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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samz</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samz"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Samz"/>
	<updated>2026-04-05T23:31:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1639695</id>
		<title>Hired Guns: The Jagged Edge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1639695"/>
		<updated>2024-01-01T02:45:25Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeboxart.jpg|thumb|right|300px|''Hired Guns: The Jagged Edge'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Hired Guns: The Jagged Edge''''' is a 2007 turn-based strategy game, developed by GFI Russia and published by Matrix games with them also selling the game digitally on their Matrix Games Store.&lt;br /&gt;
Notably ''Hired Guns'' was intended as &amp;quot;Jagged Alliance 3D&amp;quot; and even originally announced as such (with various in-game organizations clearly being Jagged Alliance organizations with different names.) &lt;br /&gt;
&lt;br /&gt;
A large amount of the game's assets and weaponry are reused from the developers previous turn-based/real-time hybrid strategy game ''[[Alfa: Antiterror]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt Python Elite== &lt;br /&gt;
The [[Colt Python|Colt Python Elite]] is a usable revolver.&lt;br /&gt;
[[file:Colt_python_elite.jpg|thumb|300px|none|Colt Python Elite with 6 inch barrel - .357 Magnum]]&lt;br /&gt;
[[file:HiredGunsTheJaggedEdgeColtPython.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears on the game's map screen.&lt;br /&gt;
[[file:USPCompact45.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[file:HiredGunsJaggedEdgeUSPMap.jpg|thumb|none|600px|The USP Compact on the map screen as well as a flask advertising &amp;quot;Warfare&amp;quot; by the same devs.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD3]] is an available submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeMP5SD3.jpg|thumb|none|600px|The MP5SD3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] appears as an early game rifle.&lt;br /&gt;
The developers appear to have bought into the myth that it's impossible to reload the Garand mid-clip as the weapon's decription states how it was modified to allow mid-clip reloading. (Presumably they couldn't program in a reload restriction.) &lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears as an available rifle.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]]&lt;br /&gt;
[[Image:Hired Guns Jagged Edge Ruger mini-14.jpg|thumb|600px|none|The Ruger Mini-14 in-game]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
The [[QBZ-97]] is an available Assault Rifle&lt;br /&gt;
[[file:Norinco_QBZ-97.jpg|thumb|none|350px|QBZ-97 - 5.56x45mm - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639692</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639692"/>
		<updated>2024-01-01T00:25:40Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
The ability to add a suppressor was removed&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model and the same lasersight system remains. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
An unknown Snub-nosed Revolver replaces the Half-Life Revolver in ''They Hunger''.&lt;br /&gt;
[[Image:SvencoopTheyHungerRevolver.jpg|thumb|none|600px|Holding the Snub-nosed revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] shotgun returns with a new model and revamped alt-fire, as instead of two shell at once, the SPAS-12 instead fires fully automatically.&lt;br /&gt;
As with most fictional depictions of the SPAS-12, the carrier latch is not depressed when loading it.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock - 12 gauge]]&lt;br /&gt;
[[Image:SvencoopSpas12.jpg|thumb|none|600px|Holding the Sven Spas-12.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun (Handheld)==&lt;br /&gt;
What the official website calls an [[XM214 Microgun]] but appears to be the hand-held [[M134 Minigun]] from [[Predator (1987)]] . appears used by the restored &amp;quot;Human Sergeant&amp;quot; enemy from the original Half-Life, it can be picked up by players after killing one but it must be dropped to use other weapons&lt;br /&gt;
[[Image:XM214 Minigun.jpg|thumb|450px|none|XM214 Microgun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film Predator - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SvencoopHXM214Microgun.jpg|thumb|none|600px|Holding XM214 Microgun.]]&lt;br /&gt;
[[Image:SvencoopHXM214Microgunworld.jpg|thumb|none|600px|A XM214 Microgun dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639691</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639691"/>
		<updated>2023-12-31T23:24:33Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
The ability to add a suppressor was removed&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model and the same lasersight system remains. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
An unknown Snub-nosed Revolver replaces the Half-Life Revoler in ''They Hunger''.&lt;br /&gt;
[[Image:SvencoopTheyHungerRevolver.jpg|thumb|none|600px|Holding the Snub-nosed revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] shotgun returns with a new model and revamped alt-fire, as instead of two shell at once, the SPAS-12 instead fires fully automatically.&lt;br /&gt;
As with most fictional depictions of the SPAS-12, the carrier latch is not depressed when loading it.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock - 12 gauge]]&lt;br /&gt;
[[Image:SvencoopSpas12.jpg|thumb|none|600px|Holding the Sven Spas-12.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun (Handheld)==&lt;br /&gt;
What the official website calls an [[XM214 Microgun]] but appears to be the hand-held [[M134 Minigun]] from [[Predator (1987)]] . appears used by the restored &amp;quot;Human Sergeant&amp;quot; enemy from the original Half-Life, it can be picked up by players after killing one but it must be dropped to use other weapons&lt;br /&gt;
[[Image:XM214 Minigun.jpg|thumb|450px|none|XM214 Microgun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film Predator - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SvencoopHXM214Microgun.jpg|thumb|none|600px|Holding XM214 Microgun.]]&lt;br /&gt;
[[Image:SvencoopHXM214Microgunworld.jpg|thumb|none|600px|A XM214 Microgun dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvencoopSpas12.jpg&amp;diff=1639690</id>
		<title>File:SvencoopSpas12.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvencoopSpas12.jpg&amp;diff=1639690"/>
		<updated>2023-12-31T23:24:29Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop spas-12 

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop spas-12 &lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639643</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639643"/>
		<updated>2023-12-31T19:48:19Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
The ability to add a suppressor was removed&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model and the same lasersight system remains. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
An unknown Snub-nosed Revolver replaces the Half-Life Revoler in ''They Hunger''.&lt;br /&gt;
[[Image:SvencoopTheyHungerRevolver.jpg|thumb|none|600px|Holding the Snub-nosed revolver.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun (Handheld)==&lt;br /&gt;
What the official website calls an [[XM214 Microgun]] but appears to be the hand-held [[M134 Minigun]] from [[Predator (1987)]] . appears used by the restored &amp;quot;Human Sergeant&amp;quot; enemy from the original Half-Life, it can be picked up by players after killing one but it must be dropped to use other weapons&lt;br /&gt;
[[Image:XM214 Minigun.jpg|thumb|450px|none|XM214 Microgun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film Predator - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SvencoopHXM214Microgun.jpg|thumb|none|600px|Holding XM214 Microgun.]]&lt;br /&gt;
[[Image:SvencoopHXM214Microgunworld.jpg|thumb|none|600px|A XM214 Microgun dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvencoopTheyHungerRevolver.jpg&amp;diff=1639642</id>
		<title>File:SvencoopTheyHungerRevolver.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvencoopTheyHungerRevolver.jpg&amp;diff=1639642"/>
		<updated>2023-12-31T19:48:13Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop They Hunger Revolver

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop They Hunger Revolver&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639588</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639588"/>
		<updated>2023-12-31T16:54:45Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
The ability to add a suppressor was removed&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model and the same lasersight system remains. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun (Handheld)==&lt;br /&gt;
What the official website calls an [[XM214 Microgun]] but appears to be the hand-held [[M134 Minigun]] from [[Predator (1987)]] . appears used by the restored &amp;quot;Human Sergeant&amp;quot; enemy from the original Half-Life, it can be picked up by players after killing one but it must be dropped to use other weapons&lt;br /&gt;
[[Image:XM214 Minigun.jpg|thumb|450px|none|XM214 Microgun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film Predator - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SvencoopHXM214Microgun.jpg|thumb|none|600px|Holding XM214 Microgun.]]&lt;br /&gt;
[[Image:SvencoopHXM214Microgunworld.jpg|thumb|none|600px|A XM214 Microgun dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639584</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639584"/>
		<updated>2023-12-31T16:52:11Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
The ability to add a suppressor was removed&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model and the same lasersight system remains. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun (Handheld)==&lt;br /&gt;
What the official website calls an [[XM214 Microgun]] but appears to be the hand-held [[M134 Minigun]] from [[Predator (1987]]. appears used by the restored &amp;quot;Human Sergeant&amp;quot; enemy from the original Half-Life, it can be picked up by players after killing one but it must be dropped to use other weapons&lt;br /&gt;
[[Image:XM214 Minigun.jpg|thumb|450px|none|XM214 Microgun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film Predator - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SvencoopHXM214Microgun.jpg|thumb|none|600px|Holding XM214 Microgun.]]&lt;br /&gt;
[[Image:SvencoopHXM214Microgunworld.jpg|thumb|none|600px|A XM214 Microgun dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639582</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639582"/>
		<updated>2023-12-31T16:50:05Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
The ability to add a suppressor was removed&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model and the same lasersight system remains. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==XM214 Microgun==&lt;br /&gt;
What the website calls an [[XM214 Microgun]] appears used by the restored &amp;quot;Human Sergeant&amp;quot; enemy from the original Half-Life, it can be picked up by players after killing one but it must be dropped to use other weapons&lt;br /&gt;
[[Image:XM214 Minigun.jpg|thumb|450px|none|XM214 Microgun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvencoopHXM214Microgun.jpg|thumb|none|600px|Holding XM214 Microgun.]]&lt;br /&gt;
[[Image:SvencoopHXM214Microgunworld.jpg|thumb|none|600px|A XM214 Microgun dropped on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvencoopHXM214Microgunworld.jpg&amp;diff=1639581</id>
		<title>File:SvencoopHXM214Microgunworld.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvencoopHXM214Microgunworld.jpg&amp;diff=1639581"/>
		<updated>2023-12-31T16:49:36Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop HXM214 Microgun world

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop HXM214 Microgun world&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvencoopHXM214Microgun.jpg&amp;diff=1639580</id>
		<title>File:SvencoopHXM214Microgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvencoopHXM214Microgun.jpg&amp;diff=1639580"/>
		<updated>2023-12-31T16:49:19Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop HXM214 Microgun

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop HXM214 Microgun&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639576</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639576"/>
		<updated>2023-12-31T16:41:57Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
The ability to add a suppressor was removed&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model and the same lasersight system remains. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639575</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1639575"/>
		<updated>2023-12-31T16:41:03Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Svencoopsteamheader.jpg|thumb|right|300px|Sven Co-op (Steam Header) (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] returns with a new first person model.&lt;br /&gt;
[[File:Colt Anacondas Wood Grips.jpg|thumb|none|350px|Colt Anaconda with 4&amp;quot;, 6&amp;quot; &amp;amp; 8&amp;quot; barrel and Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:SvenCoopRevolver.jpg|thumb|none|600px|Holding the Anaconda.]]&lt;br /&gt;
[[File:SvenCoopRevolverReload.jpg|thumb|none|600px|Reloading with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1==&lt;br /&gt;
The [[M40A1]] returns with a new model, it is still reloaded with a box magazine.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sven coop Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|Holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Svencoopsteamheader.jpg&amp;diff=1639573</id>
		<title>File:Svencoopsteamheader.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Svencoopsteamheader.jpg&amp;diff=1639573"/>
		<updated>2023-12-31T16:40:05Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop steam header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop steam header&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sven_coop_Sniper.jpg&amp;diff=1639571</id>
		<title>File:Sven coop Sniper.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sven_coop_Sniper.jpg&amp;diff=1639571"/>
		<updated>2023-12-31T16:39:14Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop Sniper

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop Sniper&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvenCoopRevolver.jpg&amp;diff=1639569</id>
		<title>File:SvenCoopRevolver.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvenCoopRevolver.jpg&amp;diff=1639569"/>
		<updated>2023-12-31T16:37:52Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop Revolver 

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop Revolver &lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvenCoopRevolverReload.jpg&amp;diff=1639559</id>
		<title>File:SvenCoopRevolverReload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvenCoopRevolverReload.jpg&amp;diff=1639559"/>
		<updated>2023-12-31T16:06:14Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven coop Revolver Reload 

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven coop Revolver Reload &lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638992</id>
		<title>Hired Guns: The Jagged Edge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638992"/>
		<updated>2023-12-30T01:30:21Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeboxart.jpg|thumb|right|300px|''Hired Guns: The Jagged Edge'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Hired Guns: The Jagged Edge''''' is a 2007 turn-based strategy game, developed by GFI Russia and published by Matrix games with them also selling the game digitally on their Matrix Games Store.&lt;br /&gt;
Notably ''Hired Guns'' was intended as &amp;quot;Jagged Alliance 3D&amp;quot; and even originally announced as such (with various in-game organizations clearly being Jagged Alliance organizations with different names.) &lt;br /&gt;
&lt;br /&gt;
A large amount of the game's assets and weaponry are reused from the developers previous turn-based/real-time hybrid strategy game ''[[Alfa: Antiterror]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt Python Elite== &lt;br /&gt;
The [[Colt Python|Colt Python Elite]] is a usable revolver.&lt;br /&gt;
[[file:Colt_python_elite.jpg|thumb|300px|none|Colt Python Elite with 6 inch barrel - .357 Magnum]]&lt;br /&gt;
[[file:HiredGunsTheJaggedEdgeColtPython.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears on the game's map screen.&lt;br /&gt;
[[file:USPCompact45.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[file:HiredGunsJaggedEdgeUSPMap.jpg|thumb|none|600px|The USP Compact on the map screen as well as a flask advertising &amp;quot;Warfare&amp;quot; by the same devs.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD3]] is an available submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeMP5SD3.jpg|thumb|none|600px|The MP5SD3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears as an available rifle.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]]&lt;br /&gt;
[[Image:Hired Guns Jagged Edge Ruger mini-14.jpg|thumb|600px|none|The Ruger Mini-14 in-game]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
The [[QBZ-97]] is an available Assault Rifle&lt;br /&gt;
[[file:Norinco_QBZ-97.jpg|thumb|none|350px|QBZ-97 - 5.56x45mm - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638991</id>
		<title>Hired Guns: The Jagged Edge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638991"/>
		<updated>2023-12-30T01:04:58Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeboxart.jpg|thumb|right|300px|''Hired Guns: The Jagged Edge'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Hired Guns: The Jagged Edge''''' is a 2007 turn-based strategy game, developed by GFI Russia and published by Matrix games with them also selling the game digitally on their Matrix Games Store.&lt;br /&gt;
Notably ''Hired Guns'' was intended as &amp;quot;Jagged Alliance 3D&amp;quot; and even originally announced as such (with various in-game organizations clearly being Jagged Alliance organizations with different names.) &lt;br /&gt;
&lt;br /&gt;
A large amount of the game's assets and weaponry are reused from the developers previous turn-based/real-time hybrid strategy game ''[[Alfa: Antiterror]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt Python Elite== &lt;br /&gt;
A [[Colt Python|Colt Python Elite]] is a usable revolver.&lt;br /&gt;
[[file:Colt_python_elite.jpg|thumb|300px|none|Colt Python Elite with 6 inch barrel - .357 Magnum]]&lt;br /&gt;
[[file:HiredGunsTheJaggedEdgeColtPython.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears on the game's map screen.&lt;br /&gt;
[[file:USPCompact45.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[file:HiredGunsJaggedEdgeUSPMap.jpg|thumb|none|600px|The USP Compact on the map screen as well as a flask advertising &amp;quot;Warfare&amp;quot; by the same devs.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD3]] is an available submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeMP5SD3.jpg|thumb|none|600px|The MP5SD3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears as an available rifle.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]]&lt;br /&gt;
[[Image:Hired Guns Jagged Edge Ruger mini-14.jpg|thumb|600px|none|The Ruger Mini-14 in-game]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
The [[QBZ-97]] is an available Assault Rifle&lt;br /&gt;
[[file:Norinco_QBZ-97.jpg|thumb|none|350px|QBZ-97 - 5.56x45mm - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HiredGunsTheJaggedEdgeColtPython.jpg&amp;diff=1638990</id>
		<title>File:HiredGunsTheJaggedEdgeColtPython.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HiredGunsTheJaggedEdgeColtPython.jpg&amp;diff=1638990"/>
		<updated>2023-12-30T01:03:54Z</updated>

		<summary type="html">&lt;p&gt;Samz: Hired Guns the jagged edge colt python 

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hired Guns the jagged edge colt python &lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638864</id>
		<title>Alfa: Antiterror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638864"/>
		<updated>2023-12-29T18:09:02Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Alfa_Antiterror_box_art.jpg|thumb|right|300px|''Alfa: Antiterror'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Alfa: Antiterror''''' is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing ''[[Hired Guns: The Jagged Edge]]'', which was originally supposed to be ''Jagged Alliance 3D,'' the German box art for ''Alfa'' even boasts how it's from the developers of ''Jagged Alliance 3D''), with some members of that team eventually forming CatsWhoPlay.  &lt;br /&gt;
&lt;br /&gt;
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.&lt;br /&gt;
&lt;br /&gt;
The game's units can be chosen to take an &amp;quot;Assaulter&amp;quot;, &amp;quot;Sniper&amp;quot; or &amp;quot;Grenadier&amp;quot; specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers). &lt;br /&gt;
&lt;br /&gt;
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.&lt;br /&gt;
&lt;br /&gt;
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.&lt;br /&gt;
&lt;br /&gt;
An standalone expansion was later released: '''''Alfa: Antiterror: Men's Work'''''. This expansion was never translated for other languages but apparently added new equipment to the game. &lt;br /&gt;
&lt;br /&gt;
Plenty of the weapons included in this game would be reused in ''Jagged Edge.''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is available in-game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:AlfaAntiterrorBeretta92FS.jpg|thumb|none|600px|The Beretta 92FS in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The[[FN Five-seveN]] appears as one of the pistols.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-SeveN - 5.7x28mm]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSevenInventory.jpg|thumb|none|600px|The Five-SeveN in the inventory.]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSeven.jpg|thumb|none|600px|The Five-SeveN in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears can be equipped with a suppressor.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorUSP.jpg|thumb|none|600px|The regular and suppressed USP being used alongside each other.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer.&lt;br /&gt;
The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight.&lt;br /&gt;
The icon depicts a PM with wooden grips while the in-game model appears with black grips.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:AlfantiterrorMakarov.jpg|thumb|none|600px|The Makarov PM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PMM]] with a 12-round magazine appears as one of the pistols.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|300px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:AlfaAntiterrorPMM.jpg|thumb|none|600px|The Makarov PMM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS]] appears as a usable pistol.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|350px|none|PSS - 7.62x42mm SP-4]]&lt;br /&gt;
[[File:ALFAntiTerrorPSS.jpg|thumb|none|600px|The PSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-23 Drotik==&lt;br /&gt;
The [[OTs-23 Drotik]] appears as the &amp;quot;OZ-23 'Drotik'&amp;quot; and is one of the usable pistols.&lt;br /&gt;
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 &amp;quot;Drotik&amp;quot; - 5.45x18mm]]&lt;br /&gt;
[[Image:AlfaAntiterror&amp;quot;OZ-23 'Drotik'&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-23 'Drotik'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-27 &amp;quot;Berdysh&amp;quot;==&lt;br /&gt;
The [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] appears as the &amp;quot;OZ-27 'Berdysh'&amp;quot;.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|350px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;inventory.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904  ==&lt;br /&gt;
A handgun referred to as the &amp;quot;S&amp;amp;W 5906&amp;quot; is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the [[Smith &amp;amp; Wesson 5904]] because of this.&lt;br /&gt;
[[Image:S&amp;amp;W5904LateModel.jpg‎ |thumb|none|300px|Late model Smith &amp;amp; Wesson 5904 - 9x19mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistolinventory.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistol.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] appears in-game.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:AlfaantiterrorSerdyukovSPS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin APS]] appears as an available sidearm.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]]&lt;br /&gt;
[[File:ALFAAntiTerrorAPS.jpg|thumb|500px|none|The APS in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|450px|none|AEK-919K &amp;quot;Kashtan&amp;quot; - 9x18 Makarov]]&lt;br /&gt;
[[Image:ALFAAnti-TerrorAEK-919K.jpg|thumb|none|600px|A Sniper fires his Kashtan.]]&lt;br /&gt;
[[Image:ALFAAntiterrorKashtanPrimary.jpg|thumb|none|600px|The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2== &lt;br /&gt;
The [[PP-19 Bizon-2]] appears as one of the available submachine guns.&lt;br /&gt;
[[Image:Bizon1_folded.jpg|thumb|none|450px|PP-19 Bizon-1 with stock folded - 9x18mm Makarov]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonmenu.jpg|thumb|500px|none|The suppressed primary Bizon in the menu.]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonin-game.jpg|thumb|500px|none|A suppressed primary Bizon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico M950]] appears as one of the available weapons.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|450px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico.jpg|600px|thumb|none|The Calico weapons in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico950.jpg|600px|thumb|none|The Calico held by a Delta Force operator.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
The [[Calico M960]] appears, incorrectly classified as an assault rifle. In the Scenario Mission &amp;quot;Sad Buddha&amp;quot; set in Afghanistan, this Calico is portrayed as the default &amp;quot;assault rifle&amp;quot; of Delta Force.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|450px|none|Calico M960A - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalicom960.jpg|thumb|none|600px|The Calico M960 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7]] appears in-game.&lt;br /&gt;
[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;br /&gt;
[[Image:AlfantiterrorMP7.jpg|thumb|none|600px|The MP7 held by a sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is one of the submachine guns present.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|UMP-45 - .45 ACP]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPPrimary.jpg|thumb|none|600px|An Assaulter holds his suppressed UMP-45.]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPSecondary.jpg|thumb|none|600px|A Sniper holds his stockless UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] appears as a primary weapon.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:ALFAAnti-terrorAEK971.jpg|thumb|none|600px|An ALFA member holds his AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] appears in-game&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with ''just'' a suppressor is unavailable.&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:AlfantiterrorAK-102.jpg|thumb|none|600px|AK-102 in the loadout menu.]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-102.jpg|thumb|none|600px|AK-102 in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-105 ==&lt;br /&gt;
The [[AK-105]] appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. &lt;br /&gt;
It can be equipped with a suppressor and/or scope.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-105Inventory.jpg|thumb|none|600px|AK-105 in the inventory.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105.jpg|thumb|none|600px|AK-105 in-game.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105SuppressorScope.jpg|thumb|none|600px|AK-105 in-game with suppressor and scope.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in-game, with both a wooden furniture version and a synthetic AK-74M version.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74.jpg|thumb|600px|none|2nd Lieutenant Michael Kostishin, codenamed &amp;quot;Golden Lion&amp;quot;, the player character in the campaign, holds an AK-74.]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74attack.jpg|thumb|600px|none|Michael fires his AK-74.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is one of the available rifles.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|450px|Izhmash AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorAK74M.jpg‎|thumb|none|600px|A generic soldier in the first mission holds an AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called &amp;quot;AKC-74U&amp;quot; in-game.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AlfantiterrorAK74UStockless.jpg|thumb|none|600px|A Sniper holds his &amp;quot;AKC-74U&amp;quot;.]]&lt;br /&gt;
[[File:AlfantiterrorAK74U.jpg|thumb|none|600px|The &amp;quot;AKC-74U&amp;quot; with a stock and suppressor.]]&lt;br /&gt;
[[File:AlfaantiterrorprimaryAKS-74Ucrawl.jpg|thumb|none|600px|In the first mission, there is uniquely an Assaulter with the Sniper secondary version as his primary weapon. Here he crawls on the ground when heavily injured, making him unable to stand.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears as one of the usable rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as one of the available assault rifles, it is called the &amp;quot;AH-94&amp;quot; in the equipment menu but properly listed as the AN-94 in its description.&lt;br /&gt;
[[Image:An94-1.jpg|450px|thumb|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94inventory.jpg|600px|thumb|none|The AN-94 in the loadout menu.]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94.jpg|thumb|none|600px|A soldier holds his AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is available as the &amp;quot;Colt M4A1 Commando&amp;quot;. It can be equipped with a grenade launcher, scope or suppressor.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4.jpg|thumb|none|600px|A plain M4A1 in-game]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4-2.jpg|thumb|none|600px|A M4A1 with a scope and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] appears as the &amp;quot;Enfield L85A&amp;quot;.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaAntiterrorSA80.jpg|thumb|none|600px|The Enfield L85A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A [[FAMAS]] rifle appears as the &amp;quot;FAMAS&amp;quot;, it appears to be a different FAMAS in-game and in the inventory menu.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFAAntiTerrorFAMAS.jpg|thumb|none|600px|A GSG-9 member in Multiplayer holds his FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an [[IMI Galil ARM]], possibly due to re-texturing one of the AK rifles.&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlfaantiterrorFNFALScopemenu.jpg|thumb|none|600px|A FN FAL in the loadout menu.]]&lt;br /&gt;
[[File:Alfaanti-terrorFNFAL.jpg|thumb|none|600px|A alleged &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
[[File:AlfaantiterrorFNFALScope.jpg|thumb|none|600px|A scoped &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] is one of the available rifles.&lt;br /&gt;
It can be equipped with an M203 or scope, which are exclusive attachments for this rifle. &lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|400px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCM203.jpg|thumb|none|600px|An M203-equipped FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCScope.jpg|thumb|none|600px|A scoped FN FNC.]]&lt;br /&gt;
&lt;br /&gt;
== Groza Hybrid ==&lt;br /&gt;
A fictional hybrid [[OTs-14 Groza]] appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together.&lt;br /&gt;
This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-1A-02 Groza with 40mm GP-30 grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:AlfaGroza3.jpg|thumb|none|600px|The Groza versions in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaGroza2.jpg|thumb|none|600px|A soldier holds his grenade launcher equipped Groza.]]&lt;br /&gt;
[[Image:AlfaGroza.jpg|thumb|none|600px|The scope and suppressor equipped version in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] appears in-game.&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaantiterrorHK53.jpg|thumb|none|600px|An enemy in the first level holds an HK53.]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
The [[SR-3 Vikhr]] appears as one of the secondaries for snipers.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|450px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:AlfaAntiterrorSR-3VikhrMenu.jpg|thumb|none|500px|The SR-3 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|500px|The SR-3 holstered on the sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG ==&lt;br /&gt;
The [[Steyr AUG]] appears as one of the primary weapons.&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|none|Steyr AUG with black stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Alfa-AntiTerrorAUG.jpg|thumb|500px|none|The AUG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears as one of the LMGs available.&lt;br /&gt;
[[File:Romanianrpk.jpg|thumb|none|450px|Romanian RPK with slanted muzzle brake and 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorRPKmenu.jpg|thumb|none|600px|The RPK in the loadout menu.]]&lt;br /&gt;
[[File:AlfaantiterrorRPK.jpg|thumb|none|600px|The RPK in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is an available LMG.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPK-74.jpg|thumb|none|600px|The RPK-74 held by an enemy.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] appears as one of the LMGs in-game.&lt;br /&gt;
The [[PKP Pecheneg|Pecheneg]] version is also present, however it shares both icon and model with the PKM. &lt;br /&gt;
[[Image:PKM-mg.jpg|450px|thumb|PKM General Purpose Machine Gun - 7.62x54mmR|none]]&lt;br /&gt;
[[Image:AlfaantiterrorPKMmenu.jpg|600px|thumb|none|The PKM in the inventory.]]&lt;br /&gt;
[[File:AlfaantiterrorPKM.jpg|thumb|none|600px|The PKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Enfield Enforcer]] is a usable weapon by Snipers.&lt;br /&gt;
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:ALFAAntiTerrorEnfieldEnforcer.jpg|thumb|none|600px|The Enfield Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TKB-0145K==&lt;br /&gt;
The TKB-0145K experimental sniper rifle appears as one of the available rifles.&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145k.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145kingame.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OSV-96==&lt;br /&gt;
The [[OSV-96]]  appears as the &amp;quot;V-94&amp;quot;.&lt;br /&gt;
[[File:OSV-96 with bipod.jpg|thumb|none|450px|OSV-96 Vzlomshchik with black stock - 12.7x108mm]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94Inventory.jpg|thumb|none|600px|The OSV-96 in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94.jpg|thumb|none|600px|The &amp;quot;V-94&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio Commando==&lt;br /&gt;
The [[PGM Ultima Ratio]] appears with wooden furniture as the &amp;quot;Commando-1&amp;quot; but is identified as an Ultima Ratio in the description.&lt;br /&gt;
The barrel has been turned into an integrated suppressor.&lt;br /&gt;
[[File:PGMURCom.jpg|thumb|none|450px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1menu.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as one of the Sniper Rifles.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[file:AlfaAntiterrorSVD.jpg|thumb|none|600px|A Russian Soldier holds his SVD.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;AW Super Magnum&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[file:AlfaAntiterrorAccuracyWarfareMagnum.jpg|thumb|none|600px|The &amp;quot;AW Super Magnum&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] appears as one of the available sniper rifles. &lt;br /&gt;
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorVSK-94menu.jpg|thumb|none|600px|VSK-94 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|600px|VSK-94 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==GM-94==&lt;br /&gt;
The [[GM-94 grenade launcher]] appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a [[VSK-94]].&lt;br /&gt;
[[File:Gm94.jpg|thumb|none|450px|GM-94 - 43mm]]&lt;br /&gt;
[[File:ALFAAntiTerrorGM-94.jpg|thumb|none|600px|Firing the GM-94.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1]] appears, firing explosive grenades.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|450px|HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorHK69A1.jpg|thumb|none|600px|A GSG-9 Operative fires his HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-16==&lt;br /&gt;
The RPG-16 appears in-game, in possibly its only video game appearance.&lt;br /&gt;
Sadly, while it has a unique icon, in-game it shares its model with the RPG-7.&lt;br /&gt;
[[Image:AlfantiterrorRPG-16.jpg|thumb|none|600px|The RPG-16 in the loadout menu.]]&lt;br /&gt;
[[Image:AlfantiterrorRPG-16ingame.jpg|thumb|none|600px|A soldier fires his &amp;quot;RPG-16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 ==&lt;br /&gt;
The [[RPG-18]] appears as the default launcher for Assaulters/Grenadiers.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPG-18.jpg|thumb|none|600px|A soldier holds his RPG-18.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade appears as the Russian grenade with a &amp;quot;Damage Range&amp;quot; as the game calls it of 10 meters.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:AlfaAntiterrorRGN.jpg|thumb|none|600px|An RGN mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO]] appears with a &amp;quot;Damage Range&amp;quot; of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably ''not'' available in PvP Modes, likely due to its massive blast radius.&lt;br /&gt;
[[File:RGO.jpg‎|thumb|150px|none|RGO frag grenade]]&lt;br /&gt;
[[File:AlfanantiterrorRGO.jpg|thumb|600px|none|An RGO Grenade in the air.]]&lt;br /&gt;
[[File:AlfanantiterrorRGOblast.jpg|thumb|600px|none|The effect of an RGO Grenade: the blast mark on the ground is where the grenade detonated, despite being far from the grenade and wearing armor at a distance safe from any other grenade, most of the squad is heavily injured.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Frag Grenade==&lt;br /&gt;
The [[RGD-5]] appears with a 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:AlfaantiterrorRGD-5.jpg|thumb|none|600px|A soldier throws his RGD-5. Equipped grenades are visible on character models.]]&lt;br /&gt;
&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:AlfaantiterrorDM51.jpg|thumb|none|500px|A DM51 hand grenade midflight.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] appears as the &amp;quot;Western&amp;quot; grenade with 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[File:AlfaantiterrorM26.jpg|thumb|none|600px|Throwing an M26 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Fragmentation Grenade==&lt;br /&gt;
The [[M67 hand grenade]]  appears as the &amp;quot;Western&amp;quot; grenade with 10 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]&lt;br /&gt;
[[file:AlfaantiterrorM67.jpg|thumb|none|600px|Throwing an M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==L2A2 Hand Grenade==&lt;br /&gt;
The [[L2A2 hand grenade]] is available to Western Factions.&lt;br /&gt;
[[Image:L2A2.jpg|thumb|150px|none|L2A2 hand grenade]]&lt;br /&gt;
[[file:AlfaantiterrorL2A2.jpg|thumb|none|600px|A Delta Force operator throws an L2A2 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==LU 213 Hand Grenade==&lt;br /&gt;
The LU 213, a precursor to the [[LU 216 hand grenade]] is one of the available grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:AlfaantiterrorGrenadeMenuLU.jpg|thumb|none|600px|The LU 213 grenade in the loadout menu.]]&lt;br /&gt;
[[file:AlfantiterrorLUgrenade.jpg|thumb|none|600px|A Delta Force operator throws The LU 213 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mortar==&lt;br /&gt;
An icon of a mortar (presumably a depiction of the [[2B14 Podnos Mortar]] but the bipod is wrong) is shown for &amp;quot;Fire Support&amp;quot; markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.&lt;br /&gt;
&lt;br /&gt;
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[file:AlfaantiterrorMortar.jpg|thumb|none|600px|The Mortar fire support icon with a radio man on his way there.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638863</id>
		<title>Alfa: Antiterror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638863"/>
		<updated>2023-12-29T18:08:44Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Alfa_Antiterror_box_art.jpg|thumb|right|300px|''Alfa: Antiterror'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Alfa: Antiterror''''' is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing ''[[Hired Guns: New Jagged Edge]]'', which was originally supposed to be ''Jagged Alliance 3D,'' the German box art for ''Alfa'' even boasts how it's from the developers of ''Jagged Alliance 3D''), with some members of that team eventually forming CatsWhoPlay.  &lt;br /&gt;
&lt;br /&gt;
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.&lt;br /&gt;
&lt;br /&gt;
The game's units can be chosen to take an &amp;quot;Assaulter&amp;quot;, &amp;quot;Sniper&amp;quot; or &amp;quot;Grenadier&amp;quot; specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers). &lt;br /&gt;
&lt;br /&gt;
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.&lt;br /&gt;
&lt;br /&gt;
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.&lt;br /&gt;
&lt;br /&gt;
An standalone expansion was later released: '''''Alfa: Antiterror: Men's Work'''''. This expansion was never translated for other languages but apparently added new equipment to the game. &lt;br /&gt;
&lt;br /&gt;
Plenty of the weapons included in this game would be reused in ''Jagged Edge.''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is available in-game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:AlfaAntiterrorBeretta92FS.jpg|thumb|none|600px|The Beretta 92FS in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The[[FN Five-seveN]] appears as one of the pistols.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-SeveN - 5.7x28mm]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSevenInventory.jpg|thumb|none|600px|The Five-SeveN in the inventory.]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSeven.jpg|thumb|none|600px|The Five-SeveN in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears can be equipped with a suppressor.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorUSP.jpg|thumb|none|600px|The regular and suppressed USP being used alongside each other.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer.&lt;br /&gt;
The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight.&lt;br /&gt;
The icon depicts a PM with wooden grips while the in-game model appears with black grips.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:AlfantiterrorMakarov.jpg|thumb|none|600px|The Makarov PM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PMM]] with a 12-round magazine appears as one of the pistols.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|300px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:AlfaAntiterrorPMM.jpg|thumb|none|600px|The Makarov PMM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS]] appears as a usable pistol.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|350px|none|PSS - 7.62x42mm SP-4]]&lt;br /&gt;
[[File:ALFAntiTerrorPSS.jpg|thumb|none|600px|The PSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-23 Drotik==&lt;br /&gt;
The [[OTs-23 Drotik]] appears as the &amp;quot;OZ-23 'Drotik'&amp;quot; and is one of the usable pistols.&lt;br /&gt;
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 &amp;quot;Drotik&amp;quot; - 5.45x18mm]]&lt;br /&gt;
[[Image:AlfaAntiterror&amp;quot;OZ-23 'Drotik'&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-23 'Drotik'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-27 &amp;quot;Berdysh&amp;quot;==&lt;br /&gt;
The [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] appears as the &amp;quot;OZ-27 'Berdysh'&amp;quot;.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|350px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;inventory.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904  ==&lt;br /&gt;
A handgun referred to as the &amp;quot;S&amp;amp;W 5906&amp;quot; is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the [[Smith &amp;amp; Wesson 5904]] because of this.&lt;br /&gt;
[[Image:S&amp;amp;W5904LateModel.jpg‎ |thumb|none|300px|Late model Smith &amp;amp; Wesson 5904 - 9x19mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistolinventory.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistol.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] appears in-game.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:AlfaantiterrorSerdyukovSPS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin APS]] appears as an available sidearm.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]]&lt;br /&gt;
[[File:ALFAAntiTerrorAPS.jpg|thumb|500px|none|The APS in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|450px|none|AEK-919K &amp;quot;Kashtan&amp;quot; - 9x18 Makarov]]&lt;br /&gt;
[[Image:ALFAAnti-TerrorAEK-919K.jpg|thumb|none|600px|A Sniper fires his Kashtan.]]&lt;br /&gt;
[[Image:ALFAAntiterrorKashtanPrimary.jpg|thumb|none|600px|The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2== &lt;br /&gt;
The [[PP-19 Bizon-2]] appears as one of the available submachine guns.&lt;br /&gt;
[[Image:Bizon1_folded.jpg|thumb|none|450px|PP-19 Bizon-1 with stock folded - 9x18mm Makarov]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonmenu.jpg|thumb|500px|none|The suppressed primary Bizon in the menu.]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonin-game.jpg|thumb|500px|none|A suppressed primary Bizon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico M950]] appears as one of the available weapons.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|450px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico.jpg|600px|thumb|none|The Calico weapons in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico950.jpg|600px|thumb|none|The Calico held by a Delta Force operator.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
The [[Calico M960]] appears, incorrectly classified as an assault rifle. In the Scenario Mission &amp;quot;Sad Buddha&amp;quot; set in Afghanistan, this Calico is portrayed as the default &amp;quot;assault rifle&amp;quot; of Delta Force.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|450px|none|Calico M960A - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalicom960.jpg|thumb|none|600px|The Calico M960 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7]] appears in-game.&lt;br /&gt;
[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;br /&gt;
[[Image:AlfantiterrorMP7.jpg|thumb|none|600px|The MP7 held by a sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is one of the submachine guns present.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|UMP-45 - .45 ACP]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPPrimary.jpg|thumb|none|600px|An Assaulter holds his suppressed UMP-45.]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPSecondary.jpg|thumb|none|600px|A Sniper holds his stockless UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] appears as a primary weapon.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:ALFAAnti-terrorAEK971.jpg|thumb|none|600px|An ALFA member holds his AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] appears in-game&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with ''just'' a suppressor is unavailable.&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:AlfantiterrorAK-102.jpg|thumb|none|600px|AK-102 in the loadout menu.]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-102.jpg|thumb|none|600px|AK-102 in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-105 ==&lt;br /&gt;
The [[AK-105]] appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. &lt;br /&gt;
It can be equipped with a suppressor and/or scope.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-105Inventory.jpg|thumb|none|600px|AK-105 in the inventory.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105.jpg|thumb|none|600px|AK-105 in-game.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105SuppressorScope.jpg|thumb|none|600px|AK-105 in-game with suppressor and scope.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in-game, with both a wooden furniture version and a synthetic AK-74M version.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74.jpg|thumb|600px|none|2nd Lieutenant Michael Kostishin, codenamed &amp;quot;Golden Lion&amp;quot;, the player character in the campaign, holds an AK-74.]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74attack.jpg|thumb|600px|none|Michael fires his AK-74.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is one of the available rifles.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|450px|Izhmash AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorAK74M.jpg‎|thumb|none|600px|A generic soldier in the first mission holds an AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called &amp;quot;AKC-74U&amp;quot; in-game.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AlfantiterrorAK74UStockless.jpg|thumb|none|600px|A Sniper holds his &amp;quot;AKC-74U&amp;quot;.]]&lt;br /&gt;
[[File:AlfantiterrorAK74U.jpg|thumb|none|600px|The &amp;quot;AKC-74U&amp;quot; with a stock and suppressor.]]&lt;br /&gt;
[[File:AlfaantiterrorprimaryAKS-74Ucrawl.jpg|thumb|none|600px|In the first mission, there is uniquely an Assaulter with the Sniper secondary version as his primary weapon. Here he crawls on the ground when heavily injured, making him unable to stand.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears as one of the usable rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as one of the available assault rifles, it is called the &amp;quot;AH-94&amp;quot; in the equipment menu but properly listed as the AN-94 in its description.&lt;br /&gt;
[[Image:An94-1.jpg|450px|thumb|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94inventory.jpg|600px|thumb|none|The AN-94 in the loadout menu.]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94.jpg|thumb|none|600px|A soldier holds his AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is available as the &amp;quot;Colt M4A1 Commando&amp;quot;. It can be equipped with a grenade launcher, scope or suppressor.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4.jpg|thumb|none|600px|A plain M4A1 in-game]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4-2.jpg|thumb|none|600px|A M4A1 with a scope and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] appears as the &amp;quot;Enfield L85A&amp;quot;.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaAntiterrorSA80.jpg|thumb|none|600px|The Enfield L85A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A [[FAMAS]] rifle appears as the &amp;quot;FAMAS&amp;quot;, it appears to be a different FAMAS in-game and in the inventory menu.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFAAntiTerrorFAMAS.jpg|thumb|none|600px|A GSG-9 member in Multiplayer holds his FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an [[IMI Galil ARM]], possibly due to re-texturing one of the AK rifles.&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlfaantiterrorFNFALScopemenu.jpg|thumb|none|600px|A FN FAL in the loadout menu.]]&lt;br /&gt;
[[File:Alfaanti-terrorFNFAL.jpg|thumb|none|600px|A alleged &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
[[File:AlfaantiterrorFNFALScope.jpg|thumb|none|600px|A scoped &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] is one of the available rifles.&lt;br /&gt;
It can be equipped with an M203 or scope, which are exclusive attachments for this rifle. &lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|400px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCM203.jpg|thumb|none|600px|An M203-equipped FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCScope.jpg|thumb|none|600px|A scoped FN FNC.]]&lt;br /&gt;
&lt;br /&gt;
== Groza Hybrid ==&lt;br /&gt;
A fictional hybrid [[OTs-14 Groza]] appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together.&lt;br /&gt;
This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-1A-02 Groza with 40mm GP-30 grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:AlfaGroza3.jpg|thumb|none|600px|The Groza versions in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaGroza2.jpg|thumb|none|600px|A soldier holds his grenade launcher equipped Groza.]]&lt;br /&gt;
[[Image:AlfaGroza.jpg|thumb|none|600px|The scope and suppressor equipped version in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] appears in-game.&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaantiterrorHK53.jpg|thumb|none|600px|An enemy in the first level holds an HK53.]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
The [[SR-3 Vikhr]] appears as one of the secondaries for snipers.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|450px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:AlfaAntiterrorSR-3VikhrMenu.jpg|thumb|none|500px|The SR-3 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|500px|The SR-3 holstered on the sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG ==&lt;br /&gt;
The [[Steyr AUG]] appears as one of the primary weapons.&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|none|Steyr AUG with black stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Alfa-AntiTerrorAUG.jpg|thumb|500px|none|The AUG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears as one of the LMGs available.&lt;br /&gt;
[[File:Romanianrpk.jpg|thumb|none|450px|Romanian RPK with slanted muzzle brake and 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorRPKmenu.jpg|thumb|none|600px|The RPK in the loadout menu.]]&lt;br /&gt;
[[File:AlfaantiterrorRPK.jpg|thumb|none|600px|The RPK in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is an available LMG.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPK-74.jpg|thumb|none|600px|The RPK-74 held by an enemy.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] appears as one of the LMGs in-game.&lt;br /&gt;
The [[PKP Pecheneg|Pecheneg]] version is also present, however it shares both icon and model with the PKM. &lt;br /&gt;
[[Image:PKM-mg.jpg|450px|thumb|PKM General Purpose Machine Gun - 7.62x54mmR|none]]&lt;br /&gt;
[[Image:AlfaantiterrorPKMmenu.jpg|600px|thumb|none|The PKM in the inventory.]]&lt;br /&gt;
[[File:AlfaantiterrorPKM.jpg|thumb|none|600px|The PKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Enfield Enforcer]] is a usable weapon by Snipers.&lt;br /&gt;
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:ALFAAntiTerrorEnfieldEnforcer.jpg|thumb|none|600px|The Enfield Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TKB-0145K==&lt;br /&gt;
The TKB-0145K experimental sniper rifle appears as one of the available rifles.&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145k.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145kingame.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OSV-96==&lt;br /&gt;
The [[OSV-96]]  appears as the &amp;quot;V-94&amp;quot;.&lt;br /&gt;
[[File:OSV-96 with bipod.jpg|thumb|none|450px|OSV-96 Vzlomshchik with black stock - 12.7x108mm]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94Inventory.jpg|thumb|none|600px|The OSV-96 in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94.jpg|thumb|none|600px|The &amp;quot;V-94&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio Commando==&lt;br /&gt;
The [[PGM Ultima Ratio]] appears with wooden furniture as the &amp;quot;Commando-1&amp;quot; but is identified as an Ultima Ratio in the description.&lt;br /&gt;
The barrel has been turned into an integrated suppressor.&lt;br /&gt;
[[File:PGMURCom.jpg|thumb|none|450px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1menu.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as one of the Sniper Rifles.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[file:AlfaAntiterrorSVD.jpg|thumb|none|600px|A Russian Soldier holds his SVD.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;AW Super Magnum&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[file:AlfaAntiterrorAccuracyWarfareMagnum.jpg|thumb|none|600px|The &amp;quot;AW Super Magnum&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] appears as one of the available sniper rifles. &lt;br /&gt;
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorVSK-94menu.jpg|thumb|none|600px|VSK-94 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|600px|VSK-94 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==GM-94==&lt;br /&gt;
The [[GM-94 grenade launcher]] appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a [[VSK-94]].&lt;br /&gt;
[[File:Gm94.jpg|thumb|none|450px|GM-94 - 43mm]]&lt;br /&gt;
[[File:ALFAAntiTerrorGM-94.jpg|thumb|none|600px|Firing the GM-94.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1]] appears, firing explosive grenades.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|450px|HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorHK69A1.jpg|thumb|none|600px|A GSG-9 Operative fires his HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-16==&lt;br /&gt;
The RPG-16 appears in-game, in possibly its only video game appearance.&lt;br /&gt;
Sadly, while it has a unique icon, in-game it shares its model with the RPG-7.&lt;br /&gt;
[[Image:AlfantiterrorRPG-16.jpg|thumb|none|600px|The RPG-16 in the loadout menu.]]&lt;br /&gt;
[[Image:AlfantiterrorRPG-16ingame.jpg|thumb|none|600px|A soldier fires his &amp;quot;RPG-16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 ==&lt;br /&gt;
The [[RPG-18]] appears as the default launcher for Assaulters/Grenadiers.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPG-18.jpg|thumb|none|600px|A soldier holds his RPG-18.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade appears as the Russian grenade with a &amp;quot;Damage Range&amp;quot; as the game calls it of 10 meters.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:AlfaAntiterrorRGN.jpg|thumb|none|600px|An RGN mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO]] appears with a &amp;quot;Damage Range&amp;quot; of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably ''not'' available in PvP Modes, likely due to its massive blast radius.&lt;br /&gt;
[[File:RGO.jpg‎|thumb|150px|none|RGO frag grenade]]&lt;br /&gt;
[[File:AlfanantiterrorRGO.jpg|thumb|600px|none|An RGO Grenade in the air.]]&lt;br /&gt;
[[File:AlfanantiterrorRGOblast.jpg|thumb|600px|none|The effect of an RGO Grenade: the blast mark on the ground is where the grenade detonated, despite being far from the grenade and wearing armor at a distance safe from any other grenade, most of the squad is heavily injured.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Frag Grenade==&lt;br /&gt;
The [[RGD-5]] appears with a 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:AlfaantiterrorRGD-5.jpg|thumb|none|600px|A soldier throws his RGD-5. Equipped grenades are visible on character models.]]&lt;br /&gt;
&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:AlfaantiterrorDM51.jpg|thumb|none|500px|A DM51 hand grenade midflight.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] appears as the &amp;quot;Western&amp;quot; grenade with 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[File:AlfaantiterrorM26.jpg|thumb|none|600px|Throwing an M26 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Fragmentation Grenade==&lt;br /&gt;
The [[M67 hand grenade]]  appears as the &amp;quot;Western&amp;quot; grenade with 10 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]&lt;br /&gt;
[[file:AlfaantiterrorM67.jpg|thumb|none|600px|Throwing an M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==L2A2 Hand Grenade==&lt;br /&gt;
The [[L2A2 hand grenade]] is available to Western Factions.&lt;br /&gt;
[[Image:L2A2.jpg|thumb|150px|none|L2A2 hand grenade]]&lt;br /&gt;
[[file:AlfaantiterrorL2A2.jpg|thumb|none|600px|A Delta Force operator throws an L2A2 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==LU 213 Hand Grenade==&lt;br /&gt;
The LU 213, a precursor to the [[LU 216 hand grenade]] is one of the available grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:AlfaantiterrorGrenadeMenuLU.jpg|thumb|none|600px|The LU 213 grenade in the loadout menu.]]&lt;br /&gt;
[[file:AlfantiterrorLUgrenade.jpg|thumb|none|600px|A Delta Force operator throws The LU 213 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mortar==&lt;br /&gt;
An icon of a mortar (presumably a depiction of the [[2B14 Podnos Mortar]] but the bipod is wrong) is shown for &amp;quot;Fire Support&amp;quot; markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.&lt;br /&gt;
&lt;br /&gt;
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[file:AlfaantiterrorMortar.jpg|thumb|none|600px|The Mortar fire support icon with a radio man on his way there.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638858</id>
		<title>Hired Guns: The Jagged Edge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638858"/>
		<updated>2023-12-29T17:48:01Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeboxart.jpg|thumb|right|300px|''Hired Guns: The Jagged Edge'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Hired Guns: The Jagged Edge''''' is a 2007 turn-based strategy game, developed by GFI Russia and published by Matrix games with them also selling the game digitally on their Matrix Games Store.&lt;br /&gt;
Notably ''Hired Guns'' was intended as &amp;quot;Jagged Alliance 3D&amp;quot; and even originally announced as such (with various in-game organizations clearly being Jagged Alliance organizations with different names.) &lt;br /&gt;
&lt;br /&gt;
A large amount of the game's assets and weaponry are reused from the developers previous turn-based/real-time hybrid strategy game ''[[Alfa: Antiterror]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears on the game's map screen.&lt;br /&gt;
[[file:USPCompact45.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[file:HiredGunsJaggedEdgeUSPMap.jpg|thumb|none|600px|The USP Compact on the map screen as well as a Canteen advertising &amp;quot;Warfare&amp;quot; by the same devs.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD3]] is an available submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeMP5SD3.jpg|thumb|none|600px|The MP5SD3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears as an available rifle.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]]&lt;br /&gt;
[[Image:Hired Guns Jagged Edge Ruger mini-14.jpg|thumb|600px|none|The Ruger Mini-14 in-game]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
The [[QBZ-97]] is an available Assault Rifle&lt;br /&gt;
[[file:Norinco_QBZ-97.jpg|thumb|none|350px|QBZ-97 - 5.56x45mm - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638845</id>
		<title>Hired Guns: The Jagged Edge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638845"/>
		<updated>2023-12-29T16:17:41Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeboxart.jpg|thumb|right|300px|''Hired Guns: The Jagged Edge'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Hired Guns: The Jagged Edge''''' is a 2007 turn-based strategy game, developed by GFI Russia and published by Matrix games with them also selling the game digitally on their Matrix Games Store.&lt;br /&gt;
Notably ''Hired Guns'' was intended as &amp;quot;Jagged Alliance 3D&amp;quot; and even originally announced as such (with various in-game organizations clearly being Jagged Alliance organizations with different names.) &lt;br /&gt;
&lt;br /&gt;
A large amount of the game's assets and weaponry are reused from the developers previous turn-based/real-time hybrid strategy game ''[[Alfa: Antiterror]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears on the game's map screen.&lt;br /&gt;
[[file:USPCompact45.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[file:HiredGunsJaggedEdgeUSPMap.jpg|thumb|none|600px|The USP Compact on the map screen.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD3]] is an available submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeMP5SD3.jpg|thumb|none|600px|The MP5SD3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears as an available rifle.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]]&lt;br /&gt;
[[Image:Hired Guns Jagged Edge Ruger mini-14.jpg|thumb|600px|none|The Ruger Mini-14 in-game]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
The [[QBZ-97]] is an available Assault Rifle&lt;br /&gt;
[[file:Norinco_QBZ-97.jpg|thumb|none|350px|QBZ-97 - 5.56x45mm - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638844</id>
		<title>Hired Guns: The Jagged Edge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638844"/>
		<updated>2023-12-29T16:15:39Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeboxart.jpg|thumb|right|300px|''Hired Guns: The Jagged Edge'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Hired Guns: The Jagged Edge''''' is a 2007 turn-based strategy game, developed by GFI Russia and published by Matrix games with them also selling the game digitally on their Matrix Games Store.&lt;br /&gt;
Notably ''Hired Guns'' was intended as &amp;quot;Jagged Alliance 3D&amp;quot; and even originally announced as such (with various in-game organizations clearly being Jagged Alliance organizations with different names.) &lt;br /&gt;
&lt;br /&gt;
A large amount of the game's assets and weaponry are reused from the developers previous turn-based/real-time hybrid strategy game ''[[Alfa: Antiterror]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears on the game's map screen.&lt;br /&gt;
[[file:USPCompact45.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[file:HiredGunsJaggedEdgeUSPMap.jpg|thumb|none|600px|The USP Compact on the map screen.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD3]] is an available submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeMP5SD3.jpg|thumb|none|600px|The MP5SD3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
===[[Ruger Mini-14]]===&lt;br /&gt;
The [[Ruger Mini-14]] appears as an available rifle.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]]&lt;br /&gt;
[[Image:Hired Guns Jagged Edge Ruger mini-14.jpg|thumb|600px|none|The Ruger Mini-14 in-game]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
The [[QBZ-97]] is an available Assault Rifle&lt;br /&gt;
[[file:Norinco_QBZ-97.jpg|thumb|none|350px|QBZ-97 - 5.56x45mm - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638843</id>
		<title>Hired Guns: The Jagged Edge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hired_Guns:_The_Jagged_Edge&amp;diff=1638843"/>
		<updated>2023-12-29T16:14:47Z</updated>

		<summary type="html">&lt;p&gt;Samz: Apparently this game has 150 weapons and considering Alfa's lineup, wouldn't surprise me, definitely gonna be something that takes a while to be finished. (Especially depending on how much Alfa weaponry was re-used.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:HiredGunsJaggedEdgeboxart.jpg|thumb|right|300px|''Hired Guns: The Jagged Edge'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Hired Guns: The Jagged Edge''''' is a 2007 turn-based strategy game, developed by GFI Russia and published by Matrix games with them also selling the game digitally on their Matrix Games Store.&lt;br /&gt;
Notably ''Hired Guns'' was intended as &amp;quot;Jagged Alliance 3D&amp;quot; and even originally announced as such (with various in-game organizations clearly being Jagged Alliance organizations with different names.) &lt;br /&gt;
&lt;br /&gt;
A large amount of the game's assets and weaponry are reused from the developers previous turn-based/real-time hybrid strategy game ''[[Alfa: Antiterror]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears on the game's map screen.&lt;br /&gt;
[[file:USPCompact45.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - .45 ACP]]&lt;br /&gt;
[[file:HiredGunsJaggedEdgeUSPMap.jpg|thumb|none|600px|The USP Compact on the map screen.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD3]] is an available submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[ImageHiredGunsJaggedEdgeMP5SD3.jpg|thumb|none|600px|The MP5SD3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
===[[Ruger Mini-14]]===&lt;br /&gt;
The [[Ruger Mini-14]] appears as an available rifle.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm]]&lt;br /&gt;
[[Image:Hired Guns Jagged Edge Ruger mini-14.jpg|thumb|300px|none|The Ruger Mini-14 in-game]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
The [[QBZ-97]] is an available Assault Rifle&lt;br /&gt;
[[file:Norinco_QBZ-97.jpg|thumb|none|350px|QBZ-97 - 5.56x45mm - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Hired_Guns_Jagged_Edge_Ruger_mini-14.jpg&amp;diff=1638842</id>
		<title>File:Hired Guns Jagged Edge Ruger mini-14.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Hired_Guns_Jagged_Edge_Ruger_mini-14.jpg&amp;diff=1638842"/>
		<updated>2023-12-29T16:13:58Z</updated>

		<summary type="html">&lt;p&gt;Samz: Hired Guns Jagged Edge Ruger mini-14

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hired Guns Jagged Edge Ruger mini-14&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HiredGunsJaggedEdgeMP5SD3.jpg&amp;diff=1638841</id>
		<title>File:HiredGunsJaggedEdgeMP5SD3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HiredGunsJaggedEdgeMP5SD3.jpg&amp;diff=1638841"/>
		<updated>2023-12-29T16:07:29Z</updated>

		<summary type="html">&lt;p&gt;Samz: Hired Guns Jagged Edge MP5 SD3 

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hired Guns Jagged Edge MP5 SD3 &lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HiredGunsJaggedEdgeUSPMap.jpg&amp;diff=1638840</id>
		<title>File:HiredGunsJaggedEdgeUSPMap.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HiredGunsJaggedEdgeUSPMap.jpg&amp;diff=1638840"/>
		<updated>2023-12-29T16:03:59Z</updated>

		<summary type="html">&lt;p&gt;Samz: Hired Guns Jagged Edge USP map

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hired Guns Jagged Edge USP map&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Men_of_War_(Video_Game)&amp;diff=1638839</id>
		<title>Men of War (Video Game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Men_of_War_(Video_Game)&amp;diff=1638839"/>
		<updated>2023-12-29T16:01:58Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Men of War''&lt;br /&gt;
|picture = MOW Poster.jpg&lt;br /&gt;
|caption =  Offical Cover Art&lt;br /&gt;
|series= ''Men of War''&lt;br /&gt;
|developer= Best Way&lt;br /&gt;
|publisher= 1C Company; 505 Games (UK); Aspyr Media (USA)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|date= 2009&lt;br /&gt;
|genre= Real-Time Strategy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menofwarredtideboxart.jpg|thumb|right|320px|Men of War: Red Tide (2009)]]&lt;br /&gt;
[[File:mowas_box.jpg|thumb|right|320px|Men of War: Assault Squad (2011)]]&lt;br /&gt;
[[File:Mowv box.jpeg|thumb|right|320px|Men of War: Vietnam (2011)]]&lt;br /&gt;
[[File:Men of War Condemned Heroes.jpg|thumb|right|320px|Men of War: Condemned Heroes (2012)]]&lt;br /&gt;
[[File:MenofWarAssualtSquad2-ColdWar-Cover.jpg|thumb|right|320px|Men of War: Assault Squad 2 - Cold War (2019)]]&lt;br /&gt;
&lt;br /&gt;
'''''Men of War''''' (Russian: ''В тылу врага 2: Лис пустыни'', or ''Behind Enemy Lines 2: Desert Fox'') is a 2009 real-time strategy video game. Players issue orders to and/or take direct control of soldiers on a simulation-driven battlefield.&lt;br /&gt;
&lt;br /&gt;
It is the sequel to [[Soldiers: Heroes of World War 2]] (''Behind Enemy Lines'' in Russian) and is technically a standalone expansion to &amp;quot;Faces of War&amp;quot; (''Behind Enemy Lines 2'' in Russian') re-using alot of the visual assets, however both mission design and weapon balancing has been massively overhauled compared to &amp;quot;Faces of War&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The game takes place during World War II (with the exception of the Vietnam expansion pack) and features battles set in Europe, the Soviet Union, Crete, and North Africa across three different campaigns for the Americans, Germans and Soviets. The Empire of Japan was later introduced as a multiplayer faction in a patch.&lt;br /&gt;
&lt;br /&gt;
On November 1, 2009, a sequel called '''Men of War: Red Tide''' (Russian: &amp;quot;Черные бушлаты&amp;quot;) was released, featuring missions centered on the Soviet Naval Infantry of the Black Sea Fleet, in addition to adding the arsenals of two more countries, Italy and Romania. This game notably featured no multiplayer or editor.&lt;br /&gt;
&lt;br /&gt;
On February 25, 2011, a stand-alone expansion pack called '''Men of War: Assault Squad''' was released, featuring more small arms and high quality weapon models. The expansion pack focused on the multiplayer and infantry combat aspects of the game more.&lt;br /&gt;
&lt;br /&gt;
On September 9, 2011， another stand-alone expansion called '''Men of War: Vietnam''' was released, featuring 2 campaigns focused on the Vietnam War (of the Vietcong and their Russian Advisors, and American Forces respectively) and featuring Vietnam War-era weapons though a healthy amount of the old World- War 2-Era weaponry returns.&lt;br /&gt;
&lt;br /&gt;
On April 12, 2012, a sequel called '''Men of War: Condemned Heroes''' was released, featuring several campaigns focusing on the infamous Soviet &amp;quot;Penal battalions&amp;quot; and high quality human models.&lt;br /&gt;
&lt;br /&gt;
On September 12, 2019, a standalone expansion for Assault Squad 2 (A 2014 remaster of the original Assault Squad with improved graphics, Steam Workshop support and using Steam servers instead of Gamespy.)  called '''Men of War: Assault Squad 2 - Cold War ''' bringing in elements of the [[Call to Arms]] version of the engine was released to heavily negative reception, due to an assortment of bugs, lack of overall content and complete lack of a proper single player campaign. (The single player just being bot matches and the game having a grand total of 5 maps used in both modes.) &lt;br /&gt;
&lt;br /&gt;
While there is often overlap in firearm models, it is not uncommon for each individual game/expansion to introduce new models/sounds/textures for specific/all firearms.&lt;br /&gt;
&lt;br /&gt;
Notably, the game fully depicts and has all machine guns in vehicles be usable, rear-mounted machine guns on Tank Turrets are usable by the AI/Player in addition to Hull/Coaxial/AA mountings depending on the tank.&lt;br /&gt;
&lt;br /&gt;
It is not to be confused with the Perry Lang's action film [[Men of War (1994)|Men of War]].&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Men of War}}&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''Men of War'' =&lt;br /&gt;
==Handguns==&lt;br /&gt;
All pistols in the game use the same universal &amp;quot;Pistol Ammo&amp;quot;, shared with SMGs.&lt;br /&gt;
[[File:Mow pistols.jpg|600px|thumb|none|Nagant Revolver with silencer; Nagant Revolver sans silencer; Nambu Type 14; Walther P38.&amp;lt;br/&amp;gt;&lt;br /&gt;
Welrod Mark I; Luger P08; Colt M1911A1; TT-33.]]&lt;br /&gt;
===[[Colt M1911A1]]===&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:MenofWar-Colt1.jpg|600px|thumb|none|An officer with his &amp;quot;.45 Colt&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
[[File:Luger.jpg|thumb|none|300px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===[[Nagant M1895]]===&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:MenofWar-Nagant11.jpg|600px|thumb|none|An officer aims his &amp;quot;Nagant&amp;quot;.]]&lt;br /&gt;
[[File:Nagant M1895 Supressed.jpg|thumb|none|450px|Nagant M1895 with Bramit supressor (modern replica) - 7.62x38mm Nagant]]&lt;br /&gt;
[[File:MenofWar-Nagant2.jpg|600px|thumb|none|A scout with his &amp;quot;Nagant with suppressor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14 (Hybrid)===&lt;br /&gt;
The [[Nambu Type 14]].&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|300px|none|Early Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:Late Nambu Type 14.jpg|thumb|300px|none|Late Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:MenofWar-NambuPistol1.jpg|600px|thumb|none|An officer aims his &amp;quot;Type 14 Nambu&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===[[Tokarev TT-33]]===&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
===[[Walther P38]]===&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|300px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:MenofWar-Luger1.jpg|600px|thumb|none|An ''Offizier'' with his &amp;quot;Walther&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===[[Welrod Pistol|Welrod Mark I]]===&lt;br /&gt;
[[File:Welrod.jpg|thumb|none|300px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:MenofWar-Welrod1.jpg|600px|thumb|none|An American scout aims his &amp;quot;Welrod&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
All SMGs in-game use &amp;quot;Pistol Ammo&amp;quot; (which, essentially, is correct because most SMGs have pistol-caliber rounds).&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] is used by American soldiers and some British soldiers.&lt;br /&gt;
[[File:M1sb.jpg|400px|thumb|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mow Thompson.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===M3A1 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is used by US soldiers and incorrectly holds 32 rounds.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:Mow m3a1smg.jpeg|600px|thumb|none|A tank crew member with his &amp;quot;M3A1&amp;quot; over his back.]]&lt;br /&gt;
&lt;br /&gt;
===MP 40===&lt;br /&gt;
This is the most common weapon used by German soldiers in the single-player campaign. In real life, the [[K98k]] was much more prevalent than the [[MP40]].&lt;br /&gt;
[[File:MP40Side.jpg|400px|thumb|none|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Mow MP40.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===MP 3008===&lt;br /&gt;
The [[MP 3008]], a German last-ditch weapon based on the British [[Sten Mk II]] is available.&lt;br /&gt;
[[File:MP 3008.jpg|thumb|none|350px|MP3008 Gerät Neumünster - 9x19mm]]&lt;br /&gt;
[[File:Mowas mp3008.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Owen Mk. I===&lt;br /&gt;
The Australian [[Owen Submachine Gun]] is used by British troops.&lt;br /&gt;
[[File:Owen-gun 400.jpg|thumb|none|400px|Owen Mark I - 9x19mm]]&lt;br /&gt;
[[File:Mowas owen.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Used by Soviet soldiers. It is fed with 71-round drum magazines instead of stick magazines.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|400px|thumb|none|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mow PPsh41.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
Soviet shock troop members are equipped with [[PPS-43]]s.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|400px|thumb|none|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mow pps43.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Reising M50===&lt;br /&gt;
[[Reising Submachine Gun|Reising M50]].&lt;br /&gt;
[[File:Reising m50-1.jpg|thumb|none|400px|Reising M50 (full stock variant) - .45 ACP]]&lt;br /&gt;
[[File:Mowas m50.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===SIG M1920===&lt;br /&gt;
Japanese squads like the &amp;quot;Pioneers&amp;quot;, &amp;quot;Scout&amp;quot;, and the &amp;quot;SMG Gunners&amp;quot; are armed with the [[SIG Bergmann]] which is incorrectly named the &amp;quot;Type 100&amp;quot;. It is only available in multiplayer or in the editor.&lt;br /&gt;
[[File:SIG M1920.jpg|400px|thumb|none|SIG Bergmann MP20 - 7.63×25mm Mauser]]&lt;br /&gt;
[[File:Mow MP28.jpeg|600px|thumb|none|A soldiers unslings his &amp;quot;Type 100&amp;quot;.]]&lt;br /&gt;
[[File:MenofWar-BergmannMP1.jpg|600px|thumb|none|The right side of the submachine gun. The round cocking handle is not modeled.]]&lt;br /&gt;
[[File:MenofWar-BergmannMP2.jpg|600px|thumb|none|A view of the left side. The magazine appears to be a 20-round one which holds 30 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk. V===&lt;br /&gt;
The [[Sten Mk V]], used by British soldiers, is incorrectly called &amp;quot;[[Sten Mk I*|Sten Mk.1]]&amp;quot; in-game.&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk. V without vertical grip - 9x19mm]]&lt;br /&gt;
[[File:Mow sten V.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
=== Double Barreled Shotgun ===&lt;br /&gt;
The &amp;quot;Shotgun&amp;quot; is a left-over from ''Faces of War'' (The second game in the MOW series before the name was branded to Men of War in English speaking countries) from the &amp;quot;Chicken Hunt&amp;quot; joke game mode where one player used a Shotgun to stop other players stealing their chickens, while it's not used in any official MOW content as the mode was not carried over, it can be placed/given to units in the editor and used for custom missions and uses &amp;quot;AT Rifle&amp;quot; ammo. &lt;br /&gt;
&lt;br /&gt;
The weapon's functionality appears to change from game to game, it appears to crash the editor when fired in ''Men of War'' but is fully functional in at least ''Men of War: Vietnam '' &lt;br /&gt;
[[File:MowDBShotgun.jpg|600px|thumb|none|The Shotgun on the back of a civilian in the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
All rifles in-game use the same &amp;quot;Rifle Ammo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka Type 38]] appears incorrectly as the &amp;quot;Type 99&amp;quot; and is used by Imperial Japanese soldiers.&lt;br /&gt;
[[File:Arisakat38.jpg|450px|thumb|none|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Mow type99.jpeg|600px|thumb|none|A Japanese soldier with his Arisaka rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 97===&lt;br /&gt;
The scoped Arisaka is the [[Arisaka Type 97|Type 97]] sniper rifle.&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|450px|thumb|none|Arisaka Type 97 with 2.5x Kokura scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type99 s.jpeg|600px|thumb|none|The scoped &amp;quot;Type 99&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===De Lisle Carbine===&lt;br /&gt;
The [[De Lisle Carbine]] is used by the Allied Elite unit in multiplayer mode. It holds 7 rounds of &amp;quot;Rifle Ammo&amp;quot;.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|450px|thumb|none|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mow De Lisle.jpeg|600px|thumb|none|The &amp;quot;De Lisle Carbine&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===FG-42===&lt;br /&gt;
The [[FG 42]] is used by the ''Fallschirmjäger'' (German Paratroopers, hence the &amp;quot;FG&amp;quot; 42) in multiplayer mode. Like the STG-44, the FG-42 in game- is also classified as an SMG. It holds 20 rounds of &amp;quot;Pistol Ammo&amp;quot;.&lt;br /&gt;
[[File:FG 42 II.jpg‎|thumb|none|450px|FG 42/II - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:Mow fg42.jpeg|600px|thumb|none|The &amp;quot;FG-42&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] is used by German soldiers.&lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow k98k.jpeg|600px|thumb|none|The &amp;quot;Mauser&amp;quot; in-game]]&lt;br /&gt;
====Karabiner 98k Scoped====&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|450px|thumb|none|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow k98 s.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
Called &amp;quot;EM-3&amp;quot; in-game, the [[Lee-Enfield No. 4 Mk I]] is used by British Riflemen. It holds 10 Rounds of &amp;quot;Rifle Ammo&amp;quot; and the rate of fire is the same as other bolt action rifles.&lt;br /&gt;
In ''Assault Squad'' a version of the Lee-Enfield firing exclusively rifle grenades is used by Assault Squad leaders, it has a fairly lenghty reload and like the M79 from ''Vietnam'', it is fired upwards into the air for the grenade to arc downwards onto the target.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|450px|thumb|none|Lee-Enfield No. 4 Mark I - .303 British]]&lt;br /&gt;
[[File:MOW EM3.jpeg|600px|thumb|none|The &amp;quot;EM-3&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
====Lee-Enfield No. 4 Mk. I (T)====&lt;br /&gt;
The scoped Lee-Enfield appears as the &amp;quot;EM-2&amp;quot; in-game and holds 8 Rounds of &amp;quot;Rifle Ammo&amp;quot;.&lt;br /&gt;
[[File:Smle4mk1t.jpg|450px|thumb|none|Lee-Enfield No. 4 Mark I (T) - .303 British]]&lt;br /&gt;
[[File:Mow EM2.jpeg|600px|thumb|none|The scoped &amp;quot;EM-2&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The [[M1A1 Carbine]] is used by US Soldiers. It holds 15 rounds, more than any other rifle-type weapon in ''Men of War''.&lt;br /&gt;
[[File:M1A1Carbine.jpg|450px|thumb|none|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine.]]&lt;br /&gt;
[[File:Mow m1 carbine.jpeg|600px|thumb|none|The &amp;quot;M1A1 Carbine&amp;quot; in-game.]]&lt;br /&gt;
[[File:Faces of War_M1A1.jpg|thumb|none|500px|In &amp;quot;Faces of War&amp;quot; (Russian: &amp;quot;В тылу врага 2&amp;quot; or &amp;quot;Behind Enemy Lines 2&amp;quot;) German soldier uses an M1A1 Carbine taken from a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is used by US soldiers in the game. It's a semi-automatic rifle, meaning the fire rate is higher than other bolt-action rifles, but it only holds 8 rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[File:M1 Garand.jpg|450px|thumb|none|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Mow garand.jpeg|600px|thumb|none|The &amp;quot;M1 Garand&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1938===&lt;br /&gt;
The [[Mosin Nagant M1938]] is used by Soviet soldiers.&lt;br /&gt;
[[File:M38Carbine.jpg|450px|thumb|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow mosin.jpeg|600px|thumb|none|The &amp;quot;Mosin&amp;quot; in-game]]&lt;br /&gt;
====Mosin Nagant M38 w/ PU Scope====&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|450px|thumb|none|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow Mosin sniper.jpeg|600px|thumb|none|The in game model is an M38 Carbine with a PU Scope.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1===&lt;br /&gt;
The [[M1903#M1903A1_Springfield_Rifle|M1903A1 Springfield]]. Both the scoped and unscoped rifles sport a front sight protector similar to the one on the [[ M1917 Enfield]].&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:Mow m1903.jpeg|600px|thumb|none|The &amp;quot;M1903 Springfield&amp;quot; in-game.]]&lt;br /&gt;
====M1903A1 w/ M84 Scope====&lt;br /&gt;
The &amp;quot;M1903A4&amp;quot; in-game modeled with M1903A1 Rifle but is attached with the [[M1903#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield Sniper Rifle]] 's M84 scope.&lt;br /&gt;
[[File:M1903 scoped.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06]]&lt;br /&gt;
[[File:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|450px|none|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[File:Mow m1903a4.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
In ''Men of War'', the [[Sturmgewehr 44|STG-44]] is classified as an SMG and called &amp;quot;MP-44&amp;quot;, a popular misnomer. It holds 30 Rounds of &amp;quot;Pistol Ammo&amp;quot; and the range of the STG-44 is longer than other SMGs.&lt;br /&gt;
[[File:Sturmgewehr_44.jpg|450px|thumb|none|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:Mow stg-44.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===SVT-40===&lt;br /&gt;
The [[SVT-40]] is used by the Soviet elite unit in multiplayer mode and is also available in the editor.&lt;br /&gt;
[[File:SVT-40.jpg|450px|thumb|none|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Mow svt40.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Materiel Rifles==&lt;br /&gt;
&lt;br /&gt;
===Boys Mk. I===&lt;br /&gt;
The [[Boys anti-tank rifle|Boys Anti-Tank Rifle]] is used by British forces. All Anti-Tank Rifles in the game use the same &amp;quot;AT Rifle Ammo&amp;quot;.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|450px|thumb|none|Boys Mark I - .55 Boys (13.9x99B)]]&lt;br /&gt;
[[File:Mow boys.jpeg|600px|thumb|none|If you tried firing the Boys like this, your tailbone would be broken. The Boys was known to have extremely unwieldy recoil.]]&lt;br /&gt;
&lt;br /&gt;
===PTRD-41===&lt;br /&gt;
Due to a bug, both the [[PTRD-41]] and PTRS-41 use the same model (which is a [[PTRS-41]]).&lt;br /&gt;
[[File:PTRD-41.jpg|400px|thumb|none|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[File:Mow ptrd.jpeg|600px|thumb|none|The unused PTRD-41 model.]]&lt;br /&gt;
&lt;br /&gt;
===PTRS-41===&lt;br /&gt;
The [[PTRS-41]] is carried by the Soviet tank hunter unit.&lt;br /&gt;
[[File:PTRS 41.jpg|400px|thumb|none|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[File:Mow ptr.jpeg|600px|thumb|none|A Soviet AT Rifleman holding a PTRS-41 Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerbüchse 39===&lt;br /&gt;
The [[PzB-39]] is used by German soldiers.&lt;br /&gt;
[[File:PzB-39-2.jpg|450px|thumb|none|Panzerbüchse 39 with spare ammunition box attached to the gun - 7.92x94 mm (Patrone 318)]]&lt;br /&gt;
[[File:Mow pzb39.jpeg|600px|thumb|none|The &amp;quot;PzB-39&amp;quot; aimed by a ''Panzergrenadier''.]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 anti-tank rifle===&lt;br /&gt;
The [[Type 97 anti-tank rifle]] is called the &amp;quot;Anti-Tank Rifle&amp;quot; in the game.&lt;br /&gt;
[[file:Type 97 Anti Tank Rifle.jpg|thumb|none|450px|Type 97 Anti-tank rifle - 20x125mm]]&lt;br /&gt;
[[File:Mow type97 at.jpeg|600px|thumb|none|This certain specimen is probably made out of paper if it's that light.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
Most of the Machine Guns in the game use the &amp;quot;MG Ammo Belt&amp;quot;, but large-caliber Machine Guns like the [[DShK heavy machine gun|DShK]] or [[Browning M2]] use another kind of &amp;quot;MG Ammo Belt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Bren Mk. I===&lt;br /&gt;
The [[Bren gun]] is used by British soldiers, and it holds 30-Round &amp;quot;MG Ammo Belt&amp;quot;s.&lt;br /&gt;
[[File:Bren gun.JPG|400px|thumb|none|Bren Mark I - .303 caliber]]&lt;br /&gt;
[[File:Mow bren.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]], called &amp;quot;B.A.R.&amp;quot; in-game, is used by US soldiers. It is classified as a Machine Gun.&lt;br /&gt;
[[File:BAR.jpg|400px|thumb|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mow bar.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning M1919]] is the standard heavy machine gun for U.S. forces.&lt;br /&gt;
[[File:M1919A4.jpg|400px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Mow m1919.jpeg|600px|thumb|none|The &amp;quot;.30 cal M1919&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov DP-27===&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|DP-27]] is used by Soviet soldiers.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyarev DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow dp-27.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov DS-39===&lt;br /&gt;
The Soviet [[Degtyaryov DS-39]] mount on various platforms, and its anachronistic service is too long.&lt;br /&gt;
[[File:Ds_39_machine_gun.jpg|400px|thumb|none|Degtyaryov DS-39 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow ds39.jpeg|600px|thumb|none|A firing &amp;quot;DS-39&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910===&lt;br /&gt;
The [[Maxim M1910]] is used by the Soviet Red Army.&lt;br /&gt;
[[File:S maxim.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount &amp;amp; shield - 7.62x54mmR]]&lt;br /&gt;
[[File:Mow maxim.jpeg|thumb|600px|none|]]&lt;br /&gt;
[[File:Mow maxim quad.jpeg|600px|thumb|none|Quad mount Maxim M1910.]]&lt;br /&gt;
&lt;br /&gt;
===MG 34===&lt;br /&gt;
The [[MG34]] is used by the German forces.&lt;br /&gt;
[[File:Mg-34.jpg|400px|thumb|none|Maschinengewehr 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mg34.jpeg|600px|thumb|none|]]&lt;br /&gt;
[[Image:MG34 Lafette.jpg|thumb|none|450px|MG34 on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mg34 stan.jpeg|600px|thumb|none|]]&lt;br /&gt;
[[File:MenofWar-MG34Lafette1.jpg|thumb|none|600px|The &amp;quot;MG-34&amp;quot; on tripod.]]&lt;br /&gt;
&lt;br /&gt;
===MG 42===&lt;br /&gt;
The [[MG42]] is used by German soldiers. It is modeled with a 50 Round drum but holds a 75-Round “MG Ammo Belt”s.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|400px|Maschinengewehr 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mg42.jpeg|600px|thumb|none|]]&lt;br /&gt;
[[File:Mow mg42 stan.jpeg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 96===&lt;br /&gt;
The [[Type 96 light machine gun]] is used by the Japanese Machine Gunner and Parachuter units. Like the Arisaka rifle, it is incorrectly called the &amp;quot;Type 99&amp;quot;.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 without magazine - 6.5x50mm Arisaka]] &lt;br /&gt;
[[File:Mow type99lmg.jpeg|600px|thumb|none|Two LMG gunners holding their &amp;quot;Type 99&amp;quot; machine guns.]]&lt;br /&gt;
&lt;br /&gt;
===Type 1 Heavy Machine Gun===&lt;br /&gt;
The [[Type 1 Heavy Machine Gun]] is used by the Japanese forces and is incorrectly mounted on Japanese vehicles.&lt;br /&gt;
[[File:Type 1 HMG.jpeg|thumb|none|400px|Type 1 Heavy Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type1hmg.jpeg|thumb|600px|none|]]&lt;br /&gt;
[[File:MenofWar-Type1HMG1.jpg|thumb|none|600px|The &amp;quot;Type 1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Mk. I===&lt;br /&gt;
The [[Vickers Machine Gun|Vickers]] is used by British forces.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|300px|Vickers Mark I - .303 British]]&lt;br /&gt;
[[File:Mow vickes.jpeg|600px|thumb|none|A British soldier lays down some fire using a mounted Vickers.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M1A1 &amp;quot;Bazooka&amp;quot; ===&lt;br /&gt;
The [[M1A1 &amp;quot;Bazooka&amp;quot; ]] is used by US Forces, and (incorrectly) Soviet AT Soldiers use it in multiplayer mode.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|400px|M1A1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Mow Bazooka.jpeg|thumb|none|600px|The M1A1 &amp;quot;Bazooka&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust===&lt;br /&gt;
Like the real-life version, the [[Panzerfaust]] is a disposable weapon by the &amp;quot;Sturmtruppen&amp;quot; in the game. When the Panzerfaust is fired, the user will drop the empty tube and pick up a new one.&lt;br /&gt;
[[File:Panzerfaust.jpg|400px|thumb|none|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Mow Panzerfaust.jpeg|thumb|none|600px|The &amp;quot;Panzerfaust 100&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
German tank hunters are equipped with [[Panzerschreck]]s&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Mow Panzerschreck.jpeg|thumb|none|600px|The &amp;quot;Panzerschreck&amp;quot; held by a ''Panzerjäger'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
===PIAT===&lt;br /&gt;
The [[PIAT]], called &amp;quot;P.I.A.T.&amp;quot; in the game, is used by British forces.&lt;br /&gt;
[[File:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[File:Mow piat.jpeg|thumb|none|600px|P.I.A.T. in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 70 mm AT Rocket Launcher===&lt;br /&gt;
The [[Type 4 70 mm AT Rocket Launcher]] is used by Japanese units.&lt;br /&gt;
[[File:Type 4 70mm AT rocker launcher.jpg|thumb|none|450px|Type 4 70 mm AT Rocket Launcher - 72x359 mm]]&lt;br /&gt;
[[File:Mow type4 at.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===Flammenwerfer 35===&lt;br /&gt;
The [[Flammenwerfer 35]] is the model for all in-game flamethrowers of all factions.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:MenofWar-Flammenwerfer1.jpg|thumb|none|600px|The &amp;quot;Flamethrower&amp;quot; in-game.]]&lt;br /&gt;
[[File:MenofWar-Flammenwerfer2.jpg|thumb|none|600px|The &amp;quot;Flamethrower&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Flare Gun==&lt;br /&gt;
&lt;br /&gt;
===Leuchtpistole 42===&lt;br /&gt;
The [[LP-42 Flare Pistol]] is an usable flare gun.&lt;br /&gt;
[[File:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:MenofWar-LP1.jpg|thumb|none|600px|The &amp;quot;Flare Gun&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
&lt;br /&gt;
===AN/M8 HC smoke grenade===&lt;br /&gt;
What appears to be an [[AN/M8 HC smoke grenade]] is the only smoke grenade for all factions in the game.&lt;br /&gt;
[[File:AN-M8HC.jpg|thumb|none|185px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[File:MenofWar-SmokeGrenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===F-1 hand grenade===&lt;br /&gt;
The [[F-1 hand grenade]] is the standard grenade for the Red Army.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|185px|F-1 hand grenade]]&lt;br /&gt;
[[File:MenofWar-F1Grenade1.jpg|thumb|none|600px|The &amp;quot;F1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Lunge Mine===&lt;br /&gt;
Japanese soldiers have access to the [[Shitotsubakurai]].&lt;br /&gt;
[[File:Lunge Mine.jpg|thumb|300px|none|Render of a Lunge Mine used by the Imperial Japanese Army participating in Self-Sacrifice]]&lt;br /&gt;
[[File:MenofWar-LungeMine1.jpg|thumb|none|600px|The &amp;quot;Lunge Mine&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M26 hand grenade===&lt;br /&gt;
The standard grenade for the U.S. Army is the anachronistic [[M26 hand grenade]].&lt;br /&gt;
[[File:M26 Grenade.jpg|thumb|none|185px|M26 hand grenade]]&lt;br /&gt;
[[File:MenofWar-USGrenade1.jpg|thumb|none|600px|The &amp;quot;M26&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Mills Bomb===&lt;br /&gt;
The [[Mills Bomb]] is used by British soldiers.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|185px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:MenofWar-Mills1.jpg|thumb|none|600px|The &amp;quot;Mk I&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by German forces.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgrenate]]&lt;br /&gt;
[[File:MenofWar-Stielhandgranate1.jpg|thumb|none|600px|An &amp;quot;M24&amp;quot; in mid-air.]]&lt;br /&gt;
&lt;br /&gt;
====Geballte Ladung====&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|300px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:MenofWar-GeballteLadung1.jpg|thumb|none|600px|The thrown &amp;quot;M24x5 AT&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Model 39 Eihandgranate===&lt;br /&gt;
The ''Fallschirmjägers'' and ''Sturmtruppen'' squads can throw the [[Model 39 Eihandgranate]].&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|185px|Model 39 Eihandgranate]]&lt;br /&gt;
[[File:MenofWar-Eihandgranate1.jpg|thumb|none|600px|The &amp;quot;M39&amp;quot; in-game. Note the attached metal carry ring which is a 1942 modification.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerwurfmine===&lt;br /&gt;
The [[Panzerwurfmine]] is avaiable for the German ''Fallschirmjäger'' squad.&lt;br /&gt;
[[File:Panzerwurfmine Lang.jpg|thumb|none|350px|Panzerwurfmine Lang]]&lt;br /&gt;
[[File:MenofWar-Panzerwurfmine1.jpg|thumb|none|600px|The &amp;quot;PWM-1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===POMZ-2 anti-personnel mine===&lt;br /&gt;
The Soviet [[POMZ-2 anti-personnel mine]] is available for all factions' Anti-Personnel units.&lt;br /&gt;
[[File:POMZ-2M.jpg|thumb|none|350px|POMZ-2M anti-personnel mine]]&lt;br /&gt;
[[File:MenofWar-POMZ1.jpg|thumb|none|600px|A Soviet pioneer holds an &amp;quot;AP-Mine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-40===&lt;br /&gt;
The [[RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:MenofWar-RPG40Grenade1.jpg|thumb|none|600px|The &amp;quot;RPG-40&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-43===&lt;br /&gt;
The [[RPG-43 Anti-tank Grenade]] is used by the Soviet shock troops.&lt;br /&gt;
[[File:RPG-43ATGrenade.jpg|thumb|none|350px|RPG-43 anti-tank grenade]]&lt;br /&gt;
[[File:MenofWar-RPG43Grenade1.jpg|thumb|none|600px|The &amp;quot;RPG-43&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Type 3 Anti-tank grenade===&lt;br /&gt;
The Japanese AT gunner has one Type 3 Anti-tank grenade.&lt;br /&gt;
[[File:MenofWar-Type3Grenade1.jpg|thumb|none|600px|The &amp;quot;Type 3&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 hand grenade===&lt;br /&gt;
The [[Type 97 hand grenade]] is the main Japanese hand grenade.&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|185px|Type 97 &amp;quot;Kiska&amp;quot;]]&lt;br /&gt;
[[File:MenofWar-TypeGrenade1.jpg|thumb|none|600px|The &amp;quot;Type 97&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Hand Grenade===&lt;br /&gt;
Japanese storm infantry has access to [[Type 99 hand grenade]]s.&lt;br /&gt;
[[File:Type 99 grenade.jpg|thumb|none|185px|Type 99 &amp;quot;Kiska&amp;quot;]]&lt;br /&gt;
[[File:MenofWar-Type99Grenade1.jpg|thumb|none|600px|The &amp;quot;Type 99&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Mine===&lt;br /&gt;
The &amp;quot;Kamikaze fighters&amp;quot; can use Type 99 mines.&lt;br /&gt;
[[File:MenofWar-TypeMine1.jpg|thumb|none|600px|The fighter fulfills his duty for the emperor.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===2 cm Flakvierling 38===&lt;br /&gt;
[[Flakvierling 38]]s are mounted on the Flakpanzer IV ''Wirbelwind''&lt;br /&gt;
[[File:Flak38.jpg|thumb|none|400px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[File:MenofWar-Vierling1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Vierling2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===2 cm KwK 30===&lt;br /&gt;
The [[KwK 30]] is mounted on Panzer II tanks and Sd.Kfz. 222 armored cars.&lt;br /&gt;
[[File:KwK30mountedon222.jpg|thumb|none|450px|Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB]]&lt;br /&gt;
[[File:MenofWar-KwK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-KwK2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Flak 37===&lt;br /&gt;
A [[3.7 cm Flak 18/36/37/43|Flak 37]] is mounted on a German submarine.&lt;br /&gt;
[[File:MenofWar-UBootFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===5 cm KwK 39===&lt;br /&gt;
The [[5 cm KwK 39]] is the main cannon of the Sd.Kfz. 234 ''Puma'' armoured car.&lt;br /&gt;
[[File:Kwk39.jpg|thumb|none|350px|Kampfwagenkanone 39 in a fixed anti-tank gun configuration - 50x420mmR]]&lt;br /&gt;
[[File:MenofWar-Puma1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===8.8 cm Flak 41===&lt;br /&gt;
Stationary Flak 41 anti-aircraft cannons can be manned on some maps.&lt;br /&gt;
[[File:MenofWar-Flak41-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===8.8 cm Pak 43/41===&lt;br /&gt;
The [[8.8 cm Pak 43|8.8 cm Pak 43/41]] is seen mounted on the ''Elefant'' heavy tank destroyer and ''Nashorn'' tank destroyer.&lt;br /&gt;
[[File:8.8 cm PaK 43 41.jpg|thumb|none|400px|Panzerabwehrkanone (PaK) 43/41 - 88x822mm R]]&lt;br /&gt;
[[File:MenofWar-Elefant1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Nashorn1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===8.8 cm SK C/35 Naval Gun===&lt;br /&gt;
The Type VII U-boat also armed with an [[8.8 cm SK C/35 Naval Gun]].&lt;br /&gt;
[[File:8.8 cm SK C-35 Naval Gun.jpg|thumb|none|400px|8.8 cm SK C/35 Naval Gun - 88mm]]&lt;br /&gt;
[[File:MenofWar-UbootDeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===15 cm sIG 33===&lt;br /&gt;
German ''Panzerkampfwagen I Ausf. B'' &amp;quot;Bison&amp;quot; self-propelled guns are seen with mounted [[15 cm sIG 33]].&lt;br /&gt;
[[File:sIG33.jpg|thumb|none|400px|Schweres Infanteriegeschütz (sIG) 33 - 149.1 mm (5.87 in)]]&lt;br /&gt;
[[File:MenofWar-Bison1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Bison2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===60 cm Karl Gerät 040===&lt;br /&gt;
The [[60 cm Karl Gerät 040]].&lt;br /&gt;
[[File:Karl6.jpg|thumb|none|500px|600 mm Karl-Gerät &amp;quot;Ziu&amp;quot; firing in Warsaw, August 1944.]]&lt;br /&gt;
[[File:MenofWar-Karl1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBT===&lt;br /&gt;
Soviet Ilyushin Il-2 ground-attack aircraft are armed with [[Berezin UBT]] machine guns.&lt;br /&gt;
[[File:Berezin UBT.jpg|thumb|none|400px|Berezin UBT, a turret version of UB with spade grips - 12.7x108mm]]&lt;br /&gt;
[[File:MenofWar-Berezin1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===BESA===&lt;br /&gt;
The [[ZB-53 / Vz.37|BESA]] tank machine gun is mounted on British Armored Vehicles and tanks. Appears as &amp;quot;B.E.S.A.&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|400px|thumb|none|BESA tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mk3Valentine.jpeg|600px|thumb|none|An Mk. III Valentine firing the BESA Machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The [[Browning M2]] is mounted on various platforms.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Mow sherman m2.jpeg|600px|thumb|none|Browning M2 mounted on Sherman M4A2. Note the DShK's belt box used in conjunction with the M2.]]&lt;br /&gt;
[[File:Mowas m2hb.jpg|500px|thumb|none|HD model of Browning M2HB and M4A3 Sherman in ''Men of War: Assault Squad''. This ammo box is more like it.]]&lt;br /&gt;
====Quad Mount====&lt;br /&gt;
[[File:M51_Quad.jpg|thumb|400px|none|Browning M2HB's in M51 Quad Mounted System - .50 BMG]]&lt;br /&gt;
[[File:Mow m45maxon.jpeg|500px|thumb|none|Quad Mounted System.]]&lt;br /&gt;
[[File:Preview.jpg|600px|thumb|none|During this unique TPS-style mission &amp;quot;Disaster in Tunisia&amp;quot;, Corporal Robinson and Terry Palmer, the Allied campaign's main characters, must fight their way through a German-controlled desert with their modified Dodge ( which is armed with a Browning M2 and a Bazooka).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning M1919]] is mounted on Allied vehicles.&lt;br /&gt;
[[File:M1919A4 pintle.jpg|400px|thumb|none|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:Mow m2halftrack1.jpeg|600px|thumb|none|An M1919A4 mounted on an an M3A1 Scout Car.]]&lt;br /&gt;
[[File:Mow m2halftrack2.jpeg|600px|thumb|none|Another M3A1 but this time in Soviet service.]]&lt;br /&gt;
[[File:Mowas m1919.jpg|500px|thumb|none|''Men of War:Assault Squad'''s HD Model, a Browning M1919A4 mounted on s Jeep.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The [[DShK heavy machine gun]] is mounted on Soviet Tanks.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Mow is2.jpeg|600px|thumb|none|DShK on IS-2 Heavy Tank.]]&lt;br /&gt;
[[File:MenofWar-DShK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov DT-29===&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|DT-29]] is mounted on Soviet Tanks and APCs, but it is also available for infantry.&lt;br /&gt;
[[File:DT Machine Gun on Bipod.jpg|thumb|none|400px|Degtyaryov DT-29 - 7.62x54mm R. DT could be dismounted from the tank or armored car and used with a bipod as a light machine gun. In such configuration it was favored by paratroopers.]]&lt;br /&gt;
[[File:Mow t34-85.jpeg|600px|thumb|none|]]&lt;br /&gt;
[[File:MenofWar-DTTankMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOWRedTideGermanDT29.jpg|thumb|none|600px|In ''Red Tide''; the player can find a DT-29 already mounted on a German Light Tank in the ''Crimean Offensive'' campaign, the player can freely remove/attach the main machine guns of most tanks but oddly this tank comes with a Russian Machine Gun already installed.]]&lt;br /&gt;
&lt;br /&gt;
===MG 15===&lt;br /&gt;
German Ju 87 dive bombers are equipped with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG17.jpg|400px|thumb|none|Maschinengewehr 15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MenofWar-StukaMGRear1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===MG 17===&lt;br /&gt;
German Ju 87 dive bombers are equipped with two [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|400px|thumb|none|MG 17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MenofWar-StukaMGWing1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===MG 34===&lt;br /&gt;
The [[MG34]] is also mounted on German vehicles.&lt;br /&gt;
[[File:Mg-34.jpg|400px|thumb|none|Maschinengewehr 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MenofWar-PanzerMG1.jpg|thumb|none|600px|An &amp;quot;MG-34&amp;quot; mounted ontop a Panzer III Ausf. J.]]&lt;br /&gt;
[[File:MenofWar-VWMG1.jpg|thumb|none|600px|An &amp;quot;MG-34&amp;quot; mounted on a VW Typ 82 ''Kübelwagen''.]]&lt;br /&gt;
[[File:Mg34hb.jpg|400px|thumb|none|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MenofWar-PanzerMG2.jpg|thumb|none|600px|The Panzer III with a coaxial-mounted Panzerlauf MG.]]&lt;br /&gt;
&lt;br /&gt;
===MG 131===&lt;br /&gt;
A pair of [[MG131]]s are seen mounted on the Messerschmitt BF109G.&lt;br /&gt;
[[File:MG 131.jpg|400px|thumb|none|MG 131 - 13x64mmB]]&lt;br /&gt;
[[File:MenofWar-MesserschmittMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Suranov NS-37===&lt;br /&gt;
Two 37 mm [[Nudelman-Suranov NS-37]] aircraft autocannons are mounted in the Sturmovik's wings.&lt;br /&gt;
[[File:Nudelman-Suranov NS-37.jpg|thumb|none|400px|Nudelman-Suranov NS-37 - 37x198 mm]]&lt;br /&gt;
[[File:MenofWar-NSASuto1.jpg|thumb|none|600px|The Il-2 with the mounted autocannons.]]&lt;br /&gt;
&lt;br /&gt;
===Type 2 12 cm Mortar===&lt;br /&gt;
A Type 2 12 cm Mortar is mounted on an ISU truck.&lt;br /&gt;
[[File:MenofWar-Type2Mortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Light Machine Gun===&lt;br /&gt;
The Type 92 Osaka armored car have three mounted Type 91 light machine gun, the vehicle mounted version of the [[Type 11 light machine gun|Type 11]].&lt;br /&gt;
[[File:Type91-tank-mounted.jpg|thumb|none|400px|Type 91 Light Machine Gun - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:MenofWar-TypeVehicleMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Aircraft Machine Gun===&lt;br /&gt;
Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters have nose-mounted [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]a.&lt;br /&gt;
[[File:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:MenofWar-TypeAirMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 light machine gun===&lt;br /&gt;
The [[Type 97 light machine gun]] is mounted on Japanese tanks. It is referred to as &amp;quot;Type 1&amp;quot;.&lt;br /&gt;
[[File:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:MenofWar-TypeTankLmg1.jpg|thumb|none|600px|A Type 95 Ha-Gō light tank with mounted Type 97s.]]&lt;br /&gt;
&lt;br /&gt;
==Artillery==&lt;br /&gt;
&lt;br /&gt;
===2 cm Flak 38===&lt;br /&gt;
The [[2 cm FlaK 38]] is the standard light anti-aircraft gun of the German faction.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|400px|Flugabwehrkanone (FlaK) 38 - 20x138mm B]]&lt;br /&gt;
[[File:MenofWar-Flak381.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Flak382.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===20 mm Oerlikon Cannon===&lt;br /&gt;
American and British forces have access to the [[Oerlikon 20 mm Cannon]].&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:MenofWar-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===3-inch Gun M5===&lt;br /&gt;
[[File:MenofWar-M5Gun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-M5Gun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===37 mm AT Gun M3===&lt;br /&gt;
The [[37 mm AT Gun M3]] is the light anti-tank gun for the Americans.&lt;br /&gt;
[[File:37mm US AT Gun front view.jpg|thumb|none|400px|M3 Gun on carriage M4 - 37x223mm R]]&lt;br /&gt;
[[File:MenofWar-M3Gun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-M3Gun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Pak 35/36===&lt;br /&gt;
The first anti-tank gun avaiable for the Germans is the [[3.7 cm Pak 35/36]].&lt;br /&gt;
[[File:Pak36 helsinki 1.jpg|thumb|400px|none|Panzerabwehrkanone (PaK) 35/36 - 37x249mm R]]&lt;br /&gt;
[[File:MenofWar-Pak351.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Pak352.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===45 mm M1937 (53-K)===&lt;br /&gt;
&lt;br /&gt;
[[File:53-K.jpg|thumb|none|400px|M1937 (53-K) anti-tank gun - 45x310mm R (1.77 in)]]&lt;br /&gt;
[[File:MenofWar-M37AT1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-M37AT2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===57 mm M1943 (ZiS-2)===&lt;br /&gt;
[[File:MenofWar-ZIS2-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-ZIS2-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===75 mm M116 Pack Howitzer===&lt;br /&gt;
[[File: M116Pack.jpg|thumb|none|400px|M116 Pack howitzer - 75x272mm R]]&lt;br /&gt;
[[File:MenofWar-PackHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-PackHowitzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===7.5 cm Pak 40===&lt;br /&gt;
The [[7.5 cm Pak 40]] the heavy anti-tank gun for the Wehrmacht.&lt;br /&gt;
[[File:7,5 cm-Pak 40.jpg|thumb|400px|none|Panzerabwehrkanone (PaK) 40 - 75x714mm R]]&lt;br /&gt;
[[File:MenofWar-Pak401.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Pak402.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===76 mm divisional gun M1942 (ZiS-3)===&lt;br /&gt;
The [[76 mm divisional gun M1942 (ZiS-3)].&lt;br /&gt;
[[File:ZiS3 nn.jpg|thumb|none|400px|M1942 divisional gun (ZiS-3) -  76.2x385mm R]]&lt;br /&gt;
[[File:MenofWar-ZIS3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-ZIS3-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===82 mm BM-37===&lt;br /&gt;
All mortars in the game are modeled after the Soviet [[BM-37 Mortar]].&lt;br /&gt;
[[File:82mm BM-37 Mortar.jpg|thumb|none|300px|82 mm BM-37 Mortar, early model]]&lt;br /&gt;
[[File:MenofWar-BMMortat1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-GRW1.jpg|thumb|none|600px|A German &amp;quot;[[Granatwerfer 34 Mortar]]&amp;quot;.]]&lt;br /&gt;
[[File:MenofWar-BritishMortar1.jpg|thumb|none|600px|A British &amp;quot;[[Ordnance ML 3 inch Mortar]]&amp;quot;.]]&lt;br /&gt;
[[File:MenofWar-USMortar1.jpg|thumb|none|600px|An American &amp;quot;[[M1 Mortar]]&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===15 cm schwere Feldhaubitze 18===&lt;br /&gt;
The [[15 cm schwere Feldhaubitze 18]].&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitze 18 displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:MenofWar-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===BL 6-inch 26 cwt Howitzer===&lt;br /&gt;
[[File:MenofWar-BLHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Canon de 155mm GPF===&lt;br /&gt;
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[File:MenofWar-CanonGPF1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===M114 155 mm Howitzer===&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|400px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:MenofWar-M114-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 2-pounder===&lt;br /&gt;
[[File:QF-2pdr-Gun.jpg|thumb|none|350px|Ordnance QF 2-pounder - 40x304mmR (1.57 in)]]&lt;br /&gt;
[[File:MenofWar-QF2-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-QF2-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 3.7-inch AA gun===&lt;br /&gt;
[[File:MenofWar-VickersAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 6-pounder===&lt;br /&gt;
[[File:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder - 57x441mmR]]&lt;br /&gt;
[[File:MenofWar-QF6-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-QF6-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 17-pounder===&lt;br /&gt;
[[File:qf17at.jpg|thumb|none|400px|Ordnance QF 17-pounder - 76.2x583mmR]]&lt;br /&gt;
[[File:MenofWar-QF17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-QF17-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 25-pounder===&lt;br /&gt;
[[File:25 Pounder Gun.JPG|thumb|350px|none|Royal Ordnance QF 25 pounder - 88x292mm R]]&lt;br /&gt;
[[File:MenofWar-QF25-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-QF25-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 1 47mm Anti-Tank Gun===&lt;br /&gt;
[[File:Japanese Type 1 Anti-Tank gun.JPG|thumb|none|450px|Type 1 anti-tank gun at the US Army Museum in Honolulu - 47x285mm R]]&lt;br /&gt;
[[File:MenofWar-Type1AT1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Type1AT2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 2 20 mm AA Machine Cannon===&lt;br /&gt;
[[File:MenofWar-Type2AA1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 20 cm Rocket Launcher===&lt;br /&gt;
[[File:MenofWar-Type4Rocket1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 90 75 mm Field Gun===&lt;br /&gt;
[[File:MenofWar-Type90FieldGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-Type90FieldGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 10 cm Howitzer===&lt;br /&gt;
[[File:MenofWar-T91Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MenofWar-T91Howitzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=''Men of War: Red Tide''=&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Steyr M1912 ===&lt;br /&gt;
The [[Steyr M1912|Steyr Hahn]] is used by Romanian officers, incorrectly called &amp;quot;Steyer 1912&amp;quot; in the game. (might be a spelling mistake).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:Mowrt Steyer1912.jpeg|thumb|500px|none|Steyr M1912 captured by Soviet Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1934===&lt;br /&gt;
Italian officers use the [[Beretta M1934]].&lt;br /&gt;
[[File:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Modello 1934 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===PPD-40===&lt;br /&gt;
The [[PPD-40]], called &amp;quot;PPD&amp;quot; in game, is used by Soviet Paratroopers during the first campaign. It shares the same stats of the [[PPD-40#PPSh-41|PPsh-41]].&lt;br /&gt;
[[File:PPD40.jpg|thumb|none|450px|PPD 40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mowrt ppd.jpeg|thumb|none|500px|Soviet Paratrooper holding PPD-40.]]&lt;br /&gt;
&lt;br /&gt;
===Orita M1941===&lt;br /&gt;
The [[Orita M1941]], called &amp;quot;Orita SMG&amp;quot; in the game, is used by Romanian soldiers. It feeds 32-round stick magazines.&lt;br /&gt;
[[File:Orita.jpg|thumb|none|400px|Orita M1941 - 9x19mm]]&lt;br /&gt;
[[File:Mowrt orita.jpeg|thumb|none|500px|Romanian soldier with his Orita M1941.]]&lt;br /&gt;
[[File:Mowrt orita2.jpeg|thumb|none|500px|A Soviet Paratrooper holding a captured Orita M1941.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta Model 38A===&lt;br /&gt;
The [[Beretta Model 38A]], called &amp;quot;Bereta M938A&amp;quot; in the game, is used by Italian soldiers.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:Mowrt m938a.jpeg|thumb|none|500px|A Italian sailor carrying a Beretta Model 38A on his back.]]&lt;br /&gt;
[[File:Mowrt m938a2.jpeg|thumb|none|500px|A Soviet sailor holding a captured Beretta Model 38A.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AVS-36===&lt;br /&gt;
[[Simonov AVS-36 Rifle]]s are used by Soviet Paratroopers during the first campaign and hold 15 rounds of &amp;quot;Rifle Ammo&amp;quot;. It loses ammo rapidly due to its high rate of fire.&lt;br /&gt;
[[File:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54R]]&lt;br /&gt;
[[File:Mowrt avs36.jpeg|thumb|none|500px|AVS-36 Rifle used by a Soviet Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M1891===&lt;br /&gt;
[[Carcano M91]] Rifles are used by Italian soldiers.&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|450px|Fucile Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Mowrt Carcano m91.jpeg|thumb|none|500px|A Soviet sailor holding a captured Carcano M91 Long Rifle.]]&lt;br /&gt;
[[File:91TSMod.jpg|thumb|none|450px|Moschetto per Truppe Speciali Modello 1891 Modificato - 6.5x52mm]]&lt;br /&gt;
[[File:Mowrt Carabine Carcano.jpeg|thumb|none|500px|Called the &amp;quot;Carabine Carcano&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1938===&lt;br /&gt;
The [[Mosin Nagant M1938]] gains a new suppressed variant in ''Red Tide''.&lt;br /&gt;
[[File:M38Carbine.jpg|450px|thumb|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:RedTideMosinNagantM1938Suppressed.jpg|600px|thumb|none|A Saboteur holds his &amp;quot;Carabine Mosin with silencer&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Kb ppanc wz. 35===&lt;br /&gt;
The Polish [[Wz. 35 anti-tank rifle]], called &amp;quot;Pzb 35(P)&amp;quot; (the German designation for captured Polish Wz. 35s), is used by Romanian AT Rifleman.&lt;br /&gt;
[[File:Wz35.jpg|450px|thumb|none|Kb ppanc wz. 35 - 8x107mm DS]]&lt;br /&gt;
[[File:Mowrt Pzb35(p).jpeg|500px|thumb|none|The Pzb35(P) in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Puška vz. 24===&lt;br /&gt;
[[VZ-24 Czech Mauser]] rifles are used by Romanian soldiers.&lt;br /&gt;
[[File:Czech vz. 24.jpg|thumb|none|450px|Puška vz. 24 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mowrt vz24.jpeg|thumb|none|500px|A Romanian soldier levels his VZ-24.]]&lt;br /&gt;
&lt;br /&gt;
===SVT-40===&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mowrt svt40.jpeg|500px|thumb|none|Different model in ''Men of War: Red Tide''; note the scoped SVT-40, only available in ''Red Tide''.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 30===&lt;br /&gt;
The [[Breda Modello 30]], called the &amp;quot;Breda Mod.30&amp;quot; in the game, is used by Italian soldiers.&lt;br /&gt;
[[File:800px-Breda 30.jpg|thumb|400px|none|Breda Modello 30 - 6.5 mm Carcano]]&lt;br /&gt;
[[File:Mow Breda mod30.jpeg|thumb|500px|none|]]&lt;br /&gt;
[[File:Mow Breda mod30 1.jpeg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
===ZB vz. 26===&lt;br /&gt;
The [[ZB26]] is used by Romanian soldiers.&lt;br /&gt;
[[File:ZB-26.jpg|thumb|none|400px|ZB vz. 26 - 7.92x57mm]]&lt;br /&gt;
[[File:Mow zb30.jpeg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
===ZB-53 / Vz.37===&lt;br /&gt;
The [[ ZB-53 / Vz.37|ZB-53]] is used by Romanian forces.&lt;br /&gt;
[[File:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow zb53.jpeg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Granatbüchse 39===&lt;br /&gt;
The [[Granatbüchse 39]] appears in-game as the &amp;quot;Gzb.39&amp;quot;.&lt;br /&gt;
[[File:Granatbüchse Modell 39.jpg|thumb|none|400px|Granatbüchse 39 - 7.92x94mm blank / 30mm grenade]]&lt;br /&gt;
[[File:Mowrt Gzb39.jpeg|500px|thumb|none|&amp;quot;GzB.39&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===25 mm Hotchkiss Mle. 1939===&lt;br /&gt;
The [[25 mm Hotchkiss Anti-Aircraft Gun Mle 1939]] appears being used by the various Axis factions in ''Men of War: Red Tide''.&lt;br /&gt;
[[File:25 mm Hotchkiss Anti-Aircraft Gun Mle 1939.jpg|thumb|400px|none|Canon de 25 mm Hotchkiss - 25x163 mm]]&lt;br /&gt;
[[File:RedTideAAHotchKiss.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov-Shpagin DShK===&lt;br /&gt;
The [[DShK heavy machine gun]] Naval version appears in ''Red Tide'' mounted on ships as part of its heavier focus on naval combat. &lt;br /&gt;
[[File:DShK_Naval.jpg|thumb|none|400px|DShK on naval mounting - 12.7x108mm]]&lt;br /&gt;
[[File:RedTideAADHSKNAval.jpg|600px|thumb|none|The Naval AA DShK in-game.]]&lt;br /&gt;
&lt;br /&gt;
= ''Men of War: Vietnam'' =&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; (Smith &amp;amp; Wesson 39)  ===&lt;br /&gt;
The [[Smith_%26_Wesson_39#Mk_22_Mod_0_.22Hush_Puppy.22|Mk 22 Mod 0]], called &amp;quot;Smith&amp;quot; in game, is used by SOG members which includes all storyline characters of the US Campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:MK 22 MOD 0 suppressor attached.jpg|thumb|300px|none|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor attached - 9x19mm]]&lt;br /&gt;
[[Image:Mov sw39.jpg|thumb|500px|none|Sonny Armstrong, one of the storyline characters of US Campaign, holds his &amp;quot;Smith&amp;quot;. (Upper right corner)]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
The [[Makarov PM]] pistol is carried by NVA officers and Rocket Launcher operators.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mov pm.jpg|thumb|none|400px|A NVA officer holds his Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96===&lt;br /&gt;
The [[Mauser C96]] appears used by an NVA General in a single mission, it is gold plated and called the &amp;quot;Mauser&amp;quot; in-game.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MOW_c96.jpg|thumb|none|600px|The NVA General holds his C96 in the Editor.]]&lt;br /&gt;
[[File:MOW_c96-2.jpg|thumb|none|600px|A US Soldier holds his trophy C96.]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
Like the original ''Men of War'', all assault rifles (AK-47\M-16) are classified as SMGs, loading &amp;quot;Pistol Ammo&amp;quot;. However, battle rifles like the M-14 still use &amp;quot;Rifle Ammo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== SKS ===&lt;br /&gt;
The [[SKS]] is used by NVA Riflemen. The model of the SKS in game has no bayonet attachment.&lt;br /&gt;
[[File:OP-SKS-Carbine.jpg|thumb|none|500px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:Mov sks.jpg|thumb|none|500px|NVA Rifleman with his SKS.]]&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
The [[AK47]] is used by NVA soldiers, and it is also used by SOG member Bill Kirby in the US Campaign.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Mov ak47.jpg|thumb|500px|none|Pham Tinh Minh, one of the storyline characters of Vietnamese Campaign, holds his AK-47.]]&lt;br /&gt;
[[Image:Mov ak47-sp.jpg|thumb|500px|none|Fedor Kazakov, a Soviet Military Adviser, has a modified version of the AK-47 which sports a silencer and a PSO-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
=== M14 Rifle ===&lt;br /&gt;
[[M14 Rifle|M14s]] are used by US Riflemen and ARVN Rangers and incorrectly holds 20 rounds of &amp;quot;Rifle Ammo&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov m14.jpg|thumb|none|500px|a US rifleman with M14.]]&lt;br /&gt;
&lt;br /&gt;
=== M16 ===&lt;br /&gt;
[[M16]] rifles, used by US soldiers and ARVN Rangers, have -2 ammo per magazine (for example a M16 with 20-Round magazine only holds 18-rounds).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Mov m16-arvn.jpg|thumb|none|500px|ARVN Ranger with M16.]]&lt;br /&gt;
[[Image:Mov m16.jpg|thumb|none|500px|a US Soldier with his M16.]]&lt;br /&gt;
[[Image:Mov m16-1.jpg|thumb|none|500px|M16 with 30-round magazine.]]&lt;br /&gt;
[[Image:Mov m16-sp.jpg|thumb|none|500px|John Merrill with his special modified M16.]]&lt;br /&gt;
&lt;br /&gt;
=== XM177E1 ===&lt;br /&gt;
[[XM177E1|XM177E1s]] are used by Carl Dillan and some US Special Forces operators.&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1- 5.56x45mm. This Carbine utilized the partial magazine fence, the tear drop forward assist, but kept the 10&amp;quot; barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]]&lt;br /&gt;
[[Image:Mov xm177.jpg|thumb|none|500px|Carl Dillan holds his XM177E1.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is used by NVA snipers in US Campaign, but it is only available for Soviet Military Adviser Mikhail Morozov during the Vietnamese Campaign.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mov svd.jpg|thumb|none|500px|Mikhail Morozov with his SVD.]]&lt;br /&gt;
&lt;br /&gt;
=== M21 Sniper Rifle  ===&lt;br /&gt;
The [[M14 Rifle|M21 Sniper Rifle]] is used by US snipers.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|450px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov m21.jpg|thumb|none|500px|Sonny Armstrong and his M21.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
===DShK===&lt;br /&gt;
The [[DShK heavy machine gun]] now appears both mounted on tanks and a standalone bipod, It is the mounted machine gun of the North Vietnamese forces and is encountered with the same regularity as the MG42 is in the WW2 games, contributing to the expansion's high difficulty due to it's near-instant-kill damage and high range.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:MOWVietnamTripodDSHK.jpg|600px|thumb|none|Sonny Armstrong and Jim Walsh operate a captured tripod mounted DShK.]]&lt;br /&gt;
=== RPK ===&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Mov rpk.jpg|thumb|none|500px|Le Van Cuong with his RPK.]]&lt;br /&gt;
=== RPD ===&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mov rpd.jpg|thumb|none|500px|A Vietcong Machine gunner holds his RPD.]]&lt;br /&gt;
=== M60 ===&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov m60.jpg|thumb|none|500px|Jim Walsh holds his M60.]]&lt;br /&gt;
[[Image:Mov m60-arvn.jpg|thumb|none|500px|ARVN Ranger holds M60.]]&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mov minigun.jpg|thumb|none|500px|M134 mounted on UH-1 Huey.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
=== RPG-2 ===&lt;br /&gt;
Used by Vietcong Rocket launcher operator.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|none|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:Mov rpg2.jpg|thumb|500px|none|Vietcong with RPG2.]]&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
Used by NVA Rocket launcher operator,mount with a PGO-7 Scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Mov rpg7.jpg‎ |thumb|none|500px|NVA Soldier with RPG7.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 grenade launcher ===&lt;br /&gt;
The [[M79 grenade launcher]] appears as a US weapon, rather oddly, it isn't used to directly launch grenades at targets like most depictions of the weapon, instead the M79 is used like (and called one during one mission) a mortar, being fired into the air for the grenade to arc downards into the target.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Mov m79.jpg|thumb|none|550px|Carl Dillan with his M79.]]&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
Carried by some US Soldiers. As in real-life, it's a disposable weapon like the [[Panzerfaust]] of the original game.&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|500px|M72A2 LAW - 66mm. The &amp;quot;Empty&amp;quot; marking makes it clear this is a spent tube.]]&lt;br /&gt;
[[Image:Mov m72.jpg|thumb|none|500px|US soldier with a M72.]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===Type 67 stick grenade===&lt;br /&gt;
What appears to be a  [[Type 67 stick grenade]] appears as the &amp;quot;Chicom&amp;quot; grenade and is used by the North Vietnamese forces.&lt;br /&gt;
[[file:Type67Grenade.jpg|thumb|none|300px|Type 67 stick grenade High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[file:MOWVietnamChicomGrenade.jpg|thumb|none|600px|&amp;quot;Chicom&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
= ''Men of War: Assault Squad'' =&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== High Standard HDM ===&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]]&lt;br /&gt;
[[Image:Mowas oss.jpg |thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== M1928 Thompson ===&lt;br /&gt;
The [[M1928 Thompson|M1928/M1928A1 Thompson]] is available in ''Men of War: Assault Squad'', used by some Allied Elite units.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:Mow m1928.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
=== Sten MK.V Silenced ===&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm without vertical grip.]]&lt;br /&gt;
[[File:Mowas sten sd.jpg|500px|thumb|none|Silenced Sten MK.V.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type I===&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Type I]].&lt;br /&gt;
[[file:Nambu Experimental SMG.jpg|thumb|none|450px|Nambu Type 1 - 8x22mm Nambu]]&lt;br /&gt;
[[File:Mowas type2.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 100/44===&lt;br /&gt;
The real [[Type_100_Submachine_Gun#Nambu_Type_100.2F44|Nambu Type 100/44]] is available in ''Men of War: Assault Squad''.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|450px|Nambu Type 100/44 - 8x22mm Nambu]]&lt;br /&gt;
[[File:Mowas type100.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Haenel MP28/II===&lt;br /&gt;
The [[Haenel MP28/II]]. In ''Men of War: Assault Squad'', they correctly call the MP28/II by its real name (unlike it's [[Type 100]] designation in the original game), and it has two different model.&lt;br /&gt;
[[File:Mp28.jpg|450px|thumb|none|Haenel MP28/II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mowas mp28.jpg|600px|thumb|none|HD model in ''Men of War:Assault Squad''.]]&lt;br /&gt;
[[File:Mowas mp28 50.jpg|600px|thumb|none|MP-28 with longer 50-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Winchester Model 1897 ===&lt;br /&gt;
The [[Winchester Model 1897]] shotgun fires &amp;quot;Winchester Ammo&amp;quot; (Shotgun Shells).&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge. This is an original mint condition 1935 Manufacture commercial trench gun by Winchester.]]&lt;br /&gt;
[[Image:Mowas winchest.jpg|thumb|none|500px|Winchester Model 1897 in ''Men of War: Assault Squad''.]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
===Type 2 Paratrooper Rifle ===&lt;br /&gt;
[[Arisaka_Rifle#Arisaka_Type_2|Type 2 Paratrooper Rifle]].&lt;br /&gt;
[[Image:ArisakaType02ParaTakedown.jpg|thumb|400px|none|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm]]&lt;br /&gt;
[[Image:Mowas type2rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
=== Gewehr 43 ===&lt;br /&gt;
[[Gewehr 43]].&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mowas g43.jpg|thumb|none|500px|]]&lt;br /&gt;
==== Gewehr 43 w/ZF4 ====&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mowas g43scope.jpg|thumb|none|500px|Scoped Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
=== SKS  ===&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
[[Image:Mowas sks.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=== M2 Carbine ===&lt;br /&gt;
The [[M2_Carbine#M2_Carbine|M2 Carbine]] holds 30 rounds of &amp;quot;Rifle Ammo&amp;quot; and fires in full-automatic.&lt;br /&gt;
[[Image:M2_carbine_MP.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Mowas m2 carbine.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=== M1941 Johnson rifle ===&lt;br /&gt;
[[M1941 Johnson rifle]].&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06.]]&lt;br /&gt;
[[Image:Mowas johnson.jpg|thumb|none|500px|]]&lt;br /&gt;
=== FG42 ===&lt;br /&gt;
In ''Men of War: Assault Squad'', the [[FG 42]] became reclassified as a Machine Gun. It holds 30 rounds of &amp;quot;MG Ammo Belt&amp;quot;.&lt;br /&gt;
[[Image:FG42 2nd with bipod and bayonet.jpg‎|thumb|none|400px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:Mowas fg42.jpg|500px|thumb|none|FG-42 in ''Men of War: Assault Squad''.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== Browning M1919A6 ===&lt;br /&gt;
[[File:M1919a late WWII.jpg|thumb|none|400px|M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield]]&lt;br /&gt;
[[File:Mow m1919a6.jpg|thumb|none|500px|Browning M1919A6 in ''Men of War:Assault Squad''.]]&lt;br /&gt;
=== Vickers K ===&lt;br /&gt;
The [[Vickers K machine gun]] is available in ''Men of War:Assault Squad''. Surprisingly, the Vickers K is not mounted on any vehicles or aircraft, but used by the British SAS in multiplayer.&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|400px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:Mowas Vickers K.jpg|thumb|none|500px|A British SAS member ''holds'' a Vickers K machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=== Lewis Gun ===&lt;br /&gt;
[[Lewis Gun]].&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Mowas lewis.jpg|thumb|none|500px|]]&lt;br /&gt;
=== M1941 Johnson machine gun ===&lt;br /&gt;
[[M1941 Johnson machine gun]].&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:Mowas m1941lmg.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===8.8 cm FlaK 37===&lt;br /&gt;
The 8.8 cm FlaK 37 AA-Gun is available for the Germans.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
&lt;br /&gt;
= ''Men of War: Assault Squad 2 - Cold War'' =&lt;br /&gt;
Unlike the similar time period ''Vietnam'', ''Cold War'' doesn't re-use most of the WW2-era firearms from previous Men of War games alongside it's new weapons however a few of the WW2-Era weapons return with new models.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===M45 / MEU(SOC)===&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns from ''Call to Arm''s as as the &amp;quot;M1911A1&amp;quot; instead of an actual period appropriate M1911 variant.&lt;br /&gt;
[[File:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) - .45 ACP]]&lt;br /&gt;
[[File:MOWAs2_cwM1911.jpg|thumb|none|500px|The ''Cold War'' M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
The [[Makarov PM]] pistol returns with a new model as the single Warsaw Pact sidearm, it now incorrectly holds 10 bullets in a magazine.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[File:MOWAs2_cwMakarov.jpg|thumb|none|500px|The ''Cold War'' Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] is the submachine gun for the US faction, not only would it have been replaced by the M3A1, it's also depicted as firing with the dust cover closed.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:MOWAs2_cwM3GreaseGun.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The Warsaw Pact SMG is the [[PPS-43]].&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|400px|thumb|none|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:MOWAs2_cw_PPSh43.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
The [[AK47]] appears being used by the Warsaw Pact facton.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:MOWAs2_cwAK-47.jpg|thumb|600px|none|A Soviet Officer with his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is the standard Soviet assault rifle.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM with slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:MOWAs2_cwAKM.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] appears as one of the US faction's rifles.&lt;br /&gt;
[[File:M1 Garand.jpg|450px|thumb|none|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[file:MOWAs2cwM1Garand.jpg|thumb|none|600px|A US soldier with a Garand.]]&lt;br /&gt;
&lt;br /&gt;
===M1C Garand===&lt;br /&gt;
The [[M1_Garand#M1_Garand|M1C Garand]] appears as the US Sniper rifle.&lt;br /&gt;
[[file:M1CSniper.jpg|thumb|none|350px|M1C Sniper Variant with M82 scope - .30-06]] &lt;br /&gt;
[[file:MOWAs2cwM1CGarand.jpg|thumb|none|600px|A US soldier with his M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
Loaded with 30-round magazines, the semi-automatic [[M1 Carbine]] appears used by the US Faction.&lt;br /&gt;
[[Image:M1_Carbine_Left.jpg|thumb|none|500px|M1 Carbine with sling and 30-round magazine - .30 Carbine]]&lt;br /&gt;
[[Image:MOWAs2_cwM1Carbine.jpg|thumb|none|600px|The M1 Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== M14 Rifle ===&lt;br /&gt;
[[M14 Rifle|M14s]] returns from ''Vietnam'' with a new model.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOWAs2_cwm14.jpg|thumb|none|600px|The M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M16 ===&lt;br /&gt;
The [[M16]] rifle returns, oddly it is locked to single-shot like the M14 and M1 Carbine, leaving the US Faction reliant on the M3 Grease Gun and LMGs for automatic fire despite the fact the Russian Assault Rifles are properly set to be fully automatic.&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:MOWAs2_cwM16.jpg|thumb|none|600px|The ''Cold War'' M16.]]&lt;br /&gt;
&lt;br /&gt;
=== SKS ===&lt;br /&gt;
The [[SKS]] is used by the Warsaw Pact.&lt;br /&gt;
[[File:OP-SKS-Carbine.jpg|thumb|none|500px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:MoWAS2CWsks.jpg|thumb|none|600px|A Soviet Rifleman with his SKS.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] appears as the Warsaw Pact Sniper Rifle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:MOWAs2SVD.jpg|thumb|none|600px|A Russian Sniper holds her SVD.]]&lt;br /&gt;
&lt;br /&gt;
===SVT-40===&lt;br /&gt;
The [[SVT-40]] appears as a Warsaw Pact rifle.&lt;br /&gt;
[[File:SVT-40.jpg|450px|thumb|none|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:MoWAS2CWSVT.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears as an unused firearm, available via the editor.&lt;br /&gt;
[[File:BAR.jpg|400px|thumb|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:MOWAs2BAR.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov DP-27===&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|DP-27]]  appears as the &amp;quot;DP&amp;quot;, it and the BAR may have been intended for the &amp;quot;cheap&amp;quot; infantry squads as their machine gun of choice but were unused.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyarev DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[File:MOWAs2_cwDP.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Degtyarev RPD===&lt;br /&gt;
The [[RPD]] appears as one of the USSR machine guns.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:MOWAs2cwRPD.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== M1941 Johnson machine gun ===&lt;br /&gt;
For some odd reason, the [[M1941 Johnson machine gun]] appears as the LMG of the US Paratroopers in ''Cold War''&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:MOWAs2_cw_Johnson.jpg|thumb|none|600px|The ''Cold War'' Johnson machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=== M60 ===&lt;br /&gt;
The M60 appears as the US Machine Gun in ''Cold War''.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|600px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[file:MOWAs2cwM60.jpg|thumb|none|600px|The M60 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===PK===&lt;br /&gt;
The [[PK]] appears as one of the Warsaw Pact machine guns.&lt;br /&gt;
[[File:Pk_machine_gun.jpg|thumb|none|450px|PK - 7.62x54mmR]]&lt;br /&gt;
[[File:MOWAs2cwPK.jpg|thumb|none|600px|A Russian soldier holding the PK.]]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
The M134 Minigun appears mounted on helicopters.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launchers==&lt;br /&gt;
&lt;br /&gt;
===M20B1 &amp;quot;Super Bazooka&amp;quot;===&lt;br /&gt;
Appearing as the &amp;quot;M20&amp;quot;, the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M20B1 &amp;quot;Super Bazooka&amp;quot;(3.5&amp;quot; Rocket)|M20B1 &amp;quot;Super Bazooka&amp;quot;]] appears as the US Anti-Tank launcher.&lt;br /&gt;
[[File:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[File:MOWCWAS2M201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===RPG-2===&lt;br /&gt;
The [[RPG-2]] is the Warsaw Pact Launcher.&lt;br /&gt;
[[file:Rpg-2.jpg|thumb|450px|none|RPG-2 with PG-2 rocket - 40mm]]&lt;br /&gt;
[[file:MOWAs2cwRPG2.jpg|thumb|none|600px|RPG-2 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrowers==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The [[M2 Flamethrower]] appears as the US Flamethrower&lt;br /&gt;
[[file:M2 Flamethrower.jpg|thumb|none|450px|M2 Flamethrower]]&lt;br /&gt;
[[file:MOWAS2CWM2Flamethrower.jpg|thumb|none|600px|M2 Flamethrower in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ROKS-3 flamethrower===&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-3 flamethrower]] appears as the Soviet flamethrower.&lt;br /&gt;
[[file:Roks3.jpg|thumb|none|150px|ROKS-3 flamethrower]]&lt;br /&gt;
[[File:MOWAs2_cwROKSflamethrower.jpg|thumb|none|600px|ROKS-3 flamethrower in game.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
&lt;br /&gt;
===AN/M8 HC smoke grenade===&lt;br /&gt;
What appears to be an [[AN/M8 HC smoke grenade]] appears as the US Smoke Grenade, both it and it's Russian counterpart are missing textures.&lt;br /&gt;
[[File:AN-M8HC.jpg|thumb|none|185px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[File:MOWAs2 cwAN-M8HC.jpg|thumb|none|600px|Smoke Grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RGD-5 Hand Grenade===&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the Warsaw Pact explosive grenade.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[File:MOWAS2ColdWarRDG-5.jpg|thumb|none|600px|RDG-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===RDG-M smoke grenade===&lt;br /&gt;
The [[RDG-M smoke grenade]] is the Warsaw Pact smoke grenade.&lt;br /&gt;
[[file:RDG-M Smoke Grenade.jpg|thumb|none|150px|RDG-M smoke grenade]]&lt;br /&gt;
[[file:MOWAs2_cwRDGMSmoke.jpg|thumb|none|600px|A Soviet soldier holds his RDG-M smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Frag Grenade===&lt;br /&gt;
The [[M67 hand grenade]] is the US hand grenade.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:MOWAS2ColdWarM67.jpg|thumb|none|600px|M67 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Molotov Cocktail===&lt;br /&gt;
The Molotov returns from the other MOW games with a new model, it is however unused and only accessible via editor.&lt;br /&gt;
[[File:MOWAs2_cwMolotov.jpg|thumb|none|600px|Molotov in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: Real-Time strategy]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HiredGunsJaggedEdgeboxart.jpg&amp;diff=1638838</id>
		<title>File:HiredGunsJaggedEdgeboxart.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HiredGunsJaggedEdgeboxart.jpg&amp;diff=1638838"/>
		<updated>2023-12-29T15:59:58Z</updated>

		<summary type="html">&lt;p&gt;Samz: Hired Guns jagged Edge box art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hired Guns jagged Edge box art&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=7.62_High_Calibre&amp;diff=1638834</id>
		<title>7.62 High Calibre</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=7.62_High_Calibre&amp;diff=1638834"/>
		<updated>2023-12-29T15:54:20Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:7.62-packshot.jpg|right|300px|thumb|''7.62 High Calibre'' (2007)]]&lt;br /&gt;
'''''Bold text''7.62mm High Calibre''' is a tactical strategy game developed by Aperion and sequel to ''Brigade E5'' re-using the same engine and plenty of weaponry.&lt;br /&gt;
7.62mm's engine and quite a few assets would be resused for &amp;quot;Marauder: Man of Prey&amp;quot; which is an adaptation of a Russian Novel. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the Tactical Strategy video game 7.62 High Calibre.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] appears with a 15-round magazine and can be fitted with a suppressor.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:7.62Beretta 92FS.jpg‎|thumb|none]]&lt;br /&gt;
[[Image:7.62Beretta 92FS2.jpg‎|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]] appears with target sights and a 13-round magazine.&lt;br /&gt;
[[File:Browning-Hi-Power.jpg|thumb|300px|none|Browning Hi-Power with Target sights - 9x19mm]]&lt;br /&gt;
[[Image:7.62Browning Hi-Power.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] holds 6-rounds of .357 magnum.&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|300px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[Image:7.62Colt Python.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark I==&lt;br /&gt;
The [[Desert Eagle]] appears in two variants. Both hold 8-rounds of .44 magnum ammo.&lt;br /&gt;
[[File:MKIRight.jpg|thumb|none|300px|Magnum Research Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:7.62Desert Eagle.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62Desert Eagle2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] appears as the Five-seveN Tactical. It has a 20-round magazine and can be fitted with a suppressor and either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:FN-Five-seveN.jpg|thumb|300px|none|The FN Five-seveN original model, which is no longer produced - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62Five-SeveN Tactical.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62Five-SeveN Tactical2.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62HC_FN5.7.jpg|thumb|none|500px|A sniper sneaks into a police station, suppressed Five-Seven clutched in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears and can use 17, 19, and 31-round magazines. It can be fitted with either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:7.62Glock 17.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] appears and can use 17, 19, and 31-round magazines. It can be fitted with either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|300px|none|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:7.62Glock 18c.jpg|thumb|none|Glock 18C with 31 round magazine]]&lt;br /&gt;
[[Image:7.62Glock 18c2.jpg|thumb|none|Glock 18C with 19 round magazine &amp;amp; Flashlight Module]]&lt;br /&gt;
&lt;br /&gt;
== Gyrojet Rocket Pistol ==&lt;br /&gt;
The [[MBA Gyrojet|Gyrojet Rocket Pistol]] holds 6-rounds of 13mm rockets.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|300px|none|Gyrojet Pistol - 13mm]]&lt;br /&gt;
[[Image:7.62Gyrojet Rocket Pistol.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] has a 12-round magazine and can be fitted with either a flashlight or a laser aiming module.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK USP.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Tactical|HK USP Tactical]] has a 12-round magazine and can be fitted with a suppressor and either a flashlight or laser aiming module.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:7.62HK USP Tactical.jpg|thumb|none]]&lt;br /&gt;
[[Image:7.62HK USP Tactical2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911 pistol series|M1911A1]] has a 7-round magazine.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:7.62M1911 A1.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears and has an 8-round magazine.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Makarov PM.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 ==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712]] appears with 10, 20, and 30-round magazines as well as 20 and 30-round double magazines.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|300px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:7.62Mauser M712.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Mauser M712 Carbine&amp;quot; ==&lt;br /&gt;
This fictional variant of the [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712]] has a fixed stock and longer barrel. It is chambered in the 7.62x25mm round and accepts 10, 20, 30, double 20, and double 30-round magazines.&lt;br /&gt;
[[File:Mauser 712 carbine.jpg|thumb|none|400px|'''Airsoft''' WE GBB &amp;quot;Mauser M712 Carbine&amp;quot; - (fake) 7.63x25mm Mauser. This configuration never actually existed on a live-firing gun, but can be seen on replicas.]]&lt;br /&gt;
[[Image:7.62M712 Carbine.jpg|thumb|none|350px|M712 carbine with 30-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== OTs-20 Gnom ==&lt;br /&gt;
The [[OTs-20 Gnom]] Revolver is a smoothbore revolver chambered in the 12.5x40 round. However, the model for the gun is incorrect, as it features a six round cylinder with traditional fluting, as opposed to the real gun which uses a five round cylinder and has unusual fluting in the centre of the cylinder that does not extend to the front.&lt;br /&gt;
[[Image:OTs-20 Gnom.jpg|thumb|none|300px|OTs-20 Gnom - 12.5x40mm]]&lt;br /&gt;
[[Image:7.62OC-20 Gnom Revolver.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== PSS ==&lt;br /&gt;
The [[PSS Silent Pistol]] appears as the PSS SP-4. It has an integrated suppressor and holds 6-rounds of 7.62x42mm sealed necked cartridges.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|300px|none|PSS - 7.62×42 mm SP-4]]&lt;br /&gt;
[[Image:7.62PSS SP-4.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] use the armor-piercing 9x21mm Gyurza cartridge and has an 18-round magazine.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:7.62Serdyukov SPS.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APB ==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APB|Stechkin APB]] is the suppressed version of the APS and has a 20-round magazine&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|400px|none|Stechkin APB with detached stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Stechkin APB.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] comes with a 20-round magazine&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|300px|none|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Stechkin APS.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is the starting weapon for all characters in the game. It has an 8-round magazine.&lt;br /&gt;
[[File:TT-33.jpg|thumb|300px|none|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:7.62Tokarev TT-33.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther_P99#Walther_P99|Walther P99]] appears with a 12-round magazine and can be fitted with either a flashlight or laser aiming module. The model of the gun is somewhat simplified, as it lacks the ramped trigger guard and has a horizontal front rail rather than a sloping one. It is not, however, the later [[Walther_P99#Walther_P99QA_.28Quick_Action.29|P99QA]] which actually incorporated these changes, as it has short slide serrations and the old style decocker.&lt;br /&gt;
[[File:Walther-P99-Pistol.jpg|thumb|300px|none|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:7.62Walther P99.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
The [[AEK-919K Kashtan]] appears with 20 and 30-round magazines and can be fitted with a suppressor and reflex sight.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|401px|right|AEK-919K “Kashtan” - 9x18 Makarov]]&lt;br /&gt;
[[Image:7.62AEK-919K Kashtan.jpg|thumb|none|350px|AEK with 30 round magazine, Reflex Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19-2 Bizon ==&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] appears as the Bizon 2. It has a 64-round helical magazine. It can be fitted with a Kobra red dot sight, PSO1 scope or 1PN93 night sight.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Bizon 2.jpg|thumb|none|350px|Bizon 2 with Kobra Red Dot Sight]]&lt;br /&gt;
The [[Izhmash PP-19 Bizon|Bizon 2-03]] is the suppressed version of the Bizon 2. It has a 64-round helical magazine.&lt;br /&gt;
[[Image:7.62Bizon 2-03.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols|Calico M950]] appears in game and has a 50 and 100-round helical magazine.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|350px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62Calico M960.jpg|thumb|none|350px|Calico M950 with 100 round Helical magazine]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is chambered in the 5.7x28mm round and accepts a 50-round box magazine. It has a built-in optical sight and can be fitted with a suppressor, laser module or flashlight module.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62FNP90.jpg|thumb|none|350px|FN P90 with flashlight module]]&lt;br /&gt;
The [[FN P90|FN P90 LIR]] comes with a built-in laser sight and IR aiming module. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:7.62FN P90 LIR.jpg|thumb|none|350px]]&lt;br /&gt;
The [[FN P90|FN P90 LV]] comes with a built-in laser aiming module and reflex sight. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[Image:7.62FN P90 LV.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
The FN P90 TR is a variant of the [[FN P90]] with a Triple Weaver rail mount. It can be fitted with an ACOG Sight, Aimpoint Comp Sight, Leupold M8 Telescopic Sight or AN/PVS-4 Night Sight. It can also be fitted with a suppressor and flashlight.&lt;br /&gt;
[[File:Fn p90 3.jpg|thumb|none|400px|Fabrique Nationale P90-TR - 5.7x28mm]]&lt;br /&gt;
[[Image:7.62FN P90 TR.jpg|thumb|none|350px|FN P90 with Laser Aiming Module, ACOG Sight, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A4]] has 15, 30, double 15, and double 30-round magazines. It can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5A4.jpg|thumb|none|350px|MP5A4 with 30 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A5]] has 15, 30, double 15, and double 30-round magazines. It has a collapsible stock and can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5A5.jpg|thumb|none|350px|MP5A5 with double magazine, Aimpoint Comp Sight, &amp;amp; Suppressor]]&lt;br /&gt;
This model of [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5A5]] comes with a built-in [[M203 grenade launcher]]. It has 15, 30, double 15, and double 30-round magazines. It also has a collapsible stock and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:7.62HK MP5A52.jpg|thumb|none|350px|MP5A5 with double 30-round magazine, M203 grenade launcher, &amp;amp; Hensoldt ZF Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5KA4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5KA4]] has 15, 30, double 15, and double 30-round magazines. It can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5KA4.jpg|thumb|none|350px|MP5KA4 with 15 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] has 15, 30, double 15, and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|thumb|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:7.62HK MP5PDW.jpg|thumb|none|350px|MP5PDW with Aimpoint Comp Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|HK MP5SD5]] has 15, 30, double 15, and double 30-round magazines. It has an integrated suppressor and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5SD5.jpg|thumb|none|350px|MP5SD5 with 15 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|HK MP5SD6]] has 15, 30, double 15, and double 30-round magazines. It has a collapsible stock and integrated suppressor and can be fitted with an Aimpoint Comp Sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 with Stock Extended - 9x19mm]]&lt;br /&gt;
[[Image:7.62HK MP5SD6.jpg|thumb|none|350px|MP5SD6 with 30 round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the HK UMP 45 and has a 25-round magazine. It has a side-folding stock and can be fitted with a suppressor, laser module, flashlight module, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:7.62HK_UMP_45.jpg|thumb|none|350px|HK UMP with Aimpoint Comp Red Dot Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Uzi|Micro UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|275px|IMI Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:7.62Micro UZI.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi|Mini UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor or laser aiming module.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:7.62Mini Uzi.jpg|thumb|none|350px|Mini UZI with suppressor]]&lt;br /&gt;
[[Image:7.62HC_Mini-Uzi.jpg|thumb|none|500px|A mercenary executes a bandit.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi|UZI]] has 20, 25, and 32-round magazines. It has a collapsible stock and can be fitted with a suppressor or laser aiming module.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:7.62UZI.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
The [[MAC-10]] appears as in-game. It has 30 and 40-round magazines. It has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:7.62Ingram MAC-10.jpg|thumb|none|350px|MAC-10 with 40 round magazine &amp;amp; Suppressor]]&lt;br /&gt;
[[Image:7.62HC_Mac-10.jpg|thumb|none|500px|A mercenary executes some goon's kneecaps with his MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== M3A1 Grease Gun ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] has a 30-round magazine. It has a collapsible stock and can be fitted with a laser aiming module or a flashlight module.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|500px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:7.62M3A1 Grease Gun.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] has 35-round box magazines and 71-round drum magazines.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:7.62PPSh-41.jpg|thumb|none|350px|PPSh-41 with 71 round drum magazine]]&lt;br /&gt;
[[Image:7.62PPSh-412.jpg|thumb|none|350px|PPSh-41 with 35 round box magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Para ==&lt;br /&gt;
The Steyr AUG SMG is a 9mm variant of the [[Steyr AUG]] assault rifle. It has a 32-round magazine and comes with a built-in optical sight. It can also be fitted with a suppressor.&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|none|400px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:7.62Steyr AUG SMG.jpg|thumb|none|350px|AUG SMG with suppressor]]&lt;br /&gt;
This version of the Steyr AUG SMG has a Weaver Rail-type mount. It has a 32-round magazine and can be fitted with a suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62Steyr AUG SMG SR.jpg|thumb|none|350px|AUG SMG with ACOG Sight &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1A1 ==&lt;br /&gt;
The [[Thompson Submachine Gun|Thompson M1A1]] has 20, 30, double 20, and double 30-round magazines.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:7.62Thompson-M1.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
The [[Thompson Submachine Gun|Thompson-M1928]] has 20, 30, double 20, and double 30-round magazines as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:7.62Thompson-M1928.jpg|thumb|none|350px|Thompson M1928 with 50 round drum magazine]]&lt;br /&gt;
[[Image:7.62Thompson-M19282.jpg|thumb|none|350px|Thompson M1928 with 30 round box magazine]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion Vz.82  ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Skorpion Vz.82]] appears as the Vz.82 Scorpion. It has 10, 20 and double 20-round magazines. It also has a collapsible stock and can be fitted with a suppressor.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|300px|thumb|none|Skorpion Vz.82 with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:7.62Vz.82 Scorpion.jpg|thumb|none|350px|Scorpion with 20-round magazine and open stock]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International PM ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Precision Marksman]] has 10 and 20-round magazines. It can be fitted with a bipod and Leupold Mark 4 scope.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International Precision Marksman - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62Accuracy International PM.jpg|thumb|none|350px|Accuracy International Precision Marksman Rifle with 20 round magazine &amp;amp; Leupold Mark 4 Optical Scope]]&lt;br /&gt;
The WR variant of the PM has a weaver scope mount. It can take 10 and 20-round magazines. It can be fitted with a bipod, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62L96A1.jpg|thumb|none|350px|L96A1 with 20 round magazine, bipod, &amp;amp; AN/PVS-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Arctic Warfare L96A1]] has 10 and 20-round magazines. It can be fitted with a bipod and Leupold Mark 4 scope.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62AW L96A1.jpg|thumb|none|350px|L96A1 with 10 round magazine, bipod, &amp;amp; Leupold Mark 4 Optical Scope]]&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
The [[SVD Dragunov|SVD]] can be fitted with a bayonet, bipod, laser module, flashlight module, PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVD.jpg|thumb|none|350px|SVD with 10 round magazine &amp;amp; PSO1-M2 Optical Scope]]&lt;br /&gt;
&lt;br /&gt;
== SVDS ==&lt;br /&gt;
The [[SVD Dragunov|SVDS]] has a folding stock and can be fitted with a bipod, laser module, flashlight module, PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg‎|thumb|none|500px|SVDS - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVD-S.jpg|thumb|none|350px|SVDS with 10 round magazine &amp;amp; 1PN93-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS ==&lt;br /&gt;
The [[SVU Dragunov|SVU-AS]] has an integrated flash suppressor and a built-in bipod. It can also be fitted with laser and flashlight modules in addition to a PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:SVU-AS.jpg|thumb|none|500px|SVU-AS sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Dragunov SVU-A.jpg|thumb|none|350px|SVU-AS with 10 round magazine, bipod, PSO1-M2 Optical Scope, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The G3SG/1 is an accurized version of the [[Heckler &amp;amp; Koch G3]]. It can use 5, 20, and double 20-round magazines and has a built-in bipod. It can be fitted with a bayonet, laser and flashlight modules, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3SG-1.jpg|thumb|none|350px|G3SG/1 with 5 round magazine, bipod, &amp;amp; Hensoldt 10x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MSG-90A1 ==&lt;br /&gt;
The MSG-90A1 is a mil-spec variant of the [[Heckler &amp;amp; Koch G3|PSG-1]]. It makes use of 5, 20, and double 20-round magazines. It can be fitted with a bipod, laser and flashlight modules, and a Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK MSG-90A1.jpg|thumb|none|350px|MSG-90A1 with 20 round magazine &amp;amp; Hensoldt 10x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|PSG-1]] has 5, 20 and double 20-round magazines. It has a built-in Hensoldt 6x42 Telescopic Sight and can be fitted with a bipod.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK PSG-1.jpg|thumb|none|350px|PSG-1 with double 20 round magazine &amp;amp; Hensoldt 6x42 Telescopic Sight]]&lt;br /&gt;
&lt;br /&gt;
== KAC SR-25 ==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears as the KAC SR-25. I has a 20-round magazine and can be fitted with a bipod, suppressor, laser module, flashlight module, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|SR-25 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62KAC SR-25.jpg|thumb|none|350px|SR-25 with 20 round magazine, bipod, Leupold M8 Telescopic Sight, &amp;amp; Suppressor]]&lt;br /&gt;
&lt;br /&gt;
== M14 Sniper Mod ==&lt;br /&gt;
The M14 sniper mod is a sniper variant of the [[M14 Rifle]]. It has 10, 20, &amp;amp; double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M14 Sniper.jpg|thumb|none|350px|M14 sniper mod with double 20-round magazine, bipod, and optical scope]]&lt;br /&gt;
[[Image:7.62M14 Sniper2.jpg|thumb|none|350px|M14 sniper mod with 10-round magazine, laser module, flashlight module, and optical scope]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M21==&lt;br /&gt;
The [[Springfield Armory M21]] has 10, 20, &amp;amp; double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3.5x-9x optical sight.&lt;br /&gt;
[[File:Springield Armory M21.jpg|thumb|none|450px|Springfield Armory M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M21.jpg|thumb|none|350px|M21 with 10-round magazine and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700|M24]] sniper rifle has a 5-round internal magazine. It can be fitted with a bipod and a 10x42 Leupold Ultra M3A telescopic sight.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 SWS - .300 Win Mag]]&lt;br /&gt;
[[Image:7.62M24.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sniper Rifle Model 1891/30 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Sniper Rifle]] has a 5-round internal magazine. It can be fitted with a bayonet, PU sniper scope, PSO1-M2 optical scope, 1PN93-4 night sight or Zrak M89 scope.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mmR]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant Sniper.jpg|thumb|none|350px|Mosin Nagant Sniper Rifle with PU snipe scope and bayonet]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant Sniper2.jpg|thumb|none|350px|Mosin Nagant Sniper Rifle with 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington Model 700]] appears as the 700VS. It has a 5-round internal magazine. It can be fitted with a bipod, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:7.62Remington 700VS.jpg|thumb|none|350px|Remington 700 rifle with bipod &amp;amp; AN/PVS-4 Night Sight]]&lt;br /&gt;
&lt;br /&gt;
== SIG SIG 550 Sniper Rifle ==&lt;br /&gt;
The [[SIG SG 550]] SR has 10, 20, 30, double 20 and double 30-round magazines. It has a stock SIG 550-1 10x optical sight, but can also be fitted with a SIG 551 optical sight.&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|501px|SIG SG 550 SR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62Sig-550-1 Sniper.jpg|thumb|none|350px|SIG 550-1 rifle with double 20-round magazine and stock optical sight.  Note that it uses tape to combine the double magazines, even though the SG-550 series has studs and holes built into the sides of their magazines for combining magazines.]]&lt;br /&gt;
&lt;br /&gt;
== SKS Sniper Rifle ==&lt;br /&gt;
The SKS Sniper variant of the [[SKS rifle]] has a 10-round internal magazine. It can be fitted with laser and flashlight modules as well as a PU sniper scope or Zrak M89 scope.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62SKS Sniper.jpg|thumb|none|350px|SKS Sniper Rifle with laser module, flashlight module, &amp;amp; Zrak M89 scope]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[Izhmash SV-98]] appears as the SV98. It can take a 10-round box magazine and can be fitted with a suppressor and a PKS-07 scope. There is also a unique variant with a built-in bipod.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62SV98.jpg|thumb|none|350px|SV98 with optical sight]]&lt;br /&gt;
[[Image:7.62SV982.jpg|thumb|none|350px|Unique SV98 with built-in bipod, suppressor and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] has 10, 20 and double 20-round magazine. It has an integrated suppressor and can be fitted with an PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:7.62VSS Vintorez.jpg|thumb|none|350px|VSS Vintorez with 20-round magazine &amp;amp; 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] holds 7 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M3.jpg|thumb|none|350px|Benelli M3 Super 90]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] holds 7 shots and can use buckshot, flechette, and slug shells. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎ |thumb|none|400px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M42.jpg|thumb|none|350px|Benelli M4 Super 90 with Leupold M8 sight]]&lt;br /&gt;
The other version also holds 7 shots and can use buckshot, flechette, and slug shells. It has a collapsible stock and can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Benelli M4.jpg|thumb|none|350px|Benelli M4 Super 90 FS with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Jackhammer Mk3A2 ==&lt;br /&gt;
The [[Pancor Jackhammer]] appears as the Jackhammer Mk3A2. It has a 10-round drum magazine and can be fitted with a suppressor.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|400px|Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Jackhammer.jpg|thumb|none|350px|Jackhammer with suppressor]]&lt;br /&gt;
&lt;br /&gt;
== KS-23M Drozd ==&lt;br /&gt;
The [[KS-23]] appears as the KS-23M Drozd. It holds 3 shots and has a collapsible stock.&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23M - 23mm]]&lt;br /&gt;
[[Image:7.62KS-23M Drozd.jpg|thumb|none|350px|KS-23 with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey==&lt;br /&gt;
The [[Masterkey]] is available as an attachment for various assault rifles and machine guns.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:7.62HK G36E.jpg|thumb|none|350px|Masterkey on G36V rifle]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 ==&lt;br /&gt;
The [[Mossberg 500 series shotgun|Mossberg 590]] holds 5 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Mossberg 590.jpg|thumb|none|350px|Mossberg 590]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Magnum]] holds 7 shots and can use buckshot, flechette, and slug shells. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Remington 870 Magnum.jpg|thumb|none|350px|Remington 870 Magnum]]&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Express]] holds 4 shots and can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:7.62Remington 870 Express.jpg|thumb|none|350px|Remington 870 Express]]&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington 870 Magnum Police]] holds 7 shots and has a collapsible stock. It can use buckshot, flechette, and slug shells.&lt;br /&gt;
[[Image:7.62Remington 870 MagnumP.jpg|thumb|none|350px|Remington 870 Police with open stock]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12-30]] has 5, 8, double 5, and double 8-shot magazines. It uses buckshot, flechette, and slug shells. It has a folding stock and can be fitted with a bipod, laser &amp;amp; flashlight modules, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:Izhmash Ks-k.jpg|thumb|none|400px|Izhmash KS-K - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Saiga-12-30.jpg|thumb|none|350px|Saiga-12-30 with a double 8-shot magazine, a bipod, laser &amp;amp; flashlight modules, and a Kobra red dot sight]]&lt;br /&gt;
[[Image:7.62HC_Saiga.jpg|thumb|none|500px|A mercenary fires a highly customized Saiga at a goon.]]&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] has 5, 8, double 5, and double 8-shot magazines. It uses buckshot, flechette and slug shells. It has a folding stock and can be fitted with laser &amp;amp; flashlight modules, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Saiga-12K.jpg|thumb|none|350px|Saiga-12K with an 8-round magazine and 1PN93-1 night sight.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the SPAS-12. It holds 8 shots and has a collapsible stock. It fires buckshot, flechette and slug shells.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:7.62Spas-12.jpg|thumb|none|350px|SPAS-12 with open stock]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12 Shotgun]] has a 10-round magazine and 20-round drum magazine. It can use buckshot, flechette, and slug shells. It can be fitted with a bipod.&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:7.62USAS-12.jpg|thumb|none|350px|USAS-12 with 20-round drum magazine and bipod]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK rifle series|AEK-971]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-4 &amp;amp; PBS-4M suppressors, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:7.62AEK-971.jpg|thumb|none|350px|Closed stock AEK-971 with double 30-round magazine, laser &amp;amp; flashlight modules, PBS-4 suppressor and 1PN93-1 night sight]]&lt;br /&gt;
&lt;br /&gt;
== AEK-972 ==&lt;br /&gt;
The [[AEK rifle series|AEK-972]] is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AEK-972.jpg|thumb|none|450px|AEK-972 -  5.56x45mm]]&lt;br /&gt;
[[Image:7.62AEK-972.jpg|thumb|none|350px|AEK-972 with GP-30 grenade launcher and Kobra red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:7.62AEK-973.jpg|thumb|none|350px|AEK-973 with 45-round magazine, bipod and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AK-74.jpg|thumb|none|350px|AK-74 with PBS-4M suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
The [[AK-74|AK-74M]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors., Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AK-74M.jpg|thumb|none|350px|AK-74M with GP-30 grenade launcher, PBS-4M suppressor and 1PN93-1 night sight]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
The [[AK-47|AK-101]] is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AK-101.jpg|thumb|none|350px|AK-101 with folded stock, bayonet and Kobra red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AK-102 ==&lt;br /&gt;
The [[AK-47|AK-102]] is a compact version of the AK-101 it is chambered in the 5.56x45mm round. It accepts 30 and double 30-round magazines. It has a side-folding stock and can be fitted with laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|400px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AK-102.jpg|thumb|none|350px|AK-102 with double 30-round magazine and GP-30 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47|AK-103]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AK-103.jpg|thumb|none|350px|AK-103 with 75-round drum magazine and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The AKM is a 1959 variant of the [[AK-47]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-1 suppressor.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AKM.jpg|thumb|none|350px|AKM with 40-round magazine]]&lt;br /&gt;
&lt;br /&gt;
===AKMN===&lt;br /&gt;
The [[AKMN]] is a night variant of the AKM it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62AKMN.jpg|thumb|none|350px|AKMN with a double 45-round magazine and PBS-1 suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is known as &amp;quot;AKMC&amp;quot; in the game. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-1 suppressor.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62AKMC.jpg|thumb|none|350px|AKMS with stock folded, 30-round magazine and bayonet]]&lt;br /&gt;
The AKMCN is a night variant of the AKMS it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62AKMCN.jpg|thumb|none|350px|AKMCN with double 30-round magazine, bipod and PSO1-M2-02 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74==&lt;br /&gt;
The AKS-74 is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher and PBS-4 &amp;amp; PBS-4M suppressors.&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AKS-74.jpg|thumb|none|350px|AKS-74 with a 45-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is a compact variant of the [[AK-74]] it is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a PBS-4 or PBS-4M suppressor.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AKS-74U.jpg|thumb|none|350px|AKS-74U with folded stock, 45-round magazine and PBS-4 suppressor]]&lt;br /&gt;
The AKS-74UB Canary is a variant of the AKS-74U it has a built-in BS-1 30mm grenade launcher and is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a PBS-4 or PBS-4M suppressor.&lt;br /&gt;
[[Image:7.62AKS-74UB.jpg|thumb|none|350px|AK-74UB Canary with double 30-round magazine, built-in BS-1 grenade launcher and PBS-4M suppressor]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
The [[AN-94]] is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a side-folding stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, GP-30 grenade launcher, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62AN-94.jpg|thumb|none|350px|AN-94 with a 45-round magazine, GP-30 grenade launcher and PSO1 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== AR-15A2 Government Model ==&lt;br /&gt;
The AR-15A2 is a further development of the [[M16 rifle series]]. It accepts 20, 30, and double 30-round magazines. It has a collapsible stock and can be fitted with a bayonet, bipod, laser &amp;amp; flashlight modules, suppressor. M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|none|400px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AR-15.jpg|thumb|none|350px|AR-15A2 with 20-round magazine and M68 CCO red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The AS Val is an assault rifle variant of the [[VSS Vintorez]] it has an integrated suppressor and a side-folding stock and is chambered in the 9x39mm round. It accepts 10, 20, and double 20-round magazines. It can be fitted with a PSO1-M2 optical scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:7.62AS Val.jpg|thumb|none|350px|AS Val with double 20-round magazine and 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 607 ==&lt;br /&gt;
The Colt [[M16 rifle series|Model 607]] appears as the &amp;quot;CAR-15&amp;quot;. It accepts 20, 30, and double 30-round magazines. It can be fitted with M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[File:Colt Model 607.jpg|thumb|none|400px|Colt Model 607 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62CAR-15.jpg|thumb|none|350px|Model with 30-round magazine and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The [[FN F2000]] accepts 20, 30, and double 30-round magazines. It can be fitted with a laser aiming module, flashlight module, suppressor, grenade launcher and optical scope.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62F2000.jpg|thumb|none|350px|F2000 with 20-round magazine and no attachments or mods]]&lt;br /&gt;
[[Image:7.62F20002.jpg|thumb|none|350px|F2000 with 30-round magazine, suppressor, grenade launcher and optical scope]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.00 ==&lt;br /&gt;
The [[FN FAL]] appears as the FN FAL 50.00. It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It can be fitted with a bayonet, bipod, laser module and flashlight module.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|400px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FAL 50.00.jpg|thumb|none|350px|FN FAL with 30-round DSA-58 magazine and bipod]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.63 ==&lt;br /&gt;
The 50.63 is a folding stock paratrooper version of the [[FN FAL]] It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a side-folding stock and can be fitted with a bayonet, bipod, laser module and flashlight module.&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FAL 50.63.jpg|thumb|none|350px|FN FAL 50.63 with 20-round magazine, laser module and flashlight module]]&lt;br /&gt;
&lt;br /&gt;
== Gyrojet Mk.I Rocket Carbine ==&lt;br /&gt;
The [[MBA Gyrojet|Gyrojet Rocket Carbine]] holds 6-rounds of 13mm rockets.&lt;br /&gt;
[[Image:Gyrojetcarbine.jpg|thumb|none|400px|Gyrojet Carbine - 13mm]]&lt;br /&gt;
[[Image:7.62Gyrojet Rocket Carbine.jpg|thumb|none|350px|Gyrojet Rocket Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the HK G3A3. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It can be fitted with a bayonet, bipod, laser module, flashlight module, M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3A3.jpg|thumb|none|350px|G3A3]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
The G3A4 is a collapsible stock variant of the [[Heckler &amp;amp; Koch G3]]. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It has a collapsible stock and can be fitted with a bayonet, bipod, laser module, flashlight module, M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3A4.jpg|400px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3A4.jpg|thumb|none|350px|G3A4 with closed stock, laser module, flashlight module and Hensoldt ZF telescopic sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3KA4 ==&lt;br /&gt;
The G3KA4 is the smallest variant of the [[Heckler &amp;amp; Koch G3]] rifle. It is chambered in the 7.62x51mm round. It accepts 5, 20 and double 20-round magazines. It has a collapsible stock and can be fitted with an M203 grenade launcher, Aimpoint Comp ML XD red dot sight or Hensoldt ZF telescopic sight.&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62HK G3KA4.jpg|thumb|none|350px|G3KA4 with double 20-round magazine, M203 grenade launcher and Aimpoint Comp ML XD red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] appears as the HK G11 K2. It is chambered in the 4.7x33mm round. It accepts a 45-round magazine. It can be fitted with a bayonet, G11 K2 optical scope, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:7.62HK G11.jpg|thumb|none|350px|G11 K2 with a stock G11 optical scope]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears as the HK G36. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 3.5x optical/red dot scope and can be fitted with a bayonet, bipod, laser module, flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|H&amp;amp;K G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62HK G36.jpg|thumb|none|350px|G36 with 100-round Beta C-MAG, bipod and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The G36C is a compact variant of the [[Heckler &amp;amp; Koch G36]]. It is chambered in the 5.56x45mm round and accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36C.jpg|thumb|none|350px|G36C with laser module, flashlight module and an ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:7.62HCG36.jpg|thumb|none|500px|A mercenary holds a G36C with taped magazines and some sort of scope]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
The G36E is an export version of the G36. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 1.5x optical scope and can be fitted with an M9 bayonet, bipod, laser module, flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36E.jpg|thumb|none|350px|G36E with suppressor and Masterkey shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KE ==&lt;br /&gt;
The G36KE is a carbine version of the G36E. It is chambered in the 5.56x45mm round. It accepts a 30 and double 30-round magazine and also a 100-round Beta C-MAG. It has a side-folding stock and built-in 1.5x optical scope and can be fitted with a bipod, suppressor, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62HK G36KE.jpg|thumb|none|350px|G36KE with double 30-round magazine, suppressor and M203A2 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== L1A1 ==&lt;br /&gt;
The L1A1 is a British manufactured variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round and accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It can be fitted with a bipod, bayonet, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|400px|L1A1 with wood furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62L1A1.jpg|thumb|none|350px|L1A1 with 20-round magazine, bipod and Leupold M8 sight]]&lt;br /&gt;
The L1A1 Para is a short-barrelled version of the L1A1. It is chambered in the 7.62x51mm round and accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a side-folding stock and can be fitted with a bipod, bayonet, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62L1A1 Para.jpg|thumb|none|350px|L1A1 Para with 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== L22A2 ==&lt;br /&gt;
The [[L22A2]] is a carbine variant of the [[Enfield L85 rifle series]]. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor and a 4x SUSAT scope.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|400px|L22A2 w/20-round magazine and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L22A1.jpg|thumb|none|350px|L22A2 with 30-round magazine, suppressor and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor, laser module, flashlight module and a 4x SUSAT scope.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L85A2.jpg|thumb|none|350px|L85A2 with double 30-round magazine and SUSAT scope]]&lt;br /&gt;
The L85A2 Carbine Prototype is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a suppressor, laser module, flashlight module and a 4x SUSAT scope.&lt;br /&gt;
[[Image:7.62L85A2 Carbine.jpg|thumb|none|350px|L85A2 carbine with a 20-round magazine and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle]] is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M14.jpg|thumb|none|350px|M14 with 20-round magazine]]&lt;br /&gt;
[[Image:7.62HC_M14.jpg|thumb|none|500px|A mercenary fires his M14 into the wall in a [[Way of the Gun, The|Way of the Gun-esque]] scene]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16A1]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bayonet, bipod, laser module and flashlight module, suppressor, M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62M16A1.jpg|thumb|none|350px|M16A1 with 20-round magazine]]&lt;br /&gt;
An [[M16A1]] also appears with A2-style handguards. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, M68 CCO red dot sight, ACOG sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62M16A1 Late.jpg|thumb|none|350px|M16A1 late with 30-round magazine, M203A2 grenade launcher and M68 CCO red dot sight]]&lt;br /&gt;
[[M16 rifle series|M16A1]] with [[M203 grenade launcher]]. It is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a laser module and flashlight module.&lt;br /&gt;
[[Image:7.62M16A1 M203.jpg|thumb|none|350px|M16A1 with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series|M16A4]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with an M9 bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, Aimpoint Comp M red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:7.62M16A4.jpg|thumb|none|350px|M16A4 with 20-round magazine, bipod and Leupold M8 scope]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M16 rifle series|M4A1]] is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It has a collapsible stock and can be fitted with an M9 bayonet, bipod, laser module and flashlight module, suppressor, M203 &amp;amp; M203A2 grenade launcher, Knight Masterkey shotgun, Aimpoint Comp M red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62M4A1.jpg|thumb|none|350px|M4A1 with double 30-round magazine, laser &amp;amp; flashlight modules, suppressor, M203 grenade launcher and AN/PVS-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1891/30 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1891/30]] is chambered in the 7.62x54mm round and has a 5-round internal magazine. It can be fitted with a bayonet.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1891.jpg|thumb|none|350px|Mosin Nagant Model 1891/30]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1944 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1944]] has a fixed bayonet and a shorter barrel than older models. It is chambered in the 7.62x54mm round and has a 5-round internal magazine.&lt;br /&gt;
[[Image:M44Carbine.jpg‎ |thumb|none|400px|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mmR.  Note, slightly longer barrel ahead of the front sight to accommodate locking in the bayonet, brass reinforcements around the sling holes and an integral bayonet attached to the barrel.]]&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1944.jpg|thumb|none|350px|Mosin Nagant Model 1944 with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Model 1959 ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant Model 1959]] is based on the model 1944 but without the bayonet. It is chambered in the 7.62x54mm round and has a 5-round internal magazine.&lt;br /&gt;
[[Image:7.62Mosin-Nagant 1959.jpg|thumb|none|350px|Mosin Nagant Model 1959]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sawed-off ==&lt;br /&gt;
A Sawed-off [[Mosin Nagant Rifle|Mosin Nagant Model 1891/30 rifle]] it is less accurate but easier to conceal. It has a 5-round internal magazine.&lt;br /&gt;
[[Image:7.62Mosin-Nagant sawedoff.jpg|thumb|none|350px|Sawed-off Mosin Nagant Rifle]]&lt;br /&gt;
&lt;br /&gt;
== OTs-14-4A Groza ==&lt;br /&gt;
The [[OTs-14-4A Groza]] appears as the OC-14-4A Groza. It is chambered in the 9x39mm round and accepts 20-round magazines. It has a built-in grenade launcher and can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|400px|OTs-14-4A Groza with 40mm [[GP-30 grenade launcher]] - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A.jpg|thumb|none|350px|OTs-14-4A Groza with grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A-01 Groza ==&lt;br /&gt;
This variant of the [[OTs-14 Groza]] has a vertical forward grip. It is chambered in the 9x39mm round and accepts 20-round magazines. It can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|401px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A-01.jpg|thumb|none|350px|OC-14-4A-01 Groza]]&lt;br /&gt;
&lt;br /&gt;
== OC-14-4A-03 Groza ==&lt;br /&gt;
A suppressed variant of the [[OTs-14 Groza]]. It is chambered in the 9x39mm round and accepts 20-round magazines. It can be fitted with a PO4x34 scope.&lt;br /&gt;
[[Image:OTs-14-4A-03.jpg|thumb|none|401px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[Image:7.62OC-14-4A-03.jpg|thumb|none|350px|OC-14-4A-03 Groza with suppressor and PO4x34 scope]]&lt;br /&gt;
&lt;br /&gt;
== Ruger AC556 ==&lt;br /&gt;
The [[Ruger Mini-14|AC556]] is chambered in the 5.56x45mm round and accepts 10, 20, 30, 40, double 20, double 30 and double 40-round magazines. It can be fitted with a bipod, suppressor, laser module and flashlight module.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|400px|none|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62Ruger.jpg|thumb|none|350px|AC556 with a 40-round magazine, bipod and suppressor]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 OSW ==&lt;br /&gt;
A short barrel variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round and accepts 30 and double 30-round magazines and can also accept the 20 and 30-round FN FAL magazines. It has a side-folding stock and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|400px|none|DSArms SA58 OSW Carbine with M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62SA58.jpg|thumb|none|350px|SA58 OSW with double 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 ==&lt;br /&gt;
The [[SIG SG 550|SIG SG-550]] is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a bipod, suppressor, laser &amp;amp; flashlight modules, SIG-551 10x optical scope or SIG-550-1 sniper rifle scope.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod]]&lt;br /&gt;
[[Image:7.62SG-550.jpg|thumb|none|350px|SG 550 with 30-round magazine, laser and flashlight modules]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
A carbine variant of the [[SIG SG 550|SIG SG-550]] it is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, SIG-551 10x optical scope or SIG-550-1 sniper rifle scope.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62SG-551.jpg|thumb|none|350px|SG 551 with double 20-round magazine and 10x optical scope]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 Commando ==&lt;br /&gt;
A compact carbine variant of the [[SIG SG 550|SIG SG 550]] it is chambered in the 5.56x45mm round and accepts 10, 20, 30, double 20 and double 30-round magazines. It has a side-folding stock and can be fitted with a suppressor, laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62SG-552.jpg|thumb|none|350px|SG 552 with double 30-round magazine, suppressor and Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle]] is chambered in the 7.62x39mm round and has a 10-round internal magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62SKS.jpg|thumb|none|350px|SKS rifle with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1A ==&lt;br /&gt;
A civilian version of the [[M14 Rifle]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with a bipod, laser module, flashlight module and a 3-8x42 scope.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[Image:7.62Springfield M1A.jpg|thumb|none|350px|M1A with double 20-round magazine and bipod]]&lt;br /&gt;
The &amp;quot;Scout&amp;quot; is a shortened variant of the [[M14 Rifle|M1A]] it is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62Springfield Scout.jpg|thumb|none|350px|M1A Scout with 10-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Springfield SOCOM 16 ==&lt;br /&gt;
A [[Springfield Armory M1A SOCOM 16]] is chambered in the 7.62x51mm round and accepts 10, 20, and double 20-round magazines. It can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:Springfield Armory M1A Socom 16.JPG|thumb|none|400px|M1A SOCOM 16 with M68 Aimpoint red dot scope - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:7.62Springfield SOCOM.jpg|thumb|none|350px|SOCOM 16 with 20-round magazine and Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vihr ==&lt;br /&gt;
A compact assault rifle with a folding stock based on the [[VSS Vintorez|AS Val]]. It is chambered in the 9x39mm round and accepts 10, 20 and double 20-round magazines.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:7.62SR-3.jpg|thumb|none|350px|SR-3 Vihr with 20-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG]] appears as the AUG A1. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with laser &amp;amp; flashlight modules and a suppressor.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG A1.jpg|thumb|none|350px|AUG A1]]&lt;br /&gt;
A [[Steyr AUG]] with a built-in M203 grenade launcher. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with a suppressor.&lt;br /&gt;
[[Image:7.62AUG M203.jpg|thumb|none|350px|AUG A1 with 42-round magazine, M203 and suppressor]]&lt;br /&gt;
A short-barrel variant of the [[Steyr AUG]]. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and can be fitted with laser &amp;amp; flashlight modules and a suppressor.&lt;br /&gt;
[[Image:7.62AUG P.jpg|thumb|none|350px|AUG A1 P with 42-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A2 ==&lt;br /&gt;
The [[Steyr AUG|AUG A2]] is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with laser &amp;amp; flashlight modules, suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|400px|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG A2 SR.jpg|thumb|none|350px|AUG A2 with 42-round magazine, suppressor and Leupold M8 sight]]&lt;br /&gt;
A Steyr AUG A2 with a built-in M203 grenade launcher. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with a suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG M203 SR.jpg|thumb|none|350px|AUG A2 with 30-round magazine, M203 and Aimpoint Comp red dot sight]]&lt;br /&gt;
A short-barrel variant of the AUG A2. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It can be fitted with laser &amp;amp; flashlight, suppressor, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG P SR.jpg|thumb|none|350px|AUG A2 P SR with 30-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 ==&lt;br /&gt;
A Chinese-made copy of the [[AK-47]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 56.jpg|thumb|none|350px|Type 56 with double 30-round magazine and bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 Carbine ==&lt;br /&gt;
A Chinese copy of the [[SKS rifle]] it is chambered in the 7.62x39mm round and has a 10-round internal magazine. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 56 Carbine.jpg|thumb|none|350px|Type 56 Carbine with bayonet]]&lt;br /&gt;
&lt;br /&gt;
== SKS-D==&lt;br /&gt;
A Chinese copy of the [[SKS rifle]] this variant accepts AK magazines and is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|400px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:Type63.jpg|none|thumb|400px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Type 63.jpg|thumb|none|350px|Type 63 with 30-round magazine and bayonet]]&lt;br /&gt;
&lt;br /&gt;
== Type 84 Carbine ==&lt;br /&gt;
A shorter barrel variant of the Type 56 Carbine this version can accept AK magazines and is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40 and double 45-round magazines. It can be fitted with a bipod, laser and flashlight modules.&lt;br /&gt;
[[Image:7.62Type 84.jpg|thumb|none|350px|Type 84 with 45-round magazine]]&lt;br /&gt;
&lt;br /&gt;
== Zastava LK M59/66 Carbine ==&lt;br /&gt;
A Yugoslavian variant of the [[SKS rifle]] it is chambered in the 7.62x39mm round and has a 10-round internal magazine. It has a built-in bayonet and can be fitted with laser &amp;amp; flashlight modules, PU sniper scope and Zrak M89 scope.&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px|Yugoslavian SKS M59/66 rifle with blade bayonet and grenade launcher attached to barrel, the variant most seen during the Balkan Wars - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62Zastava LK.jpg|thumb|none|350px|Zastava LK M59/66 Carbine with bayonet and Zrak M89 scope]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN FALO 50.41 ==&lt;br /&gt;
A squad automatic variant of the [[FN FAL]]. It is chambered in the 7.62x51mm round. It accepts 20, 30, double 20 and double 30-round magazines and can also accept the 30-round DSA-58 magazine. It has a built-in bipod.&lt;br /&gt;
[[Image:FALO.jpg|thumb|none|400px|FALO with bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN FALO.jpg|thumb|none|350px|FN FALO]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi ==&lt;br /&gt;
The [[FN Minimi]] is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a built-in bipod.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi.jpg|thumb|none|350px|FN Minimi with 100-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi Para ==&lt;br /&gt;
The Paratrooper variant of the [[FN Minimi]] has a shortened barrel and telescopic stock. It is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a built-in bipod.&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|400px|FN Minimi Para with 100-round camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi Para.jpg|thumb|none|350px|Minimi Para with 200-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi SPW ==&lt;br /&gt;
A variant of the [[FN Minimi]] with mounts for optical sights. It is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It also accepts 20, 30 and double 30-round M16 box magazines. It has a telescopic stock and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Minimi SPW.jpg|thumb|none|350px|Minimi SPW with closed stock, 30-round magazine, laser module, flashlight module and ACOG sight]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 mod 0 ==&lt;br /&gt;
A variant of the [[FN Minimi]] it is chambered in the 5.56x45mm round and accepts 100 and 200-round cloth ammo bags. It has a built-in bipod and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62FN Mk 46.jpg|thumb|none|350px|FN Mk 46 mod 0 with 200-round cloth ammo bag]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 48 mod 0 ==&lt;br /&gt;
A redesign of the [[FN Minimi]] it is chambered in the 7.62x51mm round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with laser &amp;amp; flashlight modules, Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62FN Mk 48.jpg|thumb|none|350px|FN Mk 48 mod 0 with Aimpoint Comp red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The L86A1 Light Support Weapon is the sustained fire variant of the [[Enfield L85 rifle series]] it is chambered in the 5.56x45mm round and accepts 20, 30 and double 30-round magazines. It can be fitted with a bipod and a 4x SUSAT scope.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:7.62L86A1 LSW.jpg|thumb|none|350px|L85A2 with double 30-round magazine, bipod and SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60 machine gun]] is chambered in the 7.62x51mm round and accepts a 100-round ammo box. It has a built-in bipod.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:7.62M60.jpg|thumb|none|350px|M60]]&lt;br /&gt;
&lt;br /&gt;
== MG3 ==&lt;br /&gt;
The [[MG3]] is chambered in the 7.62x51mm round and accepts a 50-round drum. It has a built-in bipod.&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture]]&lt;br /&gt;
[[Image:7.62MG3.jpg|thumb|none|350px|MG3]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
A light machine gun variant of the [[Heckler &amp;amp; Koch G36]]. It is chambered in the 5.56x45mm round and accepts 30 and double 30-round magazines and 100-round Beta C-MAG. It has a side-folding stock and built-in 3.5x optical/red dot scope and can be fitted with a bipod, laser module, flashlight module, M203 &amp;amp; M203A2 grenade launcher and Knight Masterkey shotgun.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62MG36.jpg|thumb|none|350px|MG36 with 100-round Beta C-MAG, M203A2 and optical sight]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A modernized version of the [[PK Machine Gun]] it is chambered in the 7.62x54mmR round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with a PSO1-M2 scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62Pecheneg.jpg|thumb|none|350px|Pecheneg 6P41 with a 1PN93-4 night sight]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
A night variant of the [[PK Machine Gun]] it is chambered in the 7.62x54mmR round and accepts a 100-round ammo box. It has a built-in bipod and can be fitted with a PSO1-M2 scope or 1PN93-4 night sight.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:7.62PKMN.jpg|thumb|none|350px|PKMN]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] is chambered in the 7.62x39mm round and accepts a 100-round drum. It has a built-in bipod.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62RPD.jpg|thumb|none|350px|RPD]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK light machine gun]] is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a built-in bipod and can be fitted with a PBS-1 suppressor.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:7.62RPK.jpg|thumb|none|350px|RPK with 75-round drum magazine]]&lt;br /&gt;
A night variant of the [[RPK light machine gun]] it is chambered in the 7.62x39mm round. It accepts 30, 40, 45, double 30, double 40, double 45-round magazines and 75-round drum magazines. It has a built-in bipod and can be fitted with a PBS-1 suppressor, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:7.62RPKN.jpg|thumb|none|350px|RPKN with a 45-round magazine, PBS-1 suppressor and Kobra sight]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
A modernized version of the [[RPK light machine gun]] it is chambered in the 5.45x39mm round. It accepts 30, 45, double 30 and double 45-round magazines. It has a built-in bipod and can be fitted with a PBS-4 &amp;amp; PBS-4M suppressors, Kobra red dot sight, PSO1-M2-02 optical scope or 1PN93-1 night sight.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:7.62RPK-74M.jpg|thumb|none|350px|RPK-74M with a 30-round magazine, PBS-4 suppressor and PSO1 sight]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A light machine gun variant of the [[Steyr AUG]]. It is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in optical sight and bipod.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:7.62AUG HBAR.jpg|thumb|none|350px|AUG HBAR with 30-round magazine]]&lt;br /&gt;
A variant of the HBAR it is chambered in the 5.56x45mm round and accepts 30 and 42-round magazines. It has a built-in bipod and can be fitted with an Aimpoint Comp red dot sight, ACOG sight, Leupold M8 sight or AN/PVS-4 night sight.&lt;br /&gt;
[[Image:7.62AUG HBAR T.jpg|thumb|none|350px|AUG HBAR T with 42-round magazine and Leupold M8 sight]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the M-79 it holds one 40mm grenade.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:7.62M-79.jpg|thumb|none|350px|M-79]]&lt;br /&gt;
&lt;br /&gt;
== RG-6 Grenade Launcher ==&lt;br /&gt;
The [[RG-6 grenade launcher]] has a collapsible stock and holds six 40mm grenades.&lt;br /&gt;
[[Image:Rg 6-1.JPG|thumb|none|401px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]&lt;br /&gt;
[[Image:7.62RG-6.jpg|thumb|none|350px|RG-6]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears as the RPG-7B and it uses OG-7V and PG-7V propelled grenades.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:7.62RPG-7B.jpg|thumb|none|350px|RPG-7B]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 &amp;quot;Mukha&amp;quot; ==&lt;br /&gt;
The [[RPG-18]] appears as the RPG-18 Mukha Grenade Launcher in the game. Unlike in many video games, it is correctly portrayed as a one-shot disposable launcher.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:7.62RPG-18.jpg|thumb|none|350px|RPG-18]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== F-1 Defensive Fragmentation Grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] appears as the F-1 Defensive Fragmentation Grenade.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62F-1.jpg|thumb|none|350px|F-1 Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M61 Defensive Fragmentation Grenade ==&lt;br /&gt;
A variant of the [[M26 hand grenade]].&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|150px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62M61.jpg|thumb|none|350px|M61]]&lt;br /&gt;
&lt;br /&gt;
== M67 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as the M67 Fragmentation Hand Grenade.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:7.62M67.jpg|thumb|none|350px|M67]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] is a flashbang grenade is also usable in the game.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:7.62M84.jpg|thumb|none|350px|M84]]&lt;br /&gt;
&lt;br /&gt;
== M86 PDM  ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] (PDM) is a small anti-personnel mine used by special forces.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|200px|M86 PDM]]&lt;br /&gt;
[[Image:7.62M86.jpg|thumb|none|350px|M86 Landmine]]&lt;br /&gt;
&lt;br /&gt;
== Mk3A2 Offensive Concussion Hand Grenade ==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] is also usable in the game.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:7.62Mk3A2.jpg|thumb|none|350px|Mk3A2]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 Black Widow anti-personnel mine ==&lt;br /&gt;
The [[PMN-2|PMN-2 &amp;quot;Black Widow&amp;quot;]] AP mine is usable in the game.&lt;br /&gt;
[[Image:PMN-2.jpg|thumb|none|250px|PMN-2 Black Widow]]&lt;br /&gt;
[[Image:7.62PMN-2.jpg|thumb|none|350px|PMN-2 Mine]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the RGD-5 Fragmentation Hand Grenade.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:7.62RGD-5.jpg|thumb|none|350px|RGD-5]]&lt;br /&gt;
&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade is an offensive Russian fragmentation hand grenade.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:7.62RGN.jpg|thumb|none|350px|RGN]]&lt;br /&gt;
&lt;br /&gt;
== RGO Defensive Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGO]] hand grenade is a defensive Russian fragmentation hand grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO]]&lt;br /&gt;
[[Image:7.62RGO.jpg|thumb|none|350px|RGO]]&lt;br /&gt;
&lt;br /&gt;
== SZ-3a Demolition Charge ==&lt;br /&gt;
The SZ family of demolition charges are designed to attack pillboxes and other fortification.&lt;br /&gt;
[[Image:7.62SZ.jpg|thumb|none|350px|SZ-3a demolition charge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sabre_Team&amp;diff=1638827</id>
		<title>Sabre Team</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sabre_Team&amp;diff=1638827"/>
		<updated>2023-12-29T15:27:47Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Sabre Team&lt;br /&gt;
|picture = SabreTeamSteambanner.jpg&lt;br /&gt;
|caption =  Steam Banner &lt;br /&gt;
|date= 1992&lt;br /&gt;
|developer= Krisalis Software&lt;br /&gt;
|platforms= Amiga, PC&lt;br /&gt;
|genre= Strategy&lt;br /&gt;
}}&lt;br /&gt;
''Sabre Team'' is a turn-based strategy game not too dissimilar to the original X-com but with the player playing as SAS fighting terrorists as opposed to Aliens.&lt;br /&gt;
&lt;br /&gt;
The game was originally released for the Amiga (With the AGA Chipset version changing the order of the missions), the game uses a perma-death system and the player has 8 soldiers to get through five missions, including a hostage taking at the American Embassy in London (the starting mission of most versions.) and stopping the hijacking of an Ocean Liner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Sabre Team ''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the game's submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:SabreTeamMP5A3.jpg|thumb|none|600px|The MP5A3 in the inventory menu.]]&lt;br /&gt;
[[Image:SabreTeamMP5Briefing.jpg|thumb|none|600px|The MP5A3 in the mission briefings.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears as the lightest weapon in the game.&lt;br /&gt;
[[file:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:SabreTeamMP5k.jpg|600px|thumb|none|The MP5K in the inventory menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] appears as the &amp;quot;MP5SD&amp;quot;.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:MP5SDSabreTeam.jpg|600px|thumb|none|The MP5K in the inventory menu.]]&lt;br /&gt;
&lt;br /&gt;
== Sterling SMG ==&lt;br /&gt;
The [[Sterling SMG]] appears as the &amp;quot;L2A3 Sterling&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:SterlingSMG.jpg‎|400px|thumb|none|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[Image:SabreTeamSterling.jpg|thumb|none|600px|The L2A3 Sterling in the Inventory.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] appears as the &amp;quot;Self-Loading Rifle (SLR)&amp;quot;.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|350px|none|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[Image:SabreTeamL1A1.jpg|600px|thumb|none|The L1A1 in the inventory menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|Colt M16A2]] appears as one of the rifles in the game.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|550px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:SabreTeamM16A2.jpg|thumb|none|600px|The M16A2 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85#L85#L85A1|L85A1]] appears as the &amp;quot;SA-80&amp;quot;.&lt;br /&gt;
[[Image:L85A1.jpg‎|thumb|none|400px|L85A1/SA80 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SabreTeamSA80.jpg|thumb|none|600px|The SA-80 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch G3=&lt;br /&gt;
A black [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;G3&amp;quot;.&lt;br /&gt;
[[Image:CETME G3.JPG‎|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SabreTeamG3.jpg|thumb|none|600px|The G3 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Gun =&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as the &amp;quot;L7A2&amp;quot;, it is loaded with 50 round belts.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:SabreTeamL7A2.jpg|thumb|none|600px|The L7A2 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifle=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
The [[Accuracy International Arctic Warfare|L96A1]] appears as as the &amp;quot;Accuracy International PM&amp;quot; and the game's sniper rifle.&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International Precision Marksman - 7.62x51mm NATO (Designated L96A1 by the British Military).]]&lt;br /&gt;
[[File:AccuracyInternationalSabreTeam.jpg|thumb|none|600px|Accuracy International L96A1 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638737</id>
		<title>Alfa: Antiterror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638737"/>
		<updated>2023-12-29T01:35:01Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Alfa_Antiterror_box_art.jpg|thumb|right|300px|''Alfa: Antiterror'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Alfa: Antiterror''''' is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing ''Hired Guns: New Jagged Edge'', which was originally supposed to be ''Jagged Alliance 3D,'' the German box art for ''Alfa'' even boasts how it's from the developers of ''Jagged Alliance 3D''), with some members of that team eventually forming CatsWhoPlay.  &lt;br /&gt;
&lt;br /&gt;
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.&lt;br /&gt;
&lt;br /&gt;
The game's units can be chosen to take an &amp;quot;Assaulter&amp;quot;, &amp;quot;Sniper&amp;quot; or &amp;quot;Grenadier&amp;quot; specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers). &lt;br /&gt;
&lt;br /&gt;
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.&lt;br /&gt;
&lt;br /&gt;
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.&lt;br /&gt;
&lt;br /&gt;
An standalone expansion was later released: '''''Alfa: Antiterror: Men's Work'''''. This expansion was never translated for other languages but apparently added new equipment to the game. &lt;br /&gt;
&lt;br /&gt;
Plenty of the weapons included in this game would be reused in ''Jagged Edge.''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is available in-game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:AlfaAntiterrorBeretta92FS.jpg|thumb|none|600px|The Beretta 92FS in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The[[FN Five-seveN]] appears as one of the pistols.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-SeveN - 5.7x28mm]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSevenInventory.jpg|thumb|none|600px|The Five-SeveN in the inventory.]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSeven.jpg|thumb|none|600px|The Five-SeveN in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears can be equipped with a suppressor.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorUSP.jpg|thumb|none|600px|The regular and suppressed USP being used alongside each other.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer.&lt;br /&gt;
The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight.&lt;br /&gt;
The icon depicts a PM with wooden grips while the in-game model appears with black grips.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:AlfantiterrorMakarov.jpg|thumb|none|600px|The Makarov PM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PMM]] with a 12-round magazine appears as one of the pistols.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|300px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:AlfaAntiterrorPMM.jpg|thumb|none|600px|The Makarov PMM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS]] appears as a usable pistol.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|350px|none|PSS - 7.62x42mm SP-4]]&lt;br /&gt;
[[File:ALFAntiTerrorPSS.jpg|thumb|none|600px|The PSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-23 Drotik==&lt;br /&gt;
The [[OTs-23 Drotik]] appears as the &amp;quot;OZ-23 'Drotik'&amp;quot; and is one of the usable pistols.&lt;br /&gt;
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 &amp;quot;Drotik&amp;quot; - 5.45x18mm]]&lt;br /&gt;
[[Image:AlfaAntiterror&amp;quot;OZ-23 'Drotik'&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-23 'Drotik'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-27 &amp;quot;Berdysh&amp;quot;==&lt;br /&gt;
The [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] appears as the &amp;quot;OZ-27 'Berdysh'&amp;quot;.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|350px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;inventory.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904  ==&lt;br /&gt;
A handgun referred to as the &amp;quot;S&amp;amp;W 5906&amp;quot; is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the [[Smith &amp;amp; Wesson 5904]] because of this.&lt;br /&gt;
[[Image:S&amp;amp;W5904LateModel.jpg‎ |thumb|none|300px|Late model Smith &amp;amp; Wesson 5904 - 9x19mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistolinventory.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistol.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] appears in-game.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:AlfaantiterrorSerdyukovSPS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin APS]] appears as an available sidearm.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]]&lt;br /&gt;
[[File:ALFAAntiTerrorAPS.jpg|thumb|500px|none|The APS in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|450px|none|AEK-919K &amp;quot;Kashtan&amp;quot; - 9x18 Makarov]]&lt;br /&gt;
[[Image:ALFAAnti-TerrorAEK-919K.jpg|thumb|none|600px|A Sniper fires his Kashtan.]]&lt;br /&gt;
[[Image:ALFAAntiterrorKashtanPrimary.jpg|thumb|none|600px|The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2== &lt;br /&gt;
The [[PP-19 Bizon-2]] appears as one of the available submachine guns.&lt;br /&gt;
[[Image:Bizon1_folded.jpg|thumb|none|450px|PP-19 Bizon-1 with stock folded - 9x18mm Makarov]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonmenu.jpg|thumb|500px|none|The suppressed primary Bizon in the menu.]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonin-game.jpg|thumb|500px|none|A suppressed primary Bizon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico M950]] appears as one of the available weapons.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|450px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico.jpg|600px|thumb|none|The Calico weapons in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico950.jpg|600px|thumb|none|The Calico held by a Delta Force operator.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
The [[Calico M960]] appears, incorrectly classified as an assault rifle. In the Scenario Mission &amp;quot;Sad Buddha&amp;quot; set in Afghanistan, this Calico is portrayed as the default &amp;quot;assault rifle&amp;quot; of Delta Force.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|450px|none|Calico M960A - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalicom960.jpg|thumb|none|600px|The Calico M960 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7]] appears in-game.&lt;br /&gt;
[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;br /&gt;
[[Image:AlfantiterrorMP7.jpg|thumb|none|600px|The MP7 held by a sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is one of the submachine guns present.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|UMP-45 - .45 ACP]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPPrimary.jpg|thumb|none|600px|An Assaulter holds his suppressed UMP-45.]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPSecondary.jpg|thumb|none|600px|A Sniper holds his stockless UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] appears as a primary weapon.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:ALFAAnti-terrorAEK971.jpg|thumb|none|600px|An ALFA member holds his AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] appears in-game&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with ''just'' a suppressor is unavailable.&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:AlfantiterrorAK-102.jpg|thumb|none|600px|AK-102 in the loadout menu.]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-102.jpg|thumb|none|600px|AK-102 in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-105 ==&lt;br /&gt;
The [[AK-105]] appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. &lt;br /&gt;
It can be equipped with a suppressor and/or scope.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-105Inventory.jpg|thumb|none|600px|AK-105 in the inventory.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105.jpg|thumb|none|600px|AK-105 in-game.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105SuppressorScope.jpg|thumb|none|600px|AK-105 in-game with suppressor and scope.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in-game, with both a wooden furniture version and a synthetic AK-74M version.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74.jpg|thumb|600px|none|2nd Lieutenant Michael Kostishin, codenamed &amp;quot;Golden Lion&amp;quot;, the player character in the campaign, holds an AK-74.]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74attack.jpg|thumb|600px|none|Michael fires his AK-74.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is one of the available rifles.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|450px|Izhmash AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorAK74M.jpg‎|thumb|none|600px|A generic soldier in the first mission holds an AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called &amp;quot;AKC-74U&amp;quot; in-game.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AlfantiterrorAK74UStockless.jpg|thumb|none|600px|A Sniper holds his &amp;quot;AKC-74U&amp;quot;.]]&lt;br /&gt;
[[File:AlfantiterrorAK74U.jpg|thumb|none|600px|The &amp;quot;AKC-74U&amp;quot; with a stock and suppressor.]]&lt;br /&gt;
[[File:AlfaantiterrorprimaryAKS-74Ucrawl.jpg|thumb|none|600px|In the first mission, there is uniquely an Assaulter with the Sniper secondary version as his primary weapon. Here he crawls on the ground when heavily injured, making him unable to stand.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears as one of the usable rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as one of the available assault rifles, it is called the &amp;quot;AH-94&amp;quot; in the equipment menu but properly listed as the AN-94 in its description.&lt;br /&gt;
[[Image:An94-1.jpg|450px|thumb|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94inventory.jpg|600px|thumb|none|The AN-94 in the loadout menu.]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94.jpg|thumb|none|600px|A soldier holds his AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is available as the &amp;quot;Colt M4A1 Commando&amp;quot;. It can be equipped with a grenade launcher, scope or suppressor.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4.jpg|thumb|none|600px|A plain M4A1 in-game]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4-2.jpg|thumb|none|600px|A M4A1 with a scope and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] appears as the &amp;quot;Enfield L85A&amp;quot;.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaAntiterrorSA80.jpg|thumb|none|600px|The Enfield L85A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A [[FAMAS]] rifle appears as the &amp;quot;FAMAS&amp;quot;, it appears to be a different FAMAS in-game and in the inventory menu.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFAAntiTerrorFAMAS.jpg|thumb|none|600px|A GSG-9 member in Multiplayer holds his FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an [[IMI Galil ARM]], possibly due to re-texturing one of the AK rifles.&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlfaantiterrorFNFALScopemenu.jpg|thumb|none|600px|A FN FAL in the loadout menu.]]&lt;br /&gt;
[[File:Alfaanti-terrorFNFAL.jpg|thumb|none|600px|A alleged &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
[[File:AlfaantiterrorFNFALScope.jpg|thumb|none|600px|A scoped &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] is one of the available rifles.&lt;br /&gt;
It can be equipped with an M203 or scope, which are exclusive attachments for this rifle. &lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|400px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCM203.jpg|thumb|none|600px|An M203-equipped FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCScope.jpg|thumb|none|600px|A scoped FN FNC.]]&lt;br /&gt;
&lt;br /&gt;
== Groza Hybrid ==&lt;br /&gt;
A fictional hybrid [[OTs-14 Groza]] appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together.&lt;br /&gt;
This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-1A-02 Groza with 40mm GP-30 grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:AlfaGroza3.jpg|thumb|none|600px|The Groza versions in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaGroza2.jpg|thumb|none|600px|A soldier holds his grenade launcher equipped Groza.]]&lt;br /&gt;
[[Image:AlfaGroza.jpg|thumb|none|600px|The scope and suppressor equipped version in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] appears in-game.&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaantiterrorHK53.jpg|thumb|none|600px|An enemy in the first level holds an HK53.]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
The [[SR-3 Vikhr]] appears as one of the secondaries for snipers.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|450px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:AlfaAntiterrorSR-3VikhrMenu.jpg|thumb|none|500px|The SR-3 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|500px|The SR-3 holstered on the sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG ==&lt;br /&gt;
The [[Steyr AUG]] appears as one of the primary weapons.&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|none|Steyr AUG with black stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Alfa-AntiTerrorAUG.jpg|thumb|500px|none|The AUG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears as one of the LMGs available.&lt;br /&gt;
[[File:Romanianrpk.jpg|thumb|none|450px|Romanian RPK with slanted muzzle brake and 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorRPKmenu.jpg|thumb|none|600px|The RPK in the loadout menu.]]&lt;br /&gt;
[[File:AlfaantiterrorRPK.jpg|thumb|none|600px|The RPK in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is an available LMG.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPK-74.jpg|thumb|none|600px|The RPK-74 held by an enemy.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] appears as one of the LMGs in-game.&lt;br /&gt;
The [[PKP Pecheneg|Pecheneg]] version is also present, however it shares both icon and model with the PKM. &lt;br /&gt;
[[Image:PKM-mg.jpg|450px|thumb|PKM General Purpose Machine Gun - 7.62x54mmR|none]]&lt;br /&gt;
[[Image:AlfaantiterrorPKMmenu.jpg|600px|thumb|none|The PKM in the inventory.]]&lt;br /&gt;
[[File:AlfaantiterrorPKM.jpg|thumb|none|600px|The PKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Enfield Enforcer]] is a usable weapon by Snipers.&lt;br /&gt;
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:ALFAAntiTerrorEnfieldEnforcer.jpg|thumb|none|600px|The Enfield Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TKB-0145K==&lt;br /&gt;
The TKB-0145K experimental sniper rifle appears as one of the available rifles.&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145k.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145kingame.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OSV-96==&lt;br /&gt;
The [[OSV-96]]  appears as the &amp;quot;V-94&amp;quot;.&lt;br /&gt;
[[File:OSV-96 with bipod.jpg|thumb|none|450px|OSV-96 Vzlomshchik with black stock - 12.7x108mm]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94Inventory.jpg|thumb|none|600px|The OSV-96 in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94.jpg|thumb|none|600px|The &amp;quot;V-94&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio Commando==&lt;br /&gt;
The [[PGM Ultima Ratio]] appears with wooden furniture as the &amp;quot;Commando-1&amp;quot; but is identified as an Ultima Ratio in the description.&lt;br /&gt;
The barrel has been turned into an integrated suppressor.&lt;br /&gt;
[[File:PGMURCom.jpg|thumb|none|450px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1menu.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as one of the Sniper Rifles.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[file:AlfaAntiterrorSVD.jpg|thumb|none|600px|A Russian Soldier holds his SVD.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;AW Super Magnum&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[file:AlfaAntiterrorAccuracyWarfareMagnum.jpg|thumb|none|600px|The &amp;quot;AW Super Magnum&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] appears as one of the available sniper rifles. &lt;br /&gt;
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorVSK-94menu.jpg|thumb|none|600px|VSK-94 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|600px|VSK-94 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==GM-94==&lt;br /&gt;
The [[GM-94 grenade launcher]] appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a [[VSK-94]].&lt;br /&gt;
[[File:Gm94.jpg|thumb|none|450px|GM-94 - 43mm]]&lt;br /&gt;
[[File:ALFAAntiTerrorGM-94.jpg|thumb|none|600px|Firing the GM-94.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1]] appears, firing explosive grenades.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|450px|HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorHK69A1.jpg|thumb|none|600px|A GSG-9 Operative fires his HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-16==&lt;br /&gt;
The RPG-16 appears in-game, in possibly its only video game appearance.&lt;br /&gt;
Sadly, while it has a unique icon, in-game it shares its model with the RPG-7.&lt;br /&gt;
[[Image:AlfantiterrorRPG-16.jpg|thumb|none|600px|The RPG-16 in the loadout menu.]]&lt;br /&gt;
[[Image:AlfantiterrorRPG-16ingame.jpg|thumb|none|600px|A soldier fires his &amp;quot;RPG-16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 ==&lt;br /&gt;
The [[RPG-18]] appears as the default launcher for Assaulters/Grenadiers.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPG-18.jpg|thumb|none|600px|A soldier holds his RPG-18.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade appears as the Russian grenade with a &amp;quot;Damage Range&amp;quot; as the game calls it of 10 meters.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:AlfaAntiterrorRGN.jpg|thumb|none|600px|An RGN mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO]] appears with a &amp;quot;Damage Range&amp;quot; of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably ''not'' available in PvP Modes, likely due to its massive blast radius.&lt;br /&gt;
[[File:RGO.jpg‎|thumb|150px|none|RGO frag grenade]]&lt;br /&gt;
[[File:AlfanantiterrorRGO.jpg|thumb|600px|none|An RGO Grenade in the air.]]&lt;br /&gt;
[[File:AlfanantiterrorRGOblast.jpg|thumb|600px|none|The effect of an RGO Grenade: the blast mark on the ground is where the grenade detonated, despite being far from the grenade and wearing armor at a distance safe from any other grenade, most of the squad is heavily injured.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Frag Grenade==&lt;br /&gt;
The [[RGD-5]] appears with a 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:AlfaantiterrorRGD-5.jpg|thumb|none|600px|A soldier throws his RGD-5. Equipped grenades are visible on character models.]]&lt;br /&gt;
&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:AlfaantiterrorDM51.jpg|thumb|none|500px|A DM51 hand grenade midflight.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] appears as the &amp;quot;Western&amp;quot; grenade with 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[File:AlfaantiterrorM26.jpg|thumb|none|600px|Throwing an M26 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Fragmentation Grenade==&lt;br /&gt;
The [[M67 hand grenade]]  appears as the &amp;quot;Western&amp;quot; grenade with 10 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]&lt;br /&gt;
[[file:AlfaantiterrorM67.jpg|thumb|none|600px|Throwing an M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==L2A2 Hand Grenade==&lt;br /&gt;
The [[L2A2 hand grenade]] is available to Western Factions.&lt;br /&gt;
[[Image:L2A2.jpg|thumb|150px|none|L2A2 hand grenade]]&lt;br /&gt;
[[file:AlfaantiterrorL2A2.jpg|thumb|none|600px|A Delta Force operator throws an L2A2 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==LU 213 Hand Grenade==&lt;br /&gt;
The LU 213, a precursor to the [[LU 216 hand grenade]] is one of the available grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:AlfaantiterrorGrenadeMenuLU.jpg|thumb|none|600px|The LU 213 grenade in the loadout menu.]]&lt;br /&gt;
[[file:AlfantiterrorLUgrenade.jpg|thumb|none|600px|A Delta Force operator throws The LU 213 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mortar==&lt;br /&gt;
An icon of a mortar (presumably a depiction of the [[2B14 Podnos Mortar]] but the bipod is wrong) is shown for &amp;quot;Fire Support&amp;quot; markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.&lt;br /&gt;
&lt;br /&gt;
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[file:AlfaantiterrorMortar.jpg|thumb|none|600px|The Mortar fire support icon with a radio man on his way there.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638736</id>
		<title>Alfa: Antiterror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638736"/>
		<updated>2023-12-29T00:21:33Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Alfa_Antiterror_box_art.jpg|thumb|right|300px|''Alfa: Antiterror'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Alfa: Antiterror''''' is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing ''Hired Guns: New Jagged Edge'', which was originally supposed to be ''Jagged Alliance 3D,'' the German box art for ''Alfa'' even boasts how it's from the developers of ''Jagged Alliance 3D''), with some members of that team eventually forming CatsWhoPlay.  &lt;br /&gt;
&lt;br /&gt;
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.&lt;br /&gt;
&lt;br /&gt;
The game's units can be chosen to take an &amp;quot;Assaulter&amp;quot;, &amp;quot;Sniper&amp;quot; or &amp;quot;Grenadier&amp;quot; specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers). &lt;br /&gt;
&lt;br /&gt;
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.&lt;br /&gt;
&lt;br /&gt;
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.&lt;br /&gt;
&lt;br /&gt;
An standalone expansion was later released: '''''Alfa: Antiterror: Men's Work'''''. This expansion was never translated for other languages but apparently added new equipment to the game. &lt;br /&gt;
&lt;br /&gt;
Plenty of the weapons included in this game would be reused in ''Jagged Edge.''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is available in-game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:AlfaAntiterrorBeretta92FS.jpg|thumb|none|600px|The Beretta 92FS in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The[[FN Five-seveN]] appears as one of the pistols.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-SeveN - 5.7x28mm]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSevenInventory.jpg|thumb|none|600px|The Five-SeveN in the inventory.]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSeven.jpg|thumb|none|600px|The Five-SeveN in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears can be equipped with a suppressor.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorUSP.jpg|thumb|none|600px|The regular and suppressed USP being used alongside each other.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer.&lt;br /&gt;
The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight.&lt;br /&gt;
The icon depicts a PM with wooden grips while the in-game model appears with black grips.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:AlfantiterrorMakarov.jpg|thumb|none|600px|The Makarov PM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PMM]] with a 12-round magazine appears as one of the pistols.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|300px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:AlfaAntiterrorPMM.jpg|thumb|none|600px|The Makarov PMM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS]] appears as a usable pistol.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|350px|none|PSS - 7.62x42mm SP-4]]&lt;br /&gt;
[[File:ALFAntiTerrorPSS.jpg|thumb|none|600px|The PSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-23 Drotik==&lt;br /&gt;
The [[OTs-23 Drotik]] appears as the &amp;quot;OZ-23 'Drotik'&amp;quot; and is one of the usable pistols.&lt;br /&gt;
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 &amp;quot;Drotik&amp;quot; - 5.45x18mm]]&lt;br /&gt;
[[Image:AlfaAntiterror&amp;quot;OZ-23 'Drotik'&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-23 'Drotik'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-27 &amp;quot;Berdysh&amp;quot;==&lt;br /&gt;
The [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] appears as the &amp;quot;OZ-27 'Berdysh'&amp;quot;.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|350px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;inventory.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904  ==&lt;br /&gt;
A handgun referred to as the &amp;quot;S&amp;amp;W 5906&amp;quot; is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the [[Smith &amp;amp; Wesson 5904]] because of this.&lt;br /&gt;
[[Image:S&amp;amp;W5904LateModel.jpg‎ |thumb|none|300px|Late model Smith &amp;amp; Wesson 5904 - 9x19mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistolinventory.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistol.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] appears in-game.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:AlfaantiterrorSerdyukovSPS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin APS]] appears as an available sidearm.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]]&lt;br /&gt;
[[File:ALFAAntiTerrorAPS.jpg|thumb|500px|none|The APS in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|450px|none|AEK-919K &amp;quot;Kashtan&amp;quot; - 9x18 Makarov]]&lt;br /&gt;
[[Image:ALFAAnti-TerrorAEK-919K.jpg|thumb|none|600px|A Sniper fires his Kashtan.]]&lt;br /&gt;
[[Image:ALFAAntiterrorKashtanPrimary.jpg|thumb|none|600px|The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2== &lt;br /&gt;
The [[PP-19 Bizon-2]] appears as one of the available submachine guns.&lt;br /&gt;
[[Image:Bizon1_folded.jpg|thumb|none|450px|PP-19 Bizon-1 with stock folded - 9x18mm Makarov]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonmenu.jpg|thumb|500px|none|The suppressed primary Bizon in the menu.]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonin-game.jpg|thumb|500px|none|A suppressed primary Bizon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico M950]] appears as one of the available weapons.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|450px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico.jpg|600px|thumb|none|The Calico weapons in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico950.jpg|600px|thumb|none|The Calico held by a Delta Force operator.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
The [[Calico M960]] appears, incorrectly classified as an assault rifle. In the Scenario Mission &amp;quot;Sad Buddha&amp;quot; set in Afghanistan, this Calico is portrayed as the default &amp;quot;assault rifle&amp;quot; of Delta Force.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|450px|none|Calico M960A - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalicom960.jpg|thumb|none|600px|The Calico M960 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7]] appears in-game.&lt;br /&gt;
[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;br /&gt;
[[Image:AlfantiterrorMP7.jpg|thumb|none|600px|The MP7 held by a sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is one of the submachine guns present.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|UMP-45 - .45 ACP]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPPrimary.jpg|thumb|none|600px|An Assaulter holds his suppressed UMP-45.]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPSecondary.jpg|thumb|none|600px|A Sniper holds his stockless UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] appears as a primary weapon.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:ALFAAnti-terrorAEK971.jpg|thumb|none|600px|An ALFA member holds his AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] appears in-game&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with ''just'' a suppressor is unavailable.&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:AlfantiterrorAK-102.jpg|thumb|none|600px|AK-102 in the loadout menu.]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-102.jpg|thumb|none|600px|AK-102 in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-105 ==&lt;br /&gt;
The [[AK-105]] appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. &lt;br /&gt;
It can be equipped with a suppressor and/or scope.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-105Inventory.jpg|thumb|none|600px|AK-105 in the inventory.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105.jpg|thumb|none|600px|AK-105 in-game.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105SuppressorScope.jpg|thumb|none|600px|AK-105 in-game with suppressor and scope.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in-game, with both a wooden furniture version and a synthetic AK-74M version.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74.jpg|thumb|600px|none|2nd Lieutenant Michael Kostishin, codenamed &amp;quot;Golden Lion&amp;quot;, the player character in the campaign, holds an AK-74.]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74attack.jpg|thumb|600px|none|Michael fires his AK-74.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is one of the available rifles.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|450px|Izhmash AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorAK74M.jpg‎|thumb|none|600px|A generic soldier in the first mission holds an AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called &amp;quot;AKC-74U&amp;quot; in-game.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AlfantiterrorAK74UStockless.jpg|thumb|none|600px|A Sniper holds his &amp;quot;AKC-74U&amp;quot;.]]&lt;br /&gt;
[[File:AlfantiterrorAK74U.jpg|thumb|none|600px|The &amp;quot;AKC-74U&amp;quot; with a stock and suppressor.]]&lt;br /&gt;
[[File:AlfaantiterrorprimaryAKS-74Ucrawl.jpg|thumb|none|600px|In the first mission, there is uniquely an Assaulter with the Sniper secondary version as his primary weapon. Here he crawls on the ground when heavily injured, making him unable to stand.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears as one of the usable rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as one of the available assault rifles, it is called the &amp;quot;AH-94&amp;quot; in the equipment menu but properly listed as the AN-94 in its description.&lt;br /&gt;
[[Image:An94-1.jpg|450px|thumb|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94inventory.jpg|600px|thumb|none|The AN-94 in the loadout menu.]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94.jpg|thumb|none|600px|A soldier holds his AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is available as the &amp;quot;Colt M4A1 Commando&amp;quot;. It can be equipped with a grenade launcher, scope or suppressor.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4.jpg|thumb|none|600px|A plain M4A1 in-game]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4-2.jpg|thumb|none|600px|A M4A1 with a scope and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] appears as the &amp;quot;Enfield L85A&amp;quot;.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaAntiterrorSA80.jpg|thumb|none|600px|The Enfield L85A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A [[FAMAS]] rifle appears as the &amp;quot;FAMAS&amp;quot;, it appears to be a different FAMAS in-game and in the inventory menu.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFAAntiTerrorFAMAS.jpg|thumb|none|600px|A GSG-9 member in Multiplayer holds his FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an [[IMI Galil ARM]], possibly due to re-texturing one of the AK rifles.&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlfaantiterrorFNFALScopemenu.jpg|thumb|none|600px|A FN FAL in the loadout menu.]]&lt;br /&gt;
[[File:Alfaanti-terrorFNFAL.jpg|thumb|none|600px|A alleged &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
[[File:AlfaantiterrorFNFALScope.jpg|thumb|none|600px|A scoped &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] is one of the available rifles.&lt;br /&gt;
It can be equipped with an M203 or scope, which are exclusive attachments for this rifle. &lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|400px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCM203.jpg|thumb|none|600px|An M203-equipped FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCScope.jpg|thumb|none|600px|A scoped FN FNC.]]&lt;br /&gt;
&lt;br /&gt;
== Groza Hybrid ==&lt;br /&gt;
A fictional hybrid [[OTs-14 Groza]] appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together.&lt;br /&gt;
This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-1A-02 Groza with bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:AlfaGroza3.jpg|thumb|none|600px|The Groza versions in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaGroza2.jpg|thumb|none|600px|A soldier holds his grenade launcher equipped Groza.]]&lt;br /&gt;
[[Image:AlfaGroza.jpg|thumb|none|600px|The scope and suppressor equipped version in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] appears in-game.&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaantiterrorHK53.jpg|thumb|none|600px|An enemy in the first level holds an HK53.]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
The [[SR-3 Vikhr]] appears as one of the secondaries for snipers.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|450px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:AlfaAntiterrorSR-3VikhrMenu.jpg|thumb|none|500px|The SR-3 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|500px|The SR-3 holstered on the sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG ==&lt;br /&gt;
The [[Steyr AUG]] appears as one of the primary weapons.&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|none|Steyr AUG with black stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Alfa-AntiTerrorAUG.jpg|thumb|500px|none|The AUG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears as one of the LMGs available.&lt;br /&gt;
[[File:Romanianrpk.jpg|thumb|none|450px|Romanian RPK with slanted muzzle brake and 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorRPKmenu.jpg|thumb|none|600px|The RPK in the loadout menu.]]&lt;br /&gt;
[[File:AlfaantiterrorRPK.jpg|thumb|none|600px|The RPK in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is an available LMG.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPK-74.jpg|thumb|none|600px|The RPK-74 held by an enemy.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] appears as one of the LMGs in-game.&lt;br /&gt;
The [[PKP Pecheneg|Pecheneg]] version is also present, however it shares both icon and model with the PKM. &lt;br /&gt;
[[Image:PKM-mg.jpg|450px|thumb|PKM General Purpose Machine Gun - 7.62x54mmR|none]]&lt;br /&gt;
[[Image:AlfaantiterrorPKMmenu.jpg|600px|thumb|none|The PKM in the inventory.]]&lt;br /&gt;
[[File:AlfaantiterrorPKM.jpg|thumb|none|600px|The PKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Enfield Enforcer]] is a usable weapon by Snipers.&lt;br /&gt;
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:ALFAAntiTerrorEnfieldEnforcer.jpg|thumb|none|600px|The Enfield Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TKB-0145K==&lt;br /&gt;
The TKB-0145K experimental sniper rifle appears as one of the available rifles.&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145k.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145kingame.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OSV-96==&lt;br /&gt;
The [[OSV-96]]  appears as the &amp;quot;V-94&amp;quot;.&lt;br /&gt;
[[File:OSV-96 with bipod.jpg|thumb|none|450px|OSV-96 Vzlomshchik with black stock - 12.7x108mm]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94Inventory.jpg|thumb|none|600px|The OSV-96 in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94.jpg|thumb|none|600px|The &amp;quot;V-94&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio Commando==&lt;br /&gt;
The [[PGM Ultima Ratio]] appears with wooden furniture as the &amp;quot;Commando-1&amp;quot; but is identified as an Ultima Ratio in the description.&lt;br /&gt;
The barrel has been turned into an integrated suppressor.&lt;br /&gt;
[[File:PGMURCom.jpg|thumb|none|450px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1menu.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as one of the Sniper Rifles.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[file:AlfaAntiterrorSVD.jpg|thumb|none|600px|A Russian Soldier holds his SVD.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;AW Super Magnum&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[file:AlfaAntiterrorAccuracyWarfareMagnum.jpg|thumb|none|600px|The &amp;quot;AW Super Magnum&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] appears as one of the available sniper rifles. &lt;br /&gt;
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorVSK-94menu.jpg|thumb|none|600px|VSK-94 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|600px|VSK-94 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==GM-94==&lt;br /&gt;
The [[GM-94 grenade launcher]] appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a [[VSK-94]].&lt;br /&gt;
[[File:Gm94.jpg|thumb|none|450px|GM-94 - 43mm]]&lt;br /&gt;
[[File:ALFAAntiTerrorGM-94.jpg|thumb|none|600px|Firing the GM-94.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1]] appears, firing explosive grenades.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|450px|HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorHK69A1.jpg|thumb|none|600px|A GSG-9 Operative fires his HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-16==&lt;br /&gt;
The RPG-16 appears in-game, in possibly its only video game appearance.&lt;br /&gt;
Sadly, while it has a unique icon, in-game it shares its model with the RPG-7.&lt;br /&gt;
[[Image:AlfantiterrorRPG-16.jpg|thumb|none|600px|The RPG-16 in the loadout menu.]]&lt;br /&gt;
[[Image:AlfantiterrorRPG-16ingame.jpg|thumb|none|600px|A soldier fires his &amp;quot;RPG-16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 ==&lt;br /&gt;
The [[RPG-18]] appears as the default launcher for Assaulters/Grenadiers.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPG-18.jpg|thumb|none|600px|A soldier holds his RPG-18.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade appears as the Russian grenade with a &amp;quot;Damage Range&amp;quot; as the game calls it of 10 meters.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:AlfaAntiterrorRGN.jpg|thumb|none|600px|An RGN mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO]] appears with a &amp;quot;Damage Range&amp;quot; of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably ''not'' available in PvP Modes, likely due to its massive blast radius.&lt;br /&gt;
[[File:RGO.jpg‎|thumb|150px|none|RGO frag grenade]]&lt;br /&gt;
[[File:AlfanantiterrorRGO.jpg|thumb|600px|none|An RGO Grenade in the air.]]&lt;br /&gt;
[[File:AlfanantiterrorRGOblast.jpg|thumb|600px|none|The effect of an RGO Grenade: the blast mark on the ground is where the grenade detonated, despite being far from the grenade and wearing armor at a distance safe from any other grenade, most of the squad is heavily injured.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Frag Grenade==&lt;br /&gt;
The [[RGD-5]] appears with a 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:AlfaantiterrorRGD-5.jpg|thumb|none|600px|A soldier throws his RGD-5. Equipped grenades are visible on character models.]]&lt;br /&gt;
&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:AlfaantiterrorDM51.jpg|thumb|none|500px|A DM51 hand grenade midflight.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] appears as the &amp;quot;Western&amp;quot; grenade with 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[File:AlfaantiterrorM26.jpg|thumb|none|600px|Throwing an M26 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Fragmentation Grenade==&lt;br /&gt;
The [[M67 hand grenade]]  appears as the &amp;quot;Western&amp;quot; grenade with 10 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]&lt;br /&gt;
[[file:AlfaantiterrorM67.jpg|thumb|none|600px|Throwing an M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==L2A2 Hand Grenade==&lt;br /&gt;
The [[L2A2 hand grenade]] is available to Western Factions.&lt;br /&gt;
[[Image:L2A2.jpg|thumb|150px|none|L2A2 hand grenade]]&lt;br /&gt;
[[file:AlfaantiterrorL2A2.jpg|thumb|none|600px|A Delta Force operator throws an L2A2 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==LU 213 Hand Grenade==&lt;br /&gt;
The LU 213, a precursor to the [[LU 216 hand grenade]] is one of the available grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:AlfaantiterrorGrenadeMenuLU.jpg|thumb|none|600px|The LU 213 grenade in the loadout menu.]]&lt;br /&gt;
[[file:AlfantiterrorLUgrenade.jpg|thumb|none|600px|A Delta Force operator throws The LU 213 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mortar==&lt;br /&gt;
An icon of a mortar (presumably a depiction of the [[2B14 Podnos Mortar]] but the bipod is wrong) is shown for &amp;quot;Fire Support&amp;quot; markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.&lt;br /&gt;
&lt;br /&gt;
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[file:AlfaantiterrorMortar.jpg|thumb|none|600px|The Mortar fire support icon with a radio man on his way there.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638735</id>
		<title>Alfa: Antiterror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alfa:_Antiterror&amp;diff=1638735"/>
		<updated>2023-12-29T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Alfa_Antiterror_box_art.jpg|thumb|right|300px|''Alfa: Antiterror'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Alfa: Antiterror''''' is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing ''Hired Guns: New Jagged Edge'', which was originally supposed to be ''Jagged Alliance 3D,'' the German box art for ''Alfa'' even boasts how it's from the developers of ''Jagged Alliance 3D''), with some members of that team eventually forming CatsWhoPlay.  &lt;br /&gt;
&lt;br /&gt;
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.&lt;br /&gt;
&lt;br /&gt;
The game's units can be chosen to take an &amp;quot;Assaulter&amp;quot;, &amp;quot;Sniper&amp;quot; or &amp;quot;Grenadier&amp;quot; specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers). &lt;br /&gt;
&lt;br /&gt;
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.&lt;br /&gt;
&lt;br /&gt;
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.&lt;br /&gt;
&lt;br /&gt;
An standalone expansion was later released: '''''Alfa: Antiterror: Men's Work'''''. This expansion was never translated for other languages but apparently added new equipment to the game. &lt;br /&gt;
&lt;br /&gt;
Alot of the weapons included in this game would be reused in ''Jagged Edge.''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is available in-game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:AlfaAntiterrorBeretta92FS.jpg|thumb|none|600px|The Beretta 92FS in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The[[FN Five-seveN]] appears as one of the pistols.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|300px|FN Five-SeveN - 5.7x28mm]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSevenInventory.jpg|thumb|none|600px|The Five-SeveN in the inventory.]]&lt;br /&gt;
[[Image:AlfaAntiTerrorFiveSeven.jpg|thumb|none|600px|The Five-SeveN in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears can be equipped with a suppressor.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorUSP.jpg|thumb|none|600px|The regular and suppressed USP being used alongside each other.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer.&lt;br /&gt;
The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight.&lt;br /&gt;
The icon depicts a PM with wooden grips while the in-game model appears with black grips.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:AlfantiterrorMakarov.jpg|thumb|none|600px|The Makarov PM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PMM]] with a 12-round magazine appears as one of the pistols.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|300px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:AlfaAntiterrorPMM.jpg|thumb|none|600px|The Makarov PMM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS]] appears as a usable pistol.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|350px|none|PSS - 7.62x42mm SP-4]]&lt;br /&gt;
[[File:ALFAntiTerrorPSS.jpg|thumb|none|600px|The PSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-23 Drotik==&lt;br /&gt;
The [[OTs-23 Drotik]] appears as the &amp;quot;OZ-23 'Drotik'&amp;quot; and is one of the usable pistols.&lt;br /&gt;
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 &amp;quot;Drotik&amp;quot; - 5.45x18mm]]&lt;br /&gt;
[[Image:AlfaAntiterror&amp;quot;OZ-23 'Drotik'&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-23 'Drotik'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-27 &amp;quot;Berdysh&amp;quot;==&lt;br /&gt;
The [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] appears as the &amp;quot;OZ-27 'Berdysh'&amp;quot;.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|350px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;inventory.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfantiterrorOTs-27 &amp;quot;Berdysh&amp;quot;.jpg|thumb|none|600px|The &amp;quot;OZ-27 'Berdysh'&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904  ==&lt;br /&gt;
A handgun referred to as the &amp;quot;S&amp;amp;W 5906&amp;quot; is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the [[Smith &amp;amp; Wesson 5904]] because of this.&lt;br /&gt;
[[Image:S&amp;amp;W5904LateModel.jpg‎ |thumb|none|300px|Late model Smith &amp;amp; Wesson 5904 - 9x19mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistolinventory.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in the inventory.]]&lt;br /&gt;
[[File:AlfaAntiTerrorS&amp;amp;WPistol.jpg|thumb|none|600px|The &amp;quot;S&amp;amp;W 5906&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Serdyukov SPS ==&lt;br /&gt;
The [[Serdyukov SPS]] appears in-game.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|300px|none|Serdyukov SPS - 9×21mm Gyurza]]&lt;br /&gt;
[[Image:AlfaantiterrorSerdyukovSPS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin APS]] appears as an available sidearm.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]]&lt;br /&gt;
[[File:ALFAAntiTerrorAPS.jpg|thumb|500px|none|The APS in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== AEK-919K Kashtan ==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.&lt;br /&gt;
[[Image:Aek-919k-1.jpg|none|thumb|450px|none|AEK-919K &amp;quot;Kashtan&amp;quot; - 9x18 Makarov]]&lt;br /&gt;
[[Image:ALFAAnti-TerrorAEK-919K.jpg|thumb|none|600px|A Sniper fires his Kashtan.]]&lt;br /&gt;
[[Image:ALFAAntiterrorKashtanPrimary.jpg|thumb|none|600px|The suppressed and stock extended primary version held by an ALFA member while his teammate trades (hopefully simulated) fire with GSG-9 as part of a training exercise.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2== &lt;br /&gt;
The [[PP-19 Bizon-2]] appears as one of the available submachine guns.&lt;br /&gt;
[[Image:Bizon1_folded.jpg|thumb|none|450px|PP-19 Bizon-1 with stock folded - 9x18mm Makarov]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonmenu.jpg|thumb|500px|none|The suppressed primary Bizon in the menu.]]&lt;br /&gt;
[[Image:AlfaAntiterrorsuppressedBizonin-game.jpg|thumb|500px|none|A suppressed primary Bizon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico M950]] appears as one of the available weapons.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|450px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico.jpg|600px|thumb|none|The Calico weapons in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaantiterrorCalico950.jpg|600px|thumb|none|The Calico held by a Delta Force operator.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
The [[Calico M960]] appears, incorrectly classified as an assault rifle. In the Scenario Mission &amp;quot;Sad Buddha&amp;quot; set in Afghanistan, this Calico is portrayed as the default &amp;quot;assault rifle&amp;quot; of Delta Force.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|450px|none|Calico M960A - 9x19mm]]&lt;br /&gt;
[[Image:AlfaantiterrorCalicom960.jpg|thumb|none|600px|The Calico M960 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7]] appears in-game.&lt;br /&gt;
[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;br /&gt;
[[Image:AlfantiterrorMP7.jpg|thumb|none|600px|The MP7 held by a sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is one of the submachine guns present.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|UMP-45 - .45 ACP]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPPrimary.jpg|thumb|none|600px|An Assaulter holds his suppressed UMP-45.]]&lt;br /&gt;
[[Image:ALFAntiterrorUMPSecondary.jpg|thumb|none|600px|A Sniper holds his stockless UMP-45.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles =&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] appears as a primary weapon.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 -  5.45x39mm]]&lt;br /&gt;
[[Image:ALFAAnti-terrorAEK971.jpg|thumb|none|600px|An ALFA member holds his AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-973 ==&lt;br /&gt;
The [[AEK rifle series|AEK-973]] appears in-game&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|450px|AEK-973 -  7.62x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAEK973.jpg|thumb|none|600px|AEK-973 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with ''just'' a suppressor is unavailable.&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
[[Image:AlfantiterrorAK-102.jpg|thumb|none|600px|AK-102 in the loadout menu.]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-102.jpg|thumb|none|600px|AK-102 in-game]]&lt;br /&gt;
&lt;br /&gt;
== AK-105 ==&lt;br /&gt;
The [[AK-105]] appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family. &lt;br /&gt;
It can be equipped with a suppressor and/or scope.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALFAantiterrorAK-105Inventory.jpg|thumb|none|600px|AK-105 in the inventory.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105.jpg|thumb|none|600px|AK-105 in-game.]]&lt;br /&gt;
[[Image:Alfa Anti-terror AK-105SuppressorScope.jpg|thumb|none|600px|AK-105 in-game with suppressor and scope.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in-game, with both a wooden furniture version and a synthetic AK-74M version.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74.jpg|thumb|600px|none|2nd Lieutenant Michael Kostishin, codenamed &amp;quot;Golden Lion&amp;quot;, the player character in the campaign, holds an AK-74.]]&lt;br /&gt;
[[Image:ALfaAntiterrorAK74attack.jpg|thumb|600px|none|Michael fires his AK-74.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is one of the available rifles.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|450px|Izhmash AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorAK74M.jpg‎|thumb|none|600px|A generic soldier in the first mission holds an AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called &amp;quot;AKC-74U&amp;quot; in-game.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AlfantiterrorAK74UStockless.jpg|thumb|none|600px|A Sniper holds his &amp;quot;AKC-74U&amp;quot;.]]&lt;br /&gt;
[[File:AlfantiterrorAK74U.jpg|thumb|none|600px|The &amp;quot;AKC-74U&amp;quot; with a stock and suppressor.]]&lt;br /&gt;
[[File:AlfaantiterrorprimaryAKS-74Ucrawl.jpg|thumb|none|600px|In the first mission, there is uniquely an Assaulter with the Sniper secondary version as his primary weapon. Here he crawls on the ground when heavily injured, making him unable to stand.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears as one of the usable rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKM.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[Image:ALFAAntiterrorAKMGrenadeLauncher.jpg|thumb|none|600px|Firing the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as one of the available assault rifles, it is called the &amp;quot;AH-94&amp;quot; in the equipment menu but properly listed as the AN-94 in its description.&lt;br /&gt;
[[Image:An94-1.jpg|450px|thumb|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94inventory.jpg|600px|thumb|none|The AN-94 in the loadout menu.]]&lt;br /&gt;
[[File:AlfaAntiTerrorAN-94.jpg|thumb|none|600px|A soldier holds his AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is available as the &amp;quot;Colt M4A1 Commando&amp;quot;. It can be equipped with a grenade launcher, scope or suppressor.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4.jpg|thumb|none|600px|A plain M4A1 in-game]]&lt;br /&gt;
[[File:AlfaAntiTerrorM4-2.jpg|thumb|none|600px|A M4A1 with a scope and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] appears as the &amp;quot;Enfield L85A&amp;quot;.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaAntiterrorSA80.jpg|thumb|none|600px|The Enfield L85A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A [[FAMAS]] rifle appears as the &amp;quot;FAMAS&amp;quot;, it appears to be a different FAMAS in-game and in the inventory menu.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFAAntiTerrorFAMAS.jpg|thumb|none|600px|A GSG-9 member in Multiplayer holds his FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an [[IMI Galil ARM]], possibly due to re-texturing one of the AK rifles.&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlfaantiterrorFNFALScopemenu.jpg|thumb|none|600px|A FN FAL in the loadout menu.]]&lt;br /&gt;
[[File:Alfaanti-terrorFNFAL.jpg|thumb|none|600px|A alleged &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
[[File:AlfaantiterrorFNFALScope.jpg|thumb|none|600px|A scoped &amp;quot;FN FAL&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] is one of the available rifles.&lt;br /&gt;
It can be equipped with an M203 or scope, which are exclusive attachments for this rifle. &lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|400px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNC.jpg|thumb|none|600px|A GSG-9 Assaulter holds his FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCM203.jpg|thumb|none|600px|An M203-equipped FN FNC.]]&lt;br /&gt;
[[Image:ALFA_AntiterrorFNFNCScope.jpg|thumb|none|600px|A scoped FN FNC.]]&lt;br /&gt;
&lt;br /&gt;
== Groza Hybrid ==&lt;br /&gt;
A fictional hybrid [[OTs-14 Groza]] appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together.&lt;br /&gt;
This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-1A-02 Groza with bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:AlfaGroza3.jpg|thumb|none|600px|The Groza versions in the loadout menu.]]&lt;br /&gt;
[[Image:AlfaGroza2.jpg|thumb|none|600px|A soldier holds his grenade launcher equipped Groza.]]&lt;br /&gt;
[[Image:AlfaGroza.jpg|thumb|none|600px|The scope and suppressor equipped version in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] appears in-game.&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:AlfaantiterrorHK53.jpg|thumb|none|600px|An enemy in the first level holds an HK53.]]&lt;br /&gt;
&lt;br /&gt;
== SR-3 Vikhr ==&lt;br /&gt;
The [[SR-3 Vikhr]] appears as one of the secondaries for snipers.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|450px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:AlfaAntiterrorSR-3VikhrMenu.jpg|thumb|none|500px|The SR-3 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|500px|The SR-3 holstered on the sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG ==&lt;br /&gt;
The [[Steyr AUG]] appears as one of the primary weapons.&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|none|Steyr AUG with black stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Alfa-AntiTerrorAUG.jpg|thumb|500px|none|The AUG in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears as one of the LMGs available.&lt;br /&gt;
[[File:Romanianrpk.jpg|thumb|none|450px|Romanian RPK with slanted muzzle brake and 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorRPKmenu.jpg|thumb|none|600px|The RPK in the loadout menu.]]&lt;br /&gt;
[[File:AlfaantiterrorRPK.jpg|thumb|none|600px|The RPK in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is an available LMG.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPK-74.jpg|thumb|none|600px|The RPK-74 held by an enemy.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] appears as one of the LMGs in-game.&lt;br /&gt;
The [[PKP Pecheneg|Pecheneg]] version is also present, however it shares both icon and model with the PKM. &lt;br /&gt;
[[Image:PKM-mg.jpg|450px|thumb|PKM General Purpose Machine Gun - 7.62x54mmR|none]]&lt;br /&gt;
[[Image:AlfaantiterrorPKMmenu.jpg|600px|thumb|none|The PKM in the inventory.]]&lt;br /&gt;
[[File:AlfaantiterrorPKM.jpg|thumb|none|600px|The PKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Enfield Enforcer==&lt;br /&gt;
The [[Enfield Enforcer]] is a usable weapon by Snipers.&lt;br /&gt;
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:ALFAAntiTerrorEnfieldEnforcer.jpg|thumb|none|600px|The Enfield Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TKB-0145K==&lt;br /&gt;
The TKB-0145K experimental sniper rifle appears as one of the available rifles.&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145k.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaantiterrorTBK-0145kingame.jpg|thumb|none|600px|The &amp;quot;TKB-0145k&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OSV-96==&lt;br /&gt;
The [[OSV-96]]  appears as the &amp;quot;V-94&amp;quot;.&lt;br /&gt;
[[File:OSV-96 with bipod.jpg|thumb|none|450px|OSV-96 Vzlomshchik with black stock - 12.7x108mm]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94Inventory.jpg|thumb|none|600px|The OSV-96 in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiTerrorV94.jpg|thumb|none|600px|The &amp;quot;V-94&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Ultima Ratio Commando==&lt;br /&gt;
The [[PGM Ultima Ratio]] appears with wooden furniture as the &amp;quot;Commando-1&amp;quot; but is identified as an Ultima Ratio in the description.&lt;br /&gt;
The barrel has been turned into an integrated suppressor.&lt;br /&gt;
[[File:PGMURCom.jpg|thumb|none|450px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1menu.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in the pre-mission screen.]]&lt;br /&gt;
[[file:AlfaAntiterrorCommando-1.jpg|thumb|none|600px|The &amp;quot;Commando-1&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as one of the Sniper Rifles.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[file:AlfaAntiterrorSVD.jpg|thumb|none|600px|A Russian Soldier holds his SVD.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;AW Super Magnum&amp;quot;&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[file:AlfaAntiterrorAccuracyWarfareMagnum.jpg|thumb|none|600px|The &amp;quot;AW Super Magnum&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] appears as one of the available sniper rifles. &lt;br /&gt;
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[File:AlfaantiterrorVSK-94menu.jpg|thumb|none|600px|VSK-94 in the menu.]]&lt;br /&gt;
[[File:AlfaAntiterrorVSK-94.jpg|thumb|none|600px|VSK-94 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==GM-94==&lt;br /&gt;
The [[GM-94 grenade launcher]] appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a [[VSK-94]].&lt;br /&gt;
[[File:Gm94.jpg|thumb|none|450px|GM-94 - 43mm]]&lt;br /&gt;
[[File:ALFAAntiTerrorGM-94.jpg|thumb|none|600px|Firing the GM-94.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1]] appears, firing explosive grenades.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|450px|HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:ALFAAntiTerrorHK69A1.jpg|thumb|none|600px|A GSG-9 Operative fires his HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-16==&lt;br /&gt;
The RPG-16 appears in-game, in possibly its only video game appearance.&lt;br /&gt;
Sadly, while it has a unique icon, in-game it shares its model with the RPG-7.&lt;br /&gt;
[[Image:AlfantiterrorRPG-16.jpg|thumb|none|600px|The RPG-16 in the loadout menu.]]&lt;br /&gt;
[[Image:AlfantiterrorRPG-16ingame.jpg|thumb|none|600px|A soldier fires his &amp;quot;RPG-16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-18 ==&lt;br /&gt;
The [[RPG-18]] appears as the default launcher for Assaulters/Grenadiers.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:AlfaantiterrorRPG-18.jpg|thumb|none|600px|A soldier holds his RPG-18.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
== RGN Fragmentation Hand Grenade ==&lt;br /&gt;
The [[RGN]] hand grenade appears as the Russian grenade with a &amp;quot;Damage Range&amp;quot; as the game calls it of 10 meters.&lt;br /&gt;
[[Image:RGN.jpg|thumb|none|150px|RGN]]&lt;br /&gt;
[[Image:AlfaAntiterrorRGN.jpg|thumb|none|600px|An RGN mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO]] appears with a &amp;quot;Damage Range&amp;quot; of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably ''not'' available in PvP Modes, likely due to its massive blast radius.&lt;br /&gt;
[[File:RGO.jpg‎|thumb|150px|none|RGO frag grenade]]&lt;br /&gt;
[[File:AlfanantiterrorRGO.jpg|thumb|600px|none|An RGO Grenade in the air.]]&lt;br /&gt;
[[File:AlfanantiterrorRGOblast.jpg|thumb|600px|none|The effect of an RGO Grenade: the blast mark on the ground is where the grenade detonated, despite being far from the grenade and wearing armor at a distance safe from any other grenade, most of the squad is heavily injured.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Frag Grenade==&lt;br /&gt;
The [[RGD-5]] appears with a 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:AlfaantiterrorRGD-5.jpg|thumb|none|600px|A soldier throws his RGD-5. Equipped grenades are visible on character models.]]&lt;br /&gt;
&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears as a usable grenade, it is used by Western factions such as Delta Force as well as enemies.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:AlfaantiterrorDM51.jpg|thumb|none|500px|A DM51 hand grenade midflight.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] appears as the &amp;quot;Western&amp;quot; grenade with 25 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[File:AlfaantiterrorM26.jpg|thumb|none|600px|Throwing an M26 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Fragmentation Grenade==&lt;br /&gt;
The [[M67 hand grenade]]  appears as the &amp;quot;Western&amp;quot; grenade with 10 meter &amp;quot;Damage Range&amp;quot;.&lt;br /&gt;
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]&lt;br /&gt;
[[file:AlfaantiterrorM67.jpg|thumb|none|600px|Throwing an M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==L2A2 Hand Grenade==&lt;br /&gt;
The [[L2A2 hand grenade]] is available to Western Factions.&lt;br /&gt;
[[Image:L2A2.jpg|thumb|150px|none|L2A2 hand grenade]]&lt;br /&gt;
[[file:AlfaantiterrorL2A2.jpg|thumb|none|600px|A Delta Force operator throws an L2A2 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==LU 213 Hand Grenade==&lt;br /&gt;
The LU 213, a precursor to the [[LU 216 hand grenade]] is one of the available grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:AlfaantiterrorGrenadeMenuLU.jpg|thumb|none|600px|The LU 213 grenade in the loadout menu.]]&lt;br /&gt;
[[file:AlfantiterrorLUgrenade.jpg|thumb|none|600px|A Delta Force operator throws The LU 213 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mortar==&lt;br /&gt;
An icon of a mortar (presumably a depiction of the [[2B14 Podnos Mortar]] but the bipod is wrong) is shown for &amp;quot;Fire Support&amp;quot; markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.&lt;br /&gt;
&lt;br /&gt;
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[file:AlfaantiterrorMortar.jpg|thumb|none|600px|The Mortar fire support icon with a radio man on his way there.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1638727</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1638727"/>
		<updated>2023-12-28T22:38:43Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;categories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo type, all rifles (from the M1 Carbine to the SV-40) and all submachine/assault rifles guns sharing ammo. (The decision to have submachine guns and assault rifles share ammo being especially odd.)&lt;br /&gt;
&lt;br /&gt;
An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks for the ''Definitive Edition'' making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;, Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single-action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi-auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] with a riot-length barrel and pistol grip appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although [[Aliens#Ithaca_37_.28Shorty_Custom.29|it's best for close encounters]].]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's ~1968 setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his newfound 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|450px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out two shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP54, earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all, this is seemingly the only animation changed to actually account for the the foregrip. (Which even then, assumes it's not possibly re-used from another weapon.)]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]] appears as the &amp;quot;Silenced M1N8&amp;quot;, offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|450px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
The icon for the mission ''A .45 in the my hands'' also shows a vz.61 Skorpion. &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|450px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. &lt;br /&gt;
&lt;br /&gt;
Is notably used by Vito Scaletta and Roman &amp;quot;The Butcher&amp;quot; Barbieri.&lt;br /&gt;
&lt;br /&gt;
A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
[[file:Mafia III akm butcher.jpg|thumb|none|600px|A close view of the Butcher's AKM. In the previous scene, he tried to shoot Lincoln, albeit failing, which ins't surprising considering the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission dialogue.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
&lt;br /&gt;
Is notably used by Burke in the mission cutscene &amp;quot;Kill the Butcher&amp;quot;, albeit becoming an [[M14]] during gameplay and later becomes a [[Winchester Model 70]] in the ending cutscene of the mission.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
[[file:Mafia III svt burke.jpg|thumb|none|600px|A close view of Burke's SVT, as he readies the rifle.]]&lt;br /&gt;
[[file:Mafia III svt burke side.jpg|thumb|none|600px|A side view of Burke's SVT. Notice the PU scope]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
[[file:Mafia III model 70 burke.jpg|thumb|none|600px|In this picture we can see the barrel of a Model 70 held by Burke, despite the fact that he was using a SVT-40 before.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in Southeast Asia, we can see a Hmong fighter holding a [[M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover. (though it can be used early during the &amp;quot;Stones Unturned&amp;quot; DLC.) &lt;br /&gt;
Being a &amp;quot;special&amp;quot; weapon, like the M14, it can only refill ammo from either the Arms Dealer or finding another M60.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW worldunarmed.jpg|thumb|none|600px|The Royal Hotel LAW laying on the ground.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW Rocket.jpg|thumb|none|600px|What appears to be the LAW's rocket appears in gun smuggling crates.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79, ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mafia3_M72A1_LAW_Rocket.jpg&amp;diff=1638726</id>
		<title>File:Mafia3 M72A1 LAW Rocket.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mafia3_M72A1_LAW_Rocket.jpg&amp;diff=1638726"/>
		<updated>2023-12-28T22:38:32Z</updated>

		<summary type="html">&lt;p&gt;Samz: Mafia 3 M72A1 lAW world rocket 

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mafia 3 M72A1 lAW world rocket &lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mafia3_M72A1_LAW_worldunarmed.jpg&amp;diff=1638725</id>
		<title>File:Mafia3 M72A1 LAW worldunarmed.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mafia3_M72A1_LAW_worldunarmed.jpg&amp;diff=1638725"/>
		<updated>2023-12-28T22:37:24Z</updated>

		<summary type="html">&lt;p&gt;Samz: Mafia 3 M72A1 lAW world unarmed 

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mafia 3 M72A1 lAW world unarmed &lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638632</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638632"/>
		<updated>2023-12-28T14:09:21Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm.]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1638549</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1638549"/>
		<updated>2023-12-28T02:12:04Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;categories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo type and all submachine guns sharing ammo.&lt;br /&gt;
&lt;br /&gt;
An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks for the ''Definitive Edition'' making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;, Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single-action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi-auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] with a riot-length barrel and pistol grip appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although [[Aliens#Ithaca_37_.28Shorty_Custom.29|it's best for close encounters]].]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's ~1968 setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his newfound 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|450px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out two shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP54, earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all, this is seemingly the only animation changed to actually account for the the foregrip. (Which even then, assumes it's not possibly re-used from another weapon.)]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]] appears as the &amp;quot;Silenced M1N8&amp;quot;, offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|450px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
The icon for the mission ''A .45 in the my hands'' also shows a vz.61 Skorpion. &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|450px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. &lt;br /&gt;
&lt;br /&gt;
Is notably used by Vito Scaletta and Roman &amp;quot;The Butcher&amp;quot; Barbieri.&lt;br /&gt;
&lt;br /&gt;
A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
[[file:Mafia III akm butcher.jpg|thumb|none|600px|A close view of the Butcher's AKM. In the previous scene, he tried to shoot Lincoln, albeit failing, which ins't surprising considering the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission dialogue.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
&lt;br /&gt;
Is notably used by Burke in the mission cutscene &amp;quot;Kill the Butcher&amp;quot;, albeit becoming an [[M14]] during gameplay and later becomes a [[Winchester Model 70]] in the ending cutscene of the mission.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
[[file:Mafia III svt burke.jpg|thumb|none|600px|A close view of Burke's SVT, as he readies the rifle.]]&lt;br /&gt;
[[file:Mafia III svt burke side.jpg|thumb|none|600px|A side view of Burke's SVT. Notice the PU scope]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
[[file:Mafia III model 70 burke.jpg|thumb|none|600px|In this picture we can see the barrel of a Model 70 held by Burke, despite the fact that he was using a SVT-40 before.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in Southeast Asia, we can see a Hmong fighter holding a [[M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79, ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1638545</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1638545"/>
		<updated>2023-12-28T01:05:33Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Mafia III''&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  ''Cover Art''&lt;br /&gt;
|series= [[Mafia (disambiguation)|''Mafia'']]&lt;br /&gt;
|date= October 7th, 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike Vito in ''[[Mafia II]]'' and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first ''Mafia'' game. This inventory system returns in the subsequent game, ''[[Mafia: Definitive Edition]]''.&lt;br /&gt;
&lt;br /&gt;
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal &amp;quot;categories&amp;quot; such as all non-revolver handguns sharing ammo, revolvers having their own ammo type and all submachine guns sharing ammo.&lt;br /&gt;
&lt;br /&gt;
An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70 (unusable)==&lt;br /&gt;
A [[Beretta Model 70]] is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[file:Mafia III playboy.jpg|thumb|none|600px|The cover for this interesting piece of literature, featuring the beautiful Pat Russo holding an equally beautiful Beretta Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the M1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with Suppressor===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks for the ''Definitive Edition'' making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for its clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;, Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during  the prologue.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
It is also seen in a cutscene, held by Alma as she checks the cylinder.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
[[file:Mafia III alma revolver.jpg|thumb|none|600px|Alma looks down the sights of her Model 19. Note the swung-out cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single-action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi-auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] with a riot-length barrel and pistol grip appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although [[Aliens#Ithaca_37_.28Shorty_Custom.29|it's best for close encounters]].]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's ~1968 setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his newfound 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|450px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out two shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP54, earliest prototype of the H&amp;amp;K MP5 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock. In the cutscene for the mission &amp;quot;''Fish need to eat''&amp;quot;, Vito is seen using a M1A1, despite using an [[AKM]] in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|The two supposed Hmong fighters in the middle can be seen using M1A1 Thompsons.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all, this is seemingly the only animation changed to actually account for the the foregrip. (Which even then, assumes it's not possibly re-used from another weapon.)]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]] appears as the &amp;quot;Silenced M1N8&amp;quot;, offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|450px|none|Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
The icon for the mission ''A .45 in the my hands'' also shows a vz.61 Skorpion. &lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|450px|none|Smith &amp;amp; Wesson M76 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. &lt;br /&gt;
&lt;br /&gt;
Is notably used by Vito Scaletta and Roman &amp;quot;The Butcher&amp;quot; Barbieri.&lt;br /&gt;
&lt;br /&gt;
A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
[[file:Mafia III akm butcher.jpg|thumb|none|600px|A close view of the Butcher's AKM. In the previous scene, he tried to shoot Lincoln, albeit failing, which ins't surprising considering the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
One also appears in the hands of a Hmong fighter in stock footage.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
[[file:Mafia III hmong fighters.jpg|thumb|none|600px|One of the two Hmong fighters on the far left can be seen with an M1 Carbine.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
&lt;br /&gt;
Despite not appearing in the game in any form, John Donovan mentions the XM21 semiautomatic variant by name in a mission dialogue.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk III (unusable)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk. III]] appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee Enfield No.1 Mk III - .303 British]]&lt;br /&gt;
[[File:Mafia III lee enfield.jpg|thumb|none|600px|The Lee-Enfields being held by Irish soldiers during the Irish Civil War.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
&lt;br /&gt;
Is notably used by Burke in the mission cutscene &amp;quot;Kill the Butcher&amp;quot;, albeit becomes a [[Winchester Model 70]] in a following cutscene.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
[[file:Mafia III svt burke.jpg|thumb|none|600px|A close view of Burke's SVT, as he readies the rifle.]]&lt;br /&gt;
[[file:Mafia III svt burke side.jpg|thumb|none|600px|A side view of Burke's SVT. Notice the PU scope]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
[[file:Mafia III model 70 burke.jpg|thumb|none|600px|In this picture we can see the barrel of a Model 70 held by Burke, despite the fact that he was using a SVT-40 before.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck. In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory.  &lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 BAR (unusable)==&lt;br /&gt;
In a stock footage scene explaining John Donovan's activities in Southeast Asia, we can see a Hmong fighter holding a [[M1918A2 BAR]].&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px||M1918A2 Browning Automatic Rifle without carry handle - .30-06 Springfield]]&lt;br /&gt;
[[File:Mafia III hmong fighters.jpg|thumb|none|600px|The Hmong fighter on the right can be seen holding the M1918A2 BAR, with the variant being easily identified by the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 grenades==&lt;br /&gt;
One of the cutscene talking about Vito Scaletta shows a picture of him in the Army during WWII with an [[Mk 2 hand grenade]] affixed to his uniform, with the picture taken from ''[[Mafia II]]''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|130px|none|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79, ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638544</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638544"/>
		<updated>2023-12-28T01:03:59Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The[[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt_M1911#M1911A1|Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm.]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638543</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638543"/>
		<updated>2023-12-28T01:03:06Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The[[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt_M1911#M1911A1|Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm.]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvenCoopDualUzis.jpg&amp;diff=1638542</id>
		<title>File:SvenCoopDualUzis.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvenCoopDualUzis.jpg&amp;diff=1638542"/>
		<updated>2023-12-28T01:02:54Z</updated>

		<summary type="html">&lt;p&gt;Samz: Sven Co-op dual uzis

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sven Co-op dual uzis&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638380</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638380"/>
		<updated>2023-12-27T18:57:39Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The[[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt_M1911#M1911A1|Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm.]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638379</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638379"/>
		<updated>2023-12-27T18:57:08Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The[[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt_M1911#M1911A1|Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
A [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the AR-10.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm.]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638378</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638378"/>
		<updated>2023-12-27T18:56:28Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The[[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt_M1911#M1911A1|Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AR-10==&lt;br /&gt;
What appears to be an [[AR-10]] with a 20 round magazine appears as the assault rifle in the ''They Hunger'' section, primary fire is single shot while secondary fire is a 3-round burst.&lt;br /&gt;
[[File:Ar10-1.jpg|450px|thumb|none|ArmaLite AR-10, &amp;quot;Sudanese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the AR-10.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
A [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638375</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638375"/>
		<updated>2023-12-27T18:54:12Z</updated>

		<summary type="html">&lt;p&gt;Samz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', it's expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with it's own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The[[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt_M1911#M1911A1|Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|550px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AR-10==&lt;br /&gt;
What appears to be an [[AR-10]] with a 20 round magazine appears as the assault rifle in the ''They Hunger'' section, primary fire is single shot while secondary fire is a 3-round burst.&lt;br /&gt;
[[File:Ar10-1.jpg|450px|thumb|none|ArmaLite AR-10, &amp;quot;Sudanese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|550px|Holding the AR-10.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm.]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SvenCoopAR-10.jpg&amp;diff=1638374</id>
		<title>File:SvenCoopAR-10.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SvenCoopAR-10.jpg&amp;diff=1638374"/>
		<updated>2023-12-27T18:54:05Z</updated>

		<summary type="html">&lt;p&gt;Samz: SvenCoopAR-10

{{SS}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
SvenCoopAR-10&lt;br /&gt;
&lt;br /&gt;
{{SS}}&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
</feed>