]]'' page for me. I appreciate the help. I also took the precaution of making a redirect page for the film's original UK title. [[User:Orca1 9904|Orca1 9904]] 13:38, 24 September 2010 (UTC)&lt;br /&gt;
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== Lost ==&lt;br /&gt;
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Please stop changing the images on the Lost page. Your images are of vastly inferior quality and it is doing a disservice to this web site. Your pictures have colors that are washed out and bleeding and look far worse than the originals. I took great care in selecting high-quality images to place on this site and I do not appreciate your ruining them with inferior versions.[[User:Axeman|Axeman]] 21:26, 27 September 2010 (UTC)&lt;br /&gt;
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Actually I think yours are superior. You've adjusted the darkness so the weapons are easier to see and you cropped the black bars which is one of the things that are requested for imfdb. Also I don't see any of the colors bleeding.I'd replace the images. --[[User:Jcordell|Jcordell]] 23:42, 27 September 2010 (UTC)&lt;br /&gt;
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==Hawaii Five-0==&lt;br /&gt;
Sorry, the pictures looked a little small and since 600 has become the site's standard I went ahead and changed them. I noticed they looked blurry and a little awkward in 600px but decided to leave it. If you want to keep it 400px I'm fine with that and will leave the page alone. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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==Gunfight at the O.K. Corral==&lt;br /&gt;
Dude, I cannot tell you how AWESOME it is  you did that page!  What an iconic movie and IMFDB didn't have it, until now!  Just a note of THANKS!!!!!!  Incredible.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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== Blu Ray caps ==&lt;br /&gt;
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I was wondering which tools you use to take Blu Ray screenshots, since it isn't possible with PowerDVD 10 (which is what I have).--[[User:Milkovich|Milkovich]] 06:40, 6 October 2010 (UTC)&lt;br /&gt;
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I bit the bullet and got the program that you're using.  It really works great for mass conversions.  I think I'll be able to update my &amp;quot;The Specialists&amp;quot; page with the caps by the end of this week. --[[User:HashiriyaR32|HashiriyaR32]] 03:11, 7 October 2010 (UTC)&lt;br /&gt;
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== The Fly ==&lt;br /&gt;
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Sorry. Saw that it had been marked for deletion. Guess I jumped the gun. --[[User:Jcordell|Jcordell]] 23:33, 17 October 2010 (UTC)&lt;br /&gt;
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sorry about that. i think i may have written over other pics, i'll change them right away.&lt;br /&gt;
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== The Stand ==&lt;br /&gt;
Thanks. And not a problem about the posters. I actually enjoy doing that. Along with firearms I collect moive posters. --[[User:Jcordell|Jcordell]] 00:15, 28 October 2010 (UTC)&lt;br /&gt;
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== RE: Adding films for feature article ( I Robot)  ==&lt;br /&gt;
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Thanks for the feedback, I'll try to remember that next time :) --[[User:Warejaws|Warejaws]] 13:25, 21 November 2010 (UTC)&lt;br /&gt;
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==Looks cool==&lt;br /&gt;
We can use it for reference, but we can't use the pages for copyright purposes.  I am just frustrated that I didn't get to photograph a ton of stuff before they were all sold to private collectors ... :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:51, 25 November 2010 (UTC)&lt;br /&gt;
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==The Odessa File==&lt;br /&gt;
Thanks for screencapping the page. I haven't been able to find it and I was preparing to buy it. Probably still will buy it, but it bugged me that there were no caps.--[[User:Jcordell|Jcordell]] 15:47, 27 November 2010 (UTC)&lt;br /&gt;
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== Zombie Killer 1995 ==&lt;br /&gt;
Sorry but I don't no how to delete if you tell me how and I will and plus there's no need to get angry at me quote &amp;quot;You have been warned&amp;quot; like what the hell is your problem&lt;br /&gt;
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== Zombie Killer 1995 ==&lt;br /&gt;
The flamethrower was used in the film or some sort of custom made flamethrower was used. just watch the film.&lt;br /&gt;
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== RE: A-Team 2010 ==&lt;br /&gt;
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Well, I sorta knew this was comin'. The source where I got those screencaps for the movie is this: http://www.discshop.fi/shop/ds_produkt.php?lang=&amp;amp;id=75676&amp;amp;lang=fi&amp;amp;subsite=bluray&amp;amp;&amp;amp;ref=  &amp;lt;-- That is a website in finland, which concentrates on films, games, music, etc. I ordered the BLU-Ray about 1½ weeks ago, and it was released on October 29th in Finland. I assure you, it is '''NOT''' a bootleg of any kind. But I see your point, and if removing those caps (for now) is for the greater good, I have no objection. We wouldn't wanna face legal consequences. But hey, can you at least save the screencaps? I mean just delete them from the A-Team page, not the whole site? 'Cos I spend almost '''4 hours''' taking and uploading those screencaps. That way, I could put them on the site on the 11th (or was it 14th) day, when the DVD is supposed to come out.&lt;br /&gt;
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PS. I was also bewildered when I noticed that a film had come out in Finland looooong before it comes out in the US.&lt;br /&gt;
(NOTE: I will also put this on MoviePropMaster2008's talks page) --[[User:Warejaws|Warejaws]] 01:07, 30 November 2010 (UTC)&lt;br /&gt;
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:::RE:RE:A-Team 2010&lt;br /&gt;
Hi Ben, I was wondering that now when the DVD for The A-Team has appeared in the US, could I upload/or add (the rest of) my screencaps to the page?? Oh, and do I have to replace my previous screencaps with new ones (since they were uploaded before the official release date), or can I just revert the page to the latest version by me? --[[User:Warejaws|Warejaws]] 12:17, 14 December 2010 (UTC)&lt;br /&gt;
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::Ok, thank you. I'll update the page soon. --[[User:Warejaws|Warejaws]] 14:15, 14 December 2010 (UTC)&lt;br /&gt;
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==The Way of War==&lt;br /&gt;
Great work! but actually, IMFDB rules states that IMDB is the final say on U.S. release titles :)&lt;br /&gt;
http://www.imdb.com/title/tt1133995/combined&lt;br /&gt;
So it is &amp;quot;The Way of War&amp;quot; not &amp;quot;Way of War&amp;quot;.  I can't figure out why the Poster says that.  Only the Australian and French Video releases changed the named to &amp;quot;Way of War&amp;quot;, but I would still conform to the U.S. Release standard. :)  Just giving you a heads up :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:50, 30 November 2010 (UTC)&lt;br /&gt;
::You're right.  WTF?  Amazon has it listed differently than IMDB.  WTF?  I don't know then.  We always go with the American distribution title and usually IMDB is our bible on that.  This is the first time I've seen this happen. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:29, 30 November 2010 (UTC)&lt;br /&gt;
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== Inception ==&lt;br /&gt;
Good screenshots you have on the Inception page. They look much more sharper and refined than SOLID's possible pirated images. Also, I watched the third level scene and didn't seem to find a Norinco QBZ-97 being shown. All that's there are M4A1 Carbines and MP5A3s. - [[User:Kenny99|Kenny99]] 22:51, 8 December 2010 (UTC)&lt;br /&gt;
:Never mind. I found the QBZ-97. - [[User:Kenny99|Kenny99]] 18:26, 11 December 2010 (UTC)&lt;br /&gt;
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== zombie Killer 1995 ==&lt;br /&gt;
Ok will keep that in mind. But if I can't find a website that will give me a good picture I will have to go with the crappy picture.&lt;br /&gt;
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== PNG ==&lt;br /&gt;
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Unfortunately the wiki software does not allow me to edit the upload file page. [[User:Bunni|bunni]] 04:17, 13 December 2010 (UTC)&lt;br /&gt;
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== Zombie Killer 1995 ==&lt;br /&gt;
I got the screen shots from videoweed.&lt;br /&gt;
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== Electra Glide in Blue ==&lt;br /&gt;
Very good. Thanks for making the page!--[[User:Jcordell|Jcordell]] 05:22, 1 January 2011 (UTC)&lt;br /&gt;
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==Sniper==&lt;br /&gt;
This image from [[Sniper]] got uploaded over because of the file name. Need to tell the guy to re-upload his under a different name. I would do the same with the Sniper pic. --[[User:Predator20|Predator20]] 13:33, 1 January 2011 (UTC)&lt;br /&gt;
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==Taktarov==&lt;br /&gt;
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sorry bout that man, the first time it got corrected i didnt see any notice, but i havent been logged in as of late so i havent kept up really, wont happen again, coulda sworn that it was him though. thanks for the notification.&lt;br /&gt;
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== Hickey &amp;amp; Boggs ==&lt;br /&gt;
Where in the hell did you find the DVD of ''[[Hickey &amp;amp; Boggs]]''? I've seen that I can buy one on Amazon for like $85.00. I am in awe. --[[User:Jcordell|Jcordell]] 04:48, 10 January 2011 (UTC)&lt;br /&gt;
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Ahhhhh. I see. Didn't think of that. Too bad. I would like to own the DVD, but not for $85.00. Well good work. --[[User:Jcordell|Jcordell]] 05:11, 10 January 2011 (UTC)&lt;br /&gt;
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Yes I read that on imdb and amazon. Another reason why I wouldn't pay that much. --[[User:Jcordell|Jcordell]] 05:17, 10 January 2011 (UTC)&lt;br /&gt;
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== Your tip. ==&lt;br /&gt;
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Thanks a lot, Ben. Once I get the time and the software, I'll go ahead and start working. [[User:Acora|Acora]] 00:38, 15 January 2011 (UTC)&lt;br /&gt;
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==Re:The Beach==&lt;br /&gt;
You can do it, man. Why should I spoil your fun? --[[User:Swordfish941|Swordfish941]] 11:28, 17 January 2011 (UTC)&lt;br /&gt;
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== RE: Screencapping programing ==&lt;br /&gt;
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Hmm... well, thank you for the suggestions you offered. I'm still fairly new here and I would like to make more contributions to the site other than just arranging photos and writing down picture captions or brief movie summaries on the pages. So thanks for the suggestions man, I appreciate it. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 06:30, 21 January 2011 (UTC)&lt;br /&gt;
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== A Note of Thanks ==&lt;br /&gt;
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Thank you for removing the nuke tag on the Aliens vs. Predator 2 once I got it completed. Maybe in the future you can wait until screenshots are forthcoming before nuking a page that has doesn't yet lack for effort? --[[User:Mazryonh|Mazryonh]] 05:22, 23 January 2011 (UTC)&lt;br /&gt;
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== did you know ==&lt;br /&gt;
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You need to check the forums more often http://forum.imfdb.org/showthread.php?t=1575 I would rather have it as a statement also. That's the way they worked it.--[[User:Predator20|Predator20]] 02:03, 24 January 2011 (UTC)&lt;br /&gt;
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==A page for Archer?==&lt;br /&gt;
I sent this message to the other mods on the forum. &lt;br /&gt;
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I think this has been asked before, but I think Archer should be allowed a page. The guns are draw quite well for a cartoon. Yay or nay? --[[User:Predator20|Predator20]] 04:18, 31 January 2011 (UTC)&lt;br /&gt;
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http://www.imfdb.org/index.php/Image:Archerkalash.JPG&lt;br /&gt;
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http://www.imfdb.org/index.php/Image:Cubanuzi.JPG&lt;br /&gt;
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:Matt and Jcordell are both okay with an Archer page. MPM still has to be convinced. Also I was talking to Milkovich about breaking up Stargate SG-1 into seasons. What are your thoughts? Two other pages I think that could also be split is Burn Notice and The Unit. --[[User:Predator20|Predator20]] 00:22, 1 February 2011 (UTC)&lt;br /&gt;
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== RE. Screencapping ==&lt;br /&gt;
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Well, as ''you'' once suggested, I'm using VLC player to screencap. I don't do much with them, I just cap them as jpgs and upload them. BTW, I've been meaning to ask, how do you/what do you do to tweak/edit your caps? Or do you do anything to them at all? 'Cause my caps are sometimes darker than average, and I don't know what to use to solve the problem... (Tried GIMP but waaaaay too many gadgets for me...) --[[User:Warejaws|Warejaws]] 07:36, 31 January 2011 (UTC)&lt;br /&gt;
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Okay. I'll download the Fast Stone and give it a shot. And thanks for the advice. --[[User:Warejaws|Warejaws]] 07:46, 31 January 2011 (UTC)&lt;br /&gt;
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==Spitting up TV pages==&lt;br /&gt;
Even Vice which has a large amount of different guns used, has quite a bit of overlap of the same ones used each seasons. I would say about 30 to 40%. Also I did a quick look at the weapons list on [[The Unit]] it has around 120 guns plus another 10 miscellaneous weapons. [[Mail Call]] has 98 including repeats (it probably only has 60 to 70 actual different guns). So The Unit should actually be listed at number 2. (It was at #1 for while before Mail Call which wasn't done by a true count anyway.) I'm going to look into doing an actual count for Mail Call, 24, Vice and compare them to the other large TV pages that aren't split. --[[User:Predator20|Predator20]] 20:46, 1 February 2011 (UTC)&lt;br /&gt;
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== Screencaptures and watermarks ==&lt;br /&gt;
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This is weird legal/etiquette territory.  Since no one (outside of the movie studios) who posts screen captures from DVDs on the internet owns the content in any way, is the rule about watermarked images merely about the &amp;quot;work&amp;quot; of capturing a screen-shot?  It's my understanding that review sites are &amp;quot;allowed&amp;quot; by the studios to post captures because reviews help the studios with sales, not because review sites have a legal right to do so.  -- Blokhed 2/14/11&lt;br /&gt;
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== Are you going to tackle Magnum P.I.? ==&lt;br /&gt;
I've been playing with the idea of renting all the seasons from Netflix and screencapping, but then I lie down and it passes. Are you feeling brave? --[[User:Jcordell|Jcordell]] 00:43, 21 February 2011 (UTC)&lt;br /&gt;
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Okay. As soon as I get off the couch. Oh wait I'm feeling energetic. Better sit here for awhile. --[[User:Jcordell|Jcordell]] 00:48, 21 February 2011 (UTC)&lt;br /&gt;
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==S&amp;amp;W Revolving Rifle==&lt;br /&gt;
Hi Ben, I couldn't answer you before as for some reason all the 'edit' functions vanished off my screen.  &lt;br /&gt;
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I'm afraid I don't have the knowledge or tools to do screencaps to do films at this time.  I thought a small page on the weapon would be good as a)someone may wish to do 'Son of Paleface' or other films with that ususual weapon in and b)Once people see and can identify the weapon they may do pages on other films they've seen it in.  &lt;br /&gt;
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I've learned a tremendous amount from this site as I really can't identify most weapons, fashions, songs, automobiles, hairstyles after 1975. (i.e. I can watch a film and if it's well done identify what part of which decade the film is meant to depict; from 1975 on it's all one big blur).  As I'm still learning about your site it I've noticed you can not have 100% of things, for example the Single Action Army Revolver or Winchester 1873 or 1894 (I haven't yet learned to diffrentiate between the two) would have literally hundreds if not thousands of films with the those weapons.  I thought some unusual weapon that to my knowledge is fairly rare in film would fit in and perhaps encourage the others to do pieces of the film or actor (I guess Roy Rogers would have a page with the same three weapons I mentioned) for the edification of your fan base.&lt;br /&gt;
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Thank you for your help.[[User:Foofbun|Foofbun]] 03:47, 5 March 2011 (MSK)&lt;br /&gt;
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== Upload Errors ==&lt;br /&gt;
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Are all those issues sorted now? We were working out a lot of bugs on the new server earlier. BTW thanks for saving me from MoviePropMaster's Nuke on Risky Business XD [[User:Bunni|bunni]] 07:27, 5 March 2011 (MSK)&lt;br /&gt;
:That log in bug is really weird, we're looking into it. I'm aware of the non-centered ad and don't plan on bringing the side ads back at the moment - I'm trying to find less intrusive advertising to support the site. [[User:Bunni|bunni]] 08:35, 5 March 2011 (MSK)&lt;br /&gt;
::I will look into the banner issue. What browser and skin are you running? I'd like to try and recreate it. I have some more adjustments to be made to the featured article setup on the front page, including adjusting the quotes section. This is on my schedule for tomorrow. The recent articles and discussions aren't particularly efficient pieces of code and were dramatically slowing down the server response times on the front page. I'm looking for another way to implement that functionality. [[User:Bunni|bunni]] 23:10, 8 March 2011 (MSK)&lt;br /&gt;
:::OK, I've found the fix for all the login/upload/image/etc errors the site is having but it will involve a few hours of server downtime and reconfiguration. I've successfully completed the job on the site's test server. I will have to wait until my next day off work so I have this work tentatively scheduled for early Wednesday morning. [[User:Bunni|bunni]] 21:45, 20 March 2011 (CDT)&lt;br /&gt;
::::This is fixed for me now, check it out and let me know if you have any issues. (: [[User:Bunni|bunni]] 15:41, 23 March 2011 (CDT)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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Give it a shot and we can see the response. [[User:Bunni|bunni]] 06:44, 7 March 2011 (MSK)&lt;br /&gt;
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==RE: Hackers==&lt;br /&gt;
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I have no idea, I think it's just some type of server error. But if you click on it twice to enlarge it to full-size, you'll see that it shows up. It's only in thumbnail and preview modes that the black screen appears. -[[User:MT2008|MT2008]] 08:08, 9 March 2011 (MSK)&lt;br /&gt;
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== Uploading over an image error ==&lt;br /&gt;
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OK, I think I figured this one out - try uploading over an image and seeing if you are able to overwrite and if the page recognizes the new image. [[User:Bunni|bunni]] 23:06, 15 March 2011 &lt;br /&gt;
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==SPACEart ==&lt;br /&gt;
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Do you know the story with this user? They've gone from uploading images of replicas with their watermark in them to posting direct links to their products sale pages. This is veering into spam IMO. [[User:Bunni|bunni]] 12:08, 21 March 2011 (CDT)&lt;br /&gt;
:I don't think he needs to be banned but I told him to remove the links to the product pages and to move his images onto the discussion pages unless they are actual screen used props  like we did for The Golden Closet on pages like [[Scarface#Beretta_Model_81]]. I don't think we want to showcase reproductions of gun models on a movie's page unless they are particularly noteworthy or have some connection to the original production. [[User:Bunni|bunni]] 22:06, 23 March 2011 (CDT)&lt;br /&gt;
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== Recent articles ==&lt;br /&gt;
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We're moving to solid state hard drives this week. That should provide the database speed increase needed to bring back the recent articles lists. (: [[User:Bunni|bunni]] 22:10, 29 March 2011 (CDT)&lt;br /&gt;
:The speeds have still been painfully slow for me but we're putting the entire site behind a CDN (content distribution network) this weekend which I'm hoping will improve load times to the point that we can bring back the recent articles. [[User:Bunni|bunni]] 15:17, 17 June 2011 (CDT)&lt;br /&gt;
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==Um, why are you deleting redirects?==&lt;br /&gt;
Sure some are lame, but most are what people would type into the search function.  The nomenclature of putting &amp;quot;The&amp;quot; first is standard when typing in a title name for a search.  IMFDB puts the &amp;quot;the&amp;quot; last for alphabetizing reasons, but the redirects are there so that when people put in 'likely' search parameters, they'll still end up at the right page.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:35, 7 April 2011 (CDT)&lt;br /&gt;
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== Just Cause 2 ==&lt;br /&gt;
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I was about to create an article for it when I noticed that there already was one. What was the exact reason for that ones deletion?--Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 08:13, 7 April 2011 (CDT)&lt;br /&gt;
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: Nevermind. Just went to the Discussion page of the guy who created the original article. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 09:20, 7 April 2011 (CDT)&lt;br /&gt;
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==Broken re-directs==&lt;br /&gt;
Ah yes.  Thanks for the info :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:55, 8 April 2011 (CDT)&lt;br /&gt;
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== Just to explain what's going on here, since I haven't been approved on the forums yet: ==&lt;br /&gt;
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Burt has apparently decided that he should remove all uses of the term &amp;quot;RPG&amp;quot; to refer to anything but the RPG-X series of weapons made by Russia, since apparently the term is &amp;quot;incorrect&amp;quot; if it's used to mean anything but it's original Russian meaning; this includes removing references to projectiles as RPGs, something the US military (and English-speaking militaries in general) would disagree with him on. Obviously, he's wrong; I've quoted a BAE Systems press release (&amp;quot;[http://defensetech.org/2007/07/18/the-mrap-cage-fight/ The LROD system provides lightweight, low-cost RPG protection that is easily adapted to virtually any armored vehicle]&amp;quot;) and the [http://books.google.com/books?id=ygqNt3ra-vYC&amp;amp;pg=PA403&amp;amp;dq=#v=onepage&amp;amp;q&amp;amp;f=false Historical Dictionary of the US Army] both using RPG to mean a general class of weapons, but he's apparently decided that everyone, including professionals who manufacture and operate weaponry, is wrong and he's right on what the proper term is. Saying &amp;quot;Type 69 RPG&amp;quot; is about as incorrect as saying &amp;quot;M4 carbine&amp;quot; in a caption; it might not be needed, but that's no reason to delete it for being ''wrong''. Then again, given the pages this guy hangs around and the general attitude it looks like he's good old PersonOfInterest. Isn't he banned? [[User:Evil Tim|Evil Tim]] 04:57, 14 April 2011 (CDT)&lt;br /&gt;
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::I've already explained how saying &amp;quot;Type 69 RPG&amp;quot; is not the same as saying &amp;quot;M4 carbine&amp;quot;. If Evil Tim just wants to disregard any and all points I make, then I'll just have to go over his head. Yes, I'll wait for official moderator/admin approval. MT2008 is already leaning towards my position. It should be noted that I have multiple points and arguments supporting my position, and all Evil Tim has to say is &amp;quot;well everyone's doing it so it must be ok.&amp;quot; He doesn't actually refute any of my arguments. And no I'm not PersonOfInterest. --[[User:BurtReynoldsMoustache|BurtReynoldsMoustache]] 17:46, 14 April 2011 (CDT)&lt;br /&gt;
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== Oh, ok ==&lt;br /&gt;
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I looked it up to make sure it wasn't some obscene acronym I wasn't aware of, and the way I read it made it seem like ESU was a bigger unit that SWAT and HAZMAT teams belonged to, so since the team wasn't HAZMAT it would still be correct to say it was SWAT. So it's actually that ESU guys do any of the roles as the situation demands? [[User:Evil Tim|Evil Tim]] 03:17, 17 April 2011 (CDT)&lt;br /&gt;
*Oh. Well, now I know. Half the battle, and all. [[User:Evil Tim|Evil Tim]] 02:18, 18 April 2011 (CDT)&lt;br /&gt;
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== Re: 2011 Topic:  Type 69: RPG or no RPG? ==&lt;br /&gt;
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I've been following their edit war on this subject, and have already locked the [[RPG-7]] page to administrator-only edit access. I hoped that would settle the dispute, and if those two are still bitching about it, they need to grow up and move on. So far as I can tell, they're just bickering like little children over a dead issue. [[User:Orca1 9904|Orca1 9904]] 01:37, 20 April 2011 (CDT)&lt;br /&gt;
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==Everyone hates chris==&lt;br /&gt;
Don't do that.  That page was NOT the &amp;quot;everyone hates chris' page that YOU made.  It was ANOTHER one that was mispelled and thus deserves to be deleted.  Your original one is still there. Don't undo what I've done.  Thanks. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:47, 20 April 2011 (CDT)&lt;br /&gt;
::Thanks, we can't keep a 'dummy page' for every possible incarnation of a spelling of a title.  Then we would have &amp;quot;everyone hates Chris&amp;quot; &amp;quot;Everyone hate CHris&amp;quot; &amp;quot;everyone HATES chris&amp;quot; etc. etc. You get the drift. I would rather keep the CORRECT imdb title page as the placeholder (and locked), and if anyone creates a new page by typing in the title wrong (which happens for titles other than ones we've banned), then we delete it and warn the new user (or ban them if they become problem children).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:01, 20 April 2011 (CDT)&lt;br /&gt;
:::It's usally started in low caps, I think now that I protected it and redirected it to the page with the correct spelling. It may be okay. --[[User:Predator20|Predator20]] 19:26, 21 April 2011 (CDT)&lt;br /&gt;
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== Ok, just one issue with that though: ==&lt;br /&gt;
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Under &amp;quot;Film&amp;quot; heading for &amp;quot;Taurus PT941 (Stainless),&amp;quot; what order is the table actually in? Is it supposed to be sorted by year, oldest to newest? I ask because when I fixed [[GE M134 Minigun]]'s tables I went with what was already on the page (newest to oldest) and if that's not right I'll have to turn those the other way around too. Also, is &amp;quot;name / character / notation / date&amp;quot; the right format for videogame entries? [[User:Evil Tim|Evil Tim]] 06:34, 20 April 2011 (CDT)&lt;br /&gt;
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== TheCartel_Screen_2 ==&lt;br /&gt;
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Can you delete this picture, I didn't realize there was another picture with same name somewhat.(The difference is there is a space between &amp;quot;The&amp;quot; and &amp;quot;Cartel&amp;quot; in the other picture. The picture that needs deleted shows a guy in a red hoodie with an AK. I reuploaded the &amp;quot;hoodie guy/AK&amp;quot; picture with a better name. [[User:1morey]] April 26, 2011 10:07 PM (EST)&lt;br /&gt;
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== Your message to Bunni ==&lt;br /&gt;
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I noticed your edit there, but I really can't see the big spaces you're talking about: [http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/Test1.jpg this] is how I see [[Amanda Tapping]] and [http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/Test2.jpg this] is [[Sam Phillips]]. Using Firefox, monitor resolution 1920 x 1080, fullscreen, theme set to Vector. [[User:Evil Tim|Evil Tim]] 05:55, 30 April 2011 (CDT)&lt;br /&gt;
:Ah right, just took a look in Internet Explorer and I see it. Also checked on my Android phone; on that all the images end up above the table and on the left. [[User:Evil Tim|Evil Tim]] 06:07, 30 April 2011 (CDT)&lt;br /&gt;
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==Righteous Kill 1911s==&lt;br /&gt;
The first screencap is a Colt Commander (shorter slide), the 2nd is a Gold Cup National Match (similar gun can be seen in ''[[The Long Kiss Goodnight]]'') I would do the edit myself, but not sure who used what, since the description has to be kept vague to avoid spoilers.--[[User:Predator20|Predator20]] 21:20, 1 May 2011 (CDT)&lt;br /&gt;
[[Image:ColtCommander1911.jpg|thumb|none|350px|Colt Commander M1991A1 - .45 ACP]]&lt;br /&gt;
[[Image:RK 11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:ColtGoldCupNatMatchSS.jpg|thumb|none|350px|Colt Gold Cup National Match (Mark IV, Series 80) with stainless steel finish - .45 ACP]]&lt;br /&gt;
[[Image:RK002.jpg|thumb|none|600px|A gloved hand takes hold of a stainless Colt M1911A1 pistol]]&lt;br /&gt;
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==SIG P22X Page==&lt;br /&gt;
I undid Mr. Wolf's edit because there are a [http://www.imfdb.org/w/index.php?title=Special:WhatLinksHere/SIG-Sauer_P220_pistol_series&amp;amp;limit=500 large number of links and redirects directed toward that page] that go to specific weapons listed on it. By changing all the section headers, none of those specified links work properly anymore and simply lead to the top of the page instead of their intended sections.--[[User:PistolJunkie|PistolJunkie]] 21:51, 1 May 2011 (CDT)&lt;br /&gt;
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== Image problem ==&lt;br /&gt;
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I was just looking at [[:File:SG1 - S2EP1M9.jpg|this]]  image and was wondering if you could either split the two revisions up, or delete the more recent one (I would then reupload it as SG1 - S4EP7M9.jpg). Thanks in advance for your help. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 12:41, 3 May 2011 (CDT)&lt;br /&gt;
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Thank you, I just added it to the [[Stargate_SG-1_-_Season_4#Beretta_M9|Season 4 page]]. Still not sure when I will add screenshots to the remaining sections, though. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 01:20, 4 May 2011 (CDT)&lt;br /&gt;
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== Re; Stargate actor pages  ==&lt;br /&gt;
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Going through the pages now to fix that. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 02:53, 4 May 2011 (CDT)&lt;br /&gt;
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==Ruckus==&lt;br /&gt;
I prefer not to wait and hope a newbie user decides to learn how to properly use a wiki. I also left him a message about how each weapon section should be formatted, but in the meantime I didn't want to leave a page looking completely trashy in hopes that he'd decided to learn how to do it properly. I've never cared for the &amp;quot;wait for someone else to get it right&amp;quot; strategy because most of the time, they don't. The Video Games section is a testament to that.--[[User:PistolJunkie|PistolJunkie]] 19:25, 7 May 2011 (CDT)&lt;br /&gt;
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Thank you for your note on my disc page.  I am still learning the format and editing, but I had to get some sleep.  When I logged back in, to start working on it again, I found you and [[User:PistolJunkie|PistolJunkie]] had done some of the editing for me, which is now a kick in my butt to get it done that much quicker.   --[[User:Mark in tx|Mark in tx]] 21:37, 7 May 2011 (CDT)&lt;br /&gt;
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==Comments==&lt;br /&gt;
That appears to have been a result of the page not loading completely on my end. I'm sorry it happened, but there's no reason to be snappy. In the meantime, I'll be cleaning up the Ruckus page as best as I can with the screencaps and information provided.--[[User:PistolJunkie|PistolJunkie]] 20:14, 7 May 2011 (CDT)&lt;br /&gt;
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== Spambot ==&lt;br /&gt;
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I'm really not sure what this thing's trying to do: it's obviously someone who knows what they're doing (IP address changing every time (and the range includes Austria, Canada, France, Finland, Greece, Germany, Hong Kong, Japan, Saudi Arabia (!), South Korea, UK, and US so far, suggesting it's a botnet), vandalising random pages, edit reasons made using a password generator to stop us blocking based on those) but it seems to just be posting random thankyous to the previous poster, which suggests it's designed to be used on a forum. So it's someone technically competant but totally stupid. :s [[User:Evil Tim|Evil Tim]] 05:57, 11 May 2011 (CDT)&lt;br /&gt;
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== 2 things ==&lt;br /&gt;
&lt;br /&gt;
Hi, Ben! The [[Soldier of Fortune: Payback]] page was full of PNGs. I have changed them to JPGs but instead of &amp;quot;nuke&amp;quot;-ing them I just move those PNGs to the [[Talk:Soldier of Fortune: Payback]] page. Although those are only small files, I think they can be deleted now. Just wanted to tell you this.&amp;lt;br&amp;gt;&lt;br /&gt;
And one more thing: Could you please protect my user page from unregistered users? Thanks in advance. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:38, 12 May 2011 (CDT)&lt;br /&gt;
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== Me again, LOL ==&lt;br /&gt;
Hi. You have deleted the &amp;quot;Fallout 2&amp;quot; video game page recently because it was full of PNG's and texts copied exactly from the official Fallout Wikia (The Vault). I have the game and I would like to recreate the page if that is okay with you. Realistic weapons only this time, no stupid laser rifles. Basically, all I need is your permission... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:48, 19 May 2011 (CDT)&lt;br /&gt;
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==Starship Troopers==&lt;br /&gt;
Just curious what your source was for Starship Troopers expending the most blanks of any film. :)   [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:32, 29 May 2011 (CDT)&lt;br /&gt;
::Thanks Ben41! :)  Wow. I don't even REMEMBER that forum thread!  I was at Fremont when they filmed the Cyberdyne sequences of T2.  I know that Arnold fired 30,000 of 7.62 rounds all by himself with that Minigun.  :)  But in that very thread you linked to, didn't Steve K. point out that We Were Soldiers fired at least Half a million rounds that he knows of?  That would Knock Starship Troopers off the top.  It's funny.  I was there for a week during some of the location shooting (well that's where nearly all of the firing took place) and I recall that most of the actors had dummy guns.  I think I only counted about 12 guys who were rocking and rolling at any one time but that was just a mental note I made during the damned heat wave!  I still have some stuff from the film including the Morita but it's all messed up.  I still haven't fixed it up enough to photograph it for IMFDB :(  Also back to Steve's comment, the only reason why that 'stat' mentioned by others sounded strange was that I was sure that there are quite a few full blown WAR movies that would easily come close to that number.  :)  Thanks again for the reply :)  As for background stories on movie sets, I sure wish I could write out some of the stuff I see! hahahahaha, but then I don't want to get into trouble! :)  Remember, on the internet, it's forever! :D  best regards [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:04, 29 May 2011 (CDT)&lt;br /&gt;
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==Thanks for the Hemingway &amp;amp; Gellhorn page==&lt;br /&gt;
Check this out, here is an early copy of the 'guns call sheet' for the show.  Let's see how many actually made it into the movie and don't end up on the cutting room floor :D  This was sent out in January to the Props Dept.  Pretty impressive list, covering the Russo Finnish War, the post WW2 Chinese Civil War and the Spanish Civil War as well as Normandy on D-Day. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:10, 1 June 2011 (CDT)&lt;br /&gt;
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Character	Weapons	Dates&lt;br /&gt;
Finnish Soldiers	30 Nagant Rifles 	February 15 – April 19&lt;br /&gt;
Loyalist Soldiers	3 Spanish Mauser Rifles	February 15 – April 5&lt;br /&gt;
Loyalist Soldiers	30 Spanish Mauser Rifles&lt;br /&gt;
12 Chilean Style Mauser Rifles&lt;br /&gt;
2 Beretta 38 Style Machine Guns&lt;br /&gt;
20 Replica Mauser Style Rifles	March 1 – April 5&lt;br /&gt;
Pilar Weapons	2 Browning 1917 Machine Guns (non-func) OR &lt;br /&gt;
2 Vickers (non-func)&lt;br /&gt;
Ammo for Machine Gun&lt;br /&gt;
24 Grenades&lt;br /&gt;
M-1 Bazooka&lt;br /&gt;
24 Rockets&lt;br /&gt;
12 Colt Handguns – M1911, M1917 or M1927 	February 22 – April 28&lt;br /&gt;
Hemingway’s Guns&lt;br /&gt;
(one or two of these pistols)	Colt 1911 Pistol&lt;br /&gt;
Browning Hi Power Pistol&lt;br /&gt;
Hi Standard .22 Pistol&lt;br /&gt;
Colt Woodsman Pistol&lt;br /&gt;
Rossi Squire 12 Gauge&lt;br /&gt;
Scott Side by Side Pigeon Shotgun&lt;br /&gt;
Winchester Model 12 Field Shotgun&lt;br /&gt;
Sport Springfield Rifle	February 28 – May 2&lt;br /&gt;
Russian Guns	1 TT 33 Pistol&lt;br /&gt;
2 Nagant Revolvers	March 1 – April 8&lt;br /&gt;
Sidney’s Gun (one of these)	Astra Pistol&lt;br /&gt;
Berretta 34 Pistol&lt;br /&gt;
Broom Handle Mauser &lt;br /&gt;
OR Revolver TBD	February 15 – May 15&lt;br /&gt;
Chinese Military	4 Colt 1903 Pistols	April 11 – April 25&lt;br /&gt;
Chou En Lai &amp;amp; Men	6 Nambu Pistols&lt;br /&gt;
6 Japanese Type 97 Rifles	April 11 – April 25&lt;br /&gt;
Allied Soldiers	21 	April 25 – May 11&lt;br /&gt;
Tank Mounted	MG 34 Style Machine Gun (non-func)	TBD&lt;br /&gt;
Trenches	Vickers Machine Gun	One Week TBD&lt;br /&gt;
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==RE:==&lt;br /&gt;
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Thanks for reminding me, or I would have forgotten I had that picture!  Here it is:&lt;br /&gt;
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[[Image:IMG 1533.JPG|thumb|600px|none|]]&lt;br /&gt;
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Cheers, -[[User:MT2008|MT2008]] 21:34, 1 June 2011 (CDT)&lt;br /&gt;
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:I believe it was used in the first one, though I'll need to check my e-mails again to see what my source told me. -[[User:MT2008|MT2008]] 08:41, 2 June 2011 (CDT)&lt;br /&gt;
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== No problem ==&lt;br /&gt;
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I've just added it to the 98 Bravo page, but I don't know the episode title, so I can't put a precise air date. [[User:Evil Tim|Evil Tim]] 02:07, 3 June 2011 (CDT)&lt;br /&gt;
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== How do I ask users to help me identify guns? ==&lt;br /&gt;
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I've completed most of the weapons for the Gangster's Paradise: Jerusalema page, but I have one photo which is an assortment of weapons that I can't name. How do I contact several users or put out a message asking for experts to visit the page and try and ID the guns? Or do I have to just leave the page until someone is interested enough to contribute? &lt;br /&gt;
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I would ask in the forum, but my account hasn't been approved. Thank you. [[User:2deal2|2deal2]] 16:53, 8 June 2011 (BST)&lt;br /&gt;
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==Sorry no pages for NON-actors==&lt;br /&gt;
Besides, Mike P would HATE to see that page on IMFDB. ;)  No Seriously he would. :D [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:52, 11 June 2011 (CDT)&lt;br /&gt;
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==Jamie Bamber/Nolan Hemmings==&lt;br /&gt;
Sorry about that. Re: Jamie Bamber, I thought they had phased out the old style pistol that late into season 1. As for the Nolan Hemmings entry, I was looking on the BoB page last night, and all I saw was the picture of him with the bazooka, but the bazooka was completely obscuring his face. --[[User:Funkychinaman|Funkychinaman]] 11:25, 11 June 2011 (CDT)&lt;br /&gt;
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==RE:Battle LA==&lt;br /&gt;
I respectfully disagree, the game received universal scorn from reviewers, right? I figure as long we don't say things like &amp;quot;This game sucked ass,&amp;quot; it would be fine. But it is your page, so I'm not going to get too ornery over it. [[User:BeardedHoplite|BeardedHoplite]] 14:23, 13 June 2011 (CDT)&lt;br /&gt;
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== Not trying to argue with your decision or anything ==&lt;br /&gt;
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But I take it from the change to Shinji Mikami that Category:Director is only for movie directors? The guy does have director credits on IMDB. [[User:Evil Tim|Evil Tim]] 01:34, 14 June 2011 (CDT)&lt;br /&gt;
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:Oh, I just figured since he was credited as director or producer for all of the games listed that was enough to put him in category: director. Could we have a category: game director or something for people like this? I can think of Hideki Kamiya as another example of a guy who has multiple director credits for games we have articles for (three ''Resident Evil'' games and ''Devil May Cry''). [[User:Evil Tim|Evil Tim]] 01:49, 14 June 2011 (CDT)&lt;br /&gt;
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::Really? I'd just see it as a way to tie together a group of creators. Granted there's no point doing it ''now'' since AFAIK there's only one game director with his own category, but if we had several it would make sense to have a category to put them all in so they're not just floating around on nothing. Anyway, I'll stop bothering you with hypotheticals and let you get back to work on your article, I know how annoying it is trying to have a conversation and upload at the same time. [[User:Evil Tim|Evil Tim]] 02:14, 14 June 2011 (CDT)&lt;br /&gt;
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==Battle: Los Angeles==&lt;br /&gt;
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Are you planning to revamp the ''[[Battle: Los Angeles]]'' page? I have the Blu-Ray and was planning to do it. -[[User:MT2008|MT2008]] 20:42, 14 June 2011 (CDT)&lt;br /&gt;
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:The page as it is now lacks many of the best and clearest views of the weapons. If you're going to do the page, the only thing I ask is that you actually watch the movie from beginning to end and make sure you get all the best shots of the weapons (which is what I am in the process of doing now). If you're not going to do that, then I'd prefer you let me finish the page instead. -[[User:MT2008|MT2008]] 09:03, 15 June 2011 (CDT)&lt;br /&gt;
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== Request ==&lt;br /&gt;
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Could you delete all the useless revisions of [http://www.imfdb.org/wiki/File:MGS4-M240C.jpg this file]? For some reason the file view wouldn't update for ages and I thought uploading the larger version wasn't working, but it turns out it was. [[User:Evil Tim|Evil Tim]] 05:30, 18 June 2011 (CDT)&lt;br /&gt;
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== Screenshots/Captcha ==&lt;br /&gt;
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I just posted in the forum about it http://forum.imfdb.org/showthread.php?p=30539#post30539 [[User:Bunni|bunni]] 13:10, 20 June 2011 (CDT)&lt;br /&gt;
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== ZK1995==&lt;br /&gt;
sorry --[[User:Zombie Killer 1995|Zombie Killer 1995]] 12:54, 23 June 2011 (CDT)&lt;br /&gt;
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== ZK1995 ==&lt;br /&gt;
Question how did you know I blanked the page --[[User:Zombie Killer 1995|Zombie Killer 1995]] 13:01, 23 June 2011 (CDT)&lt;br /&gt;
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== Street Fighter ==&lt;br /&gt;
Okay, will do. Good job. Unfortunately I lost the DVD, never found it, and was never able to finish it. I suspected it had been stolen by a relative's acquaintance (if you have to steal a 10+ year old movie that would cost you $5, if even ''that'' much, in a bargain bin, you must be in a bad place), but was never able to prove it. I've been intending to get another one, but kept forgetting. [[User:Spartan198|Spartan198]] 15:42, 26 June 2011 (CDT)&lt;br /&gt;
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== Rooster Cogburn ==&lt;br /&gt;
Damn you. I just bought this movie and I was going to make it tonight. Well at least I got to make the page for ''[[Bite The Bullet]]''. Good job nevertheless. --[[User:Jcordell|Jcordell]] 21:13, 27 June 2011 (CDT)&lt;br /&gt;
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No I hadn't planned on the Horse Soldiers. Feel free. --[[User:Jcordell|Jcordell]] 00:19, 28 June 2011 (CDT)&lt;br /&gt;
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== Sonuva..... ==&lt;br /&gt;
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Deeeewd... I started work on [[Killer Elite]] just like a moment before you did... Then when I was finishing up it hit me : &amp;quot;There are conflicting edits yada yada yada..&amp;quot; You son of a gun, it this bad karma or what? --[[User:Warejaws|Warejaws]] 21:50, 27 June 2011 (CDT)&lt;br /&gt;
::Nah, it's okay. And that's what I thought too when I first saw the trailer. Pretty epic. Hope this doesn't bomb in the box office. And does it really take place in the eighties? --[[User:Warejaws|Warejaws]] 06:43, 29 June 2011 (CDT)&lt;br /&gt;
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==Robo 3==&lt;br /&gt;
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Thanks for adding the extras screen on Robo 3 (Which I know is like, two), heh. Also good job on categorizing too. I would like to request you get a couple of the regular 'XM-177s' used in the movie, there are several. I'd screencap it myself, but unlike before when I was having troubles with my DVD drive and players... I just don't have that DVD. Some would ask me what kind of diehard Robo fan am I, but I would ask what they thought of R3.. hehe. ANYWAY, good job. I hope you like my work on the other two Robo pages. [[User:StanTheMan|StanTheMan]] 16:50, 30 June 2011 (CDT)&lt;br /&gt;
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: Yeah, I hadn't made screencaps in some time and forgot it leaves the black bars there. I certainly will keep note of it in the future. I'd go back through and clean them up, but seems you're gonna do that, so... Well, again I'll just remember for next time. [[User:StanTheMan|StanTheMan]] 20:00, 30 June 2011 (CDT)&lt;br /&gt;
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:: EDIT - I'm actually going through my Robo caps and cleaning them up. I'll upload the better pics in just a bit. EDIT again - Done, I hope. [[User:StanTheMan|StanTheMan]] 20:08, 30 June 2011 (CDT)&lt;br /&gt;
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==Tremors==&lt;br /&gt;
Do you mind if I replace some of your screenshots with some of mine from my Blu-Ray copy? Also, do you adjust your Blu-Ray screenshots through VLC or just leave them the way they are?- [[User:Kenny99|Kenny99]] 20:37, 1 July 2011 (CDT)&lt;br /&gt;
:I've replaced the Tremors screenshot of Edgar's body so you can go ahead and compare the two images yourself. - [[User:Kenny99|Kenny99]] 21:25, 1 July 2011 (CDT)&lt;br /&gt;
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==Helmet covers==&lt;br /&gt;
There is a big freakin difference between describing a helmet cover as &amp;quot;BACKWARDS&amp;quot; and &amp;quot;INSIDE OUT&amp;quot;. hahahaha LOL.  For one, you can't mount the covers backwards (though you 'could' on the old Kevlar &amp;quot;fritz&amp;quot; helmets, I've done it plenty of times, especially on a stretched out helmet cover that is broken in).  But I don't buy the seam arguement.  I've seen MICH helmet covers with raised seams and flat seams.  Also the Desert Marpat pattern fades in the sun, but more importantly in the context of the movie, DUST coats the helmet cover making it seem solid versus patterned.  I've seen this tons of times.  Right now I still don't see the compelling evidence to justify the 'quote' :D  Happy 4th, [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:11, 5 July 2011 (CDT)&lt;br /&gt;
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==Fixing Gun Links==&lt;br /&gt;
&lt;br /&gt;
Can you please give me an example of when I haven't done what you said? As that's what the purpose of my edits are. If I've missed any on pages that I've done I'd be grateful if you pointed them out. [[User:TheHeartbreakKid15|TheHeartbreakKid15]] 09:05, 7 July 2011 (CDT)&lt;br /&gt;
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==New Robo2 screencaps==&lt;br /&gt;
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I take it they're from the Blu-Ray? They look good, but many of them seem kinda dark. Any way to deal with that perhaps? [[User:StanTheMan|StanTheMan]] 18:44, 7 July 2011 (CDT)&lt;br /&gt;
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== Multiple people with the same name ==&lt;br /&gt;
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Since you seem to be the man regarding actor pages, I figure this is best pitched to you: what do we do when we have multiple actors with the same name? I ask because I've found the &amp;quot;Korean officer&amp;quot; in ''[[Stealth]]'' is a named character (&amp;quot;Colonel Yune&amp;quot;) played by a guy called Jason Lee, but it's not [[Jason Lee|this guy]]. So what do we call this new guy's page? [[User:Evil Tim|Evil Tim]] 16:20, 11 July 2011 (CDT)&lt;br /&gt;
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:Probably the right idea, but I don't think (IX) is the best way: IMDB's list includes everyone who's ever been called Jason Lee in a movie credit; writers, producers, etc. We'd probably be best off calling ours Jason Lee (II) since we're only listing the ones we know have handled firearms. [[User:Evil Tim|Evil Tim]] 04:42, 12 July 2011 (CDT)&lt;br /&gt;
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== Westerns ==&lt;br /&gt;
So you've decided it's time to add to the number of westerns that are represented here on imfdb I'm assuming. --[[User:Jcordell|Jcordell]] 23:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's really not a big deal to me. If you want to re-do Rooster Cogburn go for it. If not I'll get to it. Right now I've gotten sidetracked with ''[[21 Jump Street]]''. My wife ''loved'' that show when it was airing back in the eighties and she has gone and purchased the series on DVD. That page needs some work. I started on it yesterday. I also plan to do ''Coming Home''. That one will be simple. Just the M16A1 and an SKS are featured in the movie. One of the problems I'm not encountering is that the last of the video rental stores in my town has closed. I don't stream video right now (though we plan on getting it when our Direct TV contract runs out in December)so I'm reduced to Redbox and buying the DVD's of movies that I like. ''[[Bite The Bullet]]'' was the last of the westerns that I wanted to add to my collection. Well that's not true. I do plan on getting a copy of Eastwood's ''[[Hang 'Em High]]''. Well wait I just remembered another one. It would be great if either you or I made a page for ''[[Pat Garrett and Billy the Kid]]'' starring [[James Coburn]]. --[[User:Jcordell|Jcordell]] 10:57, 12 July 2011 (CDT)&lt;br /&gt;
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== Language ==&lt;br /&gt;
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Last I checked we don't censor quotes containing swearwords (there's quite a few pages with them) and I seem to recall some discussion about that a while back that concluded we shouldn't. Has that changed recently? [[User:Evil Tim|Evil Tim]] 11:24, 14 July 2011 (CDT)&lt;br /&gt;
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: Well, I personally would be against censoring quotes, and I do think the site leans towards that view. However, I'm sure Ben probably just removed it to keep you and the other guy from editing it over and over and filling up the logs, not because it has a dirty word. The quote isn't absolutely necessary anyway. [[User:StanTheMan|StanTheMan]] 12:00, 14 July 2011 (CDT)&lt;br /&gt;
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:We do allow it in discussions, remember Oliveira and his tendency to swear at least four times per paragraph? [[User:Evil Tim|Evil Tim]] 02:38, 15 July 2011 (CDT)&lt;br /&gt;
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::I just rather object to the idea that a random newbie can sail in, throw asterisks into a quote on a page and get it deleted; after all, nobody has ever said &amp;quot;fstarck&amp;quot; in a movie. It's not strictly necessary to have movie quotes in captions, I'd agree (though such is true of any quote, cursing or no), but if they're already on a page I don't think we should accept people making the quotes ''wrong'' by sticking random symbols in them. I don't disagree with all forms of censorship (in fact, I think we should put a rule in saying we don't allow NC-17 or equivalent rated movies on the basis someone will try it sooner or later) but it makes the wiki look childish to have people quoted saying &amp;quot;f*ck.&amp;quot; [[User:Evil Tim|Evil Tim]] 06:32, 15 July 2011 (CDT)&lt;br /&gt;
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::: The guy has done it again. Frankly, by my view, the rule is about restricting language on article descriptions and personal comments, not movie quotes, and it states to keep cursing to a minimum, not to eliminate it or censor it entirely. And quite frankly, the way that's he doing it, arbitrarily and on random pages, is very disconcerting and I would say almost vandal-like, as if he's trying intentionally to be annoying (which in my case, is working). I've left him a message that he should stop and consult an admin before doing any more of those edits, but I wanted to let you know personally. I might speak to some other admins about this also. I'd really like to get this settled because I'm starting to see it as a bit of a problem. [[User:StanTheMan|StanTheMan]] 14:14, 17 July 2011 (CDT)&lt;br /&gt;
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== I did. ==&lt;br /&gt;
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I put it on the talk page of the user who made the edit: &amp;quot;Lupara&amp;quot; is a term for a configuration of shotgun (ie, sawed-off) not a type, so changing &amp;quot;unknown shotgun&amp;quot; to &amp;quot;lupara shotgun&amp;quot; is a bit like changing &amp;quot;unknown rifle&amp;quot; to &amp;quot;carbine rifle;&amp;quot; we still don't know. More to the point, the shotguns in the movie ''aren't'' sawed off, they've still got long barrels and full stocks. [[User:Evil Tim|Evil Tim]] 02:55, 18 July 2011 (CDT)&lt;br /&gt;
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==Type 56==&lt;br /&gt;
I'll get to it.  Been busy and I have not seen my source for those weapons in MONTHS.  BTW, will you ever do a Blu Ray Version of Terminator 3: rise of the machines?  I don't think the Ruger Mini 14 entry for that movie is correct.  But I can't tell exactly what from the shot. [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:06, 18 July 2011 (CDT)&lt;br /&gt;
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== &amp;quot;Let's Party&amp;quot; commando poster ==&lt;br /&gt;
&lt;br /&gt;
Some of us on the talk page are a little confused as to where you got that poster: I personally can't find it on IMDB. [[User:Evil Tim|Evil Tim]] 17:49, 20 July 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== sigh ==&lt;br /&gt;
they were form the official trailer.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nazi fishwife|Nazi fishwife]] 09:33, 26 July 2011 (CDT)&lt;br /&gt;
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== Ben help ==&lt;br /&gt;
&lt;br /&gt;
Hey there buddy. Help me out man. At this particular point in time I am unable to get a copy of the old [[Walter Matthau]] movie ''[[The Laughing Policeman]]'' (1973). Could you screen-cap that page? I don't believe there are more than four or five firearms that make an appearance in the movie. Most notably a [[Smith &amp;amp; Wesson Model 15#Smith &amp;amp; Wesson Model 15 Snub|Smith &amp;amp; Wesson Model 15 Snub]] , [[M16A1]] and an [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]]. You know how I am about the old movies. I've already added the movie to Matthau's page as well as the above named firearms. Oh and I recall the smg used by the bad guy to be a Grease gun, but I might be wrong. It's been a couple years. Thanks. --[[User:Jcordell|Jcordell]] 09:16, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
thanks again. --[[User:Jcordell|Jcordell]] 18:48, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Great. thanks. Like I said it has been a couple years. Now I know why I thought/remember it was a grease gun. The ventilated sleeve was removed from the barrel. I think they wanted it to look like a Grease Gun. In the movie they find out from an informant that the suspect was wanting to buy a Grease gun.Thanks again.--[[User:Jcordell|Jcordell]] 09:35, 30 July 2011 (CDT)&lt;br /&gt;
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== én bedankt... ==&lt;br /&gt;
&lt;br /&gt;
hartstikke leuk hoor dat je alles van me aanpast, maar zou je niet eerst even vragen of ik mischien al klaar was want dit is mijn project niet het jouwe!&lt;br /&gt;
hartelijk dank dat je dit leest maak er ook gebruik van!&lt;br /&gt;
-meneermathieu-&lt;br /&gt;
&lt;br /&gt;
== Spammers ==&lt;br /&gt;
&lt;br /&gt;
One thing you might want to note when deleting spam pages; I ''think'' spam-sites can still get links counted from our recent changes page, so it might be a good idea to blank the links out from the &amp;quot;reason for deletion&amp;quot; otherwise it could still be helping them out (and thus encouraging them to keep doing it). [[User:Evil Tim|Evil Tim]] 09:08, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: The Mechanik ==&lt;br /&gt;
&lt;br /&gt;
Thank you for the nice words. I usually create/edit video game pages only, so I'm really unexperienced with IDing stuff in movies. (It's much easier in video games.) And with the pic of the headshot I just wanted to show the lame reticule the rifle has. But you were right, it was too gory and unnecessary. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Aliens==&lt;br /&gt;
Do you mind if I start overriding your screenshots from the DVD with that from the Blu-Ray copy (excluding screenshots already replaced by you)? - [[User:Kenny99|Kenny99]] 12:51, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Heaven's Burning ==&lt;br /&gt;
&lt;br /&gt;
Hi Ben,&lt;br /&gt;
&lt;br /&gt;
Just so you know, I have finished the page for 'Heaven's Burning'. I added some guns that you had not included (e.g. the High Standard K-1200 riot gun) and included more detailed text with the screenshots.  In addition, I revised 3 guns, see below. &lt;br /&gt;
&lt;br /&gt;
(1) Smith&amp;amp;Wesson 27 ==&amp;gt; Smith Wesson 28 (because the movie gun has the matt finish)&lt;br /&gt;
(2) Federal Ordnance PSP07 ==&amp;gt; Springfield Armory Omega (just check the slide, you will see why)&lt;br /&gt;
(3) Winchester 1300 Defender ==&amp;gt; Remington 870 Police Magnum (check shotgun discussion page and e.g. the rim between stock and casing)&lt;br /&gt;
&lt;br /&gt;
In any way, thanks for getting this page on the road a few months ago. If you want to discuss this page, please leave a message on my talk page.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
&lt;br /&gt;
--[[User:PeeWee055|PeeWee055]] 10:00, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for your comments, I was unaware of that SWAT was not used in Australia so let's keep your suggestion. Also, with regards to Patrick Dugin, you're right. I will upload a screenshot later today where his face can be seen. --[[User:PeeWee055|PeeWee055]] 06:24, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for your comments, I revised [[Heaven's Burning]] for the two points you mentioned. I checked on www.imdb.com and most scenes were shot in South Australia so STAR (instead of SWAT) would indeed be more appropriate. &lt;br /&gt;
&lt;br /&gt;
Also, I added screenshots that have actor's faces on them, except for Tony (Patrick Duggin). He only appears 'unmasked' for just a few seconds but he's not carrying a gun in that scene. For this reason, I kept his 'masked' screenshot in the movie entry, but in the actor page did I put the 'unmasked' screenshot. &lt;br /&gt;
&lt;br /&gt;
Thanks for the cooperation! --[[User:PeeWee055|PeeWee055]] 11:10, 28 August 2011 (CDT)&lt;br /&gt;
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== What did you do to my shotgun? ==&lt;br /&gt;
&lt;br /&gt;
I had never intended or thought someone would use my 870 for a gun image. If you want I'll see about taking a better shot of it (like my 870 #2 is) and you can white it out. --[[User:Predator20|Predator20]] 08:22, 25 August 2011 (CDT)&lt;br /&gt;
[[File:Rem870extmag.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PRE20-870.JPG|thumb|none|600px|My 870 is a Police Magnum with a 20&amp;quot; barrel and blued finish.]]&lt;br /&gt;
[[File:PRE20-870-2.JPG|thumb|none|600px|870 Police Magnum #2]]&lt;br /&gt;
:I wasn't mad about it, I was like &amp;quot;hey that's my gun&amp;quot;. I think it was added under additional variants by that one guy who never registered and eventually got banned (he would never respond to us). I didn't mind my pic being used, but I never intended it to be used as a stock image otherwise I would have did a better job. But since we have the need for one, I'll retake it. --[[User:Predator20|Predator20]] 16:42, 25 August 2011 (CDT)&lt;br /&gt;
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:::Check your pm's on the forum.--[[User:Predator20|Predator20]] 15:55, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Thanks for ''The Glades'' Screenshots==&lt;br /&gt;
&lt;br /&gt;
I wanted to thank you for providing the screenshots for ''[[Glades, The|The Glades]]''. I had been meaning to do that for a while but never got around to it. I'm a bit disappointed to see Longworth switched his S&amp;amp;W 4506 for a different sidearm in the new season, but oh well. I believe one of the recent episodes that aired earlier this month was quite gun-heavy, even had what appeared to be a firefight in a junkyard with one of the episode's villains firing on Longworth with what looked like either an H&amp;amp;K G3A3 or an HK91. Again, thank you very much for the help, I greatly appreciate it. [[User:Orca1 9904|Orca1 9904]] 20:21, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I seem to recall her drawing her Glock in &amp;quot;A Perfect Storm&amp;quot; when going to back up Longworth after he identifies who the episode's murder suspect is. It's been a while since I've seen it, though. [[User:Orca1 9904|Orca1 9904]] 20:50, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Do me a favor==&lt;br /&gt;
I need your help in an experiment.  Go to the Heckler &amp;amp; Koch MP5 page.  Scroll down.  Go to the first MP5 Pic you see.  It should be an MP5A2 (slim handguard, full stock) which was a pic of my MP5.  Click on the picture itself to go to the image page.  Does the image suddenly get brighter and the IMFDB logo suddenly appears in the lower right hand corner?  Now click on the image again to blow it up to full size.  What do you see?  Do you see an image of a completely different MP5?  I am asking several people to do this to check what their experiences are. [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:14, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==This is what I see==&lt;br /&gt;
Regardless of whether I refresh or empty the cache and reload or not .... it always comes up the same.&lt;br /&gt;
&lt;br /&gt;
The first image I see is this.  Darker thumbnail of MP5A2 with NO imfdb logo.&lt;br /&gt;
&lt;br /&gt;
[[File:TestPicture 2.jpg|thumb|none|800px]]&lt;br /&gt;
&lt;br /&gt;
Then when I click on the picture, I see a lighter version of the same pic WITH the IMFDB logo&lt;br /&gt;
&lt;br /&gt;
[[File:TestPicture 4.jpg|thumb|none|800px]]&lt;br /&gt;
&lt;br /&gt;
And when I want to blow up the MP5 picture to maximum size (1200 px) I get a thumbnail of a completely different MP5.&lt;br /&gt;
&lt;br /&gt;
[[File:TestPicture 5.jpg|thumb|none|800px]]&lt;br /&gt;
&lt;br /&gt;
So you're seeing something completely different on your end?  Now that is weird.&lt;br /&gt;
&lt;br /&gt;
Thanks for helping me with this experiment.  These are actual screencaps of what I see.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:44, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Heat ==&lt;br /&gt;
&lt;br /&gt;
I noticed. But my screencaps are of bigger resolution, and usually when I revamp/redo something (i.e. a film page), I replace all screencaps to make the page look consistent. --[[User:Warejaws|Warejaws]] 18:39, 29 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ps. I'm in the process of reuploading the rest of the screencaps in the next coupla days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I almost put a heads up on the talk page, but then I thought to myself what harm would it do? I went ahead and replaced some of the caps, as one would think is for the benefit of the page and for IMFDB in general (as it is a major, classic film). Know that I had no intention whatsoever to &amp;quot;vandalize&amp;quot; (in lack of a better term) or to go over admins' heads in the matter. It just never occured to me that way. (Once again, sorry if I sound straight-forward, I'm not trying to insult you or anything.)&lt;br /&gt;
&lt;br /&gt;
What do you think I should do with the caps? Should I bring this up on the talk page? As for me, I'm ready and willing to complete the revamp, no sweat. I have already converted my caps to .jpegs (per standard), and made those caps in which are two shots put together (sorry, have no idea what thay are called in English), like the one below: &lt;br /&gt;
[[Image:HeatFNC-5.jpg|thumb|none|600px|Like this shot.]]&lt;br /&gt;
&lt;br /&gt;
== B-3 versus B-2.  ==&lt;br /&gt;
&lt;br /&gt;
I checked the history of the Broken Arrow page and I didn't change &amp;quot;B-3&amp;quot; to &amp;quot;B-2&amp;quot;, the user above me on the page revisions list did.&lt;br /&gt;
&lt;br /&gt;
Yep, it was me (--[[User:PeeWee055|PeeWee055]] 02:46, 1 September 2011 (CDT)) who changed that. I saw the movier ages ago but I don't remember that anymore. When I happened to see the page a few days ago, I thought it was a typo (B3 where it should have been B2) so I revised, being dedicated to correct contents. &lt;br /&gt;
&lt;br /&gt;
In any way, it might hasve been more appropriate to indicate that B3 is mentioned in the movie as some sort of fictional aircraft (at that time), before somebody else changes it again... --[[User:PeeWee055|PeeWee055]] 02:46, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== JD0556 ==&lt;br /&gt;
&lt;br /&gt;
Hey Ben41, that user that kept abusing multiple accounts came back under the username:JD0556. I may have talked some sense into him but I'm not sure if he will do anything later, do you think you can help a watch on him since you're one of the most active guys on the site?-[[User:Alienqueen11|Alienqueen11]] 22:50, 8 September 2011 (CDT)&lt;br /&gt;
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Thanks--[[User:Alienqueen11|Alienqueen11]] 13:53, 10 September 2011 (CDT)&lt;br /&gt;
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== Doom ==&lt;br /&gt;
&lt;br /&gt;
Hi, Ben! About 32 hours ago I have uploaded Blu-Ray versions of the caps on the [[Doom]] page, but they did not update. I saw that your new images for National Treasure 2 changed almost instantly. I can't figure out why the Doom caps would not update. Any solution to this? (When you click on an image it shows the old version stretched to the size of the new one. I bet it has something to do with CloudFlare...)- [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:28, 10 September 2011 (CDT)&lt;br /&gt;
:I know it's a little bit late now but I have figured out that changing the size of the picture will update the thumbnail only. If you click on the pic to see the file and the history it will show the old version for about 2-3 days. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:02, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Awesome Work ==&lt;br /&gt;
&lt;br /&gt;
Great find on the Winchester 1200 Combat pic for the ''[[Star Trek IV: The Voyage Home]]'' page. I was dead certain that was a Remington 870 with a bayonet lug and custom front sling bracket installed. Way to stay heads-up, I appreciate the help. [[User:Orca1 9904|Orca1 9904]] 20:39, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==A Soldier's Story==&lt;br /&gt;
Damn I added the 1911 to Denzel's page after watching it yesterday and you capped the movie. Did you cap it off Netflix? At the beginning there's a close up of the 1911 used, it looked to be WWI M1911 instead of a WWII M1911A1, not sure if that's what Denzel actually used though. If you could get some caps of it that would be good. Thanks.--[[User:Predator20|Predator20]] 11:50, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Bridge too Far Leopard==&lt;br /&gt;
You know, the modified Leopard tank can go on the main movie page, because it is a gun platform.  Those usually go at the bottom of the page and the main gun of that actual tank can be listed, even though we don't allow armor mounted main guns to have their own gun pages :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:52, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A question... ==&lt;br /&gt;
&lt;br /&gt;
Hi. [[Fast Five]] was released in Finland and in UK and several other European countries almost a month ago (proof: http://www.discshop.fi/elokuvat/bluray/fast_furious_5_blu_ray_dvd_digital_copy/P83592 . '''Alustava julkaisupäivä''' 2011-09-07 &amp;lt;- the release date). So is it okay to add screencaps already or do I have to wait until October 4, when it comes out in the US?? --[[User:Warejaws|Warejaws]] 17:10, 29 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== bourne conspiracy ==&lt;br /&gt;
&lt;br /&gt;
I do not know how to upload pictures or even get screenshots. I have scheduled a meeting with a friend who is also in IMFDB to learn.&lt;br /&gt;
&lt;br /&gt;
== Hm ==&lt;br /&gt;
&lt;br /&gt;
Do we need a &amp;quot;too early&amp;quot; template of some sort for things like this? A blank page just looks weird. [[User:Evil Tim|Evil Tim]] 05:00, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird spammer ==&lt;br /&gt;
&lt;br /&gt;
[[User:Solar]] has been uploading poor-quality and bad images for a while now (images with [http://www.imfdb.org/wiki/File:XM8_Compact.jpg terrible eraser marks], an [http://www.imfdb.org/w/images/archive/e/e0/20111001091741%21VSS_Vintorez.jpg obviously fake VSS], etc) and has now taken to [http://www.imfdb.org/w/index.php?title=User_talk:Mr._Wolf&amp;amp;diff=prev&amp;amp;oldid=464563 flaming people on their talk pages] over having his &amp;quot;contributions&amp;quot; reverted. You can see his attitude towards contributing [http://www.imfdb.org/w/index.php?title=User:Evil_Tim&amp;amp;diff=prev&amp;amp;oldid=463730 here]; basically, he'll dump whatever he likes on us and we have to clean it up if we don't like it. And I'm fairly sure the end is swearing at me in Ukrainian, since I can't think of any other reason to suddenly switch languages. [[User:Evil Tim|Evil Tim]] 15:36, 1 October 2011 (CDT)&lt;br /&gt;
:If you're looking at copyright issues, I can also tell you that XM8 Compact was from world.guns.ru. All those eraser marks were him clumsily destroying the background to get rid of Max Popenker's copyright watermark. [[User:Evil Tim|Evil Tim]] 17:38, 1 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Kenny99&amp;diff=465104</id>
		<title>User talk:Kenny99</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Kenny99&amp;diff=465104"/>
		<updated>2011-10-02T07:14:46Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ok, I will not upload and replace any images,i can even leave this resource if everyone do not like me! But tell me at the last,is some of my images are not better than the previous? Like:MP-412 REX,AEK-971 prototype,Mk 14 Mod 1 EBR and SVU Dragunov images ! I just wanted to do some better. &lt;br /&gt;
Sorry for bad english.Goodbye,with love from Siberia ! Счастливо оставаться ! [[User:Solar|Solar]]&lt;br /&gt;
 &lt;br /&gt;
==Erm...==&lt;br /&gt;
&lt;br /&gt;
I'm not sure how you think uploading a picture of a ''Korean'' tank is going to prove anything about what American tanks in Crysis are armed with. I put two images side by side in the article. It is exactly, precisely the same weapon model. There's no M60D anywhere, just a Type 88 with spade grips. [[User:Tim|Tim]] 04:13, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Yes, but this isn't the internet movie firearm noise database, we're going by what the gun looks like. Both guns are identical, so writing them up as if they're not doesn't make sense. And personally I haven't noticed any difference in firing sounds either, so I find that claim a little odd.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ASV Anti-Vehicle is definately a 20mm [the game actually says so when you take control of the Korean armoured vehicle armed with one during &amp;quot;Shore Leave&amp;quot;] so it's not an M2; it certainly has some design elements copied from the M2, but there's elements of the H&amp;amp;K GMG in there [especially the barrel] and the ammo belt is ''huge'', much too large for a 50 cal. [[User:Tim|Tim]] 04:22, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**The majority of Crysis' weapons are based closely on real-life weapons, many being combinations of parts from several; that goes for the majority of the vehicles, too [for example, the US tank is a combination of the M1A1 Abrams, British Challenger I and Israeli Merkava 3: I don't know why they went for old versions of the three tanks, mind]. Avoiding precisely replicating real weapons means you don't have to pay fees to anyone for the image of that weapon to appear in your game; it seems 'Frankenguns' like the ones in Crysis aren't enough to get copyright claims filed. [[User:Tim|Tim]] 04:38, 15 June 2009 (UTC)&lt;br /&gt;
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== I think the article on Crysis is pretty much finished. ==&lt;br /&gt;
&lt;br /&gt;
It doesn't need any more images, particularly low-quality, non-gameplay images. I think it's fine as it is and we should focus on getting something like Far Cry 2 up to the same standard. [[User:Dongs|Dongs]] 18:28, 25 June 2009 (UTC)&lt;br /&gt;
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== User page ==&lt;br /&gt;
&lt;br /&gt;
Nothing to do with you, don't worry, it's just a joke. Both of those users are me [Tim is my gaming PC, since I forgot the password to this one]. Also, could you put comments on my discussion page rather than my user page? Thanks. [[User:Dongs|Dongs]] 12:06, 30 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hand Held Minigun==&lt;br /&gt;
Hi Kenny, Not sure what you mean on the post. I stated the info on the forum and it was posted on the page. The hand hold mount and backpack are a completely new design used for the first time on [[G.I. Joe: The Rise of Cobra]] then used again on [[Transformers: Revenge of the Fallen]]. I designed the mount and built it for the show check out my work on the [[SK 1878 shotgun]] page. - [[User:Phoenixent|Phoenixent]] 09:02, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: MG42==&lt;br /&gt;
I re-checked on a high quality bootleg of the movie and you only see the Germans use an MG34, the same one Creed picks up and mows down the gunners with. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
==RE: DSR-1==&lt;br /&gt;
Damn. Thanks for the info-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:07, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==hey==&lt;br /&gt;
You have no right for saying that wise shit. Nobody cares about that,you bastard. [[User:Lisle202|Lisle202]]&lt;br /&gt;
&lt;br /&gt;
==Lisle202==&lt;br /&gt;
Hrm, I failed to notice his comment left to you. Because I'm so generous, he gets one more chance. If he doesn't do anything bad in the future, he can go about what he wants. If he tries that smarmy shit with me or any other admins., he's banned for good, no second chances. Same for if he uploads bootlegs. BTW, he seems to have a problem writing with proper grammer (lack of spacing in words, spelling &amp;quot;muzzle&amp;quot; as &amp;quot;mussle&amp;quot;, etc.) He even showed this poor grammar in the message he sent to you: ''Nobody cares about that,you bastard.'' Thanks for informing me of this, I've been busy working on Watchmen (which his works interupted) so I haven't been able to patrol the site in full like I usually can. Let me know if he does anything else in the future. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Also, I wanted to point one thing out. In the bootlegs he uploaded, the gun he listed as a Kar98k was in fact the MG34 (you could even see the bipod and such), so if that's what you spotted in the original film, I'm not sure the Kar98k was ever present at all. I think it is kind of ironic, I had put some bootlegs for this movie on the forum (since I know bootlegs don't go here) to confirm and deny certain things, and I did a much better job finding good shots. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Well, it'd be another article. ==&lt;br /&gt;
&lt;br /&gt;
And I don't think it's even been announced yet, so we'll wait and see. [[User:Vangelis|Vangelis]] 15:52, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Warhead is basically just an add-on / side story, most of the weapons are the same and it isn't worth a whole article. I'd imagine a full-blown sequel would have a lot more new guns in it, so would get a new article. Anyway, calm down, it's probably not going to sneak up on us in the next five minutes. [[User:Vangelis|Vangelis]] 15:55, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**Type &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [without the nowiki tags, obviously] after your comment and it automatically signs and date-stamps your reply. Anyway, I'm off to bed now, so catch you later. Also, Tim is my other other account, I'm bad at remembering passwords so just use this one. [[User:Vangelis|Vangelis]] 15:58, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ja==&lt;br /&gt;
Du zerstört meine Arbeit, Kenny99! Und die Waffe in Lois und Clark ist eine Glock 18! - [[User:Lisle202|Lisle202]] 16:07, 23 July 2009 (UTC)&lt;br /&gt;
*You should stop saying that it's an RPK on [[Journey from the Fall]]!! It's not an RPK-grrr!!And I don't understand German. [[User:Kenny99|Kenny99]] 16:11, 23 July 2009 (UTC)&lt;br /&gt;
*Ich verstehe nicht, Englisch! - [[User:Lisle202|Lisle202]] 16:25, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==German==&lt;br /&gt;
He's indeed speaking German. In his first comment he said &amp;quot;What the? That does not look like an M1911A1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To translate his newest comment to you:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are destroying my work, Kenny99! And the weapon in Lois and Clark is a Glock 18!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After you reply, he said:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not understand English.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
So basically, he doesn't understand a word we are saying, so in order to talk to him, I'll need to brush up on my German grammar. I can translate but writing in the proper way (since it requires proper cases and grammar) will be more difficult. He shouldn't be on an English speaking sight if he can't speak English. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:He CAN speak english. He is just messing with us.-[[User:Oliveira|Oliveira]] 21:32, 23 July 2009 (UTC)&lt;br /&gt;
::Well, anyway I beat you to it and if he can speak German he has a long message to read. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
Yes,but I just started in the Beginner's course of German. I understand that this lisle or whatever is messing around on a non German site. - [[User:Crysis|Crysis]] 22:01, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: MI2 Help==&lt;br /&gt;
Hey Kenny, The weapon fired from the helicopter is a M4 carbine with a C-More sight that's mounted above the handguard and has a M16/AR15 BRASS CATCHER made by EL Manufacturing. Look at the photo carefully now that you know and you can see features like a carrying handle and the hump in the upper receiver for the cam pin to rotate. Hope this helps you out. -[[User:Phoenixent|Phoenixent]] 06:46, 24 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==X-Men Origins==&lt;br /&gt;
The videos on IMDB have a little play button in the center that doesn't go away, so that would be obvious in each image. Anyway, XOW will likely be out on DVD in the not too distant future, and I'll bne sure to buy it opening day and put much better quality images on the page than those from HD trailers, so just wait a little. -  [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Spider Man==&lt;br /&gt;
I own all of the Spider Mans on DVD, so if you don't do two, I'll take care of it later. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Lisle202==&lt;br /&gt;
Ha ha, Sie sind lustig. Englisch Diese Worte sind schwer zu sagen. Talk to you yesterday. - [[User:Lisle202|Lisle202]] 16:26, 27 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RPK or RPD? ==&lt;br /&gt;
I think it may be an RPK since in the first shot the gun doesn't have that Square shaped hand guard that the RPD has. But in the second shot we see that it has an hooded front sight. I don't think the RPK has an hooded front sight. The RPD does however has one. It could be both. The guns coulda been switched. Sorry, i can't help.-[[User:Oliveira|Oliveira]] 18:26, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Because i love this website ==&lt;br /&gt;
And i love editing wikis. I love wikipedia in general. Also, what Vietnam Scene are you talking about? The one in Wolverine?-[[User:Oliveira|Oliveira]] 18:43, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Flintlock Pistols and Rifles ==&lt;br /&gt;
Thanks for adding in the info on the pages!. It must be noted that these weapons may be hard to identify as they didnt have the same standards those days as many were made by various makers. The rifle image you uploaded is actually a percussion cap rifle of similar appearence that was made during the very early 19th century.&lt;br /&gt;
&lt;br /&gt;
PS: I lost connection with the internet, sorry for leaving the page blank.&lt;br /&gt;
&lt;br /&gt;
[[User:Cutaway|Cutaway]] 16:23PM, 31/07/2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Announcement:1==&lt;br /&gt;
I posted a picture of a sporterized Mauser Gewehr 1898 by accident so I'm not sure if it will be approved or not. Also it's was meant for Public Enemies,not for the entier pages. - [[User:Kenny99|Kenny99]] 02:32, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I reverted it back, if you want upload the sporter version, put it under a different file name thanks.--[[User:Alienqueen11|Alienqueen11]] 02:38, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fixed it, and uploaded your image seperately. Anyway, what's the difference between the the regular Mauser Gewehr 1898 and the sporterized version?.--[[User:Alienqueen11|Alienqueen11]] 02:38, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lois &amp;amp; Clark==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I've watched a handful of episodes of ''[[Lois &amp;amp; Clark: The New Adventures of Superman|Lois and Clark]]'' on YouTube, and I've noticed you really made quite a few mistakes regarding the guns which appear in the show, which makes me suspicious of some of the other guns you IDed.  Among those I've noticed so far:&lt;br /&gt;
&lt;br /&gt;
* (1.) There is no Beretta 92F in the Pilot, and you missed out on the only two guns which DID appear in that episode - a S&amp;amp;W 3913 &amp;quot;Ladysmith&amp;quot; and an Uzi.&lt;br /&gt;
* (2.) Lex's pistol in &amp;quot;Requiem for a Superhero&amp;quot; is not a gold Desert Eagle. It's some type of revolver (I can't tell what kind), and it's unlikely that the Mark XIX variant of the Desert Eagle appears in any episodes of the show because this version was not introduced until 1995.&lt;br /&gt;
* (3.) None of the robbers in &amp;quot;Fly Hard&amp;quot; use MP5 variants. They use Glock 17s, MAC-10s, Ruger Mini-14s with Muzzelite bullpup stocks, and a pistol-grip shotgun that appears to be a Mossberg 500 Persuader.  Off the top of my head, I can recall one episode of the show where an MP5 was used in a drive-by shooting, but I can't remember which one (I only remember that it involved the annoying and trigger-happy super woman).&lt;br /&gt;
* (4.) I have no idea if the Colt Model 733 is in &amp;quot;Barbarians at the Planet&amp;quot;, but I have seen XM177s in a couple other episodes, so it's most likely that those are what you saw. The Model 733 isn't the only CAR-15 variant that existed before the M4.&lt;br /&gt;
&lt;br /&gt;
I realize you may be more into guns from 1914-1975, so what I would recommend is that you post more screencaps if you have them and maybe we can help out more with the guns. There's nothing wrong with being unsure about certain guns, but it's best if you just admit this on the page instead of stating something that's incorrect. That way, other people who have seen the show can make a positive ID later. -[[User:MT2008|MT2008]] 23:53, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Announcement 1 ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the great info Kenny, I will probably find it useful someday. By the way, sorry if I was a little harsh when I reverted the image last night, I didn't know it was an accidental overwrite until afterwards.--[[User:Alienqueen11|Alienqueen11]] 01:33, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KENNY!!! ==&lt;br /&gt;
Stop edting that Thing Thing 2 article and tag it so the Admins can delete it.-[[User:Oliveira|Oliveira]] 00:37, 11 August 2009 (UTC)&lt;br /&gt;
:Okay then. I'm not angry. I'm annoyed. Besides, this week we alredy had a Thing Thing 1 page. It got deleted.-[[User:Oliveira|Oliveira]] 00:46, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colt 1895 Machine gun ==&lt;br /&gt;
I already built a page for that machine gun a few months ago. Here it is [[Colt 1895 Automatic Machine Gun]] --[[User:Jcordell|Jcordell]] 02:40, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colt ==&lt;br /&gt;
It wasn't used by the US armed forces until the 1980s i think. So no.-[[User:Oliveira|Oliveira]] 21:14, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==re: Lois and Clark==&lt;br /&gt;
&lt;br /&gt;
The YouTube video is too blurry to be sure, but I doubt it's a 1st Generation Glock 17. The Glock didn't start to appear in movies until around 1990, and by then, the 2nd Generation models had been available for several years. Personally, I would like to get rid of the Gen 1 Glock image from the Glock 17 page, because unless anyone has proof otherwise, it's safe to assume most Glocks in movies/TV shows are 2nd Generation models. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:He's probably right about the S&amp;amp;W 3913. But personally, I don't think that a gun deserves a different entry just because of its slide markings (otherwise, we'd have to give the Beretta 92F and M9 different entries, which is something that I have already opposed and told IMFDB members ''not'' to do). Also, here are some other things I've noticed:&lt;br /&gt;
&lt;br /&gt;
:(1.) The MP5A3s are not the &amp;quot;Navy&amp;quot; version; they seem to have the SEF lower receivers. Might want to replace the A3 Navy picture with one of the other A3 pictures.&lt;br /&gt;
:(2.) The Desert Eagle used by Ari is probably not a Mark XIX, because the Mark XIX wasn't around when that episode aired. It's more likely the older Mark I or Mark VII, one of those two.&lt;br /&gt;
:(3.) We have a picture of a Mini-14 with a Muzzelite stock, so ditch the picture of the regular Mini-14 and replace it.&lt;br /&gt;
:(4.) One other request...do you mind adding another picture of Lex's Beretta 92FS Inox? The picture of him putting it in the case is a little blurry; you should add a picture of him checking the chamber (which occurs only a few seconds earlier).&lt;br /&gt;
&lt;br /&gt;
:That's all I see for now. Anything else I can help with? -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::Here is what I had in mind:&lt;br /&gt;
&lt;br /&gt;
::[[Image:LC1x20-Inox-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
::He briefly checks the chamber, lets the slide release, then puts it in the case. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Scardino's revolver==&lt;br /&gt;
&lt;br /&gt;
[[Image:revolverlc.jpg|thumb|none|500px|Scardino aims his revolver at Lois and Clark for disguising themselves as workers, but lets them go.]]&lt;br /&gt;
[[Image:revolverlc2.jpg|thumb|none|500px|Lois uses Scardino's revolver to stop McCarthy from killing Scardino.]]&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that this is a [[Ruger GP100|Ruger GP101]]. -[[User:MT2008|MT2008]] 00:32, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:All of them seem to have the forward assist, so they're M16A1s. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==RE Steamboy==&lt;br /&gt;
Just a preference, sort of like how some people don't like rap music.&lt;br /&gt;
I liked Spirited Away, but thats about it. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: pistol==&lt;br /&gt;
&lt;br /&gt;
Looks to me like a [[SIG-Sauer P230]]. -[[User:MT2008|MT2008]] 13:52, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
&lt;br /&gt;
*(1.) I'm not sure what the golden pistol is.  It's not seen clearly enough to tell much.  But it's definitely way too small to be a Desert Eagle, as the page used to say.&lt;br /&gt;
*(2.) Yes, you are correct, there does appear to be an MP5K in the background of that picture.&lt;br /&gt;
*(3.) Crysis is full of shit, and I explained why on the page.&lt;br /&gt;
*(4.) The weapon is indeed a sawed-off double-barrel shotgun, but I'm not sure what kind.  Double-barrel shotguns are very hard to tell apart.  Most of us just link to the [[12 Gauge Double Barreled Shotgun]] page and post the gun we ''think'' it might be, but it's often very hard for us to tell, so we rarely bother.&lt;br /&gt;
&lt;br /&gt;
-[[User:MT2008|MT2008]] 01:19, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks so much!  Great to see that this exists.  The YouTube videos were, unfortunately, kind of limited, but it's great to see that it's available elsewhere. -[[User:MT2008|MT2008]] 00:28, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Making Franken gun pics==&lt;br /&gt;
It's frowned upon, especially by me. i.e. taking my original pics and photoshopping them into other configurations.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:33, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Brothers Bloom==&lt;br /&gt;
I would say its possibly a FEG clone of a hi-power, but I'm probably wrong -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
==RERE==&lt;br /&gt;
Here, you couldn't find it because it was listed under &amp;quot;Browning BDA&amp;quot;&lt;br /&gt;
http://www.imfdb.org/index.php/Browning_BDA --[[User:AdAstra2009|AdAstra2009]] 22:37, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE Time Crisis==&lt;br /&gt;
Nope, I've never played it -but looking at the symbol for the &amp;quot;MSG0-90&amp;quot; in the game it looks more like an AR-15 with an MSG-90 fore end. --[[User:AdAstra2009|AdAstra2009]] 23:12, 13 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Glock 17L in &amp;quot;Tempus Fugitive&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
It isn't converted to a machine pistol.  The gun store owner says it's a ''semi''-automatic, which means it's '''not''' a machine pistol.  He also calls the bullets &amp;quot;puppies&amp;quot;, not &amp;quot;poopies&amp;quot;.  I corrected the entry and also added another picture. -[[User:MT2008|MT2008]] 01:16, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I will try, but unfortunately, I'm in graduate school now, and those bastards make absolutely sure we have too much work to have much fun.  Which means, sadly, less time to watch old TV shows on YouTube.  Also, I have another project - ''[[Level 9]]'' - in the works right now which is consuming most of the time I do spend working on IMFDB.  But I will try to help whenever possible. -[[User:MT2008|MT2008]] 03:22, 17 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==George of the Jungle==&lt;br /&gt;
You can do whatever you want, the movie has guns and is thus allowed on IMFDb. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I deleted it because it was a low effort page that wasn't considered site worthy in its current condition. With screencaps, gun images, links, and a poster the page is considered complete so is allowed. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Is it neccessary to screencap some of Wolverine? I can put out higher definition images so shouldn't I just do it? I already have everything saved. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Nam M1903s ==&lt;br /&gt;
Makes sense. Thanks for the information.--[[User:Oliveira|Oliveira]] 16:31, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Whew==&lt;br /&gt;
&lt;br /&gt;
The sniper rifle looks to be a Ruger Model 77, but I'm not sure.&lt;br /&gt;
&lt;br /&gt;
As for the guns in the water fountain, the gun next to the AR-15 HBAR is an Uzi (you already documented its appearance in the same episode).  The nickel-plated shotgun appears to be a Winchester of some type, but I'm not sure about that one, either. -[[User:MT2008|MT2008]] 14:37, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sci-fi guns are only allowed on IMFDB if there is proof that they are based on existing guns (for instance, the M41 pulse rifle from ''[[Aliens]]'' was based on an M1A1 Thompson submachine gun, so that is a sci-fi gun which we do allow).  I will have to watch &amp;quot;Double Jeopardy&amp;quot; again to see if that gun was based on a real weapon, but I don't think it was.  I may be wrong because it's been a long time since I've seen that episode.&lt;br /&gt;
&lt;br /&gt;
:Also, I have some more guns I've spotted after watching a few of the other episodes:&lt;br /&gt;
&lt;br /&gt;
:(1.) None of the Nazis in &amp;quot;Super Mann&amp;quot; use Walther PPKs; the pistols they all carry are P38Ks.  The exception is the head Nazi (can't remember his name) who shoots Hank West - he uses a Heckler &amp;amp; Koch USP.&lt;br /&gt;
&lt;br /&gt;
:(2.) There are a LOT of guns in &amp;quot;Tempus, Anyone?&amp;quot;  Besides the Desert Eagle Mark VII that Tempus himself carries (I got pictures for that one already), I spotted several M16A1s, a Galil AR, a Remington 870, a Ruger Mini-14, more Glocks and Beretta 92Fs, and a nickel Walther PPK that Tempus himself carries in the end.&lt;br /&gt;
&lt;br /&gt;
:(3.) In the episode &amp;quot;Target: Jimmy Olsen&amp;quot;, the first assassin (Malloy, or whatever his name was) carried a CAR-15 variant, which I think was a Colt Model 653.&lt;br /&gt;
&lt;br /&gt;
:(4.) In &amp;quot;Super Mann&amp;quot;, the supermodel Nazi chick used another Chinese Type 69 RPG, though the warhead on it was clearly fake.&lt;br /&gt;
&lt;br /&gt;
:I'll watch some more later and see what I find. -[[User:MT2008|MT2008]] 19:01, 16 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sounds good!  There's a lot more weapons in that season, I am sure. -[[User:MT2008|MT2008]] 00:49, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::That's not a Gold Cup National Match; it doesn't have the target sights.  It's a regular Colt MK IV Series 70, I think.  Judging by the size of the bore, it's also the 9mm model. -[[User:MT2008|MT2008]] 00:59, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE Australia (2008)==&lt;br /&gt;
You may be right, however I am not confident enough in it to put it in myself. --[[User:AdAstra2009|AdAstra2009]] 00:14, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
No, the guy in the picture you posted is holding a Ruger Mini-14 rifle.  I'll have to watch the episode again, but I remember the Galil was seen earlier in the episode when H.G. Wells was showing Lois around the city.  A guy took the Galil out of the trunk of his car. -[[User:MT2008|MT2008]] 15:28, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:Ninja Assassin==&lt;br /&gt;
i did thanks a lot its great    [[User:moviemaster1993|moviemaster1993]]&lt;br /&gt;
&lt;br /&gt;
==User 67.183.66.44==&lt;br /&gt;
Uh, he hasn't been back since he got a temporary ban back in Feb.  So you're talking to thin air.  Sorry. :)  He was notorious for making bad changes to pages. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:20, 26 May 2010 (UTC)&lt;br /&gt;
==Terence Stamp==&lt;br /&gt;
Wouldn't it be better to have a pic of himself in action on his page than someone else?--[[User:Predator20|Predator20]] 03:33, 27 May 2010 (UTC) &lt;br /&gt;
[[Image:WantedBeretta92S-11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LM-SW586-6.jpg|thumb|none|600px|]]&lt;br /&gt;
:A pic of him from [[Wanted]] wouldn't be bad, but there isn't a good shot of him with his gun in that film. Since you're the author of his page I figure I would make the suggestion rather than just changing it myself.--[[User:Predator20|Predator20]] 03:43, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:Carbines, Repeating Rifles==&lt;br /&gt;
&lt;br /&gt;
Good questions.  Here's my take:&lt;br /&gt;
&lt;br /&gt;
* (1.) Yes, carbines and lever-action repeating rifles should go under &amp;quot;rifles.&amp;quot;  And to answer (3.), yes, carbines are a type of rifle.&lt;br /&gt;
&lt;br /&gt;
* (2.) As for the [[Ruger Mini-14]], that is a gray area.  If you ask Ruger, they will vehemently deny that the Mini-14 is an &amp;quot;assault rifle&amp;quot;. They sucked up to the Brady Bunch in order to prevent the Mini-14 from being banned as an &amp;quot;assault rifle&amp;quot; during the 1990s when the Assault Weapon Ban was being debated in Congress.  So officially, the Mini-14 has never been classified as an &amp;quot;assault rifle&amp;quot; by law (and Ruger removed the flash hider and bayonet lug to keep it that way).  But most gun owners in America think it's absurd that the Mini-14 is not an assault rifle, but an AR-15 is, since for all practical purposes, both guns do almost the same things.  My personal take on it is that because the Mini-14 isn't a &amp;quot;military-style&amp;quot; weapon, it shouldn't be called an assault rifle, but that's a question of aesthetics.  So long story short, I would probably just put it under &amp;quot;Rifles&amp;quot;, not &amp;quot;Assault Rifles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hope that helps you.  Also, the gun that you identified as a SIG-Sauer P226 is actually a S&amp;amp;W auto of some sort.  I think it's a [[Smith &amp;amp; Wesson 5906]], or maybe a 659 (hard to tell). -[[User:MT2008|MT2008]] 23:34, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Real-time strategy games==&lt;br /&gt;
&lt;br /&gt;
Yeah, they're allowed, if they have guns that are recognizable as real guns.  But I'd have to see to be sure.  I actually did some work on the page for ''[[Command &amp;amp; Conquer: Red Alert 2]]'' myself, though that game's a bit different because we were IDing the guns seen in the FMV cutscenes, not the game itself. -[[User:MT2008|MT2008]] 13:42, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Night at the Museum==&lt;br /&gt;
Great work on the page!!!. But &amp;quot;Pshaw!&amp;quot; why did you not bother to identify the Pattern 1777 French Charleville Muskets used by the Napoleonic Soldiers?  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:29, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reply ==&lt;br /&gt;
...I Didn't&lt;br /&gt;
&lt;br /&gt;
[[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To Kenny==&lt;br /&gt;
Moviemaster1993, being the douchebag that he is, was replying to your question as to why he was impersonating an 'official' Transformers site, which he obviously was.  He also just replied to me &amp;quot;Hahahaha you hate me don't you?&amp;quot; even though he does not understand the gravity of the situation.  Illegal postings of pirate images (especially from a major studio) is very dangerous as you well know and this guy just doesn't seem to get it.  He is banned permanently.  He is exposing our entire site to being shut down on legal grounds, and he's an abrasive member to boot.  If you think I am overreacting, let me know :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:19, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Recommend you check Star Wars talk page==&lt;br /&gt;
&lt;br /&gt;
I notce you have been doing a lot of work on the ''[[Star Wars]]'' page. I recommend you check the latest addition to the talk page. [[User:Orca1 9904|Orca1 9904]] 16:42, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vampires Suck ==&lt;br /&gt;
Yes, you're probably right about how it's not a good idea to make a one-gun page.  I support the deletion of it. --[[User:Redram355|redram355]] 23:16, 12 August 2010 (UTC)&lt;br /&gt;
==delete images and pages==&lt;br /&gt;
I'll go through all of them when I get more time later on today.--[[User:Predator20|Predator20]] 16:51, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M3 Carbine pic==&lt;br /&gt;
Yep, I liked Kin93's big pic of the gun better than the one I had.  The one I had was not my pic but a fixed version of the previous crappy pic.  The previous version was tilted at a weird angle.  All I did was straighten it and re-upload the crap picture.  I welcomed a new version of that gun.  But then I saw that you realized that he was not overwriting an original MPM picture, which is usually a good photo! LOL  :)   BTW, thanks.  You're looking out for my pics which is appreciated none the less.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:27, 30 August 2010 (UTC)&lt;br /&gt;
::Again, I appreciated MORE the fact that you were being protective of the original MPM pics, which is a good thing! LOL.  Of course we both agree that replacing a crappy jacked pic is preferred.  No one I know has that M3 setup any more anyway.  Those things went the way of the dinosaur back in the early 1980s.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:36, 31 August 2010 (UTC)&lt;br /&gt;
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== Saving Private Ryan ==&lt;br /&gt;
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I've replaced the images with new desaturated versions.  --[[User:Ben41|Ben41]] 04:11, 7 September 2010 (UTC)&lt;br /&gt;
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==My screencaps?==&lt;br /&gt;
Not sure what you mean.  Which ones?  Ben41 has access to more Blueray DVDs than I do, so I'm alittle confused.  Usually his shots are better. The only time I do better is when there is a HIGH DEF trailer.  I download the 1080i Version and capture that at maximum scan on a Mac Pro Tower with a HUGE cinema flatscreen display and then crop and adjust in Photoshop. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:02, 29 September 2010 (UTC)&lt;br /&gt;
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==uploading images==&lt;br /&gt;
When you upload a file, you can add &amp;lt;nowiki&amp;gt;[[Category:Screenshot]]&amp;lt;/nowiki&amp;gt; in the summary section, rather than edit it every time. --[[User:Predator20|Predator20]] 00:40, 19 October 2010 (UTC)&lt;br /&gt;
:Yes.--[[User:Predator20|Predator20]] 01:03, 19 October 2010 (UTC)&lt;br /&gt;
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== Hi. About screencappin'... ==&lt;br /&gt;
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Hi!&lt;br /&gt;
I was just wondering, how do you take you're screenshots? Do you take screencaps from DVD's or BLU-Ray's? What kind of program do you use? --[[User:Warejaws|Warejaws]] 19:58, 8 January 2011 (UTC)&lt;br /&gt;
::Okay, I myself use VLC player for both DVD &amp;amp; BLU-Ray... and Gimp 2 for editing, if necessary. But anyways, the reason I asked is your screencaps. You said you screencap mostly from DVD's. How come the screencaps are so big then? Do you blow them up with a picture tool? Most DVD's only give out small (about 700 pixels or 800 pixels, give or take), but your screencaps are (randomly) anywhere from 1,017 pixels to 1873 pixels. --[[User:Warejaws|Warejaws]] 21:26, 8 January 2011 (UTC)&lt;br /&gt;
::::I don't mean to sound disrespectful, but you shouldn't do that. I mean of course, you should take screencaps, as we need them, screencaps make a page look good and professional. ''However''... you shouldn't drag the sides of the WMP to make the images bigger. You're only stretching them, not actually improving the quality of the images. I mean when you blow them up, they look pixelated, and unclear. You're actually making the worse. If you wanna get better (and bigger) images, I suggest you get BLU-Rays and screencap them, as they are already more sharp and of better quality. But if not, DVD's are fine, most people screencap off of them. But yeah, treat DVD's as DVD's and HD as HD. Even though you're using WMP, I suggest you try VLC again, after downloading and installing some ''codecs'' (Try K-Lite codec pack). You might not have the proper codecs for VLC to run your DVD's. Again, I don't wanna sound rude or aggressive, and I'm sorry if I did. Cheers, and thanks mate. --[[User:Warejaws|Warejaws]] 21:42, 8 January 2011 (UTC)&lt;br /&gt;
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== No problem ==&lt;br /&gt;
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No problem, man. And again, sorry if I sounded aggressive. I'm usually pretty straight-forward though ;) --[[User:Warejaws|Warejaws]] 21:54, 8 January 2011 (UTC)&lt;br /&gt;
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== Re: Crysis 2 ==&lt;br /&gt;
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I'm stuck behind a proxy, so online gaming is a no-go. I'll visit a relative with a decent internet connection though, albeit for only 2 days. No idea if I try it out then. Oh, and the Jackal screenshot IS from the Nanosuit Progression Trailer. Go through it frame by frame and you'll see it. Whoever edited the thing must have accidentaly left it in. --[[User:Milkovich|Milkovich]] 06:57, 4 March 2011 (UTC)&lt;br /&gt;
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== Deleted Images ==&lt;br /&gt;
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Unfortunately, there is a bug in the software that doesn't allow anyone to delete images right now.  For some reason, when you're on an image page, the site doesn't recognize that you're logged in.   I've informed Bunni about it.  --[[User:Ben41|Ben41]] 04:35, 11 March 2011 (MSK)&lt;br /&gt;
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==Re: Help identifying vehicles==&lt;br /&gt;
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The vehicles in the screenshots you showed me are as follows:&lt;br /&gt;
&lt;br /&gt;
[[Image:Apache?-P4F.jpg|thumb|none|600px|Mi-28 Havoc]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|600px|LAV-25 APC (note the twin TOW launchers on either side of the turret are incorrect for the real LAV-25)]]&lt;br /&gt;
[[Image:tank2-P4f.jpg|thumb|none|600px|BTR-90 APC (again, this vehicle does not have missile armament in real life)]]&lt;br /&gt;
[[Image:jet-P4f.jpg|thumb|none|600px|Two F-35 Lightning II's with a MiG-29 Fulcrum behind them]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps. On the subject of ''BF: Play4Free'', is the game officially released yet, or is it still in beta stage? [[User:Orca1 9904|Orca1 9904]] 23:28, 24 March 2011 (CDT)&lt;br /&gt;
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== X-Men Origins: Wolverine - Anachronisms ==&lt;br /&gt;
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Thanks for the improvements Kenny, I was about to do that myself. :) - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 6 April 2011 (CDT)&lt;br /&gt;
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== RE Militia ==&lt;br /&gt;
The Screencaps are from Verizon Fios TV Online, not a DVD. --[[User:AdAstra2009|AdAstra2009]] 02:56, 27 June 2011 (CDT)&lt;br /&gt;
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== Tremors BluRay ==&lt;br /&gt;
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Thanks for asking ahead of time.  When I use VLC, I add a little bit more sharpness to the shots.   I would request before you start overwriting all of them, that you would do one or two because I would like to compare.   I think it's better to actually overwrite an existing pic instead of uploading completely new ones because you can see what the older pics look like compare to the new ones.  --[[User:Ben41|Ben41]] 20:53, 1 July 2011 (CDT)&lt;br /&gt;
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The screenshot looks great.  Go ahead.  --[[User:Ben41|Ben41]] 22:11, 1 July 2011 (CDT)&lt;br /&gt;
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== Aliens blu-ray ==&lt;br /&gt;
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Please check the dimensions on the screenshots.  The ones that are at 853x480 are from the DVD and can be replaced.   There are a few from the Blu-ray and do not need to be replaced.  --[[User:Ben41|Ben41]] 13:44, 11 August 2011 (CDT)&lt;br /&gt;
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== Image uploading ==&lt;br /&gt;
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It takes a few minutes to a few hours for the cache to update the thumbnails. [[User:Bunni|bunni]] 20:12, 4 September 2011 (CDT)&lt;br /&gt;
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== JD0556 ==&lt;br /&gt;
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I'm not welcoming him at all, I'm just letting know him isn't accomplishing anything. First sign of trouble, he's gone. Trust me, I'm not on his side for anything, I don't like him anymore then you do, I'm just toying with him, and keeping him busy.--[[User:Alienqueen11|Alienqueen11]] 21:55, 8 September 2011 (CDT)&lt;br /&gt;
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Yeah, sorry it seemed that way. Trust me, I would never welcome any vandal to this site. I might have talked some sense into him though, but who knows, I don't trust him. He is going to be monitored though, so again sorry for any confusion.--[[User:Alienqueen11|Alienqueen11]] 22:07, 8 September 2011 (CDT)&lt;br /&gt;
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So what are you saying? I'm not trying to be friends with him or anything, I just didn't want to block him straight away until he did something, I'm just trying to talk some sense into him. I'm just really tired of seeing all that vandalism every other day, and I was the one who had to delete all of it last time. --[[User:Alienqueen11|Alienqueen11]] 22:32, 8 September 2011 (CDT)&lt;br /&gt;
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Yeah, I can't believe how calm he actually was, I was expecting a long line of rants. Well, he may actually leave us alone this time, I haven't had any messages from him in the past half hour. I'll let the other admins know so he is kept underwatch. Thanks for your concern.--[[User:Alienqueen11|Alienqueen11]] 22:46, 8 September 2011 (CDT)&lt;br /&gt;
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The ones that are still on this site? I'm not so sure about them. I know he uploaded them onto his Movie Weapon Wiki, but I'm not worried about that. If you want to know my opinion, I would rather just delete them, I really don't like the idea of them remaining on the site if they are a copyright violation. Should I discuss this on the Transformers 3 talk page, or just get rid of them?--[[User:Alienqueen11|Alienqueen11]] 23:00, 8 September 2011 (CDT)&lt;br /&gt;
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Yeah, I guess we should discuss it first. I'm sure MPM2008 will respond to you eventually, but he's not the quickest one to reply since he is so busy. I'll ask them what they think should happen to them. What about the ones uploaded by Commando552? Are they from Imdb or some other known source?--[[User:Alienqueen11|Alienqueen11]] 23:26, 8 September 2011 (CDT)&lt;br /&gt;
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Okay, thanks. Just wanted to make sure. Likewise.--[[User:Alienqueen11|Alienqueen11]] 23:32, 8 September 2011 (CDT)&lt;br /&gt;
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YEah, I saw Ben41's comments, and hopefully he'll leave us alone now. I have also read MoviePropMasters reply, and I would say he knows the best thing to do in this matter. Hopefully once the dvd comes out, we'll be in the clear.--[[User:Alienqueen11|Alienqueen11]] 14:00, 10 September 2011 (CDT)&lt;br /&gt;
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==Transformers BTS==&lt;br /&gt;
Sorry for the delay.  Yes, we still have the images on our server, but since the film was released in theaters, I don't believe that changes the legal status of the pics.  From what I gather, they were telephoto paparazzi photos of actors on the set.  Not officially released but taken by a fan.  Now this happens all the time and publications like the National Enquirer print stuff like that, all the time as well.  I hope to get all the images we need from the officially released DVD/BluRay since that is an actual release.  We may allow some of the pics, but I would be a lot calmer about the entire scenario when the film is available on DVD/Bluray.  The mods may discuss this, but I tend to be very cautious when it comes to any activity that may bring IMFDB under the scrutiny of Major Motion Picture Studio lawyers.  Trans 3 is such a high profile film and IMFDB is growing in stature within the industry itself.  I would hate to have us get tainted in any way by any 'take down order' by the studio lawyers.  But then I'm super cautious when dealing with certain entities in the business. But I'm not 100% against the images either.  Perhaps the nature of the source of the images, someone whom we believe to be 'not entirely stable' also taints the images.  '''You stated that the facebook account was suddenly deleted.  Would this indicate some LEGAL action by the studio?'''  I fear so.   So if you're asking my opinion, I would rather wait than risk doing anything to piss off the studios.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:53, 9 September 2011 (CDT)&lt;br /&gt;
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== Forum ==&lt;br /&gt;
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Thank you for your reply. Hopefully over time I will be allowed to join the forums.&lt;br /&gt;
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== Cadet Programs ==&lt;br /&gt;
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It is nice to see another young person interested in the military. I am in US Army JROTC and and the Civil Air Patrol cadet program. Is this your first year?--[[User:Mpe2010|Mpe2010]] 22:18, 25 September 2011 (CDT)&lt;br /&gt;
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Yes we do all kind of community service from picking up parks along the river to cleaning the stands after the football games. We also have a color guard team, a drill team, a rifle team, and a raider team that specializes in the Army Physical Fitness Test.--[[User:Mpe2010|Mpe2010]] 16:37, 27 September 2011 (CDT)&lt;br /&gt;
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We each get two uniforms, the ACU and the Class A green uniform. On Thursdays we wear the dress uniform and and we wear the ACU's for just about everything else but Drill Team and Color Guard. Our PT uniform is the grey t-shirt with ARMY across the front and black shorts. We alternate between running and doing calisthenics (pushups, situps, pullups, etc) on Fridays. Occasionally we do rifle PT where we use deactivated 1903 Springfields. I don't know if it is fair to say that MCJROTC is more disciplined because between the multiple Marine Corp, Army, and Air Force (no Navy around here) JROTC units that I have seen, the level of discipline is more up to how disciplined the instructors want it to be. I have seen numerous Marine Corp, Army, and Air Force units that had very low amounts of discipline and could use more. I am a Staff Sergeant and am a squad leader in my company. In class, We go over the Army's structure, leadership skills, and opportunities that are available in the military. What do you in MCJROTC? --[[User:Mpe2010|Mpe2010]] 17:23, 28 September 2011 (CDT)&lt;br /&gt;
== Talk Pages ==&lt;br /&gt;
I'm new to IMFDB and I don't know how to find the talk page to rely to the help Kenny gave me. Is the Discussion page the talk page?&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=464563</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=464563"/>
		<updated>2011-10-01T20:13:53Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
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&lt;div&gt;you already fucking tired me.&lt;br /&gt;
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==Black MAC 10==&lt;br /&gt;
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It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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:Just to add here; I thought you were just basing it on the &amp;quot;.380 SMG&amp;quot; thing, which I was nervous about going with since if that ''is'' ever visible it's only on the XBox version. [[User:Evil Tim|Evil Tim]] 05:33, 14 June 2011 (CDT)&lt;br /&gt;
::Here's the one I was talking about [[http://www.airsoftpost.com/images/large/AR_DE_M11A1_lg.jpg]], this one's similar too [[http://i200.photobucket.com/albums/aa166/siopsopmod/DSC_0037.jpg?t=1293345032]].&lt;br /&gt;
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==Crysis==&lt;br /&gt;
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Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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== G3KA4 ==&lt;br /&gt;
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Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
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Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
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== M249 ==&lt;br /&gt;
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Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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== Click on my name. ==&lt;br /&gt;
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The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
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== For why it's a UCP ==&lt;br /&gt;
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Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;br /&gt;
:It's okay. :) But you keep forgetting the trigger guard, which is just like the P99's too, I'm sorry, but a grip, trigger, and trigger guard is more significant than the UCP's &amp;quot;third control lever&amp;quot;. On the &amp;quot;Anaconda&amp;quot;, don't we on this site identify weapons based on their appearance, not what the developers call it, that's like in a game if they call a M16 a &amp;quot;AK47&amp;quot;, we identify it as a &amp;quot;AK47&amp;quot; because they say so. Oh, I was looking at pics of the P99 and UCP and I noticed that their frames look somewhat similar. - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 7 April 2011 (CDT)&lt;br /&gt;
::Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith &amp;amp; Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that &amp;quot;in-game&amp;quot; shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. [[User:Vangelis2|Vangelis2]] 20:42, 8 April 2011 (CDT)&lt;br /&gt;
:::The trigger guard is not like a Anaconda's. Oh, are you gonna change the SOCOM back again. :( I also noticed the mag release on the SOCOM is also from the P99 and the trigger guard is angler like the P99s, the UCPs trigger guard is smoother and a bit more rounded. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 8 April 2011 (CDT)&lt;br /&gt;
::::No no no, I'm talking about the UCP / P99 trigger guard; they're practically the same shape, and the SOCOM's trigger goes right down to almost touch the guard like the UCP, rather than having a gap like the P99. I'm not changing it back, just re-adding the note that the UCP pictured is a 2004 model since the other one looks totally different. The Anaconda / SW I wouldn't say the trigger guard looked like either of them; I'd be more concerned with what the hammer and cylinder latch looked like, it seems to have a Colt-style latch since if it's like the SW you ''should'' be able to see it from that angle. [[User:Vangelis2|Vangelis2]] 22:10, 8 April 2011 (CDT)&lt;br /&gt;
:::::But the trigger guard on the SOCOM is angler like the P99s, as I said, the UCPs trigger guard is smoother and a bit more rounded. Yes, I do see what you mean about the gap between the trigger and the trigger guard. - [[User:Mr. Wolf|Mr. Wolf]] 22:14, 8 April 2011 (CDT)&lt;br /&gt;
::::::I can kinda see what you mean, but I don't think there's much need to disagree over it; they're very close to each other, and I think we've found a decent compromise. [[User:Vangelis2|Vangelis2]] 22:20, 8 April 2011 (CDT)&lt;br /&gt;
:::::::Oaky-Doky. :D - [[User:Mr. Wolf|Mr. Wolf]] 22:25, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
It's basically finished barring proofreading now, at least until I feel like going through the game on Hard to get the M16 with M203; even so, we've got pictures of both those weapons now. Glad you like it, and your checks to my edits have been appreciated, especially correctly pointing out what the Magnum actually was; I'd never have thought to make the Magnum = Dirty Harry connection without that. [[User:Evil Tim|Evil Tim]] 22:48, 14 April 2011 (CDT)&lt;br /&gt;
:Your welcome. ^^ Hey, I just noticed something while looking over the page is that the &amp;quot;M16&amp;quot; is actually modeled after a [[M16#Colt AR-15A2 Government Carbine|Colt AR-15A2 Government Carbine]], the hand-guard and 16&amp;quot; barrel are too short (both in 1st and 3rd person) and is it has a (poorly done) telescoping carbine stock. - [[User:Mr. Wolf|Mr. Wolf]] 23:01, 14 April 2011 (CDT)&lt;br /&gt;
::Thanks for spotting that. As for naming, I think to be consistent with my calling the HK94 an HK94 rather than an &amp;quot;MP5,&amp;quot; we'll go with saying AR-15A2 in the captions. [[User:Evil Tim|Evil Tim]] 23:35, 14 April 2011 (CDT)&lt;br /&gt;
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== To be honest, I wouldn't mind re-doing those caps completely ==&lt;br /&gt;
&lt;br /&gt;
I've never been a fan of those cropped-right-down-to-the-weapon images the CoD pages use, they look dull and they bugger up the perspective by cutting out the rest of the field of view. [[User:Evil Tim|Evil Tim]] 23:20, 20 April 2011 (CDT)&lt;br /&gt;
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== InFamous ==&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing that page.  If you can find some cover art, that would be great.  --[[User:Ben41|Ben41]] 19:07, 21 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You want me to put that on my rather large list of things I need to cap? I've got a PS3, so it's not like it'd be impossible for me to get around to it. [[User:Evil Tim|Evil Tim]] 06:27, 22 April 2011 (CDT)&lt;br /&gt;
::That'd be cool, I don't have a PS3 and don't know squat about InFamous, though I would love to play it. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:11, 22 April 2011 (CDT)&lt;br /&gt;
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== M21 Image ==&lt;br /&gt;
you are right when you say that the M21 Image that was up is a M1A rifle with a scope. I have been trying to clean up the M14 pages with the help of a M14 forum that includes a few experts on the M14 history and developments. Unfortunatly I am having trouble uploading a public domain image of a real M21 Rifle the only one I have found is a B&amp;amp;W US Army image. I've been trying to upload it over POI's missnamed Image.[[User:Rockwolf66|Rockwolf66]] 21:30, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Rename JPG==&lt;br /&gt;
Just upload a new image with the new name.   I'll delete the other one.  --[[User:Ben41|Ben41]] 17:42, 27 April 2011 (CDT)&lt;br /&gt;
:Thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:59, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Noting the caliber on the lines==&lt;br /&gt;
The original nomenclature of this site when it was created by Bunni was that we noted the caliber or gauge whenever possible.  Only because newer members either did not know this or people got lazy resulted in so much of the site straying from the style standards created when this site was founded.  When in doubt, DO NOT REMOVE the calibers or gauges from the descriptions.  That is actually truer to the original style of the site.  Until the membership decides to officially change that element of the style, it is NOT incorrect to list them.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:49, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh BTW, welcome to IMFDB.  Though you've been a member since Feb 2011, there are many things which were standard since 2007.  Since the influx of new members doing a multitude of pages in differing styles, there may be many inconsistencies within IMFDB.  Hopefully these will be addressed by the Mods soon. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:54, 27 April 2011 (CDT)&lt;br /&gt;
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:Alright. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:12, 28 April 2011 (CDT)&lt;br /&gt;
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==SIG-Sauer P220 page==&lt;br /&gt;
Why did you do that?! It broke every section-specific redirect to that page on the site!--[[User:PistolJunkie|PistolJunkie]] 17:06, 1 May 2011 (CDT)&lt;br /&gt;
:Uhh, sorry. ^^; I thought I was just correcting a error, my bad. - [[User:Mr. Wolf|Mr. Wolf]] 22:55, 1 May 2011 (CDT)&lt;br /&gt;
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== Fixing vandalism ==&lt;br /&gt;
&lt;br /&gt;
If you want to undo a lot of edits at once, just go to the &amp;quot;history&amp;quot; tab and click the date and time of the revision you want to return it to. So with that one, you'd click &amp;quot;21:25, 1 May 2011.&amp;quot; This brings up the old revision. Click &amp;quot;edit&amp;quot; and you'll get the normal edit window with the added note &amp;quot;Warning: You are editing an out-of-date revision of this page. If you save it, any changes made since this revision will be lost.&amp;quot; Click &amp;quot;save page&amp;quot; and you'll return it to that revision. [[User:Evil Tim|Evil Tim]] 05:22, 4 May 2011 (CDT)&lt;br /&gt;
:Thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 05:24, 4 May 2011 (CDT)&lt;br /&gt;
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== THX 4 the help ==&lt;br /&gt;
We managed to &amp;quot;resurrect&amp;quot; the [[Peace Walker]] page, thanks for your help. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:44, 24 May 2011 (CDT)&lt;br /&gt;
:Yo welcome. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:45, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Removing pics==&lt;br /&gt;
Don't remove pics from gun pages if it qualifies.  If it is not a commonly used variant you can MOVE the pic to the discussion page, but it's a no no to remove the pic completely.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:02, 25 May 2011 (CDT)&lt;br /&gt;
:Okay. - [[User:Mr. Wolf|Mr. Wolf]] 07:46, 25 May 2011 (CDT)&lt;br /&gt;
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== Incidentally ==&lt;br /&gt;
&lt;br /&gt;
When I talk about lever actions, I'm kinda thinking something like the pair on my user page. Yeah, it's kinda unreasonable, but there's nothing that says &amp;quot;gun&amp;quot; like the sound of a levergun and it annoys me that of the only games I can offhand recall having them, one was the BB gun in ''Fallout 3'' and the other had the misfortune of being in ''Turning Point: Fall of Liberty''. [[User:Evil Tim|Evil Tim]] 08:44, 26 May 2011 (CDT)&lt;br /&gt;
:Did you forget Lincoln's Repeater and the Black Water rifle in FO3? In my concept for L4D3 there would be a lever action rifle as a Special weapon. I agree with you, lever-guns don't get enough love in games, but they don't belong in Modern Warfare, sadly, I don't think even in WW1 and WW2 they ever used lever-guns. - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 26 May 2011 (CDT)&lt;br /&gt;
::I think the Russian army was still using Winchester 1895s in WW1, but the last I can find is the Spanish Civil War. And come on, half the stuff in Modern Warfare doesn't belong in Modern Warfare :P [[User:Evil Tim|Evil Tim]] 00:31, 3 June 2011 (CDT)&lt;br /&gt;
:::That was about 80 years ago (*shrug*). Modern Warfare 2, Black Ops, and so it seems Modern Warfare 3 are kinda silly. :P Still a semi-auto rifle or a assault rifle is better than a lever-gun. But I would still include a lever-gun in some games I would create, like in this Sci-fi one I thought of a character that uses a reproduction 1887 lever-shotgun, god I love that gun. :) [[User:Mr. Wolf|Mr. Wolf]] 15:25, 3 June 2011 (CDT)&lt;br /&gt;
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Well, I could only see a lever action in a manual weapon role (ie sniper and ''maybe'' high-precision marksman) or during WW2-era for rifles, but then in the fiction here it's basically the nation's best-loved rifle and bolt-actions never caught on with the military brass. There's five nations shown, each with a tendency towards a different action for their marksman rifle, so you get a lever-action, straight-pull bolt action, traditional bolt-action, semi-auto and pump-action. Then again the lists also include a liquid propellant gun, an underbarrel railgun, shotguns that fire self-forging penetrators, HESH rounds or SACLOS guided missiles, and your support gunner is a 12'8&amp;quot;, 1,800-pound ogre with a 350-pound chaingun and a sidearm chambered in 40x127mm; being ''believable'' is more a concern than being ''realistic'' per se here. [[User:Evil Tim|Evil Tim]] 02:30, 14 June 2011 (CDT)&lt;br /&gt;
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== Bows ==&lt;br /&gt;
&lt;br /&gt;
Also, re: Resi 4, I think the rule is that longbows and crossbows are allowed if (a) they fire explosive arrows (the Rambo exemption) or (b) the precise make and model of the bow is identifiable for trivia purposes. Krauser's bow and the Bow Gun get (a), though I'd be tempted to remove them to the talk page for now because there's no pictures. [[User:Evil Tim|Evil Tim]] 04:49, 14 June 2011 (CDT)&lt;br /&gt;
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== Uploads ==&lt;br /&gt;
&lt;br /&gt;
Looks like you're having the same issue I was. Seems the server's taking a while (sometimes hours) to notice alterations to file pages. Just leave it, it does update by itself eventually. [[User:Evil Tim|Evil Tim]] 20:30, 19 June 2011 (CDT)&lt;br /&gt;
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:Ugh, stupid server, blarg. -_- [[User:Mr. Wolf|Mr. Wolf]] 20:36, 19 June 2011 (CDT)&lt;br /&gt;
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==Thanks, man==&lt;br /&gt;
Thank you for cleaning up the grammar a bit on the [[Kane &amp;amp; Lynch: Dead Men]] page. I was mostly building off the comments that were there before, so I didn't really check them. [[User:BeardedHoplite|BeardedHoplite]] 07:56, 22 June 2011 (CDT)&lt;br /&gt;
:No problem. :) [[User:Mr. Wolf|Mr. Wolf]] 13:48, 22 June 2011 (CDT)&lt;br /&gt;
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==RoboCop 2 Edits==&lt;br /&gt;
&lt;br /&gt;
I was in the middle of adding those extra sections/entries when you made your corrections. Nonetheless, I did add what I thought were all the corrections you made - Guess I missed some. Anyway, we were both editing at the same time so there's you explanation. Good job on making the little typo corrections. [[User:StanTheMan|StanTheMan]] 19:58, 30 June 2011 (CDT)&lt;br /&gt;
:It's alright and danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:59, 30 June 2011 (CDT)&lt;br /&gt;
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== Vegas 2 Mossberg ==&lt;br /&gt;
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Just wondering how can that be a Cruiser if it has a full stock?&lt;br /&gt;
&lt;br /&gt;
[[File:R6V2-shotties.jpg]]&lt;br /&gt;
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The second is in the game, not the first. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:24, 7 July 2011 (CDT)&lt;br /&gt;
:Opps, sorry, my mistake.  - [[User:Mr. Wolf|Mr. Wolf]] 18:04, 7 July 2011 (CDT)&lt;br /&gt;
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== Done a little 3D modelling myself, you see... ==&lt;br /&gt;
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[http://img.photobucket.com/albums/v453/GMCMA/GMC/King%20Cobra/KingCobra_image54.jpg Example]. And, well, rotational copies on the progam I used, you define the axis of rotation and then type in the number of degrees to shift each copy, then enter the number of repeats. So creating a minigun with 5, 6, 10, 36 barrels, it's all just a matter of what numbers you type (though I imagine with 36 they'd overlap). The thing does have M134 barrel clamps, which is more what I was focusing on. Plus Terminator 3 has oversized M134s still ID'd as M134s, so I figure it's ok when it's this obvious. [[User:Evil Tim|Evil Tim]] 06:54, 9 July 2011 (CDT)&lt;br /&gt;
:Alright, your reworked descriptions work fine. :) lol, I'm only good with Photoshop. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:04, 9 July 2011 (CDT)&lt;br /&gt;
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::On a completely unrelated note, if you can think of any [[Bofors 40mm]] guns in movies, games or TV shows, feel free to add them. I know I'm missing a lot there. [[User:Evil Tim|Evil Tim]] 09:58, 9 July 2011 (CDT)&lt;br /&gt;
:::lol, I am a small-arms guy not an artillery guy. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:37, 9 July 2011 (CDT)&lt;br /&gt;
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== Calibres on lines ==&lt;br /&gt;
&lt;br /&gt;
It's not something I normally do, but MPM did say up there on this very page that if a page already does it it's not correct to remove it, so I figure that I should just stick to pattern. It's not something I personally think looks all that good (and it makes captions harder to write), but hey. Also, got a couple pistols there on the talk page if you want to take a look. [[User:Evil Tim|Evil Tim]] 17:52, 11 July 2011 (CDT)&lt;br /&gt;
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:That kind of a silly rule. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:56, 11 July 2011 (CDT)&lt;br /&gt;
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::Well, yes. I can't say I really understand what it's for myself. Still, it's funny looking at a caption you've just written and realising you have to rephrase it so you're not saying Josh Lucas fires 5.56mm NATO rounds, and the laugh was worth the hassle. [[User:Evil Tim|Evil Tim]] 18:02, 11 July 2011 (CDT)&lt;br /&gt;
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:::Would be alright if I removed ALL the caliber mentions in the caps in one edit? - [[User:Mr. Wolf|Mr. Wolf]] 18:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::MPM up there said no. You'd have to take it up with him. [[User:Evil Tim|Evil Tim]] 18:06, 11 July 2011 (CDT)&lt;br /&gt;
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:::::I ain't a Amin, I got no power. lol :D - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 11 July 2011 (CDT)&lt;br /&gt;
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Chronological placed weapons and calibers in caps are things I hate the most in pages, but Stealth sucks so I really don't care. But please for the sake of God nobody EVER do that in future pages. D: - [[User:Mr. Wolf|Mr. Wolf]] 18:41, 11 July 2011 (CDT)&lt;br /&gt;
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:Not a fan of either thing myself, but I am a fan of the way this wiki allows a certain amount of individuality in pages. It just means sometimes you're writing a page in a way you wouldn't personally do if it was your page, is all. [[User:Evil Tim|Evil Tim]] 18:45, 11 July 2011 (CDT)&lt;br /&gt;
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== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I guess they added that shell holder using the ''Black'' &amp;quot;make the weapon look complicated&amp;quot; logic. You have to admit, the AA-12 looks like a paintball gun if you just depict it stock. Not without precident in the series, either, Blops had a WA2000 with a stock saddle. Also, shouldn't all the firearm images be one size rather than some being 500 and some 450? [[User:Evil Tim|Evil Tim]] 05:14, 13 July 2011 (CDT)&lt;br /&gt;
:I go with what looks best on the page to me. :\ Is it a problem, does it look bad to you? I've done the same on many other pages.  - [[User:Mr. Wolf|Mr. Wolf]] 17:58, 13 July 2011 (CDT)&lt;br /&gt;
::P.S. The AA-12 doesn't look like a paintball gun to me. It looks like a plastic and stainless steel auto-shotgun. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:05, 13 July 2011 (CDT)&lt;br /&gt;
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:::I dunno, lately I've just been putting gun pics at 400 and screencaps at 600 by default. I think it gives the page a nice uniformity if every section has the images done the same way, though, so all of them at 450 ''or'' 500px would probably be best than some one and some the other. Obviously with the exception of things like grenades and boxy subguns like MACs and other things that end up really big if they're the same size as landscape pics of rifles. &lt;br /&gt;
&lt;br /&gt;
:::And you know what I mean, that stuff that looks like a rubbery non-slip coating on the whole gun makes it look rather weird.[[User:Evil Tim|Evil Tim]] 18:10, 13 July 2011 (CDT)&lt;br /&gt;
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::::Hey, pretty is, as pretty does. ;) - [[User:Mr. Wolf|Mr. Wolf]] 18:15, 13 July 2011 (CDT)&lt;br /&gt;
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There's a method to my madness, I kinda do it from smaller firearm to larger firearm. The way I do pages is that I do caps at 600px, then I do handguns at 350px to 400px (sometimes 450px for handguns like the DE, Mark 23, and large revolvers), and firearms larger than pistols will be 400px to 500px depending on what type of firearm it is. I don't know, what looks better, assault rifles being the same size as a pistol or bigger than a pistol? Bottom line I just like nice sized weapon images that fit accordingly to weapon type. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:39, 13 July 2011 (CDT)&lt;br /&gt;
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:I guess it's just my mouse (one of those fancy-ass Logitech ones with the flywheel for a scrollwheel); I like to go past uniform sections as I go down a page, it gives me the ability to pretend I'm good at keeping things tidy. :D Also, the 200-pixel difference makes it easy to tell when I'm passing each new entry, it's like a section tab or something. [[User:Evil Tim|Evil Tim]] 18:56, 13 July 2011 (CDT)&lt;br /&gt;
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::LOL, My cheap HP mouse is better than fancy-ass Logitech. XD See the [[Rainbow Six: Vegas]] page for an example of my work, I don't know, maybe I'll change my ways for people like you with &amp;quot;fancy-ass&amp;quot; Logitech mouses. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:07, 13 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it also hits issues when you get images like the G3KA4 and Steyr Scout Tactical which are only 400 and 417 pixels across, so you end up with rifles being shown smaller than some of the pistols as on that page. I find most of our gun images are at least 400px, so it's a good baseline. [[User:Evil Tim|Evil Tim]] 19:12, 13 July 2011 (CDT)&lt;br /&gt;
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:::350px for handguns and 400px most other weapons might work just fine. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:56, 13 July 2011 (CDT)&lt;br /&gt;
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::::Update: No it isn't, it's too small for me. :\ - [[User:Mr. Wolf|Mr. Wolf]] 20:06, 13 July 2011 (CDT)&lt;br /&gt;
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By the way, do you have Skype? If you do, PM me your name on the forums, I'm sure we'll save a lot of time editing each other's talk pages if we can IM each other. :D [[User:Evil Tim|Evil Tim]] 12:31, 14 July 2011 (CDT)&lt;br /&gt;
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:Nope, I don't, I'm just a gun nut country boy who actually prefers verbal conversation over texting. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:17, 14 July 2011 (CDT)&lt;br /&gt;
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::Well, then we're going to have to rig up a tin can on a string across the Atlantic or something. No other way. :D [[User:Evil Tim|Evil Tim]] 18:21, 14 July 2011 (CDT)&lt;br /&gt;
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== 30-round 7.62mm NATO magazines for G3-type rifles ==&lt;br /&gt;
You mentioned in your edit notes for Rainbow Six Vegas that they exist, but I've never, EVER seen what they look like, or even know that they exist.  Mind sharing some images or additional info? --[[User:HashiriyaR32|HashiriyaR32]] 20:52, 14 July 2011 (CDT)&lt;br /&gt;
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:Here's a HK91 (Civilian legal G3) fitted with a 30-round mag.  &lt;br /&gt;
&lt;br /&gt;
:[[Image:44 Minutes 032.jpg|thumb|none|500px|Another shot of Phillips with the HK91 fitted with a 30-round magazine. (from ''44 Minutes: The North Hollywood Shootout'')]]&lt;br /&gt;
:[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 with 20-round magazine]]&lt;br /&gt;
&lt;br /&gt;
:It's simply just a longer version of the 20-rounder, I think their mostly used for the lightmachine gun variants of the G3. - [[User:Mr. Wolf|Mr. Wolf]] 21:08, 14 July 2011 (CDT)&lt;br /&gt;
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== Singularity revolver ==&lt;br /&gt;
&lt;br /&gt;
Looking at the end of the barrel and the way it extends out past the front sight, it looks more like they were going for SW500 than Model 629. What do you reckon? [[User:Evil Tim|Evil Tim]] 01:39, 28 July 2011 (CDT)&lt;br /&gt;
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:It's ''way'' too small to be a SW500 and it has a six-shot cylinder. - [[User:Mr. Wolf|Mr. Wolf]] 04:08, 28 July 2011 (CDT)&lt;br /&gt;
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::Yeah, but at very least I'd say it's a 629 with an SW500 barrel stuck on it. Less Franken than most of the guns, mind you. [[User:Evil Tim|Evil Tim]] 04:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::Yeah I noticed that too, I'd say a SW500 &amp;quot;like&amp;quot; barrel, maybe a PC/custom barrel? - [[User:Mr. Wolf|Mr. Wolf]] 13:33, 28 July 2011 (CDT)&lt;br /&gt;
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== Team Fortress 2 ==&lt;br /&gt;
&lt;br /&gt;
How many hours have you played? --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 03:10, 30 July 2011 (CDT)&lt;br /&gt;
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:213.2 hrs, but atleast I don't call BLU team &amp;quot;BLUE&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 13:56, 30 July 2011 (CDT)&lt;br /&gt;
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Also, can we do without the triple dots? It reads like a five year old wrote it. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:11, 30 July 2011 (CDT)&lt;br /&gt;
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:five year olds don't do ''periods'' at all. :D - [[User:Mr. Wolf|Mr. Wolf]] 15:03, 30 July 2011 (CDT)&lt;br /&gt;
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== Minor things ==&lt;br /&gt;
&lt;br /&gt;
Firstly, that Saboteur thing: I figured it was the SW version of the M1917 (which looks a lot like the hand ejector) but Jackbel changed it to the Colt version because of the front sight (even though the grip is nothing like the Colt version). The initial &amp;quot;Colt Official Police&amp;quot; was just my first attempt to translate the other guy's writing into English.&lt;br /&gt;
&lt;br /&gt;
this is cbeattie the 44 pistol on the saboteur is the SW 44 Hand ejector 2ND model with a target configuration.&lt;br /&gt;
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:Phillb36 was the one said it was S&amp;amp;W 44 Hand Ejector 2ND Model in the first place. - [[User:Mr. Wolf|Mr. Wolf]] 13:59, 30 July 2011 (CDT)&lt;br /&gt;
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Second, IIRC the soldier / Marine / operator / etc distinction is only among the American services; over here I've never heard of anyone being bothered by it, and &amp;quot;soldier&amp;quot; is just a generic for &amp;quot;guy who fights on land.&amp;quot; I think you're only correct calling an SAS guy an operative if he specifically ''isn't'' on a combat mission, otherwise he's a soldier. [[User:Evil Tim|Evil Tim]] 04:11, 30 July 2011 (CDT)&lt;br /&gt;
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:Oh, alright. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 30 July 2011 (CDT)&lt;br /&gt;
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== the sabouter 44 pistol ==&lt;br /&gt;
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what type of gun is the 44 pistol?[[cbeattie]]&lt;br /&gt;
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:Uh... Go look on the page... It's a S&amp;amp;W 44 Hand Ejector 2ND Model with a Colt M1917's barrel, it seems to be a franken gun. -_- [[User:Mr. Wolf|Mr. Wolf]] 13:05, 30 July 2011 (CDT)&lt;br /&gt;
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What type of gun is the terror sniper rifle [[jj]]&lt;br /&gt;
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:How would I know, There's no screen cap and I haven't played the game. - [[User:Mr. Wolf|Mr. Wolf]] 13:34, 30 July 2011 (CDT)&lt;br /&gt;
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It looks like a updated vesion of a us pederson rifle&lt;br /&gt;
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:Ok... And that helps me how? - [[User:Mr. Wolf|Mr. Wolf]] 13:40, 30 July 2011 (CDT)&lt;br /&gt;
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Just saying what the rifle is&lt;br /&gt;
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:We need a cap of it to confirm it and sign your posts... - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 30 July 2011 (CDT)&lt;br /&gt;
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Going back to the revolver it is a S &amp;amp; W 44 hand ejector 2ND with an colt style cylinder rod[[user:cbeattie]] 19:57&lt;br /&gt;
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:I'm the one who said that! Why are you taking my credit?! - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 30 July 2011 (CDT)&lt;br /&gt;
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No I am not stealing your credit you said it had a colt barrel I'm saying it has a colt cylinder rod not a colt barrel [[user:cbeattie]]20:07&lt;br /&gt;
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:And the front sight, so it pretty much has a Colt M1917's barrel. :| - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 30 July 2011 (CDT)&lt;br /&gt;
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Actually if you ve played the game you'll see that the front sight is that of S &amp;amp; W that you put on the saboteur page (target configuration ) [[cbeattie]]20:18&lt;br /&gt;
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:Alright, alright, I going off the screen caps the best I could. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:22, 30 July 2011 (CDT)&lt;br /&gt;
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No problem :)[[cbeattie]]20:25&lt;br /&gt;
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so do you know what gun the terror rifle is  &lt;br /&gt;
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:NO. - [[User:Mr. Wolf|Mr. Wolf]] 15:01, 30 July 2011 (CDT)&lt;br /&gt;
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I'm wondering if this guy isn't either (a) that troll from before again or (b) inexperienced with English to the extent that he's asking questions like they're knock-knock jokes (&amp;quot;Do you know why...?&amp;quot; &amp;quot;No&amp;quot; &amp;quot;...Because of X is why.&amp;quot;) Either way, it's rather exasperating. [[User:Evil Tim|Evil Tim]] 03:14, 31 July 2011 (CDT)&lt;br /&gt;
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I am nethier I'm just telling Mr. Wolf what the 44 pistol is and if he know's what the terror scoped rifle is :/[[user:cbeattie]]&lt;br /&gt;
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just as a cap the 44 pistol fires a 44 special load which due to its much bigger and heavier bullet of that time does mutch more damage than anythink round that time even now it will do more damage than the magnum vesion at close range ([[User:Cbeattie|Cbeattie]] 17:00, 10 September 2011 (CDT))&lt;br /&gt;
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:What!? Was that English? - [[User:Mr. Wolf|Mr. Wolf]] 17:50, 10 September 2011 (CDT)&lt;br /&gt;
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what do you mean i am explaining how the 44 special does more damadge than the 44 magnum ([[User:Cbeattie|Cbeattie]] 18:02, 10 September 2011 (CDT))&lt;br /&gt;
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:... Your wrong. :\ - [[User:Mr. Wolf|Mr. Wolf]] 18:08, 10 September 2011 (CDT)&lt;br /&gt;
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how is that wrong ([[User:Cbeattie|Cbeattie]] 18:11, 10 September 2011 (CDT))&lt;br /&gt;
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:The .44 Magnum round has a much greater energy output than the .44 Special round. &amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 18:17, 10 September 2011 (CDT)&lt;br /&gt;
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does not matter the 44 specials bullet is 3 inches bigger resulting in a lot more damage ([[User:Cbeattie|Cbeattie]] 18:19, 10 September 2011 (CDT))&lt;br /&gt;
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Case length 1.285 in (32.6 mm) &lt;br /&gt;
Overall length 1.61 in (41 mm) &lt;br /&gt;
bullet 8.4 mm&lt;br /&gt;
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Case length 1.16 in (29 mm) &lt;br /&gt;
Overall length 1.615 in (41.0 mm &lt;br /&gt;
bullet 12 mm&lt;br /&gt;
([[User:Cbeattie|Cbeattie]] 18:24, 10 September 2011 (CDT))&lt;br /&gt;
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:Your still wrong, I have a .44 Magnum round and a .44 Special round sitting in my room and the .44 Magnum round is noticeably longer than the .44 Special round. - [[User:Mr. Wolf|Mr. Wolf]] 19:24, 10 September 2011 (CDT)&lt;br /&gt;
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right your special if the bullet is the same size as the magnums is the special conversion which people do because the specials bullet is to big.the 44 magnum is more powerful than the 44 special but the speical bullet is mutch bigger and heavier.the the 44 magnum will make a hole in somone about the size of a marble whaere as the special will make a tennis ball size hole in a person there fore the special is mutch more damaging than the magnum at short range.&lt;br /&gt;
id thought you would have known that :o&lt;br /&gt;
([[User:Cbeattie|Cbeattie]] 04:58, 11 September 2011 (CDT))&lt;br /&gt;
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:Uh, genius, the bullets are '''THE SAME SIZE'''! - [[User:Mr. Wolf|Mr. Wolf]] 12:32, 11 September 2011 (CDT)&lt;br /&gt;
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==Terror Scoped rifle from The Saboteur==&lt;br /&gt;
sorry to be annoying but could you find out what the terror scoped rifle is there's pictures on the saboteur wiki website.[[user:cbeattie]]15:30&lt;br /&gt;
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:This ''is'' the best image I could find on the web. --&amp;gt; [http://media.giantbomb.com/uploads/1/13307/1373402-terror_sniper.jpg] I have no idea what it's based on as of now, looks like a generic detachable magazine-fed rifle like a lot of game developers make, it's defiantly not a [[Gewehr 43]]. Maybe you can help Tim. - [[User:Mr. Wolf|Mr. Wolf]] 13:59, 31 July 2011 (CDT)&lt;br /&gt;
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::Well I looked through the entire Rifle Category, even the Flintlocks, and couldn't find a single rifle that matched it. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:19, 31 July 2011 (CDT)&lt;br /&gt;
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:::Looks like one parent was an SVT-40 and the other was a junkyard. [[User:Evil Tim|Evil Tim]] 02:38, 1 August 2011 (CDT)&lt;br /&gt;
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::::The magazine is too close to the trigger guard to be related to the SVT-40. :\ - [[User:Mr. Wolf|Mr. Wolf]] 02:46, 1 August 2011 (CDT)&lt;br /&gt;
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:::::Yeah, I'm more looking at the SVT's barrel versus that one's forestock top, it's the only WW2 rifle I can think of that would have anything that might get turned into what looks more like a shotgun heat shield. I guess by a concept artist who doesn't know one end of a gun from the other. [[User:Evil Tim|Evil Tim]] 02:49, 1 August 2011 (CDT)&lt;br /&gt;
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cheers guys defintly looks like a metal SVT-40 with loads of mod's in the game it also fires shotgun shells and it fires automatically.[[user:cbeattie]]10:21&lt;br /&gt;
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:No it doesn't, it looks like the product of an artist with no idea what he was doing drawing a WW2 rifle with the aid of a half-burned photograph of an SVT-40 that he'd spilled beer on and then eaten. It's just some fictional frankengun. [[User:Evil Tim|Evil Tim]] 04:24, 1 August 2011 (CDT)&lt;br /&gt;
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::What the crap, did Cbeattie just describe the Terror Shotgun?! - [[User:Mr. Wolf|Mr. Wolf]] 04:47, 1 August 2011 (CDT)&lt;br /&gt;
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:::I think this is why asprin was invented. [[User:Evil Tim|Evil Tim]] 04:49, 1 August 2011 (CDT)&lt;br /&gt;
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::::lolz. -_- [[User:Mr. Wolf|Mr. Wolf]] 05:17, 1 August 2011 (CDT)&lt;br /&gt;
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what the hell does that mean !!!!![[user:cbeattie]]&lt;br /&gt;
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:Whoa, what's with the hostility?! - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 1 August 2011 (CDT)&lt;br /&gt;
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i have found out what it is it is a modified vesion of the Mondragón rifle whitch has the exact same shape and also can change ammo and fires auto ([[User:Cbeattie|Cbeattie]] 12:57, 4 September 2011 (CDT))&lt;br /&gt;
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:Okay, good for you. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 4 September 2011 (CDT)&lt;br /&gt;
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or it could be a t3 vickers-pederson rifle prototype have a look :) ([[User:Cbeattie|Cbeattie]] 05:24, 5 September 2011 (CDT))&lt;br /&gt;
[http://www.google.co.uk/imgres?q=Mondrag%C3%B3n+rifle&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;rls=com.microsoft:en-gb:IE-SearchBox&amp;amp;rlz=1I7ACAW&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=px2Xoysrad5zSM:&amp;amp;imgrefurl=http://www.jouster.com/forums/showthread.php%3F3288-306-Garand-picture-of-the-Day-How-well-do-you-know-your-Garands&amp;amp;docid=L57cm9boL_ALHM&amp;amp;w=750&amp;amp;h=321&amp;amp;ei=PKRkToOCEdGv8QP-s82gCg&amp;amp;zoom=1]&lt;br /&gt;
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or the ZH-29.([[User:Cbeattie|Cbeattie]] 06:56, 5 September 2011 (CDT))&lt;br /&gt;
[http://www.google.co.uk/imgres?q=ZH-29+Semi-automatic+rifle&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=4YcPhvuAH54LHM:&amp;amp;imgrefurl=http://worldwartwozone.com/forums/index.php%3F/topic/17446-chinese-weapons-of-ww2-question/&amp;amp;docid=WnMc7r1cLCLW4M&amp;amp;w=1019&amp;amp;h=202&amp;amp;ei=6apkTvn0EMWn8QPz3uCKCg&amp;amp;zoom=1]&lt;br /&gt;
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or the Farquhar-Hill Hybrid &lt;br /&gt;
[http://www.google.co.uk/imgres?q=Farquhar-Hill+Hybrid&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;rls=com.microsoft:en-gb:IE-SearchBox&amp;amp;rlz=1I7ACAW&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=R4oaNBq_qF7uXM:&amp;amp;imgrefurl=http://www.rememuseum.org.uk/collections_view.aspx%3Fid%3D151&amp;amp;docid=exQjKyiwpZjUFM&amp;amp;w=440&amp;amp;h=124&amp;amp;ei=qrhkTtWiMsnG8QOhnKClCg&amp;amp;zoom=1&amp;amp;iact=rc&amp;amp;dur=0&amp;amp;page=1&amp;amp;tbnh=48&amp;amp;tbnw=170&amp;amp;start=0&amp;amp;ndsp=19&amp;amp;ved=1t:429,r:1,s:0&amp;amp;tx=135&amp;amp;ty=29]&lt;br /&gt;
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they all can be fitted with scopes&lt;br /&gt;
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:I looked at the pic of the Terror Scoped rifle I have, and unfortunately it looks like none of these rifles. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:02, 5 September 2011 (CDT)&lt;br /&gt;
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i started to think you where good at identfyinf weapons but obisly not. :((( ([[User:Cbeattie|Cbeattie]] 04:51, 6 September 2011 (CDT))&lt;br /&gt;
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Well it looks ulmost identical to the ZH-29 WITH MODS THAT EVERY WORLD WAR 2 sniper has to fit its owner perfectly quit frankly it IS the ZH-29 with some mods a will list if you want ([[User:Cbeattie|Cbeattie]] 04:16, 6 September 2011 (CDT))&lt;br /&gt;
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:The ZH-29's magazine is too big and too far forward to be the Terror Rifle and the receiver is too squired. And the Terror Rifle isn't modded, it just has a scope. - [[User:Mr. Wolf|Mr. Wolf]] 17:35, 6 September 2011 (CDT)&lt;br /&gt;
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stop being a dork it is the ZH-29 just because don't think so keep it to youre self and if you can find a gun that looks more like it please share it ([[User:Cbeattie|Cbeattie]] 03:54, 7 September 2011 (CDT))&lt;br /&gt;
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:Why are you being a jerk! Why don't '''you''' keep it to your self. &amp;gt;:( - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 7 September 2011 (CDT)&lt;br /&gt;
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no jerk you stop being an idiot its the ZH-29 ([[User:Cbeattie|Cbeattie]] 15:40, 7 September 2011 (CDT))&lt;br /&gt;
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:I'm not being a jerk and it's not a ZH-29! What are you, 8 years old! - [[User:Mr. Wolf|Mr. Wolf]] 15:44, 7 September 2011 (CDT)&lt;br /&gt;
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It might sound a bit far fetched but it could look like the BAR 1918 have a look cheers ([[User:Cbeattie|Cbeattie]] 11:59, 19 September 2011 (CDT))&lt;br /&gt;
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:&amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 18:01, 19 September 2011 (CDT)&lt;br /&gt;
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Do you think&lt;br /&gt;
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:No. - [[User:Mr. Wolf|Mr. Wolf]] 06:00, 20 September 2011 (CDT)&lt;br /&gt;
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ok it stays a ZH-29 :)&lt;br /&gt;
anyway i have proof have a look on the saboteur wiki the terror scoped rifle page&lt;br /&gt;
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I am putting an end to this I am not the cjbeattie i am cbeattie and the terror scoped rifle IS the ZZH-29 FIANL ([[User:Cbeattie|Cbeattie]] 14:04, 20 September 2011 (CDT))&lt;br /&gt;
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:What the crap!!! - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 20 September 2011 (CDT)&lt;br /&gt;
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It means what it says ([[User:Cbeattie|Cbeattie]] 14:13, 20 September 2011 (CDT))&lt;br /&gt;
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== Welrod ==&lt;br /&gt;
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I think with the &amp;quot;go off visuals&amp;quot; we need to go with it being a Mark 1 with no trigger guard rather than a Mark 2 that occasionally spontaneously saws itself in half. [[User:Evil Tim|Evil Tim]] 04:10, 1 August 2011 (CDT)&lt;br /&gt;
:It's not sawn in half, it's drawn too short in the first two caps, then it's full length in the last cap. :\ - [[User:Mr. Wolf|Mr. Wolf]] 04:42, 1 August 2011 (CDT)&lt;br /&gt;
::Yeah, but the only way a Welrod would ever get that short is if the front of the suppressor was taken off, in which case the front sight would be more or less exactly where it is in the caps on a Mark 1. And really, it's just as easy to believe they gave a reference image of a Mark 1 with the front of the suppressor removed to some of the animators as that a gun-obsessed anime with a reasonably large budget would make such a basic scale error. [[User:Evil Tim|Evil Tim]] 04:49, 1 August 2011 (CDT)&lt;br /&gt;
:::If they based it off a Mark 1 than why does it ''not'' have a trigger guard? - [[User:Mr. Wolf|Mr. Wolf]] 04:57, 1 August 2011 (CDT)&lt;br /&gt;
::::Well, this goes in circles: if they based it on a mark 2, why is it drawn as short as a broken-down Mark 1 in two shots? Missing a wire trigger guard that might have fallen off a pictured reference is one thing, but only one Welrod can ever get that short under any circumstances (and certainly only one has any way of changing length), so I think we kinda have to say it's that one, even if it doesn't make much sense ''why'' it changes length. [[User:Evil Tim|Evil Tim]] 05:10, 1 August 2011 (CDT)&lt;br /&gt;
:::::''&amp;quot;If they based it on a mark 2, why is it drawn as short as a broken-down Mark 1 in two shots?&amp;quot;'' Because like you said, it's a scaling error. Question: were all the gunshots suppressed? - [[User:Mr. Wolf|Mr. Wolf]] 05:12, 1 August 2011 (CDT)&lt;br /&gt;
::::::I have no idea, I edited that page to begin with because I've read the comics, I haven't seen the anime. Still, even if it's a scaling error, we still have pictures of a Welrod that can change size, and I think half the barrel vanishing is more of an identifying feature than the trigger guard vanishing. Wouldn't matter, anyway, IIRC the Welrod can't be fired safely with the front of the suppressor removed, it's for concealment (same reason the grip is part of the magazine). [[User:Evil Tim|Evil Tim]] 05:54, 1 August 2011 (CDT)&lt;br /&gt;
:::::::I thought it being an artist error was an easy enough explanation. So it's a Mark I that at the last second grew its suppressor for the last shot? So should I say that the M1A in High School of the Dead has a custom ginormous charging handle installed just because of an artist error? :P You know that goofs like this happen in Animes all the time. - [[User:Mr. Wolf|Mr. Wolf]] 06:11, 1 August 2011 (CDT)&lt;br /&gt;
::::::::Well, if there was a production M1A version with a ginormous charging handle, I'd have said you'd have to say it was that version in that shot. :P [[User:Evil Tim|Evil Tim]] 01:12, 2 August 2011 (CDT)&lt;br /&gt;
:::::::::&amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 02:11, 2 August 2011 (CDT)&lt;br /&gt;
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== By the way... ==&lt;br /&gt;
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http://forum.imfdb.org/showthread.php?t=1834&lt;br /&gt;
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You might like this :D [[User:Evil Tim|Evil Tim]] 01:23, 4 August 2011 (CDT)&lt;br /&gt;
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:For the love of God! That is so... Awesome! XD I would have posted on the form but it won't let me, I've activated my account twice but it keeps saying &amp;quot;''Your account has been activated but you are currently in the moderation queue to be added to the forum'''&amp;quot;. I can't even view my Profile or get a Avatar. :( - [[User:Mr. Wolf|Mr. Wolf]] 03:03, 4 August 2011 (CDT)&lt;br /&gt;
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::I had that too, you should speak to MT2008 about it. [[User:Evil Tim|Evil Tim]] 03:16, 4 August 2011 (CDT)&lt;br /&gt;
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As an addition, I've finally got around to finishing Homefront on Youtube. :D [[User:Evil Tim|Evil Tim]] 02:55, 8 August 2011 (CDT)&lt;br /&gt;
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== Sniper 3 ==&lt;br /&gt;
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I'm working on this page right now, and I ask that you please let me finish my changes first.  --[[User:Ben41|Ben41]] 04:12, 4 August 2011 (CDT)&lt;br /&gt;
:Okay. - [[User:Mr. Wolf|Mr. Wolf]] 11:53, 4 August 2011 (CDT)&lt;br /&gt;
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==RE:==&lt;br /&gt;
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Hi, I'm not sure I have the ability to approve you. I thought I did, but when Evil Tim wanted to join the forum, I repeatedly tried to activate his account to no avail. It may also just be that I'm incompetent and can't figure out the system, but long story short, Tim only got approved when Bunni did it for him. So as much as I hate to give you a copout response, I'm going to suggest you message Bunni (by email, not talk page) and ask him instead. Sorry, -[[User:MT2008|MT2008]] 10:23, 4 August 2011 (CDT)&lt;br /&gt;
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:How do I contact Bunni? - [[User:Mr. Wolf|Mr. Wolf]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
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::I recall he once told me that he gets an email every time someone leaves a message on his talk page. [[User:Evil Tim|Evil Tim]] 02:07, 5 August 2011 (CDT)&lt;br /&gt;
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== Help Wanted ==&lt;br /&gt;
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Hi. I saw movie called '''13''' today and I am planning to screencap it. There is one problem, however. It is full of stupid revolvers which I hate. I checked &amp;lt;u&amp;gt;every&amp;lt;/u&amp;gt; single revolver page but I could not find a gun that matched the ones in the film. I was wondering if you could help me with those f'ing revolvers, since according to your user page you are &amp;quot;nearly a master at identifying firearms&amp;quot;. :) So can I count on you? I have cookies... *puppy dog face* - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:30, 6 August 2011 (CDT)&lt;br /&gt;
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:Is there a page of it on this site? If so, I'll do my best. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 15:34, 6 August 2011 (CDT)&lt;br /&gt;
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::No, not yet. I will upload the images tomorrow (its 22:50 now at my place) to my userpage. After that please feel free to make edits on it. Thanks in advance! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:51, 6 August 2011 (CDT)&lt;br /&gt;
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:::Okay! D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 15:52, 6 August 2011 (CDT)&lt;br /&gt;
::::I have uploaded the images. Good luck, and thanks again. Like I said just edit my userpage. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:27, 7 August 2011 (CDT)&lt;br /&gt;
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First of all, you Sir, are a LEGEND. You saved me a week of my life by helping with those revolvers. I managed to ID the Python and Model 10 right ''when'' you were editing, but the other ones, nothing. So BIG thanks again, I will be in your debt for the rest of my life. Oh, about MOH2010, maybe that one is an exception. :) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:26, 7 August 2011 (CDT)&lt;br /&gt;
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:Thank you and your welcome. :) I may have not been able to ID all the revolvers and It took me a long time but I was glad to help. I always like to exercise my ID'ing and researching abilities. :) BTW I'm psyched for BF3. ;P - [[User:Mr. Wolf|Mr. Wolf]] 19:05, 8 August 2011 (CDT)    &lt;br /&gt;
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Hi. Sorry to bother you again, but I think I have figured out Jason Statham's handgun in '''13'''. It looks like a Pre-B CZ 75:&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:13 temp image.jpg|thumb|none|600px|When he puts it to his belt the old-style hammer can be seen, as well as the CZ 75 style safety and slide serrations. It has bigger rear sights though. Is it possible to customize those sights?]]&lt;br /&gt;
What do you think? Could it be a 75-clone? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 01:56, 8 August 2011 (CDT)&lt;br /&gt;
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:It's a Pre-B CZ 75 clone due to the fact that it does not have the noticeable milling-cuts on the front of the frame. I think it might be a Solothurn ITM AT84S [http://www.thespecialistsltd.com/solothurn-itm-at84s-0 link]. Note the rear sight and lack of milling-cuts on the front of the frame, even the grips match up. BTW you really need Blu-ray. ;P - [[User:Mr. Wolf|Mr. Wolf]] 20:41, 8 August 2011 (CDT)&lt;br /&gt;
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==Red Dead Redemption==&lt;br /&gt;
hi mr.wolf sorry for seeming hostile the other day do you know what bullets the red dead redemption buffalo rife uses is it the 50-90 sharps or the 50-140 sharps and whitch one does more damage cheers [[user:cbeattie]] August 7,20:06&lt;br /&gt;
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:I have no idea, that gun and its ammo are beyond my knowledge, sorry. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:15, 7 August 2011 (CDT)&lt;br /&gt;
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do you anyone that would know [[user:cbeattie]]&lt;br /&gt;
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:Nope. :| - [[User:Mr. Wolf|Mr. Wolf]] 14:36, 7 August 2011 (CDT)&lt;br /&gt;
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== Saints Row 2 XS-2 Ultimax ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if I could borrow your keen eye to take a look at the [http://saintsrow.wikia.com/wiki/File:XS-2_Ultimax_(SR2).png XS-2 Ultimax from Saints Row 2]?&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Cbeattie]], who I see you have run into already, has been arguing for several days on the Saints Row Wiki about this, first claiming it was a SPAS 15, then a M1014, and now a Saiga-12.  &lt;br /&gt;
&amp;lt;br&amp;gt;He's edited the Saints Row 2 page here, claiming it was a SPAS 15, and then changed it to a Saiga-12.  I've removed it from the page, since I think it looks nothing like it, other than the fact they're both &amp;quot;shotgun shaped&amp;quot;.  I'm sure he will add it back in a few hours, so I'd appreciate another opinion on whether it looks anything like it.&lt;br /&gt;
&amp;lt;br&amp;gt;He appears to be under the impression that it '''must''' be based on a real life weapon, and that the Saiga-12 is the closest thing he can find, therefore it '''must''' be based on it.  I've looked at some images of the Saiga-12, and none of the features match.  (You're not the first person to say he is acting like a troll, or to wonder how old he is.)&lt;br /&gt;
&amp;lt;br&amp;gt;I personally have very little experience with weapons, but I can play &amp;quot;spot the difference&amp;quot; very well.&lt;br /&gt;
&amp;lt;br&amp;gt;As I'm sure you've noticed, the weapons in Saints Row 2 are all almost identical to real life weapons, which makes me believe that if it was based on anything, then it would also look very similar.  -[[User:User452|User452]] 18:13, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but I say it's most defiantly a made-up shotgun with no real-life bases. - [[User:Mr. Wolf|Mr. Wolf]] 19:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I m sorrt I have no Idea what your talking about I have no account on any saints row 2 the person you are talking about is a cjbeattie and he seems to be quite good at Identifying weapons.([[User:Cbeattie|Cbeattie]] 13:07, 17 August 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:What the heck are you guys talking about? I just gave my opinion that it's a made-up shotgun with no real-life bases. If you guy are gonna have a discussion about Saints Row 2, do it on the Saints Row 2 discussion page, not mine. :\ - [[User:Mr. Wolf|Mr. Wolf]] 20:06, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry about that, it looks like &amp;quot;[[User:Cbeattie|Cbeattie]]&amp;quot; here is trying to claim that he is a completely different person than the &amp;quot;cjbeattie&amp;quot; who has been inserting the exact same information on a different wiki.  &lt;br /&gt;
::Thank you very much for confirming that it's a made-up shotgun with no real-life basis, I hope Cbeattie doesn't give you too much trouble here.  -[[User:User452|User452]] 21:16, 20 August 2011 (CDT)&lt;br /&gt;
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listen user make your own talk page so we don,t have to talk about this on Mr wolf's page I am not cjbeattie I am cbeattie if you persist to make me out to be someone I am not I will have to complain and get you banned.&lt;br /&gt;
&lt;br /&gt;
:Um, we can actually tell that you are the &amp;quot;cjbeattie.&amp;quot; First of all, why would a user with the same name post the same information that is on a different wiki. Second, the information is the same with little to no proof about your claim. - [[User:Kenny99|Kenny99]] 13:34, 11 September 2011 (CDT)&lt;br /&gt;
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== Forum ==&lt;br /&gt;
&lt;br /&gt;
I approved your forum account. [[User:Bunni|bunni]] 18:44, 16 August 2011 (CDT)&lt;br /&gt;
:YAY! :D - [[User:Mr. Wolf|Mr. Wolf]] 19:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Changing captions in gun images ==&lt;br /&gt;
&lt;br /&gt;
Please do not change captions in the stock gun images if it's mentioned that the weapon pictured is an actual screen-used weapon.  --[[User:Ben41|Ben41]] 18:48, 28 August 2011 (CDT)&lt;br /&gt;
:I did it because it looked cluttered on Movie pages, I didn't change it on the Weapon page itself. - [[User:Mr. Wolf|Mr. Wolf]] 19:01, 28 August 2011 (CDT)&lt;br /&gt;
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== Bodycount reminds me of this ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=eE_msAKWdOs&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 04:38, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Freakin' unbelievable! XD That was so epic I bookmarked it. X) Wow, I really feel bad for you. :( - [[User:Mr. Wolf|Mr. Wolf]] 04:52, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== changing to 1px ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is the same reason Warejaws is changing the pics by 1px, but I've been doing this because this is the only way you can see instantly the changes in a screenshot that's been uploaded over an older one.  Since this doesn't change the overall size of screenshots in comparison to 600px pics, you don't have to worry about it.  --[[User:Ben41|Ben41]] 02:14, 11 September 2011 (CDT)&lt;br /&gt;
:Aww. - [[User:Mr. Wolf|Mr. Wolf]] 03:11, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
okay first of all, read this: http://www.imfdb.org/w/index.php?title=User_talk:Bozitojugg3rn4ut&amp;amp;curid=104047&amp;amp;diff=457228&amp;amp;oldid=456506&lt;br /&gt;
That conversation caught my eye. I reuploaded those two shots, and they haven't updated yet. So I figured I'd try it out since I've seen Ben do it on a couple of pages already.  AND btw, that was '''''the first time''''' I've changed any caps, so I don't ''keep adding 1px to screen caps''. &lt;br /&gt;
And second, you could have come to me about this issue, instead of going straight to an admin. I'm not not some irresponsible teenager, who is trying to vandalize IMFDB. --[[User:Warejaws|Warejaws]] 06:15, 11 September 2011 (CDT)&lt;br /&gt;
:I don't didn't go straight to an admin and I didn't think you were trying vandalize imfdb! I saw you do it a couple of times and I just asked you why you were doing it. I didn't rat on you! - [[User:Mr. Wolf|Mr. Wolf]] 12:25, 11 September 2011 (CDT)&lt;br /&gt;
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::I'm sorry, it appears you were speaking the truth. It's jst I can't stand people who can't find the time to go straight to the person resposible (which you aren't). My outburst was petty, and I apologize to you. But on a side note, what I did on ''The Wolfman'' page, was the '''first time ever''' I tried it out. I've only seen Ben41 do it on a couple of pages, and it's been effective, since some screencaps don't update immediately. &lt;br /&gt;
Ps. Once again, I'm sorry. Hope this doesn't create any bad blood between us. --[[User:Warejaws|Warejaws]] 07:25, 12 September 2011 (CDT)&lt;br /&gt;
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:Nah, It's alright, I understand. :) Actually I was concerned '''I''' was the one who intentionally might have caused bad blood between us. :D - [[User:Mr. Wolf|Mr. Wolf]] 15:49, 12 September 2011 (CDT)&lt;br /&gt;
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::Well, the past is the past, bruv. From where I stand, we're cool :) --[[User:Warejaws|Warejaws]] 18:18, 12 September 2011 (CDT)&lt;br /&gt;
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== I'm not sure I can ==&lt;br /&gt;
&lt;br /&gt;
They haven't yet invented a way to make people more intelligent or kill them using the internet. [[User:Evil Tim|Evil Tim]] 12:58, 11 September 2011 (CDT)&lt;br /&gt;
:Can you please atleast tell him he's wrong, he'll keep going on forever about the .44 Spl is bigger and more powerful than the .44 Magnum! No matter what my answer is he says I'm wrong. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I really think he's just doing this because he wants attention at this stage. He uses that annoying method of debating where you just restate your premise over and over regardless of what your opponent says. [[User:Evil Tim|Evil Tim]] 13:13, 11 September 2011 (CDT)&lt;br /&gt;
:::(*Sigh*) - [[User:Mr. Wolf|Mr. Wolf]] 13:14, 11 September 2011 (CDT)&lt;br /&gt;
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== A funny thing (not at all site related) ==&lt;br /&gt;
&lt;br /&gt;
http://lparchive.org/Dead-to-Rights-Retribution/&lt;br /&gt;
&lt;br /&gt;
Behold a videogame starring the worst police officer ''ever''. [[User:Evil Tim|Evil Tim]] 22:52, 18 September 2011 (CDT)&lt;br /&gt;
:Wow, that's just plain, um, bad. :\ The only thing I liked is the wolf-dog Shadow. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:52, 19 September 2011 (CDT)&lt;br /&gt;
::Wolf-dog-bear-monster. Later he manages to take down a helicopter. Yes, really. [[User:Evil Tim|Evil Tim]] 02:24, 19 September 2011 (CDT)&lt;br /&gt;
:::0_0 ... Awesome. - [[User:Mr. Wolf|Mr. Wolf]] 03:48, 19 September 2011 (CDT)&lt;br /&gt;
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== Call of Juarez Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I think I found the shotgun for Call of Juarez and Call of Juarez: Bound in Blood.&lt;br /&gt;
&lt;br /&gt;
I think it is actually a Remington-Whitmore 1875 Shotgun and not the Colt 1878 Shotgun as it is currently identified as.&lt;br /&gt;
&lt;br /&gt;
They look very similar (especially CoJ 1's shotgun). And  a user at imdb had identified all the guns (for the shotgun he simply put Remington 1875), and I just wanted to see what you think. - [[User:1morey]] September 19, 2011 8:03 PM (EST)&lt;br /&gt;
:How would I know? - [[User:Mr. Wolf|Mr. Wolf]] 03:37, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Devil's Own==&lt;br /&gt;
I changed the protection level so you can edit it. It will probably get changed back to avoid any future problems.--[[User:Predator20|Predator20]] 16:33, 22 September 2011 (CDT)&lt;br /&gt;
:Tanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:59, 23 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=464555</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=464555"/>
		<updated>2011-10-01T20:09:40Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;you  fucking already tired me.&lt;br /&gt;
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==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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:Just to add here; I thought you were just basing it on the &amp;quot;.380 SMG&amp;quot; thing, which I was nervous about going with since if that ''is'' ever visible it's only on the XBox version. [[User:Evil Tim|Evil Tim]] 05:33, 14 June 2011 (CDT)&lt;br /&gt;
::Here's the one I was talking about [[http://www.airsoftpost.com/images/large/AR_DE_M11A1_lg.jpg]], this one's similar too [[http://i200.photobucket.com/albums/aa166/siopsopmod/DSC_0037.jpg?t=1293345032]].&lt;br /&gt;
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==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
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Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
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== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
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== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;br /&gt;
:It's okay. :) But you keep forgetting the trigger guard, which is just like the P99's too, I'm sorry, but a grip, trigger, and trigger guard is more significant than the UCP's &amp;quot;third control lever&amp;quot;. On the &amp;quot;Anaconda&amp;quot;, don't we on this site identify weapons based on their appearance, not what the developers call it, that's like in a game if they call a M16 a &amp;quot;AK47&amp;quot;, we identify it as a &amp;quot;AK47&amp;quot; because they say so. Oh, I was looking at pics of the P99 and UCP and I noticed that their frames look somewhat similar. - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 7 April 2011 (CDT)&lt;br /&gt;
::Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith &amp;amp; Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that &amp;quot;in-game&amp;quot; shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. [[User:Vangelis2|Vangelis2]] 20:42, 8 April 2011 (CDT)&lt;br /&gt;
:::The trigger guard is not like a Anaconda's. Oh, are you gonna change the SOCOM back again. :( I also noticed the mag release on the SOCOM is also from the P99 and the trigger guard is angler like the P99s, the UCPs trigger guard is smoother and a bit more rounded. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 8 April 2011 (CDT)&lt;br /&gt;
::::No no no, I'm talking about the UCP / P99 trigger guard; they're practically the same shape, and the SOCOM's trigger goes right down to almost touch the guard like the UCP, rather than having a gap like the P99. I'm not changing it back, just re-adding the note that the UCP pictured is a 2004 model since the other one looks totally different. The Anaconda / SW I wouldn't say the trigger guard looked like either of them; I'd be more concerned with what the hammer and cylinder latch looked like, it seems to have a Colt-style latch since if it's like the SW you ''should'' be able to see it from that angle. [[User:Vangelis2|Vangelis2]] 22:10, 8 April 2011 (CDT)&lt;br /&gt;
:::::But the trigger guard on the SOCOM is angler like the P99s, as I said, the UCPs trigger guard is smoother and a bit more rounded. Yes, I do see what you mean about the gap between the trigger and the trigger guard. - [[User:Mr. Wolf|Mr. Wolf]] 22:14, 8 April 2011 (CDT)&lt;br /&gt;
::::::I can kinda see what you mean, but I don't think there's much need to disagree over it; they're very close to each other, and I think we've found a decent compromise. [[User:Vangelis2|Vangelis2]] 22:20, 8 April 2011 (CDT)&lt;br /&gt;
:::::::Oaky-Doky. :D - [[User:Mr. Wolf|Mr. Wolf]] 22:25, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
It's basically finished barring proofreading now, at least until I feel like going through the game on Hard to get the M16 with M203; even so, we've got pictures of both those weapons now. Glad you like it, and your checks to my edits have been appreciated, especially correctly pointing out what the Magnum actually was; I'd never have thought to make the Magnum = Dirty Harry connection without that. [[User:Evil Tim|Evil Tim]] 22:48, 14 April 2011 (CDT)&lt;br /&gt;
:Your welcome. ^^ Hey, I just noticed something while looking over the page is that the &amp;quot;M16&amp;quot; is actually modeled after a [[M16#Colt AR-15A2 Government Carbine|Colt AR-15A2 Government Carbine]], the hand-guard and 16&amp;quot; barrel are too short (both in 1st and 3rd person) and is it has a (poorly done) telescoping carbine stock. - [[User:Mr. Wolf|Mr. Wolf]] 23:01, 14 April 2011 (CDT)&lt;br /&gt;
::Thanks for spotting that. As for naming, I think to be consistent with my calling the HK94 an HK94 rather than an &amp;quot;MP5,&amp;quot; we'll go with saying AR-15A2 in the captions. [[User:Evil Tim|Evil Tim]] 23:35, 14 April 2011 (CDT)&lt;br /&gt;
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== To be honest, I wouldn't mind re-doing those caps completely ==&lt;br /&gt;
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I've never been a fan of those cropped-right-down-to-the-weapon images the CoD pages use, they look dull and they bugger up the perspective by cutting out the rest of the field of view. [[User:Evil Tim|Evil Tim]] 23:20, 20 April 2011 (CDT)&lt;br /&gt;
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== InFamous ==&lt;br /&gt;
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Thanks for fixing that page.  If you can find some cover art, that would be great.  --[[User:Ben41|Ben41]] 19:07, 21 April 2011 (CDT)&lt;br /&gt;
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:You want me to put that on my rather large list of things I need to cap? I've got a PS3, so it's not like it'd be impossible for me to get around to it. [[User:Evil Tim|Evil Tim]] 06:27, 22 April 2011 (CDT)&lt;br /&gt;
::That'd be cool, I don't have a PS3 and don't know squat about InFamous, though I would love to play it. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:11, 22 April 2011 (CDT)&lt;br /&gt;
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== M21 Image ==&lt;br /&gt;
you are right when you say that the M21 Image that was up is a M1A rifle with a scope. I have been trying to clean up the M14 pages with the help of a M14 forum that includes a few experts on the M14 history and developments. Unfortunatly I am having trouble uploading a public domain image of a real M21 Rifle the only one I have found is a B&amp;amp;W US Army image. I've been trying to upload it over POI's missnamed Image.[[User:Rockwolf66|Rockwolf66]] 21:30, 25 April 2011 (CDT)&lt;br /&gt;
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==Rename JPG==&lt;br /&gt;
Just upload a new image with the new name.   I'll delete the other one.  --[[User:Ben41|Ben41]] 17:42, 27 April 2011 (CDT)&lt;br /&gt;
:Thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:59, 27 April 2011 (CDT)&lt;br /&gt;
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==Noting the caliber on the lines==&lt;br /&gt;
The original nomenclature of this site when it was created by Bunni was that we noted the caliber or gauge whenever possible.  Only because newer members either did not know this or people got lazy resulted in so much of the site straying from the style standards created when this site was founded.  When in doubt, DO NOT REMOVE the calibers or gauges from the descriptions.  That is actually truer to the original style of the site.  Until the membership decides to officially change that element of the style, it is NOT incorrect to list them.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:49, 27 April 2011 (CDT)&lt;br /&gt;
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Oh BTW, welcome to IMFDB.  Though you've been a member since Feb 2011, there are many things which were standard since 2007.  Since the influx of new members doing a multitude of pages in differing styles, there may be many inconsistencies within IMFDB.  Hopefully these will be addressed by the Mods soon. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:54, 27 April 2011 (CDT)&lt;br /&gt;
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:Alright. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:12, 28 April 2011 (CDT)&lt;br /&gt;
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==SIG-Sauer P220 page==&lt;br /&gt;
Why did you do that?! It broke every section-specific redirect to that page on the site!--[[User:PistolJunkie|PistolJunkie]] 17:06, 1 May 2011 (CDT)&lt;br /&gt;
:Uhh, sorry. ^^; I thought I was just correcting a error, my bad. - [[User:Mr. Wolf|Mr. Wolf]] 22:55, 1 May 2011 (CDT)&lt;br /&gt;
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== Fixing vandalism ==&lt;br /&gt;
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If you want to undo a lot of edits at once, just go to the &amp;quot;history&amp;quot; tab and click the date and time of the revision you want to return it to. So with that one, you'd click &amp;quot;21:25, 1 May 2011.&amp;quot; This brings up the old revision. Click &amp;quot;edit&amp;quot; and you'll get the normal edit window with the added note &amp;quot;Warning: You are editing an out-of-date revision of this page. If you save it, any changes made since this revision will be lost.&amp;quot; Click &amp;quot;save page&amp;quot; and you'll return it to that revision. [[User:Evil Tim|Evil Tim]] 05:22, 4 May 2011 (CDT)&lt;br /&gt;
:Thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 05:24, 4 May 2011 (CDT)&lt;br /&gt;
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== THX 4 the help ==&lt;br /&gt;
We managed to &amp;quot;resurrect&amp;quot; the [[Peace Walker]] page, thanks for your help. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:44, 24 May 2011 (CDT)&lt;br /&gt;
:Yo welcome. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:45, 24 May 2011 (CDT)&lt;br /&gt;
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==Removing pics==&lt;br /&gt;
Don't remove pics from gun pages if it qualifies.  If it is not a commonly used variant you can MOVE the pic to the discussion page, but it's a no no to remove the pic completely.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:02, 25 May 2011 (CDT)&lt;br /&gt;
:Okay. - [[User:Mr. Wolf|Mr. Wolf]] 07:46, 25 May 2011 (CDT)&lt;br /&gt;
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== Incidentally ==&lt;br /&gt;
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When I talk about lever actions, I'm kinda thinking something like the pair on my user page. Yeah, it's kinda unreasonable, but there's nothing that says &amp;quot;gun&amp;quot; like the sound of a levergun and it annoys me that of the only games I can offhand recall having them, one was the BB gun in ''Fallout 3'' and the other had the misfortune of being in ''Turning Point: Fall of Liberty''. [[User:Evil Tim|Evil Tim]] 08:44, 26 May 2011 (CDT)&lt;br /&gt;
:Did you forget Lincoln's Repeater and the Black Water rifle in FO3? In my concept for L4D3 there would be a lever action rifle as a Special weapon. I agree with you, lever-guns don't get enough love in games, but they don't belong in Modern Warfare, sadly, I don't think even in WW1 and WW2 they ever used lever-guns. - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 26 May 2011 (CDT)&lt;br /&gt;
::I think the Russian army was still using Winchester 1895s in WW1, but the last I can find is the Spanish Civil War. And come on, half the stuff in Modern Warfare doesn't belong in Modern Warfare :P [[User:Evil Tim|Evil Tim]] 00:31, 3 June 2011 (CDT)&lt;br /&gt;
:::That was about 80 years ago (*shrug*). Modern Warfare 2, Black Ops, and so it seems Modern Warfare 3 are kinda silly. :P Still a semi-auto rifle or a assault rifle is better than a lever-gun. But I would still include a lever-gun in some games I would create, like in this Sci-fi one I thought of a character that uses a reproduction 1887 lever-shotgun, god I love that gun. :) [[User:Mr. Wolf|Mr. Wolf]] 15:25, 3 June 2011 (CDT)&lt;br /&gt;
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Well, I could only see a lever action in a manual weapon role (ie sniper and ''maybe'' high-precision marksman) or during WW2-era for rifles, but then in the fiction here it's basically the nation's best-loved rifle and bolt-actions never caught on with the military brass. There's five nations shown, each with a tendency towards a different action for their marksman rifle, so you get a lever-action, straight-pull bolt action, traditional bolt-action, semi-auto and pump-action. Then again the lists also include a liquid propellant gun, an underbarrel railgun, shotguns that fire self-forging penetrators, HESH rounds or SACLOS guided missiles, and your support gunner is a 12'8&amp;quot;, 1,800-pound ogre with a 350-pound chaingun and a sidearm chambered in 40x127mm; being ''believable'' is more a concern than being ''realistic'' per se here. [[User:Evil Tim|Evil Tim]] 02:30, 14 June 2011 (CDT)&lt;br /&gt;
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== Bows ==&lt;br /&gt;
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Also, re: Resi 4, I think the rule is that longbows and crossbows are allowed if (a) they fire explosive arrows (the Rambo exemption) or (b) the precise make and model of the bow is identifiable for trivia purposes. Krauser's bow and the Bow Gun get (a), though I'd be tempted to remove them to the talk page for now because there's no pictures. [[User:Evil Tim|Evil Tim]] 04:49, 14 June 2011 (CDT)&lt;br /&gt;
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== Uploads ==&lt;br /&gt;
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Looks like you're having the same issue I was. Seems the server's taking a while (sometimes hours) to notice alterations to file pages. Just leave it, it does update by itself eventually. [[User:Evil Tim|Evil Tim]] 20:30, 19 June 2011 (CDT)&lt;br /&gt;
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:Ugh, stupid server, blarg. -_- [[User:Mr. Wolf|Mr. Wolf]] 20:36, 19 June 2011 (CDT)&lt;br /&gt;
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==Thanks, man==&lt;br /&gt;
Thank you for cleaning up the grammar a bit on the [[Kane &amp;amp; Lynch: Dead Men]] page. I was mostly building off the comments that were there before, so I didn't really check them. [[User:BeardedHoplite|BeardedHoplite]] 07:56, 22 June 2011 (CDT)&lt;br /&gt;
:No problem. :) [[User:Mr. Wolf|Mr. Wolf]] 13:48, 22 June 2011 (CDT)&lt;br /&gt;
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==RoboCop 2 Edits==&lt;br /&gt;
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I was in the middle of adding those extra sections/entries when you made your corrections. Nonetheless, I did add what I thought were all the corrections you made - Guess I missed some. Anyway, we were both editing at the same time so there's you explanation. Good job on making the little typo corrections. [[User:StanTheMan|StanTheMan]] 19:58, 30 June 2011 (CDT)&lt;br /&gt;
:It's alright and danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:59, 30 June 2011 (CDT)&lt;br /&gt;
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== Vegas 2 Mossberg ==&lt;br /&gt;
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Just wondering how can that be a Cruiser if it has a full stock?&lt;br /&gt;
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[[File:R6V2-shotties.jpg]]&lt;br /&gt;
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The second is in the game, not the first. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:24, 7 July 2011 (CDT)&lt;br /&gt;
:Opps, sorry, my mistake.  - [[User:Mr. Wolf|Mr. Wolf]] 18:04, 7 July 2011 (CDT)&lt;br /&gt;
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== Done a little 3D modelling myself, you see... ==&lt;br /&gt;
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[http://img.photobucket.com/albums/v453/GMCMA/GMC/King%20Cobra/KingCobra_image54.jpg Example]. And, well, rotational copies on the progam I used, you define the axis of rotation and then type in the number of degrees to shift each copy, then enter the number of repeats. So creating a minigun with 5, 6, 10, 36 barrels, it's all just a matter of what numbers you type (though I imagine with 36 they'd overlap). The thing does have M134 barrel clamps, which is more what I was focusing on. Plus Terminator 3 has oversized M134s still ID'd as M134s, so I figure it's ok when it's this obvious. [[User:Evil Tim|Evil Tim]] 06:54, 9 July 2011 (CDT)&lt;br /&gt;
:Alright, your reworked descriptions work fine. :) lol, I'm only good with Photoshop. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:04, 9 July 2011 (CDT)&lt;br /&gt;
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::On a completely unrelated note, if you can think of any [[Bofors 40mm]] guns in movies, games or TV shows, feel free to add them. I know I'm missing a lot there. [[User:Evil Tim|Evil Tim]] 09:58, 9 July 2011 (CDT)&lt;br /&gt;
:::lol, I am a small-arms guy not an artillery guy. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:37, 9 July 2011 (CDT)&lt;br /&gt;
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== Calibres on lines ==&lt;br /&gt;
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It's not something I normally do, but MPM did say up there on this very page that if a page already does it it's not correct to remove it, so I figure that I should just stick to pattern. It's not something I personally think looks all that good (and it makes captions harder to write), but hey. Also, got a couple pistols there on the talk page if you want to take a look. [[User:Evil Tim|Evil Tim]] 17:52, 11 July 2011 (CDT)&lt;br /&gt;
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:That kind of a silly rule. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:56, 11 July 2011 (CDT)&lt;br /&gt;
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::Well, yes. I can't say I really understand what it's for myself. Still, it's funny looking at a caption you've just written and realising you have to rephrase it so you're not saying Josh Lucas fires 5.56mm NATO rounds, and the laugh was worth the hassle. [[User:Evil Tim|Evil Tim]] 18:02, 11 July 2011 (CDT)&lt;br /&gt;
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:::Would be alright if I removed ALL the caliber mentions in the caps in one edit? - [[User:Mr. Wolf|Mr. Wolf]] 18:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::MPM up there said no. You'd have to take it up with him. [[User:Evil Tim|Evil Tim]] 18:06, 11 July 2011 (CDT)&lt;br /&gt;
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:::::I ain't a Amin, I got no power. lol :D - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 11 July 2011 (CDT)&lt;br /&gt;
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Chronological placed weapons and calibers in caps are things I hate the most in pages, but Stealth sucks so I really don't care. But please for the sake of God nobody EVER do that in future pages. D: - [[User:Mr. Wolf|Mr. Wolf]] 18:41, 11 July 2011 (CDT)&lt;br /&gt;
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:Not a fan of either thing myself, but I am a fan of the way this wiki allows a certain amount of individuality in pages. It just means sometimes you're writing a page in a way you wouldn't personally do if it was your page, is all. [[User:Evil Tim|Evil Tim]] 18:45, 11 July 2011 (CDT)&lt;br /&gt;
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== AA-12 ==&lt;br /&gt;
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Yeah, I guess they added that shell holder using the ''Black'' &amp;quot;make the weapon look complicated&amp;quot; logic. You have to admit, the AA-12 looks like a paintball gun if you just depict it stock. Not without precident in the series, either, Blops had a WA2000 with a stock saddle. Also, shouldn't all the firearm images be one size rather than some being 500 and some 450? [[User:Evil Tim|Evil Tim]] 05:14, 13 July 2011 (CDT)&lt;br /&gt;
:I go with what looks best on the page to me. :\ Is it a problem, does it look bad to you? I've done the same on many other pages.  - [[User:Mr. Wolf|Mr. Wolf]] 17:58, 13 July 2011 (CDT)&lt;br /&gt;
::P.S. The AA-12 doesn't look like a paintball gun to me. It looks like a plastic and stainless steel auto-shotgun. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:05, 13 July 2011 (CDT)&lt;br /&gt;
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:::I dunno, lately I've just been putting gun pics at 400 and screencaps at 600 by default. I think it gives the page a nice uniformity if every section has the images done the same way, though, so all of them at 450 ''or'' 500px would probably be best than some one and some the other. Obviously with the exception of things like grenades and boxy subguns like MACs and other things that end up really big if they're the same size as landscape pics of rifles. &lt;br /&gt;
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:::And you know what I mean, that stuff that looks like a rubbery non-slip coating on the whole gun makes it look rather weird.[[User:Evil Tim|Evil Tim]] 18:10, 13 July 2011 (CDT)&lt;br /&gt;
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::::Hey, pretty is, as pretty does. ;) - [[User:Mr. Wolf|Mr. Wolf]] 18:15, 13 July 2011 (CDT)&lt;br /&gt;
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There's a method to my madness, I kinda do it from smaller firearm to larger firearm. The way I do pages is that I do caps at 600px, then I do handguns at 350px to 400px (sometimes 450px for handguns like the DE, Mark 23, and large revolvers), and firearms larger than pistols will be 400px to 500px depending on what type of firearm it is. I don't know, what looks better, assault rifles being the same size as a pistol or bigger than a pistol? Bottom line I just like nice sized weapon images that fit accordingly to weapon type. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:39, 13 July 2011 (CDT)&lt;br /&gt;
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:I guess it's just my mouse (one of those fancy-ass Logitech ones with the flywheel for a scrollwheel); I like to go past uniform sections as I go down a page, it gives me the ability to pretend I'm good at keeping things tidy. :D Also, the 200-pixel difference makes it easy to tell when I'm passing each new entry, it's like a section tab or something. [[User:Evil Tim|Evil Tim]] 18:56, 13 July 2011 (CDT)&lt;br /&gt;
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::LOL, My cheap HP mouse is better than fancy-ass Logitech. XD See the [[Rainbow Six: Vegas]] page for an example of my work, I don't know, maybe I'll change my ways for people like you with &amp;quot;fancy-ass&amp;quot; Logitech mouses. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:07, 13 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it also hits issues when you get images like the G3KA4 and Steyr Scout Tactical which are only 400 and 417 pixels across, so you end up with rifles being shown smaller than some of the pistols as on that page. I find most of our gun images are at least 400px, so it's a good baseline. [[User:Evil Tim|Evil Tim]] 19:12, 13 July 2011 (CDT)&lt;br /&gt;
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:::350px for handguns and 400px most other weapons might work just fine. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:56, 13 July 2011 (CDT)&lt;br /&gt;
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::::Update: No it isn't, it's too small for me. :\ - [[User:Mr. Wolf|Mr. Wolf]] 20:06, 13 July 2011 (CDT)&lt;br /&gt;
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By the way, do you have Skype? If you do, PM me your name on the forums, I'm sure we'll save a lot of time editing each other's talk pages if we can IM each other. :D [[User:Evil Tim|Evil Tim]] 12:31, 14 July 2011 (CDT)&lt;br /&gt;
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:Nope, I don't, I'm just a gun nut country boy who actually prefers verbal conversation over texting. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:17, 14 July 2011 (CDT)&lt;br /&gt;
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::Well, then we're going to have to rig up a tin can on a string across the Atlantic or something. No other way. :D [[User:Evil Tim|Evil Tim]] 18:21, 14 July 2011 (CDT)&lt;br /&gt;
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== 30-round 7.62mm NATO magazines for G3-type rifles ==&lt;br /&gt;
You mentioned in your edit notes for Rainbow Six Vegas that they exist, but I've never, EVER seen what they look like, or even know that they exist.  Mind sharing some images or additional info? --[[User:HashiriyaR32|HashiriyaR32]] 20:52, 14 July 2011 (CDT)&lt;br /&gt;
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:Here's a HK91 (Civilian legal G3) fitted with a 30-round mag.  &lt;br /&gt;
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:[[Image:44 Minutes 032.jpg|thumb|none|500px|Another shot of Phillips with the HK91 fitted with a 30-round magazine. (from ''44 Minutes: The North Hollywood Shootout'')]]&lt;br /&gt;
:[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 with 20-round magazine]]&lt;br /&gt;
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:It's simply just a longer version of the 20-rounder, I think their mostly used for the lightmachine gun variants of the G3. - [[User:Mr. Wolf|Mr. Wolf]] 21:08, 14 July 2011 (CDT)&lt;br /&gt;
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== Singularity revolver ==&lt;br /&gt;
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Looking at the end of the barrel and the way it extends out past the front sight, it looks more like they were going for SW500 than Model 629. What do you reckon? [[User:Evil Tim|Evil Tim]] 01:39, 28 July 2011 (CDT)&lt;br /&gt;
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:It's ''way'' too small to be a SW500 and it has a six-shot cylinder. - [[User:Mr. Wolf|Mr. Wolf]] 04:08, 28 July 2011 (CDT)&lt;br /&gt;
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::Yeah, but at very least I'd say it's a 629 with an SW500 barrel stuck on it. Less Franken than most of the guns, mind you. [[User:Evil Tim|Evil Tim]] 04:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::Yeah I noticed that too, I'd say a SW500 &amp;quot;like&amp;quot; barrel, maybe a PC/custom barrel? - [[User:Mr. Wolf|Mr. Wolf]] 13:33, 28 July 2011 (CDT)&lt;br /&gt;
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== Team Fortress 2 ==&lt;br /&gt;
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How many hours have you played? --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 03:10, 30 July 2011 (CDT)&lt;br /&gt;
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:213.2 hrs, but atleast I don't call BLU team &amp;quot;BLUE&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 13:56, 30 July 2011 (CDT)&lt;br /&gt;
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Also, can we do without the triple dots? It reads like a five year old wrote it. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:11, 30 July 2011 (CDT)&lt;br /&gt;
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:five year olds don't do ''periods'' at all. :D - [[User:Mr. Wolf|Mr. Wolf]] 15:03, 30 July 2011 (CDT)&lt;br /&gt;
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== Minor things ==&lt;br /&gt;
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Firstly, that Saboteur thing: I figured it was the SW version of the M1917 (which looks a lot like the hand ejector) but Jackbel changed it to the Colt version because of the front sight (even though the grip is nothing like the Colt version). The initial &amp;quot;Colt Official Police&amp;quot; was just my first attempt to translate the other guy's writing into English.&lt;br /&gt;
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this is cbeattie the 44 pistol on the saboteur is the SW 44 Hand ejector 2ND model with a target configuration.&lt;br /&gt;
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:Phillb36 was the one said it was S&amp;amp;W 44 Hand Ejector 2ND Model in the first place. - [[User:Mr. Wolf|Mr. Wolf]] 13:59, 30 July 2011 (CDT)&lt;br /&gt;
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Second, IIRC the soldier / Marine / operator / etc distinction is only among the American services; over here I've never heard of anyone being bothered by it, and &amp;quot;soldier&amp;quot; is just a generic for &amp;quot;guy who fights on land.&amp;quot; I think you're only correct calling an SAS guy an operative if he specifically ''isn't'' on a combat mission, otherwise he's a soldier. [[User:Evil Tim|Evil Tim]] 04:11, 30 July 2011 (CDT)&lt;br /&gt;
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:Oh, alright. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 30 July 2011 (CDT)&lt;br /&gt;
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== the sabouter 44 pistol ==&lt;br /&gt;
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what type of gun is the 44 pistol?[[cbeattie]]&lt;br /&gt;
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:Uh... Go look on the page... It's a S&amp;amp;W 44 Hand Ejector 2ND Model with a Colt M1917's barrel, it seems to be a franken gun. -_- [[User:Mr. Wolf|Mr. Wolf]] 13:05, 30 July 2011 (CDT)&lt;br /&gt;
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What type of gun is the terror sniper rifle [[jj]]&lt;br /&gt;
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:How would I know, There's no screen cap and I haven't played the game. - [[User:Mr. Wolf|Mr. Wolf]] 13:34, 30 July 2011 (CDT)&lt;br /&gt;
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It looks like a updated vesion of a us pederson rifle&lt;br /&gt;
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:Ok... And that helps me how? - [[User:Mr. Wolf|Mr. Wolf]] 13:40, 30 July 2011 (CDT)&lt;br /&gt;
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Just saying what the rifle is&lt;br /&gt;
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:We need a cap of it to confirm it and sign your posts... - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 30 July 2011 (CDT)&lt;br /&gt;
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Going back to the revolver it is a S &amp;amp; W 44 hand ejector 2ND with an colt style cylinder rod[[user:cbeattie]] 19:57&lt;br /&gt;
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:I'm the one who said that! Why are you taking my credit?! - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 30 July 2011 (CDT)&lt;br /&gt;
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No I am not stealing your credit you said it had a colt barrel I'm saying it has a colt cylinder rod not a colt barrel [[user:cbeattie]]20:07&lt;br /&gt;
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:And the front sight, so it pretty much has a Colt M1917's barrel. :| - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 30 July 2011 (CDT)&lt;br /&gt;
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Actually if you ve played the game you'll see that the front sight is that of S &amp;amp; W that you put on the saboteur page (target configuration ) [[cbeattie]]20:18&lt;br /&gt;
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:Alright, alright, I going off the screen caps the best I could. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:22, 30 July 2011 (CDT)&lt;br /&gt;
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No problem :)[[cbeattie]]20:25&lt;br /&gt;
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so do you know what gun the terror rifle is  &lt;br /&gt;
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:NO. - [[User:Mr. Wolf|Mr. Wolf]] 15:01, 30 July 2011 (CDT)&lt;br /&gt;
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I'm wondering if this guy isn't either (a) that troll from before again or (b) inexperienced with English to the extent that he's asking questions like they're knock-knock jokes (&amp;quot;Do you know why...?&amp;quot; &amp;quot;No&amp;quot; &amp;quot;...Because of X is why.&amp;quot;) Either way, it's rather exasperating. [[User:Evil Tim|Evil Tim]] 03:14, 31 July 2011 (CDT)&lt;br /&gt;
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I am nethier I'm just telling Mr. Wolf what the 44 pistol is and if he know's what the terror scoped rifle is :/[[user:cbeattie]]&lt;br /&gt;
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just as a cap the 44 pistol fires a 44 special load which due to its much bigger and heavier bullet of that time does mutch more damage than anythink round that time even now it will do more damage than the magnum vesion at close range ([[User:Cbeattie|Cbeattie]] 17:00, 10 September 2011 (CDT))&lt;br /&gt;
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:What!? Was that English? - [[User:Mr. Wolf|Mr. Wolf]] 17:50, 10 September 2011 (CDT)&lt;br /&gt;
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what do you mean i am explaining how the 44 special does more damadge than the 44 magnum ([[User:Cbeattie|Cbeattie]] 18:02, 10 September 2011 (CDT))&lt;br /&gt;
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:... Your wrong. :\ - [[User:Mr. Wolf|Mr. Wolf]] 18:08, 10 September 2011 (CDT)&lt;br /&gt;
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how is that wrong ([[User:Cbeattie|Cbeattie]] 18:11, 10 September 2011 (CDT))&lt;br /&gt;
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:The .44 Magnum round has a much greater energy output than the .44 Special round. &amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 18:17, 10 September 2011 (CDT)&lt;br /&gt;
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does not matter the 44 specials bullet is 3 inches bigger resulting in a lot more damage ([[User:Cbeattie|Cbeattie]] 18:19, 10 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Case length 1.285 in (32.6 mm) &lt;br /&gt;
Overall length 1.61 in (41 mm) &lt;br /&gt;
bullet 8.4 mm&lt;br /&gt;
&lt;br /&gt;
Case length 1.16 in (29 mm) &lt;br /&gt;
Overall length 1.615 in (41.0 mm &lt;br /&gt;
bullet 12 mm&lt;br /&gt;
([[User:Cbeattie|Cbeattie]] 18:24, 10 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:Your still wrong, I have a .44 Magnum round and a .44 Special round sitting in my room and the .44 Magnum round is noticeably longer than the .44 Special round. - [[User:Mr. Wolf|Mr. Wolf]] 19:24, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
right your special if the bullet is the same size as the magnums is the special conversion which people do because the specials bullet is to big.the 44 magnum is more powerful than the 44 special but the speical bullet is mutch bigger and heavier.the the 44 magnum will make a hole in somone about the size of a marble whaere as the special will make a tennis ball size hole in a person there fore the special is mutch more damaging than the magnum at short range.&lt;br /&gt;
id thought you would have known that :o&lt;br /&gt;
([[User:Cbeattie|Cbeattie]] 04:58, 11 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:Uh, genius, the bullets are '''THE SAME SIZE'''! - [[User:Mr. Wolf|Mr. Wolf]] 12:32, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Terror Scoped rifle from The Saboteur==&lt;br /&gt;
sorry to be annoying but could you find out what the terror scoped rifle is there's pictures on the saboteur wiki website.[[user:cbeattie]]15:30&lt;br /&gt;
&lt;br /&gt;
:This ''is'' the best image I could find on the web. --&amp;gt; [http://media.giantbomb.com/uploads/1/13307/1373402-terror_sniper.jpg] I have no idea what it's based on as of now, looks like a generic detachable magazine-fed rifle like a lot of game developers make, it's defiantly not a [[Gewehr 43]]. Maybe you can help Tim. - [[User:Mr. Wolf|Mr. Wolf]] 13:59, 31 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well I looked through the entire Rifle Category, even the Flintlocks, and couldn't find a single rifle that matched it. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:19, 31 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like one parent was an SVT-40 and the other was a junkyard. [[User:Evil Tim|Evil Tim]] 02:38, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The magazine is too close to the trigger guard to be related to the SVT-40. :\ - [[User:Mr. Wolf|Mr. Wolf]] 02:46, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm more looking at the SVT's barrel versus that one's forestock top, it's the only WW2 rifle I can think of that would have anything that might get turned into what looks more like a shotgun heat shield. I guess by a concept artist who doesn't know one end of a gun from the other. [[User:Evil Tim|Evil Tim]] 02:49, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
cheers guys defintly looks like a metal SVT-40 with loads of mod's in the game it also fires shotgun shells and it fires automatically.[[user:cbeattie]]10:21&lt;br /&gt;
&lt;br /&gt;
:No it doesn't, it looks like the product of an artist with no idea what he was doing drawing a WW2 rifle with the aid of a half-burned photograph of an SVT-40 that he'd spilled beer on and then eaten. It's just some fictional frankengun. [[User:Evil Tim|Evil Tim]] 04:24, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What the crap, did Cbeattie just describe the Terror Shotgun?! - [[User:Mr. Wolf|Mr. Wolf]] 04:47, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I think this is why asprin was invented. [[User:Evil Tim|Evil Tim]] 04:49, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::lolz. -_- [[User:Mr. Wolf|Mr. Wolf]] 05:17, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
what the hell does that mean !!!!![[user:cbeattie]]&lt;br /&gt;
&lt;br /&gt;
:Whoa, what's with the hostility?! - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i have found out what it is it is a modified vesion of the Mondragón rifle whitch has the exact same shape and also can change ammo and fires auto ([[User:Cbeattie|Cbeattie]] 12:57, 4 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:Okay, good for you. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or it could be a t3 vickers-pederson rifle prototype have a look :) ([[User:Cbeattie|Cbeattie]] 05:24, 5 September 2011 (CDT))&lt;br /&gt;
[http://www.google.co.uk/imgres?q=Mondrag%C3%B3n+rifle&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;rls=com.microsoft:en-gb:IE-SearchBox&amp;amp;rlz=1I7ACAW&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=px2Xoysrad5zSM:&amp;amp;imgrefurl=http://www.jouster.com/forums/showthread.php%3F3288-306-Garand-picture-of-the-Day-How-well-do-you-know-your-Garands&amp;amp;docid=L57cm9boL_ALHM&amp;amp;w=750&amp;amp;h=321&amp;amp;ei=PKRkToOCEdGv8QP-s82gCg&amp;amp;zoom=1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or the ZH-29.([[User:Cbeattie|Cbeattie]] 06:56, 5 September 2011 (CDT))&lt;br /&gt;
[http://www.google.co.uk/imgres?q=ZH-29+Semi-automatic+rifle&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=4YcPhvuAH54LHM:&amp;amp;imgrefurl=http://worldwartwozone.com/forums/index.php%3F/topic/17446-chinese-weapons-of-ww2-question/&amp;amp;docid=WnMc7r1cLCLW4M&amp;amp;w=1019&amp;amp;h=202&amp;amp;ei=6apkTvn0EMWn8QPz3uCKCg&amp;amp;zoom=1]&lt;br /&gt;
&lt;br /&gt;
or the Farquhar-Hill Hybrid &lt;br /&gt;
[http://www.google.co.uk/imgres?q=Farquhar-Hill+Hybrid&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;rls=com.microsoft:en-gb:IE-SearchBox&amp;amp;rlz=1I7ACAW&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=R4oaNBq_qF7uXM:&amp;amp;imgrefurl=http://www.rememuseum.org.uk/collections_view.aspx%3Fid%3D151&amp;amp;docid=exQjKyiwpZjUFM&amp;amp;w=440&amp;amp;h=124&amp;amp;ei=qrhkTtWiMsnG8QOhnKClCg&amp;amp;zoom=1&amp;amp;iact=rc&amp;amp;dur=0&amp;amp;page=1&amp;amp;tbnh=48&amp;amp;tbnw=170&amp;amp;start=0&amp;amp;ndsp=19&amp;amp;ved=1t:429,r:1,s:0&amp;amp;tx=135&amp;amp;ty=29]&lt;br /&gt;
&lt;br /&gt;
they all can be fitted with scopes&lt;br /&gt;
&lt;br /&gt;
:I looked at the pic of the Terror Scoped rifle I have, and unfortunately it looks like none of these rifles. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:02, 5 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i started to think you where good at identfyinf weapons but obisly not. :((( ([[User:Cbeattie|Cbeattie]] 04:51, 6 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
Well it looks ulmost identical to the ZH-29 WITH MODS THAT EVERY WORLD WAR 2 sniper has to fit its owner perfectly quit frankly it IS the ZH-29 with some mods a will list if you want ([[User:Cbeattie|Cbeattie]] 04:16, 6 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:The ZH-29's magazine is too big and too far forward to be the Terror Rifle and the receiver is too squired. And the Terror Rifle isn't modded, it just has a scope. - [[User:Mr. Wolf|Mr. Wolf]] 17:35, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
stop being a dork it is the ZH-29 just because don't think so keep it to youre self and if you can find a gun that looks more like it please share it ([[User:Cbeattie|Cbeattie]] 03:54, 7 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:Why are you being a jerk! Why don't '''you''' keep it to your self. &amp;gt;:( - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
no jerk you stop being an idiot its the ZH-29 ([[User:Cbeattie|Cbeattie]] 15:40, 7 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:I'm not being a jerk and it's not a ZH-29! What are you, 8 years old! - [[User:Mr. Wolf|Mr. Wolf]] 15:44, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It might sound a bit far fetched but it could look like the BAR 1918 have a look cheers ([[User:Cbeattie|Cbeattie]] 11:59, 19 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:&amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 18:01, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Do you think&lt;br /&gt;
&lt;br /&gt;
:No. - [[User:Mr. Wolf|Mr. Wolf]] 06:00, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok it stays a ZH-29 :)&lt;br /&gt;
anyway i have proof have a look on the saboteur wiki the terror scoped rifle page&lt;br /&gt;
&lt;br /&gt;
I am putting an end to this I am not the cjbeattie i am cbeattie and the terror scoped rifle IS the ZZH-29 FIANL ([[User:Cbeattie|Cbeattie]] 14:04, 20 September 2011 (CDT))&lt;br /&gt;
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:What the crap!!! - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It means what it says ([[User:Cbeattie|Cbeattie]] 14:13, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Welrod ==&lt;br /&gt;
&lt;br /&gt;
I think with the &amp;quot;go off visuals&amp;quot; we need to go with it being a Mark 1 with no trigger guard rather than a Mark 2 that occasionally spontaneously saws itself in half. [[User:Evil Tim|Evil Tim]] 04:10, 1 August 2011 (CDT)&lt;br /&gt;
:It's not sawn in half, it's drawn too short in the first two caps, then it's full length in the last cap. :\ - [[User:Mr. Wolf|Mr. Wolf]] 04:42, 1 August 2011 (CDT)&lt;br /&gt;
::Yeah, but the only way a Welrod would ever get that short is if the front of the suppressor was taken off, in which case the front sight would be more or less exactly where it is in the caps on a Mark 1. And really, it's just as easy to believe they gave a reference image of a Mark 1 with the front of the suppressor removed to some of the animators as that a gun-obsessed anime with a reasonably large budget would make such a basic scale error. [[User:Evil Tim|Evil Tim]] 04:49, 1 August 2011 (CDT)&lt;br /&gt;
:::If they based it off a Mark 1 than why does it ''not'' have a trigger guard? - [[User:Mr. Wolf|Mr. Wolf]] 04:57, 1 August 2011 (CDT)&lt;br /&gt;
::::Well, this goes in circles: if they based it on a mark 2, why is it drawn as short as a broken-down Mark 1 in two shots? Missing a wire trigger guard that might have fallen off a pictured reference is one thing, but only one Welrod can ever get that short under any circumstances (and certainly only one has any way of changing length), so I think we kinda have to say it's that one, even if it doesn't make much sense ''why'' it changes length. [[User:Evil Tim|Evil Tim]] 05:10, 1 August 2011 (CDT)&lt;br /&gt;
:::::''&amp;quot;If they based it on a mark 2, why is it drawn as short as a broken-down Mark 1 in two shots?&amp;quot;'' Because like you said, it's a scaling error. Question: were all the gunshots suppressed? - [[User:Mr. Wolf|Mr. Wolf]] 05:12, 1 August 2011 (CDT)&lt;br /&gt;
::::::I have no idea, I edited that page to begin with because I've read the comics, I haven't seen the anime. Still, even if it's a scaling error, we still have pictures of a Welrod that can change size, and I think half the barrel vanishing is more of an identifying feature than the trigger guard vanishing. Wouldn't matter, anyway, IIRC the Welrod can't be fired safely with the front of the suppressor removed, it's for concealment (same reason the grip is part of the magazine). [[User:Evil Tim|Evil Tim]] 05:54, 1 August 2011 (CDT)&lt;br /&gt;
:::::::I thought it being an artist error was an easy enough explanation. So it's a Mark I that at the last second grew its suppressor for the last shot? So should I say that the M1A in High School of the Dead has a custom ginormous charging handle installed just because of an artist error? :P You know that goofs like this happen in Animes all the time. - [[User:Mr. Wolf|Mr. Wolf]] 06:11, 1 August 2011 (CDT)&lt;br /&gt;
::::::::Well, if there was a production M1A version with a ginormous charging handle, I'd have said you'd have to say it was that version in that shot. :P [[User:Evil Tim|Evil Tim]] 01:12, 2 August 2011 (CDT)&lt;br /&gt;
:::::::::&amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 02:11, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== By the way... ==&lt;br /&gt;
&lt;br /&gt;
http://forum.imfdb.org/showthread.php?t=1834&lt;br /&gt;
&lt;br /&gt;
You might like this :D [[User:Evil Tim|Evil Tim]] 01:23, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For the love of God! That is so... Awesome! XD I would have posted on the form but it won't let me, I've activated my account twice but it keeps saying &amp;quot;''Your account has been activated but you are currently in the moderation queue to be added to the forum'''&amp;quot;. I can't even view my Profile or get a Avatar. :( - [[User:Mr. Wolf|Mr. Wolf]] 03:03, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I had that too, you should speak to MT2008 about it. [[User:Evil Tim|Evil Tim]] 03:16, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
As an addition, I've finally got around to finishing Homefront on Youtube. :D [[User:Evil Tim|Evil Tim]] 02:55, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper 3 ==&lt;br /&gt;
&lt;br /&gt;
I'm working on this page right now, and I ask that you please let me finish my changes first.  --[[User:Ben41|Ben41]] 04:12, 4 August 2011 (CDT)&lt;br /&gt;
:Okay. - [[User:Mr. Wolf|Mr. Wolf]] 11:53, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm not sure I have the ability to approve you. I thought I did, but when Evil Tim wanted to join the forum, I repeatedly tried to activate his account to no avail. It may also just be that I'm incompetent and can't figure out the system, but long story short, Tim only got approved when Bunni did it for him. So as much as I hate to give you a copout response, I'm going to suggest you message Bunni (by email, not talk page) and ask him instead. Sorry, -[[User:MT2008|MT2008]] 10:23, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:How do I contact Bunni? - [[User:Mr. Wolf|Mr. Wolf]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I recall he once told me that he gets an email every time someone leaves a message on his talk page. [[User:Evil Tim|Evil Tim]] 02:07, 5 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help Wanted ==&lt;br /&gt;
&lt;br /&gt;
Hi. I saw movie called '''13''' today and I am planning to screencap it. There is one problem, however. It is full of stupid revolvers which I hate. I checked &amp;lt;u&amp;gt;every&amp;lt;/u&amp;gt; single revolver page but I could not find a gun that matched the ones in the film. I was wondering if you could help me with those f'ing revolvers, since according to your user page you are &amp;quot;nearly a master at identifying firearms&amp;quot;. :) So can I count on you? I have cookies... *puppy dog face* - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:30, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is there a page of it on this site? If so, I'll do my best. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 15:34, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No, not yet. I will upload the images tomorrow (its 22:50 now at my place) to my userpage. After that please feel free to make edits on it. Thanks in advance! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:51, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay! D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 15:52, 6 August 2011 (CDT)&lt;br /&gt;
::::I have uploaded the images. Good luck, and thanks again. Like I said just edit my userpage. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:27, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
First of all, you Sir, are a LEGEND. You saved me a week of my life by helping with those revolvers. I managed to ID the Python and Model 10 right ''when'' you were editing, but the other ones, nothing. So BIG thanks again, I will be in your debt for the rest of my life. Oh, about MOH2010, maybe that one is an exception. :) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:26, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thank you and your welcome. :) I may have not been able to ID all the revolvers and It took me a long time but I was glad to help. I always like to exercise my ID'ing and researching abilities. :) BTW I'm psyched for BF3. ;P - [[User:Mr. Wolf|Mr. Wolf]] 19:05, 8 August 2011 (CDT)    &lt;br /&gt;
&lt;br /&gt;
Hi. Sorry to bother you again, but I think I have figured out Jason Statham's handgun in '''13'''. It looks like a Pre-B CZ 75:&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:13 temp image.jpg|thumb|none|600px|When he puts it to his belt the old-style hammer can be seen, as well as the CZ 75 style safety and slide serrations. It has bigger rear sights though. Is it possible to customize those sights?]]&lt;br /&gt;
What do you think? Could it be a 75-clone? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 01:56, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's a Pre-B CZ 75 clone due to the fact that it does not have the noticeable milling-cuts on the front of the frame. I think it might be a Solothurn ITM AT84S [http://www.thespecialistsltd.com/solothurn-itm-at84s-0 link]. Note the rear sight and lack of milling-cuts on the front of the frame, even the grips match up. BTW you really need Blu-ray. ;P - [[User:Mr. Wolf|Mr. Wolf]] 20:41, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Red Dead Redemption==&lt;br /&gt;
hi mr.wolf sorry for seeming hostile the other day do you know what bullets the red dead redemption buffalo rife uses is it the 50-90 sharps or the 50-140 sharps and whitch one does more damage cheers [[user:cbeattie]] August 7,20:06&lt;br /&gt;
&lt;br /&gt;
:I have no idea, that gun and its ammo are beyond my knowledge, sorry. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
do you anyone that would know [[user:cbeattie]]&lt;br /&gt;
&lt;br /&gt;
:Nope. :| - [[User:Mr. Wolf|Mr. Wolf]] 14:36, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saints Row 2 XS-2 Ultimax ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if I could borrow your keen eye to take a look at the [http://saintsrow.wikia.com/wiki/File:XS-2_Ultimax_(SR2).png XS-2 Ultimax from Saints Row 2]?&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Cbeattie]], who I see you have run into already, has been arguing for several days on the Saints Row Wiki about this, first claiming it was a SPAS 15, then a M1014, and now a Saiga-12.  &lt;br /&gt;
&amp;lt;br&amp;gt;He's edited the Saints Row 2 page here, claiming it was a SPAS 15, and then changed it to a Saiga-12.  I've removed it from the page, since I think it looks nothing like it, other than the fact they're both &amp;quot;shotgun shaped&amp;quot;.  I'm sure he will add it back in a few hours, so I'd appreciate another opinion on whether it looks anything like it.&lt;br /&gt;
&amp;lt;br&amp;gt;He appears to be under the impression that it '''must''' be based on a real life weapon, and that the Saiga-12 is the closest thing he can find, therefore it '''must''' be based on it.  I've looked at some images of the Saiga-12, and none of the features match.  (You're not the first person to say he is acting like a troll, or to wonder how old he is.)&lt;br /&gt;
&amp;lt;br&amp;gt;I personally have very little experience with weapons, but I can play &amp;quot;spot the difference&amp;quot; very well.&lt;br /&gt;
&amp;lt;br&amp;gt;As I'm sure you've noticed, the weapons in Saints Row 2 are all almost identical to real life weapons, which makes me believe that if it was based on anything, then it would also look very similar.  -[[User:User452|User452]] 18:13, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but I say it's most defiantly a made-up shotgun with no real-life bases. - [[User:Mr. Wolf|Mr. Wolf]] 19:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I m sorrt I have no Idea what your talking about I have no account on any saints row 2 the person you are talking about is a cjbeattie and he seems to be quite good at Identifying weapons.([[User:Cbeattie|Cbeattie]] 13:07, 17 August 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:What the heck are you guys talking about? I just gave my opinion that it's a made-up shotgun with no real-life bases. If you guy are gonna have a discussion about Saints Row 2, do it on the Saints Row 2 discussion page, not mine. :\ - [[User:Mr. Wolf|Mr. Wolf]] 20:06, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry about that, it looks like &amp;quot;[[User:Cbeattie|Cbeattie]]&amp;quot; here is trying to claim that he is a completely different person than the &amp;quot;cjbeattie&amp;quot; who has been inserting the exact same information on a different wiki.  &lt;br /&gt;
::Thank you very much for confirming that it's a made-up shotgun with no real-life basis, I hope Cbeattie doesn't give you too much trouble here.  -[[User:User452|User452]] 21:16, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
listen user make your own talk page so we don,t have to talk about this on Mr wolf's page I am not cjbeattie I am cbeattie if you persist to make me out to be someone I am not I will have to complain and get you banned.&lt;br /&gt;
&lt;br /&gt;
:Um, we can actually tell that you are the &amp;quot;cjbeattie.&amp;quot; First of all, why would a user with the same name post the same information that is on a different wiki. Second, the information is the same with little to no proof about your claim. - [[User:Kenny99|Kenny99]] 13:34, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
I approved your forum account. [[User:Bunni|bunni]] 18:44, 16 August 2011 (CDT)&lt;br /&gt;
:YAY! :D - [[User:Mr. Wolf|Mr. Wolf]] 19:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Changing captions in gun images ==&lt;br /&gt;
&lt;br /&gt;
Please do not change captions in the stock gun images if it's mentioned that the weapon pictured is an actual screen-used weapon.  --[[User:Ben41|Ben41]] 18:48, 28 August 2011 (CDT)&lt;br /&gt;
:I did it because it looked cluttered on Movie pages, I didn't change it on the Weapon page itself. - [[User:Mr. Wolf|Mr. Wolf]] 19:01, 28 August 2011 (CDT)&lt;br /&gt;
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== Bodycount reminds me of this ==&lt;br /&gt;
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http://www.youtube.com/watch?v=eE_msAKWdOs&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 04:38, 8 September 2011 (CDT)&lt;br /&gt;
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:Freakin' unbelievable! XD That was so epic I bookmarked it. X) Wow, I really feel bad for you. :( - [[User:Mr. Wolf|Mr. Wolf]] 04:52, 8 September 2011 (CDT)&lt;br /&gt;
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== changing to 1px ==&lt;br /&gt;
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I'm not sure if this is the same reason Warejaws is changing the pics by 1px, but I've been doing this because this is the only way you can see instantly the changes in a screenshot that's been uploaded over an older one.  Since this doesn't change the overall size of screenshots in comparison to 600px pics, you don't have to worry about it.  --[[User:Ben41|Ben41]] 02:14, 11 September 2011 (CDT)&lt;br /&gt;
:Aww. - [[User:Mr. Wolf|Mr. Wolf]] 03:11, 11 September 2011 (CDT)&lt;br /&gt;
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okay first of all, read this: http://www.imfdb.org/w/index.php?title=User_talk:Bozitojugg3rn4ut&amp;amp;curid=104047&amp;amp;diff=457228&amp;amp;oldid=456506&lt;br /&gt;
That conversation caught my eye. I reuploaded those two shots, and they haven't updated yet. So I figured I'd try it out since I've seen Ben do it on a couple of pages already.  AND btw, that was '''''the first time''''' I've changed any caps, so I don't ''keep adding 1px to screen caps''. &lt;br /&gt;
And second, you could have come to me about this issue, instead of going straight to an admin. I'm not not some irresponsible teenager, who is trying to vandalize IMFDB. --[[User:Warejaws|Warejaws]] 06:15, 11 September 2011 (CDT)&lt;br /&gt;
:I don't didn't go straight to an admin and I didn't think you were trying vandalize imfdb! I saw you do it a couple of times and I just asked you why you were doing it. I didn't rat on you! - [[User:Mr. Wolf|Mr. Wolf]] 12:25, 11 September 2011 (CDT)&lt;br /&gt;
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::I'm sorry, it appears you were speaking the truth. It's jst I can't stand people who can't find the time to go straight to the person resposible (which you aren't). My outburst was petty, and I apologize to you. But on a side note, what I did on ''The Wolfman'' page, was the '''first time ever''' I tried it out. I've only seen Ben41 do it on a couple of pages, and it's been effective, since some screencaps don't update immediately. &lt;br /&gt;
Ps. Once again, I'm sorry. Hope this doesn't create any bad blood between us. --[[User:Warejaws|Warejaws]] 07:25, 12 September 2011 (CDT)&lt;br /&gt;
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:Nah, It's alright, I understand. :) Actually I was concerned '''I''' was the one who intentionally might have caused bad blood between us. :D - [[User:Mr. Wolf|Mr. Wolf]] 15:49, 12 September 2011 (CDT)&lt;br /&gt;
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::Well, the past is the past, bruv. From where I stand, we're cool :) --[[User:Warejaws|Warejaws]] 18:18, 12 September 2011 (CDT)&lt;br /&gt;
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== I'm not sure I can ==&lt;br /&gt;
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They haven't yet invented a way to make people more intelligent or kill them using the internet. [[User:Evil Tim|Evil Tim]] 12:58, 11 September 2011 (CDT)&lt;br /&gt;
:Can you please atleast tell him he's wrong, he'll keep going on forever about the .44 Spl is bigger and more powerful than the .44 Magnum! No matter what my answer is he says I'm wrong. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I really think he's just doing this because he wants attention at this stage. He uses that annoying method of debating where you just restate your premise over and over regardless of what your opponent says. [[User:Evil Tim|Evil Tim]] 13:13, 11 September 2011 (CDT)&lt;br /&gt;
:::(*Sigh*) - [[User:Mr. Wolf|Mr. Wolf]] 13:14, 11 September 2011 (CDT)&lt;br /&gt;
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== A funny thing (not at all site related) ==&lt;br /&gt;
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http://lparchive.org/Dead-to-Rights-Retribution/&lt;br /&gt;
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Behold a videogame starring the worst police officer ''ever''. [[User:Evil Tim|Evil Tim]] 22:52, 18 September 2011 (CDT)&lt;br /&gt;
:Wow, that's just plain, um, bad. :\ The only thing I liked is the wolf-dog Shadow. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:52, 19 September 2011 (CDT)&lt;br /&gt;
::Wolf-dog-bear-monster. Later he manages to take down a helicopter. Yes, really. [[User:Evil Tim|Evil Tim]] 02:24, 19 September 2011 (CDT)&lt;br /&gt;
:::0_0 ... Awesome. - [[User:Mr. Wolf|Mr. Wolf]] 03:48, 19 September 2011 (CDT)&lt;br /&gt;
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== Call of Juarez Shotgun ==&lt;br /&gt;
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I think I found the shotgun for Call of Juarez and Call of Juarez: Bound in Blood.&lt;br /&gt;
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I think it is actually a Remington-Whitmore 1875 Shotgun and not the Colt 1878 Shotgun as it is currently identified as.&lt;br /&gt;
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They look very similar (especially CoJ 1's shotgun). And  a user at imdb had identified all the guns (for the shotgun he simply put Remington 1875), and I just wanted to see what you think. - [[User:1morey]] September 19, 2011 8:03 PM (EST)&lt;br /&gt;
:How would I know? - [[User:Mr. Wolf|Mr. Wolf]] 03:37, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Devil's Own==&lt;br /&gt;
I changed the protection level so you can edit it. It will probably get changed back to avoid any future problems.--[[User:Predator20|Predator20]] 16:33, 22 September 2011 (CDT)&lt;br /&gt;
:Tanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:59, 23 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=464544</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=464544"/>
		<updated>2011-10-01T20:05:46Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
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&lt;div&gt;ТЫ УЖЕ ЗАЕБАЛ МЕНЯ БЛЯТЬ,ХУЙЛО НЕ МЫТОЕ !&lt;br /&gt;
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==Black MAC 10==&lt;br /&gt;
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It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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:Just to add here; I thought you were just basing it on the &amp;quot;.380 SMG&amp;quot; thing, which I was nervous about going with since if that ''is'' ever visible it's only on the XBox version. [[User:Evil Tim|Evil Tim]] 05:33, 14 June 2011 (CDT)&lt;br /&gt;
::Here's the one I was talking about [[http://www.airsoftpost.com/images/large/AR_DE_M11A1_lg.jpg]], this one's similar too [[http://i200.photobucket.com/albums/aa166/siopsopmod/DSC_0037.jpg?t=1293345032]].&lt;br /&gt;
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==Crysis==&lt;br /&gt;
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Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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== G3KA4 ==&lt;br /&gt;
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Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
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Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
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== M249 ==&lt;br /&gt;
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Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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== Click on my name. ==&lt;br /&gt;
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The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
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== For why it's a UCP ==&lt;br /&gt;
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Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;br /&gt;
:It's okay. :) But you keep forgetting the trigger guard, which is just like the P99's too, I'm sorry, but a grip, trigger, and trigger guard is more significant than the UCP's &amp;quot;third control lever&amp;quot;. On the &amp;quot;Anaconda&amp;quot;, don't we on this site identify weapons based on their appearance, not what the developers call it, that's like in a game if they call a M16 a &amp;quot;AK47&amp;quot;, we identify it as a &amp;quot;AK47&amp;quot; because they say so. Oh, I was looking at pics of the P99 and UCP and I noticed that their frames look somewhat similar. - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 7 April 2011 (CDT)&lt;br /&gt;
::Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith &amp;amp; Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that &amp;quot;in-game&amp;quot; shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. [[User:Vangelis2|Vangelis2]] 20:42, 8 April 2011 (CDT)&lt;br /&gt;
:::The trigger guard is not like a Anaconda's. Oh, are you gonna change the SOCOM back again. :( I also noticed the mag release on the SOCOM is also from the P99 and the trigger guard is angler like the P99s, the UCPs trigger guard is smoother and a bit more rounded. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 8 April 2011 (CDT)&lt;br /&gt;
::::No no no, I'm talking about the UCP / P99 trigger guard; they're practically the same shape, and the SOCOM's trigger goes right down to almost touch the guard like the UCP, rather than having a gap like the P99. I'm not changing it back, just re-adding the note that the UCP pictured is a 2004 model since the other one looks totally different. The Anaconda / SW I wouldn't say the trigger guard looked like either of them; I'd be more concerned with what the hammer and cylinder latch looked like, it seems to have a Colt-style latch since if it's like the SW you ''should'' be able to see it from that angle. [[User:Vangelis2|Vangelis2]] 22:10, 8 April 2011 (CDT)&lt;br /&gt;
:::::But the trigger guard on the SOCOM is angler like the P99s, as I said, the UCPs trigger guard is smoother and a bit more rounded. Yes, I do see what you mean about the gap between the trigger and the trigger guard. - [[User:Mr. Wolf|Mr. Wolf]] 22:14, 8 April 2011 (CDT)&lt;br /&gt;
::::::I can kinda see what you mean, but I don't think there's much need to disagree over it; they're very close to each other, and I think we've found a decent compromise. [[User:Vangelis2|Vangelis2]] 22:20, 8 April 2011 (CDT)&lt;br /&gt;
:::::::Oaky-Doky. :D - [[User:Mr. Wolf|Mr. Wolf]] 22:25, 8 April 2011 (CDT)&lt;br /&gt;
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== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
It's basically finished barring proofreading now, at least until I feel like going through the game on Hard to get the M16 with M203; even so, we've got pictures of both those weapons now. Glad you like it, and your checks to my edits have been appreciated, especially correctly pointing out what the Magnum actually was; I'd never have thought to make the Magnum = Dirty Harry connection without that. [[User:Evil Tim|Evil Tim]] 22:48, 14 April 2011 (CDT)&lt;br /&gt;
:Your welcome. ^^ Hey, I just noticed something while looking over the page is that the &amp;quot;M16&amp;quot; is actually modeled after a [[M16#Colt AR-15A2 Government Carbine|Colt AR-15A2 Government Carbine]], the hand-guard and 16&amp;quot; barrel are too short (both in 1st and 3rd person) and is it has a (poorly done) telescoping carbine stock. - [[User:Mr. Wolf|Mr. Wolf]] 23:01, 14 April 2011 (CDT)&lt;br /&gt;
::Thanks for spotting that. As for naming, I think to be consistent with my calling the HK94 an HK94 rather than an &amp;quot;MP5,&amp;quot; we'll go with saying AR-15A2 in the captions. [[User:Evil Tim|Evil Tim]] 23:35, 14 April 2011 (CDT)&lt;br /&gt;
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== To be honest, I wouldn't mind re-doing those caps completely ==&lt;br /&gt;
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I've never been a fan of those cropped-right-down-to-the-weapon images the CoD pages use, they look dull and they bugger up the perspective by cutting out the rest of the field of view. [[User:Evil Tim|Evil Tim]] 23:20, 20 April 2011 (CDT)&lt;br /&gt;
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== InFamous ==&lt;br /&gt;
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Thanks for fixing that page.  If you can find some cover art, that would be great.  --[[User:Ben41|Ben41]] 19:07, 21 April 2011 (CDT)&lt;br /&gt;
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:You want me to put that on my rather large list of things I need to cap? I've got a PS3, so it's not like it'd be impossible for me to get around to it. [[User:Evil Tim|Evil Tim]] 06:27, 22 April 2011 (CDT)&lt;br /&gt;
::That'd be cool, I don't have a PS3 and don't know squat about InFamous, though I would love to play it. :/ - [[User:Mr. Wolf|Mr. Wolf]] 15:11, 22 April 2011 (CDT)&lt;br /&gt;
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== M21 Image ==&lt;br /&gt;
you are right when you say that the M21 Image that was up is a M1A rifle with a scope. I have been trying to clean up the M14 pages with the help of a M14 forum that includes a few experts on the M14 history and developments. Unfortunatly I am having trouble uploading a public domain image of a real M21 Rifle the only one I have found is a B&amp;amp;W US Army image. I've been trying to upload it over POI's missnamed Image.[[User:Rockwolf66|Rockwolf66]] 21:30, 25 April 2011 (CDT)&lt;br /&gt;
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==Rename JPG==&lt;br /&gt;
Just upload a new image with the new name.   I'll delete the other one.  --[[User:Ben41|Ben41]] 17:42, 27 April 2011 (CDT)&lt;br /&gt;
:Thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:59, 27 April 2011 (CDT)&lt;br /&gt;
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==Noting the caliber on the lines==&lt;br /&gt;
The original nomenclature of this site when it was created by Bunni was that we noted the caliber or gauge whenever possible.  Only because newer members either did not know this or people got lazy resulted in so much of the site straying from the style standards created when this site was founded.  When in doubt, DO NOT REMOVE the calibers or gauges from the descriptions.  That is actually truer to the original style of the site.  Until the membership decides to officially change that element of the style, it is NOT incorrect to list them.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:49, 27 April 2011 (CDT)&lt;br /&gt;
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Oh BTW, welcome to IMFDB.  Though you've been a member since Feb 2011, there are many things which were standard since 2007.  Since the influx of new members doing a multitude of pages in differing styles, there may be many inconsistencies within IMFDB.  Hopefully these will be addressed by the Mods soon. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:54, 27 April 2011 (CDT)&lt;br /&gt;
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:Alright. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:12, 28 April 2011 (CDT)&lt;br /&gt;
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==SIG-Sauer P220 page==&lt;br /&gt;
Why did you do that?! It broke every section-specific redirect to that page on the site!--[[User:PistolJunkie|PistolJunkie]] 17:06, 1 May 2011 (CDT)&lt;br /&gt;
:Uhh, sorry. ^^; I thought I was just correcting a error, my bad. - [[User:Mr. Wolf|Mr. Wolf]] 22:55, 1 May 2011 (CDT)&lt;br /&gt;
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== Fixing vandalism ==&lt;br /&gt;
&lt;br /&gt;
If you want to undo a lot of edits at once, just go to the &amp;quot;history&amp;quot; tab and click the date and time of the revision you want to return it to. So with that one, you'd click &amp;quot;21:25, 1 May 2011.&amp;quot; This brings up the old revision. Click &amp;quot;edit&amp;quot; and you'll get the normal edit window with the added note &amp;quot;Warning: You are editing an out-of-date revision of this page. If you save it, any changes made since this revision will be lost.&amp;quot; Click &amp;quot;save page&amp;quot; and you'll return it to that revision. [[User:Evil Tim|Evil Tim]] 05:22, 4 May 2011 (CDT)&lt;br /&gt;
:Thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 05:24, 4 May 2011 (CDT)&lt;br /&gt;
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== THX 4 the help ==&lt;br /&gt;
We managed to &amp;quot;resurrect&amp;quot; the [[Peace Walker]] page, thanks for your help. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:44, 24 May 2011 (CDT)&lt;br /&gt;
:Yo welcome. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:45, 24 May 2011 (CDT)&lt;br /&gt;
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==Removing pics==&lt;br /&gt;
Don't remove pics from gun pages if it qualifies.  If it is not a commonly used variant you can MOVE the pic to the discussion page, but it's a no no to remove the pic completely.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:02, 25 May 2011 (CDT)&lt;br /&gt;
:Okay. - [[User:Mr. Wolf|Mr. Wolf]] 07:46, 25 May 2011 (CDT)&lt;br /&gt;
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== Incidentally ==&lt;br /&gt;
&lt;br /&gt;
When I talk about lever actions, I'm kinda thinking something like the pair on my user page. Yeah, it's kinda unreasonable, but there's nothing that says &amp;quot;gun&amp;quot; like the sound of a levergun and it annoys me that of the only games I can offhand recall having them, one was the BB gun in ''Fallout 3'' and the other had the misfortune of being in ''Turning Point: Fall of Liberty''. [[User:Evil Tim|Evil Tim]] 08:44, 26 May 2011 (CDT)&lt;br /&gt;
:Did you forget Lincoln's Repeater and the Black Water rifle in FO3? In my concept for L4D3 there would be a lever action rifle as a Special weapon. I agree with you, lever-guns don't get enough love in games, but they don't belong in Modern Warfare, sadly, I don't think even in WW1 and WW2 they ever used lever-guns. - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 26 May 2011 (CDT)&lt;br /&gt;
::I think the Russian army was still using Winchester 1895s in WW1, but the last I can find is the Spanish Civil War. And come on, half the stuff in Modern Warfare doesn't belong in Modern Warfare :P [[User:Evil Tim|Evil Tim]] 00:31, 3 June 2011 (CDT)&lt;br /&gt;
:::That was about 80 years ago (*shrug*). Modern Warfare 2, Black Ops, and so it seems Modern Warfare 3 are kinda silly. :P Still a semi-auto rifle or a assault rifle is better than a lever-gun. But I would still include a lever-gun in some games I would create, like in this Sci-fi one I thought of a character that uses a reproduction 1887 lever-shotgun, god I love that gun. :) [[User:Mr. Wolf|Mr. Wolf]] 15:25, 3 June 2011 (CDT)&lt;br /&gt;
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Well, I could only see a lever action in a manual weapon role (ie sniper and ''maybe'' high-precision marksman) or during WW2-era for rifles, but then in the fiction here it's basically the nation's best-loved rifle and bolt-actions never caught on with the military brass. There's five nations shown, each with a tendency towards a different action for their marksman rifle, so you get a lever-action, straight-pull bolt action, traditional bolt-action, semi-auto and pump-action. Then again the lists also include a liquid propellant gun, an underbarrel railgun, shotguns that fire self-forging penetrators, HESH rounds or SACLOS guided missiles, and your support gunner is a 12'8&amp;quot;, 1,800-pound ogre with a 350-pound chaingun and a sidearm chambered in 40x127mm; being ''believable'' is more a concern than being ''realistic'' per se here. [[User:Evil Tim|Evil Tim]] 02:30, 14 June 2011 (CDT)&lt;br /&gt;
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== Bows ==&lt;br /&gt;
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Also, re: Resi 4, I think the rule is that longbows and crossbows are allowed if (a) they fire explosive arrows (the Rambo exemption) or (b) the precise make and model of the bow is identifiable for trivia purposes. Krauser's bow and the Bow Gun get (a), though I'd be tempted to remove them to the talk page for now because there's no pictures. [[User:Evil Tim|Evil Tim]] 04:49, 14 June 2011 (CDT)&lt;br /&gt;
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== Uploads ==&lt;br /&gt;
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Looks like you're having the same issue I was. Seems the server's taking a while (sometimes hours) to notice alterations to file pages. Just leave it, it does update by itself eventually. [[User:Evil Tim|Evil Tim]] 20:30, 19 June 2011 (CDT)&lt;br /&gt;
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:Ugh, stupid server, blarg. -_- [[User:Mr. Wolf|Mr. Wolf]] 20:36, 19 June 2011 (CDT)&lt;br /&gt;
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==Thanks, man==&lt;br /&gt;
Thank you for cleaning up the grammar a bit on the [[Kane &amp;amp; Lynch: Dead Men]] page. I was mostly building off the comments that were there before, so I didn't really check them. [[User:BeardedHoplite|BeardedHoplite]] 07:56, 22 June 2011 (CDT)&lt;br /&gt;
:No problem. :) [[User:Mr. Wolf|Mr. Wolf]] 13:48, 22 June 2011 (CDT)&lt;br /&gt;
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==RoboCop 2 Edits==&lt;br /&gt;
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I was in the middle of adding those extra sections/entries when you made your corrections. Nonetheless, I did add what I thought were all the corrections you made - Guess I missed some. Anyway, we were both editing at the same time so there's you explanation. Good job on making the little typo corrections. [[User:StanTheMan|StanTheMan]] 19:58, 30 June 2011 (CDT)&lt;br /&gt;
:It's alright and danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:59, 30 June 2011 (CDT)&lt;br /&gt;
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== Vegas 2 Mossberg ==&lt;br /&gt;
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Just wondering how can that be a Cruiser if it has a full stock?&lt;br /&gt;
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[[File:R6V2-shotties.jpg]]&lt;br /&gt;
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The second is in the game, not the first. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:24, 7 July 2011 (CDT)&lt;br /&gt;
:Opps, sorry, my mistake.  - [[User:Mr. Wolf|Mr. Wolf]] 18:04, 7 July 2011 (CDT)&lt;br /&gt;
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== Done a little 3D modelling myself, you see... ==&lt;br /&gt;
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[http://img.photobucket.com/albums/v453/GMCMA/GMC/King%20Cobra/KingCobra_image54.jpg Example]. And, well, rotational copies on the progam I used, you define the axis of rotation and then type in the number of degrees to shift each copy, then enter the number of repeats. So creating a minigun with 5, 6, 10, 36 barrels, it's all just a matter of what numbers you type (though I imagine with 36 they'd overlap). The thing does have M134 barrel clamps, which is more what I was focusing on. Plus Terminator 3 has oversized M134s still ID'd as M134s, so I figure it's ok when it's this obvious. [[User:Evil Tim|Evil Tim]] 06:54, 9 July 2011 (CDT)&lt;br /&gt;
:Alright, your reworked descriptions work fine. :) lol, I'm only good with Photoshop. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:04, 9 July 2011 (CDT)&lt;br /&gt;
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::On a completely unrelated note, if you can think of any [[Bofors 40mm]] guns in movies, games or TV shows, feel free to add them. I know I'm missing a lot there. [[User:Evil Tim|Evil Tim]] 09:58, 9 July 2011 (CDT)&lt;br /&gt;
:::lol, I am a small-arms guy not an artillery guy. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:37, 9 July 2011 (CDT)&lt;br /&gt;
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== Calibres on lines ==&lt;br /&gt;
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It's not something I normally do, but MPM did say up there on this very page that if a page already does it it's not correct to remove it, so I figure that I should just stick to pattern. It's not something I personally think looks all that good (and it makes captions harder to write), but hey. Also, got a couple pistols there on the talk page if you want to take a look. [[User:Evil Tim|Evil Tim]] 17:52, 11 July 2011 (CDT)&lt;br /&gt;
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:That kind of a silly rule. :| - [[User:Mr. Wolf|Mr. Wolf]] 17:56, 11 July 2011 (CDT)&lt;br /&gt;
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::Well, yes. I can't say I really understand what it's for myself. Still, it's funny looking at a caption you've just written and realising you have to rephrase it so you're not saying Josh Lucas fires 5.56mm NATO rounds, and the laugh was worth the hassle. [[User:Evil Tim|Evil Tim]] 18:02, 11 July 2011 (CDT)&lt;br /&gt;
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:::Would be alright if I removed ALL the caliber mentions in the caps in one edit? - [[User:Mr. Wolf|Mr. Wolf]] 18:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::MPM up there said no. You'd have to take it up with him. [[User:Evil Tim|Evil Tim]] 18:06, 11 July 2011 (CDT)&lt;br /&gt;
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:::::I ain't a Amin, I got no power. lol :D - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 11 July 2011 (CDT)&lt;br /&gt;
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Chronological placed weapons and calibers in caps are things I hate the most in pages, but Stealth sucks so I really don't care. But please for the sake of God nobody EVER do that in future pages. D: - [[User:Mr. Wolf|Mr. Wolf]] 18:41, 11 July 2011 (CDT)&lt;br /&gt;
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:Not a fan of either thing myself, but I am a fan of the way this wiki allows a certain amount of individuality in pages. It just means sometimes you're writing a page in a way you wouldn't personally do if it was your page, is all. [[User:Evil Tim|Evil Tim]] 18:45, 11 July 2011 (CDT)&lt;br /&gt;
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== AA-12 ==&lt;br /&gt;
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Yeah, I guess they added that shell holder using the ''Black'' &amp;quot;make the weapon look complicated&amp;quot; logic. You have to admit, the AA-12 looks like a paintball gun if you just depict it stock. Not without precident in the series, either, Blops had a WA2000 with a stock saddle. Also, shouldn't all the firearm images be one size rather than some being 500 and some 450? [[User:Evil Tim|Evil Tim]] 05:14, 13 July 2011 (CDT)&lt;br /&gt;
:I go with what looks best on the page to me. :\ Is it a problem, does it look bad to you? I've done the same on many other pages.  - [[User:Mr. Wolf|Mr. Wolf]] 17:58, 13 July 2011 (CDT)&lt;br /&gt;
::P.S. The AA-12 doesn't look like a paintball gun to me. It looks like a plastic and stainless steel auto-shotgun. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:05, 13 July 2011 (CDT)&lt;br /&gt;
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:::I dunno, lately I've just been putting gun pics at 400 and screencaps at 600 by default. I think it gives the page a nice uniformity if every section has the images done the same way, though, so all of them at 450 ''or'' 500px would probably be best than some one and some the other. Obviously with the exception of things like grenades and boxy subguns like MACs and other things that end up really big if they're the same size as landscape pics of rifles. &lt;br /&gt;
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:::And you know what I mean, that stuff that looks like a rubbery non-slip coating on the whole gun makes it look rather weird.[[User:Evil Tim|Evil Tim]] 18:10, 13 July 2011 (CDT)&lt;br /&gt;
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::::Hey, pretty is, as pretty does. ;) - [[User:Mr. Wolf|Mr. Wolf]] 18:15, 13 July 2011 (CDT)&lt;br /&gt;
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There's a method to my madness, I kinda do it from smaller firearm to larger firearm. The way I do pages is that I do caps at 600px, then I do handguns at 350px to 400px (sometimes 450px for handguns like the DE, Mark 23, and large revolvers), and firearms larger than pistols will be 400px to 500px depending on what type of firearm it is. I don't know, what looks better, assault rifles being the same size as a pistol or bigger than a pistol? Bottom line I just like nice sized weapon images that fit accordingly to weapon type. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:39, 13 July 2011 (CDT)&lt;br /&gt;
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:I guess it's just my mouse (one of those fancy-ass Logitech ones with the flywheel for a scrollwheel); I like to go past uniform sections as I go down a page, it gives me the ability to pretend I'm good at keeping things tidy. :D Also, the 200-pixel difference makes it easy to tell when I'm passing each new entry, it's like a section tab or something. [[User:Evil Tim|Evil Tim]] 18:56, 13 July 2011 (CDT)&lt;br /&gt;
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::LOL, My cheap HP mouse is better than fancy-ass Logitech. XD See the [[Rainbow Six: Vegas]] page for an example of my work, I don't know, maybe I'll change my ways for people like you with &amp;quot;fancy-ass&amp;quot; Logitech mouses. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:07, 13 July 2011 (CDT)&lt;br /&gt;
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::Yeah, it also hits issues when you get images like the G3KA4 and Steyr Scout Tactical which are only 400 and 417 pixels across, so you end up with rifles being shown smaller than some of the pistols as on that page. I find most of our gun images are at least 400px, so it's a good baseline. [[User:Evil Tim|Evil Tim]] 19:12, 13 July 2011 (CDT)&lt;br /&gt;
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:::350px for handguns and 400px most other weapons might work just fine. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:56, 13 July 2011 (CDT)&lt;br /&gt;
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::::Update: No it isn't, it's too small for me. :\ - [[User:Mr. Wolf|Mr. Wolf]] 20:06, 13 July 2011 (CDT)&lt;br /&gt;
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By the way, do you have Skype? If you do, PM me your name on the forums, I'm sure we'll save a lot of time editing each other's talk pages if we can IM each other. :D [[User:Evil Tim|Evil Tim]] 12:31, 14 July 2011 (CDT)&lt;br /&gt;
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:Nope, I don't, I'm just a gun nut country boy who actually prefers verbal conversation over texting. :D - [[User:Mr. Wolf|Mr. Wolf]] 18:17, 14 July 2011 (CDT)&lt;br /&gt;
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::Well, then we're going to have to rig up a tin can on a string across the Atlantic or something. No other way. :D [[User:Evil Tim|Evil Tim]] 18:21, 14 July 2011 (CDT)&lt;br /&gt;
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== 30-round 7.62mm NATO magazines for G3-type rifles ==&lt;br /&gt;
You mentioned in your edit notes for Rainbow Six Vegas that they exist, but I've never, EVER seen what they look like, or even know that they exist.  Mind sharing some images or additional info? --[[User:HashiriyaR32|HashiriyaR32]] 20:52, 14 July 2011 (CDT)&lt;br /&gt;
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:Here's a HK91 (Civilian legal G3) fitted with a 30-round mag.  &lt;br /&gt;
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:[[Image:44 Minutes 032.jpg|thumb|none|500px|Another shot of Phillips with the HK91 fitted with a 30-round magazine. (from ''44 Minutes: The North Hollywood Shootout'')]]&lt;br /&gt;
:[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 with 20-round magazine]]&lt;br /&gt;
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:It's simply just a longer version of the 20-rounder, I think their mostly used for the lightmachine gun variants of the G3. - [[User:Mr. Wolf|Mr. Wolf]] 21:08, 14 July 2011 (CDT)&lt;br /&gt;
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== Singularity revolver ==&lt;br /&gt;
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Looking at the end of the barrel and the way it extends out past the front sight, it looks more like they were going for SW500 than Model 629. What do you reckon? [[User:Evil Tim|Evil Tim]] 01:39, 28 July 2011 (CDT)&lt;br /&gt;
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:It's ''way'' too small to be a SW500 and it has a six-shot cylinder. - [[User:Mr. Wolf|Mr. Wolf]] 04:08, 28 July 2011 (CDT)&lt;br /&gt;
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::Yeah, but at very least I'd say it's a 629 with an SW500 barrel stuck on it. Less Franken than most of the guns, mind you. [[User:Evil Tim|Evil Tim]] 04:46, 28 July 2011 (CDT)&lt;br /&gt;
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:::Yeah I noticed that too, I'd say a SW500 &amp;quot;like&amp;quot; barrel, maybe a PC/custom barrel? - [[User:Mr. Wolf|Mr. Wolf]] 13:33, 28 July 2011 (CDT)&lt;br /&gt;
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== Team Fortress 2 ==&lt;br /&gt;
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How many hours have you played? --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 03:10, 30 July 2011 (CDT)&lt;br /&gt;
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:213.2 hrs, but atleast I don't call BLU team &amp;quot;BLUE&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 13:56, 30 July 2011 (CDT)&lt;br /&gt;
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Also, can we do without the triple dots? It reads like a five year old wrote it. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:11, 30 July 2011 (CDT)&lt;br /&gt;
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:five year olds don't do ''periods'' at all. :D - [[User:Mr. Wolf|Mr. Wolf]] 15:03, 30 July 2011 (CDT)&lt;br /&gt;
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== Minor things ==&lt;br /&gt;
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Firstly, that Saboteur thing: I figured it was the SW version of the M1917 (which looks a lot like the hand ejector) but Jackbel changed it to the Colt version because of the front sight (even though the grip is nothing like the Colt version). The initial &amp;quot;Colt Official Police&amp;quot; was just my first attempt to translate the other guy's writing into English.&lt;br /&gt;
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this is cbeattie the 44 pistol on the saboteur is the SW 44 Hand ejector 2ND model with a target configuration.&lt;br /&gt;
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:Phillb36 was the one said it was S&amp;amp;W 44 Hand Ejector 2ND Model in the first place. - [[User:Mr. Wolf|Mr. Wolf]] 13:59, 30 July 2011 (CDT)&lt;br /&gt;
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Second, IIRC the soldier / Marine / operator / etc distinction is only among the American services; over here I've never heard of anyone being bothered by it, and &amp;quot;soldier&amp;quot; is just a generic for &amp;quot;guy who fights on land.&amp;quot; I think you're only correct calling an SAS guy an operative if he specifically ''isn't'' on a combat mission, otherwise he's a soldier. [[User:Evil Tim|Evil Tim]] 04:11, 30 July 2011 (CDT)&lt;br /&gt;
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:Oh, alright. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 30 July 2011 (CDT)&lt;br /&gt;
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== the sabouter 44 pistol ==&lt;br /&gt;
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what type of gun is the 44 pistol?[[cbeattie]]&lt;br /&gt;
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:Uh... Go look on the page... It's a S&amp;amp;W 44 Hand Ejector 2ND Model with a Colt M1917's barrel, it seems to be a franken gun. -_- [[User:Mr. Wolf|Mr. Wolf]] 13:05, 30 July 2011 (CDT)&lt;br /&gt;
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What type of gun is the terror sniper rifle [[jj]]&lt;br /&gt;
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:How would I know, There's no screen cap and I haven't played the game. - [[User:Mr. Wolf|Mr. Wolf]] 13:34, 30 July 2011 (CDT)&lt;br /&gt;
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It looks like a updated vesion of a us pederson rifle&lt;br /&gt;
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:Ok... And that helps me how? - [[User:Mr. Wolf|Mr. Wolf]] 13:40, 30 July 2011 (CDT)&lt;br /&gt;
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Just saying what the rifle is&lt;br /&gt;
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:We need a cap of it to confirm it and sign your posts... - [[User:Mr. Wolf|Mr. Wolf]] 13:51, 30 July 2011 (CDT)&lt;br /&gt;
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Going back to the revolver it is a S &amp;amp; W 44 hand ejector 2ND with an colt style cylinder rod[[user:cbeattie]] 19:57&lt;br /&gt;
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:I'm the one who said that! Why are you taking my credit?! - [[User:Mr. Wolf|Mr. Wolf]] 14:02, 30 July 2011 (CDT)&lt;br /&gt;
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No I am not stealing your credit you said it had a colt barrel I'm saying it has a colt cylinder rod not a colt barrel [[user:cbeattie]]20:07&lt;br /&gt;
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:And the front sight, so it pretty much has a Colt M1917's barrel. :| - [[User:Mr. Wolf|Mr. Wolf]] 14:12, 30 July 2011 (CDT)&lt;br /&gt;
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Actually if you ve played the game you'll see that the front sight is that of S &amp;amp; W that you put on the saboteur page (target configuration ) [[cbeattie]]20:18&lt;br /&gt;
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:Alright, alright, I going off the screen caps the best I could. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:22, 30 July 2011 (CDT)&lt;br /&gt;
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No problem :)[[cbeattie]]20:25&lt;br /&gt;
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so do you know what gun the terror rifle is  &lt;br /&gt;
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:NO. - [[User:Mr. Wolf|Mr. Wolf]] 15:01, 30 July 2011 (CDT)&lt;br /&gt;
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I'm wondering if this guy isn't either (a) that troll from before again or (b) inexperienced with English to the extent that he's asking questions like they're knock-knock jokes (&amp;quot;Do you know why...?&amp;quot; &amp;quot;No&amp;quot; &amp;quot;...Because of X is why.&amp;quot;) Either way, it's rather exasperating. [[User:Evil Tim|Evil Tim]] 03:14, 31 July 2011 (CDT)&lt;br /&gt;
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I am nethier I'm just telling Mr. Wolf what the 44 pistol is and if he know's what the terror scoped rifle is :/[[user:cbeattie]]&lt;br /&gt;
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just as a cap the 44 pistol fires a 44 special load which due to its much bigger and heavier bullet of that time does mutch more damage than anythink round that time even now it will do more damage than the magnum vesion at close range ([[User:Cbeattie|Cbeattie]] 17:00, 10 September 2011 (CDT))&lt;br /&gt;
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:What!? Was that English? - [[User:Mr. Wolf|Mr. Wolf]] 17:50, 10 September 2011 (CDT)&lt;br /&gt;
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what do you mean i am explaining how the 44 special does more damadge than the 44 magnum ([[User:Cbeattie|Cbeattie]] 18:02, 10 September 2011 (CDT))&lt;br /&gt;
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:... Your wrong. :\ - [[User:Mr. Wolf|Mr. Wolf]] 18:08, 10 September 2011 (CDT)&lt;br /&gt;
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how is that wrong ([[User:Cbeattie|Cbeattie]] 18:11, 10 September 2011 (CDT))&lt;br /&gt;
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:The .44 Magnum round has a much greater energy output than the .44 Special round. &amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 18:17, 10 September 2011 (CDT)&lt;br /&gt;
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does not matter the 44 specials bullet is 3 inches bigger resulting in a lot more damage ([[User:Cbeattie|Cbeattie]] 18:19, 10 September 2011 (CDT))&lt;br /&gt;
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&lt;br /&gt;
Case length 1.285 in (32.6 mm) &lt;br /&gt;
Overall length 1.61 in (41 mm) &lt;br /&gt;
bullet 8.4 mm&lt;br /&gt;
&lt;br /&gt;
Case length 1.16 in (29 mm) &lt;br /&gt;
Overall length 1.615 in (41.0 mm &lt;br /&gt;
bullet 12 mm&lt;br /&gt;
([[User:Cbeattie|Cbeattie]] 18:24, 10 September 2011 (CDT))&lt;br /&gt;
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:Your still wrong, I have a .44 Magnum round and a .44 Special round sitting in my room and the .44 Magnum round is noticeably longer than the .44 Special round. - [[User:Mr. Wolf|Mr. Wolf]] 19:24, 10 September 2011 (CDT)&lt;br /&gt;
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right your special if the bullet is the same size as the magnums is the special conversion which people do because the specials bullet is to big.the 44 magnum is more powerful than the 44 special but the speical bullet is mutch bigger and heavier.the the 44 magnum will make a hole in somone about the size of a marble whaere as the special will make a tennis ball size hole in a person there fore the special is mutch more damaging than the magnum at short range.&lt;br /&gt;
id thought you would have known that :o&lt;br /&gt;
([[User:Cbeattie|Cbeattie]] 04:58, 11 September 2011 (CDT))&lt;br /&gt;
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:Uh, genius, the bullets are '''THE SAME SIZE'''! - [[User:Mr. Wolf|Mr. Wolf]] 12:32, 11 September 2011 (CDT)&lt;br /&gt;
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==Terror Scoped rifle from The Saboteur==&lt;br /&gt;
sorry to be annoying but could you find out what the terror scoped rifle is there's pictures on the saboteur wiki website.[[user:cbeattie]]15:30&lt;br /&gt;
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:This ''is'' the best image I could find on the web. --&amp;gt; [http://media.giantbomb.com/uploads/1/13307/1373402-terror_sniper.jpg] I have no idea what it's based on as of now, looks like a generic detachable magazine-fed rifle like a lot of game developers make, it's defiantly not a [[Gewehr 43]]. Maybe you can help Tim. - [[User:Mr. Wolf|Mr. Wolf]] 13:59, 31 July 2011 (CDT)&lt;br /&gt;
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::Well I looked through the entire Rifle Category, even the Flintlocks, and couldn't find a single rifle that matched it. :\ - [[User:Mr. Wolf|Mr. Wolf]] 17:19, 31 July 2011 (CDT)&lt;br /&gt;
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:::Looks like one parent was an SVT-40 and the other was a junkyard. [[User:Evil Tim|Evil Tim]] 02:38, 1 August 2011 (CDT)&lt;br /&gt;
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::::The magazine is too close to the trigger guard to be related to the SVT-40. :\ - [[User:Mr. Wolf|Mr. Wolf]] 02:46, 1 August 2011 (CDT)&lt;br /&gt;
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:::::Yeah, I'm more looking at the SVT's barrel versus that one's forestock top, it's the only WW2 rifle I can think of that would have anything that might get turned into what looks more like a shotgun heat shield. I guess by a concept artist who doesn't know one end of a gun from the other. [[User:Evil Tim|Evil Tim]] 02:49, 1 August 2011 (CDT)&lt;br /&gt;
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cheers guys defintly looks like a metal SVT-40 with loads of mod's in the game it also fires shotgun shells and it fires automatically.[[user:cbeattie]]10:21&lt;br /&gt;
&lt;br /&gt;
:No it doesn't, it looks like the product of an artist with no idea what he was doing drawing a WW2 rifle with the aid of a half-burned photograph of an SVT-40 that he'd spilled beer on and then eaten. It's just some fictional frankengun. [[User:Evil Tim|Evil Tim]] 04:24, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What the crap, did Cbeattie just describe the Terror Shotgun?! - [[User:Mr. Wolf|Mr. Wolf]] 04:47, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I think this is why asprin was invented. [[User:Evil Tim|Evil Tim]] 04:49, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::lolz. -_- [[User:Mr. Wolf|Mr. Wolf]] 05:17, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
what the hell does that mean !!!!![[user:cbeattie]]&lt;br /&gt;
&lt;br /&gt;
:Whoa, what's with the hostility?! - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i have found out what it is it is a modified vesion of the Mondragón rifle whitch has the exact same shape and also can change ammo and fires auto ([[User:Cbeattie|Cbeattie]] 12:57, 4 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:Okay, good for you. :) - [[User:Mr. Wolf|Mr. Wolf]] 13:23, 4 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or it could be a t3 vickers-pederson rifle prototype have a look :) ([[User:Cbeattie|Cbeattie]] 05:24, 5 September 2011 (CDT))&lt;br /&gt;
[http://www.google.co.uk/imgres?q=Mondrag%C3%B3n+rifle&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;rls=com.microsoft:en-gb:IE-SearchBox&amp;amp;rlz=1I7ACAW&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=px2Xoysrad5zSM:&amp;amp;imgrefurl=http://www.jouster.com/forums/showthread.php%3F3288-306-Garand-picture-of-the-Day-How-well-do-you-know-your-Garands&amp;amp;docid=L57cm9boL_ALHM&amp;amp;w=750&amp;amp;h=321&amp;amp;ei=PKRkToOCEdGv8QP-s82gCg&amp;amp;zoom=1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or the ZH-29.([[User:Cbeattie|Cbeattie]] 06:56, 5 September 2011 (CDT))&lt;br /&gt;
[http://www.google.co.uk/imgres?q=ZH-29+Semi-automatic+rifle&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=4YcPhvuAH54LHM:&amp;amp;imgrefurl=http://worldwartwozone.com/forums/index.php%3F/topic/17446-chinese-weapons-of-ww2-question/&amp;amp;docid=WnMc7r1cLCLW4M&amp;amp;w=1019&amp;amp;h=202&amp;amp;ei=6apkTvn0EMWn8QPz3uCKCg&amp;amp;zoom=1]&lt;br /&gt;
&lt;br /&gt;
or the Farquhar-Hill Hybrid &lt;br /&gt;
[http://www.google.co.uk/imgres?q=Farquhar-Hill+Hybrid&amp;amp;um=1&amp;amp;hl=en&amp;amp;sa=N&amp;amp;rls=com.microsoft:en-gb:IE-SearchBox&amp;amp;rlz=1I7ACAW&amp;amp;biw=1366&amp;amp;bih=549&amp;amp;tbm=isch&amp;amp;tbnid=R4oaNBq_qF7uXM:&amp;amp;imgrefurl=http://www.rememuseum.org.uk/collections_view.aspx%3Fid%3D151&amp;amp;docid=exQjKyiwpZjUFM&amp;amp;w=440&amp;amp;h=124&amp;amp;ei=qrhkTtWiMsnG8QOhnKClCg&amp;amp;zoom=1&amp;amp;iact=rc&amp;amp;dur=0&amp;amp;page=1&amp;amp;tbnh=48&amp;amp;tbnw=170&amp;amp;start=0&amp;amp;ndsp=19&amp;amp;ved=1t:429,r:1,s:0&amp;amp;tx=135&amp;amp;ty=29]&lt;br /&gt;
&lt;br /&gt;
they all can be fitted with scopes&lt;br /&gt;
&lt;br /&gt;
:I looked at the pic of the Terror Scoped rifle I have, and unfortunately it looks like none of these rifles. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:02, 5 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i started to think you where good at identfyinf weapons but obisly not. :((( ([[User:Cbeattie|Cbeattie]] 04:51, 6 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
Well it looks ulmost identical to the ZH-29 WITH MODS THAT EVERY WORLD WAR 2 sniper has to fit its owner perfectly quit frankly it IS the ZH-29 with some mods a will list if you want ([[User:Cbeattie|Cbeattie]] 04:16, 6 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:The ZH-29's magazine is too big and too far forward to be the Terror Rifle and the receiver is too squired. And the Terror Rifle isn't modded, it just has a scope. - [[User:Mr. Wolf|Mr. Wolf]] 17:35, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
stop being a dork it is the ZH-29 just because don't think so keep it to youre self and if you can find a gun that looks more like it please share it ([[User:Cbeattie|Cbeattie]] 03:54, 7 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:Why are you being a jerk! Why don't '''you''' keep it to your self. &amp;gt;:( - [[User:Mr. Wolf|Mr. Wolf]] 15:17, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
no jerk you stop being an idiot its the ZH-29 ([[User:Cbeattie|Cbeattie]] 15:40, 7 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:I'm not being a jerk and it's not a ZH-29! What are you, 8 years old! - [[User:Mr. Wolf|Mr. Wolf]] 15:44, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It might sound a bit far fetched but it could look like the BAR 1918 have a look cheers ([[User:Cbeattie|Cbeattie]] 11:59, 19 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:&amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 18:01, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Do you think&lt;br /&gt;
&lt;br /&gt;
:No. - [[User:Mr. Wolf|Mr. Wolf]] 06:00, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok it stays a ZH-29 :)&lt;br /&gt;
anyway i have proof have a look on the saboteur wiki the terror scoped rifle page&lt;br /&gt;
&lt;br /&gt;
I am putting an end to this I am not the cjbeattie i am cbeattie and the terror scoped rifle IS the ZZH-29 FIANL ([[User:Cbeattie|Cbeattie]] 14:04, 20 September 2011 (CDT))&lt;br /&gt;
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:What the crap!!! - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It means what it says ([[User:Cbeattie|Cbeattie]] 14:13, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Welrod ==&lt;br /&gt;
&lt;br /&gt;
I think with the &amp;quot;go off visuals&amp;quot; we need to go with it being a Mark 1 with no trigger guard rather than a Mark 2 that occasionally spontaneously saws itself in half. [[User:Evil Tim|Evil Tim]] 04:10, 1 August 2011 (CDT)&lt;br /&gt;
:It's not sawn in half, it's drawn too short in the first two caps, then it's full length in the last cap. :\ - [[User:Mr. Wolf|Mr. Wolf]] 04:42, 1 August 2011 (CDT)&lt;br /&gt;
::Yeah, but the only way a Welrod would ever get that short is if the front of the suppressor was taken off, in which case the front sight would be more or less exactly where it is in the caps on a Mark 1. And really, it's just as easy to believe they gave a reference image of a Mark 1 with the front of the suppressor removed to some of the animators as that a gun-obsessed anime with a reasonably large budget would make such a basic scale error. [[User:Evil Tim|Evil Tim]] 04:49, 1 August 2011 (CDT)&lt;br /&gt;
:::If they based it off a Mark 1 than why does it ''not'' have a trigger guard? - [[User:Mr. Wolf|Mr. Wolf]] 04:57, 1 August 2011 (CDT)&lt;br /&gt;
::::Well, this goes in circles: if they based it on a mark 2, why is it drawn as short as a broken-down Mark 1 in two shots? Missing a wire trigger guard that might have fallen off a pictured reference is one thing, but only one Welrod can ever get that short under any circumstances (and certainly only one has any way of changing length), so I think we kinda have to say it's that one, even if it doesn't make much sense ''why'' it changes length. [[User:Evil Tim|Evil Tim]] 05:10, 1 August 2011 (CDT)&lt;br /&gt;
:::::''&amp;quot;If they based it on a mark 2, why is it drawn as short as a broken-down Mark 1 in two shots?&amp;quot;'' Because like you said, it's a scaling error. Question: were all the gunshots suppressed? - [[User:Mr. Wolf|Mr. Wolf]] 05:12, 1 August 2011 (CDT)&lt;br /&gt;
::::::I have no idea, I edited that page to begin with because I've read the comics, I haven't seen the anime. Still, even if it's a scaling error, we still have pictures of a Welrod that can change size, and I think half the barrel vanishing is more of an identifying feature than the trigger guard vanishing. Wouldn't matter, anyway, IIRC the Welrod can't be fired safely with the front of the suppressor removed, it's for concealment (same reason the grip is part of the magazine). [[User:Evil Tim|Evil Tim]] 05:54, 1 August 2011 (CDT)&lt;br /&gt;
:::::::I thought it being an artist error was an easy enough explanation. So it's a Mark I that at the last second grew its suppressor for the last shot? So should I say that the M1A in High School of the Dead has a custom ginormous charging handle installed just because of an artist error? :P You know that goofs like this happen in Animes all the time. - [[User:Mr. Wolf|Mr. Wolf]] 06:11, 1 August 2011 (CDT)&lt;br /&gt;
::::::::Well, if there was a production M1A version with a ginormous charging handle, I'd have said you'd have to say it was that version in that shot. :P [[User:Evil Tim|Evil Tim]] 01:12, 2 August 2011 (CDT)&lt;br /&gt;
:::::::::&amp;amp;#3232;_&amp;amp;#3232; - [[User:Mr. Wolf|Mr. Wolf]] 02:11, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== By the way... ==&lt;br /&gt;
&lt;br /&gt;
http://forum.imfdb.org/showthread.php?t=1834&lt;br /&gt;
&lt;br /&gt;
You might like this :D [[User:Evil Tim|Evil Tim]] 01:23, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For the love of God! That is so... Awesome! XD I would have posted on the form but it won't let me, I've activated my account twice but it keeps saying &amp;quot;''Your account has been activated but you are currently in the moderation queue to be added to the forum'''&amp;quot;. I can't even view my Profile or get a Avatar. :( - [[User:Mr. Wolf|Mr. Wolf]] 03:03, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I had that too, you should speak to MT2008 about it. [[User:Evil Tim|Evil Tim]] 03:16, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
As an addition, I've finally got around to finishing Homefront on Youtube. :D [[User:Evil Tim|Evil Tim]] 02:55, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper 3 ==&lt;br /&gt;
&lt;br /&gt;
I'm working on this page right now, and I ask that you please let me finish my changes first.  --[[User:Ben41|Ben41]] 04:12, 4 August 2011 (CDT)&lt;br /&gt;
:Okay. - [[User:Mr. Wolf|Mr. Wolf]] 11:53, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm not sure I have the ability to approve you. I thought I did, but when Evil Tim wanted to join the forum, I repeatedly tried to activate his account to no avail. It may also just be that I'm incompetent and can't figure out the system, but long story short, Tim only got approved when Bunni did it for him. So as much as I hate to give you a copout response, I'm going to suggest you message Bunni (by email, not talk page) and ask him instead. Sorry, -[[User:MT2008|MT2008]] 10:23, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:How do I contact Bunni? - [[User:Mr. Wolf|Mr. Wolf]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I recall he once told me that he gets an email every time someone leaves a message on his talk page. [[User:Evil Tim|Evil Tim]] 02:07, 5 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help Wanted ==&lt;br /&gt;
&lt;br /&gt;
Hi. I saw movie called '''13''' today and I am planning to screencap it. There is one problem, however. It is full of stupid revolvers which I hate. I checked &amp;lt;u&amp;gt;every&amp;lt;/u&amp;gt; single revolver page but I could not find a gun that matched the ones in the film. I was wondering if you could help me with those f'ing revolvers, since according to your user page you are &amp;quot;nearly a master at identifying firearms&amp;quot;. :) So can I count on you? I have cookies... *puppy dog face* - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:30, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is there a page of it on this site? If so, I'll do my best. D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 15:34, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No, not yet. I will upload the images tomorrow (its 22:50 now at my place) to my userpage. After that please feel free to make edits on it. Thanks in advance! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:51, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Okay! D:&amp;lt; - [[User:Mr. Wolf|Mr. Wolf]] 15:52, 6 August 2011 (CDT)&lt;br /&gt;
::::I have uploaded the images. Good luck, and thanks again. Like I said just edit my userpage. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:27, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
First of all, you Sir, are a LEGEND. You saved me a week of my life by helping with those revolvers. I managed to ID the Python and Model 10 right ''when'' you were editing, but the other ones, nothing. So BIG thanks again, I will be in your debt for the rest of my life. Oh, about MOH2010, maybe that one is an exception. :) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:26, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thank you and your welcome. :) I may have not been able to ID all the revolvers and It took me a long time but I was glad to help. I always like to exercise my ID'ing and researching abilities. :) BTW I'm psyched for BF3. ;P - [[User:Mr. Wolf|Mr. Wolf]] 19:05, 8 August 2011 (CDT)    &lt;br /&gt;
&lt;br /&gt;
Hi. Sorry to bother you again, but I think I have figured out Jason Statham's handgun in '''13'''. It looks like a Pre-B CZ 75:&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:13 temp image.jpg|thumb|none|600px|When he puts it to his belt the old-style hammer can be seen, as well as the CZ 75 style safety and slide serrations. It has bigger rear sights though. Is it possible to customize those sights?]]&lt;br /&gt;
What do you think? Could it be a 75-clone? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 01:56, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's a Pre-B CZ 75 clone due to the fact that it does not have the noticeable milling-cuts on the front of the frame. I think it might be a Solothurn ITM AT84S [http://www.thespecialistsltd.com/solothurn-itm-at84s-0 link]. Note the rear sight and lack of milling-cuts on the front of the frame, even the grips match up. BTW you really need Blu-ray. ;P - [[User:Mr. Wolf|Mr. Wolf]] 20:41, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Red Dead Redemption==&lt;br /&gt;
hi mr.wolf sorry for seeming hostile the other day do you know what bullets the red dead redemption buffalo rife uses is it the 50-90 sharps or the 50-140 sharps and whitch one does more damage cheers [[user:cbeattie]] August 7,20:06&lt;br /&gt;
&lt;br /&gt;
:I have no idea, that gun and its ammo are beyond my knowledge, sorry. :\ - [[User:Mr. Wolf|Mr. Wolf]] 14:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
do you anyone that would know [[user:cbeattie]]&lt;br /&gt;
&lt;br /&gt;
:Nope. :| - [[User:Mr. Wolf|Mr. Wolf]] 14:36, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saints Row 2 XS-2 Ultimax ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if I could borrow your keen eye to take a look at the [http://saintsrow.wikia.com/wiki/File:XS-2_Ultimax_(SR2).png XS-2 Ultimax from Saints Row 2]?&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Cbeattie]], who I see you have run into already, has been arguing for several days on the Saints Row Wiki about this, first claiming it was a SPAS 15, then a M1014, and now a Saiga-12.  &lt;br /&gt;
&amp;lt;br&amp;gt;He's edited the Saints Row 2 page here, claiming it was a SPAS 15, and then changed it to a Saiga-12.  I've removed it from the page, since I think it looks nothing like it, other than the fact they're both &amp;quot;shotgun shaped&amp;quot;.  I'm sure he will add it back in a few hours, so I'd appreciate another opinion on whether it looks anything like it.&lt;br /&gt;
&amp;lt;br&amp;gt;He appears to be under the impression that it '''must''' be based on a real life weapon, and that the Saiga-12 is the closest thing he can find, therefore it '''must''' be based on it.  I've looked at some images of the Saiga-12, and none of the features match.  (You're not the first person to say he is acting like a troll, or to wonder how old he is.)&lt;br /&gt;
&amp;lt;br&amp;gt;I personally have very little experience with weapons, but I can play &amp;quot;spot the difference&amp;quot; very well.&lt;br /&gt;
&amp;lt;br&amp;gt;As I'm sure you've noticed, the weapons in Saints Row 2 are all almost identical to real life weapons, which makes me believe that if it was based on anything, then it would also look very similar.  -[[User:User452|User452]] 18:13, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but I say it's most defiantly a made-up shotgun with no real-life bases. - [[User:Mr. Wolf|Mr. Wolf]] 19:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I m sorrt I have no Idea what your talking about I have no account on any saints row 2 the person you are talking about is a cjbeattie and he seems to be quite good at Identifying weapons.([[User:Cbeattie|Cbeattie]] 13:07, 17 August 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
:What the heck are you guys talking about? I just gave my opinion that it's a made-up shotgun with no real-life bases. If you guy are gonna have a discussion about Saints Row 2, do it on the Saints Row 2 discussion page, not mine. :\ - [[User:Mr. Wolf|Mr. Wolf]] 20:06, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry about that, it looks like &amp;quot;[[User:Cbeattie|Cbeattie]]&amp;quot; here is trying to claim that he is a completely different person than the &amp;quot;cjbeattie&amp;quot; who has been inserting the exact same information on a different wiki.  &lt;br /&gt;
::Thank you very much for confirming that it's a made-up shotgun with no real-life basis, I hope Cbeattie doesn't give you too much trouble here.  -[[User:User452|User452]] 21:16, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
listen user make your own talk page so we don,t have to talk about this on Mr wolf's page I am not cjbeattie I am cbeattie if you persist to make me out to be someone I am not I will have to complain and get you banned.&lt;br /&gt;
&lt;br /&gt;
:Um, we can actually tell that you are the &amp;quot;cjbeattie.&amp;quot; First of all, why would a user with the same name post the same information that is on a different wiki. Second, the information is the same with little to no proof about your claim. - [[User:Kenny99|Kenny99]] 13:34, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
I approved your forum account. [[User:Bunni|bunni]] 18:44, 16 August 2011 (CDT)&lt;br /&gt;
:YAY! :D - [[User:Mr. Wolf|Mr. Wolf]] 19:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Changing captions in gun images ==&lt;br /&gt;
&lt;br /&gt;
Please do not change captions in the stock gun images if it's mentioned that the weapon pictured is an actual screen-used weapon.  --[[User:Ben41|Ben41]] 18:48, 28 August 2011 (CDT)&lt;br /&gt;
:I did it because it looked cluttered on Movie pages, I didn't change it on the Weapon page itself. - [[User:Mr. Wolf|Mr. Wolf]] 19:01, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bodycount reminds me of this ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=eE_msAKWdOs&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 04:38, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Freakin' unbelievable! XD That was so epic I bookmarked it. X) Wow, I really feel bad for you. :( - [[User:Mr. Wolf|Mr. Wolf]] 04:52, 8 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== changing to 1px ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is the same reason Warejaws is changing the pics by 1px, but I've been doing this because this is the only way you can see instantly the changes in a screenshot that's been uploaded over an older one.  Since this doesn't change the overall size of screenshots in comparison to 600px pics, you don't have to worry about it.  --[[User:Ben41|Ben41]] 02:14, 11 September 2011 (CDT)&lt;br /&gt;
:Aww. - [[User:Mr. Wolf|Mr. Wolf]] 03:11, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
okay first of all, read this: http://www.imfdb.org/w/index.php?title=User_talk:Bozitojugg3rn4ut&amp;amp;curid=104047&amp;amp;diff=457228&amp;amp;oldid=456506&lt;br /&gt;
That conversation caught my eye. I reuploaded those two shots, and they haven't updated yet. So I figured I'd try it out since I've seen Ben do it on a couple of pages already.  AND btw, that was '''''the first time''''' I've changed any caps, so I don't ''keep adding 1px to screen caps''. &lt;br /&gt;
And second, you could have come to me about this issue, instead of going straight to an admin. I'm not not some irresponsible teenager, who is trying to vandalize IMFDB. --[[User:Warejaws|Warejaws]] 06:15, 11 September 2011 (CDT)&lt;br /&gt;
:I don't didn't go straight to an admin and I didn't think you were trying vandalize imfdb! I saw you do it a couple of times and I just asked you why you were doing it. I didn't rat on you! - [[User:Mr. Wolf|Mr. Wolf]] 12:25, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm sorry, it appears you were speaking the truth. It's jst I can't stand people who can't find the time to go straight to the person resposible (which you aren't). My outburst was petty, and I apologize to you. But on a side note, what I did on ''The Wolfman'' page, was the '''first time ever''' I tried it out. I've only seen Ben41 do it on a couple of pages, and it's been effective, since some screencaps don't update immediately. &lt;br /&gt;
Ps. Once again, I'm sorry. Hope this doesn't create any bad blood between us. --[[User:Warejaws|Warejaws]] 07:25, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nah, It's alright, I understand. :) Actually I was concerned '''I''' was the one who intentionally might have caused bad blood between us. :D - [[User:Mr. Wolf|Mr. Wolf]] 15:49, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, the past is the past, bruv. From where I stand, we're cool :) --[[User:Warejaws|Warejaws]] 18:18, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I'm not sure I can ==&lt;br /&gt;
&lt;br /&gt;
They haven't yet invented a way to make people more intelligent or kill them using the internet. [[User:Evil Tim|Evil Tim]] 12:58, 11 September 2011 (CDT)&lt;br /&gt;
:Can you please atleast tell him he's wrong, he'll keep going on forever about the .44 Spl is bigger and more powerful than the .44 Magnum! No matter what my answer is he says I'm wrong. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I really think he's just doing this because he wants attention at this stage. He uses that annoying method of debating where you just restate your premise over and over regardless of what your opponent says. [[User:Evil Tim|Evil Tim]] 13:13, 11 September 2011 (CDT)&lt;br /&gt;
:::(*Sigh*) - [[User:Mr. Wolf|Mr. Wolf]] 13:14, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A funny thing (not at all site related) ==&lt;br /&gt;
&lt;br /&gt;
http://lparchive.org/Dead-to-Rights-Retribution/&lt;br /&gt;
&lt;br /&gt;
Behold a videogame starring the worst police officer ''ever''. [[User:Evil Tim|Evil Tim]] 22:52, 18 September 2011 (CDT)&lt;br /&gt;
:Wow, that's just plain, um, bad. :\ The only thing I liked is the wolf-dog Shadow. :D - [[User:Mr. Wolf|Mr. Wolf]] 01:52, 19 September 2011 (CDT)&lt;br /&gt;
::Wolf-dog-bear-monster. Later he manages to take down a helicopter. Yes, really. [[User:Evil Tim|Evil Tim]] 02:24, 19 September 2011 (CDT)&lt;br /&gt;
:::0_0 ... Awesome. - [[User:Mr. Wolf|Mr. Wolf]] 03:48, 19 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Juarez Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I think I found the shotgun for Call of Juarez and Call of Juarez: Bound in Blood.&lt;br /&gt;
&lt;br /&gt;
I think it is actually a Remington-Whitmore 1875 Shotgun and not the Colt 1878 Shotgun as it is currently identified as.&lt;br /&gt;
&lt;br /&gt;
They look very similar (especially CoJ 1's shotgun). And  a user at imdb had identified all the guns (for the shotgun he simply put Remington 1875), and I just wanted to see what you think. - [[User:1morey]] September 19, 2011 8:03 PM (EST)&lt;br /&gt;
:How would I know? - [[User:Mr. Wolf|Mr. Wolf]] 03:37, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Devil's Own==&lt;br /&gt;
I changed the protection level so you can edit it. It will probably get changed back to avoid any future problems.--[[User:Predator20|Predator20]] 16:33, 22 September 2011 (CDT)&lt;br /&gt;
:Tanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 16:59, 23 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AS_Val&amp;diff=464540</id>
		<title>AS Val</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AS_Val&amp;diff=464540"/>
		<updated>2011-10-01T20:02:05Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Sniper rifle (VSS Vintorez), Assault rifle (AS Val), Compact carbine (SR-3 Vikhr), Submachine gun (SR-2 Veresk).&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9 x 39mm (VSS Vintorez,AS Val,SR-3 Vikhr), 9x21mm (SR-2 Veresk).&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 20 or 30 round Box Magazines, 38 or 51 round Mini Drum Magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto&lt;br /&gt;
&lt;br /&gt;
'''The VSS Vintorez sniper rifle and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
[[Image:VSS.jpg|thumb|right|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
The VSS &amp;quot;Vintorez&amp;quot; (Vintovka Snayperskaya Spetsialnaya) is a integrally suppressed Sniper Rifle designed in the 1980's in the Soviet Union.&lt;br /&gt;
Note: The Vintorez normally uses 10 round magazines to facilitate easier use of the weapon from a prone position. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|||  || [[Voyna]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Ruslan || [[Brigada]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || SPETZNAZ fighter || [[Stormgate]] ||   ||  2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  ||  || With &amp;amp; without PSO-1 scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Vintar BC ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] ||  ||  || With tranquilizer ammo in multiplayer mode || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || VSS Snaiperskaya Special ||  || With PSO-1 scope and various other optics || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] ||   ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Syphon Filter:Dark Mirror]] || VSS-DU ||  || Ability to use darts, sniper rifle used by operative Lian Xing. When using standard rifle ammunition, it is not suppressed, despite the integral suppressor. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Weber || [[Full Metal Panic!]] || With night-vision scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Hotel Moscow soldier || [[Black Lagoon]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
[[Image:As val1.jpg|thumb|right|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
The AS Val is an Assault Rifle version of the VSS Vintorez. Its main differences are that the AS Val is equipped with a folding stock, possesses a 20-round magazine capacity (also usable by the VSS Vintorez), and it uses a slightly different 9X39mm round. It can use a PSO-1 scope as well.&lt;br /&gt;
&lt;br /&gt;
Unlike most assault rifles, the AS Val is not designed to fire without its integral suppressor attached, and to that end its front sights are mounted on the end of the suppressor rather than on the end of the barrel as is the case for most assault rifles.  Current version of the AS Val move the front sight to the handguard to facilitate un-suppressed use.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]||VLA||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 3]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
[[Image:SR3.jpg|thumb|right|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SR-3M.jpg|thumb|right|400px|SR-3M with PSO-1 scope - 9x39mm]]&lt;br /&gt;
The Vikhr (meaning &amp;quot;Whirlwind&amp;quot; in Russian), based on the AS Val, is an ultracompact assault rifle with a 20-round magazine capacity developed for use by VIP protection teams and State Security operatives. Unlike its parent firearms, it cannot mount a suppressor, integral or otherwise.&lt;br /&gt;
&lt;br /&gt;
A more recent variant, the SR-3M (&amp;quot;M&amp;quot; for &amp;quot;modernized&amp;quot;) was developed as a more versatile alternative for Law Enforcement. It features a 30-round magazine capacity, a collapsible foregrip in the handguard, the ability to mount a detachable suppressor similar to that of its parent firearms', a front sight mounted on the handguard, and a redesigned folding stock. &lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||VIKHR||w/ M2 Aimpoint scope, match grade ammo or better butt-stock||appears incorrectly as a SMG||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SR-2 Veresk ==&lt;br /&gt;
[[Image:SR2Veresk.jpg|thumb|right|400px|SR-2 - 9x21mm]]&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|right|400px|SR-2M - 9x21mm]]&lt;br /&gt;
Derived from the SR-1 &amp;quot;Vektor&amp;quot; pistol, this Personal Defence Weapon fires the proprietary 9x21mm SP-10 round designed to penetrate most body armour (despite the similarity in size, it is not identical to the 9x21 IMI round). It is gas operated, and its mechanism is similar to the SR-3 compact Assault Rifle. Both the SR-2 and the SR-2M (M for Modernized) can use 20- to 30-round magazines and feature a folding buttstock. The SR-2M however allows for red dot sights to be mounted, as well as possessing a folding vertical foregrip near the muzzle. &lt;br /&gt;
&lt;br /&gt;
'''Translation notes:''' &amp;quot;SR-2&amp;quot; stands for &amp;quot;''Spetsialnaya Razrabotka 2''&amp;quot; in Russian, which means Special Development 2 in English. &amp;quot;Veresk,&amp;quot; the weapon's codename, is the Russian word for the &amp;quot;Heather&amp;quot; plant. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Raven Shield]]||||w/ reflex sight||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||SR-2M||w/ foregrip removed||SR-2M||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||Veresk SR-2 (9mm)||C-more sight||Pistol and SMG variants||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ optional suppressor||cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ optional suppressor||cut weapon||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=464298</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=464298"/>
		<updated>2011-10-01T09:21:04Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px|''Battlefield: Bad Company 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns== &lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The &amp;quot;M16&amp;quot; (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, the [[Heckler &amp;amp; Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===MK 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original [[M14]] form in the Vietnam expansion pack&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], In-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:VSS.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] is called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle ]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Kornet===&lt;br /&gt;
The AT-14 Kornet is mounted on stationary turrets.&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
''Battlefield: Bad Company 2: Vietnam'' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
The [[XM16E1]] is issued to the Assault Kit. It can be identified by the three prong flash hider. Incorrectly called M16A1 in game. It has an incorrect and anarchoristic brass defector and newer bolt assist on the side which were put on the M16A2 in 1985. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|500px|Colt XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|XM16E1]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the XM16E1 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the XM16E1 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the XM16E1 rifle. Note: It has the iron sights of an M16A2, not the original M16 sights.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the &amp;quot;Dragunov&amp;quot; in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The Remington 870 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|500px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It appears to be modeled with the lower hamdguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[Image:PBRMainSeat.jpg|thumb|none|600px|Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.]]&lt;br /&gt;
[[Image:PBRSecondSeat.jpg|thumb|none|600px|Single Browning M1919 gunner seat on a River Patrol Boat.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamthrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px|First person view of the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AS_Val&amp;diff=464297</id>
		<title>AS Val</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AS_Val&amp;diff=464297"/>
		<updated>2011-10-01T09:19:15Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Sniper rifle (VSS Vintorez), Assault rifle (AS Val), Compact carbine (SR-3 Vikhr), Submachine gun (SR-2 Veresk).&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9 x 39mm (VSS Vintorez,AS Val,SR-3 Vikhr), 9x21mm (SR-2 Veresk).&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 20 or 30 round Box Magazines, 38 or 51 round Mini Drum Magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto&lt;br /&gt;
&lt;br /&gt;
'''The VSS Vintorez sniper rifle and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
[[Image:VSS.jpg|thumb|right|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
The VSS &amp;quot;Vintorez&amp;quot; (Vintovka Snayperskaya Spetsialnaya) is a integrally suppressed Sniper Rifle designed in the 1980's in the Soviet Union.&lt;br /&gt;
Note: The Vintorez normally uses 10 round magazines to facilitate easier use of the weapon from a prone position. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|||  || [[Voyna]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Ruslan || [[Brigada]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || SPETZNAZ fighter || [[Stormgate]] ||   ||  2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  ||  || With &amp;amp; without PSO-1 scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Vintar BC ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] ||  ||  || With tranquilizer ammo in multiplayer mode || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || VSS Snaiperskaya Special ||  || With PSO-1 scope and various other optics || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] ||   ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Syphon Filter:Dark Mirror]] || VSS-DU ||  || Ability to use darts, sniper rifle used by operative Lian Xing. When using standard rifle ammunition, it is not suppressed, despite the integral suppressor. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Weber || [[Full Metal Panic!]] || With night-vision scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Hotel Moscow soldier || [[Black Lagoon]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
[[Image:As val1.jpg|thumb|right|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
The AS Val is an Assault Rifle version of the VSS Vintorez. Its main differences are that the AS Val is equipped with a folding stock, possesses a 20-round magazine capacity (also usable by the VSS Vintorez), and it uses a slightly different 9X39mm round. It can use a PSO-1 scope as well.&lt;br /&gt;
&lt;br /&gt;
Unlike most assault rifles, the AS Val is not designed to fire without its integral suppressor attached, and to that end its front sights are mounted on the end of the suppressor rather than on the end of the barrel as is the case for most assault rifles.  Current version of the AS Val move the front sight to the handguard to facilitate un-suppressed use.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]||VLA||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 3]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
[[Image:SR3.jpg|thumb|right|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SR-3M.jpg|thumb|right|400px|SR-3M with PSO-1 scope - 9x39mm]]&lt;br /&gt;
The Vikhr (meaning &amp;quot;Whirlwind&amp;quot; in Russian), based on the AS Val, is an ultracompact assault rifle with a 20-round magazine capacity developed for use by VIP protection teams and State Security operatives. Unlike its parent firearms, it cannot mount a suppressor, integral or otherwise.&lt;br /&gt;
&lt;br /&gt;
A more recent variant, the SR-3M (&amp;quot;M&amp;quot; for &amp;quot;modernized&amp;quot;) was developed as a more versatile alternative for Law Enforcement. It features a 30-round magazine capacity, a collapsible foregrip in the handguard, the ability to mount a detachable suppressor similar to that of its parent firearms', a front sight mounted on the handguard, and a redesigned folding stock. &lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||Vikhr||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SR-2 Veresk ==&lt;br /&gt;
[[Image:SR2Veresk.jpg|thumb|right|400px|SR-2 - 9x21mm]]&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|right|400px|SR-2M - 9x21mm]]&lt;br /&gt;
Derived from the SR-1 &amp;quot;Vektor&amp;quot; pistol, this Personal Defence Weapon fires the proprietary 9x21mm SP-10 round designed to penetrate most body armour (despite the similarity in size, it is not identical to the 9x21 IMI round). It is gas operated, and its mechanism is similar to the SR-3 compact Assault Rifle. Both the SR-2 and the SR-2M (M for Modernized) can use 20- to 30-round magazines and feature a folding buttstock. The SR-2M however allows for red dot sights to be mounted, as well as possessing a folding vertical foregrip near the muzzle. &lt;br /&gt;
&lt;br /&gt;
'''Translation notes:''' &amp;quot;SR-2&amp;quot; stands for &amp;quot;''Spetsialnaya Razrabotka 2''&amp;quot; in Russian, which means Special Development 2 in English. &amp;quot;Veresk,&amp;quot; the weapon's codename, is the Russian word for the &amp;quot;Heather&amp;quot; plant. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Raven Shield]]||||w/ reflex sight||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||SR-2M||w/ foregrip removed||SR-2M||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||Veresk SR-2 (9mm)||C-more sight||Pistol and SMG variants||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ optional suppressor||cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ optional suppressor||cut weapon||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463740</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463740"/>
		<updated>2011-09-29T15:58:22Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;And I think we'll start this again with a clean slate.&lt;br /&gt;
&lt;br /&gt;
== you to know ==&lt;br /&gt;
But you must accept that some of my images are good ! For example: my AEK-971 images, MP-412 REX, Mk14 Mod 1,SVU Dragunov and PKP Pecheneg.&lt;br /&gt;
&lt;br /&gt;
== Type 69 response ==&lt;br /&gt;
&lt;br /&gt;
I've asked BRM to refrain from making any more changes until this is decided upon.   --[[User:Ben41|Ben41]] 17:05, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Black==&lt;br /&gt;
&lt;br /&gt;
Dude, Your comments on the screen caps are awesome! (The Uzi) &amp;quot;Kellar reloads his NO KELLAR WHAT ARE YOU DOING YOU'LL KILL US ALL&amp;quot;. XD - [[User:Mr. Wolf|Mr. Wolf]] 22:41, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
It is interesting about them two editing just certain pages. If I remember right when MT2008 banned POI, I think he banned certain IP addresses he was using, I don't think Burt's IPs matched. But they are both in Cali. They were on the forums about the same time posting, they may have made replies back to each other. I don't remember. Hopefully the other mods will come to a decision on the RPG issue.--[[User:Predator20|Predator20]] 09:13, 15 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hi, Tim, I have to present some of my research today (I'm in grad school), so I apologize for being so busy yesterday and today, but quick update:&lt;br /&gt;
&lt;br /&gt;
:(1.) I think I got you approved to post on the forum. Try it now and see if it works.&lt;br /&gt;
&lt;br /&gt;
:(2.) I did used to think that Burt might be PoI re-incarnated, and he certainly sounds like PoI sometimes, but I haven't been able to be sure of this. Being stubborn and argumentative is not a personality trait exclusive to PoI, and Burt hasn't demonstrated some of the other personality traits that made PoI so unlikable (in my opinion, anyway). That being said, PoI was quite technically competent (setting up sock puppet accounts after he got banned), so it's not impossible that he and Burt are the same person. But as Brian told you, their IPs were very, very different.&lt;br /&gt;
&lt;br /&gt;
:(3.) We'll get to the bottom of the Type 69 issue. Promise. :)&lt;br /&gt;
&lt;br /&gt;
:-[[User:MT2008|MT2008]] 09:26, 15 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure why you haven't been approved on the forums. Are you using a free e-mail like Yahoo, Gmail? I don't have approval privileges on the forum. So I get &amp;quot;don't have permission&amp;quot; message when viewing your name, despite being a mod. Matt (MT2008) has a little bit more rights. So he may be able to help. But he's dealing with school, so just be patient. &lt;br /&gt;
&lt;br /&gt;
::On another note, Burt didn't start making edits on the wiki until after he was temp banned from the forum, if I remember right (Matt did the banning). I ended up temp banning him on the wiki too for being a smartass. He's gotten better about things, but he still ends up rubbing people the wrong way.--[[User:Predator20|Predator20]] 10:54, 15 April 2011 (CDT)&lt;br /&gt;
:::Have you tried contacting Bunni here on the wiki about your forum problems?--[[User:Predator20|Predator20]] 10:06, 22 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== ESU is SWAT ==&lt;br /&gt;
&lt;br /&gt;
In the NYPD, the Emergency Services Unit functions as SWAT in addition to other duties.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ben41|Ben41]] 17:20, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You did take a look at the official NYPD website, right?  [http://www.nyc.gov/html/doc/html/about/esu.shtml]    They perform the tactical duties, but are not called SWAT.&lt;br /&gt;
&lt;br /&gt;
== Created Gun Tables ==&lt;br /&gt;
&lt;br /&gt;
If you are thinking about converting the gun pages to the table format, please use the table as seen in [[Taurus PT945]] page.   --[[User:Ben41|Ben41]] 01:18, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
In keeping with the actor pages, please arrange by year earliest FIRST for any future revisions (you can keep minigun entries the way they are).   For the videogame tables, just eliminate the &amp;quot;Actor&amp;quot; box.  --[[User:Ben41|Ben41]] 17:58, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Duty 4: Modern Warfare ==&lt;br /&gt;
&lt;br /&gt;
Do you feel like helping me look over the page for errors?&lt;br /&gt;
&lt;br /&gt;
== RE: CODBO screenshots ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I had spotted it too, but by that time I had already taken the screenshots. It doesn't look too out of place but the next batch of shots that I plan to upload soon, have the corrected size.--[[User:SB2296|SB2296]] 05:41, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
&lt;br /&gt;
I'm using Internet explorer at 1366 x 768, so I guess it's only in that browser.  I'll amend my message.  --[[User:Ben41|Ben41]] 06:00, 30 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Re: Call of Duty World at War ==&lt;br /&gt;
&lt;br /&gt;
By your definition, what's to stop people from listing every single howitzer, tank cannon, and other heavy artillery piece imaginable on this site? We have to draw the line somewhere. [[User:Orca1 9904|Orca1 9904]] 08:02, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In that case, I guess we should get to work listing every time a Tiger tank shows up with its' 88mm gun in a WW2-themed article or when an Abrams fires its' M256 120mm gun in a modern film. You up for cluttering the pages with that extraneous, unnessicary info? [[User:Orca1 9904|Orca1 9904]] 08:25, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spaceart replicas ==&lt;br /&gt;
&lt;br /&gt;
Did someone tell you to remove them? We went over this on the forum. Since we don't have the screen used guns in some cases, they are okay to use. We were planning on removing the links though. --[[User:Predator20|Predator20]] 11:43, 5 May 2011 (CDT)&lt;br /&gt;
:Some were kind of for them, some weren't. http://forum.imfdb.org/showthread.php?t=1662 I thought they were okay representatives to use. If they aren't going to be on the main pages, place them on the talk pages. --[[User:Predator20|Predator20]] 12:05, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Zombie Killer 1995 ==&lt;br /&gt;
I'm putting them on so I can remember them better. Sorry for any inconvenience but I will continue to do it, But I will change the jpeg name so that my images won't be uploaded. Is that ok.&lt;br /&gt;
==re:thank you==&lt;br /&gt;
No problem. If you want I can change the protection for your page to registered users only. --[[User:Predator20|Predator20]] 09:11, 8 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== That Spambot ==&lt;br /&gt;
&lt;br /&gt;
I guess we'll just have to keep deleting out the entries.  Thank for your help.  --[[User:Ben41|Ben41]] 06:00, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==new actor pages with the gibberish==&lt;br /&gt;
Don't bother blanking them. Or marking them. When I delete them, it will only show their contributions and I can double check the ip to make sure I banned it. Talk pages are okay and just revert full pages and we will protect them against further action.--[[User:Predator20|Predator20]] 08:53, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Chuck: Thanks for the ID. ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your help.  --[[User:Ben41|Ben41]] 01:22, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M2 Browning in Bad Company 2 Vietnam.  ==&lt;br /&gt;
&lt;br /&gt;
The M2 Browning is mounted on the M48 Patton Tank, but you maybe know a better picture&lt;br /&gt;
&lt;br /&gt;
maybe its better to just use an standard M2 browning picture, the picture i uploaded isn't the best if you understand--[[User:WorldofTanks|WorldofTanks]] 12:19, 3 June 2011 (CDT)&lt;br /&gt;
thx for the upload it looks better now&lt;br /&gt;
&lt;br /&gt;
== Shinji Mikami‎ ==&lt;br /&gt;
&lt;br /&gt;
On IMDB, I only see that he's directed video games.   All the directors credited on the site have either two or more films represented on the site or is also an actor who has used a firearm in a production.    --[[User:Ben41|Ben41]] 01:41, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding game directors as a category is getting way too far away from the original purpose of the site. --[[User:Ben41|Ben41]] 02:06, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pagecounter ==&lt;br /&gt;
&lt;br /&gt;
How do the pagecouter works on this wiki ?&lt;br /&gt;
&lt;br /&gt;
==Trademark==&lt;br /&gt;
Though it's not absolutely necessary, for the longest times people thought Muzzelite was the name of a GUN not the cover.  And then people started naming Muzzelite as a generic term for other aftermarket bullpup kits, which it is not.  Muzzelite IS a tactical aftermarket accessories company that is independent from Ruger.  and their most famous contribution to society is a trademarked line of bullpup kits. at the time the TM was just a way to break people from the bad habit of using the Muzzelite as a generic firearm term, that's all.  You're overthinking it.  This all happened YEARS before you were a member so don't worry about it.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:24, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M8A1==&lt;br /&gt;
You are correct, your photos are proof that the M8A1 is the base chassis, but I ask where did you get your information?  You state that you did research.  Did another source correctly identify the tanks?  I only ask because the guys at Veluzat themselves erroneously identified the chassis as M48s on the DVD and to me personally.  Now you have proven them wrong, but I want to know where else on the net the correct info has been listed. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:46, 29 June 2011 (CDT)&lt;br /&gt;
::jeez, you send me a message right when I'm fixing the page already..... LOL.   I was doing it already :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:48, 29 June 2011 (CDT)&lt;br /&gt;
:::Though some state that the M8A1 is a derivative of the M41, I wonder how much.  The M8A1 has 6 main bogey wheels and four return rollers.  The M41 &amp;amp; M42 have only FIVE Main bogey wheels and three return roller.  That indicates a completely different frame.  Just noting. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:55, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help needed ==&lt;br /&gt;
&lt;br /&gt;
Hi. I'm working on a page for the film &amp;quot;Derailed&amp;quot;. There was a S&amp;amp;W pistol, what the detective ID'd as a Smith &amp;amp; Wesson Model 5906. However it had those bigger sights, like the one on this image:&lt;br /&gt;
[[Image:Pix1264003015.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
It this a very early M5906? I thought I ask you since you visit the site every day, and know a lot about guns. :) Thanks in advance. P.S.: I added an image of a WW2 &amp;quot;thing&amp;quot; onto the talk page of [[Clive Barker's Jericho]]. You have any idea what that is? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:55, 5 July 2011 (CDT)&lt;br /&gt;
:'''Never mind, I figured out that Smith and Wesson thing...''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:31, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks a lot for the help with that shitty WW2 gun. I thought it will be some kind of mortar or something like that. I think it should ''not'' be added to the page, what do you think? I also added the M26 MASS, I found in the manual that it is an &amp;quot;XM-26 semi-auto shotgun&amp;quot;, LOL. Just a little trivia: I was really disappointed with F3AR (and I think you were also - at least that's what I've figured out of the talk page), but this game is pretty sick, I bought it in 2008 but haven't played it till now. I played it tru 5 times in the last week. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:00, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==D-War==&lt;br /&gt;
Unless you know for sure with a verifiable source be careful NOT to declare it as a definite fact.  The reason why I said that is I recently went by a movie tank farm where they had lightweight Abrahms 'dummies' that ran on some sort of small vehicle for deep background shots.  Sure, lots of movies like to CGI duplicate but there are some times when the film wants people interacting with the tanks in the distance.  Thanks for the note though.  :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:49, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Re: Ace Combat==&lt;br /&gt;
&lt;br /&gt;
That's a good question. I have the PS2 titles in the series myself and have played the demo for ''AC6'', but lack a means to take screenshots that wouldn't look like crap. Ideally, I'd like to see the weapon ports for each aircraft mentioned in the articles (ideally with the gun firing so as to show the viewer where the firing port is via the muzzle flash), but I know that might be a bit excessive with some of the games such as ''The Unsung War'' which has something like 16 aircraft that all use the [[M61 Vulcan]] cannon. If my ideal suggestion is not possible, then try to get the player characters' signature aircraft (F-14A Tomcat in ''AC5'', F-22A Raptor in ''AC04'', F-15C Eagle in ''AC Zero'', F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle in ''AC6'', etc.). I greatly appreciate your interest in helping to complete these articles, and look forward to seeing your input on them. [[User:Orca1 9904|Orca1 9904]] 04:07, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I would exercise caution with some of the ground vehicle weapons, as that can easily stray into territory not within the scope of the wiki. If you can find a tank or APC with a machine gun or a ZSU-23 AA gun, that's fine, but please avoid things like heavy artillery systems or large-caliber flak guns. There is also a screenshot I would like to see for the ''AC5'' article, but it's extremely difficult to get; namely an image of the player's aircraft being engaged by a [[FIM-92A Stinger]] in &amp;quot;Powderkeg&amp;quot; with the Yuktobanian radio chatter that specifically mentions that weapon system by name. [[User:Orca1 9904|Orca1 9904]] 04:43, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The 'tricky' part of the &amp;quot;Powderkeg&amp;quot; shot I mentioned is having that piece of dialogue appear at the same time as you're being engaged by said SAM. Both things happen at random during the mission if I remember correctly, so getting them to happen together so as to create a decent screenshot could be difficult. I also thought of another shot I would like to see for ''AC Zero''; a pic of a Belkan BM-335 bomber firing its defensive M61 Vulcan armament (I've noticed that the BM-335 seems to be the only heavy bomber in the series thus far that has any defensive gun armament; the in-game B-52's &amp;amp; Tu-95's appear to have been 'neutered'). [[User:Orca1 9904|Orca1 9904]] 05:07, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Payday is deleted ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up --[[User:Jcordell|Jcordell]] 12:56, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Rank changes==&lt;br /&gt;
Navy ranks are abbreviated differently. Listing a US Navy Lieutenant as &amp;quot;Lt.&amp;quot; is not correct. See the link. [http://en.wikipedia.org/wiki/Template:US_officer_ranks] --[[User:Funkychinaman|Funkychinaman]] 14:28, 8 July 2011 (CDT)&lt;br /&gt;
:We're not talking about Jessica Biel or Josh Lucas, we're talking about their characters, who are US Navy Lieutenants. If we're going to bother listing their ranks, we might as well do it correctly. And as I said, &amp;quot;Lt.&amp;quot; is not shorthand for a US Navy Lieutenant, &amp;quot;LT&amp;quot; is. If you want to write out the whole rank, go ahead. But if you're going to abbreviate it, then do it correctly. You noticed I left non-naval ranks alone. --[[User:Funkychinaman|Funkychinaman]] 14:44, 8 July 2011 (CDT)&lt;br /&gt;
::I thought being correct trumped readability. &amp;quot;Lt.&amp;quot; may be short for the *word* &amp;quot;Lieutenant,&amp;quot; but we're talking about the specific rank. And it's not just an administrative choice, navy LTs a different grade than Army/AF/MC lieutenants, just as Army/AF/MC Captains are different than Navy/CG Captains. Using the proper abbreviations helps in differentiating them. [http://www.navy.mil/navydata/navy_legacy_hr.asp?id=266] --[[User:Funkychinaman|Funkychinaman]] 15:12, 8 July 2011 (CDT)&lt;br /&gt;
:::&amp;quot;I don't know, if you're trying to educate people there's no point being correct if nobody understands you're correct...&amp;quot; Really? On the website that tracks *46* variants of what most people would just call a &amp;quot;Colt .45?&amp;quot; (And at least thirty variants of what laymen would just call an M16.) If you want to write out the full rank, go ahead, but keep in mind, the abbreviations do exist for a reason. And of course there are no hard feelings, we're resolving this like reasonable adults. As for [[Stealth]], I think it A) REALLY deserved a good video game adaptation, B) felt like a fifth grader's attempt to remake &amp;quot;2001: A Space Odyssey,&amp;quot; C) is an absolutely gorgeous, yet absolutely terrible film, like [[Pearl Harbor]],  and D) like Pearl Harbor, makes me wonder if the Navy leaves deciding whether or not to assist on a film to a chimp. --[[User:Funkychinaman|Funkychinaman]] 01:05, 9 July 2011 (CDT)&lt;br /&gt;
::::It is what it is. If people see a someone in a naval uniform with LT in front of his or her name, and can't figure out it's short of Lieutenant, then I don't know what we can do. If we can educate people, I think we should. (Just be happy there aren't any Rear Admirals here. Explaining RDML and RADM would be a pain.) Don't get me wrong, I LOVE the Ace Combat series. (I haven't had a PS2 in four years, and yet still have my copies of AC04, AC5, and Zero just in case I do get one again.) Considering it's taken them FOUR YEARS to make a console sequel to AC6, I'm willing to make room for a few clones, like a Stealth game. (As long as it's good. The HAWX series is really disappointing.) How desperate was I for another AC game? I actually thought about getting a Wii just so I can play Sky Crawlers: Innocent Aces. --[[User:Funkychinaman|Funkychinaman]] 01:53, 9 July 2011 (CDT)&lt;br /&gt;
:::::Yeah, those UAV missions were just lazy. And that just sums up the entire HAWX franchise. The gameplay is somewhat close to the AC series, but it just lacks polish. The cutscenes in HAWX 1 were some of the worst I've ever seen. BTW, I saw your note to Bunni about the cache issue. I got the same issue two weeks ago, but with a different user. I tried clicking on those same pictures you mentioned, and I'm in as a different, albeit logged out user. If I click back, I'm back in. --[[User:Funkychinaman|Funkychinaman]] 11:35, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sarcasm ==&lt;br /&gt;
&lt;br /&gt;
There is no need for you to leave sarcastic comments on talk pages. Don't delete my comments and leave your saracasm on there. Grow up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no need for you to add that in the talk. What is the point of it? I'm going to delete it.&lt;br /&gt;
&lt;br /&gt;
Don't removie my posts if your just complaing about people doing the same thing to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If they ban me they would have to ban you. There is no reason to leave your sarcastic comment on that page. Like I stated earlier GROW UP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Funkychinaman answered my question you just addaded your two cents in when there was no need for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah Ben41 warned me but did you see that he didn't delete anything I posted on the talk page, no he didn't. I could keep this up all day your comment will be removed, your not an administrator either&lt;br /&gt;
&lt;br /&gt;
== How to make new pages/articles ==&lt;br /&gt;
&lt;br /&gt;
Hi there i may wanna create a page for the game &amp;quot;Lead and Gold: Gangs of the Wild West&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My question is how i create new pages ?&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Those images of soldiers using the gun in the field are not usable for 'gun images'.  Sorry.  Please remove them.  We only allow stand alone images of guns, NOT news or media release photos of them in the field.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:19, 11 July 2011 (CDT)&lt;br /&gt;
::Doesn't matter if they offer a better view of the weapon.  Even up to the big crew served weapons and gun platforms, IMFDB tries to put solo pics up, no pics from field use.  Put those type of pics in the discussion page.  Other than that, only sterile Gun only pics are allowed as gun photos on the gun pages and movie pages.  Thanks. :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:43, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cloudflare ==&lt;br /&gt;
&lt;br /&gt;
Good catch - I'm going to see if there's any way to exclude some pages from the cache and force them to update every time. [[User:Bunni|bunni]] 19:28, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jason Lee==&lt;br /&gt;
I'm opting not to make a page for [[Stealth]]'s Jason Lee since he's only got one film credit.  If there's a need, I'm leaning toward using the IMDB name of Jason Lee (IX).  --[[User:Ben41|Ben41]] 21:58, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
The standard format for IMFDB is to start with the smallest weapons first and move towards bigger ones.  The page as it is now is really jarring since the GUN PLATFORMS and CREW SERVED weapons are first.  That's the opposite of how IMFDB pages have been traditionally.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:48, 12 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==battling comments and deletions==&lt;br /&gt;
So whats the deal with you and this noob? [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supernatural ==&lt;br /&gt;
I'll leave it up for now. --[[User:Jcordell|Jcordell]] 14:36, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New User ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I just thought it would be funny to create my name like this. I'm not here to go around harass people and cause trouble jd0555--[[User:Jd0555|Jd0555]] 11:51, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Bah, ain't that what they all say? After all, aliens always say 'We come in peace/we mean no harm' even if they intend to destroy us all. :P [[User:StanTheMan|StanTheMan]] 12:02, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I mean yeah a little it got you a little upset :p. Like I said I'm not here to start trouble&lt;br /&gt;
&lt;br /&gt;
Well right now (even though I agree with you, but would that hold up in a court of law?) lets wait and see. if he starts acting up I have no trouble with blocking him. and I know MPM2008 won't have any trouble doing that either. Nor will Ben --[[User:Jcordell|Jcordell]] 18:13, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE: Language==&lt;br /&gt;
&lt;br /&gt;
That was just a thought on my part. And to me, if it was one line that's one thing - but two makes it a different case - a pattern. If he's deliberately trying to get pages censored that's not right. You should make a note of that to Ben. [[User:StanTheMan|StanTheMan]] 12:09, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: He's done it again, and now I'm seriously starting to think that either he's intentionally doing it just to be annoying. I've brought this back up with Ben, and also have brought it to attention of Predator20 and JCordell. This has now started to tick me off and I'm starting to see it as a real problem. I want to know what this guy's deal is. [[User:StanTheMan|StanTheMan]] 14:37, 17 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Profanity ==&lt;br /&gt;
&lt;br /&gt;
The amount of offensive language should be kept at a minimum level in order to maintain the professionalism of the site.   The quotes were removed because they were not overly important to the screencap.   I don't think I'll be going through and removing all profanity, but I don't want users to ask why we allow profanity on the movie pages and not in discussions.   --[[User:Ben41|Ben41]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Those comments were made long before the [[Rules, Standards and Principles]] were finalized and now it's been stated that swearing should be kept at a minimum.   I just removed a (now banned) user's comments due to the profanity.  --[[User:Ben41|Ben41]] 02:41, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Wrong?==&lt;br /&gt;
Instead of putting just &amp;quot;Wrong&amp;quot; when correcting a misidentified weapon, you could also put a reason down.   --[[User:Ben41|Ben41]] 02:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re. communication on IMFDB ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your quick reaction, this is much appreciated!&lt;br /&gt;
&lt;br /&gt;
I now understand the 'logic' and I will indeed make replies on somebody's user talk page so that the person gets a notice. --[[User:PeeWee055|PeeWee055]] 03:39, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==zastava==&lt;br /&gt;
don't remove the note.  Instead point to it and publicly shame me into actually getting around to DOING IT! LOL.  hahahaha.  I forgot because I just haven't seen that note in a long time (and when you mentioned it I did a &amp;quot;DOH!!!!&amp;quot;)  It's a wee bit tough since all those Yugo AK variants are in a vault about 65 miles away from my home (though I live in a major metro area of California, the state government of CA won't allow those types of restricted weapons in major dense population centers, even though the movies are all shot here, but we know how stupid most politicians are.....)  I haven't had time to photograph that and many other weapons since I've been working non-stop (gotta grab the work when it happens, since there are LONG times of 'famine' in this biz).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:54, 21 July 2011 (CDT)  Thanks for the reminder.  I will try to do that soon.&lt;br /&gt;
&lt;br /&gt;
== Thanks for the help ==&lt;br /&gt;
&lt;br /&gt;
Hey Evil Tim, thanks for help undoing that spammer's work, My computer was terribly slow on those last two pages and I couldn't undo them as quickly as I would have liked too, so thank you for that too. You are a great contributor to the site, and keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 00:51, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MGS4 Page==&lt;br /&gt;
I actually just utilized HD youtube vids, not really tech savvy enough to use a capture card I guess. I agree on the M67 image, that was a random shot I found on google, and if you can replace it with a better one, please feel free. &lt;br /&gt;
&lt;br /&gt;
I planned to capture shots from MGS2 and 3 as well, but there aren't very good quality videos out there, and since the HD remakes are coming out in the fall, I'll wait until then to find better quality shots to upload. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==terror scoped rifle the saboteur==&lt;br /&gt;
&lt;br /&gt;
sorry to ask but can you find out for me what type of gun the terror scoped rifle is :)[[user:cbeattie]]14:49&lt;br /&gt;
&lt;br /&gt;
== Human Revolution ==&lt;br /&gt;
&lt;br /&gt;
Hi. Are you planning to finish the page for this year's best game? I have it but have no time to upload so feel free to finish tha page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:25, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just Cause 2 M249 ==&lt;br /&gt;
&lt;br /&gt;
Does it really feed from the underside in the game? To me it looks like the screenshot could be misleading. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 15:01, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G11 Magazine ==&lt;br /&gt;
Huh, I thought that the stick was simply just a block of rounds stuck together and the weapon consumes the entire thing.  Forgive me if I'm wrong on that. --[[User:HashiriyaR32|HashiriyaR32]] 08:52, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
&lt;br /&gt;
Hi. I was randomly browsing through IMFDB pages and stumbled upon [[Far Cry 2]] page. I just have to say: &amp;quot;This is amazing work!&amp;quot; Can you please list the pages that you've personally captioned? It would be much appreciated :) --[[User:Masterius|Masterius]] 15:14, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks :D --[[User:Masterius|Masterius]] 03:21, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Renaming pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Tim, thanks for your comments. I followed your instructions and [[Attack on Leningrad]] was created in just seconds. Jolly good! --[[User:PeeWee055|PeeWee055]] 08:36, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== bioshock ==&lt;br /&gt;
&lt;br /&gt;
Hey man, didnt mean to get rude with the bioshcok &amp;quot;machine gun&amp;quot;. I get defensive at times, I apologize for my rude behavior.--Gunner5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==about==&lt;br /&gt;
&lt;br /&gt;
what all that about on the saboteur ([[User:Cbeattie|Cbeattie]] 14:20, 8 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
== User: Cbeattie ==&lt;br /&gt;
&lt;br /&gt;
Can I please have some help? Cbeattie is bugging the living hell out of me. &amp;amp;#3232;_&amp;amp;#3232; Just look at the &amp;quot;Terror Scoped rifle from The Saboteur&amp;quot; and the &amp;quot;sabouter 44 pistol&amp;quot; section on my talk page. - [[User:Mr. Wolf|Mr. Wolf]] 18:33, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
sorry to ask what is that rifle on your main page&lt;br /&gt;
please ([[User:Cbeattie|Cbeattie]] 10:32, 20 September 2011 (CDT))&lt;br /&gt;
thank you&lt;br /&gt;
&lt;br /&gt;
You don't get it the terror scoped rifle is real it is a ZH-29 with a few mods so it fits sean if you don't belive me i have proof on the wiki page ([[User:Cbeattie|Cbeattie]] 12:47, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
Tim look at this crap Cbeattie did on The Saboteur wiki. [http://the-saboteur.wikia.com/wiki/Terror_scoped_rifle] :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:38, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
For the last time it is not me stop saying it is :( ([[User:Cbeattie|Cbeattie]] 13:46, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
==re:CB==&lt;br /&gt;
Alright, you're going to have to go into more detail about what the problem is. I can't ban him just because he's disagreeing with another member. --[[User:Predator20|Predator20]] 11:43, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Please==&lt;br /&gt;
please Tim what is that rifle on your user page called cheers ([[User:Cbeattie|Cbeattie]] 16:08, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks for suggestion on 'watch' option== &lt;br /&gt;
&lt;br /&gt;
Thanks for your suggestion on the 'watch' function, this is just what I was looking for! I have added that functionality to my pages so I won't miss anything. --[[User:PeeWee055|PeeWee055]] 09:04, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I am having an issue that I hope you can help me with (2nd time today!). Do you have any idea how to delete pages? Yes, I asked you earlier but this time is different... &lt;br /&gt;
&lt;br /&gt;
Reason is that I created a page for the [[Bruni Magnum]] because it appeared in one of my movies. MPM suggested me to make that page a section of the [[Colt Python]] page because it is in fact a blank-firing copy of that revolver. I could not use 'move' and have automatic redirects created because that would mess up the Colt Python page. &lt;br /&gt;
&lt;br /&gt;
Instead, I cut-and-paste my info to an additional entry in the Colt Python page but now I am left with a completely empty page ([[Bruni Magnum]]) that has no use but unfortunately this is where people get directed when they type in 'Bruni Magnum'. Sorry for the mess but do you have any suggestions how I cabn fix this. HELP!!! --[[User:PeeWee055|PeeWee055]] 09:29, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spammers==&lt;br /&gt;
Just to let you know. There are several new spammers on the website that uses the same distinctive username format as the others I found in the log here: [http://www.imfdb.org/wiki/Special:Log/newusers]. - [[User:Kenny99|Kenny99]] 08:06, 29 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463738</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463738"/>
		<updated>2011-09-29T15:56:56Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;And I think we'll start this again with a clean slate.&lt;br /&gt;
&lt;br /&gt;
== you to know ==&lt;br /&gt;
But you must accept that some of my images are good ! For example: my AEK-971 images, MP-412 REX, Mk14 Mod 1 and SVU Dragunov and PKP Pecheneg.&lt;br /&gt;
&lt;br /&gt;
== Type 69 response ==&lt;br /&gt;
&lt;br /&gt;
I've asked BRM to refrain from making any more changes until this is decided upon.   --[[User:Ben41|Ben41]] 17:05, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Black==&lt;br /&gt;
&lt;br /&gt;
Dude, Your comments on the screen caps are awesome! (The Uzi) &amp;quot;Kellar reloads his NO KELLAR WHAT ARE YOU DOING YOU'LL KILL US ALL&amp;quot;. XD - [[User:Mr. Wolf|Mr. Wolf]] 22:41, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
It is interesting about them two editing just certain pages. If I remember right when MT2008 banned POI, I think he banned certain IP addresses he was using, I don't think Burt's IPs matched. But they are both in Cali. They were on the forums about the same time posting, they may have made replies back to each other. I don't remember. Hopefully the other mods will come to a decision on the RPG issue.--[[User:Predator20|Predator20]] 09:13, 15 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hi, Tim, I have to present some of my research today (I'm in grad school), so I apologize for being so busy yesterday and today, but quick update:&lt;br /&gt;
&lt;br /&gt;
:(1.) I think I got you approved to post on the forum. Try it now and see if it works.&lt;br /&gt;
&lt;br /&gt;
:(2.) I did used to think that Burt might be PoI re-incarnated, and he certainly sounds like PoI sometimes, but I haven't been able to be sure of this. Being stubborn and argumentative is not a personality trait exclusive to PoI, and Burt hasn't demonstrated some of the other personality traits that made PoI so unlikable (in my opinion, anyway). That being said, PoI was quite technically competent (setting up sock puppet accounts after he got banned), so it's not impossible that he and Burt are the same person. But as Brian told you, their IPs were very, very different.&lt;br /&gt;
&lt;br /&gt;
:(3.) We'll get to the bottom of the Type 69 issue. Promise. :)&lt;br /&gt;
&lt;br /&gt;
:-[[User:MT2008|MT2008]] 09:26, 15 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure why you haven't been approved on the forums. Are you using a free e-mail like Yahoo, Gmail? I don't have approval privileges on the forum. So I get &amp;quot;don't have permission&amp;quot; message when viewing your name, despite being a mod. Matt (MT2008) has a little bit more rights. So he may be able to help. But he's dealing with school, so just be patient. &lt;br /&gt;
&lt;br /&gt;
::On another note, Burt didn't start making edits on the wiki until after he was temp banned from the forum, if I remember right (Matt did the banning). I ended up temp banning him on the wiki too for being a smartass. He's gotten better about things, but he still ends up rubbing people the wrong way.--[[User:Predator20|Predator20]] 10:54, 15 April 2011 (CDT)&lt;br /&gt;
:::Have you tried contacting Bunni here on the wiki about your forum problems?--[[User:Predator20|Predator20]] 10:06, 22 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== ESU is SWAT ==&lt;br /&gt;
&lt;br /&gt;
In the NYPD, the Emergency Services Unit functions as SWAT in addition to other duties.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ben41|Ben41]] 17:20, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You did take a look at the official NYPD website, right?  [http://www.nyc.gov/html/doc/html/about/esu.shtml]    They perform the tactical duties, but are not called SWAT.&lt;br /&gt;
&lt;br /&gt;
== Created Gun Tables ==&lt;br /&gt;
&lt;br /&gt;
If you are thinking about converting the gun pages to the table format, please use the table as seen in [[Taurus PT945]] page.   --[[User:Ben41|Ben41]] 01:18, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
In keeping with the actor pages, please arrange by year earliest FIRST for any future revisions (you can keep minigun entries the way they are).   For the videogame tables, just eliminate the &amp;quot;Actor&amp;quot; box.  --[[User:Ben41|Ben41]] 17:58, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Duty 4: Modern Warfare ==&lt;br /&gt;
&lt;br /&gt;
Do you feel like helping me look over the page for errors?&lt;br /&gt;
&lt;br /&gt;
== RE: CODBO screenshots ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I had spotted it too, but by that time I had already taken the screenshots. It doesn't look too out of place but the next batch of shots that I plan to upload soon, have the corrected size.--[[User:SB2296|SB2296]] 05:41, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
&lt;br /&gt;
I'm using Internet explorer at 1366 x 768, so I guess it's only in that browser.  I'll amend my message.  --[[User:Ben41|Ben41]] 06:00, 30 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Re: Call of Duty World at War ==&lt;br /&gt;
&lt;br /&gt;
By your definition, what's to stop people from listing every single howitzer, tank cannon, and other heavy artillery piece imaginable on this site? We have to draw the line somewhere. [[User:Orca1 9904|Orca1 9904]] 08:02, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In that case, I guess we should get to work listing every time a Tiger tank shows up with its' 88mm gun in a WW2-themed article or when an Abrams fires its' M256 120mm gun in a modern film. You up for cluttering the pages with that extraneous, unnessicary info? [[User:Orca1 9904|Orca1 9904]] 08:25, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spaceart replicas ==&lt;br /&gt;
&lt;br /&gt;
Did someone tell you to remove them? We went over this on the forum. Since we don't have the screen used guns in some cases, they are okay to use. We were planning on removing the links though. --[[User:Predator20|Predator20]] 11:43, 5 May 2011 (CDT)&lt;br /&gt;
:Some were kind of for them, some weren't. http://forum.imfdb.org/showthread.php?t=1662 I thought they were okay representatives to use. If they aren't going to be on the main pages, place them on the talk pages. --[[User:Predator20|Predator20]] 12:05, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Zombie Killer 1995 ==&lt;br /&gt;
I'm putting them on so I can remember them better. Sorry for any inconvenience but I will continue to do it, But I will change the jpeg name so that my images won't be uploaded. Is that ok.&lt;br /&gt;
==re:thank you==&lt;br /&gt;
No problem. If you want I can change the protection for your page to registered users only. --[[User:Predator20|Predator20]] 09:11, 8 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== That Spambot ==&lt;br /&gt;
&lt;br /&gt;
I guess we'll just have to keep deleting out the entries.  Thank for your help.  --[[User:Ben41|Ben41]] 06:00, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==new actor pages with the gibberish==&lt;br /&gt;
Don't bother blanking them. Or marking them. When I delete them, it will only show their contributions and I can double check the ip to make sure I banned it. Talk pages are okay and just revert full pages and we will protect them against further action.--[[User:Predator20|Predator20]] 08:53, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Chuck: Thanks for the ID. ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your help.  --[[User:Ben41|Ben41]] 01:22, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M2 Browning in Bad Company 2 Vietnam.  ==&lt;br /&gt;
&lt;br /&gt;
The M2 Browning is mounted on the M48 Patton Tank, but you maybe know a better picture&lt;br /&gt;
&lt;br /&gt;
maybe its better to just use an standard M2 browning picture, the picture i uploaded isn't the best if you understand--[[User:WorldofTanks|WorldofTanks]] 12:19, 3 June 2011 (CDT)&lt;br /&gt;
thx for the upload it looks better now&lt;br /&gt;
&lt;br /&gt;
== Shinji Mikami‎ ==&lt;br /&gt;
&lt;br /&gt;
On IMDB, I only see that he's directed video games.   All the directors credited on the site have either two or more films represented on the site or is also an actor who has used a firearm in a production.    --[[User:Ben41|Ben41]] 01:41, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding game directors as a category is getting way too far away from the original purpose of the site. --[[User:Ben41|Ben41]] 02:06, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pagecounter ==&lt;br /&gt;
&lt;br /&gt;
How do the pagecouter works on this wiki ?&lt;br /&gt;
&lt;br /&gt;
==Trademark==&lt;br /&gt;
Though it's not absolutely necessary, for the longest times people thought Muzzelite was the name of a GUN not the cover.  And then people started naming Muzzelite as a generic term for other aftermarket bullpup kits, which it is not.  Muzzelite IS a tactical aftermarket accessories company that is independent from Ruger.  and their most famous contribution to society is a trademarked line of bullpup kits. at the time the TM was just a way to break people from the bad habit of using the Muzzelite as a generic firearm term, that's all.  You're overthinking it.  This all happened YEARS before you were a member so don't worry about it.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:24, 27 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M8A1==&lt;br /&gt;
You are correct, your photos are proof that the M8A1 is the base chassis, but I ask where did you get your information?  You state that you did research.  Did another source correctly identify the tanks?  I only ask because the guys at Veluzat themselves erroneously identified the chassis as M48s on the DVD and to me personally.  Now you have proven them wrong, but I want to know where else on the net the correct info has been listed. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:46, 29 June 2011 (CDT)&lt;br /&gt;
::jeez, you send me a message right when I'm fixing the page already..... LOL.   I was doing it already :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:48, 29 June 2011 (CDT)&lt;br /&gt;
:::Though some state that the M8A1 is a derivative of the M41, I wonder how much.  The M8A1 has 6 main bogey wheels and four return rollers.  The M41 &amp;amp; M42 have only FIVE Main bogey wheels and three return roller.  That indicates a completely different frame.  Just noting. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:55, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help needed ==&lt;br /&gt;
&lt;br /&gt;
Hi. I'm working on a page for the film &amp;quot;Derailed&amp;quot;. There was a S&amp;amp;W pistol, what the detective ID'd as a Smith &amp;amp; Wesson Model 5906. However it had those bigger sights, like the one on this image:&lt;br /&gt;
[[Image:Pix1264003015.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
It this a very early M5906? I thought I ask you since you visit the site every day, and know a lot about guns. :) Thanks in advance. P.S.: I added an image of a WW2 &amp;quot;thing&amp;quot; onto the talk page of [[Clive Barker's Jericho]]. You have any idea what that is? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:55, 5 July 2011 (CDT)&lt;br /&gt;
:'''Never mind, I figured out that Smith and Wesson thing...''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:31, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks a lot for the help with that shitty WW2 gun. I thought it will be some kind of mortar or something like that. I think it should ''not'' be added to the page, what do you think? I also added the M26 MASS, I found in the manual that it is an &amp;quot;XM-26 semi-auto shotgun&amp;quot;, LOL. Just a little trivia: I was really disappointed with F3AR (and I think you were also - at least that's what I've figured out of the talk page), but this game is pretty sick, I bought it in 2008 but haven't played it till now. I played it tru 5 times in the last week. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:00, 6 July 2011 (CDT)&lt;br /&gt;
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==D-War==&lt;br /&gt;
Unless you know for sure with a verifiable source be careful NOT to declare it as a definite fact.  The reason why I said that is I recently went by a movie tank farm where they had lightweight Abrahms 'dummies' that ran on some sort of small vehicle for deep background shots.  Sure, lots of movies like to CGI duplicate but there are some times when the film wants people interacting with the tanks in the distance.  Thanks for the note though.  :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:49, 5 July 2011 (CDT)&lt;br /&gt;
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==Re: Ace Combat==&lt;br /&gt;
&lt;br /&gt;
That's a good question. I have the PS2 titles in the series myself and have played the demo for ''AC6'', but lack a means to take screenshots that wouldn't look like crap. Ideally, I'd like to see the weapon ports for each aircraft mentioned in the articles (ideally with the gun firing so as to show the viewer where the firing port is via the muzzle flash), but I know that might be a bit excessive with some of the games such as ''The Unsung War'' which has something like 16 aircraft that all use the [[M61 Vulcan]] cannon. If my ideal suggestion is not possible, then try to get the player characters' signature aircraft (F-14A Tomcat in ''AC5'', F-22A Raptor in ''AC04'', F-15C Eagle in ''AC Zero'', F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle in ''AC6'', etc.). I greatly appreciate your interest in helping to complete these articles, and look forward to seeing your input on them. [[User:Orca1 9904|Orca1 9904]] 04:07, 6 July 2011 (CDT)&lt;br /&gt;
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:I would exercise caution with some of the ground vehicle weapons, as that can easily stray into territory not within the scope of the wiki. If you can find a tank or APC with a machine gun or a ZSU-23 AA gun, that's fine, but please avoid things like heavy artillery systems or large-caliber flak guns. There is also a screenshot I would like to see for the ''AC5'' article, but it's extremely difficult to get; namely an image of the player's aircraft being engaged by a [[FIM-92A Stinger]] in &amp;quot;Powderkeg&amp;quot; with the Yuktobanian radio chatter that specifically mentions that weapon system by name. [[User:Orca1 9904|Orca1 9904]] 04:43, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The 'tricky' part of the &amp;quot;Powderkeg&amp;quot; shot I mentioned is having that piece of dialogue appear at the same time as you're being engaged by said SAM. Both things happen at random during the mission if I remember correctly, so getting them to happen together so as to create a decent screenshot could be difficult. I also thought of another shot I would like to see for ''AC Zero''; a pic of a Belkan BM-335 bomber firing its defensive M61 Vulcan armament (I've noticed that the BM-335 seems to be the only heavy bomber in the series thus far that has any defensive gun armament; the in-game B-52's &amp;amp; Tu-95's appear to have been 'neutered'). [[User:Orca1 9904|Orca1 9904]] 05:07, 6 July 2011 (CDT)&lt;br /&gt;
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== Payday is deleted ==&lt;br /&gt;
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Thanks for the heads up --[[User:Jcordell|Jcordell]] 12:56, 7 July 2011 (CDT)&lt;br /&gt;
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==Rank changes==&lt;br /&gt;
Navy ranks are abbreviated differently. Listing a US Navy Lieutenant as &amp;quot;Lt.&amp;quot; is not correct. See the link. [http://en.wikipedia.org/wiki/Template:US_officer_ranks] --[[User:Funkychinaman|Funkychinaman]] 14:28, 8 July 2011 (CDT)&lt;br /&gt;
:We're not talking about Jessica Biel or Josh Lucas, we're talking about their characters, who are US Navy Lieutenants. If we're going to bother listing their ranks, we might as well do it correctly. And as I said, &amp;quot;Lt.&amp;quot; is not shorthand for a US Navy Lieutenant, &amp;quot;LT&amp;quot; is. If you want to write out the whole rank, go ahead. But if you're going to abbreviate it, then do it correctly. You noticed I left non-naval ranks alone. --[[User:Funkychinaman|Funkychinaman]] 14:44, 8 July 2011 (CDT)&lt;br /&gt;
::I thought being correct trumped readability. &amp;quot;Lt.&amp;quot; may be short for the *word* &amp;quot;Lieutenant,&amp;quot; but we're talking about the specific rank. And it's not just an administrative choice, navy LTs a different grade than Army/AF/MC lieutenants, just as Army/AF/MC Captains are different than Navy/CG Captains. Using the proper abbreviations helps in differentiating them. [http://www.navy.mil/navydata/navy_legacy_hr.asp?id=266] --[[User:Funkychinaman|Funkychinaman]] 15:12, 8 July 2011 (CDT)&lt;br /&gt;
:::&amp;quot;I don't know, if you're trying to educate people there's no point being correct if nobody understands you're correct...&amp;quot; Really? On the website that tracks *46* variants of what most people would just call a &amp;quot;Colt .45?&amp;quot; (And at least thirty variants of what laymen would just call an M16.) If you want to write out the full rank, go ahead, but keep in mind, the abbreviations do exist for a reason. And of course there are no hard feelings, we're resolving this like reasonable adults. As for [[Stealth]], I think it A) REALLY deserved a good video game adaptation, B) felt like a fifth grader's attempt to remake &amp;quot;2001: A Space Odyssey,&amp;quot; C) is an absolutely gorgeous, yet absolutely terrible film, like [[Pearl Harbor]],  and D) like Pearl Harbor, makes me wonder if the Navy leaves deciding whether or not to assist on a film to a chimp. --[[User:Funkychinaman|Funkychinaman]] 01:05, 9 July 2011 (CDT)&lt;br /&gt;
::::It is what it is. If people see a someone in a naval uniform with LT in front of his or her name, and can't figure out it's short of Lieutenant, then I don't know what we can do. If we can educate people, I think we should. (Just be happy there aren't any Rear Admirals here. Explaining RDML and RADM would be a pain.) Don't get me wrong, I LOVE the Ace Combat series. (I haven't had a PS2 in four years, and yet still have my copies of AC04, AC5, and Zero just in case I do get one again.) Considering it's taken them FOUR YEARS to make a console sequel to AC6, I'm willing to make room for a few clones, like a Stealth game. (As long as it's good. The HAWX series is really disappointing.) How desperate was I for another AC game? I actually thought about getting a Wii just so I can play Sky Crawlers: Innocent Aces. --[[User:Funkychinaman|Funkychinaman]] 01:53, 9 July 2011 (CDT)&lt;br /&gt;
:::::Yeah, those UAV missions were just lazy. And that just sums up the entire HAWX franchise. The gameplay is somewhat close to the AC series, but it just lacks polish. The cutscenes in HAWX 1 were some of the worst I've ever seen. BTW, I saw your note to Bunni about the cache issue. I got the same issue two weeks ago, but with a different user. I tried clicking on those same pictures you mentioned, and I'm in as a different, albeit logged out user. If I click back, I'm back in. --[[User:Funkychinaman|Funkychinaman]] 11:35, 9 July 2011 (CDT)&lt;br /&gt;
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== Sarcasm ==&lt;br /&gt;
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There is no need for you to leave sarcastic comments on talk pages. Don't delete my comments and leave your saracasm on there. Grow up&lt;br /&gt;
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There is no need for you to add that in the talk. What is the point of it? I'm going to delete it.&lt;br /&gt;
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Don't removie my posts if your just complaing about people doing the same thing to you.&lt;br /&gt;
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If they ban me they would have to ban you. There is no reason to leave your sarcastic comment on that page. Like I stated earlier GROW UP&lt;br /&gt;
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No Funkychinaman answered my question you just addaded your two cents in when there was no need for it.&lt;br /&gt;
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Yeah Ben41 warned me but did you see that he didn't delete anything I posted on the talk page, no he didn't. I could keep this up all day your comment will be removed, your not an administrator either&lt;br /&gt;
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== How to make new pages/articles ==&lt;br /&gt;
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Hi there i may wanna create a page for the game &amp;quot;Lead and Gold: Gangs of the Wild West&amp;quot;&lt;br /&gt;
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My question is how i create new pages ?&lt;br /&gt;
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==Steyr AUG==&lt;br /&gt;
Those images of soldiers using the gun in the field are not usable for 'gun images'.  Sorry.  Please remove them.  We only allow stand alone images of guns, NOT news or media release photos of them in the field.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:19, 11 July 2011 (CDT)&lt;br /&gt;
::Doesn't matter if they offer a better view of the weapon.  Even up to the big crew served weapons and gun platforms, IMFDB tries to put solo pics up, no pics from field use.  Put those type of pics in the discussion page.  Other than that, only sterile Gun only pics are allowed as gun photos on the gun pages and movie pages.  Thanks. :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:43, 11 July 2011 (CDT)&lt;br /&gt;
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== Cloudflare ==&lt;br /&gt;
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Good catch - I'm going to see if there's any way to exclude some pages from the cache and force them to update every time. [[User:Bunni|bunni]] 19:28, 11 July 2011 (CDT)&lt;br /&gt;
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==Jason Lee==&lt;br /&gt;
I'm opting not to make a page for [[Stealth]]'s Jason Lee since he's only got one film credit.  If there's a need, I'm leaning toward using the IMDB name of Jason Lee (IX).  --[[User:Ben41|Ben41]] 21:58, 11 July 2011 (CDT)&lt;br /&gt;
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==Stealth==&lt;br /&gt;
The standard format for IMFDB is to start with the smallest weapons first and move towards bigger ones.  The page as it is now is really jarring since the GUN PLATFORMS and CREW SERVED weapons are first.  That's the opposite of how IMFDB pages have been traditionally.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:48, 12 July 2011 (CDT)&lt;br /&gt;
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==battling comments and deletions==&lt;br /&gt;
So whats the deal with you and this noob? [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 13 July 2011 (CDT)&lt;br /&gt;
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== Supernatural ==&lt;br /&gt;
I'll leave it up for now. --[[User:Jcordell|Jcordell]] 14:36, 13 July 2011 (CDT)&lt;br /&gt;
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== New User ==&lt;br /&gt;
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Hey man, I just thought it would be funny to create my name like this. I'm not here to go around harass people and cause trouble jd0555--[[User:Jd0555|Jd0555]] 11:51, 14 July 2011 (CDT)&lt;br /&gt;
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:: Bah, ain't that what they all say? After all, aliens always say 'We come in peace/we mean no harm' even if they intend to destroy us all. :P [[User:StanTheMan|StanTheMan]] 12:02, 14 July 2011 (CDT)&lt;br /&gt;
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I mean yeah a little it got you a little upset :p. Like I said I'm not here to start trouble&lt;br /&gt;
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Well right now (even though I agree with you, but would that hold up in a court of law?) lets wait and see. if he starts acting up I have no trouble with blocking him. and I know MPM2008 won't have any trouble doing that either. Nor will Ben --[[User:Jcordell|Jcordell]] 18:13, 14 July 2011 (CDT)&lt;br /&gt;
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==RE: Language==&lt;br /&gt;
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That was just a thought on my part. And to me, if it was one line that's one thing - but two makes it a different case - a pattern. If he's deliberately trying to get pages censored that's not right. You should make a note of that to Ben. [[User:StanTheMan|StanTheMan]] 12:09, 14 July 2011 (CDT)&lt;br /&gt;
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:: He's done it again, and now I'm seriously starting to think that either he's intentionally doing it just to be annoying. I've brought this back up with Ben, and also have brought it to attention of Predator20 and JCordell. This has now started to tick me off and I'm starting to see it as a real problem. I want to know what this guy's deal is. [[User:StanTheMan|StanTheMan]] 14:37, 17 July 2011 (CDT)&lt;br /&gt;
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== Profanity ==&lt;br /&gt;
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The amount of offensive language should be kept at a minimum level in order to maintain the professionalism of the site.   The quotes were removed because they were not overly important to the screencap.   I don't think I'll be going through and removing all profanity, but I don't want users to ask why we allow profanity on the movie pages and not in discussions.   --[[User:Ben41|Ben41]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
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Those comments were made long before the [[Rules, Standards and Principles]] were finalized and now it's been stated that swearing should be kept at a minimum.   I just removed a (now banned) user's comments due to the profanity.  --[[User:Ben41|Ben41]] 02:41, 15 July 2011 (CDT)&lt;br /&gt;
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==Wrong?==&lt;br /&gt;
Instead of putting just &amp;quot;Wrong&amp;quot; when correcting a misidentified weapon, you could also put a reason down.   --[[User:Ben41|Ben41]] 02:35, 18 July 2011 (CDT)&lt;br /&gt;
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== Re. communication on IMFDB ==&lt;br /&gt;
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Thanks for your quick reaction, this is much appreciated!&lt;br /&gt;
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I now understand the 'logic' and I will indeed make replies on somebody's user talk page so that the person gets a notice. --[[User:PeeWee055|PeeWee055]] 03:39, 20 July 2011 (CDT)&lt;br /&gt;
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==zastava==&lt;br /&gt;
don't remove the note.  Instead point to it and publicly shame me into actually getting around to DOING IT! LOL.  hahahaha.  I forgot because I just haven't seen that note in a long time (and when you mentioned it I did a &amp;quot;DOH!!!!&amp;quot;)  It's a wee bit tough since all those Yugo AK variants are in a vault about 65 miles away from my home (though I live in a major metro area of California, the state government of CA won't allow those types of restricted weapons in major dense population centers, even though the movies are all shot here, but we know how stupid most politicians are.....)  I haven't had time to photograph that and many other weapons since I've been working non-stop (gotta grab the work when it happens, since there are LONG times of 'famine' in this biz).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:54, 21 July 2011 (CDT)  Thanks for the reminder.  I will try to do that soon.&lt;br /&gt;
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== Thanks for the help ==&lt;br /&gt;
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Hey Evil Tim, thanks for help undoing that spammer's work, My computer was terribly slow on those last two pages and I couldn't undo them as quickly as I would have liked too, so thank you for that too. You are a great contributor to the site, and keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 00:51, 28 July 2011 (CDT)&lt;br /&gt;
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==MGS4 Page==&lt;br /&gt;
I actually just utilized HD youtube vids, not really tech savvy enough to use a capture card I guess. I agree on the M67 image, that was a random shot I found on google, and if you can replace it with a better one, please feel free. &lt;br /&gt;
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I planned to capture shots from MGS2 and 3 as well, but there aren't very good quality videos out there, and since the HD remakes are coming out in the fall, I'll wait until then to find better quality shots to upload. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==terror scoped rifle the saboteur==&lt;br /&gt;
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sorry to ask but can you find out for me what type of gun the terror scoped rifle is :)[[user:cbeattie]]14:49&lt;br /&gt;
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== Human Revolution ==&lt;br /&gt;
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Hi. Are you planning to finish the page for this year's best game? I have it but have no time to upload so feel free to finish tha page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:25, 30 August 2011 (CDT)&lt;br /&gt;
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== Just Cause 2 M249 ==&lt;br /&gt;
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Does it really feed from the underside in the game? To me it looks like the screenshot could be misleading. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 15:01, 31 August 2011 (CDT)&lt;br /&gt;
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== G11 Magazine ==&lt;br /&gt;
Huh, I thought that the stick was simply just a block of rounds stuck together and the weapon consumes the entire thing.  Forgive me if I'm wrong on that. --[[User:HashiriyaR32|HashiriyaR32]] 08:52, 1 September 2011 (CDT)&lt;br /&gt;
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== Captions ==&lt;br /&gt;
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Hi. I was randomly browsing through IMFDB pages and stumbled upon [[Far Cry 2]] page. I just have to say: &amp;quot;This is amazing work!&amp;quot; Can you please list the pages that you've personally captioned? It would be much appreciated :) --[[User:Masterius|Masterius]] 15:14, 6 September 2011 (CDT)&lt;br /&gt;
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:Thanks :D --[[User:Masterius|Masterius]] 03:21, 15 September 2011 (CDT)&lt;br /&gt;
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== Renaming pages ==&lt;br /&gt;
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Hi Tim, thanks for your comments. I followed your instructions and [[Attack on Leningrad]] was created in just seconds. Jolly good! --[[User:PeeWee055|PeeWee055]] 08:36, 7 September 2011 (CDT)&lt;br /&gt;
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== bioshock ==&lt;br /&gt;
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Hey man, didnt mean to get rude with the bioshcok &amp;quot;machine gun&amp;quot;. I get defensive at times, I apologize for my rude behavior.--Gunner5&lt;br /&gt;
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&lt;br /&gt;
==about==&lt;br /&gt;
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what all that about on the saboteur ([[User:Cbeattie|Cbeattie]] 14:20, 8 September 2011 (CDT))&lt;br /&gt;
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== User: Cbeattie ==&lt;br /&gt;
&lt;br /&gt;
Can I please have some help? Cbeattie is bugging the living hell out of me. &amp;amp;#3232;_&amp;amp;#3232; Just look at the &amp;quot;Terror Scoped rifle from The Saboteur&amp;quot; and the &amp;quot;sabouter 44 pistol&amp;quot; section on my talk page. - [[User:Mr. Wolf|Mr. Wolf]] 18:33, 10 September 2011 (CDT)&lt;br /&gt;
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sorry to ask what is that rifle on your main page&lt;br /&gt;
please ([[User:Cbeattie|Cbeattie]] 10:32, 20 September 2011 (CDT))&lt;br /&gt;
thank you&lt;br /&gt;
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You don't get it the terror scoped rifle is real it is a ZH-29 with a few mods so it fits sean if you don't belive me i have proof on the wiki page ([[User:Cbeattie|Cbeattie]] 12:47, 20 September 2011 (CDT))&lt;br /&gt;
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Tim look at this crap Cbeattie did on The Saboteur wiki. [http://the-saboteur.wikia.com/wiki/Terror_scoped_rifle] :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:38, 20 September 2011 (CDT)&lt;br /&gt;
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For the last time it is not me stop saying it is :( ([[User:Cbeattie|Cbeattie]] 13:46, 20 September 2011 (CDT))&lt;br /&gt;
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==re:CB==&lt;br /&gt;
Alright, you're going to have to go into more detail about what the problem is. I can't ban him just because he's disagreeing with another member. --[[User:Predator20|Predator20]] 11:43, 20 September 2011 (CDT)&lt;br /&gt;
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==Please==&lt;br /&gt;
please Tim what is that rifle on your user page called cheers ([[User:Cbeattie|Cbeattie]] 16:08, 20 September 2011 (CDT))&lt;br /&gt;
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==Thanks for suggestion on 'watch' option== &lt;br /&gt;
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Thanks for your suggestion on the 'watch' function, this is just what I was looking for! I have added that functionality to my pages so I won't miss anything. --[[User:PeeWee055|PeeWee055]] 09:04, 26 September 2011 (CDT)&lt;br /&gt;
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I am having an issue that I hope you can help me with (2nd time today!). Do you have any idea how to delete pages? Yes, I asked you earlier but this time is different... &lt;br /&gt;
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Reason is that I created a page for the [[Bruni Magnum]] because it appeared in one of my movies. MPM suggested me to make that page a section of the [[Colt Python]] page because it is in fact a blank-firing copy of that revolver. I could not use 'move' and have automatic redirects created because that would mess up the Colt Python page. &lt;br /&gt;
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Instead, I cut-and-paste my info to an additional entry in the Colt Python page but now I am left with a completely empty page ([[Bruni Magnum]]) that has no use but unfortunately this is where people get directed when they type in 'Bruni Magnum'. Sorry for the mess but do you have any suggestions how I cabn fix this. HELP!!! --[[User:PeeWee055|PeeWee055]] 09:29, 26 September 2011 (CDT)&lt;br /&gt;
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==Spammers==&lt;br /&gt;
Just to let you know. There are several new spammers on the website that uses the same distinctive username format as the others I found in the log here: [http://www.imfdb.org/wiki/Special:Log/newusers]. - [[User:Kenny99|Kenny99]] 08:06, 29 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=463736</id>
		<title>User:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=463736"/>
		<updated>2011-09-29T15:48:25Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name:Eugene&amp;lt;br&amp;gt;Age:20&amp;lt;br&amp;gt;Country: Ukraine&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=463735</id>
		<title>User:Solar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Solar&amp;diff=463735"/>
		<updated>2011-09-29T15:46:53Z</updated>

		<summary type="html">&lt;p&gt;Solar: Created page with &amp;quot;Name:Eugene Age: 20 Country: Ukraine&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name:Eugene&lt;br /&gt;
Age: 20&lt;br /&gt;
Country: Ukraine&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463734</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463734"/>
		<updated>2011-09-29T15:35:15Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;And I think we'll start this again with a clean slate.&lt;br /&gt;
&lt;br /&gt;
== you to know ==&lt;br /&gt;
But you must accept that some of my images are good ! For example: my AEK-971 images, MP-412 REX, Mk14 Mod 1 and SVU Dragunov...&lt;br /&gt;
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== Type 69 response ==&lt;br /&gt;
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I've asked BRM to refrain from making any more changes until this is decided upon.   --[[User:Ben41|Ben41]] 17:05, 14 April 2011 (CDT)&lt;br /&gt;
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==Black==&lt;br /&gt;
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Dude, Your comments on the screen caps are awesome! (The Uzi) &amp;quot;Kellar reloads his NO KELLAR WHAT ARE YOU DOING YOU'LL KILL US ALL&amp;quot;. XD - [[User:Mr. Wolf|Mr. Wolf]] 22:41, 14 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
It is interesting about them two editing just certain pages. If I remember right when MT2008 banned POI, I think he banned certain IP addresses he was using, I don't think Burt's IPs matched. But they are both in Cali. They were on the forums about the same time posting, they may have made replies back to each other. I don't remember. Hopefully the other mods will come to a decision on the RPG issue.--[[User:Predator20|Predator20]] 09:13, 15 April 2011 (CDT)&lt;br /&gt;
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:Hi, Tim, I have to present some of my research today (I'm in grad school), so I apologize for being so busy yesterday and today, but quick update:&lt;br /&gt;
&lt;br /&gt;
:(1.) I think I got you approved to post on the forum. Try it now and see if it works.&lt;br /&gt;
&lt;br /&gt;
:(2.) I did used to think that Burt might be PoI re-incarnated, and he certainly sounds like PoI sometimes, but I haven't been able to be sure of this. Being stubborn and argumentative is not a personality trait exclusive to PoI, and Burt hasn't demonstrated some of the other personality traits that made PoI so unlikable (in my opinion, anyway). That being said, PoI was quite technically competent (setting up sock puppet accounts after he got banned), so it's not impossible that he and Burt are the same person. But as Brian told you, their IPs were very, very different.&lt;br /&gt;
&lt;br /&gt;
:(3.) We'll get to the bottom of the Type 69 issue. Promise. :)&lt;br /&gt;
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:-[[User:MT2008|MT2008]] 09:26, 15 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure why you haven't been approved on the forums. Are you using a free e-mail like Yahoo, Gmail? I don't have approval privileges on the forum. So I get &amp;quot;don't have permission&amp;quot; message when viewing your name, despite being a mod. Matt (MT2008) has a little bit more rights. So he may be able to help. But he's dealing with school, so just be patient. &lt;br /&gt;
&lt;br /&gt;
::On another note, Burt didn't start making edits on the wiki until after he was temp banned from the forum, if I remember right (Matt did the banning). I ended up temp banning him on the wiki too for being a smartass. He's gotten better about things, but he still ends up rubbing people the wrong way.--[[User:Predator20|Predator20]] 10:54, 15 April 2011 (CDT)&lt;br /&gt;
:::Have you tried contacting Bunni here on the wiki about your forum problems?--[[User:Predator20|Predator20]] 10:06, 22 April 2011 (CDT)&lt;br /&gt;
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== ESU is SWAT ==&lt;br /&gt;
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In the NYPD, the Emergency Services Unit functions as SWAT in addition to other duties.&lt;br /&gt;
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--[[User:Ben41|Ben41]] 17:20, 16 April 2011 (CDT)&lt;br /&gt;
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You did take a look at the official NYPD website, right?  [http://www.nyc.gov/html/doc/html/about/esu.shtml]    They perform the tactical duties, but are not called SWAT.&lt;br /&gt;
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== Created Gun Tables ==&lt;br /&gt;
&lt;br /&gt;
If you are thinking about converting the gun pages to the table format, please use the table as seen in [[Taurus PT945]] page.   --[[User:Ben41|Ben41]] 01:18, 20 April 2011 (CDT)&lt;br /&gt;
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In keeping with the actor pages, please arrange by year earliest FIRST for any future revisions (you can keep minigun entries the way they are).   For the videogame tables, just eliminate the &amp;quot;Actor&amp;quot; box.  --[[User:Ben41|Ben41]] 17:58, 20 April 2011 (CDT)&lt;br /&gt;
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== Call of Duty 4: Modern Warfare ==&lt;br /&gt;
&lt;br /&gt;
Do you feel like helping me look over the page for errors?&lt;br /&gt;
&lt;br /&gt;
== RE: CODBO screenshots ==&lt;br /&gt;
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Yeah, I had spotted it too, but by that time I had already taken the screenshots. It doesn't look too out of place but the next batch of shots that I plan to upload soon, have the corrected size.--[[User:SB2296|SB2296]] 05:41, 28 April 2011 (CDT)&lt;br /&gt;
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== Spacing ==&lt;br /&gt;
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I'm using Internet explorer at 1366 x 768, so I guess it's only in that browser.  I'll amend my message.  --[[User:Ben41|Ben41]] 06:00, 30 April 2011 (CDT)&lt;br /&gt;
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== Re: Re: Call of Duty World at War ==&lt;br /&gt;
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By your definition, what's to stop people from listing every single howitzer, tank cannon, and other heavy artillery piece imaginable on this site? We have to draw the line somewhere. [[User:Orca1 9904|Orca1 9904]] 08:02, 5 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In that case, I guess we should get to work listing every time a Tiger tank shows up with its' 88mm gun in a WW2-themed article or when an Abrams fires its' M256 120mm gun in a modern film. You up for cluttering the pages with that extraneous, unnessicary info? [[User:Orca1 9904|Orca1 9904]] 08:25, 5 May 2011 (CDT)&lt;br /&gt;
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== Spaceart replicas ==&lt;br /&gt;
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Did someone tell you to remove them? We went over this on the forum. Since we don't have the screen used guns in some cases, they are okay to use. We were planning on removing the links though. --[[User:Predator20|Predator20]] 11:43, 5 May 2011 (CDT)&lt;br /&gt;
:Some were kind of for them, some weren't. http://forum.imfdb.org/showthread.php?t=1662 I thought they were okay representatives to use. If they aren't going to be on the main pages, place them on the talk pages. --[[User:Predator20|Predator20]] 12:05, 5 May 2011 (CDT)&lt;br /&gt;
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== Zombie Killer 1995 ==&lt;br /&gt;
I'm putting them on so I can remember them better. Sorry for any inconvenience but I will continue to do it, But I will change the jpeg name so that my images won't be uploaded. Is that ok.&lt;br /&gt;
==re:thank you==&lt;br /&gt;
No problem. If you want I can change the protection for your page to registered users only. --[[User:Predator20|Predator20]] 09:11, 8 May 2011 (CDT)&lt;br /&gt;
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== That Spambot ==&lt;br /&gt;
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I guess we'll just have to keep deleting out the entries.  Thank for your help.  --[[User:Ben41|Ben41]] 06:00, 11 May 2011 (CDT)&lt;br /&gt;
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==new actor pages with the gibberish==&lt;br /&gt;
Don't bother blanking them. Or marking them. When I delete them, it will only show their contributions and I can double check the ip to make sure I banned it. Talk pages are okay and just revert full pages and we will protect them against further action.--[[User:Predator20|Predator20]] 08:53, 11 May 2011 (CDT)&lt;br /&gt;
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== Chuck: Thanks for the ID. ==&lt;br /&gt;
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Thanks for your help.  --[[User:Ben41|Ben41]] 01:22, 3 June 2011 (CDT)&lt;br /&gt;
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== M2 Browning in Bad Company 2 Vietnam.  ==&lt;br /&gt;
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The M2 Browning is mounted on the M48 Patton Tank, but you maybe know a better picture&lt;br /&gt;
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maybe its better to just use an standard M2 browning picture, the picture i uploaded isn't the best if you understand--[[User:WorldofTanks|WorldofTanks]] 12:19, 3 June 2011 (CDT)&lt;br /&gt;
thx for the upload it looks better now&lt;br /&gt;
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== Shinji Mikami‎ ==&lt;br /&gt;
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On IMDB, I only see that he's directed video games.   All the directors credited on the site have either two or more films represented on the site or is also an actor who has used a firearm in a production.    --[[User:Ben41|Ben41]] 01:41, 14 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
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Adding game directors as a category is getting way too far away from the original purpose of the site. --[[User:Ben41|Ben41]] 02:06, 14 June 2011 (CDT)&lt;br /&gt;
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== Pagecounter ==&lt;br /&gt;
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How do the pagecouter works on this wiki ?&lt;br /&gt;
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==Trademark==&lt;br /&gt;
Though it's not absolutely necessary, for the longest times people thought Muzzelite was the name of a GUN not the cover.  And then people started naming Muzzelite as a generic term for other aftermarket bullpup kits, which it is not.  Muzzelite IS a tactical aftermarket accessories company that is independent from Ruger.  and their most famous contribution to society is a trademarked line of bullpup kits. at the time the TM was just a way to break people from the bad habit of using the Muzzelite as a generic firearm term, that's all.  You're overthinking it.  This all happened YEARS before you were a member so don't worry about it.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:24, 27 June 2011 (CDT)&lt;br /&gt;
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==M8A1==&lt;br /&gt;
You are correct, your photos are proof that the M8A1 is the base chassis, but I ask where did you get your information?  You state that you did research.  Did another source correctly identify the tanks?  I only ask because the guys at Veluzat themselves erroneously identified the chassis as M48s on the DVD and to me personally.  Now you have proven them wrong, but I want to know where else on the net the correct info has been listed. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:46, 29 June 2011 (CDT)&lt;br /&gt;
::jeez, you send me a message right when I'm fixing the page already..... LOL.   I was doing it already :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:48, 29 June 2011 (CDT)&lt;br /&gt;
:::Though some state that the M8A1 is a derivative of the M41, I wonder how much.  The M8A1 has 6 main bogey wheels and four return rollers.  The M41 &amp;amp; M42 have only FIVE Main bogey wheels and three return roller.  That indicates a completely different frame.  Just noting. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:55, 29 June 2011 (CDT)&lt;br /&gt;
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== Help needed ==&lt;br /&gt;
&lt;br /&gt;
Hi. I'm working on a page for the film &amp;quot;Derailed&amp;quot;. There was a S&amp;amp;W pistol, what the detective ID'd as a Smith &amp;amp; Wesson Model 5906. However it had those bigger sights, like the one on this image:&lt;br /&gt;
[[Image:Pix1264003015.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
It this a very early M5906? I thought I ask you since you visit the site every day, and know a lot about guns. :) Thanks in advance. P.S.: I added an image of a WW2 &amp;quot;thing&amp;quot; onto the talk page of [[Clive Barker's Jericho]]. You have any idea what that is? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:55, 5 July 2011 (CDT)&lt;br /&gt;
:'''Never mind, I figured out that Smith and Wesson thing...''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:31, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks a lot for the help with that shitty WW2 gun. I thought it will be some kind of mortar or something like that. I think it should ''not'' be added to the page, what do you think? I also added the M26 MASS, I found in the manual that it is an &amp;quot;XM-26 semi-auto shotgun&amp;quot;, LOL. Just a little trivia: I was really disappointed with F3AR (and I think you were also - at least that's what I've figured out of the talk page), but this game is pretty sick, I bought it in 2008 but haven't played it till now. I played it tru 5 times in the last week. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:00, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==D-War==&lt;br /&gt;
Unless you know for sure with a verifiable source be careful NOT to declare it as a definite fact.  The reason why I said that is I recently went by a movie tank farm where they had lightweight Abrahms 'dummies' that ran on some sort of small vehicle for deep background shots.  Sure, lots of movies like to CGI duplicate but there are some times when the film wants people interacting with the tanks in the distance.  Thanks for the note though.  :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:49, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Re: Ace Combat==&lt;br /&gt;
&lt;br /&gt;
That's a good question. I have the PS2 titles in the series myself and have played the demo for ''AC6'', but lack a means to take screenshots that wouldn't look like crap. Ideally, I'd like to see the weapon ports for each aircraft mentioned in the articles (ideally with the gun firing so as to show the viewer where the firing port is via the muzzle flash), but I know that might be a bit excessive with some of the games such as ''The Unsung War'' which has something like 16 aircraft that all use the [[M61 Vulcan]] cannon. If my ideal suggestion is not possible, then try to get the player characters' signature aircraft (F-14A Tomcat in ''AC5'', F-22A Raptor in ''AC04'', F-15C Eagle in ''AC Zero'', F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle in ''AC6'', etc.). I greatly appreciate your interest in helping to complete these articles, and look forward to seeing your input on them. [[User:Orca1 9904|Orca1 9904]] 04:07, 6 July 2011 (CDT)&lt;br /&gt;
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:I would exercise caution with some of the ground vehicle weapons, as that can easily stray into territory not within the scope of the wiki. If you can find a tank or APC with a machine gun or a ZSU-23 AA gun, that's fine, but please avoid things like heavy artillery systems or large-caliber flak guns. There is also a screenshot I would like to see for the ''AC5'' article, but it's extremely difficult to get; namely an image of the player's aircraft being engaged by a [[FIM-92A Stinger]] in &amp;quot;Powderkeg&amp;quot; with the Yuktobanian radio chatter that specifically mentions that weapon system by name. [[User:Orca1 9904|Orca1 9904]] 04:43, 6 July 2011 (CDT)&lt;br /&gt;
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::The 'tricky' part of the &amp;quot;Powderkeg&amp;quot; shot I mentioned is having that piece of dialogue appear at the same time as you're being engaged by said SAM. Both things happen at random during the mission if I remember correctly, so getting them to happen together so as to create a decent screenshot could be difficult. I also thought of another shot I would like to see for ''AC Zero''; a pic of a Belkan BM-335 bomber firing its defensive M61 Vulcan armament (I've noticed that the BM-335 seems to be the only heavy bomber in the series thus far that has any defensive gun armament; the in-game B-52's &amp;amp; Tu-95's appear to have been 'neutered'). [[User:Orca1 9904|Orca1 9904]] 05:07, 6 July 2011 (CDT)&lt;br /&gt;
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== Payday is deleted ==&lt;br /&gt;
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Thanks for the heads up --[[User:Jcordell|Jcordell]] 12:56, 7 July 2011 (CDT)&lt;br /&gt;
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==Rank changes==&lt;br /&gt;
Navy ranks are abbreviated differently. Listing a US Navy Lieutenant as &amp;quot;Lt.&amp;quot; is not correct. See the link. [http://en.wikipedia.org/wiki/Template:US_officer_ranks] --[[User:Funkychinaman|Funkychinaman]] 14:28, 8 July 2011 (CDT)&lt;br /&gt;
:We're not talking about Jessica Biel or Josh Lucas, we're talking about their characters, who are US Navy Lieutenants. If we're going to bother listing their ranks, we might as well do it correctly. And as I said, &amp;quot;Lt.&amp;quot; is not shorthand for a US Navy Lieutenant, &amp;quot;LT&amp;quot; is. If you want to write out the whole rank, go ahead. But if you're going to abbreviate it, then do it correctly. You noticed I left non-naval ranks alone. --[[User:Funkychinaman|Funkychinaman]] 14:44, 8 July 2011 (CDT)&lt;br /&gt;
::I thought being correct trumped readability. &amp;quot;Lt.&amp;quot; may be short for the *word* &amp;quot;Lieutenant,&amp;quot; but we're talking about the specific rank. And it's not just an administrative choice, navy LTs a different grade than Army/AF/MC lieutenants, just as Army/AF/MC Captains are different than Navy/CG Captains. Using the proper abbreviations helps in differentiating them. [http://www.navy.mil/navydata/navy_legacy_hr.asp?id=266] --[[User:Funkychinaman|Funkychinaman]] 15:12, 8 July 2011 (CDT)&lt;br /&gt;
:::&amp;quot;I don't know, if you're trying to educate people there's no point being correct if nobody understands you're correct...&amp;quot; Really? On the website that tracks *46* variants of what most people would just call a &amp;quot;Colt .45?&amp;quot; (And at least thirty variants of what laymen would just call an M16.) If you want to write out the full rank, go ahead, but keep in mind, the abbreviations do exist for a reason. And of course there are no hard feelings, we're resolving this like reasonable adults. As for [[Stealth]], I think it A) REALLY deserved a good video game adaptation, B) felt like a fifth grader's attempt to remake &amp;quot;2001: A Space Odyssey,&amp;quot; C) is an absolutely gorgeous, yet absolutely terrible film, like [[Pearl Harbor]],  and D) like Pearl Harbor, makes me wonder if the Navy leaves deciding whether or not to assist on a film to a chimp. --[[User:Funkychinaman|Funkychinaman]] 01:05, 9 July 2011 (CDT)&lt;br /&gt;
::::It is what it is. If people see a someone in a naval uniform with LT in front of his or her name, and can't figure out it's short of Lieutenant, then I don't know what we can do. If we can educate people, I think we should. (Just be happy there aren't any Rear Admirals here. Explaining RDML and RADM would be a pain.) Don't get me wrong, I LOVE the Ace Combat series. (I haven't had a PS2 in four years, and yet still have my copies of AC04, AC5, and Zero just in case I do get one again.) Considering it's taken them FOUR YEARS to make a console sequel to AC6, I'm willing to make room for a few clones, like a Stealth game. (As long as it's good. The HAWX series is really disappointing.) How desperate was I for another AC game? I actually thought about getting a Wii just so I can play Sky Crawlers: Innocent Aces. --[[User:Funkychinaman|Funkychinaman]] 01:53, 9 July 2011 (CDT)&lt;br /&gt;
:::::Yeah, those UAV missions were just lazy. And that just sums up the entire HAWX franchise. The gameplay is somewhat close to the AC series, but it just lacks polish. The cutscenes in HAWX 1 were some of the worst I've ever seen. BTW, I saw your note to Bunni about the cache issue. I got the same issue two weeks ago, but with a different user. I tried clicking on those same pictures you mentioned, and I'm in as a different, albeit logged out user. If I click back, I'm back in. --[[User:Funkychinaman|Funkychinaman]] 11:35, 9 July 2011 (CDT)&lt;br /&gt;
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== Sarcasm ==&lt;br /&gt;
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There is no need for you to leave sarcastic comments on talk pages. Don't delete my comments and leave your saracasm on there. Grow up&lt;br /&gt;
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There is no need for you to add that in the talk. What is the point of it? I'm going to delete it.&lt;br /&gt;
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Don't removie my posts if your just complaing about people doing the same thing to you.&lt;br /&gt;
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If they ban me they would have to ban you. There is no reason to leave your sarcastic comment on that page. Like I stated earlier GROW UP&lt;br /&gt;
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No Funkychinaman answered my question you just addaded your two cents in when there was no need for it.&lt;br /&gt;
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Yeah Ben41 warned me but did you see that he didn't delete anything I posted on the talk page, no he didn't. I could keep this up all day your comment will be removed, your not an administrator either&lt;br /&gt;
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== How to make new pages/articles ==&lt;br /&gt;
&lt;br /&gt;
Hi there i may wanna create a page for the game &amp;quot;Lead and Gold: Gangs of the Wild West&amp;quot;&lt;br /&gt;
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My question is how i create new pages ?&lt;br /&gt;
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==Steyr AUG==&lt;br /&gt;
Those images of soldiers using the gun in the field are not usable for 'gun images'.  Sorry.  Please remove them.  We only allow stand alone images of guns, NOT news or media release photos of them in the field.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:19, 11 July 2011 (CDT)&lt;br /&gt;
::Doesn't matter if they offer a better view of the weapon.  Even up to the big crew served weapons and gun platforms, IMFDB tries to put solo pics up, no pics from field use.  Put those type of pics in the discussion page.  Other than that, only sterile Gun only pics are allowed as gun photos on the gun pages and movie pages.  Thanks. :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:43, 11 July 2011 (CDT)&lt;br /&gt;
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== Cloudflare ==&lt;br /&gt;
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Good catch - I'm going to see if there's any way to exclude some pages from the cache and force them to update every time. [[User:Bunni|bunni]] 19:28, 11 July 2011 (CDT)&lt;br /&gt;
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==Jason Lee==&lt;br /&gt;
I'm opting not to make a page for [[Stealth]]'s Jason Lee since he's only got one film credit.  If there's a need, I'm leaning toward using the IMDB name of Jason Lee (IX).  --[[User:Ben41|Ben41]] 21:58, 11 July 2011 (CDT)&lt;br /&gt;
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==Stealth==&lt;br /&gt;
The standard format for IMFDB is to start with the smallest weapons first and move towards bigger ones.  The page as it is now is really jarring since the GUN PLATFORMS and CREW SERVED weapons are first.  That's the opposite of how IMFDB pages have been traditionally.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:48, 12 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==battling comments and deletions==&lt;br /&gt;
So whats the deal with you and this noob? [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 13 July 2011 (CDT)&lt;br /&gt;
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== Supernatural ==&lt;br /&gt;
I'll leave it up for now. --[[User:Jcordell|Jcordell]] 14:36, 13 July 2011 (CDT)&lt;br /&gt;
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== New User ==&lt;br /&gt;
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Hey man, I just thought it would be funny to create my name like this. I'm not here to go around harass people and cause trouble jd0555--[[User:Jd0555|Jd0555]] 11:51, 14 July 2011 (CDT)&lt;br /&gt;
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:: Bah, ain't that what they all say? After all, aliens always say 'We come in peace/we mean no harm' even if they intend to destroy us all. :P [[User:StanTheMan|StanTheMan]] 12:02, 14 July 2011 (CDT)&lt;br /&gt;
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I mean yeah a little it got you a little upset :p. Like I said I'm not here to start trouble&lt;br /&gt;
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Well right now (even though I agree with you, but would that hold up in a court of law?) lets wait and see. if he starts acting up I have no trouble with blocking him. and I know MPM2008 won't have any trouble doing that either. Nor will Ben --[[User:Jcordell|Jcordell]] 18:13, 14 July 2011 (CDT)&lt;br /&gt;
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==RE: Language==&lt;br /&gt;
&lt;br /&gt;
That was just a thought on my part. And to me, if it was one line that's one thing - but two makes it a different case - a pattern. If he's deliberately trying to get pages censored that's not right. You should make a note of that to Ben. [[User:StanTheMan|StanTheMan]] 12:09, 14 July 2011 (CDT)&lt;br /&gt;
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:: He's done it again, and now I'm seriously starting to think that either he's intentionally doing it just to be annoying. I've brought this back up with Ben, and also have brought it to attention of Predator20 and JCordell. This has now started to tick me off and I'm starting to see it as a real problem. I want to know what this guy's deal is. [[User:StanTheMan|StanTheMan]] 14:37, 17 July 2011 (CDT)&lt;br /&gt;
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== Profanity ==&lt;br /&gt;
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The amount of offensive language should be kept at a minimum level in order to maintain the professionalism of the site.   The quotes were removed because they were not overly important to the screencap.   I don't think I'll be going through and removing all profanity, but I don't want users to ask why we allow profanity on the movie pages and not in discussions.   --[[User:Ben41|Ben41]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
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Those comments were made long before the [[Rules, Standards and Principles]] were finalized and now it's been stated that swearing should be kept at a minimum.   I just removed a (now banned) user's comments due to the profanity.  --[[User:Ben41|Ben41]] 02:41, 15 July 2011 (CDT)&lt;br /&gt;
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==Wrong?==&lt;br /&gt;
Instead of putting just &amp;quot;Wrong&amp;quot; when correcting a misidentified weapon, you could also put a reason down.   --[[User:Ben41|Ben41]] 02:35, 18 July 2011 (CDT)&lt;br /&gt;
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== Re. communication on IMFDB ==&lt;br /&gt;
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Thanks for your quick reaction, this is much appreciated!&lt;br /&gt;
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I now understand the 'logic' and I will indeed make replies on somebody's user talk page so that the person gets a notice. --[[User:PeeWee055|PeeWee055]] 03:39, 20 July 2011 (CDT)&lt;br /&gt;
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==zastava==&lt;br /&gt;
don't remove the note.  Instead point to it and publicly shame me into actually getting around to DOING IT! LOL.  hahahaha.  I forgot because I just haven't seen that note in a long time (and when you mentioned it I did a &amp;quot;DOH!!!!&amp;quot;)  It's a wee bit tough since all those Yugo AK variants are in a vault about 65 miles away from my home (though I live in a major metro area of California, the state government of CA won't allow those types of restricted weapons in major dense population centers, even though the movies are all shot here, but we know how stupid most politicians are.....)  I haven't had time to photograph that and many other weapons since I've been working non-stop (gotta grab the work when it happens, since there are LONG times of 'famine' in this biz).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:54, 21 July 2011 (CDT)  Thanks for the reminder.  I will try to do that soon.&lt;br /&gt;
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== Thanks for the help ==&lt;br /&gt;
&lt;br /&gt;
Hey Evil Tim, thanks for help undoing that spammer's work, My computer was terribly slow on those last two pages and I couldn't undo them as quickly as I would have liked too, so thank you for that too. You are a great contributor to the site, and keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 00:51, 28 July 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
==MGS4 Page==&lt;br /&gt;
I actually just utilized HD youtube vids, not really tech savvy enough to use a capture card I guess. I agree on the M67 image, that was a random shot I found on google, and if you can replace it with a better one, please feel free. &lt;br /&gt;
&lt;br /&gt;
I planned to capture shots from MGS2 and 3 as well, but there aren't very good quality videos out there, and since the HD remakes are coming out in the fall, I'll wait until then to find better quality shots to upload. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==terror scoped rifle the saboteur==&lt;br /&gt;
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sorry to ask but can you find out for me what type of gun the terror scoped rifle is :)[[user:cbeattie]]14:49&lt;br /&gt;
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== Human Revolution ==&lt;br /&gt;
&lt;br /&gt;
Hi. Are you planning to finish the page for this year's best game? I have it but have no time to upload so feel free to finish tha page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:25, 30 August 2011 (CDT)&lt;br /&gt;
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== Just Cause 2 M249 ==&lt;br /&gt;
&lt;br /&gt;
Does it really feed from the underside in the game? To me it looks like the screenshot could be misleading. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 15:01, 31 August 2011 (CDT)&lt;br /&gt;
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== G11 Magazine ==&lt;br /&gt;
Huh, I thought that the stick was simply just a block of rounds stuck together and the weapon consumes the entire thing.  Forgive me if I'm wrong on that. --[[User:HashiriyaR32|HashiriyaR32]] 08:52, 1 September 2011 (CDT)&lt;br /&gt;
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== Captions ==&lt;br /&gt;
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Hi. I was randomly browsing through IMFDB pages and stumbled upon [[Far Cry 2]] page. I just have to say: &amp;quot;This is amazing work!&amp;quot; Can you please list the pages that you've personally captioned? It would be much appreciated :) --[[User:Masterius|Masterius]] 15:14, 6 September 2011 (CDT)&lt;br /&gt;
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:Thanks :D --[[User:Masterius|Masterius]] 03:21, 15 September 2011 (CDT)&lt;br /&gt;
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== Renaming pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Tim, thanks for your comments. I followed your instructions and [[Attack on Leningrad]] was created in just seconds. Jolly good! --[[User:PeeWee055|PeeWee055]] 08:36, 7 September 2011 (CDT)&lt;br /&gt;
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== bioshock ==&lt;br /&gt;
&lt;br /&gt;
Hey man, didnt mean to get rude with the bioshcok &amp;quot;machine gun&amp;quot;. I get defensive at times, I apologize for my rude behavior.--Gunner5&lt;br /&gt;
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&lt;br /&gt;
==about==&lt;br /&gt;
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what all that about on the saboteur ([[User:Cbeattie|Cbeattie]] 14:20, 8 September 2011 (CDT))&lt;br /&gt;
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== User: Cbeattie ==&lt;br /&gt;
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Can I please have some help? Cbeattie is bugging the living hell out of me. &amp;amp;#3232;_&amp;amp;#3232; Just look at the &amp;quot;Terror Scoped rifle from The Saboteur&amp;quot; and the &amp;quot;sabouter 44 pistol&amp;quot; section on my talk page. - [[User:Mr. Wolf|Mr. Wolf]] 18:33, 10 September 2011 (CDT)&lt;br /&gt;
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sorry to ask what is that rifle on your main page&lt;br /&gt;
please ([[User:Cbeattie|Cbeattie]] 10:32, 20 September 2011 (CDT))&lt;br /&gt;
thank you&lt;br /&gt;
&lt;br /&gt;
You don't get it the terror scoped rifle is real it is a ZH-29 with a few mods so it fits sean if you don't belive me i have proof on the wiki page ([[User:Cbeattie|Cbeattie]] 12:47, 20 September 2011 (CDT))&lt;br /&gt;
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Tim look at this crap Cbeattie did on The Saboteur wiki. [http://the-saboteur.wikia.com/wiki/Terror_scoped_rifle] :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:38, 20 September 2011 (CDT)&lt;br /&gt;
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For the last time it is not me stop saying it is :( ([[User:Cbeattie|Cbeattie]] 13:46, 20 September 2011 (CDT))&lt;br /&gt;
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==re:CB==&lt;br /&gt;
Alright, you're going to have to go into more detail about what the problem is. I can't ban him just because he's disagreeing with another member. --[[User:Predator20|Predator20]] 11:43, 20 September 2011 (CDT)&lt;br /&gt;
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==Please==&lt;br /&gt;
please Tim what is that rifle on your user page called cheers ([[User:Cbeattie|Cbeattie]] 16:08, 20 September 2011 (CDT))&lt;br /&gt;
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==Thanks for suggestion on 'watch' option== &lt;br /&gt;
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Thanks for your suggestion on the 'watch' function, this is just what I was looking for! I have added that functionality to my pages so I won't miss anything. --[[User:PeeWee055|PeeWee055]] 09:04, 26 September 2011 (CDT)&lt;br /&gt;
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I am having an issue that I hope you can help me with (2nd time today!). Do you have any idea how to delete pages? Yes, I asked you earlier but this time is different... &lt;br /&gt;
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Reason is that I created a page for the [[Bruni Magnum]] because it appeared in one of my movies. MPM suggested me to make that page a section of the [[Colt Python]] page because it is in fact a blank-firing copy of that revolver. I could not use 'move' and have automatic redirects created because that would mess up the Colt Python page. &lt;br /&gt;
&lt;br /&gt;
Instead, I cut-and-paste my info to an additional entry in the Colt Python page but now I am left with a completely empty page ([[Bruni Magnum]]) that has no use but unfortunately this is where people get directed when they type in 'Bruni Magnum'. Sorry for the mess but do you have any suggestions how I cabn fix this. HELP!!! --[[User:PeeWee055|PeeWee055]] 09:29, 26 September 2011 (CDT)&lt;br /&gt;
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==Spammers==&lt;br /&gt;
Just to let you know. There are several new spammers on the website that uses the same distinctive username format as the others I found in the log here: [http://www.imfdb.org/wiki/Special:Log/newusers]. - [[User:Kenny99|Kenny99]] 08:06, 29 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463733</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=463733"/>
		<updated>2011-09-29T15:32:26Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;But you must accept that some of my images are good ! For example: my AEK-971 images, MP-412 REX, Mk14 Mod 1 and SVU Dragunov...&lt;br /&gt;
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And I think we'll start this again with a clean slate.&lt;br /&gt;
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== Type 69 response ==&lt;br /&gt;
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I've asked BRM to refrain from making any more changes until this is decided upon.   --[[User:Ben41|Ben41]] 17:05, 14 April 2011 (CDT)&lt;br /&gt;
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==Black==&lt;br /&gt;
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Dude, Your comments on the screen caps are awesome! (The Uzi) &amp;quot;Kellar reloads his NO KELLAR WHAT ARE YOU DOING YOU'LL KILL US ALL&amp;quot;. XD - [[User:Mr. Wolf|Mr. Wolf]] 22:41, 14 April 2011 (CDT)&lt;br /&gt;
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==RE:==&lt;br /&gt;
It is interesting about them two editing just certain pages. If I remember right when MT2008 banned POI, I think he banned certain IP addresses he was using, I don't think Burt's IPs matched. But they are both in Cali. They were on the forums about the same time posting, they may have made replies back to each other. I don't remember. Hopefully the other mods will come to a decision on the RPG issue.--[[User:Predator20|Predator20]] 09:13, 15 April 2011 (CDT)&lt;br /&gt;
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:Hi, Tim, I have to present some of my research today (I'm in grad school), so I apologize for being so busy yesterday and today, but quick update:&lt;br /&gt;
&lt;br /&gt;
:(1.) I think I got you approved to post on the forum. Try it now and see if it works.&lt;br /&gt;
&lt;br /&gt;
:(2.) I did used to think that Burt might be PoI re-incarnated, and he certainly sounds like PoI sometimes, but I haven't been able to be sure of this. Being stubborn and argumentative is not a personality trait exclusive to PoI, and Burt hasn't demonstrated some of the other personality traits that made PoI so unlikable (in my opinion, anyway). That being said, PoI was quite technically competent (setting up sock puppet accounts after he got banned), so it's not impossible that he and Burt are the same person. But as Brian told you, their IPs were very, very different.&lt;br /&gt;
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:(3.) We'll get to the bottom of the Type 69 issue. Promise. :)&lt;br /&gt;
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:-[[User:MT2008|MT2008]] 09:26, 15 April 2011 (CDT)&lt;br /&gt;
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::I'm not sure why you haven't been approved on the forums. Are you using a free e-mail like Yahoo, Gmail? I don't have approval privileges on the forum. So I get &amp;quot;don't have permission&amp;quot; message when viewing your name, despite being a mod. Matt (MT2008) has a little bit more rights. So he may be able to help. But he's dealing with school, so just be patient. &lt;br /&gt;
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::On another note, Burt didn't start making edits on the wiki until after he was temp banned from the forum, if I remember right (Matt did the banning). I ended up temp banning him on the wiki too for being a smartass. He's gotten better about things, but he still ends up rubbing people the wrong way.--[[User:Predator20|Predator20]] 10:54, 15 April 2011 (CDT)&lt;br /&gt;
:::Have you tried contacting Bunni here on the wiki about your forum problems?--[[User:Predator20|Predator20]] 10:06, 22 April 2011 (CDT)&lt;br /&gt;
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== ESU is SWAT ==&lt;br /&gt;
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In the NYPD, the Emergency Services Unit functions as SWAT in addition to other duties.&lt;br /&gt;
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--[[User:Ben41|Ben41]] 17:20, 16 April 2011 (CDT)&lt;br /&gt;
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You did take a look at the official NYPD website, right?  [http://www.nyc.gov/html/doc/html/about/esu.shtml]    They perform the tactical duties, but are not called SWAT.&lt;br /&gt;
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== Created Gun Tables ==&lt;br /&gt;
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If you are thinking about converting the gun pages to the table format, please use the table as seen in [[Taurus PT945]] page.   --[[User:Ben41|Ben41]] 01:18, 20 April 2011 (CDT)&lt;br /&gt;
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In keeping with the actor pages, please arrange by year earliest FIRST for any future revisions (you can keep minigun entries the way they are).   For the videogame tables, just eliminate the &amp;quot;Actor&amp;quot; box.  --[[User:Ben41|Ben41]] 17:58, 20 April 2011 (CDT)&lt;br /&gt;
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== Call of Duty 4: Modern Warfare ==&lt;br /&gt;
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Do you feel like helping me look over the page for errors?&lt;br /&gt;
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== RE: CODBO screenshots ==&lt;br /&gt;
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Yeah, I had spotted it too, but by that time I had already taken the screenshots. It doesn't look too out of place but the next batch of shots that I plan to upload soon, have the corrected size.--[[User:SB2296|SB2296]] 05:41, 28 April 2011 (CDT)&lt;br /&gt;
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== Spacing ==&lt;br /&gt;
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I'm using Internet explorer at 1366 x 768, so I guess it's only in that browser.  I'll amend my message.  --[[User:Ben41|Ben41]] 06:00, 30 April 2011 (CDT)&lt;br /&gt;
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== Re: Re: Call of Duty World at War ==&lt;br /&gt;
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By your definition, what's to stop people from listing every single howitzer, tank cannon, and other heavy artillery piece imaginable on this site? We have to draw the line somewhere. [[User:Orca1 9904|Orca1 9904]] 08:02, 5 May 2011 (CDT)&lt;br /&gt;
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:In that case, I guess we should get to work listing every time a Tiger tank shows up with its' 88mm gun in a WW2-themed article or when an Abrams fires its' M256 120mm gun in a modern film. You up for cluttering the pages with that extraneous, unnessicary info? [[User:Orca1 9904|Orca1 9904]] 08:25, 5 May 2011 (CDT)&lt;br /&gt;
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== Spaceart replicas ==&lt;br /&gt;
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Did someone tell you to remove them? We went over this on the forum. Since we don't have the screen used guns in some cases, they are okay to use. We were planning on removing the links though. --[[User:Predator20|Predator20]] 11:43, 5 May 2011 (CDT)&lt;br /&gt;
:Some were kind of for them, some weren't. http://forum.imfdb.org/showthread.php?t=1662 I thought they were okay representatives to use. If they aren't going to be on the main pages, place them on the talk pages. --[[User:Predator20|Predator20]] 12:05, 5 May 2011 (CDT)&lt;br /&gt;
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== Zombie Killer 1995 ==&lt;br /&gt;
I'm putting them on so I can remember them better. Sorry for any inconvenience but I will continue to do it, But I will change the jpeg name so that my images won't be uploaded. Is that ok.&lt;br /&gt;
==re:thank you==&lt;br /&gt;
No problem. If you want I can change the protection for your page to registered users only. --[[User:Predator20|Predator20]] 09:11, 8 May 2011 (CDT)&lt;br /&gt;
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== That Spambot ==&lt;br /&gt;
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I guess we'll just have to keep deleting out the entries.  Thank for your help.  --[[User:Ben41|Ben41]] 06:00, 11 May 2011 (CDT)&lt;br /&gt;
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==new actor pages with the gibberish==&lt;br /&gt;
Don't bother blanking them. Or marking them. When I delete them, it will only show their contributions and I can double check the ip to make sure I banned it. Talk pages are okay and just revert full pages and we will protect them against further action.--[[User:Predator20|Predator20]] 08:53, 11 May 2011 (CDT)&lt;br /&gt;
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== Chuck: Thanks for the ID. ==&lt;br /&gt;
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Thanks for your help.  --[[User:Ben41|Ben41]] 01:22, 3 June 2011 (CDT)&lt;br /&gt;
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== M2 Browning in Bad Company 2 Vietnam.  ==&lt;br /&gt;
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The M2 Browning is mounted on the M48 Patton Tank, but you maybe know a better picture&lt;br /&gt;
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maybe its better to just use an standard M2 browning picture, the picture i uploaded isn't the best if you understand--[[User:WorldofTanks|WorldofTanks]] 12:19, 3 June 2011 (CDT)&lt;br /&gt;
thx for the upload it looks better now&lt;br /&gt;
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== Shinji Mikami‎ ==&lt;br /&gt;
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On IMDB, I only see that he's directed video games.   All the directors credited on the site have either two or more films represented on the site or is also an actor who has used a firearm in a production.    --[[User:Ben41|Ben41]] 01:41, 14 June 2011 (CDT)&lt;br /&gt;
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Adding game directors as a category is getting way too far away from the original purpose of the site. --[[User:Ben41|Ben41]] 02:06, 14 June 2011 (CDT)&lt;br /&gt;
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== Pagecounter ==&lt;br /&gt;
&lt;br /&gt;
How do the pagecouter works on this wiki ?&lt;br /&gt;
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==Trademark==&lt;br /&gt;
Though it's not absolutely necessary, for the longest times people thought Muzzelite was the name of a GUN not the cover.  And then people started naming Muzzelite as a generic term for other aftermarket bullpup kits, which it is not.  Muzzelite IS a tactical aftermarket accessories company that is independent from Ruger.  and their most famous contribution to society is a trademarked line of bullpup kits. at the time the TM was just a way to break people from the bad habit of using the Muzzelite as a generic firearm term, that's all.  You're overthinking it.  This all happened YEARS before you were a member so don't worry about it.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:24, 27 June 2011 (CDT)&lt;br /&gt;
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==M8A1==&lt;br /&gt;
You are correct, your photos are proof that the M8A1 is the base chassis, but I ask where did you get your information?  You state that you did research.  Did another source correctly identify the tanks?  I only ask because the guys at Veluzat themselves erroneously identified the chassis as M48s on the DVD and to me personally.  Now you have proven them wrong, but I want to know where else on the net the correct info has been listed. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:46, 29 June 2011 (CDT)&lt;br /&gt;
::jeez, you send me a message right when I'm fixing the page already..... LOL.   I was doing it already :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:48, 29 June 2011 (CDT)&lt;br /&gt;
:::Though some state that the M8A1 is a derivative of the M41, I wonder how much.  The M8A1 has 6 main bogey wheels and four return rollers.  The M41 &amp;amp; M42 have only FIVE Main bogey wheels and three return roller.  That indicates a completely different frame.  Just noting. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:55, 29 June 2011 (CDT)&lt;br /&gt;
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== Help needed ==&lt;br /&gt;
&lt;br /&gt;
Hi. I'm working on a page for the film &amp;quot;Derailed&amp;quot;. There was a S&amp;amp;W pistol, what the detective ID'd as a Smith &amp;amp; Wesson Model 5906. However it had those bigger sights, like the one on this image:&lt;br /&gt;
[[Image:Pix1264003015.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5906 - 9mm]]&lt;br /&gt;
It this a very early M5906? I thought I ask you since you visit the site every day, and know a lot about guns. :) Thanks in advance. P.S.: I added an image of a WW2 &amp;quot;thing&amp;quot; onto the talk page of [[Clive Barker's Jericho]]. You have any idea what that is? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:55, 5 July 2011 (CDT)&lt;br /&gt;
:'''Never mind, I figured out that Smith and Wesson thing...''' - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:31, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks a lot for the help with that shitty WW2 gun. I thought it will be some kind of mortar or something like that. I think it should ''not'' be added to the page, what do you think? I also added the M26 MASS, I found in the manual that it is an &amp;quot;XM-26 semi-auto shotgun&amp;quot;, LOL. Just a little trivia: I was really disappointed with F3AR (and I think you were also - at least that's what I've figured out of the talk page), but this game is pretty sick, I bought it in 2008 but haven't played it till now. I played it tru 5 times in the last week. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:00, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==D-War==&lt;br /&gt;
Unless you know for sure with a verifiable source be careful NOT to declare it as a definite fact.  The reason why I said that is I recently went by a movie tank farm where they had lightweight Abrahms 'dummies' that ran on some sort of small vehicle for deep background shots.  Sure, lots of movies like to CGI duplicate but there are some times when the film wants people interacting with the tanks in the distance.  Thanks for the note though.  :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:49, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Re: Ace Combat==&lt;br /&gt;
&lt;br /&gt;
That's a good question. I have the PS2 titles in the series myself and have played the demo for ''AC6'', but lack a means to take screenshots that wouldn't look like crap. Ideally, I'd like to see the weapon ports for each aircraft mentioned in the articles (ideally with the gun firing so as to show the viewer where the firing port is via the muzzle flash), but I know that might be a bit excessive with some of the games such as ''The Unsung War'' which has something like 16 aircraft that all use the [[M61 Vulcan]] cannon. If my ideal suggestion is not possible, then try to get the player characters' signature aircraft (F-14A Tomcat in ''AC5'', F-22A Raptor in ''AC04'', F-15C Eagle in ''AC Zero'', F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle in ''AC6'', etc.). I greatly appreciate your interest in helping to complete these articles, and look forward to seeing your input on them. [[User:Orca1 9904|Orca1 9904]] 04:07, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I would exercise caution with some of the ground vehicle weapons, as that can easily stray into territory not within the scope of the wiki. If you can find a tank or APC with a machine gun or a ZSU-23 AA gun, that's fine, but please avoid things like heavy artillery systems or large-caliber flak guns. There is also a screenshot I would like to see for the ''AC5'' article, but it's extremely difficult to get; namely an image of the player's aircraft being engaged by a [[FIM-92A Stinger]] in &amp;quot;Powderkeg&amp;quot; with the Yuktobanian radio chatter that specifically mentions that weapon system by name. [[User:Orca1 9904|Orca1 9904]] 04:43, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The 'tricky' part of the &amp;quot;Powderkeg&amp;quot; shot I mentioned is having that piece of dialogue appear at the same time as you're being engaged by said SAM. Both things happen at random during the mission if I remember correctly, so getting them to happen together so as to create a decent screenshot could be difficult. I also thought of another shot I would like to see for ''AC Zero''; a pic of a Belkan BM-335 bomber firing its defensive M61 Vulcan armament (I've noticed that the BM-335 seems to be the only heavy bomber in the series thus far that has any defensive gun armament; the in-game B-52's &amp;amp; Tu-95's appear to have been 'neutered'). [[User:Orca1 9904|Orca1 9904]] 05:07, 6 July 2011 (CDT)&lt;br /&gt;
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== Payday is deleted ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up --[[User:Jcordell|Jcordell]] 12:56, 7 July 2011 (CDT)&lt;br /&gt;
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==Rank changes==&lt;br /&gt;
Navy ranks are abbreviated differently. Listing a US Navy Lieutenant as &amp;quot;Lt.&amp;quot; is not correct. See the link. [http://en.wikipedia.org/wiki/Template:US_officer_ranks] --[[User:Funkychinaman|Funkychinaman]] 14:28, 8 July 2011 (CDT)&lt;br /&gt;
:We're not talking about Jessica Biel or Josh Lucas, we're talking about their characters, who are US Navy Lieutenants. If we're going to bother listing their ranks, we might as well do it correctly. And as I said, &amp;quot;Lt.&amp;quot; is not shorthand for a US Navy Lieutenant, &amp;quot;LT&amp;quot; is. If you want to write out the whole rank, go ahead. But if you're going to abbreviate it, then do it correctly. You noticed I left non-naval ranks alone. --[[User:Funkychinaman|Funkychinaman]] 14:44, 8 July 2011 (CDT)&lt;br /&gt;
::I thought being correct trumped readability. &amp;quot;Lt.&amp;quot; may be short for the *word* &amp;quot;Lieutenant,&amp;quot; but we're talking about the specific rank. And it's not just an administrative choice, navy LTs a different grade than Army/AF/MC lieutenants, just as Army/AF/MC Captains are different than Navy/CG Captains. Using the proper abbreviations helps in differentiating them. [http://www.navy.mil/navydata/navy_legacy_hr.asp?id=266] --[[User:Funkychinaman|Funkychinaman]] 15:12, 8 July 2011 (CDT)&lt;br /&gt;
:::&amp;quot;I don't know, if you're trying to educate people there's no point being correct if nobody understands you're correct...&amp;quot; Really? On the website that tracks *46* variants of what most people would just call a &amp;quot;Colt .45?&amp;quot; (And at least thirty variants of what laymen would just call an M16.) If you want to write out the full rank, go ahead, but keep in mind, the abbreviations do exist for a reason. And of course there are no hard feelings, we're resolving this like reasonable adults. As for [[Stealth]], I think it A) REALLY deserved a good video game adaptation, B) felt like a fifth grader's attempt to remake &amp;quot;2001: A Space Odyssey,&amp;quot; C) is an absolutely gorgeous, yet absolutely terrible film, like [[Pearl Harbor]],  and D) like Pearl Harbor, makes me wonder if the Navy leaves deciding whether or not to assist on a film to a chimp. --[[User:Funkychinaman|Funkychinaman]] 01:05, 9 July 2011 (CDT)&lt;br /&gt;
::::It is what it is. If people see a someone in a naval uniform with LT in front of his or her name, and can't figure out it's short of Lieutenant, then I don't know what we can do. If we can educate people, I think we should. (Just be happy there aren't any Rear Admirals here. Explaining RDML and RADM would be a pain.) Don't get me wrong, I LOVE the Ace Combat series. (I haven't had a PS2 in four years, and yet still have my copies of AC04, AC5, and Zero just in case I do get one again.) Considering it's taken them FOUR YEARS to make a console sequel to AC6, I'm willing to make room for a few clones, like a Stealth game. (As long as it's good. The HAWX series is really disappointing.) How desperate was I for another AC game? I actually thought about getting a Wii just so I can play Sky Crawlers: Innocent Aces. --[[User:Funkychinaman|Funkychinaman]] 01:53, 9 July 2011 (CDT)&lt;br /&gt;
:::::Yeah, those UAV missions were just lazy. And that just sums up the entire HAWX franchise. The gameplay is somewhat close to the AC series, but it just lacks polish. The cutscenes in HAWX 1 were some of the worst I've ever seen. BTW, I saw your note to Bunni about the cache issue. I got the same issue two weeks ago, but with a different user. I tried clicking on those same pictures you mentioned, and I'm in as a different, albeit logged out user. If I click back, I'm back in. --[[User:Funkychinaman|Funkychinaman]] 11:35, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sarcasm ==&lt;br /&gt;
&lt;br /&gt;
There is no need for you to leave sarcastic comments on talk pages. Don't delete my comments and leave your saracasm on there. Grow up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no need for you to add that in the talk. What is the point of it? I'm going to delete it.&lt;br /&gt;
&lt;br /&gt;
Don't removie my posts if your just complaing about people doing the same thing to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If they ban me they would have to ban you. There is no reason to leave your sarcastic comment on that page. Like I stated earlier GROW UP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Funkychinaman answered my question you just addaded your two cents in when there was no need for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah Ben41 warned me but did you see that he didn't delete anything I posted on the talk page, no he didn't. I could keep this up all day your comment will be removed, your not an administrator either&lt;br /&gt;
&lt;br /&gt;
== How to make new pages/articles ==&lt;br /&gt;
&lt;br /&gt;
Hi there i may wanna create a page for the game &amp;quot;Lead and Gold: Gangs of the Wild West&amp;quot;&lt;br /&gt;
&lt;br /&gt;
My question is how i create new pages ?&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Those images of soldiers using the gun in the field are not usable for 'gun images'.  Sorry.  Please remove them.  We only allow stand alone images of guns, NOT news or media release photos of them in the field.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:19, 11 July 2011 (CDT)&lt;br /&gt;
::Doesn't matter if they offer a better view of the weapon.  Even up to the big crew served weapons and gun platforms, IMFDB tries to put solo pics up, no pics from field use.  Put those type of pics in the discussion page.  Other than that, only sterile Gun only pics are allowed as gun photos on the gun pages and movie pages.  Thanks. :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:43, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cloudflare ==&lt;br /&gt;
&lt;br /&gt;
Good catch - I'm going to see if there's any way to exclude some pages from the cache and force them to update every time. [[User:Bunni|bunni]] 19:28, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jason Lee==&lt;br /&gt;
I'm opting not to make a page for [[Stealth]]'s Jason Lee since he's only got one film credit.  If there's a need, I'm leaning toward using the IMDB name of Jason Lee (IX).  --[[User:Ben41|Ben41]] 21:58, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
The standard format for IMFDB is to start with the smallest weapons first and move towards bigger ones.  The page as it is now is really jarring since the GUN PLATFORMS and CREW SERVED weapons are first.  That's the opposite of how IMFDB pages have been traditionally.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:48, 12 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==battling comments and deletions==&lt;br /&gt;
So whats the deal with you and this noob? [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supernatural ==&lt;br /&gt;
I'll leave it up for now. --[[User:Jcordell|Jcordell]] 14:36, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New User ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I just thought it would be funny to create my name like this. I'm not here to go around harass people and cause trouble jd0555--[[User:Jd0555|Jd0555]] 11:51, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Bah, ain't that what they all say? After all, aliens always say 'We come in peace/we mean no harm' even if they intend to destroy us all. :P [[User:StanTheMan|StanTheMan]] 12:02, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I mean yeah a little it got you a little upset :p. Like I said I'm not here to start trouble&lt;br /&gt;
&lt;br /&gt;
Well right now (even though I agree with you, but would that hold up in a court of law?) lets wait and see. if he starts acting up I have no trouble with blocking him. and I know MPM2008 won't have any trouble doing that either. Nor will Ben --[[User:Jcordell|Jcordell]] 18:13, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE: Language==&lt;br /&gt;
&lt;br /&gt;
That was just a thought on my part. And to me, if it was one line that's one thing - but two makes it a different case - a pattern. If he's deliberately trying to get pages censored that's not right. You should make a note of that to Ben. [[User:StanTheMan|StanTheMan]] 12:09, 14 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: He's done it again, and now I'm seriously starting to think that either he's intentionally doing it just to be annoying. I've brought this back up with Ben, and also have brought it to attention of Predator20 and JCordell. This has now started to tick me off and I'm starting to see it as a real problem. I want to know what this guy's deal is. [[User:StanTheMan|StanTheMan]] 14:37, 17 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Profanity ==&lt;br /&gt;
&lt;br /&gt;
The amount of offensive language should be kept at a minimum level in order to maintain the professionalism of the site.   The quotes were removed because they were not overly important to the screencap.   I don't think I'll be going through and removing all profanity, but I don't want users to ask why we allow profanity on the movie pages and not in discussions.   --[[User:Ben41|Ben41]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Those comments were made long before the [[Rules, Standards and Principles]] were finalized and now it's been stated that swearing should be kept at a minimum.   I just removed a (now banned) user's comments due to the profanity.  --[[User:Ben41|Ben41]] 02:41, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Wrong?==&lt;br /&gt;
Instead of putting just &amp;quot;Wrong&amp;quot; when correcting a misidentified weapon, you could also put a reason down.   --[[User:Ben41|Ben41]] 02:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re. communication on IMFDB ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your quick reaction, this is much appreciated!&lt;br /&gt;
&lt;br /&gt;
I now understand the 'logic' and I will indeed make replies on somebody's user talk page so that the person gets a notice. --[[User:PeeWee055|PeeWee055]] 03:39, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==zastava==&lt;br /&gt;
don't remove the note.  Instead point to it and publicly shame me into actually getting around to DOING IT! LOL.  hahahaha.  I forgot because I just haven't seen that note in a long time (and when you mentioned it I did a &amp;quot;DOH!!!!&amp;quot;)  It's a wee bit tough since all those Yugo AK variants are in a vault about 65 miles away from my home (though I live in a major metro area of California, the state government of CA won't allow those types of restricted weapons in major dense population centers, even though the movies are all shot here, but we know how stupid most politicians are.....)  I haven't had time to photograph that and many other weapons since I've been working non-stop (gotta grab the work when it happens, since there are LONG times of 'famine' in this biz).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:54, 21 July 2011 (CDT)  Thanks for the reminder.  I will try to do that soon.&lt;br /&gt;
&lt;br /&gt;
== Thanks for the help ==&lt;br /&gt;
&lt;br /&gt;
Hey Evil Tim, thanks for help undoing that spammer's work, My computer was terribly slow on those last two pages and I couldn't undo them as quickly as I would have liked too, so thank you for that too. You are a great contributor to the site, and keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 00:51, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MGS4 Page==&lt;br /&gt;
I actually just utilized HD youtube vids, not really tech savvy enough to use a capture card I guess. I agree on the M67 image, that was a random shot I found on google, and if you can replace it with a better one, please feel free. &lt;br /&gt;
&lt;br /&gt;
I planned to capture shots from MGS2 and 3 as well, but there aren't very good quality videos out there, and since the HD remakes are coming out in the fall, I'll wait until then to find better quality shots to upload. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==terror scoped rifle the saboteur==&lt;br /&gt;
&lt;br /&gt;
sorry to ask but can you find out for me what type of gun the terror scoped rifle is :)[[user:cbeattie]]14:49&lt;br /&gt;
&lt;br /&gt;
== Human Revolution ==&lt;br /&gt;
&lt;br /&gt;
Hi. Are you planning to finish the page for this year's best game? I have it but have no time to upload so feel free to finish tha page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:25, 30 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just Cause 2 M249 ==&lt;br /&gt;
&lt;br /&gt;
Does it really feed from the underside in the game? To me it looks like the screenshot could be misleading. --[[User:Milkovich|Milkovich]] [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 15:01, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G11 Magazine ==&lt;br /&gt;
Huh, I thought that the stick was simply just a block of rounds stuck together and the weapon consumes the entire thing.  Forgive me if I'm wrong on that. --[[User:HashiriyaR32|HashiriyaR32]] 08:52, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
&lt;br /&gt;
Hi. I was randomly browsing through IMFDB pages and stumbled upon [[Far Cry 2]] page. I just have to say: &amp;quot;This is amazing work!&amp;quot; Can you please list the pages that you've personally captioned? It would be much appreciated :) --[[User:Masterius|Masterius]] 15:14, 6 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks :D --[[User:Masterius|Masterius]] 03:21, 15 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Renaming pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Tim, thanks for your comments. I followed your instructions and [[Attack on Leningrad]] was created in just seconds. Jolly good! --[[User:PeeWee055|PeeWee055]] 08:36, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== bioshock ==&lt;br /&gt;
&lt;br /&gt;
Hey man, didnt mean to get rude with the bioshcok &amp;quot;machine gun&amp;quot;. I get defensive at times, I apologize for my rude behavior.--Gunner5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==about==&lt;br /&gt;
&lt;br /&gt;
what all that about on the saboteur ([[User:Cbeattie|Cbeattie]] 14:20, 8 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
== User: Cbeattie ==&lt;br /&gt;
&lt;br /&gt;
Can I please have some help? Cbeattie is bugging the living hell out of me. &amp;amp;#3232;_&amp;amp;#3232; Just look at the &amp;quot;Terror Scoped rifle from The Saboteur&amp;quot; and the &amp;quot;sabouter 44 pistol&amp;quot; section on my talk page. - [[User:Mr. Wolf|Mr. Wolf]] 18:33, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
sorry to ask what is that rifle on your main page&lt;br /&gt;
please ([[User:Cbeattie|Cbeattie]] 10:32, 20 September 2011 (CDT))&lt;br /&gt;
thank you&lt;br /&gt;
&lt;br /&gt;
You don't get it the terror scoped rifle is real it is a ZH-29 with a few mods so it fits sean if you don't belive me i have proof on the wiki page ([[User:Cbeattie|Cbeattie]] 12:47, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
Tim look at this crap Cbeattie did on The Saboteur wiki. [http://the-saboteur.wikia.com/wiki/Terror_scoped_rifle] :\ - [[User:Mr. Wolf|Mr. Wolf]] 13:38, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
For the last time it is not me stop saying it is :( ([[User:Cbeattie|Cbeattie]] 13:46, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
==re:CB==&lt;br /&gt;
Alright, you're going to have to go into more detail about what the problem is. I can't ban him just because he's disagreeing with another member. --[[User:Predator20|Predator20]] 11:43, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Please==&lt;br /&gt;
please Tim what is that rifle on your user page called cheers ([[User:Cbeattie|Cbeattie]] 16:08, 20 September 2011 (CDT))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks for suggestion on 'watch' option== &lt;br /&gt;
&lt;br /&gt;
Thanks for your suggestion on the 'watch' function, this is just what I was looking for! I have added that functionality to my pages so I won't miss anything. --[[User:PeeWee055|PeeWee055]] 09:04, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I am having an issue that I hope you can help me with (2nd time today!). Do you have any idea how to delete pages? Yes, I asked you earlier but this time is different... &lt;br /&gt;
&lt;br /&gt;
Reason is that I created a page for the [[Bruni Magnum]] because it appeared in one of my movies. MPM suggested me to make that page a section of the [[Colt Python]] page because it is in fact a blank-firing copy of that revolver. I could not use 'move' and have automatic redirects created because that would mess up the Colt Python page. &lt;br /&gt;
&lt;br /&gt;
Instead, I cut-and-paste my info to an additional entry in the Colt Python page but now I am left with a completely empty page ([[Bruni Magnum]]) that has no use but unfortunately this is where people get directed when they type in 'Bruni Magnum'. Sorry for the mess but do you have any suggestions how I cabn fix this. HELP!!! --[[User:PeeWee055|PeeWee055]] 09:29, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spammers==&lt;br /&gt;
Just to let you know. There are several new spammers on the website that uses the same distinctive username format as the others I found in the log here: [http://www.imfdb.org/wiki/Special:Log/newusers]. - [[User:Kenny99|Kenny99]] 08:06, 29 September 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Evil_Tim&amp;diff=463730</id>
		<title>User:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Evil_Tim&amp;diff=463730"/>
		<updated>2011-09-29T14:43:22Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What do you care about what i replaced ? If you do not like any of my images just replace it and do not irritate me with your messages ! It's a free wiki- project, I can upload whatever I want ! Пошёл нахуй сука ! [[User:Solar|Solar]], 29 September 2011&lt;br /&gt;
&lt;br /&gt;
The user formerly know as &amp;lt;s&amp;gt;Dongs&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Vangelis&amp;lt;/s&amp;gt; Vangelis2. Hey, me! '''There's no use writing down a password if you don't write down what it's the password for!'''&lt;br /&gt;
&lt;br /&gt;
Age: 28&amp;lt;br&amp;gt;Country: England&amp;lt;br&amp;gt;Current capture setup: Hauppauge HD-PVR (formerly Pinnacle Dazzle, before that Adaptec Gamebridge)&lt;br /&gt;
&lt;br /&gt;
==A fact==&lt;br /&gt;
&lt;br /&gt;
[[Image:GunsEvo.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==A rifle==&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Eryx DMR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Grand list of things you've said you're going to screencap==&lt;br /&gt;
&lt;br /&gt;
*''[[InFamous]]''&lt;br /&gt;
*''[[Devil May Cry Series]]''&lt;br /&gt;
*''[[Call of Duty: World at War]]''&lt;br /&gt;
*''[[Metal Gear Solid]]'' series&lt;br /&gt;
*''[[Bayonetta]]''&lt;br /&gt;
*''[[Uncharted 2: Among Thieves]]''&lt;br /&gt;
*''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
To finish: &lt;br /&gt;
&lt;br /&gt;
*''[[Metal Gear Solid 4]]''&lt;br /&gt;
*''[[Orguss 02]]''&lt;br /&gt;
*''[[Dark Sector]]''&lt;br /&gt;
*''[[Ace Combat: Assault Horizon]]''&lt;br /&gt;
*''[[Far Cry]]''&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Evil_Tim&amp;diff=463729</id>
		<title>User:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Evil_Tim&amp;diff=463729"/>
		<updated>2011-09-29T14:41:17Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What do you care about what i replaced ? If you do not like any of my images just replace it and do not irritate me with your messages ! It's a free wiki- project, I can upload whatever I want ! Пошёл нахуй сука !&lt;br /&gt;
&lt;br /&gt;
The user formerly know as &amp;lt;s&amp;gt;Dongs&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Vangelis&amp;lt;/s&amp;gt; Vangelis2. Hey, me! '''There's no use writing down a password if you don't write down what it's the password for!'''&lt;br /&gt;
&lt;br /&gt;
Age: 28&amp;lt;br&amp;gt;Country: England&amp;lt;br&amp;gt;Current capture setup: Hauppauge HD-PVR (formerly Pinnacle Dazzle, before that Adaptec Gamebridge)&lt;br /&gt;
&lt;br /&gt;
==A fact==&lt;br /&gt;
&lt;br /&gt;
[[Image:GunsEvo.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==A rifle==&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Eryx DMR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Grand list of things you've said you're going to screencap==&lt;br /&gt;
&lt;br /&gt;
*''[[InFamous]]''&lt;br /&gt;
*''[[Devil May Cry Series]]''&lt;br /&gt;
*''[[Call of Duty: World at War]]''&lt;br /&gt;
*''[[Metal Gear Solid]]'' series&lt;br /&gt;
*''[[Bayonetta]]''&lt;br /&gt;
*''[[Uncharted 2: Among Thieves]]''&lt;br /&gt;
*''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
To finish: &lt;br /&gt;
&lt;br /&gt;
*''[[Metal Gear Solid 4]]''&lt;br /&gt;
*''[[Orguss 02]]''&lt;br /&gt;
*''[[Dark Sector]]''&lt;br /&gt;
*''[[Ace Combat: Assault Horizon]]''&lt;br /&gt;
*''[[Far Cry]]''&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463572</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463572"/>
		<updated>2011-09-28T23:38:36Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px|''Battlefield: Bad Company 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
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'''The following guns can be seen in the video game: '''&lt;br /&gt;
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=Battlefield: Bad Company 2=&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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Can be used by any class once unlocked. &lt;br /&gt;
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===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
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===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
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===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
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===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
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===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
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[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
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===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
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==Submachine Guns== &lt;br /&gt;
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===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
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===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
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It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
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[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
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===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
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===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
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=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
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==Automatic Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
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===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
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===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:XM8 Compact.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
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===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
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===FN SCAR-L CQC===&lt;br /&gt;
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
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===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
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===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
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[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
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===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
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[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
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===AN-94===&lt;br /&gt;
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
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===Colt M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The &amp;quot;M16&amp;quot; (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
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[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
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===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
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===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
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==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
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===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, the [[Heckler &amp;amp; Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
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===MK 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original [[M14]] form in the Vietnam expansion pack&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], In-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] is called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG-36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle ]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Kornet===&lt;br /&gt;
The AT-14 Kornet is mounted on stationary turrets.&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
''Battlefield: Bad Company 2: Vietnam'' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
The [[XM16E1]] is issued to the Assault Kit. It can be identified by the three prong flash hider. Incorrectly called M16A1 in game. It has an incorrect and anarchoristic brass defector and newer bolt assist on the side which were put on the M16A2 in 1985. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|500px|Colt XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|XM16E1]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the XM16E1 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the XM16E1 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the XM16E1 rifle. Note: It has the iron sights of an M16A2, not the original M16 sights.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the &amp;quot;Dragunov&amp;quot; in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The Remington 870 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|500px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It appears to be modeled with the lower hamdguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[Image:PBRMainSeat.jpg|thumb|none|600px|Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.]]&lt;br /&gt;
[[Image:PBRSecondSeat.jpg|thumb|none|600px|Single Browning M1919 gunner seat on a River Patrol Boat.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamthrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px|First person view of the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_G36&amp;diff=463570</id>
		<title>Heckler &amp; Koch G36</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_G36&amp;diff=463570"/>
		<updated>2011-09-28T23:37:22Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Heckler &amp;amp; Koch G36 and variants can be seen being used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1996-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle (G36, G36K, G36C, G36E), Light Machine Gun (MG36), Sniper Rifle (SL8)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO, .223 Remington&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 30 round box magazine, 100 round Beta-C drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto, inclusion of 2-round burst-fire on some models&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The original G36 was adopted by the ''Bundeswehr'' in 1996 and remains their standard service rifle. The '''G36V''', formerly known as the '''G36E''', is the export version of the G36, and differs in that its carry handle lacks the dual optics found on the original G36 (although the dual-sight carry handle is available as an aftermarket accessory and can be fitted to a G36V).&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Die Another Day]]||||Henchman||G36V||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Equilibrium]]||[[Christian Bale]] || Preston|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Equilibrium]]||[[Taye Diggs]]||Cleric Brandt||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Equilibrium]]||||Sweepers||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty Stands Still]]||||LAPD SWAT||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Johnny English]]||[[Rowan Atkinson]]||Henchman|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn of the Dead (2004)|Dawn Of The Dead]]|| ||U.N. Soldier||G36 w/ G36C-style carry handle||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[The Whole Ten Yards]]|| ||Oz's Arsenal|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[V for Vendetta]]|| ||British soldiers||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom|DOOM]]||[[Dwayne Johnson]] ||Sarge||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom|DOOM]]||[[Karl Urban]] ||John &amp;quot;Grimm&amp;quot; Reaper||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom|DOOM]]||[[Richard Brake]] ||Portman||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom|DOOM]]||[[Razaaq Adoti]] ||Duke||heavily modified||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Children of Men]]|| ||British Soldiers ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Children of Men]]|| ||Resistance Fighters||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Breach]]|| ||Seen in Car Trunk|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Postal]]|| ||Taliban/Al-Qadea Terrorists||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Ninja Assassin]]|| ||Europol officers||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Weapons]]||||||at Knight's Armament Headquarters||11/15//2007&lt;br /&gt;
|-&lt;br /&gt;
|[[X-Files, The|The X-Files]]/ First Person Shooter ||||Virtual WW2 German officers||||2/27/2000&lt;br /&gt;
|-&lt;br /&gt;
|[[GSG-9]]/ First Person Shooter ||||Terrorist Shooter||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Cap]]||||German SEK||||2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||G36E||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation 7]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Armed Assault]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry]]||AG36||w/ AG36 grenade launcher and export sight||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Enter the Matrix]]||||w/ Beta-C drum magazine||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||||||Can fire in burst-mode||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Force: Razor Unit]]||XM36||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||||Erroneously seen in Cold War era||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]||GP37||||Has a short barrel but a full-length handguard||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Beasts]]||||||G36V, non-playable||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Terror 4.1]]||||||Can fire in burst mode||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||As the &amp;quot;G36A1&amp;quot;||With optional [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG36 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Xtreme 2]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Noir]]||Military force assaulting Pyrenees village ||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Cowboy Bebop]]/ Jupiter Jazz||Gren||||1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Cowboy Bebop]]/ Jupiter Jazz||Vicious||||1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal  Panic!|Full Metal Panic!: The Second Raid]]||||G36E||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Rideback]]||BMA terrorists||G36E||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;KG36KwBetaMag.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch G36K with Beta C Mag and ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|right|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The G36K is the shortened carbine version of the original G36, introduced in 1997. As with the G36, it is available in an export version known as the '''G36KV''' (formerly '''G36KE'''), which does not come with the dual-sighted carry handle from the factory.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[The A-Team (2010)|The A-Team]]|| [[Brian Bloom]] ||Pike||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[MacGruber]]||||Several Henchmen||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[The Losers]]|| [[Jeffrey Dean Morgan]] ||Clay||G36KV variant with foregrip||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamer]]||[[Gerard Butler]]||Kable|| w/ Beta-C magazine and foregrip||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Man]]||||Ten Rings militants||G36KV variants with ACOG, AN/PVS-14, and EOTech sights||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Hancock]]||||Bank Robbers||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[MR 73]]||||French National Police||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Body of Lies]]||||Specialist Firearms officers||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[War]]|| [[Matthew St. Patrick]] ||Wicks|| w/ foregrip ||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Shooter]]||||Sandor's bodyguards|| G36KE variant ||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Mission: Impossible 3]]||[[Tom Cruise]]||Ethan Hunt|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Slither]]||[[Haig Sutherland]]||Trevor|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman Begins]]||||Gotham City P.D SWAT officers|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth]]||[[Josh Lucas]]||Lt. Ben Ganon|| w/ [[AG36 grenade launcher]]||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[XXX 2: State of the Union]]||[[Ice Cube]]||Darius Stone||Mocked up [[Heckler &amp;amp; Koch XM8]] rifle ||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[XXX 2: State of the Union]]||[[Willem Dafoe]]||General George Deckert||Mocked up [[Heckler &amp;amp; Koch XM8]] rifle||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminator 3: Rise of the Machines]]||[[Arnold Schwarzenegger]]||Terminator||w/ buttcap ||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[The Matrix Reloaded]]||||A Merovingian henchman||w/  [[AG36 grenade launcher]]||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Underworld]]||||Lycans||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[The Recruit]]||||CIA Special Activities Division agents|||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Equilibrium]]||||Sweepers|||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil]]||[[Pasquale Aleardi]]||J.D. Salinas||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil]]||[[Colin Simon]]||One||w/ [[AG36 grenade launcher]]||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil]]||[[Milla Jovovich]]||Alice||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[XXX]]||[[Marton Csokas]]||Yorgi's henchmen||w/ C-More sight and Beta-C drum magazine ||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Die Another Day]]||[[Will Yun Lee]]||Col. Tan-Sun Moon||disguised as an XM-29 OICW style anti-tank rifle||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Cradle 2 the Grave]]||||Henchmen||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballistic: Ecks vs. Sever]]||||SWAT officers||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghosts of Mars]]||[[Jason Statham]]||Sgt. Jericho Butler||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[The One]]||[[Dylan Bruno]]||Yates || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[The One]]||[[James Morrisson]]||LAPD Officer Bobby Aldrich || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[The One]]||[[Jet Li]]|| Lawless || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[The One]]||[[Richard Steinmetz]]||D'Antoni || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider]]||||Illuminati Special Forces||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[The World Is Not Enough]]||[[Maria Grazia Cucinotta]]||Cigar Girl|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate Universe]]||[[Brian J Smith]]||Lieutenant Matthew Scott|||| 2009 -&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate Universe]]||[[Jamil Walker Smith]]||Master Sergeant Ronald Greer|||| 2009 - &lt;br /&gt;
|-&lt;br /&gt;
|[[Doctor Who (New series)|Doctor Who]]||||Numerous characters|||| 2005 - &lt;br /&gt;
|-&lt;br /&gt;
|[[24]]/||[[Peter Weller]]||Christopher Henderson|||||2001 -&lt;br /&gt;
|-&lt;br /&gt;
|[[GSG-9]]||[[Jorres Risse]]||Frank Wernitz|||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate SG-1]]||[[Ben Browder]]||Lt. Colonel Cameron Mitchell||||1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: Atlantis]]||[[Joe Flanigan]]|| Lt. Colonel John Sheppard||||2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: Atlantis]]||Jason Momoa||Ronon||(none)||???&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Cap]]||||German SEK||||2003 - 2004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||&amp;quot;HK G36K&amp;quot;  ||  || has incorrect 3-round burst mode || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 3: Close Quarters Battle]] ||  ||  || w/ various attachments  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]|||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation 7]]|||||||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter]]||||||Cannot be used by the player||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||w/ rail sights||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||G36KV, w/ top rail||||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||&amp;quot;5.56mm Carbine&amp;quot; || ||has incorrect 3-round burst mode|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||HK36||w/ top rail and a variety of attachments||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Chaos Theory]]||||||used by hostile NPC's||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]]||G36E ''(G36KV model)''||with various attachments||has incorrect 3-round burst mode||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Clive Barker's Jericho]] ||&amp;quot;Patrioteer&amp;quot;  ||with [[M26 MASS]] and heatshield ||G36KV model with &amp;quot;2-round burst&amp;quot; receiver || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman Arkham Asylum]]||||G36C carry handles and export stocks||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Double Agent]]||||G36KV w/ export sight||unusable||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||||||shown as inventory icon for G36C, unusable||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodycount]] || G36 || w/G36C top rail || 55-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|right|Heckler &amp;amp; Koch G36C with vertical foregrip- 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
The G36C is the most compact member of the G36 family; it was introduced in 2001, and differs in that it comes with a shorter 9&amp;quot; barrel (compared to 18.9&amp;quot; on the original G36 and 12.5&amp;quot; on the G36K). The G36C also has a rail-top carry handle that lacks the optical sight(s) of the earlier G36 models, though G36/G36K carry handles will fit on the C model (and likewise, G36C carry handles can be fitted to the larger variants).&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider: The Cradle of Life]]||[[Gerard Butler]]||Terry Sheridan||Fitted with G36E carry handle, scope, tactical flashlight, and RIS foregrip||2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]]||[[Martin Lawrence]]||Detective Marcus Burnett||Fitted with an M68 Aimpoint scope||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien vs. Predator]]||???||Weyland Mercenaries||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Collateral]]||[[Luis Moncada]]||Cold Eyed Killer||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[The Punisher (2004)]]||||||Seen in briefcases on the blackmarket deal||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. &amp;amp; Mrs. Smith]]||[[Vince Vaughn]]||Eddie||Seen in his house||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. &amp;amp; Mrs. Smith]]||???||Company's men||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom]]||||||seen in an armory||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Transporter 2]]||[[Alessandro Gassman]]||Gianny's mercenary||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman Begins]]||???||GCPD SWAT teams||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultraviolet]]||???||Ministry Security Forces||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaun of the Dead]]||???||British Biohazard Soldiers||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Miami Vice (2006)|Miami Vice]]||[[Elizabeth Rodriguez]]||Gina Calabrese||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Repo! The Genetic Opera]]||???||GeneCo soldiers||Equipped with EOTech sights and tactical lights||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Southland Tales]]||???||Cop||Fitted with a supressor||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoot 'Em Up]]||[[Clive Owen]]||Mr. Smith||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers]]||???||FBI Agents||Fitted with tactical flashlights||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Live Free or Die Hard]]||???||Terrorists||Fitted with C-More red dot sights and tactical flashlights||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Next]]||[[Enzo Cilenti]]||Mr. Jones||Fitted with C-More red dot sights||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Fuzz]]||[[Simon Pegg]]||Sergeant Nicholas Angel||Fitted with G36 carry handle, laser pointer, and tactical flashlight||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne]]||???||Man in warehouse||Fitted with red dot sight||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Body of Lies]]||[[Leonardo DiCaprio]]||Roger Ferris||With the dual optics carrying handle||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Shooter]]||???||Johnson's [[Danny Glover]] mercenaries||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Wanted]]||???||Assassin||With standard G36 Carry Handle||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Quantum of Solace]]||???||Assassins||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Man (2008)]]||???||Raza's men||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[The Incredible Hulk (2008)]]||[[Al Vrkljan]]||Commando||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Punisher: War Zone]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon A.D.]]||||||Seen hanging on a wall||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Outpost]]||???||Mercenaries||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminator Salvation]]||???||Resistance Soldier||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Angels &amp;amp; Demons]]||||||Seen on racks||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamer]]||[[Gerard Butler]]||Kable||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamer]]||???||Prisoners||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid Philanthropy]]||???||Base Gaurds||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[13]]|||| Guards||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Across the Line: The Exodus of Charlie Wright]] || ||thugs|| || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Used by Grey once in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous characters in ''[[Doctor Who (New series)|Doctor Who]]''&lt;br /&gt;
&lt;br /&gt;
* [[Keifer Sutherland]] as Agent Jack Bauer (fitted with C-More red dot sights, Leupold CQ/T optics and tactical lights), and by Russian terrorists, Chinese mercenaries and Sangalan commandos in Season 5, 6, and 7 in ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Dead Set]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
* [[Robert Knepper]] as Theodore Bagwell in ''[[Prison Break]]'' (threaded with a suppressor)&lt;br /&gt;
&lt;br /&gt;
* Seen on a wall in ''[[CSI: NY]]'' (episode: &amp;quot;Hostage&amp;quot;, fitted with silencer and RIS foregrip)&lt;br /&gt;
&lt;br /&gt;
* By numerous SAS soldiers in ''[[Primeval]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in Sarah Connor's [[Lena Headey]] briefcase arsenal in ''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in a weapons stash in ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Burn Notice]]''&lt;br /&gt;
&lt;br /&gt;
* Seen by Stanley Richmond in ''[[Jericho (TV series)]]''&lt;br /&gt;
&lt;br /&gt;
* Used by criminals in ''[[Chuck]]''&lt;br /&gt;
&lt;br /&gt;
* Used by several characters in ''[[Dead Set]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||Available w/ suppressor and EOTech red dot sight||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Army Of Two]]||HK36||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||w/ RIS foregrip||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||w/ Tasco red dot scope in single-player||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Sector]]||Korbov TK6||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenEye 007 (2010)|Goldeneye 007]]||Anova DP3||w/ optional ACOG scope, EOTech red dot sight, laser pointer, suppressor, or [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG36]] grenade launcher||||2010 &lt;br /&gt;
|-&lt;br /&gt;
|[[Operation 7]]||||||||???&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirror's Edge]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Miami Vice: The Game]]||&amp;quot;SMG&amp;quot;||||||2006&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow Six: Vegas]]||||w/ optional ACOG scope, red dot sight, laser pointer, &amp;amp; silencer||||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas (PSP)]]|| G36C |||| fires .45 caliber rounds ||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ optional ACOG scope, red dot sight, or laser pointer||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||MK36||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[SWAT 4]]||GB36 Assault Rifle||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Double Agent]]||||||unusable||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||||w/ various upgrades||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrorist Takedown 2: US Navy Seals]] ||&amp;quot;H&amp;amp;K G36K&amp;quot;  ||  || multiplayer-only weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Code of Honor 3: Desperate Measures]] || &amp;quot;H&amp;amp;K G36K&amp;quot; |||| multiplayer-only weapon || 2009&lt;br /&gt;
|- &lt;br /&gt;
| [[Army of Two: The 40th Day]] || G36C || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpha Protocol]] || &amp;quot;Rittergrouppen rifle series&amp;quot; || ||w/ variety of accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodycount]] || N/A || || Only used by enemies || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 == &lt;br /&gt;
&lt;br /&gt;
[[Image:MG-36.jpg|thumb|right|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system]]&lt;br /&gt;
&lt;br /&gt;
The MG36 is the light machine gun variant of the G36 family.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Referred As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries: Playground of Destruction]]||Prototype Rifle|||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||w/ G36C esque rail sights and G36K handguard||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ reflex sight, laser sight, rifle scope and buttstock||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas (PSP)]] ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ reflex sight, laser sight, rifle scope and buttstock||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company]]||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2]]||||w/ export sight and various optics||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  || With G36C rail sights, bipod, and tan handguard &amp;amp; stock || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] ||  || With scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
[[Image:HK-SL8.jpg‎|thumb|right|400px|Factory Heckler &amp;amp; Koch SL8-1 Target Match Rifle - 5.56x45mm /.223 Remington]]&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle -  5.56x45mm.  This was the first aftermarket conversion of the SL8 rifle in the late 1990s with a custom &amp;quot;re-black&amp;quot; of the synthetic stock, custom cut for the ventilation holes in the forearm.]]&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
[[Image:SL8-1 newModel.jpg|thumb|right|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm.  This is the newest version of the standard SL8.  Now the rifles come in black, straight from the H&amp;amp;K Factory and have a semi-raised rail handle (a 'compromise rail' that takes elements of the SL8 and the G36C/G36K Scope mounting systems).  Early models are marked &amp;quot;SL8-1&amp;quot; due to using the same moulds, later models are simply marked &amp;quot;SL8&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
The Heckler &amp;amp; Koch SL8 rifle was the company's attempt at selling a commercial 'sportsman' rifle based on the military G36 design.  They removed the 'offending' assault rifle type features to enable them to sell within Europe and the United States.  What many see as an 'emasculated' G36 rifle, was the form of the weapon that was approved for import by the BATFE in the United States.  Heckler &amp;amp; Koch has another variant of the SL8 rifle that has a shorter threaded barrel, designed for a Suppressor, called the SL9.  Airsoft companies and Video Games routinely mis-identify or misname these rifles.  The correct nomenclature designated for the '''real firearm''' is the one which should be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park III]] || [[Bruce A. Young]] || M.B. Nash || SL8-1 fitted with M68 Aimpoint scope || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Exit Wounds]] || [[Steven Seagal]] || Orin Boyd ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] || [[Gary Nickens]] || Fanuti || fitted with night-vision scope and tactical flashlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bourne Supremacy]] || ??? || German SWAT Team || Dummied up to resemble a G36E || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Island]] ||  || Hel ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher: War Zone]] || [[Ray Stevenson]] || Punisher || SL8-4 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]]/Throwing Heat || ??? || Cuban assassin ||  || January 22, 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[24]]/Season 5 || [[Kiefer Sutherland]] || Jack Bauer ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Painkiller Jane]] || ??? || Neuro Hunter Team || SL8-4 with Suppressor, Harris Bipod and Tactical Scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Painkiller Jane]] || ??? || Various Snipers || SL8-4 with Suppressor, Harris Bipod and Tactical Scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Bionic Woman]] || [[Katee Sackhoff]] || Sarah Corvus || SL8-4 with Suppressor, Harris Bipod and Tactical Scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] || [[Sterling K. Brown]] || Gordon Walker || SL8-4 with Suppressor and Tactical Scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarm für Cobra 11 - Die Autobahnpolizei]] / &amp;quot;Die Hütte am See&amp;quot; ||  || Bad Guy || Original model || 1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarm für Cobra 11 - Die Autobahnpolizei]] ||  || SEK snipers || SL8-4 with bi-pod || 1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarm für Cobra 11 - Die Autobahnpolizei]] / &amp;quot;Volles Risiko&amp;quot; ||  || Sniper|| SL8-5 with Suppressor and drum mag || 1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] || [[Emilie Ullerup]] || Ashley Magnus || SL8-4 with scope  || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[F.E.A.R.]] || Rakow G2A2-C || w/ small Beta C-MAG and green handguard || Shown as an assault rifle || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 4]] || Semi-Auto Rifle || w/ G36-style carry handle/scope, able to attach alternate scopes || SL8-1  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry Instincts: Predator]] || Recon Rifle || w/ suppressor and sniper scope on short rail || Original SL8  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune: Payback]] || CR8 || w/ various attachments  || SL8-5  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || The Eye of the trial || w/ black plastic or gold finish, vented handguard, sniper scope. High capacity version with AR-15 magwell.|| SL8-1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)|GoldenEye 007]] || Talon HS450 || w/ sniper scope and optional suppressor |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[F.E.A.R. 3]] || Rakow G2A2-C || w/ small Beta C-MAG and green handguard ||seen in a cutscene, unusable|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MG-36.jpg&amp;diff=463569</id>
		<title>File:MG-36.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MG-36.jpg&amp;diff=463569"/>
		<updated>2011-09-28T23:36:29Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MG36.jpg&amp;diff=463568</id>
		<title>File:MG36.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MG36.jpg&amp;diff=463568"/>
		<updated>2011-09-28T23:35:36Z</updated>

		<summary type="html">&lt;p&gt;Solar: uploaded a new version of &amp;amp;quot;File:MG36.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Heckler &amp;amp; Koch MG36]] 5.56mm with Beta-C drum magazine&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun Image]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_XM8&amp;diff=463567</id>
		<title>Heckler &amp; Koch XM8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_XM8&amp;diff=463567"/>
		<updated>2011-09-28T23:33:11Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Heckler &amp;amp; Koch XM8 and variants appears in the following movies and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 Carbine ==&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|right|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:XM8.JPG|thumb|right|400px|Heckler &amp;amp; Koch XM8 w/ Insight ISM-V sight - 5.56x45mm. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* General George Deckert ([[Willem Dafoe]])'s men and [[Ice Cube]] as Darius Stone in ''[[XXX 2: State of the Union]]'' (actually visually modified [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36Ks]] fitted  with [[M203 grenade launcher]]s)&lt;br /&gt;
&lt;br /&gt;
* Soldiers in ''[[Children of Men]]'' (airsoft replicas)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
* ''[[Combat Arms]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Crysis 2]]'' (As the &amp;quot;SCAR&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas]]'' (as &amp;quot;M8&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]'' (as &amp;quot;M8&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon Advanced Warfighter]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon Advanced Warfighter 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company]]'' (With no scope and fitted with [[Heckler &amp;amp; Koch M320|M320 grenade launcher]], the Carbine variant with silencer attached and the SAW variant)&lt;br /&gt;
&lt;br /&gt;
* ''[[Mercenaries 2: World in Flames]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Soldier of Fortune: Payback]]'' (usable only in PS3 and X360 versions)&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: Combined Assault]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Saints Row 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Splinter Cell: Double Agent]]'' (not usable)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike Online]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Crysis]]'' and ''Crysis Warhead'' (as the &amp;quot;SCAR&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]'' &lt;br /&gt;
&lt;br /&gt;
* ''[[Splinter Cell: Chaos Theory]]'' (not usable)&lt;br /&gt;
&lt;br /&gt;
* ''[[Shadow Harvest: Phantom Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]'' (Same model as in the first ''Bad Company'', along with all the other variants; however, red dot and ACOG sights can be mounted)&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
*''[[Rideback]]''&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 Compact Carbine ==&lt;br /&gt;
[[Image:XM8 Compact.jpg|thumb|right|400px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon Advanced Warfighter]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon Advanced Warfighter 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Clive Barker's Jericho]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 Sharpshooter Rifle ==&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|right|400px|Early concept art of the Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm. Note lack of PCAP accessory mounting holes and shorter handguard than the final version below.]]&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|right|400px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]''&lt;br /&gt;
* ''[[Blacksite: Area 51]]''&lt;br /&gt;
* ''[[Counter-Strike Online]]''&lt;br /&gt;
* ''[[Ghost Recon 2]]''&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]''&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 Automatic Rifle ==&lt;br /&gt;
[[Image:XM8LMG.jpg|thumb|right|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8 LMG.jpg|thumb|right|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm. Early concept art showed the LMG version with a bipod formed by folding down the base of the handguard, and this may still be shown in some videogames; the final version has a more traditional bipod.]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]] - The assault rifle for which the XM8 is based on.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:XM8LMG.jpg&amp;diff=463566</id>
		<title>File:XM8LMG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:XM8LMG.jpg&amp;diff=463566"/>
		<updated>2011-09-28T23:32:39Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463336</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463336"/>
		<updated>2011-09-27T23:39:03Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px|''Battlefield: Bad Company 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns== &lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The &amp;quot;M16&amp;quot; (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, the [[Heckler &amp;amp; Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===MK 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original [[M14]] form in the Vietnam expansion pack&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], In-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:VSS Vintorez.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] is called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle ]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Kornet===&lt;br /&gt;
The AT-14 Kornet is mounted on stationary turrets.&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
''Battlefield: Bad Company 2: Vietnam'' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
The [[XM16E1]] is issued to the Assault Kit. It can be identified by the three prong flash hider. Incorrectly called M16A1 in game. It has an incorrect and anarchoristic brass defector and newer bolt assist on the side which were put on the M16A2 in 1985. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|500px|Colt XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|XM16E1]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the XM16E1 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the XM16E1 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the XM16E1 rifle. Note: It has the iron sights of an M16A2, not the original M16 sights.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the &amp;quot;Dragunov&amp;quot; in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The Remington 870 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|500px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It appears to be modeled with the lower hamdguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[Image:PBRMainSeat.jpg|thumb|none|600px|Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.]]&lt;br /&gt;
[[Image:PBRSecondSeat.jpg|thumb|none|600px|Single Browning M1919 gunner seat on a River Patrol Boat.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamthrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px|First person view of the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AS_Val&amp;diff=463335</id>
		<title>AS Val</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AS_Val&amp;diff=463335"/>
		<updated>2011-09-27T23:38:10Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Sniper rifle (VSS Vintorez), Assault rifle (AS Val), Compact carbine (SR-3 Vikhr), Submachine gun (SR-2 Veresk).&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9 x 39mm (VSS Vintorez,AS Val,SR-3 Vikhr), 9x21mm (SR-2 Veresk).&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 20 or 30 round Box Magazines, 38 or 51 round Mini Drum Magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto&lt;br /&gt;
&lt;br /&gt;
'''The VSS Vintorez sniper rifle and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
[[Image:VSS Vintorez.jpg|thumb|right|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
The VSS &amp;quot;Vintorez&amp;quot; (Vintovka Snayperskaya Spetsialnaya) is a integrally suppressed Sniper Rifle designed in the 1980's in the Soviet Union.&lt;br /&gt;
Note: The Vintorez normally uses 10 round magazines to facilitate easier use of the weapon from a prone position. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|||  || [[Voyna]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Ruslan || [[Brigada]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || SPETZNAZ fighter || [[Stormgate]] ||   ||  2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  ||  || With &amp;amp; without PSO-1 scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Vintar BC ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] ||  ||  || With tranquilizer ammo in multiplayer mode || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || VSS Snaiperskaya Special ||  || With PSO-1 scope and various other optics || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] ||   ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Syphon Filter:Dark Mirror]] || VSS-DU ||  || Ability to use darts, sniper rifle used by operative Lian Xing. When using standard rifle ammunition, it is not suppressed, despite the integral suppressor. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Weber || [[Full Metal Panic!]] || With night-vision scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Hotel Moscow soldier || [[Black Lagoon]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
[[Image:As val1.jpg|thumb|right|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
The AS Val is an Assault Rifle version of the VSS Vintorez. Its main differences are that the AS Val is equipped with a folding stock, possesses a 20-round magazine capacity (also usable by the VSS Vintorez), and it uses a slightly different 9X39mm round. It can use a PSO-1 scope as well.&lt;br /&gt;
&lt;br /&gt;
Unlike most assault rifles, the AS Val is not designed to fire without its integral suppressor attached, and to that end its front sights are mounted on the end of the suppressor rather than on the end of the barrel as is the case for most assault rifles.  Current version of the AS Val move the front sight to the handguard to facilitate un-suppressed use.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]||VLA||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 3]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
[[Image:SR3.jpg|thumb|right|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SR-3M.jpg|thumb|right|400px|SR-3M with PSO-1 scope - 9x39mm]]&lt;br /&gt;
The Vikhr (meaning &amp;quot;Whirlwind&amp;quot; in Russian), based on the AS Val, is an ultracompact assault rifle with a 20-round magazine capacity developed for use by VIP protection teams and State Security operatives. Unlike its parent firearms, it cannot mount a suppressor, integral or otherwise.&lt;br /&gt;
&lt;br /&gt;
A more recent variant, the SR-3M (&amp;quot;M&amp;quot; for &amp;quot;modernized&amp;quot;) was developed as a more versatile alternative for Law Enforcement. It features a 30-round magazine capacity, a collapsible foregrip in the handguard, the ability to mount a detachable suppressor similar to that of its parent firearms', a front sight mounted on the handguard, and a redesigned folding stock. &lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||Vikhr||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SR-2 Veresk ==&lt;br /&gt;
[[Image:SR2Veresk.jpg|thumb|right|400px|SR-2 - 9x21mm]]&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|right|400px|SR-2M - 9x21mm]]&lt;br /&gt;
Derived from the SR-1 &amp;quot;Vektor&amp;quot; pistol, this Personal Defence Weapon fires the proprietary 9x21mm SP-10 round designed to penetrate most body armour (despite the similarity in size, it is not identical to the 9x21 IMI round). It is gas operated, and its mechanism is similar to the SR-3 compact Assault Rifle. Both the SR-2 and the SR-2M (M for Modernized) can use 20- to 30-round magazines and feature a folding buttstock. The SR-2M however allows for red dot sights to be mounted, as well as possessing a folding vertical foregrip near the muzzle. &lt;br /&gt;
&lt;br /&gt;
'''Translation notes:''' &amp;quot;SR-2&amp;quot; stands for &amp;quot;''Spetsialnaya Razrabotka 2''&amp;quot; in Russian, which means Special Development 2 in English. &amp;quot;Veresk,&amp;quot; the weapon's codename, is the Russian word for the &amp;quot;Heather&amp;quot; plant. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Raven Shield]]||||w/ reflex sight||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||SR-2M||w/ foregrip removed||SR-2M||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||Veresk SR-2 (9mm)||C-more sight||Pistol and SMG variants||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ optional suppressor||cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ optional suppressor||cut weapon||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463333</id>
		<title>AEK rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463333"/>
		<updated>2011-09-27T23:36:25Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AEK series of assault rifle appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Aek-971 1.jpg|thumb|right|450px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[File:AEK.jpg|thumb|right|450px|Prototype AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|right|450px|Prototype AEK-971 (left side) - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
Russian assault rifle designed by Sergey Koksharov in 1974. The '''AEK-971''' is based on previous AK rifles in internal design and layout, but is also equipped with an AO-38 type balanced automatic recoil system to reduce recoil and increase accuracy. The '''AEK-971''' is chambered for the 5.45x39mm round, the '''AEK-972''' is chambered in 5.56x45mm NATO, and the '''AEK-973''' is chambered in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] || || with GP-30 grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Clancy's EndWar]] || ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || with GP-30 grenade launcher and assorted optics ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463331</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463331"/>
		<updated>2011-09-27T23:35:38Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px|''Battlefield: Bad Company 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns== &lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The &amp;quot;M16&amp;quot; (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, the [[Heckler &amp;amp; Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===MK 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original [[M14]] form in the Vietnam expansion pack&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], In-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:20110920101642!Vss1|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] is called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle ]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Kornet===&lt;br /&gt;
The AT-14 Kornet is mounted on stationary turrets.&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
''Battlefield: Bad Company 2: Vietnam'' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
The [[XM16E1]] is issued to the Assault Kit. It can be identified by the three prong flash hider. Incorrectly called M16A1 in game. It has an incorrect and anarchoristic brass defector and newer bolt assist on the side which were put on the M16A2 in 1985. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|500px|Colt XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|XM16E1]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the XM16E1 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the XM16E1 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the XM16E1 rifle. Note: It has the iron sights of an M16A2, not the original M16 sights.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the &amp;quot;Dragunov&amp;quot; in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The Remington 870 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|500px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It appears to be modeled with the lower hamdguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[Image:PBRMainSeat.jpg|thumb|none|600px|Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.]]&lt;br /&gt;
[[Image:PBRSecondSeat.jpg|thumb|none|600px|Single Browning M1919 gunner seat on a River Patrol Boat.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamthrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px|First person view of the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463329</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463329"/>
		<updated>2011-09-27T23:32:29Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px|''Battlefield: Bad Company 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns== &lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The &amp;quot;M16&amp;quot; (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, the [[Heckler &amp;amp; Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===MK 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original [[M14]] form in the Vietnam expansion pack&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], In-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] is called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle ]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Kornet===&lt;br /&gt;
The AT-14 Kornet is mounted on stationary turrets.&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
''Battlefield: Bad Company 2: Vietnam'' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
The [[XM16E1]] is issued to the Assault Kit. It can be identified by the three prong flash hider. Incorrectly called M16A1 in game. It has an incorrect and anarchoristic brass defector and newer bolt assist on the side which were put on the M16A2 in 1985. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|500px|Colt XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|XM16E1]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the XM16E1 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the XM16E1 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the XM16E1 rifle. Note: It has the iron sights of an M16A2, not the original M16 sights.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the &amp;quot;Dragunov&amp;quot; in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The Remington 870 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|500px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It appears to be modeled with the lower hamdguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[Image:PBRMainSeat.jpg|thumb|none|600px|Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.]]&lt;br /&gt;
[[Image:PBRSecondSeat.jpg|thumb|none|600px|Single Browning M1919 gunner seat on a River Patrol Boat.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamthrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px|First person view of the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M14_Rifle&amp;diff=463326</id>
		<title>M14 Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M14_Rifle&amp;diff=463326"/>
		<updated>2011-09-27T23:30:48Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The M14 rifle and variants can be seen in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Battle Rifle, Sniper Rifle, Designated Marksman Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 5, 10, 15, 20 round box magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-Auto/Full-Auto (M14, M14E2); Semi-Auto (M14 DMR, M21, M25, M39 EMR) and civilian models (M14SA, M1A, M14NM, others)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|right|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|right|500px|M14E2 Light Machine Gun - a variant of the M14 that was an attempt at an early SAW, meant to supplement the [[Browning Automatic Rifle|B.A.R.]]s and [[M60 machine gun|M60]]s used by American and ARVN troops in the Vietnam War - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| || U.S Army soldier || [[X-Men Origins: Wolverine]] || . || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Oscar Isaac]] || Bassam || [[Body of Lies]] || With scope and bipod || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwayne Johnson]] || Beck || [[Rundown, The|The Rundown]] || With scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen || [[Rundown, The|The Rundown]] || With scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart || [[Black Hawk Down]] || With camouflage paint scheme and M68 Aimpoint red dot scope || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Marine Security Detail || [[Thirteen Days]] || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Army honor guard || [[General's Daughter, The|The General's Daughter]] ||.||1999 &lt;br /&gt;
|-&lt;br /&gt;
|  .|| Police honor guard || [[The Negotiator]] || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Larenz Tate]] || Ford Lincoln Mercury || [[Postman, The|The Postman]] || . || 1997&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Army Soldiers || [[Mars Attacks!]] || . || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Black]] || Billy Glenn Norris || [[Mars Attacks!]] || . || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Adewale Akinnuoye-Agbaje]] || Kahega || [[Congo]] || . || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Joan Chen]] || Masu || [[On Deadly Ground]] || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Colyar]] || Williams || [[Hot Shots! Part Deux]] || with scope  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Army recruits || [[Forrest Gump]] || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Hanks]] || Forrest Gump || [[Forrest Gump]] || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Mykelti Williamson]] || Pvt. Benjamin Buford &amp;quot;Bubba&amp;quot; Blue || [[Forrest Gump]] || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Clancy Brown]] || Capt. Byron Hadley || [[Shawshank Redemption, The|The Shawshank Redemption]] || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Navy honor guard || [[Clear and Present Danger]] || With &amp;amp; without ceremonial M6 bayonets || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Whitford]] || Bobby Lee || [[A Perfect World]] || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
|  .|| Gang member || [[South Central]] || . || 1992&lt;br /&gt;
|-&lt;br /&gt;
|  || US Marine honor guard || [[Flight of the Intruder]] || With magazines removed and M6 bayonets || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Navy sailor || [[Hunt for Red October, The|The Hunt for Red October]] ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Cruise]] || Ron Kovic || [[Born on the Fourth of July]] ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Marines || [[Siege of Firebase Gloria, The|The Siege of Firebase Gloria]] || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Marine recruits || [[Full Metal Jacket]] || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent D'Onofrio]] || Pvt. Leonard &amp;quot;Gomer Pyle&amp;quot; Lawrence || [[Full Metal Jacket]] || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[R. Lee Ermey]] || GSgt. Hartman || [[Full Metal Jacket]] || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Modine]] || Pvt. &amp;quot;Joker&amp;quot; || [[Full Metal Jacket]] || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[John Allen Nelson]] || Timothy Byrant || [[Saigon Commandos]] || With scope || 1987&lt;br /&gt;
|-&lt;br /&gt;
|  .|| Sniper || [[Lethal Weapon]]  || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[D.B. Sweeney]] || Spc. Jackie Willow || [[Gardens of Stone]] ||.|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fishburne]] || Sgt. Flanagan || [[Gardens of Stone]] ||.|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Casey Siemaszko]] || Pvt. Wildman || [[Gardens of Stone]] ||.|| 1987&lt;br /&gt;
|-&lt;br /&gt;
|  .|| Mobster || [[Raw Deal]]  || With suppressor and scope  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|  [[Patrick Swayze]]|| Scott || [[Uncommon Valor]]  || E2 variant with Scope || 1983&lt;br /&gt;
|-&lt;br /&gt;
|  .|| Mike Force soldier || [[Green Berets, The|The Green Berets]] ||.  || 1968&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Army soldiers || [[Green Berets, The|The Green Berets]] || . || 1968&lt;br /&gt;
|-&lt;br /&gt;
|  .|| Viet Cong || [[Green Berets, The|The Green Berets]] || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
|  .|| U.S. Army soldiers || [[Goldfinger]] || . || 1964&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Crime Scene Investigation]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[A Rumor of War]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Miami]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Burn Notice]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hawaii Five-O]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Gomer Pyle]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[American Dreams]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Jericho]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Top Shot]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[A-Team, The| The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[E-Ring]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Black Ops]]||||w/ M14E2-style pistol grip, stock, bipod, and optional foregrip||Semi-automatic fire only|||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||M14 AIM||w/ Aimpoint scope||Added in ''Operation Arrowhead'' expansion|||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Shellshock 2: Blood Trails]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation 7]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill:Homecoming]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||w/ Rail Adapter System||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||w/ optional scope and silencer||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Blood Money]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Stubbs the Zombie]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||Variety of names||w/ synthetic stock, magnified scope and suppressor (M14 SE)||When aiming down the sight, the game incorrectly displays a red-dot scope instead of the magnified scope used in in-game sniper/marksman rifles||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Shellshock Nam '67]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Vietcong|Vietcong: Fist Alpha]]||||Available w/ ART sight||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Fallout Tactics]]||M-14||||incorrectly fires .303 British ammunition||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Rogue Spear]]||||w/ white and wood finish||||1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Jurassic Park: Trespasser]]||||||||1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
Two M14's are in the '''IMFDB''' Logo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M21/M25 Sniper Rifle ==&lt;br /&gt;
The M21 Sniper rifle is a Selective fire M14 National match rifle with the selector lever locked in the Semi-Automatic position. There are no M21 Rifles known to be in US Movie Armories as they are all NFA weapons due to the Full Auto Fire control Lug on the right rear of the reciver. For the rifle to be a M21 and not a Springfield M1A the locked FA mechanism should be visable on the right side of the reciver. &lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|right|450px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||||Available w/ ACOG scope||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Shellshock Nam '67]]||XM21||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Vietnam]]||XM21/M14||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Vietcong|Vietcong: Fist Alpha]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||With Harris bipod and ACOG or Leupold Mark 4 scope||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Black Hawk Down]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]]||M21||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Medal of Honor (2010)]]||M21||w/variety of accessories||multiplayer only||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Kochikame]] || With grey furniture || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| Laura || [[RIN ~Daughters of Mnemosyne~]] || With bipod, suppressor and thumbhole stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|right|400px|M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
A variant of the M14 designed for use as a DMR rifle by the US Marine Corps prior to the adoption of the M39 Enhanced Marksman Rifle (see below), featuring a custom olive-drab fiberglass stock with integrated pistol grip and cheek riser. Often used with a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || DMR ||  || With Harris bipod || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] ||  ||  || With Harris bipod || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Angel Beats!]] || With Harris bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ROCK SOPMOD M14 ==&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|right|400px|Rock SOPMOD M14 with RIS foregrip, suppressor, Surefire Universal weaponlight, and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
M14 stock system built by Troy Industries, provides a standard M14 with a redesigned gas system and an integrated rail system. Also referred to as SOPMOD M14 (Special Operations Peculiar Modification) or M14 Commando Carbine. Originally designed by Mike Rock under contract of the Naval Surface Warfare Center. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angelina Jolie]] || Jane Smith || [[Mr. &amp;amp; Mrs. Smith]] || With silencer and M68 Aimpoint red dot scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|right|450px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|right|450px|Mk 14 Mod 1 EBR sans scope and with a Tango Down foregrip and Magpul CTR stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This weapon is actually called Mk. 14 Mod 0 EBR (Mark 14 Mod 0 Enhanced Battle Rifle). Even though the internal parts are from an M14, this weapon is not called M14 EBR. This is a common mistake. It was developed for the US Navy SEALs, and thus it is type classified as a &amp;quot;Mark&amp;quot; weapons system.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || M14EBR ||  || With optional silencer, laser pointer, and weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || &amp;quot;M14 EBR&amp;quot; (SP) or &amp;quot;M21 EBR&amp;quot; (MP) || w/ suppressor, Trijicon ACOG, thermal sight and/or extended magazine || Mod 1 variant with Magpul CTR Stock, semi-auto only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || || w/ scope and bipod || Mod 0, not usable || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter 2]] ||  ||  || With ACOG scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[MAG]] ||  ||  || With camo paint scheme || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor]] || M14EBR ||  || With laser aiming module and fixed, solid stock and without pistol grip, without scope, and semi-automatic only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || Black Tornado ||Skull-5 Anti-Zombie Sniper Rifle  ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || M14 Mod 0 Enhanced ||  || With desert camo and no telescopic sight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] || M14 EBR || || With optional suppressor and ACOG sight || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|right|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] ||  ||  || With [[SVD Dragunov]] magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || As the &amp;quot;M14&amp;quot; ||  || With EOTech red dot sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M1A ==&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|right|450px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
A civilian version of the M14; identifying feature is that the rifle lacks a selector switch. Some rifles may have the bayonet lug removed and a muzzle brake in place of a flash hider. Not made by the government armory but a private company of the same name. Some of these weapons are used to impersonate actual M14s or M21s in movies.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Israeli Defense Force Sniper || [[Lebanon]] || With bipod || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Renner]] || Doyle || [[28 Weeks Later]] || With camo paint scheme and Parker &amp;amp; Hale bipod || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S Army Snipers || [[28 Weeks Later]] || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Ingram]] || Silk || [[Tears of the Sun]] || M1A with Leupold &amp;amp; Stevens Mark 4 LR/T 10x40 M1 scope &amp;amp; burlap strips and camouflage paint scheme || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S Army Special Forces soldiers || [[Bullet in the Head]] ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOCOM 16 M1A ==&lt;br /&gt;
[[Image:Springfield Armory M1A Socom 16.JPG|thumb|right|400px|SOCOM 16 M1A with M68 Aimpoint red dot scope - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
Not used by the military. Civilian sporting M1A variant.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Umbrella Soldier || [[Resident Evil: Apocalypse]] || With M68 Aimpoint red dot scope || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Sector]] || As the &amp;quot;VX Carbine&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: U.S. Navy SEALs Fireteam Bravo 3]] ||  || with integrated rails ||  || |-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Super Match M1A ==&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
''[[High School of the Dead]]'' (found in Minami's household, w/ rails attached for a Surefire foregrip, an Aimpoint red dot sight and a bayonet on the muzzle. Use by Rei as a yari (Japanese spear).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mk_14_Mod_1_EBR.jpg&amp;diff=463325</id>
		<title>File:Mk 14 Mod 1 EBR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mk_14_Mod_1_EBR.jpg&amp;diff=463325"/>
		<updated>2011-09-27T23:30:23Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463322</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=463322"/>
		<updated>2011-09-27T23:25:39Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px|''Battlefield: Bad Company 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible in real life. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). In addition the hammer is never shown cocked, even when fired, as if it were double-action only.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
On the weapon info screen the [[Beretta 93R]] is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns== &lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
The [[9A-91]] is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 Compact]] equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie ''[[Shoot 'em Up]]''.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
An early version of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Gen FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, the [[AEK-971]] is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, the [[Heckler &amp;amp; Koch HK416]] weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
The [[Colt M4A1|M4A1 Carbine]] is seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|250px|none]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] ingame is permanently set to the 1800 RPM two-round burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The &amp;quot;M16&amp;quot; (which ''was'' a M16A2) has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. The [[AUG#Steyr AUG A3|Steyr AUG A3]] is incorrectly equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
The [[FN F2000 Tactical]] is an unlockable assault rifle, called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the [[FN EGLM|FN GL-1]] 40mm underbarrel grenade launcher, but in-game, it incorrectly uses the M203. It fires at an impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px|Note that the info screen depicts a civilian [[FN F2000#FN FS2000 |FS2000]] with a FN GL-1 grenade launcher.]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, the [[Heckler &amp;amp; Koch G3|G3A3]] has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===MK 14 Mod 0 EBR===&lt;br /&gt;
The [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is incorrectly called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. It also reappears in its original [[M14]] form in the Vietnam expansion pack&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
The [[M1 Garand#Type 5|Type 5]] is the standard weapon for the Japanese forces in the single-player mode. Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. It uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 - 7.7x58mm]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] is called the &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
The [[SV-98]] is called the &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]], In-game identified as the &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by Recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
The [[Barrett M95]] is called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
The [[GOL sniper rifle]] is called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
The [[SVU Dragunov]] is called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. The [[Remington 870|Remington 870 MCS]] has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. The [[Franchi SPAS-12]] has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Compact variant - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. The [[NeoStead 2000]] has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. The [[Izhmash Saiga series shotgun#Saiga 20|Saiga-20K]] has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20K - 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. The [[USAS-12]] has same mag capacities as the Saiga-20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW Paratrooper]] is called the &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] is called the &amp;quot;PKM LMG&amp;quot; in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle ]] is called the &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] is called the &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is called the &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
The modernized MG42 rebranded the [[MG3]]. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A4, AUG A3, and F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|AEK-971 with GP-30 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|XM320]] grenade launcher is mounted on the XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8 with XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 (5.56x45mm) with prototype XM320 (40mm), note different trigger guard and trigger.]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|XM320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is a unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The in-game [[M136 AT4]] has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
The [[Kord heavy machine gun|Kord]] is mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06.  This example is shown without a tripod, only the pintle mount. This the MOST likely .30 cal machine gun to be seen firing from armored vehicles.]]&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the American M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===FN M240C===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C]] is coaxial mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[PK Machine Gun|PKT]] is coaxial mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM307 ACSW|XM307]] is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87 - 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Kornet===&lt;br /&gt;
The AT-14 Kornet is mounted on stationary turrets.&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
''Battlefield: Bad Company 2: Vietnam'' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. In incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds and also has a very slow rate of fire. This was done to balance out game statistics.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a unrealistic 40-round magazine capacity.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
The [[XM16E1]] is issued to the Assault Kit. It can be identified by the three prong flash hider. Incorrectly called M16A1 in game. It has an incorrect and anarchoristic brass defector and newer bolt assist on the side which were put on the M16A2 in 1985. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|500px|Colt XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|XM16E1]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the XM16E1 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the XM16E1 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the XM16E1 rifle. Note: It has the iron sights of an M16A2, not the original M16 sights.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation.]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
Dubbed an assault rifle in-game, the [[M14]] is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the &amp;quot;Dragunov&amp;quot; in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The Remington 870 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (it is the same as BC2's M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. Has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|500px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. It appears to be modeled with the lower hamdguard of the normal M60.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HueyM60DMount.jpg|thumb|none|600px|The M60D Machine Gun on the M23 Armament Subsystem]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; River Patrol Boats.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Twin30Cal.jpg|thumb|none|500px|Twin mount Browning M1919 similar to the ones on River Patrol Boats.]]&lt;br /&gt;
[[Image:PBRMainSeat.jpg|thumb|none|600px|Twin Browning M1919 in-game as seen from the gunner seat on a River Patrol Boat.]]&lt;br /&gt;
[[Image:PBRSecondSeat.jpg|thumb|none|600px|Single Browning M1919 gunner seat on a River Patrol Boat.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] appears to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 mounted on M48 Patton.]]&lt;br /&gt;
[[Image:M48Pattonm2Browning.jpg|thumb|none|550px|An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.]]&lt;br /&gt;
[[Image:USMBTM48.jpg|thumb|none|600px|A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamthrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px|First person view of the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463321</id>
		<title>AEK rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463321"/>
		<updated>2011-09-27T23:21:55Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AEK series of assault rifle appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|right|450px|AEK-971 5.45x39mm with folding stock]]&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|right|450px|AEK-971, 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
Russian assault rifle designed by Sergey Koksharov in 1974. The '''AEK-971''' is based on previous AK rifles in internal design and layout, but is also equipped with an AO-38 type balanced automatic recoil system to reduce recoil and increase accuracy. Chambered for the 5.45x39mm round. '''AEK-972''' chambered in 5.56x45mm NATO, '''AEK-973''' chambered in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] || || w/ GP-30 grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Clancy's EndWar]] || ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || w/GP-30 grenade launcher and assorted optics ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[File:AEK.jpg|thumb|right|450px]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AEK-971_left_side.jpg&amp;diff=463320</id>
		<title>File:AEK-971 left side.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AEK-971_left_side.jpg&amp;diff=463320"/>
		<updated>2011-09-27T23:21:16Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463318</id>
		<title>AEK rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463318"/>
		<updated>2011-09-27T23:18:01Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AEK series of assault rifle appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|right|450px|AEK-971 5.45x39mm with folding stock]]&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|right|450px|AEK-971, 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
Russian assault rifle designed by Sergey Koksharov in 1974. The '''AEK-971''' is based on previous AK rifles in internal design and layout, but is also equipped with an AO-38 type balanced automatic recoil system to reduce recoil and increase accuracy. Chambered for the 5.45x39mm round. '''AEK-972''' chambered in 5.56x45mm NATO, '''AEK-973''' chambered in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] || || w/ GP-30 grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Clancy's EndWar]] || ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || w/GP-30 grenade launcher and assorted optics ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[File:AEK.jpg|thumb|right|450px]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463317</id>
		<title>AEK rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463317"/>
		<updated>2011-09-27T23:17:10Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AEK series of assault rifle appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|right|450px|AEK-971 5.45x39mm with folding stock]]&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|right|450px|AEK-971, 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
Russian assault rifle designed by Sergey Koksharov in 1974. The '''AEK-971''' is based on previous AK rifles in internal design and layout, but is also equipped with an AO-38 type balanced automatic recoil system to reduce recoil and increase accuracy. Chambered for the 5.45x39mm round. '''AEK-972''' chambered in 5.56x45mm NATO, '''AEK-973''' chambered in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] || || w/ GP-30 grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Clancy's EndWar]] || ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || w/GP-30 grenade launcher and assorted optics ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[File:AEK.jpg|thumb|right]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463316</id>
		<title>AEK rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463316"/>
		<updated>2011-09-27T23:16:28Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AEK series of assault rifle appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|right|450px|AEK-971 5.45x39mm with folding stock]]&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|right|450px|AEK-971, 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
Russian assault rifle designed by Sergey Koksharov in 1974. The '''AEK-971''' is based on previous AK rifles in internal design and layout, but is also equipped with an AO-38 type balanced automatic recoil system to reduce recoil and increase accuracy. Chambered for the 5.45x39mm round. '''AEK-972''' chambered in 5.56x45mm NATO, '''AEK-973''' chambered in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] || || w/ GP-30 grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Clancy's EndWar]] || ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || w/GP-30 grenade launcher and assorted optics ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[File:AEK.jpg]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463310</id>
		<title>AEK rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AEK_rifle_series&amp;diff=463310"/>
		<updated>2011-09-27T22:11:46Z</updated>

		<summary type="html">&lt;p&gt;Solar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AEK series of assault rifle appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|right|450px|AEK-971 5.45x39mm with folding stock]]&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|right|450px|AEK-971, 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
Russian assault rifle designed by Sergey Koksharov in 1974. The '''AEK-971''' is based on previous AK rifles in internal design and layout, but is also equipped with an AO-38 type balanced automatic recoil system to reduce recoil and increase accuracy. Chambered for the 5.45x39mm round. '''AEK-972''' chambered in 5.56x45mm NATO, '''AEK-973''' chambered in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] || || w/ GP-30 grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Clancy's EndWar]] || ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || || w/GP-30 grenade launcher and assorted optics ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>Solar</name></author>
	</entry>
</feed>