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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Schaden</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Schaden"/>
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	<updated>2026-08-15T15:04:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Killing_Floor&amp;diff=340750</id>
		<title>Talk:Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Killing_Floor&amp;diff=340750"/>
		<updated>2010-10-12T00:09:26Z</updated>

		<summary type="html">&lt;p&gt;Schaden: /* Mac10 is indeed .45 model */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== More work ==&lt;br /&gt;
This page needs more work put on it. The images are not even thumbnailed for christ sakes.--[[User:Oliveira|Oliveira]] 17:01, 7 November 2009 (UTC)&lt;br /&gt;
:Now they need captions.--[[User:Oliveira|Oliveira]] 11:55, 8 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taken from the main page ==&lt;br /&gt;
EDIT: I apologise for intervening.I own the game, and also was confused about this gun- whether is fictional or not.After some search I found out that the specific weapon is the former East German AKMS-K Short Assault Rifle.However in game it seems it lacks the flash hider. -Kz77.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK GDR2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The gun is modeled from a Romanian Draco Semi AK-Pistol fitted with a side folding stock. The Closed sights differentiate it from the German AKMS-K -[[User:Mythekal|Mythekal]]&lt;br /&gt;
 And this is an image of a Draco http://www.classicarms.us/images/AKPISTOL.jpg -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
::Check out this pic from the French movie [[District B13]].  Isn't this the same gun? aka NOT the Short East German gun but the one in the game.  It has a CIRCULAR hole in the center of the front sight, unlike the East German AKMS-K Short rifle. [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:00, 13 January 2010 (UTC)&lt;br /&gt;
[[Image:B13-AK104Modifieda.jpg|thumb|none|500px|unknown ak variant]]&lt;br /&gt;
&lt;br /&gt;
I saw one of these at a gun show a month or two ago. I think the stock may have been different- I can't remember exactly, and since photography was not allowed, I have nothing to look at to really prove anything. All that I really remember was that distinct barrel/gas tube and the fact that it was a carbine, not a full sized rifle. I didn't get a good chance to look at it since I was trying to catch up to my dad and his friend, so I have no idea where it came from.--[[User:ColonelTomb|ColonelTomb]] 23:40, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taken from the main page part deux ==&lt;br /&gt;
:-Could this be a British LAW80?&lt;br /&gt;
&lt;br /&gt;
::I agree, it does really look like a LAW80.--[[User:Wildcards|Wildcards]] 05:56, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I know the Desert Eagle is referred to in-game as the .50AE version, but I'm not sure it is. I'm pretty sure I picked up a loose mag in-game and the message said &amp;quot;Picked Up .44 Rounds.&amp;quot; This would also support the 8-round mag capacity. Just saying.&lt;br /&gt;
:It's never referred in-game as the .50 AE version, or by any caliber (Where are you getting this &amp;quot;Found .44 rounds&amp;quot; message? Any ammo I pick up is always 1 mag for every gun I have, but then again I play on easy, 'cause slaughtering zombies with no trouble is how I roll). In fact, it is likely it is the .44 Mag version, as the texture artist DOES browse 4Chan's /k/, a fairly reputable site of gun knowledge (Or was, at least, before it became kinder/k/), so he likely suggested the more reasonable .44 Mag, and it probably is such in his mind. And he likely took the texture from a .44 Mag version. The only thing suggesting .50 is the lack of a fluted barrel, and that's also on the .357 version, and I'm sure you can get a non-fluted .44 Mag. Game is fun as hell, though. I'm gonna take screenshots and stuff, because my laptop can run it on max. Beautiful game, too.-protoAuthor 00:22, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, might be a .50, just looked at a shell in a screenshot I made.-protoAuthor 00:39, 13 January 2010 (UTC)&lt;br /&gt;
:Voice also calls it .50.-protoAuthor 06:28, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Many fan-made maps contain ammo pick-ups for a specific weapon, such as an M9 mag, with a message reading &amp;quot;Picked up 9mm rounds,&amp;quot; rather than the general ammo boxes used in the official maps. I played a fan-made map with a spawn point for a Desert Eagle mag, and the message read &amp;quot;Picked up .44 rounds.&amp;quot; The characters also refer to it as the .50AE version frequently in-game, saying lines such as &amp;quot;.50 cal fun time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yea, the confusion is all thanks to the guy who made the Doom2 map. He was the one who modeled, coded, and skinned the non generic ammo pickups.-[[User:Ranger01|Ranger01]] 07:37, 22 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe the model in-game is the newest one (Mark XIX, or something along those lines). Look at the cuts above the barrel&lt;br /&gt;
&lt;br /&gt;
== M14 EBR Stock ==&lt;br /&gt;
Well I found out what stock they used on the M14.&lt;br /&gt;
The Sage CA-Manditory Tactical Stock/ Accurizing System&lt;br /&gt;
[http://www.fulton-armory.com/MAParts.htm#FA-M4-500-EBR-CA-Legal] Go about half way down the page to find it.&lt;br /&gt;
&lt;br /&gt;
== Incomplete ==&lt;br /&gt;
&lt;br /&gt;
Still doesn't mention flamethrower.&lt;br /&gt;
&lt;br /&gt;
== Mac10 is indeed .45 model ==&lt;br /&gt;
&lt;br /&gt;
http://forums.tripwireinteractive.com/showthread.php?p=632830#post632830  as a reference.&lt;/div&gt;</summary>
		<author><name>Schaden</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=340742</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=340742"/>
		<updated>2010-10-12T00:08:07Z</updated>

		<summary type="html">&lt;p&gt;Schaden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI Desert Eagle]] is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]]. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 40-round magazine (though it actually has half that capacity in some cases). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== MAC-10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|350px|Ingram MAC-10]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 12 Gauge with pistol grip stock]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 5.56x45mm with SUSAT scope and 20-round magazine]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H 7.62x51mm NATO with Grippod foregrip and M68 Aimpoint red dot scope]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. In game, it is incorrectly referred as 'M14EBR' while Mk. 14 Mod 0 EBR is the correct term.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR 7.62x51mm NATO with Harris bipod, RIS foregrip, and scope]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Compound Crossbow ==&lt;br /&gt;
&lt;br /&gt;
A scoped compound crossbow is available in the game in a Realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor Compound crossbow.jpg|none|thumb|400px|A compound crossbow in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL 40mm with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Fictional Missile Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Schaden</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Killing_Floor&amp;diff=338937</id>
		<title>Talk:Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Killing_Floor&amp;diff=338937"/>
		<updated>2010-10-08T01:54:59Z</updated>

		<summary type="html">&lt;p&gt;Schaden: /* Incomplete */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== More work ==&lt;br /&gt;
This page needs more work put on it. The images are not even thumbnailed for christ sakes.--[[User:Oliveira|Oliveira]] 17:01, 7 November 2009 (UTC)&lt;br /&gt;
:Now they need captions.--[[User:Oliveira|Oliveira]] 11:55, 8 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taken from the main page ==&lt;br /&gt;
EDIT: I apologise for intervening.I own the game, and also was confused about this gun- whether is fictional or not.After some search I found out that the specific weapon is the former East German AKMS-K Short Assault Rifle.However in game it seems it lacks the flash hider. -Kz77.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK GDR2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The gun is modeled from a Romanian Draco Semi AK-Pistol fitted with a side folding stock. The Closed sights differentiate it from the German AKMS-K -[[User:Mythekal|Mythekal]]&lt;br /&gt;
 And this is an image of a Draco http://www.classicarms.us/images/AKPISTOL.jpg -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
::Check out this pic from the French movie [[District B13]].  Isn't this the same gun? aka NOT the Short East German gun but the one in the game.  It has a CIRCULAR hole in the center of the front sight, unlike the East German AKMS-K Short rifle. [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:00, 13 January 2010 (UTC)&lt;br /&gt;
[[Image:B13-AK104Modifieda.jpg|thumb|none|500px|unknown ak variant]]&lt;br /&gt;
&lt;br /&gt;
I saw one of these at a gun show a month or two ago. I think the stock may have been different- I can't remember exactly, and since photography was not allowed, I have nothing to look at to really prove anything. All that I really remember was that distinct barrel/gas tube and the fact that it was a carbine, not a full sized rifle. I didn't get a good chance to look at it since I was trying to catch up to my dad and his friend, so I have no idea where it came from.--[[User:ColonelTomb|ColonelTomb]] 23:40, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taken from the main page part deux ==&lt;br /&gt;
:-Could this be a British LAW80?&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I know the Desert Eagle is referred to in-game as the .50AE version, but I'm not sure it is. I'm pretty sure I picked up a loose mag in-game and the message said &amp;quot;Picked Up .44 Rounds.&amp;quot; This would also support the 8-round mag capacity. Just saying.&lt;br /&gt;
:It's never referred in-game as the .50 AE version, or by any caliber (Where are you getting this &amp;quot;Found .44 rounds&amp;quot; message? Any ammo I pick up is always 1 mag for every gun I have, but then again I play on easy, 'cause slaughtering zombies with no trouble is how I roll). In fact, it is likely it is the .44 Mag version, as the texture artist DOES browse 4Chan's /k/, a fairly reputable site of gun knowledge (Or was, at least, before it became kinder/k/), so he likely suggested the more reasonable .44 Mag, and it probably is such in his mind. And he likely took the texture from a .44 Mag version. The only thing suggesting .50 is the lack of a fluted barrel, and that's also on the .357 version, and I'm sure you can get a non-fluted .44 Mag. Game is fun as hell, though. I'm gonna take screenshots and stuff, because my laptop can run it on max. Beautiful game, too.-protoAuthor 00:22, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, might be a .50, just looked at a shell in a screenshot I made.-protoAuthor 00:39, 13 January 2010 (UTC)&lt;br /&gt;
:Voice also calls it .50.-protoAuthor 06:28, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Many fan-made maps contain ammo pick-ups for a specific weapon, such as an M9 mag, with a message reading &amp;quot;Picked up 9mm rounds,&amp;quot; rather than the general ammo boxes used in the official maps. I played a fan-made map with a spawn point for a Desert Eagle mag, and the message read &amp;quot;Picked up .44 rounds.&amp;quot; The characters also refer to it as the .50AE version frequently in-game, saying lines such as &amp;quot;.50 cal fun time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yea, the confusion is all thanks to the guy who made the Doom2 map. He was the one who modeled, coded, and skinned the non generic ammo pickups.-[[User:Ranger01|Ranger01]] 07:37, 22 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe the model in-game is the newest one (Mark XIX, or something along those lines). Look at the cuts above the barrel&lt;br /&gt;
&lt;br /&gt;
== M14 EBR Stock ==&lt;br /&gt;
Well I found out what stock they used on the M14.&lt;br /&gt;
The Sage CA-Manditory Tactical Stock/ Accurizing System&lt;br /&gt;
[http://www.fulton-armory.com/MAParts.htm#FA-M4-500-EBR-CA-Legal] Go about half way down the page to find it.&lt;br /&gt;
&lt;br /&gt;
== Incomplete ==&lt;br /&gt;
&lt;br /&gt;
Still doesn't mention flamethrower.&lt;/div&gt;</summary>
		<author><name>Schaden</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=338936</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=338936"/>
		<updated>2010-10-08T01:52:59Z</updated>

		<summary type="html">&lt;p&gt;Schaden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI Desert Eagle]] is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]]. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 40-round magazine (though it actually has half that capacity in some cases). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mac 10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the Mac 10 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough firebug perk.  Has semi and auto fire modes.  If used in conjunction with the Firebug perk, the bullets will set the specimens on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|350px|Ingram Mac 10]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|400px|Killing Floor Mac 10 in-game.  Presumably in .45 due to default magazine size]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 12 Gauge with pistol grip stock]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 5.56x45mm with SUSAT scope and 20-round magazine]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H 7.62x51mm NATO with Grippod foregrip and M68 Aimpoint red dot scope]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. In game, it is incorrectly referred as 'M14EBR' while Mk. 14 Mod 0 EBR is the correct term.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR 7.62x51mm NATO with Harris bipod, RIS foregrip, and scope]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Compound Crossbow ==&lt;br /&gt;
&lt;br /&gt;
A scoped compound crossbow is available in the game in a Realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor Compound crossbow.jpg|none|thumb|400px|A compound crossbow in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL 40mm with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Fictional Missile Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Schaden</name></author>
	</entry>
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