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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slon95</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slon95"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Slon95"/>
	<updated>2026-04-07T09:19:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Spider_(Pauk)&amp;diff=1611139</id>
		<title>Talk:The Spider (Pauk)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Spider_(Pauk)&amp;diff=1611139"/>
		<updated>2023-09-15T21:32:23Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the fakepistols seems to be based on the M1911. And the M16 is probably real, in the same single configuration of all films, even with an infrequent bright magazine. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:28, 19 June 2020 (EDT)&lt;br /&gt;
:Yes, the bright magazine was the problem that made me to doubt. OK, I'll remove the part about replica. Thanks. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:38, 19 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
One of the pistols is clearly the same &amp;quot;Groza&amp;quot; that is used in the subsequent film. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 21:31, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Special Thanks = &lt;br /&gt;
The idea and screenshots are provided by AVSniff, forum.guns.ru.--[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:15, 19 June 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Spider_(Pauk)&amp;diff=1611138</id>
		<title>Talk:The Spider (Pauk)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Spider_(Pauk)&amp;diff=1611138"/>
		<updated>2023-09-15T21:31:56Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the fakepistols seems to be based on the M1911. And the M16 is probably real, in the same single configuration of all films, even with an infrequent bright magazine. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:28, 19 June 2020 (EDT)&lt;br /&gt;
:Yes, the bright magazine was the problem that made me to doubt. OK, I'll remove the part about replica. Thanks. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:38, 19 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
One of the pistols is clearly the same “Thunderstorm” that is used in the subsequent film. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 21:31, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Special Thanks = &lt;br /&gt;
The idea and screenshots are provided by AVSniff, forum.guns.ru.--[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:15, 19 June 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sa_vz._61_Skorpion&amp;diff=1607919</id>
		<title>Sa vz. 61 Skorpion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sa_vz._61_Skorpion&amp;diff=1607919"/>
		<updated>2023-09-03T18:41:58Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Sa vz. 82 Skorpion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''Škorpion''''' (&amp;quot;Scorpio&amp;quot;) is a compact Czech submachine gun/machine pistol manufactured by [[CZ|Česká zbrojovka Uherský Brod]] and used by law enforcement agencies and military forces since the 1960s. Originally created by Miroslav Rybář in 1959 as the Š-59, it was adopted in 1961 as the Samopal vzor 61, and launched into mass production in 1963. Although it was developed for security forces, it was also adopted by the Czechoslovak army as a personal defense weapon for personnel of lower military ranks, drivers of vehicles, armored personnel carriers, and special forces. The incredible compactness and ergonomics of the weapon, coupled with its extreme controllability even with full-auto fire, made it popular and desirable. The Škorpion has been widely imported and used all over the world; while it has been accepted by a number of law enforcement agencies and military forces, it has also become notorious in light of its similar popularity among terrorists, most notably the Irish Republican Army and Italian Red Brigades.&lt;br /&gt;
&lt;br /&gt;
A separate highlight is its use in the USSR; while it was never been officially adopted, there is repeated evidence of its use for special purposes, including use by special forces of the KGB and MIA, VIP guards, and service in the security of strategic facilities. While the standard .32 caliber version was mainly used, there are claims that the 9x18mm version was also used.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1961 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Submachine-gun/Machine Pistol (Arguments favoring both have been made)&lt;br /&gt;
 &lt;br /&gt;
'''Caliber:''' .32 ACP (vz. 61, vz. 91S, vz. 61 Pistol), .380 ACP (ZB vz. 64, vz. 83, vz. 91S, vz. 61 Pistol), 9x18mm Makarov (ZB vz. 65, vz. 82, vz. 91S, vz. 61 Pistol), 9x19mm Luger/Parabellum (ZB vz. 68, Sa 361), .22 LR (vz. 61 Pistol)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' .32 ACP, .22 LR: 10, 20-round box magazines; .380 ACP, 9x18mm: 12, 24, 30-round box magazines; 9x19mm: 10, 20, 30-round box magazines&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Full-Auto and Semi Auto (vz. 61 and other military variants), Semi Auto only (CZ 91 S aka vz. 91S, Sa vz. 61 Pistol, and other civilian variants)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Sa vz. 61 Skorpion and variants have been used in the following films, television series, video games, and anime by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Škorpion ==&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|350px|right|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Skorpion-ZA-VZ61 side.jpg|thumb|350px|right|Sa vz. 61 Škorpion with 10 round magazine and stock extended - .32 ACP]]&lt;br /&gt;
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|350px|right|CZ vz. 61 E / Yugoslavian M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:VZ61SemiAutoPistol.jpg|thumb|350px|right|D-Technik Sa vz. 61 sporting pistol - .32 ACP.  Essentially a semi-automatic civilian copy of the Skorpion, imported into the United States from the Czech Republic, this gun also fell victim to the 1994 Federal Assault Weapons Ban.]]&lt;br /&gt;
&lt;br /&gt;
The '''Sa vz. 61''' (''Samopal vzor 61'', &amp;quot;submachine gun model 1961&amp;quot;) Škorpion is a Czechoslovak machine pistol. The weapon was also license produced in Yugoslavia as the M84.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Philippe Khorsand]] || Ratoff || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Soldier?|Who's That Soldier? (Copak je to za vojáka?)]]'' || [[Ivo Helikar]] || Sgt. Honza Dostál ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Femme Nikita (1990)|La Femme Nikita]]'' ||  || police officer || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' ||  || Mercenaries  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage and Honor II]]'' || || Fake terrorists || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detonator II: Night Watch]]'' || [[Kay Siu Lim]] || Mao Yixin ||rowspan=2| ||rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierce Brosnan]] || Mike Graham&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Executive Decision]] || [[David Suchet]] || Nagi Hassan || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]||[[Geena Davis]]||Charlene Elizabeth &amp;quot;Charly&amp;quot; Baltimore|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat's Eye (1997)|Cat's Eye]] ||  || King's soldiers || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]] || [[Alessandro Nivola]] || Pollux Troy || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]] || Various actors || Bodyguards || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half a Chance]] || || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jane Austen's Mafia!]]'' || [[Deep Roy]] || Small Hitman || CZ Vz. 61 E, suppressed || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Andrey Smolyakov]] || Barabanov ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondock Saints]] || || || On the wall, near the door, in the armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop III: Major Maisner a Dancing Dragon]]'' ||  || A porter ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Virus]]''||[[Joanna Pacula]]||Nadia||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]] || [[Keanu Reeves]] || Neo || custom-built with with barrel shrouds and 30-round magazines; dual-wielded || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]] ||  || Terorists || with 10 round magazine and stock extended || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lion's Share (Lvinaya dolya)]]'' || || Simonov's henchmen || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]] || [[Leonor Varela]] || Nyssa || Usually dual-wielded || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Spy]] || Various actors || Gundars' henchmen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx]] || [[Richy Müller]] || Milan Sova || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]] || Various actors || Resistance Members || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || || A biker || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller]]'' || || Criminals, ''SOBR'' personnel || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Revolutions]]'' || || Merovingian's henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[District B13|District B13 (Banlieue 13)]]'' || Various actors || B13 gang member || || rowspan=2 | 2004&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Montoyas' men ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smokin' Aces]] || [[Tommy Flanagan]] || Lazlo Soot || with custom two-tone finish || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Madonna, The|The Black Madonna]] || [[Birthe Neumann]] || Risberg || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Get Smart]] || [[Steve Carell]] || Agent 86 || || rowspan=3 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anne Hathaway]] || Agent 99 ||&lt;br /&gt;
|-&lt;br /&gt;
| || Krstic's Security Guards ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Dark Knight]] || Various actors || Joker's gang || || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Scarecrow's men ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Body of Lies]] || [[Leonardo DiCaprio]] || Agent Roger Ferris || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] || [[Angelina Jolie]] || Fox || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum|District 13: Ultimatum (Banlieue 13: Ultimatum)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Prophet]] || Adel Bencherif || Ryad ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defendor]]||  || Criminal || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerry Cotton]] ||  || Random criminals ||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outrage]] || || Henchman || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]] || [[Dominic 'Taz' Alexander]] || One-Percenter #4 - Lukas ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]] || [[Sienna Guillory]] || Jill Valentine ||Model 61(i)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]] || [[Amanda Mason Warren]] || Maggie || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]] ||  || Goon ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[This Means War]]'' || [[Chris Pine]] || FDR || alternate scene || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]] ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[009-1: The End of the Beginning]]''||Shizuka Midorikawa||Butterfly||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Snowpiercer]]''||[[Chris Evans]]||Curtis|| rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Alison Pill]] || Teacher&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red 2]]''||[[Anthony Hopkins]]||Dr. Edward Bailey|| Sa. Vz.61 Skorpian ||2013 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' || [[Sebastian Stan]] || The Winter Soldier || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Equalizer, The (2014)|The Equalizer]]'' ||  || Andri's henchman || ||rowspan=&amp;quot;2&amp;quot;| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Denzel Washington]] || Robert McCall|| &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Psychos (2015)|Psychos]] ||  || ''Spetsnaz'' || Yugoslavian made || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || Assassin||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[7 Days in Entebbe]]'' || || Palestinian Hijackers || CZ Vz. 61 E || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]''|||| ||seen in arsenal ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Dempsey and Makepeace]]'' || ||Various terrorist || || rowspan=2 | 1985-1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaby Dellal]] || Leila || &amp;quot;Blood Money&amp;quot; (S02E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 6|Bergerac]]'' || || Israeli commandos || Suppressed; &amp;quot;The Sin of Forgiveness&amp;quot; (S06E05) || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in Hapgood's gun collection; &amp;quot;The Assassin&amp;quot; (S09E09) || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nestor Burma - Season 2]]'' || || Kemal's friend || &amp;quot;Un croque-mort nommé Nestor&amp;quot; (S2E5) || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''Kommissar Rex - Season 1'' ||Grzegorz Emanuel || Kaschinski || &amp;quot;Tanz auf dem Vulkan&amp;quot;  || rowspan=2 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Henryk Nolewajka || Borek || &amp;quot;Tanz auf dem Vulkan&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 1]]'' ||[[Thure Riefenstein]] || Paul Tamroff || second episode  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[JAG]]'' || || Russian Secret Service || &amp;quot;Hemlock&amp;quot; || rowspan=2 | 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
| || The Shining Path members || &amp;quot;War Cries&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || Thugs and Terrorists || || 1996-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || || Alien Museum security personnel || &amp;quot;Bad Guys&amp;quot;  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || || Various terrorists || Ep 3.1 &amp;quot;Deadlier than the male&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || Jalaal Hartley || Alan Eastwood || Ep 3.1 &amp;quot;Deadlier than the male&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' ||  || Krilof's henchmen || &amp;quot;L'orphelin&amp;quot; (S14E02) || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]'' || Katee Sackhoff || Captain Kara &amp;quot;Starbuck&amp;quot; Thrace || Dual-wielded || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Unit]]'' || || South African terrorists || || rowspan=3 | 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
| || Iranian Embassy guard || &amp;quot;Security&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey || &amp;quot;Sudden Flight&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| || Police officer || &amp;quot;Záchvěv lidskosti&amp;quot; (S1E01) || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS]]''  || [[David Dayan Fisher]] || Trent Kort || &amp;quot;Dead reconing&amp;quot;|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]''|| ||Security guards|| ||2009-2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 7]]'' || [[Jensen Ackles]] || Leviathan Dean || Pistol / &amp;quot;Slash Fiction&amp;quot; (S07E06) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing Lines - Season 1|Crossing Lines]]''||||Russian mobster||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clona]]'' ||  || Dyml's henchman || &amp;quot;Práskac&amp;quot; (S1E5) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Specialists (Specialisté)]]'' || [[David Prachar]] || Mjr. Pavel Vondráček ||  rowspan=2| &amp;quot;Útěk podle jízdního řádu&amp;quot; (S1E01) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Leos Noha]] || Vojta Pokorný &lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]''|||| Revenant ||&amp;quot;Bury Me With My Guns On&amp;quot;||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||[[Sebastian Stan]]|| Bucky Barnes / Winter Soldier ||M84; &amp;quot;New World Order&amp;quot; (S1E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007]]'' ||Klobb || With 20-round magazine || originally called the &amp;quot;Spyder&amp;quot;, can be dual-wielded || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  || used by hostile NPCs  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||  || ||usable in MP only  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Perfect Dark]]'' || KLO 1313 || || can be dual-wielded || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || Scorpio ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || || Only available in the Resistance expansion pack || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || || Non-player weapon || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || CZ-61 || w/ variety of accessories || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]]'' || || || laser dot sight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || || fitted with 20-round mag || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chameleon]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Suffering: Ties That Bind]]'' ||  |||| dual-wield|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;Skorpion vz 61&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || Skorpion || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Dual Scorpion VZ.61&amp;quot; || ||dual-wielded || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Skorpion || ||Only available via console commands || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]'' || Skorpion || can have various upgrades || Two-tone version available || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wet]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || VZ61 || laser pointer || Can be upgraded to hold 300 rounds, 50 in the PAL version  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || Desert Spider || || Appears larger than actually is || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' ||  || || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || Various upgrades || folding stock removed || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||Kart Blue &amp;lt;br/&amp;gt;Kart Red || || Heavily modified || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' ||  ||  || With 20-round magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || Skorpion || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Cobra&amp;quot; ||  || Added in Hotline Miami DLC (2014) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Skorpion VZ 61 ||suppressor, 10 or 20-rounded magazines || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || Vz. 61 Skorpion || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || VZ61 || ||  ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || Skorpion || stock unfolded || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || Skorpion || || ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || Skorpion || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Sa vz. 61 Škorpion || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || Skorpion || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || Skorpion || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;[[GoldenEye 007|VZ Klobb]]&amp;quot; || Incorrect 24-round mag, stock folded || Incorrectly chambered in 9mm, erroneous 3-round burst || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Heartwork: Love Guns]]''|| Yakuza thug || rowspan=2 |  || rowspan=2 | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Yukari Morikawa&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn-Up Scramble]]''||  || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ghost in the Shell Stand Alone Complex]]'' || Marcelo Jarti || || rowspan=3 | 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| A robber ||&lt;br /&gt;
|-&lt;br /&gt;
| NSS Agents || used to plant evidence&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Padania Terrorists || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Gungrave]]'' || Orcmen members || || rowspan=3 | 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| Milleninum members ||&lt;br /&gt;
|-&lt;br /&gt;
| Harry ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ghost in the Shell Stand Alone Complex 2nd Gig|''Ghost in the Shell S.A.C. 2nd GIG'']] || Individual Eleven members || || rowspan=2 | 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| Dejima Uprising refugees ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Strange Case Files of Ryoko Yakushiji]]'' || Mercenaries ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl: Il Teatrino]]'' || Franco || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Witch of Steel - Annerose]]''||Vigilant|| &amp;quot;Punishment of the Witch: Witchpunish&amp;quot; (E3) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puella Magi Madoka Magica the Movie: Rebellion]]'' || Homura Akemi || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || Player || || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 82 Skorpion==&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|350px|thumb|right|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
The 9x18mm model '''vz. 82''' is denoted by its straight magazine, unlike the curved magazine of the .32 ACP vz. 61 Skorpion. The first version of the prototype also featured a two-piece extendable telescopic stock (which was supposed to help with the original's short length), but this feature was never adopted. Note: this weapon was never produced in large quantities (despite statements in some sources that it replaced vz. 61 in the service), therefore, the variants available for appearance in live-action media will likely be civilian semi-auto (initially) versions, such as the vz. 91S and vz. 61 Pistol.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell]]'' ||  || || unusable|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]'' || Vz 83 || Visible laser sight || Labelled as Vz 83 but shown firing 9x18mm Makarov rather than .380 ACP || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||||w/ various attachments||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]''|| Mini SMG || || ||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gate: Thus the JSDF Fought There]]''|| Chinese MSS Operators  || Suppressed ||2015&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 83 Skorpion==&lt;br /&gt;
[[Image:Vz83.jpg|thumb|350px|right|Sa vz. 83 Skorpion with 30-round magazine - .380 ACP]]&lt;br /&gt;
The '''Sa vz. 83''' is a Skorpion chambered for .380 ACP. Also uses straight magazines. Note: this weapon was never produced in large quantities, therefore, the variants available for appearance in live-action media will likely be civilian semi-auto (initially) versions, such as the vz. 91S and vz. 61 Pistol.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]'' || Skorpion VZ83 || w/ various attachments|| modeled w/ 20-round magazines but holds 30 rounds|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]'' || Metasoma 83 (Warface West) || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CZ Sa 361 Skorpion==&lt;br /&gt;
[[Image:SA 361.jpg|thumb|350px|right|CZ Sa 361 Skorpion - 9x19mm]]  &lt;br /&gt;
&lt;br /&gt;
The '''Sa 361''' is a modernized version of the experimental 9x19mm ZB vz. 68 Skorpion. Originally known as the CZ Škorpion 9x19, it was introduced in 1999. But, it was never put into mass production, because it could not find customers, and until 2004 the plant only produced 85 of these submachine guns. Further attempts led to the improved CZ 868 (also known as the XCZ 868) prototype in 2005, but in the end it was decided to develop a fundamentally new submachine gun chambered for 9x19mm, which led to the [[CZ Scorpion Evo 3]].&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' ||&amp;quot;Skorpion&amp;quot; || Can be upgraded with a better stock for improved accuracy, a reflex sight, and hollow point ammunition || has an old Bakelite pistol grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by Česká zbrojovka&lt;br /&gt;
*[[Armitage International Scarab Skorpion]] - Externally similar American pistol&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Bridge_(Most)_(1942)&amp;diff=1592938</id>
		<title>The Bridge (Most) (1942)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Bridge_(Most)_(1942)&amp;diff=1592938"/>
		<updated>2023-07-26T17:08:30Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Revolvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Bridge (Most) &lt;br /&gt;
|picture = Most 1942 Poster.jpg&lt;br /&gt;
|caption = ''Modern Poster''&lt;br /&gt;
|country = [[Image:SOV.jpg|25px]] USSR&lt;br /&gt;
|director =Konstantine Pipinashvili&amp;lt;br&amp;gt;Shota Managadze&lt;br /&gt;
|date= 1942&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Tbilisi Film Studio&lt;br /&gt;
|character1=Capt. Ilo Gigauri&lt;br /&gt;
|actor1=Giorgi Shavgulidze&lt;br /&gt;
|character2=Sr. Sgt. Otar Gigauri&lt;br /&gt;
|actor2=Davit Lortkipanidze&lt;br /&gt;
|character3=Manana&lt;br /&gt;
|actor3=Medea Japaridze&lt;br /&gt;
|character4=Giorgi Gigauri&lt;br /&gt;
|actor4=Giorgi Pronispireli&lt;br /&gt;
|character5=Lt. Kozlov&lt;br /&gt;
|actor5=Pavel Ermilov&lt;br /&gt;
|character6=Col. Shevelev&lt;br /&gt;
|actor6=Leonid Romanov&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Bridge''''' (''Most''; Georgian title ''Khidi'') is a 1942 Soviet Georgian war drama directed by Konstantine Pipinashvili and Shota Managadze. During the Soviet offensive in Spring 1942, a strategic bridge is destroyed by the Germans. A sapper battalion under the command of Capt. Ilo Gigauri restores the crossing and defends it against the enemy counterattack.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Bridge (Most)}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
[[Nagant M1895]] revolvers are service sidearms of Capt. Ilo Gigauri (Giorgi Shavgulidze) and other Soviet officers.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38R Nagant. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:Most-1942-Nagant-2.jpg|thumb|none|500px|Capt. Gigauri fires at attacking enemy.]]&lt;br /&gt;
[[File:Most-1942-Nagant-3.jpg|thumb|none|500px|Capt. Gigauri holds his Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Mle 1892 ==&lt;br /&gt;
During the close combat on the bridge, a German officer holds a [[Mle 1892]] revolver.&lt;br /&gt;
[[Image:Mle 1892.jpg|thumb|none|300px|Revolver d'ordonnance modèle 1892 - 8x27mm SR (left side)]]&lt;br /&gt;
[[File:Most-1942-Revolver-1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Korovin TK ==&lt;br /&gt;
When the Germans interrogate captured Soviet radio operator, one of the officers holds a compact pistol that turns out to a [[Korovin TK]]. It may be used as a stand-in for a [[Mauser Pocket Pistol]].&lt;br /&gt;
[[Image:Korovin TK.jpg|thumb|none|300px|Korovin TK - .25 ACP]]&lt;br /&gt;
[[File:Most-1942-Pistol1-1.jpg|thumb|none|500px|A German officer holds his pistol at the right.]]&lt;br /&gt;
[[File:Most-1942-Pistol1-2.jpg|thumb|none|500px|The officer aims the pistol at the radio operator who is ordered to sent a false message.]]&lt;br /&gt;
[[File:Most-1942-Pistol1-3.jpg|thumb|none|500px|A slightly different view of the pistol allows to see the slide serration better.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr M1912 ==&lt;br /&gt;
A large military pistol that is supposed to be a [[Steyr M1912]] is seen in hands of a German officer in action.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:Most-1942-Pistol2-1.jpg|thumb|none|500px|A pistol that seems to be a Steyr 1912 is seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== PPD-40 ==&lt;br /&gt;
Several Soviet soldiers are armed with [[PPD-40]] submachine guns.&lt;br /&gt;
[[Image:PPD40.jpg|thumb|none|400px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Most-1942-PPD40-1.jpg|thumb|none|500px|A soldier fires a PPD-40.]]&lt;br /&gt;
[[File:Most-1942-PPD40-2.jpg|thumb|none|500px|A soldier fires a PPD-40.]]&lt;br /&gt;
[[File:Most-1942-PPD40-3.jpg|thumb|none|500px|Same soldier victoriously raises his gun when the enemy attack is repeled.]]&lt;br /&gt;
[[File:Most-1942-PPD40-4.jpg|thumb|none|500px|Another soldier with a PPD-40.]]&lt;br /&gt;
[[File:Most-1942-PPD40-5.jpg|thumb|none|500px|The driver of the motorcycle fires a PPD-40.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
A crewmember of a mortar carries a [[PPSh-41]].&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Most-1942-BM37-1.jpg|thumb|none|500px|The mortar crewmember carries a PPSh.]]&lt;br /&gt;
&lt;br /&gt;
== MP38/MP40 ==&lt;br /&gt;
Some German soldiers are armed with [[MP38]] or [[MP40]] submachine guns. &lt;br /&gt;
[[File:Mp38-1.jpg|thumb|400px|none|MP38 - 9x19mm]]&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Most-1942-MP40-1.jpg|thumb|none|500px|A German soldier with an MP38 or MP40.]]&lt;br /&gt;
[[File:Most-1942-MP40-3.jpg|thumb|none|500px|Two soldiers fire MP38/40s.]]&lt;br /&gt;
[[File:Most-1942-MP40-4.jpg|thumb|none|500px|An MP38/40 is seen near a dead soldier at the foreground while another soldier in center still holds his SMG.]]&lt;br /&gt;
&lt;br /&gt;
== MP38-based mockup ==&lt;br /&gt;
One of the guns, seen in hands of German soldiers, is a mockup with parts of [[MP38]] (barrel, magazine well, part of receiver) in combination with custom parts. A horizontal box is mounted under the receiver instead of a vertical magazine. The reason of creating of such mockup is unclear, since genuine MP40s are used in the film.&lt;br /&gt;
[[File:Most-1942-MPmockup-1.jpg|thumb|none|500px|A German soldier plants a booby trap mine. The mockup MP lies near his hand. The barrel with the front sight, the receiver and the magazine well are seen. The mag well is an early MP38 type, with a hole and a release button.]]&lt;br /&gt;
[[File:Most-1942-MPmockup-3.jpg|thumb|none|500px|A Soviet soldier picks up the gun from the body of killed German soldier. The box attached to the mag well and a kind of flash hider on the muzzle are seen.]]&lt;br /&gt;
[[File:Most-1942-MPmockup-4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Most-1942-MPmockup-5.jpg|thumb|none|500px|A German soldier uses the same gun to stun and take alive a wounded Soviet radio operator.]]&lt;br /&gt;
[[File:Most-1942-MPmockup-6.jpg|thumb|none|500px|Same mockup in hands of a German soldier.]]&lt;br /&gt;
[[File:Most-1942-MPmockup-7.jpg|thumb|none|500px|A soldier with the mockup SMG retreats.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Mosin Nagant M1891 Infantry ==&lt;br /&gt;
Many Soviet soldiers, including Sr. Sgt. Otar Gigauri (Davit Lortkipanidze) who is Capt. Gigauri's younger brother, and Pvt. Baruta ([[Pyotr Dolzhanov]]), are armed with [[Mosin Nagant M1891 Infantry]] rifles.&lt;br /&gt;
[[Image:1891-Mosin-Nagant.jpg|thumb|none|400px|Imperial Russian Mosin Nagant M1891 Infantry - 7.62x54mm R]]&lt;br /&gt;
[[File:Most-1942-Mosin91-1.jpg|thumb|none|500px|A sentry in Soviet headquarters holds an M91 Infantry rifle with bayonet.]]&lt;br /&gt;
[[File:Most-1942-Mosin91-4.jpg|thumb|none|500px|A soldier who volunteers to disable the booby trap hands his M91 Infantry rifle to Lt. Kozlov (Pavel Ermilov).]]&lt;br /&gt;
[[File:Most-1942-Mosin91-5.jpg|thumb|none|500px|Soldiers cover under aerial bombardment. A soldier at the foreground holds an M91 Infantry rifle.]]&lt;br /&gt;
[[File:Most-1942-Mosin91-7.jpg|thumb|none|500px|Due to several continuity errors, Otar Gigauri's rifle several times switches between M91 Infantry, M91 Dragoon, M91/30 and [[SVT-38]]. In this scene wounded Otar carries an M91 Infantry rifle.]]&lt;br /&gt;
[[File:Most-1942-Mosin91-8.jpg|thumb|none|500px|Otar Gigauri carries an M91 Infantry rifle with the bayonet, attached backwards. A sentry who blocks the way is also armed with an M91 Infantry rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M1891 Dragoon ==&lt;br /&gt;
[[Mosin Nagant M1891 Dragoon]] rifles are also used by Soviet soldiers.&lt;br /&gt;
[[Image:MosinDragoon1891.jpg|thumb|none|400px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]]&lt;br /&gt;
[[File:Most-1942-Mosin91-2.jpg|thumb|none|500px|Otar Gigauri carries an M91 Dragoon rifle.]]&lt;br /&gt;
[[File:Most-1942-Mosin91-3.jpg|thumb|none|500px|A Soviet soldier with a VIM-210 portable mine detector carries an M91 Dragoon rifle with bayonet, attached backwards.]]&lt;br /&gt;
[[File:Most-1942-Mosin91-6.jpg|thumb|none|500px|A soldier with an M91 Dragoon rifle on the bridge.]]&lt;br /&gt;
[[File:Most-1942-Mosin91-10.jpg|thumb|none|500px|Otar Gigauri holds an M91 Dragoon rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M1891/30 ==&lt;br /&gt;
Some [[Mosin Nagant M1891/30]] rifles are also seen. Due to a continuity error, in one scene Otar Gigauri's rifle switches from M91 to M91/30.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Soviet Mosin Nagant M1891/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Most-1942-Mosin9130-1.jpg|thumb|none|500px|Sgt. Otar Gigauri carries an M91/30 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M1891/30 Sniper ==&lt;br /&gt;
A [[Mosin Nagant M1891/30 Sniper Rifle]] is used by a German sniper.&lt;br /&gt;
[[File:M9130-Sniper-PE.jpg|thumb|none|400px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Most-1942-Mosin9130Sniper-1.jpg|thumb|none|500px|A German sniper hides on the tree. His rifle is partially wrapped in cloth.]]&lt;br /&gt;
[[File:Most-1942-Mosin9130Sniper-2.jpg|thumb|none|500px|Another view of the sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-38 ==&lt;br /&gt;
Some Soviet soldiers carry [[Tokarev SVT-38]] rifles. Due to a continuity error, Otar Gigauri's Mosin Nagant rifle switches to an SVT-38 during his duel with a German sniper.&lt;br /&gt;
[[File:Svt38fullright.JPG|thumb|none|400px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:Most-1942-SVT-1.jpg|thumb|none|500px|A sentry with the SVT-38 with bayonet on the bridge.]]&lt;br /&gt;
[[File:Most-1942-SVT-2.jpg|thumb|none|500px|When Otar Gigauri is wounded and falls of his motorcycle, his Mosin Nagant rifle switches to an SVT-38.]]&lt;br /&gt;
[[File:Most-1942-SVT-3.jpg|thumb|none|500px|Otar Gigauri in the duel with a German sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified rifles ==&lt;br /&gt;
Many German soldiers carry rifles that are seen in distance and unclear.&lt;br /&gt;
[[File:Most-1942-Rifle-1.jpg|thumb|none|500px|An abandoned German rifle on the battlefield. The raised rear sight looks similar to the ''Lange-Visier'' of [[Mauser Gewehr 1898]] but the rifle seems to have a straight stock, unlike Gewehr 98.]]&lt;br /&gt;
[[File:Most-1942-Rifle-2.jpg|thumb|none|500px|A German soldier at the background holds a rifle with long sword bayonet. Judging by the shape of the ricasso, the bayonet is not a German M1898 but rather the Czech vz.22, 23 or 24. The rifle has a hood or protection &amp;quot;ears&amp;quot; on the front sight and what seems to be a parade hook on the top barrel band. Among the Mauser rifles that are seen in Soviet films of WWII era, a [[VZ-98/29 Persian Mauser|vz. 98/29 Persian Mauser]] seems to be a possible guess.]]&lt;br /&gt;
[[File:Most-1942-Rifle-3.jpg|thumb|none|500px|A German soldier fires a very long rifle, holding it in an uncommon way - one hand of the buttstock and another on the trigger. Possibly this gun is not a military bolt action rifle but some kind of old breechloader.]]&lt;br /&gt;
[[File:Most-1942-Rifle-4.jpg|thumb|none|500px|A German soldier holds the rifle over his head while crossing the river. The bolt handle is placed too far ahead, so the rifle may be a kind of training dummy weapon.]]&lt;br /&gt;
[[File:Most-1942-Rifle-5.jpg|thumb|none|500px|Several rifles are seen behind the German ''Oberst'' (Colonel).]]&lt;br /&gt;
[[File:Most-1942-Rifle-6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Most-1942-Rifle-7.jpg|thumb|none|500px|A German soldier is gunned down during the battle for the bridge. He holds a full-length rifle of unknown model.]]&lt;br /&gt;
[[File:Most-1942-Rifle-8.jpg|thumb|none|500px|A German soldier holds a Mauser-style rifle with a sword bayonet during the close combat on the bridge.]]&lt;br /&gt;
[[File:Most-1942-Rifle-9.jpg|thumb|none|500px|A German soldier with an unknown rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Degtyaryov DP-27 ==&lt;br /&gt;
[[Degtyaryov DP-27]] light machine guns are used by Soviet troops. The DP-27s mostly lack the conical flash hiders.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[File:Most-1942-DP27-1.jpg|thumb|none|500px|One of the soldiers in the truck holds a DP-27.]]&lt;br /&gt;
[[File:Most-1942-DP27-2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Most-1942-DP27-3.jpg|thumb|none|500px|A gunner on the bridge fires at attacking enemy.]]&lt;br /&gt;
[[File:Most-1942-DP27-5.jpg|thumb|none|500px|A DP is mounted on a motorcycle sidecar.]]&lt;br /&gt;
[[File:Most-1942-PPD40-5.jpg|thumb|none|500px|The DP fires from the motorcycle. This machine gun has the flash hider on place.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov DT (visually modified) ==&lt;br /&gt;
The machine gun, used by German troops in several scenes, is a [[Degtyaryov DT]] with fake covers on the barrel and the receiver, without the magazine and with mockup cartridge belt.&lt;br /&gt;
[[Image:DT Machine Gun on Bipod.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R. DT could be dismounted from the tank or armored car and used with a bipod as a light machine gun.]]&lt;br /&gt;
[[File:Most-1942-DT-1.jpg|thumb|none|500px|A German motorcyclist fires a visually modified DT.]]&lt;br /&gt;
[[File:Most-1942-DT-2.jpg|thumb|none|500px|The pistol grip and the retractable stock are seen. These features allow to identify the weapon as the DT.]]&lt;br /&gt;
[[File:Most-1942-DT-3.jpg|thumb|none|500px|Same machine gun is seen in another scene. Note the cartridge belt that is attached to the very back end of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim M1910 ==&lt;br /&gt;
In the final scene Soviet soldiers on march carry disassembled [[Maxim M1910]] machine guns.&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|400px|Maxim M1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[File:Most-1942-Maxim-1.jpg|thumb|none|500px|A soldier carries the body of a Maxim with smooth water jacket.]]&lt;br /&gt;
[[File:Most-1942-Maxim-2.jpg|thumb|none|500px|Another soldier carries the Sokolov carriage.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== RGD-33 Hand Grenade ==&lt;br /&gt;
Sr. Sgt. Otar Gigauri (Davit Lortkipanidze) uses an [[RGD-33]] grenade in battle.&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|300px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:Most-1942-RGD33-1.jpg|thumb|none|500px|Otar Gigauri throws a grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
Some German soldiers use [[Model 24 Stielhandgranate]] hand grenades.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:Most-1942-Grenade-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Most-1942-Grenade-2.jpg|thumb|none|500px|A German soldier throws a grenade.]]&lt;br /&gt;
&lt;br /&gt;
== BM-37 Mortar ==&lt;br /&gt;
A [[BM-37 Mortar]] is used by Soviet troops.&lt;br /&gt;
[[File:82mm BM-37 Mortar.jpg|thumb|none|400px|Soviet 82mm BM-37 Mortar, early model]]&lt;br /&gt;
[[File:Most-1942-BM37-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Most-1942-BM37-3.jpg|thumb|none|500px|The mortar in action.]]&lt;br /&gt;
&lt;br /&gt;
== Naval mine (mockup) ==&lt;br /&gt;
In an attempt to destroy the bridge, the Germans use floating mines. The mines are mockups that look like scaled-down version of typical contact naval mines with their &amp;quot;Hertz horn&amp;quot; protuberances.&lt;br /&gt;
[[File:Most-1942-Mine-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Most-1942-Mine-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:B&amp;amp;W]]&lt;br /&gt;
[[Category:Soviet Produced]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Korovin_TK&amp;diff=1592935</id>
		<title>Korovin TK</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Korovin_TK&amp;diff=1592935"/>
		<updated>2023-07-26T16:46:48Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Korovin TK.jpg|thumb|right|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
The '''Korovin TK''' (Tula, Korovin - design of Korovin made in Tula) was the first Soviet-made semiautomatic pistol. This pistol was intended for sporting and civilian use. Most of these pistols were issued as self-defense weapons for some officers of the Red Army and important officials of the Communist party and Soviet government, or were used as gifts or awards for various achievements. Actually created as a replacement for the officer's [[Nagant M1895]], the TK suffered from a noticeably weak round, and unlike the revolver, was, with similar dimensions, more of a status symbol than a real combat weapon, so much so that some treated it more like a toy. As a result, the much more powerful [[TT-33|TT-30]] was eventually adopted a few years later. A small number of TKs were still used by officers of all ranks in the early years of WWII, although they were always replaced on the battlefield when possible by the TT or other more powerful pistols. Later, the remaining army TKs were transferred to the reserve, and did not see any notable service.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1926 - 1935)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Single Action Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 6.35x16SR Browning / .25ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  0.93 lb ( 423 g) (empty) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 5 in ( 127 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 2.66 in ( 67.5 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Elusive Jan (Neulovimyy Yan)]]'' || Evgeniya Gorkusha || Milcha || rowspan=2| || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| || A Gestapo agent&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge (Most), The (1942)|The Bridge (Most)]]'' || || A German officer || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Schweik Is Preparing for Battle (Schweik gotovitsya k boyu)]]'' || [[Sergey Martinson]] || A German officer || rowspan=5| || rowspan=5|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Erast Garin]] || François&lt;br /&gt;
|-&lt;br /&gt;
| N. Leppik || Schimmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Shpringfeld]] || Valdek&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Kantsel]] || Švejk&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Variegateds Case (Delo &amp;quot;pyostrykh&amp;quot;)]]'' || [[Vladimir Yemelyanov]] || Innokentiy Grigoryev alias &amp;quot;Papasha&amp;quot; || rowspan=2| || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Pereverzev]] || &amp;quot;Stranger&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appointed as the Granddaughter (Naznachayeshsya vnuchkoy)]]'' || [[Irina Grishina]] || Dusya Melnikova || || 1976&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||  ||Unusable; seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Damnation]]''|| Ada Wong |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Korovin_TK&amp;diff=1592934</id>
		<title>Korovin TK</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Korovin_TK&amp;diff=1592934"/>
		<updated>2023-07-26T16:45:29Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Korovin TK.jpg|thumb|right|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
The '''Korovin TK''' (Tula, Korovin - design of Korovin made in Tula) was the first Soviet-made semiautomatic pistol. This pistol was intended for sporting and civilian use. Most of these pistols were issued as self-defense weapons for some officers of the Red Army and important officials of the Communist party and Soviet government, or were used as gifts or awards for various achievements. Actually created as a replacement for the officer's [[Nagant M1895]], the TK suffered from a noticeably weak round, and unlike the revolver, was, with similar dimensions, more of a status symbol than a real combat weapon, so much so that some treated it more like a toy. As a result, the much more powerful [[ТТ-33|TT-30]] was eventually adopted a few years later. A small number of TKs were still used by officers of all ranks in the early years of WWII, although they were always replaced on the battlefield when possible by the TT or other more powerful pistols. Later, the remaining army TKs were transferred to the reserve, and did not see any notable service.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1926 - 1935)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Single Action Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 6.35x16SR Browning / .25ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  0.93 lb ( 423 g) (empty) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 5 in ( 127 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 2.66 in ( 67.5 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Elusive Jan (Neulovimyy Yan)]]'' || Evgeniya Gorkusha || Milcha || rowspan=2| || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| || A Gestapo agent&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge (Most), The (1942)|The Bridge (Most)]]'' || || A German officer || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Schweik Is Preparing for Battle (Schweik gotovitsya k boyu)]]'' || [[Sergey Martinson]] || A German officer || rowspan=5| || rowspan=5|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Erast Garin]] || François&lt;br /&gt;
|-&lt;br /&gt;
| N. Leppik || Schimmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Shpringfeld]] || Valdek&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Kantsel]] || Švejk&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Variegateds Case (Delo &amp;quot;pyostrykh&amp;quot;)]]'' || [[Vladimir Yemelyanov]] || Innokentiy Grigoryev alias &amp;quot;Papasha&amp;quot; || rowspan=2| || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Pereverzev]] || &amp;quot;Stranger&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appointed as the Granddaughter (Naznachayeshsya vnuchkoy)]]'' || [[Irina Grishina]] || Dusya Melnikova || || 1976&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||  ||Unusable; seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Damnation]]''|| Ada Wong |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Korovin_TK&amp;diff=1592933</id>
		<title>Korovin TK</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Korovin_TK&amp;diff=1592933"/>
		<updated>2023-07-26T16:37:14Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Korovin TK.jpg|thumb|right|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
The '''Korovin TK''' (Tula, Korovin - design of Korovin made in Tula) was the first Soviet-made semiautomatic pistol. This pistol was intended for sporting and civilian use. Most of these pistols were issued as self-defense weapons for some officers of the Red Army and important officials of the Communist party and Soviet government, or were used as gifts or awards for various achievements. Actually created as a replacement for the officer's [[Nagant M1895]], the TK suffered from a noticeably weak round, and unlike the revolver, was, with similar dimensions, more of a status symbol than a real combat weapon, so much so that some treated it more like a toy. As a result, the much more powerful [[TT-30]] was eventually adopted a few years later.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1926 - 1935)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Single Action Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 6.35x16SR Browning / .25ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  0.93 lb ( 423 g) (empty) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 5 in ( 127 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 2.66 in ( 67.5 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Elusive Jan (Neulovimyy Yan)]]'' || Evgeniya Gorkusha || Milcha || rowspan=2| || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| || A Gestapo agent&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge (Most), The (1942)|The Bridge (Most)]]'' || || A German officer || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Schweik Is Preparing for Battle (Schweik gotovitsya k boyu)]]'' || [[Sergey Martinson]] || A German officer || rowspan=5| || rowspan=5|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Erast Garin]] || François&lt;br /&gt;
|-&lt;br /&gt;
| N. Leppik || Schimmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Shpringfeld]] || Valdek&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Kantsel]] || Švejk&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Variegateds Case (Delo &amp;quot;pyostrykh&amp;quot;)]]'' || [[Vladimir Yemelyanov]] || Innokentiy Grigoryev alias &amp;quot;Papasha&amp;quot; || rowspan=2| || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Pereverzev]] || &amp;quot;Stranger&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appointed as the Granddaughter (Naznachayeshsya vnuchkoy)]]'' || [[Irina Grishina]] || Dusya Melnikova || || 1976&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||  ||Unusable; seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Damnation]]''|| Ada Wong |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1590997</id>
		<title>Days Gone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Days_Gone&amp;diff=1590997"/>
		<updated>2023-07-15T00:42:09Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Winchester Model 1892 Saddle Ring Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Days Gone&lt;br /&gt;
|picture = DaysGone-Logo.jpg&lt;br /&gt;
|caption=Days Gone (2019)&lt;br /&gt;
|date=2019 (PS4)&amp;lt;br&amp;gt;2021 (PC)&lt;br /&gt;
|developer=Bend Studio&lt;br /&gt;
|platforms=Playstation 4&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Days Gone''''' is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called &amp;quot;Freakers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;9mm&amp;quot;==&lt;br /&gt;
Deacon's default pistol at the beginning of the game, simply named &amp;quot;9mm&amp;quot;, appears to combine the frame of a [[Beretta 92FS]] with a slide bearing certain design features of the [[SIG-Sauer P226R]] and [[Norinco QSZ-92]]; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a &amp;quot;junk&amp;quot; version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RT-BC2-G&amp;amp;RS-Green for B92.jpg|thumb|none|300px|Beretta 92FS with Recover Tactical BC2 Grip &amp;amp; Rail System - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|300px|Norinco QSZ-92-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol.jpg|thumb|none|600px|Deacon threatens O'Brian with his pistol.]]&lt;br /&gt;
[[File:DaysGone-9mm-Leon.jpg|thumb|none|600px|Deacon holds Leon at gunpoint with his pistol. In pre-release screenshots, he was seen holding a [[Beretta 92FS]] in this scene.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-2.jpg|thumb|none|600px|Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.]]&lt;br /&gt;
[[File:Days-Gone-Base-Pistol-3.jpg|thumb|none|600px|O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-World.jpg|thumb|none|600px|Deacon with the pistol.]]&lt;br /&gt;
[[File:Days-Gone-Default-Pistol-Aim.jpg|thumb|none|600px|Deacon aiming the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Cut)==&lt;br /&gt;
Two versions of the [[Beretta 92FS]] appeared in trailers and pre-release screenshots for the game, but were cut from the final release. The model can be found in the game files, but it has no texture.&lt;br /&gt;
[[File:B92fs-REVERSE2TONE.jpg|thumb|none|300px|Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm]]&lt;br /&gt;
[[Image:DaysGone 92F.jpg|thumb|none|600px|Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default &amp;quot;9mm&amp;quot; in this sequence in the final game.]]&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Deacon-Beretta.jpg|thumb|none|600px|Deacon aims a standard blued Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;PDW&amp;quot; (presumably a reference to its 5.7x28mm cartridge shared with the [[FN P90]]). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:DaysGone 57.jpg|thumb|none|600px|Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...]]&lt;br /&gt;
[[Image:DaysGone 57 2.jpg|thumb|none|600px|... but it has the selector of the current variant.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Cutscene.jpg|thumb|none|600px|Captain Kouri with an FN Five-seveN in a cutscene.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-World.jpg|thumb|none|600px|Deacon skulks around a NERO checkpoint with his own Five-seveN.]]&lt;br /&gt;
[[File:Days-Gone-FiveseveN-Aim.jpg|thumb|none|600px|Deacon aims the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
[[Glock 34]]s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.&lt;br /&gt;
[[File:Glock34 Gen4.jpg|thumb|none|300px|Glock 34 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia2.jpg|thumb|none|600px|A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.]]&lt;br /&gt;
[[File:Days-Gone-Table-Glock.jpg|thumb|none|600px|Deacon stares in futility at the unusable Glock.]]&lt;br /&gt;
[[File:Days-Gone-Glock-Militia.jpg|thumb|none|600px|Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A pistol vaguely resembling the [[IMI Desert Eagle Mark XIX]] appears in the game as the &amp;quot;Eliminator&amp;quot; and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Skizzo aims his Desert Eagle in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-World.jpg|thumb|none|600px|Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.]]&lt;br /&gt;
[[File:Days-Gone-Deagle-Aim.jpg|thumb|none|600px|Deacon aims at a suspicious rock, threatening it with .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
The [[Palmer Cap-Chur Short Range Projector]] appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|400px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-Tranq.jpg|thumb|none|600px|Sarah hands Deacon the tranquilizer pistol.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-World.jpg|thumb|none|601px|Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.]]&lt;br /&gt;
[[File:Days-Gone-Tranq-Aim.jpg|thumb|none|601px|Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as the &amp;quot;SAP9&amp;quot; (presumably a shorthand description of the pistol as '''S'''emi '''A'''utomatic '''P'''istol, '''9'''mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-P226-Cutscene.jpg|thumb|none|600px|Deacon holding a P226R in a cutscene.]]&lt;br /&gt;
[[File:DaysGone-Jim-P226.jpg|thumb|none|600px|Security guard Jim Moore with a P226R in one of Deacon's flashbacks. And, for some strange reason, a bandoleer of loose 9mm rounds on his belt.]]&lt;br /&gt;
[[File:Days-Gone-P226-World.jpg|thumb|none|600px|Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.]]&lt;br /&gt;
[[File:Days-Gone-P226-Aim.jpg|thumb|none|600px|Deacon aims his P226R at a weirdly proportioned tree.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Dan Wesson PPC==&lt;br /&gt;
A revolver resembling the [[Dan Wesson PPC]] appears as &amp;quot;The Sheriff.&amp;quot; It is &amp;quot;Iron&amp;quot; Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the &amp;quot;We've All Done Things&amp;quot; storyline.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[File:Days-Gone-PPC.jpg|thumb|none|600px|[[Crocodile Dundee|That's not a gun... THAT'S a gun.]]]]&lt;br /&gt;
[[File:DaysGone-PPC-DesertEagle.jpg|thumb|none|600px|Mike aims his PPC in a standoff with Rippers.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-World.jpg|thumb|none|600px|Deacon takes a walk by the lake with his PPC revolver.]]&lt;br /&gt;
[[File:Days-Gone-MikesRevolver-Aim.jpg|thumb|none|600px|Aiming the PPC, getting ready for the upcoming tournaments.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] appears in the game as &amp;quot;The Mayor.&amp;quot; Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the &amp;quot;Law And Disorder&amp;quot; storyline.&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|300px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[File:Days-Gone-Taurus-Judge.jpg|thumb|none|600px|Garret aims the Judge.]]&lt;br /&gt;
[[File:Days-Gone-Judge-World.jpg|thumb|none|600px|Having 'liberated' the Judge, Deacon takes it out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-Judge-Aim.jpg|thumb|none|600px|Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;SMP9&amp;quot;. It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|350px|none|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP9-World.jpg|thumb|none|600px|Deacon takes his Swiss bullethose for a spin next to an abandoned car.]]&lt;br /&gt;
[[File:Days-Gone-MP9-Aim.jpg|thumb|none|600px|Aiming the MP9. Using a stock is for squares in the apocalypse.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the &amp;quot;Stinger.&amp;quot;&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-World.jpg|thumb|none|600px|Deacon keeps his face of perpetual worry as he holds his Scorpion.]]&lt;br /&gt;
[[File:Days-Gone-Scorpion-Aim.jpg|thumb|none|600px|Aiming the Scorpion at an angry RV window.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in the game as the &amp;quot;SWAT 10&amp;quot;. It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Days-Gone-MP5-NERO.jpg|thumb|none|600px|NERO soldiers disembark a helicopter with MP5s in hand.]]&lt;br /&gt;
[[File:Days-Gone-MP5-World.jpg|thumb|none|600px|Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.]]&lt;br /&gt;
[[File:Days-Gone-MP5-Aim.jpg|thumb|none|600px|Aiming the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round &amp;quot;banana&amp;quot; box magazine.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Days-Gone-PPSH-World.jpg|thumb|none|600px|Deacon takes his &amp;quot;papasha&amp;quot; out for a spin.]]&lt;br /&gt;
[[File:Days-Gone-PPSH-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] submachine gun appears in the game as the &amp;quot;M50 Reising&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Days-Gone-M50-World.jpg|thumb|none|600px|Deacon takes his rare sight to see in games, a Reising M50.]]&lt;br /&gt;
[[File:Days-Gone-M50-Aim.jpg|thumb|none|600px|Aiming the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[M1921AC Thompson]] appears in the game as the &amp;quot;Chicago Chopper&amp;quot;. It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Days-Gone-Thompson-World.jpg|thumb|none|600px|Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.]]&lt;br /&gt;
[[File:Days-Gone-Thompson-Aim.jpg|thumb|none|600px|Aiming the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
NERO personnel can be seen holding an [[AAC Honey Badger]] with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name &amp;quot;Rock Chuck&amp;quot;, but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|none|400px|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[Image:DaysGone Honey.jpg|thumb|none|600px|Pre-release screenshot of a NERO soldier with a Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBader-World.jpg|thumb|none|600px|Deacon does some sneaky sneaking with his Honey Badger.]]&lt;br /&gt;
[[File:Days-Gone-HoneyBadger-Aim.jpg|thumb|none|600px|Aiming the Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The &amp;quot;SAF&amp;quot; in the game is an [[AKM]], though the smooth wooden handguard and the shape of the front sight are closer to those of an [[AK-47]]. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine that holds 25 rounds, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-AK-Cutscene.jpg|thumb|none|600px|Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.]]&lt;br /&gt;
[[File:Days-Gone-Sarah-AK.jpg|thumb|none|600px|Sarah with her AKM at Chemult Community College.]]&lt;br /&gt;
[[File:DaysGone-Sarah-AK-Aim.jpg|thumb|none|600px|Sarah aiming her AKM. The open front sight is clearly discernible.]]&lt;br /&gt;
[[File:Days-Gone-AK-World.jpg|thumb|none|600px|Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.]]&lt;br /&gt;
[[File:Days-Gone-AK-Aim.jpg|thumb|none|600px|Deacon aims his AKM, intent on fighting off the local [[Lost|Smoke Monster]] without any ammo.]]&lt;br /&gt;
[[File:Days-Gone-AK-Inventory.jpg|thumb|none|600px|Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1855 Revolving Carbine==&lt;br /&gt;
The [[Colt Model 1855|Colt Model 1855 Revolving Carbine]] appears in the game as &amp;quot;The Cowboy&amp;quot; and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-World.jpg|thumb|none|600px|World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.]]&lt;br /&gt;
[[File:Days-Gone-RevolverRifle-Aim.jpg|thumb|none|600px|Aiming the Colt 1855.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1949==&lt;br /&gt;
Trespasser warning signs in the game world have silhouettes of [[FN Model 1949]]s with extended magazines.&lt;br /&gt;
[[File:FN 1949.jpg|thumb|none|400px|FN Model 1949 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Days-Gone-Trespassers.jpg|thumb|none|600px|A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawken Rifle==&lt;br /&gt;
The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a [[Hawken Rifle]]. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.&lt;br /&gt;
[[Image:Hawken.jpg|thumb|none|400px|Hawken Rifle - .30 caliber]]&lt;br /&gt;
[[File:Days-Gone-Baker-Rifle.jpg|thumb|none|600px|Flashing back to repeated viewings of ''[[Creepshow 2]]'', Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IDF Pup&amp;quot;==&lt;br /&gt;
The &amp;quot;IDF Pup&amp;quot; is a strange amalgamation of the [[IWI Tavor TAR-21]] and [[FAMAS G1]]. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-Tavor-World.jpg|thumb|none|600px|Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.]]&lt;br /&gt;
[[File:Days-Gone-Tavor-Aim.jpg|thumb|none|600px|Deacon aiming the &amp;quot;IDF Pup&amp;quot; in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling [[M1 Garand]]s on it. Although it can't readily be seen, Deacon's 10th Mountain Division tattoo on his hand features two crossed Garands, as well.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:DaysGone-FlagGuns.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
The [[M4A1 Block II]] appears in the game as the &amp;quot;US556&amp;quot; and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake region, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. It starts out with an incorrect 35-round magazine, while an upgrade purchasable at the Hot Springs increases it to a still-incorrect 50 rounds.&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|400px|M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.]]&lt;br /&gt;
[[Image:DaysGone AR15 1.jpg|thumb|none|600px|Deacon uses the M4A1 with no sights attached.]]&lt;br /&gt;
[[Image:DaysGone-AR15-1.jpg|thumb|none|600px|Deacon spies a horde of &amp;quot;freakers&amp;quot; with his M4 on his back.]]&lt;br /&gt;
[[Image:DaysGone-AR15-2.jpg|thumb|none|600px|Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.]]&lt;br /&gt;
[[File:Days-Gone-M4-Cutscene.jpg|thumb|none|600px|Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.]]&lt;br /&gt;
[[File:Days-Gone-M4-1.jpg|thumb|none|601px|Deacon with the M4 at the ready position. The stock is a Magpul STR, which is Magpul's answer to the widely-regarded LMT SOPMOD stock.]]&lt;br /&gt;
[[File:Days-Gone-M4-2.jpg|thumb|none|601px|Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-M14-World.jpg|thumb|none|600px|World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an [[M1A]] can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a [[Ruger Mini-14]] than an actual M14.]]&lt;br /&gt;
[[File:Days-Gone-M14-Aim.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Nock Gun==&lt;br /&gt;
The [[Nock Gun]] appears in the game as the &amp;quot;Nock Volley.&amp;quot; It functions ''highly'' incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does ''one'' thing right and fires all seven barrels at once.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber]]&lt;br /&gt;
[[File:Days-Gone-NockGun-World.jpg|thumb|none|600px|Deacon kicks it ''really'' old school with the Nock Gun.]]&lt;br /&gt;
[[File:Days-Gone-NockGun-Aim.jpg|thumb|none|600px|Aiming the Nock Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A [[Ruger 10/22]] with a 25-round magazine and the front sight and flash hider of a [[Ruger Mini-14]] appears as the &amp;quot;.22 Repeater&amp;quot;.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|400px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Cutscene.jpg|thumb|none|600px|Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-World.jpg|thumb|none|600px|World model of the 10/22.]]&lt;br /&gt;
[[File:Days-Gone-22Repeater-Aim.jpg|thumb|none|600px|Aiming the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
What appears to be a [[Ruger M77]] appears as the &amp;quot;M7&amp;quot;.&lt;br /&gt;
[[Image:Ruger M77 Mark II all weather.jpg|thumb|none|400px|Ruger M77 Mark II All Weather in stainless steel with synthetic &amp;quot;Zytel&amp;quot; stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Days-Gone-Ruger-World.jpg|thumb|none|600px|World model of the Ruger M77.]]&lt;br /&gt;
[[File:Days-Gone-Ruger-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
The inventory icon image for the [[M14]] above is actually a [[Springfield M1A]], as noted by its lack of a selector switch on the stock.&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[File:Days-Gone-M1A.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;MWS&amp;quot; (presumably standing for &amp;quot;Modular Weapon System&amp;quot;) and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:DaysGoneAUG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Days-Gone-AUG-World.jpg|thumb|none|600px|Deacon shows off his AUG in the ready position.]]&lt;br /&gt;
[[File:Days-Gone-AUG-Aim.jpg|thumb|none|600px|Aiming the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1892 Saddle Ring Carbine]] appears in the game as the &amp;quot;Badlands Big Game&amp;quot;. Its in-game model incorrectly has a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Yellow Boy]]-style brass frame, although its inventory image has a proper steel frame. It is also shown with a cut-off buttstock in the style of [[Mare's Leg]] for no apparent reason, though this may have been done to adapt to the game's common holding animation with other rifles. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in &amp;quot;Riding Nomad Again,&amp;quot; although he's never shown using it. Copeland's copy of the US Bill of Rights also has two crossed Winchesters on its header.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-World.jpg|thumb|none|600px|Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Aim.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[File:Days-Gone-Winchester-Inventory.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:DaysGoneMike1866.jpg|thumb|none|600px|Mike with his Winchester slung across his back.]]&lt;br /&gt;
[[File:DaysGone-2A-Winchesters.jpg|thumb|none|600px|Copeland's copy of the US Bill of Rights, with the 2nd Amendment circled.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are seen atop two armored vehicles in the opening cutscene.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-M2HB-Wide.jpg|thumb|none|600px|A pair of seemingly abandoned armored vehicles with mounted M2HBs.]]&lt;br /&gt;
[[File:Days-Gone-M2HB.jpg|thumb|none|601px|One of the M2HBs visible in the top right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
As if the notion of a [[hand held M134 Minigun]] wasn't ridiculous enough, a ''shoulder-fired'' version with shortened barrels, a buttstock and pistol grip known as &amp;quot;The Growler&amp;quot; can be found in certain challenge maps. The minigun does not appear in the main story mode (although it can be added via Mods on the PC version), likely because it would make clearing out hordes far too mundane a task.&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator (1987)|Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-Minigun-World.jpg|thumb|none|600px|Having finally gotten sick and tired of all these hordes, Deacon decides to [[Predator (1987)|let Ol' Painless out of the bag.]]]]&lt;br /&gt;
[[File:Days-Gone-Minigun-Aim.jpg|thumb|none|600px|''Come on in, you fuckers, come on in. Ol' Painless is waiting.'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the &amp;quot;MG45&amp;quot;. It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that. It feeds from a 55-round belt-box.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MG4-Copeland-Guard.jpg|thumb|none|600px|A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.]]&lt;br /&gt;
[[File:Days-Gone-MG4-World.jpg|thumb|none|600px|Deacon strolls through a patch of flowers with his own MG4 at the ready.]]&lt;br /&gt;
[[File:Days-Gone-MG4-Aim.jpg|thumb|none|600px|Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[M60_machine_gun#Mk_43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;MG55&amp;quot;. Although it fires a larger cartridge than the MG4, it has a much larger belt of 115 rounds. It becomes unlocked at 60% completion of the Horde Killer storyline.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGoneM60.jpg|thumb|none|600px|A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-World.jpg|thumb|none|600px|World model of the Mk 43.]]&lt;br /&gt;
[[File:Days-Gone-M60-Aim.jpg|thumb|none|600px|Aiming the Mk 43.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1. It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Days-Gone-RPD-World.jpg|thumb|none|600px|Deacon overlooking Wizard Island with the RPD in hand.]]&lt;br /&gt;
[[File:Days-Gone-RPD-Aim.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Liberator&amp;quot;. It can be bought from the Lost Lake gun merchant at trust level 3. It starts with a civilian 5-shell tubular magazine but can be upgraded to a military 7-shell magazine. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-World.jpg|thumb|none|600px|World model of the M4 Super 90.]]&lt;br /&gt;
[[File:Days-Gone-M4Super90-Aim.jpg|thumb|none|600px|Aiming the M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] appears in the game as the &amp;quot;Auto Shotgun&amp;quot; (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the [[AA-12]], which would not be possible in real life, and holds 16 rounds. &lt;br /&gt;
[[File:Benelli Supernova Slug.jpg|thumb|none|400px|Benelli Supernova Slug - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Cutscene.jpg|thumb|none|600px|A Supernova stands propped against Boozer's chair.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-World.jpg|thumb|none|600px|Deacon wields the Supernova as he's stalked by his own motorcycle.]]&lt;br /&gt;
[[File:Days-Gone-Supernova-Aim.jpg|thumb|none|600px|Aiming the Supernova.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Shotgun==&lt;br /&gt;
Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a [[Remington 870]] (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the [[Winchester Model 1887]]. One version, called the &amp;quot;Sawed Off&amp;quot;, occupies the primary weapon slot, while the other, called &amp;quot;Lil Stubby&amp;quot;, is somehow even smaller (about the size of a [[Serbu Super Shorty]]) and occupies the handgun slot.&lt;br /&gt;
[[File:Rem870WP.jpg|thumb|none|400px|Remington 870 &amp;quot;Witness Protection&amp;quot; - 12 gauge. ''A little of this...'']]&lt;br /&gt;
[[File:Baikal-sawn-off.jpg|thumb|none|400px|Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ''...a little of that...'']]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ''...and a smidgeon of this...'']]&lt;br /&gt;
[[File:Days-Gone-1887-World.jpg|thumb|none|600px|''...and voila! ''Days Gone'' has its own mutant lever-action thing. [[Terminator 2: Judgment Day|Come with me if you want to live.]]'']]&lt;br /&gt;
[[File:Days-Gone-1887-Aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-World.jpg|thumb|none|600px|World model of the &amp;quot;Lil Stubby&amp;quot; version of the game's lever-action shotgun.]]&lt;br /&gt;
[[File:Days-Gone-Stubby-Aim.jpg|thumb|none|600px|Deacon aims &amp;quot;Lil Stubby&amp;quot; at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] appears in the game as &amp;quot;Boozer's Shotgun&amp;quot;. Oddly enough, its magazine and forend seem to be taken from [[Remington 870]]. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission &amp;quot;I Could Use a Hand&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Remington870PoliceSawn-off.jpg|thumb|none|400px|'''Photoshopped''' Remington 870 Police Magnum with a sawed-off stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Boozer's-Shotgun.jpg|thumb|none|600px|Boozer with his hybrid Mossberg in the opening cutscene.]]&lt;br /&gt;
[[Image:DaysGone SG 1.jpg|thumb|none|601px|Note the safety.]]&lt;br /&gt;
[[Image:DaysGone SG 2.jpg|thumb|none|600px|The Mossberg on Deacon's back.]]&lt;br /&gt;
[[File:Days-Gone-M500-World.jpg|thumb|none|600px|Deacon showing off Boozer's Shotgun after finally getting it for good.]]&lt;br /&gt;
[[File:Days-Gone-M500-Aim.jpg|thumb|none|600px|Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Combat Shotgun&amp;quot;. It holds 9 rounds, which apparently means the one is always chambered.&lt;br /&gt;
[[Image:Mossberg590Modified.jpg|thumb|none|400px|Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm &amp;amp; stock - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-M590-World.jpg|thumb|none|600px|World model of the Mossberg 590.]]&lt;br /&gt;
[[File:Days-Gone-M590-Aim.jpg|thumb|none|600px|Aiming the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears in the game as the &amp;quot;Crowdbreaker&amp;quot;. It can be unlocked from the Lost Lake gun merchant at trust level 3.&lt;br /&gt;
&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|none|400px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-KSG-World.jpg|thumb|none|600px|The in-world model of the DP-12.]]&lt;br /&gt;
[[File:Days-Gone-KSG-Aim.jpg|thumb|none|600px|Deacon aims the DP-12 in an attempt to frighten the snow away.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] appears in the game as the &amp;quot;RSF60&amp;quot;. Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.&lt;br /&gt;
[[File:Toz194.jpg|thumb|none|400px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-TOZ-World.jpg|thumb|none|600px|World model of the TOZ-194.]]&lt;br /&gt;
[[File:Days-Gone-TOZ-Aim.jpg|thumb|none|600px|Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.]]&lt;br /&gt;
&lt;br /&gt;
==Break-Action Shotgun==&lt;br /&gt;
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a [[Single Barreled Shotgun|single-shot break-action shotgun]].&lt;br /&gt;
[[Image:WinchesterModel37.jpg|thumb|none|400px|Winchester Model 37 - 12 gauge]]&lt;br /&gt;
[[File:Days-Gone-Billboard-Shotgun.jpg|thumb|none|600px|''Oh, how true...'']]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;.50 BFG&amp;quot; and can be unlocked from the Wizard Island gun merchant at trust level 2.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[File:Days-Gone-AS50-World.jpg|thumb|none|600px|World model of the AS50, showing the unique way Deacon holds it when idle.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
What appears to be an [[Accuracy International AWM]] with a reshaped forend, grip, and bolt handle appears as the &amp;quot;Talon 7.&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:Days-Gone-BoltAction-World.jpg|thumb|none|600px|World model of the odd-looking AWM. Its forend looks almost sporter-esque.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game as the &amp;quot;C8 Rifle&amp;quot; (not to be confused with the [[Diemaco/Colt Canada C8 Carbine]], an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name &amp;quot;C8 Rifle&amp;quot; in ''[[Syphon Filter: The Omega Strain]]'', which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in ''Days Gone'' make several references to the ''Syphon Filter'' series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Days-Gone-MSG90-World.jpg|thumb|none|600px|World model of the MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9==&lt;br /&gt;
The &amp;quot;BND-150&amp;quot; sniper rifle resembles a [[Heckler &amp;amp; Koch SR9]] with the addition of the clubfoot buttstock of the [[Heckler &amp;amp; Koch HK21E]] machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.&lt;br /&gt;
[[File:Sr9 real.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DaysGone-BND-150-Promo.jpg|thumb|none|600px|An IGN promotional image of Deacon holding the &amp;quot;BND-150&amp;quot; as well as the ''[[Syphon Filter]]'' bike theme. The rifle previously appeared in ''[[Syphon Filter: Dark Mirror]]'' and ''[[Syphon Filter: Logan's Shadow]]'' as the &amp;quot;MB-150&amp;quot; and is yet another of the many references to the ''Syphon Filter'' series in ''Days Gone''.]]&lt;br /&gt;
[[File:Days-Gone-BND150.jpg|thumb|none|600px|World model of the &amp;quot;BND-150&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M40&amp;quot;. It apparently has a broken box magazine, making it a single-shot bolt-action. Copeland owns one that he briefly lends to Deacon while giving him a completely unneeded tracking lesson during the mission &amp;quot;It's a Rifle, Not a Gun&amp;quot;. &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:DaysGone-Remington700-Cutscene.jpg|thumb|none|600px|Copeland holds his Remington 700.]]&lt;br /&gt;
[[File:Days-Gone-M40-World.jpg|thumb|none|600px|Having acquired his own Remington, Deacon waits on a water tower to snipe some Freaks.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SSR&amp;quot;. Deacon first finds one in Skizzo's cabin at Lost Lake, then subsequently uses it to cover Boozer during the assault on the dam in Iron Butte, and finally loses it prior to his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the &amp;quot;Keep Your Friends Close&amp;quot; storyline.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Days-Gone-Skizzo's-SVD.jpg|thumb|none|600px|Deacon finds an SVD in Skizzo's cabin.]]&lt;br /&gt;
[[File:Days-Gone-SVD-World.jpg|thumb|none|601px|World model of the SVD. It is fitted with a modern scope on a Picatinny rail mount rather than the typical PSO-1 scope that it's normally seen with.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the &amp;quot;Gear Up For The Ride&amp;quot; storyline.&lt;br /&gt;
[[File:DaysGoneCrossbow.jpg|thumb|none|600px|Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-World.jpg|thumb|none|600px|World model of the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-Crossbow-Aim.jpg|thumb|none|600px|Aiming the crossbow.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-World.jpg|thumb|none|600px|World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.]]&lt;br /&gt;
[[File:Days-Gone-DrifterCrossbow-Aim.jpg|thumb|none|600px|Aiming the Drifter Crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Some Marauders in the Crater Lake region can be seen with [[M2 Flamethrower]] wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.&lt;br /&gt;
[[File:M2 FlamethrowerWW.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:DaysGone-Flamethrower.jpg|thumb|none|600px|A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
A fragmentation grenade somewhat resembling a hybrid of the [[Mills Bomb]] and the [[Mk 2 Hand Grenade]] can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MillsNo5MkI.jpg|thumb|none|x250px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]||[[File:MK2 grenade DoD.jpg|thumb|none|x235px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Days-Gone-Frag.jpg|thumb|none|600px|The frag grenade on the table.]]&lt;br /&gt;
[[File:DaysGone-Frag-Inventory.jpg|thumb|none|600px|Inventory icon for the frag grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Gas Tank Guns==&lt;br /&gt;
Certain custom themes for Deacon's drifter bike have guns painted on them.&lt;br /&gt;
[[File:Days-Gone-Gastank-Guns.jpg|thumb|none|600px|A Springfield Model 1795 Musket, [[Colt Law Enforcement Model 6920 Carbine]], and the game's &amp;quot;9mm&amp;quot; pistol.]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-2.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Model 66]].]]&lt;br /&gt;
[[File:Days-Gone-GasTankGuns-3.jpg|thumb|none|600px|[[M4A1 carbine]] with KAC RAS, vertical foregrip, and optical sight.]]&lt;br /&gt;
[[File:Days-Gone-DoubleBarrel.jpg|thumb|none|600px|Low-detail [[double barreled shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
==IPCA Stun Gun==&lt;br /&gt;
Collecting all pieces of &amp;quot;IPCA Tech&amp;quot; in the game enables Deacon to construct the IPCA Stun Gun. This is yet another ''[[Syphon Filter]]'' reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally ''bursting into flames'', something which no stun gun that [[User:Spartan198|this editor]] is familiar with is capable of doing.&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-World.jpg|thumb|none|600px|Deacon holding the IPCA Stun Gun.]]&lt;br /&gt;
[[File:Days-Gone-IPCA-Taser-Aim.jpg|thumb|none|600px|Deacon aims the stun gun at a rabid barrier.]]&lt;br /&gt;
&lt;br /&gt;
==Land Mine==&lt;br /&gt;
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble [https://halo.fandom.com/wiki/Landmine a land mine] used in the ''Halo'' video game series.&lt;br /&gt;
[[File:Days-Gone-Mine.jpg|thumb|none|600px|Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. ''It's comin' right for us!'']]&lt;br /&gt;
[[File:DaysGone-Mine-Inventory.jpg|thumb|none|600px|Inventory icon for the land mine.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
An oversized [[M84 stun grenade]] appears as the &amp;quot;Flashbang&amp;quot;. It can be looted from human enemies as well as bought from gun merchants.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Days-Gone-Flashbang.jpg|thumb|none|600px|The M84 grenade on the table.]]&lt;br /&gt;
[[File:DaysGone-Stun-Inventory.jpg|thumb|none|600px|Inventory icon of the M84.]]&lt;br /&gt;
&lt;br /&gt;
==MATADOR==&lt;br /&gt;
The Deschutes County Militia have [[MATADOR]] missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as &amp;quot;RPGs&amp;quot;. The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.&lt;br /&gt;
&lt;br /&gt;
It was originally intended to be usable under the quite erroneous name &amp;quot;[[Panzerfaust]]&amp;quot;, but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[File:Days-Gone-Rocket-Launcher.jpg|thumb|600px|none|The &amp;quot;RPG&amp;quot; stored on Wizard Island before being disabled.]]&lt;br /&gt;
[[File:Days Gone Matador Modded.jpg|thumb|none|600px|Deacon breaking out the Matador re-enabled via mods in the PC version of the game.]]&lt;br /&gt;
[[File:Days Gone Matador Modded Aim.jpg|thumb|none|600px|&amp;quot;How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=StG_44&amp;diff=1590306</id>
		<title>StG 44</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=StG_44&amp;diff=1590306"/>
		<updated>2023-07-12T01:21:32Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Maschinenkarabiner 42 Walther / MKb 42(W) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sturmgewehr 44 (StG 44)=&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|right|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:StG 44.jpg|thumb|right|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:StG-44 + ZF4.jpg|thumb|right|450px|Sturmgewehr 44 with ZF4 scope - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:StG44 ZF41.jpg|thumb|right|450px|MP43/1 with ZF41 scope - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
The '''Sturmgewehr 44''' was a German automatic rifle developed during World War II, and generally considered the first mass produced assault rifle in the world. It was developed from the earlier Haenel MKb 42(H) &amp;quot;machine carbine&amp;quot; prototype. During development the project was hidden from Hitler, who had ordered it cancelled, by referring to it as a submachine gun (''Maschinenpistole''); during this time it was known as the MP43 and MP44. When the deception was discovered (supposedly due to an officer requesting &amp;quot;more of these new rifles&amp;quot;) it was demonstrated to the German high command, and Hitler himself re-named it the &amp;quot;Sturmgewehr.&amp;quot; This literally translates as &amp;quot;storm rifle;&amp;quot; this is storm as in &amp;quot;to storm a castle,&amp;quot; hence the translation &amp;quot;assault rifle.&amp;quot; The three versions were essentially minor updates for production purposes.&lt;br /&gt;
&lt;br /&gt;
The claim that the StG-44 was the first assault rifle is a contentious one; other weapons which could be termed early assault rifles have existed before (for example, the Russian [[Fedorov Avtomat]]). Rather, the StG-44 was the first to be mass produced, and the first to be referred to as an assault rifle. While the StG-44 was well received by troops and is often depicted as some kind of superweapon in modern videogames, it suffered from a number of issues throughout production. The materials used in the mass-production StG-44 were of poor quality due to war expediency, and British analysts (who praised the earlier MP43) found the bolt could be totally immobilised by pinching the sides of the receiver with the fingers of one hand, while the rifle could be totally destroyed by the simple act of leaning it against a doorframe and then knocking it over. The stock was prone to breakages, and American analysts criticised the 11.5 pound weight of the loaded weapon as excessive considering the relatively small round used, comparing the StG-44 unfavourably to the [[M1 Carbine]].&lt;br /&gt;
&lt;br /&gt;
Because of its manufacturing costs, which prevented speedy wartime production, the StG 44 was scheduled to be replaced with the [[Sturmgewehr 45]], but the war ended before the new rifle could be issued for field trials. Due to administrative errors and the chaos of the war, around one hundred thousand StG-44s were never delivered to the front lines and were seized by the Soviet army from depots and warehouses after the war ended, ultimately being provided to client states: this is why StG-44s are not an uncommon sight in conflict zones even today. These surplus StGs were sufficiently common that they were often visually modified to stand in for M16s in Soviet-era Russian movies. For still mysterious reasons, these mockups were actually not created in the likeness of the serial M16, but early AR-15 prototypes. So, the Mosfilm version was actually created in the likeness of variants with black furniture, a narrow forend, and the upper charging handle of the [[AR-10]] pattern. The Lenfilm version was created according to the appearance of the slightly later version with familiar outlook but with bright furniture.&lt;br /&gt;
&lt;br /&gt;
In Russia, some surplus StG-44s have now been converted into civilian semi-auto rifles named the &amp;quot;MP44-O&amp;quot; (&amp;quot;O&amp;quot; stands for &amp;quot;охотничий&amp;quot;; ''okhotnichiy'', i.e. &amp;quot;hunting&amp;quot;). Also, new semi-automatic civilian reproductions of the MKb 42(H), MP 43/1, and StG 44 are being manufactured in Germany today by Sport Systeme Dittrich.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1943 - 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.62}} unloaded&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|940}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|419}}&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 2,247 ft/s (685 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[White Darkness, The (Bílá tma)|The White Darkness (Bílá tma)]]''|| ||German soldiers|| ||1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolves' Lairs (Vlcie diery)]]'' || || German soldiers || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Little Partisan (Malý partyzán)]]''|| [[Oldrich Vykypel]] || Commander of partisans || rowspan=2| ||rowspan=2|1950&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Action B (Akce B)]]''|| || ''UPA'' fighters || ||1952&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tank Brigade, The|The Tank Brigade]]''|| || German soldiers || ||1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ernst Thälmann - Leader of his Class]]'' || || German soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canal (Kanal)]]'' || || German soldiers || || 1957&lt;br /&gt;
|-&lt;br /&gt;
|''[[At That Time, at Christmas... (Tenkrát o vánocích)]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Time to Love and a Time to Die]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bridge, The (1959)|The Bridge (Die Brücke)]]'' || [[Frank Glaubrecht]] || Jϋrgen Borchert|| Inexplicably switched with an [[MP40]] during shooting scenes || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mad Executioners (Der Henker von London)|The Mad Executioners]]'' || || || Seen in the police museum || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of the Bulge]]''||[[Dana Andrews]]|| || ||1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Where is the General? (Gdzie jest general?)]]''|| || German soldiers || ||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Tale About Nipper-Pipper (Skazka o Malchishe-Kibalchishe)]]'' || || Enemy soldiers || Magazines removed, some with Gewehr 98 bayonets || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Klaus-Peter Thiele]] || Werner Holt || rowspan=3| || rowspan=3|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Karge]] || Gilbert Wolzow&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike First Freddy (Slå først Frede!)]]'' || || Kolick's henchmen || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hunchback of Soho (Der Bucklige von Soho)|The Hunchback of Soho]]'' || || || Seen in Gen. Perkins' &amp;quot;war room&amp;quot;; without buttstock and magazine || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carriage to Vienna (Kocár do Vídne)]]'' || Ladislav Jandoš || Young partisan ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Funeral in Berlin]]'' ||  || East German Police &amp;amp; Border guards ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[What Did You Do in the War, Daddy?]]'' || [[Sergio Fantoni]] || Capt. Oppo || || rowspan=2| 1966&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zhenya, Zhenechka and &amp;quot;katyusha&amp;quot;]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Billion Dollar Brain]]'' || ||Midwinter's troops and Soviet soldier|| || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shield and the Sword (Shchit i mech)]]'' || || German and Soviet soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[I Was Nineteen (Ich war neunzehn)]]'' || [[Aleksey Eybozhenko]] || Sr. Lt. Sascha Ziganjuk || rowspan=4| || rowspan=4|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaecki Schwarz]] ||  Lt. Gregor Hecker&lt;br /&gt;
|-&lt;br /&gt;
| [[Dieter Mann]] || ''Unteroffizier'' Willi Lommer&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Che!]]''||||Cuban rebel||||1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Eighth (Osmiyat)]]'' || [[Georgi Georgiev-Getz]] || &amp;quot;Osmiyat&amp;quot; || rowspan=2| || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikola Anastasov]] || &amp;quot;Chaplin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasures of the Flaming Cliffs (Sokrovishcha pylayushchikh skal)]]'' || || A mercenary || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Black Sun (Chyornoye solntse)]]'' || [[Ambroise Mbia]] || Robert Moussombe || rowspan=&amp;quot;3&amp;quot;|Heavily visually modified in two different versions || rowspan=&amp;quot;3&amp;quot;|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Rein Aren]] || Freddy &amp;quot;Africa&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| || Government troops, guerilla fighters, mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[My Zero Hour (Meine Stunde Null)]]'' || [[Manfred Krug]] || ''Gefreiter'' Kurt Hartung || rowspan=2| || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Alfred Müller]] || ''Gefreiter'' Blumhagen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Dimitar Buynozov]] || Damyan || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[She No Longer Talks She Shoots]]'' || [[Annie Girardot]] || Rosemonde || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[André Pousse]] || Max&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronicle of the Night (Khronika nochi)]]'' || || African soldiers || Standard and visually modified with [[FN FAL]] style handguard || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || || Border guards of unnamed state || Visually modified to resemble [[M16]] || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Fought for Their Country]]''|| || German soldiers|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Carpathians, Carpathians... (Duma o Kovpake: Karpaty, Karpaty...)]]'' || || Soviet partisans || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Port]]'' || || German soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Mama, I'm Alive (Mama, ich lebe)]]'' || [[Eberhard Kirchberg]] || Karl Koralewski || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Uwe Zerbe]] || Walter Pankonin&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Vaskov]] || Sgt. Kolja&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Over Chile (Noch nad Chili)]]'' || || Chilean soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape to Athena]]''||[[Telly Savalas]] ||Zeno || ||1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Pirates of the XXth Century (Piraty XX veka)]]''|| [[Nikolai Yeryomenko, Jr.]] || Sergey Sergeevich || rowspan=5|Visually modified to resemble [[M16]] || rowspan=5|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Remezov]] || Doctor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Gordeev]] || Yura Mikosha&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Zhiganov]] || Stetsenko&lt;br /&gt;
|-&lt;br /&gt;
| || Pirates&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Hijacking of Savoy (Pokhishchenie Savoi)]]'' || [[Aleksandr Mikhajlov]] || Gido Torstensen || || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Bronevoy]] || Jean Challot || rowspan=2|Standard and Visually modified to resemble [[M16]]&lt;br /&gt;
|-&lt;br /&gt;
| || Scharf's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Personal Safety Not Guaranteed (Lichnoy bezopasnosti ne garantiruyu)]]''|| ||A bandit|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Empire Strikes Back|Star Wars: The Empire Strikes Back]]'' || || Rebel Alliance soldiers || As the &amp;quot;BlasTech A295&amp;quot; || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From the Bug to the Vistula (Ot Buga do Visly)]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Santa Esperansa]]'' || Vladimir Lomizov || Carlos || rowspan=4|Visually modified to resemble [[AR-10]]/[[AR-15]] || rowspan=4|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Laimonas Noreika]] || Felisindo&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Tikhonov]] || Pablo Kanepi&lt;br /&gt;
|-&lt;br /&gt;
| || Chilean soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professional, The (1981)|The Professional]]'' || || African soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incident at Map Grid 36-80 (Sluchay v kvadrate 36-80)]]'' || || US Navy sailor || Visually modified to resemble [[M16]] || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Fall of the Condor (Padeniye kondora)]]'' || [[Evgeniy Leonov-Gladyshev]] || Manuel || rowspan=2|Visually modified to resemble [[AR-10]]/[[AR-15]] || rowspan=2|1982&lt;br /&gt;
|-&lt;br /&gt;
| || Chilean soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copper Angel (Medny angel)]]''|| ||Policemen and gangsters|| Visually modified to resemble [[M16]] ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Until the End (Až do konce)]]''|| [[Daniel Netušil]] || Sigi || ||1984 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Dirty Dozen: Next Mission, The|The Dirty Dozen: Next Mission]]''|| ||German soldiers|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || || SS soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || [[Nikolay Lavrov]] || SSG Eddie Griffith ||rowspan=2|Visually modified to resemble [[M16]] || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Rogue American soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || || German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R Document (Dokument R), The]]'' || || Security guards || Visually modified to resemble [[IMI Romat]] variant || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of Madame Wong (Tayny madam Vong)]]'' || || Hong Kong police || Visually modified to resemble [[M16]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interception (Perekhvat)]]'' || || US soldiers || Visually modified to resemble [[M16]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Jaguar (Yaguar)]]'' || [[Sergey Veksler]] || Jaguar || rowspan=4|Visually modified to resemble [[AR-10]]/[[AR-15]] || rowspan=4|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Artyom Kaminsky]] || Fernandes&lt;br /&gt;
|-&lt;br /&gt;
| Adel Al-Khadad || Arana&lt;br /&gt;
|-&lt;br /&gt;
| || Chilean military school cadets&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Curse of Snakes Valley (Klatwa doliny wezy)]]'' || || Security guards || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || || Islanders || Original and visually modified to resemble [[M16A1]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Russians Are Coming]]'' || [[Gert Krause-Melzer]] || Günter Walcher || rowspan=2| Movie was filmed in 1968 || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan mujaheddins || Visually modified to resemble [[M16]] || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gangsters of the Ocean (Gangstery v okeane)]]'' || [[Lev Durov]] || Russian boatswain || rowspan=2|Visually modified to resemble [[M16]] || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Pirates &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road Hawks (Stervyatniki na dorogakh)]]'' ||  || Mafia member || Custom &amp;quot;StG-44k&amp;quot; || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper (1992)|Sniper]]'' ||  || Criminal || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casino (1992)|Casino]]'' || || Police officers || Visually modified to resemble [[M16]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter (Dezertir) (1997)|Deserter (Dezertir)]]'' || || A brigand || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Downfall]]''|| ||German soldiers|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joy Division]] || [[Ricci Harnett]] || Sgt. Harry Stone || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (Ostrov)]]'' || || German soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Bridge, The (2008)|The Bridge]]''||[[François Goeske]]||Albert Mutz|| rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother's War]]''||[[Tino Struckmann]] ||Capt. Klaus Mueller || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What Men Talk About (O chyom govoryat muzhchiny)]]'' || || A German soldier || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memorial Day]]''||||German soldiers||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' ||  || Moon Nazis || With sci-fi embellishments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury (2014)|Fury]]''||[[Brad Pitt]]||Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Guy from Our Cemetery (Paren s nashego kladbishcha)]]'' ||  ||  || at the gun shop || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1944]]'' ||  || Estonian SS soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battery Number One (Edinichka)]]'' || || A German soldier || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Overlord]]'' || [[Mathilde Ollivier]] || Chole ||  || rowspan=&amp;quot;3&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominic Applewhite]]||Private Rosenfeld||&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danger Close: The Battle of Long Tan]]'' || || Vietcong soldier || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Axe. 1943 (Topor. 1943)]]'' || || A German soldier || With a mockup of Zielgerät 1229 Vampir night vision device || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Season 3|Mission: Impossible]]'' ||  || guards || &amp;quot;The Exchange&amp;quot; (S03E12) || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: On the Night of the 20th (Rozhdyonnaya revolyutsiey: V noch na 20-e)]]'' || || A Soviet soldier || Seen in documentary footage || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mirage (1983)|Mirage]]'' || [[Regimantas Adomaitis]] || Frank Morgan || rowspan=2|Visually modified to resemble [[M16]] || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Ints Burans]] || Ed Black&lt;br /&gt;
|-&lt;br /&gt;
| ''[[TASS Is Authorized to Declare... (TASS upolnomochen zayavit...)]]'' || || Nagonian soldiers || Visually modified to resemble [[M16]] || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confrontation (Protivostoyanie)]]'' || || A Soviet soldier || Seen in documentary footage || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Evgeniy Voskresenskiy]] || &amp;quot;Lame&amp;quot; || rowspan=3|Visually modified to resemble [[M16]] || rowspan=3|2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Buldakov]] || &amp;quot;Ponytail&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Gangsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' ||  || German soldiers || Seen on wall in &amp;quot;Curahee&amp;quot; (Ep.1), used in &amp;quot;The Breaking Point&amp;quot; (Ep.7) || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ash (Pepel)]]'' || [[Farkhad Makhmudov]] || &amp;quot;Pepel&amp;quot;'s henchman || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| || A German soldier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front]]'' || || A German soldier || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Underground]]'' || MP44 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Allied Assault]]'' || StG-44 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' || StG-44 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || ZZG33 || ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rise of Nations]]'' || || || Used by the Volksgrenadiers unit || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos 3: Destination Berlin]]'' || StG-44 |||| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty]]'' || MP44 || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || With and without scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || MP44 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || StG-44 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Road to Hill 30]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat: Source]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Earned in Blood]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || MP44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2: Big Red One]]'' || &amp;quot;MP44&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || &amp;quot;StG 44&amp;quot; || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra: Ostfront 41-45]]'' || Stg44 || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UberSoldier]]'' || StG-44  || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || &amp;quot;MP44 Sturmgewehr&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || MP44 || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Vanguard]]'' || StG-44 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Airborne]]'' || StG-44 || Muzzle brake, tactical scope, and dual magazines ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || As the &amp;quot;STG44&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || MP44 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || || || With or without ZF4 scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of Victory]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || StG-44 || Flash hider, aperture sight, telescopic sight ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War - Final Fronts]]'' || &amp;quot;MP44&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || StG-44 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Hell's Highway]]'' || StG-44 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Thunderstorm]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Velvet Assassin]]'' || StG44 Assault Rifle || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein]]'' || MP/StG-43 || Recoil compensator, drum mag and tactical scope ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur]]''||MP44 MG || ||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies: Moment of Truth]]''|| || ||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || StG-44 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Singularity]]'' ||  ||  ||  ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite V2]] || MP44 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || StG44 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || Sturmgewehr 44 ||optional ZF-4 scope||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]] || STG 44 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]] || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || STG44 || || update on 21 July 2015 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||Stg.44/MP44||Krummlauf barrel attachment || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops III]]'' || STG44 || || Added with Zombies Chronicles DLC (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alekhine's Gun]] || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]] || || || with and without ZF-4 scope || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]] || STG 44 || w/ rifle sling || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RAID: World War II]] || StG 44 || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || STG44 || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || StG 44 || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;&amp;quot;STG44&amp;quot;&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]]'' || &amp;quot;STG44&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Enlisted]]'' || || || Maschinenpistole 43/1 || rowspan=3| 2021&lt;br /&gt;
|-&lt;br /&gt;
| || || Sturmgewehr 44&lt;br /&gt;
|-&lt;br /&gt;
| || || Sturmgewehr 44 with ZF4&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms - Gates of Hell: Ostfront]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' || || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jin-Roh: The Wolf Brigade]]'' || Fuse || rowspan=&amp;quot;2&amp;quot; | || rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Kerberos members&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellsing Ultimate]]''|| Vampire Nazis|| ||2006 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Witches: Operation Victory Arrow]]''|| Erica Hartmann || With Krummlauf || 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Brave Witches]]'' || Waltrud Krupinski  || rowspan=2 | Sometimes with fictional grenade launcher based on the Leuchtpistole 34 || rowspan=5 | 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| Gundula Rall&lt;br /&gt;
|-&lt;br /&gt;
| Nikka Katajainen || rowspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
| Edytha Rossmann&lt;br /&gt;
|-&lt;br /&gt;
| Karlsland soldiers&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Maschinenkarabiner 42 Haenel / MKb 42(H)=&lt;br /&gt;
[[File:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|right|450px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mkb 42(h) zf41.jpg|thumb|right|450px|Haenel MKb 42(H) with ZF41 - 7.92x33mm Kurz]]&lt;br /&gt;
The '''MKb 42(H)''' was a prototype developed by C.G. Haenel for the contract of the creation of automatic weapons for the 7.92x33mm Kurz cartridge. Another project for this assignment was the [[Walther]]-made MKb 42(W), but Haenel's design proved to be superior. By July 1942, 50 pre-production MKb 42(H) rifles had already been submitted for testing, and from November 1942 to April 1943, Haenel produced and supplied about 8,000 new assault rifles which were tested in combat against the Soviet army. Based on the results of these tests, it was decided that the MKb 42(H) deserves undoubted attention, but required revision; these revisions resulted in the MP43-StG 44 series of rifles.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1942 - 1943)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 4.9 kg&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 940 mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 364 mm&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 640 m/s&lt;br /&gt;
&lt;br /&gt;
* '''Rate of fire:''' 	500 rpm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Gun Title|Haenel MKb 42(H)}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ernst Thälmann - Leader of his Class]]'' || || KZ prison guards || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Higher Principle (Vyssí princip)]]'' || [[Jan Skopecek]] || SS man  || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1960&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Is Called Engelchen]]'' || || German soldiers, Partisans || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German soldiers and officers || Converted to 7.62x39mm || 1969&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;MKb42&amp;quot; || || Added in a patch in 2012 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra 2: Heroes of Stalingrad]] || &amp;quot;MKb 42(H)&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;MKb42&amp;quot; || stocks removed and are fitted with bayonets  || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || &amp;quot;MKb 42&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Enlisted]]'' || || || MKb 42(H) || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| || || MKb 42(H) with ZF41&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms - Gates of Hell: Ostfront]]'' || || || || 221&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jin-Roh: The Wolf Brigade]]''|| Kerberos members || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Maschinenkarabiner 42 Walther / MKb 42(W)=&lt;br /&gt;
[[File:Mkb 42(W).jpg|thumb|right|451px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Walther MKb 42(W) 2.jpg|thumb|right|450px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
The Walther MKb 42(W) was a different prototype for the same contract as the MKb 42(H), made by Walther instead of Haenel. However, preference was given to a sample from Haenel, and MKb.42(W) developing was discontinued. In total, about 200 MKb42(W)s were manufactured (before Walther was removed from the competition in early 1942) and most of them remained at Walther's factory until the end of the war.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1942)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 4.4 kg&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 933 mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 409 mm&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 650 m/s&lt;br /&gt;
&lt;br /&gt;
* '''Rate of fire:''' 600 rpm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Gun Title|Walther MKb 42(W)}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Walther MKb 42(W) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Sturmgewehr 45]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=StG_44&amp;diff=1590305</id>
		<title>StG 44</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=StG_44&amp;diff=1590305"/>
		<updated>2023-07-12T01:20:43Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Maschinenkarabiner 42 Haenel / MKb 42(H) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sturmgewehr 44 (StG 44)=&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|right|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:StG 44.jpg|thumb|right|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:StG-44 + ZF4.jpg|thumb|right|450px|Sturmgewehr 44 with ZF4 scope - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:StG44 ZF41.jpg|thumb|right|450px|MP43/1 with ZF41 scope - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
The '''Sturmgewehr 44''' was a German automatic rifle developed during World War II, and generally considered the first mass produced assault rifle in the world. It was developed from the earlier Haenel MKb 42(H) &amp;quot;machine carbine&amp;quot; prototype. During development the project was hidden from Hitler, who had ordered it cancelled, by referring to it as a submachine gun (''Maschinenpistole''); during this time it was known as the MP43 and MP44. When the deception was discovered (supposedly due to an officer requesting &amp;quot;more of these new rifles&amp;quot;) it was demonstrated to the German high command, and Hitler himself re-named it the &amp;quot;Sturmgewehr.&amp;quot; This literally translates as &amp;quot;storm rifle;&amp;quot; this is storm as in &amp;quot;to storm a castle,&amp;quot; hence the translation &amp;quot;assault rifle.&amp;quot; The three versions were essentially minor updates for production purposes.&lt;br /&gt;
&lt;br /&gt;
The claim that the StG-44 was the first assault rifle is a contentious one; other weapons which could be termed early assault rifles have existed before (for example, the Russian [[Fedorov Avtomat]]). Rather, the StG-44 was the first to be mass produced, and the first to be referred to as an assault rifle. While the StG-44 was well received by troops and is often depicted as some kind of superweapon in modern videogames, it suffered from a number of issues throughout production. The materials used in the mass-production StG-44 were of poor quality due to war expediency, and British analysts (who praised the earlier MP43) found the bolt could be totally immobilised by pinching the sides of the receiver with the fingers of one hand, while the rifle could be totally destroyed by the simple act of leaning it against a doorframe and then knocking it over. The stock was prone to breakages, and American analysts criticised the 11.5 pound weight of the loaded weapon as excessive considering the relatively small round used, comparing the StG-44 unfavourably to the [[M1 Carbine]].&lt;br /&gt;
&lt;br /&gt;
Because of its manufacturing costs, which prevented speedy wartime production, the StG 44 was scheduled to be replaced with the [[Sturmgewehr 45]], but the war ended before the new rifle could be issued for field trials. Due to administrative errors and the chaos of the war, around one hundred thousand StG-44s were never delivered to the front lines and were seized by the Soviet army from depots and warehouses after the war ended, ultimately being provided to client states: this is why StG-44s are not an uncommon sight in conflict zones even today. These surplus StGs were sufficiently common that they were often visually modified to stand in for M16s in Soviet-era Russian movies. For still mysterious reasons, these mockups were actually not created in the likeness of the serial M16, but early AR-15 prototypes. So, the Mosfilm version was actually created in the likeness of variants with black furniture, a narrow forend, and the upper charging handle of the [[AR-10]] pattern. The Lenfilm version was created according to the appearance of the slightly later version with familiar outlook but with bright furniture.&lt;br /&gt;
&lt;br /&gt;
In Russia, some surplus StG-44s have now been converted into civilian semi-auto rifles named the &amp;quot;MP44-O&amp;quot; (&amp;quot;O&amp;quot; stands for &amp;quot;охотничий&amp;quot;; ''okhotnichiy'', i.e. &amp;quot;hunting&amp;quot;). Also, new semi-automatic civilian reproductions of the MKb 42(H), MP 43/1, and StG 44 are being manufactured in Germany today by Sport Systeme Dittrich.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1943 - 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.62}} unloaded&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|940}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|419}}&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 2,247 ft/s (685 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[White Darkness, The (Bílá tma)|The White Darkness (Bílá tma)]]''|| ||German soldiers|| ||1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolves' Lairs (Vlcie diery)]]'' || || German soldiers || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Little Partisan (Malý partyzán)]]''|| [[Oldrich Vykypel]] || Commander of partisans || rowspan=2| ||rowspan=2|1950&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Action B (Akce B)]]''|| || ''UPA'' fighters || ||1952&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tank Brigade, The|The Tank Brigade]]''|| || German soldiers || ||1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ernst Thälmann - Leader of his Class]]'' || || German soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canal (Kanal)]]'' || || German soldiers || || 1957&lt;br /&gt;
|-&lt;br /&gt;
|''[[At That Time, at Christmas... (Tenkrát o vánocích)]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Time to Love and a Time to Die]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bridge, The (1959)|The Bridge (Die Brücke)]]'' || [[Frank Glaubrecht]] || Jϋrgen Borchert|| Inexplicably switched with an [[MP40]] during shooting scenes || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mad Executioners (Der Henker von London)|The Mad Executioners]]'' || || || Seen in the police museum || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of the Bulge]]''||[[Dana Andrews]]|| || ||1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Where is the General? (Gdzie jest general?)]]''|| || German soldiers || ||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Tale About Nipper-Pipper (Skazka o Malchishe-Kibalchishe)]]'' || || Enemy soldiers || Magazines removed, some with Gewehr 98 bayonets || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Klaus-Peter Thiele]] || Werner Holt || rowspan=3| || rowspan=3|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Karge]] || Gilbert Wolzow&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike First Freddy (Slå først Frede!)]]'' || || Kolick's henchmen || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hunchback of Soho (Der Bucklige von Soho)|The Hunchback of Soho]]'' || || || Seen in Gen. Perkins' &amp;quot;war room&amp;quot;; without buttstock and magazine || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carriage to Vienna (Kocár do Vídne)]]'' || Ladislav Jandoš || Young partisan ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Funeral in Berlin]]'' ||  || East German Police &amp;amp; Border guards ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[What Did You Do in the War, Daddy?]]'' || [[Sergio Fantoni]] || Capt. Oppo || || rowspan=2| 1966&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zhenya, Zhenechka and &amp;quot;katyusha&amp;quot;]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Billion Dollar Brain]]'' || ||Midwinter's troops and Soviet soldier|| || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shield and the Sword (Shchit i mech)]]'' || || German and Soviet soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[I Was Nineteen (Ich war neunzehn)]]'' || [[Aleksey Eybozhenko]] || Sr. Lt. Sascha Ziganjuk || rowspan=4| || rowspan=4|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaecki Schwarz]] ||  Lt. Gregor Hecker&lt;br /&gt;
|-&lt;br /&gt;
| [[Dieter Mann]] || ''Unteroffizier'' Willi Lommer&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Che!]]''||||Cuban rebel||||1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Eighth (Osmiyat)]]'' || [[Georgi Georgiev-Getz]] || &amp;quot;Osmiyat&amp;quot; || rowspan=2| || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikola Anastasov]] || &amp;quot;Chaplin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasures of the Flaming Cliffs (Sokrovishcha pylayushchikh skal)]]'' || || A mercenary || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Black Sun (Chyornoye solntse)]]'' || [[Ambroise Mbia]] || Robert Moussombe || rowspan=&amp;quot;3&amp;quot;|Heavily visually modified in two different versions || rowspan=&amp;quot;3&amp;quot;|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Rein Aren]] || Freddy &amp;quot;Africa&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| || Government troops, guerilla fighters, mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[My Zero Hour (Meine Stunde Null)]]'' || [[Manfred Krug]] || ''Gefreiter'' Kurt Hartung || rowspan=2| || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Alfred Müller]] || ''Gefreiter'' Blumhagen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Dimitar Buynozov]] || Damyan || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[She No Longer Talks She Shoots]]'' || [[Annie Girardot]] || Rosemonde || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[André Pousse]] || Max&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronicle of the Night (Khronika nochi)]]'' || || African soldiers || Standard and visually modified with [[FN FAL]] style handguard || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || || Border guards of unnamed state || Visually modified to resemble [[M16]] || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Fought for Their Country]]''|| || German soldiers|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Carpathians, Carpathians... (Duma o Kovpake: Karpaty, Karpaty...)]]'' || || Soviet partisans || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Port]]'' || || German soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Mama, I'm Alive (Mama, ich lebe)]]'' || [[Eberhard Kirchberg]] || Karl Koralewski || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Uwe Zerbe]] || Walter Pankonin&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Vaskov]] || Sgt. Kolja&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Over Chile (Noch nad Chili)]]'' || || Chilean soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape to Athena]]''||[[Telly Savalas]] ||Zeno || ||1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Pirates of the XXth Century (Piraty XX veka)]]''|| [[Nikolai Yeryomenko, Jr.]] || Sergey Sergeevich || rowspan=5|Visually modified to resemble [[M16]] || rowspan=5|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Remezov]] || Doctor&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Gordeev]] || Yura Mikosha&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Zhiganov]] || Stetsenko&lt;br /&gt;
|-&lt;br /&gt;
| || Pirates&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Hijacking of Savoy (Pokhishchenie Savoi)]]'' || [[Aleksandr Mikhajlov]] || Gido Torstensen || || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Bronevoy]] || Jean Challot || rowspan=2|Standard and Visually modified to resemble [[M16]]&lt;br /&gt;
|-&lt;br /&gt;
| || Scharf's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Personal Safety Not Guaranteed (Lichnoy bezopasnosti ne garantiruyu)]]''|| ||A bandit|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Empire Strikes Back|Star Wars: The Empire Strikes Back]]'' || || Rebel Alliance soldiers || As the &amp;quot;BlasTech A295&amp;quot; || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From the Bug to the Vistula (Ot Buga do Visly)]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Santa Esperansa]]'' || Vladimir Lomizov || Carlos || rowspan=4|Visually modified to resemble [[AR-10]]/[[AR-15]] || rowspan=4|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Laimonas Noreika]] || Felisindo&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Tikhonov]] || Pablo Kanepi&lt;br /&gt;
|-&lt;br /&gt;
| || Chilean soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professional, The (1981)|The Professional]]'' || || African soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incident at Map Grid 36-80 (Sluchay v kvadrate 36-80)]]'' || || US Navy sailor || Visually modified to resemble [[M16]] || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Fall of the Condor (Padeniye kondora)]]'' || [[Evgeniy Leonov-Gladyshev]] || Manuel || rowspan=2|Visually modified to resemble [[AR-10]]/[[AR-15]] || rowspan=2|1982&lt;br /&gt;
|-&lt;br /&gt;
| || Chilean soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Copper Angel (Medny angel)]]''|| ||Policemen and gangsters|| Visually modified to resemble [[M16]] ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Until the End (Až do konce)]]''|| [[Daniel Netušil]] || Sigi || ||1984 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Dirty Dozen: Next Mission, The|The Dirty Dozen: Next Mission]]''|| ||German soldiers|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || || SS soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || [[Nikolay Lavrov]] || SSG Eddie Griffith ||rowspan=2|Visually modified to resemble [[M16]] || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Rogue American soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || || German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R Document (Dokument R), The]]'' || || Security guards || Visually modified to resemble [[IMI Romat]] variant || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of Madame Wong (Tayny madam Vong)]]'' || || Hong Kong police || Visually modified to resemble [[M16]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interception (Perekhvat)]]'' || || US soldiers || Visually modified to resemble [[M16]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Jaguar (Yaguar)]]'' || [[Sergey Veksler]] || Jaguar || rowspan=4|Visually modified to resemble [[AR-10]]/[[AR-15]] || rowspan=4|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Artyom Kaminsky]] || Fernandes&lt;br /&gt;
|-&lt;br /&gt;
| Adel Al-Khadad || Arana&lt;br /&gt;
|-&lt;br /&gt;
| || Chilean military school cadets&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Curse of Snakes Valley (Klatwa doliny wezy)]]'' || || Security guards || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || || Islanders || Original and visually modified to resemble [[M16A1]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Russians Are Coming]]'' || [[Gert Krause-Melzer]] || Günter Walcher || rowspan=2| Movie was filmed in 1968 || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan mujaheddins || Visually modified to resemble [[M16]] || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gangsters of the Ocean (Gangstery v okeane)]]'' || [[Lev Durov]] || Russian boatswain || rowspan=2|Visually modified to resemble [[M16]] || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Pirates &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road Hawks (Stervyatniki na dorogakh)]]'' ||  || Mafia member || Custom &amp;quot;StG-44k&amp;quot; || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper (1992)|Sniper]]'' ||  || Criminal || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casino (1992)|Casino]]'' || || Police officers || Visually modified to resemble [[M16]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter (Dezertir) (1997)|Deserter (Dezertir)]]'' || || A brigand || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Downfall]]''|| ||German soldiers|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joy Division]] || [[Ricci Harnett]] || Sgt. Harry Stone || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (Ostrov)]]'' || || German soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Bridge, The (2008)|The Bridge]]''||[[François Goeske]]||Albert Mutz|| rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother's War]]''||[[Tino Struckmann]] ||Capt. Klaus Mueller || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What Men Talk About (O chyom govoryat muzhchiny)]]'' || || A German soldier || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memorial Day]]''||||German soldiers||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' ||  || Moon Nazis || With sci-fi embellishments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fury (2014)|Fury]]''||[[Brad Pitt]]||Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Guy from Our Cemetery (Paren s nashego kladbishcha)]]'' ||  ||  || at the gun shop || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1944]]'' ||  || Estonian SS soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battery Number One (Edinichka)]]'' || || A German soldier || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Overlord]]'' || [[Mathilde Ollivier]] || Chole ||  || rowspan=&amp;quot;3&amp;quot;|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominic Applewhite]]||Private Rosenfeld||&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danger Close: The Battle of Long Tan]]'' || || Vietcong soldier || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Axe. 1943 (Topor. 1943)]]'' || || A German soldier || With a mockup of Zielgerät 1229 Vampir night vision device || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Season 3|Mission: Impossible]]'' ||  || guards || &amp;quot;The Exchange&amp;quot; (S03E12) || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: On the Night of the 20th (Rozhdyonnaya revolyutsiey: V noch na 20-e)]]'' || || A Soviet soldier || Seen in documentary footage || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mirage (1983)|Mirage]]'' || [[Regimantas Adomaitis]] || Frank Morgan || rowspan=2|Visually modified to resemble [[M16]] || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Ints Burans]] || Ed Black&lt;br /&gt;
|-&lt;br /&gt;
| ''[[TASS Is Authorized to Declare... (TASS upolnomochen zayavit...)]]'' || || Nagonian soldiers || Visually modified to resemble [[M16]] || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confrontation (Protivostoyanie)]]'' || || A Soviet soldier || Seen in documentary footage || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Evgeniy Voskresenskiy]] || &amp;quot;Lame&amp;quot; || rowspan=3|Visually modified to resemble [[M16]] || rowspan=3|2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Buldakov]] || &amp;quot;Ponytail&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Gangsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' ||  || German soldiers || Seen on wall in &amp;quot;Curahee&amp;quot; (Ep.1), used in &amp;quot;The Breaking Point&amp;quot; (Ep.7) || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ash (Pepel)]]'' || [[Farkhad Makhmudov]] || &amp;quot;Pepel&amp;quot;'s henchman || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| || A German soldier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front]]'' || || A German soldier || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Underground]]'' || MP44 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Allied Assault]]'' || StG-44 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' || StG-44 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || ZZG33 || ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rise of Nations]]'' || || || Used by the Volksgrenadiers unit || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commandos 3: Destination Berlin]]'' || StG-44 |||| || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty]]'' || MP44 || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || With and without scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]] || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: United Offensive]]'' || MP44 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Frontline]]'' || StG-44 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Road to Hill 30]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat: Source]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Earned in Blood]]'' || StG-44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]'' || MP44 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2: Big Red One]]'' || &amp;quot;MP44&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || &amp;quot;StG 44&amp;quot; || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra: Ostfront 41-45]]'' || Stg44 || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UberSoldier]]'' || StG-44  || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || &amp;quot;MP44 Sturmgewehr&amp;quot; || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]'' || MP44 || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Vanguard]]'' || StG-44 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Airborne]]'' || StG-44 || Muzzle brake, tactical scope, and dual magazines ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || As the &amp;quot;STG44&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || MP44 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || || || With or without ZF4 scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of Victory]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || StG-44 || Flash hider, aperture sight, telescopic sight ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War - Final Fronts]]'' || &amp;quot;MP44&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || StG-44 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers in Arms: Hell's Highway]]'' || StG-44 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Thunderstorm]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Velvet Assassin]]'' || StG44 Assault Rifle || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolfenstein]]'' || MP/StG-43 || Recoil compensator, drum mag and tactical scope ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur]]''||MP44 MG || ||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Spies: Moment of Truth]]''|| || ||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || StG-44 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Singularity]]'' ||  ||  ||  ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite V2]] || MP44 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || StG44 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || Sturmgewehr 44 ||optional ZF-4 scope||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy Front]] || STG 44 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite III]] || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || STG44 || || update on 21 July 2015 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||Stg.44/MP44||Krummlauf barrel attachment || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops III]]'' || STG44 || || Added with Zombies Chronicles DLC (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alekhine's Gun]] || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]] || || || with and without ZF-4 scope || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Infamy]] || STG 44 || w/ rifle sling || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RAID: World War II]] || StG 44 || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || STG44 || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || StG 44 || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;&amp;quot;STG44&amp;quot;&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]]'' || &amp;quot;STG44&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Enlisted]]'' || || || Maschinenpistole 43/1 || rowspan=3| 2021&lt;br /&gt;
|-&lt;br /&gt;
| || || Sturmgewehr 44&lt;br /&gt;
|-&lt;br /&gt;
| || || Sturmgewehr 44 with ZF4&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms - Gates of Hell: Ostfront]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]]'' || || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jin-Roh: The Wolf Brigade]]'' || Fuse || rowspan=&amp;quot;2&amp;quot; | || rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Kerberos members&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellsing Ultimate]]''|| Vampire Nazis|| ||2006 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Witches: Operation Victory Arrow]]''|| Erica Hartmann || With Krummlauf || 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Brave Witches]]'' || Waltrud Krupinski  || rowspan=2 | Sometimes with fictional grenade launcher based on the Leuchtpistole 34 || rowspan=5 | 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| Gundula Rall&lt;br /&gt;
|-&lt;br /&gt;
| Nikka Katajainen || rowspan=3 |&lt;br /&gt;
|-&lt;br /&gt;
| Edytha Rossmann&lt;br /&gt;
|-&lt;br /&gt;
| Karlsland soldiers&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Maschinenkarabiner 42 Haenel / MKb 42(H)=&lt;br /&gt;
[[File:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|right|450px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mkb 42(h) zf41.jpg|thumb|right|450px|Haenel MKb 42(H) with ZF41 - 7.92x33mm Kurz]]&lt;br /&gt;
The '''MKb 42(H)''' was a prototype developed by C.G. Haenel for the contract of the creation of automatic weapons for the 7.92x33mm Kurz cartridge. Another project for this assignment was the [[Walther]]-made MKb 42(W), but Haenel's design proved to be superior. By July 1942, 50 pre-production MKb 42(H) rifles had already been submitted for testing, and from November 1942 to April 1943, Haenel produced and supplied about 8,000 new assault rifles which were tested in combat against the Soviet army. Based on the results of these tests, it was decided that the MKb 42(H) deserves undoubted attention, but required revision; these revisions resulted in the MP43-StG 44 series of rifles.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1942 - 1943)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 4.9 kg&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 940 mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 364 mm&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 640 m/s&lt;br /&gt;
&lt;br /&gt;
* '''Rate of fire:''' 	500 rpm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Gun Title|Haenel MKb 42(H)}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ernst Thälmann - Leader of his Class]]'' || || KZ prison guards || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Higher Principle (Vyssí princip)]]'' || [[Jan Skopecek]] || SS man  || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1960&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Is Called Engelchen]]'' || || German soldiers, Partisans || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German soldiers and officers || Converted to 7.62x39mm || 1969&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;MKb42&amp;quot; || || Added in a patch in 2012 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra 2: Heroes of Stalingrad]] || &amp;quot;MKb 42(H)&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;MKb42&amp;quot; || stocks removed and are fitted with bayonets  || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || &amp;quot;MKb 42&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Enlisted]]'' || || || MKb 42(H) || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| || || MKb 42(H) with ZF41&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms - Gates of Hell: Ostfront]]'' || || || || 221&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jin-Roh: The Wolf Brigade]]''|| Kerberos members || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Maschinenkarabiner 42 Walther / MKb 42(W)=&lt;br /&gt;
[[File:Mkb 42(W).jpg|thumb|right|451px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Walther MKb 42(W) 2.jpg|thumb|right|450px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
The Walther MKb 42(W) was a different prototype for the same contract as the MKb 42(H), made by Walther instead of Haenel. However, preference was given to a sample from Haenel, and MKb.42(W) developing was discontinued. In total, about 200 MKb42(W)s were manufactured (before Walther was removed from the competition in early 1942) and most of them remained at Walther's factory until the end of the war.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1942 - 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 4.4 kg&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 933 mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 409 mm&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 650 m/s&lt;br /&gt;
&lt;br /&gt;
* '''Rate of fire:''' 600 rpm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Gun Title|Walther MKb 42(W)}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Walther MKb 42(W) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[Sturmgewehr 45]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MAS_Rifle_Series&amp;diff=1590304</id>
		<title>MAS Rifle Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MAS_Rifle_Series&amp;diff=1590304"/>
		<updated>2023-07-12T01:10:07Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* MAS-44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During and after World War II, the [[Manufacture d'armes de Saint-Étienne|Saint-Étienne Weapons Factory]] (''Manufacture d'Armes de Saint-Étienne'', abbr. MAS), developed and manufactured a series of semi-automatic rifles that later became the standard service rifles of the French Army.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=MAS-40=&lt;br /&gt;
[[File:Mas40-2.jpg|thumb|right|400px|MAS-40 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-40 20 round mag.jpg|thumb|right|400px|MAS-40 - 7.5x54mm French. Model with 20-round [[Chatellerault M1924/29]] magazines.]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-40''' was an early French service semi-auto battle rifle. This was the second prototype in the line of MAS semi-automatic rifles, following the MAS-38/39 prototype (which had a lot of parts in common with [[MAS-36]]). While the most of MAS-38/39 and MAS-40 rifles was fed from a standard fixed 5-round magazine (similar to the [[MAS-36]]), several was modified to loaded from 20-round [[Chatellerault M1924/29]] magazines.&lt;br /&gt;
&lt;br /&gt;
It was produced only in very small quantities (less than 50 were made), and was never officially issued by the French army. The stocks of rifles were eventually captured by the German army, but were left without interest. In 1944, they were recaptured and ended up in the hands of the Resistance.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1940&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5x54mm French&lt;br /&gt;
| weight = &lt;br /&gt;
| length = &lt;br /&gt;
| barrel_length = &lt;br /&gt;
| feed_system = 5-round fixed mag.&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-44=&lt;br /&gt;
[[File:MAS-44.jpg|thumb|right|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-44''' was an early French service semi-auto battle rifle, derived from the earlier MAS-40. It did not enter mass production due to an excess of weapons received from the Allies (such as the [[M1 Garand]] and [[M1 Carbine]]). The produced rifles afterwards were was used in Indochina, and, in addition, continued to be in the arsenals of French warships back in the 80s.&lt;br /&gt;
&lt;br /&gt;
6,300 MAS-44 rifles were produced in total.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1944 - 1951&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French&lt;br /&gt;
| weight = {{Convert|kg|4.4}}&lt;br /&gt;
| length = {{Convert|mm|1075}}&lt;br /&gt;
| barrel_length = {{Convert|mm|580}}&lt;br /&gt;
| feed_system = 10-round detachable magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || || || Added in &amp;quot;Lightning Strikes&amp;quot; update in 2019 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-49=&lt;br /&gt;
[[File:MAS-49-firstmodel.jpg|thumb|right|400px|MAS-49 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-49 with APX L806 scope.jpg|thumb|right|400px|MAS-49 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-49''' is the successor to the MAS-44, and was adopted as the standard French service rifle from 1951 to 1979, replacing the earlier bolt-action rifles. Unlike earlier MAS semi-automatic rifles, the MAS-49 featured a detachable magazine.&lt;br /&gt;
&lt;br /&gt;
The MAS-49 was manufactured and adopted in relatively limited numbers (20,600 made in total), and would later be replaced by the MAS-49/56. It was used by French forces in the Indochina, Algerian and Suez conflicts.&lt;br /&gt;
&lt;br /&gt;
There are two unique variants of the MAS-49 specifically:&lt;br /&gt;
*'''MAS-49 (Syrian):''' - An export version produced for Syrian orders. The main difference from the French version was that the rifle is equipped with a bayonet base and a bayonet copied from the MAS 38.&lt;br /&gt;
*'''MAS-49 (selection):''' - A series of accurized MAS-49s used as sniper rifles. They were made from select MAS-49 rifles identified as having low shot dispersion, with their grenade-launching parts removed and equipped with the APX L Mle53 optical sight (magnification 3.85x). This version was replaced by the [[MAS FR F1|FR F1 rifles]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1949 - 1965&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French&lt;br /&gt;
| weight =  {{Convert|kg|4.7}}&lt;br /&gt;
| length = {{Convert|mm|1100}}&lt;br /&gt;
| barrel_length = {{Convert|mm|580}}&lt;br /&gt;
| feed_system = 10-round detachable box magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The 317th Platoon]]'' ||[[Jacques Perrin]]||Le sous-lieutenant Torrens||with APX L806 scope||rowspan=&amp;quot;2&amp;quot; | 1965&lt;br /&gt;
|-&lt;br /&gt;
| || A Laotian soldier||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Algiers, The|The Battle of Algiers]]''  ||  || French soldiers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Adventure]]'' ||  || African soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || [[Jacques Perrin]] || Kerk || with APX L806 scope || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gendarme Gets Married]]'' || || || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Jackal]]'' ||  || French gendarmes  ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Holy Year (L'année sainte)]]''|| || Italian police || ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police War,The (La Guerre des polices)|The Police War (La Guerre des polices)]]''|| || French police || || 1979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || || ||with APX L806 scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Rising Storm 2: Vietnam]]'' ||  ||  ||standard variant; added in Update 1.3||rowspan=&amp;quot;3&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || || grenade launcher version with 6 HE Rifle Grenades; added in Update 1.3&lt;br /&gt;
|-&lt;br /&gt;
| || ||Marksman version with an APX scope; added in Update 1.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-49/56=&lt;br /&gt;
[[File:MAS49RifleA.jpg|thumb|right|400px|MAS-49/56 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-49 scope.jpg|thumb|right|400px|MAS-49/56 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-49/56''' is an improved version of the MAS-49 that was shorter, lighter, and had a built-in muzzle brake/grenade launcher. Originally developed for the airborne troops, the MAS-49/56 soon replaced the MAS-49 as the standard rifle of the French military, being adopted between 1957 and 1979 in larger numbers than the MAS-49 (275,240 MAS-49/56 were produced in total). A knife bayonet could be mounted on the barrel.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1956 - 1978&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French, 7.62x51mm (prototypes and Century Arms conversions)&lt;br /&gt;
| weight = {{Convert|kg|4.1}}&lt;br /&gt;
| length = {{Convert|mm|1020}}&lt;br /&gt;
| barrel_length = {{Convert|mm|525}}&lt;br /&gt;
| feed_system = 10-round detachable box magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eye of the Monocle (L'oeil du monocle)]]'' || || French Foreign Legionnaires || MAS-49/56 with bayonets || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Jackal]]'' ||  ||  ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret, The (Le secret)|The Secret (Le secret)]]'' || || French soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drummer-Crab (Le Crabe-Tambour)]]'' || || French sailors || MAS-49/56 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Escape (La carapate)]]'' || || French gendarmes || MAS-49/56 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || || French paratroopers || MAS-49/56; Some with rifle grenades || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Believed Violent (Présumé dangereux)]]'' || || A police sniper || With sniper scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || French honor guards || MAS-49/56 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Goldeneye]]'' ||  || French Sailor ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Straight Shooter]]'' || || French Foreign Legion paratrooper || MAS-49/56 || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || MAS-49/56 ||APX L806 scope  ||MAS-49/56 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;MAS 49/56&amp;quot; || ||MAS-49/56 || rowspan=2 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;All Rounder&amp;quot; || Heavily stylized, with some [[AK]]-esque elements || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' || || ||MAS-49/56; seen in New Richmond Armory|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: The Final Season, The| The Walking Dead: The Final Season]]'' || ||with APX L806 scope ||MAS-49/56  || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MAS_Rifle_Series&amp;diff=1590303</id>
		<title>MAS Rifle Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MAS_Rifle_Series&amp;diff=1590303"/>
		<updated>2023-07-12T01:04:28Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During and after World War II, the [[Manufacture d'armes de Saint-Étienne|Saint-Étienne Weapons Factory]] (''Manufacture d'Armes de Saint-Étienne'', abbr. MAS), developed and manufactured a series of semi-automatic rifles that later became the standard service rifles of the French Army.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=MAS-40=&lt;br /&gt;
[[File:Mas40-2.jpg|thumb|right|400px|MAS-40 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-40 20 round mag.jpg|thumb|right|400px|MAS-40 - 7.5x54mm French. Model with 20-round [[Chatellerault M1924/29]] magazines.]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-40''' was an early French service semi-auto battle rifle. This was the second prototype in the line of MAS semi-automatic rifles, following the MAS-38/39 prototype (which had a lot of parts in common with [[MAS-36]]). While the most of MAS-38/39 and MAS-40 rifles was fed from a standard fixed 5-round magazine (similar to the [[MAS-36]]), several was modified to loaded from 20-round [[Chatellerault M1924/29]] magazines.&lt;br /&gt;
&lt;br /&gt;
It was produced only in very small quantities (less than 50 were made), and was never officially issued by the French army. The stocks of rifles were eventually captured by the German army, but were left without interest. In 1944, they were recaptured and ended up in the hands of the Resistance.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1940&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5x54mm French&lt;br /&gt;
| weight = &lt;br /&gt;
| length = &lt;br /&gt;
| barrel_length = &lt;br /&gt;
| feed_system = 5-round fixed mag.&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-44=&lt;br /&gt;
[[File:MAS-44.jpg|thumb|right|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-44''' was an early French service semi-auto battle rifle, derived from the earlier MAS-40. It did not enter mass production due to an excess of weapons received from the Allies (such as the [[M1 Garand]] and [[M1 Carbine]]). The produced rifles afterwards were was used in Indochina, and, in addition, continued to be in the arsenals of French warships back in the 80s.&lt;br /&gt;
&lt;br /&gt;
6,300 MAS-44 rifles were produced in total.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1944 - 1951&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French&lt;br /&gt;
| weight = {{Convert|kg|4.4}}&lt;br /&gt;
| length = {{Convert|mm|1075}}&lt;br /&gt;
| barrel_length = {{Convert|mm|580}}&lt;br /&gt;
| feed_system = 10-round fixed magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || || || Added in &amp;quot;Lightning Strikes&amp;quot; update in 2019 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-49=&lt;br /&gt;
[[File:MAS-49-firstmodel.jpg|thumb|right|400px|MAS-49 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-49 with APX L806 scope.jpg|thumb|right|400px|MAS-49 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-49''' is the successor to the MAS-44, and was adopted as the standard French service rifle from 1951 to 1979, replacing the earlier bolt-action rifles. Unlike earlier MAS semi-automatic rifles, the MAS-49 featured a detachable magazine.&lt;br /&gt;
&lt;br /&gt;
The MAS-49 was manufactured and adopted in relatively limited numbers (20,600 made in total), and would later be replaced by the MAS-49/56. It was used by French forces in the Indochina, Algerian and Suez conflicts.&lt;br /&gt;
&lt;br /&gt;
There are two unique variants of the MAS-49 specifically:&lt;br /&gt;
*'''MAS-49 (Syrian):''' - An export version produced for Syrian orders. The main difference from the French version was that the rifle is equipped with a bayonet base and a bayonet copied from the MAS 38.&lt;br /&gt;
*'''MAS-49 (selection):''' - A series of accurized MAS-49s used as sniper rifles. They were made from select MAS-49 rifles identified as having low shot dispersion, with their grenade-launching parts removed and equipped with the APX L Mle53 optical sight (magnification 3.85x). This version was replaced by the [[MAS FR F1|FR F1 rifles]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1949 - 1965&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French&lt;br /&gt;
| weight =  {{Convert|kg|4.7}}&lt;br /&gt;
| length = {{Convert|mm|1100}}&lt;br /&gt;
| barrel_length = {{Convert|mm|580}}&lt;br /&gt;
| feed_system = 10-round detachable box magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The 317th Platoon]]'' ||[[Jacques Perrin]]||Le sous-lieutenant Torrens||with APX L806 scope||rowspan=&amp;quot;2&amp;quot; | 1965&lt;br /&gt;
|-&lt;br /&gt;
| || A Laotian soldier||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Algiers, The|The Battle of Algiers]]''  ||  || French soldiers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Adventure]]'' ||  || African soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || [[Jacques Perrin]] || Kerk || with APX L806 scope || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gendarme Gets Married]]'' || || || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Jackal]]'' ||  || French gendarmes  ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Holy Year (L'année sainte)]]''|| || Italian police || ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police War,The (La Guerre des polices)|The Police War (La Guerre des polices)]]''|| || French police || || 1979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || || ||with APX L806 scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Rising Storm 2: Vietnam]]'' ||  ||  ||standard variant; added in Update 1.3||rowspan=&amp;quot;3&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || || grenade launcher version with 6 HE Rifle Grenades; added in Update 1.3&lt;br /&gt;
|-&lt;br /&gt;
| || ||Marksman version with an APX scope; added in Update 1.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-49/56=&lt;br /&gt;
[[File:MAS49RifleA.jpg|thumb|right|400px|MAS-49/56 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-49 scope.jpg|thumb|right|400px|MAS-49/56 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-49/56''' is an improved version of the MAS-49 that was shorter, lighter, and had a built-in muzzle brake/grenade launcher. Originally developed for the airborne troops, the MAS-49/56 soon replaced the MAS-49 as the standard rifle of the French military, being adopted between 1957 and 1979 in larger numbers than the MAS-49 (275,240 MAS-49/56 were produced in total). A knife bayonet could be mounted on the barrel.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1956 - 1978&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French, 7.62x51mm (prototypes and Century Arms conversions)&lt;br /&gt;
| weight = {{Convert|kg|4.1}}&lt;br /&gt;
| length = {{Convert|mm|1020}}&lt;br /&gt;
| barrel_length = {{Convert|mm|525}}&lt;br /&gt;
| feed_system = 10-round detachable box magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eye of the Monocle (L'oeil du monocle)]]'' || || French Foreign Legionnaires || MAS-49/56 with bayonets || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Jackal]]'' ||  ||  ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret, The (Le secret)|The Secret (Le secret)]]'' || || French soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drummer-Crab (Le Crabe-Tambour)]]'' || || French sailors || MAS-49/56 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Escape (La carapate)]]'' || || French gendarmes || MAS-49/56 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || || French paratroopers || MAS-49/56; Some with rifle grenades || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Believed Violent (Présumé dangereux)]]'' || || A police sniper || With sniper scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || French honor guards || MAS-49/56 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Goldeneye]]'' ||  || French Sailor ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Straight Shooter]]'' || || French Foreign Legion paratrooper || MAS-49/56 || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || MAS-49/56 ||APX L806 scope  ||MAS-49/56 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;MAS 49/56&amp;quot; || ||MAS-49/56 || rowspan=2 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;All Rounder&amp;quot; || Heavily stylized, with some [[AK]]-esque elements || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' || || ||MAS-49/56; seen in New Richmond Armory|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: The Final Season, The| The Walking Dead: The Final Season]]'' || ||with APX L806 scope ||MAS-49/56  || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Final_Fantasy_VII&amp;diff=1589433</id>
		<title>Final Fantasy VII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Final_Fantasy_VII&amp;diff=1589433"/>
		<updated>2023-07-09T20:45:20Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Final_Fantasy_VII_PC_Cover.jpg|thumb|right|300px|Final Fantasy VII (1997)]]&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Single Action Army Buntline==&lt;br /&gt;
Vincent's arsenal includes a revolver named &amp;quot;Buntline&amp;quot;, which clearly refers to Colt Buntline, the long-barreled version of [[Single Action Army]].&lt;br /&gt;
[[Image:ColtSAABuntlineSpecial12in.jpg|thumb|none|300px|Buntline Special]]&lt;br /&gt;
[[Image:FF7_Buntline.jpg‎‎|thumb|200px|none|Vincent's Buntline]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The &amp;quot;Peacemaker&amp;quot; used by Vincent is a [[Colt Single Action Army]] revolver.  In real life, it is also known as the Peacemaker.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:FF7 Peacemaker.jpg‎‎|thumb|200px|none|Vincent's Peacemaker]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Vincent starts out with the [[M1911A1]], known in the game as the &amp;quot;Quicksilver&amp;quot;.&lt;br /&gt;
[[Image:M1911A1PreWar.jpg|thumb|none|300px|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:FF7 Quicksilver.jpg‎‎|thumb|200px|none|Vincent's M1911, the Quicksilver]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The &amp;quot;Outsider&amp;quot; is a powerful revolver. The closest gun is the [[Smith &amp;amp; Wesson Model 586]].&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:FF7_Outsider.jpg‎‎‎|thumb|200px|none|Vincent's Outsider]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 1855==&lt;br /&gt;
Vincent's ultimate weapon, Death Penalty, is a revolving rifle with a ribbon tied to the barrel, which is a modified Colt Revolving Rifle, also known as the [[Colt Model 1855]]. Note the missing lever in the image.&lt;br /&gt;
[[File:Coltrevolving.jpg|thumb|none|400px|Colt 1855 Revolving Carbine (percussion) - .56 caliber]]&lt;br /&gt;
[[Image:FF7_Death_penalty.jpg‎‎|thumb|200px|none|Vincent's Death Penalty, the ultimate weapon]]&lt;br /&gt;
&lt;br /&gt;
==Sporterized M1 Garand==&lt;br /&gt;
The &amp;quot;Long Barrel R&amp;quot; used by Vincent appears to be an Sporterized [[M1 Garand]], based on the gas tube, rear sight, and stock shape.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand in .30-06]]&lt;br /&gt;
[[Image:FF7 LongBarrel.jpg‎‎|thumb|200px|none|Vincent's Long Barrel R]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
Vincent can equip a [[Winchester Model 1873]], which is also called &amp;quot;Winchester&amp;quot; in the game. &lt;br /&gt;
[[File:Winchester Model 1873 20 inch barrel.jpg|thumb|none|450px|Model 1873 carbine with 20&amp;quot; barrel - .44-40 WCF]]&lt;br /&gt;
[[Image:FF7 Winchester.jpg‎‎|thumb|200px|none|Vincent's Winchester rifle]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg==&lt;br /&gt;
[[Winchester Model 1873|Mare's Leg]] is availible in game.&lt;br /&gt;
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel.]]&lt;br /&gt;
[[Image:FF7_Shortbarrel.jpg‎‎|thumb|200px|none|Shortbarrel]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sniper CR&amp;quot;==&lt;br /&gt;
&amp;quot;Sniper CR&amp;quot; is exactly the Mare's Leg, with the additional attachment of a telescopic sight.&lt;br /&gt;
[[Image:FF7_Sniper_cr.jpg|thumb|200px|none|Sniper CR]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] can be seen inside Cid's house, Not usable.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:FFVII_Cids_house.jpg|none|thumb|400px|Note the AK-47 in the same room as the green car]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; used by Vincent is a [[Franchi SPAS-12]].&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:FF7 Shotgun.jpg‎‎|thumb|200px|none|Vincent's SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
==Remington 31 (Keiheisha KHC Airsoft Replica)==&lt;br /&gt;
Vincent's &amp;quot;Supershot ST&amp;quot; upon closer examination is based on KHC airsoft replica of [[Remington 31]].&lt;br /&gt;
[[File:Shotgun-II.jpg|thumb|400px|none|Keiheisha KHC Remington 31 airsoft &amp;quot;Shotgun II&amp;quot; replica.]]&lt;br /&gt;
[[Image:FF7_Supershot_st.jpg|thumb|200px|none|Vincent's Supershot ST. The pistol grip seems to have been taken from [[:Image:Winchester_Defender_Pistol_Grip.jpg|Winchester Defender]].]]&lt;br /&gt;
&lt;br /&gt;
A shotgun with fixed stock that can be purchased and equipped, the &amp;quot;Lariat&amp;quot;, based on KHC &amp;quot;Wingmaster II&amp;quot; [[Remington 31]] replica.&lt;br /&gt;
[[File:KHC Wingmaster.jpg|thumb|400px|none|Keiheisha KHC Remington 31 airsoft &amp;quot;Wingmaster II&amp;quot; replica.]]&lt;br /&gt;
[[Image:FF7_Lariat.jpg‎‎|thumb|200px|none|Lariat]]&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Big_Gundown&amp;diff=1583976</id>
		<title>The Big Gundown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Big_Gundown&amp;diff=1583976"/>
		<updated>2023-06-12T22:20:54Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:The Big Gundown.jpg|thumb|right|300px|''The Big Gundown'' (1966)]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Big Gundown}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
[[image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army with 7.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-2.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) defend himself with the [[Colt Single Action Army]]]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-3.jpg|thumb|none|600px|Another view of the [[Colt Single Action Army]]]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-4.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) use his [[Colt Single Action Army]] when his going for &amp;quot;Cuchillo&amp;quot; ([[Tomas Milian]])]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-5.jpg|thumb|none|600px|But Jonatan reject pull the trigger]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-6.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) aims his [[Colt Single Action Army]] when finds &amp;quot;Cuchillo&amp;quot; in a lagoon]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-8.jpg|thumb|none|600px|a Rancher carries a [[Colt Single Action Army]]]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-9.jpg|thumb|none|600px|Throughout, Corbett use his [[Colt Single Action Army]] to defend himself against the ranchers]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-10.jpg|thumb|none|600px|Corbett use the [[Colt Single Action Army]] and his hat to fool the ranchers]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-11.jpg|thumb|none|600px|Another view of a [[Colt Single Action Army]]]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Colt Single Action Army]] in the case with the [[Colt 1851 Navy]], [[Smith &amp;amp; Wesson No.3 Russian Model]] and the [[Remington 1866 Derringer]]]]&lt;br /&gt;
[[image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-1.jpg|thumb|none|600px|The [[Colt Single Action Army]] in the introuction]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-7.jpg|thumb|none|600px|Jonatan Corbett ([[Lee Van Cleef]]) use two [[Colt Single Action Army]], One of these a [[Colt Single Action Army]] with 5.5&amp;quot; Barrel]]&lt;br /&gt;
[[File:T.B.G Colt S.A.A &amp;amp; Lightning_Rifle-1.jpg|thumb|none|600px|Corbett carries the same [[Colt Single Action Army]] with 5.5&amp;quot; Barrel]]&lt;br /&gt;
[[image:ColtSAA475barrel.jpg|thumb|none|400px|Colt Single Action Army with 4.75&amp;quot; Barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-12.jpg|thumb|none|600px|one of the &amp;quot;Mexican Mercenaries&amp;quot; fires a 4.75&amp;quot; Barrel, But &amp;quot;Cuchillo&amp;quot; ([[Tomas Milian]]) kill him]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 Caliber]]&lt;br /&gt;
[[Image:T.B.G 1851 Navy-1.jpg|thumb|none|600px|the Bounty Hunter of [[The Good, the Bad and the Ugly]] use the [[Colt 1851 Navy]]]]&lt;br /&gt;
[[Image:T.B.G 1851 Navy-2.jpg|thumb|none|600px|a Better View of the [[Colt 1851 Navy]]]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Colt 1851 Navy]] in the case with the [[Colt Single Action Army]], [[Smith &amp;amp; Wesson No.3 Russian Model]] and the [[Remington 1866 Derringer]]]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
[[Image:S&amp;amp;w russian.jpg|thumb|none|400px|Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Smith &amp;amp; Wesson No.3 Russian Model]] in the case with the [[Colt Single Action Army]], [[Colt 1851 Navy]] and the [[Remington 1866 Derringer]]]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 320 Revolving Rifle (Without Stock)==&lt;br /&gt;
[[Image:S&amp;amp;w320.jpg|thumb|none|500px|Smith &amp;amp; Wesson Model 320 Revolving Rifle - .32 Caliber]]&lt;br /&gt;
[[Image:T.B.G S&amp;amp;W320.jpg|thumb|none|600px|Brockston ([[Walter Barnes]]) grabs a [[Smith &amp;amp; Wesson Model 320 Revolving Rifle]], But him never use it. Note that the [[Smith &amp;amp; Wesson Model 320 Revolving Rifle]] has the stock decoupled]]&lt;br /&gt;
&lt;br /&gt;
==Lefaucheux Model 1858==&lt;br /&gt;
[[Image:Lefaucheux Model 1858.jpg|thumb|none|400px|Lefaucheux Model 1858 - 12mm Pinfire]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-1.jpg|thumb|none|600px|Baron Von Schulemberg ([[Gérald Herter]]) open his case with the [[Lefaucheux Model 1858]]]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-2.jpg|thumb|none|600px|Schulemberg check his revolver]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-3.jpg|thumb|none|600px|Schulemberg aim his [[Lefaucheux Model 1858]] to Corbett]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-4.jpg|thumb|none|600px|Schulemberg shows his Revolver in the duel]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-5.jpg|thumb|none|600px|a Close-Up view of the [[Lefaucheux Model 1858]]]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-6.jpg|thumb|none|600px|Schulemberg fires his [[Lefaucheux Model 1858]]]]&lt;br /&gt;
[[Image:T.B.G Lefaucheux-7.jpg|thumb|none|600px|a hurted Schulemberg still firing his [[Lefaucheux Model 1858]]]]&lt;br /&gt;
&lt;br /&gt;
==Velo-Dog Revolver==&lt;br /&gt;
[[Image:Velodog 380.jpg|thumb|none|400px|A Belgian or French hammerless Velo-Dog Revolver with 5-shot Belgian Bulldog style cylinder and faceted barrel - .380]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Velo-Dog Revolver]] in the case with the [[Colt Single Action Army]], [[Remington 1866 Derringer]], [[Smith &amp;amp; Wesson No.3 Russian Model]] and the [[Colt 1851 Navy]]]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Remington Derringer 1866==&lt;br /&gt;
[[File:Remington_derringer_Type_3.jpg|thumb|none|300px|Remington 1866 Derringer with Stainless Finish &amp;amp; Wooden Grips - .41 RF Short]]&lt;br /&gt;
[[Image:T.B.G Colt S.A.A-13-2.jpg|thumb|none|600px|The [[Remington 1866 Derringer]] in the case with the [[Colt Single Action Army]], [[Smith &amp;amp; Wesson No.3 Russian Model]] and the [[Colt 1851 Navy]]]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Lightning Rifle==&lt;br /&gt;
[[File:Colt_Lightning_Rifle_Nickel_Plated.jpg|thumb|none|500px|Colt Lightning Rifle with Nickel Plated Finish - .38-56 WCF]]&lt;br /&gt;
[[Image:T.B.G S&amp;amp;W320.jpg|thumb|none|600px|The [[Colt Lightning Rifle]] in the case]]&lt;br /&gt;
[[File:T.B.G Colt_Lightning_Rifle-1.jpg|thumb|none|600px|Chet Miller ([[Ángel del Pozo]]) grab his [[Colt Lightning Rifle]]]]&lt;br /&gt;
[[File:T.B.G Colt_Lightning_Rifle-3.jpg|thumb|none|600px|a distant view of Chet Miller, his Horse &amp;amp; his Rifle]]&lt;br /&gt;
[[File:T.B.G Colt S.A.A &amp;amp; Lightning_Rifle-2.jpg|thumb|none|600px|Chet Miller with his [[Colt Lightning Rifle]]]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1860 Repeating Rifle==&lt;br /&gt;
[[File:Spencer-rifle.JPG|thumb|none|600px|Spencer Repeating Rifle - .56-56 Rimfire]]&lt;br /&gt;
[[File:T.B.G Spencer 1860 Repeating Rifle.jpg|thumb|none|600px|Sarah fires the [[Spencer 1860]] to Corbett]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|500px|Winchester Model 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-1.jpg|thumb|none|600px|The [[Winchester Model 1894]] in hands of the 3rt Rancher]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-2.jpg|thumb|none|600px|a Better View of the [[Winchester Model 1894]]]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-5.jpg|thumb|none|600px|The Rancher aims his [[Winchester Model 1894]] to &amp;quot;Cuchillo&amp;quot;]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-8.jpg|thumb|none|600px|&amp;quot;They're using Rifles, Be careful&amp;quot;]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-9.jpg|thumb|none|600px|&amp;quot;Cuchillo&amp;quot; ([[Tomas Milian]]) grab the [[Winchester Model 1894]], But never shot it]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 Saddler Ring Carbine==&lt;br /&gt;
[[File:WinchesterModel1892.jpg|thumb|none|500px|Winchester Model 1892 Saddle Ring Carbine - .40-44 WCF]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-1.jpg|thumb|none|600px|The 4th Rancher holds his [[Winchester Model 1892]]]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-2.jpg|thumb|none|600px|a Better View of the [[Winchester Model 1892]]]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-3.jpg|thumb|none|600px|the 4th Rancher fire the [[Winchester Model 1892]] to Kill Corbett]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:T.B.G Winchester Saddler Ring-7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Evans Repeating Rifle==&lt;br /&gt;
[[image:EvansB.jpg|thumb|none|500px|Evans Repeating Rifle - .44 Evans]]&lt;br /&gt;
[[image:T.B.G Evans Repeating Rifle-1.jpg|thumb|none|600px|Brockston use the [[Evans Repeating Rifle]] to fire against Corbett]]&lt;br /&gt;
[[image:T.B.G Evans Repeating Rifle-2.jpg|thumb|none|600px|a Hurted Brockston tries to aim his rifle, But it can't]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifles==&lt;br /&gt;
[[File:T.B.G Unknown Rifles.jpg|thumb|none|600px|Unidentified rifles in the Mexican Police Station]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=1581646</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=1581646"/>
		<updated>2023-05-31T17:58:36Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Ingram MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Grand Theft Auto: San Andreas''&lt;br /&gt;
|picture=Gta-SA-boxart.png&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=Grand Theft Auto&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Grand Theft Auto: San Andreas''''' is a 2004 open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It is the fifth main entry in the ''Grand Theft Auto'' series and a follow-up to ''[[Grand Theft Auto: Vice City]]''.&lt;br /&gt;
&lt;br /&gt;
Set in 1992, in the fictional state of San Andreas (based primarily on California and Nevada), players control Carl &amp;quot;CJ&amp;quot; Johnson, a former leader of the Grove Street Families street gang. Drawn back to his home city of Los Santos following the murder of his mother, CJ finds his family and neighborhood threatened by rival gangs and corrupt police officers. Hoping to avert disaster, CJ embarks on a quest across San Andreas to rebuild the Grove Street Families and protect his loved ones. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Continuing the ''Vice City'' experience, ''San Andreas'' uses less accurate weapon models than real-life counterparts. This also applies to the new guns.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
This weapon was originally going to be a [[Glock 17]], but for some reason Rockstar forgot to render it as such. However, the Glock 17 can be seen in numerous cut scenes.  Instead, they left in the old [[M1911A1]] render from ''[[Grand Theft Auto III]]'' and ''[[Grand Theft Auto: Vice City|Vice City]]''. Called the &amp;quot;9mm&amp;quot;, it is used by all members of the San Andreas Law Enforcement community and by many criminals in-game. Unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be), and isn't very powerful. When the player reaches the &amp;quot;Hitman&amp;quot; skill level, CJ can wield two of these pistols at once (as does every Ammu-Nation vendor should the player decide to provoke him). A suppressed version is also available for use in the game. It does more damage but uses a different ammunition type than the regular &amp;quot;9mm&amp;quot; and cannot be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
The HUD icon appears to be a generic Glock design rather than the M1911, most likely a ghost of the original render for the &amp;quot;Pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In-game Ammu-Nation gun stores sell the standard M1911A1 and/or 30 rounds for $200, while the suppressed M1911A1 retails at a much pricier $600 for either the suppressed handgun and/or 30 rounds, possibly making this game title the first where a handgun's suppressor is worth more than the handgun itself. The standard M1911A1 becomes available at Ammu-Nation after the ''Doberman'' mission, while the suppressed version also requires that the ''Gray Imports'' mission be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|none|300px|Black Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTASA-M1911-1.jpg|thumb|none|600px|''&amp;quot;Take it, hold it, love it.&amp;quot;''&amp;lt;br&amp;gt;The Ammu-Nation vendor presents a &amp;quot;9mm&amp;quot;.]]&lt;br /&gt;
[[File:GTASA-M1911-2.jpg|thumb|none|600px|Carl fires the pistol early in the game.]]&lt;br /&gt;
[[File:GTASA-M1911-3.jpg|thumb|none|600px|At the &amp;quot;Hitman&amp;quot; skill level, he gets the opportunity to discharge dual M1911s.]]&lt;br /&gt;
[[File:GTASA-M1911-4.jpg|thumb|none|600px|In contrast to most in-game characters, police officers and casino guards fire the M1911 with two hands. This is reflected at the left of this screencap, where a motorcycle cop fires at CJ, at the expense of getting shot in the back by a GSF member.]]&lt;br /&gt;
[[File:GTASA-M1911Suppressed-1.jpg|thumb|none|600px|''&amp;quot;The choice of the professional.&amp;quot;''&amp;lt;br&amp;gt;The Ammu-Nation vendor presents a &amp;quot;Silenced 9mm&amp;quot;.]]&lt;br /&gt;
[[File:GTASA-M1911Suppressed-2.jpg|thumb|none|600px|- &amp;quot;''Where'd you get that?''&amp;quot;&amp;lt;br&amp;gt;- &amp;quot;''Same place I buy my pants, holmes. This is America!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] appears under its real name and is, fittingly, the most powerful handgun in the game, possessing a true-to-life seven-round magazine capacity. Catalina (the main antagonist of ''[[Grand Theft Auto III]]'', who makes an appearance as an allied, but annoying, character in ''San Andreas'') uses one in some missions given by her to CJ, and one of this game's major antagonists, Officer Eddie Pulaski (voiced by [[Chris Penn]]), carries one during the mission ''High Noon''. CJ is seen holding one during the final mission &amp;quot;End of the Line&amp;quot;. Cesar Vialpando uses one in a mission during the Los Santos riots (the in-game counterpart of the real-life 1992 Los Angeles riots), as does CJ's brother Sweet. The Grove Street Families gang members can also obtain these, complete with an MP5 and a knife, instead of their standard M1911A1, if the player finds and sprays the Grove Street Families logo onto 100 hidden graffiti gang tags in the game world.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle's base price at Ammu-Nation is $1200 for the gun and/or 15 rounds of total ammunition, and is unlocked after the mission ''You've Had Your Chips''. This game would also mark the Desert Eagle's first usable appearance in the ''GTA'' series as a whole, but this title turned out to be the last time the gun would appear in the series under its real name. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|300px|none|IMI Desert Eagle Mark VII - .357 Magnum. This is the most commonly seen Desert Eagle pistol in films before 1999. The re-designed safety lever and slide release, clearly visible in this picture, are the main visual differences between this variant and the earlier Mark I.]]&lt;br /&gt;
[[File:GTASA-DesertEagle-1.jpg|thumb|none|600px|''&amp;quot;Hope you kick some ass.&amp;quot;''&amp;lt;br&amp;gt;The Ammu-Nation vendor presents a Desert Eagle.]]&lt;br /&gt;
[[File:GTASA-DesertEagle-2.jpg|thumb|none|600px|Sweet racks the slide of a Desert Eagle during the cutscene just before game's final mission, ''End of the Line''.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Simply called the &amp;quot;Shotgun&amp;quot; in-game, the [[Ithaca 37]] with shorter barrel makes a return from ''[[Grand Theft Auto: Vice City]]'' and is the basic shotgun carried by some cops and many gang members and enemies in the game. The in-game model is specifically the redesigned one featured in re-releases of ''Vice City''. In ''San Andreas'', CJ and Catalina each use one of these weapons during the ''Small Town Bank'' mission.  &lt;br /&gt;
&lt;br /&gt;
As with other pump-action shotguns in the 3D universe of GTA games, the Ithaca 37 is treated as being single-shot, with the pump animation counting as a reload animation, which means CJ never loads new shells into the tube magazine (likely due to gameplay simplification carried over from ''[[Grand Theft Auto III]]''). As is typical for this firearm type in video games, the Ithaca 37 has a slow rate of fire, but is fairly effective at close quarters. The Ithaca 37 is also incorrectly depicted as ejecting a spent shell as it fires rather than after it's pumped, due to the pumping animation being treated by the game engine as a reload animation.&lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 can be purchased at Ammu-Nation for a base price of $600, for the shotgun and/or 15 shells, and is unlocked for purchase there after completion of the ''Doberman'' mission. &lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca Model 37 airsoft short barrel.jpg|thumb|none|450px|'''Airsoft''' KTW Ithaca Model 37 with short barrel.]]&lt;br /&gt;
[[Image:Shotgun vc.png‎|thumb|450px|none|The Ithaca 37's in-game model. The rendered weapon deviates from its real-life counterpart in that it has a longer forend and a further-back positioned trigger assembly.]]&lt;br /&gt;
[[File:Gta shotgun.jpg|thumb|none|500px|''&amp;quot;Try out your purchase in our firing range.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor takes a moment to remind the player about the firing range minigame after selling CJ a &amp;quot;Shotgun.&amp;quot; According to a continuously looping commercial playing on the store's P.A. system, Ammu-Nation's firing ranges feature the &amp;quot;faces of famous commie pinkos&amp;quot; that are nevertheless not actually present on those ranges.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
Called the &amp;quot;Sawnoff Shotgun&amp;quot; in-game, this gun fires more quickly than the Ithaca 37, and when the &amp;quot;Hitman&amp;quot; skill level is reached, CJ can use two of these weapons at once. However, its range is limited, and it is limited to two shots due to it being a double-barreled shotgun. On the other hand, this is the only in-game shotgun with a realistic reload animation, at least until CJ can dual-wield them. Likely due to the game's engine, firing the sawed off shotgun will incorrectly eject casings.&lt;br /&gt;
&lt;br /&gt;
This shotgun becomes available for purchase at Ammu-Nation gun stores at a base price of $800 for the gun and/or 12 shells, and requires that both the ''Doberman'' and ''Just Business'' missions be completed to be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|The Sawn-off Double Barreled Shotgun's in-game model.]]&lt;br /&gt;
[[File:Gta sawn off shotgun.jpg|thumb|none|500px|''&amp;quot;I have a piece for every occasion.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents a &amp;quot;Sawnoff Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is the quickest-firing shotgun in the game due to its semi-automatic nature. Its tube magazine capacity is seven shells, one less than its real-life counterpart, but rather unrealistically, CJ can fully reload the gun by seemingly stuffing one shell into its right side. Officer Tenpenny (voiced by [[Samuel L. Jackson]]), a crooked cop and the game's main antagonist, holds one during the last mission of the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be bought at Ammu-Nation at a base price of $1000 for the gun and/or 10 shells, and is unlocked for purchase there after completing the ''You've Had Your Chips'' mission. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|450px|none|The in-game model for the SPAS-12. This model was reused from the re-release versions of ''Grand Theft Auto: Vice City'', and features a number of differences from the real SPAS-12 such as the magazine tube exceeding the barrel, a shorter forend, stylized front sight and a strange small tube protruding underneath the actual magazine tube of the shotgun. Due to the model using the same textures on both sides, it will appear that the SPAS-12 has two ejection ports.]]&lt;br /&gt;
[[File:Gta combat shotgun.jpg|thumb|none|500px|''&amp;quot;Works well in a crowded area.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents a &amp;quot;Combat Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:GTASA SPAS-12.jpg|thumb|none|600px|Tenpenny holds Carl at gunpoint with a grossly undersized SPAS-12 during the nearly final moments of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
'''Note:''' All weapons in this category can be used one-handed in a drive-by shooting. The TEC-9 and the Micro Uzi are categorized in-game as &amp;quot;Micro SMGs&amp;quot; when in reality they would be classified as machine pistols. They are treated as being generally inaccurate and relying on volume of fire to hit targets in this game. &lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Appearing in this game as the &amp;quot;Tec9&amp;quot;, [[Intratec TEC-9]]s are uncommonly used by Grove Street Families gangbangers and assorted criminals in the game, with a magazine capacity of 50 rounds. Sweet, Ryder, and Big Smoke are seen using these weapons as well during missions when they are performing drive-by shootings. Once CJ reaches the &amp;quot;Hitman&amp;quot; skill level, he can use two TEC-9s at once.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 is the cheapest automatic weapon in the game at a base price of $300 for the gun and/or 60 rounds of total ammunition, and is unlocked for purchase at Ammu-Nation gun stores once the ''Doberman'' mission is completed.&lt;br /&gt;
&lt;br /&gt;
As with ''Vice City'' 2.0, it uses the same TEC-9 Mini with a pseudo barrel extension model.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9 Mini barrel extension.jpg|thumb|none|300px|Intratec TEC-9 Mini with barrel extension - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|300px|The Intratec TEC-9's in game model, with a 30-round magazine that is supposed to hold 50 rounds. Note that it still uses the same mocked up barrel extension model from ''Vice City''.]]&lt;br /&gt;
[[File:Gta tec 9.jpg|thumb|none|500px|''&amp;quot;If the cops ask, you didn't get it here, okay?&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents a &amp;quot;Tec9.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members and SWAT, with slightly better range than the TEC-9 and a similar magazine capacity of 50 rounds. It is always shown with jungle-style taped magazines in the game (which may explain its high capacity, although CJ, of course, never switches the magazines). Like the TEC-9, the Micro Uzi can be dual-wielded once CJ reaches the &amp;quot;Hitman&amp;quot; skill level. &lt;br /&gt;
&lt;br /&gt;
The icon for the weapon shows a [[MAC-10]] with what looks like a left-side charging handle for some unknown reason. Another interesting detail is that the same icon subsequently used for the MAC-10 in [[Grand Theft Auto: Liberty City Stories|''LCS'']] and [[Grand Theft Auto: Vice City Stories|''VCS'']]. Apparently, the MAC-10 was excluded from the game at an early stage of development, along with a number of other Vice City weapons.&lt;br /&gt;
&lt;br /&gt;
The Micro Uzi sells for a base price of $500 for the gun and/or 60 rounds of total ammunition, and can be purchased from Ammu-Nation gun stores once the ''Doberman'' mission is completed. &lt;br /&gt;
&lt;br /&gt;
Carl can also purchase two Madd Dogg label t-shirts from Victim which have a Micro Uzi design on them.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 20 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|300px|The in-game model of the Micro Uzi, with two taped-together 20-round magazines that somehow hold 50 rounds.]]&lt;br /&gt;
[[File:Gta micro smg.jpg|thumb|none|500px|''&amp;quot;Love your country? Buy a gun.&amp;quot; &amp;lt;br&amp;gt; ''The Ammu-Nation vendor presents a &amp;quot;Micro SMG.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
Simply called &amp;quot;SMG&amp;quot; in-game, the [[HK94A3]] is more accurate than either of the in-game machine pistols while doing slightly more damage per bullet, and sports a realistic 30-round magazine capacity. The converted [[Heckler &amp;amp; Koch HK94A3]] is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street Families gang members as well if the player has found and sprayed over the 100 hidden graffiti tags. Some LSPD SWAT Officers are seen carrying them as well. Like the other fully-automatic long guns in the game, a single reload animation is used that has no regard for the need to lock back and then release the charging handle when reloading from an empty magazine for real MP5s. Furthermore, no users of the in-game HK94A3 extend the retractable buttstock, but still brace it against their shoulders while it's still fully retracted, which in real life would make the gun awkward to handle and likely preclude use of the gun's iron sights due to leaving no place for a proper cheek weld.&lt;br /&gt;
&lt;br /&gt;
The HUD icon for some reason displays a SMG with a straight magazine resembling the [[HK51]] carbine, although the in-game model uses a curved one, as in ''Vice City''.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 retails for a base price of $2000 for the gun and/or 90 rounds of total ammunition, and requires that both the ''Doberman'' and ''Robbing Uncle Sam'' missions be completed before becoming available for purchase at Ammu-Nation gun stores. The gun is also unique in that it is the only firearm with its own unique sales category, that being &amp;quot;SMGs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg‎|thumb|none|450px|The Heckler &amp;amp; Koch HK94A3 converted to full auto fire, shortened barrel, and added third firing position on trigger pack, a very common stand-in for real MP5s in movies. - 9x19mm]]&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|none|450px|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:GTASA-SMG-HUD.jpg|thumb|none|600px|HUD icon of the &amp;quot;SMG.&amp;quot; Notice the straight magazine akin to an HK51.]]&lt;br /&gt;
[[File:GTASA-SMG-1.jpg|thumb|none|600px|''&amp;quot;A gun is the only true friend you'll ever need.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents an &amp;quot;SMG.&amp;quot; As can be seen in this screenshot, the handguard appears to have accessory rails on it, which would have been anachronistic for the game's 1992 time period.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The in-game &amp;quot;AK47&amp;quot; actually is an amalgamation of various AK derivatives. It is mainly based on the Type I [[AK-47]], with its true identity evidenced by lacking of its buttstock and pistol grip mounting brackets (unlike later models), and by the early AK slab sided magazine. At the same time, it has a 2nd or 3rd gen. model receiver (the thumb reliefs over magazine are visible), with a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]]'s hooded front sight, and has a longer barrel resembling the 'Target' variant of the [[Type 84S]]. The three-hole handguard also resembles the [[Zastava M70]]. It also has an additional rear sight (resembling the aftermarket aperture sights).&lt;br /&gt;
&lt;br /&gt;
It is uncommonly used by gang members in the game. A rusty old one is also used by CJ during a first-person rail-shooting segment in the ''Reuniting the Families'' mission. Sweet also uses it in two of the missions. Due to the fact that the AK-47 uses the same reload animation as the Colt Model 733, CJ is shown to pull a nonexistent charging handle along the top of the weapon (when in fact the handle is on the real-life weapon's right side). On a side note, the AK-47 is unrealistically depicted as being 2/3rds long as CJ is tall, and also for some reason does only slightly more damage than the in-game HK94A3, which is an SMG rather than an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The AK-47 can be bought for a base price of $3500 for the gun and/or 120 rounds of total ammunition. Completion of the ''Lure'' mission is needed to unlock it for purchase at Ammu-Nation gun stores. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|Type I AK-47, early stamped receiver with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:NorincoType84STarget.jpg|thumb|none|450px|Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm]]&lt;br /&gt;
[[File:Ak47 sa.png|thumb|none|450px|In-game model of the &amp;quot;AK47&amp;quot;; note how the fire selector is incorrectly set to semi-auto.]]&lt;br /&gt;
[[File:Gta ak47.jpg|thumb|none|500px|''&amp;quot;It's all fresh out of the crates.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents the &amp;quot;AK47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
Making a return from ''[[Grand Theft Auto: Vice City]]'', the [[Colt Model 733]] is once again called an &amp;quot;M4,&amp;quot; which it is not thanks to the weapon's shortened barrel. As was the case in ''Vice City'', the name &amp;quot;M4&amp;quot; is anachronistic, since the game is set in 1992. Although early prototypes of the M4 existed as far back as 1986, the weapon did not enter large-scale production until 1994. The Model 733 has a magazine capacity of 50 rounds despite being modelled with a 30-round STANAG magazine, and is used by the San Andreas National Guard, as well as some of Big Smoke's thugs when CJ attacks his crack fortress. The Model 733 is more accurate and does the same damage as the Type 56 along with sharing the same ammo pool, which is unrealistic since the real-life weapons use very different ammunition. Another error this weapon inherited from ''Vice City'' is that the front sight is modelled on backwards.&lt;br /&gt;
&lt;br /&gt;
The Colt Model 733 can be purchased for a base price of $4500 for the gun and/or 150 rounds of total ammunition, and is unlocked for purchase at Ammu-Nation gun stores after the ''Yay-Ka-Boom-Boom'' mission is completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:M4 vc.png|thumb|450px|none|The Colt Model 733's in-game model, with a backwards front sight and a 30-round STANAG that somehow holds 50 rounds.]]&lt;br /&gt;
[[File:Gta m4.jpg|thumb|none|500px|''&amp;quot;They all lost their serial numbers.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents the &amp;quot;M4.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
'''Note:''' The rifles in this section are unique in that they do not have a Weapon Skill stat, so no amount of practice will make using them easier for CJ. Likely due to gameplay simplification inherited from ''[[Grand Theft Auto III]]'' regarding manually-operated weapons, these rifles also do not have animations showing users loading the next round by working the action, never show users loading new ammunition into the guns, and are treated as drawing from a single ammunition pool with a short delay and sound between shots, which represents the user working the action. &lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; or &amp;quot;Country Rifle&amp;quot; in the game, the [[Marlin Model 336]] has no scope and fires slowly, but is very accurate, does more damage per shot than the in-game assault rifles can, and benefits from a moderate amount of zoom when aimed, although the zoom is not as useful as the actual sniper rifle's scope. Its cumbersome nature is reflected by how the Model 336 is the cheapest rifle in-game, selling for a base price of only $1000 for the gun and/or 20 rounds of total ammunition. It is first seen in the ''Body Harvest'' mission, in the hands of violently isolationist survivalists working on a farm CJ has to steal a combine harvester from, and completing the same mission also unlocks the rifle for purchase at Ammu-Nation gun stores. The game files refer to this weapon as &amp;quot;cuntgun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin Model 336 - .30-30]]&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|450px|The in-game model of the Marlin Model 336.]]&lt;br /&gt;
[[File:Gta rifle.jpg|thumb|none|500px|''&amp;quot;Some deer take 30 rounds to bring down.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents the &amp;quot;Rifle&amp;quot;, while obliquely referring to its possible non-hunting uses with a wink and a grin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] is simply called &amp;quot;Sniper Rifle&amp;quot; in the game, does nearly twice as much damage as the Marlin Model 336, and has an actual sniper scope. The Remington 700 retails for a shocking base price of $5000 for the gun itself and/or 10 rounds of total ammunition, making it the most expensive firearm in the game. It is first given to CJ so he can cover allies with sniper fire during the mission ''Pier 69'', and also becomes available for purchase at Ammu-Nation gun stores after completing that same mission. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 BDL - .308 Winchester (7.62x51mm)]]&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|450px|The in-game model of the Remington 700, showing the complete lack of a bolt.]]&lt;br /&gt;
[[File:GTASA-SniperRifle-1.jpg|thumb|none|600px|''&amp;quot;Perfect for killing, pure and simple.&amp;quot;'' &amp;lt;br&amp;gt; The $5000 asking price is around 5 times as much as this rifle would retail for in the US in real life, suggesting that it either comes with an extremely high quality scope, or it is simply for game balance given how powerful it is]]&lt;br /&gt;
[[File:GTASA-SniperRifle-2.jpg|thumb|none|600px|CJ holds the rifle as if it had a pistol grip, while doing his best to ignore a Loco Syndicate member's weird attempt of a handstand behind him. Note how the HUD icon shows a [[Heckler &amp;amp; Koch PSG-1]] instead of a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Handheld GE M134==&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ - first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTASA-Minigun-2.jpg|thumb|none|600px|CJ aims near an M134 Minigun.]]&lt;br /&gt;
[[File:GTASA Minigun.jpg|thumb|none|600px|Carl hefts a Minigun while assaulting the massive crack palace that makes up the game's last set piece.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|450px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
==SA-7 Grail==&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles (including, strangely, pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters. It resembles an [[SA-7 Grail]].&lt;br /&gt;
[[File:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail - 72mm]]&lt;br /&gt;
[[File:GTASA-HeatSeeking.jpg|thumb|none|600px|The unrealistically short &amp;quot;Heat Seeking Rocket Launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A fictional handheld flamethrower that scorches anyone in front of it. It has a short range and can carry a maximum of 300 &amp;quot;units&amp;quot; of napalm with 50 &amp;quot;units&amp;quot; per &amp;quot;magazine,&amp;quot; but has no reload animation, implying that the developers forgot to make the weapon use a single ammunition pool instead. The flamethrower's first and most memorable appearance is in the mission ''Are You Going to San Fierro?''.&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M67==&lt;br /&gt;
The standard hand grenade in the game is the [[M67 hand grenade|M67]]. They can be bought at Ammu-Nation gun stores for the unbelievable base price of $300 for a five-pack, and are unlocked for purchase after the ''Doberman'' mission is completed.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:GTAVCM67.jpg|thumb|none|600px|The in-game model of the &amp;quot;Grenade.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M7 CS Gas Grenade==&lt;br /&gt;
The [[M7 CS gas grenade]] appears in the game, where it is called simply &amp;quot;Tear Gas&amp;quot;.&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|150px|M7 CS gas grenade]]&lt;br /&gt;
[[File:GTAVCTearGas.jpg|thumb|none|600px|In-game model of the M7. Markings can clearly be read.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
One of the types of thrown weapons in the game. Molotovs are a potent weapon and are often times more effective than grenades at taking out large groups of enemies as their flames spread over a wider radius. Molotovs can also set alights NPCs who are standing behind walls (somehow). &lt;br /&gt;
[[Image:MolotovCocktail-GTASA.jpg|thumb|none|400px|In-game model of the Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charges==&lt;br /&gt;
Satchel Charges are a remote-detonated explosive, and are called &amp;quot;Remote Explosives&amp;quot; in the game. When satchel charges are planted, the player gains a detonator in an additional weapon slot; by triggering the detonator, the charges explode. Satchel charges can be detonated from any distance, and with any time delay, assuming they still exist. They are first used by CJ in the ''Against All Odds'' mission. They are available for purchase at the Ammu-Nation after completing that mission, for a base price of $2000 each.&lt;br /&gt;
[[Image:SatchelCharge-GTASA.jpg|thumb|none|400px|In-game model of the Satchel Charge.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A 1st-generation [[Glock 17]] is used in various cutscenes, including but not limited to the beginning cutscene of the game and the ending cutscene of the final mission. The Glock is also seen in the holsters of all police officers, including Tenpenny, Pulaski and Hernandez. The policeman's costume, which can be obtained in the game, also includes a holstered Glock. It is also seen in &amp;quot;The Introduction&amp;quot; (a short film using the game's engine, explaining what happened immediately before CJ came back to Los Santos), where it is used by CJ himself to rob a pedestrian in Liberty City, by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]), and by Officer Jimmy Hernandez to kill Officer Ralph Pendelbury on the orders of Tenpenny.&lt;br /&gt;
&lt;br /&gt;
The Glock's appearance in game presumably explains why the M1911 was given an incorrect 17-round magazine and is referred to as a &amp;quot;9mm Pistol&amp;quot; - the Glock model was, most likely, intended to be used as the standard pistol, but for some reason, the M1911 model from ''[[Grand Theft Auto III]]'' and ''[[Grand Theft Auto: Vice City|Vice City]]'' was not replaced on the actual in-game weapon. A different model for the weapon would later finally replace the M1911 in the next year's ''[[Grand Theft Auto: Liberty City Stories]]''.&lt;br /&gt;
&lt;br /&gt;
While the Glock is modeled on the earlier 1st-generation model, the texture is taken from a 3rd-generation model as noted by the thumb reliefs; the Glock's third generation wouldn't be offered until 1998. Similar errors are also later found in both ''Liberty City Stories'', which uses a 1st-gen frame with a 3rd-gen railed dust cover, and in ''[[Grand Theft Auto IV]]'', where the pistol is based on a Glock 17 with 17 rounds of 9mm ammo, but has the texture of the 15-shot .40 S&amp;amp;W Glock 22.&lt;br /&gt;
[[File:Glock171stGen.jpg|thumb|none|300px|Glock 17 (1st Generation) - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:GTASA-M1911-HUD.jpg|thumb|none|600px|HUD icon of the &amp;quot;Pistol&amp;quot;. Notice that it resembles a generic Glock design and not an M1911.]]&lt;br /&gt;
[[File:Glock sa.png|thumb|none|300px|Glock 17 in-game model. Note that the frame texture includes the thumb rests of the Gen 3.]]&lt;br /&gt;
[[File:GTASA-Glock-1.jpg|thumb|none|600px|Mike Toreno (voiced by [[James Woods]]) holds a Glock on CJ during one of Jizzy B's missions.]]&lt;br /&gt;
[[File:GTASA-Glock-2.jpg|thumb|none|600px|Much later in the game, CJ proceeds to return the favor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] from ''[[Grand Theft Auto: Vice City]]'' has been rescaled and appears as a display outside the Ammu-Nation shop in Los Santos.&lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|350px|none|Colt Python Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTASA-AmmuNation-Exterior.jpg|thumb|none|600px|Ammu-Nation in Market, Los Santos.]]&lt;br /&gt;
[[File:GTASA-AmmuNation-Boxes.jpg|thumb|none|600px|What appear to be short-barreled Colt Python revolvers can also be seen printed on some ammunition boxes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In the final mission &amp;quot;End of the Line&amp;quot;, a statue of Big Smoke can be seen holding an [[Uzi]] submachine gun. The Uzi was replaced (apparently by the [[Micro Uzi]]) before the game's release along with the early appearance for Big Smoke.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:Beta gta uzi.JPG|thumb|none|600px|Beta image of Grove St. gang members with Uzis.]]&lt;br /&gt;
[[File:GTASA-Uzi.jpg|thumb|none|600px|A statue of Big Smoke holding an Uzi along with an Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2 (mockup)==&lt;br /&gt;
During the mission Stowaway, a CIA agent is seen holding a more detailed and camouflaged [[M16A2]] fitted with a 20-round magazine, rather than the Model 733 used in gameplay. This is the same M16A2 mockup from [[Manhunt#M16A2_.28mockup.29|Manhunt]], only with another texture. It can also be seen on a Los Santos Civilian Defense Force flag in Colonel Fuhrberger's house during the mission &amp;quot;Home Invasion.&amp;quot; It is however impossible to be obtained, unless the players modifies the game's files.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:GTASACAMO.jpg|thumb|none|600px|A secret agent with his camo M16A2.]]&lt;br /&gt;
[[File:GTA-SA-M16.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
An unusable [[Browning M2HB]] is seen mounted on the rear of the &amp;quot;Launch&amp;quot;, a military patrol boat.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:GTASA-M2HB.jpg|thumb|none|600px|The M2HB in the mission &amp;quot;Vertical Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)==&lt;br /&gt;
''San Andreas'', like ''Vice City'', features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter&amp;quot;. It has an [[M230 Chain Gun]] in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield and inside Easter Basin Naval Station. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film ''[[Blue Thunder]]'').&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|500px|A Hunter attack helicopter in ''San Andreas''. A major difference from ''Vice City'' (and the real Apache) is the Hunter in ''SA'' is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Inside Ammu-Nation==&lt;br /&gt;
Guns on the shelves/racks in Ammu-Nation are: [[Steyr AUG]], [[Galil 7.62]], [[Armalite AR-7#Charter Arms Explorer|Charter Arms AR-7 Explorer]], [[Galil AR]], various revolvers, [[Calico M950]], [[MAC-10]], [[Spectre-HC|Spectre HC]], [[IMI Mini Uzi]], [[Heckler &amp;amp; Koch MP5K]], [[IMI Uzi]], [[Calico M110]], [[Intratec TEC-9]], [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]], [[FAMAS F1]], [[Thompson]] (M1921AC or M1928), and [[Heckler &amp;amp; Koch SR9(T)]].&lt;br /&gt;
&lt;br /&gt;
Just like ''[[Grand Theft Auto: Vice City|GTA Vice City]]'', the displayed weapons are different in The Definitive Edition; they are a mix of guns from the remastered trilogy (''[[Grand Theft Auto III|GTA III]]'', ''Vice City'' and ''San Andreas''). Some guns from ''[[Grand Theft Auto V]]'' can also be seen in this game.&lt;br /&gt;
&lt;br /&gt;
[[File:GTASA-AmmuNation-Weapons-1.jpg|thumb|none|600px|'''P.A. System Voice:''' ''&amp;quot;Welcome to Ammu-Nation! You've made the smartest decision of your life. You've come to a gun shop! We hope you get everything you need to feel real manly and patriotic!&amp;quot;'' &amp;lt;br&amp;gt; Anytime the player visits an Ammu-Nation store, their ears will be constantly assaulted by a highly satirical looping pro-gun commercial that, among other things, says the store will accept ''&amp;quot;a wad of American currency, conflict diamonds, or your daughter&amp;quot;'' in lieu of a background check. The store also requires only a ten-minute waiting period between the purchase and the actual physical transfer of a firearm from seller to buyer.]]&lt;br /&gt;
[[File:GTASA-AmmuNation-Weapons-2.jpg|thumb|none|600px|Here we see additional Type 56s and Uzis, as well as [[Type 56-1]] rifles, [[M16A1]], [[Heckler &amp;amp; Koch G3A3]], [[Colt Model 733]] carbines without their barrels, [[Walther MPL]], and [[Heckler &amp;amp; Koch HK94A3]].]]&lt;br /&gt;
[[File:GTASA-LR300.jpg|thumb|none|600px|Images of [[Z-M LR 300]] rifles can be seen on some ammunition boxes. This is an anachronism, since the LR 300 was developed in 2000.]]&lt;br /&gt;
[[File:GTA SA DE Ammunation Window.jpg|thumb|none|600px|The front display of the San Fierro Ammu-Nation features the [[Steyr AUG A3]]-based &amp;quot;Military Rifle&amp;quot;, [[Type 56-2]]-based &amp;quot;Assault Rifle Mk II&amp;quot;, [[Saiga 12]]-based &amp;quot;Heavy Shotgun&amp;quot;, and [[Knight's Armament M110 SASS]]-based &amp;quot;Assault Sniper&amp;quot; from GTA V.]]&lt;br /&gt;
&lt;br /&gt;
==Stainless Steel M1911A1==&lt;br /&gt;
One of the loading screens shows Tenpenny armed with a stainless steel M1911 variant, probably a [[Springfield Armory Mil-Spec M1911A1]].&lt;br /&gt;
[[File:SpringMil.jpg|thumb|none|300px|Springfield M1911-A1 Mil-Spec Stainless Steel version with black grips - .45 ACP]]&lt;br /&gt;
[[File:GTASA-TenpennyPistol.jpg|thumb|none|600px|Tenpenny with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Although it does not appear in the game itself, the [[Ingram MAC-10]] can be seen on one of the official artworks. Also, the HUD icon of the &amp;quot;Micro-SMG&amp;quot; depicts a MAC-10 instead of the Micro Uzi rendered in-game. The MAC-10 was removed from the game at an early stage of development, along with a number of other ''Vice City'' weapons.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:GTA_SA_Micro_SMG_HUD.jpg|thumb|300px|none|HUD icon of the &amp;quot;Micro SMG,&amp;quot; depicting an Ingram MAC-10]]‎&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px|Big Smoke with a full-sized Uzi, Sweet with an MAC-10, and Ryder with a (rather generic) AK. Also note the Glock pistol. This artwork is also used in some versions of the game as a loading screen (but with the image of Smoke removed).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] was originally going to appear in the game, but was cut for unknown reasons. It can be [[Talk:Grand_Theft_Auto:_San_Andreas#Other_unused_weapons|found in the game files]] with a dirty texture, similar to the Colt Commando in the mission ''Stowaway''. Its silhouette can be seen on crates in the aforementioned mission.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[File:GTASA-MP5K.jpg|thumb|none|600px|The definitely-not-alien CIA agent takes personal offense as Carl attempts to take one of their MP5Ks for himself.]]&lt;br /&gt;
&lt;br /&gt;
==Generic AK-style Rifle==&lt;br /&gt;
One of the official artwork shows a rifle based on the [[AK]], but oddly with a straight magazine and an [[M16]]-style carrying handle.&lt;br /&gt;
[[File:JG AK-47 black.jpg|thumb|none|400px|Airsoft Jing Gong Black AK-47]]&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px|Ryder with a rather crudely drawn rifle. Note the carry handle and ejection port and the incorrectly straight magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol (''DE'')==&lt;br /&gt;
The same Mike Tristano &amp;amp; Co. [[Flintlock Pistol]] prop from ''Vice City'' is prominently displayed inside the driving school in the Definitive Edition.&lt;br /&gt;
[[File:Flintlockpirate.jpg|thumb|none|350px|Mike Tristano &amp;amp; Co. flintlock pistol movie prop]]&lt;br /&gt;
[[File:GTA SA DE Flintlock.jpg|thumb|none|600px|Don't ask what's going on here.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Howitzer==&lt;br /&gt;
What appears to be a generic WW2 or Vietnam War era howitzer is owned by Colonel Fuhrberger and can be seen inside his home during &amp;quot;Home Invasion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Return_to_Castle_Wolfenstein&amp;diff=1581073</id>
		<title>Return to Castle Wolfenstein</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Return_to_Castle_Wolfenstein&amp;diff=1581073"/>
		<updated>2023-05-27T12:29:06Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RTCW.jpg|thumb|300px|right|''Return to Castle Wolfenstein'' (2001)]]&lt;br /&gt;
'''The following weapons can be seen in the video game ''Return to Castle Wolfenstein'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The first gun available in the game is a [[Luger P08]] pistol. Despite having an unthreaded barrel, it can later fit a screw-on suppressor; in a rather odd model glitch, the animation for this being attached has the toggle lock lag slightly behind the rest of the gun model, making it look like it is shaking from side to side.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:RTCW-P08-1.jpg|thumb|none|500px|B.J. Blazkowicz holds the Luger on a civilian.]]&lt;br /&gt;
[[Image:RTCW-P08-2.jpg|thumb|none|500px|Blazkowicz reloads the Luger P08.]]&lt;br /&gt;
[[Image:RTCW-P08-3.jpg|thumb|none|500px|A Luger P08 on the ground, next to its former owner.]]&lt;br /&gt;
[[Image:RTCW-P08-5.jpg|thumb|none|500px|Blazkowicz fires the Luger at an annoyingly strong undead skeleton.]]&lt;br /&gt;
[[Image:RTCW-P08-4.jpg|thumb|none|500px|Screwing on the sound suppressor. The toggle assembly moves slightly differently to the rest of the weapon during this animation.]]&lt;br /&gt;
[[Image:RTCW-P08-6.jpg|thumb|none|500px|Blazkowicz wields a suppressed P08.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The Colt M1911A1 first appears in the mission prior to the V2 sabotage, dropped by parachute in a small island across a lake, along with .45 caliber ammunition, which will come in handy for the player when they get the Thompson as they pick up the M1911 in the same level. In one level BJ is given a pair of [[M1911A1]] pistols to use, and can dual-wield them. Unusually, they are both reloaded entirely on-screen, rather than just releasing the magazines on-screen and then dropping them out of sight to avoid this as many games do.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-2.jpg|thumb|none|500px|B.J. Blazkowicz wields the M1911A1. Note &amp;quot;8&amp;quot; on the HUD; for some reason the M1911A1 holds 8 rounds instead of the correct 7.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-1.jpg|thumb|none|500px|A close look on the M1911A1. Note the M1911-style grips.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-3.jpg|thumb|none|500px|Reloading the M1911A1.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-4.jpg|thumb|none|500px|Blazkowicz pulls the slide of his M1911A1, which appear to have the slide stop broken, as the slide never locks back.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-5.jpg|thumb|none|500px|Blazkowicz dual-wilds two Colts. The player with the secondary fire key can switch between dual and single M1911s. The dual-wield gives the player more firepower, but increases the reload time. Strangely, the accuracy is not affected by the number of pistols held.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-6.jpg|thumb|none|500px|Blazkowicz fires one of his dual Colts. Note the incorrect DAO operating principle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
''Note: All submachine guns present in the game are in reality open-bolt weapons, but are modeled and animated as if they are closed-bolt.''&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The most common weapon used by German soldiers, as usual in fictional WW2 settings, and is the third weapon BJ can pick up. Ammunition for the [[MP40]] is extremely common throughout most of the game.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9mm]]&lt;br /&gt;
[[Image:Rtcw 1.jpg|thumb|none|500px|Blazkowicz wields the MP40.]]&lt;br /&gt;
[[Image:RTCW-MP40-2.jpg|thumb|none|500px|Blazkowicz opens fire with the MP40.]]&lt;br /&gt;
[[Image:RTCW-MP40-1.jpg|thumb|none|500px|Blazkowicz reloads his MP40.]]&lt;br /&gt;
[[Image:RTCW-MP40-3.jpg|thumb|none|500px|Blazkowicz pulls back the bolt handle of the MP40 with one finger. That is impressive.]]&lt;br /&gt;
[[Image:RTCW-MP40-4.jpg|thumb|none|500px|A German guard holds an MP40 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
The [[Sten Mk IIS]] is a silenced weapon using the same ammunition as the MP40, and must be fired in bursts to prevent it overheating; if it overheats, there is a brief pause when it can't fire and steam (?) escapes from the barrel shroud. On another note, the Elite Guards use this gun as their standard weapon, which seems strange for the normal player, but those could be &amp;quot;Gerät Potsdam&amp;quot; weapons, identical bootleg copies of the Sten manufactured in Germany for infiltration and sabotage acts. A few SS soldiers carry it in the Dig Site level. The weapon icon is a conventional un-suppressed [[Sten Mk II]], and the model for the gun features a perforated heat-shield partway down the suppressor much like the one found on the Mk II. It is used by both factions in multiplayer.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|300px|Sten Mk II fitted with silencer 9x19mm]]&lt;br /&gt;
[[Image:Rtcw 4.jpg|thumb|none|500px|Blazkowicz holds the Sten submachine gun.]]&lt;br /&gt;
[[Image:RTCW-Sten-1.jpg|thumb|none|500px|A Sten SMG on a shelf.]]&lt;br /&gt;
[[Image:RTCW-Sten-2.jpg|thumb|none|500px|Reloading animation of the Sten.]]&lt;br /&gt;
[[Image:RTCW-Sten-3.jpg|thumb|none|500px|Blazkowicz fires the Sten. The over-heating level is displayed by a red bar.]]&lt;br /&gt;
[[Image:RTCW-Sten-4.jpg|thumb|none|500px|One of Helga von Bulow's all-female elite guards holds a Sten submachine gun in a cut-scene.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1A1==&lt;br /&gt;
BJ is given a [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson submachine gun]] by a local Resistance member in a village. The .45 ACP ammo for it is unfortunately extremely rare. However, this is balanced out by making it the most powerful submachine gun of the game, unable to overheat, but boasting about the same power as the [[Sten]]. It feeds from 30-round magazines, rather than the other SMGs using 32-round mags.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:RTCW-M1A1-2.jpg|thumb|none|500px|Blazkowicz switches to his Thompson after stabbing a drunk guard in the back.]]&lt;br /&gt;
[[Image:RTCW-M1A1-1.jpg|thumb|none|500px|A low-detail Thompson on the desk.]]&lt;br /&gt;
[[Image:RTCW-M1A1-3.jpg|thumb|none|500px|Blazkowicz reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:RTCW-M1A1-4.jpg|thumb|none|500px|Blazkowicz racks the action on the Tommy Gun.]]&lt;br /&gt;
[[Image:RTCW-M1A1-5.jpg|thumb|none|500px|B. J. Blazkowicz holds an M1A1 in the outro of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The first long-ranged weapon BJ acquires is a [[Karabiner 98k]]. Early in the game, a scope can be found for it to make it even more effective; it is sometimes seen in the hands of enemies, but is nowhere near as common as the MP40. Unlike the real counterpart, the clip is treated as an en-bloc clip inserted into the magazine, as on the Lee-Navy or M1 Garand; the magazine capacity is also somehow 10 instead of 5, despite the clip visibly holding the correct 5 rounds. There is normally no visible bolt-operating animation and the weapon appears to be semi-automatic with only a sound effect of a bolt action playing, but if the field of view settings are altered it can be seen that the bolt is manually operated after each shot.&lt;br /&gt;
[[Image:Karabiner 98k made in Czechoslovakia 530.jpg|thumb|none|500px|Karabiner 98k made in Czechoslovakia (aka Czech Mauser)- 7.92x57mm Mauser. This image is clearly the model for the HUD icon in-game.]]&lt;br /&gt;
[[Image:tur3.jpg|thumb|none|500px|Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:RTCW-K98K-2.jpg|thumb|none|500px|Blazkowicz wields a scoped Karabiner 98k rifle.]]&lt;br /&gt;
[[Image:RTCW-K98K-3.jpg|thumb|none|500px|View through the scope of the K98k.]]&lt;br /&gt;
[[Image:RTCW-K98K-1.jpg|thumb|none|500px|Blazkowicz reloads the Kar98k, in an absolutely impossible way, with a 5-round clip somehow giving 10 shots. Note the ''Lange Visier'' rear sight from the full-length predecessor [[Gewehr 98]].]]&lt;br /&gt;
[[Image:RTCW-K98K-4.jpg|thumb|none|500px|Reloading the scoped Kar98k in an even more impossible way.]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
Used by German paratroops and as per videogame norms is a supergun; the [[FG 42|FG 42 Ausf. G]] (late-war model) combines the power of a rifle with reasonably fast fire [automatic, but at semi-auto speed] and a scope. In the late game, it is more or less the default weapon BJ will be using.&lt;br /&gt;
[[Image:FG 42 with ZFG 42.jpg‎|thumb|none|500px|FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:RTCW-FG42-1.jpg|thumb|none|500px|Blazkowicz holds a newly acquired FG 42 rifle.]]&lt;br /&gt;
[[Image:RTCW-FG42-3.jpg|thumb|none|500px|Reloading animation of the weapon.]]&lt;br /&gt;
[[Image:RTCW-FG42-4.jpg|thumb|none|500px|Blazkowicz pulls the charging handle of the FG 42.]]&lt;br /&gt;
[[Image:RTCW-FG42-5.jpg|thumb|none|500px|An &amp;quot;FG42 Paratroop Rifle&amp;quot; as the game calls it on a desk. Note the stock incorrectly uses the same texture as the handguard and looks little like an actual FG 42 stock.]]&lt;br /&gt;
[[Image:RTCW-FG42-2.jpg|thumb|none|500px|View through the scope of the FG 42.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Carbine==&lt;br /&gt;
The [[M3 Carbine]] is presented in the game as an OSA-modified weapon called the &amp;quot;Snooper Rifle&amp;quot; fitted with a suppressor (the barrel is the same shape as the normal M3, however, only mounting an anachronistic Korean War-era T23 conical flash hider) and using special ammunition. It uses the early M1 / M2 scope with the IR lamp mounted underneath the weapon (though it lacks the correct vertical front grip), and, surprisingly, is depicted with a realistic black-and-white image rather than the normal red or green tint seen in movies and video games. Can kill many human enemies in one shot, but should not be used against non-human enemies. Ammunition for this weapon is extremely rare (the rifle itself can be loaded only with 5 rounds in a standard 15-round magazine, 15 being the total ammo you can carry), and hardly ever seen. The M3 was first used in the invasion of Okinawa in 1945, two years after the setting of this game.&lt;br /&gt;
[[Image:M3CarbM1Scope.jpg|thumb|none|400px|M3 Carbine with M1 / M2 scope - .30 Carbine]]&lt;br /&gt;
[[Image:RTCW-M3-4.jpg|thumb|none|500px|Blazkowicz holds the M3 Carbine inside the German V2 compound. While the HUD icon is clearly based on [http://www.koreanwaronline.com/arms/images/snprscm3.jpg this photo], the in-game weapon looks like the photo above, only with the missing forend, and with the flash suppressor in role of silencer.]]&lt;br /&gt;
[[Image:RTCW-M3-3.jpg|thumb|none|500px|Blazkowicz reloads the M3 Carbine after taking out the guards at the V2 forward base. Note the missing foregrip.]]&lt;br /&gt;
[[Image:RTCW-M3-2.jpg|thumb|none|500px|Scope of the M3 Carbine.]]&lt;br /&gt;
[[Image:RTCW-M3-1.jpg|thumb|none|500px|Very simplified world-model of the M3 Carbine, which is not even close to the first-person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
== Remington Model 31 ==&lt;br /&gt;
The [[Remington Model 31]] appears as &amp;quot;Shotgun&amp;quot; in the Xbox version of the game, called &amp;quot;Tides of War&amp;quot;. It is modeled with an unrealistically long forend.&lt;br /&gt;
[[Image:RemingtonModel31.jpg‎|thumb|none|450px|Remington Model 31 - 12 gauge]]&lt;br /&gt;
[[Image:RTCW Shotgun.jpg|thumb|450px|none|The render of the in-game shotgun model.]]&lt;br /&gt;
[[Image:RTCW-SG-3.jpg|thumb|none|501px|The Remington Model 31 in the game.]]&lt;br /&gt;
[[Image:RTCW-SG-1.jpg|thumb|none|501px|Blazkowicz fires the Remington.]]&lt;br /&gt;
[[Image:RTCW-SG-2.jpg|thumb|none|501px|Close-up of a Model 31 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
== MG42 ==&lt;br /&gt;
In several levels mounted [[MG42|MG42 machine guns]] are present. Like in ''[[Medal of Honor: Allied Assault]]'', the rate of fire and distinct report are nowhere near accurate. They have unlimited ammunition and feed from an invisible ammo source, and can be destroyed with explosives to prevent enemies from using them.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[Image:RTCW-MG42-1.jpg|thumb|none|500px|An MG42 machine gun on a tripod inside Castle Wolfenstein. The models lack both the trigger mechanisms, and drum magazines.]]&lt;br /&gt;
[[Image:RTCW-MG42-2.jpg|thumb|none|500px|Blazkowicz opens fire with the MG42 mounted in a window.]]&lt;br /&gt;
[[Image:RTCW-MG42-3.jpg|thumb|none|500px|An MG42 mounted on a Sd.Kfz. 251 half-track.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] machine gun is seen in the hull mount of the Panzer tank during Chapter 4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:RTCW-MG34-1.jpg|thumb|none|500px|Close-up of the Panzer's MG34.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Venom Gun&amp;quot; ==&lt;br /&gt;
Around halfway through the game, BJ acquires a prototype of a fictional portable belt-fed gatling gun called the &amp;quot;Venom&amp;quot;  (also referred to as &amp;quot;GP-VG MK2&amp;quot;). The weapon itself is a kind of another reference to ''Wolfenstein 3D'', and is a more or less the super-compact variation of the [[M134 Minigun]], equipped with a [[MG34]]-style receiver and furniture. The readable tech manual picked up in the game as a mission objective says it uses 7.92mm saboted light armour piercing rounds. However, this is at odds with the 12.7mm (.50 cal) ammunition the gun uses in game. Like the Sten, it can overheat when fired for longer periods of time, but thanks to the gatling-type design it takes longer (about 100-150 rounds in Multiplayer, 150-200 in Singleplayer) to do so.&lt;br /&gt;
[[Image:RTCW-Venom-2.jpg|thumb|none|500px|Blazkowicz prepares to enter the X-Labs with the Venom Minigun in hands. The gun holds an impressive and impossible 500 rounds (which would require a separate backpack, but in-game images demonstrate this with much shorter belts).]]&lt;br /&gt;
[[Image:RTCW-Venom-1.jpg|thumb|none|500px|Blazkowicz engages a &amp;quot;Loper&amp;quot; with the Venom Minigun. Note the red bar indicating the over-heating level.]]&lt;br /&gt;
[[Image:RTCW-Venom-3.jpg|thumb|none|500px|A Venom Minigun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
The [[M2 Flamethrower]] is used by German troops after Chapter 3, despite being an American weapon. It is a powerful CQC weapon, but finding &amp;quot;ammo&amp;quot; for it can be a problem. The M2 is devastating, dealing fire damage over time, and turning human enemies into ashes in no time. In MP, it is used by both factions.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:RTCW-Flame-1.jpg|thumb|none|500px|Blazkowicz wields the M2 Flamethrower.]]&lt;br /&gt;
[[Image:RTCW-Flame-2.jpg|thumb|none|500px|The Flamethrower in action.]]&lt;br /&gt;
[[Image:RTCW-Flame-3.jpg|thumb|none|500px|A German heavy trooper searches for Blazkowicz at the SS dig site.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
[[Panzerfaust]]s are the game's version of a rocket launcher; as usual, these are incorrectly depicted as launching rocket-assisted projectiles rather than being recoilless rifles.&lt;br /&gt;
[[Image:Panzerfaust30.jpg|thumb|none|400px|Panzerfaust 30 - 44mm with 140mm warhead]]&lt;br /&gt;
[[Image:RTCW-PF-1.jpg|thumb|none|500px|Blazkowicz holds a Panzerfaust inside an Axis hangar. Note that the firing lever assembly behind the leaf sight / safety is totally missing, meaning this Panzerfaust would be impossible to actually fire. The leaf sight is also much too thin.]]&lt;br /&gt;
[[Image:RTCW-PF-3.jpg|thumb|none|500px|Blazkowicz folds up the leaf sight of the Panzerfaust. In the background, a Panzerfaust warhead hits a &amp;quot;Übersoldat&amp;quot;. The correct arming procedure would require pulling a safety pin before the front sight could be lifted, then moving a T-bar safety forward to allow use of the firing lever. In addition, Panzerfausts were usually stored with the warhead's fuze and booster charge removed.]]&lt;br /&gt;
[[Image:RTCW-PF-2.jpg|thumb|none|500px|A smoking tube is left on the ground after each shot.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears as the default hand grenade in the game. It is used by Axis forces in the MP part of the game.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RTCW-M24-1.jpg|thumb|none|500px|Blazkowicz holds a Model 24 Stielhandgranate.]]&lt;br /&gt;
[[Image:RTCW-M24-2.jpg|thumb|none|500px|A grenade pack containing four Model 24 Stielhandgranate's.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is first introduced in Chapter 4. Performs as the Model 24; BJ will use up all of the Mk 2s he is carrying before he starts using Stielhandgrantes. In multiplayer, it is used by the Allies.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:RTCW-MK2-1.jpg|thumb|none|500px|Blazkowicz holds an Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:RTCW-MK2-2.jpg|thumb|none|500px|An Mk 2 grenade on the ground and in Blazkowicz's hand.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by both Allied and Axis forces in the multiplayer part of the game. It is used to mark the position of a devastating airstrike, killing anything in its way. Only Lieutenants can use the M18 smoke grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|130px|none|M18 red smoke grenade]]&lt;br /&gt;
[[Image:RTCW-M18.jpg|thumb|none|500px|The M18 smoke grenade as it appears in the multiplayer part of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
A [[Flakvierling 38]] AA gun can be seen on one multiplayer map.&lt;br /&gt;
[[Image:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[Image:RTCW-Flak38.jpg|thumb|none|500px|Close-up of the Flakvierling 38.]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
Both &amp;quot;proto-soldier&amp;quot; and &amp;quot;super-soldier&amp;quot; enemy carry what looks like a stylized twin [[MG 131]]. As is traditional in video games, they do not have any visible feed system, are inconsistent with most weapons used by enemies, and are inaccessible to the player.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG 131, flexible configuration - 13x64mmB]]&lt;br /&gt;
&lt;br /&gt;
{{Wolfenstein}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Duke_Nukem_3D&amp;diff=1578783</id>
		<title>Duke Nukem 3D</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Duke_Nukem_3D&amp;diff=1578783"/>
		<updated>2023-05-14T01:04:13Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* &amp;quot;Chaingun Cannon&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Duke Nukem 3D Coverart.jpg|thumb|300px|''Duke Nukem 3D'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] pistol with an extended 'buffer' and an unusable under-barrel laser sight appears in the game, simply called the &amp;quot;Pistol&amp;quot;. Like a lot of 1990s FPS games, it can be fired continuously like a fully-automatic weapon by holding down whatever button is bound to fire your weapon, albeit at a slow rate of fire. Its pickup sprite does not appear to have been based on a Glock and seems to be completely generic.&lt;br /&gt;
&lt;br /&gt;
It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left). &lt;br /&gt;
&lt;br /&gt;
Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that they don't actually use this weapon. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Duke3d_gun2.jpg|thumb|none|500px|Duke Nukem reloading his Glock 17. Given Duke's stature in official promotional artwork, the implied size and bulk of this gun sppears to be on the order of a [[Desert Eagle]] or larger.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] with an under-barrel LAM replaces the Glock 17 in ''Duke Nukem 64'', the N64 version of the game. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.&lt;br /&gt;
[[File:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Duke64_gun2.jpg|thumb|none|500px|The Hi-Power mid-reload in ''Duke Nukem 64''.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
The shotgun is a black [[Winchester 1300 Defender]] with front and rear Tacstar pistol grips and a heat-shield; this differs from the full-stock [[Mossberg 500 Mariner]] version shown in [https://i.imgur.com/4UjuJqU.png previews], which was described by unimpressed videogame journalists as resembling a grey banana.&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Duke3d_gun3.jpg|thumb|none|500px|Duke pumping his Winchester 1300.]]&lt;br /&gt;
[[Image:Dukenukemshotgun.jpg|thumb|none|500px|The actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D''. From George Broussard's Twitter.]]&lt;br /&gt;
[[Image:dukenukemshotgun1.jpg|thumb|none|500px|These frames are photographs of the actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D''.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[SPAS-12]] replaces the Winchester 1300 in ''Duke Nukem 64''.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Duke64_gun3.jpg|thumb|none|500px|Pumping the SPAS-12 in ''Duke Nukem 64''. Note that the pump is much smaller compared to the real weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Automatic Weapons=&lt;br /&gt;
==&amp;quot;Chaingun Cannon&amp;quot;==&lt;br /&gt;
The Chaingun Cannon (sometimes called the &amp;quot;Ripper&amp;quot;) is a three-barrel &amp;quot;salvo rifle&amp;quot; loosely based on the Russian [[Pribor-3B]] assault rifle. It is equipped with a side grip and some sort of unusable radar display.&lt;br /&gt;
[[Image:Hand held nordenfelt gun.JPG|thumb|none|400px|Third-person sprite of the Ripper.]]&lt;br /&gt;
[[Image:Duke3d_gun4.jpg||thumb|none|500px|The Ripper Chaingun as seen in first-person.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Dual-wielded [[MP5K]]s replace the Ripper Chaingun in ''Duke Nukem 64''.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Duke64_gun4.jpg|thumb|none|500px|The dual MP5Ks in ''Duke Nukem 64''.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Minigun with Grenade Launcher==&lt;br /&gt;
Again, a handheld minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords.&lt;br /&gt;
[[Image:DN3D Battlelord.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The RPG is a fictional automatic rocket launcher.&lt;br /&gt;
[[Image:Duke3d_gun5.jpg|thumb|none|500px|The &amp;quot;RPG&amp;quot; in first person.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Launcher&amp;quot;==&lt;br /&gt;
The Grenade Launcher replaces the RPG in ''Duke Nukem 64''. It is a revolving grenade launcher that somewhat resembles the [[Hawk MM1 grenade launcher]], and fires grenades that explode on a three-second timer.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 - 40x46mm grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
The Missile Launcher replaces the Devastator in ''Duke Nukem 64'', functioning similarly to the RPG in the PC version.&lt;br /&gt;
[[Image:Duke64_gun9.jpg|thumb|none|500px|The Missile Launcher in ''Duke Nukem 64''.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==&amp;quot;Pipe Bomb&amp;quot;==&lt;br /&gt;
The Pipe Bomb is a remotely-detonated explosive.&lt;br /&gt;
[[Image:Duke3d_gun6.jpg|thumb|none|500px|Duke tossing a Pipe Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Laser Tripbomb&amp;quot;==&lt;br /&gt;
The Laser Tripbomb is a laser-detonated mine.&lt;br /&gt;
[[Image:Duke3d_gun10.jpg|thumb|none|500px|Holding the Tripbomb.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Variant_%22Zombie%22&amp;diff=1575779</id>
		<title>Variant &quot;Zombie&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Variant_%22Zombie%22&amp;diff=1575779"/>
		<updated>2023-05-02T22:01:39Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = Variant &amp;quot;Zombie&amp;quot;&lt;br /&gt;
|picture = VZ 1985.jpg&lt;br /&gt;
|caption = ''Original Poster''&lt;br /&gt;
|country = [[Image:SOV.jpg|25px]] USSR&lt;br /&gt;
|director = Yevgeni Yegorov&lt;br /&gt;
|date= 1985&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio= Mosfilm&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Sergey Lesnikov&lt;br /&gt;
|actor1=[[Aristarkh Livanov]]&lt;br /&gt;
|character2=Pavel Dyomin&lt;br /&gt;
|actor2=[[Yuri Gusev]]&lt;br /&gt;
|character3=Stannard&lt;br /&gt;
|actor3=Valeriy Ivchenko&lt;br /&gt;
|character4=Lucia Ginelli&lt;br /&gt;
|actor4=Irena Dubrovskaya&lt;br /&gt;
|character5=Kurt Horneman&lt;br /&gt;
|actor5=[[Romualdas Ramanauskas]]&lt;br /&gt;
|character6=James Davidson&lt;br /&gt;
|actor6=Valentinas Masalskis&lt;br /&gt;
|character7=Dietz&lt;br /&gt;
|actor7=[[Valeri Babyatinsky]]&lt;br /&gt;
|character8=Jacques Lemonnier&lt;br /&gt;
|actor8=[[Arnis Licitis]]&lt;br /&gt;
|character9=Kyuitis&lt;br /&gt;
|actor9=Ago-Endrik Kerge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Variant &amp;quot;Zombie&amp;quot;''''' (Original title: Вариант &amp;quot;Зомби&amp;quot;) is a 1985 Soviet spy movie. A powerful fascist-type organization is conducting experiments on the inhabitants of an African country to create parapsychological weapons for mind control. But the method of memory restoration and treatment of mental neuroses, developed by the Soviet professor Lesnikov, is becoming a serious threat to the group.&lt;br /&gt;
&lt;br /&gt;
The movie was probably the first film of this kind in the (ex-) USSR, and for a long time almost the only one due to the lack of particular popularity of such a topic. However, as one might expect, the movie itself was mostly about tradecraft, and zombie themes in it are superficial.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==StG-44 (Mocked-Up as M16)==&lt;br /&gt;
The organization's soldiers use [[StG-44]]s mocked-up to look like [[M16]] assault rifles.&lt;br /&gt;
[[File:StG44-M16-MovieProp.jpg|thumb|none|400px|Sturmgewehr 44, visually modified to resemble an Armalite rifle such as the M16 - 7.62x39 blank. Such movie props were widely used in Soviet movies of 1970s-90s.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
One of the soldiers uses an actual [[M16]] in pseudo-documentary frames.&lt;br /&gt;
&lt;br /&gt;
==Cristobal Model 2==&lt;br /&gt;
One of the soldiers (possibly of the Cuban Revolutionary Armed Forces) is armed with a [[Cristobal Model 2]] in pseudo-documentary frames.&lt;br /&gt;
[[File:San-Cristobal34.jpg|thumb|none|400px|Cristobal Model 2 with straight magazine - .30 Carbine]]&lt;br /&gt;
[[Image:VZ Cryst1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:VZ Cryst2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle==&lt;br /&gt;
Soldiers are armed with unknown [[Mauser Rifle Series|Mauser rifles]] in pseudo-documentary frames.&lt;br /&gt;
[[Image:Mauser m43.jpg|thumb|none|400px|Spanish Mauser M43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:VZ Cryst2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
One of the artillerymen (possibly of the Cuban Revolutionary Armed Forces) is seen with [[AKM]] in pseudo-documentary frames.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
One of the soldiers is seen with what appears to be a [[Winchester Model 1912|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot;]] in pseudo-documentary frames.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|400px|Winchester Model 1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug - 12 gauge]]&lt;br /&gt;
[[Image:VZ Shotgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Panhard EBR==&lt;br /&gt;
The organization's forces use a Panhard EBR Mle 51 armored vehicle in pseudo-documentary footage. This French armored car is armed with a 75mm SA49 main gun and three [[Reibel Machine Gun|MAC 31E Reibel machine gun]]s.&lt;br /&gt;
[[Image:VZ APC1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:VZ APC2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Soviet Produced]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Duke_Nukem_3D&amp;diff=1572116</id>
		<title>Duke Nukem 3D</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Duke_Nukem_3D&amp;diff=1572116"/>
		<updated>2023-04-19T00:41:32Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Winchester 1300 Defender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Duke Nukem 3D Coverart.jpg|thumb|300px|''Duke Nukem 3D'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] pistol with an extended 'buffer' and an unusable under-barrel laser sight appears in the game, simply called the &amp;quot;Pistol&amp;quot;. Like a lot of 1990s FPS games, it can be fired continuously like a fully-automatic weapon by holding down whatever button is bound to fire your weapon, albeit at a slow rate of fire. Its pickup sprite does not appear to have been based on a Glock and seems to be completely generic.&lt;br /&gt;
&lt;br /&gt;
It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left). &lt;br /&gt;
&lt;br /&gt;
Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that they don't actually use this weapon. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Duke3d_gun2.jpg|thumb|none|500px|Duke Nukem reloading his Glock 17. Given Duke's stature in official promotional artwork, the implied size and bulk of this gun sppears to be on the order of a [[Desert Eagle]] or larger.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] with an under-barrel LAM replaces the Glock 17 in ''Duke Nukem 64'', the N64 version of the game. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.&lt;br /&gt;
[[File:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Duke64_gun2.jpg|thumb|none|500px|The Hi-Power mid-reload in ''Duke Nukem 64''.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
The shotgun is a black [[Winchester 1300 Defender]] with front and rear Tacstar pistol grips and a heat-shield; this differs from the full-stock [[Mossberg 500 Mariner]] version shown in previews [https://i.imgur.com/4UjuJqU.png], which was described by unimpressed videogame journalists as resembling a grey banana.&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Duke3d_gun3.jpg|thumb|none|500px|Duke pumping his Winchester 1300.]]&lt;br /&gt;
[[Image:Dukenukemshotgun.jpg|thumb|none|500px|The actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D''. From George Broussard's Twitter.]]&lt;br /&gt;
[[Image:dukenukemshotgun1.jpg|thumb|none|500px|These frames are photographs of the actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D''.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[SPAS-12]] replaces the Winchester 1300 in ''Duke Nukem 64''.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Duke64_gun3.jpg|thumb|none|500px|Pumping the SPAS-12 in ''Duke Nukem 64''. Note that the pump is much smaller compared to the real weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Automatic Weapons=&lt;br /&gt;
==&amp;quot;Chaingun Cannon&amp;quot;==&lt;br /&gt;
The Chaingun Cannon (sometimes called the &amp;quot;Ripper&amp;quot;) is a three-barrel &amp;quot;salvo rifle&amp;quot; loosely based on the Russian Pribor-3B assault rifle. It is equipped with a side grip and some sort of unusable radar display.&lt;br /&gt;
[[Image:Hand held nordenfelt gun.JPG|thumb|none|400px|Third-person sprite of the Ripper.]]&lt;br /&gt;
[[Image:Duke3d_gun4.jpg||thumb|none|500px|The Ripper Chaingun as seen in first-person.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Dual-wielded [[MP5K]]s replace the Ripper Chaingun in ''Duke Nukem 64''.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Duke64_gun4.jpg|thumb|none|500px|The dual MP5Ks in ''Duke Nukem 64''.]]&lt;br /&gt;
&lt;br /&gt;
==Prosthetic Handheld Minigun==&lt;br /&gt;
A handheld minigun with 8 barrels are seen used by the Lizard Troopers.&lt;br /&gt;
[[Image:DN3D LizardTrooper.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Handheld Minigun with Grenade Launcher==&lt;br /&gt;
Again, a handheld minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords.&lt;br /&gt;
[[Image:DN3D Battlelord.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The RPG is a fictional automatic rocket launcher.&lt;br /&gt;
[[Image:Duke3d_gun5.jpg|thumb|none|500px|The &amp;quot;RPG&amp;quot; in first person.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Launcher&amp;quot;==&lt;br /&gt;
The Grenade Launcher replaces the RPG in ''Duke Nukem 64''. It is a revolving grenade launcher that somewhat resembles the [[Hawk MM1 grenade launcher]], and fires grenades that explode on a three-second timer.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 - 40x46mm grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
The Missile Launcher replaces the Devastator in ''Duke Nukem 64'', functioning similarly to the RPG in the PC version.&lt;br /&gt;
[[Image:Duke64_gun9.jpg|thumb|none|500px|The Missile Launcher in ''Duke Nukem 64''.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==&amp;quot;Pipe Bomb&amp;quot;==&lt;br /&gt;
The Pipe Bomb is a remotely-detonated explosive.&lt;br /&gt;
[[Image:Duke3d_gun6.jpg|thumb|none|500px|Duke tossing a Pipe Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Laser Tripbomb&amp;quot;==&lt;br /&gt;
The Laser Tripbomb is a laser-detonated mine.&lt;br /&gt;
[[Image:Duke3d_gun10.jpg|thumb|none|500px|Holding the Tripbomb.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1551741</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1551741"/>
		<updated>2023-01-30T20:10:27Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Colt 1851 Navy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called Ganados, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados who infect people with parasites named &amp;quot;Las Plagas&amp;quot;. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [https://web.archive.org/web/0/https://www.projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful 9mm handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload sequence in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded S&amp;amp;W Model 500 &amp;quot;Handcannon&amp;quot;. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder release.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't crack his skull. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|''&amp;quot;Stranger! Haha! What d'you need that for? Goin' huntin' an elephant?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu.jpg|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Ada's 870. Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which implies that the Springfield has been converted from .30-06 Springfield to .223 Remington. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 rifle, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its hand crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry similar to those found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Quadruple torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle. The picture itself is based on 'King Charles I At The Hunt' by Anthony Van Dyck, which makes it out of time.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr SPP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser faces Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort walls, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=1548122</id>
		<title>Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_San_Andreas&amp;diff=1548122"/>
		<updated>2023-01-17T19:42:43Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* USAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Grand Theft Auto: San Andreas''&lt;br /&gt;
|picture=Gta-SA-boxart.png&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=Grand Theft Auto&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Grand Theft Auto: San Andreas''''' is a 2004 open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It is the fifth main entry in the ''Grand Theft Auto'' series and a follow-up to ''[[Grand Theft Auto: Vice City]]''.&lt;br /&gt;
&lt;br /&gt;
Set in 1992, in the fictional state of San Andreas (based primarily on California and Nevada), players control Carl &amp;quot;CJ&amp;quot; Johnson, a former leader of the Grove Street Families street gang. Drawn back to his home city of Los Santos following the murder of his mother, CJ finds his family and neighborhood threatened by rival gangs and corrupt police officers. Hoping to avert disaster, CJ embarks on a quest across San Andreas to rebuild the Grove Street Families and protect his loved ones. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Continuing the ''Vice City'' experience, ''San Andreas'' uses less accurate weapon models than real-life counterparts. This also applies to the new guns.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
This weapon was originally going to be a [[Glock 17]], but for some reason Rockstar forgot to render it as such. However, the Glock 17 can be seen in numerous cut scenes.  Instead, they left in the old [[M1911A1]] render from ''[[Grand Theft Auto III]]'' and ''[[Grand Theft Auto: Vice City|Vice City]]''. Called the &amp;quot;9mm&amp;quot;, it is used by all members of the San Andreas Law Enforcement community and by many criminals in-game. Unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be), and isn't very powerful. When the player reaches the &amp;quot;Hitman&amp;quot; skill level, CJ can wield two of these pistols at once (as does every Ammu-Nation vendor should the player decide to provoke him). A suppressed version is also available for use in the game. It does more damage but uses a different ammunition type than the regular &amp;quot;9mm&amp;quot; and cannot be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
The HUD icon appears to be a generic Glock design rather than the M1911, most likely a ghost of the original render for the &amp;quot;Pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In-game Ammu-Nation gun stores sell the standard M1911A1 and/or 30 rounds for $200, while the suppressed M1911A1 retails at a much pricier $600 for either the suppressed handgun and/or 30 rounds, possibly making this game title the first where a handgun's suppressor is worth more than the handgun itself. The standard M1911A1 becomes available at Ammu-Nation after the ''Doberman'' mission, while the suppressed version also requires that the ''Gray Imports'' mission be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|none|300px|Black Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTASA-M1911-1.jpg|thumb|none|600px|''&amp;quot;Take it, hold it, love it.&amp;quot;''&amp;lt;br&amp;gt;The Ammu-Nation vendor presents a &amp;quot;9mm&amp;quot;.]]&lt;br /&gt;
[[File:GTASA-M1911-2.jpg|thumb|none|600px|Carl fires the pistol early in the game.]]&lt;br /&gt;
[[File:GTASA-M1911-3.jpg|thumb|none|600px|At the &amp;quot;Hitman&amp;quot; skill level, he gets the opportunity to discharge dual M1911s.]]&lt;br /&gt;
[[File:GTASA-M1911-4.jpg|thumb|none|600px|In contrast to most in-game characters, police officers and casino guards fire the M1911 with two hands. This is reflected at the left of this screencap, where a motorcycle cop fires at CJ, at the expense of getting shot in the back by a GSF member.]]&lt;br /&gt;
[[File:GTASA-M1911Suppressed-1.jpg|thumb|none|600px|''&amp;quot;The choice of the professional.&amp;quot;''&amp;lt;br&amp;gt;The Ammu-Nation vendor presents a &amp;quot;Silenced 9mm&amp;quot;.]]&lt;br /&gt;
[[File:GTASA-M1911Suppressed-2.jpg|thumb|none|600px|- &amp;quot;''Where'd you get that?''&amp;quot;&amp;lt;br&amp;gt;- &amp;quot;''Same place I buy my pants, holmes. This is America!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] appears under its real name and is, fittingly, the most powerful handgun in the game, possessing a true-to-life seven-round magazine capacity. Catalina (the main antagonist of ''[[Grand Theft Auto III]]'', who makes an appearance as an allied, but annoying, character in ''San Andreas'') uses one in some missions given by her to CJ, and one of this game's major antagonists, Officer Eddie Pulaski (voiced by [[Chris Penn]]), carries one during the mission ''High Noon''. CJ is seen holding one during the final mission &amp;quot;End of the Line&amp;quot;. Cesar Vialpando uses one in a mission during the Los Santos riots (the in-game counterpart of the real-life 1992 Los Angeles riots), as does CJ's brother Sweet. The Grove Street Families gang members can also obtain these, complete with an MP5 and a knife, instead of their standard M1911A1, if the player finds and sprays the Grove Street Families logo onto 100 hidden graffiti gang tags in the game world.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle's base price at Ammu-Nation is $1200 for the gun and/or 15 rounds of total ammunition, and is unlocked after the mission ''You've Had Your Chips''. This game would also mark the Desert Eagle's first usable appearance in the ''GTA'' series as a whole, but this title turned out to be the last time the gun would appear in the series under its real name. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|300px|none|IMI Desert Eagle Mark VII - .357 Magnum. This is the most commonly seen Desert Eagle pistol in films before 1999. The re-designed safety lever and slide release, clearly visible in this picture, are the main visual differences between this variant and the earlier Mark I.]]&lt;br /&gt;
[[File:GTASA-DesertEagle-1.jpg|thumb|none|600px|''&amp;quot;Hope you kick some ass.&amp;quot;''&amp;lt;br&amp;gt;The Ammu-Nation vendor presents a Desert Eagle.]]&lt;br /&gt;
[[File:GTASA-DesertEagle-2.jpg|thumb|none|600px|Sweet racks the slide of a Desert Eagle during the cutscene just before game's final mission, ''End of the Line''.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Simply called the &amp;quot;Shotgun&amp;quot; in-game, the [[Ithaca 37]] with shorter barrel makes a return from ''[[Grand Theft Auto: Vice City]]'' and is the basic shotgun carried by some cops and many gang members and enemies in the game. CJ and Catalina each use one of these weapons during the ''Small Town Bank'' mission.  &lt;br /&gt;
&lt;br /&gt;
As with other pump-action shotguns in the 3D universe of GTA games, the Ithaca 37 is treated as being single-shot, with the pump animation counting as a reload animation, which means CJ never loads new shells into the tube magazine (likely due to gameplay simplification carried over from ''[[Grand Theft Auto III]]''). As is typical for this firearm type in video games, the Ithaca 37 has a slow rate of fire, but is fairly effective at close quarters. The Ithaca 37 is also incorrectly depicted as ejecting a spent shell as it fires rather than after it's pumped, due to the pumping animation being treated by the game engine as a reload animation.&lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 can be purchased at Ammu-Nation for a base price of $600, for the shotgun and/or 15 shells, and is unlocked for purchase there after completion of the ''Doberman'' mission. &lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca Model 37 airsoft short barrel.jpg|thumb|none|450px|'''Airsoft''' KTW Ithaca Model 37 with short barrel.]]&lt;br /&gt;
[[Image:Shotgun vc.png‎|thumb|450px|none|The Ithaca 37's in-game model.]]&lt;br /&gt;
[[File:Gta shotgun.jpg|thumb|none|500px|''&amp;quot;Try out your purchase in our firing range.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor takes a moment to remind the player about the firing range minigame after selling CJ a &amp;quot;Shotgun.&amp;quot; According to a continuously looping commercial playing on the store's P.A. system, Ammu-Nation's firing ranges feature the &amp;quot;faces of famous commie pinkos&amp;quot; that are nevertheless not actually present on those ranges.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
Called the &amp;quot;Sawnoff Shotgun&amp;quot; in-game, this gun fires more quickly than the Ithaca 37, and when the &amp;quot;Hitman&amp;quot; skill level is reached, CJ can use two of these weapons at once. However, its range is limited, and it is limited to two shots per shotgun. On the other hand, this is the only in-game shotgun with a realistic reload animation, at least until CJ can dual-wield them. &lt;br /&gt;
&lt;br /&gt;
This shotgun becomes available for purchase at Ammu-Nation gun stores at a base price of $800 for the gun and/or 12 shells, and requires that both the ''Doberman'' and ''Just Business'' missions be completed to be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Sawn-off sa.png|thumb|400px|none|The Sawn-off Double Barreled Shotgun's in-game model.]]&lt;br /&gt;
[[File:Gta sawn off shotgun.jpg|thumb|none|500px|''&amp;quot;I have a piece for every occasion.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents a &amp;quot;Sawnoff Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;Combat Shotgun&amp;quot;, and is the quickest-firing shotgun in the game due to its semiautomatic nature. Its tube magazine capacity is seven shells, one less than its real-life counterpart, but rather unrealistically, CJ can fully reload the gun by seemingly stuffing one shell into its right side. Officer Tenpenny (voiced by [[Samuel L. Jackson]]), a crooked cop and the game's main antagonist, holds one during the last mission of the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be bought at Ammu-Nation at a base price of $1000 for the gun and/or 10 shells, and is unlocked for purchase there after completing the ''You've Had Your Chips'' mission. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|450px|none|Franchi SPAS-12]]&lt;br /&gt;
[[File:Gta combat shotgun.jpg|thumb|none|500px|''&amp;quot;Works well in a crowded area.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents a &amp;quot;Combat Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:GTASA SPAS-12.jpg|thumb|none|600px|Tenpenny holds Carl at gunpoint with a grossly undersized SPAS-12 during the nearly final moments of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
'''Note:''' All weapons in this category can be used one-handed in a drive-by shooting. The TEC-9 and the Micro Uzi are categorized in-game as &amp;quot;Micro SMGs&amp;quot; when in reality they would be classified as machine pistols. They are treated as being generally inaccurate and relying on volume of fire to hit targets in this game. &lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Appearing in this game as the &amp;quot;Tec9&amp;quot;, [[Intratec TEC-9]]s are uncommonly used by Grove Street Families gangbangers and assorted criminals in the game, with a magazine capacity of 50 rounds. Sweet, Ryder, and Big Smoke are seen using these weapons as well during missions when they are performing drive-by shootings. Once CJ reaches the &amp;quot;Hitman&amp;quot; skill level, he can use two TEC-9s at once.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 is the cheapest automatic weapon in the game at a base price of $300 for the gun and/or 60 rounds of total ammunition, and is unlocked for purchase at Ammu-Nation gun stores once the ''Doberman'' mission is completed.&lt;br /&gt;
&lt;br /&gt;
As with ''Vice City'' 2.0, it uses the same TEC-9 Mini with a pseudo barrel extension model.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9 Mini barrel extension.jpg|thumb|none|300px|Intratec TEC-9 Mini with barrel extension - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|300px|The Intratec TEC-9's in game model, with a 30-round magazine that is supposed to hold 50 rounds. Note that it still uses the same mocked up barrel extension model from ''Vice City''.]]&lt;br /&gt;
[[File:Gta tec 9.jpg|thumb|none|500px|''&amp;quot;If the cops ask, you didn't get it here, okay?&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents a &amp;quot;Tec9.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro-SMG&amp;quot;, and is used by some gang members and SWAT, with slightly better range than the TEC-9 and a similar magazine capacity of 50 rounds. It is always shown with jungle-style taped magazines in the game (which may explain its high capacity, although CJ, of course, never switches the magazines). Like the TEC-9, the Micro Uzi can be dual-wielded once CJ reaches the &amp;quot;Hitman&amp;quot; skill level. &lt;br /&gt;
&lt;br /&gt;
The icon for the weapon shows a [[MAC-10]] with what looks like a left-side charging handle for some unknown reason. Another interesting detail is that the same icon subsequently used for the MAC-10 in [[Grand Theft Auto: Liberty City Stories|''LCS'']] and [[Grand Theft Auto: Vice City Stories|''VCS'']]. Apparently, the MAC-10 was excluded from the game at an early stage of development, along with a number of other Vice City weapons.&lt;br /&gt;
&lt;br /&gt;
The Micro Uzi sells for a base price of $500 for the gun and/or 60 rounds of total ammunition, and can be purchased from Ammu-Nation gun stores once the ''Doberman'' mission is completed. &lt;br /&gt;
&lt;br /&gt;
Carl can also purchase two Madd Dogg label t-shirts from Victim which have a Micro Uzi design on them.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 20 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Uzi sa.png|thumb|none|300px|The in-game model of the Micro Uzi, with two taped-together 20-round magazines that somehow hold 50 rounds.]]&lt;br /&gt;
[[File:Gta micro smg.jpg|thumb|none|500px|''&amp;quot;Love your country? Buy a gun.&amp;quot; &amp;lt;br&amp;gt; ''The Ammu-Nation vendor presents a &amp;quot;Micro SMG.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
Simply called &amp;quot;SMG&amp;quot; in-game, the [[HK94A3]] is more accurate than either of the in-game machine pistols while doing slightly more damage per bullet, and sports a realistic 30-round magazine capacity. The converted [[Heckler &amp;amp; Koch HK94A3]] is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street Families gang members as well if the player has found and sprayed over the 100 hidden graffiti tags. Some LSPD SWAT Officers are seen carrying them as well. Like the other fully-automatic long guns in the game, a single reload animation is used that has no regard for the need to lock back and then release the charging handle when reloading from an empty magazine for real MP5s. Furthermore, no users of the in-game HK94A3 extend the retractable buttstock, but still brace it against their shoulders while it's still fully retracted, which in real life would make the gun awkward to handle and likely preclude use of the gun's iron sights due to leaving no place for a proper cheek weld.&lt;br /&gt;
&lt;br /&gt;
The HUD icon for some reason displays a SMG with a straight magazine resembling the [[HK51]] carbine, although the in-game model uses a curved one, as in ''Vice City''.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 retails for a base price of $2000 for the gun and/or 90 rounds of total ammunition, and requires that both the ''Doberman'' and ''Robbing Uncle Sam'' missions be completed before becoming available for purchase at Ammu-Nation gun stores. The gun is also unique in that it is the only firearm with its own unique sales category, that being &amp;quot;SMGs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg‎|thumb|none|450px|The Heckler &amp;amp; Koch HK94A3 converted to full auto fire, shortened barrel, and added third firing position on trigger pack, a very common stand-in for real MP5s in movies. - 9x19mm]]&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|none|450px|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:GTASA-SMG-HUD.jpg|thumb|none|600px|HUD icon of the &amp;quot;SMG.&amp;quot; Notice the straight magazine akin to an HK51.]]&lt;br /&gt;
[[File:GTASA-SMG-1.jpg|thumb|none|600px|''&amp;quot;A gun is the only true friend you'll ever need.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents an &amp;quot;SMG.&amp;quot; As can be seen in this screenshot, the handguard appears to have accessory rails on it, which would have been anachronistic for the game's 1992 time period.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The in-game &amp;quot;AK47&amp;quot; actually is an amalgamation of various AK derivatives. It is mainly based on the Type I [[AK-47]], with its true identity evidenced by lacking of its buttstock and pistol grip mounting brackets (unlike later models), and by the early AK slab sided magazine. At the same time, it has a 2nd or 3rd gen. model receiver (the thumb reliefs over magazine are visible), with a [[Norinco Type 56]]'s hooded front sight, and has a longer barrel resembling the 'Target' variant of the [[Norinco Type 84S]]. The three-hole handguard also resembles the [[Zastava M70]]. It also has an additional rear sight (resembling the aftermarket aperture sights).&lt;br /&gt;
&lt;br /&gt;
It is uncommonly used by gang members in the game. A rusty old one is also used by CJ during a first-person rail-shooting segment in the ''Reuniting the Families'' mission. Sweet also uses it in two of the missions. Due to the fact that the AK-47 uses the same reload animation as the Colt Model 733, CJ is shown to pull a nonexistent charging handle along the top of the weapon (when in fact the handle is on the real-life weapon's right side). On a side note, the AK-47 is unrealistically depicted as being 2/3rds long as CJ is tall, and also for some reason does only slightly more damage than the in-game HK94A3, which is an SMG rather than an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The AK-47 can be bought for a base price of $3500 for the gun and/or 120 rounds of total ammunition. Completion of the ''Lure'' mission is needed to unlock it for purchase at Ammu-Nation gun stores. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|Type I AK-47, early stamped receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:NorincoType84STarget.jpg|thumb|none|450px|Norinco Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm]]&lt;br /&gt;
[[File:Ak47 sa.png|thumb|none|450px|In-game model of the &amp;quot;AK47&amp;quot;; note how the fire selector is incorrectly set to semi-auto.]]&lt;br /&gt;
[[File:Gta ak47.jpg|thumb|none|500px|''[[Lord of War#AK-47|&amp;quot;It's all fresh out of the crates.&amp;quot;]]'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents the &amp;quot;AK47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
Making a return from ''[[Grand Theft Auto: Vice City]]'', the [[Colt Model 733]] is once again called an &amp;quot;M4,&amp;quot; which it is not thanks to the weapon's shortened barrel. As was the case in ''Vice City'', the name &amp;quot;M4&amp;quot; is anachronistic, since the game is set in 1992. Although early prototypes of the M4 existed as far back as 1986, the weapon did not enter large-scale production until 1994. The Model 733 has a magazine capacity of 50 rounds despite being modelled with a 30-round STANAG magazine, and is used by the San Andreas National Guard, as well as some of Big Smoke's thugs when CJ attacks his crack fortress. The Model 733 is more accurate and does the same damage as the Type 56 along with sharing the same ammo pool, which is unrealistic since the real-life weapons use very different ammunition. Another error this weapon inherited from ''Vice City'' is that the front sight is modelled on backwards.&lt;br /&gt;
&lt;br /&gt;
The Colt Model 733 can be purchased for a base price of $4500 for the gun and/or 150 rounds of total ammunition, and is unlocked for purchase at Ammu-Nation gun stores after the ''Yay-Ka-Boom-Boom'' mission is completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|450px|none|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:M4 vc.png|thumb|450px|none|The Colt Model 733's in-game model, with a backwards front sight and a 30-round STANAG that somehow holds 50 rounds.]]&lt;br /&gt;
[[File:Gta m4.jpg|thumb|none|500px|''&amp;quot;They all lost their serial numbers.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents the &amp;quot;M4.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
'''Note:''' The rifles in this section are unique in that they do not have a Weapon Skill stat, so no amount of practice will make using them easier for CJ. Likely due to gameplay simplification inherited from ''[[Grand Theft Auto III]]'' regarding manually-operated weapons, these rifles also do not have animations showing users loading the next round by working the action, never show users loading new ammunition into the guns, and are treated as drawing from a single ammunition pool with a short delay and sound between shots, which represents the user working the action. &lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
Called the &amp;quot;Rifle&amp;quot; or &amp;quot;Country Rifle&amp;quot; in the game, the [[Marlin Model 336]] has no scope and fires slowly, but is very accurate, does more damage per shot than the in-game assault rifles can, and benefits from a moderate amount of zoom when aimed, although the zoom is not as useful as the actual sniper rifle's scope. Its cumbersome nature is reflected by how the Model 336 is the cheapest rifle in-game, selling for a base price of only $1000 for the gun and/or 20 rounds of total ammunition. It is first seen in the ''Body Harvest'' mission, in the hands of violently isolationist survivalists working on a farm CJ has to steal a combine harvester from, and completing the same mission also unlocks the rifle for purchase at Ammu-Nation gun stores. The game files refer to this weapon as &amp;quot;cuntgun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin Model 336 - .30-30]]&lt;br /&gt;
[[Image:Hunting sa.png|thumb|none|450px|The in-game model of the Marlin Model 336.]]&lt;br /&gt;
[[File:Gta rifle.jpg|thumb|none|500px|''&amp;quot;Some deer take 30 rounds to bring down.&amp;quot;'' &amp;lt;br&amp;gt; The Ammu-Nation vendor presents the &amp;quot;Rifle&amp;quot;, while obliquely referring to its possible non-hunting uses with a wink and a grin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] is simply called &amp;quot;Sniper Rifle&amp;quot; in the game, does nearly twice as much damage as the Marlin Model 336, and has an actual sniper scope. The Remington 700 retails for a shocking base price of $5000 for the gun itself and/or 10 rounds of total ammunition, making it the most expensive firearm in the game. It is first given to CJ so he can cover allies with sniper fire during the mission ''Pier 69'', and also becomes available for purchase at Ammu-Nation gun stores after completing that same mission. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 BDL - .308 Winchester (7.62x51mm)]]&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|450px|The in-game model of the Remington 700, showing the complete lack of a bolt.]]&lt;br /&gt;
[[File:GTASA-SniperRifle-1.jpg|thumb|none|600px|''&amp;quot;Perfect for killing, pure and simple.&amp;quot;'' &amp;lt;br&amp;gt; The $5000 asking price is around 5 times as much as this rifle would retail for in the US in real life, suggesting that it either comes with an extremely high quality scope, or it is simply for game balance given how powerful it is]]&lt;br /&gt;
[[File:GTASA-SniperRifle-2.jpg|thumb|none|600px|CJ holds the rifle as if it had a pistol grip, while doing his best to ignore a Loco Syndicate member's weird attempt of a handstand behind him. Note how the HUD icon shows a [[Heckler &amp;amp; Koch PSG-1]] instead of a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Handheld GE M134==&lt;br /&gt;
The most powerful weapon in the game, this weapon is used 3 times by CJ - first when protecting Zero's ([[David Cross]]) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter helicopters in the &amp;quot;Up, Up, and Away&amp;quot; level. It can also be found in Mike Toreno's ([[James Woods]]) ranch house after the mission &amp;quot;Vertical Bird&amp;quot;.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTASA-Minigun-2.jpg|thumb|none|600px|CJ aims near an M134 Minigun.]]&lt;br /&gt;
[[File:GTASA Minigun.jpg|thumb|none|600px|Carl hefts a Minigun while assaulting the massive crack palace that makes up the game's last set piece.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in &amp;quot;Are You Going To San Fierro?&amp;quot; to shoot down a police chopper, and in &amp;quot;Toreno's Last Flight&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|450px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
==SA-7 Grail==&lt;br /&gt;
Called the &amp;quot;Heat Seeking Rocket Launcher&amp;quot; in the game, this weapon can lock onto enemy vehicles (including, strangely, pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters. It resembles an [[SA-7 Grail]].&lt;br /&gt;
[[File:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail - 72mm]]&lt;br /&gt;
[[File:GTASA-HeatSeeking.jpg|thumb|none|600px|The unrealistically short &amp;quot;Heat Seeking Rocket Launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A fictional handheld flamethrower that scorches anyone in front of it. It has a short range and can carry a maximum of 300 &amp;quot;units&amp;quot; of napalm with 50 &amp;quot;units&amp;quot; per &amp;quot;magazine,&amp;quot; but has no reload animation, implying that the developers forgot to make the weapon use a single ammunition pool instead. The flamethrower's first and most memorable appearance is in the mission ''Are You Going to San Fierro?''.&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M67==&lt;br /&gt;
The standard hand grenade in the game is the [[M67 hand grenade|M67]]. They can be bought at Ammu-Nation gun stores for the unbelievable base price of $300 for a five-pack, and are unlocked for purchase after the ''Doberman'' mission is completed.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:GTAVCM67.jpg|thumb|none|600px|The in-game model of the &amp;quot;Grenade.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M7 CS Gas Grenade==&lt;br /&gt;
The [[M7 CS gas grenade]] appears in the game, where it is called simply &amp;quot;Tear Gas&amp;quot;.&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|150px|M7 CS gas grenade]]&lt;br /&gt;
[[File:GTAVCTearGas.jpg|thumb|none|600px|In-game model of the M7. Markings can clearly be read.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
One of the types of thrown weapons in the game. Molotovs are a potent weapon and are often times more effective than grenades at taking out large groups of enemies as their flames spread over a wider radius. Molotovs can also set alights NPCs who are standing behind walls (somehow). &lt;br /&gt;
[[Image:MolotovCocktail-GTASA.jpg|thumb|none|400px|In-game model of the Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charges==&lt;br /&gt;
Satchel Charges are a remote-detonated explosive, and are called &amp;quot;Remote Explosives&amp;quot; in the game. When satchel charges are planted, the player gains a detonator in an additional weapon slot; by triggering the detonator, the charges explode. Satchel charges can be detonated from any distance, and with any time delay, assuming they still exist. They are first used by CJ in the ''Against All Odds'' mission. They are available for purchase at the Ammu-Nation after completing that mission, for a base price of $2000 each.&lt;br /&gt;
[[Image:SatchelCharge-GTASA.jpg|thumb|none|400px|In-game model of the Satchel Charge.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A 1st-generation [[Glock 17]] is used in various cutscenes, including but not limited to the beginning cutscene of the game and the ending cutscene of the final mission. The Glock is also seen in the holsters of all police officers, including Tenpenny, Pulaski and Hernandez. The policeman's costume, which can be obtained in the game, also includes a holstered Glock. It is also seen in &amp;quot;The Introduction&amp;quot; (a short film using the game's engine, explaining what happened immediately before CJ came back to Los Santos), where it is used by CJ himself to rob a pedestrian in Liberty City, by Salvatore Leone ([[Frank Vincent]]) to threaten Ken Rosenberg ([[William Fichtner]]), and by Officer Jimmy Hernandez to kill Officer Ralph Pendelbury on the orders of Tenpenny.&lt;br /&gt;
&lt;br /&gt;
The Glock's appearance in game presumably explains why the M1911 was given an incorrect 17-round magazine and is referred to as a &amp;quot;9mm Pistol&amp;quot; - the Glock model was, most likely, intended to be used as the standard pistol, but for some reason, the M1911 model from ''[[Grand Theft Auto III]]'' and ''[[Grand Theft Auto: Vice City|Vice City]]'' was not replaced on the actual in-game weapon. A different model for the weapon would later finally replace the M1911 in the next year's ''[[Grand Theft Auto: Liberty City Stories]]''.&lt;br /&gt;
&lt;br /&gt;
While the Glock is modeled on the earlier 1st-generation model, the texture is taken from a 3rd-generation model as noted by the thumb reliefs; the Glock's third generation wouldn't be offered until 1998. Similar errors are also later found in both ''Liberty City Stories'', which uses a 1st-gen frame with a 3rd-gen railed dust cover, and in ''[[Grand Theft Auto IV]]'', where the pistol is based on a Glock 17 with 17 rounds of 9mm ammo, but has the texture of the 15-shot .40 S&amp;amp;W Glock 22.&lt;br /&gt;
[[File:Glock171stGen.jpg|thumb|none|300px|Glock 17 (1st Generation) - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:GTASA-M1911-HUD.jpg|thumb|none|600px|HUD icon of the &amp;quot;Pistol&amp;quot;. Notice that it resembles a generic Glock design and not an M1911.]]&lt;br /&gt;
[[File:Glock sa.png|thumb|none|300px|Glock 17 in-game model. Note that the frame texture includes the thumb rests of the Gen 3.]]&lt;br /&gt;
[[File:GTASA-Glock-1.jpg|thumb|none|600px|Mike Toreno (voiced by [[James Woods]]) holds a Glock on CJ during one of Jizzy B's missions.]]&lt;br /&gt;
[[File:GTASA-Glock-2.jpg|thumb|none|600px|Much later in the game, CJ proceeds to return the favor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] from ''[[Grand Theft Auto: Vice City]]'' has been rescaled and appears as a display outside the Ammu-Nation shop in Los Santos.&lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|350px|none|Colt Python Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTASA-AmmuNation-Exterior.jpg|thumb|none|600px|Ammu-Nation in Market, Los Santos.]]&lt;br /&gt;
[[File:GTASA-AmmuNation-Boxes.jpg|thumb|none|600px|What appear to be short-barreled Colt Python revolvers can also be seen printed on some ammunition boxes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In the final mission &amp;quot;End of the Line&amp;quot;, a statue of Big Smoke can be seen holding an [[Uzi]] submachine gun. The Uzi was replaced (apparently by the [[Micro Uzi]]) before the game's release along with the early appearance for Big Smoke.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:Beta gta uzi.JPG|thumb|none|600px|Beta image of Grove St. gang members with Uzis.]]&lt;br /&gt;
[[File:GTASA-Uzi.jpg|thumb|none|600px|A statue of Big Smoke holding an Uzi along with an Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2 (mockup)==&lt;br /&gt;
During the mission Stowaway, a CIA agent is seen holding a more detailed and camouflaged [[M16A2]] fitted with a 20-round magazine, rather than the Model 733 used in gameplay. This is the same M16A2 mockup from [[Manhunt#M16A2_.28mockup.29|Manhunt]], only with another texture. It can also be seen on a Los Santos Civilian Defense Force flag in Colonel Fuhrberger's house during the mission &amp;quot;Home Invasion.&amp;quot; It is however impossible to be obtained, unless the players modifies the game's files.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:GTASACAMO.jpg|thumb|none|600px|A secret agent with his camo M16A2.]]&lt;br /&gt;
[[File:GTA-SA-M16.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
An unusable [[Browning M2HB]] is seen mounted on the rear of the &amp;quot;Launch&amp;quot;, a military patrol boat.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:GTASA-M2HB.jpg|thumb|none|600px|The M2HB in the mission &amp;quot;Vertical Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)==&lt;br /&gt;
''San Andreas'', like ''Vice City'', features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter&amp;quot;. It has an [[M230 Chain Gun]] in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield and inside Easter Basin Naval Station. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film ''[[Blue Thunder]]'').&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[Image:800px-Hunter.jpg|thumb|none|500px|A Hunter attack helicopter in ''San Andreas''. A major difference from ''Vice City'' (and the real Apache) is the Hunter in ''SA'' is a single-seat helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Inside Ammu-Nation==&lt;br /&gt;
Guns on the shelves/racks in Ammu-Nation are: [[Steyr AUG]], [[Galil 7.62]], [[Armalite AR-7#Charter Arms Explorer|Charter Arms AR-7 Explorer]], [[Galil AR]], various revolvers, [[Calico M950]], [[MAC-10]], [[Spectre-HC|Spectre HC]], [[IMI Mini Uzi]], [[Heckler &amp;amp; Koch MP5K]], [[IMI Uzi]], [[Calico M110]], [[Intratec TEC-9]], [[Norinco Type 56]], [[FAMAS F1]], [[Thompson]] (M1921AC or M1928), and [[Heckler &amp;amp; Koch SR9(T)]].&lt;br /&gt;
&lt;br /&gt;
Just like ''[[Grand Theft Auto: Vice City|GTA Vice City]]'', the displayed weapons are different in The Definitive Edition; they are a mix of guns from the remastered trilogy (''[[Grand Theft Auto III|GTA III]]'', ''Vice City'' and ''San Andreas''). Some guns from ''[[Grand Theft Auto V]]'' can also be seen in this game.&lt;br /&gt;
&lt;br /&gt;
[[File:GTASA-AmmuNation-Weapons-1.jpg|thumb|none|600px|'''P.A. System Voice:''' ''&amp;quot;Welcome to Ammu-Nation! You've made the smartest decision of your life. You've come to a gun shop! We hope you get everything you need to feel real manly and patriotic!&amp;quot;'' &amp;lt;br&amp;gt; Anytime the player visits an Ammu-Nation store, their ears will be constantly assaulted by a highly satirical looping pro-gun commercial that, among other things, says the store will accept ''&amp;quot;a wad of American currency, conflict diamonds, or your daughter&amp;quot;'' in lieu of a background check. The store also requires only a ten-minute waiting period between the purchase and the actual physical transfer of a firearm from seller to buyer.]]&lt;br /&gt;
[[File:GTASA-AmmuNation-Weapons-2.jpg|thumb|none|600px|Here we see additional Type 56s and Uzis, as well as [[Norinco Type 56-1]] rifles, [[M16A1]], [[Heckler &amp;amp; Koch G3A3]], [[Colt Model 733]] carbines without their barrels, [[Walther MPL]], and [[Heckler &amp;amp; Koch HK94A3]].]]&lt;br /&gt;
[[File:GTASA-LR300.jpg|thumb|none|600px|Images of [[Z-M LR 300]] rifles can be seen on some ammunition boxes. This is an anachronism, since the LR 300 was developed in 2000.]]&lt;br /&gt;
[[File:GTA SA DE Ammunation Window.jpg|thumb|none|600px|The front display of the San Fierro Ammu-Nation features the [[Steyr AUG A3]]-based &amp;quot;Military Rifle&amp;quot;, [[Norinco Type 56-2]]-based &amp;quot;Assault Rifle Mk II&amp;quot;, [[Saiga 12]]-based &amp;quot;Heavy Shotgun&amp;quot;, and [[Knight's Armament M110 SASS]]-based &amp;quot;Assault Sniper&amp;quot; from GTA V.]]&lt;br /&gt;
&lt;br /&gt;
==Stainless Steel M1911A1==&lt;br /&gt;
One of the loading screens shows Tenpenny armed with a stainless steel M1911 variant, probably a [[Springfield Armory Mil-Spec M1911A1]].&lt;br /&gt;
[[File:SpringMil.jpg|thumb|none|300px|Springfield M1911-A1 Mil-Spec Stainless Steel version with black grips - .45 ACP]]&lt;br /&gt;
[[File:GTASA-TenpennyPistol.jpg|thumb|none|600px|Tenpenny with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Although it does not appear in the game itself, the [[Ingram MAC-10]] can be seen on one of the official artworks. Also, the HUD icon of the &amp;quot;Micro-SMG&amp;quot; depicts a MAC-10 instead of the Micro Uzi rendered in-game. The MAC-10 was removed from the game at an early stage of development, along with a number of other ''Vice City'' weapons.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:GTA_SA_Micro_SMG_HUD.jpg|thumb|300px|none|HUD icon of the &amp;quot;Micro SMG,&amp;quot; depicting an Ingram MAC-10]]‎&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px|Big Smoke with a full-sized Uzi, Sweet with an MAC-10, and Ryder with a (rather generic) USAS-12 shotgun. Also note the Glock pistol. This artwork is also used in some versions of the game as a loading screen (but with the image of Smoke removed).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] was originally going to appear in the game, but was cut for unknown reasons. It can be [[Talk:Grand_Theft_Auto:_San_Andreas#Other_unused_weapons|found in the game files]] with a dirty texture, similar to the Colt Commando in the mission ''Stowaway''. Its silhouette can be seen on crates in the aforementioned mission.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[File:GTASA-MP5K.jpg|thumb|none|600px|The definitely-not-alien CIA agent takes personal offense as Carl attempts to take one of their MP5Ks for himself.]]&lt;br /&gt;
&lt;br /&gt;
==Generic AK-style Rifle==&lt;br /&gt;
One of the official artwork shows a rifle based on the [[AK]], but oddly with a straight magazine and an [[M16]]-style carrying handle.&lt;br /&gt;
[[File:JG AK-47 black.jpg|thumb|none|400px|Airsoft Jing Gong Black AK-47]]&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px|Ryder with a rather crudely drawn rifle. Note the carry handle and ejection port and the incorrectly straight magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol (''DE'')==&lt;br /&gt;
The same Mike Tristano &amp;amp; Co. [[Flintlock Pistol]] prop from ''Vice City'' is prominently displayed inside the driving school in the Definitive Edition.&lt;br /&gt;
[[File:Flintlockpirate.jpg|thumb|none|350px|Mike Tristano &amp;amp; Co. flintlock pistol movie prop]]&lt;br /&gt;
[[File:GTA SA DE Flintlock.jpg|thumb|none|600px|Don't ask what's going on here.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Howitzer==&lt;br /&gt;
What appears to be a generic WW2 or Vietnam War era howitzer is owned by Colonel Fuhrberger and can be seen inside his home during &amp;quot;Home Invasion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Golden_Compass&amp;diff=1542430</id>
		<title>The Golden Compass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Golden_Compass&amp;diff=1542430"/>
		<updated>2022-12-21T22:11:36Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Golden Compass&lt;br /&gt;
|picture = The Golden Compass poster 1.jpg&lt;br /&gt;
|caption = ''Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&amp;lt;br&amp;gt; [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Chris Weitz&lt;br /&gt;
|date= 2007&lt;br /&gt;
|language = English&amp;lt;br&amp;gt; Samoyedic&amp;lt;br&amp;gt; Russian&lt;br /&gt;
|studio=New Line Cinema&amp;lt;br&amp;gt; Ingenious Film Partners&amp;lt;br&amp;gt; Scholastic Productions&lt;br /&gt;
|distributor=New Line Cinema&amp;lt;br&amp;gt; Entertainment Film Distributors&lt;br /&gt;
|character1=Lyra Belacqua&lt;br /&gt;
|actor1=[[Dakota Blue Richards]]&lt;br /&gt;
|character2=Mrs. Coulter&lt;br /&gt;
|actor2=[[Nicole Kidman]]&lt;br /&gt;
|character3=Lord Asriel&lt;br /&gt;
|actor3=[[Daniel Craig]]&lt;br /&gt;
|character4=Lee Scoresby&lt;br /&gt;
|actor4=[[Sam Elliott]]&lt;br /&gt;
|character5=Serafina Pekkala&lt;br /&gt;
|actor5=[[Eva Green]]&lt;br /&gt;
|character6=John Faa&lt;br /&gt;
|actor6=[[Jim Carter]]&lt;br /&gt;
|character7=Ma Costa&lt;br /&gt;
|actor7=Clare Higgins&lt;br /&gt;
|character8=Roger Parslow&lt;br /&gt;
|actor8=Ben Walker&lt;br /&gt;
|character9=Billy Costa&lt;br /&gt;
|actor9=Charlie Rowe&lt;br /&gt;
|character10=First High Councilor&lt;br /&gt;
|actor10=[[Christopher Lee]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Golden Compass''''' is a 2007 fantasy adventure film directed by Chris Weitz. It is an adaptation of the fantasy novel ''Northern Lights'' by Philip Pullman. The story is set in an alternate Earth where magic exists and every person is accompanied by a dæmon, a manifestation of their inner spirit represented by an intelligent animal. Orphan Lyra Belacqua embarks on a journey to the Arctic to search for her kidnapped friends while being pursued by agents of the Magisterium, a powerful religious order. Along the way, Lyra uncovers a conspiracy that has the potential to change the world.    &lt;br /&gt;
&lt;br /&gt;
This is the first screen adaptation of the ''His Dark Materials'' book series. A [[His Dark Materials|television series adaptation]] was also produced and premiered in the UK on BBC and in the US on [[HBO]] in 2019.  &lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Golden Compass}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Gasser M1870 Montenegrin==&lt;br /&gt;
John Faa ([[Jim Carter]]) uses a [[Gasser Revolvers|Gasser M1870 Montenegrin]] throughout the movie.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|300px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[Image:The Golden Compass revolver 1 1.jpg|thumb|none|600px|The revolver is seen on the table (pointed by the red arrow).]]&lt;br /&gt;
[[Image:The Golden Compass revolver 1 2.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:The Golden Compass revolver 1 3.jpg|thumb|none|600px|John Faa with the revover tucked into his belt (pointed by the red arrow). Lee Scoresby ([[Sam Elliott]]) aims a Single Action Army at the right.]]&lt;br /&gt;
[[Image:The Golden Compass revolver 1 4.jpg|thumb|none|600px|John Faa fires his sidearm during the shootout with Samoyed tribesmen.]]&lt;br /&gt;
[[Image:The Golden Compass revolver 1 5.jpg|thumb|none|600px|John Faa fires the revolver during the final battle with Tartar mercenaries.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Lee Scoresby ([[Sam Elliott]]) owns a [[Single Action Army]] with a &amp;quot;Cavalry&amp;quot; length barrel, which he pulls at one point. According to PropStore ([https://web.archive.org/web/20210927161727/https://propstore.com/product/golden-compass-the/stunt-revolver/]) Sam Elliott's character should have used the custom [[Gasser M1880 Montenegrin]] ([https://www.the-saleroom.com/en-gb/auction-catalogues/hermann-historica-ohg/catalogue-id-srher10002/lot-993eb97d-32e7-41fd-8858-a46e00028a25]), &amp;quot;and can be spotted in one of the behind the scenes extras on the DVDs being showcased, but the through and through Texan insisted on a Colt instead.&amp;quot;&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army  with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:The Golden Compass revolver 2 1.jpg|thumb|none|600px|Lee Scoresby with the holstered SAA.]]&lt;br /&gt;
[[Image:The Golden Compass revolver 2 2.jpg|thumb|none|600px|Lee Scoresby holds a policeman at gunpoint.]]&lt;br /&gt;
[[Image:The Golden Compass revolver 1 3.jpg|thumb|none|600px|John Faa with the Gasser tucked into his belt (second from the left). Lee Scoresby aims a Single Action Army at the right.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield Mk II==&lt;br /&gt;
An [[Enfield Mk II]] is the duty sidearm of policemen at a northern port.&lt;br /&gt;
[[File:EnfieldMkIIBig.jpg|thumb|none|300px|Enfield Mk.II - .476 Enfield]]&lt;br /&gt;
[[Image:The Golden Compass revolver 3 1.jpg|thumb|none|600px|Policeman aims the revolver.]]&lt;br /&gt;
[[Image:The Golden Compass revolver 3 2.jpg|thumb|none|600px|A slightly different perspective. The Policeman at the right aims a Mosin-Nagant rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 4 4.jpg|thumb|none|600px|The same policeman brandishes his revolver. Other policemen are about to fire their Mosin-Nagants.]]&lt;br /&gt;
[[Image:The Golden Compass shotgun 3 2.jpg|thumb|none|600px|Policeman drops his revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 1 1/2==&lt;br /&gt;
Ma Costa (Clare Higgins) fires a [[Smith &amp;amp; Wesson Model 1 1/2]] during the final battle. Most likely the same movie prop appeared in hands of other Gyptian man.&lt;br /&gt;
[[File:Smith-Wesson-Model-1-one-half-Second-Issue.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 1 1/2 Second Issue - .32 S&amp;amp;W]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 6.jpg|thumb|none|600px|A Gyptian man (at the background, center) holds a revolver.]] &lt;br /&gt;
[[Image:The Golden Compass handguns 1.jpg|thumb|none|600px|Ma Costa holds the revolver in her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Two [[Smith &amp;amp; Wesson Model 10]]s can be seen on a table.&lt;br /&gt;
[[Image:HA-537.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model of 1899 M&amp;amp;P (1899-1902) - .38 Special]]&lt;br /&gt;
[[Image:The Golden Compass revolvers 1 1.jpg|thumb|none|600px|Two revolvers (1 &amp;amp; 2) are seen on the table.]]&lt;br /&gt;
[[Image:The Golden Compass revolvers 1 2.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 11.jpg|thumb|none|600px|One of these revolvers is seen from the other angle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Harrington &amp;amp; Richardson &amp;quot;Handy-Gun&amp;quot;==&lt;br /&gt;
A [[Harrington &amp;amp; Richardson &amp;quot;Handy-Gun&amp;quot;]] pistol-shotgun is Ma Costa's (Clare Higgins) firearm of choice. A Gyptian man also uses a similar pistol during the standoff in the northern port.&lt;br /&gt;
[[Image:H&amp;amp;R Handy Gun.jpg|thumb|none|400px|Harrington &amp;amp; Richardson &amp;quot;Handy-Gun&amp;quot; - .410 gauge. Produced in the 1920s and 30s as an inexpensive and effective way of dealing with varmints at close ranges. ]]&lt;br /&gt;
[[Image:The Golden Compass shotgun 2 1.jpg|thumb|none|600px|Ma Costa with the pistol in her belt (pointed by the red arrow).]]&lt;br /&gt;
[[Image:The Golden Compass handguns 1.jpg|thumb|none|600px|Ma Costa holds the pistol in her left hand.]]&lt;br /&gt;
[[Image:The Golden Compass shotgun 3 2.jpg|thumb|none|600px|Another Gyptian man aims a pistol (pointed by the red arrow).]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
At least one Gyptian man holds a [[Blunderbuss]].&lt;br /&gt;
[[Image:Blunderbuss.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 5.jpg|thumb|none|600px|A Gyptian man (background, left) holds the blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Several Gyptian men are armed with a [[12 Gauge Double Barreled Shotgun]]s.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|400px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 gauge]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 1.jpg|thumb|none|600px|The buttstock is seen at the center.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 10.jpg|thumb|none|600px|A Gyptian man (at the right) holds the shotgun.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 11.jpg|thumb|none|600px|A better view of this gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
Several Gyptian men use [[Sawn-off Double Barreled Shotgun]]s in several scenes.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:The Golden Compass shotgun 3 1.jpg|thumb|none|600px|The Gyptian man aims a Sawn-Off shotgun (pointed by the red arrow).]]&lt;br /&gt;
[[Image:The Golden Compass rifle 11 2.jpg|thumb|none|600px|The Gyptian man aims a Sawn-Off shotgun (at the left)...]]&lt;br /&gt;
[[Image:The Golden Compass shotgun 3 3.jpg|thumb|none|600px|...and drops it after being shot.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Several Gyptian men are seen with an [[Ithaca 37]].&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
[[Image:The Golden Compass shotgun 1 1.jpg|thumb|none|600px|The Gyptian man holds the shotgun.]]&lt;br /&gt;
[[Image:The Golden Compass shotgun 1 2.jpg|thumb|none|600px|The shotgun is seen in the hands of the Gyptian man (background, left).]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 9.jpg|thumb|none|600px|A Gyptian man in the background holds his gun.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 10.jpg|thumb|none|600px|A closer view.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 9 1.jpg|thumb|none|600px|What is most likely the same movie prop appeared in the hands of another Gyptian man (pointed by the red arrow).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
What appeared to be [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] is briefly seen in the hands of a Gyptian man.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 17.jpg|thumb|none|600px|A man at the far right holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
==Mannlicher M1895==&lt;br /&gt;
Several Samoyed tribesmen are armed with the [[Mannlicher M1895]] rifles.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|400px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:The Golden Compass rifle 5 1.jpg|thumb|none|600px|A Samoyed tribesman aims the rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 5 2.jpg|thumb|none|600px|The rifle is seen.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 5 3.jpg|thumb|none|600px|Another Samoyed tribesman fires his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 5 4.jpg|thumb|none|600px|A Samoyed tribesman in ambush.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 4.jpg|thumb|none|600px|The rifle at the top left.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 7 1.jpg|thumb|none|600px|The rifle is aimed by the Samoyed tribesman.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 7 2.jpg|thumb|none|600px|Samoyed tribesman raises his rifle...]]&lt;br /&gt;
[[Image:The Golden Compass rifle 7 3.jpg|thumb|none|600px|...and aims it.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 7 4.jpg|thumb|none|600px|The mag can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
Nearly all guards and Magisterium troops are seen with [[MAS-36]] rifles.&lt;br /&gt;
[[Image:MAS36.jpg|thumb|none|400px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[Image:The Golden Compass rifle 1 1.jpg|thumb|none|600px|The rifle-wielding guards are seen in the background, right.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 1 2.jpg|thumb|none|600px|The guard carries his rifle on a sling.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 1 3.jpg|thumb|none|600px|Two guards hold their rifles.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 1 4.jpg|thumb|none|600px|The guard with the rifle on his shoulder.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 1 5.jpg|thumb|none|600px|Another guard carries a similar-looking rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 1 6.jpg|thumb|none|600px|Two guards with the rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Berdan Sharps 1859 Rifle==&lt;br /&gt;
A [[Berdan Sharps 1859 Rifle]] can be seen used by several Gyptian men.&lt;br /&gt;
[[Image:berdan sharps.jpg|thumb|none|400px|Berdan Sharps 1859 Rifle - .54 caliber]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 5.jpg|thumb|none|600px|A Gyptian man (at the center) cleans his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 6.jpg|thumb|none|600px|His rifle is seen better.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 7.jpg|thumb|none|600px|The lock is seen.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 11 1.jpg|thumb|none|600px|A Gyptian man holds the rifle. Note the patch box on the buttstock.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 17.jpg|thumb|none|600px|A slightly different view of his gun. A second later, his gun turns into a Snider-Enfield Carbine (see below) in a continuity error.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 11 2.jpg|thumb|none|600px|The same character is shot.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 16.jpg|thumb|none|600px|A Gyptian man (at the center) holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Snider-Enfield Cavalry Carbine==&lt;br /&gt;
In a continuity error, one of the Berdan Sharps 1859 Rifle turns into a [[Snider-Enfield Cavalry Carbine]].&lt;br /&gt;
[[Image:Snidershotgun.jpg|thumb|none|400px|Snider Enfield Cavalry Carbine - .577 Snider]]&lt;br /&gt;
[[Image:The Golden Compass rifle 11 3.jpg|thumb|none|600px|The Gyptian man is shot and drops his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 11 4.jpg|thumb|none|600px|Note the barrel band.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1863 Carbine==&lt;br /&gt;
What appeared to be a [[Sharps 1863 Carbine]] is seen possessed by several Gyptian men &lt;br /&gt;
[[Image:Sharps 1863 carbine.jpg|thumb|none|400px|Sharps 1863 Carbine - .52 caliber]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 1.jpg|thumb|none|600px|Two men hold their carbine at the left. The grip of a pistol is seen on Billy Costa's belt (at the center).]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 2.jpg|thumb|none|600px|A slightly different view of the same scene.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 3.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 14.jpg|thumb|none|600px|A Gyptian man (center left) aims the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==1862 Richmond Carbine==&lt;br /&gt;
A [[Springfield 1861|1862 Richmond Carbine]] can be very briefly seen on the shoulder of one of the townsmen in the northern port.&lt;br /&gt;
[[Image:Chiappa 1862 Richmond Carbine.jpg|thumb|400px|none|Modern replica of 1862 Richmond Carbine, manufactured by Chiappa Firearms - .58]]&lt;br /&gt;
[[Image:The Golden Compass rifle 8 1.jpg|thumb|none|600px|The gun is pointed by the red arrow.]]&lt;br /&gt;
&lt;br /&gt;
==Moukhala Musket==&lt;br /&gt;
Several [[Moukhala Musket]]s are used by Gyptian men.&lt;br /&gt;
[[Image:Kabyle Muskets.jpg|thumb|none|400px|Moukhala with snaphance lock, Džeferdar with miquelet lock, two moukhala converted to percussion lock.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 10.jpg|thumb|none|600px|A Gyptian man (at the left) holds the musket.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 11.jpg|thumb|none|600px|A better view of this gun.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 10 1.jpg|thumb|none|600px|Note the shape of the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Percussion ''Schuetzen'' Rifle==&lt;br /&gt;
Lord Asriel ([[Daniel Craig]]) can be seen armed with a Percussion ''Schuetzen'' Rifle.&lt;br /&gt;
[[File:Early Schuetzen Rifle.jpg|thumb|none|400px|Percussion ''Schuetzen'' rifle - .42 caliber. Made in 1850.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 3 1.jpg|thumb|none|600px|Lord Asriel carries his rifle on a sling.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 3 2.jpg|thumb|none|600px|Lord Asriel runs, rifle in hands.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 3 3.jpg|thumb|none|600px|A slightly different view of his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 3 4.jpg|thumb|none|600px|Lord Asriel hits a Samoyed tribesman with the buttstock.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 3.jpg|thumb|none|600px|The fore end of the rifle is seen lying on the snow.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
Several Samoyed tribesmen as well as nearly all policemen at a northern port use the [[Mosin Nagant M91/30]].&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:The Golden Compass rifle 4 1.jpg|thumb|none|600px|A Samoyed tribesman runs, rifle in hands.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 1.jpg|thumb|none|600px|A Samoyed tribesman aims the rifle at Lord Asriel, who tries to defend himself by hitting the enemy with the buttstock of his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 4 4.jpg|thumb|none|600px|Policemen about to fire their Mosin-Nagants.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 4 5.jpg|thumb|none|600px|Another view of the Mosin-Nagant in the hands of police.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 6.jpg|thumb|none|600px|A Samoyed tribesman at the far right aims the rifle, the second from the right holds a crossbow.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 4 6.jpg|thumb|none|600px|Samoyed tribesmen with the rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891 Infantry==&lt;br /&gt;
A [[Mosin-Nagant Rifle|Mosin Nagant M1891 Infantry ]] is seen in the hands of policemen.&lt;br /&gt;
[[Image:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|400px|Russian Mosin Nagant M1891 Infantry Rifle in original configuration  - 7.62x54mm R]]&lt;br /&gt;
[[Image:The Golden Compass rifle 4 2.jpg|thumb|none|600px|Policemen aim their Mosin-Nagants.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 4 3.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;==&lt;br /&gt;
The [[Lee-Enfield No. 5 Mk I|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;]] is used by some Tartar mercenaries as well as Samoyed tribesmen and Gyptian men.&lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|none|400px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 4.jpg|thumb|none|600px|A Gyptian man (background left) checks his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 5.jpg|thumb|none|600px|A closer view of his gun.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 8.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 18.jpg|thumb|none|600px|The barrel can be seen.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 7.jpg|thumb|none|600px|A Tartar mercenary aims his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 8.jpg|thumb|none|600px|Lyra Belacqua ([[Dakota Blue Richards]]) grabs the rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 6 1.jpg|thumb|none|600px|A Samoyed tribesman with the rifle on a sling.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 16.jpg|thumb|none|600px|A Gyptian man (at the right) with the rifle on the sling.]]&lt;br /&gt;
&lt;br /&gt;
==CETME FR-8==&lt;br /&gt;
Nearly all the Tartar mercenaries are armed with the [[CETME FR-8]].&lt;br /&gt;
[[Image:FR8.jpg|thumb|none|400px|CETME FR-8 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 1.jpg|thumb|none|600px|Tartar mercenaries with the carbines.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 2.jpg|thumb|none|600px|Another perspective.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 3.jpg|thumb|none|600px|A Tartar mercenary runs, rifle in hands.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 4.jpg|thumb|none|600px|The rifles can be seen.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 5.jpg|thumb|none|600px|Another view of their rifles.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 6.jpg|thumb|none|600px|Tartar mercenaries fire their rifles during the shootout with the witches.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 9.jpg|thumb|none|600px|A Tartar mercenary drops his carbine after being shot.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 13 10.jpg|thumb|none|600px|Tartar mercenaries aim their rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
At least one Samoyed tribesman uses a [[Martini-Henry]].&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|400px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 5.jpg|thumb|none|600px|Samoyed tribesman aims his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 30==&lt;br /&gt;
An [[Arisaka Type 30]] can be seen used by several Samoyed tribesmen.&lt;br /&gt;
[[Image:Arisaka_t30.jpg|thumb|400px|none|Arisaka Type 30 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 2.jpg|thumb|none|600px|The buttstock of the rifle is seen at the right.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 4.jpg|thumb|none|600px|The rifle at the bottom left.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 5.jpg|thumb|none|600px|A Samoyed tribesman aims his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 6 1.jpg|thumb|none|600px|Another Samoyed tribesman holds the rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 12 1.jpg|thumb|none|600px|Another Samoyed tribesman raises his rifle...]]&lt;br /&gt;
[[Image:The Golden Compass rifle 12 2.jpg|thumb|none|600px|...aims it...]]&lt;br /&gt;
[[Image:The Golden Compass rifle 12 3.jpg|thumb|none|600px|...and works the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Model 1903/30==&lt;br /&gt;
At least one of the tribesmen is seen carrying a Turkish [[Mauser Rifle Series#1903 Turkish Mauser|Mauser 1903/30 Rifle]].&lt;br /&gt;
[[Image:TurkishMauser03-30.jpg|thumb|none|400px|Turkish Mauser 1903/30 - 7.92x57mm]]&lt;br /&gt;
[[Image:The Golden Compass rifles 2 3.jpg|thumb|none|600px|The rifle on a sling. Note the large stripper clip bridges and metal plates on the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Musket==&lt;br /&gt;
What appeared to be a [[Flintlock Musket]] appeared in the hands of a Gyptian man.&lt;br /&gt;
[[Image:Flintlock Musket.jpg|thumb|none|400px|Muszkiet wałowy z zamkiem skałkowym (Polish, roughly &amp;quot;musket barrel with flint lock&amp;quot;)]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 5.jpg|thumb|none|600px|A Gyptian man (second from the left) holds the musket. The frizzen is seen.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
Lee Scoresby ([[Sam Elliott]]) fires a [[Winchester Model 1873]] at the film's climax.&lt;br /&gt;
[[Image:Winchester1873.jpg‎|thumb|none|400px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[Image:The Golden Compass rifle 14 1.jpg|thumb|none|600px|Lee Scoresby aims his Winchester.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 14 2.jpg|thumb|none|600px|Another view of his rifle.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 14 3.jpg|thumb|none|600px|Lee Scoresby fires the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Muskets &amp;amp; Rifles==&lt;br /&gt;
Several characters hold unknown long guns at several points.&lt;br /&gt;
[[Image:The Golden Compass rifles 1 4.jpg|thumb|none|600px|Two Gyptian men load the muskets.]]&lt;br /&gt;
[[Image:The Golden Compass rifle 2 1.jpg|thumb|none|600px|A Gyptian man at the right holds some rifle or musket.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 8.jpg|thumb|none|600px|A Gyptian man in the background holds some kind of long gun.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 12.jpg|thumb|none|600px|Several townsmen at the northern port carry some long guns.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 13.jpg|thumb|none|600px|A Gyptian man (at the right) with the long gun on a sling. A townsman (at the left) carries some long gun on his shoulder. Only the buttstock is seen.]]&lt;br /&gt;
[[Image:The Golden Compass rifles 1 15.jpg|thumb|none|600px|Several Gyptian men are armed with the long guns.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=22_Minutes_(22_minuty)&amp;diff=1541593</id>
		<title>22 Minutes (22 minuty)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=22_Minutes_(22_minuty)&amp;diff=1541593"/>
		<updated>2022-12-15T18:04:16Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Simonov SKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = 22 Minutes (22 minuty) &lt;br /&gt;
|picture = 22 Minuty Poster.jpg&lt;br /&gt;
|caption = ''Theatrial Release Poster''&lt;br /&gt;
|country = [[Image:RUS.jpg|25px]] Russia&lt;br /&gt;
|director = Vasily Serikov&lt;br /&gt;
|date= 2014&lt;br /&gt;
|language =Russian&amp;lt;BR&amp;gt;English&amp;lt;BR&amp;gt;Arabic&lt;br /&gt;
|studio=Central Partnership&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Marine Aleksandr &amp;quot;Sanya&amp;quot; Ezhov&lt;br /&gt;
|actor1=[[Makar Zaporozhskiy]]&lt;br /&gt;
|character2=Capt. Tarasov&lt;br /&gt;
|actor2=[[Denis Nikiforov]]&lt;br /&gt;
|character3=Kalash&lt;br /&gt;
|actor3=[[Gaël Kamilindi]]&lt;br /&gt;
|character4=Amin Nur Barre&lt;br /&gt;
|actor4=[[Eebra Tooré]]&lt;br /&gt;
|character5=Capt. 1st Rank Ukolov&lt;br /&gt;
|actor5=[[Viktor Sukhorukov]]&lt;br /&gt;
|character6=Shipmaster Dekalin&lt;br /&gt;
|actor6=[[Aleksandr Galibin]]&lt;br /&gt;
|character7=''Starshy Praporshchik'' Mogila&lt;br /&gt;
|actor7=Vladislav Demin&lt;br /&gt;
|character8=''Starshina'' Tikhonov&lt;br /&gt;
|actor8=Ivan Porodnov&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''22 Minutes''''' (''22 minuty'') is a 2014 Russian action movie directed by Vasily Serikov. The story is loosely based on events of May 2010 in the Gulf of Aden when [https://en.wikipedia.org/wiki/MV_Moscow_University_hijacking Somali Pirates hijacked the Russian tanker ''Moscow University''] and its rescue by the the Russian Navy destroyer ''Marshal Shaposhnikov''. In the film, the hijacked vessel is the liquefied gas tanker ''Yamal'', and the destroyer is named ''Admiral Krylov''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== EKOL Firat Magnum ==&lt;br /&gt;
The pirate's chief Amin Nur Barre ([[Eebra Tooré]]) is the only character to carry handgun. His [[Beretta 92FS]] appears to be blank firing [[EKOL Firat Magnum]].&lt;br /&gt;
[[Image:EKOL Firat Magnum.jpg|thumb|none|300px|EKOL Firat Magnum (black) - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:22 Minuty-Beretta92-1.jpg|thumb|none|600px|Amin threatens Sanya Yezhov.]]&lt;br /&gt;
[[File:22 Minuty-Beretta92-3.jpg|thumb|none|600px|Closeup of the pistol.]]&lt;br /&gt;
[[File:22 Minuty-Beretta92-0.jpg|thumb|none|600px|In movie trailer, the inscription &amp;quot;Voltran P92&amp;quot; can be seen. Voltran is another trade mark for EKOL.]]&lt;br /&gt;
[[File:22 Minuty-Beretta92-5.jpg|thumb|none|600px|The grip is seen.]]&lt;br /&gt;
[[File:22 Minuty-Beretta92-6.jpg|thumb|none|600px|In the climactic scene Amin aims his pistol...]]&lt;br /&gt;
[[File:22 Minuty-Beretta92-7.jpg|thumb|none|600px|...but ''Starshina'' (Sgt. Maj.) Tikhonov (Ivan Porodnov) blocks the trigger with his combat knife.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
Amin's second-in-command carries the [[M1928A1 Thompson]] SMG, fitted with a custom folding stock. Sanya Yezhov ([[Makar Zaporozhskiy]]) manages to disarm the pirate and uses the SMG himself.&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:22 Minuty-Thompson-1.jpg|thumb|none|600px|The pirate in the black hood at the right holds the Thompson.]]&lt;br /&gt;
[[File:22 Minuty-Thompson-2.jpg|thumb|none|600px|A closer view. The handguard and the cooling fins on the barrel differ from the original Thompson so this gun appears to be some kind of replica.]]&lt;br /&gt;
[[File:22 Minuty-Thompson-4.jpg|thumb|none|600px|The folding stock is seen.]]&lt;br /&gt;
[[File:22 Minuty-Thompson-5.jpg|thumb|none|600px|Sanya disarms the pirate. The spent brass in midair is possibly CGI.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Simonov SKS ==&lt;br /&gt;
Several pirates carry the [[SKS Rifle]]s with aftermarket [[SVD]] detachable magazines conversion, bipod, muzzle brakes, and new sights.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
[[File:22 Minuty-M14-0.jpg|thumb|none|400px|The production still allows to identify the gun as a modified SKS.]]&lt;br /&gt;
[[File:22 Minuty-M14-1.jpg|thumb|none|600px|A pirate with an SKS at the left.]]&lt;br /&gt;
[[File:22 Minuty-M14-3.jpg|thumb|none|600px|Another pirate armed with an SKS at the left.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AKM ==&lt;br /&gt;
Most pirates are armed with [[AKM]] assault rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:22 Minuty-AK-7.jpg|thumb|none|600px|The muzzle of the AKM is seen at the right.]]&lt;br /&gt;
[[File:22 Minuty-AK-9.jpg|thumb|none|600px|Pirates aim their AKMs and the [[RPK-74]] (seen in the background).]]&lt;br /&gt;
[[File:22 Minuty-AK-10.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[File:22 Minuty-AK-11.jpg|thumb|none|600px|Kalash ([[Gaël Kamilindi]]), himself named after the AK, holds his gun.]]&lt;br /&gt;
[[File:22 Minuty-AK-13.jpg|thumb|none|600px|The engraved buttstock of Kalash's gun.]]&lt;br /&gt;
[[File:22 Minuty-AK-21.jpg|thumb|none|600px|An AKM-wielding pirate is distracted from his guard duties and misses the Russian Marine climbing on the ship.]]&lt;br /&gt;
[[File:22 Minuty-AK-23.jpg|thumb|none|600px|Kalash holds his rifle during the climactic scene.]]&lt;br /&gt;
[[File:22 Minuty-AK-25.jpg|thumb|none|600px|''Yamal'' shipmaster Dekalin ([[Aleksandr Galibin]]) holds the AKM, taken from a pirate.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
In several scenes, Russian Marines carry [[AKMS]] assault rifles. Some of them are fitted with fake [[AK-74]]-style muzzle brakes.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:22 Minuty-AK-1.jpg|thumb|none|600px|Sanya Ezhov ([[Makar Zaporozhskiy]]) holds AKSM, fitted with a fake AK-74-like muzzle brake.]]&lt;br /&gt;
[[File:22 Minuty-AK-02.jpg|thumb|none|600px|A Marine fires his AKMS into the air.]]&lt;br /&gt;
[[File:22 Minuty-AK-16.jpg|thumb|none|600px|A Marine at the right carries an AKMS, fitted with AKS-74-style folding stock and muzzle compensator.]]&lt;br /&gt;
[[File:22 Minuty-AK-19.jpg|thumb|none|600px|A closer view of the aforementioned gun.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSL ==&lt;br /&gt;
During the night raid, several Marines carry AKMSL assault rifles. The AKMSL is a version of the [[AKMS]] fitted with an elongated slotted flash suppressor and NSP-3 night scope rail. The screen guns lack the NSP-3 but the shape and size of the flash suppressor allows to differ this version from a regular AKMS.&lt;br /&gt;
[[File:AKMSL-NSP3A.jpg|thumb|none|400px|AKMSL with NSP-3A night scope - 7.62x39mm]]&lt;br /&gt;
[[File:22 Minuty-AK-4.jpg|thumb|none|600px|Marines hold AKMSL assault rifles.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
[[AK-74]] assault rifles are also seen in the hands of the pirates.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:22 Minuty-AK-20.jpg|thumb|none|600px|A pirate at the left holds an AK-74.]]&lt;br /&gt;
[[File:22 Minuty-AK-26.jpg|thumb|none|600px|A pirate uses his AK-74 in close combat.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
Some Russian Marines carry [[AKS-74]] assault rifles.&lt;br /&gt;
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]&lt;br /&gt;
[[File:22 Minuty-AK-16.jpg|thumb|none|600px|A Marine at the center holds an AKS-74.]]&lt;br /&gt;
[[File:22 Minuty-AK-30.jpg|thumb|none|600px|A Marine with an AKS-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is seen in hands of several Marines, including ''Starshy Praporshchik'' (senior warrant officer) Mogila (Vladislav Demin).&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:22 Minuty-AK-14.jpg|thumb|none|600px|The AKS-74U is seen at the center.]]&lt;br /&gt;
[[File:22 Minuty-AK-16.jpg|thumb|none|600px|Mogila (in beret) holds his AKS-74U.]]&lt;br /&gt;
[[File:22 Minuty-AK-29.jpg|thumb|none|600px|A Marine at the left carries the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
One of the pirates is armed with the [[M16A2]] assault rifle. As genuine M16s are rarely seen in Russian movies, this rifle is probably an airsoft gun or some other kind of non-firing replica.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:22 Minuty-M16-1.jpg|thumb|none|600px|The man in the red shirt at the far left holds his M16.]]&lt;br /&gt;
[[File:22 Minuty-M16-2.jpg|thumb|none|600px|The A2 handguard is seen at the left.]]&lt;br /&gt;
[[File:22 Minuty-M16-4.jpg|thumb|none|600px|The pirate holds his M16A2.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns and Autocannons =&lt;br /&gt;
== Kalashnikov RPK-74 ==&lt;br /&gt;
One of the pirates is armed with the [[RPK-74]] machine gun.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:22 Minuty-M14-0.jpg|thumb|none|400px|The RPK-74 is seen in a production still.]]&lt;br /&gt;
[[File:22 Minuty-RPK-2.jpg|thumb|none|600px|The RPK-74 is seen at the right.]]&lt;br /&gt;
[[File:22 Minuty-RPK-6.jpg|thumb|none|600px|The pirate breaks the window of the wheelhouse with the buttstock of his RPK-74.]]&lt;br /&gt;
[[File:22 Minuty-RPK-7.jpg|thumb|none|600px|The pirate with an RPK-74 at the climax.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov RPD ==&lt;br /&gt;
Amin's bodyguard carries the [[RPD]] machine gun.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:22 Minuty-RPD-2.jpg|thumb|none|600px|The RPD is seen at the right.]]&lt;br /&gt;
[[File:22 Minuty-RPD-3.jpg|thumb|none|600px|The RPD is seen at the left.]]&lt;br /&gt;
[[File:22 Minuty-RPD-5.jpg|thumb|none|600px|Another view of the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PK ==&lt;br /&gt;
An original [[PK Machine Gun]] is used by a pirate.&lt;br /&gt;
[[Image:Pk machine gun.jpg|thumb|400px|none|PK Machine Gun, note the larger curved gas block and the thicker fluted barrel that was found on the original weapon - 7.62x54mm R]]&lt;br /&gt;
[[File:22 Minuty-PK-2.jpg|thumb|none|600px|The pirate at the right holds the PK.]]&lt;br /&gt;
[[File:22 Minuty-PK-4.jpg|thumb|none|600px|The fluted barrel can be seen.]]&lt;br /&gt;
[[File:22 Minuty-PK-5.jpg|thumb|none|600px|The PK on the deck.]]&lt;br /&gt;
[[File:22 Minuty-PK-07.jpg|thumb|none|600px|The pirate carries his PK on sling.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov-Shpagin DShKM ==&lt;br /&gt;
The pirates mount several [[DShKM]] heavy machine guns on the hijacked ''Yamal''.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:22 Minuty-DShK-1.jpg|thumb|none|600px|Capt. Tarasov observes the DShKM through binoculars.]]&lt;br /&gt;
[[File:22 Minuty-DShK-2.jpg|thumb|none|600px|The DShKM on the ''Yamal'''s superstructure.]]&lt;br /&gt;
[[File:22 Minuty-DShK-3.jpg|thumb|none|600px|Tripod-mounted DShKM on the top of the  liquefied gas tank.]]&lt;br /&gt;
[[File:22 Minuty-DShK-5.jpg|thumb|none|600px|A good view of the DShKM.]]&lt;br /&gt;
[[File:22 Minuty-DShK-6.jpg|thumb|none|600px|The gunner is killed with a throwing knife.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
A 30mm [[Shipunov 2A42]] autocannon is mounted on a Ka-52 helicopter.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:22 Minuty-Ka52-2.jpg|thumb|none|600px|The 30mm autocannon is mounted on the right hardpoint.]]&lt;br /&gt;
&lt;br /&gt;
== AK-630 ==&lt;br /&gt;
Four 30-mm AK-630 CIWS mountings with [[Gryazev-Shipunov GSh-6-30|AO-18]] autocannons are mounted on the ''Admiral Krylov'' destroyer.&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
[[File:22 Minuty-AK630-1.jpg|thumb|none|600px|Two AK-630s on the starboard side.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== F-1 Hand Grenade ==&lt;br /&gt;
In one scene, Amin ([[Eebra Tooré]]) takes a [[F-1 hand grenade]] from his henchman. The screen used grenade is a URG training version.&lt;br /&gt;
[[File:URG F-1 grenade.jpg|thumb|none|400px|URG F-1 practice grenade]]&lt;br /&gt;
[[File:22 Minuty-F1-1.jpg|thumb|none|600px|Amin takes the grenade.]]&lt;br /&gt;
[[File:22 Minuty-F1-2.jpg|thumb|none|600px|He threatens ''Yamal'' crewmembers.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
In one scene, Amin ([[Eebra Tooré]]) uses an [[RGD-5]] to breach the door to the wheelhouse. Later, Sanya Yezhov ([[Makar Zaporozhskiy]]) uses an RGD-5 to make a booby trap. The screen used grenade is the URGN training version.&lt;br /&gt;
[[File:RGD-5 training grenade.jpg|thumb|none|200px|URG-N RGD-5 training grenade]] &lt;br /&gt;
[[File:22 Minuty-RGD5-1.jpg|thumb|none|600px|Amin holds the grenade.]]&lt;br /&gt;
[[File:22 Minuty-RGD5-2.jpg|thumb|none|600px|The grenade is used to breach the door.]]&lt;br /&gt;
[[File:22 Minuty-RGD5-3.jpg|thumb|none|600px|Sanya makes a booby trap.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
One of the pirates is armed with an [[RPG-7]] rocket launcher.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:22 Minuty-RPG7-1.jpg|thumb|none|600px|Capt. Tarasov observes the pirate with an RPG-7 through binoculars.]]&lt;br /&gt;
[[File:22 Minuty-RPG7-2.jpg|thumb|none|600px|The pirate fires his RPG at a Russian Marines fast-attack boat.]]&lt;br /&gt;
[[File:22 Minuty-PK-07.jpg|thumb|none|600px|A pirate at the right carries an RPG-7.]]&lt;br /&gt;
[[File:22 Minuty-RPK-7.jpg|thumb|none|600px|The RPG-7 is seen at the left in the climactic scene.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified flare pistol ==&lt;br /&gt;
In climax, Kalash ([[Gaël Kamilindi]]) fires a flare pistol. It looks generally similar to [[SPSh Flare Pistol]] but has a trigger guard.&lt;br /&gt;
[[Image:SPSh_Flare_Pistol.jpg|thumb|none|300px|For comparison: SPSh Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:22 Minuty-Flare-1.jpg|thumb|none|600px|Kalash finds the flare pistol in the wheelhouse.]]&lt;br /&gt;
[[File:22 Minuty-Flare-2.jpg|thumb|none|600px|He loads the gun...]]&lt;br /&gt;
[[File:22 Minuty-Flare-3.jpg|thumb|none|600px|...and fires.]]&lt;br /&gt;
&lt;br /&gt;
== MRG-1 Ogonyok ==&lt;br /&gt;
An [[MRG-1 Ogonyok]] grenade launcher is seen mounted on the ''Admiral Krylov'' destroyer.&lt;br /&gt;
[[File:MRG-1.jpg|thumb|none|400px|MRG-1 Oronyok multi-barreled grenade launcher - 55 mm]]&lt;br /&gt;
[[File:22 Minuty-MRG1-1.jpg|thumb|none|600px|MRG-1 is seen mounted on the destroyer's superstructure.]]&lt;br /&gt;
&lt;br /&gt;
== 45-mm 21-KM Naval Gun ==&lt;br /&gt;
Two 21-KM naval guns are mounted on the ''Admiral Krylov''. These old-style weapons are still used on Russian Navy ships as salute cannons for ceremonial usage.&lt;br /&gt;
[[Image:45-mm 21-KM.JPG|thumb|400px|none|45-mm 21-KM naval gun]]&lt;br /&gt;
[[File:22 Minuty-21KM-2.jpg|thumb|none|600px|The 21-KM salute gun is seen in the background.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== ''Admiral Tributs'' Destroyer ==&lt;br /&gt;
The Russian Navy ''Udaloy''-class destroyer ''Admiral Tributs'' appears in the movie under the fictional name ''Admiral Krylov''. ''Admiral Tributs'' is a sistership to ''Marshal Shaposhnikov''.&lt;br /&gt;
[[File:22 Minuty-AdmiralTributs.jpg|thumb|none|600px|''Admiral Tributs'' at sea. A good view of the ''Kinzhal'' VLS, two 100-mm AK-100 guns, and ''Metel'' ASW quadruple launchers.]]&lt;br /&gt;
[[File:22 Minuty-Navy-1.jpg|thumb|none|600px|Quadruple 533-mm torpedo launcher.]]&lt;br /&gt;
[[File:22 Minuty-Navy-2.jpg|thumb|none|600px|RBU-6000 ''Smerch-2'' 212-mm ASW rocket launcher.]]&lt;br /&gt;
[[File:22 Minuty-Navy-3.jpg|thumb|none|600px|100-mm/L70 AK-100 guns.]]&lt;br /&gt;
&lt;br /&gt;
== Kamov Ka-52 Helicopter ==&lt;br /&gt;
A Ka-52 helicopter operates from the ''Admiral Krylov''. In reality, the Ka-27 helicopter from ''Marshal Shaposhnikov'' participated in the events of May 2010.&lt;br /&gt;
[[File:22 Minuty-Ka52-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:22 Minuty-Ka52-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Grappling Hook Launcher ==&lt;br /&gt;
While climbing on board the''Yamal'', Russian Marines use pneumatic grappling hook launchers.&lt;br /&gt;
[[File:22 Minuty-HookLauncher-1.jpg|thumb|none|600px|Frogmen ready to shoot grappling hooks.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1541584</id>
		<title>Talk:Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1541584"/>
		<updated>2022-12-15T17:40:00Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Ryder's Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Vietnam War MACV-SOG Knife==&lt;br /&gt;
A Vietnam War period MACV-SOG knife appears as the game's main knife.&lt;br /&gt;
&lt;br /&gt;
==Other unused weapons==	&lt;br /&gt;
In addition to the Colt Commando, the game's files contain several other weapons from [[Manhunt]], that are not used anywhere: [https://i.imgur.com/qwZU0PK.png]. They include a double-barrel sawed-off shotgun and [[PSG-1]]. Also there is an [[MP5K]] model (not the same as in the beta of VC). It is not known exactly for what purpose these weapons were planned, whether it was to replace the existing guns, or something else.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== The Minigun picture ==&lt;br /&gt;
What the hell is the GTA vice city minigun doing in here? The Minigun in San Andreas was different.-[[User:Oliveira|Oliveira]] 22:47, 19 June 2009 (UTC)&lt;br /&gt;
:Ok, once again, couldn't find the screenshot from San Andreas. If you could help me find one, that'd be good. [[User:Gunman69|Gunman69]] 06:44, 20 June 2009 (UTC)&lt;br /&gt;
::There's one here: [http://gta.wikia.com/wiki/Minigun http://gta.wikia.com/wiki/Minigun]-[[User:Oliveira|Oliveira]] 12:43, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1911 and M16 ==&lt;br /&gt;
&lt;br /&gt;
I think the 'colt 1911' would more appropriatly be labeled Para-Ordnance P.18, which hold 18 rounds of 9mm. &lt;br /&gt;
&lt;br /&gt;
Secondly, when CJ holds the M16, it appears to be more like the Bushmaster Dissipator, with it's 16 inch barrel, as opposed to a colt commando with an 11.5 inch barrel. It's also the same size as the Ak47, which also has a 16 inch barrel, making the Dizzy more likely. --Zurak 47 09:19, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the Para-Ordnance P.18 and the Bushmaster Dissipator are not the same as the models used in the game. Off the bat, I can tell you that the P.18 has a beavertail grip safety and the Bushmaster has a fixed stock. These traits are different from the models in the game. They are more likely based on the 1911 and the 733. So, thank you for the opinion, but we'll keep it as it is. -[[User:Gunman69|Gunman69]] 22:18, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dizzys can come from the factory with a collasible stock, http://www.bushmaster.com/images/catalog/xm_15_zoom/BCWA3S%2016D.jpg or be installed by the the end user. I don't disagree that the 1911 image isn't the P18 (although the old P18s didn't have the large beavertail, http://www.sightm1911.com/1911pix/product/Para-Ordnance_P18-9_Pistol_IMAGE_FILE.gif) but it says the 17 round magazine is 'unrealistic'.  I think it was originally supposed to be a glock.&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think the gaming community has come to the consensus that it was supposed to be a Glock. It seems more likely, however, that it would be a Colt 733. It fits all of the traits (except the erroneous 50 round magazine). In addition, Vice City and Liberty City Stories also feature the 733. Furthermore, &amp;quot;Dizzys&amp;quot; feature an A2 upper reciever, whereas this gun does not. -[[User:Gunman69|Gunman69]] 04:11, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
I can't add this to the main page because it's not actually in the game, but an [[IMI Uzi]] is seen in beta sreenshots. It was originally supposed to be featured in the game, but for some reason, Rockstar decided to remove it from the final version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
-[[User:Gunman69|Gunman69]] 21:13, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you want to include Beta weapons, then include both the M249, M60, and the M82 Rifle. All three were originally going to be in the game, but were cut for unknown reasons. All of the guns are still in the game files for the PS2 version. The Homing RPG was originally supposed to be the M47 Dragon, but that was changed too.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
I added the Uzi 9mm to the Main Page. It DOES appear in the Game, seen on a Statue of Big Smoke inside his Crack Palace, only accessable during the Final Mission.&lt;br /&gt;
&lt;br /&gt;
==Strela==&lt;br /&gt;
Let's call things what they are, not what NATO wants us to call them. - POI&lt;br /&gt;
&lt;br /&gt;
== Unknown assault rifle ==&lt;br /&gt;
[[Image:GTASAGallery195.jpg|thumb|400px|none|]]&lt;br /&gt;
This gun (in the red rectangle) was seen on the rack in the Ammunation. What is this rifle?&lt;br /&gt;
--[[User:RedCharger|RedCharger]] 06:54, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i have not the slightest clue&lt;br /&gt;
&lt;br /&gt;
It resembles a Russian AS silenced assault rifle somewhat [http://www.spetsnaztraining.com/view/russian_silenced]. [[User:Spartan198|Spartan198]] 14:36, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, that's a 22 rifle that's been tricked out to look like an assault rifle. It's either a ruger 10/22 receiver that's been heavily modified or an AR-7 rifle that has also been as I said, heavily modified. I recognize the magazine as being an aftermarket mag for 22 lr rifes. I wouldn't identify it as such on the main article but just to answer your question above. Hughjefender&lt;br /&gt;
&lt;br /&gt;
Looks like the Federal Engineering XC220--[[User:Orita Md.41|Orita Md.41]] 09:28, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't know you could put an AKS stock on one of those. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
It's not ANYTHING, the game designers probably didn't want to base it on any firearm because it's seen so briefly. It was probably used to fill in a gap. [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
FINALLY I found out what it is! It`s a Charter Arms AR-7 Explorer http://www.weaponspecialists.com/charter-arms-ar-7-explorer&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
''it only has one improvement over the Rifle, and that is a zoomable scope.''&lt;br /&gt;
&lt;br /&gt;
Not true, gameplay POV the Rifle does 75 damage while the Sniper Rifle does 125, an average pedestrian (except few gang members, SWAT, FBI and National guard) has 100 HP. As a result the Sniper Rifle kills with one body shot compared to the Rifle's two.&lt;br /&gt;
&lt;br /&gt;
== Colt .45 / 9mm Pistol ==&lt;br /&gt;
&lt;br /&gt;
If it holds 17 9mm rounds in the magazine and looks like M1911 pistol, it could be STI Eagle 5.0 (chambered in 9x19mm Parabellum).&lt;br /&gt;
&lt;br /&gt;
:Throughout development, it was always meant to be a Glock, but at the last moment, it was changed to the model of a 1911 (from the last game) but kept all the workings of the Glock. --[[User:Jackbel|Jackbel]] 22:26, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Likely due to Glock realising they could trademark the distinctive shape of their pistols and doing so; HK later did the same, hence switching to a knock-off MP5 clone in GTA IV. [[User:Evil Tim|Evil Tim]] 10:02, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame screenshots ==&lt;br /&gt;
&lt;br /&gt;
The screens of the Ammunation vendor are presumably taken in an Ammunation in Las Venturas. In LV everything is 20% expensive compared to the rest of the state. E.g The regular pistol costs $200 anywhere outside Las Venturas, but $240 in the city. --[[User:Devang.home47|Devang.home47]] 01:02, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
&lt;br /&gt;
Why is the 50-round magazine &amp;quot;very unrealistic&amp;quot; to the Colt Model 733 in San Andreas? In real life, this weapon uses STANAG magazines, and the 50-round capacity is one of them.&lt;br /&gt;
--[[User:Ultimate94ninja|ultimate94ninja]] 17:50, 09 July 2011&lt;br /&gt;
&lt;br /&gt;
:Because the model has a 30-round STANAG magazine. It's rather unrealistic for a 30-round magazine to contain 50 rounds. [[User:Evil Tim|Evil Tim]] 09:57, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supposedly... ==&lt;br /&gt;
...there's a camouflaged M16A1 used by one of the government agents in the mission ''Stowaway'' (where you ride a motorcycle into the back of a military cargo plane to blow it up), at least according to Grand Theft Wiki. I left a message on their M16 rifle talk page there asking for proof, but my request has gone unanswered since March of 2011 when I left it. I don't remember seeing it during any of my story playthroughs, but unfortunately can't play this awesome game anymore (damn you, Rockstar, for not giving us HD remakes of GTA III - SA!) to confirm. Could someone with a PS2 or, better yet, the PC version of the game take a look and possibly get a screengrab of it if such a weapon ''does'' exist in-game? Both IMFDb and GTW would be extremely grateful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 16 October 2012 (EDT)&lt;br /&gt;
It's in the opening cutscene to Stowaway. When Carl is hiding behind the crates, there's a an agent holding the M16 while everyone else loads the trucks.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 11:49, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Was just reading the talk and saw your message. There you go, I uploaded the camo version. [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 23:47, 16 January 2014 (GMT)&lt;br /&gt;
:This is [[Colt M16A2]] from [[Manhunt#Colt_M16A2|Manhunt]]. It is one and the same model. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 23:10, 01 October 2015 (UTC+2)&lt;br /&gt;
[[Image:Manhunt1113033l.jpg|thumb|none|500px|A Cerberus team member holds an M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Grenades/etc==&lt;br /&gt;
Didn't there used to be entries for the weapon's hand grenades? There are explosive grenades, gas grenades, and satchel charges in the game, or at least the PC version anyway. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:55, 17 March 2014 (EDT)&lt;br /&gt;
:Looking through the history it doesn't look like they were ever added to this one, you're probably thinking of one of the other GTA game pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:57, 2 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SMG section ==&lt;br /&gt;
I think the 'rails' are actually just part of the crudely drawn forend - It's meant to represent the ribbing of the 'slimline' HK forend. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:56, 24 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:According to this wiki's picture of an MP5A2 with a slimline handguard, the handguard itself appears to have a basic &amp;quot;U&amp;quot;-shaped cross section, with perhaps a small indent on each &amp;quot;arm&amp;quot; of the &amp;quot;U.&amp;quot; &lt;br /&gt;
:[[File:HK_MP-5_A3.jpg|thumb|none|450px]]&lt;br /&gt;
:Now take another look at GTA:SA's HK94A3 below. &lt;br /&gt;
:[[File:GTASA-SMG-1.jpg|thumb|none|600px]]&lt;br /&gt;
:You can clearly see the rectangular edges of the &amp;quot;rail&amp;quot; protruding out from the arms of the handguard's &amp;quot;U&amp;quot; shape. Besides, why would Rockstar go to the trouble of adding the slimline handguard's checkered surface to the gun's textures? Wasn't the slimline handguard only used on the earliest MP5 models before being dropped completely for foreends with smooth surfaces? Of course, the 3D protruding parts on the modelled handguard could be a trick of the perspective, and it would take a 3D model viewer capable of extracting that specific gun model to be sure, but at least you can see what I'm basing my conclusion on.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:21, 24 June 2017 (EDT)&lt;br /&gt;
:: Eh, fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:21, 26 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ryder's Carbine ==&lt;br /&gt;
Does anyone else think it heavily resembles the G36C-based &amp;quot;Special Carbine&amp;quot; in GTAV?&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px]]&lt;br /&gt;
It has to be a sheer coincidence, but still quite noteworthy. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:12, 26 October 2019 (EDT)&lt;br /&gt;
:This is actually a some sort of hybrid of M4 and AK. Generic, no less than here:&lt;br /&gt;
:[[Image:Loadsc7.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:43, 26 October 2019 (EDT)&lt;br /&gt;
:: Nah, looks like a USAS-12. [[File:USAS12.jpg|thumb|none|500px]] [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 09:35, 26 October 2019 (EDT)&lt;br /&gt;
::Returning to this picture - I correctly understand that this is Micro-Uzi, with a folded buttstock, which the artist for some reason mistook for the front grip? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:28, 10 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Definitely not USAS, since it clearly has an AK-47 receiver and forearm. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:39, 15 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Return_to_Castle_Wolfenstein&amp;diff=1533856</id>
		<title>Return to Castle Wolfenstein</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Return_to_Castle_Wolfenstein&amp;diff=1533856"/>
		<updated>2022-11-16T02:17:41Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Karabiner 98k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RTCW.jpg|thumb|300px|right|''Return to Castle Wolfenstein'' (2001)]]&lt;br /&gt;
'''The following weapons can be seen in the video game ''Return to Castle Wolfenstein'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The first gun available in the game is a [[Luger P08]] pistol. Despite having an unthreaded barrel, it can later fit a screw-on suppressor; in a rather odd model glitch, the animation for this being attached has the toggle lock lag slightly behind the rest of the gun model, making it look like it is shaking from side to side.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:RTCW-P08-1.jpg|thumb|none|500px|B.J. Blazkowicz holds the Luger on a civilian.]]&lt;br /&gt;
[[Image:RTCW-P08-2.jpg|thumb|none|500px|Blazkowicz reloads the Luger P08.]]&lt;br /&gt;
[[Image:RTCW-P08-3.jpg|thumb|none|500px|A Luger P08 on the ground, next to its former owner.]]&lt;br /&gt;
[[Image:RTCW-P08-5.jpg|thumb|none|500px|Blazkowicz fires the Luger at an annoyingly strong undead skeleton.]]&lt;br /&gt;
[[Image:RTCW-P08-4.jpg|thumb|none|500px|Screwing on the sound suppressor. The toggle assembly moves slightly differently to the rest of the weapon during this animation.]]&lt;br /&gt;
[[Image:RTCW-P08-6.jpg|thumb|none|500px|Blazkowicz wields a suppressed P08.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The Colt M1911A1 first appears in the mission prior to the V2 sabotage, dropped by parachute in a small island across a lake, along with .45 caliber ammunition, which will come in handy for the player when they get the Thompson as they pick up the M1911 in the same level. In one level BJ is given a pair of [[M1911A1]] pistols to use, and can dual-wield them. Unusually, they are both reloaded entirely on-screen, rather than just releasing the magazines on-screen and then dropping them out of sight to avoid this as many games do.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-2.jpg|thumb|none|500px|B.J. Blazkowicz wields the M1911A1. Note &amp;quot;8&amp;quot; on the HUD; for some reason the M1911A1 holds 8 rounds instead of the correct 7.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-1.jpg|thumb|none|500px|A close look on the M1911A1. Note the M1911-style grips.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-3.jpg|thumb|none|500px|Reloading the M1911A1.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-4.jpg|thumb|none|500px|Blazkowicz pulls the slide of his M1911A1, which appear to have the slide stop broken, as the slide never locks back.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-5.jpg|thumb|none|500px|Blazkowicz dual-wilds two Colts. The player with the secondary fire key can switch between dual and single M1911s. The dual-wield gives the player more firepower, but increases the reload time. Strangely, the accuracy is not affected by the number of pistols held.]]&lt;br /&gt;
[[Image:RTCW-M1911A1-6.jpg|thumb|none|500px|Blazkowicz fires one of his dual Colts. Note the incorrect DAO operating principle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
''Note: All submachine guns present in the game are in reality open-bolt weapons, but are modeled and animated as if they are closed-bolt.''&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The most common weapon used by German soldiers, as usual in fictional WW2 settings, and is the third weapon BJ can pick up. Ammunition for the [[MP40]] is extremely common throughout most of the game.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9mm]]&lt;br /&gt;
[[Image:Rtcw 1.jpg|thumb|none|500px|Blazkowicz wields the MP40.]]&lt;br /&gt;
[[Image:RTCW-MP40-2.jpg|thumb|none|500px|Blazkowicz opens fire with the MP40.]]&lt;br /&gt;
[[Image:RTCW-MP40-1.jpg|thumb|none|500px|Blazkowicz reloads his MP40.]]&lt;br /&gt;
[[Image:RTCW-MP40-3.jpg|thumb|none|500px|Blazkowicz pulls back the bolt handle of the MP40 with one finger. That is impressive.]]&lt;br /&gt;
[[Image:RTCW-MP40-4.jpg|thumb|none|500px|A German guard holds an MP40 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
The [[Sten Mk IIS]] is a silenced weapon using the same ammunition as the MP40, and must be fired in bursts to prevent it overheating; if it overheats, there is a brief pause when it can't fire and steam (?) escapes from the barrel shroud. On another note, the Elite Guards use this gun as their standard weapon, which seems strange for the normal player, but those could be &amp;quot;Gerät Potsdam&amp;quot; weapons, identical bootleg copies of the Sten manufactured in Germany for infiltration and sabotage acts. A few SS soldiers carry it in the Dig Site level. The weapon icon is a conventional un-suppressed [[Sten Mk II]], and the model for the gun features a perforated heat-shield partway down the suppressor much like the one found on the Mk II. It is used by both factions in multiplayer.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|300px|Sten Mk II fitted with silencer 9x19mm]]&lt;br /&gt;
[[Image:Rtcw 4.jpg|thumb|none|500px|Blazkowicz holds the Sten submachine gun.]]&lt;br /&gt;
[[Image:RTCW-Sten-1.jpg|thumb|none|500px|A Sten SMG on a shelf.]]&lt;br /&gt;
[[Image:RTCW-Sten-2.jpg|thumb|none|500px|Reloading animation of the Sten.]]&lt;br /&gt;
[[Image:RTCW-Sten-3.jpg|thumb|none|500px|Blazkowicz fires the Sten. The over-heating level is displayed by a red bar.]]&lt;br /&gt;
[[Image:RTCW-Sten-4.jpg|thumb|none|500px|One of Helga von Bulow's all-female elite guards holds a Sten submachine gun in a cut-scene.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1A1==&lt;br /&gt;
BJ is given a [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson submachine gun]] by a local Resistance member in a village. The .45 ACP ammo for it is unfortunately extremely rare. However, this is balanced out by making it the most powerful submachine gun of the game, unable to overheat, but boasting about the same power as the [[Sten]]. It feeds from 30-round magazines, rather than the other SMGs using 32-round mags.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:RTCW-M1A1-2.jpg|thumb|none|500px|Blazkowicz switches to his Thompson after stabbing a drunk guard in the back.]]&lt;br /&gt;
[[Image:RTCW-M1A1-1.jpg|thumb|none|500px|A low-detail Thompson on the desk.]]&lt;br /&gt;
[[Image:RTCW-M1A1-3.jpg|thumb|none|500px|Blazkowicz reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:RTCW-M1A1-4.jpg|thumb|none|500px|Blazkowicz racks the action on the Tommy Gun.]]&lt;br /&gt;
[[Image:RTCW-M1A1-5.jpg|thumb|none|500px|B. J. Blazkowicz holds an M1A1 in the outro of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The first long-ranged weapon BJ acquires is a [[Karabiner 98k]]. Early in the game, a scope can be found for it to make it even more effective; it is sometimes seen in the hands of enemies, but is nothing like as common as the MP40. Unlike the real counterpart, this is loaded with a clip inserted inside the magazine, as on Lee-Navy; the magazine also somehow holds 10 rounds instead of 5. There is no visible bolt-operating animation and the weapon appears to be semi-automatic with only a sound effect of a bolt action playing, but if the field of view settings are altered it can be seen that BJ's normally off-screen hand actually does operate the action after each shot.&lt;br /&gt;
[[Image:Karabiner 98k made in Czechoslovakia 530.jpg|thumb|none|500px|Karabiner 98k made in Czechoslovakia (aka Czech Mauser)- 7.92x57mm Mauser. This image is clearly the model for the HUD icon in-game.]]&lt;br /&gt;
[[Image:tur3.jpg|thumb|none|500px|Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:RTCW-K98K-2.jpg|thumb|none|500px|Blazkowicz wields a scoped Karabiner 98k rifle.]]&lt;br /&gt;
[[Image:RTCW-K98K-3.jpg|thumb|none|500px|View through the scope of the K98k.]]&lt;br /&gt;
[[Image:RTCW-K98K-1.jpg|thumb|none|500px|Blazkowicz reloads the Kar98k, in an absolutely impossible way, with a 5-round clip somehow giving 10 ammo. Note the ''Lange Visier'' rear sight from the full-length predecessor [[Gewehr 98]].]]&lt;br /&gt;
[[Image:RTCW-K98K-4.jpg|thumb|none|500px|Reloading animation of the scoped Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
Used by German paratroops and as per videogame norms is a supergun; the [[FG 42|FG 42 Ausf. G]] (late-war model) combines the power of a rifle with reasonably fast fire [automatic, but at semi-auto speed] and a scope. In the late game, it is more or less the default weapon BJ will be using.&lt;br /&gt;
[[Image:FG 42 with ZFG 42.jpg‎|thumb|none|500px|FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:RTCW-FG42-1.jpg|thumb|none|500px|Blazkowicz holds a newly acquired FG 42 rifle.]]&lt;br /&gt;
[[Image:RTCW-FG42-3.jpg|thumb|none|500px|Reloading animation of the weapon.]]&lt;br /&gt;
[[Image:RTCW-FG42-4.jpg|thumb|none|500px|Blazkowicz pulls the charging handle of the FG 42.]]&lt;br /&gt;
[[Image:RTCW-FG42-5.jpg|thumb|none|500px|An &amp;quot;FG42 Paratroop Rifle&amp;quot; as the game calls it on a desk. Note the stock incorrectly uses the same texture as the handguard and looks little like an actual FG 42 stock.]]&lt;br /&gt;
[[Image:RTCW-FG42-2.jpg|thumb|none|500px|View through the scope of the FG 42.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Carbine==&lt;br /&gt;
The [[M3 Carbine]] is presented in the game as an OSA-modified weapon called the &amp;quot;Snooper Rifle&amp;quot; fitted with a suppressor (the barrel is the same shape as the normal M3, however, only mounting an anachronistic Korean War-era T23 conical flash hider) and using special ammunition. It uses the early M1 / M2 scope with the IR lamp mounted underneath the weapon (though it lacks the correct vertical front grip), and, surprisingly, is depicted with a realistic black-and-white image rather than the normal red or green tint seen in movies and video games. Can kill many human enemies in one shot, but should not be used against non-human enemies. Ammunition for this weapon is extremely rare (the rifle itself can be loaded only with 5 rounds in a standard 15-round magazine, 15 being the total ammo you can carry), and hardly ever seen. The M3 was first used in the invasion of Okinawa in 1945, two years after the setting of this game.&lt;br /&gt;
[[Image:M3CarbM1Scope.jpg|thumb|none|400px|M3 Carbine with M1 / M2 scope - .30 Carbine]]&lt;br /&gt;
[[Image:RTCW-M3-4.jpg|thumb|none|500px|Blazkowicz holds the M3 Carbine inside the German V2 compound. While the HUD icon is clearly based on [http://www.koreanwaronline.com/arms/images/snprscm3.jpg this photo], the in-game weapon looks like the photo above, only with the missing forend, and with the flash suppressor in role of silencer.]]&lt;br /&gt;
[[Image:RTCW-M3-3.jpg|thumb|none|500px|Blazkowicz reloads the M3 Carbine after taking out the guards at the V2 forward base. Note the missing foregrip.]]&lt;br /&gt;
[[Image:RTCW-M3-2.jpg|thumb|none|500px|Scope of the M3 Carbine.]]&lt;br /&gt;
[[Image:RTCW-M3-1.jpg|thumb|none|500px|Very simplified world-model of the M3 Carbine, which is not even close to the first-person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
== Remington Model 31 ==&lt;br /&gt;
The [[Remington Model 31]] appears as &amp;quot;Shotgun&amp;quot; in the Xbox version of the game, called &amp;quot;Tides of War&amp;quot;. It is modeled with an unrealistically long forend.&lt;br /&gt;
[[Image:RemingtonModel31.jpg‎|thumb|none|450px|Remington Model 31 - 12 gauge]]&lt;br /&gt;
[[Image:RTCW Shotgun.jpg|thumb|450px|none|The render of the in-game shotgun model.]]&lt;br /&gt;
[[Image:RTCW-SG-3.jpg|thumb|none|501px|The Remington Model 31 in the game.]]&lt;br /&gt;
[[Image:RTCW-SG-1.jpg|thumb|none|501px|Blazkowicz fires the Remington.]]&lt;br /&gt;
[[Image:RTCW-SG-2.jpg|thumb|none|501px|Close-up of a Model 31 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
== MG42 ==&lt;br /&gt;
In several levels mounted [[MG42|MG42 machine guns]] are present. Like in ''[[Medal of Honor: Allied Assault]]'', the rate of fire and distinct report are nowhere near accurate. They have unlimited ammunition and feed from an invisible ammo source, and can be destroyed with explosives to prevent enemies from using them.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[Image:RTCW-MG42-1.jpg|thumb|none|500px|An MG42 machine gun on a tripod inside Castle Wolfenstein. The models lack both the trigger mechanisms, and drum magazines.]]&lt;br /&gt;
[[Image:RTCW-MG42-2.jpg|thumb|none|500px|Blazkowicz opens fire with the MG42 mounted in a window.]]&lt;br /&gt;
[[Image:RTCW-MG42-3.jpg|thumb|none|500px|An MG42 mounted on a Sd.Kfz. 251 half-track.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] machine gun is seen in the hull mount of the Panzer tank during Chapter 4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:RTCW-MG34-1.jpg|thumb|none|500px|Close-up of the Panzer's MG34.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Venom Gun&amp;quot; ==&lt;br /&gt;
Around halfway through the game, BJ acquires a prototype of a fictional portable belt-fed gatling gun called the &amp;quot;Venom&amp;quot;  (also referred to as &amp;quot;GP-VG MK2&amp;quot;). The weapon itself is a kind of another reference to ''Wolfenstein 3D'', and is a more or less the super-compact variation of the [[M134 Minigun]], equipped with a [[MG34]]-style receiver and furniture. The readable tech manual picked up in the game as a mission objective says it uses 7.92mm saboted light armour piercing rounds. However, this is at odds with the 12.7mm (.50 cal) ammunition the gun uses in game. Like the Sten, it can overheat when fired for longer periods of time, but thanks to the gatling-type design it takes longer (about 100-150 rounds in Multiplayer, 150-200 in Singleplayer) to do so.&lt;br /&gt;
[[Image:RTCW-Venom-2.jpg|thumb|none|500px|Blazkowicz prepares to enter the X-Labs with the Venom Minigun in hands. The gun holds an impressive and impossible 500 rounds (which would require a separate backpack, but in-game images demonstrate this with much shorter belts).]]&lt;br /&gt;
[[Image:RTCW-Venom-1.jpg|thumb|none|500px|Blazkowicz engages a &amp;quot;Loper&amp;quot; with the Venom Minigun. Note the red bar indicating the over-heating level.]]&lt;br /&gt;
[[Image:RTCW-Venom-3.jpg|thumb|none|500px|A Venom Minigun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
The [[M2 Flamethrower]] is used by German troops after Chapter 3, despite being an American weapon. It is a powerful CQC weapon, but finding &amp;quot;ammo&amp;quot; for it can be a problem. The M2 is devastating, dealing fire damage over time, and turning human enemies into ashes in no time. In MP, it is used by both factions.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:RTCW-Flame-1.jpg|thumb|none|500px|Blazkowicz wields the M2 Flamethrower.]]&lt;br /&gt;
[[Image:RTCW-Flame-2.jpg|thumb|none|500px|The Flamethrower in action.]]&lt;br /&gt;
[[Image:RTCW-Flame-3.jpg|thumb|none|500px|A German heavy trooper searches for Blazkowicz at the SS dig site.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
[[Panzerfaust]]s are the game's version of a rocket launcher; as usual, these are incorrectly depicted as launching rocket-assisted projectiles rather than being recoilless rifles.&lt;br /&gt;
[[Image:Panzerfaust30.jpg|thumb|none|400px|Panzerfaust 30 - 44mm with 140mm warhead]]&lt;br /&gt;
[[Image:RTCW-PF-1.jpg|thumb|none|500px|Blazkowicz holds a Panzerfaust inside an Axis hangar. Note that the firing lever assembly behind the leaf sight / safety is totally missing, meaning this Panzerfaust would be impossible to actually fire. The leaf sight is also much too thin.]]&lt;br /&gt;
[[Image:RTCW-PF-3.jpg|thumb|none|500px|Blazkowicz folds up the leaf sight of the Panzerfaust. In the background, a Panzerfaust warhead hits a &amp;quot;Übersoldat&amp;quot;. The correct arming procedure would require pulling a safety pin before the front sight could be lifted, then moving a T-bar safety forward to allow use of the firing lever. In addition, Panzerfausts were usually stored with the warhead's fuze and booster charge removed.]]&lt;br /&gt;
[[Image:RTCW-PF-2.jpg|thumb|none|500px|A smoking tube is left on the ground after each shot.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears as the default hand grenade in the game. It is used by Axis forces in the MP part of the game.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RTCW-M24-1.jpg|thumb|none|500px|Blazkowicz holds a Model 24 Stielhandgranate.]]&lt;br /&gt;
[[Image:RTCW-M24-2.jpg|thumb|none|500px|A grenade pack containing four Model 24 Stielhandgranate's.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is first introduced in Chapter 4. Performs as the Model 24; BJ will use up all of the Mk 2s he is carrying before he starts using Stielhandgrantes. In multiplayer, it is used by the Allies.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:RTCW-MK2-1.jpg|thumb|none|500px|Blazkowicz holds an Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:RTCW-MK2-2.jpg|thumb|none|500px|An Mk 2 grenade on the ground and in Blazkowicz's hand.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by both Allied and Axis forces in the multiplayer part of the game. It is used to mark the position of a devastating airstrike, killing anything in its way. Only Lieutenants can use the M18 smoke grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|130px|none|M18 red smoke grenade]]&lt;br /&gt;
[[Image:RTCW-M18.jpg|thumb|none|500px|The M18 smoke grenade as it appears in the multiplayer part of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
A [[Flakvierling 38]] AA gun can be seen on one multiplayer map.&lt;br /&gt;
[[Image:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[Image:RTCW-Flak38.jpg|thumb|none|500px|Close-up of the Flakvierling 38.]]&lt;br /&gt;
&lt;br /&gt;
{{Wolfenstein}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TOZ_Model_B&amp;diff=1526174</id>
		<title>TOZ Model B</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TOZ_Model_B&amp;diff=1526174"/>
		<updated>2022-10-16T21:33:49Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TOZ Model B.jpg|thumb|right|450px|TOZ Model B - 16 gauge]]&lt;br /&gt;
[[File:TOZ-BM.jpg|thumb|right|450px|TOZ Model B Modernised - 16 gauge]]&lt;br /&gt;
The '''TOZ Model B''' and '''BM''' are Russian double-barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1902, 1920 - 1941, 1945 - 1956) - TOZ-B&amp;lt;br&amp;gt;&lt;br /&gt;
(1957 - 1969) - TOZ-BM&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' [[Double Barrel Shotgun]]&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12, 16, 20 gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.25}} (16/70) {{convert|kg|2.75}} (20/70)&lt;br /&gt;
&lt;br /&gt;
* '''Length''': {{convert|mm|1150}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length''': {{convert|mm|700}} - {{convert|mm|750}}&lt;br /&gt;
&lt;br /&gt;
* '''Width''' {{convert|mm|50}}&lt;br /&gt;
&lt;br /&gt;
* '''Height''' {{convert|mm|200}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]''|| [[Erast Garin]] || Tikhon Spiridonovich || TOZ-B ||1944&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[School of Courage (Shkola muzhestva)]]''|| [[Yevgeni Kudryashov]] || Student || rowspan=2 | TOZ-B || rowspan=2 | 1954&lt;br /&gt;
|-&lt;br /&gt;
|[[Georgi Gumilevsky]] || Akim Ryabukha&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[At Map Grid 45 (V kvadrate 45)]]''|| [[Vladimir Zeldin]] || Boris Shmelyov || rowspan=4 | TOZ-B || rowspan=4 | 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Voronov]] || A saboteur&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Khryashchikov]] || Grigory Fedotov&lt;br /&gt;
|-&lt;br /&gt;
| [[Vsevolod Platov]] || Valentin Volgin&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Absolutely Seriously (Sovershenno seryozno)]]''|| [[Yuri Nikulin]] || &amp;quot;Balbes&amp;quot; || rowspan=3 |TOZ-B or BM || rowspan=3 | 1961&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Morgunov]] || &amp;quot;Byvaly&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Vitsin]] || &amp;quot;Trus&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[An Ordinary Miracle (Obyknovennoye chudo) (1964)|An Ordinary Miracle (Obyknovennoye chudo) (1964)]]''|| Evgeniy Vesnik || Hunter || rowspan=4 | TOZ-B or BM || rowspan=4 | 1964&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Komissarov || Hunter's apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Nelli Maksimova || Princess&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Avdyushko]] || Inn owner&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[An Ordinary Miracle (Obyknovennoye chudo) (1978)|An Ordinary Miracle (Obyknovennoye chudo) (1978)]]''|| [[Vsevolod Larionov]] || Hunter || rowspan=3 | TOZ-BM || rowspan=3 | 1978&lt;br /&gt;
|-&lt;br /&gt;
| Andrey Leonov || Hunter's apprentice&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniya Simonova]] || Princess&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Battle (Posledniy boy)]]''|| Anastasiya Ivanova || Alesya || TOZ-BM  ||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock: The Russian Chronicles (Sherlok v Rossii)]]''|| Vladimir Mishukov || Dr. Ilya Kartsev || TOZ-B ||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mod'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || TOZ-B || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Faction_II&amp;diff=1516092</id>
		<title>Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Faction_II&amp;diff=1516092"/>
		<updated>2022-08-23T21:07:38Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* CSP-19 Semi-Automatic Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Red Faction II&lt;br /&gt;
|picture = RF2.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Red Faction]]&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=Volition&lt;br /&gt;
|platforms=PlayStation 2, Xbox, Windows&lt;br /&gt;
|publisher=THQ&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==CSP-19 Semi-Automatic Pistol==&lt;br /&gt;
The &amp;quot;CSP-19&amp;quot; Pistol is a heavily 1911 derived pistol with, what appears, an some aesthetic influences from the [[Heckler &amp;amp; Koch USP]]. It is the standard pistol for commonwealth forces. They can be dual wielded. &lt;br /&gt;
[[File:AMT Hardballer Hitman Replica.jpg|400px|thumb|none|AMT Hardballer with Pachmayr rose wood and rubber grips, a perfect replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP]]&lt;br /&gt;
[[Image:HK-USP expert.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RF2_Pistol_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_Pistol_2.jpg|thumb|left|400px|Alias holding a CSP-19]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=SMGs=&lt;br /&gt;
==&amp;quot;CMG-32 Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;CMG-32&amp;quot; is essentially a [[PM-98 Glauberyt]], shrunk to sizes of [[Mini Uzi]]. It is carried by Commonwealth Personnel throughout the game. Like the &amp;quot;CSP-19,&amp;quot; they can be dual wielded. &lt;br /&gt;
[[File:PM 98.jpg|thumb|none|400px|PM-98 - 9x19mm]]&lt;br /&gt;
[[Image:RF2_MP_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_MP_3.jpg|thumb|left|400px|Alias Dual Wielding &amp;quot;CMP-32s&amp;quot;]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CSMG Silenced Machine Gun&amp;quot;==&lt;br /&gt;
The CSMG-19 appears to be a horrific hybrid between the FN P90 and the FN F2000 assault rifle. It shares ammo with the &amp;quot;CSP-19&amp;quot; and the &amp;quot;CMG-32&amp;quot; and is always silenced. &lt;br /&gt;
[[File:FNP90.jpg|thumb|left|400px|Fabrique Nationale P90 LV/IR - 5.7x28mm FN. This version can be distinguished from the standard P90 by the small &amp;quot;step&amp;quot; in the front of the finger guard, and by the laser warning label on the left side.]]&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|left|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:RF2_SMG_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_SMG_2.jpg|thumb|left|400px|Alias with his &amp;quot;CSMG-19&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK Derivative==&lt;br /&gt;
A very strange looking AK derived assault rifle appears ingame as the &amp;quot;CAR-72 Military Assault Rifle.&amp;quot; It has a thumbhole stock and a cutaway handguard. One with wooden furniture can be seen in a cutscene and in early screenshots. &lt;br /&gt;
[[File:BulgAR.jpg|thumb|left|450px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:RF2_AR_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_AR_2.jpg|thumb|left|400px|Alias holding his &amp;quot;CAR-72&amp;quot;]]&lt;br /&gt;
[[Image:RF2_AR_3.jpg|thumb|left|400px|Alias with a &amp;quot;CAR-72&amp;quot; with wooden furniture in the opening]]&lt;br /&gt;
[[Image:RF2_AR_4.jpg|thumb|left|400px|The wooden furniture &amp;quot;CAR-72&amp;quot; in an early screenshot]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 OICW==&lt;br /&gt;
The &amp;quot;Nanotech Individual Combat Weapon&amp;quot; (NICW) is essentially a futuristic version of the XM29 OICW. It has a LCD display for both it's bullets and grenades. A unique Commonwealth variant is used in the prologue, while a more generic one can be found later in the game.&lt;br /&gt;
[[Image:Oicw-003.jpg|thumb|none|400px|1999 variant of the Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm.]]&lt;br /&gt;
[[Image:RF2_NICW_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_NICW_2.jpg|thumb|left|400px|The Commonwealth &amp;quot;NICW&amp;quot; in the prologue]]&lt;br /&gt;
[[Image:RF2_NICW_3.jpg|thumb|left|400px|The generic &amp;quot;NICW&amp;quot; available in the rest of the game]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;quot;NPSR-755 Precision Sniper Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;NPSR-755&amp;quot; is a semi auto sniper rifle that also appears to be based on the XM29 OICW, albeit a lot more loosely. &lt;br /&gt;
[[Image:RF2_PRS_2.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_Precision.jpg|thumb|left|400px|]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;JF90-HMG/BF Heavy Suppression Machine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;JF90-HMG/BF&amp;quot; is a double barreled Browning M1919 Machine Gun. Strangely, it only feeds from one belt. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|left|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[Image:RF2_MP_2.jpg|thumb|left|400px|]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A machine gun based on the Browning M2HB can be used while riding in the turret seat on Commonwealth tanks. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|left|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:RF2_Tank_Gun.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Faction_II&amp;diff=1516091</id>
		<title>Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Faction_II&amp;diff=1516091"/>
		<updated>2022-08-23T21:04:54Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* &amp;quot;CMG-32 Submachine Gun&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Red Faction II&lt;br /&gt;
|picture = RF2.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Red Faction]]&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=Volition&lt;br /&gt;
|platforms=PlayStation 2, Xbox, Windows&lt;br /&gt;
|publisher=THQ&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==CSP-19 Semi-Automatic Pistol==&lt;br /&gt;
The &amp;quot;CSP-19&amp;quot; Pistol is a heavily 1911 derived pistol with some elements of a Mark 23. It is the standard pistol for commonwealth forces. They can be dual wielded. &lt;br /&gt;
[[Image:ColtGovernmentModel.jpg|thumb|left|350px|Colt Government Model M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|left|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP. Note the &amp;quot;Mark 23&amp;quot; marking.]]&lt;br /&gt;
[[Image:RF2_Pistol_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_Pistol_2.jpg|thumb|left|400px|Alias holding a CSP-19]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=SMGs=&lt;br /&gt;
==&amp;quot;CMG-32 Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;CMG-32&amp;quot; is essentially a [[PM-98 Glauberyt]], shrunk to sizes of [[Mini Uzi]]. It is carried by Commonwealth Personnel throughout the game. Like the &amp;quot;CSP-19,&amp;quot; they can be dual wielded. &lt;br /&gt;
[[File:PM 98.jpg|thumb|none|400px|PM-98 - 9x19mm]]&lt;br /&gt;
[[Image:RF2_MP_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_MP_3.jpg|thumb|left|400px|Alias Dual Wielding &amp;quot;CMP-32s&amp;quot;]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CSMG Silenced Machine Gun&amp;quot;==&lt;br /&gt;
The CSMG-19 appears to be a horrific hybrid between the FN P90 and the FN F2000 assault rifle. It shares ammo with the &amp;quot;CSP-19&amp;quot; and the &amp;quot;CMG-32&amp;quot; and is always silenced. &lt;br /&gt;
[[File:FNP90.jpg|thumb|left|400px|Fabrique Nationale P90 LV/IR - 5.7x28mm FN. This version can be distinguished from the standard P90 by the small &amp;quot;step&amp;quot; in the front of the finger guard, and by the laser warning label on the left side.]]&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|left|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:RF2_SMG_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_SMG_2.jpg|thumb|left|400px|Alias with his &amp;quot;CSMG-19&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK Derivative==&lt;br /&gt;
A very strange looking AK derived assault rifle appears ingame as the &amp;quot;CAR-72 Military Assault Rifle.&amp;quot; It has a thumbhole stock and a cutaway handguard. One with wooden furniture can be seen in a cutscene and in early screenshots. &lt;br /&gt;
[[File:BulgAR.jpg|thumb|left|450px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:RF2_AR_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_AR_2.jpg|thumb|left|400px|Alias holding his &amp;quot;CAR-72&amp;quot;]]&lt;br /&gt;
[[Image:RF2_AR_3.jpg|thumb|left|400px|Alias with a &amp;quot;CAR-72&amp;quot; with wooden furniture in the opening]]&lt;br /&gt;
[[Image:RF2_AR_4.jpg|thumb|left|400px|The wooden furniture &amp;quot;CAR-72&amp;quot; in an early screenshot]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 OICW==&lt;br /&gt;
The &amp;quot;Nanotech Individual Combat Weapon&amp;quot; (NICW) is essentially a futuristic version of the XM29 OICW. It has a LCD display for both it's bullets and grenades. A unique Commonwealth variant is used in the prologue, while a more generic one can be found later in the game.&lt;br /&gt;
[[Image:Oicw-003.jpg|thumb|none|400px|1999 variant of the Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm.]]&lt;br /&gt;
[[Image:RF2_NICW_1.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_NICW_2.jpg|thumb|left|400px|The Commonwealth &amp;quot;NICW&amp;quot; in the prologue]]&lt;br /&gt;
[[Image:RF2_NICW_3.jpg|thumb|left|400px|The generic &amp;quot;NICW&amp;quot; available in the rest of the game]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===&amp;quot;NPSR-755 Precision Sniper Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;NPSR-755&amp;quot; is a semi auto sniper rifle that also appears to be based on the XM29 OICW, albeit a lot more loosely. &lt;br /&gt;
[[Image:RF2_PRS_2.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Image:RF2_Precision.jpg|thumb|left|400px|]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;JF90-HMG/BF Heavy Suppression Machine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;JF90-HMG/BF&amp;quot; is a double barreled Browning M1919 Machine Gun. Strangely, it only feeds from one belt. &lt;br /&gt;
[[File:M1919A4.jpg|thumb|left|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[Image:RF2_MP_2.jpg|thumb|left|400px|]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A machine gun based on the Browning M2HB can be used while riding in the turret seat on Commonwealth tanks. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|left|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:RF2_Tank_Gun.jpg|thumb|left|400px|]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Faction_II&amp;diff=1515984</id>
		<title>Talk:Red Faction II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Faction_II&amp;diff=1515984"/>
		<updated>2022-08-23T17:16:35Z</updated>

		<summary type="html">&lt;p&gt;Slon95: Created page with &amp;quot;&amp;quot;CMG-32&amp;quot; are essentially PM-98 Glauberyt. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;CMG-32&amp;quot; are essentially [[PM-98 Glauberyt]]. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:16, 23 August 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Police_War,The_(La_Guerre_des_polices)&amp;diff=1515982</id>
		<title>Talk:Police War,The (La Guerre des polices)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Police_War,The_(La_Guerre_des_polices)&amp;diff=1515982"/>
		<updated>2022-08-23T16:39:45Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Some ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Some ideas ==&lt;br /&gt;
First, unidentified sniper rifle seem to be some version of [[M1903 Springfield]]. Due to the shape of the stock it may be an original M1903 rather than M1903A1 or A3 version. Second, P38 seem to be an ordinary blued P38 rather than Gray Ghost. Third, the pocket revolver resembles a Belgian version of [[Webley Bulldog]] with folding trigger, but it looks too small. And last but not least, Fush's revolver - it's a mysterious gun that looks like a crossbreed between Smith &amp;amp; Wesson frame and Colt Python barrel. Similar looking revolver is seen in ''[[Gang_War_in_Naples#Unidentified_revolver|Gang War in Naples]]''. The only similar looking revolver that I could find is a [[Rossi Model 851]] but it appeared only in 1990s. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:50, 27 August 2014 (EDT) Super, thx!--[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 15:54, 27 August 2014 (EDT)&lt;br /&gt;
:I'd agree with the rifle being an M1903, but what's with that weird front sight? And are those MAS-49 rifles in the last cap? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:00, 27 August 2014 (EDT)&lt;br /&gt;
::The high profile front sight of this M1903 resemble the one seen in ''[[Sand_Pebbles,_The#Springfield_Model_1903_Rifle|The Sand Pebbles]]''. And the rifle seem to be fitted with a flash hider. Maybe some special police version? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:11, 27 August 2014 (EDT)&lt;br /&gt;
Thanks to [[User:Jcordell|JCordell]], the mystery of the revolver is revealed at last. It's a so-called '''Smython''', the barrel of a [[Colt Python]] fitted to the frame of the [[Smith &amp;amp; Wesson Model 19]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 28 August 2014 (EDT)&lt;br /&gt;
[[File:Smython.jpg|thumb|none|400px|Smython revolver - .357]]&lt;br /&gt;
: And Marie Garcin's revolver seems to be an [[Arminius HW-3]]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:44, 28 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, I'm not convinced that the mystery revolver is a Smython. Firstly, on the surface it seems odd to me that a custom pistol made in America for competition use from two American revolvers would appear in French film, however I suppose it is possible that they were exported. More to the point however, there are some notable differences between the barrel on this and the one from a Python. Compare the bottom two images to see it most clearly:&lt;br /&gt;
::[[File:Smython.jpg|thumb|300px|none|]]&lt;br /&gt;
::[[File:LGdP-005.jpg|thumb|500px|none|]]&lt;br /&gt;
::Firstly, if you look at the ejector rod and the slot in the underlug for it, on a Python this ends just ahead of the first of the vents in the rib, however in the movie gun it goes farther forward, reaching just past the rear of the second one. Also, if you compare the spacing of the vents on a Python the gaps between the vents are about the same size as the vents themselves, as opposed to the movie gun where the gaps are noticeably smaller. Also, I think the ID of the short barrelled Python is wrong as well:&lt;br /&gt;
::[[File:Coltpython25.jpg|thumb|300px|none|]]&lt;br /&gt;
::[[File:LGdP-011.jpg|thumb|none|500px|]]&lt;br /&gt;
::Firstly, to me it looks like it has a S&amp;amp;W style release rather than a Colt, however I can't really see it properly to tell for sure and could be wrong about this. Secondly, the hammer looks to be the wrong shape having too short a spur. Thirdly, the front sight is wrong appearing to be a single, lower profile piece built into the top of the rib as opposed to the Python which has a removable blade on top of a ramp. Fourthly, and most definitively, is the cylinder where the notches are visible showing that it rotates in the opposite direction to a Colt, and the notches themselves are of a more S&amp;amp;W style as opposed to the longer Colt ones. Apologies for not having alternative IDs for either of these, but my guess would be that these two revolver might be different length barrel versions of the same gun, most likely something European and obscure. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:51, 30 August 2014 (EDT) &lt;br /&gt;
:::Also Smython? - http://i249.photobucket.com/albums/gg206/BubbaBlades/Groups/StagSmythons.jpg&lt;br /&gt;
::::I don't think so, the front sight, rear sights and hammer are all slightly wrong for a Smython.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:51, 30 August 2014 (EDT)&lt;br /&gt;
:::Definitely S&amp;amp;W. The barrel is most likely custom made. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:39, 23 August 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category:Shotgun&amp;diff=1514508</id>
		<title>Category:Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category:Shotgun&amp;diff=1514508"/>
		<updated>2022-08-14T19:30:52Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're creating a new page for a shotgun make sure to add '''&amp;lt;nowiki&amp;gt;[[Category:Gun]]&amp;lt;/nowiki&amp;gt;''' and '''&amp;lt;nowiki&amp;gt;[[Category:Shotgun]]&amp;lt;/nowiki&amp;gt;''' to the page so that it will be listed here.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Pump-Action==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;PUMP-ACTION SHOTGUNS&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
Akkar Karatay Tactical.jpg|[[Akkar Karatay|Akkar Karatay Tactical]]&lt;br /&gt;
Shotgunr6.jpg|[[Armscor M30 Series Shotguns|Armscor M30 (Many Variants)]]&lt;br /&gt;
Atis Pump.jpg|[[Atis R.G. 700]]&lt;br /&gt;
IZh-81.jpg|[[Baikal IZh-81]] (Many Variants)&lt;br /&gt;
Mp133-1.jpg|[[Baikal MP-133]]&lt;br /&gt;
Benelli m3-1-.jpg|[[Benelli M3 Super 90]]&lt;br /&gt;
Nova.jpg|[[Benelli Nova]]&lt;br /&gt;
Benelli Supernova Tactical.jpg|[[Benelli Supernova Tactical]]&lt;br /&gt;
LTLX7000.jpg|[[Beretta LTLX7000]]&lt;br /&gt;
BerettaM3P.jpg|[[Beretta M3P]]&lt;br /&gt;
RS-200 Riot.jpg|[[Beretta Model RS-200]]&lt;br /&gt;
Beretta RS-202 M2.jpg|[[Beretta Model RS-202 M2]]&lt;br /&gt;
BrowningBPS.jpg|[[Browning BPS]]&lt;br /&gt;
SAP6.jpg|[[Dagger SAP6]]&lt;br /&gt;
Old Fabarm.jpg|[[Fabarm SDASS]]&lt;br /&gt;
Fabarm_Sdass_tactical_-1-.jpg‎|[[Fabarm SDASS|Fabarm SDASS Tactical (Many Variants)]]&lt;br /&gt;
Fabarm STF12 COMPACT.jpg|[[FABARM STF 12]]&lt;br /&gt;
FN-P-12.jpg|FN P-12&lt;br /&gt;
Fn tactical police-1-.jpg|[[FN Tactical Police]]&lt;br /&gt;
Fort-500 T.jpg|[[Fort-500 shotgun series|Fort-500]]&lt;br /&gt;
FranchiPA3.jpg|[[Franchi PA3]]&lt;br /&gt;
PA7.jpg|[[Franchi PA7]]&lt;br /&gt;
SAS-12.jpg|Franchi SAS-12&lt;br /&gt;
SPAS12.jpg|[[Franchi SPAS-12]]&lt;br /&gt;
Franchi spas15.jpg|[[Franchi SPAS-15]]&lt;br /&gt;
Photo pardnerpump youth.jpg|[[Harrington &amp;amp; Richardson Pardner Pump]]&lt;br /&gt;
HatsanEscortShotgun.jpg‎|[[Hatsan Escort Shotgun Series]]&lt;br /&gt;
HawkInterstateArms372.jpg|[[Hawk shotgun series]]&lt;br /&gt;
Hi-Standard-8113-Flite-King.jpg|[[High Standard Flite King Shotgun Series|High Standard Flite King]]&lt;br /&gt;
Hunt Group MH12.jpg|[[Hunt Group MH12]]&lt;br /&gt;
IthacaModel37.jpg|[[Ithaca 37]]&lt;br /&gt;
Stakeout-1-.jpg|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
SearsModel200.jpg|[[J.C. Higgins Shotgun Series]]&lt;br /&gt;
Kel-Tec KS7.jpg|[[Kel-Tec KS7]]&lt;br /&gt;
Kel-Tec KSG Shotgun Oleg Volk 1.jpg|[[Kel-Tec KSG]]&lt;br /&gt;
Masterkey02.jpg|[[Knight's Armament Masterkey]]&lt;br /&gt;
Ks23-1.jpg|[[KS-23]]&lt;br /&gt;
MagTech MT 586.jpg|[[MagTech MT 586]]&lt;br /&gt;
Mag7.jpg|[[MAG-7]]&lt;br /&gt;
Manufrance Rapid.jpg|[[Manufrance Rapid]]&lt;br /&gt;
M1_Shotgun_1982.jpg|Marchenko M1&lt;br /&gt;
Marlin Model 1898.jpg|Marlin Model 1898&lt;br /&gt;
Bekas 12m-1.jpg|[[Molot Bekas-M]]&lt;br /&gt;
MonolithP12.jpg|Monolith Arms P-12 (bottom)&lt;br /&gt;
Mossberg500.jpg|[[Mossberg 500|Mossberg 500 (Many Variants)]]&lt;br /&gt;
Mossberg500Cruiser.jpg|[[Mossberg 500 Cruiser|Mossberg Cruisers (Many Variants)]]&lt;br /&gt;
Mossberg835Ulti-MagDuckCommanderWaterfowl.jpg|[[Mossberg 835 Ulti-Mag]]&lt;br /&gt;
Neostead.jpg|[[NeoStead 2000]]&lt;br /&gt;
NORINCO YL12-1JZ.JPG|Norinco YL12-1JZ&lt;br /&gt;
RMB-93.jpg|[[RMB-93]]&lt;br /&gt;
Remington Model 10.jpg|[[Remington Model 10]]&lt;br /&gt;
RemMod29.jpg|Remington Model 29&lt;br /&gt;
RemingtonModel31.jpg|[[Remington Model 31]]&lt;br /&gt;
Remington870BlackSynthetic.jpg|[[Remington 870|Remington 870 (Many Variants)]]&lt;br /&gt;
Remington-887-12GA.jpg|[[Remington Model 887]]&lt;br /&gt;
Musgrave pump.jpg|[[Republic Arms Musler]]&lt;br /&gt;
Savage 69RXL.jpg|Savage 69RXL&lt;br /&gt;
Super Shorty (870).jpg|[[Serbu Super Shorty]]&lt;br /&gt;
Smith-&amp;amp;-Wesson-916A-Shotgun.jpg|[[Smith &amp;amp; Wesson 916 Shotgun Series|Smith &amp;amp; Wesson 916]]&lt;br /&gt;
S&amp;amp;W3000shotgun.jpg|[[Smith &amp;amp; Wesson 3000 Shotgun|Smith &amp;amp; Wesson 3000]]&lt;br /&gt;
SpencerShotgun.jpg|[[Spencer 1882]]&lt;br /&gt;
Standard Manufacturing DP-12.jpg|[[Standard Manufacturing DP-12]]&lt;br /&gt;
Stevens520.jpg|[[Stevens Model 520]]&lt;br /&gt;
StevensModel620.jpg|[[Stevens Model 620]]&lt;br /&gt;
Savage-SpringfieldModel67.jpg|[[Stevens Model 67]]&lt;br /&gt;
StevensSavage350.jpg|Stevens / Savage Model 350&lt;br /&gt;
Toz194.jpg|[[TOZ-194]]&lt;br /&gt;
TaserX12.jpg|[[Taser X12]]&lt;br /&gt;
UTAS UTS-15.jpg|[[UTAS UTS-15]]&lt;br /&gt;
File:Valtro Pump.jpg|[[Valtro R05]]&lt;br /&gt;
Valtro-PM5.jpg|[[Valtro PM5 Shotgun|Valtro PM5]]&lt;br /&gt;
WeatherbyPA459.jpg|Weatherby PA 459 Tactical&lt;br /&gt;
Winchester 120.jpg|[[Winchester Model 120]]&lt;br /&gt;
Winchester1200Police.jpg|[[Winchester Model 1200|Winchester Model 1200 (Many Variants)]]&lt;br /&gt;
Win1300Defender.jpg|[[Winchester Model 1300|Winchester Model 1300 (Many Variants)]]&lt;br /&gt;
WinchesterM1897.jpg|[[Winchester Model 1897|Winchester Model 1897 (Many Variants)]]&lt;br /&gt;
WinchesterModel12Riot.jpg|[[Winchester Model 1912|Winchester Model 1912 (Many Variants)]]&lt;br /&gt;
Zastava LP 12 PAS.jpg|Zastava LP 12 PAS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Automatic==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;SEMI-AUTO/FULL-AUTO SHOTGUNS&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
AA12FullAutoShotGun.jpg|[[AA-12]]&lt;br /&gt;
Akdal Arms MKA 1919.jpg|[[Akdal Arms MKA 1919]]&lt;br /&gt;
Armalite AR-17.jpg|[[ArmaLite AR-17]]&lt;br /&gt;
Baikal MP-153-SYNTHETIC11.jpg|[[Baikal MP-153]]&lt;br /&gt;
Mp155_new_1.jpg|[[Baikal MP-155]]&lt;br /&gt;
MP-155K.jpg|[[Baikal MP-155K]]&lt;br /&gt;
M4 Tactical.jpg|[[Benelli M Series Super 90 Shotguns]]&lt;br /&gt;
Benelli 121.jpg|Benelli 121&lt;br /&gt;
Benelli Super Black Eagle 3.jpg|[[Benelli Super Black Eagle 3]]&lt;br /&gt;
BenelliVinci.jpg|[[Benelli Vinci]]&lt;br /&gt;
1201FP.jpg|Beretta 1201FP&lt;br /&gt;
Beretta 1301 Tactical.jpg|[[Beretta 1301]]&lt;br /&gt;
Beretta-A391 Extreme.jpg|Beretta A391&lt;br /&gt;
BerettaM3P.jpg|[[Beretta M3P]]&lt;br /&gt;
Tx4 Storm.jpg|[[Beretta Tx4 Storm]]&lt;br /&gt;
Black_Aces_Peacekeeper.jpg|Black Aces Tactical Peacekeeper&lt;br /&gt;
Browning B-2000.jpg|[[Browning 2000]]&lt;br /&gt;
BrowAut5.jpg|[[Browning Auto-5]]&lt;br /&gt;
Cosmi.jpg|Cosmi Deluxe Lusso&lt;br /&gt;
Anakon-ak-100-avtufegi1.jpg|[[Derya Anakon Semi Automatic Shotgun|Derya Anakon]]&lt;br /&gt;
Derya MK-10 VR 100.jpg|[[Derya MK-10]]&lt;br /&gt;
DeryaMk12.jpg|[[Derya MK-10|Derya MK-12]]&lt;br /&gt;
Fabarm PSS10.jpg|[[FABARM P.S.S.10]]&lt;br /&gt;
FABARM SAT 8 PRO TELESCOPIC.jpg|[[FABARM SAT 8]]&lt;br /&gt;
Fabarm XLR5 Velocity LR.jpg|[[FABARM XLR5]]&lt;br /&gt;
SLP Standard.jpg|[[FN SLP]]&lt;br /&gt;
Fostech Origin 12.jpg|[[Fostech Origin-12]]&lt;br /&gt;
Franchi48AL-Shotgun.jpg|Franchi 48 AL&lt;br /&gt;
Franchi LAW-12.jpg|[[Franchi LAW-12]]&lt;br /&gt;
SPAS12.jpg|[[Franchi SPAS-12]]&lt;br /&gt;
Franchi spas15.jpg|[[Franchi SPAS-15]]&lt;br /&gt;
Hatsan Escort Semi-Auto.jpg|[[Hatsan Escort]]&lt;br /&gt;
Hawk-Semiauto.jpg|[[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto]]&lt;br /&gt;
Hkcaws.jpg|[[Heckler &amp;amp; Koch CAWS]]&lt;br /&gt;
High standard 10 SHG.jpg|[[High Standard Model 10]]&lt;br /&gt;
Roadblocker a.jpg|[[Ithaca Mag-10 &amp;quot;RoadBlocker&amp;quot;]]&lt;br /&gt;
Tavor TS12.jpg|[[IWI Tavor TS12]]&lt;br /&gt;
Manufrance Perfex.jpg|Manufrance Perfex&lt;br /&gt;
MAUL Shotgun.jpg|[[Metal Storm Weapons#Metal Storm MAUL|Metal Storm MAUL]]&lt;br /&gt;
Mossberg 930.jpg|[[Mossberg 930]]&lt;br /&gt;
1411066 03 mossberg 12 gauge semi auto ri 640.jpg|[[Mossberg 5500]]&lt;br /&gt;
MC-21-12.jpg|[[MTs 21-12]]&lt;br /&gt;
Jackhammer.jpg|[[Pancor Jackhammer]]&lt;br /&gt;
Qbs-09.jpg|[[QBS-09]]&lt;br /&gt;
Remington 11-48.jpg|[[Remington Model 11-48]]&lt;br /&gt;
1187sportsman.jpg|[[Remington Model 11-87]]&lt;br /&gt;
Remington1100Tactical.jpg|[[Remington Model 1100|Remington Model 1100 (Many Variants)]]&lt;br /&gt;
Remington Model 58 Sportsman.jpg|Remington Model 58&lt;br /&gt;
V3 TAC-13.jpg|Remington V3&lt;br /&gt;
VersaMax-Wood.jpg|Remington Versa Max&lt;br /&gt;
ROCK_ISLAND_ARMORY_VRBP-100.jpg|[[Rock Island Armory VRBP-100]]&lt;br /&gt;
T-14Classic.jpg|Safir T-14&lt;br /&gt;
Saiga 12k-1.jpg|[[Saiga 12]]&lt;br /&gt;
Sjogren Inertia.jpg|[[Sjögren]]&lt;br /&gt;
SRM 1212.jpg|[[SRM Arms 1200 Series Shotguns|SRM Arms 1200 series]]&lt;br /&gt;
Stoeger Model 2000 Defense Steady Grip.jpg|[[Stoeger Model 2000]]&lt;br /&gt;
Tula TOZ 87.jpg|[[TOZ-87]]&lt;br /&gt;
Typhoon F12 Maxi.jpg|[[Typhoon F12]]&lt;br /&gt;
USAS12.jpg|[[USAS-12]]&lt;br /&gt;
UNG-12.jpg|[[Uzkon UNG-12]]&lt;br /&gt;
Vepr-12.jpg|[[Vepr-12]]&lt;br /&gt;
Walther shotgun.jpg|[[Walther automatic shotgun]]&lt;br /&gt;
Weatherby SA-08 Synthetic.jpg|[[Weatherby SA-08]]&lt;br /&gt;
WinchesterModel59.jpg|Winchester Model 59&lt;br /&gt;
Winchester Super X3.jpg|[[Winchester Super X3]]&lt;br /&gt;
SWATriplex-18.jpg|Winter SWATriplex-18&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Break-Action==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Break-Action Shotguns&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
Dubeltowkaizh43emjg6.jpg|[[Baikal IZh-43]]&lt;br /&gt;
Baikal-IZH27-Shotgun.jpg|[[Baikal MP-27]] (aka IZh-27)&lt;br /&gt;
Beretta 470 Silver Hawk.jpg|[[Beretta 470 Silver Hawk]]&lt;br /&gt;
Beretta 682.jpg|[[Beretta 682]]&lt;br /&gt;
Blaser BBF97 Luxus.jpg|[[Blaser B95|Blaser BBF97]]&lt;br /&gt;
Blaser F3.jpg|[[Blaser F3]]&lt;br /&gt;
Colt Model 1878 Shotgun.jpg|[[Colt Model 1878]]&lt;br /&gt;
ChiappaTripleThreat.jpg|[[Chiappa Triple Threat]]&lt;br /&gt;
CZ-581.jpg|[[CZ-581]]&lt;br /&gt;
Derya TK-104.jpg|Derya TK-104&lt;br /&gt;
Generic Drilling.jpg|''Drilling'' combination gun&lt;br /&gt;
Exposed hammer German Drilling.jpg|''Drilling'' combination gun with exposed hammers&lt;br /&gt;
Dickson Triple Barrel.jpg|John Dickson &amp;amp; Son Triple Barrel&lt;br /&gt;
FIEBRUTE.jpg|FIE Brute&lt;br /&gt;
Snake Charmer shotgun.jpg|[[H. Koon Snake Charmer]]&lt;br /&gt;
H&amp;amp;R Handy Gun.jpg|Harrington &amp;amp; Richardson &amp;quot;Handy Gun&amp;quot;&lt;br /&gt;
NewEnglandpardner.jpg|[[Harrington &amp;amp; Richardson Pardner]]&lt;br /&gt;
HenrySingleShotShotgun12Guage.jpg|Henry Single Shot Shotgun&lt;br /&gt;
H&amp;amp;HParadox.jpg|[[Holland &amp;amp; Holland Paradox]]&lt;br /&gt;
MA.jpg|[[Ithaca Auto &amp;amp; Burglar]]&lt;br /&gt;
IZhK-16-Gauge.jpg|[[Izhmekh IZh-K]]&lt;br /&gt;
IZh17.jpg|[[Izhmekh IZh-17]]&lt;br /&gt;
IZh-18EM-M.jpg|[[IZh-18|Izhmekh IZh-18]]&lt;br /&gt;
IZh-56-3.jpg|[[Izhmekh IZh-56]]&lt;br /&gt;
M30LuftwaffenDrilling.jpg|[[M30 Luftwaffe Drilling]]&lt;br /&gt;
M6 Survival Rifle.jpg|M6 Aircrew Survival Weapon&lt;br /&gt;
Maverick HS12.jpg|[[Mossberg HS12]]&lt;br /&gt;
MTs-8.jpg|[[MTs 8]]&lt;br /&gt;
RemingtonSPR210.jpg|[[Baikal IZh-43#Remington SPR 210 / SPR 220|Remington SPR 210]]&lt;br /&gt;
Sawed-off-shotgun-b.jpg|[[Rocky Mountain Arms Stakeout]]&lt;br /&gt;
RossiOverlandShortSBS.jpg|[[Rossi Overland]]&lt;br /&gt;
Olympia72.jpg|Rottweil Skeet Olympia 72&lt;br /&gt;
SK 1878 shotgun.jpg|[[SK 1878 shotgun|SK 1878]]&lt;br /&gt;
SP81HB.jpg|[[SP81|SP81 Flare Gun]] (Combat version, technically)&lt;br /&gt;
TX-12.jpg|[[Ten-X Ammunition TX-12 Special Task Weapon]]&lt;br /&gt;
TOZ-34.jpg|[[TOZ-34]]&lt;br /&gt;
TOZ-66.jpg|[[TOZ-66]]&lt;br /&gt;
TP-82.jpg|[[TP-82]]&lt;br /&gt;
Valmet Model 412.jpg|[[Valmet Model 412]]&lt;br /&gt;
Tremor8ga.jpg|[[William Moore &amp;amp; Co. Shotgun 8 ga.]]&lt;br /&gt;
WinchesterModel37.jpg|[[Winchester Model 37]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Other Shotguns&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
AlofsShotgun.jpg|The Alofs Repeating Shotgun mechanism&lt;br /&gt;
Striker.jpg|[[Armsel Striker and variants|Armsel Striker]]&lt;br /&gt;
Becker shotgun.jpg|[[Becker revolving shotgun]]&lt;br /&gt;
EnglishBlunderbuss1766.jpg|[[Blunderbuss]]&lt;br /&gt;
Browning A-Bolt 12Gauge.jpeg|[[Browning A-Bolt]]&lt;br /&gt;
CobrayTerminator.jpg|Cobray Terminator&lt;br /&gt;
Defender MkI.jpg|Colt Defender&lt;br /&gt;
Crye Precision SIX12 2016.jpg|[[Crye Precision SIX12]]&lt;br /&gt;
Enarm Pentagun short.jpg|[[ENARM Pentagun]]&lt;br /&gt;
Le Page Flintlock fowler.jpg|[[Flintlock Fowler]]&lt;br /&gt;
H018G-410R.jpg|[[Henry USA rifle series#Henry .410 Lever Action Shotgun|Henry .410 Lever Action Shotgun]]&lt;br /&gt;
MossyboltshotgunModel396.jpg|Mossberg Model 395&lt;br /&gt;
Mosin-Frolov Shotgun.jpg|[[Mosin Nagant#Frolov Shotgun|Frolov Shotgun]]&lt;br /&gt;
M26 MASS 5 round.jpg|[[M26 Modular Accessory Shotgun System]]&lt;br /&gt;
MTs255.jpg|[[MTs255]]&lt;br /&gt;
Murata Type 16 shotgun.jpg|[[Murata Rifle|Murata shotgun]]&lt;br /&gt;
PercussionDBS.jpg|[[Percussion Shotgun]]&lt;br /&gt;
StevensModel58Boltactionshotgun.jpg|Stevens Model 58&lt;br /&gt;
TOZ-106.jpg|[[TOZ-106]]&lt;br /&gt;
PaulNewmanShotgunActual.jpg|[[Winchester Model 1887]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Single_Barreled_Shotgun&amp;diff=1514507</id>
		<title>Talk:Single Barreled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Single_Barreled_Shotgun&amp;diff=1514507"/>
		<updated>2022-08-14T19:29:11Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Additional */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional=&lt;br /&gt;
[[Image:10h1s48.jpg‎ |thumb|none|500px|Centaure Shotgun - 16 gauge]]&lt;br /&gt;
[[Image:IZh-5.jpg|thumb|none|500px|IZh-5 - 16 gauge]]&lt;br /&gt;
[[File:IZhK-16-Gauge.jpg|thumb|none|500px|IZh-K - 16 gauge]]&lt;br /&gt;
[[File:Savage Model 220b 20 gauge.jpg|thumb|none|500px|Savage Model 220B - 20 gauge]]&lt;br /&gt;
[[File:Beretta Model 412 28G.jpg|thumb|none|500px|Beretta Model 412 Folding Shotgun - 28 gauge]]&lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|500px|Henry Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:AlofsShotgun.jpg|thumb|none|500px|The Alofs Repeating Shotgun mechanism on an Iver Johnson shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
== Military Use? ==&lt;br /&gt;
&lt;br /&gt;
Has Single-Barreled Shotguns had any usefulness in the military (from the second half of the 19th century and later)? Single-Shot Rifles have had a lot of use, have the same kind of Shotguns been used in any noteworthy amount? Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 08:39, 20 April 2013 (EDT)&lt;br /&gt;
** Not to my knowledge. Single-shot shotguns have a very low practical rate of fire that makes them unsuitable for any serious fighting. They've seen plenty of guerrilla use (there's photos of one being used by a separatist in Ukraine), but they wouldn't be useful for anything except single shot training. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:48, 26 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Driver:_Parallel_Lines&amp;diff=1509199</id>
		<title>Driver: Parallel Lines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Driver:_Parallel_Lines&amp;diff=1509199"/>
		<updated>2022-07-11T16:22:51Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Smith &amp;amp; Wesson Model 276 Gas Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Driver parallel lines cover.jpg|thumb|right|400px|''Driver: Parallel Lines'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
'''Driver: Parallel Lines''' is a 2006 video game by Reflections Interactive and published by Atari (PS2, XBOX) and Ubisoft (PC, Nintendo Wii). It follows the events of protagonist &amp;quot;TK&amp;quot;, both before and after serving 28 years in New York's Sing Sing prison. The game is considered to be an improvement on its predecessor ''[[Driver 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''1978'''=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Victory Model==&lt;br /&gt;
The starting weapon in the game, the [[Smith &amp;amp; Wesson Victory Model]] appears as the &amp;quot;Revolver&amp;quot; and has unlimited ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Victory-Model.jpg|thumb|none|350px|Smith &amp;amp; Wesson Victory Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:DPL Rvr.jpg|thumb|none|500px|&amp;quot;Revolver&amp;quot; in-game model]]&lt;br /&gt;
[[File:Revolver dpl.jpg|thumb|none|500px|&amp;quot;Revolver&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The anachronistic to a pair of years [[Smith &amp;amp; Wesson Model 686]] appears as the &amp;quot;44H&amp;quot; and is much stronger then the regular &amp;quot;Revolver&amp;quot;, but has a limited range. It has the unique ability of being able to knock people over as well as killing them in one shot. Although this can hardly be seen directly in the game, its texture clearly shows the 7-shot cylinder, which makes it possible to distinguish it from the similar [[Smith &amp;amp; Wesson Model 686|Model 500]] and identify it as Model 686.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson686 8inchbarrel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686 8&amp;quot; Barrel, Pachmayr grips - .357 Magnum]]&lt;br /&gt;
[[File:DPL 44H.jpg|thumb|none|500px|&amp;quot;44H&amp;quot; in-game model]]&lt;br /&gt;
[[File:44h dpl.jpg|thumb|none|500px|&amp;quot;44H&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
As the &amp;quot;Service 9&amp;quot;, the [[Mini Uzi]] is the first automatic weapon encountered in the game. The wire stock is removed on the in-game model.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:DPL Uzi.jpg|thumb|none|300px|&amp;quot;Service 9&amp;quot; in-game model]]&lt;br /&gt;
[[File:Service 9 dpl.jpg|thumb|none|500px|&amp;quot;Service 9&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100==&lt;br /&gt;
Simply called the &amp;quot;Shotgun&amp;quot;, the [[Remington 1100]] has a short range, but is very powerful. In the game, it is shown with a wooden furniture, pistol grip and an extended magazine tube. In order to completely confuse the situation, it also has the [[Remington Model 870]]'s pump forend.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|400px|Remington 1100 - 12 gauge]]&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|400px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:DPL SHTG.jpg|thumb|none|400px|&amp;quot;Shotgun&amp;quot; in-game model]]&lt;br /&gt;
[[File:Shotgun dpl.jpg|thumb|none|500px|&amp;quot;Shotgun&amp;quot; icon (Remington 1100)]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-10==&lt;br /&gt;
The [[Armalite AR-10]] appears as the &amp;quot;LI-15&amp;quot;. It is favoured for its range and power.&lt;br /&gt;
[[File:Ar10-1.jpg|thumb|none|400px|Armalite AR-10, &amp;quot;Sudanese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Li15 dpl.jpg|thumb|none|500px|&amp;quot;LI-15&amp;quot; icon]]&lt;br /&gt;
[[File:DPL LI15 WII.jpg|thumb|none|500px|A good view on &amp;quot;LI-15&amp;quot; in Wii version.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In the PC version, &amp;quot;LI-15&amp;quot; is changed to the [[AKM]]. Howewer, in the game it is inaccurately modeled without a gas tube, rear sight, and with solid forearm without holes, what makes it look more like as [[Saiga-12K]].&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:DPL AK LI-15.jpg|thumb|none|400px|&amp;quot;LI-15&amp;quot; PC in-game model. However strange it may sound, this is literally a remaked AR-10 model from an earlier console version of the game, which explains its creepy look.]]&lt;br /&gt;
[[File:LI-15-DPL-PC-HUD.jpg|thumb|none|500px|&amp;quot;LI-15&amp;quot; PC icon]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher ==&lt;br /&gt;
The [[M79 Grenade Launcher]] returned from previous game, and appears as &amp;quot;Grenade Launcher&amp;quot;, and it is the strongest weapon in the 1978 section of the game, but has a very slow reload time. The model looks oddly damaged this time, missing parts of the forearm and barrel, and front sight; whether this is intentional or a conversion error, is unknown.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:DPL GL.jpg|thumb|none|400px|&amp;quot;Grenade Launcher&amp;quot; in-game model]]&lt;br /&gt;
[[File:Grenade launcher dpl.jpg|thumb|none|500px|The &amp;quot;Grenade Launcher&amp;quot;'s HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
===Smith &amp;amp; Wesson Model 19===&lt;br /&gt;
For some reason, both the [[Smith &amp;amp; Wesson Victory Model|Victory Model]] and the [[Smith &amp;amp; Wesson Model 686|Model 686]] have [[Smith &amp;amp; Wesson Model 19]]s on their hud icons; the former's icon depicts a snub-nosed version, while the latter's shows a long-barreled target version.&lt;br /&gt;
[[File:S&amp;amp;W Model 19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 (snubnosed) - .357 Magnum]]&lt;br /&gt;
[[File:Revolver dpl.jpg|thumb|none|500px|The &amp;quot;Revolver&amp;quot;'s icon.]]&lt;br /&gt;
[[File:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 (with 6&amp;quot; target barrel and adjustable sights) - .357 Magnum]]&lt;br /&gt;
[[File:44h dpl.jpg|thumb|none|500px|The icon of the &amp;quot;44H&amp;quot;. Oddly, despite the name presumably implying it to be chambered in .44 Magnum, neither of the revolvers used to represent it actually are.]]&lt;br /&gt;
&lt;br /&gt;
= '''2006''' =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot;, a [[Beretta 92FS]], is the standard weapon in the 2006 section of the game. It also has unlimited ammo.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm]]&lt;br /&gt;
[[File:Pistol dpl.jpg|thumb|none|500px|&amp;quot;Pistol&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle MK I==&lt;br /&gt;
An upgrade of the pistol, the [[Desert Eagle#Desert Eagle Mark I|Desert Eagle Mark I]] is called the &amp;quot;Gangster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|300px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.  Note the &amp;quot;teardrop&amp;quot;-shaped safety, the most distinctive feature of the Mark I compared to later Eagle models.]]&lt;br /&gt;
[[File:Gangster dpl.jpg|thumb|none|500px|&amp;quot;Gangster&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] appears as the &amp;quot;SF 10&amp;quot; and has a large range.&lt;br /&gt;
&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7  - 4.6x30mm]]&lt;br /&gt;
[[File:Sf10 dpl.jpg|thumb|none|500px|&amp;quot;SF 10&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] appears as the &amp;quot;F 70&amp;quot; and has a higher rate of fire than the SF 10, but is less powerful. It is very incorrectly modeled in the game (and, as an exception, it corresponds to its HUD icon), without few elements, and it seems to be smaller than its real size.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:F70 dpl.jpg|thumb|none|500px|&amp;quot;F 70&amp;quot; icon (which is a ''very'' poorly done P90)]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Bullpup ==&lt;br /&gt;
The [[Mossberg_500#Mossberg_500.2F590_Bullpup|Mossberg Bullpup]] appears as the &amp;quot;Shotgun'06&amp;quot; and, like its predecessor, has a short range but is full auto (even though the real thing is pump-action).&lt;br /&gt;
&lt;br /&gt;
[[File:Mossberg Bullpup.JPG|thumb|none|400px|Mossberg 500 Bullpup - 12 Gauge]]&lt;br /&gt;
[[File:Shotgun 06 dpl.jpg|thumb|none|500px|&amp;quot;Shotgun '06&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
As the &amp;quot;Aust Pup&amp;quot;, the [[Steyr AUG]] is almost the same as the SF 10, with the slower rate of fire but good accuracy. Interestingly, despite being portrayed as a &amp;quot;modern&amp;quot; firearm, the AUG was actually introduced in 1978. &lt;br /&gt;
&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:Aust pup dpl.jpg|thumb|none|500px|&amp;quot;Aust Pup&amp;quot; icon (a poorly done AUG)]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
Incorrectly called the &amp;quot;RPG&amp;quot;, the [[Heckler &amp;amp; Koch HK69A1 grenade launcher|Heckler &amp;amp; Koch HK69A1]] functions more like a rocket launcher. The projectiles however advance very slowly, at a speed of less than 140 mph (as it is possible to drive into the back of one at this speed). &lt;br /&gt;
&lt;br /&gt;
[[File:HK69A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[File:Rpg dpl.jpg|thumb|none|500px|&amp;quot;RPG&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
A hand-held [[Minigun]] is called the &amp;quot;Blaine&amp;quot; (a reference to ''[[Predator]]'') is the most powerful weapon in the 2006 section of the game, and has a high magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:ScreenHunter 14 May. 02 18.07.jpg|thumb|none|500px|&amp;quot;Blaine&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
= Beta Weapons =&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The 3rd gen [[Glock 18C]] was used by police in the pre-release version of the game, as could be seen in the PS2 demo. The texture file for 1978's weapons still contains the texture, including the features of the Glock 18c. However, it does not appear in the final version of the game. It would in any case be an anachronism, as even the original Glock 17 was not available until 1982.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:DPL Demo Glock.jpg|thumb|none|500px|The Glock is seen in the policeman's hands on the right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P225==&lt;br /&gt;
&lt;br /&gt;
The same mismash SIG from ''[[Driver 3]]'' can be seen in certain pre-rendered mission briefings/early screenshots for the '78 section of the game, considering how out of place it would be, it was likely just a placeholder.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-Sauer-P225.jpg|thumb|none|450px|SIG-Sauer P225 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
The anachronistic [[M16A2]] with 20-round magazine is seen on the few pre-release screenshots. Subsequently, it was replaced by a more authentic AR-10, it appears to be the same weapon from ''[[Driver 3]]''.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:DPL M16A2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Driver:_Parallel_Lines&amp;diff=1509198</id>
		<title>Driver: Parallel Lines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Driver:_Parallel_Lines&amp;diff=1509198"/>
		<updated>2022-07-11T16:20:10Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Driver parallel lines cover.jpg|thumb|right|400px|''Driver: Parallel Lines'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
'''Driver: Parallel Lines''' is a 2006 video game by Reflections Interactive and published by Atari (PS2, XBOX) and Ubisoft (PC, Nintendo Wii). It follows the events of protagonist &amp;quot;TK&amp;quot;, both before and after serving 28 years in New York's Sing Sing prison. The game is considered to be an improvement on its predecessor ''[[Driver 3]]''.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''1978'''=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Victory Model==&lt;br /&gt;
The starting weapon in the game, the [[Smith &amp;amp; Wesson Victory Model]] appears as the &amp;quot;Revolver&amp;quot; and has unlimited ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Victory-Model.jpg|thumb|none|350px|Smith &amp;amp; Wesson Victory Model - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:DPL Rvr.jpg|thumb|none|500px|&amp;quot;Revolver&amp;quot; in-game model]]&lt;br /&gt;
[[File:Revolver dpl.jpg|thumb|none|500px|&amp;quot;Revolver&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The anachronistic to a pair of years [[Smith &amp;amp; Wesson Model 686]] appears as the &amp;quot;44H&amp;quot; and is much stronger then the regular &amp;quot;Revolver&amp;quot;, but has a limited range. It has the unique ability of being able to knock people over as well as killing them in one shot. Although this can hardly be seen directly in the game, its texture clearly shows the 7-shot cylinder, which makes it possible to distinguish it from the similar [[Smith &amp;amp; Wesson Model 686|Model 500]] and identify it as Model 686.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson686 8inchbarrel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686 8&amp;quot; Barrel, Pachmayr grips - .357 Magnum]]&lt;br /&gt;
[[File:DPL 44H.jpg|thumb|none|500px|&amp;quot;44H&amp;quot; in-game model]]&lt;br /&gt;
[[File:44h dpl.jpg|thumb|none|500px|&amp;quot;44H&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
As the &amp;quot;Service 9&amp;quot;, the [[Mini Uzi]] is the first automatic weapon encountered in the game. The wire stock is removed on the in-game model.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:DPL Uzi.jpg|thumb|none|300px|&amp;quot;Service 9&amp;quot; in-game model]]&lt;br /&gt;
[[File:Service 9 dpl.jpg|thumb|none|500px|&amp;quot;Service 9&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100==&lt;br /&gt;
Simply called the &amp;quot;Shotgun&amp;quot;, the [[Remington 1100]] has a short range, but is very powerful. In the game, it is shown with a wooden furniture, pistol grip and an extended magazine tube. In order to completely confuse the situation, it also has the [[Remington Model 870]]'s pump forend.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|400px|Remington 1100 - 12 gauge]]&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|400px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:DPL SHTG.jpg|thumb|none|400px|&amp;quot;Shotgun&amp;quot; in-game model]]&lt;br /&gt;
[[File:Shotgun dpl.jpg|thumb|none|500px|&amp;quot;Shotgun&amp;quot; icon (Remington 1100)]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-10==&lt;br /&gt;
The [[Armalite AR-10]] appears as the &amp;quot;LI-15&amp;quot;. It is favoured for its range and power.&lt;br /&gt;
[[File:Ar10-1.jpg|thumb|none|400px|Armalite AR-10, &amp;quot;Sudanese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Li15 dpl.jpg|thumb|none|500px|&amp;quot;LI-15&amp;quot; icon]]&lt;br /&gt;
[[File:DPL LI15 WII.jpg|thumb|none|500px|A good view on &amp;quot;LI-15&amp;quot; in Wii version.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In the PC version, &amp;quot;LI-15&amp;quot; is changed to the [[AKM]]. Howewer, in the game it is inaccurately modeled without a gas tube, rear sight, and with solid forearm without holes, what makes it look more like as [[Saiga-12K]].&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:DPL AK LI-15.jpg|thumb|none|400px|&amp;quot;LI-15&amp;quot; PC in-game model. However strange it may sound, this is literally a remaked AR-10 model from an earlier console version of the game, which explains its creepy look.]]&lt;br /&gt;
[[File:LI-15-DPL-PC-HUD.jpg|thumb|none|500px|&amp;quot;LI-15&amp;quot; PC icon]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 276 Gas Gun ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 276 Gas Gun]] appears as &amp;quot;Grenade Launcher&amp;quot;, and it is the strongest weapon in the 1978 section of the game, but has a very slow reload time. In the game it is shown with a buttstock and pistol grip in the style of the later DefTech 1315, and with added horizontal forearm. As with many other guns, the HUD icon shows a completely different weapon, in this case a [[M79 Grenade Launcher]]. The latter would make more sense, since the Model 276 Gas Gun, as its name implies, in real life was only adapted to launch gas/noise grenades.&lt;br /&gt;
[[File:S&amp;amp;W37mmGasGun.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 276 Gas Gun - 37mm]]&lt;br /&gt;
[[File:DefTech1315.jpg|thumb|none|400px|DefTech 1315 - 37mm]]&lt;br /&gt;
[[File:DPL GL.jpg|thumb|none|400px|&amp;quot;Grenade Launcher&amp;quot; in-game model]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
===Smith &amp;amp; Wesson Model 19===&lt;br /&gt;
For some reason, both the [[Smith &amp;amp; Wesson Victory Model|Victory Model]] and the [[Smith &amp;amp; Wesson Model 686|Model 686]] have [[Smith &amp;amp; Wesson Model 19]]s on their hud icons; the former's icon depicts a snub-nosed version, while the latter's shows a long-barreled target version.&lt;br /&gt;
[[File:S&amp;amp;W Model 19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 (snubnosed) - .357 Magnum]]&lt;br /&gt;
[[File:Revolver dpl.jpg|thumb|none|500px|The &amp;quot;Revolver&amp;quot;'s icon.]]&lt;br /&gt;
[[File:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 (with 6&amp;quot; target barrel and adjustable sights) - .357 Magnum]]&lt;br /&gt;
[[File:44h dpl.jpg|thumb|none|500px|The icon of the &amp;quot;44H&amp;quot;. Oddly, despite the name presumably implying it to be chambered in .44 Magnum, neither of the revolvers used to represent it actually are.]]&lt;br /&gt;
&lt;br /&gt;
= '''2006''' =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot;, a [[Beretta 92FS]], is the standard weapon in the 2006 section of the game. It also has unlimited ammo.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm]]&lt;br /&gt;
[[File:Pistol dpl.jpg|thumb|none|500px|&amp;quot;Pistol&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle MK I==&lt;br /&gt;
An upgrade of the pistol, the [[Desert Eagle#Desert Eagle Mark I|Desert Eagle Mark I]] is called the &amp;quot;Gangster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|300px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.  Note the &amp;quot;teardrop&amp;quot;-shaped safety, the most distinctive feature of the Mark I compared to later Eagle models.]]&lt;br /&gt;
[[File:Gangster dpl.jpg|thumb|none|500px|&amp;quot;Gangster&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] appears as the &amp;quot;SF 10&amp;quot; and has a large range.&lt;br /&gt;
&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7  - 4.6x30mm]]&lt;br /&gt;
[[File:Sf10 dpl.jpg|thumb|none|500px|&amp;quot;SF 10&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] appears as the &amp;quot;F 70&amp;quot; and has a higher rate of fire than the SF 10, but is less powerful. It is very incorrectly modeled in the game (and, as an exception, it corresponds to its HUD icon), without few elements, and it seems to be smaller than its real size.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:F70 dpl.jpg|thumb|none|500px|&amp;quot;F 70&amp;quot; icon (which is a ''very'' poorly done P90)]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Bullpup ==&lt;br /&gt;
The [[Mossberg_500#Mossberg_500.2F590_Bullpup|Mossberg Bullpup]] appears as the &amp;quot;Shotgun'06&amp;quot; and, like its predecessor, has a short range but is full auto (even though the real thing is pump-action).&lt;br /&gt;
&lt;br /&gt;
[[File:Mossberg Bullpup.JPG|thumb|none|400px|Mossberg 500 Bullpup - 12 Gauge]]&lt;br /&gt;
[[File:Shotgun 06 dpl.jpg|thumb|none|500px|&amp;quot;Shotgun '06&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
As the &amp;quot;Aust Pup&amp;quot;, the [[Steyr AUG]] is almost the same as the SF 10, with the slower rate of fire but good accuracy. Interestingly, despite being portrayed as a &amp;quot;modern&amp;quot; firearm, the AUG was actually introduced in 1978. &lt;br /&gt;
&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:Aust pup dpl.jpg|thumb|none|500px|&amp;quot;Aust Pup&amp;quot; icon (a poorly done AUG)]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
Incorrectly called the &amp;quot;RPG&amp;quot;, the [[Heckler &amp;amp; Koch HK69A1 grenade launcher|Heckler &amp;amp; Koch HK69A1]] functions more like a rocket launcher. The projectiles however advance very slowly, at a speed of less than 140 mph (as it is possible to drive into the back of one at this speed). &lt;br /&gt;
&lt;br /&gt;
[[File:HK69A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[File:Rpg dpl.jpg|thumb|none|500px|&amp;quot;RPG&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
A hand-held [[Minigun]] is called the &amp;quot;Blaine&amp;quot; (a reference to ''[[Predator]]'') is the most powerful weapon in the 2006 section of the game, and has a high magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:ScreenHunter 14 May. 02 18.07.jpg|thumb|none|500px|&amp;quot;Blaine&amp;quot; icon]]&lt;br /&gt;
&lt;br /&gt;
= Beta Weapons =&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The 3rd gen [[Glock 18C]] was used by police in the pre-release version of the game, as could be seen in the PS2 demo. The texture file for 1978's weapons still contains the texture, including the features of the Glock 18c. However, it does not appear in the final version of the game. It would in any case be an anachronism, as even the original Glock 17 was not available until 1982.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:DPL Demo Glock.jpg|thumb|none|500px|The Glock is seen in the policeman's hands on the right.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P225==&lt;br /&gt;
&lt;br /&gt;
The same mismash SIG from ''[[Driver 3]]'' can be seen in certain pre-rendered mission briefings/early screenshots for the '78 section of the game, considering how out of place it would be, it was likely just a placeholder.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-Sauer-P225.jpg|thumb|none|450px|SIG-Sauer P225 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
The anachronistic [[M16A2]] with 20-round magazine is seen on the few pre-release screenshots. Subsequently, it was replaced by a more authentic AR-10, it appears to be the same weapon from ''[[Driver 3]]''.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:DPL M16A2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein&amp;diff=1508660</id>
		<title>Wolfenstein</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein&amp;diff=1508660"/>
		<updated>2022-07-07T18:46:22Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Mk 2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Wolfenstein&lt;br /&gt;
|picture=‎Wolf0.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=August 18, 2009&lt;br /&gt;
|developer=Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=Wolfenstein&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Wolfenstein''''' is a direct sequel to the 2001 game ''[[Return to Castle Wolfenstein]]'', developed by Raven Software and id Software and published by Activision. Starring returning protagonist BJ Blazkowicz, the story begins with the discovery of a strange device which uses rare crystals to produce powerful effects; these crystals come from only one place on Earth: an occupied city implied to be in the German state of Baden-Württemberg called Isenstadt. BJ is sent there to discover what the Nazis have planned and put a stop to it, soon once again finding that the entire war could be decided by the mysterious forces his enemies are preparing to unleash.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Wolfenstein}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Wolfenstein'' allows the player to carry all eight usable weapons at once, as well as a number of hand grenades. Weapons are picked up at set points during the campaign, and can be upgraded at Black Market locations using gold found within the levels and awarded for completing them.&lt;br /&gt;
&lt;br /&gt;
While the game features a quick-select weapon wheel, on consoles the weapons must be rotated into a two-weapon quick-select, which consists of the last two weapons selected from the wheel. This is to spare the low RAM of consoles; only having two weapon models loaded at once allows individual weapons to be more detailed.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
During the introduction where he has infiltrated the German battleship ''Tirpitz'', BJ Blazkowicz draws an [[M1911A1]] after being discovered. After firing off about thirty rounds from the seven-round magazine, he discards the weapon, and it is never available during gameplay.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt-Wolf2.jpg|thumb|600px|none|B.J. fires his M1911A1 at the German AA gun crew in the intro cutscene. Note the dented trigger guard and that the hammer is uncocked.]]&lt;br /&gt;
[[Image:M1911Colt-Wolf2 2.jpg|thumb|600px|none|After discovering a possibility to get out of the situation, B.J. fires a few precise shots with his Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A British [[M1911]] can be seen on the table on the vendor's table at the Black Market in Midtown West, but is not usable.&lt;br /&gt;
[[Image:M1911-RAFIssue455.jpg|thumb|300px|none|M1911 - .455 Webley Auto Mk. I]]&lt;br /&gt;
[[Image:Wolfenstein2009-ColtMarket.jpg|thumb|600px|none|A British M1911 on the counter at the Black Market.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
German soldiers frequently use [[Luger P08]]s in cutscenes, and boss character Hans Grosse uses one when he is seen in the level &amp;quot;Castle.&amp;quot; A P08 can also be seen on a table in the room next to the Midtown West Black Market hideout, but cannot be used. The Luger P08 is only usable in multiplayer, where it appears as a sidearm for all classes, and it doesn't have upgrades.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:LugerP08Pistol-Wolf2.jpg|thumb|none|600px|Hans Grosse holds Caroline Becker hostage with his Luger P08.]]&lt;br /&gt;
[[Image:LugerP08Pistol1-Wolf2.jpg|thumb|none|600px|A German officer aims his Luger at BJ.]]&lt;br /&gt;
[[Image:LugerP08Pistol2-Wolf2.jpg|thumb|none|600px|The Luger of Anton Kriege lies on a table at the Black Market with 4 casings. Note the anachronistic postwar ''Deutschmark'' banknotes instead of period correct ''Reichsmarks''.]]&lt;br /&gt;
[[Image:Wolf2MP Luger.jpg|thumb|none|600px|A Luger P08 as it appears in the multiplayer.]]&lt;br /&gt;
[[Image:Wolf2MP Luger sights.jpg|thumb|none|600px|A Luger P08's iron sights in the multiplayer.]]&lt;br /&gt;
[[Image:Wolf2MP Luger reloading.jpg|thumb|none|600px|A Luger P08 reloading in the multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The first usable weapon in the game is the [[MP40]], found on a table near the start of the mission &amp;quot;Train Station.&amp;quot; While the charging handle reciprocates during the game, it typically does not during cutscenes, the gun simply throwing spent ammunition out of one side. In addition, in some cutscenes (for example when BJ fires on General Zetta) the gun fires a strange cone of laser-like tracers rather than anything resembling actual gunfire. BJ always uses this weapon in cutscenes, and it is always shown as the &amp;quot;vanilla&amp;quot; version without add-ons. It is the most common weapon in the game, and is used by the majority of German soldiers.&lt;br /&gt;
&lt;br /&gt;
Among the upgrades available are a suppressor, recoil compensator, drum mag, and &amp;quot;big bore&amp;quot; upgrade which doubles the damage dealt by the weapon, apparently by altering the mechanism but not the barrel. The recoil compensator rather comically replaces the entire barrel with a pair of flash hiders joined end-on-end, which doesn't stop a suppressor mounted on the end of them still functioning normally. The drum magazine is actually a ''Trommelmagazin'' 08, a 32-round magazine used by the &amp;quot;Artillery&amp;quot; version of the Luger P08 and WWI-period [[Bergmann MP18]] (which somehow holds 64 rounds).&lt;br /&gt;
‎[[Image:MGCMP40.jpg|thumb|none|450px|MGC replica MP40 converted to fire blanks - 9x19mm]]&lt;br /&gt;
[[Image:Wolfenstein-MP40Blueprint.jpg|thumb|none|600px|MP40 blueprint Intel showing the various upgrades. Note that &amp;quot;improved rifling&amp;quot; also adds what appears to be a tiny C-More sight to the weapon, though this is actually just a new rear iron sight.]]&lt;br /&gt;
[[Image:Wolf3.jpg|500px|thumb|none]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40-1.jpg|thumb|none|600px|B.J. Blazkowicz holds an MP40 outside the ''Rabennest'' (Raven's Nest) tavern, which is an allusion to the developer.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40-3.jpg|thumb|none|600px|Removing an empty magazine.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40-4.jpg|thumb|none|600px|Pressing in a full one.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40-5.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40-6.jpg|thumb|none|600px|Holding up the MP40 while throwing a grenades shows the ''Trommelmagazin'' drum magazine in detail.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40-7.jpg|thumb|none|600px|An MP40 on the ground.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP40Full.jpg|thumb|600px|none|A fully-upgraded MP40.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
A [[Karabiner 98k]] is given to the player about a third of the way through Train Station, and is one of the more common weapons in the game, used normally by German soldiers and with a scope (and extra damage) by snipers. Its rate of fire and one shot kills makes it an excellent weapon. Upgrades include stripper clips (the Black Market dealer apparently requiring a bribe to tell BJ how to use the ammunition for the gun the way it's actually supposed to be used, since he reloads rounds one at a time by default), sniper scope, suppressor, and bayonet. While obscure, there actually was a suppressor model made for the Kar 98, called HUB-23 and paired with a subsonic ''Nahpatrone'' 7.92mm round with a muzzle velocity of 722 feet per second. The device shown in the game, however, is a ''Gewehrgranatengerät'' rifle grenade launching cup. The &amp;quot;Improved Rifling&amp;quot; upgrade replaces the front end of the rifle with part of the barrel shroud of an MG34.&lt;br /&gt;
&lt;br /&gt;
The stripper clips are inserted at an angle, which makes think that this is indeed some modification of the receiver, in particular, allowing you to use them with a scope. The Germans actually experimented with a Kar98k with the charger guide machined into the receiver about 45 degrees to the right of where it would be normally, but this modification never saw widespread production. The developers obviously just simplified this aspect in the game; instead of modifying the receiver for a sniper scope, it is used right away as a way to use clips in general.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|450px|Karabiner 98k with Zeiss ZF42 scope 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Wolfenstein-Kar98bp.jpg|thumb|600px|none|Kar 98K blueprint Intel showing the various upgrades.]]&lt;br /&gt;
[[Image:Wolf2.jpg‎|thumb|500px|none|]]&lt;br /&gt;
[[Image:Wolfenstein pc 344978.jpg|thumb|600px|none|Two German snipers behind sandbags with scoped Kar 98ks. Unfortunately for the player, killing a sniper in the game will force him to drop a usual Kar 98k, so you can only get a scope by buying it.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Karabiner1.jpg|thumb|600px|none|B.J. carries the Kar 98k]]&lt;br /&gt;
[[Image:Wolfenstein2009-Karabiner2.jpg|thumb|600px|none|Looking through the hooded front sight.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Karabiner3.jpg|thumb|600px|none|Cycling the bolt-handle.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Karabiner4.jpg|thumb|600px|none|Reloading the Kar 98k with loose rounds.]]&lt;br /&gt;
[[Image:Wolf2 2016-06-13 19-45-37-89.jpg|thumb|600px|none|B.J. reloads his Kar 98k, after a black market dealer told him about the great mystery of stripper clips for a large bribe. Note the clips are inserted at an angle, allowing use with a mounted scope.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Karabiner5.jpg|thumb|600px|none|A fully-upgraded Kar 98k.]]&lt;br /&gt;
&lt;br /&gt;
==MP43==&lt;br /&gt;
The immediate forerunner of the more well-known [[Sturmgewehr 44]] is first found in the mission &amp;quot;Dig Site&amp;quot; and frequently seen in the hands of SS soldiers in the later levels and hub areas. The available upgrades include a recoil compensator, drum mag, and tactical scope; a piece of concept art shows that a suppressor was considered as an accessory (also modeled after the ''Gewehrgranatengerät'') but this is not in the final game. Rather bizarrely, the drum magazine is actually the 50-round drum used by the MG34 and MG42 machine guns in the light machine gun role.&lt;br /&gt;
&lt;br /&gt;
The same diagram also states that the scope shown in-game is a real scope for the MP43; this is not strictly true, as the MP43 could not mount a scope at all and the MP43/1 used a special scope which was mounted over the rear sight. The scope shown in the game is the Zeiss ZF4 used by the later MP44/StG-44.&lt;br /&gt;
[[Image:StG44 ZF41.jpg|thumb|none|450px|MP43/1 with ZF41 scope - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:MP43-Blueprint.jpg‎|thumb|none|600px|MP43 concept art blueprint showing the various upgrades. Note the ''Gewehrgranatengerät'' used as a suppressor.]]&lt;br /&gt;
[[Image:Wolf4.jpg‎|thumb|500px|none|]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP431.jpg|thumb|none|600px|B.J. holds an MP43.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP432.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP433.jpg|thumb|none|600px|Taking the used magazine...]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP434.jpg|thumb|none|600px|...and replacing it with a new one.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP435.jpg|thumb|none|600px|Tugging the charging handle]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP436.jpg|thumb|none|600px|A view of the upgraded MG34-style drum magazine.]]&lt;br /&gt;
[[Image:StG-44 + ZF4.jpg|thumb|none|450px|Sturmgewehr 44 with ZF4 scope - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Wolfenstein2009-MP43Full.jpg|thumb|600px|none|Blazkowicz carries the fully-upgraded MP43 during the Zeppelin mission.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
Several [[Browning Automatic Rifle]]s can be seen behind the counter of the Black Market weapons dealers, but are never available for use.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Wolfenstein2009-BAR1.jpg|thumb|600px|none|Two BARs are seen.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
[[MG34]] machine guns can be seen mounted coaxially on Tiger tanks.&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Wolfenstein2009-TigerMG1.jpg|thumb|none|600px|B.J. approached the tank and looks at the Panzerlauf MG. Note the ''Zimmerit'' paste-like coating on the tank.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the games only on fixed mounts. The weapon features a heat gauge and infinite ammunition, despite that the model shown in the game is not actually loaded. A modified version of the MG42 stock is also used as the rear of the &amp;quot;Particle Cannon&amp;quot; and &amp;quot;Leichenfaust 44&amp;quot; weapons.&lt;br /&gt;
[[Image:MG42Bipod.jpg|thumb|none|450px|MG42 with bipod extended - 7.92mm Mauser]]&lt;br /&gt;
[[Image:Wolf12.jpg|thumb|none|600px|B.J. encounters the very first mounted MG42 at the train station.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MG1.jpg|thumb|none|600px|The right sight.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MG2.jpg|thumb|none|600px|Manning the MG42.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MG3.jpg|thumb|none|600px|Zooming in to the sights.]]&lt;br /&gt;
[[Image:Wolfenstein2009-MG4.jpg|thumb|none|600px|Firing the MG42.]]&lt;br /&gt;
[[Image:Wolf6.jpg|thumb|none|650px‎|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
Seized from the hands of the German &amp;quot;''Drachen'' (Dragon) Troopers&amp;quot; is the German [[Flammenwerfer 35]]. Upgrades allow it to have more fuel and produce a hotter flame for increased damage.&lt;br /&gt;
[[Image:Flammenwerfer41-05.jpg|thumb|none|265px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[Image:Wolf1.jpg|thumb|none|500px‎|]]&lt;br /&gt;
[[Image:Wolf10.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Wolfenstein2009-Flammenwerfer1.jpg|thumb|none|600px|Holding the Flammenwerfer.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Flammenwerfer2.jpg|thumb|none|600px|Werfing some flammen.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Flammenwerfer3.jpg|thumb|none|600px|The fully upgraded Flammenwerfer in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
A [[Gewehrgranatengerät]] rifle grenade launcher is the model used for suppressor accessories; it can be added to the MP40 and Kar 98k, and concept art shows that it was planned as an accessory for the MP43 as well. It is not clear why a grenade launching cup was used to stand in for a suppressor, but the concept art of the MP43 includes notes showing the artist was fully aware of what the device actually was.&lt;br /&gt;
[[File:Schiessbecher.jpg|thumb|none|400px|''Gewehrgranatengerät'' (a.k.a. ''Schiessbecher'') - 30mm]]&lt;br /&gt;
[[Image:MP43-Blueprint.jpg‎|thumb|none|600px|MP43 concept art blueprint showing the various upgrades. Note the ''Gewehrgranatengerät'' used as a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] is first seen in the mission &amp;quot;Farm&amp;quot; and is occasionally used by German soldiers. The Panzershreck basically requires the &amp;quot;stabilized rockets&amp;quot; upgrade to remove firing randomisation to be even remotely useful since ammunition for it is rare; it can also be upgraded to increase the blast of the rockets, and to mount a strange Veil-powered &amp;quot;Seeker Crystal&amp;quot;, which allows fired rockets to lock on to enemies. The &amp;quot;magazine&amp;quot; add-on replaces the rear part of the tube with a 3-round gravity feed loading system; amusingly, the rockets are held together for loading with a simple steel band, so this is one time it would actually be correct to call the loading system a clip feed. The weapon starts out as an RPzB 54 with a blast shield (presumably playing the game's setting in October 1943 or later), but the &amp;quot;lightweight build&amp;quot; upgrade reverse-upgrades it to an RPzB 43 without one, which improves the handling of the weapon and allows a clearer picture when using the iron sights. In real life this would be a fairly bad idea since the blast shield was added to the RPzB 54 following complaints that the original weapon was extremely unpleasant to fire if the user was not wearing a gas mask.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[Image:Wolf5.jpg|thumb|none|600px|Panzershreck model; note the shoulder rest is bent backward.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck1.jpg|thumb|none|600px|Holding the Panzerschreck.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck4.jpg|thumb|none|600px|Inserting an 88mm rocket.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck5.jpg|thumb|none|600px|A view of the trigger part.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck6.jpg|thumb|none|600px|Fully-upgraded Panzershreck in the game.]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Wolfenstein2009-Panzerschreck8.jpg|thumb|none|600px|Reloading the upgraded Panzershreck with a rocket clip.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is available only in multiplayer, for the Resistance Class. &lt;br /&gt;
This is rather unusual, considering that this is the only Allied weapon available for use in the game by player. It also suggests that, perhaps, the game was originally planned to use other types of Allied weapons (like in the previous game, [[Return to Castle Wolfenstein|''RtCW'']]; the above non-usable weapons can also be proof of this), but these were cut for some reason during development.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
[[Image:Wolfenstein2009-GrenadeIndicator.jpg|thumb|none|600px|The grenade indicator in-game is modelled after an Mk 2 Hand Grenade.]]&lt;br /&gt;
[[Image:Wolf2MP 2016-12-26 20-45-29-13.jpg|thumb|none|600px|In multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is available throughout the game with upgrades allowing a greater explosive charge and a satchel for carrying more grenades. Oddly, the head of the in-world grenade model resembles a [[Model 43 Stielhandgranate]].&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|400px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[Image:M-43-Stg.jpg|thumb|none|400px|Model 43 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[Image:Wolf2-bm.jpg|thumb|600px|none|A pack of M24 Stielhandgranates. Note the head is tapered at the ends and has a fine gridded fragmentation sleeve, totally incorrect for the Model 24.]]&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:Wolfenstein2009-Stielhandgranate1.jpg|thumb|none|600px|The thrown Stielhandgranate, however, is the standard grenade with smooth warhead.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 Mk. I==&lt;br /&gt;
Several [[No 74 ST Grenade]]s can be seen on a shelf behind the Black Market vendor, but are not usable.&lt;br /&gt;
[[file:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 Mk. I S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[Image:Sticky72ii-Wolf2.jpg|thumb|none|600px|A couple of No. 74 Mk. I S.T. anti-tank grenades on shelves behind the Black Market vendor (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==20 mm MG FF==&lt;br /&gt;
Several Messerschmitt Bf 109 fighter aircraft are seen during the &amp;quot;Airfield&amp;quot; and &amp;quot;Zeppelin&amp;quot; missions which have wing-mounted [[MG FF cannon]]s.&lt;br /&gt;
[[Image:MGFFLRG.jpg|thumb|none|450px|MG FF cannon - 20 x 80mm]]&lt;br /&gt;
[[Image:Wolfenstein2009-Me109Wing.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone== &lt;br /&gt;
The Zeppelin is armed with several 3.7 cm Bordkanone in fictional quad mountings.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[Image:Wolfenstein2009-ZeppelinGuns1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen briefly on a B-17 bomber which flies overhead during the mission &amp;quot;Airfield.&amp;quot; A giant B-17 ball turret can also be seen mounted on the front of the Service Airship's gondola at the end of the same mission.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[Image:Wolfenstein2009-Browning1.jpg|thumb|none|600px|The crashed B-17 bomber seen in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
BJ uses several [[Flakvierling 38]]s to shoot at the Queen Geist and her egg sacks at the castle where Caroline Becker is held. Several more can be seen on the zeppelin in the end and at the airfield BJ infiltrates. These weapons have infinite ammunition (BJ, like many FPS protagonists, apparently being able to stand in for a seven-man crew by himself) and are governed by a heat gauge. The barrels seem to fire at random, rather than in diagonal pairs as on the real weapon.&lt;br /&gt;
[[Image:flak38.jpg|thumb|none|400px|Flakvierling 38 with gunshield removed - 20x138mmB]]&lt;br /&gt;
[[Image:flak38-Wolf2.jpg|thumb|none|600px|Flakvierling 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AA Gun==&lt;br /&gt;
In the intro cutscene, a German AA gun crew man some kind of AA gun to shoot at BJ. The weapon appears to be a dual water-cooled machine gun of some kind; regardless, it is completely incorrect for the ''Tirpitz'', whose smallest dual guns were 37mm SK C/30 AA guns which required a crew of six. The gun itself is mounted where a vastly larger SK-C/33 dual 105mm anti-aircraft gun should be.&lt;br /&gt;
[[Image:flakgun-Wolf2.jpg|thumb|none|600px|The German gunner prepares to fire the AA gun at BJ as BJ takes cover.]]&lt;br /&gt;
[[Image:Wolfenstein2009-TirpitzAA1.jpg|thumb|none|600px|A closer view of the gun named &amp;quot;Lilli&amp;quot;.]]&lt;br /&gt;
[[Image:Wolfenstein2009-TirpitzAA2.jpg|thumb|none|600px|As Blazkowicz shots at the hanging lifeboat, the anti-aircraft gun can be seen from above.]]&lt;br /&gt;
&lt;br /&gt;
{{Wolfenstein}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category: Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolf2MP_2016-12-26_20-45-29-13.jpg&amp;diff=1508659</id>
		<title>File:Wolf2MP 2016-12-26 20-45-29-13.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolf2MP_2016-12-26_20-45-29-13.jpg&amp;diff=1508659"/>
		<updated>2022-07-07T18:44:58Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Driver_3&amp;diff=1507665</id>
		<title>Driver 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Driver_3&amp;diff=1507665"/>
		<updated>2022-07-03T19:41:44Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* M16A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Driver 3&lt;br /&gt;
|picture = Driv3rartwork.jpg&lt;br /&gt;
|caption = North American PS2 box art&lt;br /&gt;
|series= &lt;br /&gt;
|developer= Reflections Interactive&lt;br /&gt;
|publisher= Atari&lt;br /&gt;
|date= June 2004 (PS2, XBOX), March 2005 (PC)&lt;br /&gt;
|platforms= PS2, XBOX, PC&lt;br /&gt;
|genre= Action, Open World&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Driver 3''', stylized as ''DRIV3R'', is a 2004 game by Reflections interactive and published by Atari. The game follows Tanner , as he goes undercover to track down a stolen car smuggling ring across Europe.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS]] is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|450px|Beretta 92FS - 9x19 mm]]&lt;br /&gt;
[[File:Driv3rberetta.jpg|thumb|none|450px|Artwork showing Tanner with the Beretta]]&lt;br /&gt;
[[File:Driv3rberettaicon.jpg|thumb|none|316px|Beretta inventory icon]]&lt;br /&gt;
[[File:Driv3rBeretta.jpg|thumb|none|600px|The 3D model of the Beretta.]]&lt;br /&gt;
[[File:Driv3r Supressed Beretta.jpg|thumb|none|600px|The 3D model of the Beretta with a Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P225==&lt;br /&gt;
&lt;br /&gt;
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a [[SIG-Sauer P220 pistol series#SIG-Sauer P225 / P6|SIG-Sauer P225]]&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-Sauer-P225.jpg|thumb|none|450px|SIG-Sauer P225 - 9x19mm]]&lt;br /&gt;
[[File:Uspicondriv3r.jpg|thumb|none|350px|pistol icon]]&lt;br /&gt;
[[File:SIG-SauerP225Driv3r.jpg|thumb|none|600px|The 3D model of the Pistol.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double-barrel sawn-off Shotgun==&lt;br /&gt;
&lt;br /&gt;
Antagonist Jericho is seen with his signature [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double-barrel sawn-off shotgun]]. &lt;br /&gt;
&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|450px|Zabala short barrel shotgun - 12 gauge]]&lt;br /&gt;
[[File:Driv3rjerichoshotgun.jpg|thumb|none|450px|Jericho with the shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi SPAS-12]] with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity. &lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS 12 with stock removed - 2 3/4&amp;quot; (70mm) 12-gauge shells]]&lt;br /&gt;
[[File:Driv3rspas12.jpg|thumb|none|450px|SPAS 12 in game]]&lt;br /&gt;
[[File:Driv3rSPAS12.JPG|thumb|none|600px|Tanner puts more shells in his SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|H&amp;amp;K MP5 A5 - 9x19mm]]&lt;br /&gt;
[[File:Driv3rmp5a5.jpg|thumb|none|450px|Man with MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.]]&lt;br /&gt;
[[File:Driv3rmp5ingamemodel.jpg|thumb|none|450px|In-game model]]&lt;br /&gt;
[[File:Driv3rMP5.jpg|thumb|none|600px|Tanner reloads his MP5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
The inventory icon for the MP5 shows an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5 SD3]] or SD6 model with a full-size magazine. &lt;br /&gt;
[[Image:HK MP5SD.png|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[File:Driv3rmp5inventory.jpg|thumb|none|393px|Inventory icon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Uzi]] is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:Driv3ruzi.jpg|thumb|none|450px|Tanner with the Uzi in game]]&lt;br /&gt;
[[File:Driv3rUzi.jpg|thumb|none|450px|A close-up of the Uzi in Tanner's hands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
This is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high firing rate and low range.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|450px|Ingram MAC-10 with stock closed - 9x19mm]]&lt;br /&gt;
[[File:Driv3rmac10.jpg|thumb|none|450px|MAC-10 in game]]&lt;br /&gt;
[[File:Driv3rIngram.jpg|thumb|none|600px|Tanner fires the Ingram]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] appears as the assault rifle in game as well as on cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. Remarkably, the in-game model is a slightly modified model from the beta version of [[Driver: Parallel Lines]].&lt;br /&gt;
&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16 A4 - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:Driv3rm16a4.jpg|thumb|none|450px|Dubois with M16 A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.]]&lt;br /&gt;
[[File:Driv3rm16ingame.jpg|thumb|none|450px|M16 in game]]&lt;br /&gt;
[[File:Driv3rM16.jpg|thumb|none|600px|Tanner reloads his M16]]&lt;br /&gt;
&lt;br /&gt;
==Beretta AR-70/223==&lt;br /&gt;
&lt;br /&gt;
A silhouette of the [[Beretta AR-70/223]] is seen on a warning poster at the Miami PD firing range. &lt;br /&gt;
&lt;br /&gt;
[[File:AR70223.jpg|thumb|none|450px|Beretta AR-70/223 - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:Driv3r.jpg|thumb|none|370px|firearms warning sign]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
This features as the strongest weapon on the game, the grenades do not detonate on impact, instead rolling around on the ground leaving a trail of smoke for a few seconds.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:Driv3rM79.jpg|thumb|none|500px|Tanner with Grenade Launcher in game]]&lt;br /&gt;
[[File:Driv3rM79Close-up.jpg|thumb|none|600px|A close-up of the M79.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Canary_Connection_(Kan%C3%A1rsk%C3%A1_spojka)&amp;diff=1506274</id>
		<title>The Canary Connection (Kanárská spojka)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Canary_Connection_(Kan%C3%A1rsk%C3%A1_spojka)&amp;diff=1506274"/>
		<updated>2022-06-22T04:47:53Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Colt 1851 Navy Percussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Kanárská spojka''&lt;br /&gt;
|picture = TCC-poster.jpg&lt;br /&gt;
|caption = ''Theatrical poster''&lt;br /&gt;
|country = [[File:Czech-republic-flag.jpg|25px]] Czechoslovakia&lt;br /&gt;
|director = Ivo Trajkov&lt;br /&gt;
|date= 1993&lt;br /&gt;
|language = Czech&lt;br /&gt;
|studio=Filmové studio Barrandov&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Don Giovanni&lt;br /&gt;
|actor1=[[Karel Roden]]&lt;br /&gt;
|character2=Dona Carmen&lt;br /&gt;
|actor2=[[Ivana Chýlková]]&lt;br /&gt;
|character3=Teresa&lt;br /&gt;
|actor3=[[Petronela Vancíková]]&lt;br /&gt;
|character4=Don Omar&lt;br /&gt;
|actor4=[[Miroslav Táborský]]&lt;br /&gt;
|character5=Dona Lucie&lt;br /&gt;
|actor5=[[Lucie Zednícková]]&lt;br /&gt;
|character6=Aron&lt;br /&gt;
|actor6=[[Josef Vinklár]]&lt;br /&gt;
|character7=Don Padre&lt;br /&gt;
|actor7=Miloš Kopecký&lt;br /&gt;
|character8=Dwarf bodyguard&lt;br /&gt;
|actor8=[[Jirí Krytinár]]&lt;br /&gt;
|character9=Big bodyguard&lt;br /&gt;
|actor9=[[Petr Drozda]]&lt;br /&gt;
|character10=Slovak mafia boss&lt;br /&gt;
|actor10=[[Marián Labuda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Canary Connection''' (Original title: ''Kanárská spojka'') is a 1993 Czech comedy film. Starring [[Karel Roden]], [[Ivana Chýlková]], [[Miroslav Táborský]], [[Lucie Zednícková]] and [[Petronela Vancíková]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
=pistols=&lt;br /&gt;
== Gamo PR-15 ==&lt;br /&gt;
Teresa ([[Petronela Vancíková]]) aims a [[Gamo PR-15]] air gun mocked as [[Desert Eagle]].&lt;br /&gt;
[[Image:Gamo PR-15.jpg|none|thumb|350px|Gamo PR-15 - .177 BB/pellet]]&lt;br /&gt;
[[Image:TCC-001.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Star Model 30 ==&lt;br /&gt;
Don Omar ([[Miroslav Táborský]]) pulls from his breast pocket a [[Star Model 30]] pistol.&lt;br /&gt;
[[Image:StarModel30P.jpg|none|thumb|300px|Star Model 30P Pistol - 9x19mm (Steel frame)]]&lt;br /&gt;
[[Image:TCC-002.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
[[Image:TCC-003.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Junior==&lt;br /&gt;
Don Omar ([[Miroslav Táborský]]) receive from a dwarf bodyguard ([[Jirí Krytinár]]) a [[Colt Junior]] compact  pistol.&lt;br /&gt;
[[Image:ColtJunior.jpg|thumb|none|300px|Colt Junior with magazine removed - .25 ACP]]&lt;br /&gt;
[[Image:TCC-009.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr M1912 ==&lt;br /&gt;
Police expert Vomáčka ([[Karel Zima]]) is seen with a [[Steyr M1912]] pistol in his hand.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[Image:TCC-010.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
[[Image:TCC-011.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Webley Bulldog ==&lt;br /&gt;
Aron ([[Josef Vinklár]]) pulls from his pocket what appears to be a copy of a [[Webley Bulldog]] revolver with a folding trigger.&lt;br /&gt;
[[File:British Bulldog folding trigger 32.jpg|thumb|300px|none|British Bulldog, British copy with folding trigger - .320 Revolver]]&lt;br /&gt;
[[Image:TCC-014.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Percussion ==&lt;br /&gt;
In one scene a dwarf bodyguard ([[Jirí Krytinár]]) and also Teresa ([[Petronela Vancíková]]) are armed with [[Colt 1851 Navy|Colt 1851 Navy Percussion]] revolvers.&lt;br /&gt;
[[File:Denix Colt Navy.jpg|thumb|none|350px|Denix Colt 1851 Navy non-firing replica]]&lt;br /&gt;
[[Image:TCC-004.jpg‎‎‎|none|thumb|500px|]] &lt;br /&gt;
[[Image:TCC-005.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
[[Image:TCC-006.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Short barreled Side by Side Shotgun (Sawed of) ==&lt;br /&gt;
A big bodyguard ([[Petr Drozda]]) used a [[Side by Side Shotgun|Short barreled (Sawed of)]] shotgun.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:TCC-007.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
[[Image:TCC-008.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 SD6 Spring Airsoft Gun ==&lt;br /&gt;
URNA (Czech SWAT) members are equipped with [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5 SD6 Spring Airsoft gun]]s. &lt;br /&gt;
[[Image:H&amp;amp;K - MP5 SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5 SD6 Spring Airsoft Gun.]]&lt;br /&gt;
[[Image:TCC-012.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
[[Image:TCC-013.jpg‎‎‎‎|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Czech Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Day_of_the_Falcon_(Or_noir)&amp;diff=1503396</id>
		<title>Day of the Falcon (Or noir)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Day_of_the_Falcon_(Or_noir)&amp;diff=1503396"/>
		<updated>2022-06-03T19:05:53Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Sharps Rifle (mocked up as Hawken rifle) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Day of the Falcon&lt;br /&gt;
|picture = DotF-poster.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&amp;lt;BR&amp;gt;[[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:QAT.jpg|25px]] Quatar&amp;lt;BR&amp;gt;[[Image:TUN.jpg|25px]] Tunisia&lt;br /&gt;
|director =  Jean-Jacques Annaud&lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Quinta Communications&amp;lt;br&amp;gt;Prima TV&amp;lt;br&amp;gt;The Doha Film Institute&lt;br /&gt;
|distributor=Image Entertainment&amp;lt;br&amp;gt;Warner Bros.&lt;br /&gt;
|character1=Emir Nesib&lt;br /&gt;
|actor1=[[Antonio Banderas]]&lt;br /&gt;
|character2=Prince Auda&lt;br /&gt;
|actor2=[[Tahar Rahim]]&lt;br /&gt;
|character3=Sultan Amar&lt;br /&gt;
|actor3=[[Mark Strong]]&lt;br /&gt;
|character4=Princess Leyla&lt;br /&gt;
|actor4=Freida Pinto&lt;br /&gt;
|character5=Ali&lt;br /&gt;
|actor5=[[Riz Ahmed]]&lt;br /&gt;
|character6=Sheikh Beni Sirri&lt;br /&gt;
|actor6=[[Lotfi Dziri]]&lt;br /&gt;
|character7=Hassan Dakhil&lt;br /&gt;
|actor7=[[Eriq Ebouaney]]&lt;br /&gt;
|character8=Thurkettle&lt;br /&gt;
|actor8=[[Corey Johnson]]&lt;br /&gt;
|character9=Saleh&lt;br /&gt;
|actor9=[[Akin Gazi]]&lt;br /&gt;
|character10=Ibn Idriss&lt;br /&gt;
|actor10=[[Jan Uddin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Day of the Falcon''''' (Original title: ''Or noir''; English: &amp;quot;Black Gold&amp;quot;)  is a 2011 French-Italian-Tunisian-Quatari adventure drama directed by Jean-Jacques Annaud on based the novel ''South of the Heart: A Novel of Modern Arabia '' written by Hans Ruesch. Starring [[Antonio Banderas]], [[Tahar Rahim]], [[Mark Strong]] and Freida Pinto.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
Ibn Idriss ([[Jan Uddin]]) pulls at Prince Saleh ([[Akin Gazi]]) his [[Mauser M712 Schnellfeuer]] pistol.&lt;br /&gt;
[[Image:712good.jpg|thumb|none|300px|Mauser Model 712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser.]]&lt;br /&gt;
[[Image:DotF(On)-001.jpg|thumb|none|600px|Ibn Idris pulled a pistol from his holster ... ]]&lt;br /&gt;
[[Image:DotF(On)-002.jpg|thumb|none|600px| ... and put it into the prince's face.]]&lt;br /&gt;
[[Image:DotF(On)-003.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
Tariq ([[Walid Nahdi]]) is armed with a [[FN Model 1900]] pistol.&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|300px|FN Model 1900, .32 ACP]]&lt;br /&gt;
[[Image:DotF(On)-004.jpg|thumb|none|600px|Tarik stepped off the plane with a gun in his hand.]]&lt;br /&gt;
[[Image:DotF(On)-005.jpg|thumb|none|600px|When he found an ambush, he returned to the aircraft ... ]]&lt;br /&gt;
[[Image:DotF(On)-006.jpg|thumb|none|600px|... and opened fire on the attackers.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Pistol ==&lt;br /&gt;
Several tribal warriors, include Sheikh Beni Sirri ([[Lotfi Dziri]]), carry double barreled pistol. They appear to be large caliber smoothbore hunting pistol, some distant cousin of [[Howdah Pistol]].&lt;br /&gt;
[[Image:DotF(On)-01F.jpg|thumb|none|600px|Some guards of the sultan's &amp;quot;prisoners army&amp;quot; are armed by the double barreled pistol.]]&lt;br /&gt;
[[Image:DotF(On)-012.jpg|thumb|none|600px|Sheikh Beni Sirri ([[Lotfi Dziri]]) aims a pistol at Prince Auda ...]]&lt;br /&gt;
[[Image:DotF(On)-013.jpg|thumb|none|600px|... but then Auda´s  men disarmed him.]]&lt;br /&gt;
&lt;br /&gt;
== Oriental Flintlock pistol ==&lt;br /&gt;
Aicha ([[Liya Kebede]]) is armed with a [[Flintlock pistol|Oriental flintolock]] pistol.&lt;br /&gt;
[[Image:Otto-flint-pistol.jpg|thumb|none|350px|Turkish Flintlock Pistol.]]&lt;br /&gt;
[[Image:DotF(On)-014.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Smith &amp;amp; Wesson Victory Model ==&lt;br /&gt;
Nasib's officers used anachronistic [[Smith &amp;amp; Wesson Victory Model]] revolvers. Several pieces seizes also Auda´s men holds some fighters in their hands.&lt;br /&gt;
[[Image:S&amp;amp;W-Victory-Model.jpg|thumb|none|300px|Smith &amp;amp; Wesson Victory Model - a modified and parkerized version of the .38 Special revolver, the Smith &amp;amp; Wesson Model 10 - the &amp;quot;Victory Model&amp;quot; is chambered in .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:DotF(On)-007.jpg|thumb|none|600px|One of Auda's men (right) waving with this gun over his head.]]&lt;br /&gt;
[[Image:DotF(On)-00B.jpg|thumb|none|600px|Ali ([[Riz Ahmed]]) carries this revolver in the pocket of his coat.]]&lt;br /&gt;
[[Image:DotF(On)-009.jpg|thumb|none|600px|[[Smith &amp;amp; Wesson Victory Model]] pick up in final fight also Prince Auda ([[Tahar Rahim]]).]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mk.VI ==&lt;br /&gt;
Another of emir's officers carry [[Webley Mk VI]] revolvers. Also, their weapons are captured by the freed prisoners.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|300px|Webley Mk. VI]]&lt;br /&gt;
[[Image:DotF(On)-010.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
The crews of Nesib's armored cars have also available a [[M1A1 Thompson]] submachine guns. The freed prisoners looted several weapons.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:DotF(On)-015.jpg|thumb|none|600px|[[M1A1 Thompson]] in the armored car.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Thompson ==&lt;br /&gt;
The older [[M1 Thompson]] submachine guns also are seen in the hands of several soldiers and freed prisoners.&lt;br /&gt;
[[File:M1Thompson SMG with sling.jpg|thumb|none|400px|M1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:DotF(On)-016.jpg|thumb|none|600px|One of freed prisoners with these weapon in his hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
== Lee-Enfield Mk.I ==&lt;br /&gt;
Various characters carry a British [[SMLE|Lee-Enfield Mk.I]] rifles. Prince Saleh ([[Akin Gazi]]) also seized this weapon.&lt;br /&gt;
[[Image:Leemk1.jpg|thumb|none|450px|Lee-Enfield Mk.I - .303 British. In service between 1896-1907]]&lt;br /&gt;
[[Image:DotF(On)-01B.jpg|thumb|none|600px|Prince Saleh ([[Akin Gazi]]) disarmed his guard.]]&lt;br /&gt;
[[Image:DotF(On)-019.jpg|thumb|none|600px|Also many of sultan's &amp;quot;prisoners army&amp;quot; guards  carry these weapons.]]&lt;br /&gt;
[[Image:DotF(On)-020.jpg|thumb|none|600px|Some of freed prisoners are seen with a [[SMLE|Lee-Enfield Mk.I]].]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.1 Mk.III* ==&lt;br /&gt;
Next fighters are seen with [[SMLE|Lee-Enfield No.1 Mk.III*]] rifles. &lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:DotF(On)-017.jpg|thumb|none|600px|Several freed prisoners is armed with a [[SMLE|Lee-Enfield No.1 Mk.III*]] rifle.]]&lt;br /&gt;
[[Image:DotF(On)-018.jpg|thumb|none|600px|Same weapon on the his back carries also Nesib's fighter.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.4 Mk.I  ==&lt;br /&gt;
Next fighters are seen with anachronistic [[SMLE|Lee-Enfield No.4 Mk.I]] rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[Image:DotF(On)-02R.jpg|thumb|none|600px|With anachronistic [[SMLE|Lee-Enfield No.4 Mk.I]] on his back is seen one of freed prisoners (far left).]]&lt;br /&gt;
&lt;br /&gt;
==Turkish Gew.88/05/35==&lt;br /&gt;
A guard of sultan's &amp;quot;prisoners army&amp;quot; holds in his hand [[Gewehr 1888|Turkish Gew.88/05/35]] rifle with down turned bolt handle.&lt;br /&gt;
[[File:Gewehr1888 OE.jpg‎|thumb|none|450px|Turkish Gew.88/05/35 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:DotF(On)-021.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle 1916 Carbine==&lt;br /&gt;
Many characters are seen with [[Berthier Rifles#Fusil Modèle 1916 Carabine|Berthier Mle 1916]] carbines in their hands.&lt;br /&gt;
[[Image:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine]]&lt;br /&gt;
[[Image:DotF(On)-022.jpg|thumb|none|600px|Guards of Amar's &amp;quot;prisoners army&amp;quot; fired on recalcitrant prisoners.]]&lt;br /&gt;
[[Image:DotF(On)-02G.jpg|thumb|none|600px|The guard of &amp;quot;prisoners army&amp;quot; (left) holds in his hand this carbine without a magazine.]]&lt;br /&gt;
[[Image:DotF(On)-023.jpg|thumb|none|600px|[[Berthier Rifles|Berthier Mle 1916]] in hand of one Auda's men, who attacked on an armored vehicle in the desert.]]&lt;br /&gt;
[[Image:DotF(On)-024.jpg|thumb|none|600px|One of freed prisoners (left) waving with trophy weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Sharps 1874 Gemmer ==&lt;br /&gt;
Sheikh Beni Sirri ([[Lotfi Dziri]]) used [[Sharps 1874|Sharps 1874 Gemmer]] rifle, a version of the Sharps rifles family with the addition of some [[Hawken Rifle]] type parts, like the long ramrod below the barrel (on the breechloading Sharps it is used for cleaning the barrel).&lt;br /&gt;
[[File:Gemmersharps.jpg|thumb|none|450px|Italian Palmetto replica of Sharps 1874 Gemmer - .45-70]]&lt;br /&gt;
[[Image:DotF(On)-026.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Oriental Musket ==&lt;br /&gt;
The warriors of desert tribes often still wears the old [[Jezail musket|Jezail and Ottoman musket]]s. Several of these weapons can also be seen in the house of the Sultan Amar ([[Mark Strong]]) on the wall. &lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|450px|Jezail musket]]&lt;br /&gt;
[[Image:Ottoman musket.jpg|thumb|none|450px|Ottoman musket]]&lt;br /&gt;
[[Image:DotF(On)-027.jpg|thumb|none|600px|Sultan Amar ([[Mark Strong]]) speaks with his son. In the background on the wall can be seen a few [[Jezail musket]]s.]]&lt;br /&gt;
[[Image:DotF(On)-028.jpg|thumb|none|600px|The tribal fighters raided on oilfields. One of them (left) holding a [[Jezail musket|Ottoman musket]].]]&lt;br /&gt;
&lt;br /&gt;
== Kentucky Flintlock Rifle ==&lt;br /&gt;
One of the tribal fighters uses [[Kentucky Flintlock Rifle]].&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|400px|Kentucky Rifle - .36 caliber.]]&lt;br /&gt;
[[Image:DotF(On)-029.jpg|thumb|none|600px|One of the tribal fighters fired from a musket at a airplane.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M1914 Hotchkiss Machine Gun == &lt;br /&gt;
[[M1914 Hotchkiss Machine Gun|M1914 Hotchkiss]] machine guns are near Nesib's oilfields and also are mounted into his armored cars.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|400px|M1914 Hotchkiss Machine Gun with Tripod]]&lt;br /&gt;
[[Image:DotF(On)-032.jpg|thumb|none|600px|This machine gun with a tripod stand near the oilfields.]]&lt;br /&gt;
[[Image:DotF(On)-031.jpg|thumb|none|600px|[[M1914 Hotchkiss Machine Gun|M1914 Hotchkiss]] mounted into armored car.]]&lt;br /&gt;
[[Image:DotF(On)-030.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Machinegun (Mocked Up as Maxim LMG 08/15 &amp;quot;Spandau&amp;quot;) ==&lt;br /&gt;
Nesib´s military plane is equipped with [[Maxim#Maxim_MG08/15|Spandau MG08/15]] machine gun. Judging by the fact that its barrel is placed on top part of cooler jacket (in contrast to the on the bottom on the real MG08), actually this is other machinegun, mocked-up as LMG 08/15.&lt;br /&gt;
[[Image:MG_0815.JPG‎|thumb|none|450px|MG08/15 air-cooled.]]&lt;br /&gt;
[[Image:DotF(On)-033.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Heavy Barrel ==&lt;br /&gt;
[[Browning M2 Heavy Barrel]] machine gun is part of the defense of oil wells also.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:DotF(On)-034.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08 ==&lt;br /&gt;
Nesib's soldiers deployed for defend the oil fields also one [[Maxim MG08]] heavy machine gun.&lt;br /&gt;
[[Image:MaximMG08.jpg‎|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:DotF(On)-035.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== M1 Mortar ==&lt;br /&gt;
Nesib's oil fields guards beside a machine guns are equipped also with several [[M1 Mortar|M1]] mortars.&lt;br /&gt;
[[Image:M1m81 1.jpg|thumb|none|300px|M1 Mortar - 81mm]]&lt;br /&gt;
[[Image:DotF(On)-036.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:DotF(On)-037.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:DotF(On)-038.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Armored car==&lt;br /&gt;
Nesib's army own also several half-track armored cars (more info there: [https://www.imcdb.org/vehicle_679931-Made-for-Movie.html]). It appears to be a made for movie vehicles, presumably built on the bulldozers' chassis.&lt;br /&gt;
[[Image:DotF(On)-030.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
== Alternative poster ==&lt;br /&gt;
[[Image:Black Gold-poster.jpg|thumb|none|350px|''Black Gold'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Qatari Produced]]&lt;br /&gt;
[[Category:Tunisian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Trench_(VG)&amp;diff=1502838</id>
		<title>Talk:The Trench (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Trench_(VG)&amp;diff=1502838"/>
		<updated>2022-06-01T04:36:16Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know, I wonder if this game is cancelled. I haven't heard anything about this game for years now. It also seems to remind me of the game Verdun, another WW1 FPS. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:35, 14 February 2016 (EST)&lt;br /&gt;
:I've been checking, because I'd like to cull any pages for cancelled projects, but the devs put some screenshots on their Facebook page last November. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:40, 15 February 2016 (EST)&lt;br /&gt;
::Eh, are we allowed to have articles for straight up indie games?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]])&lt;br /&gt;
:::I usually don't cover games. Here's what the rules say:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Videogames, must be a recognized title that is sold in stores or major online centers like Amazon, distributed via a recognized software company. Self made, user created or free online games do not qualify even if they manage to acquire some sort of internet distribution. The only exception to this rule is Mods for legitimate game titles that already qualify as a professionally distributed item (i.e. sold to the general public through recognized channels of commerce).&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Thoughts? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:34, 15 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:How do we proceed with [[Army Rage]]? Its development is now stopped, as can be seen. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:36, 15 February 2016 (EST)&lt;br /&gt;
::If it is impossible to complete the page, then let me know. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:52, 15 February 2016 (EST)&lt;br /&gt;
:::I do not think this has any sense, but the whole point is that Army Rage - exclusively online game; and its server at the moment for a very long time as a stopped; and we can say, in fact game is dead, and a long time ago. (there is information, that Army Rage closed because they went bankrupt. They didn't make enough money from the ads and they just closed its online-game.) --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:17, 15 February 2016 (EST)&lt;br /&gt;
::::Alright then. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:10, 15 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Found this again from the Model 16 Stick grenade page, this game looks to be completely abandoned and probably needs to be archived.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:36, 30 May 2021 (EDT)&lt;br /&gt;
:It's still in development, if you're interested. Just consider it a second Duke Nukem Forever. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:36, 1 June 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Breaker_Morant&amp;diff=1502078</id>
		<title>Talk:Breaker Morant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Breaker_Morant&amp;diff=1502078"/>
		<updated>2022-05-26T22:51:06Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* .303 roundnose? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Boer Commandos==&lt;br /&gt;
[[Image:AfrikanerCommandos2.jpg|thumb|none|400px| A famous photo of Boer Commandos who have accepted the British amnesty and come in from the hills. Notice the front two Boers are carrying Lee Enfield rifles. It appears that the Boer in the back still has his Mauser rifle. By the end of the war most of the Boers were using captured British weapons.]]&lt;br /&gt;
&lt;br /&gt;
==The real Lt. Harry 'Breaker' Morant==&lt;br /&gt;
[[Image:BreakerMorant.jpg|thumb|none|300px| A famous photo (and I believe the only known/surviving photo) of Lt. Harry 'Breaker' Morant (1864 - 1902) in uniform.]]&lt;br /&gt;
[[Image:Break17.jpg|thumb|none|400px| [[Edward Woodward]] as Breaker Morant.]]&lt;br /&gt;
&lt;br /&gt;
==Additional Lee Enfield information.==&lt;br /&gt;
At least some of the rifles used in the film were actually SMLE Mk.I No. III's that had the front furniture altered to resemble Mk. Is. They used the early ones with the magazine cut-offs and replaced the bolts with the No. Is. I know this from having the opportunity to buy one at a gun show after the film was made. There were 4 up for sale. If you look at the shot of the Firing Squad you will notice that the barrels are somewhat shorter. The No. I rifle was about 3 ins. longer than the No. III. [[110.175.208.235]]&lt;br /&gt;
&lt;br /&gt;
== .303 roundnose? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that during the firing-squad scene the soldiers load their Lee-Enfield rifles with a roundnose round. Yet in other scenes you can clearly see the pointy type round (&amp;quot;Spitzerbullet&amp;quot;) in the ammo pouches of the British soldiers. I do not know much about roundnoses and spitzer bullets, but did the British forces use exclusively either roundnose or spitzer during the boer-war? [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 14:35, 4 February 2015 (EST)&lt;br /&gt;
:According to [http://www.dave-cushman.net/shot/303hist.html this], the British did not adopt a spitzer .303 round (Mark VII) until 1910, well after the Boer War. They even adopted a new round-nosed bullet (Mark VI) after the war. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:13, 4 February 2015 (EST)&lt;br /&gt;
:: During the Boer War British soldiers were armed with Lee-Metford and early Lee-Enfield rifles that used Mk I and Mk II cartridges with roundnose bullet. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:15, 4 February 2015 (EST)&lt;br /&gt;
:::I've seen Morant himself carry spitzer bullets in his bandolier which, with your information to consider, is a movie-goof then. Thank you :) [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 09:10, 5 February 2015 (EST)&lt;br /&gt;
:For that matter, they also wear 1870 pattern gear here, destined for [[Martini-Henry]]. The 1888 equipment is similar, but still slightly different. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:51, 26 May 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes:_A_Game_of_Shadows&amp;diff=1502077</id>
		<title>Talk:Sherlock Holmes: A Game of Shadows</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes:_A_Game_of_Shadows&amp;diff=1502077"/>
		<updated>2022-05-26T22:31:05Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Man portable machine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where did anyone get the idea that Austrian soldiers were involved? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:44, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Rifle ==&lt;br /&gt;
&lt;br /&gt;
I think it's safe to say that these aren't Gewehr 1898s. See below. --[[User:Funkychinaman|Funkychinaman]] 23:35, 27 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MG98b-AGOS.jpg|thumb|none|600px|The magazine that extends out of the rifle.]]&lt;br /&gt;
[[Image:MG98c-AGOS.jpg|thumb|none|600px|Muzzle looks weird. ]]&lt;br /&gt;
&lt;br /&gt;
Gewehr 1888's? It's got the fat muzzle. And the Austro-Hungarian Army did use a licensed copy. [http://en.wikipedia.org/wiki/File:German_GEW_88.jpg] --[[User:Funkychinaman|Funkychinaman]] 23:48, 27 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, the rifle in the trailer has a visible magazine , the 98 does not have one. -G36Ghost.&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 ==&lt;br /&gt;
&lt;br /&gt;
In the trailer between 32-34 seconds an unknown character can be seen loading a magazine into a C-96 pattern pistol, implying the M712. I would include this but am still somewhat unfamiliar with Wiki editing, and more importantly, how to upload a picture. Not to shirk responsibility, but if someone more knowledgeable can do it, thanks. --[[User:Rebusdi|Rebusdi]] 21:28, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Its most definitly a M712. The character using it describes it as using a 10 round box magazine, and even accurately notes it firing a 7.63 caliber round. He tells Holmes his revolver is a relic, in comparison. Edit: I believe that the useage of a detachable box magazine makes it a M712 right away. I think we should remove the C96 title from the entry on the main page. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
:: I agree that it's an M712, but given how many parts are interchangeable between them and &amp;quot;vanilla&amp;quot; C96's, I believe everyone classifies them to be a subtype of C96 (like M30, 1902 experimental, bolo, etc).  If we want to get more generic, the C96 entry should probably be reclassified as &amp;quot;broomhandle&amp;quot;, but that's a sloppy term which opens the door to Astra 900 and other clones, which deserve their own entries. -King Rhoton-&lt;br /&gt;
&lt;br /&gt;
:Should comparison images - such as Mauser's early prototype and the M712 with ten round magazine - be added? --[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 18:21, 25 March 2015 (EDT)&lt;br /&gt;
[[Image:Whats up doc.jpg|thumb|none|400px|An early Mauser prototype - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
This M712, ''not'' C96. Because he has a fire selector. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 02 May 2015&lt;br /&gt;
[[Image:SHGoS_C96_03.jpg|thumb|none|600px|Holmes picks up a Mauser - notable of the fire selector]]&lt;br /&gt;
&lt;br /&gt;
== Man portable machine gun ==&lt;br /&gt;
&lt;br /&gt;
There was a scene where Watson took hold of a weird weapon that looks like nothing I've ever seen before and fits a top shiny banana shaped magazine and was firing it full auto [[User:Excalibur01|Excalibur01]] 11:22, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The closest I can come is a Beretta M1918, though I have a feeling that's incorrect.[[User:pastorhack]]&lt;br /&gt;
&lt;br /&gt;
:From how cumbersome and awkward it looked, think it could be  a Villar-Perosa OVP M1918, the regular automatic carbine version of the [[Villar-Perosa submachine gun]].  --[[User:Commando552|commando552]] 09:58, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just noticed that it is actually visible for a few frames in the trailer:&lt;br /&gt;
::[[File:SH2 trailer SMG.jpg|thumb|600px|none|]]&lt;br /&gt;
::To me this doesn't look like and OVP or a Beretta M1918, so am stumped. Neither of these guns have a magazine well like this. The profile of the barrel looks a bit like the OVP but it is too thick. I wouldn't be surprised if it turned out that this weapon is mockup up from something else. This gun doesn't seem to have any sights, and that silver bit behind the magazine could be the receiver of a donor weapon which has a conventional layout.  --[[User:Commando552|commando552]] 10:15, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
It's a mocked-up Villar-Perosa--[[User:Mandolin|Mandolin]] 18:54, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
It really does look like a Villar-Persoa. So do we put this on the page? [[User:Excalibur01|Excalibur01]] 11:55, 1 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we sure it's actually a Villar-Perosa that was used? I saw the movie and the gun resembled a scaled-down version of the 1895 light-weight Maxim that had been adapted for a Villar-Perosa style box feed. I admit I never got a really good look at the entire weapon, but it seemed to have the same kind of pistol grip that you would find on a Maxim. So I don't think we can say the weapon was intended to be a Villar-Perosa, and unless we can get some behind the scenes info on the production we have no idea what was used to construct it.--[[User:Phillb36|Phillb36]] 13:41, 1 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like an early Bren prototype because of the curved magazine--[[User:Coltmth|Coltmth]] 17:21, 20 January 2012 (CST)&lt;br /&gt;
:First off, it clearly isn't a bren, as the bren has a much larger magazine for starters, and generally looks nothing like this. Below is a picture of the Villar-Perosa OVP M1918 Automatic Carbine:&lt;br /&gt;
:[[File:Villar-perosa 1918.jpg|thumb|500px|none|]]&lt;br /&gt;
:There is definitely a similarity but there are quite a few differences which I think mean it is not an actual OVP: the barrel is too thick and lacks a front sight, the curvature of the magazine looks too severe and the base plate is different, genuine OVPs don't have a protruding magazine well and lastly the film gun has an odd boxy stainless steel structure behind the magazine. I still think it is a different submachine gun that has been flipped over and modified to look like an OVP, but until Bluray screenshots are available it is very hard to tell.  --[[User:Commando552|commando552]] 18:22, 20 January 2012 (CST)&lt;br /&gt;
:: I don't believe the weapon is supposed to represent the OVP, and in fact I don't think it is supposed to represent an actual real world weapon. From what I could see, the only aspect of the gun that resembled the OVP is the magazine, the gun itself looks like it was inspired by the 1895 light weight Maxim. At one point in the film a number of the guns are shown sitting on a table in the weapons factory, it's only a quick shot but I'm sure the they had pistol grips that resembled the type found on a Maxim. IMO, the propmaster was tasked with providing some form of man portable machine gun for this film, and the best solution was a hybrid of two real world weapons in order to create something that looked like it could have existed in 1891.--[[User:Phillb36|Phillb36]] 00:10, 21 January 2012 (CST)&lt;br /&gt;
I always figured that the anachronistic guns were meant to be prototypes developed by Moriarty's weapons designers and were taken after his demise and the liquidation of his assets. The gun is clearly heavily inspired by the Villar-Perosa, but likely isn't necessarily meant to represent the Villar-Perosa. In this universe, the design was taken and made into the double-gun by an Italian designer as a way of increasing its firepower. It's an easy explanation for all the anachronistic weapons. Now the question is whether the gun was a real weapon converted and dressed up or a non-firing prop with CGI or pyro for the gunfire. [[User:Chitoryu12|Chitoryu12]] 07:13, 18 April 2012 (CDT)&lt;br /&gt;
:I was looking through my spare screenshots, and I noticed that while I got a lot of shots of the gun firing, with lots of muzzle flash (I like those,) I never see any spent brass being ejected. We already know [[:Image:SHGoS Mauser 02.jpg|they used CGI]] for a lot of the muzzle flashes in the film. On the other hand, Jude Law does do a great job pretending he's firing though, perhaps too great of a job. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:14, 2 November 2013 (EDT)&lt;br /&gt;
::Seeing how I don't see any ejection ports or cocking handles in any of the caps or on the rubber stunt model, I'm going to guess that they never had a real firing version, just a rubber prop with CGI muzzle flash. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 00:31, 26 August 2015 (EDT)&lt;br /&gt;
:::Yes, it is. The same applies to grenades. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:58, 1 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hey everybody. I just changed the page a bit. This was a real firearm converted to fire blanks. I own one of the stunt guns from propstore, and yeah, it is infact an M56 turned upside down. For the longest time I thought it was a PPS-43 turned upside down, until I purchased a stunt casting and could see the gun itself clearly. Happy to provide more pics if needed.&lt;br /&gt;
&lt;br /&gt;
I removed this text from the main page. --[[User:James3|James3]] ([[User talk:James3|talk]]) 11:41, 30 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
The train assassins, and later Watson ([[Jude Law]]) and several Meinhard guards use the steampunk-inspired custom submachine guns. This is actually not a real firearm, but a made for movie rubber props with CGI muzzle flash. Their design based on the air-cooled Extra-Light [[Maxim 1895]] machinegun. In the universe of the movie, it was transformed for loading with detachable magazines from the top (like the [[Madsen machine gun|Madsen]] or [[Villar-Perosa M1915|OVP Villar-Perosa]]) instead of belt-feed, and uses as the portable automatic weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://collections.royalarmouries.org/object/rac-object-125539.html] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:31, 26 May 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anachronistic ==&lt;br /&gt;
&lt;br /&gt;
this movie actualy takes place in 1891 and not 1882 as this artical states --[[User:Armyguy277|Armyguy277]] 14:03, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The text states 1892. --[[User:Jcordell|Jcordell]] 14:16, 18 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I saw this movie today. 1891 has been mentioned twice. [[User:Flexo|Flexo]] 08:09, 30 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yep. The original story, &amp;quot;The Final Problem&amp;quot;, was also set in 1891. --[[User:Masterius|Masterius]] 07:55, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== shotgun ==&lt;br /&gt;
&lt;br /&gt;
one of the men on the train looked like the had a shotgun?&lt;br /&gt;
:Correct. One of the soldiers had a Winchester 1887. Hard to tell if it was 10 gauge or 12. --[[User:Bad Boy|Bad Boy]] 23:36, 24 December 2011 (CST)&lt;br /&gt;
:I actually thought that was a Martini-Henry, which would make sense for British soldiers of the time to be using.  I guess it could be a (rather rare) Greener Prison Shotgun, which would look similar, in which case it would be 14 gauge. [[User:Jimmoy|Jimmoy]] 08:13, 1 January 2012 (CST)&lt;br /&gt;
::I've seen images of the Greener shotgun and it looks nothing like an 1887. [[User:Excalibur01|Excalibur01]] 11:51, 1 January 2012 (CST)&lt;br /&gt;
:::Sorry for the imprecise wording, I meant similar to a Martini-Henry. I could very well be wrong about it being that, I didn't get a particularly good look at it and I suppose the 1887 being in the previous film lends some credence to that idea. [[User:Jimmoy|Jimmoy]] 15:17, 1 January 2012 (CST)&lt;br /&gt;
:I just bought the movie and the shotgun was a Winchester 1887. [[User:Balin21|Balin21]] 10:40 14 June 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== The Forest Scene ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or was that the best action scene in a movie in the last five years? I can't be the only one who thinks this. It was intense, well shot, and surprisingly innovative in the way it moved the camera and used high-speed film. It was completely awesome. I'd also like to figure out what make of cannon that was that the bad guys (and Watson, earlier) were using. -Cutter9792 (1/1/2012)&lt;br /&gt;
&lt;br /&gt;
No it wasn't. In fact, the slow mo ramping up effect is very dated and a bit annoying after 300 did it. There are plenty of movies that have far superior action scenes [[User:Excalibur01|Excalibur01]] 22:33, 1 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single shot pistol ==&lt;br /&gt;
&lt;br /&gt;
During the scene on the train I am quite sure that I saw a small single shot pistol, used to dispatch one of the maxim gun crew. Anybody get a look at that?&lt;br /&gt;
&lt;br /&gt;
It looked like a Colt .41 RF derringer.  I suspect if it was then it was one of the modern replicas in .22 short.&lt;br /&gt;
&lt;br /&gt;
I think it was the C sharps pepperbox like the one in the first movie--[[User:Coltmth|Coltmth]] 20:06, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Interesting Observation ==&lt;br /&gt;
&lt;br /&gt;
There are double anachronisms in both films:&lt;br /&gt;
&lt;br /&gt;
Sherlock Holmes 1: Suppressed Nagant Model 1895&lt;br /&gt;
&lt;br /&gt;
Sherlock Holmes 2: Selective Mauser Model 1896&lt;br /&gt;
&lt;br /&gt;
And judging by the pattern, Sherlock Holmes 3 gonna have &amp;quot;*adjective/adjectival participle starting with &amp;quot;S&amp;quot;* *Designer/Manufacturer* Model 1897&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 08:28, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
* I believe the suggestion in both films is that they're not meant to be the &amp;quot;Nagant 1895&amp;quot; or the &amp;quot;Mauser C96&amp;quot;, but rather new weapons of a design that would only later be commercialized. The Nagant could be explained away as a modification to a contemporary revolver by Holmes himself, while it's quite clearly suggested that Moriarty's been manufacturing some highly advanced weapons for the war he plans on starting. After his death, the designs were probably confiscated and later used as the basis for the weapons as we know them today, like the apparent Villar-Perosa and the Mauser.[[User:Chitoryu12|Chitoryu12]] 07:13, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's what I interpreted it as as well - all the anachronistic guns seen were just advanced prototypes made by Moriarty, in an alternative history &amp;quot;this-is-where-they-first-came-from&amp;quot; kind of way.--[[User:Leigh Burne|Leigh Burne]] 05:25, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Suppressor ==&lt;br /&gt;
&lt;br /&gt;
Were sound suppressors even concieved back in the 1890's ? [[User:EoghanG93|EoghanG93]] 11:58, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hiram Maxim marketed the first commercial silencer about 1902.  Don't know how long he worked on the device though.  I remember an episode of &amp;quot;Gunsmoke&amp;quot; where a killer was using a silencer he had invented on his rifle, so it has been done before in media.  --[[User:Krel|Krel]] 21:58, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was done to show that Moriarty is better than Holmes. as you see in the first film Holmes is &amp;quot;in the process of inventing a device which muffles the sound of a gunshot&amp;quot;. Moriarty succeeds where Sherlock Failed.&lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 07:59, 17 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Moran's sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
Moran's rifle looks nothing like Martini-Henry. In fact, it looks nothing like any rifle I've seen. Maybe it's a complete prop?&lt;br /&gt;
:What? That is a Martini-Henry, just heavily customised. --[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 11:54, 1 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unused images==&lt;br /&gt;
[[Image:MG98-AGOS.jpg|thumb|none|600px|Men charging through a forest with Mannlicher Gewehr 1888s.]]&lt;br /&gt;
&lt;br /&gt;
=Unknowns=&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
Rene Heron ([[Laurence Possa]]) attempts to kill the British Prime Minister with an unknown nickel plated revolver. I was going to guess Webley Mk I, but I noticed that it appears to hav a five shot cylinder.&lt;br /&gt;
[[Image:SHGoS_revolver_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SHGoS_revolver_02.jpg|thumb|none|600px|A shot of the front of the cylinder as Rene struggles with Watson. It appears to only hold five rounds.]]&lt;br /&gt;
[[Image:SHGoS_revolver_03.jpg|thumb|none|600px|A brief shot of the grips as Rene is disarmed.]]&lt;br /&gt;
&lt;br /&gt;
==Artillery piece==&lt;br /&gt;
Probably not eligible for inclusion, but Watson uses it to end his standoff with Moran.&lt;br /&gt;
[[Image:SHGoS_artillery_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Custom Submachine Gun Description=&lt;br /&gt;
This is now being described as a cross between a Sten &amp;amp; Bren gun, and I have to totally disagree on this point. I would say that the design owes very little to the Bren gun and absolutely nothing to the Sten. I assume the Bren comparison is being made because of the top loading magazine, but the Bren is hardly the first weapon to utilize this design feature. The Madsen light machine gun had a top loading magazine, and this weapon went into production in 1902, well before the Bren Gun. The most likely influence for the top mounted magazine, as it has already been mentioned on this discussion page, is the Villar-Perosa submachine gun, which had a curved magazine similiar to the one on this fictional weapon. I also don't see what features of this custom submachine gun can be attributed to the Sten. I mentioned in another discussion on this page, that to me the weapon looks like an 1895 light weight Maxim adapted for magazine feed. There is a shot in the movie of the weapon sitting on a table, and I recall it had a pistol grip that closely resembled the type found on the Maxim. The brass barrel on the fictional gun also seems to be based on the light weight Maxim barrel. This is just my take on it of course. We can't know with any certainty what influenced the design of the movie weapon unless we have a direct quote from someone involved in building it. So I think it's mistake to state on the page that its features can absolutely be attributed to specific weapons, especially weapons it doesn't appear to resemble in the slightest.-[[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 02:56, 1 November 2013 (EDT)&lt;br /&gt;
:A user just added that last night. I'll fix it up later. I was hoping there would be some sort of making of featurette that would shed some light on the SMG, but all I had was the rental copy which was light on the special features. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:53, 1 November 2013 (EDT)&lt;br /&gt;
::Thanks for changing that. I was also hoping there would be some behind the scenes content, but looking at the DVD &amp;amp; bluray on Amazon, neither one of them appear to contain any special features at all, so no answers there. I did come across some information on IMDB, supposedly posted by someone who worked on the production, who claimed a PPS 43 turned upside down was used as the base weapon to make the custom submachine gun. This was in one of the many threads on the board asking about the accuracy of a man portable machine gun in 1891, and I never got a chance to post an immediate reply in order to verify this persons claims and get more detailed information about the prop. By the time I went back to write a response the thread had already been deleted. So an opportunity slipped past me. Kind of stupid on my part, but there you are.--[[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 19:02, 3 November 2013 (EST)&lt;br /&gt;
Here is the submachine gun, that was used in the film: [http://www.propstore.com/product/sherlock-holmes-a-game-of-shadows/meinhard-submachine-gun/]&lt;br /&gt;
As you can see, his appearance was obviously inspired by the 1895 lightweight Maxim. As for the fact that it was made on the basis of PPS-43: I can not say for sure, but judging from the magazine and its receiver - it is quite possible. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 03 May 2015&lt;br /&gt;
&lt;br /&gt;
= Drawings =&lt;br /&gt;
&lt;br /&gt;
When Sherlock gets to the Meinhard factory, he sees on the wall a few drawings of projects. What do you think about this? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:41, 12 June 2016 (EDT)&lt;br /&gt;
[[Image:ShHGoSh prototype1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:ShHGoSh prototype2.jpg|thumb|none|600px|]]&lt;br /&gt;
:Pistol on the first screenshot maybe based on [[FN Model 1900]], but, it's only my guess. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:47, 12 June 2016 (EDT)&lt;br /&gt;
[[Image:FNM1900.jpg|thumb|none|400px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
::Bottom one is labeled as a Nordfelt 5-barrel rifle caliber volley gun.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 16:37, 12 June 2016 (EDT)&lt;br /&gt;
:::The bottom one looks like what it is labelled as, a Nordenfelt. As for the pistol though, this is labelled as a Beholla, which is a [[Becker &amp;amp; Hollander Beholla|totally different gun]]. To me it looks like a hybrid of a few different pre WWI guns, like a Dreyse, FN 1900, Langenhan, stuff like that. Perhaps it is a pistol I am unaware of that is incorrectly named, as a lot of pistols of this era did borrow features from one another. Looking at the drawing though, I suspect that this pistol is fictional as there are design elements which do not really make sense together. Most notably, the design of the barrel being like an FN 1900 would be from having a recoil spring above the barrel. This would only make sense of the pistol had a slide, which this design clearly doesn't as the whole front barrel part joins onto the frame seamlessly. The action looks more like that of the Dreyse (bolt mass overhanging forward above the barrel), but the rest of the design is totally different.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:53, 12 June 2016 (EDT)&lt;br /&gt;
::::[http://www.cyber-heritage.co.uk/arms_ammunition_images/gun11.jpg This] looks like the picture they used for the Nordenfelt.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 20:15, 12 June 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1501471</id>
		<title>Hunt: Showdown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunt:_Showdown&amp;diff=1501471"/>
		<updated>2022-05-24T13:36:10Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Colt Model 1892 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Hunt: Showdown''&lt;br /&gt;
|picture = Huntshowdown.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= &lt;br /&gt;
|date= 2018&lt;br /&gt;
|developer=Crytek&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 4&lt;br /&gt;
|publisher= Crytek&lt;br /&gt;
|genre=First-person shooter, Survival horror&lt;br /&gt;
}}&lt;br /&gt;
'''''Hunt: Showdown''''' is a multiplayer survival horror video game developed and published by Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to ''Darksiders''—a video game series developed by their predecessor, Vigil Games—under the title ''Hunt: Horrors of the Gilded Age''. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title ''Hunt: Showdown'', was re-announced in May 2017. ''Hunt: Showdown'' was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.&lt;br /&gt;
&lt;br /&gt;
The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.&lt;br /&gt;
&lt;br /&gt;
'''The following guns are seen in the video game ''Hunt: Showdown'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Set in the late 19th century, ''Hunt: Showdown'' takes place in an area of rural Louisiana, where a mysterious illness has turned much of the local population into mindless monstrosities. Most rise as zombie-like &amp;quot;Grunts&amp;quot;, but others are twisted into more inhuman creatures by unknown forces. To make matters worse, demonic creatures from other realms are leaking into the real world. To solve this issue, players control hunters contracted by the mysterious American Hunters Association who enter monster-infested area, track down, and then kill a powerful &amp;quot;boss&amp;quot; creature. However, other players are also present in the game map, either solo or in groups of up to three people. Player-controlled hunters may kill other hunters and compete for the chance to be the first to track and kill the boss. &lt;br /&gt;
&lt;br /&gt;
Once a boss is killed, they must be &amp;quot;banished&amp;quot;, a process that takes a few minutes. During this time, all players are informed of the boss's location. The hunter or hunters that killed the boss must grab a bounty token and then find an exit. Other players may kill them and take the bounty for themselves. &lt;br /&gt;
&lt;br /&gt;
Firearms are divided into different categories based on their size and further by the type of ammunition they use. There are five ammo types:&lt;br /&gt;
&lt;br /&gt;
*Compact, which represents most pistol-sized cartridges. &lt;br /&gt;
*Medium, representing larger rifle-type rounds.&lt;br /&gt;
*Large, which comprise full-sized rifle rounds.&lt;br /&gt;
*Shells, which are shotgun shells.&lt;br /&gt;
*Special, a term used for ammunition that may be seen as rare or exotic for the setting, like the 7.63x25mm Mauser rounds used by the Mauser C96 or the Nitro Express ammunition used by the double rifle.  &lt;br /&gt;
&lt;br /&gt;
The player can take two primary weapons into a match. Weapons fit into one of three size slots- Small, Medium, or Large. Every weapon has at least one variant, which usually add some sort of attachment. These include bayonets, scopes, or suppressors. Other variants may decrease the size of a weapon, allowing the player to take what would normally be considered a &amp;quot;large&amp;quot; weapon into a &amp;quot;medium&amp;quot; slot. Weapons can also use alternate ammunition types, which include explosive ammo, incendiary ammo, shotgun slugs, and high-velocity rounds. Players may equip their hunter with a variety of different weapons, tools, and consumables that best suit their play style. However, if the player's hunter dies during a match, they will lose any equipment bought into the match and that hunter will be permanently removed from the player's roster. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt Open Top==&lt;br /&gt;
The [[Colt_1871-72_Open_Top|Colt Open Top]] revolver appears as the &amp;quot;Caldwell Conversion Pistol&amp;quot;, with an octagonal barrel reminiscent of the earlier [[Colt 1851 Navy]]. It unlocks at Rank 22, offering slightly more accuracy and power than the other sidearms on offer, while still using very common &amp;quot;Compact&amp;quot; ammunition. In the &amp;quot;Book of Weapons&amp;quot;, an in-game lore book and progress tracker, it is stated to be chambered in .44 caliber (most likely .44 Henry) and was invented by Henry Samuel Caldwell, the ''Hunt: Showdown'' universe's apparent stand-in for Samuel Colt. It's also implied to have been used during the Civil War, a strange inclusion but probably referring to it being a conversion of earlier Colt black powder revolvers. &lt;br /&gt;
&lt;br /&gt;
There are three variants of the gun in-game, including the standard model and the &amp;quot;Chain Pistol&amp;quot; which uses a series of 17 chambers like the Treeby Chain Gun instead of a normal cylinder. On one hand, you have to reload all 17 from empty if you run out of ammo. On the other hand, you now have 17 rounds of Compact ammo to dump into targets. The &amp;quot;Chain Pistol Pair&amp;quot; allows for dual-wielded revolvers, allowing players to effectively carry around a suppressive device. It's difficult to hit things, but with 34 rounds, you can certainly scare, suppress and eventually shoot a lot of enemies.&lt;br /&gt;
[[Image:Colt 1871-72 Open Top.jpg|thumb|none|350px|Colt 1872 Open Top - .44 RF]]&lt;br /&gt;
[[File:HuntCaldwell.jpg|thumb|none|600px|The &amp;quot;Caldwell Conversion&amp;quot; as seen in the store. Note the Colt 1851-influenced barrel.]] &lt;br /&gt;
[[File:HuntCaldwell1.jpg|thumb|none|600px|A hunter wanders down a road with his &amp;quot;Caldwell Conversion&amp;quot;.]]&lt;br /&gt;
[[File:HuntCaldwellReady.jpg|thumb|none|600px|Pointing the revolver down the road, wary of any potential threats.]]&lt;br /&gt;
[[File:HuntCaldwellAim.jpg|thumb|none|600px|The Colt's iron sights- as one would expect for such a revolver, they're rather small and hard to read.]]&lt;br /&gt;
[[File:HuntCaldwellReload.jpg|thumb|none|600px|Reloading the revolver. The ejector rod is never touched, with the casings simply falling out on their own; this is incorrect, as brass cases expand in their chambers upon firing, which necessitates the use of additional force to remove them (hence the ejector rod being there in the first place). Also note that the hammer is cocked, which would realistically render the cylinder unable to rotate- in reality, the hammer must instead be placed into the half-cock position to allow it to spin freely.]]&lt;br /&gt;
[[File:HuntCaldwellChain.jpg|thumb|none|600px|The &amp;quot;Chain Pistol&amp;quot; as seen in the store. Reloading that ponderous chain is much the same as the standard revolver- the hunter manually advances the chain and &amp;quot;ejects&amp;quot; (gestures around the ejector) spent casings and inserts new ones.]] &lt;br /&gt;
[[Image:HuntShowdownChainPistol.jpg|thumb|none|600px|A hunter holds the &amp;quot;Chain Pistol&amp;quot; on an Armored enemy before showing it how 17 rounds of .44 RF feel.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Walker Cartridge Conversion==&lt;br /&gt;
The other variant of the &amp;quot;Caldwell Conversion Pistol&amp;quot; is quite a bit more interesting. The &amp;quot;Caldwell Conversion Uppercut&amp;quot; is a version with an elongated cylinder that allows the pistol to use &amp;quot;Long&amp;quot; rifle cartridges, greatly increasing its damage at a cost of increased recoil. This stretched out revolver bears a resemblance to the [[Colt Walker]].&lt;br /&gt;
[[Image:ColtWalkerConversion.jpg|thumb|none|350px|Colt Walker Conversion - .45 Colt]]&lt;br /&gt;
[[File:HuntWalkerStore.jpg|thumb|none|600px|A chunky &amp;quot;Uppercut&amp;quot; in the store.]]&lt;br /&gt;
[[File:HuntWalkerHold.jpg|thumb|none|600px|A hunter wields his &amp;quot;Uppercut&amp;quot; while sneaking up on some feasting &amp;quot;Grunts&amp;quot;.]]&lt;br /&gt;
[[File:HuntWalkerAim.jpg|thumb|none|600px|The revolver's iron sights. Much like the base variant's sights, these are best used in combination with an electron microscope.]]&lt;br /&gt;
[[File:HuntWalkerReload.jpg|thumb|none|600px|Reloading the Walker. As with the Open Top, the ejector rod is never used. The hunter notably gives the &amp;quot;Uppercut&amp;quot; a rather vigorous shake when ejecting cartridges, however.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
An update added the [[Colt Single Action Army]] to ''H:S'''s arsenal, going by the name &amp;quot;Caldwell Pax&amp;quot; (&amp;quot;Pax&amp;quot; being Latin for &amp;quot;Peace&amp;quot;, an allusion to the SAA's nickname of &amp;quot;Peacemaker&amp;quot;) and unlocked at Rank 18. In the &amp;quot;Book of Weapons&amp;quot;, the Pax is mentioned as sometimes being referred to as the &amp;quot;Single Action Army&amp;quot;. A decent all-rounder, the SAA holds 6 rounds of &amp;quot;Medium&amp;quot; ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted [[Colt Walker]] &amp;quot;Uppercut&amp;quot;. As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading.&lt;br /&gt;
&lt;br /&gt;
The SAA has one variant to its name, the &amp;quot;Claw&amp;quot;; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army w/5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:HuntPaxMenu.jpg|thumb|none|600px|The model of the &amp;quot;Caldwell Pax&amp;quot;. In a nice little bit of detail, the revolvers of ''Hunt: Showdown'' have cartridges fully modeled in their chambers. You can barely make out the brass casings of the .45 LC cartridges at the rear of the cylinder.]]&lt;br /&gt;
[[File:HuntSAANew.jpg|thumb|none|600px|While approaching Pitching Crematorium, a hunter carefully watches for any angry locals with her SAA.]]&lt;br /&gt;
[[File:HuntSAAReady.jpg|thumb|none|600px|The hunter readies the SAA, informing the nearby Grunt that they've just yee'd their last haw. ]]&lt;br /&gt;
[[File:HuntSAASights.jpg|thumb|none|600px|Aiming the &amp;quot;Pax&amp;quot; reveals that it has a fairly wide sight notch.]]&lt;br /&gt;
[[File:HuntSAAReload.jpg|thumb|none|600px|Reloading reveals the modeled ejector rod- not that it's actually used, as is demonstrated here after dealing with the local Grunt.]]&lt;br /&gt;
[[Image:HuntShowdownPaxClaw.jpg|thumb|none|600px|A hunter stumbles upon the &amp;quot;Claw&amp;quot; version of the Pax at a local armory. Note the broken grip and knife haphazardly shoved into the lower grip frame.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1892==&lt;br /&gt;
The [[Colt New Army &amp;amp; Navy|Colt Model 1892]] was added in Update 1.8.1 as the &amp;quot;Caldwell 92 New Army&amp;quot;, making it the second double-action revolver available in the game. Compared to the Nagant M1895 Officer, the M1892 deals slightly more damage and has a slightly greater effective range, but has a noticeably lower muzzle velocity and a slightly lower rate of fire. The swing-out cylinder also gives it a much faster reload than most other available revolvers. It is unlocked at Rank 12 and currently has no variants.   &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy/Colt M1892 - .38 Long Colt]]&lt;br /&gt;
[[File:HuntM1892Store.jpg|thumb|none|600px|The M1892 in the store. One can only hope that your hunter doesn't run into the same problems with .38 caliber as US soldiers in the Philippines did, as the [[M1911]] is still about 17 years away.]]&lt;br /&gt;
[[File:HuntM1892-1.jpg|thumb|none|600px|A hunter gets on the double-action life.]]&lt;br /&gt;
[[File:HuntM1892Aim.jpg|thumb|none|600px|Aiming- it's a 19th century revolver, so we're pretty sure you know what kind of sights to expect by now.]]&lt;br /&gt;
[[File:HuntM1892Partial.jpg|thumb|none|600px|When performing a tactical reload, the cylinder is swung out and any spent cartridges are manually removed and replaced, similar to what happens on the Schofield revolver.]]&lt;br /&gt;
[[File:HuntM1892Empty.jpg|thumb|none|600px|If you're completely out though, the ejector rod is used. No speedloaders in the bayou, however (which is just not surprising, since unlike the world of video games, in real reality they were not widespread until the 1970s).]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The Russian [[Nagant_M1895#Russian_Nagant_M1895|Nagant M1895]] appears in-game under its real name, a rarity given the game's usage of pseudonyms for popular firearms. It's unlocked at Rank 1, loaded with &amp;quot;Compact&amp;quot; rounds. There are two basic models of the Nagant in-game, the normal SAO version and the DAO &amp;quot;Officer's Model&amp;quot; and four variants for each.&lt;br /&gt;
&lt;br /&gt;
For the normal Nagant, there is the stock version alongside the &amp;quot;Precision&amp;quot; model. This version is a Nagant fitted with a shoulder stock similar to the [[Colt Official Police|Colt Army Special]] revolver. There is also the &amp;quot;Deadeye&amp;quot; which fits the Precision version with a small mid-range scope. And fittingly, there is a &amp;quot;Suppressed&amp;quot; model, fitted with a homemade suppressor on the end of the barrel.&lt;br /&gt;
&lt;br /&gt;
The Officer's Model versions follow a slightly different path. Beyond the normal version, there is the &amp;quot;Brawler&amp;quot; which fits a large knuckle duster like appendage to the front of the trigger guard and grip for increased melee damage. Then there's the &amp;quot;M1895 Carbine&amp;quot; which, as the name suggests, converts the revolver into a carbine with a longer barrel and the shoulder stock of the &amp;quot;Precision&amp;quot; revolver. And if that wasn't enough, there's also an &amp;quot;Officer's Carbine Deadeye&amp;quot; as a confusing albeit potent short to mid-range sniper rifle.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[File:Colt-stocked.jpg|thumb|none|350px|Colt New Service with stock - .45 ACP]]&lt;br /&gt;
[[File:HuntNagantStore.jpg|thumb|none|600px|Your basic Nagant M1895 revolver. The trusty sidearm of beginner hunters everywhere. The markings bear &amp;quot;Em. &amp;amp; L. Nagant&amp;quot;, referencing the Nagant M1895's creators, brothers Émile and Léon Nagant.]]&lt;br /&gt;
[[File:HuntNagantSilencer.jpg|thumb|none|600px|As any good IMFDB browser would know, the Nagant 1895 is one of the few revolvers ever made that can accept a suppressor. The suppressor here, though, looks more like a car muffler than a firearm silencer. Note the homemade front sight to compensate for the increased bulk.]]&lt;br /&gt;
[[File:HuntNagantPrecision.jpg|thumb|none|600px|The &amp;quot;Nagant Precision&amp;quot; fitted with the New Service stock.]]&lt;br /&gt;
[[File:HuntNagantOfficer.jpg|thumb|none|600px|The &amp;quot;Officer&amp;quot; variant is much the same cosmetically, save for the off-white grip.]]&lt;br /&gt;
[[File:HuntBrawler.jpg|thumb|none|600px|The Officer's &amp;quot;Brawler&amp;quot; variant, however, is a different story. It's like an [[Apache Pepperbox Revolver]], except somewhat more practical.]]&lt;br /&gt;
[[Image:Nagant 1895 carbine.jpg|thumb|none|400px|Russian Nagant 1895 carbine version (12 inch barrel) - 7.62x38R Nagant. It is curious that the in-game version will continue to use a Colt-pattern holster instead of a wooden stock.]]&lt;br /&gt;
[[File:HuntOFficerCarbine.jpg|thumb|none|600px|A Pistol-Caliber Carbine, 1890s style.]]&lt;br /&gt;
[[File:HuntNagantHold.jpg|thumb|none|600px|A hunter holds his new-fangled Russian Nagant M1895 revolver.]]&lt;br /&gt;
[[File:HuntNagantAim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Nagant M1895&amp;quot;, mildly better than the Colt Open Top, but not by much.]]&lt;br /&gt;
[[File:HuntNagantReload.jpg|thumb|none|600px|Reloading the &amp;quot;Nagant M1895&amp;quot;. Like the other revolvers, the ejector rod is never used. The spent casing seems to correctly be a 7.62x38R casing though. Interestingly, the entry for the Nagant in the Book of Weapons describes the 7.62x38R rounds as &amp;quot;strange bullets, tucked up inside like they were afraid to come out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Pepperbox==&lt;br /&gt;
The [[Sharps Pepperbox]] appears as the &amp;quot;Quad Derringer&amp;quot;, unlocked at Rank 66 and equipped as a tool rather than a legitimate firearm. Using its own &amp;quot;Derringer&amp;quot; ammo type, this pistol has a small but simple niche. It's a gun for fast firing, low damage output. It holds four rounds in four chambers and fires single-action. Twelve additional rounds are carried and ammunition for it cannot restocked during a match. Another added perk is that the Quad Derringer is one of the quietest non-suppressed firearms, so shots from it will not give away your position to hunters who may be some ways off.   &lt;br /&gt;
[[Image:Sharps_Model_1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]]&lt;br /&gt;
[[File:HuntPepperboxStore.jpg|thumb|none|600px|The original concealed carry.]]&lt;br /&gt;
[[File:HuntDerringer.jpg|thumb|none|600px|A hunter enjoys a scenic bayou view with his Quad Derringer.]]&lt;br /&gt;
[[File:HuntDerringerReady.jpg|thumb|none|600px|Readying the &amp;quot;Quad Derringer&amp;quot;, wary of angry water demons that will eat his shoes.]]&lt;br /&gt;
[[File:HuntDerringerSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Quad Derringer&amp;quot;, incredibly tiny but given its intended role, make sense.]]&lt;br /&gt;
[[File:HuntDerringerReload.jpg|thumb|none|600px|Reloading the &amp;quot;Quad Derringer&amp;quot;, the barrels are moved forward and topped off two at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield Model 3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield Model 3]] was added in Update 1.6.2 as a Rank 1 unlock under the name &amp;quot;Scottfield Model 3&amp;quot;, now joining the Nagant M1895 as the player's first handgun upon arriving in ''Hunt''. While it lacks the many variants that the Nagant has, and only has two special ammo types to its name, the Scottfield is a powerful piece in the right hands. While it has slightly lower damage than the earlier &amp;quot;Pax&amp;quot; pistol, accurately showing the slightly lower performance of .45 Schofield in comparison to .45 LC, it makes up for with very tight sights, good accuracy and a relatively fast rate of fire especially when combined with fanning. Not to mention the advantage of ejecting all of its rounds in one go. &lt;br /&gt;
&lt;br /&gt;
Update 1.7.2 added three variants of the Schofield: the &amp;quot;Scottfield Model 3 Spitfire&amp;quot;, which has a shortened barrel and trigger guard spur often seen on the [[Smith &amp;amp; Wesson No. 3 Russian Model]]. This variant features a higher rate of fire, at the cost of worse accuracy. The &amp;quot;Scottfield Model 3 Precision&amp;quot;, which fits the Schofield with the ''very'' rare stock featured on a batch of Model 3s made for the Australian Colonial Police. And finally, the &amp;quot;Scottfield Model 3 Swift&amp;quot;, which is the same as the base variant, but utilizes a speedloader for even faster reloads. The trade-off is that a tactical reload can no longer be performed, and that any unfired rounds are discarded and six rounds will always be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield]]&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:12221242 1.jpg|thumb|none|450px|One of approximately 250 New Model No. 3 revolvers made for the Australian Colonial Police - .44 Russian]]&lt;br /&gt;
[[File:HuntSchofield.jpg|thumb|none|600px|The Schofield in the store.]]&lt;br /&gt;
[[File:HuntSpitfire.jpg|thumb|none|600px|The &amp;quot;Spitfire&amp;quot; variant. The barrel length on this variant appears to be between the lengths of the 5&amp;quot; barreled &amp;quot;Wells Fargo&amp;quot; variant and 3.5&amp;quot; barrel version.]]&lt;br /&gt;
[[File:HuntSchofieldPrecision.jpg|thumb|none|600px|The &amp;quot;Precision&amp;quot; variant with its very rare shoulder stock. A hunter with one of these should keep it around as a retirement fund.]]&lt;br /&gt;
[[File:HuntSchofield1.jpg|thumb|none|600px|A hunter approaches his target with the ''other'' iconic revolver of the American West at the ready.]]&lt;br /&gt;
[[File:HuntSchofield Aim.jpg|thumb|none|600px|The hunter aims the Schofield, hopefully not to [[Assassination_of_Jesse_James_by_the_Coward_Robert_Ford,_The#Smith_.26_Wesson_New_Model_No.3|shoot Jesse James in the back]].]]&lt;br /&gt;
[[File:HuntSchofieldReload.jpg|thumb|none|600px|When performing a tactical reload, the hunter will put the pistol into half-cock and gently open the revolver without ejecting all the cartridges. They will then proceed to remove any fired rounds one-by-one and replace them manually.]]&lt;br /&gt;
[[File:HuntSchofieldEject.jpg|thumb|none|600px|Upon emptying the revolver, the hunter will fully break open the Schofield, sending up a satisfying rain of brass. No moon clips or speedloaders for you, however, so all six rounds are loaded manually... unless of course, you invest in the &amp;quot;Swift&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The German [[Mauser C96]] appears as the &amp;quot;Dolch 96&amp;quot;, unlocked at Rank 68 as the improved semi-auto pistol option over the latter mentioned &amp;quot;Bornheim&amp;quot; that boasts more damage and slight improvements on accuracy at a cost of being much more expensive and using &amp;quot;Special&amp;quot; ammo instead of the more plentiful &amp;quot;Compact&amp;quot;. There's only one variant of the gun, fittingly the &amp;quot;Dolch 96 Precision&amp;quot; that fits the gun with the shoulder stock.&lt;br /&gt;
[[Image:M712.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:HuntC96Store.jpg|thumb|none|600px|The C96 in the store. The markings are much the same as the ones found on a real C96, except with Masuer being swapped out for fictional manufacturer &amp;quot;Dolch&amp;quot;.]]&lt;br /&gt;
[[File:HuntC96Percision.jpg|thumb|none|600px|With the &amp;quot;Precision&amp;quot; variant, one may be able to make better use of the C96's rather optimistic 1,000 meter sight calibration setting.]]&lt;br /&gt;
[[File:HuntC96 1.jpg|thumb|none|600px|A hunter takes her brand new Dolch out for a test run.]]&lt;br /&gt;
[[File:HuntC96Aim.jpg|thumb|none|600px|Iron sights of the &amp;quot;Dolch 96&amp;quot;, big and roomy, good for close or in this case, medium range shooting.]]&lt;br /&gt;
[[File:HuntC96Reload1.jpg|thumb|none|600px|After expending 10 (probably very expensive) 7.62x25mm rounds, the hunter uses a stripper clip to re-up.]]&lt;br /&gt;
[[File:HuntC96Reload2.jpg|thumb|none|600px|Reloading the &amp;quot;Dolch 96&amp;quot; with individual rounds. As with ''[[Battlefield 1]]'', the individual round reload is a gameplay artistic liberty; the C96 is nearly impossible to reload mid-magazine in reality, since it uses the magazine guide as its bolt hold open, meaning that its bolt cannot lock back mid-magazine for topping off.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann 1896==&lt;br /&gt;
The [[Bergmann 1896]] was added to the game in Update 5.0 as the &amp;quot;Bornheim No. 3&amp;quot;, unlocked at Rank 30 as a new and more interesting sidearm option. In comparison to the gate loader revolvers, it offers a clip loaded, fast firing albeit weak secondary option. It comes with two specific variants. The &amp;quot;Extended&amp;quot; fits the gun with a home-made extended magazine, bumping the capacity from 5 shots to 8. And if that wasn't enough, there's also a &amp;quot;Match&amp;quot; version with an elongated barrel and wire stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that the weapon is one of the few weapons capable of being affected by the &amp;quot;Bulletgrubber&amp;quot; trait, which recovers rounds ejected (when opening the action) in partial reloads.&lt;br /&gt;
[[File:Bergmann.jpg|thumb|none|350px|Bergmann 1896 - 6.5x22mm Bergmann]]&lt;br /&gt;
[[File:HuntBergmannStore.jpg|thumb|none|600px|The Bergmann 1896. Usually a hunter's first foray into the realm of self-loading pistols.]]&lt;br /&gt;
[[File:HuntBergmannExtended.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant with its DIY extended mag. The trade-off here is that the weapon can no longer load with a clip and must be loaded round-by-round.]]&lt;br /&gt;
[[File:HuntBergmannMatch.jpg|thumb|none|600px|The &amp;quot;Match&amp;quot; variant, ready for some long-ish range shooting.]]&lt;br /&gt;
[[Image:HuntShowdownBergmann.jpg|thumb|none|600px|A hunter strikes it lucky by finding a &amp;quot;Bornheim&amp;quot; pistol. The reason he's holding the gun so high is due to Hunt's combat system, with guns having the ability to bash opponents unless you hold down the RMB to actually aim.]]&lt;br /&gt;
[[Image:HuntShowdownBergmanAim.jpg|thumb|none|600px|And actually aiming brings the Bergmann closer to the shooter's face, hitting Shift will allow you to use the iron sights.]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload.jpg|thumb|none|600px|After dealing with an &amp;quot;Immolator&amp;quot; with a combination of 6.5 Bergmann and girlish screaming, the hunter reloads the Bergmann by opening the magazine hatch...]]&lt;br /&gt;
[[Image:HuntShowdownBergmannReload2.jpg|thumb|none|600px|Before inserting a fresh 5 round clip, closing the hatch and charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III*==&lt;br /&gt;
The &amp;quot;Flare Pistol&amp;quot; in-game appears as a [[Webley &amp;amp; Scott No. 1 Mk. III*]], albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Like the earlier Sharps, this is classified as a &amp;quot;tool&amp;quot; than a proper firearm. It's primarily used for illuminating dark areas, a rarity for any video game flare gun and fitting ''H:S''''s very dark maps. It can also be used to set flammable objects on fire, which allows for flammable creativity.&lt;br /&gt;
[[File:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* - 1&amp;quot; flare]]&lt;br /&gt;
[[File:HuntSignalGun.jpg|thumb|none|600px|The Flare Gun as seen in the store; note the hexagonal chamber profile and a nick in the muzzle flare as a ersatz iron sight. Also the &amp;quot;Wesley and Schrott&amp;quot; stamp on the frame.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
Added in Update 6.0, the &amp;quot;LeMat Mark 2 Revolver&amp;quot; is a fictitious cartridge conversion of the [[LeMat 1861]]; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the &amp;quot;Compact&amp;quot; variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells. Unlocked at Rank 46, the LeMat is a wonky gun at first, with middling accuracy for both the shotgun and pistol barrels. But in close quarters, the LeMat can be a powerful tool. And the game doesn't stop you from dual wielding them either.&lt;br /&gt;
&lt;br /&gt;
The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open, in a manner possibly inspired by the LeMat seen in the TV series ''Johnny Ringo''; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual &amp;quot;balance reasons&amp;quot;.&lt;br /&gt;
[[File:LeMatCU.jpg|thumb|none|350px|Modified LeMat 1861 used in the ''Johnny Ringo'', with centerfire and top break conversion - .44 RF. The shotgun barrel was converted to fire .45 blanks.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 2.jpeg|thumb|none|600px|The model of the LeMat.]]&lt;br /&gt;
[[File:HuntShowdownLeMat 3.jpeg|thumb|none|600px|A view of both barrels, as well as the loading lever.]]&lt;br /&gt;
[[File:HuntLeMat1.jpg|thumb|none|600px|A hunter with a &amp;quot;new-to-me&amp;quot; LeMat.]]&lt;br /&gt;
[[File:HuntLematSights.jpg|thumb|none|600px|Aiming down the sights, done through the use of the hammer itself and the front post.]]&lt;br /&gt;
[[File:HuntLeMatReload.jpg|thumb|none|600px|Reloading the LeMat after firing some pistol rounds, which involves scratching the gun in the general region of the loading lever and letting spent brass fall out.]]&lt;br /&gt;
[[File:HuntLeMatShotgun.jpg|thumb|none|600px|Later, the hunter uses his LeMat, now in shotgun mode, to interrogate a local wagon. Note the hammer positioned to strike the shotgun's chamber.]]&lt;br /&gt;
[[File:HuntLeMatShotgunReload.jpg|thumb|none|600px|Reloading the LeMat's shotgun, breaking it open like a break-action shotgun and shoving a shell into the breech in the center of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] appears as the &amp;quot;Winfield M1873&amp;quot;, albeit in two forms. A version with a 7-shot magazine tube appears as the &amp;quot;Winfield M1873C&amp;quot;, which is unlocked at Rank 1, while the &amp;quot;M1873&amp;quot; model with the full length 15 round magazine unlocks at Rank 20. Potent mid-range bruisers of rifles, these two boast the largest pool of alternate versions in the entire game. According to the &amp;quot;Book of Weapons&amp;quot;, the &amp;quot;Winfield M1873&amp;quot; was known to Confederate soldiers during the American Civil War as &amp;quot;that damned Yankee rifle that they load on Sunday and fire all week&amp;quot;- an adage which was actually used to describe the earlier [[Henry 1860]], not to mention the Model 1873 was first produced eight years after the conclusion of the Civil War.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;M1873C&amp;quot;, there is the &amp;quot;M1873 Silencer&amp;quot; which fits the rifle with a large rectangular home-made suppressor. Then there's the &amp;quot;M1873C Marksman&amp;quot;, fitting the rifle with a scope. If that rifle isn't small enough, then there's the &amp;quot;M1873 Vandal&amp;quot; which cuts the rifle down to a Mare's Leg length, allowing it to fit in a &amp;quot;Medium&amp;quot; weapon slot instead of a large one. And if that wasn't enough, there's two more variants of the &amp;quot;Vandal&amp;quot;, the &amp;quot;Vandal Deadeye&amp;quot; fitted with a short scope and the &amp;quot;Vandal Striker&amp;quot; fitted with a short bayonet to increase its melee damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M1873&amp;quot; is a tad shorter, but not any less creative with its versions. Beyond the normal rifle, there is the &amp;quot;M1873 Aperture&amp;quot; which fits the rifle with a Vernier style peep sight that makes it a little more accurate at mid-range. Then there's the &amp;quot;M1873 Talon&amp;quot; which fits a large knife like assembly to the stock to allow the rifle to double as an axe. The &amp;quot;M1873 Swift&amp;quot; takes a neat twist by modifying the rifle to accept speed loader tubes, shortening the reload time. And finally is the &amp;quot;M1873 Musket Bayonet&amp;quot;, taking cues from the rarely-seen Model 1873 Rifle Musket, this long rifle boasts an increased capacity of 17+1, as well as a permanently fixed socket bayonet.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 - .44-40 WCF]]&lt;br /&gt;
[[File:1873shortmag.jpg|thumb|none|450px|Winchester Model 1873 with short tube magazine - .44-40 WCF]]&lt;br /&gt;
[[File:WinchesterM1873Musket.jpg|thumb|none|450px|Winchester Model 1873 Musket with socket bayonet - .44-40 WCF]]&lt;br /&gt;
[[File:HuntM1873Full.jpg|thumb|none|600px|The basic, full-length Model 1873.]]&lt;br /&gt;
[[File:HuntM1873Compact.jpg|thumb|none|600px|The basic short-magazine tube Model 1873. As seen in the hands of many a wide-eyed new hunter to the bayou.]]&lt;br /&gt;
[[File:HuntM1873Musket.jpg|thumb|none|600px|A sight you don't see every day- the Winchester Model 1873 Musket with included socket bayonet. The term &amp;quot;Musket&amp;quot; was not to denote that this rifle is a muzzleloader with a single-shot capacity, but rather refers to the rifle's length, which is comparable to the military-issue muzzleloading muskets of the day.]]&lt;br /&gt;
[[File:HuntM1873Silenced.jpg|thumb|none|600px|A silenced Model 1873, fitted with a homemade suppressor that's much bulkier than the Maxim Silencer that would later appear in the early 1900s. The rear ladder sight of this variant has also been flipped up to facilitate aiming.]]&lt;br /&gt;
[[File:HuntMaresLeg.jpg|thumb|none|600px|A compact Model 1873 &amp;quot;Mare's Leg&amp;quot;, for all your compact cowboy needs.]]&lt;br /&gt;
[[File:HuntM1873New.jpg|thumb|none|600px|A hunter wanders the woods with his trusty M1873.]]&lt;br /&gt;
[[File:HuntM1873Sights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Winfield M1873&amp;quot;, a skinny front post and a wide rear notch.]]&lt;br /&gt;
[[File:HuntM1873Reloading.jpg|thumb|none|600px|Reloading the &amp;quot;Winfield M1873&amp;quot;, an animation shared between it and the later Vetterli.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1876==&lt;br /&gt;
Added in Update 1.5, the [[Winchester Model 1876]] appears as the &amp;quot;Winfield M1876 Centennial&amp;quot; (a reference to a marketing name of the real weapon, which was in turn a reference to the 100th anniversary of the signing of the US Declaration of Independence). It unlocks at Rank 58, and serves as a harder-hitting alternative to the 1873 above - it uses Medium ammo (rather than the 1873's Compact), with higher damage, penetration, and muzzle velocity, at the cost of, well, cost (substantially higher than any 1873 variant), along with a lower fire rate, and a 9+1 capacity. It currently has one variant- a long scope equipped &amp;quot;Sniper&amp;quot; variant.&lt;br /&gt;
[[File:Centennial.jpg|thumb|none|450px|Winchester Model 1876 (in musket-carbine configuration) - .45-60 WCF]]&lt;br /&gt;
[[File:Hunt M1876Right.jpg|thumb|none|600px|A Model 1876, covered in fresh mud.]]&lt;br /&gt;
[[File:HuntM1876Hold.jpg|thumb|none|600px|Marshall Phoebe Brewer goes for a stroll through the bayou with Model 1876 in hand.]]&lt;br /&gt;
[[File:HuntM1876Aim.jpg|thumb|none|600px|Aiming the Model 1876 reveals a sight picture not too different from its less beefy cousin, the Model 1873.]]&lt;br /&gt;
[[File:HuntM1876Reload.jpg|thumb|none|600px|Loading also reuses the Model 1873's animation, minus the addition of the much larger cartridge, which appears to correctly be a .45-60 round.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874==&lt;br /&gt;
The [[Sharps 1874]] appears as the &amp;quot;Sparks LRR&amp;quot; (Long Range Rifle) chambered in .45-70 and unlocked at Rank 26. A large piece for the bayous, the &amp;quot;Sparks LRR&amp;quot; serves as the king of long ranged combat in the game, with a damage range of 250 meters and high damage to boot. Don't get too scared, it's a slow gun to reload and not too good up close, so it's not too potent in close-quarters. It comes with only two versions, those being the &amp;quot;Sparks LRR Marksman&amp;quot; which fits a scope, and the &amp;quot;Sparks LRR Silencer&amp;quot; which is a bit self-explanatory. Prior to the version 1.5.2 (released for testing on May 11th 2021), the rifle was set to half-cock during reloading. While appropriate for an earlier, percussion, Sharps rifle this behavior was inaccurate for later cartridge firing models. This was corrected after the error was mentioned by Jonathan Ferguson (Keeper of Firearms &amp;amp; Artillery at the Royal Armouries museum), whose feedback was cited in the patch notes.&lt;br /&gt;
[[Image:Sharps_1874_Buffalo.jpg|thumb|none|450px|Sharps 1874 - .45-70]]&lt;br /&gt;
[[Image:HuntSharps1.jpg|thumb|none|600px|A hunter carries around his Sparks rifle before realizing he isn't in Kansas anymore.]]&lt;br /&gt;
[[Image:HuntSharps2.jpg|thumb|none|600px|Aiming the &amp;quot;Sparks LRR&amp;quot; towards a faraway foe.]]&lt;br /&gt;
[[Image:HuntSharps3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Sparks LRR&amp;quot;, fairly small and not adjustable outside of the raised sights of the Silenced version.]]&lt;br /&gt;
[[Image:HuntSharps4.jpg|thumb|none|600px|Reloading the &amp;quot;Sparks LRR&amp;quot; by lowering the breech, sliding a shell in before closing the breech and recocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli M1869/71 Carbine==&lt;br /&gt;
The Swiss [[Vetterli Rifle|Vetterli M1869/71 Carbine]] appears as the &amp;quot;Vetterli 71 Karabiner&amp;quot;, unlocked at Rank 6. The Vetterli is a punchier upgrade from the starter &amp;quot;M1873C&amp;quot;, with more damage and a little more accuracy as a trade off for a slower rate of fire. There's three versions to this rifle, the &amp;quot;Vetterli 71 Deadeye&amp;quot; which adds a scope, and the later &amp;quot;Vetterli 71 Bayonet&amp;quot; which adds a large sword bayonet for melee combat. The third and newest version (added alongside the Schofield Model 3) is a suppressed Vetterli, added after the community campaigned for a new Vetterli type on Reddit.&lt;br /&gt;
[[Image:VetterliShortRifle.JPG|thumb|none|450px|Vetterli M1869/71 Carbine - 10.4mm]]&lt;br /&gt;
[[Image:HuntVetterli1.jpg|thumb|none|600px|Having realized that water demons aren't scared by tiny derringers, the hunter switches over to his Vetterli.]]&lt;br /&gt;
[[Image:HuntVetterli2.jpg|thumb|none|600px|Aiming the &amp;quot;Vetterli 71 Karabiner&amp;quot; in an attempt to keep the water devils away.]]&lt;br /&gt;
[[Image:HuntVetterli3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Vetterli 71 Karabiner&amp;quot;, small but serviceable.]]&lt;br /&gt;
[[Image:HuntVetterli4.jpg|thumb|none|600px|Reloading the &amp;quot;Vetterli 71 Karabiner&amp;quot;, like the Winchester before, although with a properly modeled 10.4mm Swiss round.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin-Nagant_Rifle#Mosin_Nagant_Rifle|Mosin-Nagant M1891]] appears under its real name, a rarity in this game and unlocked at Rank 72. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a turned down bolt handle. While most games treat the Mosin as average, the rifle is anything but in ''H:S''. Powerful, relatively long ranged, and fast-firing, this gun turns heads real quick when it shows up in a fight. &lt;br /&gt;
&lt;br /&gt;
Being the top-tier rifle, it comes with a large mix of variants. There's the &amp;quot;Mosin Bayonet&amp;quot; which adds the classic socket bayonet, the &amp;quot;Marksman&amp;quot; adds a scope and the most kooky is the last major version, the &amp;quot;Avtomat&amp;quot;. Taking cues from the WWI-era [[Huot Automatic Rifle]], this is a 15 round capacity, automatic conversion of a Mosin that is as inaccurate and terrifying up close as you're imagining. Interestingly, the &amp;quot;Avtomat&amp;quot; variant fires a minimum of three rounds when fired. Tapping the fire button on your controller or briefly clicking your mouse will not produce single shots. While devastating in close range, the Avtomat is balanced by being nearly uncontrollable when firing even a single burst and its habit of rapidly chewing through ammo. Beyond that, the player's hunter carries no reserve ammunition for the weapon ''at all''. A single engagement will most likely have the Avtomat's user scrambling for an ammo box (considering that ammo boxes also give out miserly amounts of ammo upon use, they will most likely be scrambling for several ammo boxes).   &lt;br /&gt;
&lt;br /&gt;
And before you think this is over, there is also the sawn off Mosins. Yes, this game has an &amp;quot;Obrez&amp;quot;, allowing you to put a Mosin in a &amp;quot;Medium&amp;quot; sized slot, but that's not all. There's the &amp;quot;Mace&amp;quot; version that bundles up the end of the stock into a makeshift whackey stick and even more fun, the &amp;quot;Drum&amp;quot; which gives an Obrez around 15 rounds of 7.62x54R to deal with problems. &lt;br /&gt;
[[File:Mosin18913rd.jpg|thumb|none|450px|Russian Mosin Nagant M1891 3rd configuration - 7.62x54mmR]]&lt;br /&gt;
[[File:HuntMosinBasic.jpg|thumb|none|600px|A basic Mosin. While modern gun enthusiasts view the Mosin-Nagant as a relic of an earlier time, ''Hunt: Showdown'' is set in a time when the Mosin was among the most advanced infantry weapons in the world.]]&lt;br /&gt;
[[File:HuntMosinBayonet.jpg|thumb|none|600px|For a few dollars more, you can get a Mosin equipped with a handy socket bayonet. Bayonet charges are a viable tactic, useful for rushing unprepared enemy hunters. Shouting &amp;quot;URA!&amp;quot; while doing so is preferred.]]&lt;br /&gt;
[[File:HuntObrez.jpg|thumb|none|600px|A sawed-off &amp;quot;Obrez&amp;quot;. ''Hunt: Showdown'' may encourage stealthy tactics, but this weapon is for when the situation... gets a bit loud.]]&lt;br /&gt;
[[File:HuntObrezDrum.jpg|thumb|none|600px|The &amp;quot;Obrez Drum&amp;quot; variant adds (of all things) what appears to be an [[MG42]] drum magazine to the weapon. This magazine is not detachable; rather, rounds are fed into the top of the receiver like normal until you fill the drum with 15 rounds. This makes the drum magazine function similarly to the &amp;quot;trench magazine&amp;quot; used on the [[Gewehr 1898]].]]&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|450px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuntAvtomat.jpg|thumb|none|600px|The final evolution of the Mosin- the &amp;quot;Mosin-Nagant M1891 Avtomat&amp;quot;. The design influence from the Huot is clearly evident. Given that the Huot worked primarily because the weapon it is based on, the [[Ross rifle]], is a straight-pull bolt-action, one must assume that the inventor of the Avtomat must have also somehow converted the base Mosin into a straight-pull rifle. The lore entry for the Avtomat in &amp;quot;The Book of Weapons&amp;quot; actually touches on this, mentioning that the Mosin-Nagant is nearly impossible to convert to fully-automatic fire and remarks that the inventor of the weapon &amp;quot;was an adept, if mentally unstable person&amp;quot;. The &amp;quot;Book of Weapons&amp;quot; also states the Avtomat is gas-operated. Presumably, gas is trapped when the weapon is fired and then forced backwards, pushing a rod that automatically works the bolt back and forth. Further lore entries imply the weapon is a custom-made item modified by hand, and extremely crude, but effective nonetheless.]]&lt;br /&gt;
[[File:HuntMosinNew.jpg|thumb|none|600px|A hunter skulks around a farm with her bayonet-equipped Mosin-Nagant M1891.]]&lt;br /&gt;
[[File:HuntMosinSights.jpg|thumb|none|600px|The iron sights of the Mosin, which are about as small as the real M1891's. Note the down-turned bolt handle. In pre-release versions, scopeless variants of the Mosin had a straight bolt handle.]]&lt;br /&gt;
[[File:HuntMosinReload.jpg|thumb|none|600px|Reloading the rifle with a stripper clip full of bottle-nosed rounds; this is accurate, as the more familiar pointed-tip spitzer bullets wouldn't come into widespread use until a few years later. Incidentally, Update 1.5 added spitzer rounds as an unlockable alternate ammo type for the Mosin, which increase muzzle velocity and are better at penetrating surfaces, but add slightly more recoil with every shot.]]&lt;br /&gt;
&lt;br /&gt;
==Double Rifle==&lt;br /&gt;
A double rifle, possibly a [[Holland &amp;amp; Holland Double Rifle|Holland &amp;amp; Holland]], appears as the &amp;quot;Nitro Express Rifle&amp;quot; and is unlocked at Rank 88. The final weapon unlocked, the &amp;quot;Nitro Express Rifle&amp;quot; is a heavy hitter in every department. A borderline one-shot on enemy Hunters from close to medium range, and can easily tear up boss monsters if you're careful. However, the iron sights are cramped and hard to use, the gun kicks like a mule and it carries little ammo into battle. Furthermore, ammo can only be restocked at &amp;quot;Special&amp;quot; ammo boxes and crates, which are much harder to come by than regular ammo supplies. But, you can also rock it with explosive ammunition (because there's no such thing as overkill). The double rifle is also one of the loudest weapons in the game and shots from it are discernable from upwards of 1,000 meters away.   &lt;br /&gt;
[[Image:Royal-double-rifle.jpg|thumb|none|450px|Holland &amp;amp; Holland 'Royal' Double Barrel Rifle - various calibres]]&lt;br /&gt;
[[Image:HuntNitro1.jpg|thumb|none|600px|A hunter stalks his prey with his &amp;quot;Nitro Express Rifle&amp;quot;.]]&lt;br /&gt;
[[Image:HuntNitro2.jpg|thumb|none|600px|The Vernier sights of the Express Rifle, easy to read especially when blasting grunts from 10 feet away.]]&lt;br /&gt;
[[Image:HuntNitro3.jpg|thumb|none|600px|Reloading the &amp;quot;Nitro Express Rifle&amp;quot; after a job well done, identical to the Colt M1878's animation.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886==&lt;br /&gt;
The [[Lebel 1886]] was added to the game in Update 6.0 under its real name, unlocked at Rank 52. The Lebel serves as a line of demarcation between the previous black powder rifles and the smokeless ones, because it flips a lot on its lid. A little clunky with the RoF, but deadly in damage and especially in muzzle velocity. You don't know how much lead you need with black powder until you snipe someone with the Lebel without even thinking about aiming for windage. It holds 10 rounds, representing the Lebel's ability to hold eight rounds in the magazine, one on the elevator, and one more in the chamber.&lt;br /&gt;
&lt;br /&gt;
The Lebel's variants are fairly modest. There's the &amp;quot;Marksman&amp;quot; version that fits it with a scope, alongside the &amp;quot;Talon&amp;quot; version that fits the stock with blades to allow you to use the gun as a sort-of axe, and the &amp;quot;Aperture&amp;quot;, which adds a Vernier peep sight.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Hunt LebelRight.jpg|thumb|none|600px|The right side of the Lebel, splattered with mud not from the trenches of Verdun, but from the bayou of Louisiana.]]&lt;br /&gt;
[[File:Hunt LebelLeft.jpg|thumb|none|600px|The left side.]]&lt;br /&gt;
[[File:HuntLebel.jpg|thumb|none|600px|A hunter takes his newfangled smokeless powder rifle out for a spin. The markings indicate this rifle is the improved M93 variant.]]&lt;br /&gt;
[[File:HuntLebelSights.jpg|thumb|none|600px|The sights, small and precise like the Mosin's and many other bolt-actions of the era.]]&lt;br /&gt;
[[File:HuntLebelReload.jpg|thumb|none|600px|&amp;quot;''Sacre bleu!''&amp;quot; the hunter cries when he realizes he's out of ammo. Cartridges are first loaded into the internal magazine. The Lebel's tubular magazine means it cannot use a stripper clip to quickly reload- so we advise that one gets comfortable if they've expended all 10 rounds...]]&lt;br /&gt;
[[File:HuntLebelReloadEnd.jpg|thumb|none|600px|Once he's loaded up, the hunter gives the bolt a firm pull to set a cartridge on the elevator before closing the bolt to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Modèle 1892 Artillery Carbine==&lt;br /&gt;
Update 1.7 added the [[Berthier Mle 1892 Artillery Carbine]] as a &amp;quot;Long&amp;quot; ammunition weapon. It performs similarly to the Lebel 1886, with a smaller magazine capacity of three rounds, but much faster reload speed. It is unique among the Long ammo rifles in its use of an en bloc clip to reload. It is unlocked at Rank 62. It currently has one variant, a short-scope equipped &amp;quot;Deadeye&amp;quot; variant, and can use incendiary or spitzer ammo. &lt;br /&gt;
[[Image:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:Hunt Berthier.jpg|thumb|none|600px|&amp;quot;''Hi guys, thanks for tuning in to another video on Forgotten Weapons dot com. I'm Ian McCallum and today...''&amp;quot;]]&lt;br /&gt;
[[File:HuntBerthier1.jpg|thumb|none|600px|Tiring of uncouth American rifles, the hunter grabs a fancy French rifle. The markings indicate this rifle was made by ''Manufacture d'Armes de Saint-Étienne'' (MAS). Note the marking of &amp;quot;Mle 1890&amp;quot;, indicating that this rifle is rebuilt from an Mle 1890 Cavalry Carbine into the Mle 1892 pattern. This practice, however, first began in the First World War.]]&lt;br /&gt;
[[File:HuntBerthierSights.jpg|thumb|none|600px|The sights of the Mle 1892 are small, precise, late-19th century, you get the idea by now.]]&lt;br /&gt;
[[File:HuntBerthierReloadPartial.jpg|thumb|none|600px|When performing a tactical reload, the en bloc clip is ejected, as illustrated by the clip with one remaining round flying past the hunter's face. Reloading a partially-empty magazine will result in the loss of up to two unfired cartridges when not used with the Bulletgruber trait. Performing a tactical reload also takes longer than an empty reload due to the need to eject the clip.]]&lt;br /&gt;
[[File:HuntBerthierEmpty.jpg|thumb|none|600px|In the event you used all three rounds, the hunter simply needs to insert a fresh three-round en bloc clip. In a nice bit of detail, the clip will audibly eject from the bottom of the magazine and even be present as a physical object on the ground after the last round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry IC1==&lt;br /&gt;
The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the [[Martini-Henry]] (so named due to its ability to swap between artillery and cavalry configurations) was added to ''Hunt'' in the 1.1.3 patch. It serves as an alternative to the [[Sharps]], with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness, and is unlocked earlier at Rank 16 instead of the LRR's requirement of Rank 26.&lt;br /&gt;
&lt;br /&gt;
Aside from the standard variant, there is a &amp;quot;Riposte&amp;quot; version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a &amp;quot;Deadeye&amp;quot; variant with a low-powered scope.&lt;br /&gt;
[[File:MH IC1 Artillery.jpg|thumb|none|450px|Martini-Henry IC1 in artillery configuration  - .577-450 Martini]]&lt;br /&gt;
[[File:HuntMartiniModel.jpg|thumb|none|600px|The left side of the Martini-Henry's model.]]&lt;br /&gt;
[[File:HuntMartiniRiposte.jpg|thumb|none|600px|The &amp;quot;Riposte&amp;quot; variant with the attached sword bayonet, in the truest form of the name. This particular rifle is more of a sword with a free rifle attached.]]&lt;br /&gt;
[[File:HuntMartini1.jpg|thumb|none|600px|A hunter takes the high ground, his Martini-Henry at the ready.]]&lt;br /&gt;
[[File:HuntMartiniSights.jpg|thumb|none|600px|The hunter takes aim, confident that some good ol' fashioned British marksmanship will take proper care of this whole &amp;quot;monsters emerging from alternate dimensions&amp;quot; business.]]&lt;br /&gt;
[[File:HuntMartiniReload.jpg|thumb|none|600px|The hunter loads a fresh .577 cartridge into the breech.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Model 1866==&lt;br /&gt;
Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the [[Trapdoor Springfield Rifle]] chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named &amp;quot;Medium&amp;quot; ammunition). Unlocked at Rank 1, it serves as the first long-ranged rifle in the game with decent accuracy, damage and range. Nothing too spectacular, but nothing overtly bad. A good feeler gun for gauging how you want to play the game.&lt;br /&gt;
&lt;br /&gt;
And if that wasn't enough, it comes with four whole variants. There's the obvious for a gun like this, a &amp;quot;Marksman&amp;quot; version fitted with a scope. And then there's the not-so-obvious like the &amp;quot;Compact&amp;quot; version which saws off a majority of the gun to let it fit in a &amp;quot;Medium&amp;quot; slot and work as a pocket handcannon. And if that wasn't enough, there's also a &amp;quot;Striker&amp;quot; version that fits the gun with a tiny and mildly adorable bayonet, and hilarious a &amp;quot;Deadeye&amp;quot; version that fits a sawn off rifle with a tiny little scope.&lt;br /&gt;
[[File:Springfield Model 1866.jpg|thumb|none|450px|Springfield Model 1866 - .50-70 Government]]&lt;br /&gt;
[[File:HuntTrapdoor.jpg|thumb|none|600px|The 3D model of the Model 1866, the older brother of the venerable Springfield Model 1873.]]&lt;br /&gt;
[[File:HuntStriker.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; variant. Calling the blade attached to the end a bayonet is rather generous, considering its a homemade knife strapped on to the end of the barrel. Still, it certainly gets the job done.]]&lt;br /&gt;
[[File:HuntCompactTrapdoor.jpg|thumb|none|600px|The creator of the &amp;quot;Deadeye&amp;quot; variant was certainly not conforming to the typical idea of a sniper rifle.]]&lt;br /&gt;
[[File:HuntTrapdoor1.jpg|thumb|none|600px|A hunter slinks toward a Ghoul-infested dockyard with a Springfield Model 1866 at the ready.]]&lt;br /&gt;
[[File:HuntTrapdoorSights.jpg|thumb|none|600px|Archetypical tiny muzzleloader sights, now with the trapdoor mechanism cluttering part of your view.]]&lt;br /&gt;
[[File:HuntTrapdoorReload.jpg|thumb|none|600px|After blasting an ominous cypress tree, the hunter loads a new .50-70 Gov't round.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears as the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, unlocked at Rank 82 as one of the last unlockable weapons in the game. Fitting the creep in RoF that the shotguns in ''H:S'' have, the Auto-5 is the absolute king of that mountain. Fast firing and potent, this will cause you to chew through your stockpile of shotgun shells if you're not careful.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto 5 - 12 gauge]]&lt;br /&gt;
[[File:HuntAutoLeft.jpg|thumb|none|600px|The 3D model of the Auto-5.]]&lt;br /&gt;
[[File:HuntAutoNew.jpg|thumb|none|600px|A hunter eyes a suspiciously quiet path with her Auto-5 at the ready.]]&lt;br /&gt;
[[File:HuntAutoSights.jpg|thumb|none|600px|Iron sights of the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, simple bead and rear markings that say that the shotgun was produced around 10 years prior to the actual Auto-5.]]&lt;br /&gt;
[[File:HuntAutoReloadNew.jpg|thumb|none|600px|Reloading the &amp;quot;Crown &amp;amp; King Auto-5&amp;quot;, this is mildly inaccurate as pre-1950 Auto-5s required the user to hold the bolt release button to actually load shells. In pre-release versions, the hunter would hold up the Auto-5 with their right hand and load shells with their left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1878==&lt;br /&gt;
The [[Colt Model 1878 Coach Gun]] appears as the &amp;quot;Caldwell Rival 78&amp;quot;, unlocked at Rank 18. In comparison to the earlier &amp;quot;Romero 77&amp;quot;, the &amp;quot;Rival&amp;quot; functions more as a close quarters shotgun intended for blasting targets at very close range. Its damage output struggles the farther you get from a target, so it's best to make sure you can see the whites of your enemies eyes when using this. The fact its only other variant is a sawn-off &amp;quot;Handcannon&amp;quot; version reinforces this idea.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|450px|Colt Model 1878 - 12 gauge]]&lt;br /&gt;
[[File:HuntSXSMenu.jpg|thumb|none|600px|The model of the Colt Model 1878. Although lore states it is manufactured by Caldwell (a stand-in for [[Colt's Manufacturing Company]]), the markings on the Rival 78 indicate it was manufactured by &amp;quot;Eden &amp;amp; Sons&amp;quot;.]]&lt;br /&gt;
[[File:HuntSawedOffMenu.jpg|thumb|none|600px|The sawed-off &amp;quot;Handcannon&amp;quot;, which may or may not have been the favored weapon of legendary Australian hunter [[Mad_Max#Sawed-off_VG_Bentley_Double-Barreled_Shotgun|Max Rockatansky]].]]&lt;br /&gt;
[[File:HuntSXSNew.jpg|thumb|none|600px|A hunter wields his Rival 78 while staring into the water, watching for any Water Devils.]]&lt;br /&gt;
[[File:HuntSXSReady.jpg|thumb|none|600px|Aiming the Rival after scaring said Devils away with a bit of buckshot.]]&lt;br /&gt;
[[File:HuntSXSSights.jpg|thumb|none|600px|Iron sights of the Caldwell Rival 78; a set of half-moon posts on the rear and a front bead. The sights of the pre-release Rival were misaligned, with the rear sights being unused.]]&lt;br /&gt;
[[File:HuntSXSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Caldwell Rival 78&amp;quot; consists of breaking it open, replacing the shells, and cocking the hammers. There is a separate animation for firing a single shot, which is always nice to see.]]&lt;br /&gt;
&lt;br /&gt;
==Spencer 1882==&lt;br /&gt;
The [[Spencer 1882]] appears as the &amp;quot;Specter 1882&amp;quot;, unlocked at Rank 24. The gun is faithfully rendered, albeit with a 4+1 capacity in comparison to the real gun's 5+1. After getting into the routine of break action boomsticks, the &amp;quot;Specter&amp;quot; breaks that routine and runs with it. No longer are you doomed from not being able to double tap a target, now that all you have to do is rack another shell into the gun to be on your merry way murdering your enemies with gusto. Keep in mind that it doesn't work like modern pump shotguns, and its reload is one complicated series of hand gestures to pull off.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Specter&amp;quot; boasts a very short but interesting list of variants. The first is a &amp;quot;Compact&amp;quot; model that cuts down the stock, barrel, magazine tube to make a compact repeater shotgun, reducing it to a &amp;quot;Medium&amp;quot; slot blaster. There's also the &amp;quot;Bayonet&amp;quot; model which fits the shotgun with a bayonet mount similar to WWI era trench guns, alongside a legitimate bayonet. &lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|450px|Spencer 1882 - 12 gauge]]&lt;br /&gt;
[[Image:HuntSpencer1.jpg|thumb|none|600px|A hunter wanders the bayou at night with his Specter.]]&lt;br /&gt;
[[Image:HuntSpencer2.jpg|thumb|none|600px|Aiming the &amp;quot;Specter 1882&amp;quot; at the other kind of specter.]]&lt;br /&gt;
[[Image:HuntSpencer3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Specter 1882&amp;quot;, a small bead way out in front.]]&lt;br /&gt;
[[Image:HuntSpencer4.jpg|thumb|none|600px|Reloading the &amp;quot;Specter 1882&amp;quot;. The reload procedure is depicted correctly, with the new shells being loaded into the open action after pulling back the pump. This also unfortunately ejects the chambered shell, but that shell can be recovered if the hunter has the &amp;quot;Bulletgrubber&amp;quot; trait. The empty reload process will fill up the tube magazine to its in-game capacity of 4, then work the action to chamber one round. Reloading again will then fill it up to capacity.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerSuperShorty.jpg|thumb|none|600px|A wander around a small bayou churchyard yields the Specter Compact, or the Spencer Super Shorty.]]&lt;br /&gt;
[[Image:HuntShowdownSpencerShortyAim.jpg|thumb|none|600px|Hearing a bunch of loud groaning, the hunter aims, revealing the detail in both fake Spencer markings and the scratch made pump handle.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
A [[Single Barreled Shotgun]] appears as the &amp;quot;Romero 77&amp;quot; (possibly a reference to director [[George A. Romero]]), unlocked at Rank 1 and serving as the first shotgun available to the player in ''H:S'''. Just because it's the first doesn't mean you should get comfortable though, because the Romero is a potent gun in the right hands. Nothing will instantly humble you as losing your run to a Cajun bayou dweller who one taps you with one of these.&lt;br /&gt;
&lt;br /&gt;
Likewise, the Romero boasts three major variants to itself. There's the obvious of a sawn-off version, the &amp;quot;Handcannon&amp;quot;, that allows you to carry an entire shotgun in a medium slot for pennies. The &amp;quot;Talon&amp;quot; allows you to pull melee and close range duty in one package, and if that's too big for you, then there's the &amp;quot;Hatchet&amp;quot; version. Yes, you read that right. The Handcannon version with an elongated stock so you can use it as a hatchet. Creativity at its finest.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|thumb|none|450px|Montgomery Ward Texas Ranger - 12 gauge]]&lt;br /&gt;
[[Image:HuntShowdownRomero.jpg|thumb|none|600px|The Romero 77's base model in the 3D viewer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHandcannon.jpg|thumb|none|600px|The Romero 77's &amp;quot;Handcannon&amp;quot; variant leaves only about a quarter of the barrel.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroHatchet.jpg|thumb|none|600px|The Romero 77's absurd &amp;quot;Hatchet&amp;quot; variant.]]&lt;br /&gt;
[[Image:HuntShotgun1.jpg|thumb|none|600px|A hunter goes Deadite hunting with  his Romero 77.]]&lt;br /&gt;
[[Image:HuntShotgun2.jpg|thumb|none|600px|Aiming the &amp;quot;Romero 77&amp;quot; at a particularly threatening bush.]]&lt;br /&gt;
[[Image:HuntShotgun3.jpg|thumb|none|600px|Iron sights of the &amp;quot;Romero 77&amp;quot;; it's exactly what you'd expect from a single barreled shotgun.]]&lt;br /&gt;
[[Image:HuntShotgun4.jpg|thumb|none|600px|Reloading the &amp;quot;Romero 77&amp;quot; by grabbing the old shell, placing a new one in before tossing the old away, closing the shotgun and cocking the hammer. This animation was replaced with one that shows the Romero operating with an automatic ejector thus shortening the reload time.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroSawnOffReload.jpg|thumb|none|600px|The new animation being demonstrated with the sawn off model, the gun is opened up and the shell is ejected.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroReload2.jpg|thumb|none|600px|Before replacing the shell, closing the action and recocking the hammer.]]&lt;br /&gt;
[[Image:HuntShowdownRomeroWhack.jpg|thumb|none|600px|Hilarously, the bash animation for the sawn-off Romero has it being used as a sort of hammer, here being used to keep a &amp;quot;grunt&amp;quot; at bay.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added in Update 1.5, named the &amp;quot;Winfield 1887 Terminus&amp;quot; (presumably a reference to its iconic appearance in ''[[Terminator 2: Judgement Day]]''); it serves as a more expensive, slower-firing, harder-hitting alternative to the Spencer (the latter being explained by its chambering - 10 gauge, according to the markings on the barrel). Interestingly, it has a 6+1 capacity; while the nominal capacity of an 1887 is 5 rounds in the tube and one in the chamber, an additional round can be placed on the lifter; this detail is replicated in its in-game reload animation. It is unlocked at Rank 64.&lt;br /&gt;
&lt;br /&gt;
A sawn-off, Medium-slot variant called the &amp;quot;Handcannon&amp;quot; is also available; aside from a cut-down stock and barrel, this also has a shorter 4-round magazine tube.&lt;br /&gt;
[[File:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester Model 1887 - 10 gauge. This is the actual screen gun used by [[Paul Newman]] in ''[[The Life and Times of Judge Roy Bean]]''.]]&lt;br /&gt;
[[File:HuntM1887.jpg|thumb|none|600px|The basic Model 1887 in the store. Hey, this isn't the Model 1887 as it usually appears in pop culture...]] &lt;br /&gt;
[[File:HuntTerminus.jpg|thumb|none|600px|...now that's what we're talking about!]] &lt;br /&gt;
[[File:HuntM1887 1.jpg|thumb|none|600px|A hunter holds the &amp;quot;1887 Terminus&amp;quot;, struggling to not make more ''Terminator 2'' jokes on an IMFDB entry about the Model 1887.]] &lt;br /&gt;
[[File:HuntM1887Aim.jpg|thumb|none|600px|Wide sights, not particularly useful for ranged combat, but useful for ''terminating'' targets at close range.]] &lt;br /&gt;
[[File:HuntM1887Load1.jpg|thumb|none|600px|Reloading, part 1. The breech is opened, and shells are loaded into the magazine tube.]] &lt;br /&gt;
[[File:HuntM1887Load2.jpg|thumb|none|600px|''Hunt'''s detailed reloads ensures that a shell is also placed directly into the barrel.]] &lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1893==&lt;br /&gt;
Update 1.8.1 also added the Winchester Model 1893 as the game's second pump-action shotgun, under the name &amp;quot;Winfield 1893 Slate&amp;quot;. It us unlocked at Rank 48 and currently has no variants. The Model 1893 is the somewhat obscure, ill-fated predecessor to the much more prolific [[Winchester Model 1897]], designed to use black powder 12 gauge shells. ''Hunt: Showdown'' marks what is possibly the first popular media appearance of this shotgun. It is equipped with a 20&amp;quot; Riot barrel, which was not a standard option, but available as a special order through Winchester. It correctly holds five shells plus one in the chamber.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Spencer 1882, the &amp;quot;Slate&amp;quot; has a higher rate of fire and much faster reload speed.&lt;br /&gt;
[[File:Winchester Model 1893.jpg|thumb|none|450px|Winchester Model 1893 - 12 gauge]]&lt;br /&gt;
[[File:HuntM1893Store.jpg|thumb|none|600px|The M1893 in the store. In a few years, hunters who buy one of these will be able to send it back to Winchester/Winfield and upgrade to a Model 1897.]] &lt;br /&gt;
[[File:HuntM1893-1.jpg|thumb|none|600px|A hunter wanders around with his M1893, feeling that this pump-action trend might not be a fad after all...]] &lt;br /&gt;
[[File:HuntM1893aIM.jpg|thumb|none|600px|Aiming through a shallow cutout at the rear and a simple brass bead at the muzzle.]] &lt;br /&gt;
[[File:HuntM1893Chamber.jpg|thumb|none|600px|On an empty reload, the hunter chamber-loads the first shell, inserting it from the top through the distinctive circular cutout on the top of the receiver.]] &lt;br /&gt;
[[File:HuntM1893Load.jpg|thumb|none|600px|Subsequent shells are loaded through the bottom in an animation reused from the Auto-5. Being a more modern weapon lacking the Spencer 1882's fiddly and complex action, the Bulletgrubber trait is not needed to ensure shells are not wasted during a tactical reload.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Arbiter_(Arbitr)&amp;diff=1500571</id>
		<title>The Arbiter (Arbitr)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Arbiter_(Arbitr)&amp;diff=1500571"/>
		<updated>2022-05-20T01:55:32Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Arbiter (Arbitr) &lt;br /&gt;
|picture = Arbitr DVD.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[Image:RUS.jpg|25px]] Russia&lt;br /&gt;
|director = [[Ivan Okhlobystin]]&lt;br /&gt;
|date= 1992&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Inkom-Film Studios&amp;lt;BR&amp;gt;Krug Studios&lt;br /&gt;
|distributor=Mosfilm&lt;br /&gt;
|character1=Andrei&lt;br /&gt;
|actor1=[[Ivan Okhlobystin]]&lt;br /&gt;
|character2=&amp;quot;The Arbiter&amp;quot;&lt;br /&gt;
|actor2=[[Aleksandr Solovyov]]&lt;br /&gt;
|character3=Vladimir Ivanovich&lt;br /&gt;
|actor3=[[Rolan Bykov]]&lt;br /&gt;
|character4=Roma&lt;br /&gt;
|actor4=[[Fyodor Bondarchuk]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Arbiter''''' (original title ''Arbitr'') is a 1992 Russian detective thriller directed by Ivan Okhlobystin and starring himself as a rookie but ambitious ''Ugolovny Rozysk'' (criminal police) detective who hunts for a mysterious vigilante known as &amp;quot;The Arbiter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Arbiter (Arbitr)}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
A [[Luger P08]] is Andrei's ([[Ivan Okhlobystin]]) personal firearm. In one scene it is seen in hands of his wife Anna ([[Alyona Khmelnitskaya]]).&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Arbitr-P08-1.jpg|thumb|none|500px|Anna is playing a dangerous game with her husband's pistol.]]&lt;br /&gt;
[[File:Arbitr-P08-2.jpg|thumb|none|500px|Andrei takes the pistol from Anna.]]&lt;br /&gt;
[[File:Arbitr-P08-05.jpg|thumb|none|500px|Andrei holds a P08 in the climactic scene.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
Another pistol, used by Andrei ([[Ivan Okhlobystin]]), is a [[Walther P38]]. P38s are also used by Vladimir Ivanovich ([[Rolan Bykov]]) and &amp;quot;The Arbiter&amp;quot; ([[Aleksandr Solovyov]]).&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|300px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:Arbitr-P38-1.jpg|thumb|none|500px|Andrei dual-weilds a P38 and a P08 in the opening scene.]]&lt;br /&gt;
[[File:Arbitr-P38-2.jpg|thumb|none|500px|Vladimir Ivanovich fires a P38 during the shootout with an AK-armed criminal.]]&lt;br /&gt;
[[File:Arbitr-P38-3.jpg|thumb|none|500px|The suppressed crome plated P38 is seen in &amp;quot;The Arbiter&amp;quot;'s case. This is possibly the same crome plated P38, seen in ''[[Pirates_of_the_XXth_Century_(Piraty_XX_veka)#Walther_P38|Piraty_XX_veka]]''.]]&lt;br /&gt;
[[File:Arbitr-P38-5.jpg|thumb|none|500px|One of Andrei's men holds the P38.]]&lt;br /&gt;
[[File:Arbitr-P38-6.jpg|thumb|none|500px|&amp;quot;The Arbiter&amp;quot; fires a suppressed P38 from the car.]]&lt;br /&gt;
[[File:Arbitr-P38-7.jpg|thumb|none|500px|&amp;quot;The Arbiter&amp;quot; holds a discharged P38 in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
During the shootout in abandoned workshop Vladimir Ivanovich's ([[Rolan Bykov]]) [[Walther P38]] switches to a [[TT-33]] in a continuity error. In the same scene &amp;quot;The Arbiter&amp;quot; ([[Aleksandr Solovyov]]) also carries a TT.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[File:Arbitr-TT-1.jpg|thumb|none|500px|Vladimir Ivanovich fires his TT.]]&lt;br /&gt;
[[File:Arbitr-TT-2.jpg|thumb|none|500px|Vladimir Ivanovich holds &amp;quot;The Arbiter&amp;quot;'s girlfriend (Kseniya Kachalina) as a hostage.]]&lt;br /&gt;
[[File:Arbitr-TT-3.jpg|thumb|none|500px|&amp;quot;The Arbiter&amp;quot; holds a TT. The slide serration is of pre-1947 model.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
During the shootout in abandoned workshop one of Andrei's men is armed with a [[Mauser C96]].&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Arbitr-Mauser-1.jpg|thumb|none|500px|The man holds his Mauser.]]&lt;br /&gt;
[[File:Arbitr-Mauser-2.jpg|thumb|none|500px|He drops the pistol, being shot.]]&lt;br /&gt;
&lt;br /&gt;
== FN Model 1905 ==&lt;br /&gt;
Roma ([[Fyodor Bondarchuk]]) carries a pocket pistol as a backup weapon. It appears to be a [[FN Model 1905]] or some of its numerous clones of Spanish Eibar origin (the shape of the front side of the frame differs a little from the original FN pistol).&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|300px|FN Model 1905 - .25 ACP]]&lt;br /&gt;
[[File:Arbitr-Pocket-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Arbitr-Pocket-2.jpg|thumb|none|500px|Roma checks his pistol before the mission.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MP40 ==&lt;br /&gt;
During the shootout in abandoned workshop Roma ([[Fyodor Bondarchuk]]) carries an [[MP40]] that he calls his father's wartime trophy.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Arbitr-MP40-1.jpg|thumb|none|500px|Roma fires the MP40.]]&lt;br /&gt;
[[File:Arbitr-MP40-2.jpg|thumb|none|500px|Roma holds the MP40 after the shootout.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
&amp;quot;The Arbiter&amp;quot; ([[Aleksandr Solovyov]]) uses a [[Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_(Sawed_Off)|double barrelled sawed-off shotgun]] during the shootout in abandoned workshop. Most likely this shotgun is a sawed-off TOZ-63 or [[TOZ-66]].&lt;br /&gt;
[[File:Arbitr-Shotgun-1.jpg|thumb|none|500px|&amp;quot;The Arbiter&amp;quot; fires his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
A suppressed [[AKS-74U]] is used by &amp;quot;The Arbiter&amp;quot; ([[Aleksandr Solovyov]]) during the shootout in abandoned workshop. The suppressor appears to be not a mockup, as it is common in movies, but a real PBS.&lt;br /&gt;
[[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm]]&lt;br /&gt;
[[File:Arbitr-AKS74U-1.jpg|thumb|none|500px|&amp;quot;The Arbiter&amp;quot;'s AKS-74U lies over a case.]]&lt;br /&gt;
[[File:Arbitr-AKS74U-2.jpg|thumb|none|500px|&amp;quot;The Arbiter&amp;quot; holds his AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
An [[AKM]] is used by a criminal during the shootout with Andrei and Vladimir Ivanovich.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:Arbitr-AK-1.jpg|thumb|none|500px|An AKM is seen next to the body of a shot criminal.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rookies_Run_Amok_2_(Le_retour_des_bidasses_en_folie)&amp;diff=1500499</id>
		<title>Rookies Run Amok 2 (Le retour des bidasses en folie)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rookies_Run_Amok_2_(Le_retour_des_bidasses_en_folie)&amp;diff=1500499"/>
		<updated>2022-05-18T23:51:19Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = Rookies Run Amok 2&amp;lt;BR&amp;gt;(Le retour des bidasses en folie)&lt;br /&gt;
|picture = Le Retour des bidasses en folie Poster.jpg&lt;br /&gt;
|caption = ''Original Movie Poster''&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = Michel Vocoret&lt;br /&gt;
|date= 1983&lt;br /&gt;
|language = French&amp;lt;BR&amp;gt;German&lt;br /&gt;
|studio=Cinéthèque&amp;lt;BR&amp;gt;France International Productions&amp;lt;BR&amp;gt;Les Productions Belles Rives&lt;br /&gt;
|distributor&lt;br /&gt;
|character1=Gérard/Alfred&lt;br /&gt;
|actor1=[[Gérard Rinaldi]]&lt;br /&gt;
|character2=Jean/Emile&lt;br /&gt;
|actor2=[[Jean Sarrus]]&lt;br /&gt;
|character3=Phil/Marcel&lt;br /&gt;
|actor3=[[Gérard Filipelli]]&lt;br /&gt;
|character4=Sgt. Lucien&lt;br /&gt;
|actor4=[[Luis Rego]]&lt;br /&gt;
|character5=Adjutant Cossade&lt;br /&gt;
|actor5=[[Franck-Olivier Bonnet]]&lt;br /&gt;
|character6=Gen. Lastra&lt;br /&gt;
|actor6=Jacques Jouanneau&lt;br /&gt;
|character7=Colonel von Berg&lt;br /&gt;
|actor7=Roger Carel&lt;br /&gt;
|character8=Ginette&lt;br /&gt;
|actor8=Michèle Rey&lt;br /&gt;
|character9=Pauline&lt;br /&gt;
|actor9=Marianne Loyen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Rookies Run Amok 2''''' (original title ''Le retour des bidasses en folie'', &amp;quot;The Return of the Mad Sadsacks&amp;quot;) is a 1983 French comedy directed by Michel Vocoret and starring a popular French comedy group ''Les Charlots''. In the opening scene three of the Charlots visit their fathers (played by the same actors) in the day when the veterans are awarded for their World War II service. The fathers tell their sons a story that happened to them in 1944, and soon it appears that the adventure has a continuation in more modern days... &lt;br /&gt;
&lt;br /&gt;
''Note:'' despite the title, this movie is unrelated to 1971 ''Les Charlots'' movie ''[[Five Crazy Boys (Les Bidasses en folie), The|Les Bidasses en folie]]'' (English release titles ''Rookies Run Amok'' or ''Five Crazy Boys'').&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Rookies Run Amok 2 (Le retour des bidasses en folie)}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Unidentified sidearm ==&lt;br /&gt;
Adjutant (Warrant Officer) Cossade ([[Franck-Olivier Bonnet]]) carries a sidearm in holster. A lanyard ring can be seen, so the sidearm appears to be a revolver rather than a pistol. An [[Mle 1892 Revolver]] would be a reasonable guess.&lt;br /&gt;
[[Image:LebelRevolver1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 Revolver - 8 x 27mm SR]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Holster-1.jpg|thumb|none|600px|A small part of the grip with a lanyard ring can be seen.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
[[Luger P08]] pistols are used by German officers. In one scene Alfred ([[Gérard Rinaldi]]), disguised as a German officer, holds a P08.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-P08-2.jpg|thumb|none|600px|Lt. Karl ([[Pierre Semmler]]) holds a Luger.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Many German soldiers are seen with [[MP40]] SMGs.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MP40-1.jpg|thumb|none|600px|A German officer fires an MP40 from the turret of armoured car.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MP40-2.jpg|thumb|none|600px|German soldiers with MP40 on a road block.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MP40-3.jpg|thumb|none|600px|German soldiers with MP40s.]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
Some French soldiers are armed with [[Sten Mk II]] SMGs.&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|400px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-5.jpg|thumb|none|600px|One of the soldiers holds a Sten Mk II.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Sten-2.jpg|thumb|none|600px|A Sten Mk II is seen at the foreground.]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk III ==&lt;br /&gt;
French soldiers also use [[Sten Mk III]] SMGs.&lt;br /&gt;
[[Image:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-5.jpg|thumb|none|600px|Two of the soldiers hold Sten Mk IIIs.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Sten-1.jpg|thumb|none|600px|A Sten Mk III is seen at the foreground.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Sten-2.jpg|thumb|none|600px|A barrel of Sten Mk III is seen behind a [[Sten Mk II]].]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double Barreled Side by Side Shotguns ==&lt;br /&gt;
In the final scene veterans Alfred ([[Gérard Rinaldi]]) and Marcel ([[Gérard Filipelli]]) are seen with [[double barreled shotgun]]s.&lt;br /&gt;
[[File:Le retour des bidasses en folie-Shotgun-1.jpg|thumb|none|600px|Alfred and Marcel with side by side shotguns.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled O/U Shotguns ==&lt;br /&gt;
In the same scene Emile ([[Jean Sarrus]]) carries an [[Over and Under Shotgun]]s.&lt;br /&gt;
[[File:Le retour des bidasses en folie-Shotgun-2.jpg|thumb|none|600px|Emile holds an O/U shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== MAS-36 ==&lt;br /&gt;
Most French soldiers, including Alfred ([[Gérard Rinaldi]]), Emile ([[Jean Sarrus]]) and Marcel ([[Gérard Filipelli]]), use [[MAS-36]] rifles.&lt;br /&gt;
[[Image:MAS36.jpg|thumb|none|400px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-1.jpg|thumb|none|600px|Numerous MAS-36s with fixed bayonets are seen in gun rack.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-2.jpg|thumb|none|600px|Marcel, Emile and Alfred (from left to right) use their MAS-36s for duck hunting.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-4.jpg|thumb|none|600px|Alfred in ambush with MAS-36.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-5.jpg|thumb|none|600px|French soldiers with MAS-36 rifles and Sten SMGs.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-6.jpg|thumb|none|600px|Sgt. Lucien ([[Luis Rego]]) carries a MAS-36.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 98M ==&lt;br /&gt;
In the scene when Alfred ([[Gérard Rinaldi]]), Emile ([[Jean Sarrus]]) and Marcel ([[Gérard Filipelli]]) return to their unit on a captured German tank, [[Mauser Gewehr 98]]M rifles are seen in hands of all three instead of their [[MAS-36]]s (later they use MAS-36s again). Gewehr 98M rifles are also used by German soldiers. These rifles have tangent-leaf sights rather than Lange sights so they appear to be of 1920s version.&lt;br /&gt;
[[Image:MauserG98M.jpg|thumb|none|400px|Mauser Gewehr 1898M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Mauser-1.jpg|thumb|none|600px|Emile holds a Gewehr 98 rifle while riding on a captured tank.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Mauser-4.jpg|thumb|none|600px|German soldiers carry Gewehr 98 rifles. Straight bolt handles can be seen.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Mauser-5.jpg|thumb|none|600px|German soldiers with Gewehr 98 rifles in another scene. The rifles are fitted with tangent-leaf sights.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Mauser-6.jpg|thumb|none|600px|A close view of a barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Small caliber rifle ==&lt;br /&gt;
In the opening scene veterans Alfred ([[Gérard Rinaldi]]), Emile ([[Jean Sarrus]]) and Marcel ([[Gérard Filipelli]]) have a good time, firing small caliber rifles in the shooting gallery on the village fair. The rifles appear to be semi-auto as the three veterans fire five or six shots without reloading.&lt;br /&gt;
[[File:Le retour des bidasses en folie-Rifle-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Rifle-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Browning M1919A4 ==&lt;br /&gt;
In one scene an M24 Chaffee tank appears as a German tank. In addition to its main 76-mm gun it is armed with two machine guns, a front-mounted [[Browning M1919A4E1]] and a top-mounted [[Browning M1919A4]].&lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-M1919-1.jpg|thumb|none|600px|An M1919 is seen on the turret.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-M1919-2.jpg|thumb|none|600px|A close view of the machine gun.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Mauser-1.jpg|thumb|none|600px|A machine gun is seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919A4E1 ==&lt;br /&gt;
The abovementioned M24 Chaffee has a front-mounted [[Browning M1919A4E1]] machine gun.&lt;br /&gt;
[[File:Browning M1919A4E1.jpg|thumb|none|400px|Browning M1919A4E1 - .30-06 Springfield]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-M1919-3.jpg|thumb|none|600px|A front machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 Browning Automatic Rifle ==&lt;br /&gt;
In the same scene a German officer fires a machine gun, mounted on the cupola of M8 Greyhound that appears as a German armoured car. It appears to be a [[M1918A2 Browning Automatic Rifle]] with removed bipod. Similar machine gun, this time on a bipod, is used by French soldiers in one scene. It, again without a bipod, also is visible in the middle of the rifles rack.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MachineGun-2.jpg|thumb|none|600px|A machine gun is seen on the turret, next to the tanker officer with [[MP40]] in hands.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MachineGun-3.jpg|thumb|none|600px|The officer fires the machine gun.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MachineGun-4.jpg|thumb|none|600px|French soldiers with machine gun. While a belt is seen, it appears to be simply put over the machine gun, not used to feed it.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MAS36-1.jpg|thumb|none|600px|A machine gun is seem among MAS-36 rifles in gun rack.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== M24 Chaffee Light Tank ==&lt;br /&gt;
In one scene Alfred, Emile and Marcel encounter a German tank that appears to be an M24 Chaffee. The tank gun is fitted with a muzzle brake that makes the tank look similar to M41 Walker Bulldog but the chassis allows to tell for sure that it's an M24.&lt;br /&gt;
[[File:Le retour des bidasses en folie-Tank-1.jpg|thumb|none|600px|A front view of the tank.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Tank-2.jpg|thumb|none|600px|A side view of the tank.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-Tank-3.jpg|thumb|none|600px|An FPS view of the tank gun.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Greyhound Armoured Car ==&lt;br /&gt;
In the abovementiones scene the tank is supported with an armoured car that appears to be an M8 Greyhound.&lt;br /&gt;
[[File:Le retour des bidasses en folie-Greyhound-1.jpg|thumb|none|600px|The Greyhound in German camo.]]&lt;br /&gt;
[[File:Le retour des bidasses en folie-MachineGun-2.jpg|thumb|none|600px|A close view of the turret with 37-mm gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Rifleman_of_the_Voroshilov_Regiment&amp;diff=1500076</id>
		<title>The Rifleman of the Voroshilov Regiment</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Rifleman_of_the_Voroshilov_Regiment&amp;diff=1500076"/>
		<updated>2022-05-16T22:41:50Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* 12 Gauge Double Barreled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Rifleman of the Voroshilov Regiment &amp;lt;BR&amp;gt; (Voroshilovskiy strelok)&lt;br /&gt;
|picture = VoroshStrel-Poster.jpg&lt;br /&gt;
|caption = ''DVD cover''&lt;br /&gt;
|country = [[Image:RUS.jpg|25px]] Russia&lt;br /&gt;
|director = [[Stanislav Govorukhin]]&lt;br /&gt;
|date= 1999&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=NTV-PROFIT&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Ivan Fyodorovich&lt;br /&gt;
|actor1=[[Mikhail Ulyanov]]&lt;br /&gt;
|character2=Katya&lt;br /&gt;
|actor2=Anna Sinyakina&lt;br /&gt;
|character3=Col. Pashutin &lt;br /&gt;
|actor3=[[Aleksandr Porokhovshchikov]]&lt;br /&gt;
|character4=Captain Koshaev&lt;br /&gt;
|actor4=[[Sergey Garmash]]&lt;br /&gt;
|character5=Precinct Policeman Aleksey Podberyozkin&lt;br /&gt;
|actor5=[[Vladislav Galkin]]&lt;br /&gt;
|character6=Igor Zvorygin&lt;br /&gt;
|actor6=[[Marat Basharov]]&lt;br /&gt;
|character7=Boris Chukhanov&lt;br /&gt;
|actor7=[[Aleksey Makarov]]&lt;br /&gt;
|character8=Vadim Pashutin&lt;br /&gt;
|actor8=[[Ilya Drevnov]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Rifleman of the Voroshilov Regiment''''' (Russian Title: '''''Voroshilovskiy strelok/Ворошиловский стрелок''''') is a 1999 Russian drama directed by Stanislav Govorukhin and based on the novel ''Woman on Wednesdays'' by Viktor Pronin. Every Wednesday, three thugs arrange to have fun heavy with alcohol and sex. They name Wednesday as &amp;quot;Women's Day&amp;quot;. One Wednesday, they rape a young girl named Katya. These men didn't fear punishment nor retribution due to one of their fathers being a high ranking boss in the Police Department. The raped girls' grandfather, decides to take justice into his own hands.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' the release title of the film in English features an incorrect translation. &amp;quot;Voroshilov's Sharpshooter&amp;quot;, or &amp;quot;Marksman&amp;quot; was a badge and a set of qualifications for civilian and military sharpshooters. It was established and popularised by Defense comissar Klim Voroshilov, along with the widely told anecdote: in it, an officer complained of the stiff trigger of the service Nagant revolver; Voroshilov proceeded to shame him, firing off a perfect group from the same revolver off-hand, and saying something like &amp;quot;There are no bad guns, there are bad shooters&amp;quot;. The badge was established in 1932 as a part of OSOAVIAKhIM patriotic sports organisation, which promoted sharpshooting, driving, parachuting etc. The badge ultimately had 2 tiers and a junior tier, and was awarded to about 6-9 million bearers, until it was stopped from issuing before the war, in 1939-1941.&lt;br /&gt;
&lt;br /&gt;
In common Russian parlance, this badge became synonymous with sharpshooting. Its name was, and still is, used jokingly as an equivalent to &amp;quot;crack shot&amp;quot;. The plot of the film revolves around an old geezer, a &amp;quot;relic&amp;quot; of the days past (hence the name of the movie), who decides to play out a revenge fantasy against corrupted youths. An ironic nickname, fitting for a &amp;quot;grandpa with a rifle&amp;quot;, gradually becomes as fearsome as it may have been 60 years before.&lt;br /&gt;
&lt;br /&gt;
In conclusion, there isn't a widely known &amp;quot;Voroshilov's Regiment&amp;quot;. There was a Cossack regiment named after Voroshilov, that was renamed before the WWII, and a heavy artillery regiment that still exists. No riflemen regiments with this name exist. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the film ''The Rifleman of the Voroshilov Regiment'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
== Makarov PM == &lt;br /&gt;
All militia officers can be seen armed with [[Makarov PM]]. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:VoroshStrel-PM.jpg|thumb|none|500px|Militia officer holds a PM]]&lt;br /&gt;
[[Image:VoroshStrel-PM2.jpg|thumb|none|500px|Precinct militiaman Aleksey Podberyozkin ([[Vladislav Galkin]]) with his PM]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Performance Center Model 629==&lt;br /&gt;
[[File:SW629PC.jpg|thumb|none|400px|Smith &amp;amp; Wesson Performance Center Model 629 - .44 Magnum]]&lt;br /&gt;
[[Image:VoroshStrel-SW44.jpg|thumb|none|500px|[[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Performance Center Model 629]] seen on a TV screen showing a scene from [[Dobermann]]]]&lt;br /&gt;
&lt;br /&gt;
==Korth Sport Model==&lt;br /&gt;
At first the illegal weapon dealer offered to sell a non-lethal guns (BB guns) to Ivan Fyodorovich. Upon closer inspection, it turns out to be a rare [[Korth Combat|Korth]] revolver. Obviously, this is a purely cinematic appearance.&lt;br /&gt;
[[File:Korth Sport Model .22 LR.jpg|thumb|300px|none|Korth Sport Model - .22 LR]]&lt;br /&gt;
[[Image:VoroshStrel-nonlethal.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:VoroshStrel-nonlethal2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:VoroshStrel-nonlethal3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:VoroshStrel-nonlethal4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Government Model==&lt;br /&gt;
Two-color variant of [[Colt Government Model]] also visible. It is not known if this is a real gun, blank firing, or a replica.&lt;br /&gt;
[[Image:COLTGOVERNMENTPREWAR.jpg|thumb|300px|none|Pre-War Colt Government Model 1911 - .45 ACP. Note the location of the COLT manufacturing proofs.]]&lt;br /&gt;
[[Image:VoroshStrel-nonlethal.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RS-22==&lt;br /&gt;
Also see what looks like a RS-22 &amp;quot;Strazh&amp;quot;, an full-metal signal revolver, a rare variant with a bright frame.&lt;br /&gt;
[[File:Revolver-signalnyy-straj-rs-22.jpg|thumb|300px|none|Izhmekh RS-22 &amp;quot;Strazh&amp;quot; - 5.6 mm]]&lt;br /&gt;
[[Image:VoroshStrel-nonlethal2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==12 Gauge Double Barreled O/U Shotgun==&lt;br /&gt;
[[Image:VoroshStrel-Shotgun.jpg|thumb|none|500px|The frightened Vadim Pashutin (Ilya Drevnov) holds a double barreled shotgun]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
== AKMS ==&lt;br /&gt;
Some militiamen can be seen armed with [[AKMS]].&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:VoroshStrel-AKMS.jpg|thumb|none|500px|Militia (police) captain Koshaev ([[Sergey Garmash]]) holds an [[AK-47#AKMS|AKMS]]]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[Image:VoroshStrel-SVD.jpg|thumb|none|500px|Ivan Fyodorovich ([[Mikhail Ulyanov]]) is testing the [[SVD Dragunov]] sniper rifle in an illegal gun shop]]&lt;br /&gt;
[[Image:VoroshStrel-SVD2.jpg|thumb|none|500px|Close up of the SVD. Same episode.]]&lt;br /&gt;
[[Image:VoroshStrel-SVD3.jpg|thumb|none|500px|Another episode. Note the minor differences between these SVD rifles]]&lt;br /&gt;
[[Image:VoroshStrel-SVD4.jpg|thumb|none|500px|Ivan Fyodorovich prepares to shoot one of the offenders]]&lt;br /&gt;
[[Image:VoroshStrel-SVD5.jpg|thumb|none|500px|Close up of the sound suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Bullpup SVU Dragunov==&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|450px|Bullpup variant of the SVD Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[Image:VoroshStrel-SVU.jpg|thumb|none|500px|Ivan Fyodorovich holds the bullpup [[SVD Dragunov#SVU Dragunov|SVU]]]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
[[Image:VoroshStrel-hatchet.jpg|thumb|none|500px|Ivan Fyodorovich holds the kitchen hatchet. At first he wanted to take a revenge with the help of this &amp;quot;weapon&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Stanislav Govorukhin]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Rifleman_of_the_Voroshilov_Regiment&amp;diff=1499596</id>
		<title>Talk:The Rifleman of the Voroshilov Regiment</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Rifleman_of_the_Voroshilov_Regiment&amp;diff=1499596"/>
		<updated>2022-05-11T23:21:59Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Different non-lethal weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Different non-lethal weapon=&lt;br /&gt;
These guns are named in a film ''gas gun''. I don't know what it are actually. A gas gun, a traumatic weapons or even toys. Any ideas, comrades?[[User:Bednardos|Bednardos]] 14:27, 30 November 2011&lt;br /&gt;
&lt;br /&gt;
:Gas-powered Airsoft guns, probably. [[User:Evil Tim|Evil Tim]] 14:40, 30 November 2011 (CST)&lt;br /&gt;
::Or maybe just a CO2 powered pellet or BB gun. --[[User:Funkychinaman|Funkychinaman]] 14:44, 30 November 2011 (CST)&lt;br /&gt;
:::The last image looks very much like an airsoft revolver.[[User:Evil Tim|Evil Tim]] 14:46, 30 November 2011 (CST)&lt;br /&gt;
::::That's not an airsoft revolver.  it does not have the inner barrel.  I've seen those before.  they are CO2 powered BB guns.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:23, 30 November 2011 (CST)&lt;br /&gt;
:::::Or it could be a blank-firing replica, which can shoot a variety of non-lethal loads such as flash, pepper, CN and CS (hence the &amp;quot;gas&amp;quot; in the title). They're fairly popular in ex-Commie Block, mostly for self defense use, as well as criminal activities. --[[User:IHateBourbon|IHateBourbon]] 12:51, 1 December 2011 (CST)&lt;br /&gt;
::::::This is actually a rare Kort revolver. Even if it's a non-lethal version, it's unlikely that one would find at casual seller in real life. Rather, they simply used someone's gun, borrowed for a while for filming. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:21, 11 May 2022 (EDT)&lt;br /&gt;
:IHateBourbon is right: in Russia, газовый пистолет\револьвер - &amp;quot;gas pistol&amp;quot; or &amp;quot;revolver&amp;quot; means one thing and one thing ONLY: a handgun firing irritant gas from gas cartridges through its barrel. It is designed like a live-firing handgun, has baffles in the barrel and weak spots to prevent the conversion for live rounds. These were quite popular in Russia in the 90s, and almost fell out of use later. You can even check the definition with federal law 150-FZ &amp;quot;About firearms&amp;quot;. [[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 09:45, 23 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Great work on the page==&lt;br /&gt;
But I did have to fix a bunch of the English. Hope you don't mind. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:29, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Voroshilov's Sharpshooter or a Rifleman of V. Regiment? ==&lt;br /&gt;
&lt;br /&gt;
I know that this is an international title (at least IMDB says so), but it is misleading. &amp;quot;Voroshilov's Sharpshooter&amp;quot;, or &amp;quot;Marksman&amp;quot; was a badge and a set of qualifications for civilian and military sharpshooters. It was established and popularised by Defense comissar Klim Voroshilov, along with the widely told anecdote: in it, an officer complained of the stiff trigger of the service Nagant revolver; Voroshilov proceeded to shame him, firing off a perfect group from the same revolver off-hand, and saying something like &amp;quot;There are no bad guns, there are bad shooters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The badge was established in 1932 as a part of OSOAVIAKhIM patriotic sports organisation, which promoted sharpshooting, driving, parachuting and so on. Anyone could get it. The badge ultimately had 2 tiers and a junior tier. There were a lot of shooting and parachuting clubs in Russia back then. For ecample, Moscow Voroshilov's Shooting Club beat American Portsmouth Shooting Club team in 1934. The main part of the qualification was shooting a rifle. There were about 6-9 mil. bearers, then they stopped issuing the badge before the war, in 1939-1941.&lt;br /&gt;
&lt;br /&gt;
All in all, the badge became synonymous with sharpshooting, and its name was, and still is, used jokingly every time you want to say something like &amp;quot;crack shot mate&amp;quot;. The plot revolves around an old geezer, a &amp;quot;relic&amp;quot; of the days past (hence the name of the movie), who is morally right and decides to play out a revenge fantasy. Thus an ironic nickname, fitting for a &amp;quot;grandpa with a rifle&amp;quot;, gradually becomes as fearsome as it may have been 60 years before.&lt;br /&gt;
&lt;br /&gt;
In addition: there isn't a widely known &amp;quot;Voroshilov's Regiment&amp;quot;. There was a Cossack regiment that was renamed before the WWII, and there is an heavy artillery regiment in his name. No riflemen, at least in the last 60 years.&lt;br /&gt;
&lt;br /&gt;
Suggest including the clarification in the preface of the article.&lt;br /&gt;
[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 09:45, 23 June 2014 (EDT)&lt;br /&gt;
:You are right, such title is an incorrect translation made by someone who doesn't knows the facts behind this title. But it happened so that the film was released in English under this incorrect name so we have no choice now. IMDB doesn't invent this title, they only took it from the DVD cover or poster of the release. A clarification for the readers of the page is very good but the title have to be the one that is used in release. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:14, 23 June 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Funeral_in_Berlin&amp;diff=1499577</id>
		<title>Funeral in Berlin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Funeral_in_Berlin&amp;diff=1499577"/>
		<updated>2022-05-11T15:51:58Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Korth Blank Firing Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Funeral in Berlin''&lt;br /&gt;
|picture = Frlinbrlnposter.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[File:UKD.jpg|25px]]  UK&lt;br /&gt;
|director = [[Guy Hamilton]]&lt;br /&gt;
|date= 1966&lt;br /&gt;
|language = &lt;br /&gt;
|distributor=Paramount &lt;br /&gt;
|character1=Harry Palmer&lt;br /&gt;
|actor1=[[Michael Caine]]&lt;br /&gt;
|character2=Johnny Vulcan&lt;br /&gt;
|actor2=[[Paul Hubschmid]]&lt;br /&gt;
|character3= Colonel Ross&lt;br /&gt;
|actor3=[[Guy Doleman]]&lt;br /&gt;
|character4=Samantha Steel&lt;br /&gt;
|actor4=[[Eva Renzi]]&lt;br /&gt;
|character5=Hallam&lt;br /&gt;
|actor5=[[Hugh Burden]]&lt;br /&gt;
|character6=Colonel Stock&lt;br /&gt;
|actor6=[[Oskar Homolka]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Funeral in Berlin''''' is the 1966 sequel to 1965's ''[[The Ipcress File]]''. The film was directed by [[Guy Hamilton]] and produced by Harry Saltzman, both veterans of the [[James Bond]] film series. [[Michael Caine]] returns as Harry Palmer.  This was the second of three consecutive Harry Palmer films, which concluded with 1967's ''[[Billion Dollar Brain]]'' (Caine would return for two more television films that were not adapted from the Len Deighton novels).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Korth Blank Firing Revolver ==&lt;br /&gt;
Harry Palmer ([[Michael Caine]]) uses a [[Korth]] blank firing revolver in the exterior scenes in Berlin. See the discussion page for extra details.&lt;br /&gt;
[[File:Korth gas revolver.jpg|thumb|350px|none|Korth blank/gas-firing revolver. Over 20,000 were made from 1956 to 1964.]]&lt;br /&gt;
[[File:FibKorth.jpg‎ |thumb|none|600px|Harry with Korth revolver in a publicity still.]]&lt;br /&gt;
[[File:FibKorth2.jpg‎ |thumb|none|600px|The details of the Korth are clearer, including the ring hammer and pronounced sights.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special==&lt;br /&gt;
In a continuity error, Harry’s revolver becomes a [[Colt Detective Special]] when he checks it in his hotel room. This could be due to the interior scenes being filmed in Britain, where the German props were unavailable.&lt;br /&gt;
[[File:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[File:Fibcoltd.jpg‎ |thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Frommer Stop ==&lt;br /&gt;
One of Kreutzman’s henchmen uses a [[Frommer Stop]].&lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:Fibfrommer.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[File:Fibfrommerflr.jpg‎|thumb|none|600px|Close up of the pistol]]&lt;br /&gt;
&lt;br /&gt;
== Mauser HSc ==&lt;br /&gt;
One of the Israeli agents is armed with a [[Mauser HSc]].&lt;br /&gt;
[[File:Mauser HSc Plastic Grip.jpg|thumb|350px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
[[File:Fibmaushsc.jpg‎ |thumb|none|600px|Note the distinctive shape of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PP ==&lt;br /&gt;
Several characters use the [[Walther PP]] during the film.&lt;br /&gt;
[[File:Walther_PP.jpg‎|thumb|350px|none|Walther PP - 7.65x17mm (.32 ACP)]]&lt;br /&gt;
[[File:Fibwaltpp.jpg‎|thumb|none|600px|Johnny Vulcan with his Walther PP.]]&lt;br /&gt;
[[File:Fibwaltpp1.jpg‎|thumb|none|600px|A close up of Johnny's Walther PP.]]&lt;br /&gt;
[[File:Fibstenisrl2.jpg‎|thumb|none|600px|Sam carrying her Walther PP.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified pistol ==&lt;br /&gt;
One on the Israeli agents is seen briefly carrying an automatic pistol of some form.  The scene is very quick so identification is tricky.     &lt;br /&gt;
&lt;br /&gt;
[[File:Fibunident.jpg‎  |thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Sterling Mk. IV==&lt;br /&gt;
Several characters use the [[Sterling Mk. IV]].&lt;br /&gt;
[[File:Sterling-Mk-4.jpg|thumb|none|450px|Sterling Mk. IV - 9x19mm]]&lt;br /&gt;
[[File:Fibisrlsterl.jpg‎|thumb|none|600px|An Israeli agent with a Sterling.]]&lt;br /&gt;
[[File:FibsterDDR.jpg‎ |thumb|none|600px|An East German policeman with a Sterling. Given his occupation and nationality, a [[PPSh-41]] would be a more likely weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
A [[Sten Mk II]] is used by the Israeli agent and is briefly used by an East German border guard. This is a Mk II as it has a metal T-stock and no pistol grip, but is fitted with a Mk V sight (see discussion for extra notes).  &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:fibstenisrl1.jpg‎|thumb|none|600px|Sten Mk II, note the lack of pistol grip. Just visible is the metal T stock.]]&lt;br /&gt;
[[File:Fibstenisrl2.jpg‎|thumb|none|600px|The bottom of the stock is clearer in this image.]]&lt;br /&gt;
[[File:Fibstenisrl.jpg‎‎|thumb|none|600px|The Mk V sight is clearer in this image.]]&lt;br /&gt;
[[File:FibstenDDR.jpg‎‎‎|thumb|none|600px|East German Border Guard firing the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by East German Border Guards and police.  &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92 Kurz]]&lt;br /&gt;
[[File:Fibstg44DDR.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
&lt;br /&gt;
One of the East German Guards carries a folding-stock [[AKS-47]] rifle.  In a continuity error this becomes a standard fixed stock version of the AK rifle, but as most of the weapon is not visible, identification is impossible.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File: Fibak47guard.jpg‎|thumb|none|600px|An East German border guard armed with an AKS-47.]]&lt;br /&gt;
[[File: Fibak47cont.jpg‎ |thumb|none|600px|The wooden stock of the AK rifle is visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Guy Hamilton]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Funeral_in_Berlin&amp;diff=1499576</id>
		<title>Funeral in Berlin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Funeral_in_Berlin&amp;diff=1499576"/>
		<updated>2022-05-11T15:51:03Z</updated>

		<summary type="html">&lt;p&gt;Slon95: /* Korth Blank Firing Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Funeral in Berlin''&lt;br /&gt;
|picture = Frlinbrlnposter.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[File:UKD.jpg|25px]]  UK&lt;br /&gt;
|director = [[Guy Hamilton]]&lt;br /&gt;
|date= 1966&lt;br /&gt;
|language = &lt;br /&gt;
|distributor=Paramount &lt;br /&gt;
|character1=Harry Palmer&lt;br /&gt;
|actor1=[[Michael Caine]]&lt;br /&gt;
|character2=Johnny Vulcan&lt;br /&gt;
|actor2=[[Paul Hubschmid]]&lt;br /&gt;
|character3= Colonel Ross&lt;br /&gt;
|actor3=[[Guy Doleman]]&lt;br /&gt;
|character4=Samantha Steel&lt;br /&gt;
|actor4=[[Eva Renzi]]&lt;br /&gt;
|character5=Hallam&lt;br /&gt;
|actor5=[[Hugh Burden]]&lt;br /&gt;
|character6=Colonel Stock&lt;br /&gt;
|actor6=[[Oskar Homolka]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Funeral in Berlin''''' is the 1966 sequel to 1965's ''[[The Ipcress File]]''. The film was directed by [[Guy Hamilton]] and produced by Harry Saltzman, both veterans of the [[James Bond]] film series. [[Michael Caine]] returns as Harry Palmer.  This was the second of three consecutive Harry Palmer films, which concluded with 1967's ''[[Billion Dollar Brain]]'' (Caine would return for two more television films that were not adapted from the Len Deighton novels).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Korth Blank Firing Revolver ==&lt;br /&gt;
Harry Palmer ([[Michael Caine]]) uses a custom-made [[Korth]] blank firing revolver in the exterior scenes in Berlin. See the discussion page for extra details.&lt;br /&gt;
[[File:Korth gas revolver.jpg|thumb|350px|none|Korth blank/gas-firing revolver. Over 20,000 were made from 1956 to 1964.]]&lt;br /&gt;
[[File:FibKorth.jpg‎ |thumb|none|600px|Harry with Korth revolver in a publicity still.]]&lt;br /&gt;
[[File:FibKorth2.jpg‎ |thumb|none|600px|The details of the Korth are clearer, including the ring hammer and pronounced sights.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special==&lt;br /&gt;
In a continuity error, Harry’s revolver becomes a [[Colt Detective Special]] when he checks it in his hotel room. This could be due to the interior scenes being filmed in Britain, where the German props were unavailable.&lt;br /&gt;
[[File:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[File:Fibcoltd.jpg‎ |thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Frommer Stop ==&lt;br /&gt;
One of Kreutzman’s henchmen uses a [[Frommer Stop]].&lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:Fibfrommer.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[File:Fibfrommerflr.jpg‎|thumb|none|600px|Close up of the pistol]]&lt;br /&gt;
&lt;br /&gt;
== Mauser HSc ==&lt;br /&gt;
One of the Israeli agents is armed with a [[Mauser HSc]].&lt;br /&gt;
[[File:Mauser HSc Plastic Grip.jpg|thumb|350px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
[[File:Fibmaushsc.jpg‎ |thumb|none|600px|Note the distinctive shape of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PP ==&lt;br /&gt;
Several characters use the [[Walther PP]] during the film.&lt;br /&gt;
[[File:Walther_PP.jpg‎|thumb|350px|none|Walther PP - 7.65x17mm (.32 ACP)]]&lt;br /&gt;
[[File:Fibwaltpp.jpg‎|thumb|none|600px|Johnny Vulcan with his Walther PP.]]&lt;br /&gt;
[[File:Fibwaltpp1.jpg‎|thumb|none|600px|A close up of Johnny's Walther PP.]]&lt;br /&gt;
[[File:Fibstenisrl2.jpg‎|thumb|none|600px|Sam carrying her Walther PP.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified pistol ==&lt;br /&gt;
One on the Israeli agents is seen briefly carrying an automatic pistol of some form.  The scene is very quick so identification is tricky.     &lt;br /&gt;
&lt;br /&gt;
[[File:Fibunident.jpg‎  |thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Sterling Mk. IV==&lt;br /&gt;
Several characters use the [[Sterling Mk. IV]].&lt;br /&gt;
[[File:Sterling-Mk-4.jpg|thumb|none|450px|Sterling Mk. IV - 9x19mm]]&lt;br /&gt;
[[File:Fibisrlsterl.jpg‎|thumb|none|600px|An Israeli agent with a Sterling.]]&lt;br /&gt;
[[File:FibsterDDR.jpg‎ |thumb|none|600px|An East German policeman with a Sterling. Given his occupation and nationality, a [[PPSh-41]] would be a more likely weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
A [[Sten Mk II]] is used by the Israeli agent and is briefly used by an East German border guard. This is a Mk II as it has a metal T-stock and no pistol grip, but is fitted with a Mk V sight (see discussion for extra notes).  &lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:fibstenisrl1.jpg‎|thumb|none|600px|Sten Mk II, note the lack of pistol grip. Just visible is the metal T stock.]]&lt;br /&gt;
[[File:Fibstenisrl2.jpg‎|thumb|none|600px|The bottom of the stock is clearer in this image.]]&lt;br /&gt;
[[File:Fibstenisrl.jpg‎‎|thumb|none|600px|The Mk V sight is clearer in this image.]]&lt;br /&gt;
[[File:FibstenDDR.jpg‎‎‎|thumb|none|600px|East German Border Guard firing the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by East German Border Guards and police.  &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92 Kurz]]&lt;br /&gt;
[[File:Fibstg44DDR.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
&lt;br /&gt;
One of the East German Guards carries a folding-stock [[AKS-47]] rifle.  In a continuity error this becomes a standard fixed stock version of the AK rifle, but as most of the weapon is not visible, identification is impossible.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File: Fibak47guard.jpg‎|thumb|none|600px|An East German border guard armed with an AKS-47.]]&lt;br /&gt;
[[File: Fibak47cont.jpg‎ |thumb|none|600px|The wooden stock of the AK rifle is visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Guy Hamilton]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Korth_Revolvers&amp;diff=1499575</id>
		<title>Korth Revolvers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Korth_Revolvers&amp;diff=1499575"/>
		<updated>2022-05-11T15:49:14Z</updated>

		<summary type="html">&lt;p&gt;Slon95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Korth-Combat.jpg|thumb|300px|right|Korth Combat - .357 Magnum]]&lt;br /&gt;
[[File:Korth Sport Model .22 LR.jpg|thumb|300px|right|Korth Sport Model - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
'''Korth GmbH''' is a German high-end revolver producer. In 1952 weapon designer Willi Korth resigned from Hubertus Metallwerke to pursue his own designs. His first effort was a 9mm blank firing/gas revolver. Designed and manufactured by Korth starting in the winter of 1954/55, are now sought after as collector's items. In 1955, Korth founded a gunmaking company in Ratzeburg under of his name. In 1962 he designed and manufactured his first lethal revolver, initially chambered in .32 S&amp;amp;W Long. This was followed by the Sporting and Combat models, from 1966 and 1973.&lt;br /&gt;
&lt;br /&gt;
Nowtime, each Korth revolver is custom made and costs over $5000.&lt;br /&gt;
&lt;br /&gt;
= Specifications =&lt;br /&gt;
&lt;br /&gt;
''(1954 - present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Barrel Lengths:''' 5.25 in (133.4 mm), 4 in (101.6 mm), 6 in (152.4 mm)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 	.38 Special, .357 Magnum, .22 LR, 9mm blank, .32 S&amp;amp;W Long&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Double-Action/Single-Action revolver&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Funeral in Berlin]]'' || [[Michael Caine]] || Harry Palmer || Blank-Firing Model || 1966&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rifleman of the Voroshilov Regiment, The|The Rifleman of the Voroshilov Regiment]]'' || || || Korth Sport Model || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Slon95</name></author>
	</entry>
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