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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SeptemberJack</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SeptemberJack"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/SeptemberJack"/>
	<updated>2026-04-03T17:40:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Astra_Terminator&amp;diff=1633703</id>
		<title>Astra Terminator</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Astra_Terminator&amp;diff=1633703"/>
		<updated>2023-12-06T10:07:02Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Astrastain.jpg|thumb|right|350px|Stainless Astra Terminator - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
The '''Astra Terminator''' is a large frame, 3&amp;quot; barrel revolver was made in Spain by the defunct firm Astra. It is more commonly found in .44 Magnum, although it was also made in .45 Colt and .41 Magnum. Blued and stainless versions were available.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' It may be confused with the [[Talk:Smith &amp;amp; Wesson Model 657|Smith &amp;amp; Wesson Model 657]].''&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Lethal Weapon (1987)]]'' || [[Blackie Dammett]] || A drug dealer || . || rowspan=&amp;quot;2&amp;quot;|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]] || Detective Martin Riggs || Taken from the drug dealer &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[From Dusk Till Dawn (1996)|From Dusk Till Dawn]]'' || [[George Clooney]] || Seth Gecko || . || rowspan=&amp;quot;4&amp;quot;|1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvey Keitel]] || Jacob || .&lt;br /&gt;
|-&lt;br /&gt;
| [[Ernest Liu]] || Scott || .&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliette Lewis]] || Kate Fuller || .&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Proof]]'' || [[Tracie Thoms]] || Kim || stainless steel || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/ Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hunter]]  || [[Fred Dryer]] || Det. Rick Hunter || (seasons [[Hunter - Season 3|3]] and [[Hunter - Season 4|4]]), With 3&amp;quot; barrel || 1986-1988&lt;br /&gt;
|-&lt;br /&gt;
|'' [[CSI: Crime Scene Investigation]]  ||  ||  || &amp;quot;Bully for You&amp;quot; (S02E04) || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fringe]]''||[[Chris Bauer]]||Brian Dempsey||&amp;quot;The No-Brainer&amp;quot; (S01E12)||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Astra]] - A list of all firearms manufactured by Astra-Unceta.&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Law_%26_Order_-_Season_13&amp;diff=1630632</id>
		<title>Law &amp; Order - Season 13</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Law_%26_Order_-_Season_13&amp;diff=1630632"/>
		<updated>2023-11-24T10:09:05Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:L%26O_S13.jpg|thumb|right|300px|''Law &amp;amp; Order - Season 13''  (2002 – 2003)]]&lt;br /&gt;
&lt;br /&gt;
Season 13 of ''[[Law &amp;amp; Order]]'' saw the introduction of Senator Fred Dalton Thompson as new District Attorney Arthur Branch, replacing Dianne Wiest as Interim DA Nora Lewin. Dalton was at the time still serving as the junior senator from Tennessee, which made him the first sitting US Senator to become a regular cast member on a television series. (He had not run for reelection in 2002 and his term expired in 2003.)  Thompson was a lawyer by trade, having served in the US Attorney's office as well as special counsel in the Senate Watergate Committee and Senate Foreign Relations Committee before running for the Senate seat in 1994 to fill out Al Gore's term. Prior to taking the Senate seat, Thompson had been familiar to movie audiences for his appearances in such films as ''[[No Way Out (1987)|No Way Out]]'', ''[[Die Hard 2]]'', ''[[The Hunt for Red October]]'' and ''[[Flight of the Intruder]]''. &lt;br /&gt;
&lt;br /&gt;
The transition from Lewin to Branch is never shown, although it is stated later on that Branch was elected District Attorney, whereas Lewin was only an interim appointment to serve out the term of Adam Schiff. Like Thompson, Branch was a southern Republican, and it is explained that his wife is from New York and he moved up north twenty years prior to be with her. His political views were a sharp contrast with his predecessor, and sometimes conflicted with his subordinates, Jack McCoy and Serena Southerlyn. In reality, New York County hasn't had a Republican District Attorney since Thomas Dewey (yes, [https://en.wikipedia.org/wiki/Dewey_Defeats_Truman#/media/File:Dewey_Defeats_Truman.jpg THAT] Thomas Dewey.) Branch, like Lewin, would be featured in all of ''[[Law &amp;amp; Order]]'''s spinoffs as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cast:'''&lt;br /&gt;
:'''Law'''&lt;br /&gt;
*Detective Lennie Briscoe - [[Jerry Orbach]]&lt;br /&gt;
*Detective Ed Green - [[Jesse L. Martin]]&lt;br /&gt;
*Lieutenant Anita Van Buren - [[S. Epatha Merkerson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Order'''&lt;br /&gt;
*Executive Assistant District Attorney Jack McCoy - [[Sam Waterston]]&lt;br /&gt;
*Assistant District Attorney Serena Southerlyn - [[Elisabeth Röhm]]&lt;br /&gt;
*District Attorney Arthur Branch - Fred Dalton Thompson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|13|Law &amp;amp; Order}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Detective Lennie Briscoe ([[Jerry Orbach]]) is armed with a [[Smith &amp;amp; Wesson Model 36]] revolver. Despite the NYPD having officially switched to automatic pistols on January 1st, 1994, more senior officers like Briscoe were grandfathered in and allowed to continue carrying revolvers. &lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:L&amp;amp;O_1303_SW36_01.jpg|thumb|none|600px|Mike Foster ([[Tony Lo Bianco]]) shows a S&amp;amp;W 36 in &amp;quot;True Crime&amp;quot; (S13E03).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1304_SW36_01.jpg|thumb|none|600px|Briscoe with his S&amp;amp;W 36 in &amp;quot;Tragedy on Rye&amp;quot; (S13E04).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1304_both_01.jpg|thumb|none|600px|Briscoe with his S&amp;amp;W 36 and Green with his Glock 19 confront a suspect in &amp;quot;Tragedy on Rye&amp;quot; (S13E04).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1323_SW36_01.jpg|thumb|none|600px|Briscoe with his S&amp;amp;W 36 in &amp;quot;Couples&amp;quot; (S13E23).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1323_revolver_01.jpg|thumb|none|600px|Briscoe holding a S&amp;amp;W 36 taking from Reynaldo Celaya ([[Otto Sanchez]]) by Green in &amp;quot;Couples&amp;quot; (S13E23). It was kept in an ankle holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The murder weapon in &amp;quot;Tragedy on Rye&amp;quot; (S13E04) is a snub-nosed, stainless [[Colt Python]], which is described by detectives as a .357. A Python with a 4&amp;quot; barrel is the murder weapon in &amp;quot;Star Crossed&amp;quot; (S13E14).&lt;br /&gt;
[[Image:Pyth25snub.jpg|thumb|none|300px|Colt Python Stainless Steel variant with 2.5 inch barrel and Pachmayr grips - .357 Magnum]]&lt;br /&gt;
[[Image:L&amp;amp;O_1304_Python_01.jpg|thumb|none|600px|The stainless snub-nosed Python in &amp;quot;Tragedy on Rye&amp;quot; (S13E04).]]&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|none|300px|Colt Python Stainless Steel variant with 4&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[Image:L&amp;amp;O_1314_Python_01.jpg|thumb|none|600px|Brisco finds the Python in &amp;quot;Star Crossed&amp;quot; (S13E14).]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Bulldog Tracker==&lt;br /&gt;
The murder weapon in &amp;quot;Under God&amp;quot; (S13E12) appears to be a [[Charter Arms Bulldog]] Tracker. The detectives say it is chambered in &amp;quot;.44.&amp;quot;&lt;br /&gt;
[[Image:Charter_Arms_Bulldog.jpg|thumb|none|300px|Charter Arms Bulldog - .44 SPL]]&lt;br /&gt;
[[Image:L&amp;amp;O_1312_Lawman_01.jpg|thumb|none|600px|Brisco finds the Bulldog Tracker in &amp;quot;Under God&amp;quot; (S13E12).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1312_Lawman_02.jpg|thumb|none|600px|&amp;quot;Under God&amp;quot; (S13E12).]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Detective Ed Green ([[Jesse L. Martin]]) and other NYPD officers are armed with [[Glock 19]] pistols. &lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_1304_both_01.jpg|thumb|none|600px|Briscoe with his S&amp;amp;W 36 and Green with his Glock 19 confront a suspect in &amp;quot;Tragedy on Rye&amp;quot; (S13E04).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1313_G19_01.jpg|thumb|none|600px|Detective Rene Laberc ([[Jean Brassard]]) of the Montreal PD with his Glock 19 in &amp;quot;Absentia&amp;quot; (S13E13).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1316_G19_01.jpg|thumb|none|600px|Officer Adam Brennan ([[Chris Tardio]]) and another uniformed officer (uncredited) with their drawn Glocks in &amp;quot;Suicide Box&amp;quot; (S13E16).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1317_G19_01.jpg|thumb|none|600px|Nelson Lambert ([[Stanley Anderson]]) handling Det. Green's Glock in &amp;quot;Genius&amp;quot; (S13E17).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1319_G19_01.jpg|thumb|none|600px|Green with his Glock drawn in &amp;quot;Seer&amp;quot; (S13E19).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1323_G19_01.jpg|thumb|none|600px|Green identifies himself as a police officer in &amp;quot;Couples&amp;quot; (S13E23).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One of the murder weapons in &amp;quot;American Jihad&amp;quot; (S13E01) is a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_1301_B92_01.jpg|thumb|none|600px|Det. Green hands the Beretta back to the crime scene technician in &amp;quot;American Jihad&amp;quot; (S13E01).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1301_B92_02.jpg|thumb|none|600px|Jack McCoy ([[Sam Waterston]]) shows the Beretta to a witness in &amp;quot;American Jihad&amp;quot; (S13E01).]]&lt;br /&gt;
&lt;br /&gt;
==Unidentifiable pistol==&lt;br /&gt;
An unidentifiable pistol is used in a shooting in &amp;quot;Open Season&amp;quot; (S13E07). It is impossible to make a proper ID. &lt;br /&gt;
[[Image:L&amp;amp;O_1307_unknown_01.jpg|thumb|none|600px|Green with the bagged pistol in &amp;quot;Open Season&amp;quot; (S13E07).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
An NYPD officer (uncredited) is seen armed with what appears to be an [[Ithaca 37]] in &amp;quot;Sheltered&amp;quot; (S13E22).&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca Model 37 riot version - 12 Gauge]]&lt;br /&gt;
[[Image:L&amp;amp;O_1322_I37_01.jpg|thumb|none|600px|A uniformed officer with the Ithaca 37 in &amp;quot;Sheltered&amp;quot; (S13E22).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
An ESU officer (uncredited) is seen armed with a [[Heckler &amp;amp; Koch MP5A2]] in &amp;quot;Sheltered&amp;quot; (S13E22). It looks like one of the rubber guns first introduced in [[Law &amp;amp; Order - Season 12|Season 12]].&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_1322_MP5A2_01.jpg|thumb|none|600px|The ESU officer with the MP5A2 in &amp;quot;Sheltered&amp;quot; (S13E22).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
A patron (uncredited) at a shooting range fires what appears to be a [[Winchester Model 1892]] in &amp;quot;Sheltered&amp;quot; (S13E22). &lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[Image:L&amp;amp;O_1322_W1892_01.jpg|thumb|none|600px|A patron with what appears to be a [[Winchester Model 1892]] in &amp;quot;Sheltered&amp;quot; (S13E22).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The murder weapon in &amp;quot;Sheltered&amp;quot; (S13E22) is identified by the police as a [[Remington 700]] chambered in &amp;quot;7 millimeter.&amp;quot;&lt;br /&gt;
[[Image:Remington-Model-700-BDL_308.jpg|thumb|none|400px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[Image:L&amp;amp;O_1322_R700_01.jpg|thumb|none|600px|Sheriff Bell ([[John Knox]]) shows Briscoe the Remington 700 in &amp;quot;Sheltered&amp;quot; (S13E22).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1322_R700_02.jpg|thumb|none|600px|A crime lab technician shows Serena Southerlyn the Remington 700 in &amp;quot;Sheltered&amp;quot; (S13E22).]]&lt;br /&gt;
[[Image:L&amp;amp;O_1322_R700_03.jpg|thumb|none|600px|A crime lab technician explains to Serena why the shooter had to wear glasses due to the adjustments on the scope in &amp;quot;Sheltered&amp;quot; (S13E22).]]&lt;br /&gt;
&lt;br /&gt;
==Unidentifiable rifle==&lt;br /&gt;
A police sniper (uncredited) is armed with an unidentifiable rifle in &amp;quot;Sheltered&amp;quot; (S13E22).&lt;br /&gt;
[[Image:L&amp;amp;O_1322_rifle_01.jpg|thumb|none|600px|The police sniper in the background in &amp;quot;Sheltered&amp;quot; (S13E22). This is the only shot where the rifle is seen, and it is out of focus.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L&amp;amp;O}}&lt;br /&gt;
[[Category: Television]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Detective]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SeptemberJack&amp;diff=1625490</id>
		<title>User:SeptemberJack</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SeptemberJack&amp;diff=1625490"/>
		<updated>2023-11-06T22:54:16Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Jack W.&lt;br /&gt;
&lt;br /&gt;
= My contributions =&lt;br /&gt;
&lt;br /&gt;
==Key==&lt;br /&gt;
* ''m'' = minor&lt;br /&gt;
* ''i'' = identification ( discussion )&lt;br /&gt;
* ''do'' = discussion only&lt;br /&gt;
* ''c'' = creation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Video Games==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:200%&amp;gt;Video Games&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=250px heights=150px perrow=4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Operation Flashpoint.jpg|[[Operation Flashpoint]]&lt;br /&gt;
File:GODFATHER-GAME-COVER.jpg|[[Godfather, The (VG)|The Godfather]]&lt;br /&gt;
File:SFLogoSquare.png|[[Talk:Soldier Front#Page|Soldier Front]]&lt;br /&gt;
File:Operation Thunderstorm.jpg|[[Operation Thunderstorm]]&lt;br /&gt;
File:CoH Cover.jpg|[[Code of Honor (VG)|Code of Honor]]  ''m''&lt;br /&gt;
File:Dayofinfamy.jpg|[[Day of Infamy]]  ''m''&lt;br /&gt;
File:NMRIH 92FS Reload.jpg|[[No More Room In Hell]] ''m''&lt;br /&gt;
File:Resident Evil 4.jpg|[[Resident Evil 4]]  ''do''&lt;br /&gt;
File:FoF-header.jpg|[[Fistful of Frags]]&lt;br /&gt;
File:Insurgency2.jpg|[[Insurgency]]&lt;br /&gt;
File:Insurgency.jpg|[[Insurgency: Modern Infantry Combat]]&lt;br /&gt;
File:Heroes &amp;amp; Generals Logo.jpg|[[Heroes &amp;amp; Generals]]  ''m''&lt;br /&gt;
File:JOTR.jpg|[[Joint Operations: Typhoon Rising]]&lt;br /&gt;
File:DHNP Cover.jpg|[[Die Hard: Nakatomi Plaza]] ''m''&lt;br /&gt;
File:GITS SAC FA poster.jpg|[[Ghost In The Shell: Stand Alone Complex First Assault‎]]&lt;br /&gt;
File:Logo-pla.jpg|[[Glorious Missions]]&lt;br /&gt;
File:Syphon Filter 3 cover.jpg|[[Syphon Filter 3]]&lt;br /&gt;
File:Syphon-filter-cover.jpg|[[Syphon Filter (disambiguation)]] ''c''&lt;br /&gt;
File:SMTDDS2 PS2 cover.jpg|[[Shin Megami Tensei: Digital Devil Saga 2]] ''do''&lt;br /&gt;
File:MOW Poster.jpg|[[Men of War (Video Game)|Men of War]]&lt;br /&gt;
File:Half-life.jpg|[[Half-Life|HλLF-LIFE]]&lt;br /&gt;
File:Hitman codename 47 box art.jpg|[[Hitman: Codename 47]]&lt;br /&gt;
File:Hitman3.jpg|[[Hitman: Contracts]]&lt;br /&gt;
File:007 legends pl.jpg|[[007: Legends]] ''m''&lt;br /&gt;
File:Stalker chadow of chernobyl t.jpg|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]] ''m''&lt;br /&gt;
File:Rainbow Six 3 - Raven Shield.jpg|[[Rainbow Six 3: Raven Shield]]&lt;br /&gt;
File:Thing2002cover.jpg|[[Thing, The (VG)|The Thing]] ''m''&lt;br /&gt;
File:SHOriginsBoxart.jpg|[[Silent Hill: Origins]]&lt;br /&gt;
File:Sniper-ghost-warrior-3-dvdrom-483651.11.jpg|[[Sniper: Ghost Warrior 3]]&lt;br /&gt;
File:Residentevilps1.jpg|[[Resident Evil (1996 VG)|Resident Evil]]&lt;br /&gt;
File:Resident Evil 2.jpg|[[Resident Evil 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anime ==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:200%&amp;gt;Anime&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;gallery widths=250px heights=150px perrow=4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Lupin Cagliostro poster.jpg|'''[[Lupin III: The Castle of Cagliostro]]'''  ''m''&lt;br /&gt;
File:Pokemonanimelauncher.jpg|'''[[Talk:Pokèmon|Pokèmon]]'''  ''i''&lt;br /&gt;
File:GSCBP DVD.jpg|'''[[Gunsmith Cats]]''' ''m''&lt;br /&gt;
File:G13pro.jpg|'''[[Golgo 13: The Professional ]]'''&lt;br /&gt;
File:Akira.jpg|'''[[Akira]]'''&lt;br /&gt;
File:Fuma-conspiracy-poster.jpg|'''[[Lupin III: The Fuma Conspiracy]]'''  ''c''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Movies==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:200%&amp;gt;MOVIES&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=250px heights=150px perrow=4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
File:The Domino Principle Poster.jpg|'''[[Domino Principle, The|The Domino Principle]]'''&lt;br /&gt;
File:Surviving the game.jpg|'''[[Surviving the Game]]'''  ''m''&lt;br /&gt;
File:Austin powers international man of mystery ver2.jpg|'''[[Austin Powers: International Man of Mystery]]'''&lt;br /&gt;
File:DeadWeight-Beretta.jpg|'''[[Dead Weight]]'''  ''i''&lt;br /&gt;
File:K911-DVD.jpg|'''[[K-911]]''' ''i''&lt;br /&gt;
File:K9PI-DVD.jpg|'''[[K-9: P.I.]]''' ''i''&lt;br /&gt;
File:V.I.P. M-poster.jpg|'''[[V.I.P. Murders]]''' ''i''&lt;br /&gt;
File:Ubit Shakala poster.jpg|'''[[Kill the &amp;quot;Jackal&amp;quot; (Ubit &amp;quot;Shakala&amp;quot;)]]''' ''m''&lt;br /&gt;
File:ImageCloser 2 the Moon.jpg|'''[[Closer to the Moon]]''' ''m''&lt;br /&gt;
File:Dawn of the Dead 1978.jpg|'''[[Dawn of the Dead (1978)|Dawn of the Dead]]'''&lt;br /&gt;
File:Octopussy.jpg|'''[[Octopussy]]'''&lt;br /&gt;
File:DeltaForce2.jpg|'''[[Delta Force 2: The Colombian Connection]]'''&lt;br /&gt;
File:Fgm-poster.jpg|'''[[A Few Good Men]]'''&lt;br /&gt;
File:Trackman poster2.jpg|'''[[Trackman (Putevoy Obhodchik)]]'''&lt;br /&gt;
File:HM2.jpg|'''[[Hollow Man 2]]'''&lt;br /&gt;
File:Day of The Dead Poster.jpg|'''[[Day of the Dead (1985)|Day of the Dead]]'''&lt;br /&gt;
File:Ghost Ship poster.JPG|'''[[Ghost Ship (2002)|Ghost Ship]]'''&lt;br /&gt;
File:Mechanic1972poster.jpg|'''[[Mechanic, The (1972)|The Mechanic]]'''&lt;br /&gt;
File:Wheels of Fire poster.jpg|'''[[Wheels of Fire]]'''&lt;br /&gt;
File:Original Gangstas Poster.jpg|'''[[Original Gangstas]]''' ''i''&lt;br /&gt;
File:Skeleton man.jpg|'''[[Skeleton Man]]'''&lt;br /&gt;
File:Top Secret!.jpg|'''[[Top Secret!]]'''&lt;br /&gt;
File:A Christmas Story film poster.jpg|'''[[A Christmas Story]]'''&lt;br /&gt;
File:Sinners and saints.jpg|'''[[Sinners and Saints]]''' ''m''&lt;br /&gt;
File:Lupin III 2014 JPN BR cover.jpg|'''[[Lupin III]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:200%&amp;gt;Television&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=250px heights=150px perrow=4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:The Boondocks AU CC DVD cover.jpg|'''[[Boondocks, The|The Boondocks]]'''  ''m''&lt;br /&gt;
File:Tyrant S1 DVD.jpg|''[[Tyrant - Season 1]]''&lt;br /&gt;
File:HapLeonard.jpg|''[[Hap and Leonard]]''  ''i''&lt;br /&gt;
File:Fleming-Poster.jpg|''[[Fleming: The Man Who Would Be Bond]]''&lt;br /&gt;
File:MANNIX,S1.jpg|''[[Mannix - Season 1]]'' ''c''&lt;br /&gt;
File:MANNIX,S5.jpg|''[[Mannix - Season 5]]'' ''c''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons/Manufacturers ==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:200%&amp;gt;Weapons/Manufacturers&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=250px heights=150px perrow=4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Fabarm STF12 COMPACT.jpg|[[FABARM STF 12]]  ''m''&lt;br /&gt;
File:FoFSmithCarbine.jpg|[[Smith Carbine]]  ''c''&lt;br /&gt;
File:Astra Firecat.jpg|[[Astra M200]] ''c''&lt;br /&gt;
File:Akdal Arms Ghost TR-02.jpg|[[Akdal Ghost TR-02]] ''c''&lt;br /&gt;
File:GepardSMG.jpg|[[Gepard PDW]] ''c''&lt;br /&gt;
File:BrowningChallengerII.jpg|[[Browning Challenger II]] ''c''&lt;br /&gt;
File:Sig mp310.jpg|[[SIG MP-310|SIG MP-48/SIG MP-310]] ''c''&lt;br /&gt;
File:Colt-Python.jpg|The [[Category talk:Revolver|Category: Revolver]] Gallery Page ''c''&lt;br /&gt;
File:RemingtonSPR210.jpg|[[Baikal_IZH-43#Remington_SPR_210|Remington SPR 210]] ''c''&lt;br /&gt;
File:Win52.jpg|[[Winchester Model 52]] ''c''&lt;br /&gt;
File:WyomingArmsParkerSSPistol.jpg|[[Wyoming Arms Parker S.S. Pistol]]&lt;br /&gt;
File:Savage_Arms.jpg|[[Savage Arms|Savage Arms Manufacturer Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Actors ==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:200%&amp;gt;Actors&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=250px heights=150px perrow=4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:TS-KyleReeseRem870.jpg|[[Anton Yelchin]]  ''m''&lt;br /&gt;
File:Putevoy obkhodchik pistol 4 4.jpg|[[Dmitriy Orlov]]  ''c''&lt;br /&gt;
File:Putevoy obkhodchik pistol 3 3.jpg|[[Oleg Kamenshchikov]]  ''c''&lt;br /&gt;
File:Putevoy obhodchik pistolet 4 1.jpg|[[Tomas Motskus]]  ''c''&lt;br /&gt;
File:Putevoy obkhodchik rifle 1 5.jpg|[[Svetlana Metkina]]   ''c''&lt;br /&gt;
File:MannixS1E03-WinchesterM-3.JPG|[[Frank Aletter]]  ''c''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=1625091</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=1625091"/>
		<updated>2023-11-06T12:11:49Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.jpg|right|thumb|300px|''Resident Evil 2'' (1998)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' is the sequel to the 1996 survival horror game ''[[Resident Evil (1996)|Resident Evil]]''. Moving the action from a remote mansion in the wilderness to the heart of zombie-infested Raccoon City, the two main characters are Leon Scott Kennedy, a rookie RPD police officer on the first day of his job, and Claire Redfield, the younger sister of the previous game's protagonist, Chris Redfield who came to Raccoon City to look for Chris. Other major characters introduced to the series include the enigmatic superspy Ada Wong, and Sherry Birkin, the daughter of Umbrella scientist William Birkin.&lt;br /&gt;
&lt;br /&gt;
Unlike ''Resident Evil'', there are two scenarios for each character, and four scenarios in total. Players start the game with the A scenarios of both Claire and Leon unlocked; playing through the A scenario of a player character unlocks the B scenario for the other player character, depicting the events that happened concurrently from the other character's perspective (the two complete storylines are thus Leon A + Claire B, or Claire A + Leon B). Actions taken during the A scenario playthrough can impact the events in the B scenario, such as affecting the the availability of certain items. Like ''Resident Evil'', the two storylines are effectively parallel timelines; the two diverges when Leon crashes the police car front first or rear first during the opening cutscene. &lt;br /&gt;
&lt;br /&gt;
Completing both scenarios with an A rank unlocks the minigame &amp;quot;The 4th Survivor&amp;quot;, which depicts Umbrella Security Service operative HUNK trying to escape from the city. HUNK starts out with a limited arsenal and cannot find any more supplies through his escape. Completing any scenario under two and a half hours with a flawless &amp;quot;A&amp;quot; ranking unlocks &amp;quot;The Tofu Survivor&amp;quot;, a joke nightmare difficulty version of &amp;quot;The 4th Survivor&amp;quot; that replaces HUNK with a chunk of animated tofu, who is only armed with a combat knife.&lt;br /&gt;
&lt;br /&gt;
Later versions of ''Resident Evil 2'' also feature &amp;quot;Extreme Battle,&amp;quot; an unlockable minigame pitting different player characters with different loadouts against a long gauntlet of enemies. This mode uniquely features Chris Redfield (who is otherwise absent from this game), and comes with a unique Beretta 92FS Inox pistol. Some versions of the game feature &amp;quot;Arrange Mode,&amp;quot; unlocked after beating the game once, which changes the placement of several items and weapons across the game. All weapon locations are stated only when Arrange Mode is disabled, as the locations are otherwise completely randomized.&lt;br /&gt;
&lt;br /&gt;
[[Resident Evil 2 (2019)|A remake of this game]] was released on January 25, 2019.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Resident Evil 2'' overall has more firearms depicted than the previous title. New mechanics added include the ability to modify firearms, and the ability to use the fire-selector switches for several weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is Leon's primary weapon. It's also in Hunk's inventory in &amp;quot;The 4th Survivor&amp;quot;. As with the real world handgun, Leon must locate the pistol's stock before the 3-round burst fire is unlocked; said stock can be found inside a locked desk near the RPD library. The gun does lower damage than Claire's Browning HP, but compensated by its larger 18-round magazine and later ability to fire in 3-round bursts. The VP70 and the Hi-Power share the same world model.&lt;br /&gt;
&lt;br /&gt;
This is the very first upgradable weapon in the series, as well as the first to support 3-round burst fire. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[Image:RE2 VP70.jpg|thumb|none|500px|H&amp;amp;K VP70M as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 VP70 Stock.jpg|thumb|none|500px|H&amp;amp;K VP70M upgraded with the stock. Note that the preview image clearly shows the stock set to semi-automatic mode and not 3-round-burst, as shown versus the reference image above]]&lt;br /&gt;
[[Image:RE2_1998_VP70-1.jpg|thumb|none|600px|The unmodified VP70 in the inventory.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px|Leon aims his VP70M at approaching zombies.]]&lt;br /&gt;
[[Image:RE2_1998_VP70-3.jpg|thumb|none|600px|Leon holds his VP70 as he converses with Kendo.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro CG. The pistol is also used by Ada Wong during the short section where the player controls her. The gun does more damage than Leon's VP70, but hampered by its smaller 13-round magazine size and lack of any upgrades to compensate. It also appears to be the standard sidearm of the Raccoon Police Department.&lt;br /&gt;
&lt;br /&gt;
Ada's Browning Hi-Power is held slightly at an angle and is fired faster than Claire's. Annette and William Birkin are also seen using the weapon during CG cutscenes.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the in-game description specifically states it's actually an FN Hi-Power, which is the exact same gun with an FN trademark.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:RE2 HP.jpg|thumb|none|450px|Browning Hi-Power as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 1998 BHP-1.jpg|thumb|none|600px|The Hi-Power in the inventory screen.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those U.S.S. dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px|William Birkin continues to point the Hi-Power around.]]&lt;br /&gt;
[[Image:RE2 1998 BHP-2.jpg|thumb|none|600px|Claire holds the Browning Hi-Power from a walkway in the library.]]&lt;br /&gt;
[[Image:RE2 1998 BHP-3.jpg|thumb|none|600px|In concept art included in the game, Leon holds a Hi-Power while on-duty.]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico M950]] is a cut weapon that was originally supposed to be an alternate handgun for Leon, similar to Claire's Colt SAA. If the SAA is added to Leon's inventory via cheat engine or save editor, a fully-modeled Calico M950 pistol will appear, although Leon handles it exactly as he would his VP70. It is not known why the gun didn't make it to the final cut, although a likely reason is that Leon's upgraded VP70 filled any niche the M950 would have, rendering the gun redundant.&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 semiautomatic pistol - 9x19mm]]&lt;br /&gt;
[[File:RE2CalicoInv.jpg|thumb|none|450px|The unused inventory icon for the Calico pistol. The gun appears to have a custom underside rail system that would have likely accommodated further attachments.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
Leon finds a nickel-plated [[Desert Eagle Mark XIX]] with custom wooden grips with an imbedded gold S.T.A.R.S. emblem in a guard shack next to a dead guard in Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. weapon safe in Scenario &amp;quot;B&amp;quot;. Later, Leon can find parts in the Underground Facility to enhance the already extremely powerful weapon. The upgrades gives the gun a blued slide and (matching) 10&amp;quot; barrel. However, the increase in firepower significantly increases the recoil and slows down Leon when firing it. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 Action Express rounds, technically making it the most powerful handgun in the series until the [[Smith &amp;amp; Wesson Model 500]] appeared six years later in ''[[Resident Evil 4]]''. In-game, the weapon holds 8 rounds, despite the fact its real life model can only hold 7. This would only be possible in real life if a round is already chambered before inserting a full magazine (7+1); given how most players opt to reload by using the inventory menu, it's likely Leon locks the slide back on an empty chamber and manually loads in the eighth cartridge. The gun is extremely powerful, capable of instantly killing non-boss enemies in one hit and capable of destroying body parts, but extra ammo is scarce, so it's best reserved for boss fights.&lt;br /&gt;
&lt;br /&gt;
R.P.D. Police Chief Brian Irons pulls a blued Desert Eagle on Claire twice in the game: when they first meet, and shortly before Claire enters the sewers. Although he was never depicted as having fired it onscreen, it is heavily implied that he used this gun to kill the Mayor's daughter just as Claire arrived in the area, as well as a police officer named Ed earlier as mentioned in his diary. HUNK also carries the original non-upgraded version of the weapon in &amp;quot;The 4th Survivor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As an interesting side note, this Desert Eagle has become a series staple, appearing in the hands of U.S.S. and ECHO SIX operators in ''Operation Raccoon City'' (which takes place concurrent to this and ''Resident Evil 3''), apparently as standard BSAA issue in ''Resident Evil 5'' and ''Resident Evil Revelations;'' Leon gets his hands on one again in ''Resident Evil 6.'' In all iterations after this, the Desert Eagle is called the Lightning Hawk. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Tm-gbb-bio2desv.jpg|thumb|none|400px|Tokyo Marui Desert Eagle .50AE &amp;quot;Biohazard 2 Model&amp;quot; - 6mm BB. This is a licensed replica of the custom Desert Eagle from ''Resident Evil 2''.]]&lt;br /&gt;
[[File:RE2 DE10in.jpg|thumb|400px|none|Tokyo Marui Desert Eagle .50AE &amp;quot;Biohazard 2 Model 10 inch Custom&amp;quot; - 6mm BB. This is a licensed replica of the upgraded custom Desert Eagle from ''Resident Evil 2''.]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|The Desert Eagle as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 Upgraded DE.jpg|thumb|400px|none|Upgraded Desert Eagle as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 1998 DEagle-1.jpg‎|thumb|600px|none|The standard Desert Eagle's description in the inventory.]]&lt;br /&gt;
[[Image:RE2 1998 DEagle-2.jpg‎|thumb|600px|none|Ignoring the mysterious timer above his head, HUNK aims the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Claire receives a [[Single Action Army|Colt Single Action Army]] when she unlocks her second outfit. It is chambered in the standard 9x19mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt, although this was likely done to streamline ammunition concerns. Claire fires the SAA from the hip, it has a fast rate of fire due to her fanning the hammer and reloads extremely quickly; which is unusual for the weapon as each shell had to be hand ejected one by one with the ejector rod, instead the weapon acts more like a modern revolver with a swing-out cylinder. Ada carries one in &amp;quot;Extreme Battle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE2 SAA.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2.]]‎&lt;br /&gt;
[[Image:RE2 1998 SAA-1.jpg‎|thumb|600px|none|The Single Action Army in Claire's inventory.]]&lt;br /&gt;
[[Image:RE2 1998 SAA-3.jpg‎|thumb|600px|none|Claire gives off her best Clint Eastwood stance as she gets ready to fan the hammer.]]&lt;br /&gt;
[[Image:RE2 1998 SAA-2.jpg‎|thumb|600px|none|''You want S.T.A.R.S.? I'll give you S.T.A.R.S.!'']]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Extreme Battle&amp;quot;, special character Chris Redfield's sidearm is a [[Beretta 92FS Inox]] with wood grip panels just like in ''[[Resident Evil (1996)|Resident Evil: Director's Cut]]''. Overall, the handgun plays somewhere between Leon's VP-70M and Claire's Browning Hi Power, but has the added ability to score critical headshots, similar to the Desert Eagle, though these are granted randomly. Holds 15 rounds and for some bizarre reason the weapon's EXAMINE description cuts off in mid-sentence.&lt;br /&gt;
&lt;br /&gt;
The weapon is uniquely held by RPD officer Marvin Branagh during the first scenario, who threatens the player with it after they refuse to leave him alone to his fate. This is referenced by bright silver color of his handgun, a feature that no other handgun in the game has, except for the Beretta, as all other handguns are either black or grey. Even after he is later encountered as a zombie and put down however, he does not have his sidearm on his person or in the ruined office he locked himself in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:RE2 Beretta 92FS Inox.jpg|thumb|none|200px|Beretta 92FS Inox as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 1998 Beretta-1.jpg‎|thumb|600px|none|Chris's Beretta. The description cuts off after &amp;quot;One of a thousand&amp;quot;.]]&lt;br /&gt;
[[Image:RE2 1998 Beretta-2.jpg‎|thumb|600px|none|He holds the wood-gripped Beretta Inox.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
A Raccoon City police officer uses a [[Heckler &amp;amp; Koch MP5A3]] submachine guns on the roof of R.P.D. Headquarters and accidentally shoots down a police helicopter when attacked by zombies in one of the CG cutscenes. The U.S.S. Squad also use MP5A3 submachine guns during the CG cutscene encounter with William Birkin. The weapon is not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px|U.S.S. commandos in the Umbrella facility with their MP5A3 submachine guns.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|U.S.S. commandos raid Birkin's lab. Note the absence of the ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Close-up of the MP5A3 barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-11]] is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Regardless of which character is chosen in Scenario A, it's advised to leave the MAC-11 in the police armory for Claire since she lacks a good mid-range weapon between the pistol and grenade launcher, a purpose covered with Leon by the shotgun. Alternatively, both characters start with an MAC-11 in their inventory if the game is started on easy mode.&lt;br /&gt;
&lt;br /&gt;
Unlike the other firearms, ammunition is represented in percentage form, with 1% equal to 5 bullets fired; this means that the weapon has a rather astounding capacity of 500 rounds in a standard 32-round magazine. In the &amp;quot;A&amp;quot; Scenario, there is no extra ammo, making it useless after a point (similar to the Calico M110P in ''[[Resident Evil: Code Veronica]]''). In the &amp;quot;B&amp;quot; Scenario, a spare magazine can be found late into the game in the double fingerprint-locked room in the Umbrella factory, where its found on the corpse of a dead USS commando.&lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380, signifying that it is in fact a MAC-11. It also features a rather large barrel extension with a perforated shroud around it, which the user grips when aiming the weapon. In-game, the weapon appears much larger than its real life counterpart, roughly about the same size as modern carbine. This also translates into the inventory, where it uses two inventory slots, a bit strange since even in-game its not any larger than Leon's shotgun (even with the extended upgrade) or Claire's M79, all of whom only use one slot.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|450px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|The MAC-11 as seen in RE2.]]‎&lt;br /&gt;
[[Image:RE2 1998 MAC11-1.jpg‎|thumb|600px|none|The &amp;quot;MAC11&amp;quot; in Claire's inventory.]]&lt;br /&gt;
[[File:RE2-SMG-Armory.jpg|thumb|none|600px|The MAC-11's location in the game's A scenario.]]&lt;br /&gt;
[[File:RE2-SMG-Lab.jpg|thumb|none|600px|Another one found on a dead USS soldier in the B4F culture room in the NEST, accessible only in the game's B scenario.]]&lt;br /&gt;
[[Image:RE2 1998 MAC11-2.jpg‎|thumb|600px|none|With Sherry, Claire protects her from a very dangerous-looking wall.]]&lt;br /&gt;
[[Image:RE2 1998 MAC11-3.jpg‎|thumb|600px|none|Not satisfied, she attacks the other wall for good measure.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in-game during Leon's playthroughs. It has a TacStar pistol grip and the barrel has been sawn-off with what's left of a raised vented sight rib on the rest of the barrel. An upgrade kit is available later in the game which converts it to a [[Remington 1100]], however this would have been impossible in real life as the two models are based on completely different operating systems. Interestingly, when examined, the game specifically states that the gun is a &amp;quot;Remington M1100-P&amp;quot;. The weapon itself is very powerful in close range and easily capable of clearing entire rooms due to it's unrealistically wide spread, although it's lethality quickly diminishes past point-blank range and requires frequent reloads due to it's small 5-round magazine.&lt;br /&gt;
&lt;br /&gt;
In scenario A, its first seen at the hands of Robert Kendo, who aims it at Leon when he enters his gun store after mistaking him for a zombie, although he doesn't fire. The weapon can be obtained here after Robert meets his untimely death when a horde of zombies break into his store and devour him alive, although you'll likely have to kill his murderers first to get to it. If the weapon isn't obtained here, it will instead appear later in the game inside a weapons locker in the S.T.A.R.S. office. In scenario B, the weapon is found on the front desk of the police station's main lobby. Hunk also carries this weapon in &amp;quot;The 4th Survivor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:RE2 870.jpg|thumb|none|500px|Remington 870 as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 1998 R870-1.jpg|thumb|none|600px|The 870 in the inventory, with the erroneous &amp;quot;M1100-P&amp;quot; description.]]&lt;br /&gt;
[[Image:RE2 1998 R870-2.jpg|thumb|none|600px|Robert Kendo racks the shotgun in Leon's face.]]&lt;br /&gt;
[[Image:RE2 1998 R870-3.jpg|thumb|none|600px|Leon brings the Remington onto public transport after acquiring it from his short-lived buddy Kendo.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
The [[Remington Model 1100]] can only be obtained by upgrading the Remington 870 using an upgrade kit found on the nondescript body of a white-shirted zombie in the tunnels leading to the underground tram. This would have been impossible in real life as the two models are based on completely different operating systems, the 870 being pump action while the 1100 is self-loading.&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, extended tube magazine that adds 2 more rounds for a total of 7 rounds, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head. Chris notably doesn't suffer from the added recoil, making his firing rate with the 1100 faster than Leon.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Remington Model 1100 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RE2 1100.jpg‎|thumb|none|550px|Remington Model 1100 as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 1998 R1100-1.jpg|thumb|none|600px|A wood-stocked Remington 1100, carried by Chris in Extreme Battle Mode.]]&lt;br /&gt;
[[Image:RE2 1998 R1100-2.jpg|thumb|none|600px|He tries some alternate methods of persuasion on an uncooperative cabinet.]]&lt;br /&gt;
[[Image:RE2 1998 R1100-3.jpg|thumb|none|600px|Chris levels the shotgun in front of him if he's selected as the playable character in Extreme Battle Mode.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] is only available for Claire, the gun's stock is replaced with a pistol grip to make it compact. During scenario A, the gun can be found in the S.T.A.R.S. office's weapons locker. During scenario B, the gun is found on the desk in the main lobby of the police station.&lt;br /&gt;
&lt;br /&gt;
The weapon fires an array of fictional rounds, with a choice between Cluster Bomb Burst Rounds, Sulfuric Acid Rounds, and Napalm Flame Rounds, all of whom have varying degrees of efficiency towards certain targets, although all of them are powerful in their own right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[Image:RE2 M79.jpg‎|thumb|none|400px|M79 as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 1998 M79-1.jpg|thumb|none|600px|The M79's inventory description, along with its country of origin.]]&lt;br /&gt;
[[File:RE2-M79-LocationA.jpg|thumb|none|600px|The M79's location in Claire A.]]&lt;br /&gt;
[[File:RE2-M79-LocationB.jpg|thumb|none|600px|The M79's location in Claire B.]]&lt;br /&gt;
[[Image:RE2 1998 M79-2.jpg|thumb|none|600px|She holds the oversized M79 in the NEST monitor room.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92 Stinger ==&lt;br /&gt;
Either Leon or Claire uses a [[FIM-92 Stinger]] to dispatch the T-103 in their 'B' scenarios. The weapon lacks its IFF box antenna and erroneously functions as a conventional direct-fire rocket launcher; the FIM-92 is designed for use against aerial targets, not ground targets. That and using it in such close quarters is extremely dangerous on account of the backblast. The weapon however is never called a Stinger in it's description , and is simply known as the &amp;quot;Rocket Launcher&amp;quot;. It is also carried by Chris in Extreme Battle Mode.&lt;br /&gt;
&lt;br /&gt;
The weapon strangely has two shots with no need or way to reload (as if there's two rockets inside the tube). An infinite version can be acquired by getting S-ranks on both scenarios. &lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Re2rocketlauncher lg.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 1998 Stinger-1.jpg|thumb|none|600px|The inventory description for the FIM-92.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game Over.]]&lt;br /&gt;
[[Image:RE2 1998 Stinger-2.jpg|thumb|none|600px|A whole game early, Chris waits for the second Nemesis boss fight.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
A three-barreled [[Minigun]] known simply as the &amp;quot;Gatling Gun&amp;quot; is a secret weapon with unlimited ammo that can only be acquired if the player completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Bowgun==&lt;br /&gt;
Available only for Claire. The bowgun is Claire's version of a shotgun, firing an astounding 3 bolts per shot in a conical pattern. It also has a &amp;quot;capacity&amp;quot; of 18 bolts, giving you 6 shots before needing to reload. The strangest part about the reload system is that Claire's animation has her loading presumably 3 bolts into the weapon, then fires as if it is a semi-automatic weapon, never needing to cock back the bowstring or loading any additional bolts into the weapon to fire again after a shot, despite the weapon not having a magazine or a mechanism that suggests this is a quick-fire repeating crossbow.&lt;br /&gt;
&lt;br /&gt;
In terms of performance, the weapon is slightly weaker than the shotgun, but benefits from a higher rate of fire to allow it to still clean out rooms in a rapid pace. If playing Scenario A as Claire, the weapon is found either on Robert Kendo's body after his untimely death in a zombie ambush early in the game (with 3 bolts expended), or inside the RPD carpark cabin if obtained later. If playing on scenario B, the weapon can be found in the weapons locker in the STARS office.&lt;br /&gt;
&lt;br /&gt;
[[File:RE2Bowgun.jpg|thumb|none|400px|The Bowgun]]&lt;br /&gt;
[[Image:RE2 1998 Bowgun-1.jpg|thumb|none|600px|The inventory description for the bowgun.]]&lt;br /&gt;
[[File:RE2 Bowgun kendo 01.jpg|thumb|none|600px|The bowgun in Kendo's hand on the lower left side of the screen.]]&lt;br /&gt;
[[File:RE2 Bowgun loc 02.jpg|thumb|none|600px|The bowgun's location in Claire A if it wasn't picked up from Kendo's corpse.]]&lt;br /&gt;
[[File:RE2 Bow gun b loc.jpg|thumb|none|600px|The bowgun's Claire B location.]]&lt;br /&gt;
[[Image:RE2 1998 Bowgun-2.jpg|thumb|none|600px|Claire raises the bowgun in anticipation.]]&lt;br /&gt;
[[Image:RE2 1998 Bowgun-3.jpg|thumb|none|600px|The bowgun's appearance in the 3D model viewer, accessed after beating the game with Claire.]]&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the Underground Research Facility, is used primarily on the Ivy creatures. The flamethrower in-game is based on the [[(Aliens) - M240 Flamethrower|M240 flamethrower]] used in ''[[Aliens]]'' (sans M16 carry handle).&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
[[Image:RE2 Flamethrower.jpg|thumb|none|400px|The Flamethrower as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
The Spark Shot is a rifle-sized stungun-like weapon that shoots arcs of high-voltage electricity over a short distance (supposedly 10 feet according to the weapon's description), apparently being used to forcefully subdue B.O.Ws in the Umbrella factory. Only Claire obtains this weapon. In both scenarios, the weapon is found on the dead body of a white-shirted zombie inside the tunnels leading to the underground tram, similar to where the upgrade parts for Leon's shotgun is. The weapon itself is very powerful, particularly useful in taking-down bosses.&lt;br /&gt;
&lt;br /&gt;
The weapon's ammo capacity is measured in percentage, but as it consumes 5% per shot, it can fire 20 rounds before being emptied.  It cannot be reloaded due to the lack of extra ammunition for it, making it useless once empty. Additionally, its large size consumes two inventory slots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
[[Image:RE2 1998 SShot-1.jpg|thumb|none|600px|The Spark Shot in the inventory screen.]]&lt;br /&gt;
[[File:RE2 Spark shot loc.jpg|thumb|none|600px|The Spark Shot laying on the floor next to its previous user.]]&lt;br /&gt;
[[Image:RE2 1998 SShot-2.jpg|thumb|none|600px|Claire utilizes one of the most oversized tasers she could get her hands on.]]&lt;br /&gt;
&lt;br /&gt;
=''BIOHAZARD 1.5''=&lt;br /&gt;
'''''BIOHAZARD 1.5''''' is the well-known beta version of ''Resident Evil 2'' that was abandoned due to the development team's dissatisfaction with it and because its ending would have concluded too much, leaving the possibility of sequels limited. It was significantly different plot- and setting-wise, including a more modern design for the police station and a completely different female protagonist in the form of motorcycle racer Elza Walker, among many other things. The game was reportedly 60-80 percent complete at the time of abandonment. It has grown a significant following among ''Resident Evil'' fans and playable builds can be found online.&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade]] was set to appear in the game. Whether other grenade types were to be featured is unknown.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:Re 1.5 grenade.jpg|thumb|none|600px|M61 hand grenade in ''BIOHAZARD 1.5''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK51]] was set to appear in the original ''BIOHAZARD 1.5'' for both Leon and Elza Walker before the game's rework, when it was replaced by the MAC-11.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:RE2-Beta-HK-M202.jpg|thumb|none|600px|The HK51 in Elza's inventory.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] was set to appear in the original ''BIOHAZARD 1.5'' before the game's rework, when it was replaced by the FIM-92A Stinger. It is the same one later used in ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:CommandoM202Flash-5.jpg|thumb|none|400px|Fake M202 FLASH from ''[[Commando]]'': note the large rectangular sling loops, less curved corners, and thick rims at the front and rear of the launcher.]]&lt;br /&gt;
[[File:RE2-Beta-HK-M202.jpg|thumb|none|600px|The M202 FLASH in Elza's inventory. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_VP70-3.jpg&amp;diff=1625089</id>
		<title>File:RE2 1998 VP70-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_VP70-3.jpg&amp;diff=1625089"/>
		<updated>2023-11-06T11:36:46Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: SeptemberJack uploaded a new version of File:RE2 1998 VP70-3.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_R870-1.jpg&amp;diff=1625087</id>
		<title>File:RE2 1998 R870-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_R870-1.jpg&amp;diff=1625087"/>
		<updated>2023-11-06T11:31:31Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_VP70-3.jpg&amp;diff=1625086</id>
		<title>File:RE2 1998 VP70-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_VP70-3.jpg&amp;diff=1625086"/>
		<updated>2023-11-06T11:30:02Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_VP70-1.jpg&amp;diff=1625085</id>
		<title>File:RE2 1998 VP70-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_VP70-1.jpg&amp;diff=1625085"/>
		<updated>2023-11-06T11:29:58Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_Stinger-2.jpg&amp;diff=1625084</id>
		<title>File:RE2 1998 Stinger-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_Stinger-2.jpg&amp;diff=1625084"/>
		<updated>2023-11-06T11:29:53Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_Stinger-1.jpg&amp;diff=1625083</id>
		<title>File:RE2 1998 Stinger-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_Stinger-1.jpg&amp;diff=1625083"/>
		<updated>2023-11-06T11:29:34Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_SShot-2.jpg&amp;diff=1625082</id>
		<title>File:RE2 1998 SShot-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_SShot-2.jpg&amp;diff=1625082"/>
		<updated>2023-11-06T11:29:27Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_SShot-1.jpg&amp;diff=1625081</id>
		<title>File:RE2 1998 SShot-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_SShot-1.jpg&amp;diff=1625081"/>
		<updated>2023-11-06T11:29:23Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_SAA-3.jpg&amp;diff=1625080</id>
		<title>File:RE2 1998 SAA-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_SAA-3.jpg&amp;diff=1625080"/>
		<updated>2023-11-06T11:29:16Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_SAA-2.jpg&amp;diff=1625079</id>
		<title>File:RE2 1998 SAA-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_SAA-2.jpg&amp;diff=1625079"/>
		<updated>2023-11-06T11:29:11Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_SAA-1.jpg&amp;diff=1625078</id>
		<title>File:RE2 1998 SAA-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_SAA-1.jpg&amp;diff=1625078"/>
		<updated>2023-11-06T11:29:07Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_R1100-3.jpg&amp;diff=1625077</id>
		<title>File:RE2 1998 R1100-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_R1100-3.jpg&amp;diff=1625077"/>
		<updated>2023-11-06T11:29:02Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_R1100-2.jpg&amp;diff=1625076</id>
		<title>File:RE2 1998 R1100-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_R1100-2.jpg&amp;diff=1625076"/>
		<updated>2023-11-06T11:28:57Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_R1100-1.jpg&amp;diff=1625075</id>
		<title>File:RE2 1998 R1100-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_R1100-1.jpg&amp;diff=1625075"/>
		<updated>2023-11-06T11:28:51Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_R870-3.jpg&amp;diff=1625074</id>
		<title>File:RE2 1998 R870-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_R870-3.jpg&amp;diff=1625074"/>
		<updated>2023-11-06T11:28:46Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_R870-2.jpg&amp;diff=1625073</id>
		<title>File:RE2 1998 R870-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_R870-2.jpg&amp;diff=1625073"/>
		<updated>2023-11-06T11:28:38Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_MAC11-3.jpg&amp;diff=1625072</id>
		<title>File:RE2 1998 MAC11-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_MAC11-3.jpg&amp;diff=1625072"/>
		<updated>2023-11-06T11:28:34Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_MAC11-2.jpg&amp;diff=1625071</id>
		<title>File:RE2 1998 MAC11-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_MAC11-2.jpg&amp;diff=1625071"/>
		<updated>2023-11-06T11:28:29Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_MAC11-1.jpg&amp;diff=1625070</id>
		<title>File:RE2 1998 MAC11-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_MAC11-1.jpg&amp;diff=1625070"/>
		<updated>2023-11-06T11:28:25Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_M79-2.jpg&amp;diff=1625069</id>
		<title>File:RE2 1998 M79-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_M79-2.jpg&amp;diff=1625069"/>
		<updated>2023-11-06T11:28:21Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_M79-1.jpg&amp;diff=1625068</id>
		<title>File:RE2 1998 M79-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_M79-1.jpg&amp;diff=1625068"/>
		<updated>2023-11-06T11:28:17Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_DEagle-2.jpg&amp;diff=1625067</id>
		<title>File:RE2 1998 DEagle-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_DEagle-2.jpg&amp;diff=1625067"/>
		<updated>2023-11-06T11:28:13Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_DEagle-1.jpg&amp;diff=1625066</id>
		<title>File:RE2 1998 DEagle-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_DEagle-1.jpg&amp;diff=1625066"/>
		<updated>2023-11-06T11:28:09Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_Bowgun-3.jpg&amp;diff=1625065</id>
		<title>File:RE2 1998 Bowgun-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_Bowgun-3.jpg&amp;diff=1625065"/>
		<updated>2023-11-06T11:28:04Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_Bowgun-2.jpg&amp;diff=1625064</id>
		<title>File:RE2 1998 Bowgun-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_Bowgun-2.jpg&amp;diff=1625064"/>
		<updated>2023-11-06T11:28:00Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_Bowgun-1.jpg&amp;diff=1625063</id>
		<title>File:RE2 1998 Bowgun-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_Bowgun-1.jpg&amp;diff=1625063"/>
		<updated>2023-11-06T11:27:55Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_BHP-3.jpg&amp;diff=1625062</id>
		<title>File:RE2 1998 BHP-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_BHP-3.jpg&amp;diff=1625062"/>
		<updated>2023-11-06T11:27:51Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_BHP-2.jpg&amp;diff=1625061</id>
		<title>File:RE2 1998 BHP-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_BHP-2.jpg&amp;diff=1625061"/>
		<updated>2023-11-06T11:27:46Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_BHP-1.jpg&amp;diff=1625060</id>
		<title>File:RE2 1998 BHP-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_BHP-1.jpg&amp;diff=1625060"/>
		<updated>2023-11-06T11:27:42Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_Beretta-2.jpg&amp;diff=1625059</id>
		<title>File:RE2 1998 Beretta-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_Beretta-2.jpg&amp;diff=1625059"/>
		<updated>2023-11-06T11:27:38Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2_1998_Beretta-1.jpg&amp;diff=1625058</id>
		<title>File:RE2 1998 Beretta-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2_1998_Beretta-1.jpg&amp;diff=1625058"/>
		<updated>2023-11-06T11:27:31Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=1625055</id>
		<title>Resident Evil (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=1625055"/>
		<updated>2023-11-06T09:32:50Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Residentevilps1.jpg|right|thumb|300px|''Resident Evil'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil''''' is the 1996 horror survival video game that launched the successful ''[[Resident Evil]]'' franchise. The game was first released for the original PlayStation console and has since been [[Resident Evil (2002 VG)|remade with updated graphics for the Nintendo GameCube]] (and then to modern generation consoles and PC) in 2002. The game also received a Japan-only port to Windows PCs later in 1996 which introduced two exclusive weapons that are unlocked after finishing the game with the best endings with either character.&lt;br /&gt;
&lt;br /&gt;
A slightly less updated version was released for the Nintendo DS in 2006 to commemorate the series' 10th Anniversary; titled ''Resident Evil: Deadly Silence'' (''Resident Evil: DS''), the game is graphically similar to the original's ''Director's Cut'' release for the most part -- the Beretta/Magnum were given new models based on the remake's version of these weapons, with only moderate control changes to reflect mechanics introduced in ''[[Resident Evil 3]]'' and ''[[Resident Evil 4|4]]'', and is otherwise identical to the original and there are no significant changes to firearms.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is the standard S.T.A.R.S. sidearm (incorrectly referred to as the &amp;quot;Beretta M92FS&amp;quot; in-game) and used by most characters. Chris Redfield somehow loses his gun as he, Jill Valentine, Barry Burton, and Albert Wesker are chased into the mansion. Should the player choose to play as Chris, he is able to pick up Jill's Beretta after she and Wesker disappear in the main hall. Should the player choose to play as Jill, she will start with her Beretta in her inventory. This weapon can be used if the player chooses either the Beginner or Original difficulty in the ''Director's Cut'' version.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-1.JPG|thumb|none|600px|The Beretta in the inventory menu.]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-3.JPG|thumb|none|600px|A Beretta 92FS as seen on the character selection screen.]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-2.JPG|thumb|none|600px|Jill holds her Beretta as she peeks around the corner.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
In the &amp;quot;Director's Cut&amp;quot; edition, the [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] with wood grips can be used should the player choose the Arrange difficulty. It is more powerful than the regular 92FS and is more likely to land critical hits. As it is an Arrange difficulty exclusive in the ''Director's Cut'' version, it does not appear in ''Deadly Silence.''&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92FS Inox wood grips.jpg|thumb|none|350px|Beretta 92FS Inox with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE1 Beretta-custom.jpg|thumb|none|600px|The Beretta 92FS Inox as seen in the Director's Cut.]]&lt;br /&gt;
[[Image:RE1 beretta-custom2.jpg|thumb|none|600px|Jill aims the Inox at nothing in particular. Here, the limitations of PS1 graphics are apparent.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Airsoft/&amp;quot;Non-Gun&amp;quot;==&lt;br /&gt;
In the live-action intro sequence, the S.T.A.R.S. officers use either airsoft or [[Non Guns#Beretta 92F|Beretta 92F Non-Gun]] props.&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|350px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:Wesker's Report (frame 4790).jpg|thumb|none|600px|A panicked Jill turns to look to her left, faux Beretta in hand.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 5119).jpg|thumb|none|600px|Inezh, the actress who plays Jill Valentine in this sequence, runs from a pack of Cerberi in the opening video. Note the actress' good trigger discipline.]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-4.JPG|thumb|none|600px|S.T.A.R.S Alpha team member Joseph Frost finds a Beretta still attached to a colleague's severed hand.]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-5.JPG|thumb|none|600px|''Run for that house!'' Chris (Charlie Kraslavsky) holds his Beretta as the S.T.A.R.S retreat.]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-6.JPG|thumb|none|600px|Jill holds up her Beretta in the faux cast intro.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Barry Burton's primary weapon throughout the game is a nickel-plated [[Colt Python]] revolver. A special round type exists in the game's files called &amp;quot;Dum Dum&amp;quot;s (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's already ludicrous damage even further against the standard zombie enemy. These were most likely removed because the standard magnum rounds in game kill any non-boss enemy in a single hit.&lt;br /&gt;
&lt;br /&gt;
Either character can acquire this weapon during the game on any difficulty setting and should the player finish the game on the Arrange difficulty, the weapon will be unlocked to use for the game on that difficulty, but with infinite ammo. Barry (Gregory Smith) can be seen with a blued Python 'modelgun' in the live-action intro as well as the best ending cutscene on Jill's route.&lt;br /&gt;
[[Image:Colt Python .357.jpg|thumb|350px|none|Nickel plated Colt Python with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:RE1 1996 Python-1.jpg|thumb|none|600px|The Python in Jill's inventory menu.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 11242).jpg|thumb|600px|none|Wesker and Barry hold Jill at gunpoint during a standoff in the Umbrella labs toward the end of the game.]]&lt;br /&gt;
[[Image:RE1 1996 Python-2.jpg|thumb|none|600px|Jill aims the Python down at a pane of very dangerous glass.]]&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|350px|none|Colt Python with 4&amp;quot; Barrel and wood grips - .357 Magnum]]&lt;br /&gt;
[[Image:RE1 1996 Python-4.jpg|thumb|none|600px|Barry holds his Python up in a pose oft-referenced in later games.]]&lt;br /&gt;
[[Image:RE1 1996 Python-3.jpg|thumb|none|600px|Free from the nightmare, Barry checks the condition of his Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 ==&lt;br /&gt;
The [[Remington 870]] is the only shotgun available in-game. The weapon is hooked to a booby trap, which causes the ceiling of the room to collapse when the shotgun is removed. The weapon in-game appears to have custom sights. In Chris's scenario, he must replace the shotgun with a broken one to prevent the trap from being triggered. In Jill's scenario, Barry will rescue Jill from the trap, prompting a running joke about a &amp;quot;Jill Sandwich&amp;quot; which continues to persist throughout the franchise. Despite being trained police officers, both Chris and Jill aim the weapon from the hip.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|450px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:RE1 1996 870-1.jpg|thumb|none|600px|The Remington 870 in the inventory menu.]]&lt;br /&gt;
[[Image:RE1 1996 870-5.jpg|thumb|none|600px|The inventory screen for the broken Remington 870. The cryptic description hints at the solution to the ceiling trap puzzle.]]&lt;br /&gt;
[[Image:RE1 1996 870-2.jpg|thumb|none|600px|An 870 sits in a suspicious-looking setup on the wall.]]&lt;br /&gt;
[[Image:RE1 1996 870-3.jpg|thumb|none|600px|Jill aims the 870, ignoring the ceiling descending on her.]]&lt;br /&gt;
[[Image:RE1 1996 870-4.jpg|thumb|none|600px|Chris stares at the Remington 870, pondering what to do...]]&lt;br /&gt;
[[Image:RE1 1996 870-6.jpg|thumb|none|600px|...before the answer comes to him.]]&lt;br /&gt;
[[Image:RE1 1996 870-7.jpg|thumb|none|600px|Bizarrely, the shotgun texture is darker when wearing Chris's alternate PC costume, giving us a good look at the wood grain.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 31 ==&lt;br /&gt;
A shotgun that resembles the MGC [[Remington Model 31]] is used in the live-action intro by S.T.A.R.S omni-man Joseph Frost. He fires it erratically at several Cereberus bio-organic weapons before being killed and dropping it. It cannot be used in-game.&lt;br /&gt;
[[Image:MGC Remington Model 31.jpg|thumb|none|450px|MGC Replica Remington Model 31]]&lt;br /&gt;
[[Image:RE1 1996 Fshotgun-1.jpg|thumb|none|600px|Joseph with the shotgun in the first shot of Alpha team.]]&lt;br /&gt;
[[Image:RE1 1996 Fshotgun-2.jpg|thumb|none|600px|Panicking, he shoots wildly at the attacking dogs.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
In the PC version, beating the game with Jill under certain conditions unlocks a 9mm [[MAC-10]] submachine gun. Both PC-exclusive weapons are untextured besides flat colors for mysterious reasons.&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|350px|thumb|none|Ingram MAC-10]]&lt;br /&gt;
[[File:RE1 1996 MAC10-1.jpg|thumb|none|600px|The MAC-10 in Jill's inventory.]]&lt;br /&gt;
[[File:RE1 1996 MAC10-2.jpg|thumb|none|600px|She takes aim from the hip; given the choice of weapon, guaranteeing she won't hit anything she's trying to shoot.]]&lt;br /&gt;
[[File:RE1 1996 MAC10-3.jpg|thumb|none|600px|Shell casings fly as Jill fires the MAC-10 into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
Like the Ingram MAC-10, a [[FN Minimi]] can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round - but is useful for keeping fast-moving enemies at bay.&lt;br /&gt;
[[Image:M249_FN_MINIMI_DA-SC-85-11586_c1.jpg|450px|thumb|none|FN Minimi - 5.56x45mm]]&lt;br /&gt;
[[File:RE1 1996 Minimi-1.jpg|thumb|none|600px|The Minimi in the inventory.]]&lt;br /&gt;
[[File:RE1 1996 Minimi-2.jpg|thumb|none|600px|Chris holds the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The most powerful weapon in the game is a [[M202 FLASH]] that is given to the player during the final boss battle. It can also be unlocked for use with infinite ammo which will be in the inventory from the start of the game should the player choose any difficulty setting and play as either character and complete the game within specific conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|450px|thumb|none|M202 FLASH - 66mm]]&lt;br /&gt;
[[File:RE96_FLASH.jpg|thumb|none|600px|Chris uses the launcher. It is incorrectly depicted as firing conventional explosive rockets; the actual FLASH could only fire incendiary rockets.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] grenade launcher is available to the player should the player choose Jill Valentine. It can use a variety of shells, but has poor range. It is the primary weapon of Bravo team member Forest Speyer. While a 37mm launcher is a reasonable weapon for a special police unit to carry, it makes somewhat less sense to be found in the cold, dead hands of the team's ''marksman.'' Barry gives the weapon to Jill a quarter of the way through the game, helpfully explaining that ''&amp;quot;It's a weapon. It's very effective, especially against living things!&amp;quot;''&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|450px|Arwen 37 - 37mm]]&lt;br /&gt;
[[Image:RE1 1996 ARWEN-1.jpg|thumb|none|600px|The ARWEN in the inventory menu. Note the text; while the real launcher can only fire less-lethal rounds (e.g. tear gas canisters), the one in-game can choose between explosive rounds, incendiary rounds, and acid rounds. Also note the lack of a foregrip.]]&lt;br /&gt;
[[Image:RE1 1996 ARWEN-2.jpg|thumb|none|600px|Jill criticizes the interior decoration with the muzzle of the ARWEN.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A flamethrower modeled after the [[(Aliens) - M240 Flamethrower|M240]] from ''[[Aliens]]'' (sans M16 carry handle) is available ingame, but only for Chris; in ''[[Resident Evil 2]]'', Leon Kennedy can acquire an identical one in another Umbrella lab, suggesting the weapon is of Umbrella manufacture.&lt;br /&gt;
[[Image:M240Flamethrower.jpg|thumb|450px|none|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
[[File:RE96_flamethrower.jpg|thumb|none|600px|Chris holds the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Cover Art Frankengun==&lt;br /&gt;
The game's boxart depicts a meshing of an AR-15 type rifle and shotgun.&lt;br /&gt;
[[Image:Re1coverweapon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-4.jpg&amp;diff=1625054</id>
		<title>File:RE1 1996 Python-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-4.jpg&amp;diff=1625054"/>
		<updated>2023-11-06T09:13:50Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-3.jpg&amp;diff=1625053</id>
		<title>File:RE1 1996 Python-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-3.jpg&amp;diff=1625053"/>
		<updated>2023-11-06T09:13:43Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Fshotgun-2.jpg&amp;diff=1625052</id>
		<title>File:RE1 1996 Fshotgun-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Fshotgun-2.jpg&amp;diff=1625052"/>
		<updated>2023-11-06T09:13:36Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Fshotgun-1.jpg&amp;diff=1625051</id>
		<title>File:RE1 1996 Fshotgun-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Fshotgun-1.jpg&amp;diff=1625051"/>
		<updated>2023-11-06T09:13:31Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-6.JPG&amp;diff=1625050</id>
		<title>File:RE1 1996 Beretta92-6.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-6.JPG&amp;diff=1625050"/>
		<updated>2023-11-06T09:13:27Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-5.JPG&amp;diff=1625049</id>
		<title>File:RE1 1996 Beretta92-5.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-5.JPG&amp;diff=1625049"/>
		<updated>2023-11-06T09:13:20Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-4.JPG&amp;diff=1625048</id>
		<title>File:RE1 1996 Beretta92-4.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-4.JPG&amp;diff=1625048"/>
		<updated>2023-11-06T09:13:16Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-3.JPG&amp;diff=1625047</id>
		<title>File:RE1 1996 Beretta92-3.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Beretta92-3.JPG&amp;diff=1625047"/>
		<updated>2023-11-06T09:13:02Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=1625045</id>
		<title>Resident Evil (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=1625045"/>
		<updated>2023-11-06T08:48:54Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Residentevilps1.jpg|right|thumb|300px|''Resident Evil'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil''''' is the 1996 horror survival video game that launched the successful ''[[Resident Evil]]'' franchise. The game was first released for the original PlayStation console and has since been [[Resident Evil (2002 VG)|remade with updated graphics for the Nintendo GameCube]] (and then to modern generation consoles and PC) in 2002. The game also received a Japan-only port to Windows PCs later in 1996 which introduced two exclusive weapons that are unlocked after finishing the game with the best endings with either character.&lt;br /&gt;
&lt;br /&gt;
A slightly less updated version was released for the Nintendo DS in 2006 to commemorate the series' 10th Anniversary; titled ''Resident Evil: Deadly Silence'' (''Resident Evil: DS''), the game is graphically similar to the original's ''Director's Cut'' release for the most part -- the Beretta/Magnum were given new models based on the remake's version of these weapons, with only moderate control changes to reflect mechanics introduced in ''[[Resident Evil 3]]'' and ''[[Resident Evil 4|4]]'', and is otherwise identical to the original and there are no significant changes to firearms.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is the standard S.T.A.R.S. sidearm (incorrectly referred to as the &amp;quot;Beretta M92FS&amp;quot; in-game) and used by most characters. Chris Redfield somehow loses his gun as he, Jill Valentine, Barry Burton, and Albert Wesker are chased into the mansion. Should the player choose to play as Chris, he is able to pick up Jill's Beretta after she and Wesker disappear in the main hall. Should the player choose to play as Jill, she will start with her Beretta in her inventory. This weapon can be used if the player chooses either the Beginner or Original difficulty in the ''Director's Cut'' version.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-1.JPG|thumb|none|600px|The Beretta in the inventory menu.]]&lt;br /&gt;
[[Image:RE1 beretta1.jpg|thumb|none|600px|A Beretta 92FS as seen on the character selection screen.]]&lt;br /&gt;
[[Image:RE1 1996 Beretta92-2.JPG|thumb|none|600px|Jill holds her Beretta as she peeks around the corner.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
In the &amp;quot;Director's Cut&amp;quot; edition, the [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] with wood grips can be used should the player choose the Arrange difficulty. It is more powerful than the regular 92FS and is more likely to land critical hits. As it is an Arrange difficulty exclusive in the ''Director's Cut'' version, it does not appear in ''Deadly Silence.''&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92FS Inox wood grips.jpg|thumb|none|350px|Beretta 92FS Inox with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE1 Beretta-custom.jpg|thumb|none|600px|The Beretta 92FS Inox as seen in the Director's Cut.]]&lt;br /&gt;
[[Image:RE1 beretta-custom2.jpg|thumb|none|600px|Jill aims the Inox at nothing in particular. Here, the limitations of PS1 graphics are apparent.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Non-Gun&amp;quot;==&lt;br /&gt;
In the live-action intro sequence, the S.T.A.R.S. officers use [[Non Guns#Beretta 92F|Beretta 92F Non-Gun]] props.&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|350px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:Wesker's Report (frame 4790).jpg|thumb|none|600px|A panicked Jill turns to look to her left, faux Beretta in hand.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 5119).jpg|thumb|none|600px|Inezh, the actress who plays Jill Valentine in this sequence, runs from a pack of Cerberi in the opening video. Note the actress' good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Barry Burton's primary weapon throughout the game is a nickel-plated [[Colt Python]] revolver. A special round type exists in the game's files called &amp;quot;Dum Dum&amp;quot;s (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's already ludicrous damage even further against the standard zombie enemy. These were most likely removed because the standard magnum rounds in game kill any non-boss enemy in a single hit.&lt;br /&gt;
&lt;br /&gt;
Either character can acquire this weapon during the game on any difficulty setting and should the player finish the game on the Arrange difficulty, the weapon will be unlocked to use for the game on that difficulty, but with infinite ammo. Barry's actor can be seen with a blued Python 'modelgun' in the live-action intro as well as the best ending cutscene on Jill's route.&lt;br /&gt;
[[Image:Colt Python .357.jpg|thumb|350px|none|Nickel plated Colt Python with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:RE1 1996 Python-1.jpg|thumb|none|600px|The Python in Jill's inventory menu.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 11242).jpg|thumb|600px|none|Wesker and Barry hold Jill at gunpoint during a standoff in the Umbrella labs toward the end of the game.]]&lt;br /&gt;
[[Image:RE1 1996 Python-2.jpg|thumb|none|600px|Jill aims the Python down at a pane of very dangerous glass.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 ==&lt;br /&gt;
The [[Remington 870]] is the only shotgun available in-game. The weapon is hooked to a booby trap, which causes the ceiling of the room to collapse when the shotgun is removed. The weapon in-game appears to have custom sights. In Chris's scenario, he must replace the shotgun with a broken one to prevent the trap from being triggered. In Jill's scenario, Barry will rescue Jill from the trap, prompting a running joke about a &amp;quot;Jill Sandwich&amp;quot; which continues to persist throughout the franchise. Despite being a trained police officers, both Chris and Jill aim the weapon from the hip.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|450px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:RE1 1996 870-1.jpg|thumb|none|600px|The Remington 870 in the inventory menu.]]&lt;br /&gt;
[[Image:RE1 1996 870-5.jpg|thumb|none|600px|The inventory screen for the broken Remington 870. The cryptic description hints at the solution to the ceiling trap puzzle.]]&lt;br /&gt;
[[Image:RE1 1996 870-2.jpg|thumb|none|600px|An 870 sits in a suspicious-looking setup on the wall.]]&lt;br /&gt;
[[Image:RE1 1996 870-3.jpg|thumb|none|600px|Jill aims the 870, ignoring the ceiling descending on her.]]&lt;br /&gt;
[[Image:RE1 1996 870-4.jpg|thumb|none|600px|Chris stares at the Remington 870, pondering what to do...]]&lt;br /&gt;
[[Image:RE1 1996 870-6.jpg|thumb|none|600px|...before the answer comes to him.]]&lt;br /&gt;
[[Image:RE1 1996 870-7.jpg|thumb|none|600px|Bizarrely, the shotgun texture is darker when wearing Chris's alternate PC costume, giving us a good look at the wood grain.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
In the PC version, beating the game with Jill under certain conditions unlocks a 9mm [[MAC-10]] submachine gun. Both PC-exclusive weapons are untextured besides flat colors for mysterious reasons.&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|350px|thumb|none|Ingram MAC-10]]&lt;br /&gt;
[[File:RE1 1996 MAC10-1.jpg|thumb|none|600px|The MAC-10 in Jill's inventory.]]&lt;br /&gt;
[[File:RE1 1996 MAC10-2.jpg|thumb|none|600px|She takes aim from the hip; given the choice of weapon, guaranteeing she won't hit anything she's trying to shoot.]]&lt;br /&gt;
[[File:RE1 1996 MAC10-3.jpg|thumb|none|600px|Shell casings fly as Jill fires the MAC-10 into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
Like the Ingram MAC-10, a [[FN Minimi]] can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round - but is useful for keeping fast-moving enemies at bay.&lt;br /&gt;
[[Image:M249_FN_MINIMI_DA-SC-85-11586_c1.jpg|450px|thumb|none|FN Minimi - 5.56x45mm]]&lt;br /&gt;
[[File:RE1 1996 Minimi-1.jpg|thumb|none|600px|The Minimi in the inventory.]]&lt;br /&gt;
[[File:RE1 1996 Minimi-2.jpg|thumb|none|600px|Chris holds the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The most powerful weapon in the game is a [[M202 FLASH]] that is given to the player during the final boss battle. It can also be unlocked for use with infinite ammo which will be in the inventory from the start of the game should the player choose any difficulty setting and play as either character and complete the game within specific conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|450px|thumb|none|M202 FLASH - 66mm]]&lt;br /&gt;
[[File:RE96_FLASH.jpg|thumb|none|600px|Chris uses the launcher. It is incorrectly depicted as firing conventional explosive rockets; the actual FLASH could only fire incendiary rockets.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] grenade launcher is available to the player should the player choose Jill Valentine. It can use a variety of shells, but has poor range. It is the primary weapon of Bravo team member Forest Speyer. While a 37mm launcher is a reasonable weapon for a special police unit to carry, it makes somewhat less sense to be found in the cold, dead hands of the team's ''marksman.'' Barry gives the weapon to Jill a quarter of the way through the game, helpfully explaining that ''&amp;quot;It's a weapon. It's very effective, especially against living things!&amp;quot;''&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|450px|Arwen 37 - 37mm]]&lt;br /&gt;
[[Image:RE1 1996 ARWEN-1.jpg|thumb|none|600px|The ARWEN in the inventory menu. Note the text; while the real launcher can only fire less-lethal rounds (e.g. tear gas canisters), the one in-game can choose between explosive rounds, incendiary rounds, and acid rounds. Also note the lack of a foregrip.]]&lt;br /&gt;
[[Image:RE1 1996 ARWEN-2.jpg|thumb|none|600px|Jill criticizes the interior decoration with the muzzle of the ARWEN.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A flamethrower modeled after the [[(Aliens) - M240 Flamethrower|M240]] from ''[[Aliens]]'' (sans M16 carry handle) is available ingame, but only for Chris; in ''[[Resident Evil 2]]'', Leon Kennedy can acquire an identical one in another Umbrella lab, suggesting the weapon is of Umbrella manufacture.&lt;br /&gt;
[[Image:M240Flamethrower.jpg|thumb|450px|none|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
[[File:RE96_flamethrower.jpg|thumb|none|600px|Chris holds the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Cover Art Frankengun==&lt;br /&gt;
The game's boxart depicts a meshing of an AR-15 type rifle and shotgun.&lt;br /&gt;
[[Image:Re1coverweapon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_870-4.jpg&amp;diff=1625044</id>
		<title>File:RE1 1996 870-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_870-4.jpg&amp;diff=1625044"/>
		<updated>2023-11-06T08:44:45Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: SeptemberJack uploaded a new version of File:RE1 1996 870-4.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_MAC10-3.jpg&amp;diff=1625043</id>
		<title>File:RE1 1996 MAC10-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_MAC10-3.jpg&amp;diff=1625043"/>
		<updated>2023-11-06T08:34:44Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-2.jpg&amp;diff=1625042</id>
		<title>File:RE1 1996 Python-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-2.jpg&amp;diff=1625042"/>
		<updated>2023-11-06T08:16:45Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-1.jpg&amp;diff=1625041</id>
		<title>File:RE1 1996 Python-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Python-1.jpg&amp;diff=1625041"/>
		<updated>2023-11-06T08:16:40Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE1_1996_Minimi-2.jpg&amp;diff=1625040</id>
		<title>File:RE1 1996 Minimi-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE1_1996_Minimi-2.jpg&amp;diff=1625040"/>
		<updated>2023-11-06T08:16:34Z</updated>

		<summary type="html">&lt;p&gt;SeptemberJack: Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>SeptemberJack</name></author>
	</entry>
</feed>